summaryrefslogtreecommitdiff
path: root/modules/gdnative/include/nativescript/godot_nativescript.h
blob: 7f52f5736c56a774d74bc993aeb805b1404c95f7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
/*************************************************************************/
/*  godot_nativescript.h                                                 */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef GODOT_NATIVESCRIPT_H
#define GODOT_NATIVESCRIPT_H

#include <gdnative/gdnative.h>

#ifdef __cplusplus
extern "C" {
#endif

typedef enum {
	GODOT_METHOD_RPC_MODE_DISABLED,
	GODOT_METHOD_RPC_MODE_REMOTE,
	GODOT_METHOD_RPC_MODE_MASTER,
	GODOT_METHOD_RPC_MODE_PUPPET,
	GODOT_METHOD_RPC_MODE_SLAVE = GODOT_METHOD_RPC_MODE_PUPPET,
	GODOT_METHOD_RPC_MODE_REMOTESYNC,
	GODOT_METHOD_RPC_MODE_SYNC = GODOT_METHOD_RPC_MODE_REMOTESYNC,
	GODOT_METHOD_RPC_MODE_MASTERSYNC,
	GODOT_METHOD_RPC_MODE_PUPPETSYNC,
} godot_method_rpc_mode;

typedef enum {
	GODOT_PROPERTY_HINT_NONE, ///< no hint provided.
	GODOT_PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional"
	GODOT_PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit
	GODOT_PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
	GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease)
	GODOT_PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer)
	GODOT_PROPERTY_HINT_SPRITE_FRAME, // FIXME: Obsolete: drop whenever we can break compat
	GODOT_PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer)
	GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
	GODOT_PROPERTY_HINT_LAYERS_2D_RENDER,
	GODOT_PROPERTY_HINT_LAYERS_2D_PHYSICS,
	GODOT_PROPERTY_HINT_LAYERS_3D_RENDER,
	GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS,
	GODOT_PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
	GODOT_PROPERTY_HINT_DIR, ///< a directort path must be passed
	GODOT_PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
	GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directort path must be passed
	GODOT_PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type
	GODOT_PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines
	GODOT_PROPERTY_HINT_PLACEHOLDER_TEXT, ///< used to set a placeholder text for string properties
	GODOT_PROPERTY_HINT_COLOR_NO_ALPHA, ///< used for ignoring alpha component when editing a color
	GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSY,
	GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS,
	GODOT_PROPERTY_HINT_OBJECT_ID,
	GODOT_PROPERTY_HINT_TYPE_STRING, ///< a type string, the hint is the base type to choose
	GODOT_PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE, ///< so something else can provide this (used in scripts)
	GODOT_PROPERTY_HINT_METHOD_OF_VARIANT_TYPE, ///< a method of a type
	GODOT_PROPERTY_HINT_METHOD_OF_BASE_TYPE, ///< a method of a base type
	GODOT_PROPERTY_HINT_METHOD_OF_INSTANCE, ///< a method of an instance
	GODOT_PROPERTY_HINT_METHOD_OF_SCRIPT, ///< a method of a script & base
	GODOT_PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type
	GODOT_PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, ///< a property of a base type
	GODOT_PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance
	GODOT_PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base
	GODOT_PROPERTY_HINT_MAX,
} godot_property_hint;

typedef enum {

	GODOT_PROPERTY_USAGE_STORAGE = 1,
	GODOT_PROPERTY_USAGE_EDITOR = 2,
	GODOT_PROPERTY_USAGE_NETWORK = 4,
	GODOT_PROPERTY_USAGE_EDITOR_HELPER = 8,
	GODOT_PROPERTY_USAGE_CHECKABLE = 16, //used for editing global variables
	GODOT_PROPERTY_USAGE_CHECKED = 32, //used for editing global variables
	GODOT_PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings
	GODOT_PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor
	GODOT_PROPERTY_USAGE_CATEGORY = 256,
	GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, // FIXME: Obsolete: drop whenever we can break compat
	GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, // FIXME: Obsolete: drop whenever we can break compat
	GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE = 2048,
	GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED = 4096,
	GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE = 8192,
	GODOT_PROPERTY_USAGE_STORE_IF_NULL = 16384,
	GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER = 32768,
	GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 65536,

	GODOT_PROPERTY_USAGE_DEFAULT = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK,
	GODOT_PROPERTY_USAGE_DEFAULT_INTL = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK | GODOT_PROPERTY_USAGE_INTERNATIONALIZED,
	GODOT_PROPERTY_USAGE_NOEDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK,
} godot_property_usage_flags;

typedef struct {
	godot_method_rpc_mode rset_type;

	godot_int type;
	godot_property_hint hint;
	godot_string hint_string;
	godot_property_usage_flags usage;
	godot_variant default_value;
} godot_property_attributes;

typedef struct {
	// instance pointer, method_data - return user data
	GDCALLINGCONV void *(*create_func)(godot_object *, void *);
	void *method_data;
	GDCALLINGCONV void (*free_func)(void *);
} godot_instance_create_func;

typedef struct {
	// instance pointer, method data, user data
	GDCALLINGCONV void (*destroy_func)(godot_object *, void *, void *);
	void *method_data;
	GDCALLINGCONV void (*free_func)(void *);
} godot_instance_destroy_func;

void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);

void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);

typedef struct {
	godot_method_rpc_mode rpc_type;
} godot_method_attributes;

typedef struct {
	// instance pointer, method data, user data, num args, args - return result as varaint
	GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **);
	void *method_data;
	GDCALLINGCONV void (*free_func)(void *);
} godot_instance_method;

void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method);

typedef struct {
	// instance pointer, method data, user data, value
	GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant *);
	void *method_data;
	GDCALLINGCONV void (*free_func)(void *);
} godot_property_set_func;

typedef struct {
	// instance pointer, method data, user data, value
	GDCALLINGCONV godot_variant (*get_func)(godot_object *, void *, void *);
	void *method_data;
	GDCALLINGCONV void (*free_func)(void *);
} godot_property_get_func;

void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func);

typedef struct {
	godot_string name;
	godot_int type;
	godot_property_hint hint;
	godot_string hint_string;
	godot_property_usage_flags usage;
	godot_variant default_value;
} godot_signal_argument;

typedef struct {
	godot_string name;
	int num_args;
	godot_signal_argument *args;
	int num_default_args;
	godot_variant *default_args;
} godot_signal;

void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal);

void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance);

/*
 *
 *
 * NativeScript 1.1
 *
 *
 */

// method registering with argument names

typedef struct {
	godot_string name;

	godot_variant_type type;
	godot_property_hint hint;
	godot_string hint_string;
} godot_method_arg;

void GDAPI godot_nativescript_set_method_argument_information(void *p_gdnative_handle, const char *p_name, const char *p_function_name, int p_num_args, const godot_method_arg *p_args);

// documentation

void GDAPI godot_nativescript_set_class_documentation(void *p_gdnative_handle, const char *p_name, godot_string p_documentation);
void GDAPI godot_nativescript_set_method_documentation(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_string p_documentation);
void GDAPI godot_nativescript_set_property_documentation(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_string p_documentation);
void GDAPI godot_nativescript_set_signal_documentation(void *p_gdnative_handle, const char *p_name, const char *p_signal_name, godot_string p_documentation);

// type tag API

void GDAPI godot_nativescript_set_global_type_tag(int p_idx, const char *p_name, const void *p_type_tag);
const void GDAPI *godot_nativescript_get_global_type_tag(int p_idx, const char *p_name);

void GDAPI godot_nativescript_set_type_tag(void *p_gdnative_handle, const char *p_name, const void *p_type_tag);
const void GDAPI *godot_nativescript_get_type_tag(const godot_object *p_object);

// instance binding API

typedef struct {
	GDCALLINGCONV void *(*alloc_instance_binding_data)(void *, const void *, godot_object *);
	GDCALLINGCONV void (*free_instance_binding_data)(void *, void *);
	GDCALLINGCONV void (*refcount_incremented_instance_binding)(void *, godot_object *);
	GDCALLINGCONV bool (*refcount_decremented_instance_binding)(void *, godot_object *);
	void *data;
	GDCALLINGCONV void (*free_func)(void *);
} godot_instance_binding_functions;

int GDAPI godot_nativescript_register_instance_binding_data_functions(godot_instance_binding_functions p_binding_functions);
void GDAPI godot_nativescript_unregister_instance_binding_data_functions(int p_idx);

void GDAPI *godot_nativescript_get_instance_binding_data(int p_idx, godot_object *p_object);

void GDAPI godot_nativescript_profiling_add_data(const char *p_signature, uint64_t p_time);

#ifdef __cplusplus
}
#endif

#endif