1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
|
/*************************************************************************/
/* rect3.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include <godot/rect3.h>
#include "core/math/rect3.h"
#include "core/variant.h"
#ifdef __cplusplus
extern "C" {
#endif
void _rect3_api_anchor() {}
void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size) {
const Vector3 *pos = (const Vector3 *)p_pos;
const Vector3 *size = (const Vector3 *)p_size;
Rect3 *dest = (Rect3 *)r_dest;
*dest = Rect3(*pos, *size);
}
godot_vector3 GDAPI godot_rect3_get_position(const godot_rect3 *p_self) {
godot_vector3 raw_ret;
const Rect3 *self = (const Rect3 *)p_self;
Vector3 *ret = (Vector3 *)&raw_ret;
*ret = self->position;
return raw_ret;
}
void GDAPI godot_rect3_set_position(const godot_rect3 *p_self, const godot_vector3 *p_v) {
Rect3 *self = (Rect3 *)p_self;
const Vector3 *v = (const Vector3 *)p_v;
self->position = *v;
}
godot_vector3 GDAPI godot_rect3_get_size(const godot_rect3 *p_self) {
godot_vector3 raw_ret;
const Rect3 *self = (const Rect3 *)p_self;
Vector3 *ret = (Vector3 *)&raw_ret;
*ret = self->size;
return raw_ret;
}
void GDAPI godot_rect3_set_size(const godot_rect3 *p_self, const godot_vector3 *p_v) {
Rect3 *self = (Rect3 *)p_self;
const Vector3 *v = (const Vector3 *)p_v;
self->size = *v;
}
godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self) {
godot_string ret;
const Rect3 *self = (const Rect3 *)p_self;
memnew_placement(&ret, String(*self));
return ret;
}
godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self) {
const Rect3 *self = (const Rect3 *)p_self;
return self->get_area();
}
godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self) {
const Rect3 *self = (const Rect3 *)p_self;
return self->has_no_area();
}
godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self) {
const Rect3 *self = (const Rect3 *)p_self;
return self->has_no_surface();
}
godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with) {
const Rect3 *self = (const Rect3 *)p_self;
const Rect3 *with = (const Rect3 *)p_with;
return self->intersects(*with);
}
godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with) {
const Rect3 *self = (const Rect3 *)p_self;
const Rect3 *with = (const Rect3 *)p_with;
return self->encloses(*with);
}
godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with) {
godot_rect3 dest;
const Rect3 *self = (const Rect3 *)p_self;
const Rect3 *with = (const Rect3 *)p_with;
*((Rect3 *)&dest) = self->merge(*with);
return dest;
}
godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with) {
godot_rect3 dest;
const Rect3 *self = (const Rect3 *)p_self;
const Rect3 *with = (const Rect3 *)p_with;
*((Rect3 *)&dest) = self->intersection(*with);
return dest;
}
godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane) {
const Rect3 *self = (const Rect3 *)p_self;
const Plane *plane = (const Plane *)p_plane;
return self->intersects_plane(*plane);
}
godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to) {
const Rect3 *self = (const Rect3 *)p_self;
const Vector3 *from = (const Vector3 *)p_from;
const Vector3 *to = (const Vector3 *)p_to;
return self->intersects_segment(*from, *to);
}
godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point) {
const Rect3 *self = (const Rect3 *)p_self;
const Vector3 *point = (const Vector3 *)p_point;
return self->has_point(*point);
}
godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir) {
godot_vector3 dest;
const Rect3 *self = (const Rect3 *)p_self;
const Vector3 *dir = (const Vector3 *)p_dir;
*((Vector3 *)&dest) = self->get_support(*dir);
return dest;
}
godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self) {
godot_vector3 dest;
const Rect3 *self = (const Rect3 *)p_self;
*((Vector3 *)&dest) = self->get_longest_axis();
return dest;
}
godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self) {
const Rect3 *self = (const Rect3 *)p_self;
return self->get_longest_axis_index();
}
godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self) {
const Rect3 *self = (const Rect3 *)p_self;
return self->get_longest_axis_size();
}
godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self) {
godot_vector3 dest;
const Rect3 *self = (const Rect3 *)p_self;
*((Vector3 *)&dest) = self->get_shortest_axis();
return dest;
}
godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self) {
const Rect3 *self = (const Rect3 *)p_self;
return self->get_shortest_axis_index();
}
godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self) {
const Rect3 *self = (const Rect3 *)p_self;
return self->get_shortest_axis_size();
}
godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point) {
godot_rect3 dest;
const Rect3 *self = (const Rect3 *)p_self;
const Vector3 *to_point = (const Vector3 *)p_to_point;
*((Rect3 *)&dest) = self->expand(*to_point);
return dest;
}
godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by) {
godot_rect3 dest;
const Rect3 *self = (const Rect3 *)p_self;
*((Rect3 *)&dest) = self->grow(p_by);
return dest;
}
godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx) {
godot_vector3 dest;
const Rect3 *self = (const Rect3 *)p_self;
*((Vector3 *)&dest) = self->get_endpoint(p_idx);
return dest;
}
godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b) {
const Rect3 *self = (const Rect3 *)p_self;
const Rect3 *b = (const Rect3 *)p_b;
return *self == *b;
}
#ifdef __cplusplus
}
#endif
|