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/*************************************************************************/
/* godot_rid.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_rid.h"
#include "object.h"
#include "resource.h"
#ifdef __cplusplus
extern "C" {
#endif
void _rid_api_anchor() {
}
void GDAPI godot_rid_new(godot_rid *p_rid, godot_object *p_from) {
Resource *res_from = ((Object *)p_from)->cast_to<Resource>();
RID *rid = (RID *)p_rid;
memnew_placement(rid, RID);
if (res_from) {
*rid = RID(res_from->get_rid());
}
}
uint32_t GDAPI godot_rid_get_rid(const godot_rid *p_rid) {
RID *rid = (RID *)p_rid;
return rid->get_id();
}
void GDAPI godot_rid_destroy(godot_rid *p_rid) {
((RID *)p_rid)->~RID();
}
#ifdef __cplusplus
}
#endif
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