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/*************************************************************************/
/* godot_rect3.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_rect3.h"
#include "math/rect3.h"
#ifdef __cplusplus
extern "C" {
#endif
void _rect3_api_anchor() {
}
void GDAPI godot_rect3_new(godot_rect3 *p_rect) {
Rect3 *rect = (Rect3 *)p_rect;
*rect = Rect3();
}
void GDAPI godot_rect3_new_with_pos_and_size(godot_rect3 *p_rect, const godot_vector3 *p_pos, const godot_vector3 *p_size) {
Rect3 *rect = (Rect3 *)p_rect;
const Vector3 *pos = (const Vector3 *)p_pos;
const Vector3 *size = (const Vector3 *)p_size;
*rect = Rect3(*pos, *size);
}
godot_vector3 GDAPI *godot_rect3_get_pos(godot_rect3 *p_rect) {
Rect3 *rect = (Rect3 *)p_rect;
return (godot_vector3 *)&rect->pos;
}
void GDAPI godot_rect3_set_pos(godot_rect3 *p_rect, const godot_vector3 *p_pos) {
Rect3 *rect = (Rect3 *)p_rect;
const Vector3 *pos = (const Vector3 *)p_pos;
rect->pos = *pos;
}
godot_vector3 GDAPI *godot_rect3_get_size(godot_rect3 *p_rect) {
Rect3 *rect = (Rect3 *)p_rect;
return (godot_vector3 *)&rect->size;
}
void GDAPI godot_rect3_set_size(godot_rect3 *p_rect, const godot_vector3 *p_size) {
Rect3 *rect = (Rect3 *)p_rect;
const Vector3 *size = (const Vector3 *)p_size;
rect->size = *size;
}
#ifdef __cplusplus
}
#endif
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