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/*************************************************************************/
/* godot_plane.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_plane.h"
#include "core/variant.h"
#include "core/math/plane.h"
#ifdef __cplusplus
extern "C" {
#endif
void _plane_api_anchor() {}
void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d) {
Plane *dest = (Plane *)r_dest;
*dest = Plane(p_a, p_b, p_c, p_d);
}
void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3) {
const Vector3 *v1 = (const Vector3 *)p_v1;
const Vector3 *v2 = (const Vector3 *)p_v2;
const Vector3 *v3 = (const Vector3 *)p_v3;
Plane *dest = (Plane *)r_dest;
*dest = Plane(*v1, *v2, *v3);
}
void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d) {
const Vector3 *normal = (const Vector3 *)p_normal;
Plane *dest = (Plane *)r_dest;
*dest = Plane(*normal, p_d);
}
godot_string GDAPI godot_plane_as_string(const godot_plane *p_self) {
godot_string ret;
const Plane *self = (const Plane *)p_self;
memnew_placement(&ret, String(*self));
return ret;
}
godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self) {
godot_plane dest;
const Plane *self = (const Plane *)p_self;
*((Plane *)&dest) = self->normalized();
return dest;
}
godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self) {
godot_vector3 dest;
const Plane *self = (const Plane *)p_self;
*((Vector3 *)&dest) = self->center();
return dest;
}
godot_vector3 GDAPI godot_plane_get_any_point(const godot_plane *p_self) {
godot_vector3 dest;
const Plane *self = (const Plane *)p_self;
*((Vector3 *)&dest) = self->get_any_point();
return dest;
}
godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point) {
const Plane *self = (const Plane *)p_self;
const Vector3 *point = (const Vector3 *)p_point;
return self->is_point_over(*point);
}
godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point) {
const Plane *self = (const Plane *)p_self;
const Vector3 *point = (const Vector3 *)p_point;
return self->distance_to(*point);
}
godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon) {
const Plane *self = (const Plane *)p_self;
const Vector3 *point = (const Vector3 *)p_point;
return self->has_point(*point, p_epsilon);
}
godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point) {
godot_vector3 dest;
const Plane *self = (const Plane *)p_self;
const Vector3 *point = (const Vector3 *)p_point;
*((Vector3 *)&dest) = self->project(*point);
return dest;
}
godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c) {
const Plane *self = (const Plane *)p_self;
const Plane *b = (const Plane *)p_b;
const Plane *c = (const Plane *)p_c;
Vector3 *dest = (Vector3 *)r_dest;
return self->intersect_3(*b, *c, dest);
}
godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir) {
const Plane *self = (const Plane *)p_self;
const Vector3 *from = (const Vector3 *)p_from;
const Vector3 *dir = (const Vector3 *)p_dir;
Vector3 *dest = (Vector3 *)r_dest;
return self->intersects_ray(*from, *dir, dest);
}
godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end) {
const Plane *self = (const Plane *)p_self;
const Vector3 *begin = (const Vector3 *)p_begin;
const Vector3 *end = (const Vector3 *)p_end;
Vector3 *dest = (Vector3 *)r_dest;
return self->intersects_segment(*begin, *end, dest);
}
godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self) {
godot_plane raw_dest;
Plane *dest = (Plane *)&raw_dest;
const Plane *self = (const Plane *)p_self;
*dest = -(*self);
return raw_dest;
}
godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b) {
const Plane *self = (const Plane *)p_self;
const Plane *b = (const Plane *)p_b;
return *self == *b;
}
void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal) {
Plane *self = (Plane *)p_self;
const Vector3 *normal = (const Vector3 *)p_normal;
self->set_normal(*normal);
}
godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self) {
const Plane *self = (const Plane *)p_self;
const Vector3 normal = self->get_normal();
godot_vector3 *v3 = (godot_vector3 *)&normal;
return *v3;
}
godot_real GDAPI godot_plane_get_d(const godot_plane *p_self) {
const Plane *self = (const Plane *)p_self;
return self->d;
}
void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d) {
Plane *self = (Plane *)p_self;
self->d = p_d;
}
#ifdef __cplusplus
}
#endif
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