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/*************************************************************************/
/* godot_image.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_image.h"
#include "image.h"
#ifdef __cplusplus
extern "C" {
#endif
void _image_api_anchor() {
}
#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
void GDAPI godot_image_new(godot_image *p_img) {
Image *img = (Image *)p_img;
memnew_placement_custom(img, Image, Image());
}
void GDAPI godot_image_new_with_png_jpg(godot_image *p_img, const uint8_t *p_mem_png_jpg, int p_len) {
Image *img = (Image *)p_img;
memnew_placement_custom(img, Image, Image(p_mem_png_jpg, p_len));
}
void GDAPI godot_image_new_with_xpm(godot_image *p_img, const char **p_xpm) {
Image *img = (Image *)p_img;
memnew_placement_custom(img, Image, Image(p_xpm));
}
void GDAPI godot_image_new_with_size_format(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format) {
Image *img = (Image *)p_img;
memnew_placement_custom(img, Image, Image(p_width, p_height, p_use_mipmaps, (Image::Format)p_format));
}
void GDAPI godot_image_new_with_size_format_data(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format, godot_pool_byte_array *p_data) {
Image *img = (Image *)p_img;
PoolVector<uint8_t> *data = (PoolVector<uint8_t> *)p_data;
memnew_placement_custom(img, Image, Image(p_width, p_height, p_use_mipmaps, (Image::Format)p_format, *data));
}
godot_pool_byte_array GDAPI godot_image_get_data(godot_image *p_img) {
Image *img = (Image *)p_img;
PoolVector<uint8_t> cpp_data = img->get_data();
godot_pool_byte_array *data = (godot_pool_byte_array *)&cpp_data;
return *data;
}
godot_error GDAPI godot_image_load(godot_image *p_img, const godot_string *p_path) {
Image *img = (Image *)p_img;
String *path = (String *)p_path;
return (godot_error)img->load(*path);
}
godot_error GDAPI godot_image_save_png(godot_image *p_img, const godot_string *p_path) {
Image *img = (Image *)p_img;
String *path = (String *)p_path;
return (godot_error)img->save_png(*path);
}
int GDAPI godot_image_get_width(const godot_image *p_img) {
Image *img = (Image *)p_img;
return img->get_width();
}
int GDAPI godot_image_get_height(const godot_image *p_img) {
Image *img = (Image *)p_img;
return img->get_height();
}
godot_bool GDAPI godot_image_has_mipmaps(const godot_image *p_img) {
Image *img = (Image *)p_img;
return img->has_mipmaps();
}
int GDAPI godot_image_get_mipmap_count(const godot_image *p_img) {
Image *img = (Image *)p_img;
return img->get_mipmap_count();
}
void GDAPI godot_image_destroy(godot_image *p_img) {
((Image *)p_img)->~Image();
}
#ifdef __cplusplus
}
#endif
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