summaryrefslogtreecommitdiff
path: root/modules/gdnative/godot/gdnative.h
blob: 510bf36cd4c1e40a4da2676686ff17050ca97abb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
/*************************************************************************/
/*  gdnative.h                                                           */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#ifndef GODOT_GDNATIVE_H
#define GODOT_GDNATIVE_H

#ifdef __cplusplus
extern "C" {
#endif

#ifdef GDAPI_BUILT_IN
#define GDAPI_EXPORT
#endif

#ifdef _WIN32
#if defined(GDAPI_EXPORT)
#define GDCALLINGCONV
#define GDAPI __declspec(dllexport) GDCALLINGCONV
#else
#define GDCALLINGCONV
#define GDAPI __declspec(dllimport) GDCALLINGCONV
#endif
#elif defined(__APPLE__)
#include "TargetConditionals.h"
#if TARGET_OS_IPHONE
#define GDCALLINGCONV
#define GDAPI
#elif TARGET_OS_MAC
#define GDCALLINGCONV __attribute__((sysv_abi))
#define GDAPI GDCALLINGCONV
#endif
#else
#define GDCALLINGCONV __attribute__((sysv_abi))
#define GDAPI GDCALLINGCONV
#endif

// This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!!
#ifdef _WIN32
#define GDN_EXPORT __declspec(dllexport)
#else
#define GDN_EXPORT
#endif

#include <stdbool.h>
#include <stdint.h>

#define GODOT_API_VERSION 1

////// Error

typedef enum {
	GODOT_OK,
	GODOT_FAILED, ///< Generic fail error
	GODOT_ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable
	GODOT_ERR_UNCONFIGURED, ///< The object being used hasnt been properly set up yet
	GODOT_ERR_UNAUTHORIZED, ///< Missing credentials for requested resource
	GODOT_ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5)
	GODOT_ERR_OUT_OF_MEMORY, ///< Out of memory
	GODOT_ERR_FILE_NOT_FOUND,
	GODOT_ERR_FILE_BAD_DRIVE,
	GODOT_ERR_FILE_BAD_PATH,
	GODOT_ERR_FILE_NO_PERMISSION, // (10)
	GODOT_ERR_FILE_ALREADY_IN_USE,
	GODOT_ERR_FILE_CANT_OPEN,
	GODOT_ERR_FILE_CANT_WRITE,
	GODOT_ERR_FILE_CANT_READ,
	GODOT_ERR_FILE_UNRECOGNIZED, // (15)
	GODOT_ERR_FILE_CORRUPT,
	GODOT_ERR_FILE_MISSING_DEPENDENCIES,
	GODOT_ERR_FILE_EOF,
	GODOT_ERR_CANT_OPEN, ///< Can't open a resource/socket/file
	GODOT_ERR_CANT_CREATE, // (20)
	GODOT_ERR_QUERY_FAILED,
	GODOT_ERR_ALREADY_IN_USE,
	GODOT_ERR_LOCKED, ///< resource is locked
	GODOT_ERR_TIMEOUT,
	GODOT_ERR_CANT_CONNECT, // (25)
	GODOT_ERR_CANT_RESOLVE,
	GODOT_ERR_CONNECTION_ERROR,
	GODOT_ERR_CANT_AQUIRE_RESOURCE,
	GODOT_ERR_CANT_FORK,
	GODOT_ERR_INVALID_DATA, ///< Data passed is invalid	(30)
	GODOT_ERR_INVALID_PARAMETER, ///< Parameter passed is invalid
	GODOT_ERR_ALREADY_EXISTS, ///< When adding, item already exists
	GODOT_ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist
	GODOT_ERR_DATABASE_CANT_READ, ///< database is full
	GODOT_ERR_DATABASE_CANT_WRITE, ///< database is full	(35)
	GODOT_ERR_COMPILATION_FAILED,
	GODOT_ERR_METHOD_NOT_FOUND,
	GODOT_ERR_LINK_FAILED,
	GODOT_ERR_SCRIPT_FAILED,
	GODOT_ERR_CYCLIC_LINK, // (40)
	GODOT_ERR_INVALID_DECLARATION,
	GODOT_ERR_DUPLICATE_SYMBOL,
	GODOT_ERR_PARSE_ERROR,
	GODOT_ERR_BUSY,
	GODOT_ERR_SKIP, // (45)
	GODOT_ERR_HELP, ///< user requested help!!
	GODOT_ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior.
	GODOT_ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames
	GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD, ///< shit happens, has never been used, though
	GODOT_ERR_WTF = GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD ///< short version of the above
} godot_error;

////// bool

typedef bool godot_bool;

#define GODOT_TRUE 1
#define GODOT_FALSE 0

/////// int

typedef int godot_int;

/////// real

typedef float godot_real;

/////// Object (forward declared)
typedef void godot_object;

/////// Brute force forward declarations for the rest
/*
typedef struct godot_variant godot_variant;
typedef struct godot_string godot_string;
typedef struct godot_vector2 godot_vector2;
typedef struct godot_rect2 godot_rect2;
typedef struct godot_vector3 godot_vector3;
typedef struct godot_transform2d godot_transform2d;
typedef struct godot_plane godot_plane;
typedef struct godot_quat godot_quat;
typedef struct godot_rect3 godot_rect3;
typedef struct godot_basis godot_basis;
typedef struct godot_transform godot_transform;
typedef struct godot_color godot_color;
typedef struct godot_node_path godot_node_path;
typedef struct godot_rid godot_rid;
typedef struct godot_dictionary godot_dictionary;
typedef struct godot_array godot_array;
typedef struct godot_pool_byte_array godot_pool_byte_array;
typedef struct godot_pool_int_array godot_pool_int_array;
typedef struct godot_pool_real_array godot_pool_real_array;
typedef struct godot_pool_string_array godot_pool_string_array;
typedef struct godot_pool_vector2_array godot_pool_vector2_array;
typedef struct godot_pool_vector3_array godot_pool_vector3_array;
typedef struct godot_pool_color_array godot_pool_color_array;
*/
/////// String

#include "string.h"

////// Vector2

#include "vector2.h"

////// Rect2

#include "rect2.h"

////// Vector3

#include "vector3.h"

////// Transform2D

#include "transform2d.h"

/////// Plane

#include "plane.h"

/////// Quat

#include "quat.h"

/////// Rect3

#include "rect3.h"

/////// Basis

#include "basis.h"

/////// Transform

#include "transform.h"

/////// Color

#include "color.h"

/////// NodePath

#include "node_path.h"

/////// RID

#include "rid.h"

/////// Dictionary

#include "dictionary.h"

/////// Array

#include "array.h"

// single API file for Pool*Array
#include "pool_arrays.h"

void GDAPI godot_object_destroy(godot_object *p_o);

////// Variant

#include "variant.h"

////// Singleton API

godot_object GDAPI *godot_global_get_singleton(char *p_name); // result shouldn't be freed

////// OS API

void GDAPI *godot_get_stack_bottom(); //  returns stack bottom of the main thread

////// MethodBind API

typedef struct {
	uint8_t _dont_touch_that[1]; // TODO
} godot_method_bind;

godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname);
void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret);
godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error);
////// Script API

typedef struct {
	godot_bool in_editor;
	uint64_t core_api_hash;
	uint64_t editor_api_hash;
	uint64_t no_api_hash;
} godot_gdnative_init_options;

typedef struct {
	godot_bool in_editor;
} godot_gdnative_terminate_options;

// Calling convention?
typedef godot_object *(*godot_class_constructor)();

godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname);

godot_dictionary GDAPI godot_get_global_constants();

////// GDNative procedure types
typedef void (*godot_gdnative_init_fn)(godot_gdnative_init_options *);
typedef void (*godot_gdnative_terminate_fn)(godot_gdnative_terminate_options *);
typedef godot_variant (*godot_gdnative_procedure_fn)(void *, godot_array *);

////// System Functions

//using these will help Godot track how much memory is in use in debug mode
void GDAPI *godot_alloc(int p_bytes);
void GDAPI *godot_realloc(void *p_ptr, int p_bytes);
void GDAPI godot_free(void *p_ptr);

//print using Godot's error handler list
void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line);
void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line);
void GDAPI godot_print(const godot_string *p_message);

#ifdef __cplusplus
}
#endif

#endif // GODOT_C_H