1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
|
/*************************************************************************/
/* godot.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot.h"
#include "class_db.h"
#include "gdnative.h"
#include "global_config.h"
#include "global_constants.h"
#include "variant.h"
#ifdef __cplusplus
extern "C" {
#endif
extern "C" void _string_api_anchor();
extern "C" void _vector2_api_anchor();
extern "C" void _rect2_api_anchor();
extern "C" void _vector3_api_anchor();
extern "C" void _transform2d_api_anchor();
extern "C" void _plane_api_anchor();
extern "C" void _quat_api_anchor();
extern "C" void _basis_api_anchor();
extern "C" void _rect3_api_anchor();
extern "C" void _transform_api_anchor();
extern "C" void _color_api_anchor();
extern "C" void _image_api_anchor();
extern "C" void _node_path_api_anchor();
extern "C" void _rid_api_anchor();
extern "C" void _input_event_api_anchor();
extern "C" void _dictionary_api_anchor();
extern "C" void _array_api_anchor();
extern "C" void _pool_arrays_api_anchor();
extern "C" void _variant_api_anchor();
void _api_anchor() {
_string_api_anchor();
_vector2_api_anchor();
_rect2_api_anchor();
_vector3_api_anchor();
_transform2d_api_anchor();
_plane_api_anchor();
_quat_api_anchor();
_rect3_api_anchor();
_basis_api_anchor();
_transform_api_anchor();
_color_api_anchor();
_image_api_anchor();
_node_path_api_anchor();
_rid_api_anchor();
_input_event_api_anchor();
_dictionary_api_anchor();
_array_api_anchor();
_pool_arrays_api_anchor();
_variant_api_anchor();
}
extern "C++" {
template <class a, class b>
_FORCE_INLINE_ a memcast(b v) {
return *((a *)&v);
}
}
void GDAPI godot_object_destroy(godot_object *p_o) {
memdelete((Object *)p_o);
}
// Singleton API
godot_object GDAPI *godot_global_get_singleton(char *p_name) {
return (godot_object *)GlobalConfig::get_singleton()->get_singleton_object(String(p_name));
} // result shouldn't be freed
// MethodBind API
godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname) {
MethodBind *mb = ClassDB::get_method(StringName(p_classname), StringName(p_methodname));
// MethodBind *mb = ClassDB::get_method("Node", "get_name");
return (godot_method_bind *)mb;
}
void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret) {
MethodBind *mb = (MethodBind *)p_method_bind;
Object *o = (Object *)p_instance;
mb->ptrcall(o, p_args, p_ret);
}
// @Todo
/*
void GDAPI godot_method_bind_varcall(godot_method_bind *p_method_bind)
{
}
*/
// Script API
void GDAPI godot_script_register_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {
GDNativeLibrary *library = GDNativeLibrary::get_currently_initialized_library();
if (!library) {
ERR_EXPLAIN("Attempt to register script after initializing library!");
ERR_FAIL();
}
library->_register_script(p_name, p_base, p_create_func, p_destroy_func);
}
void GDAPI godot_script_register_tool_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {
GDNativeLibrary *library = GDNativeLibrary::get_currently_initialized_library();
if (!library) {
ERR_EXPLAIN("Attempt to register script after initializing library!");
ERR_FAIL();
}
library->_register_tool_script(p_name, p_base, p_create_func, p_destroy_func);
}
void GDAPI godot_script_register_method(const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method) {
GDNativeLibrary *library = GDNativeLibrary::get_currently_initialized_library();
if (!library) {
ERR_EXPLAIN("Attempt to register script after initializing library!");
ERR_FAIL();
}
library->_register_script_method(p_name, p_function_name, p_attr, p_method, MethodInfo());
}
void GDAPI godot_script_register_property(const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func) {
GDNativeLibrary *library = GDNativeLibrary::get_currently_initialized_library();
if (!library) {
ERR_EXPLAIN("Attempt to register script after initializing library!");
ERR_FAIL();
}
library->_register_script_property(p_name, p_path, p_attr, p_set_func, p_get_func);
}
void GDAPI godot_script_register_signal(const char *p_name, const godot_signal *p_signal) {
GDNativeLibrary *library = GDNativeLibrary::get_currently_initialized_library();
if (!library) {
ERR_EXPLAIN("Attempt to register script after initializing library!");
ERR_FAIL();
}
library->_register_script_signal(p_name, p_signal);
}
void GDAPI *godot_native_get_userdata(godot_object *p_instance) {
Object *instance = (Object *)p_instance;
if (!instance)
return NULL;
if (instance->get_script_instance() && instance->get_script_instance()->get_language() == GDNativeScriptLanguage::get_singleton()) {
return ((GDNativeInstance *)instance->get_script_instance())->get_userdata();
}
return NULL;
}
godot_dictionary GDAPI godot_get_global_constants() {
godot_dictionary constants;
godot_dictionary_new(&constants);
Dictionary *p_constants = (Dictionary *)&constants;
const int constants_count = GlobalConstants::get_global_constant_count();
for (int i = 0; i < constants_count; ++i) {
const char *name = GlobalConstants::get_global_constant_name(i);
int value = GlobalConstants::get_global_constant_value(i);
(*p_constants)[name] = value;
}
return constants;
}
// System functions
void GDAPI *godot_alloc(int p_bytes) {
return memalloc(p_bytes);
}
void GDAPI *godot_realloc(void *p_ptr, int p_bytes) {
return memrealloc(p_ptr, p_bytes);
}
void GDAPI godot_free(void *p_ptr) {
memfree(p_ptr);
}
#ifdef __cplusplus
}
#endif
|