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/*************************************************************************/
/*  gdnative_library_singleton_editor.cpp                                */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifdef TOOLS_ENABLED
#include "gdnative_library_singleton_editor.h"
#include "gdnative.h"

#include "core/config/project_settings.h"
#include "editor/editor_node.h"

Set<String> GDNativeLibrarySingletonEditor::_find_singletons_recursive(EditorFileSystemDirectory *p_dir) {
	Set<String> file_paths;

	// check children

	for (int i = 0; i < p_dir->get_file_count(); i++) {
		String file_name = p_dir->get_file(i);
		String file_type = p_dir->get_file_type(i);

		if (file_type != "GDNativeLibrary") {
			continue;
		}

		Ref<GDNativeLibrary> lib = ResourceLoader::load(p_dir->get_file_path(i));
		if (lib.is_valid() && lib->is_singleton()) {
			file_paths.insert(p_dir->get_file_path(i));
		}
	}

	// check subdirectories
	for (int i = 0; i < p_dir->get_subdir_count(); i++) {
		Set<String> paths = _find_singletons_recursive(p_dir->get_subdir(i));

		for (Set<String>::Element *E = paths.front(); E; E = E->next()) {
			file_paths.insert(E->get());
		}
	}

	return file_paths;
}

void GDNativeLibrarySingletonEditor::_discover_singletons() {
	EditorFileSystemDirectory *dir = EditorFileSystem::get_singleton()->get_filesystem();

	Set<String> file_paths = _find_singletons_recursive(dir);

	bool changed = false;
	Array current_files;
	if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons")) {
		current_files = ProjectSettings::get_singleton()->get("gdnative/singletons");
	}
	Array files;
	for (Set<String>::Element *E = file_paths.front(); E; E = E->next()) {
		if (!current_files.has(E->get())) {
			changed = true;
		}
		files.append(E->get());
	}

	// Check for removed files
	if (!changed) {
		// Removed singleton
		for (int j = 0; j < current_files.size(); j++) {
			if (!files.has(current_files[j])) {
				changed = true;
				break;
			}
		}
	}

	if (changed) {
		ProjectSettings::get_singleton()->set("gdnative/singletons", files);
		_update_libraries(); // So singleton options (i.e. disabled) updates too
		ProjectSettings::get_singleton()->save();
	}
}

void GDNativeLibrarySingletonEditor::_update_libraries() {
	updating = true;
	libraries->clear();
	libraries->create_item(); // root item

	Array singletons;
	if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons")) {
		singletons = ProjectSettings::get_singleton()->get("gdnative/singletons");
	}
	Array singletons_disabled;
	if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons_disabled")) {
		singletons_disabled = ProjectSettings::get_singleton()->get("gdnative/singletons_disabled");
	}

	Array updated_disabled;
	for (int i = 0; i < singletons.size(); i++) {
		bool enabled = true;
		String path = singletons[i];
		if (singletons_disabled.has(path)) {
			enabled = false;
			updated_disabled.push_back(path);
		}
		TreeItem *ti = libraries->create_item(libraries->get_root());
		ti->set_text(0, path.get_file());
		ti->set_tooltip(0, path);
		ti->set_metadata(0, path);
		ti->set_cell_mode(1, TreeItem::CELL_MODE_RANGE);
		ti->set_text(1, "Disabled,Enabled");
		ti->set_range(1, enabled ? 1 : 0);
		ti->set_custom_color(1, enabled ? Color(0, 1, 0) : Color(1, 0, 0));
		ti->set_editable(1, true);
	}

	// The singletons list changed, we must update the settings
	if (updated_disabled.size() != singletons_disabled.size()) {
		ProjectSettings::get_singleton()->set("gdnative/singletons_disabled", updated_disabled);
	}

	updating = false;
}

void GDNativeLibrarySingletonEditor::_item_edited() {
	if (updating) {
		return;
	}

	TreeItem *item = libraries->get_edited();
	if (!item) {
		return;
	}

	bool enabled = item->get_range(1);
	String path = item->get_metadata(0);

	Array disabled_paths;
	Array undo_paths;
	if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons_disabled")) {
		disabled_paths = ProjectSettings::get_singleton()->get("gdnative/singletons_disabled");
		// Duplicate so redo works (not a reference)
		disabled_paths = disabled_paths.duplicate();
		// For undo, so we can reset the property.
		undo_paths = disabled_paths.duplicate();
	}

	if (enabled) {
		disabled_paths.erase(path);
	} else {
		if (disabled_paths.find(path) == -1) {
			disabled_paths.push_back(path);
		}
	}

	undo_redo->create_action(enabled ? TTR("Enabled GDNative Singleton") : TTR("Disabled GDNative Singleton"));
	undo_redo->add_do_property(ProjectSettings::get_singleton(), "gdnative/singletons_disabled", disabled_paths);
	undo_redo->add_do_method(this, "_update_libraries");
	undo_redo->add_undo_property(ProjectSettings::get_singleton(), "gdnative/singletons_disabled", undo_paths);
	undo_redo->add_undo_method(this, "_update_libraries");
	undo_redo->commit_action();
}

void GDNativeLibrarySingletonEditor::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_VISIBILITY_CHANGED: {
			if (is_visible_in_tree()) {
				_update_libraries();
			}
		} break;
	}
}

void GDNativeLibrarySingletonEditor::_bind_methods() {
	ClassDB::bind_method(D_METHOD("_update_libraries"), &GDNativeLibrarySingletonEditor::_update_libraries);
}

GDNativeLibrarySingletonEditor::GDNativeLibrarySingletonEditor() {
	undo_redo = EditorNode::get_singleton()->get_undo_redo();
	libraries = memnew(Tree);
	libraries->set_columns(2);
	libraries->set_column_titles_visible(true);
	libraries->set_column_title(0, TTR("Library"));
	libraries->set_column_title(1, TTR("Status"));
	libraries->set_hide_root(true);
	add_margin_child(TTR("Libraries: "), libraries, true);
	updating = false;
	libraries->connect("item_edited", callable_mp(this, &GDNativeLibrarySingletonEditor::_item_edited));
	EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &GDNativeLibrarySingletonEditor::_discover_singletons));
}

#endif // TOOLS_ENABLED