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/*************************************************************************/
/*  android_gdn.cpp                                                      */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "modules/gdnative/gdnative.h"

// Code by Paritosh97 with minor tweaks by Mux213
// These entry points are only for the android platform and are simple stubs in all others.

#ifdef __ANDROID__
#include "platform/android/java_godot_wrapper.h"
#include "platform/android/os_android.h"
#include "platform/android/thread_jandroid.h"
#else
#define JNIEnv void
#define jobject void *
#endif

#ifdef __cplusplus
extern "C" {
#endif

JNIEnv *GDAPI godot_android_get_env() {
#ifdef __ANDROID__
	return ThreadAndroid::get_env();
#else
	return nullptr;
#endif
}

jobject GDAPI godot_android_get_activity() {
#ifdef __ANDROID__
	OS_Android *os_android = (OS_Android *)OS::get_singleton();
	return os_android->get_godot_java()->get_activity();
#else
	return nullptr;
#endif
}

jobject GDAPI godot_android_get_surface() {
#ifdef __ANDROID__
	OS_Android *os_android = (OS_Android *)OS::get_singleton();
	return os_android->get_godot_java()->get_surface();
#else
	return nullptr;
#endif
}

bool GDAPI godot_android_is_activity_resumed() {
#ifdef __ANDROID__
	OS_Android *os_android = (OS_Android *)OS::get_singleton();
	return os_android->get_godot_java()->is_activity_resumed();
#else
	return false;
#endif
}

#ifdef __cplusplus
}
#endif