1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
|
/*************************************************************************/
/* FBXNodeAttribute.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file FBXNoteAttribute.cpp
* @brief Assimp::FBX::NodeAttribute (and subclasses) implementation
*/
#include "FBXDocument.h"
#include "FBXDocumentUtil.h"
#include "FBXParser.h"
#include <iostream>
namespace FBXDocParser {
using namespace Util;
// ------------------------------------------------------------------------------------------------
NodeAttribute::NodeAttribute(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
Object(id, element, name), props() {
const ScopePtr sc = GetRequiredScope(element);
const std::string &classname = ParseTokenAsString(GetRequiredToken(element, 2));
// hack on the deriving type but Null/LimbNode attributes are the only case in which
// the property table is by design absent and no warning should be generated
// for it.
const bool is_null_or_limb = !strcmp(classname.c_str(), "Null") || !strcmp(classname.c_str(), "LimbNode");
props = GetPropertyTable(doc, "NodeAttribute.Fbx" + classname, element, sc, is_null_or_limb);
}
// ------------------------------------------------------------------------------------------------
NodeAttribute::~NodeAttribute() {
// empty
}
// ------------------------------------------------------------------------------------------------
CameraSwitcher::CameraSwitcher(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
NodeAttribute(id, element, doc, name) {
const ScopePtr sc = GetRequiredScope(element);
const ElementPtr CameraId = sc->GetElement("CameraId");
const ElementPtr CameraName = sc->GetElement("CameraName");
const ElementPtr CameraIndexName = sc->GetElement("CameraIndexName");
if (CameraId) {
cameraId = ParseTokenAsInt(GetRequiredToken(CameraId, 0));
}
if (CameraName) {
cameraName = GetRequiredToken(CameraName, 0)->StringContents();
}
if (CameraIndexName && CameraIndexName->Tokens().size()) {
cameraIndexName = GetRequiredToken(CameraIndexName, 0)->StringContents();
}
}
// ------------------------------------------------------------------------------------------------
CameraSwitcher::~CameraSwitcher() {
// empty
}
// ------------------------------------------------------------------------------------------------
Camera::Camera(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
NodeAttribute(id, element, doc, name) {
// empty
}
// ------------------------------------------------------------------------------------------------
Camera::~Camera() {
// empty
}
// ------------------------------------------------------------------------------------------------
Light::Light(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
NodeAttribute(id, element, doc, name) {
// empty
}
// ------------------------------------------------------------------------------------------------
Light::~Light() {
}
// ------------------------------------------------------------------------------------------------
Null::Null(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
NodeAttribute(id, element, doc, name) {
}
// ------------------------------------------------------------------------------------------------
Null::~Null() {
}
// ------------------------------------------------------------------------------------------------
LimbNode::LimbNode(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
NodeAttribute(id, element, doc, name) {
//std::cout << "limb node: " << name << std::endl;
//const Scope &sc = GetRequiredScope(element);
//const ElementPtr const TypeFlag = sc["TypeFlags"];
// keep this it can dump new properties for you
// for( auto element : sc.Elements())
// {
// std::cout << "limbnode element: " << element.first << std::endl;
// }
// if(TypeFlag)
// {
// // std::cout << "type flag: " << GetRequiredToken(*TypeFlag, 0).StringContents() << std::endl;
// }
}
// ------------------------------------------------------------------------------------------------
LimbNode::~LimbNode() {
}
} // namespace FBXDocParser
|