summaryrefslogtreecommitdiff
path: root/modules/fbx/fbx_parser/FBXDocument.cpp
blob: 89c69d2ee89b467120cccdaffeaea3ae68767b09 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
/*************************************************************************/
/*  FBXDocument.cpp                                                      */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------

Copyright (c) 2006-2019, assimp team

All rights reserved.

Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:

* Redistributions of source code must retain the above
  copyright notice, this list of conditions and the
  following disclaimer.

* Redistributions in binary form must reproduce the above
  copyright notice, this list of conditions and the*
  following disclaimer in the documentation and/or other
  materials provided with the distribution.

* Neither the name of the assimp team, nor the names of its
  contributors may be used to endorse or promote products
  derived from this software without specific prior
  written permission of the assimp team.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

----------------------------------------------------------------------
*/

/** @file  FBXDocument.cpp
 *  @brief Implementation of the FBX DOM classes
 */

#include "FBXDocument.h"
#include "FBXDocumentUtil.h"
#include "FBXImportSettings.h"
#include "FBXMeshGeometry.h"
#include "FBXParser.h"
#include "FBXProperties.h"
#include "FBXUtil.h"

#include <algorithm>
#include <functional>
#include <iostream>
#include <map>
#include <memory>

namespace FBXDocParser {

using namespace Util;

// ------------------------------------------------------------------------------------------------
LazyObject::LazyObject(uint64_t id, const ElementPtr element, const Document &doc) :
		doc(doc), element(element), id(id) {
	// empty
}

// ------------------------------------------------------------------------------------------------
LazyObject::~LazyObject() {
	object.reset();
}

ObjectPtr LazyObject::LoadObject() {
	if (IsBeingConstructed() || FailedToConstruct()) {
		return nullptr;
	}

	if (object) {
		return object.get();
	}

	TokenPtr key = element->KeyToken();
	ERR_FAIL_COND_V(!key, nullptr);
	const TokenList &tokens = element->Tokens();

	if (tokens.size() < 3) {
		//DOMError("expected at least 3 tokens: id, name and class tag",&element);
		return nullptr;
	}

	const char *err = nullptr;
	std::string name = ParseTokenAsString(tokens[1], err);
	if (err) {
		DOMError(err, element);
	}

	// small fix for binary reading: binary fbx files don't use
	// prefixes such as Model:: in front of their names. The
	// loading code expects this at many places, though!
	// so convert the binary representation (a 0x0001) to the
	// double colon notation.
	if (tokens[1]->IsBinary()) {
		for (size_t i = 0; i < name.length(); ++i) {
			if (name[i] == 0x0 && name[i + 1] == 0x1) {
				name = name.substr(i + 2) + "::" + name.substr(0, i);
			}
		}
	}

	const std::string classtag = ParseTokenAsString(tokens[2], err);
	if (err) {
		DOMError(err, element);
	}

	// prevent recursive calls
	flags |= BEING_CONSTRUCTED;

	// this needs to be relatively fast since it happens a lot,
	// so avoid constructing strings all the time.
	const char *obtype = key->begin();
	const size_t length = static_cast<size_t>(key->end() - key->begin());

	if (!strncmp(obtype, "Pose", length)) {
		object.reset(new FbxPose(id, element, doc, name));
	} else if (!strncmp(obtype, "Geometry", length)) {
		if (!strcmp(classtag.c_str(), "Mesh")) {
			object.reset(new MeshGeometry(id, element, name, doc));
		}
		if (!strcmp(classtag.c_str(), "Shape")) {
			object.reset(new ShapeGeometry(id, element, name, doc));
		}
		if (!strcmp(classtag.c_str(), "Line")) {
			object.reset(new LineGeometry(id, element, name, doc));
		}
	} else if (!strncmp(obtype, "NodeAttribute", length)) {
		if (!strcmp(classtag.c_str(), "Camera")) {
			object.reset(new Camera(id, element, doc, name));
		} else if (!strcmp(classtag.c_str(), "CameraSwitcher")) {
			object.reset(new CameraSwitcher(id, element, doc, name));
		} else if (!strcmp(classtag.c_str(), "Light")) {
			object.reset(new Light(id, element, doc, name));
		} else if (!strcmp(classtag.c_str(), "Null")) {
			object.reset(new Null(id, element, doc, name));
		} else if (!strcmp(classtag.c_str(), "LimbNode")) {
			// This is an older format for bones
			// this is what blender uses I believe
			object.reset(new LimbNode(id, element, doc, name));
		}
	} else if (!strncmp(obtype, "Constraint", length)) {
		object.reset(new Constraint(id, element, doc, name));
	} else if (!strncmp(obtype, "Deformer", length)) {
		if (!strcmp(classtag.c_str(), "Cluster")) {
			object.reset(new Cluster(id, element, doc, name));
		} else if (!strcmp(classtag.c_str(), "Skin")) {
			object.reset(new Skin(id, element, doc, name));
		} else if (!strcmp(classtag.c_str(), "BlendShape")) {
			object.reset(new BlendShape(id, element, doc, name));
		} else if (!strcmp(classtag.c_str(), "BlendShapeChannel")) {
			object.reset(new BlendShapeChannel(id, element, doc, name));
		}
	} else if (!strncmp(obtype, "Model", length)) {
		// Model is normal node

		// LimbNode model is a 'bone' node.
		if (!strcmp(classtag.c_str(), "LimbNode")) {
			object.reset(new ModelLimbNode(id, element, doc, name));

		} else if (strcmp(classtag.c_str(), "IKEffector") && strcmp(classtag.c_str(), "FKEffector")) {
			// FK and IK effectors are not supporte
			object.reset(new Model(id, element, doc, name));
		}
	} else if (!strncmp(obtype, "Material", length)) {
		object.reset(new Material(id, element, doc, name));
	} else if (!strncmp(obtype, "Texture", length)) {
		object.reset(new Texture(id, element, doc, name));
	} else if (!strncmp(obtype, "LayeredTexture", length)) {
		object.reset(new LayeredTexture(id, element, doc, name));
	} else if (!strncmp(obtype, "Video", length)) {
		object.reset(new Video(id, element, doc, name));
	} else if (!strncmp(obtype, "AnimationStack", length)) {
		object.reset(new AnimationStack(id, element, name, doc));
	} else if (!strncmp(obtype, "AnimationLayer", length)) {
		object.reset(new AnimationLayer(id, element, name, doc));
	} else if (!strncmp(obtype, "AnimationCurve", length)) {
		object.reset(new AnimationCurve(id, element, name, doc));
	} else if (!strncmp(obtype, "AnimationCurveNode", length)) {
		object.reset(new AnimationCurveNode(id, element, name, doc));
	} else {
		ERR_FAIL_V_MSG(nullptr, "FBX contains unsupported object: " + String(obtype));
	}

	flags &= ~BEING_CONSTRUCTED;

	return object.get();
}

// ------------------------------------------------------------------------------------------------
Object::Object(uint64_t id, const ElementPtr element, const std::string &name) :
		PropertyTable(element), element(element), name(name), id(id) {
}

// ------------------------------------------------------------------------------------------------
Object::~Object() {
	// empty
}

// ------------------------------------------------------------------------------------------------
FileGlobalSettings::FileGlobalSettings(const Document &doc) :
		PropertyTable(), doc(doc) {
	// empty
}

// ------------------------------------------------------------------------------------------------
FileGlobalSettings::~FileGlobalSettings() {
}

// ------------------------------------------------------------------------------------------------
Document::Document(const Parser &parser, const ImportSettings &settings) :
		settings(settings), parser(parser) {
	// Cannot use array default initialization syntax because vc8 fails on it
	for (unsigned int &timeStamp : creationTimeStamp) {
		timeStamp = 0;
	}

	// we must check if we can read the header version safely, if its outdated then drop it.
	if (ReadHeader()) {
		SafeToImport = true;
		ReadPropertyTemplates();

		ReadGlobalSettings();

		// This order is important, connections need parsed objects to check
		// whether connections are ok or not. Objects may not be evaluated yet,
		// though, since this may require valid connections.
		ReadObjects();
		ReadConnections();
	}
}

// ------------------------------------------------------------------------------------------------
Document::~Document() {
	for (PropertyTemplateMap::value_type v : templates) {
		delete v.second;
	}

	for (ObjectMap::value_type &v : objects) {
		delete v.second;
	}

	for (ConnectionMap::value_type &v : src_connections) {
		delete v.second;
	}

	// clear globals import pointer
	globals.reset();
}

// ------------------------------------------------------------------------------------------------
static const unsigned int LowerSupportedVersion = 7100;
static const unsigned int UpperSupportedVersion = 7700;

bool Document::ReadHeader() {
	// Read ID objects from "Objects" section
	ScopePtr sc = parser.GetRootScope();
	ElementPtr ehead = sc->GetElement("FBXHeaderExtension");
	if (!ehead || !ehead->Compound()) {
		DOMError("no FBXHeaderExtension dictionary found");
	}

	if (parser.IsCorrupt()) {
		DOMError("File is corrupt");
		return false;
	}

	const ScopePtr shead = ehead->Compound();
	fbxVersion = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(shead, "FBXVersion", ehead), 0));

	// While we may have some success with newer files, we don't support
	// the older 6.n fbx format
	if (fbxVersion < LowerSupportedVersion) {
		DOMWarning("unsupported, old format version, FBX 2015-2020, you must re-export in a more modern version of your original modelling application");
		return false;
	}
	if (fbxVersion > UpperSupportedVersion) {
		DOMWarning("unsupported, newer format version, supported are only FBX 2015, up to FBX 2020"
				   " trying to read it nevertheless");
	}

	const ElementPtr ecreator = shead->GetElement("Creator");
	if (ecreator) {
		creator = ParseTokenAsString(GetRequiredToken(ecreator, 0));
	}

	// Scene Info
	const ElementPtr scene_info = shead->GetElement("SceneInfo");

	if (scene_info) {
		metadata_properties.Setup(scene_info);
	}

	const ElementPtr etimestamp = shead->GetElement("CreationTimeStamp");
	if (etimestamp && etimestamp->Compound()) {
		const ScopePtr stimestamp = etimestamp->Compound();
		creationTimeStamp[0] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp, "Year"), 0));
		creationTimeStamp[1] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp, "Month"), 0));
		creationTimeStamp[2] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp, "Day"), 0));
		creationTimeStamp[3] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp, "Hour"), 0));
		creationTimeStamp[4] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp, "Minute"), 0));
		creationTimeStamp[5] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp, "Second"), 0));
		creationTimeStamp[6] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp, "Millisecond"), 0));
	}

	return true;
}

// ------------------------------------------------------------------------------------------------
void Document::ReadGlobalSettings() {
	ERR_FAIL_COND_MSG(globals != nullptr, "Global settings is already setup this is a serious error and should be reported");

	globals = std::make_shared<FileGlobalSettings>(*this);
}

// ------------------------------------------------------------------------------------------------
void Document::ReadObjects() {
	// read ID objects from "Objects" section
	const ScopePtr sc = parser.GetRootScope();
	const ElementPtr eobjects = sc->GetElement("Objects");
	if (!eobjects || !eobjects->Compound()) {
		DOMError("no Objects dictionary found");
	}

	// add a dummy entry to represent the Model::RootNode object (id 0),
	// which is only indirectly defined in the input file
	objects[0] = new LazyObject(0L, eobjects, *this);

	const ScopePtr sobjects = eobjects->Compound();
	for (const ElementMap::value_type &iter : sobjects->Elements()) {
		// extract ID
		const TokenList &tok = iter.second->Tokens();

		if (tok.empty()) {
			DOMError("expected ID after object key", iter.second);
		}

		const char *err;
		const uint64_t id = ParseTokenAsID(tok[0], err);
		if (err) {
			DOMError(err, iter.second);
		}

		// id=0 is normally implicit
		if (id == 0L) {
			DOMError("encountered object with implicitly defined id 0", iter.second);
		}

		if (objects.find(id) != objects.end()) {
			DOMWarning("encountered duplicate object id, ignoring first occurrence", iter.second);
		}

		objects[id] = new LazyObject(id, iter.second, *this);

		// grab all animation stacks upfront since there is no listing of them
		if (!strcmp(iter.first.c_str(), "AnimationStack")) {
			animationStacks.push_back(id);
		} else if (!strcmp(iter.first.c_str(), "Constraint")) {
			constraints.push_back(id);
		} else if (!strcmp(iter.first.c_str(), "Pose")) {
			bind_poses.push_back(id);
		} else if (!strcmp(iter.first.c_str(), "Material")) {
			materials.push_back(id);
		} else if (!strcmp(iter.first.c_str(), "Deformer")) {
			TokenPtr key = iter.second->KeyToken();
			ERR_CONTINUE_MSG(!key, "[parser bug] invalid token key for deformer");
			const TokenList &tokens = iter.second->Tokens();
			const std::string class_tag = ParseTokenAsString(tokens[2], err);

			if (err) {
				DOMError(err, iter.second);
			}

			if (class_tag == "Skin") {
				//print_verbose("registered skin:" + itos(id));
				skins.push_back(id);
			}
		}
	}
}

// ------------------------------------------------------------------------------------------------
void Document::ReadPropertyTemplates() {
}

// ------------------------------------------------------------------------------------------------
void Document::ReadConnections() {
	const ScopePtr sc = parser.GetRootScope();

	// read property templates from "Definitions" section
	const ElementPtr econns = sc->GetElement("Connections");
	if (!econns || !econns->Compound()) {
		DOMError("no Connections dictionary found");
	}

	uint64_t insertionOrder = 0l;
	const ScopePtr sconns = econns->Compound();
	const ElementCollection conns = sconns->GetCollection("C");
	for (ElementMap::const_iterator it = conns.first; it != conns.second; ++it) {
		const ElementPtr el = (*it).second;
		const std::string &type = ParseTokenAsString(GetRequiredToken(el, 0));

		// PP = property-property connection, ignored for now
		// (tokens: "PP", ID1, "Property1", ID2, "Property2")
		if (type == "PP") {
			continue;
		}

		const uint64_t src = ParseTokenAsID(GetRequiredToken(el, 1));
		const uint64_t dest = ParseTokenAsID(GetRequiredToken(el, 2));

		// OO = object-object connection
		// OP = object-property connection, in which case the destination property follows the object ID
		const std::string &prop = (type == "OP" ? ParseTokenAsString(GetRequiredToken(el, 3)) : "");

		if (objects.find(src) == objects.end()) {
			DOMWarning("source object for connection does not exist", el);
			continue;
		}

		// dest may be 0 (root node) but we added a dummy object before
		if (objects.find(dest) == objects.end()) {
			DOMWarning("destination object for connection does not exist", el);
			continue;
		}

		// add new connection
		const Connection *const c = new Connection(insertionOrder++, src, dest, prop, *this);
		src_connections.insert(ConnectionMap::value_type(src, c));
		dest_connections.insert(ConnectionMap::value_type(dest, c));
	}
}

// ------------------------------------------------------------------------------------------------
const std::vector<const AnimationStack *> &Document::AnimationStacks() const {
	if (!animationStacksResolved.empty() || animationStacks.empty()) {
		return animationStacksResolved;
	}

	animationStacksResolved.reserve(animationStacks.size());
	for (uint64_t id : animationStacks) {
		LazyObject *lazy = GetObject(id);

		// Two things happen here:
		// We cast internally an Object PTR to an Animation Stack PTR
		// We return invalid weak_ptrs for objects which are invalid

		const AnimationStack *stack = lazy->Get<AnimationStack>();
		ERR_CONTINUE_MSG(!stack, "invalid ptr to AnimationStack - conversion failure");

		// We push back the weak reference :) to keep things simple, as ownership is on the parser side so it won't be cleaned up.
		animationStacksResolved.push_back(stack);
	}

	return animationStacksResolved;
}

// ------------------------------------------------------------------------------------------------
LazyObject *Document::GetObject(uint64_t id) const {
	ObjectMap::const_iterator it = objects.find(id);
	return it == objects.end() ? nullptr : (*it).second;
}

#define MAX_CLASSNAMES 6

// ------------------------------------------------------------------------------------------------
std::vector<const Connection *> Document::GetConnectionsSequenced(uint64_t id, const ConnectionMap &conns) const {
	std::vector<const Connection *> temp;

	const std::pair<ConnectionMap::const_iterator, ConnectionMap::const_iterator> range =
			conns.equal_range(id);

	temp.reserve(std::distance(range.first, range.second));
	for (ConnectionMap::const_iterator it = range.first; it != range.second; ++it) {
		temp.push_back((*it).second);
	}

	std::sort(temp.begin(), temp.end(), std::mem_fn(&Connection::Compare));

	return temp; // NRVO should handle this
}

// ------------------------------------------------------------------------------------------------
std::vector<const Connection *> Document::GetConnectionsSequenced(uint64_t id, bool is_src,
		const ConnectionMap &conns,
		const char *const *classnames,
		size_t count) const

{
	size_t lengths[MAX_CLASSNAMES];

	const size_t c = count;
	for (size_t i = 0; i < c; ++i) {
		lengths[i] = strlen(classnames[i]);
	}

	std::vector<const Connection *> temp;
	const std::pair<ConnectionMap::const_iterator, ConnectionMap::const_iterator> range =
			conns.equal_range(id);

	temp.reserve(std::distance(range.first, range.second));
	for (ConnectionMap::const_iterator it = range.first; it != range.second; ++it) {
		TokenPtr key = (is_src ? (*it).second->LazyDestinationObject() : (*it).second->LazySourceObject())->GetElement()->KeyToken();

		const char *obtype = key->begin();

		for (size_t i = 0; i < c; ++i) {
			//ai_assert(classnames[i]);
			if (static_cast<size_t>(std::distance(key->begin(), key->end())) == lengths[i] && !strncmp(classnames[i], obtype, lengths[i])) {
				obtype = nullptr;
				break;
			}
		}

		if (obtype) {
			continue;
		}

		temp.push_back((*it).second);
	}

	std::sort(temp.begin(), temp.end(), std::mem_fn(&Connection::Compare));
	return temp; // NRVO should handle this
}

// ------------------------------------------------------------------------------------------------
std::vector<const Connection *> Document::GetConnectionsBySourceSequenced(uint64_t source) const {
	return GetConnectionsSequenced(source, ConnectionsBySource());
}

// ------------------------------------------------------------------------------------------------
std::vector<const Connection *> Document::GetConnectionsBySourceSequenced(uint64_t src, const char *classname) const {
	const char *arr[] = { classname };
	return GetConnectionsBySourceSequenced(src, arr, 1);
}

// ------------------------------------------------------------------------------------------------
std::vector<const Connection *> Document::GetConnectionsBySourceSequenced(uint64_t source,
		const char *const *classnames, size_t count) const {
	return GetConnectionsSequenced(source, true, ConnectionsBySource(), classnames, count);
}

// ------------------------------------------------------------------------------------------------
std::vector<const Connection *> Document::GetConnectionsByDestinationSequenced(uint64_t dest,
		const char *classname) const {
	const char *arr[] = { classname };
	return GetConnectionsByDestinationSequenced(dest, arr, 1);
}

// ------------------------------------------------------------------------------------------------
std::vector<const Connection *> Document::GetConnectionsByDestinationSequenced(uint64_t dest) const {
	return GetConnectionsSequenced(dest, ConnectionsByDestination());
}

// ------------------------------------------------------------------------------------------------
std::vector<const Connection *> Document::GetConnectionsByDestinationSequenced(uint64_t dest,
		const char *const *classnames, size_t count) const {
	return GetConnectionsSequenced(dest, false, ConnectionsByDestination(), classnames, count);
}

// ------------------------------------------------------------------------------------------------
Connection::Connection(uint64_t insertionOrder, uint64_t src, uint64_t dest, const std::string &prop,
		const Document &doc) :
		insertionOrder(insertionOrder), prop(prop), src(src), dest(dest), doc(doc) {
}

// ------------------------------------------------------------------------------------------------
Connection::~Connection() {
	// empty
}

// ------------------------------------------------------------------------------------------------
LazyObject *Connection::LazySourceObject() const {
	LazyObject *const lazy = doc.GetObject(src);
	return lazy;
}

// ------------------------------------------------------------------------------------------------
LazyObject *Connection::LazyDestinationObject() const {
	LazyObject *const lazy = doc.GetObject(dest);
	return lazy;
}

// ------------------------------------------------------------------------------------------------
Object *Connection::SourceObject() const {
	LazyObject *lazy = doc.GetObject(src);
	//ai_assert(lazy);
	return lazy->LoadObject();
}

// ------------------------------------------------------------------------------------------------
Object *Connection::DestinationObject() const {
	LazyObject *lazy = doc.GetObject(dest);
	//ai_assert(lazy);
	return lazy->LoadObject();
}
} // namespace FBXDocParser