summaryrefslogtreecommitdiff
path: root/modules/fbx/data/fbx_material.cpp
blob: d54ac86e9fe7383ab7280017d15fc1be938d6b7d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
/*************************************************************************/
/*  fbx_material.cpp                                                     */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "fbx_material.h"
#include "scene/resources/material.h"
#include "scene/resources/texture.h"
#include "tools/validation_tools.h"

String FBXMaterial::get_material_name() const {
	return material_name;
}

void FBXMaterial::set_imported_material(FBXDocParser::Material *p_material) {
	material = p_material;
}

void FBXMaterial::add_search_string(String p_filename, String p_current_directory, String search_directory, Vector<String> &texture_search_paths) {
	if (search_directory.is_empty()) {
		texture_search_paths.push_back(p_current_directory.get_base_dir().plus_file(p_filename));
	} else {
		texture_search_paths.push_back(p_current_directory.get_base_dir().plus_file(search_directory + "/" + p_filename));
		texture_search_paths.push_back(p_current_directory.get_base_dir().plus_file("../" + search_directory + "/" + p_filename));
	}
}

String find_file(const String &p_base, const String &p_file_to_find) {
	_Directory dir;
	dir.open(p_base);

	dir.list_dir_begin();
	String n = dir.get_next();
	while (n != String()) {
		if (n == "." || n == "..") {
			n = dir.get_next();
			continue;
		}
		if (dir.current_is_dir()) {
			// Don't use `path_to` or the returned path will be wrong.
			const String f = find_file(p_base + "/" + n, p_file_to_find);
			if (f != "") {
				return f;
			}
		} else if (n == p_file_to_find) {
			return p_base + "/" + n;
		}
		n = dir.get_next();
	}
	dir.list_dir_end();

	return String();
}

// fbx will not give us good path information and let's not regex them to fix them
// no relative paths are in fbx generally they have a rel field but it's populated incorrectly by the SDK.
String FBXMaterial::find_texture_path_by_filename(const String p_filename, const String p_current_directory) {
	_Directory dir;
	Vector<String> paths;
	add_search_string(p_filename, p_current_directory, "", paths);
	add_search_string(p_filename, p_current_directory, "texture", paths);
	add_search_string(p_filename, p_current_directory, "textures", paths);
	add_search_string(p_filename, p_current_directory, "Textures", paths);
	add_search_string(p_filename, p_current_directory, "materials", paths);
	add_search_string(p_filename, p_current_directory, "mats", paths);
	add_search_string(p_filename, p_current_directory, "pictures", paths);
	add_search_string(p_filename, p_current_directory, "images", paths);

	for (int i = 0; i < paths.size(); i++) {
		if (dir.file_exists(paths[i])) {
			return paths[i];
		}
	}

	// We were not able to find the texture in the common locations,
	// try to find it into the project globally.
	// The common textures can be stored into one of those folders:
	// res://asset
	// res://texture
	// res://material
	// res://mat
	// res://image
	// res://picture
	//
	// Note the folders can also be called with custom names, like:
	// res://my_assets
	// since the keyword `asset` is into the directory name the textures will be
	// searched there too.

	dir.open("res://");
	dir.list_dir_begin();
	String n = dir.get_next();
	while (n != String()) {
		if (n == "." || n == "..") {
			n = dir.get_next();
			continue;
		}
		if (dir.current_is_dir()) {
			const String lower_n = n.to_lower();
			if (
					// Don't need to use plural.
					lower_n.find("asset") >= 0 ||
					lower_n.find("texture") >= 0 ||
					lower_n.find("material") >= 0 ||
					lower_n.find("mat") >= 0 ||
					lower_n.find("image") >= 0 ||
					lower_n.find("picture") >= 0) {
				// Don't use `path_to` or the returned path will be wrong.
				const String f = find_file(String("res://") + n, p_filename);
				if (f != "") {
					return f;
				}
			}
		}
		n = dir.get_next();
	}
	dir.list_dir_end();

	return "";
}

template <class T>
T extract_from_prop(FBXDocParser::PropertyPtr prop, const T &p_default, const std::string &p_name, const String &p_type) {
	ERR_FAIL_COND_V_MSG(prop == nullptr, p_default, "invalid property passed to extractor");
	const FBXDocParser::TypedProperty<T> *val = dynamic_cast<const FBXDocParser::TypedProperty<T> *>(prop);

	ERR_FAIL_COND_V_MSG(val == nullptr, p_default, "The FBX is corrupted, the property `" + String(p_name.c_str()) + "` is a `" + String(typeid(*prop).name()) + "` but should be a " + p_type);
	// Make sure to not lost any eventual opacity.
	return val->Value();
}

Ref<StandardMaterial3D> FBXMaterial::import_material(ImportState &state) {
	ERR_FAIL_COND_V(material == nullptr, nullptr);

	const String p_fbx_current_directory = state.path;

	Ref<StandardMaterial3D> spatial_material;
	spatial_material.instance();

	// read the material file
	// is material two sided
	// read material name
	print_verbose("[material] material name: " + ImportUtils::FBXNodeToName(material->Name()));

	material_name = ImportUtils::FBXNodeToName(material->Name());

	for (const std::pair<std::string, const FBXDocParser::Texture *> iter : material->Textures()) {
		const uint64_t texture_id = iter.second->ID();
		const std::string &fbx_mapping_name = iter.first;
		const FBXDocParser::Texture *fbx_texture_data = iter.second;
		const String absolute_texture_path = iter.second->FileName().c_str();
		const String texture_name = absolute_texture_path.get_file();
		const String file_extension = absolute_texture_path.get_extension().to_upper();

		const String debug_string = "texture id: " + itos(texture_id) + " texture name: " + String(iter.second->Name().c_str()) + " mapping name: " + String(fbx_mapping_name.c_str());
		// remember errors STILL need this string at the end for when you aren't in verbose debug mode :) they need context for when you're not verbose-ing.
		print_verbose(debug_string);

		const String file_extension_uppercase = file_extension.to_upper();

		if (fbx_transparency_flags.count(fbx_mapping_name) > 0) {
			// just enable it later let's make this fine-tuned.
			spatial_material->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA);
		}

		ERR_CONTINUE_MSG(file_extension.is_empty(), "your texture has no file extension so we had to ignore it, let us know if you think this is wrong file an issue on github! " + debug_string);
		ERR_CONTINUE_MSG(fbx_texture_map.count(fbx_mapping_name) <= 0, "This material has a texture with mapping name: " + String(fbx_mapping_name.c_str()) + " which is not yet supported by this importer. Consider opening an issue so we can support it.");
		ERR_CONTINUE_MSG(
				file_extension_uppercase != "PNG" &&
						file_extension_uppercase != "JPEG" &&
						file_extension_uppercase != "JPG" &&
						file_extension_uppercase != "TGA" &&
						file_extension_uppercase != "WEBP" &&
						file_extension_uppercase != "DDS",
				"The FBX file contains a texture with an unrecognized extension: " + file_extension_uppercase);

		print_verbose("Getting FBX mapping mode for " + String(fbx_mapping_name.c_str()));
		// get the texture map type
		const StandardMaterial3D::TextureParam mapping_mode = fbx_texture_map.at(fbx_mapping_name);
		print_verbose("Set FBX mapping mode to " + get_texture_param_name(mapping_mode));

		Ref<Texture> texture;
		print_verbose("texture mapping name: " + texture_name);

		if (state.cached_image_searches.has(texture_name)) {
			texture = state.cached_image_searches[texture_name];
		} else {
			String path = find_texture_path_by_filename(texture_name, p_fbx_current_directory);
			if (!path.is_empty()) {
				Ref<Texture2D> image_texture = ResourceLoader::load(path);

				ERR_CONTINUE(image_texture.is_null());

				texture = image_texture;
				state.cached_image_searches.insert(texture_name, texture);
				print_verbose("Created texture from loaded image file.");

			} else if (fbx_texture_data != nullptr && fbx_texture_data->Media() != nullptr && fbx_texture_data->Media()->IsEmbedded()) {
				// This is an embedded texture. Extract it.
				Ref<Image> image;
				//image.instance(); // oooo double instance bug? why make Image::_png_blah call

				const String extension = texture_name.get_extension().to_upper();
				if (extension == "PNG") {
					// The stored file is a PNG.
					image = Image::_png_mem_loader_func(fbx_texture_data->Media()->Content(), fbx_texture_data->Media()->ContentLength());
					ERR_CONTINUE_MSG(image.is_valid() == false, "FBX Embedded PNG image load fail.");

				} else if (
						extension == "JPEG" ||
						extension == "JPG") {
					// The stored file is a JPEG.
					image = Image::_jpg_mem_loader_func(fbx_texture_data->Media()->Content(), fbx_texture_data->Media()->ContentLength());
					ERR_CONTINUE_MSG(image.is_valid() == false, "FBX Embedded JPEG image load fail.");

				} else if (extension == "TGA") {
					// The stored file is a TGA.
					image = Image::_tga_mem_loader_func(fbx_texture_data->Media()->Content(), fbx_texture_data->Media()->ContentLength());
					ERR_CONTINUE_MSG(image.is_valid() == false, "FBX Embedded TGA image load fail.");

				} else if (extension == "WEBP") {
					// The stored file is a WEBP.
					image = Image::_webp_mem_loader_func(fbx_texture_data->Media()->Content(), fbx_texture_data->Media()->ContentLength());
					ERR_CONTINUE_MSG(image.is_valid() == false, "FBX Embedded WEBP image load fail.");

					// } else if (extension == "DDS") {
					// 	// In this moment is not possible to extract a DDS from a buffer, TODO consider add it to godot. See `textureloader_dds.cpp::load().
					// 	// The stored file is a DDS.
				} else {
					ERR_CONTINUE_MSG(true, "The embedded image with extension: " + extension + " is not yet supported. Open an issue please.");
				}

				Ref<ImageTexture> image_texture;
				image_texture.instance();
				image_texture->create_from_image(image);

				texture = image_texture;

				// TODO: this is potentially making something with the same name have a match incorrectly USE FBX ID as Hash. #fuck it later.
				state.cached_image_searches[texture_name] = texture;
				print_verbose("Created texture from embedded image.");
			} else {
				ERR_CONTINUE_MSG(true, "The FBX texture, with name: `" + texture_name + "`, is not found into the project nor is stored as embedded file. Make sure to insert the texture as embedded file or into the project, then reimport.");
			}
		}

		spatial_material->set_texture(mapping_mode, texture);
	}

	if (spatial_material.is_valid()) {
		spatial_material->set_name(material_name);
	}

	/// ALL below is related to properties
	for (FBXDocParser::LazyPropertyMap::value_type iter : material->GetLazyProperties()) {
		const std::string name = iter.first;

		if (name.empty()) {
			continue;
		}

		PropertyDesc desc = PROPERTY_DESC_NOT_FOUND;
		if (fbx_properties_desc.count(name) > 0) {
			desc = fbx_properties_desc.at(name);
		}

		// check if we can ignore this it will be done at the next phase
		if (desc == PROPERTY_DESC_NOT_FOUND || desc == PROPERTY_DESC_IGNORE) {
			// count the texture mapping references. Skip this one if it's found and we can't look up a property value.
			if (fbx_texture_map.count(name) > 0) {
				continue; // safe to ignore it's a texture mapping.
			}
		}

		if (desc == PROPERTY_DESC_IGNORE) {
			//WARN_PRINT("[Ignored] The FBX material parameter: `" + String(name.c_str()) + "` is ignored.");
			continue;
		} else {
			print_verbose("FBX Material parameter: " + String(name.c_str()));

			// Check for Diffuse material system / lambert materials / legacy basically
			if (name == "Diffuse" && !warning_non_pbr_material) {
				ValidationTracker::get_singleton()->add_validation_error(state.path, "Invalid material settings change to Ai Standard Surface shader, mat name: " + material_name.c_escape());
				warning_non_pbr_material = true;
			}
		}

		// DISABLE when adding support for all weird and wonderful material formats
		if (desc == PROPERTY_DESC_NOT_FOUND) {
			continue;
		}

		ERR_CONTINUE_MSG(desc == PROPERTY_DESC_NOT_FOUND, "The FBX material parameter: `" + String(name.c_str()) + "` was not recognized. Please open an issue so we can add the support to it.");

		const FBXDocParser::PropertyTable *tbl = material;
		FBXDocParser::PropertyPtr prop = tbl->Get(name);

		ERR_CONTINUE_MSG(prop == nullptr, "This file may be corrupted because is not possible to extract the material parameter: " + String(name.c_str()));

		if (spatial_material.is_null()) {
			// Done here so if no data no material is created.
			spatial_material.instance();
		}

		const FBXDocParser::TypedProperty<real_t> *real_value = dynamic_cast<const FBXDocParser::TypedProperty<real_t> *>(prop);
		const FBXDocParser::TypedProperty<Vector3> *vector_value = dynamic_cast<const FBXDocParser::TypedProperty<Vector3> *>(prop);

		if (!real_value && !vector_value) {
			//WARN_PRINT("unsupported datatype in property: " + String(name.c_str()));
			continue;
		}

		if (vector_value && !real_value) {
			if (vector_value->Value() == Vector3(0, 0, 0) && !real_value) {
				continue;
			}
		}

		switch (desc) {
			case PROPERTY_DESC_ALBEDO_COLOR: {
				if (vector_value) {
					const Vector3 &color = vector_value->Value();
					// Make sure to not lost any eventual opacity.
					if (color != Vector3(0, 0, 0)) {
						Color c = Color();
						c[0] = color[0];
						c[1] = color[1];
						c[2] = color[2];
						spatial_material->set_albedo(c);
					}

				} else if (real_value) {
					print_error("albedo is unsupported format?");
				}
			} break;
			case PROPERTY_DESC_TRANSPARENT: {
				if (real_value) {
					const real_t opacity = real_value->Value();
					if (opacity < (1.0 - CMP_EPSILON)) {
						Color c = spatial_material->get_albedo();
						c.a = opacity;
						spatial_material->set_albedo(c);

						spatial_material->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA);
						spatial_material->set_depth_draw_mode(BaseMaterial3D::DEPTH_DRAW_OPAQUE_ONLY);
					}
				} else if (vector_value) {
					print_error("unsupported transparent desc type vector!");
				}
			} break;
			case PROPERTY_DESC_SPECULAR: {
				if (real_value) {
					print_verbose("specular real value: " + rtos(real_value->Value()));
					spatial_material->set_specular(MIN(1.0, real_value->Value()));
				}

				if (vector_value) {
					print_error("unsupported specular vector value: " + vector_value->Value());
				}
			} break;

			case PROPERTY_DESC_SPECULAR_COLOR: {
				if (vector_value) {
					print_error("unsupported specular color: " + vector_value->Value());
				}
			} break;
			case PROPERTY_DESC_SHINYNESS: {
				if (real_value) {
					print_error("unsupported shinyness:" + rtos(real_value->Value()));
				}
			} break;
			case PROPERTY_DESC_METALLIC: {
				if (real_value) {
					print_verbose("metallic real value: " + rtos(real_value->Value()));
					spatial_material->set_metallic(MIN(1.0f, real_value->Value()));
				} else {
					print_error("unsupported value type for metallic");
				}
			} break;
			case PROPERTY_DESC_ROUGHNESS: {
				if (real_value) {
					print_verbose("roughness real value: " + rtos(real_value->Value()));
					spatial_material->set_roughness(MIN(1.0f, real_value->Value()));
				} else {
					print_error("unsupported value type for roughness");
				}
			} break;
			case PROPERTY_DESC_COAT: {
				if (real_value) {
					print_verbose("clearcoat real value: " + rtos(real_value->Value()));
					spatial_material->set_clearcoat(MIN(1.0f, real_value->Value()));
				} else {
					print_error("unsupported value type for clearcoat");
				}
			} break;
			case PROPERTY_DESC_COAT_ROUGHNESS: {
				// meaning is that approx equal to zero is disabled not actually zero. ;)
				if (real_value && Math::is_equal_approx(real_value->Value(), 0.0f)) {
					print_verbose("clearcoat real value: " + rtos(real_value->Value()));
					spatial_material->set_clearcoat_gloss(1.0 - real_value->Value());
				} else {
					print_error("unsupported value type for clearcoat gloss");
				}
			} break;
			case PROPERTY_DESC_EMISSIVE: {
				if (real_value && Math::is_equal_approx(real_value->Value(), 0.0f)) {
					print_verbose("Emissive real value: " + rtos(real_value->Value()));
					spatial_material->set_emission_energy(real_value->Value());
				} else if (vector_value && !vector_value->Value().is_equal_approx(Vector3(0, 0, 0))) {
					const Vector3 &color = vector_value->Value();
					Color c;
					c[0] = color[0];
					c[1] = color[1];
					c[2] = color[2];
					spatial_material->set_emission(c);
				}
			} break;
			case PROPERTY_DESC_EMISSIVE_COLOR: {
				if (vector_value && !vector_value->Value().is_equal_approx(Vector3(0, 0, 0))) {
					const Vector3 &color = vector_value->Value();
					Color c;
					c[0] = color[0];
					c[1] = color[1];
					c[2] = color[2];
					spatial_material->set_emission(c);
				} else {
					print_error("unsupported value type for emissive color");
				}
			} break;
			case PROPERTY_DESC_NOT_FOUND:
			case PROPERTY_DESC_IGNORE:
				break;
			default:
				break;
		}
	}

	return spatial_material;
}