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#!/usr/bin/env python
Import("env")
Import("env_modules")
env_etcpak = env_modules.Clone()
# Thirdparty source files
thirdparty_obj = []
thirdparty_dir = "#thirdparty/etcpak/"
thirdparty_sources = [
"Bitmap.cpp",
"BitmapDownsampled.cpp",
"BlockData.cpp",
"ColorSpace.cpp",
"DataProvider.cpp",
"Debug.cpp",
"Dither.cpp",
"Error.cpp",
"mmap.cpp",
"ProcessDxtc.cpp",
"ProcessRGB.cpp",
"System.cpp",
"Tables.cpp",
"TaskDispatch.cpp",
"Timing.cpp",
"lz4/lz4.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_etcpak.Prepend(CPPPATH=[thirdparty_dir])
# Also requires libpng headers
if env["builtin_libpng"]:
env_etcpak.Prepend(CPPPATH=["#thirdparty/libpng"])
env_thirdparty = env_etcpak.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj
# Godot source files
module_obj = []
env_etcpak.add_source_files(module_obj, "*.cpp")
env.modules_sources += module_obj
# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)
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