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#!/usr/bin/env python

Import("env")
Import("env_modules")

env_etcpak = env_modules.Clone()

# Thirdparty source files

thirdparty_obj = []

thirdparty_dir = "#thirdparty/etcpak/"
thirdparty_sources = [
    "Bitmap.cpp",
    "BitmapDownsampled.cpp",
    "BlockData.cpp",
    "ColorSpace.cpp",
    "DataProvider.cpp",
    "Debug.cpp",
    "Dither.cpp",
    "Error.cpp",
    "mmap.cpp",
    "ProcessDxtc.cpp",
    "ProcessRGB.cpp",
    "System.cpp",
    "Tables.cpp",
    "TaskDispatch.cpp",
    "Timing.cpp",
    "lz4/lz4.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]

env_etcpak.Prepend(CPPPATH=[thirdparty_dir])

# Also requires libpng headers
if env["builtin_libpng"]:
    env_etcpak.Prepend(CPPPATH=["#thirdparty/libpng"])

env_thirdparty = env_etcpak.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj

# Godot source files

module_obj = []

env_etcpak.add_source_files(module_obj, "*.cpp")
env.modules_sources += module_obj

# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)