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/**************************************************************************/
/* enet_packet_peer.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef ENET_PACKET_PEER_H
#define ENET_PACKET_PEER_H
#include "core/io/packet_peer.h"
#include <enet/enet.h>
class ENetPacketPeer : public PacketPeer {
GDCLASS(ENetPacketPeer, PacketPeer);
private:
ENetPeer *peer = nullptr;
List<ENetPacket *> packet_queue;
ENetPacket *last_packet = nullptr;
static void _bind_methods();
Error _send(int p_channel, PackedByteArray p_packet, int p_flags);
protected:
friend class ENetConnection;
// Internally used by ENetConnection during service, destroy, etc.
void _on_disconnect();
void _queue_packet(ENetPacket *p_packet);
public:
enum {
PACKET_THROTTLE_SCALE = ENET_PEER_PACKET_THROTTLE_SCALE,
PACKET_LOSS_SCALE = ENET_PEER_PACKET_LOSS_SCALE,
};
enum {
FLAG_RELIABLE = ENET_PACKET_FLAG_RELIABLE,
FLAG_UNSEQUENCED = ENET_PACKET_FLAG_UNSEQUENCED,
FLAG_UNRELIABLE_FRAGMENT = ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT,
FLAG_ALLOWED = ENET_PACKET_FLAG_RELIABLE | ENET_PACKET_FLAG_UNSEQUENCED | ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT,
};
enum PeerState {
STATE_DISCONNECTED = ENET_PEER_STATE_DISCONNECTED,
STATE_CONNECTING = ENET_PEER_STATE_CONNECTING,
STATE_ACKNOWLEDGING_CONNECT = ENET_PEER_STATE_ACKNOWLEDGING_CONNECT,
STATE_CONNECTION_PENDING = ENET_PEER_STATE_CONNECTION_PENDING,
STATE_CONNECTION_SUCCEEDED = ENET_PEER_STATE_CONNECTION_SUCCEEDED,
STATE_CONNECTED = ENET_PEER_STATE_CONNECTED,
STATE_DISCONNECT_LATER = ENET_PEER_STATE_DISCONNECT_LATER,
STATE_DISCONNECTING = ENET_PEER_STATE_DISCONNECTING,
STATE_ACKNOWLEDGING_DISCONNECT = ENET_PEER_STATE_ACKNOWLEDGING_DISCONNECT,
STATE_ZOMBIE = ENET_PEER_STATE_ZOMBIE,
};
enum PeerStatistic {
PEER_PACKET_LOSS,
PEER_PACKET_LOSS_VARIANCE,
PEER_PACKET_LOSS_EPOCH,
PEER_ROUND_TRIP_TIME,
PEER_ROUND_TRIP_TIME_VARIANCE,
PEER_LAST_ROUND_TRIP_TIME,
PEER_LAST_ROUND_TRIP_TIME_VARIANCE,
PEER_PACKET_THROTTLE,
PEER_PACKET_THROTTLE_LIMIT,
PEER_PACKET_THROTTLE_COUNTER,
PEER_PACKET_THROTTLE_EPOCH,
PEER_PACKET_THROTTLE_ACCELERATION,
PEER_PACKET_THROTTLE_DECELERATION,
PEER_PACKET_THROTTLE_INTERVAL,
};
int get_max_packet_size() const override;
int get_available_packet_count() const override;
Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; ///< buffer is GONE after next get_packet
Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
void peer_disconnect(int p_data = 0);
void peer_disconnect_later(int p_data = 0);
void peer_disconnect_now(int p_data = 0);
void ping();
void ping_interval(int p_interval);
void reset();
int send(uint8_t p_channel, ENetPacket *p_packet);
void throttle_configure(int interval, int acceleration, int deceleration);
void set_timeout(int p_timeout, int p_timeout_min, int p_timeout_max);
double get_statistic(PeerStatistic p_stat);
PeerState get_state() const;
int get_channels() const;
// Extras
IPAddress get_remote_address() const;
int get_remote_port() const;
// Used by ENetMultiplayer (TODO use meta? If only they where StringNames)
bool is_active() const;
ENetPacketPeer(ENetPeer *p_peer);
~ENetPacketPeer();
};
VARIANT_ENUM_CAST(ENetPacketPeer::PeerState);
VARIANT_ENUM_CAST(ENetPacketPeer::PeerStatistic);
#endif // ENET_PACKET_PEER_H
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