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#include "godot_rid.h"
#include "object.h"
#include "resource.h"
#ifdef __cplusplus
extern "C" {
#endif
void _rid_api_anchor() {
}
void GDAPI godot_rid_new(godot_rid *p_rid, godot_object *p_from) {
Resource *res_from = ((Object *)p_from)->cast_to<Resource>();
RID *rid = (RID *)p_rid;
memnew_placement(rid, RID);
if (res_from) {
*rid = RID(res_from->get_rid());
}
}
uint32_t GDAPI godot_rid_get_rid(const godot_rid *p_rid) {
RID *rid = (RID *)p_rid;
return rid->get_id();
}
void GDAPI godot_rid_destroy(godot_rid *p_rid) {
((RID *)p_rid)->~RID();
}
#ifdef __cplusplus
}
#endif
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