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#ifndef GODOT_DLSCRIPT_ARRAY_H
#define GODOT_DLSCRIPT_ARRAY_H

#ifdef __cplusplus
extern "C" {
#endif

#include <stdint.h>

#ifndef GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED
typedef struct godot_array {
	uint8_t _dont_touch_that[8];
} godot_array;
#endif

#include "../godot.h"

#include "godot_pool_arrays.h"
#include "godot_variant.h"

void GDAPI godot_array_new(godot_array *p_arr);
void GDAPI godot_array_new_pool_color_array(godot_array *p_arr, const godot_pool_color_array *p_pca);
void GDAPI godot_array_new_pool_vector3_array(godot_array *p_arr, const godot_pool_vector3_array *p_pv3a);
void GDAPI godot_array_new_pool_vector2_array(godot_array *p_arr, const godot_pool_vector2_array *p_pv2a);
void GDAPI godot_array_new_pool_string_array(godot_array *p_arr, const godot_pool_string_array *p_psa);
void GDAPI godot_array_new_pool_real_array(godot_array *p_arr, const godot_pool_real_array *p_pra);
void GDAPI godot_array_new_pool_int_array(godot_array *p_arr, const godot_pool_int_array *p_pia);
void GDAPI godot_array_new_pool_byte_array(godot_array *p_arr, const godot_pool_byte_array *p_pba);

void GDAPI godot_array_set(godot_array *p_arr, const godot_int p_idx, const godot_variant *p_value);

godot_variant GDAPI *godot_array_get(godot_array *p_arr, const godot_int p_idx);

void GDAPI godot_array_append(godot_array *p_arr, const godot_variant *p_value);

void GDAPI godot_array_clear(godot_array *p_arr);

godot_int GDAPI godot_array_count(godot_array *p_arr, const godot_variant *p_value);

godot_bool GDAPI godot_array_empty(const godot_array *p_arr);

void GDAPI godot_array_erase(godot_array *p_arr, const godot_variant *p_value);

godot_variant GDAPI godot_array_front(const godot_array *p_arr);

godot_variant GDAPI godot_array_back(const godot_array *p_arr);

godot_int GDAPI godot_array_find(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from);

godot_int GDAPI godot_array_find_last(const godot_array *p_arr, const godot_variant *p_what);

godot_bool GDAPI godot_array_has(const godot_array *p_arr, const godot_variant *p_value);

uint32_t GDAPI godot_array_hash(const godot_array *p_arr);

void GDAPI godot_array_insert(godot_array *p_arr, const godot_int p_pos, const godot_variant *p_value);

void GDAPI godot_array_invert(godot_array *p_arr);

godot_bool GDAPI godot_array_is_shared(const godot_array *p_arr);

godot_variant GDAPI godot_array_pop_back(godot_array *p_arr);

godot_variant GDAPI godot_array_pop_front(godot_array *p_arr);

void GDAPI godot_array_push_back(godot_array *p_arr, const godot_variant *p_value);

void GDAPI godot_array_push_front(godot_array *p_arr, const godot_variant *p_value);

void GDAPI godot_array_remove(godot_array *p_arr, const godot_int p_idx);

void GDAPI godot_array_resize(godot_array *p_arr, const godot_int p_size);

godot_int GDAPI godot_array_rfind(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from);

godot_int GDAPI godot_array_size(const godot_array *p_arr);

void GDAPI godot_array_sort(godot_array *p_arr);

void GDAPI godot_array_sort_custom(godot_array *p_arr, godot_object *p_obj, const godot_string *p_func);

void GDAPI godot_array_destroy(godot_array *p_arr);

#ifdef __cplusplus
}
#endif

#endif // GODOT_DLSCRIPT_ARRAY_H