summaryrefslogtreecommitdiff
path: root/modules/dlscript/godot.h
blob: 222cfdbee738bec4acb2faf2babd14f9e3546ff0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
/*************************************************************************/
/*  godot_c.h                                                            */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#ifndef GODOT_C_H
#define GODOT_C_H

#ifdef __cplusplus
extern "C" {
#endif

#ifdef GDAPI_BUILT_IN
#define GDAPI_EXPORT
#endif

#if !defined(_WIN32) && !defined(_MSC_VER)
#define GDAPI
#elif defined(GDAPI_EXPORT)
#define GDAPI __declspec(dllexport)
#else
#define GDAPI __declspec(dllimport)
#endif

#include <stdbool.h>
#include <stdint.h>

#define GODOT_API_VERSION 1

////// Error

typedef enum godot_error {
	GODOT_OK,
	GODOT_FAILED, ///< Generic fail error
	GODOT_ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable
	GODOT_ERR_UNCONFIGURED, ///< The object being used hasnt been properly set up yet
	GODOT_ERR_UNAUTHORIZED, ///< Missing credentials for requested resource
	GODOT_ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5)
	GODOT_ERR_OUT_OF_MEMORY, ///< Out of memory
	GODOT_ERR_FILE_NOT_FOUND,
	GODOT_ERR_FILE_BAD_DRIVE,
	GODOT_ERR_FILE_BAD_PATH,
	GODOT_ERR_FILE_NO_PERMISSION, // (10)
	GODOT_ERR_FILE_ALREADY_IN_USE,
	GODOT_ERR_FILE_CANT_OPEN,
	GODOT_ERR_FILE_CANT_WRITE,
	GODOT_ERR_FILE_CANT_READ,
	GODOT_ERR_FILE_UNRECOGNIZED, // (15)
	GODOT_ERR_FILE_CORRUPT,
	GODOT_ERR_FILE_MISSING_DEPENDENCIES,
	GODOT_ERR_FILE_EOF,
	GODOT_ERR_CANT_OPEN, ///< Can't open a resource/socket/file
	GODOT_ERR_CANT_CREATE, // (20)
	GODOT_ERR_QUERY_FAILED,
	GODOT_ERR_ALREADY_IN_USE,
	GODOT_ERR_LOCKED, ///< resource is locked
	GODOT_ERR_TIMEOUT,
	GODOT_ERR_CANT_CONNECT, // (25)
	GODOT_ERR_CANT_RESOLVE,
	GODOT_ERR_CONNECTION_ERROR,
	GODOT_ERR_CANT_AQUIRE_RESOURCE,
	GODOT_ERR_CANT_FORK,
	GODOT_ERR_INVALID_DATA, ///< Data passed is invalid	(30)
	GODOT_ERR_INVALID_PARAMETER, ///< Parameter passed is invalid
	GODOT_ERR_ALREADY_EXISTS, ///< When adding, item already exists
	GODOT_ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist
	GODOT_ERR_DATABASE_CANT_READ, ///< database is full
	GODOT_ERR_DATABASE_CANT_WRITE, ///< database is full	(35)
	GODOT_ERR_COMPILATION_FAILED,
	GODOT_ERR_METHOD_NOT_FOUND,
	GODOT_ERR_LINK_FAILED,
	GODOT_ERR_SCRIPT_FAILED,
	GODOT_ERR_CYCLIC_LINK, // (40)
	GODOT_ERR_INVALID_DECLARATION,
	GODOT_ERR_DUPLICATE_SYMBOL,
	GODOT_ERR_PARSE_ERROR,
	GODOT_ERR_BUSY,
	GODOT_ERR_SKIP, // (45)
	GODOT_ERR_HELP, ///< user requested help!!
	GODOT_ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior.
	GODOT_ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames
	GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD, ///< shit happens, has never been used, though
	GODOT_ERR_WTF = GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD ///< short version of the above
} godot_error;

////// bool

typedef bool godot_bool;

#define GODOT_TRUE 1
#define GODOT_FALSE 0

/////// int

typedef int godot_int;

/////// real

typedef float godot_real;

/////// Object (forward declared)
typedef void godot_object;

/////// String

#include "godot/godot_string.h"

////// Vector2

#include "godot/godot_vector2.h"

////// Rect2

#include "godot/godot_rect2.h"

////// Vector3

#include "godot/godot_vector3.h"

////// Transform2D

#include "godot/godot_transform2d.h"

/////// Plane

#include "godot/godot_plane.h"

/////// Quat

#include "godot/godot_quat.h"

/////// Rect3

#include "godot/godot_rect3.h"

/////// Basis

#include "godot/godot_basis.h"

/////// Transform

#include "godot/godot_transform.h"

/////// Color

#include "godot/godot_color.h"

/////// Image

#include "godot/godot_image.h"

/////// NodePath

#include "godot/godot_node_path.h"

/////// RID

#include "godot/godot_rid.h"

/////// InputEvent

#include "godot/godot_input_event.h"

/////// Dictionary

#include "godot/godot_dictionary.h"

/////// Array

#include "godot/godot_array.h"

// single API file for Pool*Array
#include "godot/godot_pool_arrays.h"

void GDAPI godot_object_destroy(godot_object *p_o);

////// Variant

#include "godot/godot_variant.h"

////// Singleton API

godot_object GDAPI *godot_global_get_singleton(char *p_name); // result shouldn't be freed

////// MethodBind API

typedef struct godot_method_bind {
	uint8_t _dont_touch_that[1]; // TODO
} godot_method_bind;

godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname);
void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret);

////// Script API

typedef struct godot_dlscript_init_options {
	godot_bool in_editor;
	uint64_t core_api_hash;
	uint64_t editor_api_hash;
	uint64_t no_api_hash;
} godot_dlscript_init_options;

typedef struct godot_dlscript_terminate_options {
	godot_bool in_editor;
} godot_dlscript_terminate_options;

typedef enum godot_method_rpc_mode {
	GODOT_METHOD_RPC_MODE_DISABLED,
	GODOT_METHOD_RPC_MODE_REMOTE,
	GODOT_METHOD_RPC_MODE_SYNC,
	GODOT_METHOD_RPC_MODE_MASTER,
	GODOT_METHOD_RPC_MODE_SLAVE,
} godot_method_rpc_mode;

typedef struct godot_method_attributes {
	godot_method_rpc_mode rpc_type;
} godot_method_attributes;

typedef enum godot_property_hint {
	GODOT_PROPERTY_HINT_NONE, ///< no hint provided.
	GODOT_PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional"
	GODOT_PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit
	GODOT_PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
	GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing funciton (Math::ease)
	GODOT_PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer)
	GODOT_PROPERTY_HINT_SPRITE_FRAME,
	GODOT_PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer)
	GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
	GODOT_PROPERTY_HINT_LAYERS_2D_RENDER,
	GODOT_PROPERTY_HINT_LAYERS_2D_PHYSICS,
	GODOT_PROPERTY_HINT_LAYERS_3D_RENDER,
	GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS,
	GODOT_PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
	GODOT_PROPERTY_HINT_DIR, ///< a directort path must be passed
	GODOT_PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
	GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directort path must be passed
	GODOT_PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type
	GODOT_PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines
	GODOT_PROPERTY_HINT_COLOR_NO_ALPHA, ///< used for ignoring alpha component when editing a color
	GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSY,
	GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS,
	GODOT_PROPERTY_HINT_OBJECT_ID,
	GODOT_PROPERTY_HINT_TYPE_STRING, ///< a type string, the hint is the base type to choose
	GODOT_PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE, ///< so something else can provide this (used in scripts)
	GODOT_PROPERTY_HINT_METHOD_OF_VARIANT_TYPE, ///< a method of a type
	GODOT_PROPERTY_HINT_METHOD_OF_BASE_TYPE, ///< a method of a base type
	GODOT_PROPERTY_HINT_METHOD_OF_INSTANCE, ///< a method of an instance
	GODOT_PROPERTY_HINT_METHOD_OF_SCRIPT, ///< a method of a script & base
	GODOT_PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type
	GODOT_PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, ///< a property of a base type
	GODOT_PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance
	GODOT_PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base
	GODOT_PROPERTY_HINT_MAX,
} godot_property_hint;

typedef enum godot_property_usage_flags {

	GODOT_PROPERTY_USAGE_STORAGE = 1,
	GODOT_PROPERTY_USAGE_EDITOR = 2,
	GODOT_PROPERTY_USAGE_NETWORK = 4,
	GODOT_PROPERTY_USAGE_EDITOR_HELPER = 8,
	GODOT_PROPERTY_USAGE_CHECKABLE = 16, //used for editing global variables
	GODOT_PROPERTY_USAGE_CHECKED = 32, //used for editing global variables
	GODOT_PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings
	GODOT_PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor
	GODOT_PROPERTY_USAGE_CATEGORY = 256,
	GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, //only store if nonzero
	GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, //only store if false
	GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE = 2048,
	GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED = 4096,
	GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE = 8192,
	GODOT_PROPERTY_USAGE_STORE_IF_NULL = 16384,
	GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER = 32768,
	GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 65536,

	GODOT_PROPERTY_USAGE_DEFAULT = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK,
	GODOT_PROPERTY_USAGE_DEFAULT_INTL = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK | GODOT_PROPERTY_USAGE_INTERNATIONALIZED,
	GODOT_PROPERTY_USAGE_NOEDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK,
} godot_property_usage_flags;

typedef struct godot_property_attributes {
	godot_method_rpc_mode rset_type;

	godot_int type;
	godot_property_hint hint;
	godot_string hint_string;
	godot_property_usage_flags usage;
	godot_variant default_value;
} godot_property_attributes;

typedef struct godot_instance_create_func {
	// instance pointer, method_data - return user data
	void *(*create_func)(godot_object *, void *);
	void *method_data;
	void (*free_func)(void *);
} godot_script_instance_func;

typedef struct godot_instance_destroy_func {
	// instance pointer, method data, user data
	void (*destroy_func)(godot_object *, void *, void *);
	void *method_data;
	void (*free_func)(void *);
} godot_instance_destroy_func;

void GDAPI godot_script_register_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);

void GDAPI godot_script_register_tool_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);

typedef struct godot_instance_method {
	// instance pointer, method data, user data, num args, args - return result as varaint
	godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **);
	void *method_data;
	void (*free_func)(void *);
} godot_instance_method;

void GDAPI godot_script_register_method(const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method);

typedef struct godot_property_set_func {
	// instance pointer, method data, user data, value
	void (*set_func)(godot_object *, void *, void *, godot_variant);
	void *method_data;
	void (*free_func)(void *);
} godot_property_set_func;

typedef struct godot_property_get_func {
	// instance pointer, method data, user data, value
	godot_variant (*get_func)(godot_object *, void *, void *);
	void *method_data;
	void (*free_func)(void *);
} godot_property_get_func;

void GDAPI godot_script_register_property(const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func);

typedef struct godot_signal_argument {
	godot_string name;
	godot_int type;
	godot_property_hint hint;
	godot_string hint_string;
	godot_property_usage_flags usage;
	godot_variant default_value;
} godot_signal_argument;

typedef struct godot_signal {
	godot_string name;
	int num_args;
	godot_signal_argument *args;
	int num_default_args;
	godot_variant *default_args;
} godot_signal;

void GDAPI godot_script_register_signal(const char *p_name, const godot_signal *p_signal);

void GDAPI *godot_dlinstance_get_userdata(godot_object *p_instance);

void GDAPI godot_get_global_constants(godot_dictionary *constants);

////// System Functions

//using these will help Godot track how much memory is in use in debug mode
void GDAPI *godot_alloc(int p_bytes);
void GDAPI *godot_realloc(void *p_ptr, int p_bytes);
void GDAPI godot_free(void *p_ptr);

#ifdef __cplusplus
}
#endif

#endif // GODOT_C_H