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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CSGPolygon" inherits="CSGPrimitive" category="Core" version="3.2">
	<brief_description>
		Extrudes a 2D polygon shape to create a 3D mesh.
	</brief_description>
	<description>
		This node takes a 2D polygon shape and extrudes it to create a 3D mesh.
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="depth" type="float" setter="set_depth" getter="get_depth">
			Extrusion depth when [member mode] is [constant MODE_DEPTH].
		</member>
		<member name="material" type="Material" setter="set_material" getter="get_material">
			Material to use for the resulting mesh.
		</member>
		<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="CSGPolygon.Mode">
			Extrusion mode.
		</member>
		<member name="path_continuous_u" type="bool" setter="set_path_continuous_u" getter="is_path_continuous_u">
			If true the u component of our uv will continuously increase in unison with the distance traveled along our path when [member mode] is [constant MODE_PATH].
		</member>
		<member name="path_interval" type="float" setter="set_path_interval" getter="get_path_interval">
			Interval at which a new extrusion slice is added along the path when [member mode] is [constant MODE_PATH].
		</member>
		<member name="path_joined" type="bool" setter="set_path_joined" getter="is_path_joined">
			If true the start and end of our path are joined together ensuring there is no seam when [member mode] is [constant MODE_PATH].
		</member>
		<member name="path_local" type="bool" setter="set_path_local" getter="is_path_local">
			If false we extrude centered on our path, if true we extrude in relation to the position of our CSGPolygon when [member mode] is [constant MODE_PATH].
		</member>
		<member name="path_node" type="NodePath" setter="set_path_node" getter="get_path_node">
			The [Shape] object containing the path along which we extrude when [member mode] is [constant MODE_PATH].
		</member>
		<member name="path_rotation" type="int" setter="set_path_rotation" getter="get_path_rotation" enum="CSGPolygon.PathRotation">
			The method by which each slice is rotated along the path when [member mode] is [constant MODE_PATH].
		</member>
		<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
			Point array that defines the shape that we'll extrude.
		</member>
		<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces">
			Generates smooth normals so smooth shading is applied to our mesh.
		</member>
		<member name="spin_degrees" type="float" setter="set_spin_degrees" getter="get_spin_degrees">
			Degrees to rotate our extrusion for each slice when [member mode] is [constant MODE_SPIN].
		</member>
		<member name="spin_sides" type="int" setter="set_spin_sides" getter="get_spin_sides">
			Number of extrusion when [member mode] is [constant MODE_SPIN].
		</member>
	</members>
	<constants>
		<constant name="MODE_DEPTH" value="0" enum="Mode">
			Shape is extruded to [member depth].
		</constant>
		<constant name="MODE_SPIN" value="1" enum="Mode">
			Shape is extruded by rotating it around an axis.
		</constant>
		<constant name="MODE_PATH" value="2" enum="Mode">
			Shape is extruded along a path set by a [Shape] set in [member path_node].
		</constant>
		<constant name="PATH_ROTATION_POLYGON" value="0" enum="PathRotation">
			Slice is not rotated.
		</constant>
		<constant name="PATH_ROTATION_PATH" value="1" enum="PathRotation">
			Slice is rotated around the up vector of the path.
		</constant>
		<constant name="PATH_ROTATION_PATH_FOLLOW" value="2" enum="PathRotation">
			Slice is rotate to match the path exactly.
		</constant>
	</constants>
</class>