summaryrefslogtreecommitdiff
path: root/modules/csg/doc_classes/CSGMesh3D.xml
blob: 5fa8427843bf430db7a79cd4d11739f603fa1c22 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CSGMesh3D" inherits="CSGPrimitive3D" version="4.0">
	<brief_description>
		A CSG Mesh shape that uses a mesh resource.
	</brief_description>
	<description>
		This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more than two faces.
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="material" type="Material" setter="set_material" getter="get_material">
			The [Material] used in drawing the CSG shape.
		</member>
		<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
			The [Mesh] resource to use as a CSG shape.
			[b]Note:[/b] When using an [ArrayMesh], avoid meshes with vertex normals unless a flat shader is required. By default, CSGMesh will ignore the mesh's vertex normals and use a smooth shader calculated using the faces' normals. If a flat shader is required, ensure that all faces' vertex normals are parallel.
		</member>
	</members>
	<constants>
	</constants>
</class>