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#!/usr/bin/env python

Import("env")
Import("env_modules")

# Godot's own source files
env_csg = env_modules.Clone()

# Godot's own source files
env_csg.add_source_files(env.modules_sources, "*.cpp")
if env["tools"]:
    env_csg.add_source_files(env.modules_sources, "editor/*.cpp")