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#!/usr/bin/env python

Import("env")
Import("env_modules")

env_camera = env_modules.Clone()

if env["platform"] == "iphone":
    # (iOS) Build as separate static library
    modules_sources = []
    env_camera.add_source_files(modules_sources, "register_types.cpp")
    env_camera.add_source_files(modules_sources, "camera_ios.mm")
    mod_lib = env_modules.add_library("#bin/libgodot_camera_module" + env["LIBSUFFIX"], modules_sources)

elif env["platform"] == "windows":
    env_camera.add_source_files(env.modules_sources, "register_types.cpp")
    env_camera.add_source_files(env.modules_sources, "camera_win.cpp")

elif env["platform"] == "osx":
    env_camera.add_source_files(env.modules_sources, "register_types.cpp")
    env_camera.add_source_files(env.modules_sources, "camera_osx.mm")