1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
|
/*************************************************************************/
/* soft_body_bullet.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "soft_body_bullet.h"
#include "bullet_types_converter.h"
#include "bullet_utilities.h"
#include "space_bullet.h"
#include "servers/rendering_server.h"
SoftBodyBullet::SoftBodyBullet() :
CollisionObjectBullet(CollisionObjectBullet::TYPE_SOFT_BODY) {}
SoftBodyBullet::~SoftBodyBullet() {
}
void SoftBodyBullet::reload_body() {
if (space) {
space->remove_soft_body(this);
space->add_soft_body(this);
}
}
void SoftBodyBullet::set_space(SpaceBullet *p_space) {
if (space) {
isScratched = false;
space->remove_soft_body(this);
}
space = p_space;
if (space) {
space->add_soft_body(this);
}
}
void SoftBodyBullet::on_enter_area(AreaBullet *p_area) {}
void SoftBodyBullet::on_exit_area(AreaBullet *p_area) {}
void SoftBodyBullet::update_rendering_server(RenderingServerHandler *p_rendering_server_handler) {
if (!bt_soft_body) {
return;
}
/// Update rendering server vertices
const btSoftBody::tNodeArray &nodes(bt_soft_body->m_nodes);
const int nodes_count = nodes.size();
const Vector<int> *vs_indices;
const void *vertex_position;
const void *vertex_normal;
for (int vertex_index = 0; vertex_index < nodes_count; ++vertex_index) {
vertex_position = reinterpret_cast<const void *>(&nodes[vertex_index].m_x);
vertex_normal = reinterpret_cast<const void *>(&nodes[vertex_index].m_n);
vs_indices = &indices_table[vertex_index];
const int vs_indices_size(vs_indices->size());
for (int x = 0; x < vs_indices_size; ++x) {
p_rendering_server_handler->set_vertex((*vs_indices)[x], vertex_position);
p_rendering_server_handler->set_normal((*vs_indices)[x], vertex_normal);
}
}
/// Generate AABB
btVector3 aabb_min;
btVector3 aabb_max;
bt_soft_body->getAabb(aabb_min, aabb_max);
btVector3 size(aabb_max - aabb_min);
AABB aabb;
B_TO_G(aabb_min, aabb.position);
B_TO_G(size, aabb.size);
p_rendering_server_handler->set_aabb(aabb);
}
void SoftBodyBullet::set_soft_mesh(RID p_mesh) {
destroy_soft_body();
soft_mesh = p_mesh;
if (soft_mesh.is_null()) {
return;
}
Array arrays = RenderingServer::get_singleton()->mesh_surface_get_arrays(soft_mesh, 0);
ERR_FAIL_COND(arrays.is_empty());
bool success = set_trimesh_body_shape(arrays[RS::ARRAY_INDEX], arrays[RS::ARRAY_VERTEX]);
if (!success) {
destroy_soft_body();
}
}
void SoftBodyBullet::destroy_soft_body() {
soft_mesh = RID();
if (!bt_soft_body) {
return;
}
if (space) {
/// Remove from world before deletion
space->remove_soft_body(this);
}
destroyBulletCollisionObject();
bt_soft_body = nullptr;
}
void SoftBodyBullet::set_soft_transform(const Transform3D &p_transform) {
reset_all_node_positions();
move_all_nodes(p_transform);
}
AABB SoftBodyBullet::get_bounds() const {
if (!bt_soft_body) {
return AABB();
}
btVector3 aabb_min;
btVector3 aabb_max;
bt_soft_body->getAabb(aabb_min, aabb_max);
btVector3 size(aabb_max - aabb_min);
AABB aabb;
B_TO_G(aabb_min, aabb.position);
B_TO_G(size, aabb.size);
return aabb;
}
void SoftBodyBullet::move_all_nodes(const Transform3D &p_transform) {
if (!bt_soft_body) {
return;
}
btTransform bt_transf;
G_TO_B(p_transform, bt_transf);
bt_soft_body->transform(bt_transf);
}
void SoftBodyBullet::set_node_position(int p_node_index, const Vector3 &p_global_position) {
btVector3 bt_pos;
G_TO_B(p_global_position, bt_pos);
set_node_position(p_node_index, bt_pos);
}
void SoftBodyBullet::set_node_position(int p_node_index, const btVector3 &p_global_position) {
if (bt_soft_body) {
bt_soft_body->m_nodes[p_node_index].m_q = bt_soft_body->m_nodes[p_node_index].m_x;
bt_soft_body->m_nodes[p_node_index].m_x = p_global_position;
}
}
void SoftBodyBullet::get_node_position(int p_node_index, Vector3 &r_position) const {
if (bt_soft_body) {
B_TO_G(bt_soft_body->m_nodes[p_node_index].m_x, r_position);
}
}
void SoftBodyBullet::set_node_mass(int p_node_index, btScalar p_mass) {
if (0 >= p_mass) {
pin_node(p_node_index);
} else {
unpin_node(p_node_index);
}
if (bt_soft_body) {
ERR_FAIL_INDEX(p_node_index, bt_soft_body->m_nodes.size());
bt_soft_body->setMass(p_node_index, p_mass);
}
}
btScalar SoftBodyBullet::get_node_mass(int p_node_index) const {
if (bt_soft_body) {
ERR_FAIL_INDEX_V(p_node_index, bt_soft_body->m_nodes.size(), 1);
return bt_soft_body->getMass(p_node_index);
} else {
return -1 == search_node_pinned(p_node_index) ? 1 : 0;
}
}
void SoftBodyBullet::reset_all_node_mass() {
if (bt_soft_body) {
for (int i = pinned_nodes.size() - 1; 0 <= i; --i) {
bt_soft_body->setMass(pinned_nodes[i], 1);
}
}
pinned_nodes.resize(0);
}
void SoftBodyBullet::reset_all_node_positions() {
if (soft_mesh.is_null()) {
return;
}
Array arrays = soft_mesh->surface_get_arrays(0);
Vector<Vector3> vs_vertices(arrays[RS::ARRAY_VERTEX]);
const Vector3 *vs_vertices_read = vs_vertices.ptr();
for (int vertex_index = bt_soft_body->m_nodes.size() - 1; 0 <= vertex_index; --vertex_index) {
G_TO_B(vs_vertices_read[indices_table[vertex_index][0]], bt_soft_body->m_nodes[vertex_index].m_x);
bt_soft_body->m_nodes[vertex_index].m_q = bt_soft_body->m_nodes[vertex_index].m_x;
bt_soft_body->m_nodes[vertex_index].m_v = btVector3(0, 0, 0);
bt_soft_body->m_nodes[vertex_index].m_f = btVector3(0, 0, 0);
}
}
void SoftBodyBullet::set_activation_state(bool p_active) {
if (p_active) {
bt_soft_body->setActivationState(ACTIVE_TAG);
} else {
bt_soft_body->setActivationState(WANTS_DEACTIVATION);
}
}
void SoftBodyBullet::set_total_mass(real_t p_val) {
if (0 >= p_val) {
p_val = 1;
}
total_mass = p_val;
if (bt_soft_body) {
bt_soft_body->setTotalMass(total_mass);
}
}
void SoftBodyBullet::set_linear_stiffness(real_t p_val) {
linear_stiffness = p_val;
if (bt_soft_body) {
mat0->m_kLST = linear_stiffness;
}
}
void SoftBodyBullet::set_simulation_precision(int p_val) {
simulation_precision = p_val;
if (bt_soft_body) {
bt_soft_body->m_cfg.piterations = simulation_precision;
bt_soft_body->m_cfg.viterations = simulation_precision;
bt_soft_body->m_cfg.diterations = simulation_precision;
bt_soft_body->m_cfg.citerations = simulation_precision;
}
}
void SoftBodyBullet::set_pressure_coefficient(real_t p_val) {
pressure_coefficient = p_val;
if (bt_soft_body) {
bt_soft_body->m_cfg.kPR = pressure_coefficient;
}
}
void SoftBodyBullet::set_damping_coefficient(real_t p_val) {
damping_coefficient = p_val;
if (bt_soft_body) {
bt_soft_body->m_cfg.kDP = damping_coefficient;
}
}
void SoftBodyBullet::set_drag_coefficient(real_t p_val) {
drag_coefficient = p_val;
if (bt_soft_body) {
bt_soft_body->m_cfg.kDG = drag_coefficient;
}
}
bool SoftBodyBullet::set_trimesh_body_shape(Vector<int> p_indices, Vector<Vector3> p_vertices) {
ERR_FAIL_COND_V(p_indices.is_empty(), false);
ERR_FAIL_COND_V(p_vertices.is_empty(), false);
/// Parse rendering server indices to physical indices.
/// Merge all overlapping vertices and create a map of physical vertices to rendering server
{
/// This is the map of rendering server indices to physics indices (So it's the inverse of idices_map), Thanks to it I don't need make a heavy search in the indices_map
Vector<int> vs_indices_to_physics_table;
{ // Map vertices
indices_table.resize(0);
int index = 0;
Map<Vector3, int> unique_vertices;
const int vs_vertices_size(p_vertices.size());
const Vector3 *p_vertices_read = p_vertices.ptr();
for (int vs_vertex_index = 0; vs_vertex_index < vs_vertices_size; ++vs_vertex_index) {
Map<Vector3, int>::Element *e = unique_vertices.find(p_vertices_read[vs_vertex_index]);
int vertex_id;
if (e) {
// Already existing
vertex_id = e->value();
} else {
// Create new one
unique_vertices[p_vertices_read[vs_vertex_index]] = vertex_id = index++;
indices_table.push_back(Vector<int>());
}
indices_table.write[vertex_id].push_back(vs_vertex_index);
vs_indices_to_physics_table.push_back(vertex_id);
}
}
const int indices_map_size(indices_table.size());
Vector<btScalar> bt_vertices;
{ // Parse vertices to bullet
bt_vertices.resize(indices_map_size * 3);
const Vector3 *p_vertices_read = p_vertices.ptr();
for (int i = 0; i < indices_map_size; ++i) {
bt_vertices.write[3 * i + 0] = p_vertices_read[indices_table[i][0]].x;
bt_vertices.write[3 * i + 1] = p_vertices_read[indices_table[i][0]].y;
bt_vertices.write[3 * i + 2] = p_vertices_read[indices_table[i][0]].z;
}
}
Vector<int> bt_triangles;
const int triangles_size(p_indices.size() / 3);
{ // Parse indices
bt_triangles.resize(triangles_size * 3);
const int *p_indices_read = p_indices.ptr();
for (int i = 0; i < triangles_size; ++i) {
bt_triangles.write[3 * i + 0] = vs_indices_to_physics_table[p_indices_read[3 * i + 2]];
bt_triangles.write[3 * i + 1] = vs_indices_to_physics_table[p_indices_read[3 * i + 1]];
bt_triangles.write[3 * i + 2] = vs_indices_to_physics_table[p_indices_read[3 * i + 0]];
}
}
btSoftBodyWorldInfo fake_world_info;
bt_soft_body = btSoftBodyHelpers::CreateFromTriMesh(fake_world_info, &bt_vertices[0], &bt_triangles[0], triangles_size, false);
setup_soft_body();
}
return true;
}
void SoftBodyBullet::setup_soft_body() {
if (!bt_soft_body) {
return;
}
// Soft body setup
setupBulletCollisionObject(bt_soft_body);
bt_soft_body->m_worldInfo = nullptr; // Remove fake world info
bt_soft_body->getCollisionShape()->setMargin(0.01);
bt_soft_body->setCollisionFlags(bt_soft_body->getCollisionFlags() & (~(btCollisionObject::CF_KINEMATIC_OBJECT | btCollisionObject::CF_STATIC_OBJECT)));
// Space setup
if (space) {
space->add_soft_body(this);
}
mat0 = bt_soft_body->appendMaterial();
// Assign soft body data
bt_soft_body->generateBendingConstraints(2, mat0);
mat0->m_kLST = linear_stiffness;
// Clusters allow to have Soft vs Soft collision but doesn't work well right now
//bt_soft_body->m_cfg.kSRHR_CL = 1;// Soft vs rigid hardness [0,1] (cluster only)
//bt_soft_body->m_cfg.kSKHR_CL = 1;// Soft vs kinematic hardness [0,1] (cluster only)
//bt_soft_body->m_cfg.kSSHR_CL = 1;// Soft vs soft hardness [0,1] (cluster only)
//bt_soft_body->m_cfg.kSR_SPLT_CL = 1; // Soft vs rigid impulse split [0,1] (cluster only)
//bt_soft_body->m_cfg.kSK_SPLT_CL = 1; // Soft vs kinematic impulse split [0,1] (cluster only)
//bt_soft_body->m_cfg.kSS_SPLT_CL = 1; // Soft vs Soft impulse split [0,1] (cluster only)
//bt_soft_body->m_cfg.collisions = btSoftBody::fCollision::CL_SS + btSoftBody::fCollision::CL_RS + btSoftBody::fCollision::VF_SS;
//bt_soft_body->generateClusters(64);
bt_soft_body->m_cfg.piterations = simulation_precision;
bt_soft_body->m_cfg.viterations = simulation_precision;
bt_soft_body->m_cfg.diterations = simulation_precision;
bt_soft_body->m_cfg.citerations = simulation_precision;
bt_soft_body->m_cfg.kDP = damping_coefficient;
bt_soft_body->m_cfg.kDG = drag_coefficient;
bt_soft_body->m_cfg.kPR = pressure_coefficient;
bt_soft_body->setTotalMass(total_mass);
btSoftBodyHelpers::ReoptimizeLinkOrder(bt_soft_body);
bt_soft_body->updateBounds();
// Set pinned nodes
for (int i = pinned_nodes.size() - 1; 0 <= i; --i) {
const int node_index = pinned_nodes[i];
ERR_CONTINUE(0 > node_index || bt_soft_body->m_nodes.size() <= node_index);
bt_soft_body->setMass(node_index, 0);
}
}
void SoftBodyBullet::pin_node(int p_node_index) {
if (bt_soft_body) {
ERR_FAIL_INDEX(p_node_index, bt_soft_body->m_nodes.size());
}
if (-1 == search_node_pinned(p_node_index)) {
pinned_nodes.push_back(p_node_index);
}
}
void SoftBodyBullet::unpin_node(int p_node_index) {
if (bt_soft_body) {
ERR_FAIL_INDEX(p_node_index, bt_soft_body->m_nodes.size());
}
const int id = search_node_pinned(p_node_index);
if (-1 != id) {
pinned_nodes.remove_at(id);
}
}
int SoftBodyBullet::search_node_pinned(int p_node_index) const {
for (int i = pinned_nodes.size() - 1; 0 <= i; --i) {
if (p_node_index == pinned_nodes[i]) {
return i;
}
}
return -1;
}
|