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#include "scene/resources/texture.h"
#ifdef TOOLS_ENABLED
#include <basisu_comp.h>
#endif
#include <transcoder/basisu_transcoder.h>
#if 0
class TextureBasisU : public Texture {
GDCLASS(TextureBasisU, Texture);
RES_BASE_EXTENSION("butex");
RID texture;
Size2 tex_size;
uint32_t flags;
PoolVector<uint8_t> data;
static void _bind_methods();
public:
virtual int get_width() const;
virtual int get_height() const;
virtual RID get_rid() const;
virtual bool has_alpha() const;
virtual void set_flags(uint32_t p_flags);
virtual uint32_t get_flags() const;
Error import(const Ref<Image> &p_img);
void set_basisu_data(const PoolVector<uint8_t>& p_data);
PoolVector<uint8_t> get_basisu_data() const;
String get_img_path() const;
TextureBasisU();
~TextureBasisU();
};
#endif
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