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#!/usr/bin/env python
import modules_builders
import os
Import("env")
env_modules = env.Clone()
Export("env_modules")
# Header with MODULE_*_ENABLED defines.
env.CommandNoCache(
"modules_enabled.gen.h",
Value(env.module_list),
env.Run(
modules_builders.generate_modules_enabled,
"Generating enabled modules header.",
# NOTE: No need to run in subprocess since this is still executed serially.
subprocess=False,
),
)
# Header to be included in `tests/test_main.cpp` to run module-specific tests.
if env["tests"]:
env.CommandNoCache(
"modules_tests.gen.h",
Value(env.module_list),
env.Run(
modules_builders.generate_modules_tests,
"Generating modules tests header.",
# NOTE: No need to run in subprocess since this is still executed serially.
subprocess=False,
),
)
env.AlwaysBuild("modules_tests.gen.h")
vs_sources = []
# libmodule_<name>.a for each active module.
for name, path in env.module_list.items():
env.modules_sources = []
if not os.path.isabs(path):
SConscript(name + "/SCsub") # Built-in.
else:
SConscript(path + "/SCsub") # Custom.
# Some modules are not linked automatically but can be enabled optionally
# on iOS, so we handle those specially.
if env["platform"] == "iphone" and name in [
"arkit",
"camera",
"camera_iphone",
"gamecenter",
"inappstore",
"icloud",
]:
continue
lib = env_modules.add_library("module_%s" % name, env.modules_sources)
env.Prepend(LIBS=[lib])
if env["vsproj"]:
vs_sources += env.modules_sources
# libmodules.a with only register_module_types.
# Must be last so that all libmodule_<name>.a libraries are on the right side
# in the linker command.
env.modules_sources = []
env_modules.add_source_files(env.modules_sources, "register_module_types.gen.cpp")
lib = env_modules.add_library("modules", env.modules_sources)
env.Prepend(LIBS=[lib])
if env["vsproj"]:
env.modules_sources += vs_sources
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