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path: root/misc/dist/html/fixed-size.html
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<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml" lang="" xml:lang="">
<head>
	<meta charset="utf-8" />
	<link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' />
	<title>$GODOT_PROJECT_NAME</title>
	<style type="text/css">

		body {
			margin: 0;
			border: 0 none;
			padding: 0;
			text-align: center;
			background-color: #222226;
			font-family: 'Noto Sans', Arial, sans-serif;
		}


		/* Godot Engine default theme style
		 * ================================ */

		.godot {
			color: #e0e0e0;
			background-color: #3b3943;
			background-image: linear-gradient(to bottom, #403e48, #35333c);
			border: 1px solid #45434e;
			box-shadow: 0 0 1px 1px #2f2d35;
		}

		button.godot {
			font-family: 'Droid Sans', Arial, sans-serif; /* override user agent style */
			padding: 1px 5px;
			background-color: #37353f;
			background-image: linear-gradient(to bottom, #413e49, #3a3842);
			border: 1px solid #514f5d;
			border-radius: 1px;
			box-shadow: 0 0 1px 1px #2a2930;
		}

		button.godot:hover {
			color: #f0f0f0;
			background-color: #44414e;
			background-image: linear-gradient(to bottom, #494652, #423f4c);
			border: 1px solid #5a5667;
			box-shadow: 0 0 1px 1px #26252b;
		}

		button.godot:active {
			color: #fff;
			background-color: #3e3b46;
			background-image: linear-gradient(to bottom, #36343d, #413e49);
			border: 1px solid #4f4c59;
			box-shadow: 0 0 1px 1px #26252b;
		}

		button.godot:disabled {
			color: rgba(230, 230, 230, 0.2);
			background-color: #3d3d3d;
			background-image: linear-gradient(to bottom, #434343, #393939);
			border: 1px solid #474747;
			box-shadow: 0 0 1px 1px #2d2b33;
		}


		/* Canvas / wrapper
		 * ================ */

		#container {
			display: inline-block; /* scale with canvas */
			vertical-align: top; /* prevent extra height */
			position: relative; /* root for absolutely positioned overlay */
			margin: 0;
			border: 0 none;
			padding: 0;
			background-color: #0c0c0c;
		}

		#canvas {
			display: block;
			margin: 0 auto;
			color: white;
		}

		#canvas:focus {
			outline: none;
		}


		/* Status display
		 * ============== */

		#status {
			position: absolute;
			left: 0;
			top: 0;
			right: 0;
			bottom: 0;
			display: flex;
			justify-content: center;
			align-items: center;
			/* don't consume click events - make children visible explicitly */
			visibility: hidden;
		}

		#status-progress {
			width: 244px;
			height: 7px;
			background-color: #38363A;
			border: 1px solid #444246;
			padding: 1px;
			box-shadow: 0 0 2px 1px #1B1C22;
			border-radius: 2px;
			visibility: visible;
		}

		#status-progress-inner {
			height: 100%;
			width: 0;
			box-sizing: border-box;
			transition: width 0.5s linear;
			background-color: #202020;
			border: 1px solid #222223;
			box-shadow: 0 0 1px 1px #27282E;
			border-radius: 3px;
		}

		#status-indeterminate {
			visibility: visible;
			position: relative;
		}

		#status-indeterminate > div {
			width: 3px;
			height: 0;
			border-style: solid;
			border-width: 6px 2px 0 2px;
			border-color: #2b2b2b transparent transparent transparent;
			transform-origin: center 14px;
			position: absolute;
		}

		#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
		#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
		#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
		#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
		#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
		#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
		#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
		#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }

		#status-notice {
			margin: 0 100px;
			line-height: 1.3;
			visibility: visible;
			padding: 4px 6px;
			visibility: visible;
		}


		/* Debug output
		 * ============ */

		#output-panel {
			display: none;
			max-width: 700px;
			font-size: small;
			margin: 6px auto 0;
			padding: 0 4px 4px;
			text-align: left;
			line-height: 2.2;
		}

		#output-header {
			display: flex;
			justify-content: space-between;
			align-items: center;
		}

		#output-container {
			padding: 6px;
			background-color: #2c2a32;
			box-shadow: inset 0 0 1px 1px #232127;
			color: #bbb;
		}

		#output-scroll {
			line-height: 1;
			height: 12em;
			overflow-y: scroll;
			white-space: pre-wrap;
			font-size: small;
			font-family: "Lucida Console", Monaco, monospace;
		}
	</style>
$GODOT_HEAD_INCLUDE
</head>
<body>
	<div id="container">
		<canvas id="canvas" width="640" height="480">
			HTML5 canvas appears to be unsupported in the current browser.<br />
			Please try updating or use a different browser.
		</canvas>
		<div id="status">
			<div id='status-progress' style='display: none;' oncontextmenu="event.preventDefault();"><div id ='status-progress-inner'></div></div>
			<div id='status-indeterminate' style='display: none;' oncontextmenu="event.preventDefault();">
				<div></div>
				<div></div>
				<div></div>
				<div></div>
				<div></div>
				<div></div>
				<div></div>
				<div></div>
			</div>
			<div id="status-notice" class="godot" style='display: none;'></div>
		</div>
	</div>
	<div id="output-panel" class="godot">
		<div id="output-header">
			Output:
			<button id='output-clear' class='godot' type='button' autocomplete='off'>Clear</button>
		</div>
		<div id="output-container"><div id="output-scroll"></div></div>
	</div>

	<script type="text/javascript" src="$GODOT_BASENAME.js"></script>
	<script type="text/javascript">//<![CDATA[

		var engine = new Engine;

		(function() {

			const EXECUTABLE_NAME = '$GODOT_BASENAME';
			const MAIN_PACK = '$GODOT_BASENAME.pck';
			const EXTRA_ARGS = JSON.parse('$GODOT_ARGS');
			const DEBUG_ENABLED = $GODOT_DEBUG_ENABLED;
			const INDETERMINATE_STATUS_STEP_MS = 100;

			var canvas = document.getElementById('canvas');
			var statusProgress = document.getElementById('status-progress');
			var statusProgressInner = document.getElementById('status-progress-inner');
			var statusIndeterminate = document.getElementById('status-indeterminate');
			var statusNotice = document.getElementById('status-notice');

			var initializing = true;
			var statusMode = 'hidden';
			var indeterminiateStatusAnimationId = 0;

			function setStatusMode(mode) {

				if (statusMode === mode || !initializing)
					return;
				[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
					elem.style.display = 'none';
				});
				if (indeterminiateStatusAnimationId !== 0) {
					cancelAnimationFrame(indeterminiateStatusAnimationId);
					indeterminiateStatusAnimationId = 0;
				}
				switch (mode) {
					case 'progress':
						statusProgress.style.display = 'block';
						break;
					case 'indeterminate':
						statusIndeterminate.style.display = 'block';
						indeterminiateStatusAnimationId = requestAnimationFrame(animateStatusIndeterminate);
						break;
					case 'notice':
						statusNotice.style.display = 'block';
						break;
					case 'hidden':
						break;
					default:
						throw new Error("Invalid status mode");
				}
				statusMode = mode;
			}

			function animateStatusIndeterminate(ms) {
				var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
				if (statusIndeterminate.children[i].style.borderTopColor == '') {
					Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
						child.style.borderTopColor = '';
					});
					statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
				}
				requestAnimationFrame(animateStatusIndeterminate);
			}

			function setStatusNotice(text) {

				while (statusNotice.lastChild) {
					statusNotice.removeChild(statusNotice.lastChild);
				}
				var lines = text.split('\n');
				lines.forEach((line, index) => {
					statusNotice.appendChild(document.createTextNode(line));
					statusNotice.appendChild(document.createElement('br'));
				});
			};

			engine.setProgressFunc((current, total) => {

				if (total > 0) {
					statusProgressInner.style.width = current/total * 100 + '%';
					setStatusMode('progress');
					if (current === total) {
						// wait for progress bar animation
						setTimeout(() => {
							setStatusMode('indeterminate');
						}, 500);
					}
				} else {
					setStatusMode('indeterminate');
				}
			});

			if (DEBUG_ENABLED) {
				var outputRoot = document.getElementById("output-panel");
				var outputScroll = document.getElementById("output-scroll");
				var OUTPUT_MSG_COUNT_MAX = 400;

				document.getElementById('output-clear').addEventListener('click', () => {
					while (outputScroll.firstChild) {
						outputScroll.firstChild.remove();
					}
				});

				outputRoot.style.display = 'block';

				function print(text) {
					while (outputScroll.childElementCount >= OUTPUT_MSG_COUNT_MAX) {
						outputScroll.firstChild.remove();
					}
					var msg = document.createElement("div");
					if (String.prototype.trim.call(text).startsWith("**ERROR**")) {
						msg.style.color = "#d44";
					} else if (String.prototype.trim.call(text).startsWith("**WARNING**")) {
						msg.style.color = "#ccc000";
					} else if (String.prototype.trim.call(text).startsWith("**SCRIPT ERROR**")) {
						msg.style.color = "#c6d";
					}
					msg.textContent = text;
					var scrollToBottom = outputScroll.scrollHeight - (outputScroll.clientHeight + outputScroll.scrollTop) < 10;
					outputScroll.appendChild(msg);
					if (scrollToBottom) {
						outputScroll.scrollTop = outputScroll.scrollHeight;
					}
				};

				function printError(text) {
					if (!String.prototype.trim.call(text).startsWith('**ERROR**: ')) {
						text = '**ERROR**: ' + text;
					}
					print(text);
				}

				engine.setStdoutFunc(text => {
					print(text);
					console.log(text);
				});

				engine.setStderrFunc(text => {
					printError(text);
					console.warn(text);
				});
			}

			function displayFailureNotice(err) {
				var msg = err.message || err;
				if (DEBUG_ENABLED) {
					printError(msg);
				}
				console.error(msg);
				setStatusNotice(msg);
				setStatusMode('notice');
				initializing = false;
			};

			if (!Engine.isWebGLAvailable()) {
				displayFailureNotice("WebGL not available");
			} else {
				setStatusMode('indeterminate');
				engine.setCanvas(canvas);
				engine.startGame(EXECUTABLE_NAME, MAIN_PACK, EXTRA_ARGS).then(() => {
					setStatusMode('hidden');
					initializing = false;
				}, displayFailureNotice);
			}
		})();
	//]]></script>
</body>
</html>