summaryrefslogtreecommitdiff
path: root/misc/dist/html/editor.html
blob: 8d436038c1ecc3aa48ba10ae85e82e3adc55402e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
<!DOCTYPE html>
<html xmlns="https://www.w3.org/1999/xhtml" lang="en">
<head>
	<meta charset="utf-8" />
	<meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no" />
	<meta name="author" content="Godot Engine" />
	<meta name="description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." />
	<meta name="mobile-web-app-capable" content="yes" />
	<meta name="apple-mobile-web-app-capable" content="yes" />
	<meta name="application-name" content="Godot" />
	<meta name="apple-mobile-web-app-title" content="Godot" />
	<meta name="theme-color" content="#202531" />
	<meta name="msapplication-navbutton-color" content="#202531" />
	<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
	<meta name="msapplication-starturl" content="/latest" />
	<meta property="og:site_name" content="Godot Engine Web Editor" />
	<meta property="og:url" name="twitter:url" content="https://editor.godotengine.org/releases/latest/" />
	<meta property="og:title" name="twitter:title" content="Free and open source 2D and 3D game engine" />
	<meta property="og:description" name="twitter:description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." />
	<meta property="og:image" name="twitter:image" content="https://godotengine.org/themes/godotengine/assets/og_image.png" />
	<meta property="og:type" content="website" />
	<meta name="twitter:card" content="summary" />
	<link id="-gd-engine-icon" rel="icon" type="image/png" href="favicon.png" />
	<link rel="apple-touch-icon" type="image/png" href="favicon.png" />
	<link rel="manifest" href="manifest.json" />
	<title>Godot Engine Web Editor (@GODOT_VERSION@)</title>
	<style>
		*:focus {
			/* More visible outline for better keyboard navigation. */
			outline: 0.125rem solid hsl(220, 100%, 62.5%);
			/* Make the outline always appear above other elements. */
			/* Otherwise, one of its sides can be hidden by tabs in the Download and More layouts. */
			position: relative;
		}

		body {
			touch-action: none;
			font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";
			margin: 0;
			border: 0 none;
			padding: 0;
			text-align: center;
			background-color: #333b4f;
			overflow: hidden;
		}

		a {
			color: hsl(205, 100%, 75%);
			text-decoration-color: hsla(205, 100%, 75%, 0.3);
			text-decoration-thickness: 0.125rem;
		}

		a:hover {
			filter: brightness(117.5%);
		}

		a:active {
			filter: brightness(82.5%);
		}

		.welcome-modal {
			display: none;
 			position: fixed;
			z-index: 1;
			left: 0;
			top: 0;
			width: 100%;
			height: 100%;
			overflow: auto;
			background-color: hsla(0, 0%, 0%, 0.5);
		}

		.welcome-modal-content {
			background-color: #333b4f;
			box-shadow: 0 0.25rem 0.25rem hsla(0, 0%, 0%, 0.5);
			line-height: 1.5;
			max-width: 38rem;
			margin: 4rem auto 0 auto;
			color: white;
			border-radius: 0.5rem;
			padding: 1rem 1rem 2rem 1rem;
		}

		#tabs-buttons {
			/* Match the default background color of the editor window for a seamless appearance. */
			background-color: #202531;
		}

		#tab-game {
			/* Use a pure black background to better distinguish the running project */
			/* from the editor window, and to use a more neutral background color (no tint). */
			background-color: black;
			/* Make the background span the entire page height. */
			min-height: 100vh;
		}

		#canvas, #gameCanvas {
			display: block;
			margin: 0;
			color: white;
		}

		/* Don't show distracting focus outlines for the main tabs' contents. */
		#tab-editor canvas:focus,
		#tab-game canvas:focus,
		#canvas:focus,
		#gameCanvas:focus {
			outline: none;
		}

		.godot {
			color: #e0e0e0;
			background-color: #3b3943;
			background-image: linear-gradient(to bottom, #403e48, #35333c);
			border: 1px solid #45434e;
			box-shadow: 0 0 1px 1px #2f2d35;
		}

		.btn {
			appearance: none;
			color: #e0e0e0;
			background-color: #262c3b;
			border: 1px solid #202531;
			padding: 0.5rem 1rem;
			margin: 0 0.5rem;
		}

		.btn:not(:disabled):hover {
			color: #e0e1e5;
			border-color: #666c7b;
		}

		.btn:active {
			border-color: #699ce8;
			color: #699ce8;
		}

		.btn:disabled {
			color: #aaa;
			border-color: #242937;
		}

		.btn.tab-btn {
			padding: 0.3rem 1rem;
		}

		.btn.close-btn {
			padding: 0.3rem 1rem;
			margin-left: -0.75rem;
			font-weight: 700;
		}


		/* Status display
		 * ============== */

		#status {
			position: absolute;
			left: 0;
			top: 0;
			right: 0;
			bottom: 0;
			display: flex;
			justify-content: center;
			align-items: center;
			/* don't consume click events - make children visible explicitly */
			visibility: hidden;
		}

		#status-progress {
			width: 366px;
			height: 7px;
			background-color: #38363A;
			border: 1px solid #444246;
			padding: 1px;
			box-shadow: 0 0 2px 1px #1B1C22;
			border-radius: 2px;
			visibility: visible;
		}

		@media only screen and (orientation:portrait) {
			#status-progress {
				width: 61.8%;
			}
		}

		#status-progress-inner {
			height: 100%;
			width: 0;
			box-sizing: border-box;
			transition: width 0.5s linear;
			background-color: #202020;
			border: 1px solid #222223;
			box-shadow: 0 0 1px 1px #27282E;
			border-radius: 3px;
		}

		#status-indeterminate {
			visibility: visible;
			position: relative;
		}

		#status-indeterminate > div {
			width: 4.5px;
			height: 0;
			border-style: solid;
			border-width: 9px 3px 0 3px;
			border-color: #2b2b2b transparent transparent transparent;
			transform-origin: center 21px;
			position: absolute;
		}

		#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
		#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
		#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
		#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
		#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
		#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
		#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
		#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }

		#status-notice {
			margin: 0 100px;
			line-height: 1.3;
			visibility: visible;
			padding: 4px 6px;
			visibility: visible;
		}
	</style>
</head>
<body>
	<div
		id="welcome-modal"
		class="welcome-modal"
		role="dialog"
		aria-labelledby="welcome-modal-title"
		aria-describedby="welcome-modal-description"
		onclick="if (event.target === this) closeWelcomeModal(false)"
	>
		<div class="welcome-modal-content">
			<h2 id="welcome-modal-title">Important - Please read before continuing</h2>
			<div id="welcome-modal-description">
				<p>
					The Godot Web Editor has some limitations compared to the native version.
					Its main focus is education and experimentation;
					<strong>it is not recommended for production</strong>.
				</p>
				<p>
					Refer to the
					<a
						href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html"
						target="_blank"
						rel="noopener"
					>Web editor documentation</a> for usage instructions and limitations.
				</p>
			</div>
			<button id="welcome-modal-dismiss" class="btn" type="button" onclick="closeWelcomeModal(true)" style="margin-top: 1rem">
				OK, don't show again
			</button>
		</div>
	</div>
	<div id="tabs-buttons">
		<button id="btn-tab-loader" class="btn tab-btn" onclick="showTab('loader')">Loader</button>
		<button id="btn-tab-editor" class="btn tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button>
		<button id="btn-close-editor" class="btn close-btn" disabled="disabled" onclick="closeEditor()">×</button>
		<button id="btn-tab-game" class="btn tab-btn" disabled="disabled" onclick="showTab('game')">Game</button>
		<button id="btn-close-game" class="btn close-btn"  disabled="disabled" onclick="closeGame()">×</button>
		<button id="btn-tab-update" class="btn tab-btn" style="display: none;">Update</button>
	</div>
	<div id="tabs">
		<div id="tab-loader">
			<div style="color: #e0e0e0;" id="persistence">
				<br />
				<img src="logo.svg" alt="Godot Engine logo" width="1024" height="414" style="width: auto; height: auto; max-width: min(85%, 50vh); max-height: 250px" />
				<br />
				@GODOT_VERSION@
				<br />
				<a href="releases/">Need an old version?</a>
				<br />
				<br />
				<br />
				<label for="videoMode" style="margin-right: 1rem">Video driver:</label>
				<select id="videoMode">
					<option value="" selected="selected">Auto</option>
					<option value="opengl3">WebGL 2</option>
				</select>
				<br />
				<br />
				<label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label> <input id="zip-file" type="file" name="files" style="margin-bottom: 1rem"/>
				<br />
<a href="demo.zip">(Try this for example)</a>
				<br />
				<br />
				<button id="startButton" class="btn" style="margin-bottom: 4rem; font-weight: 700">Start Godot editor</button>
				<br />
				<button class="btn" onclick="clearPersistence()" style="margin-bottom: 1.5rem">Clear persistent data</button>
				<br />
				<a href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html">Web editor documentation</a>
			</div>
		</div>
		<div id="tab-editor" style="display: none;">
			<canvas id="editor-canvas" tabindex="1">
				HTML5 canvas appears to be unsupported in the current browser.<br />
				Please try updating or use a different browser.
			</canvas>
		</div>
		<div id="tab-game" style="display: none;">
			<canvas id="game-canvas" tabindex="2">
				HTML5 canvas appears to be unsupported in the current browser.<br />
				Please try updating or use a different browser.
			</canvas>
		</div>
		<div id="tab-status" style="display: none;">
			<div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();"><div id="status-progress-inner"></div></div>
			<div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();">
				<div></div>
				<div></div>
				<div></div>
				<div></div>
				<div></div>
				<div></div>
				<div></div>
				<div></div>
			</div>
			<div id="status-notice" class="godot" style="display: none;"></div>
		</div>
	</div>
	<script>//<![CDATA[
		window.addEventListener("load", () => {
			function notifyUpdate(sw) {
				const btn = document.getElementById("btn-tab-update");
				btn.onclick = function () {
					if (!window.confirm("Are you sure you want to update?\nClicking \"OK\" will reload all active instances!")) {
						return;
					}
					sw.postMessage("update");
					btn.innerHTML = "Updating...";
					btn.disabled = true;
				};
				btn.style.display = "";
			}
			if ("serviceWorker" in navigator) {
				navigator.serviceWorker.register("service.worker.js").then(function (reg) {
					if (reg.waiting) {
						notifyUpdate(reg.waiting);
					}
					reg.addEventListener("updatefound", function () {
						const update = reg.installing;
						update.addEventListener("statechange", function () {
							if (update.state === "installed") {
								// It's a new install, claim and perform aggressive caching.
								if (!reg.active) {
									update.postMessage("claim");
								} else {
									notifyUpdate(update);
								}
							}
						});
					});
				});
			}

			if (localStorage.getItem("welcomeModalDismissed") !== 'true') {
				document.getElementById("welcome-modal").style.display = "block";
				document.getElementById("welcome-modal-dismiss").focus();
			}
		});

		function closeWelcomeModal(dontShowAgain) {
			document.getElementById("welcome-modal").style.display = "none";
			if (dontShowAgain) {
				localStorage.setItem("welcomeModalDismissed", 'true');
			}
		}
	//]]></script>
	<script src="godot.tools.js"></script>
	<script>//<![CDATA[

		var editor = null;
		var game = null;
		var setStatusMode;
		var setStatusNotice;
		var video_driver = "";

		function clearPersistence() {
			function deleteDB(path) {
				return new Promise(function(resolve, reject) {
					var req = indexedDB.deleteDatabase(path);
					req.onsuccess = function() {
						resolve();
					};
					req.onerror = function(err) {
						reject(err);
					};
					req.onblocked = function(err) {
						reject(err);
					}

				});
			}
			if (!window.confirm("Are you sure you want to delete all the locally stored files?\nClicking \"OK\" will permanently remove your projects and editor settings!")) {
				return;
			}
			Promise.all([
				deleteDB("/home/web_user"),
			]).then(function(results) {
				alert("Done.");
			}).catch(function (err) {
				alert("Error deleting local files. Please retry after reloading the page.");
			});
		}

		function selectVideoMode() {
			var select = document.getElementById('videoMode');
			video_driver = select.selectedOptions[0].value;
		}

		var tabs = [
			document.getElementById('tab-loader'),
			document.getElementById('tab-editor'),
			document.getElementById('tab-game')
		]
		function showTab(name) {
			tabs.forEach(function (elem) {
				if (elem.id == 'tab-' + name) {
					elem.style.display = 'block';
					if (name == 'editor' || name == 'game') {
						const canvas = document.getElementById(name + '-canvas');
						canvas.focus();
					}
				} else {
					elem.style.display = 'none';
				}
			});
		}

		function setButtonEnabled(id, enabled) {
			if (enabled) {
				document.getElementById(id).disabled = "";
			} else {
				document.getElementById(id).disabled = "disabled";
			}
		}

		function setLoaderEnabled(enabled) {
			setButtonEnabled('btn-tab-loader', enabled);
			setButtonEnabled('btn-tab-editor', !enabled);
			setButtonEnabled('btn-close-editor', !enabled);
		}

		function setGameTabEnabled(enabled) {
			setButtonEnabled('btn-tab-game', enabled);
			setButtonEnabled('btn-close-game', enabled);
		}

		function closeGame() {
			if (game) {
				game.requestQuit();
			}
		}

		function closeEditor() {
			closeGame();
			if (editor) {
				editor.requestQuit();
			}
		}

		function startEditor(zip) {
			const INDETERMINATE_STATUS_STEP_MS = 100;
			const persistentPaths = ['/home/web_user'];

			var editorCanvas = document.getElementById('editor-canvas');
			var gameCanvas = document.getElementById('game-canvas');
			var statusProgress = document.getElementById('status-progress');
			var statusProgressInner = document.getElementById('status-progress-inner');
			var statusIndeterminate = document.getElementById('status-indeterminate');
			var statusNotice = document.getElementById('status-notice');
			var headerDiv = document.getElementById('tabs-buttons');

			var initializing = true;
			var statusMode = 'hidden';

			showTab('status');

			var animationCallbacks = [];
			function animate(time) {
				animationCallbacks.forEach(callback => callback(time));
				requestAnimationFrame(animate);
			}
			requestAnimationFrame(animate);

			var lastScale = 0;
			var lastWidth = 0;
			var lastHeight = 0;
			function adjustCanvasDimensions() {
				var scale = window.devicePixelRatio || 1;
				var headerHeight = headerDiv.offsetHeight + 1;
				var width = window.innerWidth;
				var height = window.innerHeight - headerHeight;
				if (lastScale !== scale || lastWidth !== width || lastHeight !== height) {
					editorCanvas.width = width * scale;
					editorCanvas.height = height * scale;
					editorCanvas.style.width = width + "px";
					editorCanvas.style.height = height + "px";
					lastScale = scale;
					lastWidth = width;
					lastHeight = height;
				}
			}
			animationCallbacks.push(adjustCanvasDimensions);
			adjustCanvasDimensions();

			function replaceCanvas(from) {
				const out = document.createElement("canvas");
				out.id = from.id;
				out.tabIndex = from.tabIndex;
				from.parentNode.replaceChild(out, from);
				lastScale = 0;
				return out;
			}

			setStatusMode = function setStatusMode(mode) {
				if (statusMode === mode || !initializing)
					return;
				[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
					elem.style.display = 'none';
				});
				animationCallbacks = animationCallbacks.filter(function(value) {
					return (value != animateStatusIndeterminate);
				});
				switch (mode) {
					case 'progress':
						statusProgress.style.display = 'block';
						break;
					case 'indeterminate':
						statusIndeterminate.style.display = 'block';
						animationCallbacks.push(animateStatusIndeterminate);
						break;
					case 'notice':
						statusNotice.style.display = 'block';
						break;
					case 'hidden':
						break;
					default:
						throw new Error('Invalid status mode');
				}
				statusMode = mode;
			};

			function animateStatusIndeterminate(ms) {
				var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
				if (statusIndeterminate.children[i].style.borderTopColor == '') {
					Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
						child.style.borderTopColor = '';
					});
					statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
				}
			}

			setStatusNotice = function setStatusNotice(text) {
				while (statusNotice.lastChild) {
					statusNotice.removeChild(statusNotice.lastChild);
				}
				var lines = text.split('\n');
				lines.forEach((line) => {
					statusNotice.appendChild(document.createTextNode(line));
					statusNotice.appendChild(document.createElement('br'));
				});
			};

			const gameConfig = {
				'persistentPaths': persistentPaths,
				'unloadAfterInit': false,
				'canvas': gameCanvas,
				'canvasResizePolicy': 1,
				'onExit': function () {
					gameCanvas = replaceCanvas(gameCanvas);
					setGameTabEnabled(false);
					showTab('editor');
					game = null;
				},
			};

			var OnEditorExit = function () {
				showTab('loader');
				setLoaderEnabled(true);
			};
			function Execute(args) {
				const is_editor = args.filter(function(v) { return v == '--editor' || v == '-e' }).length != 0;
				const is_project_manager = args.filter(function(v) { return v == '--project-manager' }).length != 0;
				const is_game = !is_editor && !is_project_manager;
				if (video_driver) {
					args.push('--rendering-driver', video_driver);
				}

				if (is_game) {
					if (game) {
						console.error("A game is already running. Close it first");
						return;
					}
					setGameTabEnabled(true);
					game = new Engine(gameConfig);
					showTab('game');
					game.init().then(function() {
						requestAnimationFrame(function() {
							game.start({'args': args, 'canvas': gameCanvas}).then(function() {
								gameCanvas.focus();
							});
						});
					});
				} else { // New editor instances will be run in the same canvas. We want to wait for it to exit.
					OnEditorExit = function(code) {
						setLoaderEnabled(true);
						setTimeout(function() {
							editor.init().then(function() {
								setLoaderEnabled(false);
								OnEditorExit = function() {
									showTab('loader');
									setLoaderEnabled(true);
								};
								editor.start({'args': args, 'persistentDrops': is_project_manager, 'canvas': editorCanvas});
							});
						}, 0);
						OnEditorExit = null;
					};
				}
			}

			const editorConfig = {
				'unloadAfterInit': false,
				'onProgress': function progressFunction (current, total) {
					if (total > 0) {
						statusProgressInner.style.width = current/total * 100 + '%';
						setStatusMode('progress');
						if (current === total) {
							// wait for progress bar animation
							setTimeout(() => {
								setStatusMode('indeterminate');
							}, 100);
						}
					} else {
						setStatusMode('indeterminate');
					}
				},
				'canvas': editorCanvas,
				'canvasResizePolicy': 0,
				'onExit': function() {
					editorCanvas = replaceCanvas(editorCanvas);
					if (OnEditorExit) {
						OnEditorExit();
					}
				},
				'onExecute': Execute,
				'persistentPaths': persistentPaths,
			};
			editor = new Engine(editorConfig);

			function displayFailureNotice(err) {
				var msg = err.message || err;
				console.error(msg);
				setStatusNotice(msg);
				setStatusMode('notice');
				initializing = false;
			};

			if (!Engine.isWebGLAvailable()) {
				displayFailureNotice('WebGL not available');
			} else {
				setStatusMode('indeterminate');
				editor.init('godot.tools').then(function() {
					if (zip) {
						editor.copyToFS("/tmp/preload.zip", zip);
					}
					try {
						// Avoid user creating project in the persistent root folder.
						editor.copyToFS("/home/web_user/keep", new Uint8Array());
					} catch(e) {
						// File exists
					}
					selectVideoMode();
					showTab('editor');
					setLoaderEnabled(false);
					const args = ['--project-manager', '--single-window'];
					if (video_driver) {
						args.push('--rendering-driver', video_driver);
					}
					editor.start({'args': args, 'persistentDrops': true}).then(function() {
						setStatusMode('hidden');
						initializing = false;
					});
				}).catch(displayFailureNotice);
			}
		};
		document.getElementById("startButton").onclick = function() {
			preloadZip(document.getElementById('zip-file')).then(function(zip) {
				startEditor(zip);
			});
		}

		function preloadZip(target) {
			return new Promise(function(resolve, reject) {
				if (target.files.length > 0) {
					target.files[0].arrayBuffer().then(function(data) {
						resolve(data);
					});
				} else {
					resolve();
				}
			});
		}
	//]]></script>
</body>
</html>