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path: root/misc/dist/html/editor.html
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<!DOCTYPE html>
<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
<head>
	<meta charset='utf-8' />
	<meta name='viewport' content='width=device-width, user-scalable=no' />
	<link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' />
	<title></title>
	<style type='text/css'>

		body {
			touch-action: none;
			margin: 0;
			border: 0 none;
			padding: 0;
			text-align: center;
			background-color: black;
			overflow: hidden;
		}

		#canvas, #gameCanvas {
			display: block;
			margin: 0;
			color: white;
		}

		#canvas:focus, #gameCanvas:focus {
			outline: none;
		}

		.godot {
			font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
			color: #e0e0e0;
			background-color: #3b3943;
			background-image: linear-gradient(to bottom, #403e48, #35333c);
			border: 1px solid #45434e;
			box-shadow: 0 0 1px 1px #2f2d35;
		}


		/* Status display
		 * ============== */

		#status {
			position: absolute;
			left: 0;
			top: 0;
			right: 0;
			bottom: 0;
			display: flex;
			justify-content: center;
			align-items: center;
			/* don't consume click events - make children visible explicitly */
			visibility: hidden;
		}

		#status-progress {
			width: 366px;
			height: 7px;
			background-color: #38363A;
			border: 1px solid #444246;
			padding: 1px;
			box-shadow: 0 0 2px 1px #1B1C22;
			border-radius: 2px;
			visibility: visible;
		}

		@media only screen and (orientation:portrait) {
			#status-progress {
				width: 61.8%;
			}
		}

		#status-progress-inner {
			height: 100%;
			width: 0;
			box-sizing: border-box;
			transition: width 0.5s linear;
			background-color: #202020;
			border: 1px solid #222223;
			box-shadow: 0 0 1px 1px #27282E;
			border-radius: 3px;
		}

		#status-indeterminate {
			visibility: visible;
			position: relative;
		}

		#status-indeterminate > div {
			width: 4.5px;
			height: 0;
			border-style: solid;
			border-width: 9px 3px 0 3px;
			border-color: #2b2b2b transparent transparent transparent;
			transform-origin: center 21px;
			position: absolute;
		}

		#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
		#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
		#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
		#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
		#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
		#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
		#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
		#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }

		#status-notice {
			margin: 0 100px;
			line-height: 1.3;
			visibility: visible;
			padding: 4px 6px;
			visibility: visible;
		}
	</style>
</head>
<body>
	<div id="tabs-buttons">
		<button id="btn-tab-loader" class="tab-btn" onclick="showTab('loader')">Loader</button>
		<button id="btn-tab-editor" class="tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button>
		<button id="btn-close-editor" class="close-btn" disabled="disabled" onclick="closeEditor()">X</button>
		<button id="btn-tab-game" class="tab-btn" disabled="disabled" onclick="showTab('game')">Game</button>
		<button id="btn-close-game" class="close-btn"  disabled="disabled" onclick="closeGame()">X</button>
	</div>
	<div id='tabs'>
		<div id='tab-loader'>
			<div style="color: white;" id="persistence">
				<label for="videoMode" style="display: none;">Select video driver:</label><br />
				<select id="videoMode" style="display: none;">
					<option value="GLES2" selected="selected">WebGL</option>
					<option value="GLES3">WebGL 2</option>
				</select>
				<br />
				<label for="zip-file">Preload project zip: </label><input id="zip-file" type="file" id="files" name="files"/>
				<br />
				<button id="startButton">Start Godot Editor</button>
				<br />
				<br />
				<button onclick="clearPersistence()">Clear persistent data</button>
			</div>
		</div>
		<div id='tab-editor' style="display: none;">
			<canvas id='editor-canvas' tabindex="1">
				HTML5 canvas appears to be unsupported in the current browser.<br />
				Please try updating or use a different browser.
			</canvas>
		</div>
		<div id='tab-game' style="display: none;">
			<canvas id='game-canvas' tabindex="2">
				HTML5 canvas appears to be unsupported in the current browser.<br />
				Please try updating or use a different browser.
			</canvas>
		</div>
		<div id='tab-status' style="display: none;">
			<div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div>
			<div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'>
				<div></div>
				<div></div>
				<div></div>
				<div></div>
				<div></div>
				<div></div>
				<div></div>
				<div></div>
			</div>
			<div id='status-notice' class='godot' style='display: none;'></div>
		</div>
	</div>

	<script type='text/javascript' src='godot.tools.js'></script>
	<script type='text/javascript'>//<![CDATA[

		var engine = new Engine;
		var game = null;
		var setStatusMode;
		var setStatusNotice;
		var video_driver = "GLES2";

		function clearPersistence() {
			function deleteDB(path) {
				return new Promise(function(resolve, reject) {
					var req = indexedDB.deleteDatabase(path);
					req.onsuccess = function() {
						resolve();
					};
					req.onerror = function(err) {
						reject(err);
					};
					req.onblocked = function(err) {
						reject(err);
					}

				});
			}
			if (!window.confirm("Are you sure you want to delete all the locally stored files?")) {
				return;
			}
			Promise.all([
				deleteDB("/home/web_user/projects"),
				deleteDB("/home/web_user/.config")
			]).then(function(results) {
				alert("Done.");
			}).catch(function (err) {
				alert("Error deleting local files. Please retry after reloading the page.");
			});
		}

		function selectVideoMode() {
			var select = document.getElementById('videoMode');
			video_driver = select.selectedOptions[0].value;
		}

		var tabs = [
			document.getElementById('tab-loader'),
			document.getElementById('tab-editor'),
			document.getElementById('tab-game')
		]
		function showTab(name) {
			tabs.forEach(function (elem) {
				if (elem.id == 'tab-' + name) {
					elem.style.display = 'block';
				} else {
					elem.style.display = 'none';
				}
			});
		}

		function setButtonEnabled(id, enabled) {
			if (enabled) {
				document.getElementById(id).disabled = "";
			} else {
				document.getElementById(id).disabled = "disabled";
			}
		}

		function setLoaderEnabled(enabled) {
			setButtonEnabled('btn-tab-loader', enabled);
			setButtonEnabled('btn-tab-editor', !enabled);
			setButtonEnabled('btn-close-editor', !enabled);
		}

		function setGameTabEnabled(enabled) {
			setButtonEnabled('btn-tab-game', enabled);
			setButtonEnabled('btn-close-game', enabled);
		}

		function closeGame() {
			if (game) {
				game.requestQuit();
			}
		}

		function closeEditor() {
			closeGame();
			if (engine) {
				engine.requestQuit();
			}
		}

		function startEditor(zip) {
			const INDETERMINATE_STATUS_STEP_MS = 100;
			const persistentPaths = ['/home/web_user/.config', '/home/web_user/projects'];

			var editorCanvas = document.getElementById('editor-canvas');
			var gameCanvas = document.getElementById('game-canvas');
			var statusProgress = document.getElementById('status-progress');
			var statusProgressInner = document.getElementById('status-progress-inner');
			var statusIndeterminate = document.getElementById('status-indeterminate');
			var statusNotice = document.getElementById('status-notice');

			var initializing = true;
			var statusMode = 'hidden';

			showTab('status');

			var animationCallbacks = [];
			function animate(time) {
				animationCallbacks.forEach(callback => callback(time));
				requestAnimationFrame(animate);
			}
			requestAnimationFrame(animate);

			function adjustCanvasDimensions() {
				var scale = window.devicePixelRatio || 1;
				var header = document.getElementById('tabs-buttons');
				var headerHeight = header.offsetHeight + 1;
				var width = window.innerWidth;
				var height = window.innerHeight - headerHeight;
				editorCanvas.width = width * scale;
				editorCanvas.height = height * scale;
				editorCanvas.style.width = width + "px";
				editorCanvas.style.height = height + "px";
			}
			animationCallbacks.push(adjustCanvasDimensions);
			adjustCanvasDimensions();

			setStatusMode = function setStatusMode(mode) {
				if (statusMode === mode || !initializing)
					return;
				[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
					elem.style.display = 'none';
				});
				animationCallbacks = animationCallbacks.filter(function(value) {
					return (value != animateStatusIndeterminate);
				});
				switch (mode) {
					case 'progress':
						statusProgress.style.display = 'block';
						break;
					case 'indeterminate':
						statusIndeterminate.style.display = 'block';
						animationCallbacks.push(animateStatusIndeterminate);
						break;
					case 'notice':
						statusNotice.style.display = 'block';
						break;
					case 'hidden':
						break;
					default:
						throw new Error('Invalid status mode');
				}
				statusMode = mode;
			};

			function animateStatusIndeterminate(ms) {
				var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
				if (statusIndeterminate.children[i].style.borderTopColor == '') {
					Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
						child.style.borderTopColor = '';
					});
					statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
				}
			}

			setStatusNotice = function setStatusNotice(text) {
				while (statusNotice.lastChild) {
					statusNotice.removeChild(statusNotice.lastChild);
				}
				var lines = text.split('\n');
				lines.forEach((line) => {
					statusNotice.appendChild(document.createTextNode(line));
					statusNotice.appendChild(document.createElement('br'));
				});
			};

			engine.setProgressFunc((current, total) => {
				if (total > 0) {
					statusProgressInner.style.width = current/total * 100 + '%';
					setStatusMode('progress');
					if (current === total) {
						// wait for progress bar animation
						setTimeout(() => {
							setStatusMode('indeterminate');
						}, 100);
					}
				} else {
					setStatusMode('indeterminate');
				}
			});

			engine.setPersistentPaths(persistentPaths);

			engine.setOnExecute(function(args) {
				const is_editor = args.filter(function(v) { return v == '--editor' || v == '-e' }).length != 0;
				const is_project_manager = args.filter(function(v) { return v == '--project-manager' }).length != 0;
				const is_game = !is_editor && !is_project_manager;
				if (is_project_manager) {
					args.push('--video-driver', video_driver);
				}
				if (is_game) {
					if (game) {
						console.error("A game is already running. Close it first");
						return;
					}
					setGameTabEnabled(true);
					game = new Engine();
					game.setPersistentPaths(persistentPaths);
					game.setUnloadAfterInit(false);
					game.setOnExecute(engine.onExecute);
					game.setCanvas(gameCanvas);
					game.setCanvasResizedOnStart(true);
					game.setOnExit(function() {
						setGameTabEnabled(false);
						showTab('editor');
						game = null;
					});
					showTab('game');
					game.init().then(function() {
						requestAnimationFrame(function() {
							game.start.apply(game, args).then(function() {
								gameCanvas.focus();
							});
						});
					});
				} else { // New editor instances will be run in the same canvas. We want to wait for it to exit.
					engine.setOnExit(function(code) {
						setLoaderEnabled(true);
						setTimeout(function() {
							engine.init().then(function() {
								setLoaderEnabled(false);
								engine.setOnExit(function() {
									showTab('loader');
									setLoaderEnabled(true);
								});
								engine.start.apply(engine, args);
							});
						}, 0);
						engine.setOnExit(null);
					});
				}
			});

			function displayFailureNotice(err) {
				var msg = err.message || err;
				console.error(msg);
				setStatusNotice(msg);
				setStatusMode('notice');
				initializing = false;
			};

			if (!Engine.isWebGLAvailable()) {
				displayFailureNotice('WebGL not available');
			} else {
				setStatusMode('indeterminate');
				engine.setCanvas(editorCanvas);
				engine.setUnloadAfterInit(false); // Don't want to reload when starting game.
				engine.init('godot.tools').then(function() {
					if (zip) {
						engine.copyToFS("/home/web_user/preload.zip", zip);
					}
					try {
						// Avoid user creating project in the persistent root folder.
						engine.copyToFS("/home/web_user/projects/keep", new Uint8Array());
					} catch(e) {
						// File exists
					}
					//selectVideoMode();
					showTab('editor');
					setLoaderEnabled(false);
					engine.setOnExit(function() {
						showTab('loader');
						setLoaderEnabled(true);
					});
					engine.start('--video-driver', video_driver).then(function() {
						setStatusMode('hidden');
						initializing = false;
					});
				}).catch(displayFailureNotice);
			}
		};
		document.getElementById("startButton").onclick = function() {
			preloadZip(document.getElementById('zip-file')).then(function(zip) {
				startEditor(zip);
			});
		}

		function preloadZip(target) {
			return new Promise(function(resolve, reject) {
				if (target.files.length > 0) {
					target.files[0].arrayBuffer().then(function(data) {
						resolve(data);
					});
				} else {
					resolve();
				}
			});
		}
	//]]></script>
</body>
</html>