summaryrefslogtreecommitdiff
path: root/main/performance.cpp
blob: 0ff2f5d540ea52439604acfebe5d8341df70d11a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
/*************************************************************************/
/*  performance.cpp                                                      */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#include "performance.h"
#include "message_queue.h"
#include "os/os.h"
#include "scene/main/scene_tree.h"
#include "servers/physics_2d_server.h"
#include "servers/physics_server.h"
#include "servers/visual_server.h"
Performance *Performance::singleton = NULL;

void Performance::_bind_methods() {

	ClassDB::bind_method(D_METHOD("get_monitor", "monitor"), &Performance::get_monitor);

	BIND_ENUM_CONSTANT(TIME_FPS);
	BIND_ENUM_CONSTANT(TIME_PROCESS);
	BIND_ENUM_CONSTANT(TIME_PHYSICS_PROCESS);
	BIND_ENUM_CONSTANT(MEMORY_STATIC);
	BIND_ENUM_CONSTANT(MEMORY_DYNAMIC);
	BIND_ENUM_CONSTANT(MEMORY_STATIC_MAX);
	BIND_ENUM_CONSTANT(MEMORY_DYNAMIC_MAX);
	BIND_ENUM_CONSTANT(MEMORY_MESSAGE_BUFFER_MAX);
	BIND_ENUM_CONSTANT(OBJECT_COUNT);
	BIND_ENUM_CONSTANT(OBJECT_RESOURCE_COUNT);
	BIND_ENUM_CONSTANT(OBJECT_NODE_COUNT);
	BIND_ENUM_CONSTANT(RENDER_OBJECTS_IN_FRAME);
	BIND_ENUM_CONSTANT(RENDER_VERTICES_IN_FRAME);
	BIND_ENUM_CONSTANT(RENDER_MATERIAL_CHANGES_IN_FRAME);
	BIND_ENUM_CONSTANT(RENDER_SHADER_CHANGES_IN_FRAME);
	BIND_ENUM_CONSTANT(RENDER_SURFACE_CHANGES_IN_FRAME);
	BIND_ENUM_CONSTANT(RENDER_DRAW_CALLS_IN_FRAME);
	BIND_ENUM_CONSTANT(RENDER_VIDEO_MEM_USED);
	BIND_ENUM_CONSTANT(RENDER_TEXTURE_MEM_USED);
	BIND_ENUM_CONSTANT(RENDER_VERTEX_MEM_USED);
	BIND_ENUM_CONSTANT(RENDER_USAGE_VIDEO_MEM_TOTAL);
	BIND_ENUM_CONSTANT(PHYSICS_2D_ACTIVE_OBJECTS);
	BIND_ENUM_CONSTANT(PHYSICS_2D_COLLISION_PAIRS);
	BIND_ENUM_CONSTANT(PHYSICS_2D_ISLAND_COUNT);
	BIND_ENUM_CONSTANT(PHYSICS_3D_ACTIVE_OBJECTS);
	BIND_ENUM_CONSTANT(PHYSICS_3D_COLLISION_PAIRS);
	BIND_ENUM_CONSTANT(PHYSICS_3D_ISLAND_COUNT);

	BIND_ENUM_CONSTANT(MONITOR_MAX);
}

String Performance::get_monitor_name(Monitor p_monitor) const {

	ERR_FAIL_INDEX_V(p_monitor, MONITOR_MAX, String());
	static const char *names[MONITOR_MAX] = {

		"time/fps",
		"time/process",
		"time/physics_process",
		"memory/static",
		"memory/dynamic",
		"memory/static_max",
		"memory/dynamic_max",
		"memory/msg_buf_max",
		"object/objects",
		"object/resources",
		"object/nodes",
		"raster/objects_drawn",
		"raster/vertices_drawn",
		"raster/mat_changes",
		"raster/shader_changes",
		"raster/surface_changes",
		"raster/draw_calls",
		"video/video_mem",
		"video/texture_mem",
		"video/vertex_mem",
		"video/video_mem_max",
		"physics_2d/active_objects",
		"physics_2d/collision_pairs",
		"physics_2d/islands",
		"physics_3d/active_objects",
		"physics_3d/collision_pairs",
		"physics_3d/islands",

	};

	return names[p_monitor];
}

float Performance::get_monitor(Monitor p_monitor) const {

	switch (p_monitor) {
		case TIME_FPS: return Engine::get_singleton()->get_frames_per_second();
		case TIME_PROCESS: return _process_time;
		case TIME_PHYSICS_PROCESS: return _physics_process_time;
		case MEMORY_STATIC: return Memory::get_mem_usage();
		case MEMORY_DYNAMIC: return MemoryPool::total_memory;
		case MEMORY_STATIC_MAX: return Memory::get_mem_max_usage();
		case MEMORY_DYNAMIC_MAX: return MemoryPool::max_memory;
		case MEMORY_MESSAGE_BUFFER_MAX: return MessageQueue::get_singleton()->get_max_buffer_usage();
		case OBJECT_COUNT: return ObjectDB::get_object_count();
		case OBJECT_RESOURCE_COUNT: return ResourceCache::get_cached_resource_count();
		case OBJECT_NODE_COUNT: {

			MainLoop *ml = OS::get_singleton()->get_main_loop();
			SceneTree *sml = Object::cast_to<SceneTree>(ml);
			if (!sml)
				return 0;
			return sml->get_node_count();
		};
		case RENDER_OBJECTS_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_OBJECTS_IN_FRAME);
		case RENDER_VERTICES_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_VERTICES_IN_FRAME);
		case RENDER_MATERIAL_CHANGES_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_MATERIAL_CHANGES_IN_FRAME);
		case RENDER_SHADER_CHANGES_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_SHADER_CHANGES_IN_FRAME);
		case RENDER_SURFACE_CHANGES_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_SURFACE_CHANGES_IN_FRAME);
		case RENDER_DRAW_CALLS_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_DRAW_CALLS_IN_FRAME);
		case RENDER_VIDEO_MEM_USED: return VS::get_singleton()->get_render_info(VS::INFO_VIDEO_MEM_USED);
		case RENDER_TEXTURE_MEM_USED: return VS::get_singleton()->get_render_info(VS::INFO_TEXTURE_MEM_USED);
		case RENDER_VERTEX_MEM_USED: return VS::get_singleton()->get_render_info(VS::INFO_VERTEX_MEM_USED);
		case RENDER_USAGE_VIDEO_MEM_TOTAL: return VS::get_singleton()->get_render_info(VS::INFO_USAGE_VIDEO_MEM_TOTAL);
		case PHYSICS_2D_ACTIVE_OBJECTS: return Physics2DServer::get_singleton()->get_process_info(Physics2DServer::INFO_ACTIVE_OBJECTS);
		case PHYSICS_2D_COLLISION_PAIRS: return Physics2DServer::get_singleton()->get_process_info(Physics2DServer::INFO_COLLISION_PAIRS);
		case PHYSICS_2D_ISLAND_COUNT: return Physics2DServer::get_singleton()->get_process_info(Physics2DServer::INFO_ISLAND_COUNT);
		case PHYSICS_3D_ACTIVE_OBJECTS: return PhysicsServer::get_singleton()->get_process_info(PhysicsServer::INFO_ACTIVE_OBJECTS);
		case PHYSICS_3D_COLLISION_PAIRS: return PhysicsServer::get_singleton()->get_process_info(PhysicsServer::INFO_COLLISION_PAIRS);
		case PHYSICS_3D_ISLAND_COUNT: return PhysicsServer::get_singleton()->get_process_info(PhysicsServer::INFO_ISLAND_COUNT);

		default: {}
	}

	return 0;
}

Performance::MonitorType Performance::get_monitor_type(Monitor p_monitor) const {
	ERR_FAIL_INDEX_V(p_monitor, MONITOR_MAX, MONITOR_TYPE_QUANTITY);
	// ugly
	static const MonitorType types[MONITOR_MAX] = {

		MONITOR_TYPE_QUANTITY,
		MONITOR_TYPE_TIME,
		MONITOR_TYPE_TIME,
		MONITOR_TYPE_MEMORY,
		MONITOR_TYPE_MEMORY,
		MONITOR_TYPE_MEMORY,
		MONITOR_TYPE_MEMORY,
		MONITOR_TYPE_MEMORY,
		MONITOR_TYPE_QUANTITY,
		MONITOR_TYPE_QUANTITY,
		MONITOR_TYPE_QUANTITY,
		MONITOR_TYPE_QUANTITY,
		MONITOR_TYPE_QUANTITY,
		MONITOR_TYPE_QUANTITY,
		MONITOR_TYPE_QUANTITY,
		MONITOR_TYPE_QUANTITY,
		MONITOR_TYPE_QUANTITY,
		MONITOR_TYPE_MEMORY,
		MONITOR_TYPE_MEMORY,
		MONITOR_TYPE_MEMORY,
		MONITOR_TYPE_MEMORY,
		MONITOR_TYPE_QUANTITY,
		MONITOR_TYPE_QUANTITY,
		MONITOR_TYPE_QUANTITY,
		MONITOR_TYPE_QUANTITY,
		MONITOR_TYPE_QUANTITY,
		MONITOR_TYPE_QUANTITY,

	};

	return types[p_monitor];
}

void Performance::set_process_time(float p_pt) {

	_process_time = p_pt;
}

void Performance::set_physics_process_time(float p_pt) {

	_physics_process_time = p_pt;
}

Performance::Performance() {

	_process_time = 0;
	_physics_process_time = 0;
	singleton = this;
}