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/*************************************************************************/
/*  main.h                                                               */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef MAIN_H
#define MAIN_H

#include "core/error/error_list.h"
#include "core/os/thread.h"
#include "core/typedefs.h"

class Main {
	static void print_help(const char *p_binary);
	static uint64_t last_ticks;
	static uint32_t frames;
	static uint32_t frame;
	static bool force_redraw_requested;
	static int iterating;
	static bool agile_input_event_flushing;

public:
	static bool is_project_manager();
	static bool is_cmdline_tool();
	static int test_entrypoint(int argc, char *argv[], bool &tests_need_run);
	static Error setup(const char *execpath, int argc, char *argv[], bool p_second_phase = true);
	static Error setup2(Thread::ID p_main_tid_override = 0);
#ifdef TESTS_ENABLED
	static Error test_setup();
	static void test_cleanup();
#endif
	static bool start();

	static bool iteration();
	static void force_redraw();

	static bool is_iterating();

	static void cleanup(bool p_force = false);
};

// Test main override is for the testing behaviour.
#define TEST_MAIN_OVERRIDE                                         \
	bool run_test = false;                                         \
	int return_code = Main::test_entrypoint(argc, argv, run_test); \
	if (run_test) {                                                \
		return return_code;                                        \
	}

#define TEST_MAIN_PARAM_OVERRIDE(argc, argv)                       \
	bool run_test = false;                                         \
	int return_code = Main::test_entrypoint(argc, argv, run_test); \
	if (run_test) {                                                \
		return return_code;                                        \
	}

#endif // MAIN_H