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/*************************************************************************/
/* main.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "main.h"
#include "core/crypto/crypto.h"
#include "core/debugger/engine_debugger.h"
#include "core/input/input_filter.h"
#include "core/input/input_map.h"
#include "core/io/file_access_network.h"
#include "core/io/file_access_pack.h"
#include "core/io/file_access_zip.h"
#include "core/io/image_loader.h"
#include "core/io/ip.h"
#include "core/io/resource_loader.h"
#include "core/message_queue.h"
#include "core/os/dir_access.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "core/register_core_types.h"
#include "core/translation.h"
#include "core/version.h"
#include "core/version_hash.gen.h"
#include "drivers/register_driver_types.h"
#include "main/app_icon.gen.h"
#include "main/main_timer_sync.h"
#include "main/performance.h"
#include "main/splash.gen.h"
#include "main/splash_editor.gen.h"
#include "main/tests/test_main.h"
#include "modules/modules_enabled.gen.h"
#include "modules/register_module_types.h"
#include "platform/register_platform_apis.h"
#include "scene/main/scene_tree.h"
#include "scene/main/window.h"
#include "scene/register_scene_types.h"
#include "scene/resources/packed_scene.h"
#include "servers/audio_server.h"
#include "servers/camera_server.h"
#include "servers/display_server.h"
#include "servers/navigation_server_2d.h"
#include "servers/navigation_server_3d.h"
#include "servers/physics_server_2d.h"
#include "servers/physics_server_3d.h"
#include "servers/register_server_types.h"
#include "servers/rendering/rendering_server_raster.h"
#include "servers/rendering/rendering_server_wrap_mt.h"
#include "servers/xr_server.h"
#ifdef TOOLS_ENABLED
#include "editor/doc_data.h"
#include "editor/doc_data_class_path.gen.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/progress_dialog.h"
#include "editor/project_manager.h"
#endif
/* Static members */
// Singletons
// Initialized in setup()
static Engine *engine = nullptr;
static ProjectSettings *globals = nullptr;
static InputFilter *input = nullptr;
static InputMap *input_map = nullptr;
static TranslationServer *translation_server = nullptr;
static Performance *performance = nullptr;
static PackedData *packed_data = nullptr;
#ifdef MINIZIP_ENABLED
static ZipArchive *zip_packed_data = nullptr;
#endif
static FileAccessNetworkClient *file_access_network_client = nullptr;
static MessageQueue *message_queue = nullptr;
// Initialized in setup2()
static AudioServer *audio_server = nullptr;
static DisplayServer *display_server = nullptr;
static RenderingServer *rendering_server = nullptr;
static CameraServer *camera_server = nullptr;
static XRServer *xr_server = nullptr;
static PhysicsServer3D *physics_server = nullptr;
static PhysicsServer2D *physics_2d_server = nullptr;
static NavigationServer3D *navigation_server = nullptr;
static NavigationServer2D *navigation_2d_server = nullptr;
// We error out if setup2() doesn't turn this true
static bool _start_success = false;
// Drivers
static int display_driver_idx = -1;
static int audio_driver_idx = -1;
// Engine config/tools
static bool single_window = false;
static bool editor = false;
static bool project_manager = false;
static String locale;
static bool show_help = false;
static bool auto_quit = false;
static OS::ProcessID allow_focus_steal_pid = 0;
#ifdef TOOLS_ENABLED
static bool auto_build_solutions = false;
#endif
// Display
static DisplayServer::WindowMode window_mode = DisplayServer::WINDOW_MODE_WINDOWED;
static DisplayServer::ScreenOrientation window_orientation = DisplayServer::SCREEN_LANDSCAPE;
static uint32_t window_flags = 0;
static Size2i window_size = Size2i(1024, 600);
static bool window_vsync_via_compositor = false;
static int init_screen = -1;
static bool init_fullscreen = false;
static bool init_maximized = false;
static bool init_windowed = false;
static bool init_always_on_top = false;
static bool init_use_custom_pos = false;
static Vector2 init_custom_pos;
static bool force_lowdpi = false;
// Debug
static bool use_debug_profiler = false;
#ifdef DEBUG_ENABLED
static bool debug_collisions = false;
static bool debug_navigation = false;
#endif
static int frame_delay = 0;
static bool disable_render_loop = false;
static int fixed_fps = -1;
static bool print_fps = false;
/* Helper methods */
// Used by Mono module, should likely be registered in Engine singleton instead
// FIXME: This is also not 100% accurate, `project_manager` is only true when it was requested,
// but not if e.g. we fail to load and project and fallback to the manager.
bool Main::is_project_manager() {
return project_manager;
}
static String unescape_cmdline(const String &p_str) {
return p_str.replace("%20", " ");
}
static String get_full_version_string() {
String hash = String(VERSION_HASH);
if (hash.length() != 0)
hash = "." + hash.left(9);
return String(VERSION_FULL_BUILD) + hash;
}
// FIXME: Could maybe be moved to PhysicsServer3DManager and PhysicsServer2DManager directly
// to have less code in main.cpp.
void initialize_physics() {
/// 3D Physics Server
physics_server = PhysicsServer3DManager::new_server(ProjectSettings::get_singleton()->get(PhysicsServer3DManager::setting_property_name));
if (!physics_server) {
// Physics server not found, Use the default physics
physics_server = PhysicsServer3DManager::new_default_server();
}
ERR_FAIL_COND(!physics_server);
physics_server->init();
/// 2D Physics server
physics_2d_server = PhysicsServer2DManager::new_server(ProjectSettings::get_singleton()->get(PhysicsServer2DManager::setting_property_name));
if (!physics_2d_server) {
// Physics server not found, Use the default physics
physics_2d_server = PhysicsServer2DManager::new_default_server();
}
ERR_FAIL_COND(!physics_2d_server);
physics_2d_server->init();
}
void finalize_physics() {
physics_server->finish();
memdelete(physics_server);
physics_2d_server->finish();
memdelete(physics_2d_server);
}
void finalize_display() {
rendering_server->finish();
memdelete(rendering_server);
memdelete(display_server);
}
void initialize_navigation_server() {
ERR_FAIL_COND(navigation_server != nullptr);
navigation_server = NavigationServer3DManager::new_default_server();
navigation_2d_server = memnew(NavigationServer2D);
}
void finalize_navigation_server() {
memdelete(navigation_server);
navigation_server = nullptr;
memdelete(navigation_2d_server);
navigation_2d_server = nullptr;
}
//#define DEBUG_INIT
#ifdef DEBUG_INIT
#define MAIN_PRINT(m_txt) print_line(m_txt)
#else
#define MAIN_PRINT(m_txt)
#endif
void Main::print_help(const char *p_binary) {
print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE));
OS::get_singleton()->print("Free and open source software under the terms of the MIT license.\n");
OS::get_singleton()->print("(c) 2007-2020 Juan Linietsky, Ariel Manzur.\n");
OS::get_singleton()->print("(c) 2014-2020 Godot Engine contributors.\n");
OS::get_singleton()->print("\n");
OS::get_singleton()->print("Usage: %s [options] [path to scene or 'project.godot' file]\n", p_binary);
OS::get_singleton()->print("\n");
OS::get_singleton()->print("General options:\n");
OS::get_singleton()->print(" -h, --help Display this help message.\n");
OS::get_singleton()->print(" --version Display the version string.\n");
OS::get_singleton()->print(" -v, --verbose Use verbose stdout mode.\n");
OS::get_singleton()->print(" --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n");
OS::get_singleton()->print("\n");
OS::get_singleton()->print("Run options:\n");
#ifdef TOOLS_ENABLED
OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n");
OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n");
#endif
OS::get_singleton()->print(" -q, --quit Quit after the first iteration.\n");
OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n");
OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n");
OS::get_singleton()->print(" -u, --upwards Scan folders upwards for project.godot file.\n");
OS::get_singleton()->print(" --main-pack <file> Path to a pack (.pck) file to load.\n");
OS::get_singleton()->print(" --render-thread <mode> Render thread mode ('unsafe', 'safe', 'separate').\n");
OS::get_singleton()->print(" --remote-fs <address> Remote filesystem (<host/IP>[:<port>] address).\n");
OS::get_singleton()->print(" --remote-fs-password <password> Password for remote filesystem.\n");
OS::get_singleton()->print(" --audio-driver <driver> Audio driver [");
for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) {
if (i > 0) {
OS::get_singleton()->print(", ");
}
OS::get_singleton()->print("'%s'", AudioDriverManager::get_driver(i)->get_name());
}
OS::get_singleton()->print("].\n");
OS::get_singleton()->print(" --display-driver <driver> Display driver (and rendering driver) [");
for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
if (i > 0) {
OS::get_singleton()->print(", ");
}
OS::get_singleton()->print("'%s' (", DisplayServer::get_create_function_name(i));
Vector<String> rd = DisplayServer::get_create_function_rendering_drivers(i);
for (int j = 0; j < rd.size(); j++) {
if (j > 0) {
OS::get_singleton()->print(", ");
}
OS::get_singleton()->print("'%s'", rd[j].utf8().get_data());
}
OS::get_singleton()->print(")");
}
OS::get_singleton()->print("].\n");
OS::get_singleton()->print(" --rendering-driver <driver> Rendering driver (depends on display driver).\n");
OS::get_singleton()->print("\n");
#ifndef SERVER_ENABLED
OS::get_singleton()->print("Display options:\n");
OS::get_singleton()->print(" -f, --fullscreen Request fullscreen mode.\n");
OS::get_singleton()->print(" -m, --maximized Request a maximized window.\n");
OS::get_singleton()->print(" -w, --windowed Request windowed mode.\n");
OS::get_singleton()->print(" -t, --always-on-top Request an always-on-top window.\n");
OS::get_singleton()->print(" --resolution <W>x<H> Request window resolution.\n");
OS::get_singleton()->print(" --position <X>,<Y> Request window position.\n");
OS::get_singleton()->print(" --low-dpi Force low-DPI mode (macOS and Windows only).\n");
OS::get_singleton()->print(" --no-window Disable window creation (Windows only). Useful together with --script.\n");
OS::get_singleton()->print(" --enable-vsync-via-compositor When vsync is enabled, vsync via the OS' window compositor (Windows only).\n");
OS::get_singleton()->print(" --disable-vsync-via-compositor Disable vsync via the OS' window compositor (Windows only).\n");
OS::get_singleton()->print(" --single-window Use a single window (no separate subwindows).\n");
OS::get_singleton()->print("\n");
#endif
OS::get_singleton()->print("Debug options:\n");
OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n");
OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n");
OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n");
OS::get_singleton()->print(" --remote-debug <address> Remote debug (<host/IP>:<port> address).\n");
#if defined(DEBUG_ENABLED) && !defined(SERVER_ENABLED)
OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n");
OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n");
#endif
OS::get_singleton()->print(" --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n");
OS::get_singleton()->print(" --time-scale <scale> Force time scale (higher values are faster, 1.0 is normal speed).\n");
OS::get_singleton()->print(" --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script.\n");
OS::get_singleton()->print(" --disable-crash-handler Disable crash handler when supported by the platform code.\n");
OS::get_singleton()->print(" --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n");
OS::get_singleton()->print(" --print-fps Print the frames per second to the stdout.\n");
OS::get_singleton()->print("\n");
OS::get_singleton()->print("Standalone tools:\n");
OS::get_singleton()->print(" -s, --script <script> Run a script.\n");
OS::get_singleton()->print(" --check-only Only parse for errors and quit (use with --script).\n");
#ifdef TOOLS_ENABLED
OS::get_singleton()->print(" --export <preset> <path> Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.\n");
OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n");
OS::get_singleton()->print(" --export-debug <preset> <path> Same as --export, but using the debug template.\n");
OS::get_singleton()->print(" --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n");
OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n");
OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n");
OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n");
#ifdef DEBUG_METHODS_ENABLED
OS::get_singleton()->print(" --gdnative-generate-json-api Generate JSON dump of the Godot API for GDNative bindings.\n");
#endif
OS::get_singleton()->print(" --test <test> Run a unit test [");
const char **test_names = tests_get_names();
const char *comma = "";
while (*test_names) {
OS::get_singleton()->print("%s'%s'", comma, *test_names);
test_names++;
comma = ", ";
}
OS::get_singleton()->print("].\n");
#endif
}
/* Engine initialization
*
* Consists of several methods that are called by each platform's specific main(argc, argv).
* To fully understand engine init, one should therefore start from the platform's main and
* see how it calls into the Main class' methods.
*
* The initialization is typically done in 3 steps (with the setup2 step triggered either
* automatically by setup, or manually in the platform's main).
*
* - setup(execpath, argc, argv, p_second_phase) is the main entry point for all platforms,
* responsible for the initialization of all low level singletons and core types, and parsing
* command line arguments to configure things accordingly.
* If p_second_phase is true, it will chain into setup2() (default behaviour). This is
* disabled on some platforms (Android, iOS, UWP) which trigger the second step in their
* own time.
*
* - setup2(p_main_tid_override) registers high level servers and singletons, displays the
* boot splash, then registers higher level types (scene, editor, etc.).
*
* - start() is the last step and that's where command line tools can run, or the main loop
* can be created eventually and the project settings put into action. That's also where
* the editor node is created, if relevant.
* start() does it own argument parsing for a subset of the command line arguments described
* in help, it's a bit messy and should be globalized with the setup() parsing somehow.
*/
Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_phase) {
OS::get_singleton()->initialize();
engine = memnew(Engine);
ClassDB::init();
MAIN_PRINT("Main: Initialize CORE");
register_core_types();
register_core_driver_types();
MAIN_PRINT("Main: Initialize Globals");
Thread::_main_thread_id = Thread::get_caller_id();
globals = memnew(ProjectSettings);
input_map = memnew(InputMap);
register_core_settings(); //here globals is present
translation_server = memnew(TranslationServer);
performance = memnew(Performance);
ClassDB::register_class<Performance>();
engine->add_singleton(Engine::Singleton("Performance", performance));
GLOBAL_DEF("debug/settings/crash_handler/message", String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues"));
MAIN_PRINT("Main: Parse CMDLine");
/* argument parsing and main creation */
List<String> args;
List<String> main_args;
for (int i = 0; i < argc; i++) {
args.push_back(String::utf8(argv[i]));
}
List<String>::Element *I = args.front();
I = args.front();
while (I) {
I->get() = unescape_cmdline(I->get().strip_edges());
I = I->next();
}
I = args.front();
String display_driver = "";
String audio_driver = "";
String project_path = ".";
bool upwards = false;
String debug_uri = "";
bool skip_breakpoints = false;
String main_pack;
bool quiet_stdout = false;
int rtm = -1;
String remotefs;
String remotefs_pass;
Vector<String> breakpoints;
bool use_custom_res = true;
bool force_res = false;
bool saw_vsync_via_compositor_override = false;
#ifdef TOOLS_ENABLED
bool found_project = false;
#endif
bool use_vsync = false;
packed_data = PackedData::get_singleton();
if (!packed_data)
packed_data = memnew(PackedData);
#ifdef MINIZIP_ENABLED
//XXX: always get_singleton() == 0x0
zip_packed_data = ZipArchive::get_singleton();
//TODO: remove this temporary fix
if (!zip_packed_data) {
zip_packed_data = memnew(ZipArchive);
}
packed_data->add_pack_source(zip_packed_data);
#endif
I = args.front();
while (I) {
#ifdef OSX_ENABLED
// Ignore the process serial number argument passed by macOS Gatekeeper.
// Otherwise, Godot would try to open a non-existent project on the first start and abort.
if (I->get().begins_with("-psn_")) {
I = I->next();
continue;
}
#endif
List<String>::Element *N = I->next();
if (I->get() == "-h" || I->get() == "--help" || I->get() == "/?") { // display help
show_help = true;
goto error;
} else if (I->get() == "--version") {
print_line(get_full_version_string());
goto error;
} else if (I->get() == "-v" || I->get() == "--verbose") { // verbose output
OS::get_singleton()->_verbose_stdout = true;
} else if (I->get() == "--quiet") { // quieter output
quiet_stdout = true;
} else if (I->get() == "--audio-driver") { // audio driver
if (I->next()) {
audio_driver = I->next()->get();
bool found = false;
for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) {
if (audio_driver == AudioDriverManager::get_driver(i)->get_name()) {
found = true;
}
}
if (!found) {
OS::get_singleton()->print("Unknown audio driver '%s', aborting.\nValid options are ", audio_driver.utf8().get_data());
for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) {
if (i == AudioDriverManager::get_driver_count() - 1) {
OS::get_singleton()->print(" and ");
} else if (i != 0) {
OS::get_singleton()->print(", ");
}
OS::get_singleton()->print("'%s'", AudioDriverManager::get_driver(i)->get_name());
}
OS::get_singleton()->print(".\n");
goto error;
}
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing audio driver argument, aborting.\n");
goto error;
}
} else if (I->get() == "--display-driver") { // force video driver
if (I->next()) {
display_driver = I->next()->get();
bool found = false;
for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
if (display_driver == DisplayServer::get_create_function_name(i)) {
found = true;
}
}
if (!found) {
OS::get_singleton()->print("Unknown display driver '%s', aborting.\nValid options are ", display_driver.utf8().get_data());
for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
if (i == DisplayServer::get_create_function_count() - 1) {
OS::get_singleton()->print(" and ");
} else if (i != 0) {
OS::get_singleton()->print(", ");
}
OS::get_singleton()->print("'%s'", DisplayServer::get_create_function_name(i));
}
OS::get_singleton()->print(".\n");
goto error;
}
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing video driver argument, aborting.\n");
goto error;
}
#ifndef SERVER_ENABLED
} else if (I->get() == "-f" || I->get() == "--fullscreen") { // force fullscreen
init_fullscreen = true;
} else if (I->get() == "-m" || I->get() == "--maximized") { // force maximized window
init_maximized = true;
window_mode = DisplayServer::WINDOW_MODE_MAXIMIZED;
} else if (I->get() == "-w" || I->get() == "--windowed") { // force windowed window
init_windowed = true;
} else if (I->get() == "--gpu-abort") { // force windowed window
Engine::singleton->abort_on_gpu_errors = true;
} else if (I->get() == "--single-window") { // force single window
single_window = true;
} else if (I->get() == "-t" || I->get() == "--always-on-top") { // force always-on-top window
init_always_on_top = true;
} else if (I->get() == "--resolution") { // force resolution
if (I->next()) {
String vm = I->next()->get();
if (vm.find("x") == -1) { // invalid parameter format
OS::get_singleton()->print("Invalid resolution '%s', it should be e.g. '1280x720'.\n", vm.utf8().get_data());
goto error;
}
int w = vm.get_slice("x", 0).to_int();
int h = vm.get_slice("x", 1).to_int();
if (w <= 0 || h <= 0) {
OS::get_singleton()->print("Invalid resolution '%s', width and height must be above 0.\n", vm.utf8().get_data());
goto error;
}
window_size.width = w;
window_size.height = h;
force_res = true;
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing resolution argument, aborting.\n");
goto error;
}
} else if (I->get() == "--position") { // set window position
if (I->next()) {
String vm = I->next()->get();
if (vm.find(",") == -1) { // invalid parameter format
OS::get_singleton()->print("Invalid position '%s', it should be e.g. '80,128'.\n", vm.utf8().get_data());
goto error;
}
int x = vm.get_slice(",", 0).to_int();
int y = vm.get_slice(",", 1).to_int();
init_custom_pos = Point2(x, y);
init_use_custom_pos = true;
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing position argument, aborting.\n");
goto error;
}
} else if (I->get() == "--low-dpi") { // force low DPI (macOS only)
force_lowdpi = true;
} else if (I->get() == "--no-window") { // disable window creation (Windows only)
OS::get_singleton()->set_no_window_mode(true);
} else if (I->get() == "--enable-vsync-via-compositor") {
window_vsync_via_compositor = true;
saw_vsync_via_compositor_override = true;
} else if (I->get() == "--disable-vsync-via-compositor") {
window_vsync_via_compositor = false;
saw_vsync_via_compositor_override = true;
#endif
} else if (I->get() == "--profiling") { // enable profiling
use_debug_profiler = true;
} else if (I->get() == "-l" || I->get() == "--language") { // language
if (I->next()) {
locale = I->next()->get();
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing language argument, aborting.\n");
goto error;
}
} else if (I->get() == "--remote-fs") { // remote filesystem
if (I->next()) {
remotefs = I->next()->get();
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing remote filesystem address, aborting.\n");
goto error;
}
} else if (I->get() == "--remote-fs-password") { // remote filesystem password
if (I->next()) {
remotefs_pass = I->next()->get();
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing remote filesystem password, aborting.\n");
goto error;
}
} else if (I->get() == "--render-thread") { // render thread mode
if (I->next()) {
if (I->next()->get() == "safe")
rtm = OS::RENDER_THREAD_SAFE;
else if (I->next()->get() == "unsafe")
rtm = OS::RENDER_THREAD_UNSAFE;
else if (I->next()->get() == "separate")
rtm = OS::RENDER_SEPARATE_THREAD;
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing render thread mode argument, aborting.\n");
goto error;
}
#ifdef TOOLS_ENABLED
} else if (I->get() == "-e" || I->get() == "--editor") { // starts editor
editor = true;
} else if (I->get() == "-p" || I->get() == "--project-manager") { // starts project manager
project_manager = true;
} else if (I->get() == "--build-solutions") { // Build the scripting solution such C#
auto_build_solutions = true;
editor = true;
#ifdef DEBUG_METHODS_ENABLED
} else if (I->get() == "--gdnative-generate-json-api") {
// Register as an editor instance to use low-end fallback if relevant.
editor = true;
// We still pass it to the main arguments since the argument handling itself is not done in this function
main_args.push_back(I->get());
#endif
} else if (I->get() == "--export" || I->get() == "--export-debug" || I->get() == "--export-pack") { // Export project
editor = true;
main_args.push_back(I->get());
#endif
} else if (I->get() == "--path") { // set path of project to start or edit
if (I->next()) {
String p = I->next()->get();
if (OS::get_singleton()->set_cwd(p) == OK) {
//nothing
} else {
project_path = I->next()->get(); //use project_path instead
}
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing relative or absolute path, aborting.\n");
goto error;
}
} else if (I->get() == "-u" || I->get() == "--upwards") { // scan folders upwards
upwards = true;
} else if (I->get() == "-q" || I->get() == "--quit") { // Auto quit at the end of the first main loop iteration
auto_quit = true;
} else if (I->get().ends_with("project.godot")) {
String path;
String file = I->get();
int sep = MAX(file.find_last("/"), file.find_last("\\"));
if (sep == -1)
path = ".";
else {
path = file.substr(0, sep);
}
if (OS::get_singleton()->set_cwd(path) == OK) {
// path already specified, don't override
} else {
project_path = path;
}
#ifdef TOOLS_ENABLED
editor = true;
#endif
} else if (I->get() == "-b" || I->get() == "--breakpoints") { // add breakpoints
if (I->next()) {
String bplist = I->next()->get();
breakpoints = bplist.split(",");
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing list of breakpoints, aborting.\n");
goto error;
}
} else if (I->get() == "--frame-delay") { // force frame delay
if (I->next()) {
frame_delay = I->next()->get().to_int();
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing frame delay argument, aborting.\n");
goto error;
}
} else if (I->get() == "--time-scale") { // force time scale
if (I->next()) {
Engine::get_singleton()->set_time_scale(I->next()->get().to_double());
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing time scale argument, aborting.\n");
goto error;
}
} else if (I->get() == "--main-pack") {
if (I->next()) {
main_pack = I->next()->get();
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing path to main pack file, aborting.\n");
goto error;
};
} else if (I->get() == "-d" || I->get() == "--debug") {
debug_uri = "local://";
#if defined(DEBUG_ENABLED) && !defined(SERVER_ENABLED)
} else if (I->get() == "--debug-collisions") {
debug_collisions = true;
} else if (I->get() == "--debug-navigation") {
debug_navigation = true;
#endif
} else if (I->get() == "--remote-debug") {
if (I->next()) {
debug_uri = I->next()->get();
if (debug_uri.find(":") == -1) { // wrong address
OS::get_singleton()->print("Invalid debug host address, it should be of the form <host/IP>:<port>.\n");
goto error;
}
debug_uri = "tcp://" + debug_uri; // will support multiple protocols eventually.
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing remote debug host address, aborting.\n");
goto error;
}
} else if (I->get() == "--allow_focus_steal_pid") { // not exposed to user
if (I->next()) {
allow_focus_steal_pid = I->next()->get().to_int64();
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing editor PID argument, aborting.\n");
goto error;
}
} else if (I->get() == "--disable-render-loop") {
disable_render_loop = true;
} else if (I->get() == "--fixed-fps") {
if (I->next()) {
fixed_fps = I->next()->get().to_int();
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing fixed-fps argument, aborting.\n");
goto error;
}
} else if (I->get() == "--print-fps") {
print_fps = true;
} else if (I->get() == "--disable-crash-handler") {
OS::get_singleton()->disable_crash_handler();
} else if (I->get() == "--skip-breakpoints") {
skip_breakpoints = true;
} else {
main_args.push_back(I->get());
}
I = N;
}
#ifdef TOOLS_ENABLED
if (editor && project_manager) {
OS::get_singleton()->print("Error: Command line arguments implied opening both editor and project manager, which is not possible. Aborting.\n");
goto error;
}
#endif
// Network file system needs to be configured before globals, since globals are based on the
// 'project.godot' file which will only be available through the network if this is enabled
FileAccessNetwork::configure();
if (remotefs != "") {
file_access_network_client = memnew(FileAccessNetworkClient);
int port;
if (remotefs.find(":") != -1) {
port = remotefs.get_slicec(':', 1).to_int();
remotefs = remotefs.get_slicec(':', 0);
} else {
port = 6010;
}
Error err = file_access_network_client->connect(remotefs, port, remotefs_pass);
if (err) {
OS::get_singleton()->printerr("Could not connect to remotefs: %s:%i.\n", remotefs.utf8().get_data(), port);
goto error;
}
FileAccess::make_default<FileAccessNetwork>(FileAccess::ACCESS_RESOURCES);
}
if (globals->setup(project_path, main_pack, upwards) == OK) {
#ifdef TOOLS_ENABLED
found_project = true;
#endif
} else {
#ifdef TOOLS_ENABLED
editor = false;
#else
const String error_msg = "Error: Couldn't load project data at path \"" + project_path + "\". Is the .pck file missing?\nIf you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).\n";
OS::get_singleton()->print("%s", error_msg.ascii().get_data());
DisplayServer::get_singleton()->alert(error_msg);
goto error;
#endif
}
GLOBAL_DEF("memory/limits/multithreaded_server/rid_pool_prealloc", 60);
ProjectSettings::get_singleton()->set_custom_property_info("memory/limits/multithreaded_server/rid_pool_prealloc", PropertyInfo(Variant::INT, "memory/limits/multithreaded_server/rid_pool_prealloc", PROPERTY_HINT_RANGE, "0,500,1")); // No negative and limit to 500 due to crashes
GLOBAL_DEF("network/limits/debugger/max_chars_per_second", 32768);
ProjectSettings::get_singleton()->set_custom_property_info("network/limits/debugger/max_chars_per_second", PropertyInfo(Variant::INT, "network/limits/debugger/max_chars_per_second", PROPERTY_HINT_RANGE, "0, 4096, 1, or_greater"));
GLOBAL_DEF("network/limits/debugger/max_queued_messages", 2048);
ProjectSettings::get_singleton()->set_custom_property_info("network/limits/debugger/max_queued_messages", PropertyInfo(Variant::INT, "network/limits/debugger/max_queued_messages", PROPERTY_HINT_RANGE, "0, 8192, 1, or_greater"));
GLOBAL_DEF("network/limits/debugger/max_errors_per_second", 400);
ProjectSettings::get_singleton()->set_custom_property_info("network/limits/debugger/max_errors_per_second", PropertyInfo(Variant::INT, "network/limits/debugger/max_errors_per_second", PROPERTY_HINT_RANGE, "0, 200, 1, or_greater"));
GLOBAL_DEF("network/limits/debugger/max_warnings_per_second", 400);
ProjectSettings::get_singleton()->set_custom_property_info("network/limits/debugger/max_warnings_per_second", PropertyInfo(Variant::INT, "network/limits/debugger/max_warnings_per_second", PROPERTY_HINT_RANGE, "0, 200, 1, or_greater"));
EngineDebugger::initialize(debug_uri, skip_breakpoints, breakpoints);
#ifdef TOOLS_ENABLED
if (editor) {
packed_data->set_disabled(true);
globals->set_disable_feature_overrides(true);
}
#endif
GLOBAL_DEF("logging/file_logging/enable_file_logging", false);
GLOBAL_DEF("logging/file_logging/log_path", "user://logs/log.txt");
GLOBAL_DEF("logging/file_logging/max_log_files", 10);
ProjectSettings::get_singleton()->set_custom_property_info("logging/file_logging/max_log_files", PropertyInfo(Variant::INT, "logging/file_logging/max_log_files", PROPERTY_HINT_RANGE, "0,20,1,or_greater")); //no negative numbers
if (FileAccess::get_create_func(FileAccess::ACCESS_USERDATA) && GLOBAL_GET("logging/file_logging/enable_file_logging")) {
String base_path = GLOBAL_GET("logging/file_logging/log_path");
int max_files = GLOBAL_GET("logging/file_logging/max_log_files");
OS::get_singleton()->add_logger(memnew(RotatedFileLogger(base_path, max_files)));
}
#ifdef TOOLS_ENABLED
if (editor) {
Engine::get_singleton()->set_editor_hint(true);
main_args.push_back("--editor");
if (!init_windowed) {
init_maximized = true;
window_mode = DisplayServer::WINDOW_MODE_MAXIMIZED;
}
}
if (!project_manager && !editor) {
// Determine if the project manager should be requested
project_manager = main_args.size() == 0 && !found_project;
}
#endif
if (main_args.size() == 0 && String(GLOBAL_DEF("application/run/main_scene", "")) == "") {
#ifdef TOOLS_ENABLED
if (!editor && !project_manager) {
#endif
OS::get_singleton()->print("Error: Can't run project: no main scene defined.\n");
goto error;
#ifdef TOOLS_ENABLED
}
#endif
}
if (editor || project_manager) {
Engine::get_singleton()->set_editor_hint(true);
use_custom_res = false;
input_map->load_default(); //keys for editor
} else {
input_map->load_from_globals(); //keys for game
}
if (bool(ProjectSettings::get_singleton()->get("application/run/disable_stdout"))) {
quiet_stdout = true;
}
if (bool(ProjectSettings::get_singleton()->get("application/run/disable_stderr"))) {
_print_error_enabled = false;
};
if (quiet_stdout)
_print_line_enabled = false;
OS::get_singleton()->set_cmdline(execpath, main_args);
GLOBAL_DEF("rendering/quality/driver/driver_name", "Vulkan");
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/driver/driver_name", PropertyInfo(Variant::STRING, "rendering/quality/driver/driver_name", PROPERTY_HINT_ENUM, "Vulkan,GLES2"));
if (display_driver == "") {
display_driver = GLOBAL_GET("rendering/quality/driver/driver_name");
}
// Assigning here even though it's GLES2-specific, to be sure that it appears in docs
GLOBAL_DEF("rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround", false);
GLOBAL_DEF("display/window/size/width", 1024);
ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/width", PropertyInfo(Variant::INT, "display/window/size/width", PROPERTY_HINT_RANGE, "0,7680,or_greater")); // 8K resolution
GLOBAL_DEF("display/window/size/height", 600);
ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/height", PropertyInfo(Variant::INT, "display/window/size/height", PROPERTY_HINT_RANGE, "0,4320,or_greater")); // 8K resolution
GLOBAL_DEF("display/window/size/resizable", true);
GLOBAL_DEF("display/window/size/borderless", false);
GLOBAL_DEF("display/window/size/fullscreen", false);
GLOBAL_DEF("display/window/size/always_on_top", false);
GLOBAL_DEF("display/window/size/test_width", 0);
ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/test_width", PropertyInfo(Variant::INT, "display/window/size/test_width", PROPERTY_HINT_RANGE, "0,7680,or_greater")); // 8K resolution
GLOBAL_DEF("display/window/size/test_height", 0);
ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/test_height", PropertyInfo(Variant::INT, "display/window/size/test_height", PROPERTY_HINT_RANGE, "0,4320,or_greater")); // 8K resolution
if (use_custom_res) {
if (!force_res) {
window_size.width = GLOBAL_GET("display/window/size/width");
window_size.height = GLOBAL_GET("display/window/size/height");
if (globals->has_setting("display/window/size/test_width") && globals->has_setting("display/window/size/test_height")) {
int tw = globals->get("display/window/size/test_width");
if (tw > 0) {
window_size.width = tw;
}
int th = globals->get("display/window/size/test_height");
if (th > 0) {
window_size.height = th;
}
}
}
if (!bool(GLOBAL_GET("display/window/size/resizable"))) {
window_flags |= DisplayServer::WINDOW_FLAG_RESIZE_DISABLED_BIT;
}
if (bool(GLOBAL_GET("display/window/size/borderless"))) {
window_flags |= DisplayServer::WINDOW_FLAG_BORDERLESS_BIT;
}
if (bool(GLOBAL_GET("display/window/size/fullscreen"))) {
window_mode = DisplayServer::WINDOW_MODE_FULLSCREEN;
}
if (bool(GLOBAL_GET("display/window/size/always_on_top"))) {
window_flags |= DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP;
}
}
if (!force_lowdpi) {
OS::get_singleton()->_allow_hidpi = GLOBAL_DEF("display/window/dpi/allow_hidpi", false);
}
use_vsync = GLOBAL_DEF_RST("display/window/vsync/use_vsync", true);
OS::get_singleton()->_use_vsync = use_vsync;
if (!saw_vsync_via_compositor_override) {
// If one of the command line options to enable/disable vsync via the
// window compositor ("--enable-vsync-via-compositor" or
// "--disable-vsync-via-compositor") was present then it overrides the
// project setting.
window_vsync_via_compositor = GLOBAL_DEF("display/window/vsync/vsync_via_compositor", false);
}
OS::get_singleton()->_vsync_via_compositor = window_vsync_via_compositor;
/* todo restore
OS::get_singleton()->_allow_layered = GLOBAL_DEF("display/window/per_pixel_transparency/allowed", false);
video_mode.layered = GLOBAL_DEF("display/window/per_pixel_transparency/enabled", false);
*/
GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_allocation", 2);
GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_allocation.mobile", 3);
if (editor || project_manager) {
// The editor and project manager always detect and use hiDPI if needed
OS::get_singleton()->_allow_hidpi = true;
OS::get_singleton()->_allow_layered = false;
}
Engine::get_singleton()->_pixel_snap = GLOBAL_DEF("rendering/quality/2d/use_pixel_snap", false);
OS::get_singleton()->_keep_screen_on = GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true);
if (rtm == -1) {
rtm = GLOBAL_DEF("rendering/threads/thread_model", OS::RENDER_THREAD_SAFE);
}
if (rtm >= 0 && rtm < 3) {
if (editor) {
rtm = OS::RENDER_THREAD_SAFE;
}
OS::get_singleton()->_render_thread_mode = OS::RenderThreadMode(rtm);
}
/* Determine audio and video drivers */
for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
if (display_driver == DisplayServer::get_create_function_name(i)) {
display_driver_idx = i;
break;
}
}
if (display_driver_idx < 0) {
display_driver_idx = 0;
}
if (audio_driver == "") { // specified in project.godot
audio_driver = GLOBAL_DEF_RST("audio/driver", AudioDriverManager::get_driver(0)->get_name());
}
for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) {
if (audio_driver == AudioDriverManager::get_driver(i)->get_name()) {
audio_driver_idx = i;
break;
}
}
if (audio_driver_idx < 0) {
audio_driver_idx = 0;
}
{
String orientation = GLOBAL_DEF("display/window/handheld/orientation", "landscape");
if (orientation == "portrait")
window_orientation = DisplayServer::SCREEN_PORTRAIT;
else if (orientation == "reverse_landscape")
window_orientation = DisplayServer::SCREEN_REVERSE_LANDSCAPE;
else if (orientation == "reverse_portrait")
window_orientation = DisplayServer::SCREEN_REVERSE_PORTRAIT;
else if (orientation == "sensor_landscape")
window_orientation = DisplayServer::SCREEN_SENSOR_LANDSCAPE;
else if (orientation == "sensor_portrait")
window_orientation = DisplayServer::SCREEN_SENSOR_PORTRAIT;
else if (orientation == "sensor")
window_orientation = DisplayServer::SCREEN_SENSOR;
else
window_orientation = DisplayServer::SCREEN_LANDSCAPE;
}
Engine::get_singleton()->set_iterations_per_second(GLOBAL_DEF("physics/common/physics_fps", 60));
ProjectSettings::get_singleton()->set_custom_property_info("physics/common/physics_fps", PropertyInfo(Variant::INT, "physics/common/physics_fps", PROPERTY_HINT_RANGE, "1,120,1,or_greater"));
Engine::get_singleton()->set_physics_jitter_fix(GLOBAL_DEF("physics/common/physics_jitter_fix", 0.5));
Engine::get_singleton()->set_target_fps(GLOBAL_DEF("debug/settings/fps/force_fps", 0));
ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/fps/force_fps", PropertyInfo(Variant::INT, "debug/settings/fps/force_fps", PROPERTY_HINT_RANGE, "0,120,1,or_greater"));
GLOBAL_DEF("debug/settings/stdout/print_fps", false);
GLOBAL_DEF("debug/settings/stdout/verbose_stdout", false);
if (!OS::get_singleton()->_verbose_stdout) { // Not manually overridden.
OS::get_singleton()->_verbose_stdout = GLOBAL_GET("debug/settings/stdout/verbose_stdout");
}
if (frame_delay == 0) {
frame_delay = GLOBAL_DEF("application/run/frame_delay_msec", 0);
ProjectSettings::get_singleton()->set_custom_property_info("application/run/frame_delay_msec", PropertyInfo(Variant::INT, "application/run/frame_delay_msec", PROPERTY_HINT_RANGE, "0,100,1,or_greater")); // No negative numbers
}
OS::get_singleton()->set_low_processor_usage_mode(GLOBAL_DEF("application/run/low_processor_mode", false));
OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(GLOBAL_DEF("application/run/low_processor_mode_sleep_usec", 6900)); // Roughly 144 FPS
ProjectSettings::get_singleton()->set_custom_property_info("application/run/low_processor_mode_sleep_usec", PropertyInfo(Variant::INT, "application/run/low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "0,33200,1,or_greater")); // No negative numbers
GLOBAL_DEF("display/window/ios/hide_home_indicator", true);
Engine::get_singleton()->set_frame_delay(frame_delay);
message_queue = memnew(MessageQueue);
if (p_second_phase)
return setup2();
return OK;
error:
display_driver = "";
audio_driver = "";
project_path = "";
args.clear();
main_args.clear();
if (show_help)
print_help(execpath);
EngineDebugger::deinitialize();
if (performance)
memdelete(performance);
if (input_map)
memdelete(input_map);
if (translation_server)
memdelete(translation_server);
if (globals)
memdelete(globals);
if (engine)
memdelete(engine);
if (packed_data)
memdelete(packed_data);
if (file_access_network_client)
memdelete(file_access_network_client);
unregister_core_driver_types();
unregister_core_types();
OS::get_singleton()->_cmdline.clear();
if (message_queue)
memdelete(message_queue);
OS::get_singleton()->finalize_core();
locale = String();
return ERR_INVALID_PARAMETER;
}
Error Main::setup2(Thread::ID p_main_tid_override) {
preregister_module_types();
preregister_server_types();
// Print engine name and version
print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE));
if (p_main_tid_override) {
Thread::_main_thread_id = p_main_tid_override;
}
/* Initialize user data dir */
OS::get_singleton()->ensure_user_data_dir();
/* Initialize Input */
input = memnew(InputFilter);
/* Iniitalize Display Server */
{
String rendering_driver; // temp broken
Error err;
display_server = DisplayServer::create(display_driver_idx, rendering_driver, window_mode, window_flags, window_size, err);
if (err != OK) {
//ok i guess we can't use this display server, try other ones
for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
if (i == display_driver_idx) {
continue; //don't try the same twice
}
display_server = DisplayServer::create(display_driver_idx, rendering_driver, window_mode, window_flags, window_size, err);
if (err == OK) {
break;
}
}
}
if (!display_server) {
ERR_PRINT("Unable to create DisplayServer, all display drivers failed.");
return err;
}
}
if (display_server->has_feature(DisplayServer::FEATURE_ORIENTATION)) {
display_server->screen_set_orientation(window_orientation);
}
/* Initialize Visual Server */
rendering_server = memnew(RenderingServerRaster);
if (OS::get_singleton()->get_render_thread_mode() != OS::RENDER_THREAD_UNSAFE) {
rendering_server = memnew(RenderingServerWrapMT(rendering_server, OS::get_singleton()->get_render_thread_mode() == OS::RENDER_SEPARATE_THREAD));
}
rendering_server->init();
OS::get_singleton()->initialize_joypads();
/* Initialize Audio Driver */
AudioDriverManager::initialize(audio_driver_idx);
print_line(" "); //add a blank line for readability
if (init_use_custom_pos) {
display_server->window_set_position(init_custom_pos);
}
// right moment to create and initialize the audio server
audio_server = memnew(AudioServer);
audio_server->init();
// also init our xr_server from here
xr_server = memnew(XRServer);
register_core_singletons();
MAIN_PRINT("Main: Setup Logo");
#ifdef JAVASCRIPT_ENABLED
bool show_logo = false;
#else
bool show_logo = true;
#endif
if (init_screen != -1) {
DisplayServer::get_singleton()->window_set_current_screen(init_screen);
}
if (init_windowed) {
//do none..
} else if (init_maximized) {
DisplayServer::get_singleton()->window_set_mode(DisplayServer::WINDOW_MODE_MAXIMIZED);
} else if (init_fullscreen) {
DisplayServer::get_singleton()->window_set_mode(DisplayServer::WINDOW_MODE_FULLSCREEN);
}
if (init_always_on_top) {
DisplayServer::get_singleton()->window_set_flag(DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP, true);
}
if (allow_focus_steal_pid) {
DisplayServer::get_singleton()->enable_for_stealing_focus(allow_focus_steal_pid);
}
register_server_types();
MAIN_PRINT("Main: Load Remaps");
Color clear = GLOBAL_DEF("rendering/environment/default_clear_color", Color(0.3, 0.3, 0.3));
RenderingServer::get_singleton()->set_default_clear_color(clear);
if (show_logo) { //boot logo!
String boot_logo_path = GLOBAL_DEF("application/boot_splash/image", String());
bool boot_logo_scale = GLOBAL_DEF("application/boot_splash/fullsize", true);
bool boot_logo_filter = GLOBAL_DEF("application/boot_splash/use_filter", true);
ProjectSettings::get_singleton()->set_custom_property_info("application/boot_splash/image", PropertyInfo(Variant::STRING, "application/boot_splash/image", PROPERTY_HINT_FILE, "*.png"));
Ref<Image> boot_logo;
boot_logo_path = boot_logo_path.strip_edges();
if (boot_logo_path != String()) {
boot_logo.instance();
Error load_err = ImageLoader::load_image(boot_logo_path, boot_logo);
if (load_err)
ERR_PRINT("Non-existing or invalid boot splash at '" + boot_logo_path + "'. Loading default splash.");
}
Color boot_bg_color = GLOBAL_DEF("application/boot_splash/bg_color", boot_splash_bg_color);
if (boot_logo.is_valid()) {
OS::get_singleton()->_msec_splash = OS::get_singleton()->get_ticks_msec();
RenderingServer::get_singleton()->set_boot_image(boot_logo, boot_bg_color, boot_logo_scale, boot_logo_filter);
} else {
#ifndef NO_DEFAULT_BOOT_LOGO
MAIN_PRINT("Main: Create bootsplash");
#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH)
Ref<Image> splash = (editor || project_manager) ? memnew(Image(boot_splash_editor_png)) : memnew(Image(boot_splash_png));
#else
Ref<Image> splash = memnew(Image(boot_splash_png));
#endif
MAIN_PRINT("Main: ClearColor");
RenderingServer::get_singleton()->set_default_clear_color(boot_bg_color);
MAIN_PRINT("Main: Image");
RenderingServer::get_singleton()->set_boot_image(splash, boot_bg_color, false);
#endif
}
#ifdef TOOLS_ENABLED
Ref<Image> icon = memnew(Image(app_icon_png));
DisplayServer::get_singleton()->set_icon(icon);
#endif
}
MAIN_PRINT("Main: DCC");
RenderingServer::get_singleton()->set_default_clear_color(GLOBAL_DEF("rendering/environment/default_clear_color", Color(0.3, 0.3, 0.3)));
MAIN_PRINT("Main: END");
GLOBAL_DEF("application/config/icon", String());
ProjectSettings::get_singleton()->set_custom_property_info("application/config/icon", PropertyInfo(Variant::STRING, "application/config/icon", PROPERTY_HINT_FILE, "*.png,*.webp"));
GLOBAL_DEF("application/config/macos_native_icon", String());
ProjectSettings::get_singleton()->set_custom_property_info("application/config/macos_native_icon", PropertyInfo(Variant::STRING, "application/config/macos_native_icon", PROPERTY_HINT_FILE, "*.icns"));
GLOBAL_DEF("application/config/windows_native_icon", String());
ProjectSettings::get_singleton()->set_custom_property_info("application/config/windows_native_icon", PropertyInfo(Variant::STRING, "application/config/windows_native_icon", PROPERTY_HINT_FILE, "*.ico"));
InputFilter *id = InputFilter::get_singleton();
if (id) {
if (bool(GLOBAL_DEF("input_devices/pointing/emulate_touch_from_mouse", false)) && !(editor || project_manager)) {
bool found_touchscreen = false;
for (int i = 0; i < DisplayServer::get_singleton()->get_screen_count(); i++) {
if (DisplayServer::get_singleton()->screen_is_touchscreen(i)) {
found_touchscreen = true;
}
}
if (!found_touchscreen) {
//only if no touchscreen ui hint, set emulation
id->set_emulate_touch_from_mouse(true);
}
}
id->set_emulate_mouse_from_touch(bool(GLOBAL_DEF("input_devices/pointing/emulate_mouse_from_touch", true)));
}
MAIN_PRINT("Main: Load Remaps");
MAIN_PRINT("Main: Load Scene Types");
register_scene_types();
GLOBAL_DEF("display/mouse_cursor/custom_image", String());
GLOBAL_DEF("display/mouse_cursor/custom_image_hotspot", Vector2());
GLOBAL_DEF("display/mouse_cursor/tooltip_position_offset", Point2(10, 10));
ProjectSettings::get_singleton()->set_custom_property_info("display/mouse_cursor/custom_image", PropertyInfo(Variant::STRING, "display/mouse_cursor/custom_image", PROPERTY_HINT_FILE, "*.png,*.webp"));
if (String(ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image")) != String()) {
Ref<Texture2D> cursor = ResourceLoader::load(ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image"));
if (cursor.is_valid()) {
Vector2 hotspot = ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image_hotspot");
InputFilter::get_singleton()->set_custom_mouse_cursor(cursor, InputFilter::CURSOR_ARROW, hotspot);
}
}
#ifdef TOOLS_ENABLED
ClassDB::set_current_api(ClassDB::API_EDITOR);
EditorNode::register_editor_types();
ClassDB::set_current_api(ClassDB::API_CORE);
#endif
MAIN_PRINT("Main: Load Modules, Physics, Drivers, Scripts");
register_platform_apis();
register_module_types();
camera_server = CameraServer::create();
initialize_physics();
initialize_navigation_server();
register_server_singletons();
register_driver_types();
// This loads global classes, so it must happen before custom loaders and savers are registered
ScriptServer::init_languages();
MAIN_PRINT("Main: Load Translations");
translation_server->setup(); //register translations, load them, etc.
if (locale != "") {
translation_server->set_locale(locale);
}
translation_server->load_translations();
ResourceLoader::load_translation_remaps(); //load remaps for resources
ResourceLoader::load_path_remaps();
audio_server->load_default_bus_layout();
if (use_debug_profiler && EngineDebugger::is_active()) {
// Start the "scripts" profiler, used in local debugging.
// We could add more, and make the CLI arg require a comma-separated list of profilers.
EngineDebugger::get_singleton()->profiler_enable("scripts", true);
}
if (!project_manager) {
// If not running the project manager, and now that the engine is
// able to load resources, load the global shader variables.
// If running on editor, dont load the textures because the editor
// may want to import them first. Editor will reload those later.
rendering_server->global_variables_load_settings(!editor);
}
_start_success = true;
locale = String();
ClassDB::set_current_api(ClassDB::API_NONE); //no more api is registered at this point
print_verbose("CORE API HASH: " + uitos(ClassDB::get_api_hash(ClassDB::API_CORE)));
print_verbose("EDITOR API HASH: " + uitos(ClassDB::get_api_hash(ClassDB::API_EDITOR)));
MAIN_PRINT("Main: Done");
return OK;
}
// everything the main loop needs to know about frame timings
static MainTimerSync main_timer_sync;
bool Main::start() {
ERR_FAIL_COND_V(!_start_success, false);
bool hasicon = false;
String doc_tool;
List<String> removal_docs;
String positional_arg;
String game_path;
String script;
String test;
bool check_only = false;
#ifdef TOOLS_ENABLED
bool doc_base = true;
String _export_preset;
bool export_debug = false;
bool export_pack_only = false;
#endif
main_timer_sync.init(OS::get_singleton()->get_ticks_usec());
List<String> args = OS::get_singleton()->get_cmdline_args();
for (int i = 0; i < args.size(); i++) {
//parameters that do not have an argument to the right
if (args[i] == "--check-only") {
check_only = true;
#ifdef TOOLS_ENABLED
} else if (args[i] == "--no-docbase") {
doc_base = false;
} else if (args[i] == "-e" || args[i] == "--editor") {
editor = true;
} else if (args[i] == "-p" || args[i] == "--project-manager") {
project_manager = true;
#endif
} else if (args[i].length() && args[i][0] != '-' && positional_arg == "") {
positional_arg = args[i];
if (args[i].ends_with(".scn") || args[i].ends_with(".tscn") || args[i].ends_with(".escn")) {
// Only consider the positional argument to be a scene path if it ends with
// a file extension associated with Godot scenes. This makes it possible
// for projects to parse command-line arguments for custom CLI arguments
// or other file extensions without trouble. This can be used to implement
// "drag-and-drop onto executable" logic, which can prove helpful
// for non-game applications.
game_path = args[i];
}
}
//parameters that have an argument to the right
else if (i < (args.size() - 1)) {
bool parsed_pair = true;
if (args[i] == "-s" || args[i] == "--script") {
script = args[i + 1];
} else if (args[i] == "--test") {
test = args[i + 1];
#ifdef TOOLS_ENABLED
} else if (args[i] == "--doctool") {
doc_tool = args[i + 1];
for (int j = i + 2; j < args.size(); j++)
removal_docs.push_back(args[j]);
} else if (args[i] == "--export") {
editor = true; //needs editor
_export_preset = args[i + 1];
} else if (args[i] == "--export-debug") {
editor = true; //needs editor
_export_preset = args[i + 1];
export_debug = true;
} else if (args[i] == "--export-pack") {
editor = true;
_export_preset = args[i + 1];
export_pack_only = true;
#endif
} else {
// The parameter does not match anything known, don't skip the next argument
parsed_pair = false;
}
if (parsed_pair) {
i++;
}
}
}
String main_loop_type;
#ifdef TOOLS_ENABLED
if (doc_tool != "") {
Engine::get_singleton()->set_editor_hint(true); // Needed to instance editor-only classes for their default values
{
DirAccessRef da = DirAccess::open(doc_tool);
ERR_FAIL_COND_V_MSG(!da, false, "Argument supplied to --doctool must be a base Godot build directory.");
}
#ifndef MODULE_MONO_ENABLED
// Hack to define Mono-specific project settings even on non-Mono builds,
// so that we don't lose their descriptions and default values in DocData.
// Default values should be synced with mono_gd/gd_mono.cpp.
GLOBAL_DEF("mono/debugger_agent/port", 23685);
GLOBAL_DEF("mono/debugger_agent/wait_for_debugger", false);
GLOBAL_DEF("mono/debugger_agent/wait_timeout", 3000);
GLOBAL_DEF("mono/profiler/args", "log:calls,alloc,sample,output=output.mlpd");
GLOBAL_DEF("mono/profiler/enabled", false);
GLOBAL_DEF("mono/unhandled_exception_policy", 0);
#endif
DocData doc;
doc.generate(doc_base);
DocData docsrc;
Map<String, String> doc_data_classes;
Set<String> checked_paths;
print_line("Loading docs...");
for (int i = 0; i < _doc_data_class_path_count; i++) {
String path = doc_tool.plus_file(_doc_data_class_paths[i].path);
String name = _doc_data_class_paths[i].name;
doc_data_classes[name] = path;
if (!checked_paths.has(path)) {
checked_paths.insert(path);
// Create the module documentation directory if it doesn't exist
DirAccess *da = DirAccess::create_for_path(path);
da->make_dir_recursive(path);
memdelete(da);
docsrc.load_classes(path);
print_line("Loading docs from: " + path);
}
}
String index_path = doc_tool.plus_file("doc/classes");
// Create the main documentation directory if it doesn't exist
DirAccess *da = DirAccess::create_for_path(index_path);
da->make_dir_recursive(index_path);
memdelete(da);
docsrc.load_classes(index_path);
checked_paths.insert(index_path);
print_line("Loading docs from: " + index_path);
print_line("Merging docs...");
doc.merge_from(docsrc);
for (Set<String>::Element *E = checked_paths.front(); E; E = E->next()) {
print_line("Erasing old docs at: " + E->get());
DocData::erase_classes(E->get());
}
print_line("Generating new docs...");
doc.save_classes(index_path, doc_data_classes);
return false;
}
if (_export_preset != "") {
if (positional_arg == "") {
String err = "Command line includes export parameter option, but no destination path was given.\n";
err += "Please specify the binary's file path to export to. Aborting export.";
ERR_PRINT(err);
return false;
}
}
#endif
if (script == "" && game_path == "" && String(GLOBAL_DEF("application/run/main_scene", "")) != "") {
game_path = GLOBAL_DEF("application/run/main_scene", "");
}
MainLoop *main_loop = nullptr;
if (editor) {
main_loop = memnew(SceneTree);
};
if (test != "") {
#ifdef TOOLS_ENABLED
main_loop = test_main(test, args);
if (!main_loop)
return false;
#endif
} else if (script != "") {
Ref<Script> script_res = ResourceLoader::load(script);
ERR_FAIL_COND_V_MSG(script_res.is_null(), false, "Can't load script: " + script);
if (check_only) {
if (!script_res->is_valid()) {
OS::get_singleton()->set_exit_code(1);
}
return false;
}
if (script_res->can_instance()) {
StringName instance_type = script_res->get_instance_base_type();
Object *obj = ClassDB::instance(instance_type);
MainLoop *script_loop = Object::cast_to<MainLoop>(obj);
if (!script_loop) {
if (obj)
memdelete(obj);
ERR_FAIL_V_MSG(false, vformat("Can't load the script \"%s\" as it doesn't inherit from SceneTree or MainLoop.", script));
}
script_loop->set_init_script(script_res);
main_loop = script_loop;
} else {
return false;
}
} else {
main_loop_type = GLOBAL_DEF("application/run/main_loop_type", "");
}
if (!main_loop && main_loop_type == "")
main_loop_type = "SceneTree";
if (!main_loop) {
if (!ClassDB::class_exists(main_loop_type)) {
DisplayServer::get_singleton()->alert("Error: MainLoop type doesn't exist: " + main_loop_type);
return false;
} else {
Object *ml = ClassDB::instance(main_loop_type);
ERR_FAIL_COND_V_MSG(!ml, false, "Can't instance MainLoop type.");
main_loop = Object::cast_to<MainLoop>(ml);
if (!main_loop) {
memdelete(ml);
ERR_FAIL_V_MSG(false, "Invalid MainLoop type.");
}
}
}
if (main_loop->is_class("SceneTree")) {
SceneTree *sml = Object::cast_to<SceneTree>(main_loop);
#ifdef DEBUG_ENABLED
if (debug_collisions) {
sml->set_debug_collisions_hint(true);
}
if (debug_navigation) {
sml->set_debug_navigation_hint(true);
}
#endif
bool embed_subwindows = GLOBAL_DEF("display/window/subwindows/embed_subwindows", false);
if (single_window || (!project_manager && !editor && embed_subwindows)) {
sml->get_root()->set_embed_subwindows_hint(true);
}
ResourceLoader::add_custom_loaders();
ResourceSaver::add_custom_savers();
if (!project_manager && !editor) { // game
if (game_path != "" || script != "") {
//autoload
List<PropertyInfo> props;
ProjectSettings::get_singleton()->get_property_list(&props);
//first pass, add the constants so they exist before any script is loaded
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
String s = E->get().name;
if (!s.begins_with("autoload/"))
continue;
String name = s.get_slicec('/', 1);
String path = ProjectSettings::get_singleton()->get(s);
bool global_var = false;
if (path.begins_with("*")) {
global_var = true;
}
if (global_var) {
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptServer::get_language(i)->add_global_constant(name, Variant());
}
}
}
//second pass, load into global constants
List<Node *> to_add;
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
String s = E->get().name;
if (!s.begins_with("autoload/"))
continue;
String name = s.get_slicec('/', 1);
String path = ProjectSettings::get_singleton()->get(s);
bool global_var = false;
if (path.begins_with("*")) {
global_var = true;
path = path.substr(1, path.length() - 1);
}
RES res = ResourceLoader::load(path);
ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + path);
Node *n = nullptr;
if (res->is_class("PackedScene")) {
Ref<PackedScene> ps = res;
n = ps->instance();
} else if (res->is_class("Script")) {
Ref<Script> script_res = res;
StringName ibt = script_res->get_instance_base_type();
bool valid_type = ClassDB::is_parent_class(ibt, "Node");
ERR_CONTINUE_MSG(!valid_type, "Script does not inherit a Node: " + path);
Object *obj = ClassDB::instance(ibt);
ERR_CONTINUE_MSG(obj == nullptr, "Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt));
n = Object::cast_to<Node>(obj);
n->set_script(script_res);
}
ERR_CONTINUE_MSG(!n, "Path in autoload not a node or script: " + path);
n->set_name(name);
//defer so references are all valid on _ready()
to_add.push_back(n);
if (global_var) {
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptServer::get_language(i)->add_global_constant(name, n);
}
}
}
for (List<Node *>::Element *E = to_add.front(); E; E = E->next()) {
sml->get_root()->add_child(E->get());
}
}
}
#ifdef TOOLS_ENABLED
EditorNode *editor_node = nullptr;
if (editor) {
editor_node = memnew(EditorNode);
sml->get_root()->add_child(editor_node);
if (_export_preset != "") {
editor_node->export_preset(_export_preset, positional_arg, export_debug, export_pack_only);
game_path = ""; // Do not load anything.
}
}
#endif
{
int directional_atlas_size = GLOBAL_GET("rendering/quality/directional_shadow/size");
RenderingServer::get_singleton()->directional_shadow_atlas_set_size(directional_atlas_size);
}
if (!editor && !project_manager) {
//standard helpers that can be changed from main config
String stretch_mode = GLOBAL_DEF("display/window/stretch/mode", "disabled");
String stretch_aspect = GLOBAL_DEF("display/window/stretch/aspect", "ignore");
Size2i stretch_size = Size2(GLOBAL_DEF("display/window/size/width", 0), GLOBAL_DEF("display/window/size/height", 0));
Window::ContentScaleMode cs_sm = Window::CONTENT_SCALE_MODE_DISABLED;
if (stretch_mode == "objects")
cs_sm = Window::CONTENT_SCALE_MODE_OBJECTS;
else if (stretch_mode == "pixels")
cs_sm = Window::CONTENT_SCALE_MODE_PIXELS;
Window::ContentScaleAspect cs_aspect = Window::CONTENT_SCALE_ASPECT_IGNORE;
if (stretch_aspect == "keep")
cs_aspect = Window::CONTENT_SCALE_ASPECT_KEEP;
else if (stretch_aspect == "keep_width")
cs_aspect = Window::CONTENT_SCALE_ASPECT_KEEP_WIDTH;
else if (stretch_aspect == "keep_height")
cs_aspect = Window::CONTENT_SCALE_ASPECT_KEEP_HEIGHT;
else if (stretch_aspect == "expand")
cs_aspect = Window::CONTENT_SCALE_ASPECT_EXPAND;
sml->get_root()->set_content_scale_mode(cs_sm);
sml->get_root()->set_content_scale_aspect(cs_aspect);
sml->get_root()->set_content_scale_size(stretch_size);
sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true));
sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true));
String appname = ProjectSettings::get_singleton()->get("application/config/name");
appname = TranslationServer::get_singleton()->translate(appname);
DisplayServer::get_singleton()->window_set_title(appname);
int shadow_atlas_size = GLOBAL_GET("rendering/quality/shadow_atlas/size");
int shadow_atlas_q0_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_0_subdiv");
int shadow_atlas_q1_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_1_subdiv");
int shadow_atlas_q2_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_2_subdiv");
int shadow_atlas_q3_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_3_subdiv");
sml->get_root()->set_shadow_atlas_size(shadow_atlas_size);
sml->get_root()->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q0_subdiv));
sml->get_root()->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q1_subdiv));
sml->get_root()->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q2_subdiv));
sml->get_root()->set_shadow_atlas_quadrant_subdiv(3, Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q3_subdiv));
bool snap_controls = GLOBAL_DEF("gui/common/snap_controls_to_pixels", true);
sml->get_root()->set_snap_controls_to_pixels(snap_controls);
bool font_oversampling = GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", true);
sml->get_root()->set_use_font_oversampling(font_oversampling);
int texture_filter = GLOBAL_DEF("rendering/canvas_textures/default_texture_filter", 1);
int texture_repeat = GLOBAL_DEF("rendering/canvas_textures/default_texture_repeat", 0);
sml->get_root()->set_default_canvas_item_texture_filter(Viewport::DefaultCanvasItemTextureFilter(texture_filter));
sml->get_root()->set_default_canvas_item_texture_repeat(Viewport::DefaultCanvasItemTextureRepeat(texture_repeat));
} else {
GLOBAL_DEF("display/window/stretch/mode", "disabled");
ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/mode", PropertyInfo(Variant::STRING, "display/window/stretch/mode", PROPERTY_HINT_ENUM, "disabled,2d,viewport"));
GLOBAL_DEF("display/window/stretch/aspect", "ignore");
ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/aspect", PropertyInfo(Variant::STRING, "display/window/stretch/aspect", PROPERTY_HINT_ENUM, "ignore,keep,keep_width,keep_height,expand"));
GLOBAL_DEF("display/window/stretch/shrink", 1.0);
ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/shrink", PropertyInfo(Variant::FLOAT, "display/window/stretch/shrink", PROPERTY_HINT_RANGE, "1.0,8.0,0.1"));
sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true));
sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true));
GLOBAL_DEF("gui/common/snap_controls_to_pixels", true);
GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", true);
GLOBAL_DEF("rendering/canvas_textures/default_texture_filter", 1);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/canvas_textures/default_texture_filter", PropertyInfo(Variant::INT, "rendering/canvas_textures/default_texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,MipmapLinear,MipmapNearest"));
GLOBAL_DEF("rendering/canvas_textures/default_texture_repeat", 0);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/canvas_textures/default_texture_repeat", PropertyInfo(Variant::INT, "rendering/canvas_textures/default_texture_repeat", PROPERTY_HINT_ENUM, "Disable,Enable,Mirror"));
}
String local_game_path;
if (game_path != "" && !project_manager) {
local_game_path = game_path.replace("\\", "/");
if (!local_game_path.begins_with("res://")) {
bool absolute = (local_game_path.size() > 1) && (local_game_path[0] == '/' || local_game_path[1] == ':');
if (!absolute) {
if (ProjectSettings::get_singleton()->is_using_datapack()) {
local_game_path = "res://" + local_game_path;
} else {
int sep = local_game_path.find_last("/");
if (sep == -1) {
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
local_game_path = da->get_current_dir().plus_file(local_game_path);
memdelete(da);
} else {
DirAccess *da = DirAccess::open(local_game_path.substr(0, sep));
if (da) {
local_game_path = da->get_current_dir().plus_file(local_game_path.substr(sep + 1, local_game_path.length()));
memdelete(da);
}
}
}
}
}
local_game_path = ProjectSettings::get_singleton()->localize_path(local_game_path);
#ifdef TOOLS_ENABLED
if (editor) {
bool editor_embed_subwindows = EditorSettings::get_singleton()->get_setting("interface/editor/single_window_mode");
if (editor_embed_subwindows) {
sml->get_root()->set_embed_subwindows_hint(true);
}
if (game_path != GLOBAL_GET("application/run/main_scene") || !editor_node->has_scenes_in_session()) {
Error serr = editor_node->load_scene(local_game_path);
if (serr != OK)
ERR_PRINT("Failed to load scene");
}
DisplayServer::get_singleton()->set_context(DisplayServer::CONTEXT_EDITOR);
}
#endif
if (!editor) {
DisplayServer::get_singleton()->set_context(DisplayServer::CONTEXT_ENGINE);
}
}
if (!project_manager && !editor) { // game
// Load SSL Certificates from Project Settings (or builtin).
Crypto::load_default_certificates(GLOBAL_DEF("network/ssl/certificates", ""));
if (game_path != "") {
Node *scene = nullptr;
Ref<PackedScene> scenedata = ResourceLoader::load(local_game_path);
if (scenedata.is_valid())
scene = scenedata->instance();
ERR_FAIL_COND_V_MSG(!scene, false, "Failed loading scene: " + local_game_path);
sml->add_current_scene(scene);
#ifdef OSX_ENABLED
String mac_iconpath = GLOBAL_DEF("application/config/macos_native_icon", "Variant()");
if (mac_iconpath != "") {
DisplayServer::get_singleton()->set_native_icon(mac_iconpath);
hasicon = true;
}
#endif
#ifdef WINDOWS_ENABLED
String win_iconpath = GLOBAL_DEF("application/config/windows_native_icon", "Variant()");
if (win_iconpath != "") {
DisplayServer::get_singleton()->set_native_icon(win_iconpath);
hasicon = true;
}
#endif
String iconpath = GLOBAL_DEF("application/config/icon", "Variant()");
if ((iconpath != "") && (!hasicon)) {
Ref<Image> icon;
icon.instance();
if (ImageLoader::load_image(iconpath, icon) == OK) {
DisplayServer::get_singleton()->set_icon(icon);
hasicon = true;
}
}
}
}
#ifdef TOOLS_ENABLED
if (project_manager || (script == "" && test == "" && game_path == "" && !editor)) {
Engine::get_singleton()->set_editor_hint(true);
ProjectManager *pmanager = memnew(ProjectManager);
ProgressDialog *progress_dialog = memnew(ProgressDialog);
pmanager->add_child(progress_dialog);
sml->get_root()->add_child(pmanager);
DisplayServer::get_singleton()->set_context(DisplayServer::CONTEXT_PROJECTMAN);
project_manager = true;
}
if (project_manager || editor) {
// Hide console window if requested (Windows-only).
bool hide_console = EditorSettings::get_singleton()->get_setting("interface/editor/hide_console_window");
DisplayServer::get_singleton()->console_set_visible(!hide_console);
// Load SSL Certificates from Editor Settings (or builtin)
Crypto::load_default_certificates(EditorSettings::get_singleton()->get_setting("network/ssl/editor_ssl_certificates").operator String());
}
#endif
}
if (!hasicon) {
Ref<Image> icon = memnew(Image(app_icon_png));
DisplayServer::get_singleton()->set_icon(icon);
}
OS::get_singleton()->set_main_loop(main_loop);
return true;
}
/* Main iteration
*
* This is the iteration of the engine's game loop, advancing the state of physics,
* rendering and audio.
* It's called directly by the platform's OS::run method, where the loop is created
* and monitored.
*
* The OS implementation can impact its draw step with the Main::force_redraw() method.
*/
uint64_t Main::last_ticks = 0;
uint64_t Main::target_ticks = 0;
uint32_t Main::frames = 0;
uint32_t Main::frame = 0;
bool Main::force_redraw_requested = false;
int Main::iterating = 0;
bool Main::is_iterating() {
return iterating > 0;
}
// For performance metrics.
static uint64_t physics_process_max = 0;
static uint64_t idle_process_max = 0;
bool Main::iteration() {
//for now do not error on this
//ERR_FAIL_COND_V(iterating, false);
iterating++;
uint64_t ticks = OS::get_singleton()->get_ticks_usec();
Engine::get_singleton()->_frame_ticks = ticks;
main_timer_sync.set_cpu_ticks_usec(ticks);
main_timer_sync.set_fixed_fps(fixed_fps);
uint64_t ticks_elapsed = ticks - last_ticks;
int physics_fps = Engine::get_singleton()->get_iterations_per_second();
float frame_slice = 1.0 / physics_fps;
float time_scale = Engine::get_singleton()->get_time_scale();
MainFrameTime advance = main_timer_sync.advance(frame_slice, physics_fps);
double step = advance.idle_step;
double scaled_step = step * time_scale;
Engine::get_singleton()->_frame_step = step;
Engine::get_singleton()->_physics_interpolation_fraction = advance.interpolation_fraction;
uint64_t physics_process_ticks = 0;
uint64_t idle_process_ticks = 0;
frame += ticks_elapsed;
last_ticks = ticks;
static const int max_physics_steps = 8;
if (fixed_fps == -1 && advance.physics_steps > max_physics_steps) {
step -= (advance.physics_steps - max_physics_steps) * frame_slice;
advance.physics_steps = max_physics_steps;
}
bool exit = false;
Engine::get_singleton()->_in_physics = true;
for (int iters = 0; iters < advance.physics_steps; ++iters) {
uint64_t physics_begin = OS::get_singleton()->get_ticks_usec();
PhysicsServer3D::get_singleton()->sync();
PhysicsServer3D::get_singleton()->flush_queries();
PhysicsServer2D::get_singleton()->sync();
PhysicsServer2D::get_singleton()->flush_queries();
if (OS::get_singleton()->get_main_loop()->iteration(frame_slice * time_scale)) {
exit = true;
break;
}
NavigationServer3D::get_singleton_mut()->process(frame_slice * time_scale);
message_queue->flush();
PhysicsServer3D::get_singleton()->step(frame_slice * time_scale);
PhysicsServer2D::get_singleton()->end_sync();
PhysicsServer2D::get_singleton()->step(frame_slice * time_scale);
message_queue->flush();
physics_process_ticks = MAX(physics_process_ticks, OS::get_singleton()->get_ticks_usec() - physics_begin); // keep the largest one for reference
physics_process_max = MAX(OS::get_singleton()->get_ticks_usec() - physics_begin, physics_process_max);
Engine::get_singleton()->_physics_frames++;
}
Engine::get_singleton()->_in_physics = false;
uint64_t idle_begin = OS::get_singleton()->get_ticks_usec();
if (OS::get_singleton()->get_main_loop()->idle(step * time_scale)) {
exit = true;
}
message_queue->flush();
RenderingServer::get_singleton()->sync(); //sync if still drawing from previous frames.
if (DisplayServer::get_singleton()->can_any_window_draw() && !disable_render_loop) {
if ((!force_redraw_requested) && OS::get_singleton()->is_in_low_processor_usage_mode()) {
if (RenderingServer::get_singleton()->has_changed()) {
RenderingServer::get_singleton()->draw(true, scaled_step); // flush visual commands
Engine::get_singleton()->frames_drawn++;
}
} else {
RenderingServer::get_singleton()->draw(true, scaled_step); // flush visual commands
Engine::get_singleton()->frames_drawn++;
force_redraw_requested = false;
}
}
idle_process_ticks = OS::get_singleton()->get_ticks_usec() - idle_begin;
idle_process_max = MAX(idle_process_ticks, idle_process_max);
uint64_t frame_time = OS::get_singleton()->get_ticks_usec() - ticks;
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptServer::get_language(i)->frame();
}
AudioServer::get_singleton()->update();
if (EngineDebugger::is_active())
EngineDebugger::get_singleton()->iteration(frame_time, idle_process_ticks, physics_process_ticks, frame_slice);
frames++;
Engine::get_singleton()->_idle_frames++;
if (frame > 1000000) {
if (editor || project_manager) {
if (print_fps) {
print_line("Editor FPS: " + itos(frames));
}
} else if (GLOBAL_GET("debug/settings/stdout/print_fps") || print_fps) {
print_line("Game FPS: " + itos(frames));
}
Engine::get_singleton()->_fps = frames;
performance->set_process_time(USEC_TO_SEC(idle_process_max));
performance->set_physics_process_time(USEC_TO_SEC(physics_process_max));
idle_process_max = 0;
physics_process_max = 0;
frame %= 1000000;
frames = 0;
}
iterating--;
if (fixed_fps != -1)
return exit;
if (OS::get_singleton()->is_in_low_processor_usage_mode() || !DisplayServer::get_singleton()->can_any_window_draw())
OS::get_singleton()->delay_usec(OS::get_singleton()->get_low_processor_usage_mode_sleep_usec()); //apply some delay to force idle time
else {
uint32_t frame_delay = Engine::get_singleton()->get_frame_delay();
if (frame_delay)
OS::get_singleton()->delay_usec(Engine::get_singleton()->get_frame_delay() * 1000);
}
int target_fps = Engine::get_singleton()->get_target_fps();
if (target_fps > 0 && !Engine::get_singleton()->is_editor_hint()) {
uint64_t time_step = 1000000L / target_fps;
target_ticks += time_step;
uint64_t current_ticks = OS::get_singleton()->get_ticks_usec();
if (current_ticks < target_ticks) OS::get_singleton()->delay_usec(target_ticks - current_ticks);
current_ticks = OS::get_singleton()->get_ticks_usec();
target_ticks = MIN(MAX(target_ticks, current_ticks - time_step), current_ticks + time_step);
}
#ifdef TOOLS_ENABLED
if (auto_build_solutions) {
auto_build_solutions = false;
// Only relevant when running the editor.
if (!editor) {
ERR_FAIL_V_MSG(true, "Command line option --build-solutions was passed, but no project is being edited. Aborting.");
}
if (!EditorNode::get_singleton()->call_build()) {
ERR_FAIL_V_MSG(true, "Command line option --build-solutions was passed, but the build callback failed. Aborting.");
}
}
#endif
return exit || auto_quit;
}
void Main::force_redraw() {
force_redraw_requested = true;
}
/* Engine deinitialization
*
* Responsible for freeing all the memory allocated by previous setup steps,
* so that the engine closes cleanly without leaking memory or crashing.
* The order matters as some of those steps are linked with each other.
*/
void Main::cleanup() {
ERR_FAIL_COND(!_start_success);
EngineDebugger::deinitialize();
ResourceLoader::remove_custom_loaders();
ResourceSaver::remove_custom_savers();
message_queue->flush();
memdelete(message_queue);
OS::get_singleton()->delete_main_loop();
OS::get_singleton()->_cmdline.clear();
OS::get_singleton()->_execpath = "";
OS::get_singleton()->_local_clipboard = "";
ResourceLoader::clear_translation_remaps();
ResourceLoader::clear_path_remaps();
ScriptServer::finish_languages();
// Sync pending commands that may have been queued from a different thread during ScriptServer finalization
RenderingServer::get_singleton()->sync();
//clear global shader variables before scene and other graphics stuff is deinitialized.
rendering_server->global_variables_clear();
#ifdef TOOLS_ENABLED
EditorNode::unregister_editor_types();
#endif
if (xr_server) {
// cleanup now before we pull the rug from underneath...
memdelete(xr_server);
}
ImageLoader::cleanup();
unregister_driver_types();
unregister_module_types();
unregister_platform_apis();
unregister_scene_types();
unregister_server_types();
if (audio_server) {
audio_server->finish();
memdelete(audio_server);
}
if (camera_server) {
memdelete(camera_server);
}
OS::get_singleton()->finalize();
finalize_physics();
finalize_navigation_server();
finalize_display();
if (input) {
memdelete(input);
}
if (packed_data)
memdelete(packed_data);
if (file_access_network_client)
memdelete(file_access_network_client);
if (performance)
memdelete(performance);
if (input_map)
memdelete(input_map);
if (translation_server)
memdelete(translation_server);
if (globals)
memdelete(globals);
if (engine)
memdelete(engine);
if (OS::get_singleton()->is_restart_on_exit_set()) {
//attempt to restart with arguments
String exec = OS::get_singleton()->get_executable_path();
List<String> args = OS::get_singleton()->get_restart_on_exit_arguments();
OS::ProcessID pid = 0;
OS::get_singleton()->execute(exec, args, false, &pid);
OS::get_singleton()->set_restart_on_exit(false, List<String>()); //clear list (uses memory)
}
unregister_core_driver_types();
unregister_core_types();
OS::get_singleton()->finalize_core();
}
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