summaryrefslogtreecommitdiff
path: root/main/main.cpp
blob: 4897e1f20e91d71ce42938d145a4ec6be8679ca6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
/*************************************************************************/
/*  main.cpp                                                             */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "main.h"

#include "core/crypto/crypto.h"
#include "core/debugger/engine_debugger.h"
#include "core/input/input_filter.h"
#include "core/input/input_map.h"
#include "core/io/file_access_network.h"
#include "core/io/file_access_pack.h"
#include "core/io/file_access_zip.h"
#include "core/io/image_loader.h"
#include "core/io/ip.h"
#include "core/io/resource_loader.h"
#include "core/message_queue.h"
#include "core/os/dir_access.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "core/register_core_types.h"
#include "core/translation.h"
#include "core/version.h"
#include "core/version_hash.gen.h"
#include "drivers/register_driver_types.h"
#include "main/app_icon.gen.h"
#include "main/main_timer_sync.h"
#include "main/performance.h"
#include "main/splash.gen.h"
#include "main/splash_editor.gen.h"
#include "main/tests/test_main.h"
#include "modules/register_module_types.h"
#include "platform/register_platform_apis.h"
#include "scene/main/scene_tree.h"
#include "scene/main/window.h"
#include "scene/register_scene_types.h"
#include "scene/resources/packed_scene.h"
#include "servers/audio_server.h"
#include "servers/camera_server.h"
#include "servers/display_server.h"
#include "servers/navigation_server_2d.h"
#include "servers/navigation_server_3d.h"
#include "servers/physics_server_2d.h"
#include "servers/physics_server_3d.h"
#include "servers/register_server_types.h"
#include "servers/rendering/rendering_server_raster.h"
#include "servers/rendering/rendering_server_wrap_mt.h"
#include "servers/xr_server.h"

#ifdef TOOLS_ENABLED
#include "editor/doc_data.h"
#include "editor/doc_data_class_path.gen.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/progress_dialog.h"
#include "editor/project_manager.h"
#endif

/* Static members */

// Singletons

// Initialized in setup()
static Engine *engine = nullptr;
static ProjectSettings *globals = nullptr;
static InputFilter *input = nullptr;
static InputMap *input_map = nullptr;
static TranslationServer *translation_server = nullptr;
static Performance *performance = nullptr;
static PackedData *packed_data = nullptr;
#ifdef MINIZIP_ENABLED
static ZipArchive *zip_packed_data = nullptr;
#endif
static FileAccessNetworkClient *file_access_network_client = nullptr;
static MessageQueue *message_queue = nullptr;

// Initialized in setup2()
static AudioServer *audio_server = nullptr;
static DisplayServer *display_server = nullptr;
static RenderingServer *rendering_server = nullptr;
static CameraServer *camera_server = nullptr;
static XRServer *xr_server = nullptr;
static PhysicsServer3D *physics_server = nullptr;
static PhysicsServer2D *physics_2d_server = nullptr;
static NavigationServer3D *navigation_server = nullptr;
static NavigationServer2D *navigation_2d_server = nullptr;
// We error out if setup2() doesn't turn this true
static bool _start_success = false;

// Drivers

static int display_driver_idx = -1;
static int audio_driver_idx = -1;

// Engine config/tools

static bool single_window = false;
static bool editor = false;
static bool project_manager = false;
static String locale;
static bool show_help = false;
static bool auto_quit = false;
static OS::ProcessID allow_focus_steal_pid = 0;
#ifdef TOOLS_ENABLED
static bool auto_build_solutions = false;
#endif

// Display

static DisplayServer::WindowMode window_mode = DisplayServer::WINDOW_MODE_WINDOWED;
static DisplayServer::ScreenOrientation window_orientation = DisplayServer::SCREEN_LANDSCAPE;
static uint32_t window_flags = 0;
static Size2i window_size = Size2i(1024, 600);
static bool window_vsync_via_compositor = false;

static int init_screen = -1;
static bool init_fullscreen = false;
static bool init_maximized = false;
static bool init_windowed = false;
static bool init_always_on_top = false;
static bool init_use_custom_pos = false;
static Vector2 init_custom_pos;
static bool force_lowdpi = false;

// Debug

static bool use_debug_profiler = false;
#ifdef DEBUG_ENABLED
static bool debug_collisions = false;
static bool debug_navigation = false;
#endif
static int frame_delay = 0;
static bool disable_render_loop = false;
static int fixed_fps = -1;
static bool print_fps = false;

/* Helper methods */

// Used by Mono module, should likely be registered in Engine singleton instead
// FIXME: This is also not 100% accurate, `project_manager` is only true when it was requested,
// but not if e.g. we fail to load and project and fallback to the manager.
bool Main::is_project_manager() {
	return project_manager;
}

static String unescape_cmdline(const String &p_str) {
	return p_str.replace("%20", " ");
}

static String get_full_version_string() {
	String hash = String(VERSION_HASH);
	if (hash.length() != 0)
		hash = "." + hash.left(9);
	return String(VERSION_FULL_BUILD) + hash;
}

// FIXME: Could maybe be moved to PhysicsServer3DManager and PhysicsServer2DManager directly
// to have less code in main.cpp.
void initialize_physics() {
	/// 3D Physics Server
	physics_server = PhysicsServer3DManager::new_server(ProjectSettings::get_singleton()->get(PhysicsServer3DManager::setting_property_name));
	if (!physics_server) {
		// Physics server not found, Use the default physics
		physics_server = PhysicsServer3DManager::new_default_server();
	}
	ERR_FAIL_COND(!physics_server);
	physics_server->init();

	/// 2D Physics server
	physics_2d_server = PhysicsServer2DManager::new_server(ProjectSettings::get_singleton()->get(PhysicsServer2DManager::setting_property_name));
	if (!physics_2d_server) {
		// Physics server not found, Use the default physics
		physics_2d_server = PhysicsServer2DManager::new_default_server();
	}
	ERR_FAIL_COND(!physics_2d_server);
	physics_2d_server->init();
}

void finalize_physics() {

	physics_server->finish();
	memdelete(physics_server);

	physics_2d_server->finish();
	memdelete(physics_2d_server);
}

void finalize_display() {

	rendering_server->finish();
	memdelete(rendering_server);

	memdelete(display_server);
}

void initialize_navigation_server() {
	ERR_FAIL_COND(navigation_server != nullptr);

	navigation_server = NavigationServer3DManager::new_default_server();
	navigation_2d_server = memnew(NavigationServer2D);
}

void finalize_navigation_server() {
	memdelete(navigation_server);
	navigation_server = nullptr;

	memdelete(navigation_2d_server);
	navigation_2d_server = nullptr;
}

//#define DEBUG_INIT
#ifdef DEBUG_INIT
#define MAIN_PRINT(m_txt) print_line(m_txt)
#else
#define MAIN_PRINT(m_txt)
#endif

void Main::print_help(const char *p_binary) {

	print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE));
	OS::get_singleton()->print("Free and open source software under the terms of the MIT license.\n");
	OS::get_singleton()->print("(c) 2007-2020 Juan Linietsky, Ariel Manzur.\n");
	OS::get_singleton()->print("(c) 2014-2020 Godot Engine contributors.\n");
	OS::get_singleton()->print("\n");
	OS::get_singleton()->print("Usage: %s [options] [path to scene or 'project.godot' file]\n", p_binary);
	OS::get_singleton()->print("\n");

	OS::get_singleton()->print("General options:\n");
	OS::get_singleton()->print("  -h, --help                       Display this help message.\n");
	OS::get_singleton()->print("  --version                        Display the version string.\n");
	OS::get_singleton()->print("  -v, --verbose                    Use verbose stdout mode.\n");
	OS::get_singleton()->print("  --quiet                          Quiet mode, silences stdout messages. Errors are still displayed.\n");
	OS::get_singleton()->print("\n");

	OS::get_singleton()->print("Run options:\n");
#ifdef TOOLS_ENABLED
	OS::get_singleton()->print("  -e, --editor                     Start the editor instead of running the scene.\n");
	OS::get_singleton()->print("  -p, --project-manager            Start the project manager, even if a project is auto-detected.\n");
#endif
	OS::get_singleton()->print("  -q, --quit                       Quit after the first iteration.\n");
	OS::get_singleton()->print("  -l, --language <locale>          Use a specific locale (<locale> being a two-letter code).\n");
	OS::get_singleton()->print("  --path <directory>               Path to a project (<directory> must contain a 'project.godot' file).\n");
	OS::get_singleton()->print("  -u, --upwards                    Scan folders upwards for project.godot file.\n");
	OS::get_singleton()->print("  --main-pack <file>               Path to a pack (.pck) file to load.\n");
	OS::get_singleton()->print("  --render-thread <mode>           Render thread mode ('unsafe', 'safe', 'separate').\n");
	OS::get_singleton()->print("  --remote-fs <address>            Remote filesystem (<host/IP>[:<port>] address).\n");
	OS::get_singleton()->print("  --remote-fs-password <password>  Password for remote filesystem.\n");

	OS::get_singleton()->print("  --audio-driver <driver>          Audio driver [");
	for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) {
		if (i > 0) {
			OS::get_singleton()->print(", ");
		}
		OS::get_singleton()->print("'%s'", AudioDriverManager::get_driver(i)->get_name());
	}
	OS::get_singleton()->print("].\n");

	OS::get_singleton()->print("  --display-driver <driver>        Display driver (and rendering driver) [");
	for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
		if (i > 0) {
			OS::get_singleton()->print(", ");
		}
		OS::get_singleton()->print("'%s' (", DisplayServer::get_create_function_name(i));
		Vector<String> rd = DisplayServer::get_create_function_rendering_drivers(i);
		for (int j = 0; j < rd.size(); j++) {
			if (j > 0) {
				OS::get_singleton()->print(", ");
			}
			OS::get_singleton()->print("'%s'", rd[j].utf8().get_data());
		}
		OS::get_singleton()->print(")");
	}
	OS::get_singleton()->print("].\n");
	OS::get_singleton()->print("  --rendering-driver <driver>      Rendering driver (depends on display driver).\n");
	OS::get_singleton()->print("\n");

#ifndef SERVER_ENABLED
	OS::get_singleton()->print("Display options:\n");
	OS::get_singleton()->print("  -f, --fullscreen                 Request fullscreen mode.\n");
	OS::get_singleton()->print("  -m, --maximized                  Request a maximized window.\n");
	OS::get_singleton()->print("  -w, --windowed                   Request windowed mode.\n");
	OS::get_singleton()->print("  -t, --always-on-top              Request an always-on-top window.\n");
	OS::get_singleton()->print("  --resolution <W>x<H>             Request window resolution.\n");
	OS::get_singleton()->print("  --position <X>,<Y>               Request window position.\n");
	OS::get_singleton()->print("  --low-dpi                        Force low-DPI mode (macOS and Windows only).\n");
	OS::get_singleton()->print("  --no-window                      Disable window creation (Windows only). Useful together with --script.\n");
	OS::get_singleton()->print("  --enable-vsync-via-compositor    When vsync is enabled, vsync via the OS' window compositor (Windows only).\n");
	OS::get_singleton()->print("  --disable-vsync-via-compositor   Disable vsync via the OS' window compositor (Windows only).\n");
	OS::get_singleton()->print("  --single-window                  Use a single window (no separate subwindows).\n");
	OS::get_singleton()->print("\n");
#endif

	OS::get_singleton()->print("Debug options:\n");
	OS::get_singleton()->print("  -d, --debug                      Debug (local stdout debugger).\n");
	OS::get_singleton()->print("  -b, --breakpoints                Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
	OS::get_singleton()->print("  --profiling                      Enable profiling in the script debugger.\n");
	OS::get_singleton()->print("  --gpu-abort                      Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n");
	OS::get_singleton()->print("  --remote-debug <address>         Remote debug (<host/IP>:<port> address).\n");
#if defined(DEBUG_ENABLED) && !defined(SERVER_ENABLED)
	OS::get_singleton()->print("  --debug-collisions               Show collision shapes when running the scene.\n");
	OS::get_singleton()->print("  --debug-navigation               Show navigation polygons when running the scene.\n");
#endif
	OS::get_singleton()->print("  --frame-delay <ms>               Simulate high CPU load (delay each frame by <ms> milliseconds).\n");
	OS::get_singleton()->print("  --time-scale <scale>             Force time scale (higher values are faster, 1.0 is normal speed).\n");
	OS::get_singleton()->print("  --disable-render-loop            Disable render loop so rendering only occurs when called explicitly from script.\n");
	OS::get_singleton()->print("  --disable-crash-handler          Disable crash handler when supported by the platform code.\n");
	OS::get_singleton()->print("  --fixed-fps <fps>                Force a fixed number of frames per second. This setting disables real-time synchronization.\n");
	OS::get_singleton()->print("  --print-fps                      Print the frames per second to the stdout.\n");
	OS::get_singleton()->print("\n");

	OS::get_singleton()->print("Standalone tools:\n");
	OS::get_singleton()->print("  -s, --script <script>            Run a script.\n");
	OS::get_singleton()->print("  --check-only                     Only parse for errors and quit (use with --script).\n");
#ifdef TOOLS_ENABLED
	OS::get_singleton()->print("  --export <preset> <path>         Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.\n");
	OS::get_singleton()->print("                                   <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n");
	OS::get_singleton()->print("  --export-debug <preset> <path>   Same as --export, but using the debug template.\n");
	OS::get_singleton()->print("  --export-pack <preset> <path>    Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n");
	OS::get_singleton()->print("  --doctool <path>                 Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n");
	OS::get_singleton()->print("  --no-docbase                     Disallow dumping the base types (used with --doctool).\n");
	OS::get_singleton()->print("  --build-solutions                Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n");
#ifdef DEBUG_METHODS_ENABLED
	OS::get_singleton()->print("  --gdnative-generate-json-api     Generate JSON dump of the Godot API for GDNative bindings.\n");
#endif
	OS::get_singleton()->print("  --test <test>                    Run a unit test [");
	const char **test_names = tests_get_names();
	const char *comma = "";
	while (*test_names) {
		OS::get_singleton()->print("%s'%s'", comma, *test_names);
		test_names++;
		comma = ", ";
	}
	OS::get_singleton()->print("].\n");
#endif
}

/* Engine initialization
 *
 * Consists of several methods that are called by each platform's specific main(argc, argv).
 * To fully understand engine init, one should therefore start from the platform's main and
 * see how it calls into the Main class' methods.
 *
 * The initialization is typically done in 3 steps (with the setup2 step triggered either
 * automatically by setup, or manually in the platform's main).
 *
 * - setup(execpath, argc, argv, p_second_phase) is the main entry point for all platforms,
 *   responsible for the initialization of all low level singletons and core types, and parsing
 *   command line arguments to configure things accordingly.
 *   If p_second_phase is true, it will chain into setup2() (default behaviour). This is
 *   disabled on some platforms (Android, iOS, UWP) which trigger the second step in their
 *   own time.
 *
 * - setup2(p_main_tid_override) registers high level servers and singletons, displays the
 *   boot splash, then registers higher level types (scene, editor, etc.).
 *
 * - start() is the last step and that's where command line tools can run, or the main loop
 *   can be created eventually and the project settings put into action. That's also where
 *   the editor node is created, if relevant.
 *   start() does it own argument parsing for a subset of the command line arguments described
 *   in help, it's a bit messy and should be globalized with the setup() parsing somehow.
 */

Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_phase) {

	OS::get_singleton()->initialize();

	engine = memnew(Engine);

	ClassDB::init();

	MAIN_PRINT("Main: Initialize CORE");

	register_core_types();
	register_core_driver_types();

	MAIN_PRINT("Main: Initialize Globals");

	Thread::_main_thread_id = Thread::get_caller_id();

	globals = memnew(ProjectSettings);
	input_map = memnew(InputMap);

	register_core_settings(); //here globals is present

	translation_server = memnew(TranslationServer);
	performance = memnew(Performance);
	ClassDB::register_class<Performance>();
	engine->add_singleton(Engine::Singleton("Performance", performance));

	GLOBAL_DEF("debug/settings/crash_handler/message", String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues"));

	MAIN_PRINT("Main: Parse CMDLine");

	/* argument parsing and main creation */
	List<String> args;
	List<String> main_args;

	for (int i = 0; i < argc; i++) {

		args.push_back(String::utf8(argv[i]));
	}

	List<String>::Element *I = args.front();

	I = args.front();

	while (I) {

		I->get() = unescape_cmdline(I->get().strip_edges());
		I = I->next();
	}

	I = args.front();

	String display_driver = "";
	String audio_driver = "";
	String project_path = ".";
	bool upwards = false;
	String debug_uri = "";
	bool skip_breakpoints = false;
	String main_pack;
	bool quiet_stdout = false;
	int rtm = -1;

	String remotefs;
	String remotefs_pass;

	Vector<String> breakpoints;
	bool use_custom_res = true;
	bool force_res = false;
	bool saw_vsync_via_compositor_override = false;
#ifdef TOOLS_ENABLED
	bool found_project = false;
#endif
	bool use_vsync = false;

	packed_data = PackedData::get_singleton();
	if (!packed_data)
		packed_data = memnew(PackedData);

#ifdef MINIZIP_ENABLED

	//XXX: always get_singleton() == 0x0
	zip_packed_data = ZipArchive::get_singleton();
	//TODO: remove this temporary fix
	if (!zip_packed_data) {
		zip_packed_data = memnew(ZipArchive);
	}

	packed_data->add_pack_source(zip_packed_data);
#endif

	I = args.front();
	while (I) {
#ifdef OSX_ENABLED
		// Ignore the process serial number argument passed by macOS Gatekeeper.
		// Otherwise, Godot would try to open a non-existent project on the first start and abort.
		if (I->get().begins_with("-psn_")) {
			I = I->next();
			continue;
		}
#endif

		List<String>::Element *N = I->next();

		if (I->get() == "-h" || I->get() == "--help" || I->get() == "/?") { // display help

			show_help = true;
			goto error;

		} else if (I->get() == "--version") {

			print_line(get_full_version_string());
			goto error;

		} else if (I->get() == "-v" || I->get() == "--verbose") { // verbose output

			OS::get_singleton()->_verbose_stdout = true;
		} else if (I->get() == "--quiet") { // quieter output

			quiet_stdout = true;

		} else if (I->get() == "--audio-driver") { // audio driver

			if (I->next()) {

				audio_driver = I->next()->get();

				bool found = false;
				for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) {
					if (audio_driver == AudioDriverManager::get_driver(i)->get_name()) {
						found = true;
					}
				}

				if (!found) {
					OS::get_singleton()->print("Unknown audio driver '%s', aborting.\nValid options are ", audio_driver.utf8().get_data());

					for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) {
						if (i == AudioDriverManager::get_driver_count() - 1) {
							OS::get_singleton()->print(" and ");
						} else if (i != 0) {
							OS::get_singleton()->print(", ");
						}

						OS::get_singleton()->print("'%s'", AudioDriverManager::get_driver(i)->get_name());
					}

					OS::get_singleton()->print(".\n");

					goto error;
				}

				N = I->next()->next();
			} else {
				OS::get_singleton()->print("Missing audio driver argument, aborting.\n");
				goto error;
			}

		} else if (I->get() == "--display-driver") { // force video driver

			if (I->next()) {

				display_driver = I->next()->get();

				bool found = false;
				for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
					if (display_driver == DisplayServer::get_create_function_name(i)) {
						found = true;
					}
				}

				if (!found) {
					OS::get_singleton()->print("Unknown display driver '%s', aborting.\nValid options are ", display_driver.utf8().get_data());

					for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
						if (i == DisplayServer::get_create_function_count() - 1) {
							OS::get_singleton()->print(" and ");
						} else if (i != 0) {
							OS::get_singleton()->print(", ");
						}

						OS::get_singleton()->print("'%s'", DisplayServer::get_create_function_name(i));
					}

					OS::get_singleton()->print(".\n");

					goto error;
				}

				N = I->next()->next();
			} else {
				OS::get_singleton()->print("Missing video driver argument, aborting.\n");
				goto error;
			}
#ifndef SERVER_ENABLED
		} else if (I->get() == "-f" || I->get() == "--fullscreen") { // force fullscreen

			init_fullscreen = true;
		} else if (I->get() == "-m" || I->get() == "--maximized") { // force maximized window

			init_maximized = true;
			window_mode = DisplayServer::WINDOW_MODE_MAXIMIZED;

		} else if (I->get() == "-w" || I->get() == "--windowed") { // force windowed window

			init_windowed = true;
		} else if (I->get() == "--gpu-abort") { // force windowed window

			Engine::singleton->abort_on_gpu_errors = true;
		} else if (I->get() == "--single-window") { // force single window

			single_window = true;
		} else if (I->get() == "-t" || I->get() == "--always-on-top") { // force always-on-top window

			init_always_on_top = true;
		} else if (I->get() == "--resolution") { // force resolution

			if (I->next()) {

				String vm = I->next()->get();

				if (vm.find("x") == -1) { // invalid parameter format

					OS::get_singleton()->print("Invalid resolution '%s', it should be e.g. '1280x720'.\n", vm.utf8().get_data());
					goto error;
				}

				int w = vm.get_slice("x", 0).to_int();
				int h = vm.get_slice("x", 1).to_int();

				if (w <= 0 || h <= 0) {

					OS::get_singleton()->print("Invalid resolution '%s', width and height must be above 0.\n", vm.utf8().get_data());
					goto error;
				}

				window_size.width = w;
				window_size.height = h;
				force_res = true;

				N = I->next()->next();
			} else {
				OS::get_singleton()->print("Missing resolution argument, aborting.\n");
				goto error;
			}

		} else if (I->get() == "--position") { // set window position

			if (I->next()) {

				String vm = I->next()->get();

				if (vm.find(",") == -1) { // invalid parameter format

					OS::get_singleton()->print("Invalid position '%s', it should be e.g. '80,128'.\n", vm.utf8().get_data());
					goto error;
				}

				int x = vm.get_slice(",", 0).to_int();
				int y = vm.get_slice(",", 1).to_int();

				init_custom_pos = Point2(x, y);
				init_use_custom_pos = true;

				N = I->next()->next();
			} else {
				OS::get_singleton()->print("Missing position argument, aborting.\n");
				goto error;
			}

		} else if (I->get() == "--low-dpi") { // force low DPI (macOS only)

			force_lowdpi = true;
		} else if (I->get() == "--no-window") { // disable window creation (Windows only)

			OS::get_singleton()->set_no_window_mode(true);
		} else if (I->get() == "--enable-vsync-via-compositor") {

			window_vsync_via_compositor = true;
			saw_vsync_via_compositor_override = true;
		} else if (I->get() == "--disable-vsync-via-compositor") {

			window_vsync_via_compositor = false;
			saw_vsync_via_compositor_override = true;
#endif
		} else if (I->get() == "--profiling") { // enable profiling

			use_debug_profiler = true;

		} else if (I->get() == "-l" || I->get() == "--language") { // language

			if (I->next()) {

				locale = I->next()->get();
				N = I->next()->next();
			} else {
				OS::get_singleton()->print("Missing language argument, aborting.\n");
				goto error;
			}

		} else if (I->get() == "--remote-fs") { // remote filesystem

			if (I->next()) {

				remotefs = I->next()->get();
				N = I->next()->next();
			} else {
				OS::get_singleton()->print("Missing remote filesystem address, aborting.\n");
				goto error;
			}
		} else if (I->get() == "--remote-fs-password") { // remote filesystem password

			if (I->next()) {

				remotefs_pass = I->next()->get();
				N = I->next()->next();
			} else {
				OS::get_singleton()->print("Missing remote filesystem password, aborting.\n");
				goto error;
			}
		} else if (I->get() == "--render-thread") { // render thread mode

			if (I->next()) {

				if (I->next()->get() == "safe")
					rtm = OS::RENDER_THREAD_SAFE;
				else if (I->next()->get() == "unsafe")
					rtm = OS::RENDER_THREAD_UNSAFE;
				else if (I->next()->get() == "separate")
					rtm = OS::RENDER_SEPARATE_THREAD;

				N = I->next()->next();
			} else {
				OS::get_singleton()->print("Missing render thread mode argument, aborting.\n");
				goto error;
			}
#ifdef TOOLS_ENABLED
		} else if (I->get() == "-e" || I->get() == "--editor") { // starts editor

			editor = true;
		} else if (I->get() == "-p" || I->get() == "--project-manager") { // starts project manager

			project_manager = true;
		} else if (I->get() == "--build-solutions") { // Build the scripting solution such C#

			auto_build_solutions = true;
			editor = true;
#ifdef DEBUG_METHODS_ENABLED
		} else if (I->get() == "--gdnative-generate-json-api") {
			// Register as an editor instance to use low-end fallback if relevant.
			editor = true;

			// We still pass it to the main arguments since the argument handling itself is not done in this function
			main_args.push_back(I->get());
#endif
		} else if (I->get() == "--export" || I->get() == "--export-debug" || I->get() == "--export-pack") { // Export project

			editor = true;
			main_args.push_back(I->get());
#endif
		} else if (I->get() == "--path") { // set path of project to start or edit

			if (I->next()) {

				String p = I->next()->get();
				if (OS::get_singleton()->set_cwd(p) == OK) {
					//nothing
				} else {
					project_path = I->next()->get(); //use project_path instead
				}
				N = I->next()->next();
			} else {
				OS::get_singleton()->print("Missing relative or absolute path, aborting.\n");
				goto error;
			}
		} else if (I->get() == "-u" || I->get() == "--upwards") { // scan folders upwards
			upwards = true;
		} else if (I->get() == "-q" || I->get() == "--quit") { // Auto quit at the end of the first main loop iteration
			auto_quit = true;
		} else if (I->get().ends_with("project.godot")) {
			String path;
			String file = I->get();
			int sep = MAX(file.find_last("/"), file.find_last("\\"));
			if (sep == -1)
				path = ".";
			else {
				path = file.substr(0, sep);
			}
			if (OS::get_singleton()->set_cwd(path) == OK) {
				// path already specified, don't override
			} else {
				project_path = path;
			}
#ifdef TOOLS_ENABLED
			editor = true;
#endif
		} else if (I->get() == "-b" || I->get() == "--breakpoints") { // add breakpoints

			if (I->next()) {

				String bplist = I->next()->get();
				breakpoints = bplist.split(",");
				N = I->next()->next();
			} else {
				OS::get_singleton()->print("Missing list of breakpoints, aborting.\n");
				goto error;
			}

		} else if (I->get() == "--frame-delay") { // force frame delay

			if (I->next()) {

				frame_delay = I->next()->get().to_int();
				N = I->next()->next();
			} else {
				OS::get_singleton()->print("Missing frame delay argument, aborting.\n");
				goto error;
			}

		} else if (I->get() == "--time-scale") { // force time scale

			if (I->next()) {

				Engine::get_singleton()->set_time_scale(I->next()->get().to_double());
				N = I->next()->next();
			} else {
				OS::get_singleton()->print("Missing time scale argument, aborting.\n");
				goto error;
			}

		} else if (I->get() == "--main-pack") {

			if (I->next()) {

				main_pack = I->next()->get();
				N = I->next()->next();
			} else {
				OS::get_singleton()->print("Missing path to main pack file, aborting.\n");
				goto error;
			};

		} else if (I->get() == "-d" || I->get() == "--debug") {
			debug_uri = "local://";
#if defined(DEBUG_ENABLED) && !defined(SERVER_ENABLED)
		} else if (I->get() == "--debug-collisions") {
			debug_collisions = true;
		} else if (I->get() == "--debug-navigation") {
			debug_navigation = true;
#endif
		} else if (I->get() == "--remote-debug") {
			if (I->next()) {

				debug_uri = I->next()->get();
				if (debug_uri.find(":") == -1) { // wrong address
					OS::get_singleton()->print("Invalid debug host address, it should be of the form <host/IP>:<port>.\n");
					goto error;
				}
				debug_uri = "tcp://" + debug_uri; // will support multiple protocols eventually.
				N = I->next()->next();
			} else {
				OS::get_singleton()->print("Missing remote debug host address, aborting.\n");
				goto error;
			}
		} else if (I->get() == "--allow_focus_steal_pid") { // not exposed to user
			if (I->next()) {

				allow_focus_steal_pid = I->next()->get().to_int64();
				N = I->next()->next();
			} else {
				OS::get_singleton()->print("Missing editor PID argument, aborting.\n");
				goto error;
			}
		} else if (I->get() == "--disable-render-loop") {
			disable_render_loop = true;
		} else if (I->get() == "--fixed-fps") {
			if (I->next()) {
				fixed_fps = I->next()->get().to_int();
				N = I->next()->next();
			} else {
				OS::get_singleton()->print("Missing fixed-fps argument, aborting.\n");
				goto error;
			}
		} else if (I->get() == "--print-fps") {
			print_fps = true;
		} else if (I->get() == "--disable-crash-handler") {
			OS::get_singleton()->disable_crash_handler();
		} else if (I->get() == "--skip-breakpoints") {
			skip_breakpoints = true;
		} else {
			main_args.push_back(I->get());
		}

		I = N;
	}

#ifdef TOOLS_ENABLED
	if (editor && project_manager) {
		OS::get_singleton()->print("Error: Command line arguments implied opening both editor and project manager, which is not possible. Aborting.\n");
		goto error;
	}
#endif

	// Network file system needs to be configured before globals, since globals are based on the
	// 'project.godot' file which will only be available through the network if this is enabled
	FileAccessNetwork::configure();
	if (remotefs != "") {

		file_access_network_client = memnew(FileAccessNetworkClient);
		int port;
		if (remotefs.find(":") != -1) {
			port = remotefs.get_slicec(':', 1).to_int();
			remotefs = remotefs.get_slicec(':', 0);
		} else {
			port = 6010;
		}

		Error err = file_access_network_client->connect(remotefs, port, remotefs_pass);
		if (err) {
			OS::get_singleton()->printerr("Could not connect to remotefs: %s:%i.\n", remotefs.utf8().get_data(), port);
			goto error;
		}

		FileAccess::make_default<FileAccessNetwork>(FileAccess::ACCESS_RESOURCES);
	}

	if (globals->setup(project_path, main_pack, upwards) == OK) {
#ifdef TOOLS_ENABLED
		found_project = true;
#endif
	} else {

#ifdef TOOLS_ENABLED
		editor = false;
#else
		const String error_msg = "Error: Couldn't load project data at path \"" + project_path + "\". Is the .pck file missing?\nIf you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).\n";
		OS::get_singleton()->print("%s", error_msg.ascii().get_data());
		DisplayServer::get_singleton()->alert(error_msg);

		goto error;
#endif
	}

	GLOBAL_DEF("memory/limits/multithreaded_server/rid_pool_prealloc", 60);
	ProjectSettings::get_singleton()->set_custom_property_info("memory/limits/multithreaded_server/rid_pool_prealloc", PropertyInfo(Variant::INT, "memory/limits/multithreaded_server/rid_pool_prealloc", PROPERTY_HINT_RANGE, "0,500,1")); // No negative and limit to 500 due to crashes
	GLOBAL_DEF("network/limits/debugger/max_chars_per_second", 32768);
	ProjectSettings::get_singleton()->set_custom_property_info("network/limits/debugger/max_chars_per_second", PropertyInfo(Variant::INT, "network/limits/debugger/max_chars_per_second", PROPERTY_HINT_RANGE, "0, 4096, 1, or_greater"));
	GLOBAL_DEF("network/limits/debugger/max_queued_messages", 2048);
	ProjectSettings::get_singleton()->set_custom_property_info("network/limits/debugger/max_queued_messages", PropertyInfo(Variant::INT, "network/limits/debugger/max_queued_messages", PROPERTY_HINT_RANGE, "0, 8192, 1, or_greater"));
	GLOBAL_DEF("network/limits/debugger/max_errors_per_second", 400);
	ProjectSettings::get_singleton()->set_custom_property_info("network/limits/debugger/max_errors_per_second", PropertyInfo(Variant::INT, "network/limits/debugger/max_errors_per_second", PROPERTY_HINT_RANGE, "0, 200, 1, or_greater"));
	GLOBAL_DEF("network/limits/debugger/max_warnings_per_second", 400);
	ProjectSettings::get_singleton()->set_custom_property_info("network/limits/debugger/max_warnings_per_second", PropertyInfo(Variant::INT, "network/limits/debugger/max_warnings_per_second", PROPERTY_HINT_RANGE, "0, 200, 1, or_greater"));

	EngineDebugger::initialize(debug_uri, skip_breakpoints, breakpoints);

#ifdef TOOLS_ENABLED
	if (editor) {
		packed_data->set_disabled(true);
		globals->set_disable_feature_overrides(true);
	}

#endif

	GLOBAL_DEF("logging/file_logging/enable_file_logging", false);
	GLOBAL_DEF("logging/file_logging/log_path", "user://logs/log.txt");
	GLOBAL_DEF("logging/file_logging/max_log_files", 10);
	ProjectSettings::get_singleton()->set_custom_property_info("logging/file_logging/max_log_files", PropertyInfo(Variant::INT, "logging/file_logging/max_log_files", PROPERTY_HINT_RANGE, "0,20,1,or_greater")); //no negative numbers
	if (FileAccess::get_create_func(FileAccess::ACCESS_USERDATA) && GLOBAL_GET("logging/file_logging/enable_file_logging")) {
		String base_path = GLOBAL_GET("logging/file_logging/log_path");
		int max_files = GLOBAL_GET("logging/file_logging/max_log_files");
		OS::get_singleton()->add_logger(memnew(RotatedFileLogger(base_path, max_files)));
	}

#ifdef TOOLS_ENABLED
	if (editor) {
		Engine::get_singleton()->set_editor_hint(true);
		main_args.push_back("--editor");
		if (!init_windowed) {
			init_maximized = true;
			window_mode = DisplayServer::WINDOW_MODE_MAXIMIZED;
		}
	}

	if (!project_manager && !editor) {
		// Determine if the project manager should be requested
		project_manager = main_args.size() == 0 && !found_project;
	}
#endif

	if (main_args.size() == 0 && String(GLOBAL_DEF("application/run/main_scene", "")) == "") {
#ifdef TOOLS_ENABLED
		if (!editor && !project_manager) {
#endif
			OS::get_singleton()->print("Error: Can't run project: no main scene defined.\n");
			goto error;
#ifdef TOOLS_ENABLED
		}
#endif
	}

	if (editor || project_manager) {
		Engine::get_singleton()->set_editor_hint(true);
		use_custom_res = false;
		input_map->load_default(); //keys for editor
	} else {
		input_map->load_from_globals(); //keys for game
	}

	if (bool(ProjectSettings::get_singleton()->get("application/run/disable_stdout"))) {
		quiet_stdout = true;
	}
	if (bool(ProjectSettings::get_singleton()->get("application/run/disable_stderr"))) {
		_print_error_enabled = false;
	};

	if (quiet_stdout)
		_print_line_enabled = false;

	OS::get_singleton()->set_cmdline(execpath, main_args);

	GLOBAL_DEF("rendering/quality/driver/driver_name", "Vulkan");
	ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/driver/driver_name", PropertyInfo(Variant::STRING, "rendering/quality/driver/driver_name", PROPERTY_HINT_ENUM, "Vulkan,GLES2"));
	if (display_driver == "") {
		display_driver = GLOBAL_GET("rendering/quality/driver/driver_name");
	}

	// Assigning here even though it's GLES2-specific, to be sure that it appears in docs
	GLOBAL_DEF("rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround", false);

	GLOBAL_DEF("display/window/size/width", 1024);
	ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/width", PropertyInfo(Variant::INT, "display/window/size/width", PROPERTY_HINT_RANGE, "0,7680,or_greater")); // 8K resolution
	GLOBAL_DEF("display/window/size/height", 600);
	ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/height", PropertyInfo(Variant::INT, "display/window/size/height", PROPERTY_HINT_RANGE, "0,4320,or_greater")); // 8K resolution
	GLOBAL_DEF("display/window/size/resizable", true);
	GLOBAL_DEF("display/window/size/borderless", false);
	GLOBAL_DEF("display/window/size/fullscreen", false);
	GLOBAL_DEF("display/window/size/always_on_top", false);
	GLOBAL_DEF("display/window/size/test_width", 0);
	ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/test_width", PropertyInfo(Variant::INT, "display/window/size/test_width", PROPERTY_HINT_RANGE, "0,7680,or_greater")); // 8K resolution
	GLOBAL_DEF("display/window/size/test_height", 0);
	ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/test_height", PropertyInfo(Variant::INT, "display/window/size/test_height", PROPERTY_HINT_RANGE, "0,4320,or_greater")); // 8K resolution

	if (use_custom_res) {

		if (!force_res) {
			window_size.width = GLOBAL_GET("display/window/size/width");
			window_size.height = GLOBAL_GET("display/window/size/height");

			if (globals->has_setting("display/window/size/test_width") && globals->has_setting("display/window/size/test_height")) {

				int tw = globals->get("display/window/size/test_width");
				if (tw > 0) {
					window_size.width = tw;
				}
				int th = globals->get("display/window/size/test_height");
				if (th > 0) {
					window_size.height = th;
				}
			}
		}

		if (!bool(GLOBAL_GET("display/window/size/resizable"))) {
			window_flags |= DisplayServer::WINDOW_FLAG_RESIZE_DISABLED_BIT;
		}
		if (bool(GLOBAL_GET("display/window/size/borderless"))) {
			window_flags |= DisplayServer::WINDOW_FLAG_BORDERLESS_BIT;
		}
		if (bool(GLOBAL_GET("display/window/size/fullscreen"))) {
			window_mode = DisplayServer::WINDOW_MODE_FULLSCREEN;
		}

		if (bool(GLOBAL_GET("display/window/size/always_on_top"))) {
			window_flags |= DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP;
		}
	}

	if (!force_lowdpi) {
		OS::get_singleton()->_allow_hidpi = GLOBAL_DEF("display/window/dpi/allow_hidpi", false);
	}

	use_vsync = GLOBAL_DEF_RST("display/window/vsync/use_vsync", true);
	OS::get_singleton()->_use_vsync = use_vsync;

	if (!saw_vsync_via_compositor_override) {
		// If one of the command line options to enable/disable vsync via the
		// window compositor ("--enable-vsync-via-compositor" or
		// "--disable-vsync-via-compositor") was present then it overrides the
		// project setting.
		window_vsync_via_compositor = GLOBAL_DEF("display/window/vsync/vsync_via_compositor", false);
	}

	OS::get_singleton()->_vsync_via_compositor = window_vsync_via_compositor;

	/* todo restore
	OS::get_singleton()->_allow_layered = GLOBAL_DEF("display/window/per_pixel_transparency/allowed", false);
	video_mode.layered = GLOBAL_DEF("display/window/per_pixel_transparency/enabled", false);
*/
	GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_allocation", 2);
	GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_allocation.mobile", 3);

	if (editor || project_manager) {
		// The editor and project manager always detect and use hiDPI if needed
		OS::get_singleton()->_allow_hidpi = true;
		OS::get_singleton()->_allow_layered = false;
	}

	Engine::get_singleton()->_pixel_snap = GLOBAL_DEF("rendering/quality/2d/use_pixel_snap", false);
	OS::get_singleton()->_keep_screen_on = GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true);
	if (rtm == -1) {
		rtm = GLOBAL_DEF("rendering/threads/thread_model", OS::RENDER_THREAD_SAFE);
	}

	if (rtm >= 0 && rtm < 3) {
		if (editor) {
			rtm = OS::RENDER_THREAD_SAFE;
		}
		OS::get_singleton()->_render_thread_mode = OS::RenderThreadMode(rtm);
	}

	/* Determine audio and video drivers */

	for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {

		if (display_driver == DisplayServer::get_create_function_name(i)) {

			display_driver_idx = i;
			break;
		}
	}

	if (display_driver_idx < 0) {
		display_driver_idx = 0;
	}

	if (audio_driver == "") { // specified in project.godot
		audio_driver = GLOBAL_DEF_RST("audio/driver", AudioDriverManager::get_driver(0)->get_name());
	}

	for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) {

		if (audio_driver == AudioDriverManager::get_driver(i)->get_name()) {

			audio_driver_idx = i;
			break;
		}
	}

	if (audio_driver_idx < 0) {
		audio_driver_idx = 0;
	}

	{
		String orientation = GLOBAL_DEF("display/window/handheld/orientation", "landscape");

		if (orientation == "portrait")
			window_orientation = DisplayServer::SCREEN_PORTRAIT;
		else if (orientation == "reverse_landscape")
			window_orientation = DisplayServer::SCREEN_REVERSE_LANDSCAPE;
		else if (orientation == "reverse_portrait")
			window_orientation = DisplayServer::SCREEN_REVERSE_PORTRAIT;
		else if (orientation == "sensor_landscape")
			window_orientation = DisplayServer::SCREEN_SENSOR_LANDSCAPE;
		else if (orientation == "sensor_portrait")
			window_orientation = DisplayServer::SCREEN_SENSOR_PORTRAIT;
		else if (orientation == "sensor")
			window_orientation = DisplayServer::SCREEN_SENSOR;
		else
			window_orientation = DisplayServer::SCREEN_LANDSCAPE;
	}

	Engine::get_singleton()->set_iterations_per_second(GLOBAL_DEF("physics/common/physics_fps", 60));
	ProjectSettings::get_singleton()->set_custom_property_info("physics/common/physics_fps", PropertyInfo(Variant::INT, "physics/common/physics_fps", PROPERTY_HINT_RANGE, "1,120,1,or_greater"));
	Engine::get_singleton()->set_physics_jitter_fix(GLOBAL_DEF("physics/common/physics_jitter_fix", 0.5));
	Engine::get_singleton()->set_target_fps(GLOBAL_DEF("debug/settings/fps/force_fps", 0));
	ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/fps/force_fps", PropertyInfo(Variant::INT, "debug/settings/fps/force_fps", PROPERTY_HINT_RANGE, "0,120,1,or_greater"));

	GLOBAL_DEF("debug/settings/stdout/print_fps", false);
	GLOBAL_DEF("debug/settings/stdout/verbose_stdout", false);

	if (!OS::get_singleton()->_verbose_stdout) { // Not manually overridden.
		OS::get_singleton()->_verbose_stdout = GLOBAL_GET("debug/settings/stdout/verbose_stdout");
	}

	if (frame_delay == 0) {
		frame_delay = GLOBAL_DEF("application/run/frame_delay_msec", 0);
		ProjectSettings::get_singleton()->set_custom_property_info("application/run/frame_delay_msec", PropertyInfo(Variant::INT, "application/run/frame_delay_msec", PROPERTY_HINT_RANGE, "0,100,1,or_greater")); // No negative numbers
	}

	OS::get_singleton()->set_low_processor_usage_mode(GLOBAL_DEF("application/run/low_processor_mode", false));
	OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(GLOBAL_DEF("application/run/low_processor_mode_sleep_usec", 6900)); // Roughly 144 FPS
	ProjectSettings::get_singleton()->set_custom_property_info("application/run/low_processor_mode_sleep_usec", PropertyInfo(Variant::INT, "application/run/low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "0,33200,1,or_greater")); // No negative numbers

	GLOBAL_DEF("display/window/ios/hide_home_indicator", true);

	Engine::get_singleton()->set_frame_delay(frame_delay);

	message_queue = memnew(MessageQueue);

	if (p_second_phase)
		return setup2();

	return OK;

error:

	display_driver = "";
	audio_driver = "";
	project_path = "";

	args.clear();
	main_args.clear();

	if (show_help)
		print_help(execpath);

	EngineDebugger::deinitialize();

	if (performance)
		memdelete(performance);
	if (input_map)
		memdelete(input_map);
	if (translation_server)
		memdelete(translation_server);
	if (globals)
		memdelete(globals);
	if (engine)
		memdelete(engine);
	if (packed_data)
		memdelete(packed_data);
	if (file_access_network_client)
		memdelete(file_access_network_client);

	unregister_core_driver_types();
	unregister_core_types();

	OS::get_singleton()->_cmdline.clear();

	if (message_queue)
		memdelete(message_queue);
	OS::get_singleton()->finalize_core();
	locale = String();

	return ERR_INVALID_PARAMETER;
}

Error Main::setup2(Thread::ID p_main_tid_override) {

	preregister_module_types();
	preregister_server_types();

	// Print engine name and version
	print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE));

	if (p_main_tid_override) {
		Thread::_main_thread_id = p_main_tid_override;
	}

	/* Initialize user data dir */

	OS::get_singleton()->ensure_user_data_dir();

	/* Initialize Input */

	input = memnew(InputFilter);

	/* Iniitalize Display Server */

	{

		String rendering_driver; // temp broken

		Error err;
		display_server = DisplayServer::create(display_driver_idx, rendering_driver, window_mode, window_flags, window_size, err);
		if (err != OK) {
			//ok i guess we can't use this display server, try other ones
			for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
				if (i == display_driver_idx) {
					continue; //don't try the same twice
				}
				display_server = DisplayServer::create(display_driver_idx, rendering_driver, window_mode, window_flags, window_size, err);
				if (err == OK) {
					break;
				}
			}
		}

		if (!display_server) {
			ERR_PRINT("Unable to create DisplayServer, all display drivers failed.");
			return err;
		}
	}

	if (display_server->has_feature(DisplayServer::FEATURE_ORIENTATION)) {
		display_server->screen_set_orientation(window_orientation);
	}

	/* Initialize Visual Server */

	rendering_server = memnew(RenderingServerRaster);
	if (OS::get_singleton()->get_render_thread_mode() != OS::RENDER_THREAD_UNSAFE) {
		rendering_server = memnew(RenderingServerWrapMT(rendering_server, OS::get_singleton()->get_render_thread_mode() == OS::RENDER_SEPARATE_THREAD));
	}

	rendering_server->init();

	OS::get_singleton()->initialize_joypads();

	/* Initialize Audio Driver */

	AudioDriverManager::initialize(audio_driver_idx);

	print_line(" "); //add a blank line for readability

	if (init_use_custom_pos) {
		display_server->window_set_position(init_custom_pos);
	}

	// right moment to create and initialize the audio server

	audio_server = memnew(AudioServer);
	audio_server->init();

	// also init our xr_server from here
	xr_server = memnew(XRServer);

	register_core_singletons();

	MAIN_PRINT("Main: Setup Logo");

#ifdef JAVASCRIPT_ENABLED
	bool show_logo = false;
#else
	bool show_logo = true;
#endif

	if (init_screen != -1) {
		DisplayServer::get_singleton()->window_set_current_screen(init_screen);
	}
	if (init_windowed) {
		//do none..
	} else if (init_maximized) {
		DisplayServer::get_singleton()->window_set_mode(DisplayServer::WINDOW_MODE_MAXIMIZED);
	} else if (init_fullscreen) {
		DisplayServer::get_singleton()->window_set_mode(DisplayServer::WINDOW_MODE_FULLSCREEN);
	}
	if (init_always_on_top) {
		DisplayServer::get_singleton()->window_set_flag(DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP, true);
	}

	if (allow_focus_steal_pid) {
		DisplayServer::get_singleton()->enable_for_stealing_focus(allow_focus_steal_pid);
	}

	register_server_types();

	MAIN_PRINT("Main: Load Remaps");

	Color clear = GLOBAL_DEF("rendering/environment/default_clear_color", Color(0.3, 0.3, 0.3));
	RenderingServer::get_singleton()->set_default_clear_color(clear);

	if (show_logo) { //boot logo!
		String boot_logo_path = GLOBAL_DEF("application/boot_splash/image", String());
		bool boot_logo_scale = GLOBAL_DEF("application/boot_splash/fullsize", true);
		bool boot_logo_filter = GLOBAL_DEF("application/boot_splash/use_filter", true);
		ProjectSettings::get_singleton()->set_custom_property_info("application/boot_splash/image", PropertyInfo(Variant::STRING, "application/boot_splash/image", PROPERTY_HINT_FILE, "*.png"));

		Ref<Image> boot_logo;

		boot_logo_path = boot_logo_path.strip_edges();

		if (boot_logo_path != String()) {
			boot_logo.instance();
			Error load_err = ImageLoader::load_image(boot_logo_path, boot_logo);
			if (load_err)
				ERR_PRINT("Non-existing or invalid boot splash at '" + boot_logo_path + "'. Loading default splash.");
		}

		Color boot_bg_color = GLOBAL_DEF("application/boot_splash/bg_color", boot_splash_bg_color);
		if (boot_logo.is_valid()) {
			OS::get_singleton()->_msec_splash = OS::get_singleton()->get_ticks_msec();
			RenderingServer::get_singleton()->set_boot_image(boot_logo, boot_bg_color, boot_logo_scale, boot_logo_filter);

		} else {
#ifndef NO_DEFAULT_BOOT_LOGO
			MAIN_PRINT("Main: Create bootsplash");
#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH)
			Ref<Image> splash = (editor || project_manager) ? memnew(Image(boot_splash_editor_png)) : memnew(Image(boot_splash_png));
#else
			Ref<Image> splash = memnew(Image(boot_splash_png));
#endif

			MAIN_PRINT("Main: ClearColor");
			RenderingServer::get_singleton()->set_default_clear_color(boot_bg_color);
			MAIN_PRINT("Main: Image");
			RenderingServer::get_singleton()->set_boot_image(splash, boot_bg_color, false);
#endif
		}

#ifdef TOOLS_ENABLED
		Ref<Image> icon = memnew(Image(app_icon_png));
		DisplayServer::get_singleton()->set_icon(icon);
#endif
	}

	MAIN_PRINT("Main: DCC");
	RenderingServer::get_singleton()->set_default_clear_color(GLOBAL_DEF("rendering/environment/default_clear_color", Color(0.3, 0.3, 0.3)));
	MAIN_PRINT("Main: END");

	GLOBAL_DEF("application/config/icon", String());
	ProjectSettings::get_singleton()->set_custom_property_info("application/config/icon", PropertyInfo(Variant::STRING, "application/config/icon", PROPERTY_HINT_FILE, "*.png,*.webp"));

	GLOBAL_DEF("application/config/macos_native_icon", String());
	ProjectSettings::get_singleton()->set_custom_property_info("application/config/macos_native_icon", PropertyInfo(Variant::STRING, "application/config/macos_native_icon", PROPERTY_HINT_FILE, "*.icns"));

	GLOBAL_DEF("application/config/windows_native_icon", String());
	ProjectSettings::get_singleton()->set_custom_property_info("application/config/windows_native_icon", PropertyInfo(Variant::STRING, "application/config/windows_native_icon", PROPERTY_HINT_FILE, "*.ico"));

	InputFilter *id = InputFilter::get_singleton();
	if (id) {
		if (bool(GLOBAL_DEF("input_devices/pointing/emulate_touch_from_mouse", false)) && !(editor || project_manager)) {

			bool found_touchscreen = false;
			for (int i = 0; i < DisplayServer::get_singleton()->get_screen_count(); i++) {
				if (DisplayServer::get_singleton()->screen_is_touchscreen(i)) {
					found_touchscreen = true;
				}
			}
			if (!found_touchscreen) {
				//only if no touchscreen ui hint, set emulation
				id->set_emulate_touch_from_mouse(true);
			}
		}

		id->set_emulate_mouse_from_touch(bool(GLOBAL_DEF("input_devices/pointing/emulate_mouse_from_touch", true)));
	}

	MAIN_PRINT("Main: Load Remaps");

	MAIN_PRINT("Main: Load Scene Types");

	register_scene_types();

	GLOBAL_DEF("display/mouse_cursor/custom_image", String());
	GLOBAL_DEF("display/mouse_cursor/custom_image_hotspot", Vector2());
	GLOBAL_DEF("display/mouse_cursor/tooltip_position_offset", Point2(10, 10));
	ProjectSettings::get_singleton()->set_custom_property_info("display/mouse_cursor/custom_image", PropertyInfo(Variant::STRING, "display/mouse_cursor/custom_image", PROPERTY_HINT_FILE, "*.png,*.webp"));

	if (String(ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image")) != String()) {

		Ref<Texture2D> cursor = ResourceLoader::load(ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image"));
		if (cursor.is_valid()) {
			Vector2 hotspot = ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image_hotspot");
			InputFilter::get_singleton()->set_custom_mouse_cursor(cursor, InputFilter::CURSOR_ARROW, hotspot);
		}
	}
#ifdef TOOLS_ENABLED
	ClassDB::set_current_api(ClassDB::API_EDITOR);
	EditorNode::register_editor_types();

	ClassDB::set_current_api(ClassDB::API_CORE);

#endif

	MAIN_PRINT("Main: Load Modules, Physics, Drivers, Scripts");

	register_platform_apis();
	register_module_types();

	camera_server = CameraServer::create();

	initialize_physics();
	initialize_navigation_server();
	register_server_singletons();

	register_driver_types();

	// This loads global classes, so it must happen before custom loaders and savers are registered
	ScriptServer::init_languages();

	MAIN_PRINT("Main: Load Translations");

	translation_server->setup(); //register translations, load them, etc.
	if (locale != "") {

		translation_server->set_locale(locale);
	}
	translation_server->load_translations();
	ResourceLoader::load_translation_remaps(); //load remaps for resources

	ResourceLoader::load_path_remaps();

	audio_server->load_default_bus_layout();

	if (use_debug_profiler && EngineDebugger::is_active()) {
		// Start the "scripts" profiler, used in local debugging.
		// We could add more, and make the CLI arg require a comma-separated list of profilers.
		EngineDebugger::get_singleton()->profiler_enable("scripts", true);
	}

	if (!project_manager) {
		// If not running the project manager, and now that the engine is
		// able to load resources, load the global shader variables.
		// If running on editor, dont load the textures because the editor
		// may want to import them first. Editor will reload those later.
		rendering_server->global_variables_load_settings(!editor);
	}

	_start_success = true;
	locale = String();

	ClassDB::set_current_api(ClassDB::API_NONE); //no more api is registered at this point

	print_verbose("CORE API HASH: " + uitos(ClassDB::get_api_hash(ClassDB::API_CORE)));
	print_verbose("EDITOR API HASH: " + uitos(ClassDB::get_api_hash(ClassDB::API_EDITOR)));
	MAIN_PRINT("Main: Done");

	return OK;
}

// everything the main loop needs to know about frame timings
static MainTimerSync main_timer_sync;

bool Main::start() {

	ERR_FAIL_COND_V(!_start_success, false);

	bool hasicon = false;
	String doc_tool;
	List<String> removal_docs;
	String positional_arg;
	String game_path;
	String script;
	String test;
	bool check_only = false;

#ifdef TOOLS_ENABLED
	bool doc_base = true;
	String _export_preset;
	bool export_debug = false;
	bool export_pack_only = false;
#endif

	main_timer_sync.init(OS::get_singleton()->get_ticks_usec());

	List<String> args = OS::get_singleton()->get_cmdline_args();
	for (int i = 0; i < args.size(); i++) {
		//parameters that do not have an argument to the right
		if (args[i] == "--check-only") {
			check_only = true;
#ifdef TOOLS_ENABLED
		} else if (args[i] == "--no-docbase") {
			doc_base = false;
		} else if (args[i] == "-e" || args[i] == "--editor") {
			editor = true;
		} else if (args[i] == "-p" || args[i] == "--project-manager") {
			project_manager = true;
#endif
		} else if (args[i].length() && args[i][0] != '-' && positional_arg == "") {
			positional_arg = args[i];

			if (args[i].ends_with(".scn") || args[i].ends_with(".tscn") || args[i].ends_with(".escn")) {
				// Only consider the positional argument to be a scene path if it ends with
				// a file extension associated with Godot scenes. This makes it possible
				// for projects to parse command-line arguments for custom CLI arguments
				// or other file extensions without trouble. This can be used to implement
				// "drag-and-drop onto executable" logic, which can prove helpful
				// for non-game applications.
				game_path = args[i];
			}
		}
		//parameters that have an argument to the right
		else if (i < (args.size() - 1)) {
			bool parsed_pair = true;
			if (args[i] == "-s" || args[i] == "--script") {
				script = args[i + 1];
			} else if (args[i] == "--test") {
				test = args[i + 1];
#ifdef TOOLS_ENABLED
			} else if (args[i] == "--doctool") {
				doc_tool = args[i + 1];
				for (int j = i + 2; j < args.size(); j++)
					removal_docs.push_back(args[j]);
			} else if (args[i] == "--export") {
				editor = true; //needs editor
				_export_preset = args[i + 1];
			} else if (args[i] == "--export-debug") {
				editor = true; //needs editor
				_export_preset = args[i + 1];
				export_debug = true;
			} else if (args[i] == "--export-pack") {
				editor = true;
				_export_preset = args[i + 1];
				export_pack_only = true;
#endif
			} else {
				// The parameter does not match anything known, don't skip the next argument
				parsed_pair = false;
			}
			if (parsed_pair) {
				i++;
			}
		}
	}

	String main_loop_type;
#ifdef TOOLS_ENABLED
	if (doc_tool != "") {

		Engine::get_singleton()->set_editor_hint(true); // Needed to instance editor-only classes for their default values

		{
			DirAccessRef da = DirAccess::open(doc_tool);
			ERR_FAIL_COND_V_MSG(!da, false, "Argument supplied to --doctool must be a base Godot build directory.");
		}
		DocData doc;
		doc.generate(doc_base);

		DocData docsrc;
		Map<String, String> doc_data_classes;
		Set<String> checked_paths;
		print_line("Loading docs...");

		for (int i = 0; i < _doc_data_class_path_count; i++) {
			String path = doc_tool.plus_file(_doc_data_class_paths[i].path);
			String name = _doc_data_class_paths[i].name;
			doc_data_classes[name] = path;
			if (!checked_paths.has(path)) {
				checked_paths.insert(path);

				// Create the module documentation directory if it doesn't exist
				DirAccess *da = DirAccess::create_for_path(path);
				da->make_dir_recursive(path);
				memdelete(da);

				docsrc.load_classes(path);
				print_line("Loading docs from: " + path);
			}
		}

		String index_path = doc_tool.plus_file("doc/classes");
		// Create the main documentation directory if it doesn't exist
		DirAccess *da = DirAccess::create_for_path(index_path);
		da->make_dir_recursive(index_path);
		memdelete(da);

		docsrc.load_classes(index_path);
		checked_paths.insert(index_path);
		print_line("Loading docs from: " + index_path);

		print_line("Merging docs...");
		doc.merge_from(docsrc);
		for (Set<String>::Element *E = checked_paths.front(); E; E = E->next()) {
			print_line("Erasing old docs at: " + E->get());
			DocData::erase_classes(E->get());
		}

		print_line("Generating new docs...");
		doc.save_classes(index_path, doc_data_classes);

		return false;
	}

	if (_export_preset != "") {
		if (positional_arg == "") {
			String err = "Command line includes export parameter option, but no destination path was given.\n";
			err += "Please specify the binary's file path to export to. Aborting export.";
			ERR_PRINT(err);
			return false;
		}
	}
#endif

	if (script == "" && game_path == "" && String(GLOBAL_DEF("application/run/main_scene", "")) != "") {
		game_path = GLOBAL_DEF("application/run/main_scene", "");
	}

	MainLoop *main_loop = nullptr;
	if (editor) {
		main_loop = memnew(SceneTree);
	};

	if (test != "") {
#ifdef TOOLS_ENABLED
		main_loop = test_main(test, args);

		if (!main_loop)
			return false;
#endif

	} else if (script != "") {

		Ref<Script> script_res = ResourceLoader::load(script);
		ERR_FAIL_COND_V_MSG(script_res.is_null(), false, "Can't load script: " + script);

		if (check_only) {
			if (!script_res->is_valid()) {
				OS::get_singleton()->set_exit_code(1);
			}
			return false;
		}

		if (script_res->can_instance()) {

			StringName instance_type = script_res->get_instance_base_type();
			Object *obj = ClassDB::instance(instance_type);
			MainLoop *script_loop = Object::cast_to<MainLoop>(obj);
			if (!script_loop) {
				if (obj)
					memdelete(obj);
				ERR_FAIL_V_MSG(false, vformat("Can't load the script \"%s\" as it doesn't inherit from SceneTree or MainLoop.", script));
			}

			script_loop->set_init_script(script_res);
			main_loop = script_loop;
		} else {

			return false;
		}

	} else {
		main_loop_type = GLOBAL_DEF("application/run/main_loop_type", "");
	}

	if (!main_loop && main_loop_type == "")
		main_loop_type = "SceneTree";

	if (!main_loop) {
		if (!ClassDB::class_exists(main_loop_type)) {
			DisplayServer::get_singleton()->alert("Error: MainLoop type doesn't exist: " + main_loop_type);
			return false;
		} else {

			Object *ml = ClassDB::instance(main_loop_type);
			ERR_FAIL_COND_V_MSG(!ml, false, "Can't instance MainLoop type.");

			main_loop = Object::cast_to<MainLoop>(ml);
			if (!main_loop) {

				memdelete(ml);
				ERR_FAIL_V_MSG(false, "Invalid MainLoop type.");
			}
		}
	}

	if (main_loop->is_class("SceneTree")) {

		SceneTree *sml = Object::cast_to<SceneTree>(main_loop);

#ifdef DEBUG_ENABLED
		if (debug_collisions) {
			sml->set_debug_collisions_hint(true);
		}
		if (debug_navigation) {
			sml->set_debug_navigation_hint(true);
		}
#endif

		bool embed_subwindows = GLOBAL_DEF("display/window/subwindows/embed_subwindows", false);

		if (single_window || (!project_manager && !editor && embed_subwindows)) {
			sml->get_root()->set_embed_subwindows_hint(true);
		}
		ResourceLoader::add_custom_loaders();
		ResourceSaver::add_custom_savers();

		if (!project_manager && !editor) { // game
			if (game_path != "" || script != "") {
				//autoload
				List<PropertyInfo> props;
				ProjectSettings::get_singleton()->get_property_list(&props);

				//first pass, add the constants so they exist before any script is loaded
				for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {

					String s = E->get().name;
					if (!s.begins_with("autoload/"))
						continue;
					String name = s.get_slicec('/', 1);
					String path = ProjectSettings::get_singleton()->get(s);
					bool global_var = false;
					if (path.begins_with("*")) {
						global_var = true;
					}

					if (global_var) {
						for (int i = 0; i < ScriptServer::get_language_count(); i++) {
							ScriptServer::get_language(i)->add_global_constant(name, Variant());
						}
					}
				}

				//second pass, load into global constants
				List<Node *> to_add;
				for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {

					String s = E->get().name;
					if (!s.begins_with("autoload/"))
						continue;
					String name = s.get_slicec('/', 1);
					String path = ProjectSettings::get_singleton()->get(s);
					bool global_var = false;
					if (path.begins_with("*")) {
						global_var = true;
						path = path.substr(1, path.length() - 1);
					}

					RES res = ResourceLoader::load(path);
					ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + path);
					Node *n = nullptr;
					if (res->is_class("PackedScene")) {
						Ref<PackedScene> ps = res;
						n = ps->instance();
					} else if (res->is_class("Script")) {
						Ref<Script> script_res = res;
						StringName ibt = script_res->get_instance_base_type();
						bool valid_type = ClassDB::is_parent_class(ibt, "Node");
						ERR_CONTINUE_MSG(!valid_type, "Script does not inherit a Node: " + path);

						Object *obj = ClassDB::instance(ibt);

						ERR_CONTINUE_MSG(obj == nullptr, "Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt));

						n = Object::cast_to<Node>(obj);
						n->set_script(script_res);
					}

					ERR_CONTINUE_MSG(!n, "Path in autoload not a node or script: " + path);
					n->set_name(name);

					//defer so references are all valid on _ready()
					to_add.push_back(n);

					if (global_var) {
						for (int i = 0; i < ScriptServer::get_language_count(); i++) {
							ScriptServer::get_language(i)->add_global_constant(name, n);
						}
					}
				}

				for (List<Node *>::Element *E = to_add.front(); E; E = E->next()) {

					sml->get_root()->add_child(E->get());
				}
			}
		}

#ifdef TOOLS_ENABLED
		EditorNode *editor_node = nullptr;
		if (editor) {
			editor_node = memnew(EditorNode);
			sml->get_root()->add_child(editor_node);

			if (_export_preset != "") {
				editor_node->export_preset(_export_preset, positional_arg, export_debug, export_pack_only);
				game_path = ""; // Do not load anything.
			}
		}
#endif

		{

			int directional_atlas_size = GLOBAL_GET("rendering/quality/directional_shadow/size");
			RenderingServer::get_singleton()->directional_shadow_atlas_set_size(directional_atlas_size);
		}

		if (!editor && !project_manager) {
			//standard helpers that can be changed from main config

			String stretch_mode = GLOBAL_DEF("display/window/stretch/mode", "disabled");
			String stretch_aspect = GLOBAL_DEF("display/window/stretch/aspect", "ignore");
			Size2i stretch_size = Size2(GLOBAL_DEF("display/window/size/width", 0), GLOBAL_DEF("display/window/size/height", 0));

			Window::ContentScaleMode cs_sm = Window::CONTENT_SCALE_MODE_DISABLED;
			if (stretch_mode == "objects")
				cs_sm = Window::CONTENT_SCALE_MODE_OBJECTS;
			else if (stretch_mode == "pixels")
				cs_sm = Window::CONTENT_SCALE_MODE_PIXELS;

			Window::ContentScaleAspect cs_aspect = Window::CONTENT_SCALE_ASPECT_IGNORE;
			if (stretch_aspect == "keep")
				cs_aspect = Window::CONTENT_SCALE_ASPECT_KEEP;
			else if (stretch_aspect == "keep_width")
				cs_aspect = Window::CONTENT_SCALE_ASPECT_KEEP_WIDTH;
			else if (stretch_aspect == "keep_height")
				cs_aspect = Window::CONTENT_SCALE_ASPECT_KEEP_HEIGHT;
			else if (stretch_aspect == "expand")
				cs_aspect = Window::CONTENT_SCALE_ASPECT_EXPAND;

			sml->get_root()->set_content_scale_mode(cs_sm);
			sml->get_root()->set_content_scale_aspect(cs_aspect);
			sml->get_root()->set_content_scale_size(stretch_size);

			sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true));
			sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true));
			String appname = ProjectSettings::get_singleton()->get("application/config/name");
			appname = TranslationServer::get_singleton()->translate(appname);
			DisplayServer::get_singleton()->window_set_title(appname);

			int shadow_atlas_size = GLOBAL_GET("rendering/quality/shadow_atlas/size");
			int shadow_atlas_q0_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_0_subdiv");
			int shadow_atlas_q1_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_1_subdiv");
			int shadow_atlas_q2_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_2_subdiv");
			int shadow_atlas_q3_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_3_subdiv");

			sml->get_root()->set_shadow_atlas_size(shadow_atlas_size);
			sml->get_root()->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q0_subdiv));
			sml->get_root()->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q1_subdiv));
			sml->get_root()->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q2_subdiv));
			sml->get_root()->set_shadow_atlas_quadrant_subdiv(3, Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q3_subdiv));

			bool snap_controls = GLOBAL_DEF("gui/common/snap_controls_to_pixels", true);
			sml->get_root()->set_snap_controls_to_pixels(snap_controls);

			bool font_oversampling = GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", true);
			sml->get_root()->set_use_font_oversampling(font_oversampling);

			int texture_filter = GLOBAL_DEF("rendering/canvas_textures/default_texture_filter", 1);
			int texture_repeat = GLOBAL_DEF("rendering/canvas_textures/default_texture_repeat", 0);
			sml->get_root()->set_default_canvas_item_texture_filter(Viewport::DefaultCanvasItemTextureFilter(texture_filter));
			sml->get_root()->set_default_canvas_item_texture_repeat(Viewport::DefaultCanvasItemTextureRepeat(texture_repeat));

		} else {

			GLOBAL_DEF("display/window/stretch/mode", "disabled");
			ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/mode", PropertyInfo(Variant::STRING, "display/window/stretch/mode", PROPERTY_HINT_ENUM, "disabled,2d,viewport"));
			GLOBAL_DEF("display/window/stretch/aspect", "ignore");
			ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/aspect", PropertyInfo(Variant::STRING, "display/window/stretch/aspect", PROPERTY_HINT_ENUM, "ignore,keep,keep_width,keep_height,expand"));
			GLOBAL_DEF("display/window/stretch/shrink", 1.0);
			ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/shrink", PropertyInfo(Variant::FLOAT, "display/window/stretch/shrink", PROPERTY_HINT_RANGE, "1.0,8.0,0.1"));
			sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true));
			sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true));
			GLOBAL_DEF("gui/common/snap_controls_to_pixels", true);
			GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", true);

			GLOBAL_DEF("rendering/canvas_textures/default_texture_filter", 1);
			ProjectSettings::get_singleton()->set_custom_property_info("rendering/canvas_textures/default_texture_filter", PropertyInfo(Variant::INT, "rendering/canvas_textures/default_texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,MipmapLinear,MipmapNearest"));
			GLOBAL_DEF("rendering/canvas_textures/default_texture_repeat", 0);
			ProjectSettings::get_singleton()->set_custom_property_info("rendering/canvas_textures/default_texture_repeat", PropertyInfo(Variant::INT, "rendering/canvas_textures/default_texture_repeat", PROPERTY_HINT_ENUM, "Disable,Enable,Mirror"));
		}

		String local_game_path;
		if (game_path != "" && !project_manager) {

			local_game_path = game_path.replace("\\", "/");

			if (!local_game_path.begins_with("res://")) {
				bool absolute = (local_game_path.size() > 1) && (local_game_path[0] == '/' || local_game_path[1] == ':');

				if (!absolute) {

					if (ProjectSettings::get_singleton()->is_using_datapack()) {

						local_game_path = "res://" + local_game_path;

					} else {
						int sep = local_game_path.find_last("/");

						if (sep == -1) {
							DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
							local_game_path = da->get_current_dir().plus_file(local_game_path);
							memdelete(da);
						} else {

							DirAccess *da = DirAccess::open(local_game_path.substr(0, sep));
							if (da) {
								local_game_path = da->get_current_dir().plus_file(local_game_path.substr(sep + 1, local_game_path.length()));
								memdelete(da);
							}
						}
					}
				}
			}

			local_game_path = ProjectSettings::get_singleton()->localize_path(local_game_path);

#ifdef TOOLS_ENABLED
			if (editor) {

				bool editor_embed_subwindows = EditorSettings::get_singleton()->get_setting("interface/editor/single_window_mode");

				if (editor_embed_subwindows) {
					sml->get_root()->set_embed_subwindows_hint(true);
				}

				if (game_path != GLOBAL_GET("application/run/main_scene") || !editor_node->has_scenes_in_session()) {
					Error serr = editor_node->load_scene(local_game_path);
					if (serr != OK)
						ERR_PRINT("Failed to load scene");
				}
				DisplayServer::get_singleton()->set_context(DisplayServer::CONTEXT_EDITOR);
			}
#endif
			if (!editor) {
				DisplayServer::get_singleton()->set_context(DisplayServer::CONTEXT_ENGINE);
			}
		}

		if (!project_manager && !editor) { // game

			// Load SSL Certificates from Project Settings (or builtin).
			Crypto::load_default_certificates(GLOBAL_DEF("network/ssl/certificates", ""));

			if (game_path != "") {
				Node *scene = nullptr;
				Ref<PackedScene> scenedata = ResourceLoader::load(local_game_path);
				if (scenedata.is_valid())
					scene = scenedata->instance();

				ERR_FAIL_COND_V_MSG(!scene, false, "Failed loading scene: " + local_game_path);
				sml->add_current_scene(scene);

#ifdef OSX_ENABLED
				String mac_iconpath = GLOBAL_DEF("application/config/macos_native_icon", "Variant()");
				if (mac_iconpath != "") {
					DisplayServer::get_singleton()->set_native_icon(mac_iconpath);
					hasicon = true;
				}
#endif

#ifdef WINDOWS_ENABLED
				String win_iconpath = GLOBAL_DEF("application/config/windows_native_icon", "Variant()");
				if (win_iconpath != "") {
					DisplayServer::get_singleton()->set_native_icon(win_iconpath);
					hasicon = true;
				}
#endif

				String iconpath = GLOBAL_DEF("application/config/icon", "Variant()");
				if ((iconpath != "") && (!hasicon)) {
					Ref<Image> icon;
					icon.instance();
					if (ImageLoader::load_image(iconpath, icon) == OK) {
						DisplayServer::get_singleton()->set_icon(icon);
						hasicon = true;
					}
				}
			}
		}

#ifdef TOOLS_ENABLED
		if (project_manager || (script == "" && test == "" && game_path == "" && !editor)) {

			Engine::get_singleton()->set_editor_hint(true);
			ProjectManager *pmanager = memnew(ProjectManager);
			ProgressDialog *progress_dialog = memnew(ProgressDialog);
			pmanager->add_child(progress_dialog);
			sml->get_root()->add_child(pmanager);
			DisplayServer::get_singleton()->set_context(DisplayServer::CONTEXT_PROJECTMAN);
			project_manager = true;
		}

		if (project_manager || editor) {
			// Hide console window if requested (Windows-only).
			bool hide_console = EditorSettings::get_singleton()->get_setting("interface/editor/hide_console_window");
			DisplayServer::get_singleton()->console_set_visible(!hide_console);

			// Load SSL Certificates from Editor Settings (or builtin)
			Crypto::load_default_certificates(EditorSettings::get_singleton()->get_setting("network/ssl/editor_ssl_certificates").operator String());
		}
#endif
	}

	if (!hasicon) {
		Ref<Image> icon = memnew(Image(app_icon_png));
		DisplayServer::get_singleton()->set_icon(icon);
	}

	OS::get_singleton()->set_main_loop(main_loop);

	return true;
}

/* Main iteration
 *
 * This is the iteration of the engine's game loop, advancing the state of physics,
 * rendering and audio.
 * It's called directly by the platform's OS::run method, where the loop is created
 * and monitored.
 *
 * The OS implementation can impact its draw step with the Main::force_redraw() method.
 */

uint64_t Main::last_ticks = 0;
uint64_t Main::target_ticks = 0;
uint32_t Main::frames = 0;
uint32_t Main::frame = 0;
bool Main::force_redraw_requested = false;
int Main::iterating = 0;
bool Main::is_iterating() {
	return iterating > 0;
}

// For performance metrics.
static uint64_t physics_process_max = 0;
static uint64_t idle_process_max = 0;

bool Main::iteration() {

	//for now do not error on this
	//ERR_FAIL_COND_V(iterating, false);

	iterating++;

	uint64_t ticks = OS::get_singleton()->get_ticks_usec();
	Engine::get_singleton()->_frame_ticks = ticks;
	main_timer_sync.set_cpu_ticks_usec(ticks);
	main_timer_sync.set_fixed_fps(fixed_fps);

	uint64_t ticks_elapsed = ticks - last_ticks;

	int physics_fps = Engine::get_singleton()->get_iterations_per_second();
	float frame_slice = 1.0 / physics_fps;

	float time_scale = Engine::get_singleton()->get_time_scale();

	MainFrameTime advance = main_timer_sync.advance(frame_slice, physics_fps);
	double step = advance.idle_step;
	double scaled_step = step * time_scale;

	Engine::get_singleton()->_frame_step = step;
	Engine::get_singleton()->_physics_interpolation_fraction = advance.interpolation_fraction;

	uint64_t physics_process_ticks = 0;
	uint64_t idle_process_ticks = 0;

	frame += ticks_elapsed;

	last_ticks = ticks;

	static const int max_physics_steps = 8;
	if (fixed_fps == -1 && advance.physics_steps > max_physics_steps) {
		step -= (advance.physics_steps - max_physics_steps) * frame_slice;
		advance.physics_steps = max_physics_steps;
	}

	bool exit = false;

	Engine::get_singleton()->_in_physics = true;

	for (int iters = 0; iters < advance.physics_steps; ++iters) {

		uint64_t physics_begin = OS::get_singleton()->get_ticks_usec();

		PhysicsServer3D::get_singleton()->sync();
		PhysicsServer3D::get_singleton()->flush_queries();

		PhysicsServer2D::get_singleton()->sync();
		PhysicsServer2D::get_singleton()->flush_queries();

		if (OS::get_singleton()->get_main_loop()->iteration(frame_slice * time_scale)) {
			exit = true;
			break;
		}

		NavigationServer3D::get_singleton_mut()->process(frame_slice * time_scale);

		message_queue->flush();

		PhysicsServer3D::get_singleton()->step(frame_slice * time_scale);

		PhysicsServer2D::get_singleton()->end_sync();
		PhysicsServer2D::get_singleton()->step(frame_slice * time_scale);

		message_queue->flush();

		physics_process_ticks = MAX(physics_process_ticks, OS::get_singleton()->get_ticks_usec() - physics_begin); // keep the largest one for reference
		physics_process_max = MAX(OS::get_singleton()->get_ticks_usec() - physics_begin, physics_process_max);
		Engine::get_singleton()->_physics_frames++;
	}

	Engine::get_singleton()->_in_physics = false;

	uint64_t idle_begin = OS::get_singleton()->get_ticks_usec();

	if (OS::get_singleton()->get_main_loop()->idle(step * time_scale)) {
		exit = true;
	}
	message_queue->flush();

	RenderingServer::get_singleton()->sync(); //sync if still drawing from previous frames.

	if (DisplayServer::get_singleton()->can_any_window_draw() && !disable_render_loop) {

		if ((!force_redraw_requested) && OS::get_singleton()->is_in_low_processor_usage_mode()) {
			if (RenderingServer::get_singleton()->has_changed()) {
				RenderingServer::get_singleton()->draw(true, scaled_step); // flush visual commands
				Engine::get_singleton()->frames_drawn++;
			}
		} else {
			RenderingServer::get_singleton()->draw(true, scaled_step); // flush visual commands
			Engine::get_singleton()->frames_drawn++;
			force_redraw_requested = false;
		}
	}

	idle_process_ticks = OS::get_singleton()->get_ticks_usec() - idle_begin;
	idle_process_max = MAX(idle_process_ticks, idle_process_max);
	uint64_t frame_time = OS::get_singleton()->get_ticks_usec() - ticks;

	for (int i = 0; i < ScriptServer::get_language_count(); i++) {
		ScriptServer::get_language(i)->frame();
	}

	AudioServer::get_singleton()->update();

	if (EngineDebugger::is_active())
		EngineDebugger::get_singleton()->iteration(frame_time, idle_process_ticks, physics_process_ticks, frame_slice);

	frames++;
	Engine::get_singleton()->_idle_frames++;

	if (frame > 1000000) {

		if (editor || project_manager) {
			if (print_fps) {
				print_line("Editor FPS: " + itos(frames));
			}
		} else if (GLOBAL_GET("debug/settings/stdout/print_fps") || print_fps) {
			print_line("Game FPS: " + itos(frames));
		}

		Engine::get_singleton()->_fps = frames;
		performance->set_process_time(USEC_TO_SEC(idle_process_max));
		performance->set_physics_process_time(USEC_TO_SEC(physics_process_max));
		idle_process_max = 0;
		physics_process_max = 0;

		frame %= 1000000;
		frames = 0;
	}

	iterating--;

	if (fixed_fps != -1)
		return exit;

	if (OS::get_singleton()->is_in_low_processor_usage_mode() || !DisplayServer::get_singleton()->can_any_window_draw())
		OS::get_singleton()->delay_usec(OS::get_singleton()->get_low_processor_usage_mode_sleep_usec()); //apply some delay to force idle time
	else {
		uint32_t frame_delay = Engine::get_singleton()->get_frame_delay();
		if (frame_delay)
			OS::get_singleton()->delay_usec(Engine::get_singleton()->get_frame_delay() * 1000);
	}

	int target_fps = Engine::get_singleton()->get_target_fps();
	if (target_fps > 0 && !Engine::get_singleton()->is_editor_hint()) {
		uint64_t time_step = 1000000L / target_fps;
		target_ticks += time_step;
		uint64_t current_ticks = OS::get_singleton()->get_ticks_usec();
		if (current_ticks < target_ticks) OS::get_singleton()->delay_usec(target_ticks - current_ticks);
		current_ticks = OS::get_singleton()->get_ticks_usec();
		target_ticks = MIN(MAX(target_ticks, current_ticks - time_step), current_ticks + time_step);
	}

#ifdef TOOLS_ENABLED
	if (auto_build_solutions) {
		auto_build_solutions = false;
		// Only relevant when running the editor.
		if (!editor) {
			ERR_FAIL_V_MSG(true, "Command line option --build-solutions was passed, but no project is being edited. Aborting.");
		}
		if (!EditorNode::get_singleton()->call_build()) {
			ERR_FAIL_V_MSG(true, "Command line option --build-solutions was passed, but the build callback failed. Aborting.");
		}
	}
#endif

	return exit || auto_quit;
}

void Main::force_redraw() {
	force_redraw_requested = true;
}

/* Engine deinitialization
 *
 * Responsible for freeing all the memory allocated by previous setup steps,
 * so that the engine closes cleanly without leaking memory or crashing.
 * The order matters as some of those steps are linked with each other.
 */
void Main::cleanup() {

	ERR_FAIL_COND(!_start_success);

	EngineDebugger::deinitialize();

	ResourceLoader::remove_custom_loaders();
	ResourceSaver::remove_custom_savers();

	message_queue->flush();
	memdelete(message_queue);

	OS::get_singleton()->delete_main_loop();

	OS::get_singleton()->_cmdline.clear();
	OS::get_singleton()->_execpath = "";
	OS::get_singleton()->_local_clipboard = "";

	ResourceLoader::clear_translation_remaps();
	ResourceLoader::clear_path_remaps();

	ScriptServer::finish_languages();

	// Sync pending commands that may have been queued from a different thread during ScriptServer finalization
	RenderingServer::get_singleton()->sync();

	//clear global shader variables before scene and other graphics stuff is deinitialized.
	rendering_server->global_variables_clear();

#ifdef TOOLS_ENABLED
	EditorNode::unregister_editor_types();
#endif

	if (xr_server) {
		// cleanup now before we pull the rug from underneath...
		memdelete(xr_server);
	}

	ImageLoader::cleanup();

	unregister_driver_types();
	unregister_module_types();
	unregister_platform_apis();
	unregister_scene_types();
	unregister_server_types();

	if (audio_server) {
		audio_server->finish();
		memdelete(audio_server);
	}

	if (camera_server) {
		memdelete(camera_server);
	}

	OS::get_singleton()->finalize();

	finalize_physics();
	finalize_navigation_server();
	finalize_display();

	if (input) {
		memdelete(input);
	}

	if (packed_data)
		memdelete(packed_data);
	if (file_access_network_client)
		memdelete(file_access_network_client);
	if (performance)
		memdelete(performance);
	if (input_map)
		memdelete(input_map);
	if (translation_server)
		memdelete(translation_server);
	if (globals)
		memdelete(globals);
	if (engine)
		memdelete(engine);

	if (OS::get_singleton()->is_restart_on_exit_set()) {
		//attempt to restart with arguments
		String exec = OS::get_singleton()->get_executable_path();
		List<String> args = OS::get_singleton()->get_restart_on_exit_arguments();
		OS::ProcessID pid = 0;
		OS::get_singleton()->execute(exec, args, false, &pid);
		OS::get_singleton()->set_restart_on_exit(false, List<String>()); //clear list (uses memory)
	}

	unregister_core_driver_types();
	unregister_core_types();

	OS::get_singleton()->finalize_core();
}