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|
# Chinese (China) translation of the Godot Engine editor
# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community
# This file is distributed under the same license as the Godot source code.
#
# 纯洁的坏蛋 <tqj.zyy@gmail.com>, 2016.
# 孤月蓝风 <trlanfeng@foxmail.com>, 2016.
# 吴亮弟 <wu@liangdi.me>, 2017.
# ageazrael <ageazrael@gmail.com>, 2016.
# Bruce Guo <guoboism@hotmail.com>, 2016.
# Geequlim <geequlim@gmail.com>, 2016-2017.
# Luo Jun <vipsbpig@gmail.com>, 2016.
# oberon-tonya <360119124@qq.com>, 2016.
# wanfang liu <wanfang.liu@gmail.com>, 2016.
# Youmu <konpaku.w@gmail.com>, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2017-07-08 15:27+0800\n"
"Last-Translator: Geequlim <geequlim@gmail.com>\n"
"Language-Team: 汉语 <geequlim@gmail.com>\n"
"Language: zh_CN\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Gtranslator 2.91.7\n"
#: editor/animation_editor.cpp
msgid "Disabled"
msgstr "已禁用"
#: editor/animation_editor.cpp
msgid "All Selection"
msgstr "所有选中项"
#: editor/animation_editor.cpp
msgid "Move Add Key"
msgstr "移动已添加关键帧"
#: editor/animation_editor.cpp
msgid "Anim Change Transition"
msgstr "修改过度效果"
#: editor/animation_editor.cpp
msgid "Anim Change Transform"
msgstr "修改变换"
#: editor/animation_editor.cpp
msgid "Anim Change Value"
msgstr "修改动画值"
#: editor/animation_editor.cpp
msgid "Anim Change Call"
msgstr "修改回调"
#: editor/animation_editor.cpp
msgid "Anim Add Track"
msgstr "添加轨道"
#: editor/animation_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "复制关键帧"
#: editor/animation_editor.cpp
msgid "Move Anim Track Up"
msgstr "上移轨道"
#: editor/animation_editor.cpp
msgid "Move Anim Track Down"
msgstr "下移轨道"
#: editor/animation_editor.cpp
msgid "Remove Anim Track"
msgstr "移除轨道"
#: editor/animation_editor.cpp
msgid "Set Transitions to:"
msgstr "设置过渡效果:"
#: editor/animation_editor.cpp
msgid "Anim Track Rename"
msgstr "重命名轨道"
#: editor/animation_editor.cpp
msgid "Anim Track Change Interpolation"
msgstr "轨道修改为插值模式"
#: editor/animation_editor.cpp
msgid "Anim Track Change Value Mode"
msgstr "轨道修改为值模式"
#: editor/animation_editor.cpp
msgid "Anim Track Change Wrap Mode"
msgstr "轨道修改为包装模式"
#: editor/animation_editor.cpp
msgid "Edit Node Curve"
msgstr "编辑节点曲线"
#: editor/animation_editor.cpp
msgid "Edit Selection Curve"
msgstr "编辑选项曲线"
#: editor/animation_editor.cpp
msgid "Anim Delete Keys"
msgstr "删除关键帧"
#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "复制选中项"
#: editor/animation_editor.cpp
msgid "Duplicate Transposed"
msgstr "复制并转置"
#: editor/animation_editor.cpp
msgid "Remove Selection"
msgstr "移除选中项"
#: editor/animation_editor.cpp
msgid "Continuous"
msgstr "连续"
#: editor/animation_editor.cpp
msgid "Discrete"
msgstr "分离"
#: editor/animation_editor.cpp
msgid "Trigger"
msgstr "触发器"
#: editor/animation_editor.cpp
msgid "Anim Add Key"
msgstr "添加关键帧"
#: editor/animation_editor.cpp
msgid "Anim Move Keys"
msgstr "移动关键帧"
#: editor/animation_editor.cpp
msgid "Scale Selection"
msgstr "缩放选中项"
#: editor/animation_editor.cpp
msgid "Scale From Cursor"
msgstr "通过光标缩放"
#: editor/animation_editor.cpp
msgid "Goto Next Step"
msgstr "前往下一步"
#: editor/animation_editor.cpp
msgid "Goto Prev Step"
msgstr "前往上一步"
#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "线性"
#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "常量"
#: editor/animation_editor.cpp
msgid "In"
msgstr "缓入"
#: editor/animation_editor.cpp
msgid "Out"
msgstr "缓出"
#: editor/animation_editor.cpp
msgid "In-Out"
msgstr "缓入缓出"
#: editor/animation_editor.cpp
msgid "Out-In"
msgstr "反缓入缓出"
#: editor/animation_editor.cpp
msgid "Transitions"
msgstr "过渡"
#: editor/animation_editor.cpp
msgid "Optimize Animation"
msgstr "优化动画"
#: editor/animation_editor.cpp
msgid "Clean-Up Animation"
msgstr "清理动画"
#: editor/animation_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "为'%s'创建新轨道并插入关键帧?"
#: editor/animation_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "创建%d个新轨道并插入关键帧?"
#: editor/animation_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp
msgid "Create"
msgstr "创建"
#: editor/animation_editor.cpp
msgid "Anim Create & Insert"
msgstr "创建|插入动画"
#: editor/animation_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "创建|插入 轨道和关键帧"
#: editor/animation_editor.cpp
msgid "Anim Insert Key"
msgstr "插入关键帧"
#: editor/animation_editor.cpp
msgid "Change Anim Len"
msgstr "修改动画时长"
#: editor/animation_editor.cpp
msgid "Change Anim Loop"
msgstr "修改动画循环"
#: editor/animation_editor.cpp
msgid "Anim Create Typed Value Key"
msgstr "创建输入值的动画关键帧"
#: editor/animation_editor.cpp
msgid "Anim Insert"
msgstr "插入动画"
#: editor/animation_editor.cpp
msgid "Anim Scale Keys"
msgstr "缩放键"
#: editor/animation_editor.cpp
msgid "Anim Add Call Track"
msgstr "添加回调轨道"
#: editor/animation_editor.cpp
msgid "Animation zoom."
msgstr "动画时间缩放。"
#: editor/animation_editor.cpp
msgid "Length (s):"
msgstr "时长(秒):"
#: editor/animation_editor.cpp
msgid "Animation length (in seconds)."
msgstr "动画时长(秒)。"
#: editor/animation_editor.cpp
msgid "Step (s):"
msgstr "步长(秒):"
#: editor/animation_editor.cpp
msgid "Cursor step snap (in seconds)."
msgstr "步进吸附(秒)。"
#: editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
msgstr "启用/禁用循环。"
#: editor/animation_editor.cpp
msgid "Add new tracks."
msgstr "新建轨道。"
#: editor/animation_editor.cpp
msgid "Move current track up."
msgstr "上移当前轨道。"
#: editor/animation_editor.cpp
msgid "Move current track down."
msgstr "下移当前轨道。"
#: editor/animation_editor.cpp
msgid "Remove selected track."
msgstr "移除选中轨道。"
#: editor/animation_editor.cpp
msgid "Track tools"
msgstr "轨道工具"
#: editor/animation_editor.cpp
msgid "Enable editing of individual keys by clicking them."
msgstr "允许通过单击启用各个键的编辑。"
#: editor/animation_editor.cpp
msgid "Anim. Optimizer"
msgstr "优化动画"
#: editor/animation_editor.cpp
msgid "Max. Linear Error:"
msgstr "最大线性错误:"
#: editor/animation_editor.cpp
msgid "Max. Angular Error:"
msgstr "最大角错误:"
#: editor/animation_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "调整最大的角度:"
#: editor/animation_editor.cpp
msgid "Optimize"
msgstr "优化"
#: editor/animation_editor.cpp
msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
msgstr "在场景树中选择一个AnimationPlayer来编辑动画。"
#: editor/animation_editor.cpp
msgid "Key"
msgstr "键"
#: editor/animation_editor.cpp
msgid "Transition"
msgstr "过渡"
#: editor/animation_editor.cpp
msgid "Scale Ratio:"
msgstr "缩放比率:"
#: editor/animation_editor.cpp
msgid "Call Functions in Which Node?"
msgstr "在那个节点中调用函数?"
#: editor/animation_editor.cpp
msgid "Remove invalid keys"
msgstr "移除无效键"
#: editor/animation_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "移除未分解的空轨道"
#: editor/animation_editor.cpp
msgid "Clean-up all animations"
msgstr "清除所有动画"
#: editor/animation_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "清除所有动画吗(无法撤销!)"
#: editor/animation_editor.cpp
msgid "Clean-Up"
msgstr "清理"
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "修改数组大小"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "修改数组类型"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "修改数组值"
#: editor/asset_library_editor_plugin.cpp
msgid "Free"
msgstr ""
#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
msgid "Version:"
msgstr "版本:"
#: editor/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "内容:"
#: editor/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr "查看文件"
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
msgid "Description:"
msgstr "描述:"
#: editor/asset_library_editor_plugin.cpp editor/editor_asset_installer.cpp
#: editor/project_manager.cpp
msgid "Install"
msgstr "安装"
#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
#: editor/connections_dialog.cpp editor/export_template_manager.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sample_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
msgstr "关闭"
#: editor/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr ""
#: editor/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr "连接错误,请重试。"
#: editor/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr "无法连接。"
#: editor/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr "无法连接到服务器:"
#: editor/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr "服务器无响应:"
#: editor/asset_library_editor_plugin.cpp
msgid "No response."
msgstr "无响应。"
#: editor/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr "请求失败,错误代码:"
#: editor/asset_library_editor_plugin.cpp
msgid "Req. Failed."
msgstr ""
#: editor/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
msgid "Redirect Loop."
msgstr ""
#: editor/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr "失败:"
#: editor/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr ""
#: editor/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
msgid "Failed sha256 hash check"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr "资源下载出错:"
#: editor/asset_library_editor_plugin.cpp editor/editor_asset_installer.cpp
msgid "Success!"
msgstr "完成!"
#: editor/asset_library_editor_plugin.cpp
msgid "Fetching:"
msgstr "获取:"
#: editor/asset_library_editor_plugin.cpp
msgid "Resolving.."
msgstr "解析中.."
#: editor/asset_library_editor_plugin.cpp
msgid "Connecting.."
msgstr "连接中.."
#: editor/asset_library_editor_plugin.cpp
msgid "Requesting.."
msgstr "正在请求.."
#: editor/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr "请求错误"
#: editor/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr "重试"
#: editor/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr "下载错误"
#: editor/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "此资源文件正在下载中!"
#: editor/asset_library_editor_plugin.cpp
msgid "first"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
msgid "prev"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
msgid "next"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
msgid "last"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
msgid "All"
msgstr "全部"
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: editor/settings_config_dialog.cpp
msgid "Search:"
msgstr "搜索:"
#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Search"
msgstr "搜索"
#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "导入"
#: editor/asset_library_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Plugins"
msgstr "插件"
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "排序:"
#: editor/asset_library_editor_plugin.cpp
msgid "Reverse"
msgstr "反选"
#: editor/asset_library_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Category:"
msgstr "分类:"
#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "站点:"
#: editor/asset_library_editor_plugin.cpp
msgid "Support.."
msgstr "支持.."
#: editor/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "官方"
#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
msgid "Community"
msgstr "社区"
#: editor/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "测试"
#: editor/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "ZIP资源包"
#: editor/call_dialog.cpp
msgid "Method List For '%s':"
msgstr "'%s'的方法列表:"
#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp
msgid "Call"
msgstr "调用到"
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr "方法列表:"
#: editor/call_dialog.cpp
msgid "Arguments:"
msgstr "参数:"
#: editor/call_dialog.cpp
msgid "Return:"
msgstr "返回:"
#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "转到行"
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "行号:"
#: editor/code_editor.cpp
msgid "No Matches"
msgstr "无匹配项"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "替换了%d项。"
#: editor/code_editor.cpp
msgid "Replace"
msgstr "替换"
#: editor/code_editor.cpp
msgid "Replace All"
msgstr "全部替换"
#: editor/code_editor.cpp
msgid "Match Case"
msgstr "大小写匹配"
#: editor/code_editor.cpp
msgid "Whole Words"
msgstr "全字匹配"
#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "仅选中"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr "查找"
#: editor/code_editor.cpp
msgid "Next"
msgstr "下一项"
#: editor/code_editor.cpp
msgid "Not found!"
msgstr "未找到!"
#: editor/code_editor.cpp
msgid "Replace By"
msgstr "替换"
#: editor/code_editor.cpp
msgid "Case Sensitive"
msgstr "区分大小写"
#: editor/code_editor.cpp
msgid "Backwards"
msgstr "向后"
#: editor/code_editor.cpp
msgid "Prompt On Replace"
msgstr "更换时提示"
#: editor/code_editor.cpp
msgid "Skip"
msgstr "跳过"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom In"
msgstr "放大"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Out"
msgstr "缩小"
#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "重置缩放"
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "行:"
#: editor/code_editor.cpp
msgid "Col:"
msgstr "列:"
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "必须设置方法的对象节点!"
#: editor/connections_dialog.cpp
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr "找不到目标方法! 指定一个有效的方法或把脚本附加到目标节点。"
#: editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "连接到节点:"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "添加"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "移除"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "添加附加调用参数:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "额外调用参数:"
#: editor/connections_dialog.cpp
msgid "Path to Node:"
msgstr "节点路径:"
#: editor/connections_dialog.cpp
msgid "Make Function"
msgstr "创建方法"
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "延时"
#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "单次"
#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "连接"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "连接'%s'到'%s'"
#: editor/connections_dialog.cpp
msgid "Connecting Signal:"
msgstr "连接事件:"
#: editor/connections_dialog.cpp
msgid "Create Subscription"
msgstr "创建订阅"
#: editor/connections_dialog.cpp
msgid "Connect.."
msgstr "连接事件。"
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Disconnect"
msgstr "删除事件连接"
#: editor/connections_dialog.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "信号"
#: editor/create_dialog.cpp
msgid "Create New"
msgstr "新建"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "收藏:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "最近文件:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
msgid "Matches:"
msgstr "匹配项:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "搜索替换:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "依赖项:"
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr "场景'%s'已被修改,重新加载后生效。"
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
msgstr "资源'%s'正在使用中,修改将在重新加载后生效。"
#: editor/dependency_editor.cpp
msgid "Dependencies"
msgstr "依赖"
#: editor/dependency_editor.cpp
msgid "Resource"
msgstr "资源"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Path"
msgstr "路径"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "依赖:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "修复依赖"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "依赖编辑器"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "查找替换资源:"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "拥有者:"
#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)"
msgstr "要删除的文件被其他资源所依赖,仍然要删除吗?(无法撤销)"
#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
msgstr "确定从项目中删除文件?(此操作无法撤销)"
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "加载出错:"
#: editor/dependency_editor.cpp
msgid "Scene failed to load due to missing dependencies:"
msgstr "加载场景失败,找不到以下依赖项目:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "仍然打开"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "应采取哪项行动?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "修复依赖项"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "加载出错!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "永久删除选中的%d条项目吗?(此操作无法撤销!)"
#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "拥有对象"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "没有指定所属关系的资源:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
msgstr "查看孤立资源"
#: editor/dependency_editor.cpp
msgid "Delete selected files?"
msgstr "删除选中的文件?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "删除"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "感谢Godot社区!"
#: editor/editor_about.cpp
msgid "Thanks!"
msgstr "谢谢!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot引擎贡献者"
#: editor/editor_about.cpp
#, fuzzy
msgid "Authors"
msgstr "作者:"
#: editor/editor_about.cpp
#, fuzzy
msgid "Project Founders"
msgstr "项目管理器"
#: editor/editor_about.cpp
#, fuzzy
msgid "Lead Developer"
msgstr "开发者"
#: editor/editor_about.cpp editor/project_manager.cpp
msgid "Project Manager"
msgstr "项目管理器"
#: editor/editor_about.cpp
msgid "Developers"
msgstr "开发者"
#: editor/editor_about.cpp
msgid "License"
msgstr ""
#: editor/editor_about.cpp
msgid "Thirdparty License"
msgstr ""
#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of thirdparty free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such thirdparty components with their "
"respective copyright statements and license terms."
msgstr ""
#: editor/editor_about.cpp
#, fuzzy
msgid "All Components"
msgstr "内容:"
#: editor/editor_about.cpp
#, fuzzy
msgid "Components"
msgstr "内容:"
#: editor/editor_about.cpp
msgid "Licenses"
msgstr ""
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in zip format."
msgstr ""
#: editor/editor_asset_installer.cpp
#, fuzzy
msgid "Uncompressing Assets"
msgstr "不压缩"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package Installed Successfully!"
msgstr "软件包安装成功!"
#: editor/editor_asset_installer.cpp
#, fuzzy
msgid "Package Installer"
msgstr "软件包安装成功!"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr ""
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Add Effect"
msgstr "添加事件"
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Rename Audio Bus"
msgstr "打开音频Bus布局"
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Toggle Audio Bus Solo"
msgstr "打开音频Bus布局"
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Toggle Audio Bus Mute"
msgstr "打开音频Bus布局"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Delete Bus Effect"
msgstr "删除选择的节点"
#: editor/editor_audio_buses.cpp
msgid "Audio Bus, Drag and Drop to rearrange."
msgstr ""
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Bus options"
msgstr "子场景选项"
#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr ""
#: editor/editor_audio_buses.cpp editor/plugins/tile_map_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "拷贝"
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Delete Effect"
msgstr "删除选择的节点"
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Add Audio Bus"
msgstr "添加Bus"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr ""
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Delete Audio Bus"
msgstr "删除布局"
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Duplicate Audio Bus"
msgstr "复制动画"
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Move Audio Bus"
msgstr "移动动作"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As.."
msgstr "将音频Bus布局保存为.."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout.."
msgstr "新布局的位置.."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr "打开音频Bus布局"
#: editor/editor_audio_buses.cpp
msgid "There is no 'res://default_bus_layout.tres' file."
msgstr ""
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Invalid file, not an audio bus layout."
msgstr ""
"文件扩展名不合法\n"
"请使用.font文件。"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr "添加Bus"
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Create a new Bus Layout."
msgstr "创建资源"
#: editor/editor_audio_buses.cpp editor/script_create_dialog.cpp
msgid "Load"
msgstr "加载"
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Load an existing Bus Layout."
msgstr "从磁盘中加载资源并编辑。"
#: editor/editor_audio_buses.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "另存为"
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Save this Bus Layout to a file."
msgstr "将音频Bus布局保存为.."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
#, fuzzy
msgid "Load Default"
msgstr "默认"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "名称非法:。"
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "字符合法:"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
msgstr "名称非法,与引擎内置类型名称冲突。"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
msgstr "名称非法,与引擎内置类型名称冲突。"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing global constant name."
msgstr "名称非法,与已存在的全局常量名称冲突。"
#: editor/editor_autoload_settings.cpp
msgid "Invalid Path."
msgstr "路径非法。"
#: editor/editor_autoload_settings.cpp
msgid "File does not exist."
msgstr "文件不存在。"
#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
msgstr "不在资源路径下。"
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "添加Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autoload '%s'已存在!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "移除Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "切换全局AutoLoad"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "移动Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "移除Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Enable"
msgstr "启用"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "重排序Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "路径:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "节点名称:"
#: editor/editor_autoload_settings.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Name"
msgstr "名称"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr "单独(Singleton)"
#: editor/editor_autoload_settings.cpp
msgid "List:"
msgstr "列表:"
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "更新场景"
#: editor/editor_data.cpp
msgid "Storing local changes.."
msgstr "保存修改中.."
#: editor/editor_data.cpp
msgid "Updating scene.."
msgstr "更新场景中.."
#: editor/editor_dir_dialog.cpp
#, fuzzy
msgid "Please select a base directory first"
msgstr "请先保存场景。"
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "选择目录"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "新建目录"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp
#: editor/project_export.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "名称:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "无法创建目录。"
#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "选择"
#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "文件排序:"
#: editor/editor_export.cpp
msgid "Packing"
msgstr "打包中"
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:\n"
msgstr "找不到模板文件:"
#: editor/editor_export.cpp
msgid "Added:"
msgstr "已添加:"
#: editor/editor_export.cpp
msgid "Removed:"
msgstr "已移除:"
#: editor/editor_export.cpp
msgid "Error saving atlas:"
msgstr "保存贴图集出错:"
#: editor/editor_export.cpp
msgid "Could not save atlas subtexture:"
msgstr "无法保存精灵集子贴图:"
#: editor/editor_export.cpp
msgid "Exporting for %s"
msgstr "正在导出 %s"
#: editor/editor_export.cpp
msgid "Setting Up.."
msgstr "配置.."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "文件已存在,确定要覆盖它吗?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "所有可用类型"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "所有文件(*)"
#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp
msgid "Open"
msgstr "打开"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "打开文件"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "打开文件"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "打开目录"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "打开文件或目录"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "保存"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "保存文件"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "后退"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "前进"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "上一级"
#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "刷新"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "切换显示隐藏文件"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "切换收藏"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr "切换模式"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "设置路径焦点"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "向上移动收藏"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "向下移动收藏"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "目录|文件:"
#: editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr "预览:"
#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp
#: scene/gui/file_dialog.cpp
msgid "File:"
msgstr "文件:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Filter:"
msgstr "筛选:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "必须使用合法的拓展名。"
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "扫描源文件"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "导入(重新)资源"
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "搜索帮助"
#: editor/editor_help.cpp
msgid "Class List:"
msgstr "类型列表:"
#: editor/editor_help.cpp
msgid "Search Classes"
msgstr "搜索类型"
#: editor/editor_help.cpp editor/property_editor.cpp
msgid "Class:"
msgstr "类:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
msgid "Inherits:"
msgstr "基类:"
#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "派生类:"
#: editor/editor_help.cpp
msgid "Brief Description:"
msgstr "简介:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "成员:"
#: editor/editor_help.cpp
msgid "Public Methods:"
msgstr "公共方法:"
#: editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr "GUI主题:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "事件:"
#: editor/editor_help.cpp
#, fuzzy
msgid "Enumerations:"
msgstr "动画"
#: editor/editor_help.cpp
msgid "enum "
msgstr ""
#: editor/editor_help.cpp
msgid "Constants:"
msgstr "常量:"
#: editor/editor_help.cpp
msgid "Property Description:"
msgstr "属性描述:"
#: editor/editor_help.cpp
msgid "Method Description:"
msgstr "方法描述:"
#: editor/editor_help.cpp
msgid "Search Text"
msgstr "搜索文本"
#: editor/editor_log.cpp
#, fuzzy
msgid "Output:"
msgstr " 输出:"
#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "清除"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
msgstr "保存资源出错!"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Save Resource As.."
msgstr "资源另存为.."
#: editor/editor_node.cpp editor/export_template_manager.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "I see.."
msgstr "好吧.."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "无法以可写模式打开文件:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "未知的文件类型请求:"
#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "保存出错。"
#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "正在保存场景"
#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "正在分析"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "创建缩略图"
#: editor/editor_node.cpp
#, fuzzy
msgid "This operation can't be done without a tree root."
msgstr "此操作必须在打开一个场景后才能执行。"
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
msgstr "无法保存场景,依赖项(实例)验证失败。"
#: editor/editor_node.cpp
msgid "Failed to load resource."
msgstr "加载资源失败。"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "无法加载要合并的MeshLibrary!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "保存MeshLibrary出错!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "无法加载要合并的砖块集!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "保存砖块集失败!"
#: editor/editor_node.cpp
msgid "Error trying to save layout!"
msgstr "保存布局出错!"
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
msgstr "覆盖编辑器默认布局。"
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "布局名称未找到!"
#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
msgstr "重置为默认布局设置。"
#: editor/editor_node.cpp
msgid "Copy Params"
msgstr "拷贝参数"
#: editor/editor_node.cpp
msgid "Paste Params"
msgstr "粘贴帧"
#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "粘贴资源"
#: editor/editor_node.cpp
msgid "Copy Resource"
msgstr "拷贝资源"
#: editor/editor_node.cpp
msgid "Make Built-In"
msgstr "使之内置"
#: editor/editor_node.cpp
msgid "Make Sub-Resources Unique"
msgstr "使子资源唯一化"
#: editor/editor_node.cpp
msgid "Open in Help"
msgstr "查看帮助"
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "没有设置要执行的场景。"
#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"尚未定义主场景, 现在选择一个吗?\n"
"你也可以稍后在项目设置的application分类下修改。"
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"所选场景'%s'不存在,选择一个有效的场景?\n"
"请在项目设置的application(应用程序)分类下设置选择主场景。"
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"选中的%s场景并非一个场景文件,请选择合法的场景。\n"
"请在项目设置的application(应用程序)分类下设置选择主场景。"
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr "当前场景尚未保存,请保存后再尝试执行。"
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "无法启动子进程!"
#: editor/editor_node.cpp
msgid "Open Scene"
msgstr "打开场景"
#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "打开父场景"
#: editor/editor_node.cpp
msgid "Quick Open Scene.."
msgstr "快速打开场景.."
#: editor/editor_node.cpp
msgid "Quick Open Script.."
msgstr "快速打开脚本.."
#: editor/editor_node.cpp
#, fuzzy
msgid "Save & Close"
msgstr "保存文件"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr ""
#: editor/editor_node.cpp
msgid "Save Scene As.."
msgstr "场景另存为.."
#: editor/editor_node.cpp
msgid "No"
msgstr "否"
#: editor/editor_node.cpp
msgid "Yes"
msgstr "是"
#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr "此场景尚未保存,要在运行之前保存它吗?"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "此操作必须在打开一个场景后才能执行。"
#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "导出MeshLibrary"
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "导出砖块集"
#: editor/editor_node.cpp
#, fuzzy
msgid "This operation can't be done without a selected node."
msgstr "此操作必须在打开一个场景后才能执行。"
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "当前场景尚未保存,仍要打开?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "无法重新加载未保存的场景。"
#: editor/editor_node.cpp
msgid "Revert"
msgstr "恢复"
#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
msgstr "此操作无法撤销,确定要继续吗?"
#: editor/editor_node.cpp
msgid "Quick Run Scene.."
msgstr "快速运行场景.."
#: editor/editor_node.cpp
msgid "Quit"
msgstr "退出"
#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "确定要退出编辑器吗?"
#: editor/editor_node.cpp
#, fuzzy
msgid "Open Project Manager?"
msgstr "项目管理器"
#: editor/editor_node.cpp
#, fuzzy
msgid "Save & Quit"
msgstr "保存文件"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr ""
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "选择主场景"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '"
msgstr ""
#: editor/editor_node.cpp
msgid "' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/"
msgstr ""
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
"自动导入的场景'%s'无法修改。\n"
"要进行更改,可以创建一个新的场景继承自它。"
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Ugh"
msgstr "额"
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"加载场景出错,场景必须放在项目目录下。请尝试使用'导入'菜单导入此场景后再试。"
#: editor/editor_node.cpp
msgid "Error loading scene."
msgstr "加载场景出错。"
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "场景'%s'的依赖已被破坏:"
#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "保存布局"
#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "删除布局"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr "默认"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "切换场景标签页"
#: editor/editor_node.cpp
msgid "%d more file(s)"
msgstr "更多的%d个文件"
#: editor/editor_node.cpp
msgid "%d more file(s) or folder(s)"
msgstr "更多的%d个文件或目录"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr "无干扰模式"
#: editor/editor_node.cpp
#, fuzzy
msgid "Toggle distraction-free mode."
msgstr "无干扰模式"
#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Scene"
msgstr "场景"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "前往上一个打开的场景。"
#: editor/editor_node.cpp
msgid "Next tab"
msgstr "下一项"
#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "上一个目录"
#: editor/editor_node.cpp
msgid "Filter Files.."
msgstr "筛选文件.."
#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "操作场景文件。"
#: editor/editor_node.cpp
msgid "New Scene"
msgstr "新建场景"
#: editor/editor_node.cpp
msgid "New Inherited Scene.."
msgstr "从现有场景中创建.."
#: editor/editor_node.cpp
msgid "Open Scene.."
msgstr "打开场景.."
#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "保存场景"
#: editor/editor_node.cpp
msgid "Save all Scenes"
msgstr "保存所有场景"
#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "关闭场景"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr "最近打开"
#: editor/editor_node.cpp
msgid "Convert To.."
msgstr "转换为.."
#: editor/editor_node.cpp
msgid "MeshLibrary.."
msgstr "MeshLibrary(网格库).."
#: editor/editor_node.cpp
msgid "TileSet.."
msgstr "砖块集.."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Undo"
msgstr "撤销"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
msgstr "重做"
#: editor/editor_node.cpp
msgid "Revert Scene"
msgstr "恢复场景"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "其他工程或全场景工具。"
#: editor/editor_node.cpp
msgid "Project"
msgstr "项目"
#: editor/editor_node.cpp
msgid "Project Settings"
msgstr "项目设置"
#: editor/editor_node.cpp
msgid "Run Script"
msgstr "运行脚本"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "导出"
#: editor/editor_node.cpp
msgid "Tools"
msgstr "工具"
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "退出到项目列表"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Debug"
msgstr "调试"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "部署远程调试"
#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
"导出或发布项目时,为了能够调试项目,可执行文件将试图通过本机IP连接到调试器。"
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
msgstr "发布基于网络文件系统的最小应用包"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, export or deploy will produce a minimal "
"executable.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
"当启用此项后,将在导出或发布项目时生成最小化可自行文件。\n"
"文件系统将通过网络连接到编辑器来实现。\n"
"在Android平台,通过USB发布能获得更快的效率。\n"
"此选项用于加快游戏的测试。"
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "碰撞区域可见"
#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr "如果启用此项,节点的碰撞区域和raycast将在游戏运行时可见。"
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Navigation可见"
#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr "如果启用此项,用于导航的mesh和多边形将在游戏运行时可见。"
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
msgstr "同步场景修改"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any changes made to the scene in the editor "
"will be replicated in the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"开启此项后,在编辑器中对场景的所有修改都会被应用与正在运行的游戏中。\n"
"当使用远程设备调试时,使用网络文件系统能有效提高编辑效率。"
#: editor/editor_node.cpp
msgid "Sync Script Changes"
msgstr "同步脚本变更"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any script that is saved will be reloaded on "
"the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"开启此项后,所有脚本在保存时都会被正在运行的游戏重新加载。\n"
"当使用远程设备调试时,使用网络文件系统能有效提高编辑效率。"
#: editor/editor_node.cpp
msgid "Editor"
msgstr "编辑器"
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "编辑器设置"
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "编辑器布局"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "全屏模式"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "管理导出模板"
#: editor/editor_node.cpp
msgid "Help"
msgstr "帮助"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Classes"
msgstr "类型"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Online Docs"
msgstr "在线文档"
#: editor/editor_node.cpp
msgid "Q&A"
msgstr "问答"
#: editor/editor_node.cpp
msgid "Issue Tracker"
msgstr ""
#: editor/editor_node.cpp
msgid "About"
msgstr "关于"
#: editor/editor_node.cpp
msgid "Play the project."
msgstr "运行此项目(F5)。"
#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp
msgid "Play"
msgstr "播放"
#: editor/editor_node.cpp
msgid "Pause the scene"
msgstr "暂停运行场景"
#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "暂停运行场景"
#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "停止运行场景。"
#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp
msgid "Stop"
msgstr "停止"
#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "打开并运行场景。"
#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "运行场景"
#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "运行自定义场景"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "运行自定义场景"
#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "旋转时,重新绘制编辑器窗口!"
#: editor/editor_node.cpp
msgid "Update Always"
msgstr "持续更新UI"
#: editor/editor_node.cpp
msgid "Update Changes"
msgstr "有更改时更新UI"
#: editor/editor_node.cpp
msgid "Disable Update Spinner"
msgstr "禁用自动更新"
#: editor/editor_node.cpp
msgid "Inspector"
msgstr "属性面板"
#: editor/editor_node.cpp
msgid "Create a new resource in memory and edit it."
msgstr "在内存中新建资源并编辑。"
#: editor/editor_node.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "从磁盘中加载资源并编辑。"
#: editor/editor_node.cpp
msgid "Save the currently edited resource."
msgstr "保存当前编辑的资源。"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Save As.."
msgstr "另存为.."
#: editor/editor_node.cpp
msgid "Go to the previous edited object in history."
msgstr "前往上一个编辑对象。"
#: editor/editor_node.cpp
msgid "Go to the next edited object in history."
msgstr "前往下一个编辑对象。"
#: editor/editor_node.cpp
msgid "History of recently edited objects."
msgstr "最近编辑历史对象。"
#: editor/editor_node.cpp
msgid "Object properties."
msgstr "对象属性。"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "文件系统"
#: editor/editor_node.cpp editor/node_dock.cpp
msgid "Node"
msgstr "节点"
#: editor/editor_node.cpp
msgid "Output"
msgstr "输出"
#: editor/editor_node.cpp
msgid "Don't Save"
msgstr ""
#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp
msgid "Re-Import"
msgstr "重新导入"
#: editor/editor_node.cpp editor/editor_plugin_settings.cpp
msgid "Update"
msgstr "更新"
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "从ZIP文件中导入模板"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export Project"
msgstr "导出项目"
#: editor/editor_node.cpp
msgid "Export Library"
msgstr "导出库"
#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "与现有合并"
#: editor/editor_node.cpp
msgid "Password:"
msgstr "密码:"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "打开并运行脚本"
#: editor/editor_node.cpp
#, fuzzy
msgid "New Inherited"
msgstr "从现有场景中创建.."
#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "加载错误"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "选择"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr "打开2D编辑器"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr "打开3D编辑器"
#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr "打开脚本编辑器"
#: editor/editor_node.cpp
msgid "Open Asset Library"
msgstr "打开资源商店"
#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr "打开下一个编辑器"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr "打开上一个编辑器"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "已安装插件:"
#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr "作者:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "状态:"
#: editor/editor_profiler.cpp
msgid "Stop Profiling"
msgstr "停止"
#: editor/editor_profiler.cpp
msgid "Start Profiling"
msgstr "开始"
#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "测量:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr "帧时间(秒)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr "平均帧时间(秒)"
#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr "渲染速度"
#: editor/editor_profiler.cpp
msgid "Fixed Frame %"
msgstr "物理速度"
#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
msgid "Time:"
msgstr "时间:"
#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "包含"
#: editor/editor_profiler.cpp
msgid "Self"
msgstr "自身"
#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "帧序号:"
#: editor/editor_reimport_dialog.cpp
msgid "Please wait for scan to complete."
msgstr "扫描中,请稍后..."
#: editor/editor_reimport_dialog.cpp
msgid "Current scene must be saved to re-import."
msgstr "需要先保存当前场景才能重新导入。"
#: editor/editor_reimport_dialog.cpp
msgid "Save & Re-Import"
msgstr "保存并重新导入"
#: editor/editor_reimport_dialog.cpp
msgid "Re-Importing"
msgstr "重新导入"
#: editor/editor_reimport_dialog.cpp
msgid "Re-Import Changed Resources"
msgstr "重新导入改变的资源"
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr ""
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
msgstr ""
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "在_run()方中填写您的逻辑代码。"
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "已经存在一个正在编辑的场景。"
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "无法实例化脚本:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "您是否遗漏了tool关键字?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "无法执行脚本:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "您是否遗漏了_run()方法?"
#: editor/editor_settings.cpp
msgid "Default (Same as Editor)"
msgstr "默认(与编辑器相同)"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "选择要导入的节点"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "场景路径:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "从节点中导入:"
#: editor/export_template_manager.cpp
msgid "Re-Download"
msgstr "重新下载"
#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "卸载"
#: editor/export_template_manager.cpp
msgid "(Installed)"
msgstr "(安装)"
#: editor/export_template_manager.cpp
msgid "Download"
msgstr "下载"
#: editor/export_template_manager.cpp
msgid "(Missing)"
msgstr "(丢失)"
#: editor/export_template_manager.cpp
msgid "(Current)"
msgstr "(当前)"
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
msgstr "移除版本为 '%s' 的模板"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
msgstr "无法打开ZIP导出模板。"
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates."
msgstr "模板文件中的version.txt不合法。"
#: editor/export_template_manager.cpp
msgid ""
"Invalid version.txt format inside templates. Revision is not a valid "
"identifier."
msgstr "模板中的 version.txt文件格式不合法,无效的版本标识符。"
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "模板中没有找到version.txt文件。"
#: editor/export_template_manager.cpp
msgid "Error creating path for templates:\n"
msgstr "无法将模板保存到以下文件:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr "正在解压导出模板"
#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "导入:"
#: editor/export_template_manager.cpp
msgid "Loading Export Templates"
msgstr "正在加载导出模板"
#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "当前版本:"
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
msgstr "已安装版本:"
#: editor/export_template_manager.cpp
msgid "Install From File"
msgstr "从文件安装"
#: editor/export_template_manager.cpp
msgid "Remove Template"
msgstr "移除模板"
#: editor/export_template_manager.cpp
msgid "Select template file"
msgstr "删除选中模板文件"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr "模板导出工具"
#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr "无法以可写方式打开file_type_cache.cch!"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '"
msgstr "无法导航到 "
#: editor/filesystem_dock.cpp
#, fuzzy
msgid ""
"\n"
"Status: Needs Re-Import"
msgstr "保存并重新导入"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid ""
"\n"
"Source: "
msgstr "源:"
#: editor/filesystem_dock.cpp
msgid "Same source and destination files, doing nothing."
msgstr "源文件和目标文件相同,操作忽略。"
#: editor/filesystem_dock.cpp
msgid "Target file exists, can't overwrite. Delete first."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Same source and destination paths, doing nothing."
msgstr "源路径和目标路径相同,操作忽略。"
#: editor/filesystem_dock.cpp
msgid "Can't move directories to within themselves."
msgstr "无法将目录移动到自身下。"
#: editor/filesystem_dock.cpp
msgid "Can't rename deps for:\n"
msgstr ""
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Error moving file:\n"
msgstr "加载图片出错:"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Error moving dir:\n"
msgstr "导入出错:"
#: editor/filesystem_dock.cpp
msgid "Can't operate on '..'"
msgstr "无法对'..'引用操作"
#: editor/filesystem_dock.cpp
msgid "Pick New Name and Location For:"
msgstr "选择新名称和路径:"
#: editor/filesystem_dock.cpp
msgid "No files selected!"
msgstr "没有选中任何文件!"
#: editor/filesystem_dock.cpp
msgid "Expand all"
msgstr "展开所有"
#: editor/filesystem_dock.cpp
msgid "Collapse all"
msgstr "收起所有"
#: editor/filesystem_dock.cpp
msgid "Show In File Manager"
msgstr "在资源管理器中打开"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "创建实例节点"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies.."
msgstr "编辑依赖.."
#: editor/filesystem_dock.cpp
msgid "View Owners.."
msgstr "查看所有者.."
#: editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "拷贝路径"
#: editor/filesystem_dock.cpp
msgid "Rename or Move.."
msgstr "移动或重命名.."
#: editor/filesystem_dock.cpp
msgid "Move To.."
msgstr "移动.."
#: editor/filesystem_dock.cpp
msgid "Info"
msgstr "信息"
#: editor/filesystem_dock.cpp
msgid "Re-Import.."
msgstr "重新导入.."
#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "上一个目录"
#: editor/filesystem_dock.cpp
msgid "Next Directory"
msgstr "下一个目录"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "重新扫描文件系统"
#: editor/filesystem_dock.cpp
msgid "Toggle folder status as Favorite"
msgstr "收藏目录"
#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr "将选中的场景实例为选中节点的子节点。"
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait.."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "移动"
#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "添加到分组"
#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "从分组中移除"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Import as Single Scene"
msgstr "导入场景.."
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Import as Multiple Scenes"
msgstr "导入3D场景"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import Scene"
msgstr "导入场景"
#: editor/import/resource_importer_scene.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Importing Scene.."
msgstr "导入场景.."
#: editor/import/resource_importer_scene.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Running Custom Script.."
msgstr "执行自定义脚本.."
#: editor/import/resource_importer_scene.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't load post-import script:"
msgstr "无法载入后导入脚本:"
#: editor/import/resource_importer_scene.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr "后处理脚本被损坏或不合法(查看控制台):"
#: editor/import/resource_importer_scene.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error running post-import script:"
msgstr "后处理脚本运行发生错误:"
#: editor/import/resource_importer_scene.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Saving.."
msgstr "保存中..."
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
msgid " Files"
msgstr "文件"
#: editor/import_dock.cpp
msgid "Import As:"
msgstr "导入为:"
#: editor/import_dock.cpp editor/property_editor.cpp
msgid "Preset.."
msgstr "预设.."
#: editor/import_dock.cpp
msgid "Reimport"
msgstr "重新导入"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "No bit masks to import!"
msgstr "没有要导入的bit masks!"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path is empty."
msgstr "目标路径为空。"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path must be a complete resource path."
msgstr "目标路径必须是一个完整的资源文件路径。"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path must exist."
msgstr "目标路径必须存在。"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Save path is empty!"
msgstr "保存路径为空!"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "Import BitMasks"
msgstr "导入BitMask"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s):"
msgstr "源贴图:"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Target Path:"
msgstr "目标路径:"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Accept"
msgstr "接受"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "Bit Mask"
msgstr "位掩码(BitMask)"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "No source font file!"
msgstr "请设置源字体文件!"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "No target font resource!"
msgstr "请设置目标字体资源!"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid ""
"Invalid file extension.\n"
"Please use .font."
msgstr ""
"文件扩展名不合法\n"
"请使用.font文件。"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Can't load/process source font."
msgstr "无法加载/处理源字体。"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Couldn't save font."
msgstr "无法保存字体。"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Source Font:"
msgstr "源字体文件:"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Source Font Size:"
msgstr "源字体大小:"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Dest Resource:"
msgstr "目标资源:"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "The quick brown fox jumps over the lazy dog."
msgstr ""
"The quick brown fox jumps over the lazy dog.\n"
"我能吞下玻璃而不伤身体。"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Test:"
msgstr "测试:"
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Options:"
msgstr "选项:"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Font Import"
msgstr "导入字体"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid ""
"This file is already a Godot font file, please supply a BMFont type file "
"instead."
msgstr "此文件已经是一个Godot的字体文件,请提供一个位图字体(BMFont)文件。"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Failed opening as BMFont file."
msgstr "打开位图字体失败。"
#: editor/io_plugins/editor_font_import_plugin.cpp
#: scene/resources/dynamic_font.cpp
msgid "Error initializing FreeType."
msgstr "初始化FreeType出错。"
#: editor/io_plugins/editor_font_import_plugin.cpp
#: scene/resources/dynamic_font.cpp
msgid "Unknown font format."
msgstr "未知的字体格式。"
#: editor/io_plugins/editor_font_import_plugin.cpp
#: scene/resources/dynamic_font.cpp
msgid "Error loading font."
msgstr "加载字体出错。"
#: editor/io_plugins/editor_font_import_plugin.cpp
#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
msgstr "字体大小非法。"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Invalid font custom source."
msgstr "自定义字体文件非法。"
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr "字体"
#: editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "No meshes to import!"
msgstr "没有要导入的Mesh!"
#: editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Single Mesh Import"
msgstr "导入单个Mesh"
#: editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Source Mesh(es):"
msgstr "源Mesh:"
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr "Mesh"
#: editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Surface %d"
msgstr "表面 %d"
#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "No samples to import!"
msgstr "没有音效要导入!"
#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Import Audio Samples"
msgstr "导入声音文件"
#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Source Sample(s):"
msgstr "源音效文件:"
#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Audio Sample"
msgstr "音效"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "New Clip"
msgstr "新片段"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Animation Options"
msgstr "动画选项"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Flags"
msgstr "标记"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Bake FPS:"
msgstr "烘培FPS:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Optimizer"
msgstr "优化"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Linear Error"
msgstr "最大线性误差"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Angular Error"
msgstr "最大角度误差"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Angle"
msgstr "最大角度"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Clips"
msgstr "片段"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Start(s)"
msgstr "起点"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "End(s)"
msgstr "终点"
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr "循环"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Filters"
msgstr "筛选"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Source path is empty."
msgstr "源路径为空。"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't load post-import script."
msgstr "无法载入后导入脚本。"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Invalid/broken script for post-import."
msgstr "后导入脚本被损坏或不合法。"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error importing scene."
msgstr "导入场景出错。"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import 3D Scene"
msgstr "导入3D场景"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Source Scene:"
msgstr "源场景:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Same as Target Scene"
msgstr "与目标场景相同"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Shared"
msgstr "共享的"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Target Texture Folder:"
msgstr "目标贴图目录:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Post-Process Script:"
msgstr "后处理脚本:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Custom Root Node Type:"
msgstr "自定义根节点类型:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Auto"
msgstr "自动"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Root Node Name:"
msgstr "节点名称:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "The Following Files are Missing:"
msgstr "找不到下列文件:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Anyway"
msgstr "仍然导入"
#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "取消"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import & Open"
msgstr "导入|打开"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Edited scene has not been saved, open imported scene anyway?"
msgstr "正在编辑的场景尚未保存,仍然要打开导入的场景吗?"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Image:"
msgstr "导入图片:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Can't import a file over itself:"
msgstr "不允许导入文件本身:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't localize path: %s (already local)"
msgstr "无法本地化路径:%s (已经是本地路径)"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "3D Scene Animation"
msgstr "3D场景动画"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Uncompressed"
msgstr "不压缩"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress Lossless (PNG)"
msgstr "无损压缩(PNG)"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress Lossy (WebP)"
msgstr "有损压缩(WebP)"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress (VRAM)"
msgstr "VRAM压缩"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Format"
msgstr "纹理格式"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Compression Quality (WebP):"
msgstr "高质量(WebP)压缩方式:"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Options"
msgstr "纹理选项"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Please specify some files!"
msgstr "请添加文件!"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "At least one file needed for Atlas."
msgstr "精灵集至少需要一个文件。"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Error importing:"
msgstr "导入出错:"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Only one file is required for large texture."
msgstr "大图导入仅支持一个输入文件。"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Max Texture Size:"
msgstr "最大纹理尺寸:"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for Atlas (2D)"
msgstr "导入2D精灵集"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Cell Size:"
msgstr "单元尺寸:"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Large Texture"
msgstr "大图"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Large Textures (2D)"
msgstr "导入2D大图"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture"
msgstr "源贴图"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Base Atlas Texture"
msgstr "基础图集纹理"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s)"
msgstr "源贴图(s)"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for 2D"
msgstr "导入2D贴图"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for 3D"
msgstr "导入3D贴图"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures"
msgstr "导入贴图"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "2D Texture"
msgstr "2D贴图"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "3D Texture"
msgstr "3D贴图"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Atlas Texture"
msgstr "精灵图集"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid ""
"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
"the project."
msgstr ""
"提示:大多数2D贴图并不需要导入操作,只要将png/jpg文件放到项目目录下即可。"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Crop empty space."
msgstr "切除空白区域。"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture"
msgstr "贴图"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Large Texture"
msgstr "导入大图"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Load Source Image"
msgstr "加载源图片"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Slicing"
msgstr "切片中"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Inserting"
msgstr "插入中"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Saving"
msgstr "正在保存文件"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save large texture:"
msgstr "无法保存大图:"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Build Atlas For:"
msgstr "使用以下图片生成精灵集:"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Loading Image:"
msgstr "加载图片中:"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't load image:"
msgstr "无法加载图片:"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Converting Images"
msgstr "正在转换图片"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Cropping Images"
msgstr "剪裁图片"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Blitting Images"
msgstr "Blitting 图片"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save atlas image:"
msgstr "无法保存精灵集图片:"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save converted texture:"
msgstr "无法保存转换的贴图:"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Invalid source!"
msgstr "输入源非法!"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Invalid translation source!"
msgstr "源语言文件非法!"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Column"
msgstr "列"
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/script_create_dialog.cpp
msgid "Language"
msgstr "语言"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "No items to import!"
msgstr "没有要导入的项目!"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "No target path!"
msgstr "目标路径为空!"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Translations"
msgstr "导入多种语言翻译"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Couldn't import!"
msgstr "无法导入!"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Translation"
msgstr "导入语言翻译"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Source CSV:"
msgstr "源CSV文件:"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Ignore First Row"
msgstr "忽略第一行"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Compress"
msgstr "压缩"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Add to Project (project.godot)"
msgstr "添加到项目 (project.godot)"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Languages:"
msgstr "导入语言:"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Translation"
msgstr "语言"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "多节点组"
#: editor/node_dock.cpp
msgid "Groups"
msgstr "分组"
#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "请选择一个节点来设置信号或分组。"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "切换AutoPlay"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "新动画名称:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "新建动画"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "重命名动画:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "删除动画"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "移除动画"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Invalid animation name!"
msgstr "错误:动画名不合法!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Animation name already exists!"
msgstr "错误:已存在同名动画!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "重命名动画"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "添加动画"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "混合下一步变更"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr "更改混合时间"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "加载动画"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "复制动画"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to copy!"
msgstr "错误:没有拷贝的动画!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation resource on clipboard!"
msgstr "错误:剪切板中没有动画资源!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "已粘贴的动画"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "粘贴动画"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to edit!"
msgstr "错误:没有选中要编辑的动画!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "从当前位置倒放选中动画(A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr "从结束时间倒放选中动画(Shift+A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "停止动画回放。(S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "从头播放选中动画(Shift+D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "从当前位置播放选中动画(D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "动画位置(单位:秒)。"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr "节点全局缩放动画回放。"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create new animation in player."
msgstr "在播放中创建动画。"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load animation from disk."
msgstr "从磁盘中加载动画。"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load an animation from disk."
msgstr "从磁盘中加载动画。"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save the current animation"
msgstr "保存当前动画"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "在播放器中显示动画列表。"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr "加载后自动播放"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Target Blend Times"
msgstr "编辑目标混合时间"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "动画工具"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Copy Animation"
msgstr "拷贝动画"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "创建新动画"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "动画名称:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sample_library_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
msgstr "错误!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr "混合时间:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "接下来(自动排列):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr "跨动画时间混合"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
msgstr "动画"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "New name:"
msgstr "新名称:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#, fuzzy
msgid "Edit Filters"
msgstr "编辑节点筛选"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "缩放:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "淡入(秒):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "淡出(秒):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend"
msgstr "混合"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix"
msgstr "混合"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "自动重新开始:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Restart (s):"
msgstr "重新开始(秒):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "随机开始(秒):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Start!"
msgstr "开始!"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "数量:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend:"
msgstr "混合:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 0:"
msgstr "混合0:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 1:"
msgstr "混合1:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "X-Fade(交叉淡化)时间(s):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Current:"
msgstr "当前:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Add Input"
msgstr "添加输入事件"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "清除Auto-Advance"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "设置清除Auto-Advance"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Delete Input"
msgstr "删除输入事件"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Rename"
msgstr "重命名"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "动画树可用。"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "动画树不可用。"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation Node"
msgstr "动画节点"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "OneShot Node"
msgstr "单项节点"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix Node"
msgstr "混合(Mix)节点"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "混合2(Blend) 节点"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "混合3(Blend) 节点"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "混合4(Blend) 节点"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "时间缩放节点"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "TimeSeek(时间寻找) 节点"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Transition Node"
msgstr "过渡节点"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Import Animations.."
msgstr "导入动画.."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "编辑节点筛选"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Filters.."
msgstr "筛选.."
#: editor/plugins/baked_light_baker.cpp
msgid "Parsing %d Triangles:"
msgstr "正在解析第%d个三角形:"
#: editor/plugins/baked_light_baker.cpp
msgid "Triangle #"
msgstr "三角形 #"
#: editor/plugins/baked_light_baker.cpp
msgid "Light Baker Setup:"
msgstr "建立烘培:"
#: editor/plugins/baked_light_baker.cpp
msgid "Parsing Geometry"
msgstr "解析多边形中"
#: editor/plugins/baked_light_baker.cpp
msgid "Fixing Lights"
msgstr "修正光照"
#: editor/plugins/baked_light_baker.cpp
msgid "Making BVH"
msgstr "制作BVH(动作骨骼)"
#: editor/plugins/baked_light_baker.cpp
msgid "Creating Light Octree"
msgstr "创建光的 Octree(八叉树)"
#: editor/plugins/baked_light_baker.cpp
msgid "Creating Octree Texture"
msgstr "创建 Octree (八叉树) 纹理"
#: editor/plugins/baked_light_baker.cpp
msgid "Transfer to Lightmaps:"
msgstr "转移到光照贴图:"
#: editor/plugins/baked_light_baker.cpp
msgid "Allocating Texture #"
msgstr "分配纹理 #"
#: editor/plugins/baked_light_baker.cpp
msgid "Baking Triangle #"
msgstr "烘培三角形 #"
#: editor/plugins/baked_light_baker.cpp
msgid "Post-Processing Texture #"
msgstr "后加工纹理 #"
#: editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
msgstr "烘培!"
#: editor/plugins/baked_light_editor_plugin.cpp
msgid "Reset the lightmap octree baking process (start over)."
msgstr "重置贴图烘焙过程 (重新开始) 的 octree (八叉树)。"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Preview"
msgstr "预览"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "设置吸附"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "网格偏移量:"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "网格大小:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr "旋转偏移量:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr "旋转步长:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Pivot"
msgstr "移动旋转中心位置"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Action"
msgstr "移动动作"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit IK Chain"
msgstr "编辑IK链"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit CanvasItem"
msgstr "编辑CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "编辑锚点"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom (%):"
msgstr "缩放(%):"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "粘贴姿势"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "选择模式"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr "拖动来旋转"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr "按住Alt拖动: 移动"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr "按下V键修改旋转中心,在移动时按下Shift+V来拖动它。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr "Alt+鼠标右键:显示鼠标点击位置下的所有节点列表"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Mode"
msgstr "移动模式"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "旋转模式"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr "显示鼠标点击位置的所有节点(同Alt+鼠标右键)。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr "点击设置对象的旋转中心。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr "移动画布"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr "锁定选中对象的位置。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "解锁选中对象的位置。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "确保节点的子孙无法被选中。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "恢复节点的子孙能够被选中。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "编辑"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr "使用吸附"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "显示网格"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr "使用旋转吸附"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr "相对吸附"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap.."
msgstr "设置吸附.."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr "使用像素吸附"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton.."
msgstr "骨骼.."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Bones"
msgstr "添加骨骼"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
msgstr "清除骨骼"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "显示骨骼"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "添加IK链"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr "清除IK链"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "视图"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Reset"
msgstr "重置缩放"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Set.."
msgstr "设置缩放.."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "居中显示选中节点"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr "最大化显示选中节点"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchor"
msgstr "锚点"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Keys"
msgstr "插入关键帧"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "插入关键帧"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "插入关键帧(已有轨道)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr "拷贝姿势"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr "清除姿势"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set a Value"
msgstr "设置值"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap (Pixels):"
msgstr "吸附(像素):"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr "添加(Add) %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "添加(Adding) %s..."
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "新节点"
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr "从%s实例化场景出错"
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "OK :("
msgstr "好吧"
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "没有选中节点来添加实例。"
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr "此操作只能应用于单个选中节点。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change default type"
msgstr "修改默认值"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
"拖放+ Shift:将节点添加为兄弟节点\n"
"拖放+ Alt:更改节点类型"
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Poly"
msgstr "创建多边形"
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Edit Poly"
msgstr "编辑多边形"
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "编辑多边形(移除顶点)"
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create a new polygon from scratch."
msgstr "从头开始创建一个新的多边形。"
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
msgid ""
"Edit existing polygon:\n"
"LMB: Move Point.\n"
"Ctrl+LMB: Split Segment.\n"
"RMB: Erase Point."
msgstr ""
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
msgstr "创建 Poly3D (多边型3D)"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr "设置处理程序"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Creating Mesh Library"
msgstr "创建 Mesh(网格) 库"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Thumbnail.."
msgstr "缩略图.."
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "确定要移除项目%d吗?"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Item"
msgstr "添加项目"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr "移除选中项目"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import from Scene"
msgstr "从场景中导入"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Update from Scene"
msgstr "从场景中更新"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Modify Curve Point"
msgstr "修改曲线"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Modify Curve Tangent"
msgstr "修改曲线图"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Load Curve Preset"
msgstr "加载预设"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Add point"
msgstr "添加顶点"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove point"
msgstr "移除顶点"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Left linear"
msgstr "线性"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Right linear"
msgstr "右视图"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load preset"
msgstr "加载预设"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Remove Curve Point"
msgstr "移除路径顶点"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr ""
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Add/Remove Color Ramp Point"
msgstr "添加/删除色彩渐变点"
#: editor/plugins/gradient_editor_plugin.cpp
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr "修改色彩曲线图"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "第%d项"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "项目"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr "列表编辑器"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid ""
"No OccluderPolygon2D resource on this node.\n"
"Create and assign one?"
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr "添加遮光多边形"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Edit existing polygon:"
msgstr "编辑已存在的多边形:"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "LMB: Move Point."
msgstr "鼠标左键:移动点。"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Ctrl+LMB: Split Segment."
msgstr "Ctrl+鼠标左键:分割视图块。"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "RMB: Erase Point."
msgstr "鼠标右键:移除点。"
#: editor/plugins/line_2d_editor_plugin.cpp
msgid "Remove Point from Line2D"
msgstr "从Line2D中移除顶点"
#: editor/plugins/line_2d_editor_plugin.cpp
msgid "Add Point to Line2D"
msgstr "向Line2D添加顶点"
#: editor/plugins/line_2d_editor_plugin.cpp
msgid "Move Point in Line2D"
msgstr "在Line2D中移动顶点"
#: editor/plugins/line_2d_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr "选择顶点"
#: editor/plugins/line_2d_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr "Shift+拖拽:选择控制点"
#: editor/plugins/line_2d_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr "鼠标左键:添加点"
#: editor/plugins/line_2d_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr "鼠标右键:删除点"
#: editor/plugins/line_2d_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr "添加点(在空白处)"
#: editor/plugins/line_2d_editor_plugin.cpp
msgid "Split Segment (in line)"
msgstr "拆分片段(使用线段)"
#: editor/plugins/line_2d_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr "删除顶点"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr "Mesh为空!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "创建静态三维身体"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr "创建静态凸体(Convex Body)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr "此操作无法引用在根节点上!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Shape"
msgstr "创建Trimesh(三维网格)形状"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape"
msgstr "创建 凸(Convex) 形状"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr "创建导航Mesh(网格)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr "MeshInstance (网格实例) 缺少 Mesh(网格)!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr "Mesh(网格)没有表面来创建轮廓(outlines)!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "无法创建轮廓(outlines)!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr "创建轮廓(outlines)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr "创建三维静态身体(Body)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Static Body"
msgstr "创建凸(Convex ) 静态体"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "创建三维碰撞同级"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling"
msgstr "创建凸(Convex)碰撞同级"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh.."
msgstr "创建轮廓网格(Outline Mesh).."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr "创建轮廓网格(Outline Mesh)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr "轮廓(outlines)尺寸:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "未指定网格(Mesh)源(且节点中没有设置多网格物体(MultiMesh))。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr "未指定网格(Mesh)源(且多网格(MultiMesh)不包含网格(Mesh))。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr "网格(Mesh)源无效(路径无效)。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr "网格(Mesh)源无效(不是网格实例(MeshInstance))。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr "网格(Mesh)源无效(不包含网格(Mesh)资源)。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr "没有指定的表面源。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr "表面的源无效(路径无效)。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr "表面的源无效(无几何)。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr "表面的源无效(无面)。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
msgstr "父级没有实体面来填充。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
msgstr "无法绘制区域。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr "选择源Mesh:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr "选择一个目标曲面:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr "填充表面"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr "填充MultiMesh(多网格)"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr "目标曲面:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr "源Mesh:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr "X轴"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr "Y轴"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr "Z轴"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr "Mesh (网格)上轴:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr "随机旋转:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr "随机砖块:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr "随机缩放:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr "填充"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "创建导航多边形"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Remove Poly And Point"
msgstr "移除多边形及顶点"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr "清除Emission Mask(发射屏蔽)"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr "正在生成AABB"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
msgstr "加载图片出错:"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image.."
msgstr "图片中没有透明度> 128的像素.."
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Set Emission Mask"
msgstr "设置Emission Mask(发射屏蔽)"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr "加载Emission Mask(发射屏蔽)"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Particles"
msgstr "顶点"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr "生成顶点计数:"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr "生成时间(秒)"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
msgstr "节点不包含几何。"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
msgstr "节点不包含几何(面)。"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr "需要使用“ParticlesMaterial”类型的处理材质。"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "面不含有区域!"
#: editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
msgstr "没有面!"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
msgstr "生成AABB"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr "从网格( Mesh)创建发射器(Emission)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr "从节点创建发射器(Emission)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Clear Emitter"
msgstr "清除发射器(Emitter)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr "创建发射器(Emitter)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr "发射位置:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr "表面顶点"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr "表面定点+法线(方向向量)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr "体积"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
msgstr "发射源:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "从曲线中移除顶点"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr "移除曲线外控制点"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr "从曲线中移除顶点"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr "向曲线添加顶点"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr "在曲线中移动顶点"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr "移动曲线内控制点"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr "移动曲线外控制点"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr "选择控制点(Shift+拖动)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr "拆分(曲线)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr "关闭曲线"
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "曲线定点 #"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Position"
msgstr "设置曲线顶点坐标"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
msgstr "设置的曲线输入位置(Pos)"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Position"
msgstr "设置曲线输出位置(Pos)"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr "拆分路径"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr "移除路径顶点"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
msgstr "移除曲线外控制点"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr "移除曲线内控制点"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "创建UV贴图"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "变换UV贴图"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "2D多边形UV编辑器"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "移动点"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl:旋转"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: 移动所有"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: 缩放"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr "移动多边形"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr "旋转多边形"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr "缩放多边形"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "多边形->UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV->多边形"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr "清除UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
msgstr "吸附"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "启用吸附"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr "网格"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "错误:无法加载资源!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr "添加资源"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr "重命名资源"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr "删除资源"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr "资源剪切板中无内容!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "加载资源"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "粘贴"
#: editor/plugins/rich_text_editor_plugin.cpp
msgid "Parse BBCode"
msgstr "解析BBCode"
#: editor/plugins/sample_editor_plugin.cpp
msgid "Length:"
msgstr "长度:"
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Open Sample File(s)"
msgstr "打开声音文件"
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "ERROR: Couldn't load sample!"
msgstr "错误:无法加载音效!"
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Add Sample"
msgstr "添加音效"
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Rename Sample"
msgstr "重命名音效"
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Delete Sample"
msgstr "删除音效"
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "16 Bits"
msgstr "16位"
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "8 Bits"
msgstr "8位"
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Stereo"
msgstr "立体声"
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Mono"
msgstr "单声道"
#: editor/plugins/sample_library_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr "格式"
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Pitch"
msgstr "音调"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "清理当前文件"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Close and save changes?\n"
"\""
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "保存主题出错"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr "保存出错"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme"
msgstr "导入主题出错"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing"
msgstr "导入出错"
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "导入主题"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As.."
msgstr "主题另存为.."
#: editor/plugins/script_editor_plugin.cpp
msgid " Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr "下一个脚本"
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr "上一个脚本"
#: editor/plugins/script_editor_plugin.cpp
msgid "File"
msgstr "文件"
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "New"
msgstr "新建"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "全部保存"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr "软重载脚本"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr "后退"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr "前进"
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "重新加载主题"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "保存主题"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As"
msgstr "主题另存为"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr "关闭文档"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr "关闭全部"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Toggle Scripts Panel"
msgstr "切换收藏"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
msgstr "查找.."
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Find Next"
msgstr "查找下一项"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "单步跳过"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "单步进入"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr "跳过"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Continue"
msgstr "继续"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr "保持调试器打开"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Debug with external editor"
msgstr "打开下一个编辑器"
#: editor/plugins/script_editor_plugin.cpp
msgid "Window"
msgstr "窗口"
#: editor/plugins/script_editor_plugin.cpp
msgid "Move Left"
msgstr "向左移动"
#: editor/plugins/script_editor_plugin.cpp
msgid "Move Right"
msgstr "向右移动"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the class hierarchy."
msgstr "搜索类。"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "搜索文档。"
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr "前往上一个编辑文档。"
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr "前往下一个编辑文档。"
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
msgstr "忽略"
#: editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "创建脚本"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
"磁盘中的下列文件已更新。\n"
"请选择执行那项操作?:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload"
msgstr "重新加载"
#: editor/plugins/script_editor_plugin.cpp
msgid "Resave"
msgstr "重新保存"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr "调试器"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr "内建脚本只有在其所属的节点读取后才能被修改"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "拾取颜色"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Case"
msgstr "转换大小写"
#: editor/plugins/script_text_editor.cpp
msgid "Uppercase"
msgstr "大写"
#: editor/plugins/script_text_editor.cpp
msgid "Lowercase"
msgstr "小写"
#: editor/plugins/script_text_editor.cpp
msgid "Capitalize"
msgstr "首字母大写"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "剪切"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp
#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "复制"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
msgstr "全选"
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr "向上移动"
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
msgid "Move Down"
msgstr "向下移动"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Delete Line"
msgstr "删除顶点"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr "向左缩进"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr "向右缩进"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr "切换注释"
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
msgstr "拷贝到下一行"
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "代码补全"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr "修剪行后空白"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr "将缩进转为空格"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr "将缩进转为Tab"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "自动缩进"
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr "设置断点"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr "移除所有断点"
#: editor/plugins/script_text_editor.cpp
msgid "Goto Next Breakpoint"
msgstr "前往下一个断点"
#: editor/plugins/script_text_editor.cpp
msgid "Goto Previous Breakpoint"
msgstr "前往上一个断点"
#: editor/plugins/script_text_editor.cpp
msgid "Convert To Uppercase"
msgstr "转换为大写"
#: editor/plugins/script_text_editor.cpp
msgid "Convert To Lowercase"
msgstr "转换为小写"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Find Previous"
msgstr "查找上一项"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Replace.."
msgstr "替换.."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function.."
msgstr "前往函数.."
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Goto Line.."
msgstr "前往行.."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "搜索光标位置"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
msgstr "着色器"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "修改Scalar常量系数"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr "修改Vec常量系数"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr "修改RGB常量系数"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr "更改标量运算符(Scalar Operator)"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr "更改 Vec 运算符(Vec Operator)"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr "更改Vec标量运算符(Vec Scalar Operator)"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr "更改RGB运算符(RGB Operator)"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr "切换旋转模式"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr "修改Function Scalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr "修改Function Vec"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr "修改Uniform Scalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr "修改Uniform Vec"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr "修改Uniform RGB"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr "修改默认值"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr "修改Uniform XForm"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr "修改Uniform纹理"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr "修改Uniform Cubemap"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "修改注释"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr "添加/删除颜色坡度"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr "添加/删除曲线地图"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr "修改曲线图"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr "更改输入名称"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr "连接Graph Node"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr "断开Graph Node连接"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr "移除Graph Node节点"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr "移动Graph Node节点"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr "复制Graph Node节点"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr "删除Graph Node节点"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr "错误:循环的连接"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr "错误:缺少输入连接"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr "添加着色器Graph Node"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr "正交"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr "透视"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr "已忽略变换。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr "X轴变换。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr "Y轴变换。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr "Z轴变换。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr "视图平面变换。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling to %s%%."
msgstr "缩放到%s%%。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr "旋转%s度。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr "仰视图(Bottom View)。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr "底部"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "俯视图(Top View)。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr "顶部"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr "后视图。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr "后方"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr "正视图。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr "前面"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr "左视图。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr "左方"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr "右视图。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr "右方"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr "键控被禁用(未插入键)。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr "插入动画键。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes"
msgstr "材质变更"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Shader Changes"
msgstr "着色器变更"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes"
msgstr "表面变更"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls"
msgstr "Draw Calls"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices"
msgstr "顶点"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align with view"
msgstr "与视图对齐"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "显示法线"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr "显示线框"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr "显示过度绘制"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Gizmos"
msgstr "Gizmos(可视化调试工具)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr "音频监听器"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Doppler Enable"
msgstr "启用"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "preview"
msgstr "预览"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "XForm对话框"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Select Mode (Q)\n"
msgstr "选择模式"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid ""
"Drag: Rotate\n"
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr "Alt+鼠标右键:显示鼠标点击位置下的所有节点列表"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
msgstr "移动模式(W)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
msgstr "旋转模式(E)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr "缩放模式(R)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr "底部视图"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr "Top视图"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr "Rear视图"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr "正面视图"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr "左视图"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr "右视图"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
msgstr "切换投影(正交)视图"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr "插入动画帧"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr "显示原点"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr "选中选中项"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Selection With View"
msgstr "选中项与视图对齐"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Tool Select"
msgstr "选择"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Tool Move"
msgstr "移动"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Tool Rotate"
msgstr "Ctrl:旋转"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Tool Scale"
msgstr "缩放:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
msgstr "变换"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
msgstr "本地坐标"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog.."
msgstr "变换对话框.."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr "1个视口"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr "2个视口"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr "2个视口(Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr "3个视口(Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr "3个视口(Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr "4个视口"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "显示原点"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr "显示网格"
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings"
msgstr "设置"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "捕捉(snap)设置"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr "移动捕捉(Snap):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr "旋转捕捉(Snap)(度):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr "缩放捕捉(%):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr "Viewport设置"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr "透视视角(角度):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr "查看Z-Near:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr "查看Z-Far:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr "修改变换"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr "移动:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr "旋转(角度):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr "缩放(比率):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr "变换类型"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr "前(per)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr "发布(Post)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "错误:无法加载帧资源!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr "添加帧"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr "资源剪切板中无内容,或内容不是纹理贴图!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr "粘贴帧"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr "添加空白帧"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr "修改循环"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "修改FPS"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr "(空)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations"
msgstr "动画"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "速度(FPS):"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames"
msgstr "动画帧"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr "插入空白帧(之前)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr "插入空白帧(之后)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Up"
msgstr "向上"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Down"
msgstr "向下"
#: editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox Preview:"
msgstr "StyleBox预览:"
#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "Set Region Rect"
msgstr "设置纹理区域"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr "吸附模式:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "<None>"
msgstr "无"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr "像素吸附"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr "网格吸附"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr "自动裁剪"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr "网格偏移量:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "步长(秒):"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Separation:"
msgstr "分隔:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region"
msgstr "纹理区域"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region Editor"
msgstr "纹理区域编辑器"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "无法保存主题到文件:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr "添加所有项目"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr "添加所有"
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Item"
msgstr "移除项目"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Items"
msgstr "移除类项目"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All"
msgstr "移除"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
msgstr "主题"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr "添加类项目"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr "移除类项目"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr "创建主题模板"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr "创建编辑器主题模板"
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
msgstr "复选框 选项1"
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio2"
msgstr "复选框 选项2"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr "项目(Item)"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr "检查项目(Item)"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr "已选项目(Checked Item)"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "有(Has)"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr "许多(Many)"
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr "选项"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Have,Many,Several,Options!"
msgstr "有,很多,几个,选项(Have,Many,Several,Options)!"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr "分页1"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr "分页2"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr "分页3"
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
msgid "Type:"
msgstr "类型:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "数据类型:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
msgstr "图标"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Style"
msgstr "样式"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr "颜色"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Erase Selection"
msgstr "擦除选中"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "绘制砖块地图"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Line Draw"
msgstr "线性"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Bucket Fill"
msgstr "桶(Bucket)"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr "擦除砖块地图"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase selection"
msgstr "擦除选中"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find tile"
msgstr "查找砖块"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr "转置"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror X"
msgstr "沿X轴翻转"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror Y"
msgstr "沿Y轴翻转"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket"
msgstr "桶(Bucket)"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr "选择砖块"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr "旋转0度"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 90 degrees"
msgstr "旋转90度"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 180 degrees"
msgstr "旋转180度"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 270 degrees"
msgstr "旋转270度"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Could not find tile:"
msgstr "找不到砖块:"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Item name or ID:"
msgstr "项目名称或ID:"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
msgstr "从场景中创建?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "确定要合并场景?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr "从场景中创建"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr "从场景中合并"
#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Error"
msgstr "错误"
#: editor/project_export.cpp
msgid "Runnable"
msgstr "启用"
#: editor/project_export.cpp
msgid "Delete patch '"
msgstr "删除Patch"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "删除选中的 '%s'?"
#: editor/project_export.cpp
msgid "Presets"
msgstr "预设"
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add.."
msgstr "添加.."
#: editor/project_export.cpp
msgid "Resources"
msgstr "资源"
#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr "导出项目中的所有资源。"
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr "导出选中的场景(包括其依赖)。"
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr "导出选中的资源(包括其依赖资源)。"
#: editor/project_export.cpp
msgid "Export Mode:"
msgstr "导出模式:"
#: editor/project_export.cpp
msgid "Resources to export:"
msgstr "导出的资源:"
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
msgstr "导出非资源文件筛选(使用英文逗号分隔,如:*.json,*.txt):"
#: editor/project_export.cpp
msgid ""
"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
msgstr "排除导出的非资源文件筛选(使用英文逗号分隔,如:*.json,*.txt):"
#: editor/project_export.cpp
msgid "Patches"
msgstr "Patch"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr "制作Patch"
#: editor/project_export.cpp
#, fuzzy
msgid "Features"
msgstr "贴图"
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Feature List:"
msgstr "方法列表:"
#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "导出 PCK/ZIP"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr "没有下列平台的导出模板:"
#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "导出为调试"
#: editor/project_manager.cpp
msgid "Invalid project path, the path must exist!"
msgstr "项目目录不存在!"
#: editor/project_manager.cpp
msgid "Invalid project path, project.godot must not exist."
msgstr "项目目录下不能包含project.godot文件。"
#: editor/project_manager.cpp
msgid "Invalid project path, project.godot must exist."
msgstr "项目目录下必须包含project.godot文件。"
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "已导入的项目"
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr "项目路径非法(被外部修改?)。"
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr "无法在项目目录下创建project.godot文件。"
#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr "提取以下文件失败:"
#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "导入现有项目"
#: editor/project_manager.cpp
msgid "Project Path (Must Exist):"
msgstr "项目目录(必须存在):"
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr "项目名称:"
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "新建项目"
#: editor/project_manager.cpp
msgid "Project Path:"
msgstr "项目目录:"
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr "安装项目:"
#: editor/project_manager.cpp
msgid "Browse"
msgstr "浏览"
#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "新建游戏项目"
#: editor/project_manager.cpp
msgid "That's a BINGO!"
msgstr "碉堡了!"
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "未命名项目"
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "您确定要打开多个项目吗?"
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
msgstr ""
"尚未定义主场景, 现在选择一个吗?\n"
"你也可以稍后在项目设置的application分类下修改。"
#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
#: editor/project_manager.cpp
msgid "Are you sure to run more than one project?"
msgstr "您确定要执行多个项目吗?"
#: editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr "移除此项目(项目的文件不受影响)"
#: editor/project_manager.cpp
msgid ""
"You are about the scan %s folders for existing Godot projects. Do you "
"confirm?"
msgstr "您确认要扫描%s目录下现有的Godot项目吗?"
#: editor/project_manager.cpp
msgid "Project List"
msgstr "项目列表"
#: editor/project_manager.cpp
msgid "Run"
msgstr "运行"
#: editor/project_manager.cpp
msgid "Scan"
msgstr "扫描"
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr "选择要扫描的目录"
#: editor/project_manager.cpp
msgid "New Project"
msgstr "新建"
#: editor/project_manager.cpp
msgid "Templates"
msgstr "模板"
#: editor/project_manager.cpp
msgid "Exit"
msgstr "退出"
#: editor/project_manager.cpp
#, fuzzy
msgid "Can't run project"
msgstr "无法连接。"
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "键 "
#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr "手柄按钮"
#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr "摇杆轴"
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr "鼠标按键"
#: editor/project_settings_editor.cpp
msgid "Invalid action (anything goes but '/' or ':')."
msgstr "Action名非法(不得包含'/'或':')。"
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
msgstr "动作%s已存在!"
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr "重命名输入事件"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "添加输入事件"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
#: scene/gui/input_action.cpp
msgid "Meta+"
msgstr "Meta+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
#: scene/gui/input_action.cpp
msgid "Shift+"
msgstr "Shift+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
#: scene/gui/input_action.cpp
msgid "Alt+"
msgstr "Alt+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Control+"
msgstr "Ctrl+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key.."
msgstr "按下一个键.."
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr "鼠标按键:"
#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr "左键"
#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr "右键"
#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr "中键"
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr "滚轮向上"
#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr "滚轮向下"
#: editor/project_settings_editor.cpp
msgid "Button 6"
msgstr "按键 6"
#: editor/project_settings_editor.cpp
msgid "Button 7"
msgstr "按键 7"
#: editor/project_settings_editor.cpp
msgid "Button 8"
msgstr "按键 8"
#: editor/project_settings_editor.cpp
msgid "Button 9"
msgstr "按键 9"
#: editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Change"
msgstr "更改"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr "手柄摇杆序号:"
#: editor/project_settings_editor.cpp scene/gui/input_action.cpp
msgid "Axis"
msgstr "轴"
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "手柄按钮:"
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr "添加输入动作"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr "移除输入事件"
#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr "添加事件"
#: editor/project_settings_editor.cpp scene/gui/input_action.cpp
msgid "Device"
msgstr "设备"
#: editor/project_settings_editor.cpp scene/gui/input_action.cpp
msgid "Button"
msgstr "按钮"
#: editor/project_settings_editor.cpp scene/gui/input_action.cpp
msgid "Left Button."
msgstr "左键。"
#: editor/project_settings_editor.cpp scene/gui/input_action.cpp
msgid "Right Button."
msgstr "右键。"
#: editor/project_settings_editor.cpp scene/gui/input_action.cpp
msgid "Middle Button."
msgstr "中键(滚轮)。"
#: editor/project_settings_editor.cpp scene/gui/input_action.cpp
msgid "Wheel Up."
msgstr "滚轮向上滚动。"
#: editor/project_settings_editor.cpp scene/gui/input_action.cpp
msgid "Wheel Down."
msgstr "滚轮向下滚动。"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Add Global Property"
msgstr "添加 Getter Property"
#: editor/project_settings_editor.cpp
msgid "Select an setting item first!"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "No property '"
msgstr "属性:"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Setting '"
msgstr "设置"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Delete Item"
msgstr "删除输入事件"
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr "保存设置出错。"
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr "保存设置成功。"
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Translation"
msgstr "添加语言"
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr "移除语言"
#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
msgstr "添加重定向路径"
#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
msgstr "添加资源重定向"
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr "修改语言资源重定向"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr "移除资源重定向"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr "移除资源重定向选项"
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr "项目设置(project.godot)"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr "一般"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
msgid "Property:"
msgstr "属性:"
#: editor/project_settings_editor.cpp
msgid "Override For.."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "事件表"
#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr "动作:"
#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "设备:"
#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr "序号:"
#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr "本地化"
#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr "语言"
#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr "语言:"
#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr "重定向"
#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr "资源:"
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr "地区重定向:"
#: editor/project_settings_editor.cpp
msgid "Locale"
msgstr "地区"
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr "自动加载(AutoLoad)"
#: editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr "选择1个视口"
#: editor/property_editor.cpp
msgid "Ease In"
msgstr "缓入"
#: editor/property_editor.cpp
msgid "Ease Out"
msgstr "缓出"
#: editor/property_editor.cpp
msgid "Zero"
msgstr "置零"
#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr "缓入缓出"
#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr "反缓入缓出"
#: editor/property_editor.cpp
msgid "File.."
msgstr "文件.."
#: editor/property_editor.cpp
msgid "Dir.."
msgstr "目录.."
#: editor/property_editor.cpp
msgid "Assign"
msgstr "分配(Assign)"
#: editor/property_editor.cpp
#, fuzzy
msgid "Select Node"
msgstr "选择一个节点"
#: editor/property_editor.cpp
msgid "New Script"
msgstr "新建脚本"
#: editor/property_editor.cpp
msgid "Show in File System"
msgstr "在资源管理器中展示"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "加载文件出错:不是资源文件!"
#: editor/property_editor.cpp
#, fuzzy
msgid "Selected node is not a Viewport!"
msgstr "选择要导入的节点"
#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "选择一个节点"
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr "(Bit)位 %d, val %d."
#: editor/property_editor.cpp
msgid "On"
msgstr "启用"
#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
msgid "Set"
msgstr "设置"
#: editor/property_editor.cpp
msgid "Properties:"
msgstr "属性:"
#: editor/property_editor.cpp
msgid "Sections:"
msgstr "选项:"
#: editor/property_selector.cpp
msgid "Select Property"
msgstr "选择属性"
#: editor/property_selector.cpp
msgid "Select Method"
msgstr "选择方式"
#: editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
msgstr "无法执行PVPTC工具:"
#: editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
msgstr "无法加载使用PVRTC工具转换的图片:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "重设父节点"
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr "重设位置(选择父节点):"
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr "保持全局变换"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr "重设父节点"
#: editor/resources_dock.cpp
msgid "Create New Resource"
msgstr "创建资源"
#: editor/resources_dock.cpp
msgid "Open Resource"
msgstr "打开资源"
#: editor/resources_dock.cpp
msgid "Save Resource"
msgstr "保存资源"
#: editor/resources_dock.cpp
msgid "Resource Tools"
msgstr "资源工具"
#: editor/resources_dock.cpp
msgid "Make Local"
msgstr "使用本地"
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr "运行模式:"
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr "当前场景"
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr "主场景"
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "主场景参数:"
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr "场景运行设置"
#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr "好的"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "没有选中节点来添加实例。"
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr "从%s加载场景出错"
#: editor/scene_tree_dock.cpp
msgid "Ok"
msgstr "好的"
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr "无法实例化场景%s当前场景已存在于它的子节点中。"
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr "实例化场景"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "此操作不能被用于根节点。"
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr "在父节点中移动"
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr "在父节点中移动多个节点"
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr "复制节点"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "确定要删除节点吗?"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
msgstr "无法对根节点执行此操作。"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr "此操作不能应用于实例化的场景。"
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As.."
msgstr "将新场景另存为.."
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr "允许编辑子孙节点"
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr "加载为占位符"
#: editor/scene_tree_dock.cpp
msgid "Discard Instancing"
msgstr "废弃实例化"
#: editor/scene_tree_dock.cpp
msgid "Makes Sense!"
msgstr "有道理!"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr "无法操作外部场景的节点!"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr "无法操作此节点,因为当前场景继承自该节点!"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "移除节点"
#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr "无法保存场景,场景或其实例的的依赖存在问题。"
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr "保存场景出错。"
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr "复制场景出错。"
#: editor/scene_tree_dock.cpp
msgid "Sub-Resources:"
msgstr "子资源:"
#: editor/scene_tree_dock.cpp
msgid "Edit Groups"
msgstr "编辑分组"
#: editor/scene_tree_dock.cpp
msgid "Edit Connections"
msgstr "编辑事件连接"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "清除继承"
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "在编辑器中打开"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "删除节点"
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr "添加子节点"
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr "实例化子场景"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr "更改类型"
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr "添加脚本"
#: editor/scene_tree_dock.cpp
msgid "Clear Script"
msgstr "清除脚本"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "从场景中合并"
#: editor/scene_tree_dock.cpp
msgid "Save Branch as Scene"
msgstr "将分支保存为场景"
#: editor/scene_tree_dock.cpp
msgid "Copy Node Path"
msgstr "拷贝节点路径"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr "确认删除"
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr "添加/创建节点"
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr "实例化场景文件为一个节点,如果没有根节点则创建一个继承自该文件的场景。"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Filter nodes"
msgstr "筛选"
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr "为选中节点创建或设置脚本。"
#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
msgstr "清除选中节点的脚本。"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "确定要清除继承吗?(无法撤销!)"
#: editor/scene_tree_dock.cpp
msgid "Clear!"
msgstr "清除!"
#: editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr "切换Spatial可见"
#: editor/scene_tree_editor.cpp
msgid "Toggle CanvasItem Visible"
msgstr "切换CanvasItem可见"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "节点配置警告:"
#: editor/scene_tree_editor.cpp
msgid ""
"Node has connection(s) and group(s)\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has connections.\n"
"Click to show signals dock."
msgstr ""
"节点有信号连接。\n"
"单击查看信号栏。"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is in group(s).\n"
"Click to show groups dock."
msgstr ""
"分组中的节点。\n"
"单击显示分组栏。"
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr "实例:"
#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr "打开脚本"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock"
msgstr ""
"节点已锁定\n"
"点击可解锁"
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr "切换 隐藏/可见"
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr "节点名称非法,不允许包含以下字符:"
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr "重命名节点"
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr "场景树:"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Node Configuration Warning!"
msgstr "节点配置警告:"
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr "选择一个节点"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Error loading template '%s'"
msgstr "加载图片出错:"
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
msgstr "错误:无法创建脚本文件。"
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr "从%s加载脚本出错"
#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr "N/A"
#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "文件路径为空"
#: editor/script_create_dialog.cpp
msgid "Path is not local"
msgstr "必须是项目路径"
#: editor/script_create_dialog.cpp
msgid "Invalid base path"
msgstr "父路径非法"
#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr "扩展名非法"
#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen"
msgstr "选择了错误的扩展名"
#: editor/script_create_dialog.cpp
msgid "Invalid Path"
msgstr "路径非法"
#: editor/script_create_dialog.cpp
msgid "Invalid class name"
msgstr "类名非法"
#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path"
msgstr "非法的基类名称或脚本路径"
#: editor/script_create_dialog.cpp
msgid "Script valid"
msgstr "脚本可用"
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9 and _"
msgstr "仅允许使用: a-z, A-Z, 0-9 或 _"
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)"
msgstr "内置脚本(保存在场景文件中)"
#: editor/script_create_dialog.cpp
msgid "Create new script file"
msgstr "创建新脚本"
#: editor/script_create_dialog.cpp
msgid "Load existing script file"
msgstr "加载现有脚本"
#: editor/script_create_dialog.cpp
msgid "Inherits"
msgstr "继承自"
#: editor/script_create_dialog.cpp
msgid "Class Name"
msgstr "类名"
#: editor/script_create_dialog.cpp
msgid "Template"
msgstr "模板"
#: editor/script_create_dialog.cpp
msgid "Built-in Script"
msgstr "内置脚本"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr "设置节点的脚本"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr "字节:"
#: editor/script_editor_debugger.cpp
msgid "Warning"
msgstr "警告"
#: editor/script_editor_debugger.cpp
msgid "Error:"
msgstr "错误:"
#: editor/script_editor_debugger.cpp
msgid "Source:"
msgstr "源:"
#: editor/script_editor_debugger.cpp
msgid "Function:"
msgstr "函数:"
#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr "错误"
#: editor/script_editor_debugger.cpp
msgid "Child Process Connected"
msgstr "子进程已连接"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr "编辑上一个实例"
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr "编辑下一个实例"
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr "堆栈帧(Frames)"
#: editor/script_editor_debugger.cpp
msgid "Variable"
msgstr "变量"
#: editor/script_editor_debugger.cpp
msgid "Errors:"
msgstr "错误:"
#: editor/script_editor_debugger.cpp
msgid "Stack Trace (if applicable):"
msgstr "调用堆栈:"
#: editor/script_editor_debugger.cpp
msgid "Remote Inspector"
msgstr "远程属性面板"
#: editor/script_editor_debugger.cpp
msgid "Live Scene Tree:"
msgstr "即时场景树:"
#: editor/script_editor_debugger.cpp
msgid "Remote Object Properties: "
msgstr "远程对象属性: "
#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "性能分析"
#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr "显示"
#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr "值"
#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "显示"
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr "占用显存的资源列表:"
#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr "合计:"
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr "显存"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "资源路径"
#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr "类型"
#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr "用量"
#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr "杂项"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr "点击的控件:"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr "点击的控件类型:"
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr "实时编辑根节点:"
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr "从场景树设置"
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "快捷键"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr "设置光照半径"
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "更改摄像机视角"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr "修改摄像机尺寸"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "更改球体半径"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "改变方框大小"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr "更改胶囊半径"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr "更改胶囊高度"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr "更改射线形状长度"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier Extents"
msgstr "更改通知器级别"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr "修改粒子AABB"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "更改探针(Probe)范围"
#: modules/gdscript/gd_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "convert函数参数类型非法,请传入以“TYPE_”打头的常量。"
#: modules/gdscript/gd_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "没有足够的字节来解码或格式不正确。"
#: modules/gdscript/gd_functions.cpp
msgid "step argument is zero!"
msgstr "step参数为0!"
#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr "脚本没有实例化"
#: modules/gdscript/gd_functions.cpp
msgid "Not based on a script"
msgstr "没有基于脚本"
#: modules/gdscript/gd_functions.cpp
msgid "Not based on a resource file"
msgstr "没有基于一个资源文件"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "实例字典格式不正确(缺少@path)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr "实例字典格式不正确(无法加载脚本@path)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr "实例字典格式不正确(无效脚本@path)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "非法的字典实例(派生类非法)"
#: modules/gdscript/gd_functions.cpp
msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Delete Selection"
msgstr "删除选择的节点"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Duplicate Selection"
msgstr "复制选中项"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paint"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Snap View"
msgstr "Top视图"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Prev Level (%sDown Wheel)"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Level (%sUp Wheel)"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Clip Disabled"
msgstr "已禁用"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Cursor Rotate X"
msgstr "Ctrl:旋转"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Cursor Rotate Y"
msgstr "Ctrl:旋转"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Cursor Rotate Z"
msgstr "Ctrl:旋转"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Create Area"
msgstr "新建"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Create Exterior Connector"
msgstr "新建项目"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Erase Area"
msgstr "擦除砖块地图"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Selection -> Duplicate"
msgstr "仅选中"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Selection -> Clear"
msgstr "仅选中"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Settings"
msgstr "捕捉(snap)设置"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Pick Distance:"
msgstr "实例:"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Tiles"
msgstr "文件"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Areas"
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
"一个节点在无工作内存的情况下被yielded,请阅读文档来查看如何适当的yield!"
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr "节点已yielded,但并没有在第一个工作内存中返回一个函数状态。"
#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr "节点工作内存的第一个节点的返回值必须已赋值!请修正你的节点。"
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
msgstr "节点返回了一个无效的连续输出: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "在非堆栈中的节点中找到连续bit,报告bug!"
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
msgstr "堆栈深度溢出: "
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Signal Arguments"
msgstr "编辑事件参数:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Argument Type"
msgstr "修改数组类型"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Argument name"
msgstr "更改输入名称"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Set Variable Default Value"
msgstr "修改默认值"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Set Variable Type"
msgstr "编辑变量:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "函数:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "变量:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr "名称不是有效的标识符:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr "名称已经被其他的函数/变量/事件占用:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr "重命名函数"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr "重命名变量"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr "重命名事件"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr "添加函数"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr "添加变量"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr "添加事件"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr "更改表达式"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "添加节点"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove VisualScript Nodes"
msgstr "移除无效键"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Duplicate VisualScript Nodes"
msgstr "复制Graph Node节点"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
msgstr "按住Meta键放置一个Getter节点,按住Shift键放置一个通用签名。"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr "按住Ctrl键放置一个Getter节点。按住Shift键放置一个通用签名。"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a simple reference to the node."
msgstr "按住Meta键放置一个场景节点的引用节点。"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr "按住Ctrl键放置一个场景节点的引用节点。"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a Variable Setter."
msgstr "按住Meta键放置变量的Setter节点。"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr "按住Ctrl键放置变量的Setter节点。"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr "添加Preload节点"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr "从场景导入节点"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr "添加 Getter Property"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr "添加 Setter Property"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Base Type"
msgstr "更改类型"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Move Node(s)"
msgstr "移除节点"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove VisualScript Node"
msgstr "移除Graph Node节点"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Nodes"
msgstr "连接到节点:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Condition"
msgstr "条件节点(Condition)"
#: modules/visual_script/visual_script_editor.cpp
msgid "Sequence"
msgstr "序列节点(Sequence)"
#: modules/visual_script/visual_script_editor.cpp
msgid "Switch"
msgstr "选择节点(Switch)"
#: modules/visual_script/visual_script_editor.cpp
msgid "Iterator"
msgstr "遍历节点(Iterator)"
#: modules/visual_script/visual_script_editor.cpp
msgid "While"
msgstr "条件循环节点(While)"
#: modules/visual_script/visual_script_editor.cpp
msgid "Return"
msgstr "返回节点(Return)"
#: modules/visual_script/visual_script_editor.cpp
msgid "Get"
msgstr "获取"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Input Value"
msgstr "更改输入名称"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Can't copy the function node."
msgstr "无法对'..'引用操作"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Clipboard is empty!"
msgstr "资源剪切板中无内容!"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Paste VisualScript Nodes"
msgstr "粘贴节点"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr "删除函数"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Edit Variable"
msgstr "编辑变量:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "删除变量"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Edit Signal"
msgstr "编辑事件:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "删除事件"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr "编辑变量:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "编辑事件:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Base Type:"
msgstr "基础类型:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Available Nodes:"
msgstr "有效节点:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit graph"
msgstr "选择或创建一个函数来编辑图"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Signal Arguments:"
msgstr "编辑事件参数:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Variable:"
msgstr "编辑变量:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "删除选择的节点"
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
msgstr "查找节点类型"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
msgstr "复制节点"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr "剪切节点"
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr "粘贴节点"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "输入类型不可迭代: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "迭代器失效"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
msgstr "迭代器失效: "
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "属性名称非法。"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr "基础对象不是一个节点!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
msgstr "路径必须指向节点!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr "节点 '%s' 的 '%s' 为无效索引属性名。"
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ":无效参数类型: "
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
msgstr ":无效参数: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "脚本中未找到VariableGet: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script: "
msgstr "脚本中未找到VariableSet: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr "自定义脚本节点不包含_step()方法,不能生成图。"
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr "_step()的返回值无效,必须是整形(seq out)或字符串(error)。"
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "在浏览器中运行"
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr "使用默认浏览器打开导出的HTML文件."
#: platform/javascript/export/export.cpp
msgid "Could not write file:\n"
msgstr "无法写入文件:\n"
#: platform/javascript/export/export.cpp
msgid "Could not read file:\n"
msgstr "无法读取文件:\n"
#: platform/javascript/export/export.cpp
msgid "Could not open template for export:\n"
msgstr "无法打开导出模板:\n"
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite to display frames."
msgstr ""
"SpriteFrames资源必须是通过AnimatedSprite节点的frames属性创建的,否则无法显示"
"动画帧。"
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"每个场景中只允许有一个CanvasModulate类型的节点,场景中的第一个CanvasModulate"
"节点能正常工作,其余的将被忽略。"
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolygon2D类型节点只能为CollisionObject2D的派生类提供碰撞形状数据,请"
"将其放在Area2D、StaticBody2D、RigidBody2D或KinematicBody2D节点下。"
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "空的CollisionPolygon2D不起任何碰撞检测作用。"
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D类型节点只能为CollisionObject2D的派生类提供碰撞形状数据,请将"
"其放在Area2D、StaticBody2D、RigidBody2D或者是KinematicBody2D节点下。"
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr "形状资源必须是通过CollisionShape2D节点的shape属性创建的!"
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
"property."
msgstr "光照的形状与纹理必须提供给纹理属性。"
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr "此遮光体必须设置遮光形状才能起到遮光作用。"
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
msgstr "此遮光体的遮光形状为空,请为其绘制一个遮光形状!"
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"请为此节点设置一个NavigationPolygon类型的资源作为形状,这样它才能正常工作。"
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
"NavigationPolygonInstance类型的节点必须作为Navigation2D的子孙才能为其提供导航"
"数据。"
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"ParallaxLayer类型的节点必须作为ParallaxBackground的子节点才能正常工作。"
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "PathFollow2D类型的节点只有放在Path2D节点下才能正常工作。"
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overriden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "path属性必须指向一个合法的Node2D节点才能正常工作。"
#: scene/2d/sprite.cpp
msgid ""
"Path property must point to a valid Viewport node to work. Such Viewport "
"must be set to 'render target' mode."
msgstr ""
"Path属性必须指向一个合法的Viewport节点才能工作,同时此Viewport还需要启"
"用'render target'。"
#: scene/2d/sprite.cpp
msgid ""
"The Viewport set in the path property must be set as 'render target' in "
"order for this sprite to work."
msgstr ""
"为了让此精灵正常工作,它的path属性所指向的Viewport需要开启'render target'。"
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
"as parent."
msgstr "VisibilityEnable2D类型的节点用于场景的根节点才能获得最好的效果。"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller id must not be 0 or this controller will not be bound to an "
"actual controller"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor id must not be 0 or this anchor will not be bound to an actual "
"anchor"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionPolygon类型节点只能为CollisionObject的派生类提供碰撞形状数据,请将其"
"放在Area、StaticBody、RigidBody或KinematicBody节点下。"
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr "空CollisionPolygon节点不起碰撞检测作用。"
#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionShape类型节点只能为CollisionObject的派生类提供碰撞形状数据,请将其放"
"在Area、StaticBody、RigidBody或KinematicBody节点下。"
#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""
"CollisionShape节点必须拥有一个形状才能进行碰撞检测工作,请为它创建一个形状资"
"源!"
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr "此节点需要设置NavigationMesh资源才能工作。"
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
"NavigationMeshInstance类型节点必须作为Navigation节点的子孙才能提供导航数据。"
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overriden by "
"the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr "path属性必须指向一个合法的Spatial节点才能正常工作。"
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr "每个场景中只允许有一个WorldEnvironment类型的节点。"
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"SpriteFrame资源必须是通过AnimatedSprite3D节点的Frames属性创建的,否则无法显示"
"动画帧。"
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Raw Mode"
msgstr "移动画布"
#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "将当前颜色添加为预设"
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "提示!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "请确认..."
#: scene/gui/input_action.cpp
msgid "Ctrl+"
msgstr "Ctrl+"
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
msgstr ""
"Popup对象默认保持隐藏,除非你调用popup()方法。编辑时可以让它们保持可见,但运"
"行时它们会自动隐藏。"
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
"minimum size manually."
msgstr ""
"ScrollContainer旨在与单个子控件配合使用。\n"
"使用Container(VBox,HBox等)作为其子控件并手动或设置Control的自定义最小尺"
"寸。"
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Setings (Rendering -> Viewport -"
"> Default Environment) could not be loaded."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"这个Viewport未设置为render target。如果你刻意打算让其直接在屏幕上显示其内容,"
"使其成为子控件的所以它可以有一个尺寸大小值。否则请设置为Render target,并将其"
"内部纹理分配给一些节点以显示。"
#~ msgid "Close scene? (Unsaved changes will be lost)"
#~ msgstr "确定要关闭场景吗?(未保存的修改将丢失)"
#~ msgid ""
#~ "Open Project Manager? \n"
#~ "(Unsaved changes will be lost)"
#~ msgstr ""
#~ "退出到项目管理窗口?\n"
#~ "(未保存的修改将丢失)"
#~ msgid "Close Goto Prev. Scene"
#~ msgstr "关闭并前往上一个场景"
#~ msgid "Expand to Parent"
#~ msgstr "展开父节点"
#~ msgid "Del"
#~ msgstr "删除"
#~ msgid "Copy To Platform.."
#~ msgstr "复制到平台.."
#~ msgid "just pressed"
#~ msgstr "正好按下"
#~ msgid "just released"
#~ msgstr "刚好释放"
#~ msgid ""
#~ "Couldn't read the certificate file. Are the path and password both "
#~ "correct?"
#~ msgstr "无法读取证书文件。路径和密码是否都正确?"
#~ msgid "Error creating the signature object."
#~ msgstr "创建包(PCK)签名对象出错。"
#~ msgid "Error creating the package signature."
#~ msgstr "创建包(PCK)签名时出错。"
#~ msgid ""
#~ "No export templates found.\n"
#~ "Download and install export templates."
#~ msgstr ""
#~ "找不到导出模版。\n"
#~ "下载并安装导出模版。"
#~ msgid "Custom debug package not found."
#~ msgstr "找不到自定义调试包。"
#~ msgid "Custom release package not found."
#~ msgstr "找不到自定义发布包。"
#~ msgid "Invalid unique name."
#~ msgstr "名称非法。"
#~ msgid "Invalid product GUID."
#~ msgstr "产品GUID非法。"
#~ msgid "Invalid publisher GUID."
#~ msgstr "发布GUID非法。"
#~ msgid "Invalid background color."
#~ msgstr "无效的背景颜色。"
#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
#~ msgstr "Logo图片尺寸无效(图像尺寸必须是50x50)。"
#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
#~ msgstr "正方形的 44x44 Logo图片尺寸无效(应为44x44)。"
#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
#~ msgstr "正方形的 71x71 Logo标志图片尺寸无效(应为71x71)。"
#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
#~ msgstr "正方的 150x150 Logo图片尺寸无效(应为150x150)。"
#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
#~ msgstr "正方形的 310x310 Logo图片尺寸无效(应为310x310)。"
#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
#~ msgstr "宽幅310x150 Logo图片尺寸无效(应为310x150)。"
#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
#~ msgstr "启动画面图片尺寸无效(应为620x300)。"
#~ msgid "RAW Mode"
#~ msgstr "RAW模式"
#~ msgid "Node From Scene"
#~ msgstr "从场景导入节点"
#~ msgid "Import assets to the project."
#~ msgstr "导入资源。"
#~ msgid "Export the project to many platforms."
#~ msgstr "导出项目到多个平台。"
#~ msgid "Alerts when an external resource has changed."
#~ msgstr "外部资源改变后弹出提示。"
#~ msgid "Tutorials"
#~ msgstr "教程"
#~ msgid "Open https://godotengine.org at tutorials section."
#~ msgstr "打开 https://godotengine.org 中的教程."
#~ msgid "No scene selected to instance!"
#~ msgstr "没有选用要实例化的场景!"
#~ msgid "Instance at Cursor"
#~ msgstr "光标处实例"
#~ msgid "Could not instance scene!"
#~ msgstr "无法实例化场景!"
#~ msgid "Use Default Light"
#~ msgstr "使用默认光照"
#~ msgid "Use Default sRGB"
#~ msgstr "使用默认sRGB"
#~ msgid "Default Light Normal:"
#~ msgstr "默认光照法线:"
#~ msgid "Ambient Light Color:"
#~ msgstr "环境光颜色:"
#~ msgid "Couldn't load image"
#~ msgstr "无法加载图片"
#~ msgid "Invalid parent class name"
#~ msgstr "基类名称非法"
#~ msgid "Valid chars:"
#~ msgstr "合法的字符:"
#~ msgid "Valid name"
#~ msgstr "名称可用"
#~ msgid "Class name is invalid!"
#~ msgstr "类名非法!"
#~ msgid "Parent class name is invalid!"
#~ msgstr "基类名称非法!"
#~ msgid "Invalid path!"
#~ msgstr "路径非法!"
#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr "path属性必须指向一个合法的Particles2D节点才能正常工作。"
#~ msgid "Surface"
#~ msgstr "表面"
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SamplePlayer to play sound."
#~ msgstr ""
#~ "SampleLibrary类型的资源必须是通过SamplePlayer类型节点的samples属性创建的,"
#~ "这样的资源才能用于播放声音。"
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SpatialSamplePlayer to play sound."
#~ msgstr ""
#~ "SampleLibrary类型的资源必须通过SpatialSamplePlayer节点的'samples'属性创建"
#~ "才能正常播放声音。"
#~ msgid "Replaced %d Ocurrence(s)."
#~ msgstr "替换了%d项。"
#~ msgid "Save Translatable Strings"
#~ msgstr "保存可翻译字符串"
#~ msgid "Translatable Strings.."
#~ msgstr "可翻译字符串.."
#~ msgid "Install Export Templates"
#~ msgstr "安装导出模板"
#~ msgid "Edit Script Options"
#~ msgstr "脚本编辑器选项"
#~ msgid "Please export outside the project folder!"
#~ msgstr "请导出到项目目录之外!"
#~ msgid "Error exporting project!"
#~ msgstr "导出项目出错!"
#~ msgid "Error writing the project PCK!"
#~ msgstr "写入项目PCK文件出错!"
#~ msgid "No exporter for platform '%s' yet."
#~ msgstr "没有针对'%s'平台的导出模板。"
#~ msgid "Create Android keystore"
#~ msgstr "创建 Android 的密钥库"
#~ msgid "Full name"
#~ msgstr "全名"
#~ msgid "Organizational unit"
#~ msgstr "组织单元"
#~ msgid "Organization"
#~ msgstr "组织"
#~ msgid "City"
#~ msgstr "城市(City)"
#~ msgid "State"
#~ msgstr "州(State)"
#~ msgid "2 letter country code"
#~ msgstr "2个字母的国家代码"
#~ msgid "User alias"
#~ msgstr "用户别名"
#~ msgid "Password"
#~ msgstr "密码"
#~ msgid "at least 6 characters"
#~ msgstr "至少6个字符"
#~ msgid "File name"
#~ msgstr "文件名"
#~ msgid "Path : (better to save outside of project)"
#~ msgstr "路径:(更好的保存项目外)"
#~ msgid ""
#~ "Release keystore is not set.\n"
#~ "Do you want to create one?"
#~ msgstr ""
#~ "未设置发布密钥库。\n"
#~ "您要创建一个吗?"
#~ msgid "Fill Keystore/Release User and Release Password"
#~ msgstr "填写密钥库/发布用户和发布密码"
#~ msgid "Include"
#~ msgstr "包含"
#~ msgid "Change Image Group"
#~ msgstr "修改图片分组"
#~ msgid "Group name can't be empty!"
#~ msgstr "分组名称不能为空!"
#~ msgid "Invalid character in group name!"
#~ msgstr "分组名称中包含非法字符!"
#~ msgid "Group name already exists!"
#~ msgstr "分组名称已存在!"
#~ msgid "Add Image Group"
#~ msgstr "添加图片分组"
#~ msgid "Delete Image Group"
#~ msgstr "删除图片分组"
#~ msgid "Atlas Preview"
#~ msgstr "预览精灵集"
#~ msgid "Project Export Settings"
#~ msgstr "项目导出设置"
#~ msgid "Target"
#~ msgstr "平台"
#~ msgid "Export to Platform"
#~ msgstr "导出到平台"
#~ msgid "Export all files in the project directory."
#~ msgstr "导出项目目录下的所有文件。"
#~ msgid "Action"
#~ msgstr "动作"
#~ msgid "Convert text scenes to binary on export."
#~ msgstr "导出时将文本场景写入二进制文件。"
#~ msgid "Images"
#~ msgstr "图片"
#~ msgid "Keep Original"
#~ msgstr "保持原样"
#~ msgid "Compress for Disk (Lossy, WebP)"
#~ msgstr "节省磁盘空间(有损压缩,WebP)"
#~ msgid "Compress for RAM (BC/PVRTC/ETC)"
#~ msgstr "节省内存(BC/PVRTC/ETC)"
#~ msgid "Convert Images (*.png):"
#~ msgstr "转换图片(*.png):"
#~ msgid "Compress for Disk (Lossy) Quality:"
#~ msgstr "高质量(有损)节省磁盘空间:"
#~ msgid "Shrink All Images:"
#~ msgstr "收缩所有图片:"
#~ msgid "Compress Formats:"
#~ msgstr "压缩格式:"
#~ msgid "Image Groups"
#~ msgstr "图片分组"
#~ msgid "Groups:"
#~ msgstr "分组:"
#~ msgid "Compress Disk"
#~ msgstr "节省磁盘空间"
#~ msgid "Compress RAM"
#~ msgstr "节省内存"
#~ msgid "Compress Mode:"
#~ msgstr "压缩方式:"
#~ msgid "Lossy Quality:"
#~ msgstr "图片质量:"
#~ msgid "Atlas:"
#~ msgstr "精灵集:"
#~ msgid "Shrink By:"
#~ msgstr "收缩方式:"
#~ msgid "Preview Atlas"
#~ msgstr "精灵集预览"
#~ msgid "Image Filter:"
#~ msgstr "纹理过滤:"
#~ msgid "Images:"
#~ msgstr "图片:"
#~ msgid "Select None"
#~ msgstr "取消选择"
#~ msgid "Group"
#~ msgstr "分组"
#~ msgid "Samples"
#~ msgstr "音效"
#~ msgid "Sample Conversion Mode: (.wav files):"
#~ msgstr "音效转换方式(.wav文件):"
#~ msgid "Keep"
#~ msgstr "保持不变"
#~ msgid "Compress (RAM - IMA-ADPCM)"
#~ msgstr "压缩(RAM - IMA-ADPCM)"
#~ msgid "Sampling Rate Limit (Hz):"
#~ msgstr "采样率(Hz):"
#~ msgid "Trim"
#~ msgstr "修剪"
#~ msgid "Trailing Silence:"
#~ msgstr "尾随沉默(Trailing Silence):"
#~ msgid "Script Export Mode:"
#~ msgstr "脚本导出方式:"
#~ msgid "Text"
#~ msgstr "文本"
#~ msgid "Compiled"
#~ msgstr "编译"
#~ msgid "Encrypted (Provide Key Below)"
#~ msgstr "使用下列密码加密"
#~ msgid "Script Encryption Key (256-bits as hex):"
#~ msgstr "脚本密匙(256位16进制码):"
#~ msgid "Export Project PCK"
#~ msgstr "导出项目PCK文件"
#~ msgid "Export.."
#~ msgstr "导出.."
#~ msgid "Project Export"
#~ msgstr "项目导出"
#~ msgid "Export Preset:"
#~ msgstr "导出预设:"
#~ msgid "BakedLightInstance does not contain a BakedLight resource."
#~ msgstr "BakedLightInstance未包含BakedLight资源。"
#~ msgid "Fragment"
#~ msgstr "片段"
#~ msgid "Lighting"
#~ msgstr "光照"
#~ msgid "Global"
#~ msgstr "全局"
#~ msgid ""
#~ "This item cannot be made visible because the parent is hidden. Unhide the "
#~ "parent first."
#~ msgstr "无法显示此节点,请先取消隐藏其父节点。"
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
#~ "'user://', or 'local://'"
#~ msgstr ""
#~ "路径不能以'/'符号打头,绝对路径必须以'res://'、'user://'或者'local://'打头"
#~ msgid "File exists"
#~ msgstr "文件已存在"
#~ msgid "Valid path"
#~ msgstr "路径可用"
#~ msgid "Cannot go into subdir:"
#~ msgstr "无法打开目录:"
#~ msgid "Imported Resources"
#~ msgstr "已导入的资源"
#~ msgid "Insert Keys (Ins)"
#~ msgstr "插入关键帧( 创建轨道)"
#~ msgid "Perspective (Num5)"
#~ msgstr "透视(Num5)"
#~ msgid "Orthogonal (Num5)"
#~ msgstr "正交(Num5)"
#~ msgid "Selection (F)"
#~ msgstr "选中项(F)"
#, fuzzy
#~ msgid "Change Anim Loop Interpolation"
#~ msgstr "修改动画循环"
#, fuzzy
#~ msgid "Enable/Disable interpolation when looping animation."
#~ msgstr "启用/禁用循环"
#~ msgid "Load Layout"
#~ msgstr "加载布局"
#~ msgid "Scale Region Editor"
#~ msgstr "缩放区域编辑"
#~ msgid ""
#~ "No texture in this node.\n"
#~ "Set a texture to be able to edit region."
#~ msgstr "此节点没有贴图,请先为它设置贴图后再试。"
#~ msgid "New Scene Root"
#~ msgstr "创建场景根节点"
#~ msgid "Inherit Scene"
#~ msgstr "继承场景"
#~ msgid "Binds (Extra Params):"
#~ msgstr "绑定(附加参数):"
#~ msgid "Method In Node:"
#~ msgstr "节点方法:"
#~ msgid "Reload Tool Script (Soft)"
#~ msgstr "重新加载Tool脚本(Soft)"
#~ msgid "Edit Connections.."
#~ msgstr "编辑事件连接"
#~ msgid "Set Params"
#~ msgstr "设置参数"
#~ msgid "Live Editing"
#~ msgstr "实时编辑"
#~ msgid "File Server"
#~ msgstr "文件服务"
#~ msgid "Deploy File Server Clients"
#~ msgstr "部署文件服务客户端"
#~ msgid "Group Editor"
#~ msgstr "分组编辑"
#~ msgid "Node Group(s)"
#~ msgstr "节点分组"
#~ msgid "Plugin List:"
#~ msgstr "插件列表"
#~ msgid "Keep Existing, Merge with New"
#~ msgstr "保留已有,与新的合并。"
#~ msgid "Keep Existing, Ignore New"
#~ msgstr "保留已有,忽略新的。"
#~ msgid ""
#~ "NOTICE: You are not forced to import textures for 2D projects. Just copy "
#~ "your .jpg or .png files to your project, and change export options later. "
#~ "Atlases can be generated on export too."
#~ msgstr ""
#~ "注意:对于大多数2D纹理图片,一般不需要导入操作。只需要将.jpg或.png文件放到"
#~ "项目目录下,并存导出选项即可。精灵集也可以在导出时生成。"
|