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# Tagalog translation of the Godot Engine editor.
# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
#
# Napstaguy04 <brokenscreen3@gmail.com>, 2021, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"PO-Revision-Date: 2022-01-07 11:42+0000\n"
"Last-Translator: Napstaguy04 <brokenscreen3@gmail.com>\n"
"Language-Team: Tagalog <https://hosted.weblate.org/projects/godot-engine/"
"godot/tl/>\n"
"Language: tl\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 "
"|| n % 10 == 6 || n % 10 == 9);\n"
"X-Generator: Weblate 4.10.1\n"

#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
"Di-wastong uri ng argumento para sa convert(), gamitin ang TYPE_* constants."

#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
msgstr "Inaasahang string na may habang 1 (isang karakter)."

#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Kulang na bytes para sa decoding bytes, o di-wastong format."

#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
msgstr "Di-wastong input %i (di naipasa) sa ekspresyon"

#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr ""
"Hindi magagamit ang self dahil ang instance ay naka-null (hindi ipinasa)"

#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
msgstr "Di-wastong mga operands sa mga operator %s, %s at %s."

#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
msgstr "Di-wastong index ng uring %s para sa batayang uri %s"

#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
msgstr "Di-wastong pinangalang index '%s' para sa batayang uri na %s"

#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
msgstr "Di-wastong mga argument para i-construct ang '%s'"

#: core/math/expression.cpp
msgid "On call to '%s':"
msgstr "Sa pagtawag sa '%s':"

#: core/ustring.cpp
msgid "B"
msgstr "B"

#: core/ustring.cpp
msgid "KiB"
msgstr "KiB"

#: core/ustring.cpp
msgid "MiB"
msgstr "MiB"

#: core/ustring.cpp
msgid "GiB"
msgstr "GiB"

#: core/ustring.cpp
msgid "TiB"
msgstr "TiB"

#: core/ustring.cpp
msgid "PiB"
msgstr "PiB"

#: core/ustring.cpp
msgid "EiB"
msgstr "EiB"

#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Walang Bayad"

#: editor/animation_bezier_editor.cpp
msgid "Balanced"
msgstr "Nakabalanse"

#: editor/animation_bezier_editor.cpp
msgid "Mirror"
msgstr "Salamin"

#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
msgstr "Oras:"

#: editor/animation_bezier_editor.cpp
msgid "Value:"
msgstr "Halaga:"

#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
msgstr "Maglagay ng Key dito"

#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
msgstr "Doblehin ang (mga) Napiling Key"

#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
msgstr "Burahin ang (mga) Napiling Key"

#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
msgstr "Magdagdag ng Bezier Point"

#: editor/animation_bezier_editor.cpp
msgid "Move Bezier Points"
msgstr "Maglipat ng (mga) Bezier Point"

#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Pagdodoble ng mga Animation Key"

#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
msgstr "Pagbura ng mga Animation Key"

#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Pagbago ng Keyframe Time ng Animation"

#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Pagbago ng Transisyon ng Animation"

#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Pagbago ng Transform ng Animation"

#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Pagbago ng Nilalaman ng Keyframe ng Animation"

#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Pagbago ng Pagtawag sa Animation"

#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Pagbago ng Oras ng Maraming Keyframe ng Animation"

#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transition"
msgstr "Pagbago ng Maraming Transisyon ng Animation"

#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transform"
msgstr "Pagbago ng Maraming Transform ng Animation"

#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Value"
msgstr ""

#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Call"
msgstr "Pagbago ng Maraming Pagtawag ng Animation"

#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "Pagbago ang Haba ng Animation"

#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr "Pagbago ng Animation Loop"

#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "Pangkatangiang Track"

#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
msgstr "Track na Pang-3D Transform"

#: editor/animation_track_editor.cpp
msgid "Call Method Track"
msgstr "Track na Pantawag ng Method"

#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
msgstr "Track na Pang-Bezier Curve"

#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
msgstr "Track na Tagapatunog ng Audio"

#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
msgstr "Track na Tagasimula ng Animation"

#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
msgstr "Haba ng Animation (frames)"

#: editor/animation_track_editor.cpp
msgid "Animation length (seconds)"
msgstr "Haba ng Animation (Kada segundo)"

#: editor/animation_track_editor.cpp
msgid "Add Track"
msgstr "Magdagdag ng Track"

#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Paguulit ng Animation"

#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "Mga Punsyon:"

#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
msgstr "Kabahagi ng Audio:"

#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
msgstr "Mga Kabahagi ng Anim:"

#: editor/animation_track_editor.cpp
msgid "Change Track Path"
msgstr "Ibahin ang Daan ng Track"

#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "Ipalit sa on/off ang track na ito."

#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
msgstr "Paraang Nag-aapdate (Kung papano inayos ang katangian na ito)"

#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
msgstr "Paraang Interpolasyon"

#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr ""
"Paraang Paikot na Paghigpit (I-interpolate ang dulo kasama ng pagsimula ng "
"loop)"

#: editor/animation_track_editor.cpp
msgid "Remove this track."
msgstr "Tanggalin ang track na ito."

#: editor/animation_track_editor.cpp
msgid "Time (s): "
msgstr "Oras (s): "

#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Pinapagana ang Pagpalit ng Track"

#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Tuloy-tuloy"

#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Magkaiba"

#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Trigger"

#: editor/animation_track_editor.cpp
msgid "Capture"
msgstr "Pagkuha"

#: editor/animation_track_editor.cpp
msgid "Nearest"
msgstr "Pinakamalapit"

#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Pahanay"

#: editor/animation_track_editor.cpp
msgid "Cubic"
msgstr "Pakubo"

#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
msgstr "Hanggahan ang Loop Interp"

#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
msgstr "Ibalot ang Loop Interp"

#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "Maglagay ng Key"

#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
msgstr "Doblehin ang (mga) Key"

#: editor/animation_track_editor.cpp
msgid "Add RESET Value(s)"
msgstr ""

#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Tanggalin Ang (mga) Key"

#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
msgstr "Ibahin ang Paraan ng Pag-update ng Animation"

#: editor/animation_track_editor.cpp
msgid "Change Animation Interpolation Mode"
msgstr "Ibahin ang Paraan ng Pag-interpolate ng Animation"

#: editor/animation_track_editor.cpp
msgid "Change Animation Loop Mode"
msgstr "Ibahin Ang Paraan ng Pag-loop"

#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Alisin ang Anim Track"

#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Gumawa ng BAGONG track para sa %s at ilagay ang key?"

#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Gumawa ng %d BAGONG mga track at maglagay ng mga key?"

#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Create"
msgstr "Lumikha"

#: editor/animation_track_editor.cpp
msgid "Anim Insert"
msgstr "Maglagay ng Anim"

#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "node '%s'"
msgstr "node '%s'"

#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "animation"
msgstr "animation"

#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
msgstr ""
"Hindi kayang i-animate ng AnimationPlayer ang sarili, sa ibang manlalaro "
"lang."

#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "property '%s'"
msgstr "katangiang '%s'"

#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Lumikha at Maglagay ng Anim"

#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Maglagay ng Anim Track & Key"

#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Maglagay ng Anim Key"

#: editor/animation_track_editor.cpp
msgid "Change Animation Step"
msgstr "Ibahin ang Baytang ng Animation"

#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
msgstr "Ayusin ang mga Track"

#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
"Ang mga transform track ay maari lang ikapit sa mga nakabaseng Spatial node."

#: editor/animation_track_editor.cpp
msgid ""
"Audio tracks can only point to nodes of type:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
"Maari lang tumuro sa mga node na ganitong uri:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"

#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Maari lang tumuro ang mga Animation tracks sa AnimationPlayer nodes."

#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Hindi maaring magdagdag ng bagong track na walang ugat"

#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
msgstr "Hindi kaayong track para sa Bezier (walang kaayong subproperties)"

#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
msgstr "Magdagdag ng Bezier Track"

#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "Ang pagdaraanan ng track ay imbalido, kaya hindi makakadagdag ng key."

#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
msgstr "Hindi Spatial ang Track, hindi makakalagay ng key"

#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
msgstr "Magdagdag ng Transform Track Key"

#: editor/animation_track_editor.cpp
msgid "Add Track Key"
msgstr "Magdagdag ng Track Key"

#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr "Di-wasto ang daan ng Track, kaya di maidaragdag ang method key."

#: editor/animation_track_editor.cpp
msgid "Add Method Track Key"
msgstr "Magdagdag ng Method Track Key"

#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "Hindi mahanap ang Method sa object: "

#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
msgstr ""

#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
msgstr "Walang laman ang clipboard!"

#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
msgstr "Idikit ang mga Track"

#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Mga Key ng Anim Scale"

#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
"Hindi gumagana ang opsyong ito para sa pag-edit ng Bezier, dahil iisa lang "
"ito."

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Add RESET Keys"
msgstr "Mga Key ng Anim Scale"

#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
"\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
"Ang animation na ito ay nabibilang sa na-import na eksena, kaya ang anumang "
"pagbabago sa imported tracks ay hindi mase-save.\n"
"\n"
"Upang magbigay ng kakayahang magdagdag ng mga custom track, mag-navigate sa "
"import settings ng eksena at itakda ang\n"
"\"Animation> Stroage\" sa \"File\", i-activate ang \"Animation> Keep Custom "
"Tracks\", pagkatapos ay muling i-import.\n"
"Bilang kahalili, gumamit ng import preset na nag-i-import ng mga animation "
"upang paghiwalayin ang mga file."

#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
msgstr "Babala: Ineedit ang na import na animation"

#: editor/animation_track_editor.cpp
msgid "Select an AnimationPlayer node to create and edit animations."
msgstr ""

#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr ""

#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
msgstr ""

#: editor/animation_track_editor.cpp
msgid "Snap:"
msgstr ""

#: editor/animation_track_editor.cpp
msgid "Animation step value."
msgstr ""

#: editor/animation_track_editor.cpp
msgid "Seconds"
msgstr "Mga Segundo"

#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "FPS"
msgstr "FPS"

#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp
#: editor/editor_resource_picker.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "Ayusin"

#: editor/animation_track_editor.cpp
msgid "Animation properties."
msgstr "Mga katangian ng animation."

#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
msgstr "Kopyahin ang mga Tracks"

#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Ibahin Ang Sukat ng Napili"

#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
msgstr "Ibahin Ang Sukat Mula Sa Panturo"

#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Doblehin ang Napili"

#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
msgstr "Doblehin Ang Napalit ng Lugar"

#: editor/animation_track_editor.cpp
msgid "Delete Selection"
msgstr "Alisin ang Nakapili"

#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
msgstr "Pumunta Sa Susunod Na Hakbang"

#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
msgstr "Bumalik sa Nakaraang Hakbang"

#: editor/animation_track_editor.cpp
msgid "Apply Reset"
msgstr ""

#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
msgstr "Pabilisin ang takbo ng Animation"

#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
msgstr "Linisin Ang Animation"

#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
msgstr "Piliin ang node na iaanimate:"

#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
msgstr "Gumamit ng Bezier Curves"

#: editor/animation_track_editor.cpp
msgid "Create RESET Track(s)"
msgstr "Gumawa ng (mga) RESET Track"

#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr ""

#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr ""

#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr ""

#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr ""

#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Pabilisin ang takbo"

#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Alisin ang hindi tugma na mga key"

#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Alisin ang mga di-mairesolba at puwang na mga track"

#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Linisin lahat ng mga animation"

#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Linisin ang (mga) Animation (WALA NANG UNDO!)"

#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Linisin"

#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
msgstr "Ratio ng Pagiiba ng Sukat:"

#: editor/animation_track_editor.cpp
msgid "Select Tracks to Copy"
msgstr "Piliin ang mga Track na Kokopyahin"

#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_resource_picker.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Kopyahin"

#: editor/animation_track_editor.cpp
msgid "Select All/None"
msgstr "Piliin Lahat/Wala"

#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
msgstr "Magdagdag ng Audio Track Clip"

#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
msgstr "Ibahin Ang Urong ng Simula ng Audio Track"

#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
msgstr "Ibahin Ang Urong ng Hulihan ng Audio Track"

#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Ibahin Ang Sukat ng Array"

#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "Ibahin Ang Uri ng Halaga ng Array"

#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "Ibahin Ang Halaga ng Array"

#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "Pumunta sa Line"

#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "Bilang ng Linya:"

#: editor/code_editor.cpp
msgid "%d replaced."
msgstr "Naalis ang %d."

#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
msgstr "%d na kapares."

#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d matches."
msgstr "%d na mga kapares."

#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
msgstr "Itugma ang Case"

#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
msgstr "Mga Buong Salita"

#: editor/code_editor.cpp
msgid "Replace"
msgstr "Palitan"

#: editor/code_editor.cpp
msgid "Replace All"
msgstr "Palitan Lahat"

#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "Napili lang"

#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
msgstr "Karaniwan"

#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
msgstr ""

#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom In"
msgstr "Palakihin Ang Tanaw"

#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Out"
msgstr "Paliitin Ang Tanaw"

#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "Ibalik sa Dati Ang Tanaw"

#: editor/code_editor.cpp
msgid "Warnings"
msgstr "Mga Babala"

#: editor/code_editor.cpp
msgid "Line and column numbers."
msgstr ""

#: editor/connections_dialog.cpp
msgid "Method in target node must be specified."
msgstr ""

#: editor/connections_dialog.cpp
msgid "Method name must be a valid identifier."
msgstr ""

#: editor/connections_dialog.cpp
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr ""

#: editor/connections_dialog.cpp
msgid "Connect to Node:"
msgstr "Ikabit sa Node:"

#: editor/connections_dialog.cpp
msgid "Connect to Script:"
msgstr "Ikabit sa Script:"

#: editor/connections_dialog.cpp
msgid "From Signal:"
msgstr "Galing sa Hudyat:"

#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
msgstr "Walang script ang eksena."

#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Maglagay"

#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "Alisin"

#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "Magdagdag ng Dagdag na Argumento sa Tawag:"

#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "Mga Dagdag na Argumento ng Tawag:"

#: editor/connections_dialog.cpp
msgid "Receiver Method:"
msgstr "Method ng Tagatanggap:"

#: editor/connections_dialog.cpp
msgid "Advanced"
msgstr ""

#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Ipinagbaliban"

#: editor/connections_dialog.cpp
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
"Ipinagpaliban ang hudyat. Iniistore ito sa isang queue at pinapalitaw lamang "
"kapag walang ginagawa."

#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "Isang Beses"

#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
msgstr "Tinatanggal ang hudyat pagkatapos ng unang pag-trigger."

#: editor/connections_dialog.cpp
msgid "Cannot connect signal"
msgstr "Hindi maikabit ang hudyat"

#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
msgstr "Isara"

#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "Ikabit"

#: editor/connections_dialog.cpp
msgid "Signal:"
msgstr "Hudyat:"

#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "Ikabit ang '%s' sa '%s'"

#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
msgstr "Tanggalin ang '%s' sa '%s'"

#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
msgstr "Tanggalin lahat sa nakakabit na hudyat: '%s'"

#: editor/connections_dialog.cpp
msgid "Connect..."
msgstr "Ikabit..."

#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Tanggalin"

#: editor/connections_dialog.cpp
msgid "Connect a Signal to a Method"
msgstr "Ikabit Ang Hudyat sa Isang Method"

#: editor/connections_dialog.cpp
msgid "Edit Connection:"
msgstr "Ayusin Ang Pagkakabit:"

#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
msgstr ""
"Tiyak ka bang gusto mong alisin lahat ng mga pagkakabit mula sa hudyat \"%s"
"\"?"

#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Mga Hudyat"

#: editor/connections_dialog.cpp
msgid "Filter signals"
msgstr "Salain ang mga hudyat"

#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr "Gusto mo bang alisin lahat ng pagkakabit sa hudyat na ito?"

#: editor/connections_dialog.cpp
msgid "Disconnect All"
msgstr "Tanggalin Lahat"

#: editor/connections_dialog.cpp
msgid "Edit..."
msgstr "Ayusin..."

#: editor/connections_dialog.cpp
msgid "Go to Method"
msgstr "Pumunta sa Method"

#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Ibahin Ang Uri ng %s"

#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
msgstr "Baguhin"

#: editor/create_dialog.cpp
msgid "Create New %s"
msgstr "Gumawa ng Bagong %s"

#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "No results for \"%s\"."
msgstr "Walang resulta para sa \"%s\"."

#: editor/create_dialog.cpp editor/property_selector.cpp
msgid "No description available for %s."
msgstr "Walang paglalarawan sa %s."

#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Mga Paborito:"

#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "Kamakailan:"

#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Maghanap:"

#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Mga Tugma:"

#: editor/create_dialog.cpp editor/editor_feature_profile.cpp
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Paglalarawan:"

#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Maghanap ng Kapalit para sa:"

#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "Mga Kaasahan Para Sa:"

#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
"Kasalukuyang binabago ang Eksenang '%s'.\n"
"Magpapakita lang ang mga pagbabago sa pag-reload."

#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
"Kasalukuyang ginagamit ang '%s'.\n"
"Magaganap lamang ang mga pagbabago kapag nagreload."

#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr "Mga Kaasahan"

#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
msgid "Resource"
msgstr ""

#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
msgid "Path"
msgstr "Kinaroroonan"

#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Mga Kaasahan:"

#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "Ayusin Ang Sira"

#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "Editor ng Kaasahan"

#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "Maghanap ng Pangpalit na Resource:"

#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Buksan"

#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "Mga May-ari ng:"

#: editor/dependency_editor.cpp
msgid ""
"Remove the selected files from the project? (Cannot be undone.)\n"
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""
"Alisin ang mga napiling file sa proyekto? (Bawal nang bawiin.)\n"
"Depende sa ayos ng filesystem mo, ang mga file ay maaring malipat sa "
"basurahan ng system o mananatili nang mawala."

#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (Cannot be undone.)\n"
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""

#: editor/dependency_editor.cpp
msgid "Cannot remove:"
msgstr "Hindi matanggal:"

#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "Nabigong ikarga:"

#: editor/dependency_editor.cpp
msgid "Load failed due to missing dependencies:"
msgstr "Nabigo ang pagkakarga dahil sa mga nawawalang kaasahan:"

#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr ""

#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "Aling kilos ang dapat tanggapin?"

#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "Ayusin Ang Mga Kaasahan."

#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "Mga pagbibigo sa pagloload!"

#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "Permanenteng alisin ang (mga) %d na item? (Hindi na mababalik!)"

#: editor/dependency_editor.cpp
msgid "Show Dependencies"
msgstr "Ipakita Ang Mga Kaasahan"

#: editor/dependency_editor.cpp
msgid "Orphan Resource Explorer"
msgstr ""

#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Alisin"

#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "Ay Minamayari Ang"

#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "Mga Resources na Walang Tiyak na Pagmamayari:"

#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr ""

#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
msgstr ""

#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "Salamat mula sa komunidad ng Godot!"

#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
msgid "Click to copy."
msgstr "Pindutin para kopyahin."

#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Mga Tagapagambag ng Godot Engine"

#: editor/editor_about.cpp
msgid "Project Founders"
msgstr "Mga Tagapagtatag ng Proyekto"

#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr "Pangunahing Developer"

#. TRANSLATORS: This refers to a job title.
#. The trailing space is used to distinguish with the project list application,
#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
msgid "Project Manager "
msgstr "Tagapangasiwa ng Proyekto "

#: editor/editor_about.cpp
msgid "Developers"
msgstr "Mga Developers"

#: editor/editor_about.cpp
msgid "Authors"
msgstr "Mga May-akda"

#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr ""

#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr ""

#: editor/editor_about.cpp
msgid "Silver Sponsors"
msgstr ""

#: editor/editor_about.cpp
msgid "Bronze Sponsors"
msgstr ""

#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr ""

#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr ""

#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr ""

#: editor/editor_about.cpp
msgid "Bronze Donors"
msgstr "Mga Nagaabuloy na Bronze"

#: editor/editor_about.cpp
msgid "Donors"
msgstr "Mga Nagabuloy"

#: editor/editor_about.cpp
msgid "License"
msgstr "Lisensya"

#: editor/editor_about.cpp
msgid "Third-party Licenses"
msgstr "Mga Lisensyang Third-party"

#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of third-party free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such third-party components with their "
"respective copyright statements and license terms."
msgstr ""
"Umaasa ang Godot sa mga malalaya na ikatlong-pangkat at open source na mga "
"library, na sumasangayon sa mga patakaran ng MIT License nito. Ang mga "
"sumusunod ay isang kompletong tala ng katulad na mga komponent na ikatlong-"
"pangkat at sa kanya-kanyang kasunduan sa lisensya at copyright."

#: editor/editor_about.cpp
msgid "All Components"
msgstr "Lahat ng Mga Bahagi"

#: editor/editor_about.cpp
msgid "Components"
msgstr "Mga Bahagi"

#: editor/editor_about.cpp
msgid "Licenses"
msgstr "Mga Lisensya"

#: editor/editor_asset_installer.cpp
msgid "Error opening asset file for \"%s\" (not in ZIP format)."
msgstr "Nabigong buksan ang asset file para sa \"%s\" (Hindi nakaZIP)."

#: editor/editor_asset_installer.cpp
msgid "%s (already exists)"
msgstr "%s (mayroon na)"

#: editor/editor_asset_installer.cpp
msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
msgstr ""

#: editor/editor_asset_installer.cpp
msgid "Contents of asset \"%s\" - No files conflict with your project:"
msgstr ""

#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "Winawalang Siksik Ang Mga Asset"

#: editor/editor_asset_installer.cpp
msgid "The following files failed extraction from asset \"%s\":"
msgstr "Nabigong makuha ang mga sumusunod na mga file mula sa asset \"%s\":"

#: editor/editor_asset_installer.cpp
msgid "(and %s more files)"
msgstr "(at %s pang mga file)"

#: editor/editor_asset_installer.cpp
msgid "Asset \"%s\" installed successfully!"
msgstr "Tagumpay na nainstall ang \"%s\"!"

#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr "Tagumpay!"

#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
msgstr "I-install"

#: editor/editor_asset_installer.cpp
msgid "Asset Installer"
msgstr "Taga-install ng mga Asset"

#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "Mga Speaker"

#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr "Magdagdag ng Effect"

#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
msgstr "Palitan ang pangalan ng Audio Bus"

#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
msgstr "Ibahin ang Kaingayan ng Audio Bus"

#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr ""

#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr ""

#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr ""

#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr ""

#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr "Magdagdag ng Effect sa Audio Bus"

#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr "Ilipat ang Effect ng Bus"

#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
msgstr ""

#: editor/editor_audio_buses.cpp
msgid "Drag & drop to rearrange."
msgstr "I-drag & i-hulog para ayusin."

#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr "Naka-solo"

#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr "Nakatahimik"

#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr "Pasikot-sikot"

#: editor/editor_audio_buses.cpp
msgid "Bus Options"
msgstr "Kaayusan ng Bus"

#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Doblehin"

#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr ""

#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
msgstr ""

#: editor/editor_audio_buses.cpp
msgid "Audio"
msgstr "Tunog (Audio)"

#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Magdagdag ng Audio Bus"

#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr "Hindi maaring alisin ang master bus!"

#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
msgstr "Alisin ang Audio Bus"

#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
msgstr "Doblehin ang Audio Bus"

#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr "Ibalik sa Dati Ang Kaingayan ng Bus"

#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr "Ilipat ang Audio Bus"

#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
msgstr "I-save Ang Ayos ng Audio Bus Bilang..."

#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
msgstr "Lokasyon para sa Bagong Layout..."

#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr ""

#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
msgstr "Walang file na '%s'."

#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
msgstr "Kaayusan"

#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr ""

#: editor/editor_audio_buses.cpp
msgid "Error saving file: %s"
msgstr "Nabigong ang pagsave ang file: %s"

#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr ""

#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
msgstr ""

#: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Kumarga"

#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr "Kumarga ng Umiiral na Kaayusan ng Bus."

#: editor/editor_audio_buses.cpp
msgid "Save As"
msgstr "I-save Bilang"

#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr ""

#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
msgstr "I-load ang Karaniwan"

#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr ""

#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr ""

#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Di-wastong pangalan."

#: editor/editor_autoload_settings.cpp
msgid "Cannot begin with a digit."
msgstr ""

#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Mga Pinapayagang Karakter:"

#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing engine class name."
msgstr "Di dapat tumugma sa pangalan na ng class sa engine."

#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing built-in type name."
msgstr "Di dapat tumugma sa umiiral na pangalan ng uri ng nakabuilt-in ."

#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing global constant name."
msgstr ""
"Di dapat tumugma sa pangalan na ng pangalan ng pangkalahatang constant."

#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
msgstr ""

#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr ""

#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "Baguhin Ang Pangalan ng Autoload"

#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr ""

#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr ""

#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr ""

#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "Paganahin"

#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr ""

#: editor/editor_autoload_settings.cpp
msgid "Can't add autoload:"
msgstr ""

#: editor/editor_autoload_settings.cpp
msgid "%s is an invalid path. File does not exist."
msgstr ""

#: editor/editor_autoload_settings.cpp
msgid "%s is an invalid path. Not in resource path (res://)."
msgstr ""

#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr ""

#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Kinaroroonan:"

#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "Pangalan ng Node:"

#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
msgid "Name"
msgstr "Pangalan"

#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "Pangkalahatang (Global) Variable"

#: editor/editor_data.cpp
msgid "Paste Params"
msgstr ""

#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr ""

#: editor/editor_data.cpp
msgid "Storing local changes..."
msgstr ""

#: editor/editor_data.cpp
msgid "Updating scene..."
msgstr ""

#: editor/editor_data.cpp editor/editor_resource_picker.cpp
msgid "[empty]"
msgstr "[wala]"

#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[di-nakasave]"

#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first."
msgstr ""

#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "Pumili ng Lalagyanan"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "Gumawa ng Folder"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Pangalan:"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "Nabigong lumikha ng folder."

#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "Pumili"

#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Inimpok ang File:"

#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
msgstr ""

#: editor/editor_export.cpp
msgid "Packing"
msgstr "Iniimpake"

#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""

#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""

#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""

#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""

#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""

#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""

#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom debug template not found."
msgstr ""

#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
msgstr ""

#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Di-mahanap ang template file:"

#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "3D Editor"

#: editor/editor_feature_profile.cpp
msgid "Script Editor"
msgstr "Editor ng Script"

#: editor/editor_feature_profile.cpp
msgid "Asset Library"
msgstr "Silid-Assetan"

#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "Node Dock"
msgstr "Daungan ng Node"

#: editor/editor_feature_profile.cpp
msgid "FileSystem Dock"
msgstr "Daungan ng FileSystem"

#: editor/editor_feature_profile.cpp
msgid "Import Dock"
msgstr "Umangkat ng Daungan"

#: editor/editor_feature_profile.cpp
msgid "Allows to view and edit 3D scenes."
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "Allows to edit scripts using the integrated script editor."
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "Provides built-in access to the Asset Library."
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "Allows editing the node hierarchy in the Scene dock."
msgstr ""

#: editor/editor_feature_profile.cpp
msgid ""
"Allows to work with signals and groups of the node selected in the Scene "
"dock."
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "Allows to browse the local file system via a dedicated dock."
msgstr ""

#: editor/editor_feature_profile.cpp
msgid ""
"Allows to configure import settings for individual assets. Requires the "
"FileSystem dock to function."
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "(current)"
msgstr "(nakatutok)"

#: editor/editor_feature_profile.cpp
msgid "(none)"
msgstr "(wala)"

#: editor/editor_feature_profile.cpp
msgid "Remove currently selected profile, '%s'? Cannot be undone."
msgstr "Alisin ang napiling profile na '%s'? Hindi na mababawi."

#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
msgstr "Ang profile ay dapat may wastong pangalan at walang '.'"

#: editor/editor_feature_profile.cpp
msgid "Profile with this name already exists."
msgstr "Mayroon nang profile na may ganitong pangalan."

#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
msgstr ""
"(Hindi pinapagana ang Editor, Ang Tala ng Katangian Ay Hindi Rin Pinapagana)"

#: editor/editor_feature_profile.cpp
msgid "(Properties Disabled)"
msgstr "(Hindi Pinapagana Ang Tala ng Mga Katangian)"

#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled)"
msgstr "(Hindi Pinapagana Ang Editor)"

#: editor/editor_feature_profile.cpp
msgid "Class Options:"
msgstr "Mga Kaayusan ng Class:"

#: editor/editor_feature_profile.cpp
msgid "Enable Contextual Editor"
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "Class Properties:"
msgstr "Katangian ng Class:"

#: editor/editor_feature_profile.cpp
msgid "Main Features:"
msgstr "Pangunahing Mga Tampok:"

#: editor/editor_feature_profile.cpp
msgid "Nodes and Classes:"
msgstr "Mga Node at Class:"

#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
msgstr "Hindi wasto ang format ng '%s', Ipinagpaliban ang pag-aangkat."

#: editor/editor_feature_profile.cpp
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "Error saving profile to path: '%s'."
msgstr "Hindi maisalba ang profile sa kinaroroonang: '%s'."

#: editor/editor_feature_profile.cpp
msgid "Reset to Default"
msgstr "Ibalik sa Dati"

#: editor/editor_feature_profile.cpp
msgid "Current Profile:"
msgstr "Nakatutok na Profile:"

#: editor/editor_feature_profile.cpp
msgid "Create Profile"
msgstr "Gumawa ng Profile"

#: editor/editor_feature_profile.cpp
msgid "Remove Profile"
msgstr "Alisin ang Profile"

#: editor/editor_feature_profile.cpp
msgid "Available Profiles:"
msgstr "Magagamit na mga Profile:"

#: editor/editor_feature_profile.cpp
msgid "Make Current"
msgstr "Itutok"

#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
msgid "Import"
msgstr "Magangkat"

#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
msgstr "Magluwas"

#: editor/editor_feature_profile.cpp
msgid "Configure Selected Profile:"
msgstr "Ayusin ang Napiling Profile:"

#: editor/editor_feature_profile.cpp
msgid "Extra Options:"
msgstr "Karagdagang Kaayusan:"

#: editor/editor_feature_profile.cpp
msgid "Create or import a profile to edit available classes and properties."
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "New profile name:"
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "Godot Feature Profile"
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "Export Profile"
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "Manage Editor Feature Profiles"
msgstr ""

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Piliin Ang Tinututukang Folder"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File exists, overwrite?"
msgstr "Mayroon ng katulad na file, ipangpalit ito?"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select This Folder"
msgstr "Piliin ang Folder na Ito"

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Kopyahin ang Kinaroroonan"

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Open in File Manager"
msgstr "Buksan sa File Manager"

#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
msgid "Show in File Manager"
msgstr "Ipakita sa File Manager"

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
msgstr "Bagong Folder..."

#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "I-refresh"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "Nakilala Lahat"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "Lahat ng Files (*)"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "Buksan ang File"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "Buksan Ang (Mga) File"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "Bumukas ng Directory"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "Bumukas ng File o Directory"

#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "I-save"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "Magsave ng File"

#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Bumalik"

#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "Umusad"

#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "Tumaas"

#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr ""

#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr ""

#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr ""

#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr ""

#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "Ilipat Pataas Ang Paborito"

#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "Ilipat Pababa ang Paborito"

#: editor/editor_file_dialog.cpp
msgid "Go to previous folder."
msgstr "Pumunta sa nakaraang Folder."

#: editor/editor_file_dialog.cpp
msgid "Go to next folder."
msgstr "Pumunta sa susunod na folder."

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "Pumunta sa ugat na folder."

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Refresh files."
msgstr "I-refresh ang mga file."

#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr ""

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle the visibility of hidden files."
msgstr "I-toggle ang pagkakakita ng mga nakatagong file."

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
msgstr "Tingnan ang mga items na nakabalaylay ang mga thumbnail."

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a list."
msgstr "Tingnan ang mga item bilang talaan."

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr ""

#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview:"
msgstr ""

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File:"
msgstr "File:"

#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr ""

#: editor/editor_file_system.cpp
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
msgstr ""

#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "Inaangkat muli ang mga Asset"

#: editor/editor_help.cpp
msgid "Top"
msgstr "Nasaitaas"

#: editor/editor_help.cpp
msgid "Class:"
msgstr "Class:"

#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
msgstr ""

#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "Pinagmana ng:"

#: editor/editor_help.cpp
msgid "Description"
msgstr "Paglalarawan"

#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Mga Tutorial sa Online"

#: editor/editor_help.cpp
msgid "Properties"
msgstr "Mga Katangian"

#: editor/editor_help.cpp
#, fuzzy
msgid "overrides %s:"
msgstr "ipagpalit:"

#: editor/editor_help.cpp
msgid "default:"
msgstr "karaniwan:"

#: editor/editor_help.cpp
msgid "Methods"
msgstr "Mga Method"

#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Mga Katangian ng Theme"

#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Colors"
msgstr ""

#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Mga Konstant"

#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Fonts"
msgstr ""

#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Icons"
msgstr ""

#: editor/editor_help.cpp
msgid "Styles"
msgstr ""

#: editor/editor_help.cpp
msgid "Enumerations"
msgstr "Mga Enumerasyon"

#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Mga Paglalarawan ng Katangian"

#: editor/editor_help.cpp
msgid "(value)"
msgstr "(halaga)"

#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Kasalukuyang walang panglalarawan sa katangiang ito. Maaring tulungan kami "
"sa pamamagitan ng [color=$color][url=$url]pag-kokontribyut[/url][/color]!"

#: editor/editor_help.cpp
msgid "Method Descriptions"
msgstr "Panglalarawan ng mga Method"

#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Kasalukuyang walang paglalarawan sa method na ito. Maaring tulungan kami sa "
"pamamagitan ng [color=$color][url=$url]pag-kontribyut[/url][/color]!"

#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "Maghanap sa Sanggunian"

#: editor/editor_help_search.cpp
msgid "Case Sensitive"
msgstr ""

#: editor/editor_help_search.cpp
msgid "Show Hierarchy"
msgstr "Ipakita ang Halpunuan"

#: editor/editor_help_search.cpp
msgid "Display All"
msgstr "Ipakita Lahat"

#: editor/editor_help_search.cpp
msgid "Classes Only"
msgstr "Mga Class Lang"

#: editor/editor_help_search.cpp
msgid "Methods Only"
msgstr "Mga Method Lang"

#: editor/editor_help_search.cpp
msgid "Signals Only"
msgstr "Mga Hudyat Lang"

#: editor/editor_help_search.cpp
msgid "Constants Only"
msgstr "Mga Konstant Lang"

#: editor/editor_help_search.cpp
msgid "Properties Only"
msgstr "Mga Katangian Lang"

#: editor/editor_help_search.cpp
msgid "Theme Properties Only"
msgstr "Mga Katangian ng Tema Lang"

#: editor/editor_help_search.cpp
msgid "Member Type"
msgstr "Uri ng Kasapi"

#: editor/editor_help_search.cpp
msgid "Class"
msgstr "Class"

#: editor/editor_help_search.cpp
msgid "Method"
msgstr "Method"

#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
msgid "Signal"
msgstr "Hudyat"

#: editor/editor_help_search.cpp
msgid "Constant"
msgstr "Constant"

#: editor/editor_help_search.cpp
msgid "Property"
msgstr "Katangian"

#: editor/editor_help_search.cpp
msgid "Theme Property"
msgstr "Katangian ng Tema"

#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
msgstr "Katangian:"

#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
msgstr "(halaga)"

#: editor/editor_inspector.cpp
msgid ""
"Pinning a value forces it to be saved even if it's equal to the default."
msgstr ""

#: editor/editor_inspector.cpp
msgid "Pin value [Disabled because '%s' is editor-only]"
msgstr ""

#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
msgstr "Itakda ang %s"

#: editor/editor_inspector.cpp
msgid "Set Multiple:"
msgstr "Magtakda ng Marami:"

#: editor/editor_inspector.cpp
msgid "Pinned %s"
msgstr ""

#: editor/editor_inspector.cpp
msgid "Unpinned %s"
msgstr ""

#: editor/editor_inspector.cpp
#, fuzzy
msgid "Copy Property"
msgstr "Katangian"

#: editor/editor_inspector.cpp
#, fuzzy
msgid "Paste Property"
msgstr "Katangian"

#: editor/editor_inspector.cpp
#, fuzzy
msgid "Copy Property Path"
msgstr "Kopyahin ang Kinaroroonan"

#: editor/editor_log.cpp
msgid "Output:"
msgstr "Kalabasan:"

#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Copy Selection"
msgstr "Kopyahin Ang Pinagpipilian"

#: editor/editor_log.cpp editor/editor_network_profiler.cpp
#: editor/editor_profiler.cpp editor/editor_resource_picker.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "Linisin"

#: editor/editor_log.cpp
msgid "Clear Output"
msgstr "Linisin ang Kalabasan"

#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: editor/editor_profiler.cpp
msgid "Stop"
msgstr "Huminto"

#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
msgid "Start"
msgstr "Magsimula"

#: editor/editor_network_profiler.cpp
msgid "%s/s"
msgstr "(mga) %s"

#: editor/editor_network_profiler.cpp
msgid "Down"
msgstr "Baba"

#: editor/editor_network_profiler.cpp
msgid "Up"
msgstr "Taas"

#: editor/editor_network_profiler.cpp editor/editor_node.cpp
msgid "Node"
msgstr "Node"

#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
msgstr "Padating na RPC"

#: editor/editor_network_profiler.cpp
msgid "Incoming RSET"
msgstr "Padating na RSET"

#: editor/editor_network_profiler.cpp
msgid "Outgoing RPC"
msgstr "Paluwas na RPC"

#: editor/editor_network_profiler.cpp
msgid "Outgoing RSET"
msgstr "Paluwas na RSET"

#: editor/editor_node.cpp editor/project_manager.cpp
msgid "New Window"
msgstr "Bagong Tabing"

#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
"Update Continuously is enabled, which can increase power usage. Click to "
"disable it."
msgstr ""

#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
msgstr ""

#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
msgstr "Ang naangkat na mga resources ay hindi masave."

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp
msgid "OK"
msgstr "OK"

#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Hindi ma-save ang resource!"

#: editor/editor_node.cpp
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""

#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
msgstr "I-save ang Resource Bilang..."

#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Hindi mabuksan ang file para sa pagsusulat:"

#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "Hindi ma-tiyak ang porma ng file na hinihiling:"

#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "Nabigo habang nagsesave."

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr "Hindi mabuksan ang '%s'. Maaring nalipat o nabura ang file."

#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
msgstr "Nabigo habang sinisiyasat ang '%s'."

#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr "Hindi inaasahang hulihan ng file na '%s'."

#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
msgstr "Nawawalang %s o mga kaasahan nito."

#: editor/editor_node.cpp
msgid "Error while loading '%s'."
msgstr "Nabigo habang kinakarga ang '%s'."

#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "Sinasalba ang Eksena"

#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "Sinusuri"

#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "Ginagawa ang Thumbnail"

#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""

#: editor/editor_node.cpp
msgid "Could not save one or more scenes!"
msgstr ""

#: editor/editor_node.cpp
msgid "Save All Scenes"
msgstr "Iimpok Lahat ng Mga Eksena"

#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
msgstr "Hindi ma-overwrite ang mga bukas pa ring eksena!"

#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr ""

#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr ""

#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr ""

#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "Nabigong iimpok ang TileSet!"

#: editor/editor_node.cpp
msgid ""
"An error occurred while trying to save the editor layout.\n"
"Make sure the editor's user data path is writable."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"Default editor layout overridden.\n"
"To restore the Default layout to its base settings, use the Delete Layout "
"option and delete the Default layout."
msgstr ""

#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Di mahanap ang pangalan ng Kaayusan!"

#: editor/editor_node.cpp
msgid "Restored the Default layout to its base settings."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"This scene was imported, so changes to it won't be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"This is a remote object, so changes to it won't be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""

#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr ""

#: editor/editor_node.cpp
msgid "Save scene before running..."
msgstr "Isave muna ang eksena bago ito patakbuhin..."

#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr ""

#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
msgstr "Magbukas ng Eksena"

#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr ""

#: editor/editor_node.cpp
msgid "Quick Open..."
msgstr "Mabilisang Magbukas..."

#: editor/editor_node.cpp
msgid "Quick Open Scene..."
msgstr "Mabilisang Magbukas ng Eksena..."

#: editor/editor_node.cpp
msgid "Quick Open Script..."
msgstr "Mabilisang Magbukas ng Skrip..."

#: editor/editor_node.cpp
msgid "Save & Close"
msgstr "I-save & Isara"

#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr "I-save ang mga pagbabago sa '%s' bago isara?"

#: editor/editor_node.cpp
msgid "%s no longer exists! Please specify a new save location."
msgstr "Wala na ang %s! Magtakda ulit ng bagong lokasyon sa pagsesave."

#: editor/editor_node.cpp
msgid ""
"The current scene has no root node, but %d modified external resource(s) "
"were saved anyway."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"A root node is required to save the scene. You can add a root node using the "
"Scene tree dock."
msgstr ""

#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr ""

#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "This operation can't be done without a scene."
msgstr ""

#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr ""

#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr ""

#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr ""

#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr ""

#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr ""

#: editor/editor_node.cpp
msgid "Can't undo while mouse buttons are pressed."
msgstr ""

#: editor/editor_node.cpp
msgid "Nothing to undo."
msgstr ""

#: editor/editor_node.cpp
msgid "Undo: %s"
msgstr "Ibalik: %s"

#: editor/editor_node.cpp
msgid "Can't redo while mouse buttons are pressed."
msgstr ""

#: editor/editor_node.cpp
msgid "Nothing to redo."
msgstr ""

#: editor/editor_node.cpp
msgid "Redo: %s"
msgstr ""

#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr ""

#: editor/editor_node.cpp
msgid "Reload Saved Scene"
msgstr ""

#: editor/editor_node.cpp
msgid ""
"The current scene has unsaved changes.\n"
"Reload the saved scene anyway? This action cannot be undone."
msgstr ""

#: editor/editor_node.cpp
msgid "Quick Run Scene..."
msgstr "Magpatakbo ng Eksena Kaagad..."

#: editor/editor_node.cpp
msgid "Quit"
msgstr "Umalis"

#: editor/editor_node.cpp
msgid "Yes"
msgstr "Oo"

#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "Umalis sa editor?"

#: editor/editor_node.cpp
msgid "Open Project Manager?"
msgstr "Buksan ang Talaan ng mga Proyekto?"

#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr "I-save at Umalis"

#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr "I-save ang (mga sumusunod na) binagong eksena bago umalis?"

#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
"I-save ang (mga sumusunod na) binagong eksena bago buksan ang Tagapangasiwa "
"ng Proyekto?"

#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
"Di na ginagamit ang kaayusan na 'to. Ang mga kaganapan kung saan pilit ang "
"pagrerefresh ay itinuturing na bug. Pakiulat."

#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "Pumili ng Pangunahing Eksena"

#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "Isara ang Eksena"

#: editor/editor_node.cpp
msgid "Reopen Closed Scene"
msgstr "Buksan Muli ang Nasarang Eksena"

#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""

#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""

#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""

#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""

#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr ""

#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr "Puksain Lahat ng mga Kumakailang Eksena"

#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Walang pangunahing eksenang tinakda. Pumili ng isa?\n"
"Maari mo namang baguhin ito sa \"Kaayusan ng Proyekto\" sa ilalim ng "
"'aplikasyon'."

#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""

#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "I-save ang Kaayusan"

#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "Alisin Ang Kaayusan"

#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr "Karaniwan"

#: editor/editor_node.cpp editor/editor_resource_picker.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "Show in FileSystem"
msgstr "Ipakita sa FileSystem"

#: editor/editor_node.cpp
msgid "Play This Scene"
msgstr "Patakbuhin Ang Eksenang Ito"

#: editor/editor_node.cpp
msgid "Close Tab"
msgstr "Isara ang Tab"

#: editor/editor_node.cpp
msgid "Undo Close Tab"
msgstr ""

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr "Isara Ang Ibang Mga Tab"

#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
msgstr "Isara Ang Mga Tab Sa Kanan"

#: editor/editor_node.cpp
msgid "Close All Tabs"
msgstr "Isara Lahat ng Tabs"

#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Palitan Ang Tab ng Eksena"

#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr "%d pang mga file o mga folder"

#: editor/editor_node.cpp
msgid "%d more folders"
msgstr "%d pang mga folder"

#: editor/editor_node.cpp
msgid "%d more files"
msgstr "%d mga file"

#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Idaong Ang Posisyon"

#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr ""

#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr ""

#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr "Magdagdag ng panibagong eksena."

#: editor/editor_node.cpp
msgid "Scene"
msgstr "Eksena"

#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Bumalik sa dating binuksang eksena."

#: editor/editor_node.cpp
msgid "Copy Text"
msgstr "Kopyahin Ang Nakasulat"

#: editor/editor_node.cpp
msgid "Next tab"
msgstr "Susunod na tab"

#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "Nakaraang tab"

#: editor/editor_node.cpp
msgid "Filter Files..."
msgstr "Magsala ng mga File..."

#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr ""

#: editor/editor_node.cpp
msgid "New Scene"
msgstr "Panibagong Eksena"

#: editor/editor_node.cpp
msgid "New Inherited Scene..."
msgstr ""

#: editor/editor_node.cpp
msgid "Open Scene..."
msgstr "Magbukas ng Eksena..."

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr ""

#: editor/editor_node.cpp
msgid "Save Scene"
msgstr ""

#: editor/editor_node.cpp
msgid "Convert To..."
msgstr "Palitan Sa..."

#: editor/editor_node.cpp
msgid "MeshLibrary..."
msgstr "MeshLibrary..."

#: editor/editor_node.cpp
msgid "TileSet..."
msgstr "TileSet..."

#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr ""

#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr ""

#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""

#: editor/editor_node.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp
msgid "Project"
msgstr "Proyekto"

#: editor/editor_node.cpp
msgid "Project Settings..."
msgstr "Kaayusan ng Proyekto..."

#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control"
msgstr "Pagmamahala ng Bersyon"

#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""

#: editor/editor_node.cpp
msgid "Shut Down Version Control"
msgstr ""

#: editor/editor_node.cpp
msgid "Export..."
msgstr "Magluwas..."

#: editor/editor_node.cpp
msgid "Install Android Build Template..."
msgstr "Ikabit ang Android Build Template..."

#: editor/editor_node.cpp
msgid "Open Project Data Folder"
msgstr "Buksan ang Folder ng Datos ng Proyekto"

#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Mga Kagamitan"

#: editor/editor_node.cpp
msgid "Orphan Resource Explorer..."
msgstr ""

#: editor/editor_node.cpp
msgid "Reload Current Project"
msgstr "I-reload ang Kasalukuyang Proyekto"

#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Umuwi sa Talaproyektuhan"

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
msgstr "Debug"

#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, using one-click deploy will make the executable "
"attempt to connect to this computer's IP so the running project can be "
"debugged.\n"
"This option is intended to be used for remote debugging (typically with a "
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""

#: editor/editor_node.cpp
msgid "Small Deploy with Network Filesystem"
msgstr ""

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""

#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr ""

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""

#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr ""

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""

#: editor/editor_node.cpp
msgid "Force Shader Fallbacks"
msgstr ""

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, shaders will be used in their fallback form "
"(either visible via an ubershader or hidden) during all the run time.\n"
"This is useful for verifying the look and performance of fallbacks, which "
"are normally displayed briefly.\n"
"Asynchronous shader compilation must be enabled in the project settings for "
"this option to make a difference."
msgstr ""

#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr ""

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""

#: editor/editor_node.cpp
msgid "Synchronize Script Changes"
msgstr ""

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""

#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
msgstr "Editor"

#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Kaayusan ng Editor..."

#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "Kaayusan ng Editor"

#: editor/editor_node.cpp
msgid "Take Screenshot"
msgstr "Kumuha ng Screenshot"

#: editor/editor_node.cpp
msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
"Nakaimpok lahat ng mga screenshot sa Folder ng Data/Kaayusan ng Editor."

#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Pumalit sa Buong Tabing"

#: editor/editor_node.cpp
msgid "Toggle System Console"
msgstr ""

#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
msgstr ""

#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
msgstr ""

#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
msgstr ""

#: editor/editor_node.cpp
msgid "Manage Editor Features..."
msgstr ""

#: editor/editor_node.cpp
msgid "Manage Export Templates..."
msgstr "Pangasiwaan ang mga Export Template..."

#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
msgid "Help"
msgstr "Tulong"

#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr "Mga Kasulatan sa Online"

#: editor/editor_node.cpp
msgid "Questions & Answers"
msgstr "Mga Katanungan at Kasagutan"

#: editor/editor_node.cpp
msgid "Report a Bug"
msgstr "Umulat ng Bug"

#: editor/editor_node.cpp
msgid "Suggest a Feature"
msgstr "Magmungkahi ng Tampok"

#: editor/editor_node.cpp
msgid "Send Docs Feedback"
msgstr "Magpadala ng Puna Ukol sa Docs"

#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Pamayanan"

#: editor/editor_node.cpp
msgid "About Godot"
msgstr "Tungkol sa Godot"

#: editor/editor_node.cpp
msgid "Support Godot Development"
msgstr "Suportahan ang Paglalago ng Godot"

#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Patakbuhin ang proyekto."

#: editor/editor_node.cpp
msgid "Play"
msgstr "Patakbuhin"

#: editor/editor_node.cpp
msgid "Pause the scene execution for debugging."
msgstr "Ihinto muna ang pagpapalabas ng eksena para sa pagdebug."

#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "Ihinto muna ang Eksena"

#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "Itigil Ang Pagpapalabas ng Eksena."

#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "Ipalabas ang nabagong eksena."

#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "Ipalabas Ang Eksena"

#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "Ipalabas ang pasadyang eksena"

#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "Patakbuhin ang Pinasadyang Eksena"

#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
msgstr "Ang pagpapalit ng video driver ay kinakailangan ng pagreset ng editor."

#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
msgid "Save & Restart"
msgstr "I-save & Simulan muli"

#: editor/editor_node.cpp
msgid "Update Continuously"
msgstr ""

#: editor/editor_node.cpp
msgid "Update When Changed"
msgstr ""

#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr ""

#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "FileSystem"

#: editor/editor_node.cpp
msgid "Inspector"
msgstr "Tagasuri"

#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Palakihin ang Babang Tabing"

#: editor/editor_node.cpp
msgid "Output"
msgstr "Kalabasan"

#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "'Wag I-save"

#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
msgstr ""

#: editor/editor_node.cpp
msgid "Manage Templates"
msgstr ""

#: editor/editor_node.cpp
msgid "Install from file"
msgstr ""

#: editor/editor_node.cpp
msgid "Select android sources file"
msgstr ""

#: editor/editor_node.cpp
msgid ""
"This will set up your project for custom Android builds by installing the "
"source template to \"res://android/build\".\n"
"You can then apply modifications and build your own custom APK on export "
"(adding modules, changing the AndroidManifest.xml, etc.).\n"
"Note that in order to make custom builds instead of using pre-built APKs, "
"the \"Use Custom Build\" option should be enabled in the Android export "
"preset."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"The Android build template is already installed in this project and it won't "
"be overwritten.\n"
"Remove the \"res://android/build\" directory manually before attempting this "
"operation again."
msgstr ""

#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "Magankat ng mga Template mula sa ZIP File"

#: editor/editor_node.cpp
msgid "Template Package"
msgstr "Pakete ng Template"

#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Library"
msgstr "Iluwas ang Library"

#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "Ipagsama Sa Mga Umiiral"

#: editor/editor_node.cpp
msgid "Apply MeshInstance Transforms"
msgstr "Applayan ng MeshInstance Transform"

#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "Magbukas at magpatakbo ng skrip"

#: editor/editor_node.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Reload"
msgstr ""

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
msgstr "Isalba muli"

#: editor/editor_node.cpp
msgid "New Inherited"
msgstr "Bagong minana"

#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "Mga Kabugian Sa Pagloload"

#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "Magpili"

#: editor/editor_node.cpp
msgid "Select Current"
msgstr "Piliin ang Tinututukan"

#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr "Buksan ang 2D Editor"

#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr "Buksan ang 3D Editor"

#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr ""

#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr ""

#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr ""

#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr ""

#: editor/editor_node.h
msgid "Warning!"
msgstr "Babala!"

#: editor/editor_path.cpp
msgid "No sub-resources found."
msgstr ""

#: editor/editor_path.cpp
msgid "Open a list of sub-resources."
msgstr ""

#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr ""

#: editor/editor_plugin.cpp
msgid "Thumbnail..."
msgstr ""

#: editor/editor_plugin_settings.cpp
msgid "Main Script:"
msgstr "Pangunahing Skrip:"

#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
msgstr "Ayusin ang Plugin"

#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Nakaimpok na mga Plugin:"

#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr ""

#: editor/editor_plugin_settings.cpp
msgid "Version"
msgstr "Bersyon"

#: editor/editor_plugin_settings.cpp
msgid "Author"
msgstr "May-akda"

#: editor/editor_plugin_settings.cpp
#: editor/plugins/version_control_editor_plugin.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
msgstr "Kalagayan"

#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "Sukat:"

#: editor/editor_profiler.cpp
msgid "Frame Time (ms)"
msgstr ""

#: editor/editor_profiler.cpp
msgid "Average Time (ms)"
msgstr ""

#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr ""

#: editor/editor_profiler.cpp
msgid "Physics Frame %"
msgstr ""

#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "Mapagsaklaw"

#: editor/editor_profiler.cpp
msgid "Self"
msgstr "Sarili"

#: editor/editor_profiler.cpp
msgid ""
"Inclusive: Includes time from other functions called by this function.\n"
"Use this to spot bottlenecks.\n"
"\n"
"Self: Only count the time spent in the function itself, not in other "
"functions called by that function.\n"
"Use this to find individual functions to optimize."
msgstr ""

#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr ""

#: editor/editor_profiler.cpp
msgid "Time"
msgstr "Oras"

#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Mga Tawag"

#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Baguhin ang Text:"

#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "Nakabukas"

#: editor/editor_properties.cpp
msgid "Layer"
msgstr ""

#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
msgstr ""

#: editor/editor_properties.cpp
msgid "[Empty]"
msgstr "[Puwang]"

#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
msgstr ""

#: editor/editor_properties.cpp
msgid "Invalid RID"
msgstr ""

#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""

#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on this resource because it's not set as "
"local to scene.\n"
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""

#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr "Pumili ng Tinginan"

#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr ""

#: editor/editor_properties_array_dict.cpp
msgid "Size: "
msgstr "Laki: "

#: editor/editor_properties_array_dict.cpp
msgid "Page: "
msgstr "Pahina: "

#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
msgstr "Alisin ang Gamit"

#: editor/editor_properties_array_dict.cpp
msgid "New Key:"
msgstr "Bagong Susi:"

#: editor/editor_properties_array_dict.cpp
msgid "New Value:"
msgstr "Bagong Halaga:"

#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
msgstr ""

#: editor/editor_resource_picker.cpp
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""

#: editor/editor_resource_picker.cpp
msgid "Quick Load"
msgstr ""

#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "Make Unique"
msgstr ""

#: editor/editor_resource_picker.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Idikit"

#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "Convert to %s"
msgstr "Gawing %s"

#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New %s"
msgstr "Bagong %s"

#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Bagong Skrip"

#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp
msgid "Extend Script"
msgstr "Palawigin ang Skrip"

#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""

#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""

#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr ""

#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr ""

#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr ""

#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "Di-mapatakbo ang skrip:"

#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "Nakalimutan mo ba ang '_run' method?"

#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""

#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Pumili ng (mga) Node na Iaangkat"

#: editor/editor_sub_scene.cpp editor/project_manager.cpp
msgid "Browse"
msgstr "Maghanap"

#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "Kinalalagyan ng Eksena:"

#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "Magangkat mula sa Node:"

#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Uninstall these templates."
msgstr ""

#: editor/export_template_manager.cpp
msgid "There are no mirrors available."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Retrieving the mirror list..."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Starting the download..."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr ""

#: editor/export_template_manager.cpp
msgid "Connecting to the mirror..."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Can't resolve the requested address."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Can't connect to the mirror."
msgstr ""

#: editor/export_template_manager.cpp
msgid "No response from the mirror."
msgstr ""

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Request ended up in a redirect loop."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Request failed:"
msgstr ""

#: editor/export_template_manager.cpp
msgid "Download complete; extracting templates..."
msgstr "Tapos na ang pagdadownload; kinukuha na ang mga template..."

#: editor/export_template_manager.cpp
msgid "Cannot remove temporary file:"
msgstr ""

#: editor/export_template_manager.cpp
msgid ""
"Templates installation failed.\n"
"The problematic templates archives can be found at '%s'."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Error getting the list of mirrors."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
msgstr ""

#: editor/export_template_manager.cpp
msgid "Best available mirror"
msgstr ""

#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Disconnected"
msgstr ""

#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr ""

#: editor/export_template_manager.cpp
msgid "Can't Resolve"
msgstr ""

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
msgstr "Kumukunekta..."

#: editor/export_template_manager.cpp
msgid "Can't Connect"
msgstr "Di-makakonek"

#: editor/export_template_manager.cpp
msgid "Connected"
msgstr "Naka-konek"

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting..."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Downloading"
msgstr "Dinadawnload"

#: editor/export_template_manager.cpp
msgid "Connection Error"
msgstr ""

#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr ""

#: editor/export_template_manager.cpp
msgid "Can't open the export templates file."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside the export templates file: %s."
msgstr ""

#: editor/export_template_manager.cpp
msgid "No version.txt found inside the export templates file."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Error creating path for extracting templates:"
msgstr ""

#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr ""

#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "Inaangkat:"

#: editor/export_template_manager.cpp
msgid "Remove templates for the version '%s'?"
msgstr ""

#: editor/export_template_manager.cpp
msgid "Uncompressing Android Build Sources"
msgstr ""

#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr ""

#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "Kasalukuyang Bersyon:"

#: editor/export_template_manager.cpp
msgid "Export templates are missing. Download them or install from a file."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Export templates are installed and ready to be used."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Open Folder"
msgstr "Buksan ang Folder"

#: editor/export_template_manager.cpp
msgid "Open the folder containing installed templates for the current version."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "I-uninstall"

#: editor/export_template_manager.cpp
msgid "Uninstall templates for the current version."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Download from:"
msgstr "Magdownload mula sa:"

#: editor/export_template_manager.cpp
msgid "Open in Web Browser"
msgstr "Buksan sa Web Browser"

#: editor/export_template_manager.cpp
msgid "Copy Mirror URL"
msgstr ""

#: editor/export_template_manager.cpp
msgid "Download and Install"
msgstr "I-download at i-install"

#: editor/export_template_manager.cpp
msgid ""
"Download and install templates for the current version from the best "
"possible mirror."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Official export templates aren't available for development builds."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Install from File"
msgstr "Uminstall mula sa File"

#: editor/export_template_manager.cpp
msgid "Install templates from a local file."
msgstr ""

#: editor/export_template_manager.cpp editor/find_in_files.cpp
#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "Kanselahin"

#: editor/export_template_manager.cpp
msgid "Cancel the download of the templates."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Other Installed Versions:"
msgstr ""

#: editor/export_template_manager.cpp
msgid "Uninstall Template"
msgstr ""

#: editor/export_template_manager.cpp
msgid "Select Template File"
msgstr ""

#: editor/export_template_manager.cpp
msgid "Godot Export Templates"
msgstr ""

#: editor/export_template_manager.cpp
msgid ""
"The templates will continue to download.\n"
"You may experience a short editor freeze when they finish."
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""

#: editor/filesystem_dock.cpp
msgid ""
"Importing has been disabled for this file, so it can't be opened for editing."
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Error moving:"
msgstr "Nabigo ang paglipat:"

#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
msgstr ""

#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
msgstr "Walang pangalang binagay."

#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters."
msgstr ""

#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr ""

#: editor/filesystem_dock.cpp
msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
"%s\n"
"\n"
"Do you wish to overwrite them?"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "New Inherited Scene"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Set As Main Scene"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Open Scenes"
msgstr "Magbukas ng mga Eksena"

#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Add to Favorites"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Remove from Favorites"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
msgstr "Baguhin ang mga Kaasahan..."

#: editor/filesystem_dock.cpp
msgid "View Owners..."
msgstr "Tingnan ang mga May-ari..."

#: editor/filesystem_dock.cpp
msgid "Move To..."
msgstr "Ilipat sa..."

#: editor/filesystem_dock.cpp
msgid "New Scene..."
msgstr "Bagong Eksena..."

#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
msgstr "Bagong Skrip..."

#: editor/filesystem_dock.cpp
msgid "New Resource..."
msgstr ""

#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Expand All"
msgstr "Palakihin lahat"

#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Collapse All"
msgstr "Isara lahat"

#: editor/filesystem_dock.cpp
msgid "Sort files"
msgstr "Ayusin ang mga file"

#: editor/filesystem_dock.cpp
msgid "Sort by Name (Ascending)"
msgstr "Ayusin Ukol sa Pangalan (Pataas)"

#: editor/filesystem_dock.cpp
msgid "Sort by Name (Descending)"
msgstr "Ayusin Ukol sa Pangalan (Pababa)"

#: editor/filesystem_dock.cpp
msgid "Sort by Type (Ascending)"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Sort by Type (Descending)"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Sort by Last Modified"
msgstr "Ayusin ayon sa Huling Binago"

#: editor/filesystem_dock.cpp
msgid "Sort by First Modified"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Duplicate..."
msgstr ""

#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Baguhin ang pangalan..."

#: editor/filesystem_dock.cpp
msgid "Focus the search box"
msgstr "Itutok ang kahong panghanap"

#: editor/filesystem_dock.cpp
msgid "Previous Folder/File"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Next Folder/File"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Toggle Split Mode"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Search files"
msgstr ""

#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "Ilipat"

#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/project_manager.cpp editor/rename_dialog.cpp
#: editor/scene_tree_dock.cpp
msgid "Rename"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Overwrite"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Create Scene"
msgstr ""

#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr ""

#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
msgid "Find in Files"
msgstr "Hanapin sa mga file"

#: editor/find_in_files.cpp
msgid "Find:"
msgstr "Hanapin:"

#: editor/find_in_files.cpp editor/rename_dialog.cpp
msgid "Replace:"
msgstr ""

#: editor/find_in_files.cpp
msgid "Folder:"
msgstr ""

#: editor/find_in_files.cpp
msgid "Filters:"
msgstr ""

#: editor/find_in_files.cpp
msgid ""
"Include the files with the following extensions. Add or remove them in "
"ProjectSettings."
msgstr ""

#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
msgstr ""

#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
msgstr ""

#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Replace in Files"
msgstr "Palitan Lahat"

#: editor/find_in_files.cpp
msgid "Find: "
msgstr ""

#: editor/find_in_files.cpp
msgid "Replace: "
msgstr ""

#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Palitan Lahat"

#: editor/find_in_files.cpp
msgid "Searching..."
msgstr ""

#: editor/find_in_files.cpp
msgid "%d match in %d file."
msgstr ""

#: editor/find_in_files.cpp
msgid "%d matches in %d file."
msgstr ""

#: editor/find_in_files.cpp
msgid "%d matches in %d files."
msgstr ""

#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr ""

#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr ""

#: editor/groups_editor.cpp
msgid "Group name already exists."
msgstr ""

#: editor/groups_editor.cpp
msgid "Invalid group name."
msgstr ""

#: editor/groups_editor.cpp
msgid "Rename Group"
msgstr ""

#: editor/groups_editor.cpp
msgid "Delete Group"
msgstr ""

#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr ""

#: editor/groups_editor.cpp
msgid "Nodes Not in Group"
msgstr ""

#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
msgid "Filter nodes"
msgstr ""

#: editor/groups_editor.cpp
msgid "Nodes in Group"
msgstr ""

#: editor/groups_editor.cpp
msgid "Empty groups will be automatically removed."
msgstr ""

#: editor/groups_editor.cpp
msgid "Group Editor"
msgstr ""

#: editor/groups_editor.cpp
msgid "Manage Groups"
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr ""

#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Did you return a Node-derived object in the `post_import()` method?"
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr ""

#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr ""

#: editor/import_defaults_editor.cpp
msgid "Importer:"
msgstr ""

#: editor/import_defaults_editor.cpp
msgid "Reset to Defaults"
msgstr ""

#: editor/import_dock.cpp
msgid "Keep File (No Import)"
msgstr ""

#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""

#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr ""

#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr ""

#: editor/import_dock.cpp
msgid "Reimport"
msgstr ""

#: editor/import_dock.cpp
msgid ""
"You have pending changes that haven't been applied yet. Click Reimport to "
"apply changes made to the import options.\n"
"Selecting another resource in the FileSystem dock without clicking Reimport "
"first will discard changes made in the Import dock."
msgstr ""

#: editor/import_dock.cpp
msgid "Import As:"
msgstr ""

#: editor/import_dock.cpp
msgid "Preset"
msgstr ""

#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""

#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
msgstr ""

#: editor/import_dock.cpp
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""

#: editor/import_dock.cpp
msgid ""
"Select a resource file in the filesystem or in the inspector to adjust "
"import settings."
msgstr ""

#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""

#: editor/inspector_dock.cpp
msgid "Copy Properties"
msgstr ""

#: editor/inspector_dock.cpp
msgid "Paste Properties"
msgstr ""

#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
msgstr ""

#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
msgstr ""

#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
msgstr ""

#: editor/inspector_dock.cpp
msgid "Save the currently edited resource."
msgstr ""

#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Save As..."
msgstr ""

#: editor/inspector_dock.cpp
msgid "Extra resource options."
msgstr ""

#: editor/inspector_dock.cpp
msgid "Edit Resource from Clipboard"
msgstr ""

#: editor/inspector_dock.cpp
msgid "Copy Resource"
msgstr ""

#: editor/inspector_dock.cpp
msgid "Make Resource Built-In"
msgstr ""

#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr ""

#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
msgstr ""

#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
msgstr ""

#: editor/inspector_dock.cpp
msgid "Open documentation for this object."
msgstr ""

#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp
msgid "Open Documentation"
msgstr ""

#: editor/inspector_dock.cpp
msgid "Filter properties"
msgstr ""

#: editor/inspector_dock.cpp
msgid "Manage object properties."
msgstr ""

#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
msgstr ""

#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr ""

#: editor/node_dock.cpp
msgid "Select a single node to edit its signals and groups."
msgstr ""

#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
msgstr ""

#: editor/plugin_config_dialog.cpp
msgid "Create a Plugin"
msgstr ""

#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
msgstr ""

#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
msgstr ""

#: editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr ""

#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr ""

#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
msgid "Language:"
msgstr ""

#: editor/plugin_config_dialog.cpp
msgid "Script Name:"
msgstr ""

#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
msgstr ""

#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon"
msgstr ""

#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create points."
msgstr ""

#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""

#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Erase points."
msgstr ""

#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon"
msgstr ""

#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr ""

#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon (Remove Point)"
msgstr ""

#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Polygon And Point"
msgstr ""

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr ""

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
msgstr ""

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Move Node Point"
msgstr ""

#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Limits"
msgstr ""

#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Labels"
msgstr ""

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Node Point"
msgstr ""

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Animation Point"
msgstr ""

#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Remove BlendSpace1D Point"
msgstr ""

#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
msgstr ""

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
msgstr ""

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
msgstr ""

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
msgstr ""

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr ""

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Open Editor"
msgstr ""

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Open Animation Node"
msgstr ""

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Triangle already exists."
msgstr ""

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Triangle"
msgstr ""

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Limits"
msgstr ""

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Labels"
msgstr ""

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Point"
msgstr ""

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Triangle"
msgstr ""

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
msgstr ""

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Toggle Auto Triangles"
msgstr ""

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
msgstr ""

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""

#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Parameter Changed:"
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Add Node to BlendTree"
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Node Moved"
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Connected"
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Disconnected"
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Set Animation"
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Node"
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Toggle Filter On/Off"
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Change Filter"
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Anim Clips"
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Audio Clips"
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Functions"
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Renamed"
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Edit Filtered Tracks:"
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Enable Filtering"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Animation?"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Invalid animation name!"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation name already exists!"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to edit!"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation"
msgstr "Animasyon"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Bago"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning Options"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Nakaraan"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Hinaharap"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
msgstr "Lalim"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr "1 hakbang"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr "2 hakbang"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr "3 hakbang"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr "Mga Pagkakaiba Lang"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr "Piliting Magmodulate ng Paputi"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr "Magsama ng mga Gizmo (3D)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pin AnimationPlayer"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Gumawa ng Bagong Animasyon"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "Pangalan ng Animasyon:"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
msgid "Error!"
msgstr "Kabiguan!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "Sunod (Kusang Pagpila):"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr ""

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Move Node"
msgstr "Ilipat Ang Node"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition exists!"
msgstr "Mayroon ng Transisyon!"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
msgstr "Magdagdag ng Transisyon"

#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Magdagdag ng Node"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr "Iwakas"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
msgstr "Mabilisan"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
msgstr "Ipagsabay"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
msgstr "Sa Huli"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
msgstr ""

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
msgstr ""

#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
msgstr ""

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Removed"
msgstr "Naalis ang Node"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition Removed"
msgstr "Naalis ang Transisyon"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
msgstr "Itakda ang Umpisa ng Node (Kusang Pagpalabas)"

#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Create new nodes."
msgstr "Gumawa ng bagong mga node."

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Connect nodes."
msgstr "Magkabit ng mga node."

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Remove selected node or transition."
msgstr "Alisin ang napiling node o transisyon."

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
"Itakda ang hulihan ng animasyon. Magagamit to para sa mga sub-transisyon."

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition: "
msgstr "Transisyon: "

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
msgstr "Paraan sa Pagpapalabas:"

#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
msgstr "AnimationTree"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Bagong pangalan:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Sukat:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "(Mga) Palabong Pagpasok:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "(Mga) Palabong Paglabas:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "Halo"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "Mix"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Kusa Muling Pagumpisa:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "(Mga) Muling Pagumpisa:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Alinmang (Mga) Kusa Muling-Pagsisimula:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Simulan!"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Bilang:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Cannot save response to:"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect loop."
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, timeout"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Timeout."
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed SHA-256 hash check"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading (%s / %s)..."
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading..."
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install..."
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (Z-A)"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "License (A-Z)"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "License (Z-A)"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "First"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Previous"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Next"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search templates, projects, and demos"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search assets (excluding templates, projects, and demos)"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Import..."
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Plugins..."
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Category:"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Loading..."
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr ""

#: editor/plugins/audio_stream_editor_plugin.cpp
msgid "Audio Preview Play/Pause"
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene and try again."
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
"In Baked Light' and 'Generate Lightmap' flags are on."
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
"the [0.0,1.0] square region."
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr ""

#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Preview"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Primary Line Every:"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "steps"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Step:"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Vertical Guide"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Vertical Guide"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove Vertical Guide"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Horizontal Guide"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal Guide"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove Horizontal Guide"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal and Vertical Guides"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate %d CanvasItems"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Locked"
msgstr "Nakakandado"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Grouped"
msgstr "Nakapangkat"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
msgstr ""
"Ang mga supling ng mga lalagyan ay may mga angkla at halaga ng mga margin na "
"napalitan ng magulang nila."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"margins."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Left"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Right"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Right"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Left"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Left"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Top"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Right"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Bottom"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center"
msgstr "Gitna"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Left Wide"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Wide"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Right Wide"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Wide"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "HCenter Wide"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Full Rect"
msgstr "Buong Sukat"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Keep Ratio"
msgstr "Panatiliin Ang Ratio"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Mga angkla lang"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
msgstr "Ibahin Ang Mga Angkla at Gilid"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "Ibahin Ang Mga Angkla"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Project Camera Override\n"
"Overrides the running project's camera with the editor viewport camera."
msgstr ""
"Pagpapalit ng Kamera ng Proyekto\n"
"Pinapalitan ang kamera ng tumatakbong proyekto sa kamera ng editor viewport."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Project Camera Override\n"
"No project instance running. Run the project from the editor to use this "
"feature."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock Selected"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock Selected"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Group Selected"
msgstr "Ipangkat Ang Napili"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Ungroup Selected"
msgstr "Ibuwag Ang Pangkat ng Napili"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Guides"
msgstr "Alisin Ang Mga Patnubay"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Custom Bone(s) from Node(s)"
msgstr "Lumikha ng (Mga) Pasadyang Buto Mula sa (Mga) Node"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
msgstr "Alisin Ang Mga Buto"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Reset"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode"
msgstr "Paraan ng Pagpili"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Drag: Rotate selected node around pivot."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move selected node."
msgstr "Alt+Drag: Maglipat ng napiling node."

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Alt+Drag: Scale selected node."
msgstr "Alt+Drag: Maglipat ng napiling node."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr "V: Itakda ang posisyon ng pivot sa node."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "RMB: Add node at position clicked."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode"
msgstr "Paraan ng Paggalaw"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "Paraan ng Pag-ikot"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode"
msgstr "Paraan ng Pagpapalaki"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Shift: Scale proportionally."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
"Ipakita ang tala ng lahat ng mga object sa posisyon ng napindot.\n"
"(parehas ng Alt+RMB sa paraang papili)."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr "Pindutin upang ibahin ang pivot ng pagikot ng object."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr "Paraan ng Pag-pan"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Ruler Mode"
msgstr "Paraan ng Pag-sukat"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle smart snapping."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Smart Snap"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle grid snapping."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Grid Snap"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Scale Snap"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart Snapping"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Parent"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Anchor"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Sides"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Center"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Other Nodes"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Guides"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Lock Selected Node(s)"
msgstr "Doblehin ang (mga) Napiling Key"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unlock Selected Node(s)"
msgstr "Doblehin ang (mga) Napiling Key"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Group Selected Node(s)"
msgstr "Ipangkat Ang Napili"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Ungroup Selected Node(s)"
msgstr "Ibuwag Ang Pangkat ng Napili"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Pagsasaayos ng Kalansay"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Ipakita Ang Mga Buto"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
msgstr "Lumikha ng (Mga) Pasadyang Buto Galing sa (Mga) Node"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Custom Bones"
msgstr "Alisin Ang Mga Pasadyang Buto"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Tingnan"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Always Show Grid"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
msgstr "Ipakita Ang Mga Ruler"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Origin"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Igitna Ang Napili"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert keys (based on mask)."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Auto insert keys when objects are translated, rotated or scaled (based on "
"mask).\n"
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Auto Insert Key"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation Key and Pose Options"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add Node Here"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Instance Scene Here"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan View"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 3.125%"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 6.25%"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 12.5%"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 25%"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 50%"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 100%"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 200%"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 400%"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 800%"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 1600%"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Default Type"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""

#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Polygon3D"
msgstr ""

#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
msgstr ""

#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr ""

#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr ""

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr ""

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Restart"
msgstr ""

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr ""

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Particles"
msgstr ""

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr ""

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr ""

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Solid Pixels"
msgstr ""

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Border Pixels"
msgstr ""

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Directed Border Pixels"
msgstr ""

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr ""

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr ""

#: editor/plugins/cpu_particles_editor_plugin.cpp
msgid "CPUParticles"
msgstr ""

#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr ""

#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 0"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 1"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease Out"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp
msgid "Add Point"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Point"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp
msgid "Left Linear"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp
msgid "Right Linear"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Preset"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp
msgid "Right click to add point"
msgstr ""

#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr ""

#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
msgstr ""

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr ""

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a Trimesh collision shape."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Shape"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Simplified Convex Shape"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Shape"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create any collision shapes."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Shapes"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has no UV in layer %d."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Collision Sibling"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Simplified Convex Collision Sibling"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a simplified convex collision shape.\n"
"This is similar to single collision shape, but can result in a simpler "
"geometry in some cases, at the cost of accuracy."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Collision Siblings"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between a single convex collision and a "
"polygon-based collision."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV2"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Channel Debug"
msgstr ""

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr ""

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid ""
"Update from existing scene?:\n"
"%s"
msgstr ""

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Mesh Library"
msgstr ""

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Add Item"
msgstr ""

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr ""

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene (Ignore Transforms)"
msgstr ""

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene (Apply Transforms)"
msgstr ""

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr ""

#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""

#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Convert to CPUParticles"
msgstr ""

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generating Visibility Rect"
msgstr ""

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr ""

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Convert to CPUParticles2D"
msgstr ""

#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry's faces don't contain any area."
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry doesn't contain any faces."
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't inherit from Spatial."
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't contain geometry."
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't contain face geometry."
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Split Curve"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Left Click: Split Segment (in curve)"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Angles"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
msgstr ""

#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""

#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Position"
msgstr ""

#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
msgstr ""

#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Position"
msgstr ""

#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr ""

#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr ""

#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
msgstr ""

#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr ""

#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr ""

#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Internal Vertex"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Internal Vertex"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Add Custom Polygon"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Custom Polygon"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform Polygon"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Open Polygon 2D UV editor."
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Points"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygons"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Points"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Command: Rotate"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Unpaint weights with specified intensity."
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Copy Polygon to UV"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Copy UV to Polygon"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr "Linisin ang UV"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Settings"
msgstr "Kaayusan ng Grid"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Snap"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Configure Grid:"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset X:"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset Y:"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step X:"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step Y:"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones to Polygon"
msgstr ""

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr ""

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr "Baguhin ang Pangalan ng Resource"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr ""

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr ""

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr ""

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr "Instance:"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Type:"
msgstr "Uri:"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Buksan sa Editor"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Load Resource"
msgstr ""

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr ""

#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""

#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Room Generate Points"
msgstr ""

#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Generate Points"
msgstr ""

#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portal"
msgstr ""

#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Occluder Set Transform"
msgstr ""

#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Center Node"
msgstr ""

#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
msgstr ""

#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Path to AnimationPlayer is invalid"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Could not load file at:"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving file!"
msgstr "Nabigong maimpok ang file!"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme."
msgstr "Nabigong maimpok ang tema."

#: editor/plugins/script_editor_plugin.cpp
msgid "Error Saving"
msgstr "Nabigo ang Pagiimpok"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme."
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Error Importing"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "New Text File..."
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Open File"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Save File As..."
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for running."
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Script failed reloading, check console for errors."
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Script is not in tool mode, will not be able to run."
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid ""
"To run this script, it must inherit EditorScript and be set to tool mode."
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Iangkat ang Tema"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "%s Class Reference"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Filter scripts"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Filter methods"
msgstr "Salain ang mga method"

#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "Pagkakaayos"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Next Script"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Previous Script"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "File"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Open..."
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Reopen Closed Script"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "History Previous"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
msgstr "Tema"

#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "Magangkat ng Tema..."

#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Sariwain ang Tema"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "Iimpok ang Tema"

#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr "Isara lahat"

#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr "Isara ang Dokumentasyon"

#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr "Patakbuhin"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Search"
msgstr "Maghanap"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with External Editor"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Dokumentasyong Online"

#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation."
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Connections to method:"
msgstr ""

#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
msgid "Source"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Target"
msgstr "Pinagtututukan"

#: editor/plugins/script_text_editor.cpp
msgid ""
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "[Ignore]"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Line"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Go to Function"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""

#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't drop nodes because script '%s' is not used in this scene."
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Pumili ng Kulay"

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr ""

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr ""

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr ""

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr ""

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
msgstr ""

#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Breakpoints"
msgstr ""

#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""

#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""

#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Select All"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Evaluate Selection"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Spaces"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Tabs"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr ""

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Replace in Files..."
msgstr "Magsala ng mga File..."

#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Toggle Bookmark"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Bookmark"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Bookmark"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Remove All Bookmarks"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Go to Function..."
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Go to Line..."
msgstr ""

#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Breakpoint"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Breakpoint"
msgstr ""

#: editor/plugins/shader_editor_plugin.cpp
msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""

#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
msgstr ""

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Rest Pose to Bones"
msgstr ""

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Create Rest Pose from Bones"
msgstr ""

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr ""

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Reset to Rest Pose"
msgstr ""

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Overwrite Rest Pose"
msgstr ""

#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical bones"
msgstr ""

#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Skeleton"
msgstr ""

#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical skeleton"
msgstr ""

#: editor/plugins/skeleton_ik_editor_plugin.cpp
msgid "Play IK"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top Orthogonal"
msgstr "Taas Ortogonal"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top Perspective"
msgstr "Perspektibong Taas"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom Orthogonal"
msgstr "Babang Ortogonal"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom Perspective"
msgstr "Perspektibong Baba"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left Orthogonal"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left Perspective"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right Orthogonal"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right Perspective"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front Orthogonal"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front Perspective"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear Orthogonal"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear Perspective"
msgstr ""

#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
#: editor/plugins/spatial_editor_plugin.cpp
msgid " [auto]"
msgstr " [kusa]"

#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
#: editor/plugins/spatial_editor_plugin.cpp
msgid " [portals active]"
msgstr " [mga aktibong portal]"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp
msgid "None"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate"
msgstr ""

#. TRANSLATORS: This refers to the movement that changes the position of an object.
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pitch:"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw:"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Size:"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes:"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Shader Changes:"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes:"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls:"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices:"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS: %d (%s ms)"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Transform with View"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Rotation with View"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Auto Orthogonal Enabled"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View FPS"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Half Resolution"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Enable Doppler"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Cinematic Preview"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Not available when using the GLES2 renderer."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Slow Modifier"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Camera Preview"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"To zoom further, change the camera's clipping planes (View -> Settings...)"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Convert Rooms"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Click to toggle between visibility states.\n"
"\n"
"Open eye: Gizmo is visible.\n"
"Closed eye: Gizmo is hidden.\n"
"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Nodes to Floor"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Couldn't find a solid floor to snap the selection to."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Local Space"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Converts rooms for portal culling."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Down"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Left"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Right"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Up"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View 180"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Decrease Field of View"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Increase Field of View"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Reset Field of View to Default"
msgstr "Ibalik sa Dati"

#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr "1 Tinginan"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr "2 Tinginan"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr "2 Tinginan (Alt)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr "3 Tinginan"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr "3 Tinginan (Alt)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr "4 na Tinginan"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
msgstr "Mga Gizmo"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "Tingnan ang Pinagmulan"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr "Tignan ang Grid"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Portal Culling"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Occlusion Culling"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings..."
msgstr "Kaayusan..."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr "Ikot (deg.):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr "Laki (rasyo):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Mesh2D"
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Mesh2D Preview"
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Polygon2D"
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Polygon2D Preview"
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D"
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
msgid "CollisionPolygon2D Preview"
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D"
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
msgid "LightOccluder2D Preview"
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr "Walang laman ang Sprite!"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Mesh2D"
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Polygon2D"
msgstr "Ipalit sa Polygon2D"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
msgstr "Di-wastong geometry, hindi makagawa ng collision polygon."

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D Sibling"
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create light occluder."
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D Sibling"
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
msgstr "Sprite"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Shrink (Pixels): "
msgstr "Palitiin (Pa-pixel): "

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Grow (Pixels): "
msgstr "Palakihin (pa-Pixel): "

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
msgstr "Sariwain ang Preview"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Settings:"
msgstr "Kaayusan:"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "No Frames Selected"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add %d Frame(s)"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Unable to load images"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr "Magdagdag ng Puwang"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr "(puwang)"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move Frame"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations:"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "New Animation"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr "Bilis:"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr "Ipaulit-ulit"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames:"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add a Texture from File"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (Before)"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select Frames"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Horizontal:"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Vertical:"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Create Frames from Sprite Sheet"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr ""

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Margin"
msgstr ""

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr "Paraan ng Paguurong:"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr "Paguurong na Pa-pixel"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr "Paguurong na Pa-grid"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr "Kusang Paghahati"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr "Usog:"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Separation:"
msgstr ""

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} color(s)"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "No colors found."
msgstr "Walang kulay na nahanap."

#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} constant(s)"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "No constants found."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} font(s)"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "No fonts found."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} icon(s)"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "No icons found."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} stylebox(es)"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "No styleboxes found."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} currently selected"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Nothing was selected for the import."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Importing Theme Items"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Importing items {n}/{n}"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Updating the editor"
msgstr "Sinasariwa ang editor"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Finalizing"
msgstr "Tinatapos ang pagsasariwa"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Filter:"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "With Data"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select by data type:"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible color items."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible color items and their data."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible color items."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible constant items."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible constant items and their data."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible constant items."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible font items."
msgstr "Piliin lahat ng nakikitang font items."

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible font items and their data."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible font items."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible icon items."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible icon items and their data."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible icon items."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible stylebox items."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible stylebox items and their data."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible stylebox items."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Caution: Adding icon data may considerably increase the size of your Theme "
"resource."
msgstr ""
"Babala: Ang paglalagay ng icon data ay maaring magpalaki ng resource ng Tema "
"mo."

#: editor/plugins/theme_editor_plugin.cpp
msgid "Collapse types."
msgstr "Paliitin ang mga uri."

#: editor/plugins/theme_editor_plugin.cpp
msgid "Expand types."
msgstr "Ipalaki ang mga uri."

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all Theme items."
msgstr "Piliin lahat ng mga items ng Tema."

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select With Data"
msgstr "Pumili na may Data"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all Theme items with item data."
msgstr "Piliin lahat ng mga item ng Temang may item data."

#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect All"
msgstr "I-deselect Lahat"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all Theme items."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Import Selected"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Import Items tab has some items selected. Selection will be lost upon "
"closing this window.\n"
"Close anyway?"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Color Items"
msgstr "Alisin Lahat ng Color Items"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Item"
msgstr "Baguhin ang Pangalan ng Item"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Constant Items"
msgstr "Alisin Lahat ng Constant Items"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Font Items"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Icon Items"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All StyleBox Items"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"This theme type is empty.\n"
"Add more items to it manually or by importing from another theme."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr "Magdagdag ng Color Item"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Constant Item"
msgstr "Magdagdag ng Constant Item"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Font Item"
msgstr "Magdagdag ng Font Item"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Icon Item"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Stylebox Item"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Color Item"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Constant Item"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Font Item"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Icon Item"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Stylebox Item"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Invalid file, not a Theme resource."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Invalid file, same as the edited Theme resource."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Manage Theme Items"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Edit Items"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Types:"
msgstr "Mga Uri:"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Type:"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item:"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add StyleBox Item"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Items:"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Custom Items"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Theme Item"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Old Name:"
msgstr "Lumang Pangalan:"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Import Items"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Default Theme"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Editor Theme"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select Another Theme Resource:"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Type"
msgstr "Magdagdag ng Uri"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Filter the list of types or create a new custom type:"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Available Node-based types:"
msgstr "Magagamit na mga Profile:"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Type name is empty!"
msgstr "Walang laman ang Sprite!"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Are you sure you want to create an empty type?"
msgstr "Gusto mo bang alisin lahat ng pagkakabit sa hudyat na ito?"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Cancel Item Rename"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Override Item"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Unpin this StyleBox as a main style."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Pin this StyleBox as a main style. Editing its properties will update the "
"same properties in all other StyleBoxes of this type."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "Ipakita ang Karaniwan"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Show default type items alongside items that have been overridden."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Override All"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Override all default type items."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item Type"
msgstr "Magdagdag ng Bagong Uri ng Item"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr "Tema:"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Manage Items..."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add, remove, organize and import Theme items."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Preview"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Default Preview"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select UI Scene:"
msgstr "Pumili ng Eksenang UI:"

#: editor/plugins/theme_editor_preview.cpp
msgid ""
"Toggle the control picker, allowing to visually select control types for "
"edit."
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Toggle Button"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Disabled Button"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Item"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Disabled Item"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Check Item"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Checked Item"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Radio Item"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Checked Radio Item"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Named Separator"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Submenu"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Subitem 1"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Subitem 2"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Has"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Many"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Disabled LineEdit"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 1"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 2"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 3"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Editable Item"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Subtree"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Has,Many,Options"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Invalid path, the PackedScene resource was probably moved or removed."
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Invalid PackedScene resource, must have a Control node at its root."
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Invalid file, not a PackedScene resource."
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Reload the scene to reflect its most actual state."
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Fix Invalid Tiles"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cut Selection"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
msgstr "Gumuhit ng Linya"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr "Parihabang Pagpintura"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr "Papuno"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find Tile"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Disable Autotile"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Enable Priority"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Filter tiles"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Give a TileSet resource to this TileMap to use its tiles."
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Ctrl+LMB: Rectangle Paint"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Left"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Right"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Horizontally"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Vertically"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Clear Transform"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected Texture from TileSet."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr "Lumikha galing sa Eksena"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr "Ipagsama galing sa Eksena"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
msgstr "Bagong Single Tile"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Autotile"
msgstr "Bagong Pakusang-pagtatayl"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Atlas"
msgstr "Bagong Atlas"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Next Coordinate"
msgstr "Susunod na Koordinayt"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
msgstr "Piliin ang susunod na hugis, subtile, o Tile."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Previous Coordinate"
msgstr "Nakaraang Koordinayt"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region"
msgstr "Saklaw"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Collision"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Occlusion"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Navigation"
msgstr "Nabigasyon"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Priority"
msgstr "Pagpapahalaga"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Icon"
msgstr "Icon"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Z Index"
msgstr "Index ng Z"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region Mode"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Collision Mode"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Occlusion Mode"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Navigation Mode"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask Mode"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Priority Mode"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Icon Mode"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Z Index Mode"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
msgstr "Kopyahin ang bitmask."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste bitmask."
msgstr "I-pasta ang bitmask."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Erase bitmask."
msgstr "Burahin ang bitmask."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new rectangle."
msgstr "Lumikha ng bagong parihaba."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Rectangle"
msgstr "Bagong Parisukat"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "Gumawa ng bagong polygon."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Polygon"
msgstr "Bagong Polygon"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete Selected Shape"
msgstr "Burahin ang Napiling Hugis"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
msgstr "Panatiliing nasaloob ang polygon sa loob ng saklaw ng parisukat."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Add or select a texture on the left panel to edit the tiles bound to it."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected texture? This will remove all tiles which use it."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr "Wala ka pang napili na textura na aalisin."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Texture"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete selected Rect."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete polygon."
msgstr "Burahin ang polygon."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
msgstr "Itakda ang Saklaw ng Tile"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Tile"
msgstr "Gumawa ng Tile"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
msgstr "Itakda ang Icon ng Tile"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Bitmask"
msgstr "Ayusin ang Bitmask ng Tile"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Collision Polygon"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Occlusion Polygon"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Navigation Polygon"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste Tile Bitmask"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Concave"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Convex"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Tile"
msgstr "Alisin ang Tile"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Collision Polygon"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Occlusion Polygon"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Navigation Polygon"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Priority"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Convex"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Concave"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Collision Polygon"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Occlusion Polygon"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
msgid "No VCS addons are available."
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Nabigo"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "No files added to stage"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit"
msgstr "Magcommit"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "VCS Addon is not initialized"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Initialize"
msgstr "Simulan"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Staging area"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
msgstr "Pansinin ang anumang pagbabago"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Changes"
msgstr "Mga Pagbabago"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
msgstr "Binago"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Renamed"
msgstr "Inibang Pangalan"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Deleted"
msgstr "Nabura"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Typechange"
msgstr "Pagbabago ng uri"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Stage Selected"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Stage All"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Changes"
msgstr "I-commit Lahat ng Pagbabago"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "View file diffs before committing them to the latest version"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
msgid "No file diff is active"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect changes in file diff"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Output"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
msgstr "Boolean"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sampler"
msgstr "Sampler"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add input port"
msgstr "Maglagay ng input port"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output port"
msgstr "Maglagay ng output port"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change input port type"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port type"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change input port name"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port name"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Remove input port"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Remove output port"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set expression"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Resize VisualShader node"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Input Default Port"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node to Visual Shader"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node(s) Moved"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Nodes"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Fragment"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Light"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Show resulted shader code."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Create Shader Node"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color function."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color operator."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Grayscale function."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts HSV vector to RGB equivalent."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts RGB vector to HSV equivalent."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sepia function."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Burn operator."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Darken operator."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Difference operator."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Dodge operator."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "HardLight operator."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Lighten operator."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Overlay operator."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Screen operator."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "SoftLight operator."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color constant."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color uniform."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided scalars are equal, greater or "
"less."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Not Equal (!=)"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided boolean value is true or false."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated scalar if the provided boolean value is true or false."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the comparison between two parameters."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean constant."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean uniform."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for all shader modes."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Input parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader modes."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment and light shader modes."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for light shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar function."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar operator."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "E constant (2.718282). Represents the base of the natural logarithm."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Phi constant (1.618034). Golden ratio."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/4 constant (0.785398) or 45 degrees."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/2 constant (1.570796) or 90 degrees."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi constant (3.141593) or 180 degrees."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Tau constant (6.283185) or 360 degrees."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sqrt2 constant (1.414214). Square root of 2."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the absolute value of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-cosine of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic cosine of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic sine of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameters."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic tangent of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Finds the nearest integer that is greater than or equal to the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Constrains a value to lie between two further values."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the cosine of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic cosine of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-e Exponential."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 Exponential."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer less than or equal to the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Natural logarithm."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 logarithm."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the greater of two values."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the lesser of two values."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two scalars."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the opposite value of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - scalar"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the value of the first parameter raised to the power of the second."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in degrees to radians."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / scalar"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer to the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest even integer to the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Extracts the sign of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the sine of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic sine of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic tangent of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the truncated value of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides scalar by scalar."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies scalar by scalar."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two scalars."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts scalar from scalar."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar constant."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar uniform."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the cubic texture lookup."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the texture lookup."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Cubic texture uniform lookup."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup with triplanar."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform function."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Calculate the outer product of a pair of vectors.\n"
"\n"
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
"one column) and the second parameter 'r' as a row vector (matrix with one "
"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes transform to four vectors."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the determinant of a transform."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the inverse of a transform."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the transpose of a transform."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by transform."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform constant."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform uniform."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector function."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector operator."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes vector from three scalars."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes vector to three scalars."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the distance between two points."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the dot product of two vectors."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
"incident vector, and Nref, the reference vector. If the dot product of I and "
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors using scalar."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the normalize product of vector."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - vector"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / vector"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the vector that points in the direction of refraction."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( vector(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds vector to vector."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides vector by vector."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by vector."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two vectors."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts vector from vector."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector constant."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector uniform."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, with custom amount of input and "
"output ports. This is a direct injection of code into the vertex/fragment/"
"light function, do not use it to write the function declarations inside."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns falloff based on the dot product of surface normal and view "
"direction of camera (pass associated inputs to it)."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, which is placed on top of the "
"resulted shader. You can place various function definitions inside and call "
"it later in the Expressions. You can also declare varyings, uniforms and "
"constants."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Vector derivative function."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
"differencing."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
"differencing."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Edit Visual Property:"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Mode Changed"
msgstr ""

#: editor/project_export.cpp
msgid "Runnable"
msgstr ""

#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""

#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"Export templates seem to be missing or invalid."
msgstr ""

#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"This might be due to a configuration issue in the export preset or your "
"export settings."
msgstr ""

#: editor/project_export.cpp
msgid "Release"
msgstr ""

#: editor/project_export.cpp
msgid "Exporting All"
msgstr ""

#: editor/project_export.cpp
msgid "The given export path doesn't exist:"
msgstr ""

#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
msgstr ""

#: editor/project_export.cpp
msgid "Presets"
msgstr ""

#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
msgstr ""

#: editor/project_export.cpp
msgid ""
"If checked, the preset will be available for use in one-click deploy.\n"
"Only one preset per platform may be marked as runnable."
msgstr ""

#: editor/project_export.cpp
msgid "Export Path"
msgstr ""

#: editor/project_export.cpp
msgid "Resources"
msgstr ""

#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr ""

#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr ""

#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr ""

#: editor/project_export.cpp
msgid "Export Mode:"
msgstr ""

#: editor/project_export.cpp
msgid "Resources to export:"
msgstr ""

#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files/folders\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""

#: editor/project_export.cpp
msgid ""
"Filters to exclude files/folders from project\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""

#: editor/project_export.cpp
msgid "Features"
msgstr "Mga Tampok"

#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr ""

#: editor/project_export.cpp
msgid "Feature List:"
msgstr ""

#: editor/project_export.cpp
msgid "Script"
msgstr ""

#: editor/project_export.cpp
msgid "GDScript Export Mode:"
msgstr ""

#: editor/project_export.cpp
msgid "Text"
msgstr ""

#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""

#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
msgstr ""

#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)"
msgstr ""

#: editor/project_export.cpp
msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""

#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""

#: editor/project_export.cpp
msgid "Export Project"
msgstr ""

#: editor/project_export.cpp
msgid "Export mode?"
msgstr ""

#: editor/project_export.cpp
msgid "Export All"
msgstr ""

#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr ""

#: editor/project_export.cpp
msgid "Godot Game Pack"
msgstr ""

#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""

#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""

#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""

#: editor/project_manager.cpp
msgid "The path specified doesn't exist."
msgstr ""

#: editor/project_manager.cpp
msgid "Error opening package file (it's not in ZIP format)."
msgstr ""

#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""

#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr ""

#: editor/project_manager.cpp
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""

#: editor/project_manager.cpp
msgid "This directory already contains a Godot project."
msgstr ""

#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""

#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""

#: editor/project_manager.cpp
msgid "Invalid project name."
msgstr ""

#: editor/project_manager.cpp
msgid "Couldn't create folder."
msgstr ""

#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr ""

#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr ""

#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr ""

#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""

#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
msgstr ""

#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr ""

#: editor/project_manager.cpp
msgid "Error opening package file, not in ZIP format."
msgstr ""

#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr ""

#: editor/project_manager.cpp
msgid "Package installed successfully!"
msgstr ""

#: editor/project_manager.cpp
msgid "Rename Project"
msgstr ""

#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr ""

#: editor/project_manager.cpp
msgid "Import & Edit"
msgstr ""

#: editor/project_manager.cpp
msgid "Create New Project"
msgstr ""

#: editor/project_manager.cpp
msgid "Create & Edit"
msgstr ""

#: editor/project_manager.cpp
msgid "Install Project:"
msgstr ""

#: editor/project_manager.cpp
msgid "Install & Edit"
msgstr ""

#: editor/project_manager.cpp
msgid "Project Name:"
msgstr ""

#: editor/project_manager.cpp
msgid "Project Path:"
msgstr ""

#: editor/project_manager.cpp
msgid "Project Installation Path:"
msgstr ""

#: editor/project_manager.cpp
msgid "Renderer:"
msgstr ""

#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
msgstr ""

#: editor/project_manager.cpp
msgid "Not supported by your GPU drivers."
msgstr ""

#: editor/project_manager.cpp
msgid ""
"Higher visual quality\n"
"All features available\n"
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""

#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
msgstr ""

#: editor/project_manager.cpp
msgid ""
"Lower visual quality\n"
"Some features not available\n"
"Works on most hardware\n"
"Recommended for web games"
msgstr ""

#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""

#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""

#: editor/project_manager.cpp
msgid "Missing Project"
msgstr ""

#: editor/project_manager.cpp
msgid "Error: Project is missing on the filesystem."
msgstr ""

#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr ""

#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr ""

#: editor/project_manager.cpp
msgid ""
"The following project settings file does not specify the version of Godot "
"through which it was created.\n"
"\n"
"%s\n"
"\n"
"If you proceed with opening it, it will be converted to Godot's current "
"configuration file format.\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""

#: editor/project_manager.cpp
msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
"%s\n"
"\n"
"Do you want to convert it?\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""

#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""

#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""

#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""

#: editor/project_manager.cpp
msgid "Are you sure to run %d projects at once?"
msgstr ""

#: editor/project_manager.cpp
msgid "Remove %d projects from the list?"
msgstr ""

#: editor/project_manager.cpp
msgid "Remove this project from the list?"
msgstr ""

#: editor/project_manager.cpp
msgid ""
"Remove all missing projects from the list?\n"
"The project folders' contents won't be modified."
msgstr ""

#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
msgstr ""

#: editor/project_manager.cpp
msgid ""
"Are you sure to scan %s folders for existing Godot projects?\n"
"This could take a while."
msgstr ""

#. TRANSLATORS: This refers to the application where users manage their Godot projects.
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr ""

#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""

#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr ""

#: editor/project_manager.cpp
msgid "Last Modified"
msgstr "Huling Binago"

#: editor/project_manager.cpp
msgid "Edit Project"
msgstr ""

#: editor/project_manager.cpp
msgid "Run Project"
msgstr ""

#: editor/project_manager.cpp
msgid "Scan"
msgstr ""

#: editor/project_manager.cpp
msgid "Scan Projects"
msgstr ""

#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr ""

#: editor/project_manager.cpp
msgid "New Project"
msgstr ""

#: editor/project_manager.cpp
msgid "Import Project"
msgstr ""

#: editor/project_manager.cpp
msgid "Remove Project"
msgstr ""

#: editor/project_manager.cpp
msgid "Remove Missing"
msgstr ""

#: editor/project_manager.cpp
msgid "About"
msgstr "Tungkol sa Godot"

#: editor/project_manager.cpp
msgid "Asset Library Projects"
msgstr ""

#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""

#: editor/project_manager.cpp
msgid "Remove All"
msgstr ""

#: editor/project_manager.cpp
msgid "Also delete project contents (no undo!)"
msgstr ""

#: editor/project_manager.cpp
msgid "Can't run project"
msgstr ""

#: editor/project_manager.cpp
msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
msgstr ""

#: editor/project_manager.cpp
msgid "Filter projects"
msgstr ""

#: editor/project_manager.cpp
msgid ""
"This field filters projects by name and last path component.\n"
"To filter projects by name and full path, the query must contain at least "
"one `/` character."
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Physical Key"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr ""

#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "An action with the name '%s' already exists."
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Change Action deadzone"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "All Devices"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Device"
msgstr ""

#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Wheel Left Button"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Wheel Right Button"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "X Button 1"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "X Button 2"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Axis"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Erase Input Action"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Button"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Wheel Up."
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Add Global Property"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Delete Item"
msgstr ""

#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Moved Input Action Event"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Add %d Translations"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Translation Resource Remap: Add %d Path(s)"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Translation Resource Remap: Add %d Remap(s)"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr ""

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr "Pangkalahatan"

#: editor/project_settings_editor.cpp
msgid "Override For..."
msgstr ""

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "The editor must be restarted for changes to take effect."
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Action"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Deadzone"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Show All Locales"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Show Selected Locales Only"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Filter mode:"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Locales:"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Plugins"
msgstr "Mga Plugin"

#: editor/project_settings_editor.cpp
msgid "Import Defaults"
msgstr ""

#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""

#: editor/property_editor.cpp
msgid "Zero"
msgstr ""

#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr ""

#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr ""

#: editor/property_editor.cpp
msgid "File..."
msgstr ""

#: editor/property_editor.cpp
msgid "Dir..."
msgstr ""

#: editor/property_editor.cpp
msgid "Assign"
msgstr ""

#: editor/property_editor.cpp
msgid "Select Node"
msgstr ""

#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""

#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr ""

#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr ""

#: editor/property_selector.cpp
msgid "Select Property"
msgstr ""

#: editor/property_selector.cpp
msgid "Select Virtual Method"
msgstr ""

#: editor/property_selector.cpp
msgid "Select Method"
msgstr ""

#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
msgid "Batch Rename"
msgstr ""

#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""

#: editor/rename_dialog.cpp
msgid "Suffix:"
msgstr ""

#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
msgstr ""

#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""

#: editor/rename_dialog.cpp
msgid "Substitute"
msgstr ""

#: editor/rename_dialog.cpp
msgid "Node name"
msgstr ""

#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
msgstr ""

#: editor/rename_dialog.cpp
msgid "Node type"
msgstr ""

#: editor/rename_dialog.cpp
msgid "Current scene name"
msgstr ""

#: editor/rename_dialog.cpp
msgid "Root node name"
msgstr ""

#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""

#: editor/rename_dialog.cpp
msgid "Per-level Counter"
msgstr ""

#: editor/rename_dialog.cpp
msgid "If set, the counter restarts for each group of child nodes."
msgstr ""

#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
msgstr ""

#: editor/rename_dialog.cpp
msgid "Step"
msgstr ""

#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""

#: editor/rename_dialog.cpp
msgid "Padding"
msgstr ""

#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""

#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""

#: editor/rename_dialog.cpp
msgid "Style"
msgstr ""

#: editor/rename_dialog.cpp
msgid "Keep"
msgstr ""

#: editor/rename_dialog.cpp
msgid "PascalCase to snake_case"
msgstr ""

#: editor/rename_dialog.cpp
msgid "snake_case to PascalCase"
msgstr ""

#: editor/rename_dialog.cpp
msgid "Case"
msgstr ""

#: editor/rename_dialog.cpp
msgid "To Lowercase"
msgstr ""

#: editor/rename_dialog.cpp
msgid "To Uppercase"
msgstr ""

#: editor/rename_dialog.cpp
msgid "Reset"
msgstr ""

#: editor/rename_dialog.cpp
msgid "Regular Expression Error:"
msgstr ""

#: editor/rename_dialog.cpp
msgid "At character %s"
msgstr ""

#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""

#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr ""

#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr ""

#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr ""

#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr ""

#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr ""

#: editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr ""

#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""

#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Replace with Branch Scene"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Can't paste root node into the same scene."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Paste Node(s)"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Make node as Root"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes and any children?"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\" and its children?"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\"?"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid ""
"Saving the branch as a scene requires having a scene open in the editor."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid ""
"Saving the branch as a scene requires selecting only one node, but you have "
"selected %d nodes."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid ""
"Can't save the root node branch as an instanced scene.\n"
"To create an editable copy of the current scene, duplicate it using the "
"FileSystem dock context menu\n"
"or create an inherited scene using Scene > New Inherited Scene... instead."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid ""
"Can't save the branch of an already instanced scene.\n"
"To create a variation of a scene, you can make an inherited scene based on "
"the instanced scene using Scene > New Inherited Scene... instead."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid ""
"Can't save a branch which is a child of an already instantiated scene.\n"
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid ""
"Can't save a branch which is part of an inherited scene.\n"
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid ""
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
"cause all properties of the node to be reverted to their default."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Make Local"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "2D Scene"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "3D Scene"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "User Interface"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Other Node"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Cut Node(s)"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Change type of node(s)"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr "Mababagong mga Anak"

#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid ""
"Cannot attach a script: there are no languages registered.\n"
"This is probably because this editor was built with all language modules "
"disabled."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Expand/Collapse All"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Reparent to New Node"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""

#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""

#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script to the selected node."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Detach the script from the selected node."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Remote"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid ""
"If selected, the Remote scene tree dock will cause the project to stutter "
"every time it updates.\n"
"Switch back to the Local scene tree dock to improve performance."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""

#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""

#: editor/scene_tree_editor.cpp
msgid "Unlock Node"
msgstr ""

#: editor/scene_tree_editor.cpp
msgid "Button Group"
msgstr ""

#: editor/scene_tree_editor.cpp
msgid "(Connecting From)"
msgstr ""

#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr ""

#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""

#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s).\n"
"Click to show signals dock."
msgstr ""

#: editor/scene_tree_editor.cpp
msgid ""
"Node is in %s group(s).\n"
"Click to show groups dock."
msgstr ""

#: editor/scene_tree_editor.cpp
msgid "Open Script:"
msgstr "Buksan ang Skrip:"

#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""

#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
"Hindi maaring piliin ang mga anak na ito.\n"
"Pindutin upang gawing pilian."

#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr ""

#: editor/scene_tree_editor.cpp
msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""

#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""

#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr ""

#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr ""

#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr ""

#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Path is empty."
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Filename is empty."
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Path is not local."
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Invalid base path."
msgstr ""

#: editor/script_create_dialog.cpp
msgid "A directory with the same name exists."
msgstr ""

#: editor/script_create_dialog.cpp
msgid "File does not exist."
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Invalid extension."
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen."
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Overrides"
msgstr ""

#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Open Script / Choose Location"
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Open Script"
msgstr ""

#: editor/script_create_dialog.cpp
msgid "File exists, it will be reused."
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Invalid path."
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Invalid class name."
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path."
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Script path/name is valid."
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)."
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Will create a new script file."
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Will load an existing script file."
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Script file already exists."
msgstr ""

#: editor/script_create_dialog.cpp
msgid ""
"Note: Built-in scripts have some limitations and can't be edited using an "
"external editor."
msgstr ""

#: editor/script_create_dialog.cpp
msgid ""
"Warning: Having the script name be the same as a built-in type is usually "
"not desired."
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Template:"
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Built-in Script:"
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Remote "
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Warning:"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Error:"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "C++ Error"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "C++ Error:"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "C++ Source"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Source:"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "C++ Source:"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Stack Trace"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Child process connected."
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Copy Error"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Open C++ Source on GitHub"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Export list to a CSV file"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Export measures as CSV"
msgstr ""

#: editor/settings_config_dialog.cpp
msgid "Erase Shortcut"
msgstr ""

#: editor/settings_config_dialog.cpp
msgid "Restore Shortcut"
msgstr ""

#: editor/settings_config_dialog.cpp
msgid "Change Shortcut"
msgstr ""

#: editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr ""

#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""

#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""

#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""

#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Radius"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Height"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Position"
msgstr ""

#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""

#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Height"
msgstr ""

#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Inner Radius"
msgstr ""

#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Outer Radius"
msgstr ""

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr ""

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Remove current entry"
msgstr ""

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr ""

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr ""

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
msgstr ""

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
msgstr ""

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr ""

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
msgstr ""

#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Enabled GDNative Singleton"
msgstr ""

#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Disabled GDNative Singleton"
msgstr ""

#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
msgstr "Sangunianan"

#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "Mga Sanggunianan: "

#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"

#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""

#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
msgstr ""

#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
msgstr ""

#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
msgstr ""

#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr ""

#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""

#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr ""

#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr ""

#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr ""

#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr ""

#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export GLTF..."
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Plane"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Floor"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Delete Selection"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Fill Selection"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paste Selection"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paint"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Selection"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr "Ayusin ang X Axis"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr "Ayusin ang Y Axis"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr "Ayusin ang Z Axis"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Paste Selects"
msgstr "I-pasta Lahat ng Pinili"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Fill Selection"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr "Kaayusan ng GridMap"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Filter meshes"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
msgstr ""

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Begin Bake"
msgstr ""

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
msgstr ""

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Generate buffers"
msgstr ""

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Direct lighting"
msgstr ""

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Indirect lighting"
msgstr ""

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Post processing"
msgstr ""

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Plotting lightmaps"
msgstr ""

#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""

#: modules/mono/csharp_script.cpp
msgid "Build Solution"
msgstr ""

#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""

#: modules/navigation/navigation_mesh_editor_plugin.cpp
#: scene/3d/navigation_mesh_instance.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""

#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""

#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "Gumagawa ng polymesh..."

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "Sinisiyasat ang Geometry..."

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Tapos na!"

#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""

#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""

#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""

#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
msgstr ""

#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""

#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument Type"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument name"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input Port"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Output Port"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Port Type"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Port Name"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Override an existing built-in function."
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new function."
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Mga Variable:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new variable."
msgstr "Gumawa ng bagong variable."

#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Mga Hudyat:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new signal."
msgstr "Gumawa ng bagong hudyat."

#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr "Hindi wastong pangkilala ang pangalan:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr "Ginagamit na ang pangalan ng ibang punsyon/var/hudyat:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr "Ibahin ang Pangalan ng Punsyon"

#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr "Pangalanan muli ang Variable"

#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr "Pangalanan muli ang Hudyat"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr "Magdagdag ng Punsyon"

#: modules/visual_script/visual_script_editor.cpp
msgid "Delete input port"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr "Magdagdag ng Variable"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr "Magdagdag ng Hudyat"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Input Port"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Output Port"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr "Ibahin ang Ekspresyon"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s)"
msgstr "Magdagdag ng (mga) Node"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid ""
"Can't drop properties because script '%s' is not used in this scene.\n"
"Drop holding 'Shift' to just copy the signature."
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
msgstr "Ibahin ang Punong-Uri"

#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
msgstr "Ikonecta ang mga Node"

#: modules/visual_script/visual_script_editor.cpp
msgid "Disconnect Nodes"
msgstr "Idiskonecta ang mga Node"

#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Data"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Sequence"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr "Mayroon ng punsyong '%s' ang Scrip"

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
msgstr "Ibahin ang Halaga ng Input"

#: modules/visual_script/visual_script_editor.cpp
msgid "Resize Comment"
msgstr "Ibahin ang Laki ng Puna"

#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr "Hindi makopya ang punsyon ng node."

#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "I-pasta ang mga node ng VisualScript"

#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function of nodes from nodes of multiple functions."
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Select at least one node with sequence port."
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Try to only have one sequence input in selection."
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Create Function"
msgstr "Gumawa ng Punsyon"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr "Alisin ang Punsyon"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Alisin ang Variable"

#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr "Inaayos ang Variable:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Alisin ang Hudyat"

#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Inaayos ang Hudyat:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Make Tool:"
msgstr "Gumawa ng Kagamitan:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "Mga Kasapi:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type:"
msgstr "Ibahin ang Punong Uri:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Nodes..."
msgstr "Magdagdag ng mga Node..."

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function..."
msgstr "Magdagdag ng punsyon..."

#: modules/visual_script/visual_script_editor.cpp
msgid "function_name"
msgstr "pangalan_ng_punsyon"

#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit its graph."
msgstr "Pumili o gumawa ng punsyon para ayusin ang graph nito."

#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "Ibura ang Nakapili"

#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
msgstr "Hanapin ang Uri ng Node"

#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
msgstr "Kopyahin ang mga Node"

#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Make Function"
msgstr "Gumawa ng Punsyon"

#: modules/visual_script/visual_script_editor.cpp
msgid "Refresh Graph"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Member"
msgstr "Ayusin ang Kasapi"

#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr ""

#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr ""

#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
msgstr ""

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr ""

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
msgstr ""

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr "Di-wastong index ng pangalan ng katangian na '%s' sa node %s."

#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ""

#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
msgstr ""

#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""

#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script: "
msgstr ""

#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr ""

#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""

#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Maghanap ng VisualScript"

#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Nawawala ang pangalan ng pakete."

#: platform/android/export/export_plugin.cpp
msgid "Package segments must be of non-zero length."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "The character '%s' is not allowed in Android application package names."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "A digit cannot be the first character in a package segment."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "The character '%s' cannot be the first character in a package segment."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "The package must have at least one '.' separator."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Select device from the list"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Running on %s"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Exporting APK..."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Uninstalling..."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Installing to device, please wait..."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Could not install to device: %s"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Running on device..."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Could not execute on device."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Unable to find the 'apksigner' tool."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"Either Debug Keystore, Debug User AND Debug Password settings must be "
"configured OR none of them."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"Either Release Keystore, Release User AND Release Password settings must be "
"configured OR none of them."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "A valid Android SDK path is required in Editor Settings."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Invalid Android SDK path in Editor Settings."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Missing 'platform-tools' directory!"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Unable to find Android SDK platform-tools' adb command."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Please check in the Android SDK directory specified in Editor Settings."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Missing 'build-tools' directory!"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Invalid public key for APK expansion."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Invalid package name:"
msgstr "Di-wastong pangalan para sa pakete:"

#: platform/android/export/export_plugin.cpp
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
"The resulting %s is unsigned."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Signing debug %s..."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Signing release %s..."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Could not find keystore, unable to export."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr "nagbalik ng may pagkakabigong #%d ang 'apksigner'"

#: platform/android/export/export_plugin.cpp
msgid "Verifying %s..."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "'apksigner' verification of %s failed."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Exporting for Android"
msgstr "Niluluwas para sa Android"

#: platform/android/export/export_plugin.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
"Di-wastong pangalan ng file! Kinikailangan ng Android App Bundle ang *.aab "
"extension."

#: platform/android/export/export_plugin.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Unsupported export format!\n"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"Android build version mismatch:\n"
"   Template installed: %s\n"
"   Godot Version: %s\n"
"Please reinstall Android build template from 'Project' menu."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"Unable to overwrite res://android/build/res/*.xml files with project name"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Could not export project files to gradle project\n"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Could not write expansion package file!"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Building Android Project (gradle)"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"Building of Android project failed, check output for the error.\n"
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Moving output"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Package not found: %s"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Creating APK..."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"Could not find template APK to export:\n"
"%s"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"Missing libraries in the export template for the selected architectures: "
"%s.\n"
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Adding files..."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Could not export project files"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Aligning APK..."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Could not unzip temporary unaligned APK."
msgstr ""

#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Identifier is missing."
msgstr ""

#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "The character '%s' is not allowed in Identifier."
msgstr ""

#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""

#: platform/iphone/export/export.cpp
msgid "Invalid Identifier:"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
msgstr ""

#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr ""

#: platform/javascript/export/export.cpp
msgid "Could not open template for export:"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "Invalid export template:"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "Could not write file:"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "Could not read file:"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "Could not read HTML shell:"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "Could not create HTTP server directory:"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "Error starting HTTP server:"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Notarization: code signing required."
msgstr ""

#: platform/osx/export/export.cpp
msgid "Notarization: hardened runtime required."
msgstr ""

#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID name not specified."
msgstr ""

#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID password not specified."
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Invalid package unique name."
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Invalid package publisher display name."
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Invalid product GUID."
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Invalid publisher GUID."
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Invalid background color."
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""

#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""

#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""

#: scene/2d/collision_object_2d.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""

#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""

#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""

#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
msgstr ""

#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""

#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""

#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""

#: scene/2d/collision_shape_2d.cpp
msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""

#: scene/2d/cpu_particles_2d.cpp
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""

#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""

#: scene/2d/joints_2d.cpp
msgid "Node A must be a PhysicsBody2D"
msgstr ""

#: scene/2d/joints_2d.cpp
msgid "Node B must be a PhysicsBody2D"
msgstr ""

#: scene/2d/joints_2d.cpp
msgid "Joint is not connected to two PhysicsBody2Ds"
msgstr ""

#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""

#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""

#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""

#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""

#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""

#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""

#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""

#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""

#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""

#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles\" option for this purpose."
msgstr ""

#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""

#: scene/2d/particles_2d.cpp
msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""

#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""

#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""

#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""

#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""

#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""

#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""

#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc. to give them a shape."
msgstr ""

#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""

#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""

#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""

#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller ID must not be 0 or this controller won't be bound to an "
"actual controller."
msgstr ""

#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""

#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
"anchor."
msgstr ""

#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""

#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""

#: scene/3d/baked_lightmap.cpp
msgid "Preparing geometry (%d/%d)"
msgstr ""

#: scene/3d/baked_lightmap.cpp
msgid "Preparing environment"
msgstr ""

#: scene/3d/baked_lightmap.cpp
msgid "Generating capture"
msgstr ""

#: scene/3d/baked_lightmap.cpp
msgid "Saving lightmaps"
msgstr ""

#: scene/3d/baked_lightmap.cpp
msgid "Done"
msgstr ""

#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""

#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""

#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr ""

#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""

#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr ""

#: scene/3d/collision_shape.cpp
msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""

#: scene/3d/collision_shape.cpp
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""

#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""

#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial whose "
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""

#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""

#: scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr ""

#: scene/3d/gi_probe.cpp
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""

#: scene/3d/gi_probe.cpp
msgid ""
"The GIProbe Compress property has been deprecated due to known bugs and no "
"longer has any effect.\n"
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""

#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""

#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""

#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""

#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
"spatial object."
msgstr ""

#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""

#: scene/3d/occluder.cpp
msgid "Only uniform scales are supported."
msgstr ""

#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
"\" option for this purpose."
msgstr ""

#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""

#: scene/3d/particles.cpp
msgid ""
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
"Mode is set to \"Particle Billboard\"."
msgstr ""

#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""

#: scene/3d/path.cpp
msgid ""
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
"parent Path's Curve resource."
msgstr ""

#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Node A must be a PhysicsBody"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Node B must be a PhysicsBody"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Joint is not connected to any PhysicsBodies"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""

#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""

#: scene/3d/portal.cpp
msgid "A Room should not be a child or grandchild of a Portal."
msgstr ""

#: scene/3d/portal.cpp
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""

#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr ""

#: scene/3d/room.cpp
msgid "A Room cannot have another Room as a child or grandchild."
msgstr ""

#: scene/3d/room.cpp
msgid "The RoomManager should not be placed inside a Room."
msgstr ""

#: scene/3d/room.cpp
msgid "A RoomGroup should not be placed inside a Room."
msgstr ""

#: scene/3d/room.cpp
msgid ""
"Room convex hull contains a large number of planes.\n"
"Consider simplifying the room bound in order to increase performance."
msgstr ""

#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""

#: scene/3d/room_manager.cpp
msgid "The RoomList has not been assigned."
msgstr ""

#: scene/3d/room_manager.cpp
msgid "The RoomList node should be a Spatial (or derived from Spatial)."
msgstr ""

#: scene/3d/room_manager.cpp
msgid ""
"Portal Depth Limit is set to Zero.\n"
"Only the Room that the Camera is in will render."
msgstr ""

#: scene/3d/room_manager.cpp
msgid "There should only be one RoomManager in the SceneTree."
msgstr ""

#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
msgstr ""

#: scene/3d/room_manager.cpp
msgid "RoomList contains no Rooms, aborting."
msgstr ""

#: scene/3d/room_manager.cpp
msgid "Misnamed nodes detected, check output log for details. Aborting."
msgstr ""
"May nasagap na mga nodes na mali ang pagpapangalan, tignan ang output log "
"para sa karagdagang mga detalye. Tinitigil."

#: scene/3d/room_manager.cpp
msgid "Portal link room not found, check output log for details."
msgstr ""

#: scene/3d/room_manager.cpp
msgid ""
"Portal autolink failed, check output log for details.\n"
"Check the portal is facing outwards from the source room."
msgstr ""

#: scene/3d/room_manager.cpp
msgid ""
"Room overlap detected, cameras may work incorrectly in overlapping area.\n"
"Check output log for details."
msgstr ""

#: scene/3d/room_manager.cpp
msgid ""
"Error calculating room bounds.\n"
"Ensure all rooms contain geometry or manual bounds."
msgstr ""

#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""

#: scene/3d/soft_body.cpp
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""

#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""

#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""

#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
"Environment to have a visible effect."
msgstr ""

#: scene/3d/world_environment.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""

#: scene/3d/world_environment.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""

#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""

#: scene/animation/animation_blend_tree.cpp
msgid "Animation not found: '%s'"
msgstr "Di-mahanap ang animation: '%s'"

#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""

#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""

#: scene/animation/animation_tree.cpp
msgid "Invalid animation: '%s'."
msgstr "Di-tugmang animasyon: '%s'."

#: scene/animation/animation_tree.cpp
msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""

#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""

#: scene/animation/animation_tree.cpp
msgid "Path to an AnimationPlayer node containing animations is not set."
msgstr ""

#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""

#: scene/animation/animation_tree.cpp
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""

#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""

#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
"LMB: Set color\n"
"RMB: Remove preset"
msgstr ""
"Kulay: #%s\n"
"LMB: Magtakda ng kulay\n"
"RMB: Magalis ng preset"

#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""

#: scene/gui/color_picker.cpp
msgid "HSV"
msgstr ""

#: scene/gui/color_picker.cpp
msgid "Raw"
msgstr ""

#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
msgstr ""

#: scene/gui/color_picker.cpp
msgid "Add current color as a preset."
msgstr ""

#: scene/gui/container.cpp
msgid ""
"Container by itself serves no purpose unless a script configures its "
"children placement behavior.\n"
"If you don't intend to add a script, use a plain Control node instead."
msgstr ""

#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""

#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""

#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr ""

#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""

#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""

#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
"when using the GLES3 rendering backend.\n"
"The GLES2 backend is currently in use, so these modes will act like Stretch "
"instead."
msgstr ""

#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""

#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""

#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""

#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""

#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""

#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
"different ways depending on the rendered or physics frame rate.\n"
"Consider using a script's process loop instead of relying on a Timer for "
"very low wait times."
msgstr ""

#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""

#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
"Dapat mas malaki o magkatumbas ng 2 pixel ang Tinginan bago maka-render ng "
"alinman."

#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""

#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
"'SamplerPort'."
msgstr ""

#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr ""

#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for shader."
msgstr ""

#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""

#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""

#: servers/visual/shader_language.cpp
msgid ""
"Varyings which assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""

#: servers/visual/shader_language.cpp
msgid ""
"Varyings which assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""

#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""

#: servers/visual/shader_language.cpp
msgid "Assignment to uniform."
msgstr ""

#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Hindi maaring maibago ang mga Constant."