1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
4454
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
4471
4472
4473
4474
4475
4476
4477
4478
4479
4480
4481
4482
4483
4484
4485
4486
4487
4488
4489
4490
4491
4492
4493
4494
4495
4496
4497
4498
4499
4500
4501
4502
4503
4504
4505
4506
4507
4508
4509
4510
4511
4512
4513
4514
4515
4516
4517
4518
4519
4520
4521
4522
4523
4524
4525
4526
4527
4528
4529
4530
4531
4532
4533
4534
4535
4536
4537
4538
4539
4540
4541
4542
4543
4544
4545
4546
4547
4548
4549
4550
4551
4552
4553
4554
4555
4556
4557
4558
4559
4560
4561
4562
4563
4564
4565
4566
4567
4568
4569
4570
4571
4572
4573
4574
4575
4576
4577
4578
4579
4580
4581
4582
4583
4584
4585
4586
4587
4588
4589
4590
4591
4592
4593
4594
4595
4596
4597
4598
4599
4600
4601
4602
4603
4604
4605
4606
4607
4608
4609
4610
4611
4612
4613
4614
4615
4616
4617
4618
4619
4620
4621
4622
4623
4624
4625
4626
4627
4628
4629
4630
4631
4632
4633
4634
4635
4636
4637
4638
4639
4640
4641
4642
4643
4644
4645
4646
4647
4648
4649
4650
4651
4652
4653
4654
4655
4656
4657
4658
4659
4660
4661
4662
4663
4664
4665
4666
4667
4668
4669
4670
4671
4672
4673
4674
4675
4676
4677
4678
4679
4680
4681
4682
4683
4684
4685
4686
4687
4688
4689
4690
4691
4692
4693
4694
4695
4696
4697
4698
4699
4700
4701
4702
4703
4704
4705
4706
4707
4708
4709
4710
4711
4712
4713
4714
4715
4716
4717
4718
4719
4720
4721
4722
4723
4724
4725
4726
4727
4728
4729
4730
4731
4732
4733
4734
4735
4736
4737
4738
4739
4740
4741
4742
4743
4744
4745
4746
4747
4748
4749
4750
4751
4752
4753
4754
4755
4756
4757
4758
4759
4760
4761
4762
4763
4764
4765
4766
4767
4768
4769
4770
4771
4772
4773
4774
4775
4776
4777
4778
4779
4780
4781
4782
4783
4784
4785
4786
4787
4788
4789
4790
4791
4792
4793
4794
4795
4796
4797
4798
4799
4800
4801
4802
4803
4804
4805
4806
4807
4808
4809
4810
4811
4812
4813
4814
4815
4816
4817
4818
4819
4820
4821
4822
4823
4824
4825
4826
4827
4828
4829
4830
4831
4832
4833
4834
4835
4836
4837
4838
4839
4840
4841
4842
4843
4844
4845
4846
4847
4848
4849
4850
4851
4852
4853
4854
4855
4856
4857
4858
4859
4860
4861
4862
4863
4864
4865
4866
4867
4868
4869
4870
4871
4872
4873
4874
4875
4876
4877
4878
4879
4880
4881
4882
4883
4884
4885
4886
4887
4888
4889
4890
4891
4892
4893
4894
4895
4896
4897
4898
4899
4900
4901
4902
4903
4904
4905
4906
4907
4908
4909
4910
4911
4912
4913
4914
4915
4916
4917
4918
4919
4920
4921
4922
4923
4924
4925
4926
4927
4928
4929
4930
4931
4932
4933
4934
4935
4936
4937
4938
4939
4940
4941
4942
4943
4944
4945
4946
4947
4948
4949
4950
4951
4952
4953
4954
4955
4956
4957
4958
4959
4960
4961
4962
4963
4964
4965
4966
4967
4968
4969
4970
4971
4972
4973
4974
4975
4976
4977
4978
4979
4980
4981
4982
4983
4984
4985
4986
4987
4988
4989
4990
4991
4992
4993
4994
4995
4996
4997
4998
4999
5000
5001
5002
5003
5004
5005
5006
5007
5008
5009
5010
5011
5012
5013
5014
5015
5016
5017
5018
5019
5020
5021
5022
5023
5024
5025
5026
5027
5028
5029
5030
5031
5032
5033
5034
5035
5036
5037
5038
5039
5040
5041
5042
5043
5044
5045
5046
5047
5048
5049
5050
5051
5052
5053
5054
5055
5056
5057
5058
5059
5060
5061
5062
5063
5064
5065
5066
5067
5068
5069
5070
5071
5072
5073
5074
5075
5076
5077
5078
5079
5080
5081
5082
5083
5084
5085
5086
5087
5088
5089
5090
5091
5092
5093
5094
5095
5096
5097
5098
5099
5100
5101
5102
5103
5104
5105
5106
5107
5108
5109
5110
5111
5112
5113
5114
5115
5116
5117
5118
5119
5120
5121
5122
5123
5124
5125
5126
5127
5128
5129
5130
5131
5132
5133
5134
5135
5136
5137
5138
5139
5140
5141
5142
5143
5144
5145
5146
5147
5148
5149
5150
5151
5152
5153
5154
5155
5156
5157
5158
5159
5160
5161
5162
5163
5164
5165
5166
5167
5168
5169
5170
5171
5172
5173
5174
5175
5176
5177
5178
5179
5180
5181
5182
5183
5184
5185
5186
5187
5188
5189
5190
5191
5192
5193
5194
5195
5196
5197
5198
5199
5200
5201
5202
5203
5204
5205
5206
5207
5208
5209
5210
5211
5212
5213
5214
5215
5216
5217
5218
5219
5220
5221
5222
5223
5224
5225
5226
5227
5228
5229
5230
5231
5232
5233
5234
5235
5236
5237
5238
5239
5240
5241
5242
5243
5244
5245
5246
5247
5248
5249
5250
5251
5252
5253
5254
5255
5256
5257
5258
5259
5260
5261
5262
5263
5264
5265
5266
5267
5268
5269
5270
5271
5272
5273
5274
5275
5276
5277
5278
5279
5280
5281
5282
5283
5284
5285
5286
5287
5288
5289
5290
5291
5292
5293
5294
5295
5296
5297
5298
5299
5300
5301
5302
5303
5304
5305
5306
5307
5308
5309
5310
5311
5312
5313
5314
5315
5316
5317
5318
5319
5320
5321
5322
5323
5324
5325
5326
5327
5328
5329
5330
5331
5332
5333
5334
5335
5336
5337
5338
5339
5340
5341
5342
5343
5344
5345
5346
5347
5348
5349
5350
5351
5352
5353
5354
5355
5356
5357
5358
5359
5360
5361
5362
5363
5364
5365
5366
5367
5368
5369
5370
5371
5372
5373
5374
5375
5376
5377
5378
5379
5380
5381
5382
5383
5384
5385
5386
5387
5388
5389
5390
5391
5392
5393
5394
5395
5396
5397
5398
5399
5400
5401
5402
5403
5404
5405
5406
5407
5408
5409
5410
5411
5412
5413
5414
5415
5416
5417
5418
5419
5420
5421
5422
5423
5424
5425
5426
5427
5428
5429
5430
5431
5432
5433
5434
5435
5436
5437
5438
5439
5440
5441
5442
5443
5444
5445
5446
5447
5448
5449
5450
5451
5452
5453
5454
5455
5456
5457
5458
5459
5460
5461
5462
5463
5464
5465
5466
5467
5468
5469
5470
5471
5472
5473
5474
5475
5476
5477
5478
5479
5480
5481
5482
5483
5484
5485
5486
5487
5488
5489
5490
5491
5492
5493
5494
5495
5496
5497
5498
5499
5500
5501
5502
5503
5504
5505
5506
5507
5508
5509
5510
5511
5512
5513
5514
5515
5516
5517
5518
5519
5520
5521
5522
5523
5524
5525
5526
5527
5528
5529
5530
5531
5532
5533
5534
5535
5536
5537
5538
5539
5540
5541
5542
5543
5544
5545
5546
5547
5548
5549
5550
5551
5552
5553
5554
5555
5556
5557
5558
5559
5560
5561
5562
5563
5564
5565
5566
5567
5568
5569
5570
5571
5572
5573
5574
5575
5576
5577
5578
5579
5580
5581
5582
5583
5584
5585
5586
5587
5588
5589
5590
5591
5592
5593
5594
5595
5596
5597
5598
5599
5600
5601
5602
5603
5604
5605
5606
5607
5608
5609
5610
5611
5612
5613
5614
5615
5616
5617
5618
5619
5620
5621
5622
5623
5624
5625
5626
5627
5628
5629
5630
5631
5632
5633
5634
5635
5636
5637
5638
5639
5640
5641
5642
5643
5644
5645
5646
5647
5648
5649
5650
5651
5652
5653
5654
5655
5656
5657
5658
5659
5660
5661
5662
5663
5664
5665
5666
5667
5668
5669
5670
5671
5672
5673
5674
5675
5676
5677
5678
5679
5680
5681
5682
5683
5684
5685
5686
5687
5688
5689
5690
5691
5692
5693
5694
5695
5696
5697
5698
5699
5700
5701
5702
5703
5704
5705
5706
5707
5708
5709
5710
5711
5712
5713
5714
5715
5716
5717
5718
5719
5720
5721
5722
5723
5724
5725
5726
5727
5728
5729
5730
5731
5732
5733
5734
5735
5736
5737
5738
5739
5740
5741
5742
5743
5744
5745
5746
5747
5748
5749
5750
5751
5752
5753
5754
5755
5756
5757
5758
5759
5760
5761
5762
5763
5764
5765
5766
5767
5768
5769
5770
5771
5772
5773
5774
5775
5776
5777
5778
5779
5780
5781
5782
5783
5784
5785
5786
5787
5788
5789
5790
5791
5792
5793
5794
5795
5796
5797
5798
5799
5800
5801
5802
5803
5804
5805
5806
5807
5808
5809
5810
5811
5812
5813
5814
5815
5816
5817
5818
5819
5820
5821
5822
5823
5824
5825
5826
5827
5828
5829
5830
5831
5832
5833
5834
5835
5836
5837
5838
5839
5840
5841
5842
5843
5844
5845
5846
5847
5848
5849
5850
5851
5852
5853
5854
5855
5856
5857
5858
5859
5860
5861
5862
5863
5864
5865
5866
5867
5868
5869
5870
5871
5872
5873
5874
5875
5876
5877
5878
5879
5880
5881
5882
5883
5884
5885
5886
5887
5888
5889
5890
5891
5892
5893
5894
5895
5896
5897
5898
5899
5900
5901
5902
5903
5904
5905
5906
5907
5908
5909
5910
5911
5912
5913
5914
5915
5916
5917
5918
5919
5920
5921
5922
5923
5924
5925
5926
5927
5928
5929
5930
5931
5932
5933
5934
5935
5936
5937
5938
5939
5940
5941
5942
5943
5944
5945
5946
5947
5948
5949
5950
5951
5952
5953
5954
5955
5956
5957
5958
5959
5960
5961
5962
5963
5964
5965
5966
5967
5968
5969
5970
5971
5972
5973
5974
5975
5976
5977
5978
5979
5980
5981
5982
5983
5984
5985
5986
5987
5988
5989
5990
5991
5992
5993
5994
5995
5996
5997
5998
5999
6000
6001
6002
6003
6004
6005
6006
6007
6008
6009
6010
6011
6012
6013
6014
6015
6016
6017
6018
6019
6020
6021
6022
6023
6024
6025
6026
6027
6028
6029
6030
6031
6032
6033
6034
6035
6036
6037
6038
6039
6040
6041
6042
6043
6044
6045
6046
6047
6048
6049
6050
6051
6052
6053
6054
6055
6056
6057
6058
6059
6060
6061
6062
6063
6064
6065
6066
6067
6068
6069
6070
6071
6072
6073
6074
6075
6076
6077
6078
6079
6080
6081
6082
6083
6084
6085
6086
6087
6088
6089
6090
6091
6092
6093
6094
6095
6096
6097
6098
6099
6100
6101
6102
6103
6104
6105
6106
6107
6108
6109
6110
6111
6112
6113
6114
6115
6116
6117
6118
6119
6120
6121
6122
6123
6124
6125
6126
6127
6128
6129
6130
6131
6132
6133
6134
6135
6136
6137
6138
6139
6140
6141
6142
6143
6144
6145
6146
6147
6148
6149
6150
6151
6152
6153
6154
6155
6156
6157
6158
6159
6160
6161
6162
6163
6164
6165
6166
6167
6168
6169
6170
6171
6172
6173
6174
6175
6176
6177
6178
6179
6180
6181
6182
6183
6184
6185
6186
6187
6188
6189
6190
6191
6192
6193
6194
6195
6196
6197
6198
6199
6200
6201
6202
6203
6204
6205
6206
6207
6208
6209
6210
6211
6212
6213
6214
6215
6216
6217
6218
6219
6220
6221
6222
6223
6224
6225
6226
6227
6228
6229
6230
6231
6232
6233
6234
6235
6236
6237
6238
6239
6240
6241
6242
6243
6244
6245
6246
6247
6248
6249
6250
6251
6252
6253
6254
6255
6256
6257
6258
6259
6260
6261
6262
6263
6264
6265
6266
6267
6268
6269
6270
6271
6272
6273
6274
6275
6276
6277
6278
6279
6280
6281
6282
6283
6284
6285
6286
6287
6288
6289
6290
6291
6292
6293
6294
6295
6296
6297
6298
6299
6300
6301
6302
6303
6304
6305
6306
6307
6308
6309
6310
6311
6312
6313
6314
6315
6316
6317
6318
6319
6320
6321
6322
6323
6324
6325
6326
6327
6328
6329
6330
6331
6332
6333
6334
6335
6336
6337
6338
6339
6340
6341
6342
6343
6344
6345
6346
6347
6348
6349
6350
6351
6352
6353
6354
6355
6356
6357
6358
6359
6360
6361
6362
6363
6364
6365
6366
6367
6368
6369
6370
6371
6372
6373
6374
6375
6376
6377
6378
6379
6380
6381
6382
6383
6384
6385
6386
6387
6388
6389
6390
6391
6392
6393
6394
6395
6396
6397
6398
6399
6400
6401
6402
6403
6404
6405
6406
6407
6408
6409
6410
6411
6412
6413
6414
6415
6416
6417
6418
6419
6420
6421
6422
6423
6424
6425
6426
6427
6428
6429
6430
6431
6432
6433
6434
6435
6436
6437
6438
6439
6440
6441
6442
6443
6444
6445
6446
6447
6448
6449
6450
6451
6452
6453
6454
6455
6456
6457
6458
6459
6460
6461
6462
6463
6464
6465
6466
6467
6468
6469
6470
6471
6472
6473
6474
6475
6476
6477
6478
6479
6480
6481
6482
6483
6484
6485
6486
6487
6488
6489
6490
6491
6492
6493
6494
6495
6496
6497
6498
6499
6500
6501
6502
6503
6504
6505
6506
6507
6508
6509
6510
6511
6512
6513
6514
6515
6516
6517
6518
6519
6520
6521
6522
6523
6524
6525
6526
6527
6528
6529
6530
6531
6532
6533
6534
6535
6536
6537
6538
6539
6540
6541
6542
6543
6544
6545
6546
6547
6548
6549
6550
6551
6552
6553
6554
6555
6556
6557
6558
6559
6560
6561
6562
6563
6564
6565
6566
6567
6568
6569
6570
6571
6572
6573
6574
6575
6576
6577
6578
6579
6580
6581
6582
6583
6584
6585
6586
6587
6588
6589
6590
6591
6592
6593
6594
6595
6596
6597
6598
6599
6600
6601
6602
6603
6604
6605
6606
6607
6608
6609
6610
6611
6612
6613
6614
6615
6616
6617
6618
6619
6620
6621
6622
6623
6624
6625
6626
6627
6628
6629
6630
6631
6632
6633
6634
6635
6636
6637
6638
6639
6640
6641
6642
6643
6644
6645
6646
6647
6648
6649
6650
6651
6652
6653
6654
6655
6656
6657
6658
6659
6660
6661
6662
6663
6664
6665
6666
6667
6668
6669
6670
6671
6672
6673
6674
6675
6676
6677
6678
6679
6680
6681
6682
6683
6684
6685
6686
6687
6688
6689
6690
6691
6692
6693
6694
6695
6696
6697
6698
6699
6700
6701
6702
6703
6704
6705
6706
6707
6708
6709
6710
6711
6712
6713
6714
6715
6716
6717
6718
6719
6720
6721
6722
6723
6724
6725
6726
6727
6728
6729
6730
6731
6732
6733
6734
6735
6736
6737
6738
6739
6740
6741
6742
6743
6744
6745
6746
6747
6748
6749
6750
6751
6752
6753
6754
6755
6756
6757
6758
6759
6760
6761
6762
6763
6764
6765
6766
6767
6768
6769
6770
6771
6772
6773
6774
6775
6776
6777
6778
6779
6780
6781
6782
6783
6784
6785
6786
6787
6788
6789
6790
6791
6792
6793
6794
6795
6796
6797
6798
6799
6800
6801
6802
6803
6804
6805
6806
6807
6808
6809
6810
6811
6812
6813
6814
6815
6816
6817
6818
6819
6820
6821
6822
6823
6824
6825
6826
6827
6828
6829
6830
6831
6832
6833
6834
6835
6836
6837
6838
6839
6840
6841
6842
6843
6844
6845
6846
6847
6848
6849
6850
6851
6852
6853
6854
6855
6856
6857
6858
6859
6860
6861
6862
6863
6864
6865
6866
6867
6868
6869
6870
6871
6872
6873
6874
6875
6876
6877
6878
6879
6880
6881
6882
6883
6884
6885
6886
6887
6888
6889
6890
6891
6892
6893
6894
6895
6896
6897
6898
6899
6900
6901
6902
6903
6904
6905
6906
6907
6908
6909
6910
6911
6912
6913
6914
6915
6916
6917
6918
6919
6920
6921
6922
6923
6924
6925
6926
6927
6928
6929
6930
6931
6932
6933
6934
6935
6936
6937
6938
6939
6940
6941
6942
6943
6944
6945
6946
6947
6948
6949
6950
6951
6952
6953
6954
6955
6956
6957
6958
6959
6960
6961
6962
6963
6964
6965
6966
6967
6968
6969
6970
6971
6972
6973
6974
6975
6976
6977
6978
6979
6980
6981
6982
6983
6984
6985
6986
6987
6988
6989
6990
6991
6992
6993
6994
6995
6996
6997
6998
6999
7000
7001
7002
7003
7004
7005
7006
7007
7008
7009
7010
7011
7012
7013
7014
7015
7016
7017
7018
7019
7020
7021
7022
7023
7024
7025
7026
7027
7028
7029
7030
7031
7032
7033
7034
7035
7036
7037
7038
7039
7040
7041
7042
7043
7044
7045
7046
7047
7048
7049
7050
7051
7052
7053
7054
7055
7056
7057
7058
7059
7060
7061
7062
7063
7064
7065
7066
7067
7068
7069
7070
7071
7072
7073
7074
7075
7076
7077
7078
7079
7080
7081
7082
7083
7084
7085
7086
7087
7088
7089
7090
7091
7092
7093
7094
7095
7096
7097
7098
7099
7100
7101
7102
7103
7104
7105
7106
7107
7108
7109
7110
7111
7112
7113
7114
7115
7116
7117
7118
7119
7120
7121
7122
7123
7124
7125
7126
7127
7128
7129
7130
7131
7132
7133
7134
7135
7136
7137
7138
7139
7140
7141
7142
7143
7144
7145
7146
7147
7148
7149
7150
7151
7152
7153
7154
7155
7156
7157
7158
7159
7160
7161
7162
7163
7164
7165
7166
7167
7168
7169
7170
7171
7172
7173
7174
7175
7176
7177
7178
7179
7180
7181
7182
7183
7184
7185
7186
7187
7188
7189
7190
7191
7192
7193
7194
7195
7196
7197
7198
7199
7200
7201
7202
7203
7204
7205
7206
7207
7208
7209
7210
7211
7212
7213
7214
7215
7216
7217
7218
7219
7220
7221
7222
7223
7224
7225
7226
7227
7228
7229
7230
7231
7232
7233
7234
7235
7236
7237
7238
7239
7240
7241
7242
7243
7244
7245
7246
7247
7248
7249
7250
7251
7252
7253
7254
7255
7256
7257
7258
7259
7260
7261
7262
7263
7264
7265
7266
7267
7268
7269
7270
7271
7272
7273
7274
7275
7276
7277
7278
7279
7280
7281
7282
7283
7284
7285
7286
7287
7288
7289
7290
7291
7292
7293
7294
7295
7296
7297
7298
7299
7300
7301
7302
7303
7304
7305
7306
7307
7308
7309
7310
7311
7312
7313
7314
7315
7316
7317
7318
7319
7320
7321
7322
7323
7324
7325
7326
7327
7328
7329
7330
7331
7332
7333
7334
7335
7336
7337
7338
7339
7340
7341
7342
7343
7344
7345
7346
7347
7348
7349
7350
7351
7352
7353
7354
7355
7356
7357
7358
7359
7360
7361
7362
7363
7364
7365
7366
7367
7368
7369
7370
7371
7372
7373
7374
7375
7376
7377
7378
7379
7380
7381
7382
7383
7384
7385
7386
7387
7388
7389
7390
7391
7392
7393
7394
7395
7396
7397
7398
7399
7400
7401
7402
7403
7404
7405
7406
7407
7408
7409
7410
7411
7412
7413
7414
7415
7416
7417
7418
7419
7420
7421
7422
7423
7424
7425
7426
7427
7428
7429
7430
7431
7432
7433
7434
7435
7436
7437
7438
7439
7440
7441
7442
7443
7444
7445
7446
7447
7448
7449
7450
7451
7452
7453
7454
7455
7456
7457
7458
7459
7460
7461
7462
7463
7464
7465
7466
7467
7468
7469
7470
7471
7472
7473
7474
7475
7476
7477
7478
7479
7480
7481
7482
7483
7484
7485
7486
7487
7488
7489
7490
7491
7492
7493
7494
7495
7496
7497
7498
7499
7500
7501
7502
7503
7504
7505
7506
7507
7508
7509
7510
7511
7512
7513
7514
7515
7516
7517
7518
7519
7520
7521
7522
7523
7524
7525
7526
7527
7528
7529
7530
7531
7532
7533
7534
7535
7536
7537
7538
7539
7540
7541
7542
7543
7544
7545
7546
7547
7548
7549
7550
7551
7552
7553
7554
7555
7556
7557
7558
7559
7560
7561
7562
7563
7564
7565
7566
7567
7568
7569
7570
7571
7572
7573
7574
7575
7576
7577
7578
7579
7580
7581
7582
7583
7584
7585
7586
7587
7588
7589
7590
7591
7592
7593
7594
7595
7596
7597
7598
7599
7600
7601
7602
7603
7604
7605
7606
7607
7608
7609
7610
7611
7612
7613
7614
7615
7616
7617
7618
7619
7620
7621
7622
7623
7624
7625
7626
7627
7628
7629
7630
7631
7632
7633
7634
7635
7636
7637
7638
7639
7640
7641
7642
7643
7644
7645
7646
7647
7648
7649
7650
7651
7652
7653
7654
7655
7656
7657
7658
7659
7660
7661
7662
7663
7664
7665
7666
7667
7668
7669
7670
7671
7672
7673
7674
7675
7676
7677
7678
7679
7680
7681
7682
7683
7684
7685
7686
7687
7688
7689
7690
7691
7692
7693
7694
7695
7696
7697
7698
7699
7700
7701
7702
7703
7704
7705
7706
7707
7708
7709
7710
7711
7712
7713
7714
7715
7716
7717
7718
7719
7720
7721
7722
7723
7724
7725
7726
7727
7728
7729
7730
7731
7732
7733
7734
7735
7736
7737
7738
7739
7740
7741
7742
7743
7744
7745
7746
7747
7748
7749
7750
7751
7752
7753
7754
7755
7756
7757
7758
7759
7760
7761
7762
7763
7764
7765
7766
7767
7768
7769
7770
7771
7772
7773
7774
7775
7776
7777
7778
7779
7780
7781
7782
7783
7784
7785
7786
7787
7788
7789
7790
7791
7792
7793
7794
7795
7796
7797
7798
7799
7800
7801
7802
7803
7804
7805
7806
7807
7808
7809
7810
7811
7812
7813
7814
7815
7816
7817
7818
7819
7820
7821
7822
7823
7824
7825
7826
7827
7828
7829
7830
7831
7832
7833
7834
7835
7836
7837
7838
7839
7840
7841
7842
7843
7844
7845
7846
7847
7848
7849
7850
7851
7852
7853
7854
7855
7856
7857
7858
7859
7860
7861
7862
7863
7864
7865
7866
7867
7868
7869
7870
7871
7872
7873
7874
7875
7876
7877
7878
7879
7880
7881
7882
7883
7884
7885
7886
7887
7888
7889
7890
7891
7892
7893
7894
7895
7896
7897
7898
7899
7900
7901
7902
7903
7904
7905
7906
7907
7908
7909
7910
7911
7912
7913
7914
7915
7916
7917
7918
7919
7920
7921
7922
7923
7924
7925
7926
7927
7928
7929
7930
7931
7932
7933
7934
7935
7936
7937
7938
7939
7940
7941
7942
7943
7944
7945
7946
7947
7948
7949
7950
7951
7952
7953
7954
7955
7956
7957
7958
7959
7960
7961
7962
7963
7964
7965
7966
7967
7968
7969
7970
7971
7972
7973
7974
7975
7976
7977
7978
7979
7980
7981
7982
7983
7984
7985
7986
7987
7988
7989
7990
7991
7992
7993
7994
7995
7996
7997
7998
7999
8000
8001
8002
8003
8004
8005
8006
8007
8008
8009
8010
8011
8012
8013
8014
8015
8016
8017
8018
8019
8020
8021
8022
8023
8024
8025
8026
8027
8028
8029
8030
8031
8032
8033
8034
8035
8036
8037
8038
8039
8040
8041
8042
8043
8044
8045
8046
8047
8048
8049
8050
8051
8052
8053
8054
8055
8056
8057
8058
8059
8060
8061
8062
8063
8064
8065
8066
8067
8068
8069
8070
8071
8072
8073
8074
8075
8076
8077
8078
8079
8080
8081
8082
8083
8084
8085
8086
8087
8088
8089
8090
8091
8092
8093
8094
8095
8096
8097
8098
8099
8100
8101
8102
8103
8104
8105
8106
8107
8108
8109
8110
8111
8112
8113
8114
8115
8116
8117
8118
8119
8120
8121
8122
8123
8124
8125
8126
8127
8128
8129
8130
8131
8132
8133
8134
8135
8136
8137
8138
8139
8140
8141
8142
8143
8144
8145
8146
8147
8148
8149
8150
8151
8152
8153
8154
8155
8156
8157
8158
8159
8160
8161
8162
8163
8164
8165
8166
8167
8168
8169
8170
8171
8172
8173
8174
8175
8176
8177
8178
8179
8180
8181
8182
8183
8184
8185
8186
8187
8188
8189
8190
8191
8192
8193
8194
8195
8196
8197
8198
8199
8200
8201
8202
8203
8204
8205
8206
8207
8208
8209
8210
8211
8212
8213
8214
8215
8216
8217
8218
8219
8220
8221
8222
8223
8224
8225
8226
8227
8228
8229
8230
8231
8232
8233
8234
8235
8236
8237
8238
8239
8240
8241
8242
8243
8244
8245
8246
8247
8248
8249
8250
8251
8252
8253
8254
8255
8256
8257
8258
8259
8260
8261
8262
8263
8264
8265
8266
8267
8268
8269
8270
8271
8272
8273
8274
8275
8276
8277
8278
8279
8280
8281
8282
8283
8284
8285
8286
8287
8288
8289
8290
8291
8292
8293
8294
8295
8296
8297
8298
8299
8300
8301
8302
8303
8304
8305
8306
8307
8308
8309
8310
8311
8312
8313
8314
8315
8316
8317
8318
8319
8320
8321
8322
8323
8324
8325
8326
8327
8328
8329
8330
8331
8332
8333
8334
8335
8336
8337
8338
8339
8340
8341
8342
8343
8344
8345
8346
8347
8348
8349
8350
8351
8352
8353
8354
8355
8356
8357
8358
8359
8360
8361
8362
8363
8364
8365
8366
8367
8368
8369
8370
8371
8372
8373
8374
8375
8376
8377
8378
8379
8380
8381
8382
8383
8384
8385
8386
8387
8388
8389
8390
8391
8392
8393
8394
8395
8396
8397
8398
8399
8400
8401
8402
8403
8404
8405
8406
8407
8408
8409
8410
8411
8412
8413
8414
8415
8416
8417
8418
8419
8420
8421
8422
8423
8424
8425
8426
8427
8428
8429
8430
8431
8432
8433
8434
8435
8436
8437
8438
8439
8440
8441
8442
8443
8444
8445
8446
8447
8448
8449
8450
8451
8452
8453
8454
8455
8456
8457
8458
8459
8460
8461
8462
8463
8464
8465
8466
8467
8468
8469
8470
8471
8472
8473
8474
8475
8476
8477
8478
8479
8480
8481
8482
8483
8484
8485
8486
8487
8488
8489
8490
8491
8492
8493
8494
8495
8496
8497
8498
8499
8500
8501
8502
8503
8504
8505
8506
8507
8508
8509
8510
8511
8512
8513
8514
8515
8516
8517
8518
8519
8520
8521
8522
8523
8524
8525
8526
8527
8528
8529
8530
8531
8532
8533
8534
8535
8536
8537
8538
8539
8540
8541
8542
8543
8544
8545
8546
8547
8548
8549
8550
8551
8552
8553
8554
8555
8556
8557
8558
8559
8560
8561
8562
8563
8564
8565
8566
8567
8568
8569
8570
8571
8572
8573
8574
8575
8576
8577
8578
8579
8580
8581
8582
8583
8584
8585
8586
8587
8588
8589
8590
8591
8592
8593
8594
8595
8596
8597
8598
8599
8600
8601
8602
8603
8604
8605
8606
8607
8608
8609
8610
8611
8612
8613
8614
8615
8616
8617
8618
8619
8620
8621
8622
8623
8624
8625
8626
8627
8628
8629
8630
8631
8632
8633
8634
8635
8636
8637
8638
8639
8640
8641
8642
8643
8644
8645
8646
8647
8648
8649
8650
8651
8652
8653
8654
8655
8656
8657
8658
8659
8660
8661
8662
8663
8664
8665
8666
8667
8668
8669
8670
8671
8672
8673
8674
8675
8676
8677
8678
8679
8680
8681
8682
8683
8684
8685
8686
8687
8688
8689
8690
8691
8692
8693
8694
8695
8696
8697
8698
8699
8700
8701
8702
8703
8704
8705
8706
8707
8708
8709
8710
8711
8712
8713
8714
8715
8716
8717
8718
8719
8720
8721
8722
8723
8724
8725
8726
8727
8728
8729
8730
8731
8732
8733
8734
8735
8736
8737
8738
8739
8740
8741
8742
8743
8744
8745
8746
8747
8748
8749
8750
8751
8752
8753
8754
8755
8756
8757
8758
8759
8760
8761
8762
8763
8764
8765
8766
8767
8768
8769
8770
8771
8772
8773
8774
8775
8776
8777
8778
8779
8780
8781
8782
8783
8784
8785
8786
8787
8788
8789
8790
8791
8792
8793
8794
8795
8796
8797
8798
8799
8800
8801
8802
8803
8804
8805
8806
8807
8808
8809
8810
8811
8812
8813
8814
8815
8816
8817
8818
8819
8820
8821
8822
8823
8824
8825
8826
8827
8828
8829
8830
8831
8832
8833
8834
8835
8836
8837
8838
8839
8840
8841
8842
8843
8844
8845
8846
8847
8848
8849
8850
8851
8852
8853
8854
8855
8856
8857
8858
8859
8860
8861
8862
8863
8864
8865
8866
8867
8868
8869
8870
8871
8872
8873
8874
8875
8876
8877
8878
8879
8880
8881
8882
8883
8884
8885
8886
8887
8888
8889
8890
8891
8892
8893
8894
8895
8896
8897
8898
8899
8900
8901
8902
8903
8904
8905
8906
8907
8908
8909
8910
8911
8912
8913
8914
8915
8916
8917
8918
8919
8920
8921
8922
8923
8924
8925
8926
8927
8928
8929
8930
8931
8932
8933
8934
8935
8936
8937
8938
8939
8940
8941
8942
8943
8944
8945
8946
8947
8948
8949
8950
8951
8952
8953
8954
8955
8956
8957
8958
8959
8960
8961
8962
8963
8964
8965
8966
8967
8968
8969
8970
8971
8972
8973
8974
8975
8976
8977
8978
8979
8980
8981
8982
8983
8984
8985
8986
8987
8988
8989
8990
8991
8992
8993
8994
8995
8996
8997
8998
8999
9000
9001
9002
9003
9004
9005
9006
9007
9008
9009
9010
9011
9012
9013
9014
9015
9016
9017
9018
9019
9020
9021
9022
9023
9024
9025
9026
9027
9028
9029
9030
9031
9032
9033
9034
9035
9036
9037
9038
9039
9040
9041
9042
9043
9044
9045
9046
9047
9048
9049
9050
9051
9052
9053
9054
9055
9056
9057
9058
9059
9060
9061
9062
9063
9064
9065
9066
9067
9068
9069
9070
9071
9072
9073
9074
9075
9076
9077
9078
9079
9080
9081
9082
9083
9084
9085
9086
9087
9088
9089
9090
9091
9092
9093
9094
9095
9096
9097
9098
9099
9100
9101
9102
9103
9104
9105
9106
9107
9108
9109
9110
9111
9112
9113
9114
9115
9116
9117
9118
9119
9120
9121
9122
9123
9124
9125
9126
9127
9128
9129
9130
9131
9132
9133
9134
9135
9136
9137
9138
9139
9140
9141
9142
9143
9144
9145
9146
9147
9148
9149
9150
9151
9152
9153
9154
9155
9156
9157
9158
9159
9160
9161
9162
9163
9164
9165
9166
9167
9168
9169
9170
9171
9172
9173
9174
9175
9176
9177
9178
9179
9180
9181
9182
9183
9184
9185
9186
9187
9188
9189
9190
9191
9192
9193
9194
9195
9196
9197
9198
9199
9200
9201
9202
9203
9204
9205
9206
9207
9208
9209
9210
9211
9212
9213
9214
9215
9216
9217
9218
9219
9220
9221
9222
9223
9224
9225
9226
9227
9228
9229
9230
9231
9232
9233
9234
9235
9236
9237
9238
9239
9240
9241
9242
9243
9244
9245
9246
9247
9248
9249
9250
9251
9252
9253
9254
9255
9256
9257
9258
9259
9260
9261
9262
9263
9264
9265
9266
9267
9268
9269
9270
9271
9272
9273
9274
9275
9276
9277
9278
9279
9280
9281
9282
9283
9284
9285
9286
9287
9288
9289
9290
9291
9292
9293
9294
9295
9296
9297
9298
9299
9300
9301
9302
9303
9304
9305
9306
9307
9308
9309
9310
9311
9312
9313
9314
9315
9316
9317
9318
9319
9320
9321
9322
9323
9324
9325
9326
9327
9328
9329
9330
9331
9332
9333
9334
9335
9336
9337
9338
9339
9340
9341
9342
9343
9344
9345
9346
9347
9348
9349
9350
9351
9352
9353
9354
9355
9356
9357
9358
9359
9360
9361
9362
9363
9364
9365
9366
9367
9368
9369
9370
9371
9372
9373
9374
9375
9376
9377
9378
9379
9380
9381
9382
9383
9384
9385
9386
9387
9388
9389
9390
9391
9392
9393
9394
9395
9396
9397
9398
9399
9400
9401
9402
9403
9404
9405
9406
9407
9408
9409
9410
9411
9412
9413
9414
9415
9416
9417
9418
9419
9420
9421
9422
9423
9424
9425
9426
9427
9428
9429
9430
9431
9432
9433
9434
9435
9436
9437
9438
9439
9440
9441
9442
9443
9444
9445
9446
9447
9448
9449
9450
9451
9452
9453
9454
9455
9456
9457
9458
9459
9460
9461
9462
9463
9464
9465
9466
9467
9468
9469
9470
9471
9472
9473
9474
9475
9476
9477
9478
9479
9480
9481
9482
9483
9484
9485
9486
9487
9488
9489
9490
9491
9492
9493
9494
9495
9496
9497
9498
9499
9500
9501
9502
9503
9504
9505
9506
9507
9508
9509
9510
9511
9512
9513
9514
9515
9516
9517
9518
9519
9520
9521
9522
9523
9524
9525
9526
9527
9528
9529
9530
9531
9532
9533
9534
9535
9536
9537
9538
9539
9540
9541
9542
9543
9544
9545
9546
9547
9548
9549
9550
9551
9552
9553
9554
9555
9556
9557
9558
9559
9560
9561
9562
9563
9564
9565
9566
9567
9568
9569
9570
9571
9572
9573
9574
9575
9576
9577
9578
9579
9580
9581
9582
9583
9584
9585
9586
9587
9588
9589
9590
9591
9592
9593
9594
9595
9596
9597
9598
9599
9600
9601
9602
9603
9604
9605
9606
9607
9608
9609
9610
9611
9612
9613
9614
9615
9616
9617
9618
9619
9620
9621
9622
9623
9624
9625
9626
9627
9628
9629
9630
9631
9632
9633
9634
9635
9636
9637
9638
9639
9640
9641
9642
9643
9644
9645
9646
9647
9648
9649
9650
9651
9652
9653
9654
9655
9656
9657
9658
9659
9660
9661
9662
9663
9664
9665
9666
9667
9668
9669
9670
9671
9672
9673
9674
9675
9676
9677
9678
9679
9680
9681
9682
9683
9684
9685
9686
9687
9688
9689
9690
9691
9692
9693
9694
9695
9696
9697
9698
9699
9700
9701
9702
9703
9704
9705
9706
9707
9708
9709
9710
9711
9712
9713
9714
9715
9716
9717
9718
9719
9720
9721
9722
9723
9724
9725
9726
9727
9728
9729
9730
9731
9732
9733
9734
9735
9736
9737
9738
9739
9740
9741
9742
9743
9744
9745
9746
9747
9748
9749
9750
9751
9752
9753
9754
9755
9756
9757
9758
9759
9760
9761
9762
9763
9764
9765
9766
9767
9768
9769
9770
9771
9772
9773
9774
9775
9776
9777
9778
9779
9780
9781
9782
9783
9784
9785
9786
9787
9788
9789
9790
9791
9792
9793
9794
9795
9796
9797
9798
9799
9800
9801
9802
9803
9804
9805
9806
9807
9808
9809
9810
9811
9812
9813
9814
9815
9816
9817
9818
9819
9820
9821
9822
9823
9824
9825
9826
9827
9828
9829
9830
9831
9832
9833
9834
9835
9836
9837
9838
9839
9840
9841
9842
9843
9844
9845
9846
9847
9848
9849
9850
9851
9852
9853
9854
9855
9856
9857
9858
9859
9860
9861
9862
9863
9864
9865
9866
9867
9868
9869
9870
9871
9872
9873
9874
9875
9876
9877
9878
9879
9880
9881
9882
9883
9884
9885
9886
9887
9888
9889
9890
9891
9892
9893
9894
9895
9896
9897
9898
9899
9900
9901
9902
9903
9904
9905
9906
9907
9908
9909
9910
9911
9912
9913
9914
9915
9916
9917
9918
9919
9920
9921
9922
9923
9924
9925
9926
9927
9928
9929
9930
9931
9932
9933
9934
9935
9936
9937
9938
9939
9940
9941
9942
9943
9944
9945
9946
9947
9948
9949
9950
9951
9952
9953
9954
9955
9956
9957
9958
9959
9960
9961
9962
9963
9964
9965
9966
9967
9968
9969
9970
9971
9972
9973
9974
9975
9976
9977
9978
9979
9980
9981
9982
9983
9984
9985
9986
9987
9988
9989
9990
9991
9992
9993
9994
9995
9996
9997
9998
9999
10000
10001
10002
10003
10004
10005
10006
10007
10008
10009
10010
10011
10012
10013
10014
10015
10016
10017
10018
10019
10020
10021
10022
10023
10024
10025
10026
10027
10028
10029
10030
10031
10032
10033
10034
10035
10036
10037
10038
10039
10040
10041
10042
10043
10044
10045
10046
10047
10048
10049
10050
10051
10052
10053
10054
10055
10056
10057
10058
10059
10060
10061
10062
10063
10064
10065
10066
10067
10068
10069
10070
10071
10072
10073
10074
10075
10076
10077
10078
10079
10080
10081
10082
10083
10084
10085
10086
10087
10088
10089
10090
10091
10092
10093
10094
10095
10096
10097
10098
10099
10100
10101
10102
10103
10104
10105
10106
10107
10108
10109
10110
10111
10112
10113
10114
10115
10116
10117
10118
10119
10120
10121
10122
10123
10124
10125
10126
10127
10128
10129
10130
10131
10132
10133
10134
10135
10136
10137
10138
10139
10140
10141
10142
10143
10144
10145
10146
10147
10148
10149
10150
10151
10152
10153
10154
10155
10156
10157
10158
10159
10160
10161
10162
10163
10164
10165
10166
10167
10168
10169
10170
10171
10172
10173
10174
10175
10176
10177
10178
10179
10180
10181
10182
10183
10184
10185
10186
10187
10188
10189
10190
10191
10192
10193
10194
10195
10196
10197
10198
10199
10200
10201
10202
10203
10204
10205
10206
10207
10208
10209
10210
10211
10212
10213
10214
10215
10216
10217
10218
10219
10220
10221
10222
10223
10224
10225
10226
10227
10228
10229
10230
10231
10232
10233
10234
10235
10236
10237
10238
10239
10240
10241
10242
10243
10244
10245
10246
10247
10248
10249
10250
10251
10252
10253
10254
10255
10256
10257
10258
10259
10260
10261
10262
10263
10264
10265
10266
10267
10268
10269
10270
10271
10272
10273
10274
10275
10276
10277
10278
10279
10280
10281
10282
10283
10284
10285
10286
10287
10288
10289
10290
10291
10292
10293
10294
10295
10296
10297
10298
10299
10300
10301
10302
10303
10304
10305
10306
10307
10308
10309
10310
10311
10312
10313
10314
10315
10316
10317
10318
10319
10320
10321
10322
10323
10324
10325
10326
10327
10328
10329
10330
10331
10332
10333
10334
10335
10336
10337
10338
10339
10340
10341
10342
10343
10344
10345
10346
10347
10348
10349
10350
10351
10352
10353
10354
10355
10356
10357
10358
10359
10360
10361
10362
10363
10364
10365
10366
10367
10368
10369
10370
10371
10372
10373
10374
10375
10376
10377
10378
10379
10380
10381
10382
10383
10384
10385
10386
10387
10388
10389
10390
10391
10392
10393
10394
10395
10396
10397
10398
10399
10400
10401
10402
10403
10404
10405
10406
10407
10408
10409
10410
10411
10412
10413
10414
10415
10416
10417
10418
10419
10420
10421
10422
10423
10424
10425
10426
10427
10428
10429
10430
10431
10432
10433
10434
10435
10436
10437
10438
10439
10440
10441
10442
10443
10444
10445
10446
10447
10448
10449
10450
10451
10452
10453
10454
10455
10456
10457
10458
10459
10460
10461
10462
10463
10464
10465
10466
10467
10468
10469
10470
10471
10472
10473
10474
10475
10476
10477
10478
10479
10480
10481
10482
10483
10484
10485
10486
10487
10488
10489
10490
10491
10492
10493
10494
10495
10496
10497
10498
10499
10500
10501
10502
10503
10504
10505
10506
10507
10508
10509
10510
10511
10512
10513
10514
10515
10516
10517
10518
10519
10520
10521
10522
10523
10524
10525
10526
10527
10528
10529
10530
10531
10532
10533
10534
10535
10536
10537
10538
10539
10540
10541
10542
10543
10544
10545
10546
10547
10548
10549
10550
10551
10552
10553
10554
10555
10556
10557
10558
10559
10560
10561
10562
10563
10564
10565
10566
10567
10568
10569
10570
10571
10572
10573
10574
10575
10576
10577
10578
10579
10580
10581
10582
10583
10584
10585
10586
10587
10588
10589
10590
10591
10592
10593
10594
10595
10596
10597
10598
10599
10600
10601
10602
10603
10604
10605
10606
10607
10608
10609
10610
10611
10612
10613
10614
10615
10616
10617
10618
10619
10620
10621
10622
10623
10624
10625
10626
10627
10628
10629
10630
10631
10632
10633
10634
10635
10636
10637
10638
10639
10640
10641
10642
10643
10644
10645
10646
10647
10648
10649
10650
10651
10652
10653
10654
10655
10656
10657
10658
10659
10660
10661
10662
10663
10664
10665
10666
10667
10668
10669
10670
10671
10672
10673
10674
10675
10676
10677
10678
10679
10680
10681
10682
10683
10684
10685
10686
10687
10688
10689
10690
10691
10692
10693
10694
10695
10696
10697
10698
10699
10700
10701
10702
10703
10704
10705
10706
10707
10708
10709
10710
10711
10712
10713
10714
10715
10716
10717
10718
10719
10720
10721
10722
10723
10724
10725
10726
10727
10728
10729
10730
10731
10732
10733
10734
10735
10736
10737
10738
10739
10740
10741
10742
10743
10744
10745
10746
10747
10748
10749
10750
10751
10752
10753
10754
10755
10756
10757
10758
10759
10760
10761
10762
10763
10764
10765
10766
10767
10768
10769
10770
10771
10772
10773
10774
10775
10776
10777
10778
10779
10780
10781
10782
10783
10784
10785
10786
10787
10788
10789
10790
10791
10792
10793
10794
10795
10796
10797
10798
10799
10800
10801
10802
10803
10804
10805
10806
10807
10808
10809
10810
10811
10812
10813
10814
10815
10816
10817
10818
10819
10820
10821
10822
10823
10824
10825
10826
10827
10828
10829
10830
10831
10832
10833
10834
10835
10836
10837
10838
10839
10840
10841
10842
10843
10844
10845
10846
10847
10848
10849
10850
10851
10852
10853
10854
10855
10856
10857
10858
10859
10860
10861
10862
10863
10864
10865
10866
10867
10868
10869
10870
10871
10872
10873
10874
10875
10876
10877
10878
10879
10880
10881
10882
10883
10884
10885
10886
10887
10888
10889
10890
10891
10892
10893
10894
10895
10896
10897
10898
10899
10900
10901
10902
10903
10904
10905
10906
10907
10908
10909
10910
10911
10912
10913
10914
10915
10916
10917
10918
10919
10920
10921
10922
10923
10924
10925
10926
10927
10928
10929
10930
10931
10932
10933
10934
10935
10936
10937
10938
10939
10940
10941
10942
10943
10944
10945
10946
10947
10948
10949
10950
10951
10952
10953
10954
10955
10956
10957
10958
10959
10960
10961
10962
10963
10964
10965
10966
10967
10968
10969
10970
10971
10972
10973
10974
10975
10976
10977
10978
10979
10980
10981
10982
10983
10984
10985
10986
10987
10988
10989
10990
10991
10992
10993
10994
10995
10996
10997
10998
10999
11000
11001
11002
11003
11004
11005
11006
11007
11008
11009
11010
11011
11012
11013
11014
11015
11016
11017
11018
11019
11020
11021
11022
11023
11024
11025
11026
11027
11028
11029
11030
11031
11032
11033
11034
11035
11036
11037
11038
11039
11040
11041
11042
11043
11044
11045
11046
11047
11048
11049
11050
11051
11052
11053
11054
11055
11056
11057
11058
11059
11060
11061
11062
11063
11064
11065
11066
11067
11068
11069
11070
11071
11072
11073
11074
11075
11076
11077
11078
11079
11080
11081
11082
11083
11084
11085
11086
11087
11088
11089
11090
11091
11092
11093
11094
11095
11096
11097
11098
11099
11100
11101
11102
11103
11104
11105
11106
11107
11108
11109
11110
11111
11112
11113
11114
11115
11116
11117
11118
11119
11120
11121
11122
11123
11124
11125
11126
11127
11128
11129
11130
11131
11132
11133
11134
11135
11136
11137
11138
11139
11140
11141
11142
11143
11144
11145
11146
11147
11148
11149
11150
11151
11152
11153
11154
11155
11156
11157
11158
11159
11160
11161
11162
11163
11164
11165
11166
11167
11168
11169
11170
11171
11172
11173
11174
11175
11176
11177
11178
11179
11180
11181
11182
11183
11184
11185
11186
11187
11188
11189
11190
11191
11192
11193
11194
11195
11196
11197
11198
11199
11200
11201
11202
11203
11204
11205
11206
11207
11208
11209
11210
11211
11212
11213
11214
11215
11216
11217
11218
11219
11220
11221
11222
11223
11224
11225
11226
11227
11228
11229
11230
11231
11232
11233
11234
11235
11236
11237
11238
11239
11240
11241
11242
11243
11244
11245
11246
11247
11248
11249
11250
11251
11252
11253
11254
11255
11256
11257
11258
11259
11260
11261
11262
11263
11264
11265
11266
11267
11268
11269
11270
11271
11272
11273
11274
11275
11276
11277
11278
11279
11280
11281
11282
11283
11284
11285
11286
11287
11288
11289
11290
11291
11292
11293
11294
11295
11296
11297
11298
11299
11300
11301
11302
11303
11304
11305
11306
11307
11308
11309
11310
11311
11312
11313
11314
11315
11316
11317
11318
11319
11320
11321
11322
11323
11324
11325
11326
11327
11328
11329
11330
11331
11332
11333
11334
11335
11336
11337
11338
11339
11340
11341
11342
11343
11344
11345
11346
11347
11348
11349
11350
11351
11352
11353
11354
11355
11356
11357
11358
11359
11360
11361
11362
11363
11364
11365
11366
11367
11368
11369
11370
11371
11372
11373
11374
11375
11376
11377
11378
11379
11380
11381
11382
11383
11384
11385
11386
11387
11388
11389
11390
11391
11392
11393
11394
11395
11396
11397
11398
11399
11400
11401
11402
11403
11404
11405
11406
11407
11408
11409
11410
11411
11412
11413
11414
11415
11416
11417
11418
11419
11420
11421
11422
11423
11424
11425
11426
11427
11428
11429
11430
11431
11432
11433
11434
11435
11436
11437
11438
11439
11440
11441
11442
11443
11444
11445
11446
11447
11448
11449
11450
11451
11452
11453
11454
11455
11456
11457
11458
11459
11460
11461
11462
11463
11464
11465
11466
11467
11468
11469
11470
11471
11472
11473
11474
11475
11476
11477
11478
11479
11480
11481
11482
11483
11484
11485
11486
11487
11488
11489
11490
11491
11492
11493
11494
11495
11496
11497
11498
11499
11500
11501
11502
11503
11504
11505
11506
11507
11508
11509
11510
11511
11512
11513
11514
11515
11516
11517
11518
11519
11520
11521
11522
11523
11524
11525
11526
11527
11528
11529
11530
11531
11532
11533
11534
11535
11536
11537
11538
11539
11540
11541
11542
11543
11544
11545
11546
11547
11548
11549
11550
11551
11552
11553
11554
11555
11556
11557
11558
11559
11560
11561
11562
11563
11564
11565
11566
11567
11568
11569
11570
11571
11572
11573
11574
11575
11576
11577
11578
11579
11580
11581
11582
11583
11584
11585
11586
11587
11588
11589
11590
11591
11592
11593
11594
11595
11596
11597
11598
11599
11600
11601
11602
11603
11604
11605
11606
11607
11608
11609
11610
11611
11612
11613
11614
11615
11616
11617
11618
11619
11620
11621
11622
11623
11624
11625
11626
11627
11628
11629
11630
11631
11632
11633
11634
11635
11636
11637
11638
11639
11640
11641
11642
11643
11644
11645
11646
11647
11648
11649
11650
11651
11652
11653
11654
11655
11656
11657
11658
11659
11660
11661
11662
11663
11664
11665
11666
11667
11668
11669
11670
11671
11672
11673
11674
11675
11676
11677
11678
11679
11680
11681
11682
11683
11684
11685
11686
11687
11688
11689
11690
11691
11692
11693
11694
11695
11696
11697
11698
11699
11700
11701
11702
11703
11704
11705
11706
11707
11708
11709
11710
11711
11712
11713
11714
11715
11716
11717
11718
11719
11720
11721
11722
11723
11724
11725
11726
11727
11728
11729
11730
11731
11732
11733
11734
11735
11736
11737
11738
11739
11740
11741
11742
11743
11744
11745
11746
11747
11748
11749
11750
11751
11752
11753
11754
11755
11756
11757
11758
11759
11760
11761
11762
11763
11764
11765
11766
11767
11768
11769
11770
11771
11772
11773
11774
11775
11776
11777
11778
11779
11780
11781
11782
11783
11784
11785
11786
11787
11788
11789
11790
11791
11792
11793
11794
11795
11796
11797
11798
11799
11800
11801
11802
11803
11804
11805
11806
11807
11808
11809
11810
11811
11812
11813
11814
11815
11816
11817
11818
11819
11820
11821
11822
11823
11824
11825
11826
11827
11828
11829
11830
11831
11832
11833
11834
11835
11836
11837
11838
11839
11840
11841
11842
11843
11844
11845
11846
11847
11848
11849
11850
11851
11852
11853
11854
11855
11856
11857
11858
11859
11860
11861
11862
11863
11864
11865
11866
11867
11868
11869
11870
11871
11872
11873
11874
11875
11876
11877
11878
11879
11880
11881
11882
11883
11884
11885
11886
11887
11888
11889
11890
11891
11892
11893
11894
11895
11896
11897
11898
11899
11900
11901
11902
11903
11904
11905
11906
11907
11908
11909
11910
11911
11912
11913
11914
11915
11916
11917
11918
11919
11920
11921
11922
11923
11924
11925
11926
11927
11928
11929
11930
11931
11932
11933
11934
11935
11936
11937
11938
11939
11940
11941
11942
11943
11944
11945
11946
11947
11948
11949
11950
11951
11952
11953
11954
11955
11956
11957
11958
11959
11960
11961
11962
11963
11964
11965
11966
11967
11968
11969
11970
11971
11972
11973
11974
11975
11976
11977
11978
11979
11980
11981
11982
11983
11984
11985
11986
11987
11988
11989
11990
11991
11992
11993
11994
11995
11996
11997
11998
11999
12000
12001
12002
12003
12004
12005
12006
12007
12008
12009
12010
12011
12012
12013
12014
12015
12016
12017
12018
12019
12020
12021
12022
12023
12024
12025
12026
12027
12028
12029
12030
12031
12032
12033
12034
12035
12036
12037
12038
12039
12040
12041
12042
12043
12044
12045
12046
12047
12048
12049
12050
12051
12052
12053
12054
12055
12056
12057
12058
12059
12060
12061
12062
12063
12064
12065
12066
12067
12068
12069
12070
12071
12072
12073
12074
12075
12076
12077
12078
12079
12080
12081
12082
12083
12084
12085
12086
12087
12088
12089
12090
12091
12092
12093
12094
12095
12096
12097
12098
12099
12100
12101
12102
12103
12104
12105
12106
12107
12108
12109
12110
12111
12112
12113
12114
12115
12116
12117
12118
12119
12120
12121
12122
12123
12124
12125
12126
12127
12128
12129
12130
12131
12132
12133
12134
12135
12136
12137
12138
12139
12140
12141
12142
12143
12144
12145
12146
12147
12148
12149
12150
12151
12152
12153
12154
12155
12156
12157
12158
12159
12160
12161
12162
12163
12164
12165
12166
12167
12168
12169
12170
12171
12172
12173
12174
12175
12176
12177
12178
12179
12180
12181
12182
12183
12184
12185
12186
12187
12188
12189
12190
12191
12192
12193
12194
12195
12196
12197
12198
12199
12200
12201
12202
12203
12204
12205
12206
12207
12208
12209
12210
12211
12212
12213
12214
12215
12216
12217
12218
12219
12220
12221
12222
12223
12224
12225
12226
12227
12228
12229
12230
12231
12232
12233
12234
12235
12236
12237
12238
12239
12240
12241
12242
12243
12244
12245
12246
12247
12248
12249
12250
12251
12252
12253
12254
12255
12256
12257
12258
12259
12260
12261
12262
12263
12264
12265
12266
12267
12268
12269
12270
12271
12272
12273
12274
12275
12276
12277
12278
12279
12280
12281
12282
12283
12284
12285
12286
12287
12288
12289
12290
12291
12292
12293
12294
12295
12296
12297
12298
12299
12300
12301
12302
12303
12304
12305
12306
12307
12308
12309
12310
12311
12312
12313
12314
12315
12316
12317
12318
12319
12320
12321
12322
12323
12324
12325
12326
12327
12328
12329
12330
12331
12332
12333
12334
12335
12336
12337
12338
12339
12340
12341
12342
12343
12344
12345
12346
12347
12348
12349
12350
12351
12352
12353
12354
12355
12356
12357
12358
12359
12360
12361
12362
12363
12364
12365
12366
12367
12368
12369
12370
12371
12372
12373
12374
12375
12376
12377
12378
12379
12380
12381
12382
12383
12384
12385
12386
12387
12388
12389
12390
12391
12392
12393
12394
12395
12396
12397
12398
12399
12400
12401
12402
12403
12404
12405
12406
12407
12408
12409
12410
12411
12412
12413
12414
12415
12416
12417
12418
12419
12420
12421
12422
12423
12424
12425
12426
12427
12428
12429
12430
12431
12432
12433
12434
12435
12436
12437
12438
12439
12440
12441
12442
12443
12444
12445
12446
12447
12448
12449
12450
12451
12452
12453
12454
12455
12456
12457
12458
12459
12460
12461
12462
12463
12464
12465
12466
12467
12468
12469
12470
12471
12472
12473
12474
12475
12476
12477
12478
12479
12480
12481
12482
12483
12484
12485
12486
12487
12488
12489
12490
12491
12492
12493
12494
12495
12496
12497
12498
12499
12500
12501
12502
12503
12504
12505
12506
12507
12508
12509
12510
12511
12512
12513
12514
12515
12516
12517
12518
12519
12520
12521
12522
12523
12524
12525
12526
12527
12528
12529
12530
12531
12532
12533
12534
12535
12536
12537
12538
12539
12540
12541
12542
12543
12544
12545
12546
12547
12548
12549
12550
12551
12552
12553
12554
12555
12556
12557
12558
12559
12560
12561
12562
12563
12564
12565
12566
12567
12568
12569
12570
12571
12572
12573
12574
12575
12576
12577
12578
12579
12580
12581
12582
12583
12584
12585
12586
12587
12588
12589
12590
12591
12592
12593
12594
12595
12596
12597
12598
12599
12600
12601
12602
12603
12604
12605
12606
12607
12608
12609
12610
12611
12612
12613
12614
12615
12616
12617
12618
12619
12620
12621
12622
12623
12624
12625
12626
12627
12628
12629
12630
12631
12632
12633
12634
12635
12636
12637
12638
12639
12640
12641
12642
12643
12644
12645
12646
12647
12648
12649
12650
12651
12652
12653
12654
12655
12656
12657
12658
12659
12660
12661
12662
12663
12664
12665
12666
12667
12668
12669
12670
12671
12672
12673
12674
12675
12676
12677
12678
12679
12680
12681
12682
12683
12684
12685
12686
12687
12688
12689
12690
12691
12692
12693
12694
12695
12696
12697
12698
12699
12700
12701
12702
12703
12704
12705
12706
12707
12708
12709
12710
12711
12712
12713
12714
12715
12716
12717
12718
12719
12720
12721
12722
12723
12724
12725
12726
12727
12728
12729
12730
12731
12732
12733
12734
12735
12736
12737
12738
12739
12740
12741
12742
12743
12744
12745
12746
12747
12748
12749
12750
12751
12752
12753
12754
12755
12756
12757
12758
12759
12760
12761
12762
12763
12764
12765
12766
12767
12768
12769
12770
12771
12772
12773
12774
12775
12776
12777
12778
12779
12780
12781
12782
12783
12784
12785
12786
12787
12788
12789
12790
12791
12792
12793
12794
12795
12796
12797
12798
12799
12800
12801
12802
12803
12804
12805
12806
12807
12808
12809
12810
12811
12812
12813
12814
12815
12816
12817
12818
12819
12820
12821
12822
12823
12824
12825
12826
12827
12828
12829
12830
12831
12832
12833
12834
12835
12836
12837
12838
12839
12840
12841
12842
12843
12844
12845
12846
12847
12848
12849
12850
12851
12852
12853
12854
12855
12856
12857
12858
12859
12860
12861
12862
12863
12864
12865
12866
12867
12868
12869
12870
12871
12872
12873
12874
12875
12876
12877
12878
12879
12880
12881
12882
12883
12884
12885
12886
12887
12888
12889
12890
12891
12892
12893
12894
12895
12896
12897
12898
12899
12900
12901
12902
12903
12904
12905
12906
12907
12908
12909
12910
12911
12912
12913
12914
12915
12916
12917
12918
12919
12920
12921
12922
12923
12924
12925
12926
12927
12928
12929
12930
12931
12932
12933
12934
12935
12936
12937
12938
12939
12940
12941
12942
12943
12944
12945
12946
12947
12948
12949
12950
12951
12952
12953
12954
12955
12956
12957
12958
12959
12960
12961
12962
12963
12964
12965
12966
12967
12968
12969
12970
12971
12972
12973
12974
12975
12976
12977
12978
12979
12980
12981
12982
12983
12984
12985
12986
12987
12988
12989
12990
12991
12992
12993
12994
12995
12996
12997
12998
12999
13000
13001
13002
13003
13004
13005
13006
13007
13008
13009
13010
13011
13012
13013
13014
13015
13016
13017
13018
13019
13020
13021
13022
13023
13024
13025
13026
13027
13028
13029
13030
13031
13032
13033
13034
13035
13036
13037
13038
13039
13040
13041
13042
13043
13044
13045
13046
13047
13048
13049
13050
13051
13052
13053
13054
13055
13056
13057
13058
13059
13060
13061
13062
13063
13064
13065
13066
13067
13068
13069
13070
13071
13072
13073
13074
13075
13076
13077
13078
13079
13080
13081
13082
13083
13084
13085
13086
13087
13088
13089
13090
13091
13092
13093
13094
13095
13096
13097
13098
13099
13100
13101
13102
13103
13104
13105
13106
13107
13108
13109
13110
13111
13112
13113
13114
13115
13116
13117
13118
13119
13120
13121
13122
13123
13124
13125
13126
13127
13128
13129
13130
13131
13132
13133
13134
13135
13136
13137
13138
13139
13140
13141
13142
13143
13144
13145
13146
13147
13148
13149
13150
13151
13152
13153
13154
13155
13156
13157
13158
13159
13160
13161
13162
13163
13164
13165
13166
13167
13168
13169
13170
13171
13172
13173
13174
13175
13176
13177
13178
13179
13180
13181
13182
13183
13184
13185
13186
13187
13188
13189
13190
13191
13192
13193
13194
13195
13196
13197
13198
13199
13200
13201
13202
13203
13204
13205
13206
13207
13208
13209
13210
13211
13212
13213
13214
13215
13216
13217
13218
13219
13220
13221
13222
13223
13224
13225
13226
13227
13228
13229
13230
13231
13232
13233
13234
13235
13236
13237
13238
13239
13240
13241
13242
13243
13244
13245
13246
13247
13248
13249
13250
13251
13252
13253
13254
13255
13256
13257
13258
13259
13260
13261
13262
13263
13264
13265
13266
13267
13268
13269
13270
13271
13272
13273
13274
13275
13276
13277
13278
13279
13280
13281
13282
13283
13284
13285
13286
13287
13288
13289
13290
13291
13292
13293
13294
13295
13296
13297
13298
13299
13300
13301
13302
13303
13304
13305
13306
13307
13308
13309
13310
13311
13312
13313
13314
13315
13316
13317
13318
13319
13320
13321
13322
13323
13324
13325
13326
13327
13328
13329
13330
13331
13332
13333
13334
13335
13336
13337
13338
13339
13340
13341
13342
13343
13344
13345
13346
13347
13348
13349
13350
13351
13352
13353
13354
13355
13356
13357
13358
13359
13360
13361
13362
13363
13364
13365
13366
13367
13368
13369
13370
13371
13372
13373
13374
13375
13376
13377
13378
13379
13380
13381
13382
13383
13384
13385
13386
13387
13388
13389
13390
13391
13392
13393
13394
13395
13396
13397
13398
13399
13400
13401
13402
13403
13404
13405
13406
13407
13408
13409
13410
13411
13412
13413
13414
13415
13416
13417
13418
13419
13420
13421
13422
13423
13424
13425
13426
13427
13428
13429
13430
13431
13432
13433
13434
13435
13436
13437
13438
13439
13440
13441
13442
13443
13444
13445
13446
13447
13448
13449
13450
13451
13452
13453
13454
13455
13456
13457
13458
13459
13460
13461
13462
13463
13464
13465
13466
13467
13468
13469
13470
13471
13472
13473
13474
13475
13476
13477
13478
13479
13480
13481
13482
13483
13484
13485
13486
13487
13488
13489
13490
13491
13492
13493
13494
13495
13496
13497
13498
13499
13500
13501
13502
13503
13504
13505
13506
13507
13508
13509
13510
13511
13512
13513
13514
13515
13516
13517
13518
13519
13520
13521
13522
13523
13524
13525
13526
13527
13528
13529
13530
13531
13532
13533
13534
13535
13536
13537
13538
13539
13540
13541
13542
13543
13544
13545
13546
13547
13548
13549
13550
13551
13552
13553
13554
13555
13556
13557
13558
13559
13560
13561
13562
13563
13564
13565
13566
13567
13568
13569
13570
13571
13572
13573
13574
13575
13576
13577
13578
13579
13580
13581
13582
13583
13584
13585
13586
13587
13588
13589
13590
13591
13592
13593
13594
13595
13596
13597
13598
13599
13600
13601
13602
13603
13604
13605
13606
13607
13608
13609
13610
13611
13612
13613
13614
13615
13616
13617
13618
13619
13620
13621
13622
13623
13624
13625
13626
13627
13628
13629
13630
13631
13632
13633
13634
13635
13636
13637
13638
13639
13640
13641
13642
13643
13644
13645
13646
13647
13648
13649
13650
13651
13652
13653
13654
13655
13656
13657
13658
13659
13660
13661
13662
13663
13664
13665
13666
13667
13668
13669
13670
13671
13672
13673
13674
13675
13676
13677
13678
13679
13680
13681
13682
13683
13684
13685
13686
13687
13688
13689
13690
13691
13692
13693
13694
13695
13696
13697
13698
13699
13700
13701
13702
13703
13704
13705
13706
13707
13708
13709
13710
13711
13712
13713
13714
13715
13716
13717
13718
13719
13720
13721
13722
13723
13724
13725
13726
13727
13728
13729
13730
13731
13732
13733
13734
|
# Korean translation of the Godot Engine editor
# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Ch <ccwpc@hanmail.net>, 2017.
# paijai 송 (fivejobi) <xotjq237@gmail.com>, 2018.
# pgyage3263 <pgyage3263@naver.com>, 2018.
# Sun Kim <perplexingsun@gmail.com>, 2018.
# TheRedPlanet <junmo.moon8@gmail.com>, 2018.
# Xavier Cho <mysticfallband@gmail.com>, 2018.
# 박한얼 (volzhs) <volzhs@gmail.com>, 2016-2018.
# 송태섭 <xotjq237@gmail.com>, 2018, 2019.
# JY <yimjisoo@mailfence.com>, 2018.
# Ch. <ccwpc@hanmail.net>, 2018.
# moolow <copyhyeon@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2019-08-04 14:23+0000\n"
"Last-Translator: 송태섭 <xotjq237@gmail.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
"Language: ko\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 3.8-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
"convert()하기 위한 인수 타입이 올바르지 않습니다, TYPE_* 상수를 사용하세요."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "디코딩할 바이트가 모자라거나, 올바르지 않은 형식입니다."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
msgstr "표현식에서 잘못된 입력 %i (전달되지 않음)"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr "인스턴스가 비어있기 때문에 Self를 사용할 수 없습니다 (전달되지 않음)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
msgstr "연산자 %s, %s 그리고 %s의 연산 대상이 올바르지 않습니다."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
msgstr "베이스 타입 %s에 올바르지 않은 인덱스 타입 %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
msgstr "베이스 타입 %s에 올바르지 않은 인덱스 이름 %s"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
msgstr "'%s'을(를) 구성하기에 올바르지 않은 인수"
#: core/math/expression.cpp
msgid "On call to '%s':"
msgstr "'%s'을(를) 호출 시:"
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "자유"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
msgstr "균형"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
msgstr "거울"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
msgstr "시간:"
#: editor/animation_bezier_editor.cpp
msgid "Value:"
msgstr "값:"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
msgstr "여기에 키를 삽입"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
msgstr "선택한 키를 복제"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
msgstr "선택한 키를 삭제"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
msgstr "베지어 포인트 추가"
#: editor/animation_bezier_editor.cpp
msgid "Move Bezier Points"
msgstr "베지어 포인트 이동"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "애니메이션 키 복제"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
msgstr "애니메이션 키 삭제"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "애니메이션 키프레임 시간 변경"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "애니메이션 전환 변경"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "애니메이션 변형 변경"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "애니메이션 키프레임 값 변경"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "애니메이션 호출 변경"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "애니메이션 여러 키프레임 시간 변경"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transition"
msgstr "애니메이션 여러 전환 변경"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transform"
msgstr "애니메이션 여러 변형 변경"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Value"
msgstr "애니메이션 여러 키프레임 값 변경"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Call"
msgstr "애니메이션 여러 호출 변경"
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "애니메이션 길이 변경"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr "애니메이션 루프 변경"
#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "속성 트랙"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
msgstr "3D 변형 트랙"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
msgstr "호출 메서드 트랙"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
msgstr "베지어 커브 트랙"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
msgstr "오디오 재생 트랙"
#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
msgstr "애니메이션 재생 트랙"
#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
msgstr "애니메이션 길이 (프레임)"
#: editor/animation_track_editor.cpp
msgid "Animation length (seconds)"
msgstr "애니메이션 길이 (초)"
#: editor/animation_track_editor.cpp
msgid "Add Track"
msgstr "트랙 추가"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "애니메이션 반복"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "함수:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
msgstr "오디오 클립:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
msgstr "애니메이션 클립:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
msgstr "트랙 경로 변경"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "이 트랙을 키거나 끕니다."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
msgstr "업데이트 모드 (이 속성을 설정하는 방법)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
msgstr "보간 모드"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr "루프 랩 모드 (시작 루프와 끝을 보간)"
#: editor/animation_track_editor.cpp
msgid "Remove this track."
msgstr "이 트랙을 삭제합니다."
#: editor/animation_track_editor.cpp
msgid "Time (s): "
msgstr "시간 (초): "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "트랙 활성화 토글"
#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "연속적"
#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "비연속적"
#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "트리거"
#: editor/animation_track_editor.cpp
msgid "Capture"
msgstr "캡쳐"
#: editor/animation_track_editor.cpp
msgid "Nearest"
msgstr "가장 가까움"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "직선형"
#: editor/animation_track_editor.cpp
msgid "Cubic"
msgstr "입방형"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
msgstr "루프 보간 고정"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
msgstr "루프 보간 감추기"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "키 삽입"
#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
msgstr "키 복제"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "키 삭제"
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
msgstr "애니메이션 업데이트 모드 변경"
#: editor/animation_track_editor.cpp
msgid "Change Animation Interpolation Mode"
msgstr "애니메이션 보간 모드 변경"
#: editor/animation_track_editor.cpp
msgid "Change Animation Loop Mode"
msgstr "애니메이션 루프 모드 변경"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "애니메이션 트랙 삭제"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "%s을(를) 위해 새 트랙을 만들고 키를 삽입하시겠습니까?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "%d개의 새 트랙을 생성하고 키를 삽입하시겠습니까?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_create_dialog.cpp
msgid "Create"
msgstr "만들기"
#: editor/animation_track_editor.cpp
msgid "Anim Insert"
msgstr "애니메이션 삽입"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
msgstr ""
"AnimationPlayer는 자신을 애니메이션 할 수 없습니다, 다른 것에만 됩니다."
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "애니메이션 생성과 삽입"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "애니메이션 트랙과 키 삽입"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "애니메이션 키 삽입"
#: editor/animation_track_editor.cpp
msgid "Change Animation Step"
msgstr "애니메이션 스텝 변경"
#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
msgstr "트랙 재정렬"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr "변형 트랙은 오직 Spatial 기반 노드에만 적용됩니다."
#: editor/animation_track_editor.cpp
msgid ""
"Audio tracks can only point to nodes of type:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
"오디오 트랙은 오직 다음 타입의 노드만 가리킬 수 있습니다:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "애니메이션 트랙은 오직 AnimationPlayer 노드만 가리킬 수 있습니다."
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
msgstr ""
"애니메이션 플레이어는 자신을 애니메이션 할 수 없습니다, 다른 것에만 됩니다."
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "루트 없이 새 트랙을 추가할 수 없음"
#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
msgstr "베지어 트랙 추가"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "트랙 경로가 올바르지 않습니다, 키를 추가할 수 없습니다."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
msgstr "트랙이 Spatial 타입이 아닙니다, 키를 삽입하실 수 없습니다"
#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
msgstr "변형 트랙 키 추가"
#: editor/animation_track_editor.cpp
msgid "Add Track Key"
msgstr "트랙 키 추가"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr "트랙 경로가 올바르지 않습니다, 메서드 키를 추가할 수 없습니다."
#: editor/animation_track_editor.cpp
msgid "Add Method Track Key"
msgstr "메서드 트랙 키 추가"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "객체에 메서드가 없습니다: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
msgstr "애니메이션 키 이동"
#: editor/animation_track_editor.cpp
msgid "Clipboard is empty"
msgstr "클립보드가 비었습니다"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
msgstr "트랙 붙여넣기"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "애니메이션 키 크기 조절"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr "이 옵션은 베지어 편집에서 단일 트랙이기 때문에, 작동하지 않습니다."
#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
"\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
"이 애니메이션은 가져온 씬에 속해있습니다, 따라서 가져온 트랙에는 변경사항이 "
"저장되지 않습니다.\n"
"\n"
"커스텀 트랟을 추가하기 위해서는, 씬의 가져오기 설정으로 가서\n"
"\"Animation > Storage\"를 \"Files\"로 설정하고 \"Animation > Keep Custom "
"Tracks\"을 켠 다음 다시 가져오세요.\n"
"또는 애니메이션을 개별 파일로 가져오는 가져오기 프리셋을 사용하세요."
#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
msgstr "경고: 가져온 애니메이션을 편집하고 있음"
#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Select All"
msgstr "전체선택"
#: editor/animation_track_editor.cpp
msgid "Select None"
msgstr "모든 선택 해제"
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr "트리에서 선택한 노드의 트랙만 표시합니다."
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
msgstr "노드 별로 그룹을 트랙 하거나 일반 목록으로 표시합니다."
#: editor/animation_track_editor.cpp
msgid "Snap:"
msgstr "스냅:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
msgstr "애니메이션 단계 값."
#: editor/animation_track_editor.cpp
msgid "Seconds"
msgstr "초"
#: editor/animation_track_editor.cpp
msgid "FPS"
msgstr "초당 프레임"
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "편집"
#: editor/animation_track_editor.cpp
msgid "Animation properties."
msgstr "애니메이션 속성."
#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
msgstr "트랙 복사"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "선택 크기 조절"
#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
msgstr "커서 위치에서 크기 조절"
#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "선택 복제"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
msgstr "선택된 트랙에 복제"
#: editor/animation_track_editor.cpp
msgid "Delete Selection"
msgstr "선택 삭제"
#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
msgstr "다음 스텝으로 이동"
#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
msgstr "이전 스텝으로 이동"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
msgstr "애니메이션 최적화"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
msgstr "애니메이션 없애기"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
msgstr "애니메이션 할 노드를 선택하세요:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
msgstr "베지어 커브 사용"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "애니메이션. 최적화"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "최대 선형 오류:"
#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "최대 각도 오류:"
#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "최적화 가능한 최대 각도:"
#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "최적화"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "올바르지 않은 키 삭제"
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "미결 트랙과 빈 트랙 삭제"
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "모든 애니메이션 없애기"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "애니메이션 없애기 (되돌리기 불가!)"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "없애기"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
msgstr "스케일 비율:"
#: editor/animation_track_editor.cpp
msgid "Select tracks to copy:"
msgstr "복사할 트랙 선택:"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "복사하기"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
msgstr "오디오 트랙 클립 추가"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
msgstr "오디오 트랙 클립 시작 오프셋 변경"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
msgstr "오디오 트랙 클립 종료 오프셋 변경"
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "배열 크기 변경"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "배열 값 타입 변경"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "배열 값 변경"
#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "라인으로 이동"
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "라인 번호:"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "%d 개의 발생을 교체했습니다."
#: editor/code_editor.cpp editor/editor_help.cpp
#, fuzzy
msgid "%d match."
msgstr "%d 개가 일치합니다."
#: editor/code_editor.cpp editor/editor_help.cpp
#, fuzzy
msgid "%d matches."
msgstr "%d 개가 일치합니다."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
msgstr "대소문자 구분"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
msgstr "전체 단어"
#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "바꾸기"
#: editor/code_editor.cpp
msgid "Replace All"
msgstr "전체 바꾸기"
#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "선택 영역만"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
msgstr "표준"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom In"
msgstr "확대"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Out"
msgstr "축소"
#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "줌 리셋"
#: editor/code_editor.cpp
msgid "Warnings"
msgstr "경고"
#: editor/code_editor.cpp
msgid "Line and column numbers."
msgstr "라인 및 컬럼 번호."
#: editor/connections_dialog.cpp
msgid "Method in target node must be specified."
msgstr "대상 노드의 메서드가 명시되어야 합니다."
#: editor/connections_dialog.cpp
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr ""
"대상 메서드를 찾을 수 없습니다! 올바른 메서드를 지정하거나, 대상 노드에 스크"
"립트를 붙이세요."
#: editor/connections_dialog.cpp
msgid "Connect to Node:"
msgstr "다음 노드에 연결:"
#: editor/connections_dialog.cpp
msgid "Connect to Script:"
msgstr "다음 스크립트에 연결:"
#: editor/connections_dialog.cpp
msgid "From Signal:"
msgstr "다음 시그널로부터:"
#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
msgstr "씬이 스크립트를 갖고 있지 않습니다."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "추가"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "삭제"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "별도의 호출 인수 추가:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "별도의 호출 인수:"
#: editor/connections_dialog.cpp
msgid "Advanced"
msgstr "고급"
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "지연"
#: editor/connections_dialog.cpp
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr "시그널을 지연하는 것으로, 큐에 저장하고 대기 시간에 실행합니다."
#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "1회"
#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
msgstr "첫 방출 이후 시그널을 연결 해제합니다."
#: editor/connections_dialog.cpp
msgid "Cannot connect signal"
msgstr "시그널을 연결할 수 없음"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
msgstr "닫기"
#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "연결"
#: editor/connections_dialog.cpp
msgid "Signal:"
msgstr "시그널:"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "'%s'을(를) '%s'에 연결"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
msgstr "'%s'와(과) '%s'의 연결 해제"
#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
msgstr "전부 시그널에서 연결 해제: '%s'"
#: editor/connections_dialog.cpp
msgid "Connect..."
msgstr "연결하기..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "연결 해제"
#: editor/connections_dialog.cpp
msgid "Connect a Signal to a Method"
msgstr "시그널을 메서드에 연결"
#: editor/connections_dialog.cpp
msgid "Edit Connection:"
msgstr "연결 편집:"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
msgstr "\"%s\" 시그널의 모든 연결을 삭제하시겠습니까?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "시그널"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr "이 시그널에서 모든 연결을 삭제하시겠습니까?"
#: editor/connections_dialog.cpp
msgid "Disconnect All"
msgstr "모든 연결 해제"
#: editor/connections_dialog.cpp
msgid "Edit..."
msgstr "편집..."
#: editor/connections_dialog.cpp
msgid "Go To Method"
msgstr "메서드로 이동"
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "%s(으)로 타입 변경"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
msgstr "변경"
#: editor/create_dialog.cpp
msgid "Create New %s"
msgstr "새 %s 만들기"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "즐겨찾기:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "최근:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "검색:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "일치:"
#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "설명:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "대체할 대상 찾기:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "종속 관계:"
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
"씬 '%s'이(가) 현재 편집 중입니다.\n"
"다시 불러올 때 변경사항이 적용됩니다."
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
"리소스 '%s'이(가) 사용 중입니다.\n"
"다시 불러올 때 변경사항이 적용됩니다."
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr "종속 관계"
#: editor/dependency_editor.cpp
msgid "Resource"
msgstr "리소스"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_settings_editor.cpp editor/script_create_dialog.cpp
msgid "Path"
msgstr "경로"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "종속된 항목:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "깨진 종속성 수정"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "종속 관계 편집기"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "대체 리소스 검색:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "열기"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "소유자:"
#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (Can't be restored)"
msgstr "프로젝트에서 선택한 파일을 삭제하시겠습니까? (되돌리기 불가)"
#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
"삭제하려고 하는 파일들은 다른 리소스들이 정상동작하기 위해 필요합니다.\n"
"정말로 삭제하시겠습니까? (되돌리기 불가)"
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
msgstr "삭제할 수 없습니다:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "불러오기 중 오류:"
#: editor/dependency_editor.cpp
msgid "Load failed due to missing dependencies:"
msgstr "종속 관계를 찾을 수 없어 씬을 불러올 수 없습니다:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "무시하고 열기"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "어떤 것을 수행하시겠습니까?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "종속 관계 수정"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "불러오기 중 오류 발생!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "%d개 항목을 영구적으로 삭제하시겠습니까? (되돌리기 불가)"
#: editor/dependency_editor.cpp
msgid "Show Dependencies"
msgstr "종속 관계 보이기"
#: editor/dependency_editor.cpp
msgid "Orphan Resource Explorer"
msgstr "미사용 리소스 탐색기"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "삭제"
#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "소유"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "명확하게 사용되지 않은 리소스:"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr "Dictionary 키 변경"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
msgstr "Dictionary 값 변경"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "Godot 커뮤니티에 감사드립니다!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine 기여자"
#: editor/editor_about.cpp
msgid "Project Founders"
msgstr "프로젝트 창립자"
#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr "리드 개발자"
#: editor/editor_about.cpp
msgid "Project Manager "
msgstr "프로젝트 매니저 "
#: editor/editor_about.cpp
msgid "Developers"
msgstr "개발자들"
#: editor/editor_about.cpp
msgid "Authors"
msgstr "저자"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr "플래티넘 스폰서"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr "골드 스폰서"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "미니 스폰서"
#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr "골드 기부자"
#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr "실버 기부자"
#: editor/editor_about.cpp
msgid "Bronze Donors"
msgstr "브론즈 기부자"
#: editor/editor_about.cpp
msgid "Donors"
msgstr "기부자"
#: editor/editor_about.cpp
msgid "License"
msgstr "라이선스"
#: editor/editor_about.cpp
#, fuzzy
msgid "Third-party Licenses"
msgstr "서드파티 라이선스"
#: editor/editor_about.cpp
#, fuzzy
msgid ""
"Godot Engine relies on a number of third-party free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such third-party components with their "
"respective copyright statements and license terms."
msgstr ""
"Godot Engine은 MIT 라이선스와 호환되는 수많은 서드파티 자유 오픈소스 라이브러"
"리에 의존합니다. 다음은 그러한 서드파티 컴포넌트의 완전한 목록과 이에 대응하"
"는 저작권 선언문 및 라이센스입니다."
#: editor/editor_about.cpp
msgid "All Components"
msgstr "모든 컴포넌트"
#: editor/editor_about.cpp
msgid "Components"
msgstr "컴포넌트"
#: editor/editor_about.cpp
msgid "Licenses"
msgstr "라이선스"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
#, fuzzy
msgid "Error opening package file, not in ZIP format."
msgstr "패키지 파일을 여는 데 오류가 발생했습니다. zip 형식이 아닙니다."
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "애셋 압축해제"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package installed successfully!"
msgstr "패키지가 성공적으로 설치되었습니다!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr "성공!"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
msgstr "설치"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
msgstr "패키지 인스톨러"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "스피커"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr "이펙트 추가"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
msgstr "오디오 버스 이름 변경"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
msgstr "오디오 버스 볼륨 바꾸기"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr "오디오 버스 솔로 토글"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr "오디오 버스 음소거 토글"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr "오디오 버스 바이패스 효과 토글"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr "오디오 버스 전송 선택"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr "오디오 버스 이펙트 추가"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr "버스 이펙트 이동"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
msgstr "버스 이펙트 삭제"
#: editor/editor_audio_buses.cpp
msgid "Audio Bus, Drag and Drop to rearrange."
msgstr "오디오 버스, 드래그 앤 드롭으로 재 배치하세요."
#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr "솔로"
#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr "뮤트"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr "바이패스"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
msgstr "버스 옵션"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "복제"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr "볼륨 리셋"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
msgstr "이펙트 삭제"
#: editor/editor_audio_buses.cpp
msgid "Audio"
msgstr "오디오"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "오디오 버스 추가"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr "주 버스는 삭제할 수 없습니다!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
msgstr "오디오 버스 삭제"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
msgstr "오디오 버스 복제"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr "버스 볼륨 리셋"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr "오디오 버스 이동"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
msgstr "오디오 버스 레이아웃을 다른 이름으로 저장..."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
msgstr "새 레이아웃을 저장할 장소..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr "오디오 버스 레이아웃 열기"
#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
msgstr "'%s' 파일이 없습니다."
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
msgstr "레이아웃"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr "올바르지 않은 파일입니다. 오디오 버스 레이아웃이 아닙니다."
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr "버스 추가"
#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
msgstr "이 레이아웃에 새 오디오 버스를 추가합니다."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "불러오기"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr "기존 버스 레이아웃을 불러옵니다."
#: editor/editor_audio_buses.cpp
msgid "Save As"
msgstr "다른 이름으로 저장"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr "이 버스 레이아웃을 파일로 저장합니다..."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
msgstr "기본값 불러오기"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr "기본 버스 레이아웃을 불러옵니다."
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr "새로운 버스 레이아웃을 만듭니다."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "올바르지 않은 이름."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "올바른 문자:"
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing engine class name."
msgstr "엔진에 존재하는 클래스 이름과 충돌하지 않아야 합니다."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing built-in type name."
msgstr "기존 내장 타입 이름과 충돌하지 않아야 합니다."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing global constant name."
msgstr "전역 상수 이름과 충돌하지 않아야 합니다."
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
msgstr "키워드를 오토로드 이름으로 사용할 수 없습니다."
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "오토로드에 '%s'이(가) 이미 존재합니다!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "오토로드 이름 변경"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "오토로드 글로벌 토글"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "오토로드 이동"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "오토로드 삭제"
#: editor/editor_autoload_settings.cpp
msgid "Enable"
msgstr "활성화"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "오토로드 재정렬"
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
msgid "Invalid path."
msgstr "올바르지 않은 경로."
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
msgid "File does not exist."
msgstr "파일이 존재하지 않습니다."
#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
msgstr "리소스 경로가 아닙니다."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "오토로드 추가"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "경로:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "노드 이름:"
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
#: editor/editor_profiler.cpp editor/settings_config_dialog.cpp
msgid "Name"
msgstr "이름"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr "싱글톤"
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "씬 업데이트 중"
#: editor/editor_data.cpp
msgid "Storing local changes..."
msgstr "로컬 변경사항을 저장 중..."
#: editor/editor_data.cpp
msgid "Updating scene..."
msgstr "씬 업데이트 중..."
#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[비었음]"
#: editor/editor_data.cpp
msgid "[unsaved]"
msgstr "[저장되지 않음]"
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first."
msgstr "먼저 기본 디렉토리를 선택해주세요."
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "디렉토리 선택"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "폴더 만들기"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "이름:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "폴더를 만들 수 없습니다."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "선택"
#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "파일 저장 중:"
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
msgstr "예상 경로에서 내보내기 템플릿을 찾을 수 없습니다:"
#: editor/editor_export.cpp
msgid "Packing"
msgstr "패킹 중"
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
"대상 플랫폼은 GLES2를 위해 'ETC' 텍스쳐 압축이 필요합니다. 프로젝트 설정에서 "
"'Import Etc'을 사용하세요."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
"대상 플랫폼은 GLES3를 위해 'ETC2' 텍스쳐 압축이 필요합니다. 프로젝트 설정에"
"서 'Import Etc 2'를 사용하세요."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"대상 플랫폼은 드라이버가 GLES2로 폴백하기 위해 'ETC' 텍스쳐 압축이 필요합니"
"다.\n"
"프로젝트 설정에서 'Import Etc'을 키거나, 'Driver Fallback Enabled'를 비활성화"
"하세요."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom debug template not found."
msgstr "커스텀 디버그 템플릿을 찾을 수 없습니다."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
msgstr "커스텀 릴리즈 템플릿을 찾을 수 없습니다."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "템플릿을 찾을 수 없습니다:"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
"32 비트 환경에서 내장된 PCK를 내보내려면 4 GiB(기가 이진 바이트)보다 작아야 "
"합니다."
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "3D 편집기"
#: editor/editor_feature_profile.cpp
msgid "Script Editor"
msgstr "스크립트 편집기"
#: editor/editor_feature_profile.cpp
msgid "Asset Library"
msgstr "애셋 라이브러리"
#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
msgstr "씬 트리 편집하기"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
msgstr "독 가져오기"
#: editor/editor_feature_profile.cpp
msgid "Node Dock"
msgstr "노드 독"
#: editor/editor_feature_profile.cpp
msgid "FileSystem and Import Docks"
msgstr "파일 시스템과 가져오기 독"
#: editor/editor_feature_profile.cpp
msgid "Erase profile '%s'? (no undo)"
msgstr "프로필 '%s'을(를) 지우시겠습니까? (뒤로가기 없음)"
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
msgstr "프로필은 올바른 파일 이름이며, '.'을 포함하지 않아야 합니다"
#: editor/editor_feature_profile.cpp
msgid "Profile with this name already exists."
msgstr "이 이름을 가진 프로필이 이미 존재합니다."
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
msgstr "(편집기 비활성화됨, 속성 비활성화됨)"
#: editor/editor_feature_profile.cpp
msgid "(Properties Disabled)"
msgstr "(속성 비활성화됨)"
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled)"
msgstr "(편집기 비활성화됨)"
#: editor/editor_feature_profile.cpp
msgid "Class Options:"
msgstr "클래스 옵션:"
#: editor/editor_feature_profile.cpp
msgid "Enable Contextual Editor"
msgstr "컨텍스트 편집기 활성화"
#: editor/editor_feature_profile.cpp
msgid "Enabled Properties:"
msgstr "활성화된 속성:"
#: editor/editor_feature_profile.cpp
msgid "Enabled Features:"
msgstr "활성화된 기능:"
#: editor/editor_feature_profile.cpp
msgid "Enabled Classes:"
msgstr "활성화된 클래스:"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
msgstr "파일 '%s' 형식이 올바르지 않습니다, 가져오기가 중단되었습니다."
#: editor/editor_feature_profile.cpp
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr ""
"프로필 '%s'이(가) 이미 존재합니다. 가져오기 전에 앞의 것을 삭제하세요, 가져오"
"기가 중단되었습니다."
#: editor/editor_feature_profile.cpp
msgid "Error saving profile to path: '%s'."
msgstr "프로필을 경로에 저장하는 중 오류: '%s'."
#: editor/editor_feature_profile.cpp
msgid "Unset"
msgstr "비설정"
#: editor/editor_feature_profile.cpp
msgid "Current Profile:"
msgstr "현재 프로필:"
#: editor/editor_feature_profile.cpp
msgid "Make Current"
msgstr "현재 만들기"
#: editor/editor_feature_profile.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New"
msgstr "새 것"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "가져오기"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
msgstr "내보내기"
#: editor/editor_feature_profile.cpp
msgid "Available Profiles:"
msgstr "사용 가능한 프로필:"
#: editor/editor_feature_profile.cpp
msgid "Class Options"
msgstr "클래스 옵션"
#: editor/editor_feature_profile.cpp
msgid "New profile name:"
msgstr "새 프로필 이름:"
#: editor/editor_feature_profile.cpp
msgid "Erase Profile"
msgstr "프로필 지우기"
#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
msgstr "가져온 프로필"
#: editor/editor_feature_profile.cpp
msgid "Export Profile"
msgstr "프로필 내보내기"
#: editor/editor_feature_profile.cpp
msgid "Manage Editor Feature Profiles"
msgstr "편집기 기능 프로필 관리"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "현재 폴더 선택"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "파일이 존재합니다. 덮어쓰시겠습니까?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select This Folder"
msgstr "이 폴더 선택"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "경로 복사"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Open in File Manager"
msgstr "파일 탐색기에서 열기"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
msgid "Show in File Manager"
msgstr "파일 탐색기에서 보기"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
msgstr "새 폴더..."
#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "새로고침"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "인식 가능한 모든 파일"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "모든 파일 (*)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "파일 열기"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "여러 파일 열기"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "디렉토리 열기"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "디렉토리 또는 파일 열기"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/editor_properties.cpp editor/inspector_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "저장하기"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "파일로 저장하기"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "뒤로 가기"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "앞으로 가기"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "위로 가기"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "숨김 파일 토글"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "즐겨찾기 토글"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr "모드 토글"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "경로 포커스"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "즐겨찾기 위로 이동"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "즐겨찾기 아래로 이동"
#: editor/editor_file_dialog.cpp
msgid "Go to previous folder."
msgstr "이전 폴더로 이동합니다."
#: editor/editor_file_dialog.cpp
msgid "Go to next folder."
msgstr "다음 폴더로 이동합니다."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "부모 폴더로 이동합니다."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Refresh files."
msgstr "파일을 새로고침합니다."
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "현재 폴더를 즐겨찾기 (안) 합니다."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle the visibility of hidden files."
msgstr "감춘 파일의 표시 여부 토글하기."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
msgstr "썸네일 바둑판으로 보기."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a list."
msgstr "리스트로 보기."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "디렉토리와 파일:"
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Preview:"
msgstr "미리보기:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File:"
msgstr "파일:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "올바른 확장자를 사용해야 합니다."
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "소스 조사"
#: editor/editor_file_system.cpp
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
msgstr ""
"파일 %s을(를) 가리키는 다른 유형의 가져오기들이 있슴니다, 가져오기가 중단되"
"었습니다"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "애셋 (다시) 가져오기"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr "맨 위"
#: editor/editor_help.cpp
msgid "Class:"
msgstr "클래스:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
msgid "Inherits:"
msgstr "상속:"
#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "상속한 클래스:"
#: editor/editor_help.cpp
msgid "Brief Description:"
msgstr "간단한 설명:"
#: editor/editor_help.cpp
msgid "Properties"
msgstr "속성"
#: editor/editor_help.cpp
msgid "Properties:"
msgstr "속성:"
#: editor/editor_help.cpp
msgid "Methods"
msgstr "메서드"
#: editor/editor_help.cpp
msgid "Methods:"
msgstr "메서드:"
#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "테마 속성"
#: editor/editor_help.cpp
msgid "Theme Properties:"
msgstr "테마 속성:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "시그널:"
#: editor/editor_help.cpp
msgid "Enumerations"
msgstr "열거"
#: editor/editor_help.cpp
msgid "Enumerations:"
msgstr "열거:"
#: editor/editor_help.cpp
msgid "enum "
msgstr "이넘 "
#: editor/editor_help.cpp
msgid "Constants"
msgstr "상수(Constant)"
#: editor/editor_help.cpp
msgid "Constants:"
msgstr "상수:"
#: editor/editor_help.cpp
msgid "Class Description"
msgstr "클래스 설명"
#: editor/editor_help.cpp
msgid "Class Description:"
msgstr "클래스 설명:"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
msgstr "온라인 튜토리얼:"
#: editor/editor_help.cpp
msgid ""
"There are currently no tutorials for this class, you can [color=$color][url="
"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
"url][/color]."
msgstr ""
"현재 이 클래스에 대한 튜토리얼이 없습니다. [color=$color][url=$url]도움을 주"
"시거나[/url][/color] [color=$color][url=$url2]요청 하실 수[/url][/color] 있습"
"니다."
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "속성 설명"
#: editor/editor_help.cpp
msgid "Property Descriptions:"
msgstr "속성 설명:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"현재 이 속성에 대한 상세설명이 없습니다. [color=$color][url=$url]관련 정보를 "
"기여하여[/url][/color] 더 나아지게 도와주세요!"
#: editor/editor_help.cpp
msgid "Method Descriptions"
msgstr "메서드 설명"
#: editor/editor_help.cpp
msgid "Method Descriptions:"
msgstr "메서드 설명:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"현재 이 메서드에 대한 상세 설명이 없습니다. [color=$color][url=$url]관련 정보"
"를 기여하여[/url][/color] 더 나아지게 도와주세요!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "도움말 검색"
#: editor/editor_help_search.cpp
msgid "Display All"
msgstr "모두 표시"
#: editor/editor_help_search.cpp
msgid "Classes Only"
msgstr "클래스만"
#: editor/editor_help_search.cpp
msgid "Methods Only"
msgstr "메서드만"
#: editor/editor_help_search.cpp
msgid "Signals Only"
msgstr "시그널만"
#: editor/editor_help_search.cpp
msgid "Constants Only"
msgstr "상수만"
#: editor/editor_help_search.cpp
msgid "Properties Only"
msgstr "속성만"
#: editor/editor_help_search.cpp
msgid "Theme Properties Only"
msgstr "테마 속성만"
#: editor/editor_help_search.cpp
msgid "Member Type"
msgstr "멤버 타입"
#: editor/editor_help_search.cpp
msgid "Class"
msgstr "클래스"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
msgstr "속성:"
#: editor/editor_inspector.cpp
msgid "Set"
msgstr "설정"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
msgstr "다중 설정:"
#: editor/editor_log.cpp
msgid "Output:"
msgstr "출력:"
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Copy Selection"
msgstr "선택 복사"
#: editor/editor_log.cpp editor/editor_profiler.cpp
#: editor/editor_properties.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "지우기"
#: editor/editor_log.cpp
msgid "Clear Output"
msgstr "출력 지우기"
#: editor/editor_node.cpp editor/project_manager.cpp
#, fuzzy
msgid "New Window"
msgstr "윈도우"
#: editor/editor_node.cpp
msgid "Project export failed with error code %d."
msgstr "프로젝트 내보내기가 오류 코드 %d 로 실패했습니다."
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
msgstr "가져온 리소스를 저장할 수 없습니다."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr "확인"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "리소스 저장 중 오류!"
#: editor/editor_node.cpp
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
"이 리소스는 편집된 씬에 속해있지 않기 때문에 저장할 수 없습니다. 먼저 리소스"
"를 유일하게 만드세요."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
msgstr "리소스를 다른 이름으로 저장..."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "쓰기 위한 파일을 열 수 없음:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "요청한 파일 형식을 알 수 없음:"
#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "저장 중 오류."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr "'%s'을(를) 열 수 없습니다. 파일이 존재하지 않습니다."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
msgstr "'%s' 구문 분석 중 오류."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr "예상치 못한 '%s' 파일의 끝."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
msgstr "'%s'이(가) 없거나 종속 항목이 없습니다."
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
msgstr "'%s' 로딩 중 오류."
#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "씬 저장"
#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "분석중"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "썸네일 생성 중"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
msgstr "이 작업은 트리 루트 없이는 불가합니다."
#: editor/editor_node.cpp
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
"사이클로 된 인스턴스가 포함되어 있기 때문에 이 씬을 저장할 수 없습니다.\n"
"이를 수정하고 다시 저장을 시도하십시오."
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
"씬을 저장할 수 없습니다. 아마도 종속 관계(인스턴스 또는 상속)가 만족스럽지 않"
"을 수 있습니다."
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
msgstr "열려있는 씬을 덮어 쓸 수 없습니다!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "병합할 메시 라이브러리를 불러올 수 없습니다!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "메시 라이브러리 저장 중 오류!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "병합할 타일셋을 불러올 수 없습니다!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "타일셋 저장 중 오류!"
#: editor/editor_node.cpp
msgid "Error trying to save layout!"
msgstr "레이아웃 저장 시도 중 오류!"
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
msgstr "편집기 기본 레이아웃이 변경되었습니다."
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "레이아웃 이름을 찾을 수 없습니다!"
#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
msgstr "기본 레이아웃이 초기 설정으로 복원되었습니다."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"이 리소스는 가져왔던 씬에 속한 것이므로 수정할 수 없습니다.\n"
"관련 작업 절차를 더 잘 이해하려면 씬 가져오기(scene importing)과 관련된 문서"
"를 확인해주십시오."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
msgstr ""
"이 리소스는 인스턴스되거나 상속된 씬에 속해있슴니다.\n"
"현재 씬을 저장하는 경우, 변경사항이 유지되지 않습니다."
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
"이 리소스는 가져오기 되었으므로 수정할 수 없습니다. 가져오기 패널에서 속성을 "
"변경한 뒤 다시 가져오십시오."
#: editor/editor_node.cpp
msgid ""
"This scene was imported, so changes to it won't be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"이 씬은 가져온 것으로 변경사항이 유지되지 않습니다.\n"
"인스턴스화 혹은 상속을 하면 씬을 수정할 수 있게 됩니다.\n"
"이 워크플로를 더 잘 이해하려면 씬 가져오기와 관련된 문서를 확인해주십시오."
#: editor/editor_node.cpp
msgid ""
"This is a remote object, so changes to it won't be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
"이것은 원격 오브젝트입니다, 변경사항이 유지되지 않습니다.\n"
"이 워크플로에 대해 더 자세히 이해하려면 디버깅 관련 문서를 읽어보시기 바랍니"
"다."
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "실행하기 위해 정의된 씬이 없습니다."
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr "현재 씬이 저장되지 않았습니다. 실행전에 저장해주세요."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "서브 프로세스를 시작할 수 없습니다!"
#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
msgstr "씬 열기"
#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "기본 씬 열기"
#: editor/editor_node.cpp
msgid "Quick Open..."
msgstr "빠른 열기..."
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
msgstr "빠른 씬 열기..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
msgstr "빠른 스크립트 열기..."
#: editor/editor_node.cpp
msgid "Save & Close"
msgstr "저장 및 닫기"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr "닫기 전에 '%s'에 변경사항을 저장하시겠습니까?"
#: editor/editor_node.cpp
msgid "Saved %s modified resource(s)."
msgstr "%s 수정된 리소스가 저장되었습니다."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
msgstr "씬을 저장하기 위해 루트 노드가 필요합니다."
#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "씬을 다른 이름으로 저장..."
#: editor/editor_node.cpp
msgid "No"
msgstr "아니오"
#: editor/editor_node.cpp
msgid "Yes"
msgstr "네"
#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr "이 씬은 저장되지 않았습니다. 실행전에 저장하시겠습니까?"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "이 작업은 씬 없이는 불가합니다."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "메시 라이브러리 내보내기"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr "이 작업은 루트 노드가 없이는 불가능합니다."
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "타일셋 내보내기"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr "이 작업은 선택된 노드가 없을때는 불가합니다."
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "현재 씬이 저장되지 않았습니다. 무시하고 여시겠습니까?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "저장되지 않은 씬은 다시 불러올 수 없습니다."
#: editor/editor_node.cpp
msgid "Revert"
msgstr "되돌리기"
#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
msgstr "이 행동은 취소가 불가능합니다. 무시하고 되돌리시겠습니까?"
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
msgstr "빠른 씬 실행..."
#: editor/editor_node.cpp
msgid "Quit"
msgstr "종료"
#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "편집기를 종료하시겠습니까?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
msgstr "프로젝트 매니저를 여시겠습니까?"
#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr "저장하고 종료"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr "닫기 전에 다음 씬(들)의 변경사항을 저장하시겠습니까?"
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr "프로젝트 매니저를 열기 전에 다음 씬(들)의 변경사항을 저장하시겠습니까?"
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
"이 옵션은 더 이상 사용되지 않습니다. 새로고침을 해야 하는 상황은 버그로 간주"
"됩니다. 리포트 바랍니다."
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "메인 씬 선택"
#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "씬 닫기"
#: editor/editor_node.cpp
#, fuzzy
msgid "Reopen Closed Scene"
msgstr "씬 닫기"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr "애드온 플러그인을 활성화할 수 없습니다: '%s' 구성 구문 분석 실패."
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
msgstr "다음 경로에서 애드온 플러그인을 찾을 수 없습니다: 'res://addons/%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "다음 경로에서 애드온 스크립트를 불러올 수 없습니다: '%s'."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
"다음 경로에서 애드온 스크립트를 불러올 수 없습니다: '%s' 코드에 오류가 있는 "
"것 같습니다, 구문을 확인해 보십시오."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
"다음 경로에서 애드온 스크립트를 불러올 수 없습니다: '%s' 기본 타입이 "
"EditorPlugin이 아닙니다."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
"다음 경로에서 애드온 스크립트를 불러올 수 없습니다: '%s' 스크립트가 tool 모드"
"가 아닙니다."
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
"'%s' 씬은 자동으로 가져와 지기 때문에, 변경할 수 없습니다.\n"
"변경사항을 적용하려면, 새로운 상속 씬을 만드세요."
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"씬 로딩 중 오류가 발생했습니다. 프로젝트 경로 안에 존재해야 합니다. '가져오"
"기'로 씬을 연 후에, 프로젝트 경로 안에 저장하세요."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "'%s' 씬의 종속 항목이 깨져 있습니다:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr "최근 씬 지우기"
#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"메인 씬이 지정되지 않았습니다. 선택하시겠습니까?\n"
"나중에 \"프로젝트 설정\"의 'application' 항목에서 변경할 수 있습니다."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"선택한 '%s' 씬이 존재하지 않습니다. 다시 선택하시겠습니까?\n"
"나중에 \"프로젝트 설정\"의 'application' 항목에서 변경할 수 있습니다."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"선택한 '%s' 씬이 씬 파일이 아닙니다. 다시 선택하시겠습니까?\n"
"나중에 \"프로젝트 설정\"의 'application' 항목에서 변경할 수 있습니다."
#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "레이아웃 저장"
#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "레이아웃 삭제"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr "기본"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "Show in FileSystem"
msgstr "파일 시스템에서 보기"
#: editor/editor_node.cpp
msgid "Play This Scene"
msgstr "이 씬을 실행"
#: editor/editor_node.cpp
msgid "Close Tab"
msgstr "탭 닫기"
#: editor/editor_node.cpp
#, fuzzy
msgid "Undo Close Tab"
msgstr "탭 닫기"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr "다른 탭 닫기"
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
msgstr "탭을 오른쪽으로 닫기"
#: editor/editor_node.cpp
msgid "Close All Tabs"
msgstr "모든 탭 닫기"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "씬 탭 전환"
#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr "%d개 추가 파일 또는 폴더"
#: editor/editor_node.cpp
msgid "%d more folders"
msgstr "%d개 추가 폴더"
#: editor/editor_node.cpp
msgid "%d more files"
msgstr "%d개 추가 파일"
#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "독 위치"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr "집중 모드"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr "집중 모드 토글."
#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr "새 씬 추가."
#: editor/editor_node.cpp
msgid "Scene"
msgstr "씬"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "이전에 열었던 씬으로 가기."
#: editor/editor_node.cpp
msgid "Copy Text"
msgstr "문자 복사"
#: editor/editor_node.cpp
msgid "Next tab"
msgstr "다음 탭"
#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "이전 탭"
#: editor/editor_node.cpp
msgid "Filter Files..."
msgstr "파일 필터링..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "씬 파일 동작."
#: editor/editor_node.cpp
msgid "New Scene"
msgstr "새 씬"
#: editor/editor_node.cpp
msgid "New Inherited Scene..."
msgstr "새 상속 씬..."
#: editor/editor_node.cpp
msgid "Open Scene..."
msgstr "씬 열기..."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr "최근 열었던 항목"
#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "씬 저장"
#: editor/editor_node.cpp
msgid "Save All Scenes"
msgstr "모든 씬 저장"
#: editor/editor_node.cpp
msgid "Convert To..."
msgstr "변환..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
msgstr "메시 라이브러리..."
#: editor/editor_node.cpp
msgid "TileSet..."
msgstr "타일셋..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr "되돌리기"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "다시 실행"
#: editor/editor_node.cpp
msgid "Revert Scene"
msgstr "씬 되돌리기"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "프로젝트 또는 씬 관련 여러가지 도구들."
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Project"
msgstr "프로젝트"
#: editor/editor_node.cpp
#, fuzzy
msgid "Project Settings..."
msgstr "프로젝트 설정"
#: editor/editor_node.cpp
msgid "Export..."
msgstr "내보내기..."
#: editor/editor_node.cpp
#, fuzzy
msgid "Install Android Build Template..."
msgstr "안드로이드 빌드 템플릿 설치하기"
#: editor/editor_node.cpp
msgid "Open Project Data Folder"
msgstr "프로젝트 데이터 폴더 열기"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "도구"
#: editor/editor_node.cpp
#, fuzzy
msgid "Orphan Resource Explorer..."
msgstr "미사용 리소스 탐색기"
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "종료 후 프로젝트 목록 열기"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
msgstr "디버그"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "원격 디버그 배포"
#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
"내보내기나 배포를 할 때, 실행 파일이 디버깅을 위해서 이 컴퓨터의 IP로 연결을 "
"시도합니다."
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
msgstr "네트워크 파일 시스템을 갖는 작은 배포"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, export or deploy will produce a minimal "
"executable.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
"이 옵션이 활성화 되어 있을 경우, 내보내기나 배포는 최소한의 실행 파일을 생성"
"합니다.\n"
"파일 시스템은 네트워크를 통해서 편집기 상의 프로젝트가 제공합니다.\n"
"안드로이드의 경우, USB 케이블을 사용하여 배포할 경우 더 빠른 퍼포먼스를 제공"
"합니다. 이 옵션은 큰 설치 용량을 요구하는 게임의 테스트를 빠르게 할 수 있습니"
"다."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "충돌 모양 보이기"
#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
"이 옵션이 활성화 되어 있을 경우, 게임이 실행되는 동안 (2D와 3D의) 충돌 모양"
"과 Raycast 노드가 표시됩니다."
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "내비게이션 보이기"
#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
"이 옵션이 활성화 되어 있을 경우, 게임이 실행되는 동안 내비게이션 메시가 표시"
"됩니다."
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
msgstr "씬 변경사항 동기화"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any changes made to the scene in the editor "
"will be replicated in the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"이 옵션이 활성화 되어 있을 경우, 편집기 상의 씬의 변경사항이 실행 중인 게임"
"에 반영됩니다.\n"
"기기에 원격으로 사용되는 경우, 네트워크 파일 시스템과 함께하면 더욱 효과적입"
"니다."
#: editor/editor_node.cpp
msgid "Sync Script Changes"
msgstr "스크립트 변경사항 동기화"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any script that is saved will be reloaded on "
"the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"이 옵션이 활성화 되어 있을 경우, 스크립트를 수정하고 저장하면 실행중인 게임에"
"서 다시 읽어 들입니다.\n"
"기기에 원격으로 사용되는 경우, 네트워크 파일 시스템과 함께하면 더욱 효과적입"
"니다."
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
msgstr "편집기"
#: editor/editor_node.cpp
#, fuzzy
msgid "Editor Settings..."
msgstr "편집기 설정"
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "편집기 레이아웃"
#: editor/editor_node.cpp
msgid "Take Screenshot"
msgstr "스크린샷 찍기"
#: editor/editor_node.cpp
msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "스크린샷이 Editor Data/Settings 폴더에 저장되었습니다."
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "전체 화면 토글"
#: editor/editor_node.cpp
msgid "Toggle System Console"
msgstr "시스템 콘솔 토글"
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
msgstr "편집기 데이터/설정 폴더 열기"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
msgstr "편집기 데이터 폴더 열기"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
msgstr "편집기 설정 폴더 열기"
#: editor/editor_node.cpp
#, fuzzy
msgid "Manage Editor Features..."
msgstr "편집기 기능 관리"
#: editor/editor_node.cpp
#, fuzzy
msgid "Manage Export Templates..."
msgstr "내보내기 템플릿 관리"
#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
msgid "Help"
msgstr "도움말"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "검색"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "온라인 문서"
#: editor/editor_node.cpp
msgid "Q&A"
msgstr "Q&A"
#: editor/editor_node.cpp
msgid "Issue Tracker"
msgstr "이슈 트래커"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "커뮤니티"
#: editor/editor_node.cpp
msgid "About"
msgstr "정보"
#: editor/editor_node.cpp
msgid "Play the project."
msgstr "프로젝트 실행."
#: editor/editor_node.cpp
msgid "Play"
msgstr "실행"
#: editor/editor_node.cpp
msgid "Pause the scene"
msgstr "씬 일시 정지"
#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "씬 일시 정지"
#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "씬 정지."
#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "정지"
#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "편집 중인 씬 실행."
#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "씬 실행"
#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "다른 씬 실행"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "커스텀 씬 실행"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
msgstr "비디오 드라이버를 변경하려면 편집기를 다시 시작해야 합니다."
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
msgid "Save & Restart"
msgstr "저장 & 다시 시작"
#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
msgstr "편집기 창이 다시 그려질 때 회전합니다."
#: editor/editor_node.cpp
msgid "Update Continuously"
msgstr "지속적 업데이트"
#: editor/editor_node.cpp
msgid "Update When Changed"
msgstr "변경될 때 업데이트"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "업데이트 스피너 숨기기"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "파일 시스템"
#: editor/editor_node.cpp
msgid "Inspector"
msgstr "인스펙터"
#: editor/editor_node.cpp
msgid "Node"
msgstr "노드"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "하단 패널 확장"
#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "출력"
#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "저장하지 않음"
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
msgstr ""
"안드로이드 빌드 템플릿이 존재하지 않습니다, 관련 템플릿을 설치하기 바랍니다."
#: editor/editor_node.cpp
msgid "Manage Templates"
msgstr "템플릿 관리"
#: editor/editor_node.cpp
msgid ""
"This will install the Android project for custom builds.\n"
"Note that, in order to use it, it needs to be enabled per export preset."
msgstr ""
"이것은 커스텀 빌드를 위해 안드로이드 프로젝트를 설치합니다.\n"
"사용하려면 각각 내보내기 프리셋을 활성화해야 합니다."
#: editor/editor_node.cpp
msgid ""
"Android build template is already installed and it won't be overwritten.\n"
"Remove the \"build\" directory manually before attempting this operation "
"again."
msgstr ""
"안드로이드 빌드 템플릿이 이미 설치되어 있고 덮어 쓸 수 없습니다.\n"
"명령을 다시 시도하기 전에 수동으로 \"build\" 디렉토리를 삭제하세요."
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "ZIP 파일로부터 템플릿을 가져오기"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export Project"
msgstr "프로젝트 내보내기"
#: editor/editor_node.cpp
msgid "Export Library"
msgstr "라이브러리 내보내기"
#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "기존과 병합"
#: editor/editor_node.cpp
msgid "Password:"
msgstr "암호:"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "스크립트를 열고 실행"
#: editor/editor_node.cpp
msgid "New Inherited"
msgstr "새 상속 씬"
#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "불러오기 오류"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "선택"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr "2D 편집기 열기"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr "3D 편집기 열기"
#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr "스크립트 편집기 열기"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr "애셋 라이브러리 열기"
#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr "다음 편집기 열기"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr "이전 편집기 열기"
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr "메시 미리보기 생성 중"
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
msgstr "썸네일..."
#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
msgstr "플러그인 편집"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "설치된 플러그인:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "업데이트"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "버전:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "저자:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "상태:"
#: editor/editor_plugin_settings.cpp
msgid "Edit:"
msgstr "편집:"
#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
#: editor/rename_dialog.cpp
msgid "Start"
msgstr "시작"
#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "측정:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr "프레임 시간 (초)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr "평균 시간 (초)"
#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr "프레임 %"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
msgstr "물리 프레임 %"
#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "포함"
#: editor/editor_profiler.cpp
msgid "Self"
msgstr "셀프"
#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "프레임 #:"
#: editor/editor_profiler.cpp
msgid "Time"
msgstr "시간"
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "호출"
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "문자 편집:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "사용"
#: editor/editor_properties.cpp
msgid "Layer"
msgstr "레이어"
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
msgstr "비트 %d, 값 %d"
#: editor/editor_properties.cpp
msgid "[Empty]"
msgstr "[비어있음]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
msgstr "지정하기..."
#: editor/editor_properties.cpp
msgid "Invalid RID"
msgstr "올바르지 않은 RID"
#: editor/editor_properties.cpp
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr "선택된 리소스 (%s)가 이 속성 (%s)에 알맞은 타입이 아닙니다."
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
"파일로 저장된 리소스에서 ViewportTexture를 만들 수 없습니다.\n"
"리소스가 씬에 속해 있어야 합니다."
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on this resource because it's not set as "
"local to scene.\n"
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
"리소스가 씬에 로컬로 설정되지 않았기 때문에 ViewportTexture를 만들 수 없습니"
"다.\n"
"리소스의 'local to scene' 속성을 켜십시오 (그리고 모든 리소스를 노드가 포함하"
"고 있어야 합니다)."
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr "뷰포트 선택"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "새 스크립트"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
msgstr "새 %s"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Make Unique"
msgstr "고유하게 만들기"
#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "붙여넣기"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Convert To %s"
msgstr "%s로 변환"
#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Open Editor"
msgstr "편집기 열기"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr "선택된 노드는 뷰포트가 아닙니다!"
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
msgstr "사이즈: "
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
msgstr "페이지: "
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
msgstr "아이템 삭제"
#: editor/editor_properties_array_dict.cpp
msgid "New Key:"
msgstr "새 키:"
#: editor/editor_properties_array_dict.cpp
msgid "New Value:"
msgstr "새 값:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
msgstr "키/값 쌍 추가"
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
msgstr ""
"이 플랫폼에 대한 실행가능한 내보내기 프리셋을 찾을 수 없습니다.\n"
"내보내기 메뉴에서 실행가능한 프리셋을 추가하세요."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "_run() 메서드에 로직을 작성하세요."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "이미 편집된 씬이 있습니다."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "스크립트를 인스턴스 할 수 없습니다:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "'tool' 키워드를 잊으셨습니까?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "스크립트를 실행할 수 없습니다:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "'_run' 메서드를 잊으셨습니까?"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "가져올 노드들 선택"
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
msgid "Browse"
msgstr "찾아보기"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "씬 경로:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "노드에서 가져오기:"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Redownload"
msgstr "다시 다운로드"
#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "삭제"
#: editor/export_template_manager.cpp
msgid "(Installed)"
msgstr "(설치됨)"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "다운로드"
#: editor/export_template_manager.cpp
msgid "Official export templates aren't available for development builds."
msgstr ""
#: editor/export_template_manager.cpp
msgid "(Missing)"
msgstr "(누락)"
#: editor/export_template_manager.cpp
msgid "(Current)"
msgstr "(현재)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
msgstr "미러를 가져오는 중입니다, 잠시만 기다리세요..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
msgstr "'%s' 템플릿 버전을 삭제하시겠습니까?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
msgstr "내보내기 템플릿 zip 파일을 열 수 없습니다."
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates: %s."
msgstr "템플릿 안 version.txt가 올바르지 않은 형식입니다: %s."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "템플릿에 version.txt를 찾을 수 없습니다."
#: editor/export_template_manager.cpp
msgid "Error creating path for templates:"
msgstr "템플릿 경로 생성 오류:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr "내보내기 템플릿 압축해제 중"
#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "가져오는 중:"
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
"이 버전에 대한 다운로드 링크가 없습니다. 공식 릴리즈만 바로 다운로드가 가능합"
"니다."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr "해결할 수 없음."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr "연결할 수 없음."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr "응답 없음."
#: editor/export_template_manager.cpp
msgid "Request Failed."
msgstr "요청 실패."
#: editor/export_template_manager.cpp
msgid "Redirect Loop."
msgstr "리다이렉트 루프."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr "실패:"
#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "다운로드 완료."
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Cannot remove temporary file:"
msgstr "테마를 파일로 저장할 수 없습니다:"
#: editor/export_template_manager.cpp
#, fuzzy
msgid ""
"Templates installation failed.\n"
"The problematic templates archives can be found at '%s'."
msgstr ""
"템플릿 설치에 실패했습니다. 문제가 있는 템플릿 아카이브는 '%s' 에서 확인하실 "
"수 있습니다."
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error requesting URL:"
msgstr "url 요청 오류: "
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror..."
msgstr "미러에 연결중..."
#: editor/export_template_manager.cpp
msgid "Disconnected"
msgstr "연결 해제됨"
#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr "해결 중"
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
msgstr "해결할 수 없음"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
msgstr "연결중..."
#: editor/export_template_manager.cpp
msgid "Can't Connect"
msgstr "연결할 수 없음"
#: editor/export_template_manager.cpp
msgid "Connected"
msgstr "연결됨"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting..."
msgstr "요청중..."
#: editor/export_template_manager.cpp
msgid "Downloading"
msgstr "다운로드 중"
#: editor/export_template_manager.cpp
msgid "Connection Error"
msgstr "연결 오류"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr "SSL 핸드쉐이크 오류"
#: editor/export_template_manager.cpp
msgid "Uncompressing Android Build Sources"
msgstr "안드로이드 빌드 소스 압축 해제"
#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "현재 버전:"
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
msgstr "설치된 버전:"
#: editor/export_template_manager.cpp
msgid "Install From File"
msgstr "파일로부터 설치"
#: editor/export_template_manager.cpp
msgid "Remove Template"
msgstr "템플릿 삭제"
#: editor/export_template_manager.cpp
msgid "Select Template File"
msgstr "템플릿 파일 선택"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr "내보내기 템플릿 매니저"
#: editor/export_template_manager.cpp
msgid "Download Templates"
msgstr "템플릿 다운로드"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "목록에서 미러를 선택하세요: (Shift+클릭: 브라우저에서 열기)"
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "즐겨찾기"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
"상태: 파일 가져오기 실패. 파일을 수정하고 \"다시 가져오기\"를 수행하세요."
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "리소스 루트를 옮기거나 이름을 변경할 수 없습니다."
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
msgstr "폴더를 자신의 하위로 이동할 수 없습니다."
#: editor/filesystem_dock.cpp
msgid "Error moving:"
msgstr "이동 오류:"
#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
msgstr "복제 중 오류:"
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
msgstr "종속항목을 업데이트 할 수 없습니다:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
msgstr "이름이 제공되지 않았습니다."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters."
msgstr "제공된 이름에 올바르지 않은 문자가 있습니다."
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr "파일이나 폴더가 해당 이름을 사용중입니다."
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "이름에 올바르지 않은 문자가 있습니다."
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr "파일명 변경:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr "폴더명 변경:"
#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
msgstr "파일 복제 중:"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
msgstr "복제 중인 폴더:"
#: editor/filesystem_dock.cpp
msgid "New Inherited Scene"
msgstr "새 상속 씬"
#: editor/filesystem_dock.cpp
msgid "Open Scenes"
msgstr "씬 열기"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "인스턴스"
#: editor/filesystem_dock.cpp
msgid "Add to Favorites"
msgstr "즐겨찾기로 추가"
#: editor/filesystem_dock.cpp
msgid "Remove from Favorites"
msgstr "즐겨찾기에서 삭제"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
msgstr "종속 관계 편집..."
#: editor/filesystem_dock.cpp
msgid "View Owners..."
msgstr "소유자 보기..."
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "이름 변경..."
#: editor/filesystem_dock.cpp
msgid "Duplicate..."
msgstr "복제..."
#: editor/filesystem_dock.cpp
msgid "Move To..."
msgstr "이동..."
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "New Scene..."
msgstr "새 씬"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
msgstr "새 스크립트..."
#: editor/filesystem_dock.cpp
msgid "New Resource..."
msgstr "새 리소스..."
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Expand All"
msgstr "모두 확장"
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Collapse All"
msgstr "모두 접기"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/project_manager.cpp editor/rename_dialog.cpp
#: editor/scene_tree_dock.cpp
msgid "Rename"
msgstr "이름 변경"
#: editor/filesystem_dock.cpp
msgid "Previous Folder/File"
msgstr "이전 폴더/파일"
#: editor/filesystem_dock.cpp
msgid "Next Folder/File"
msgstr "다음 폴더/파일"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "파일 시스템 재검사"
#: editor/filesystem_dock.cpp
msgid "Toggle Split Mode"
msgstr "분할 모드 토글"
#: editor/filesystem_dock.cpp
msgid "Search files"
msgstr "파일 검색"
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
"파일 스캔중,\n"
"잠시만 기다려주세요..."
#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "이동"
#: editor/filesystem_dock.cpp
msgid "There is already file or folder with the same name in this location."
msgstr "같은 이름의 파일이나 폴더가 이미 존재합니다."
#: editor/filesystem_dock.cpp
msgid "Overwrite"
msgstr "덮어 쓰기"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Create Scene"
msgstr "씬으로부터 만들기"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "스크립트 만들기"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
msgid "Find in Files"
msgstr "파일에서 찾기"
#: editor/find_in_files.cpp
msgid "Find:"
msgstr "찾기:"
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "폴더:"
#: editor/find_in_files.cpp
msgid "Filters:"
msgstr "필터:"
#: editor/find_in_files.cpp
msgid ""
"Include the files with the following extensions. Add or remove them in "
"ProjectSettings."
msgstr ""
"다음 확장자명을 갖는 파일이 있습니다. 프로젝트 설정에서 추가하거나 제거하세"
"요."
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
msgstr "찾기..."
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
msgstr "변경..."
#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "취소"
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "찾기: "
#: editor/find_in_files.cpp
msgid "Replace: "
msgstr "바꾸기: "
#: editor/find_in_files.cpp
msgid "Replace all (no undo)"
msgstr "전체 바꾸기 (취소할 수 없음)"
#: editor/find_in_files.cpp
msgid "Searching..."
msgstr "검색 중..."
#: editor/find_in_files.cpp
msgid "Search complete"
msgstr "검색 완료"
#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "그룹에 추가"
#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "그룹에서 삭제"
#: editor/groups_editor.cpp
msgid "Group name already exists."
msgstr "그룹 이름이 이미 존재합니다."
#: editor/groups_editor.cpp
msgid "Invalid group name."
msgstr "그룹 이름이 잘못되었습니다."
#: editor/groups_editor.cpp
#, fuzzy
msgid "Rename Group"
msgstr "그룹 관리"
#: editor/groups_editor.cpp
#, fuzzy
msgid "Delete Group"
msgstr "이미지 그룹 삭제"
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr "그룹"
#: editor/groups_editor.cpp
#, fuzzy
msgid "Nodes Not in Group"
msgstr "그룹에 있지 않은 노드"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
msgid "Filter nodes"
msgstr "노드 필터"
#: editor/groups_editor.cpp
msgid "Nodes in Group"
msgstr "그룹에 있는 노드"
#: editor/groups_editor.cpp
msgid "Empty groups will be automatically removed."
msgstr ""
#: editor/groups_editor.cpp
msgid "Group Editor"
msgstr "그룹 편집기"
#: editor/groups_editor.cpp
msgid "Manage Groups"
msgstr "그룹 관리"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "단일 씬으로 가져오기"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr "애니메이션을 분리시켜 가져오기"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr "머티리얼을 분리해서 가져오기"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr "오브젝트를 분리해서 가져오기"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr "오브젝트와 머티리얼을 분리해서 가져오기"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr "오브젝트와 애니메이션을 분리해서 가져오기"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr "머티리얼과 애니메이션을 분리해서 가져오기"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr "오브젝트, 머티리얼, 애니메이션을 분리해서 가져오기"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr "여러개의 씬으로 가져오기"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr "여러 개의 씬과 머티리얼로 가져오기"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "씬 가져오기"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
msgstr "씬 가져오는 중..."
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr "라이트맵 생성 중"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
msgstr "메시를 위해 생성 중: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
msgstr "커스텀 스크립트 실행 중..."
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr "가져오기 후 실행할 스크립트를 불러올 수 없습니다:"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr ""
"가져오기 후 실행할 스크립트가 올바르지 않거나 깨져 있습니다 (콘솔 확인):"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr "가져오기 후 실행할 스크립트 실행 중 오류:"
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr "저장 중..."
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "'%s'을(를) 기본으로 지정"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr "'%s'을(를) 기본에서 해제"
#: editor/import_dock.cpp
msgid " Files"
msgstr " 파일"
#: editor/import_dock.cpp
msgid "Import As:"
msgstr "다음 형식으로 가져오기:"
#: editor/import_dock.cpp editor/property_editor.cpp
msgid "Preset..."
msgstr "프리셋..."
#: editor/import_dock.cpp
msgid "Reimport"
msgstr "다시 가져오기"
#: editor/import_dock.cpp
msgid "Save scenes, re-import and restart"
msgstr "씬 저장, 다시 가져오기 및 다시 시작"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
msgstr "가져온 파일의 타입을 변경하려면 편집기를 다시 시작해야 합니다."
#: editor/import_dock.cpp
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
"경고: 이 리소스를 사용하는 애셋이 존재합니다, 애셋을 불러오지 못할 수 있습니"
"다."
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "리소스 불러오기 실패."
#: editor/inspector_dock.cpp
msgid "Expand All Properties"
msgstr "모든 속성 펼치기"
#: editor/inspector_dock.cpp
msgid "Collapse All Properties"
msgstr "모든 속성 접기"
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Save As..."
msgstr "다른 이름으로 저장..."
#: editor/inspector_dock.cpp
msgid "Copy Params"
msgstr "속성 복사"
#: editor/inspector_dock.cpp
msgid "Paste Params"
msgstr "속성 붙여넣기"
#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr "리소스 클립보드 편집"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
msgstr "리소스 복사하기"
#: editor/inspector_dock.cpp
msgid "Make Built-In"
msgstr "내장으로 만들기"
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
msgstr "하위 리소스를 유일하게 만들기"
#: editor/inspector_dock.cpp
msgid "Open in Help"
msgstr "도움말에서 열기"
#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
msgstr "새로운 리소스를 메모리에 만들고 편집합니다."
#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "디스크에서 기존 리소스를 불러와 편집합니다."
#: editor/inspector_dock.cpp
msgid "Save the currently edited resource."
msgstr "현재 편집된 리소스 저장."
#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "기록에서 이전 편집한 대상으로 가기."
#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
msgstr "기록에서 다음 편집한 대상으로 가기."
#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
msgstr "최근 편집 오브젝트 히스토리."
#: editor/inspector_dock.cpp
msgid "Object properties."
msgstr "오브젝트 속성."
#: editor/inspector_dock.cpp
msgid "Filter properties"
msgstr "필터 속성"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
msgstr "변경사항을 잃을 수 있습니다!"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "다중 노드 설정"
#: editor/node_dock.cpp
#, fuzzy
msgid "Select a single node to edit its signals and groups."
msgstr "시그널과 그룹을 편집할 노드를 선택하세요."
#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
msgstr "플러그인 편집"
#: editor/plugin_config_dialog.cpp
msgid "Create a Plugin"
msgstr "플러그인 만들기"
#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
msgstr "플러그인 이름:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
msgstr "하위 폴더:"
#: editor/plugin_config_dialog.cpp
msgid "Language:"
msgstr "언어:"
#: editor/plugin_config_dialog.cpp
msgid "Script Name:"
msgstr "스크립트 이름:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
msgstr "지금 실행하시겠습니까?"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon"
msgstr "폴리곤 만들기"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create points."
msgstr "포인트 만들기."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
"포인트 편집.\n"
"좌클릭: 포인트 이동\n"
"우클릭: 포인트 지우기"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Erase points."
msgstr "포인트 지우기."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon"
msgstr "폴리곤 편집"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "포인트 삽입"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon (Remove Point)"
msgstr "폴리곤 편집 (포인트 삭제)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Polygon And Point"
msgstr "폴리곤과 포인트 삭제"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "애니메이션 추가하기"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
msgstr "불러오기..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Move Node Point"
msgstr "노드 포인트 이동"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Limits"
msgstr "BlendSpace1D 제한 변경"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Labels"
msgstr "BlendSpace1D 라벨 변경"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr "이 타입의 노드를 사용할 수 없습니다. 오직 루트 노드만 사용 가능합니다."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Node Point"
msgstr "노드 포인트 추가"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Animation Point"
msgstr "애니메이션 포인트 추가"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Remove BlendSpace1D Point"
msgstr "BlendSpace1D 포인트 삭제"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
msgstr "BlendSpace1D 노드 포인트 이동"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
"AnimationTree 가 비활성 상태힙니다.\n"
"상태를 활성화하면 재생할 수 있습니다, 활성화에 실패하면 노드에 경고가 있는지 "
"확인하세요."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
msgstr "공간 내의 혼합 위치 설정"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
msgstr "포인트를 선택하고 이동합니다, 우클릭으로 포인트를 만드실 수 있습니다."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
msgstr "스냅을 활성화 하고 격자를 보이기."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr "포인트"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Open Animation Node"
msgstr "애니메이션 노드 열기"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Triangle already exists."
msgstr "삼각형이 이미 존재합니다."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Triangle"
msgstr "삼각형 추가"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Limits"
msgstr "BlendSpace2D 제한 변경"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Labels"
msgstr "BlendSpace2D 라벨 변경"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Point"
msgstr "BlendSpace2D 포인트 삭제"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Triangle"
msgstr "BlendSpace2D 삼각형 삭제"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr "BlendSpace2D가 AnimationTree 노드에 속해있지 않습니다."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
msgstr "삼각형이 존재하지 않습니다, 블랜딩이 일어나지 않습니다."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Toggle Auto Triangles"
msgstr "자동 삼각형 토글"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr "포인트를 연결하여 삼각형 만들기."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
msgstr "포인트와 삼각형 지우기."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
msgstr "(수동 대신) 자동으로 블렌드 삼각형 만들기"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "블렌드:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Parameter Changed"
msgstr "매개변수 변경됨"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "필터 편집"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
msgstr "출력 노드를 블렌드 트리에 추가할 수 없습니다."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Add Node to BlendTree"
msgstr "BlendTree에 노드 추가"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr "노드 이동됨"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr "연결할 수 없습니다, 포트가 사용 중이거나 올바르지 않는 연결입니다."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Connected"
msgstr "노드 연결됨"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Disconnected"
msgstr "노드 연결 해제됨"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Set Animation"
msgstr "애니메이션 설정"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Node"
msgstr "노드 삭제"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "노드 삭제"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Toggle Filter On/Off"
msgstr "필터 켜기/끄기 토글"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Change Filter"
msgstr "필터 변경"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr "설정한 애니메이션 플레이어가 없습니다, 트랙 이름을 검색할 수 없습니다."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
msgstr ""
"올바르지 않는 플레이어 경로 설정입니다, 트랙 이름을 검색할 수 없습니다."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
"애니메이션 플레이어가 올바른 루트 노드 경로를 가지고 있지 않습니다, 트랙 이름"
"을 검색할 수 없습니다."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Renamed"
msgstr "노드 이름 변경됨"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr "노드 추가하기..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Edit Filtered Tracks:"
msgstr "필터 트랙 편집:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Enable Filtering"
msgstr "필터 활성화"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "자동 재생 전환"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "새 애니메이션 이름:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "새 애니메이션"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "애니메이션 이름 변경:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "애니메이션을 삭제하시겠습니까?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "애니메이션 삭제"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Invalid animation name!"
msgstr "올바르지 않은 애니메이션 이름!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation name already exists!"
msgstr "애니메이션 이름이 이미 존재합니다!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "애니메이션 이름 변경"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "블렌드 다음으로 변경됨"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr "블렌드 시간 변경"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "애니메이션 불러오기"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "애니메이션 복제하기"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "복사할 애니메이션이 없습니다!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "클립보드에 애니메이션 리소스가 없습니다!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "붙여진 애니메이션"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "애니메이션 붙여넣기"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to edit!"
msgstr "편집할 애니메이션이 없습니다!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "선택된 애니메이션을 현재 위치에서 거꾸로 재생. (A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr "선택된 애니메이션을 끝에서 거꾸로 재생. (Shift+A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "애니메이션 재생 정지. (S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "선택된 애니메이션을 처음부터 재생. (Shift+D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "선택된 애니메이션을 현재 위치에서 재생. (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "애니메이션 위치 (초)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr "애니메이션 재생 속도를 전체적으로 조절."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "애니메이션 도구"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
msgstr "애니메이션"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "전환 편집..."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
msgstr "인스펙터에서 열기"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "애니메이션 목록 표시."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr "불러올 시 자동 재생"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr "어니언 스키닝 활성화"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning Options"
msgstr "어니언 스키닝 설정"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
msgstr "방향"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "과거"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "미래"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
msgstr "깊이"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr "1 단계"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr "2 단계"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr "3 단계"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr "변경사항만"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr "강제 흰색 조절"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr "기즈모 포함 (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pin AnimationPlayer"
msgstr "AnimationPlayer 고정하기"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "새 애니메이션 만들기"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "애니메이션 이름:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
msgstr "오류!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr "블렌드 시간:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "다음 (자동 큐):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr "교차-애니메이션 블렌드 시간"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Move Node"
msgstr "노드 이동"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
msgstr "전환 추가"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "노드 추가"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr "End"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
msgstr "즉시"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
msgstr "동기화"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
msgstr "끝에서"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
msgstr "이동"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
msgstr "하위 전환에 시작과 끝 노드가 필요합니다."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
msgstr "다음 경로에 설정된 재생 리소스가 없습니다: %s."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Removed"
msgstr "노드 삭제됨"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition Removed"
msgstr "전환 삭제됨"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
msgstr "시작 노드 설정 (자동 재생)"
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
"노드를 선택하고 이동하십시오.\n"
"우클릭으로 새 노드를 추가합니다.\n"
"Shift+좌클릭으로 연결을 만듭니다."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Create new nodes."
msgstr "새 노드 만들기."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Connect nodes."
msgstr "노드 연결."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Remove selected node or transition."
msgstr "선택된 노드나 전환 삭제하기."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
"이 애니메이션이 시작, 재시작, 아니면 0으로 갈 때 자동으로 시작할 지를 키거나 "
"끕니다."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
msgstr "끝 애니메이션을 설정합니다. 이것은 하위 전환에 유용합니다."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition: "
msgstr "전환: "
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
msgstr "애니메이션 트리"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "새 이름:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "크기:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "페이드 인 (초):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "페이드 아웃 (초):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "블렌드"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "믹스"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "자동 재시작:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "재시작 (초):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "임의 재시작 (초):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "시작!"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "양:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "블렌드 0:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "블렌드 1:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "크로스 페이드 시간 (초):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "현재:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "입력 추가"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "자동 진행 삭제"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "자동 진행 설정"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "입력 삭제"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "애니메이션 트리가 올바릅니다."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "애니메이션 트리가 올바르지 않습니다."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "애니메이션 노드"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "원샷 노드"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "믹스 노드"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "블렌드2 노드"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "블렌드3 노드"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "블렌드4 노드"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "시간 크기 조절 노드"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "시간 탐색 노드"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "전환 노드"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "애니메이션 가져오기..."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "노드 필터 편집"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "필터..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "컨텐츠:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr "파일 보기"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr "연결 오류, 다시 시도해 주세요."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr "호스트에 연결할 수 없음:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr "호스트로부터 응답 없음:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr "호스트명을 찾을 수 없음:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr "요청 실패, 리턴 코드:"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Request failed."
msgstr "요청 실패."
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Cannot save response to:"
msgstr "테마를 파일로 저장할 수 없습니다:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr "너무 많은 리다이렉트로, 요청 실패"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Redirect loop."
msgstr "리다이렉트 루프."
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Request failed, timeout"
msgstr "요청 실패, 리턴 코드:"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Timeout."
msgstr "시간"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr "잘못된 다운로드 해시, 파일이 변경된 것으로 보입니다."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr "예상:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr "받음:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed sha256 hash check"
msgstr "sha256 해시 확인 실패"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr "애셋 다운로드 오류:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading (%s / %s)..."
msgstr "다운로드 중 (%s / %s)..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading..."
msgstr "다운로드 중..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
msgstr "해결 중..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr "요청 오류"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr "대기"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install..."
msgstr "설치하기..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr "다시 시도"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr "다운로드 오류"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "이 애셋의 다운로드가 이미 진행중입니다!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "First"
msgstr "처음으로"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Previous"
msgstr "이전"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Next"
msgstr "다음"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
msgstr "끝으로"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
msgstr "모두"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Import..."
msgstr "다시 가져오기..."
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Plugins..."
msgstr "플러그인"
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
msgstr "정렬:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Reverse sorting."
msgstr "역순 정렬."
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "카테고리:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "사이트:"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Support"
msgstr "지원..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "공식"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "테스팅"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Loading..."
msgstr "불러오기..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "애셋 ZIP 파일"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene (for images to be saved in the same dir), or pick a save "
"path from the BakedLightmap properties."
msgstr ""
"라이트맵 이미지들의 저장 경로를 파악할 수 없습니다.\n"
"(해당 경로에 이미지들이 저장 될 수 있도록) 씬을 저장하거나 BakedLightmap 설정"
"에서 저장 경로를 지정하세요."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr ""
"베이크할 메시가 없습니다. 메시가 UV2 채널을 가지고 있으며 'Bake Light' 항목"
"이 체크되어 있는지 확인 해 주세요."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr "라이트맵 이미지 생성에 실패했습니다, 경로가 쓸 수 있는지 확인하세요."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr "라이트맵 굽기"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "미리보기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "스냅 설정"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "격자 오프셋:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
msgstr "격자 스텝:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr "회전 오프셋:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr "회전 스텝:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Vertical Guide"
msgstr "수직 가이드 이동"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Vertical Guide"
msgstr "수직 가이드 만들기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove Vertical Guide"
msgstr "수직 가이드 삭제"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Horizontal Guide"
msgstr "수평 가이드 이동"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal Guide"
msgstr "수평 가이드 만들기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove Horizontal Guide"
msgstr "수평 가이드 삭제"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal and Vertical Guides"
msgstr "수평 및 수직 가이드 만들기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgstr "피벗 이동"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgstr "CanvasItem 회전"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgstr "앵커 이동"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgstr "CanvasItem 크기 조절"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgstr "CanvasItem 규모"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgstr "CanvasItem 이동"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
msgstr "컨테이너의 자녀는 부모에 의해 그들의 앵커와 여백 값이 재정의됩니다."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
msgstr "Control 노드의 앵커와 여백 값의 프리셋."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"margins."
msgstr "활성화하면, 움직이는 Control 노드는 마진이 아닌 앵커를 변경합니다."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "앵커만"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
msgstr "앵커와 여백 변경"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "앵커 변경"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock Selected"
msgstr "선택 항목 잠금"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock Selected"
msgstr "선택 항목 잠금 해제"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Group Selected"
msgstr "선택 항녹 그룹화"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Ungroup Selected"
msgstr "선택 항목 그룹 해제"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "포즈 붙여넣기"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Clear Guides"
msgstr "본 지우기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Custom Bone(s) from Node(s)"
msgstr "노드에서 커스텀 본 만들기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
msgstr "본 지우기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "IK 체인 만들기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr "IK 체인 지우기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr "경고: 컨테이너의 자식은 부모에 의해 결정된 위치와 규모를 갖습니다."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Reset"
msgstr "배율 초기화"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode"
msgstr "선택 모드"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr "드래그: 회전"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr "알트+드래그: 이동"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr "'v'키로 피벗 변경, 'Shift+v'키로 피벗 드래그 (이동하는 동안)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr "알트+우클릭: 겹친 목록 선택"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode"
msgstr "이동 모드"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "회전 모드"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode"
msgstr "규모 모드"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
"클릭한 위치에 있는 모든 오브젝트들의 목록을 보여줍니다\n"
"(선택모드에서 Alt+우클릭과 같습니다)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr "오브젝트의 회전 피벗 변경."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr "팬 모드"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle snapping."
msgstr "스냅 토글."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr "스냅 사용"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
msgstr "스냅 옵션"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Grid"
msgstr "격자에 스냅"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr "회전 스냅 사용"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr "상대적인 스냅"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr "픽셀 스냅 사용"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart Snapping"
msgstr "스마트 스냅"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
msgstr "스냅 설정..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Parent"
msgstr "부모에 스냅"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Anchor"
msgstr "노드 앵커에 스냅"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Sides"
msgstr "노드 옆면에 스냅"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Center"
msgstr "노드 중심에 스냅"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Other Nodes"
msgstr "다른 노드에 스냅"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Guides"
msgstr "가이드에 스냅"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr "선택된 오브젝트를 잠급니다 (이동불가)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "선택된 오브젝트를 잠금 해제합니다 (이동가능)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "오브젝트의 자식노드가 선택될 수 없도록 설정합니다."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "오브젝트의 자식노드가 선택될 수 있도록 복원합니다."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "스켈레톤 설정"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "뼈대 보기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
msgstr "노드에서 커스텀 본 만들기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Custom Bones"
msgstr "커스텀 본 지우기"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "보기"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "격자 보기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr "헬퍼 보기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
msgstr "자 보기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
msgstr "가이드 보기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Origin"
msgstr "원점 보기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
msgstr "뷰포트 보기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
msgstr "그룹과 잠금 아이콘 보이기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "선택 항목 화면 중앙에 표시"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr "선택 항목 화면 꽉차게 표시"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
msgstr "캔버스 규모 미리보기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "키를 삽입하기 위한 전환 마스크."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
msgstr "키를 삽입하기 위한 회전 마스크."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
msgstr "키를 삽입하기 위한 규모 마스크."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert keys (based on mask)."
msgstr "키 삽입 (마스크 기준)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Auto insert keys when objects are translated, rotated on scaled (based on "
"mask).\n"
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
"물체가 전환될 때 자동으로 키를 삽입합니다, 회전 또는 규모 (마스크 기준).\n"
"키는 기존 트랙에만 추가되며, 새 트랙이 만들어지지 않습니다.\n"
"처음에 키는 수동으로 삽입하여야 합니다."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Auto Insert Key"
msgstr "자동 키 삽입"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "키 삽입 (존재하는 트랙)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr "포즈 복사"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr "포즈 정리"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "격자 단계를 2배 증가"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr "격자 단계를 반으로 감소"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan View"
msgstr "팬 뷰"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr "%s 추가"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "%s 추가 중..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "루트 노드없이 여러개의 노드를 생성할 수 없습니다."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "노드 만들기"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr "'%s'에서 씬 인스턴스 중 오류"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Default Type"
msgstr "기본 타입 변경"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
"드래그 & 드롭 + Shift : 형제 노드로 추가\n"
"드래그 & 드롭 + Alt : 노드 타입 변경"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Polygon3D"
msgstr "폴리곤3D 만들기"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
msgstr "폴리곤 편집"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "폴리곤 편집 (점 삭제)"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr "핸들 설정"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr "에미션 마스크 불러오기"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Restart"
msgstr "다시 시작"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr "에미션 마스크 정리"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Particles"
msgstr "파티클"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr "생성된 포인트 개수:"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr "에미션 마스크(Emission Mask)"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr "픽셀로부터 캡쳐"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr "방출 색상"
#: editor/plugins/cpu_particles_editor_plugin.cpp
msgid "CPUParticles"
msgstr "CPU파티클"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr "메시로부터 에미션 포인트 만들기"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr "노드로부터 에미터 포인트 만들기"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 0"
msgstr "플랫 0"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 1"
msgstr "플랫 1"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
msgstr "감속"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease Out"
msgstr "가속"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr "스무스스텝"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr "커브 포인트 수정"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
msgstr "커브 탄젠트 수정"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
msgstr "커브 프리셋 불러오기"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Add Point"
msgstr "포인트 추가"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Point"
msgstr "포인트 삭제"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Left Linear"
msgstr "왼쪽 선형"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right Linear"
msgstr "오른쪽 선형"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Preset"
msgstr "프리셋 불러오기"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
msgstr "커프 포인트 삭제"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr "커브 선형 탄젠트 토글"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr "Shift키를 누르고 있으면 탄젠트를 개별적으로 편집 가능"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr "GI 프로브 굽기"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
msgstr "기울기 편집됨"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "항목 %d"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "항목"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr "항목 목록 편집기"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr "Occluder 폴리곤 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr "메쉬가 비었습니다!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Static Trimesh Body 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr "Static Convex Body 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr "씬 루트에서는 할 수 없습니다!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Shape"
msgstr "Trimesh Static Shape 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgstr "Shape 만들기 실패!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape(s)"
msgstr "Convex Shape 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr "내비게이션 메시 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr "포함된 메시는 ArrayMesh 타입에 속하지 않습니다."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr "UV 펼치기를 실패했습니다, 메시가 다양하진 않나요?"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr "디버그할 메시가 없습니다."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr "모델이 이 레이어에 UV를 지니고 있지 않습니다"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr "MeshInstance에 메시가 없습니다!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr "메시에 외곽선을 만들기 위한 서피스가 없습니다!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
msgstr "메시 기본 타입이 PRIMITIVE_TRIANGLES이 아닙니다!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "외곽선을 만들수 없습니다!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr "외곽선 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr "Mesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr "Trimesh Static Body 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Trimesh 충돌 형제 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling(s)"
msgstr "Convex 충돌 형제 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "외곽선 메시 만들기..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "UV1 보기"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV2"
msgstr "UV2 보기"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr "라이트맵/AO를 위한 UV2 언랩"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr "외곽선 메시 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr "외곽선 크기:"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "%d 항목을 삭제하시겠습니까?"
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item"
msgstr "항목 추가"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr "선택된 항목 삭제"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene"
msgstr "씬으로부터 가져오기"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
msgstr "씬으로부터 업데이트 하기"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "소스 메시가 지정되지 않았습니다 (그리고 노드에 MultiMesh가 없습니다)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr "소스 메시가 지정되지 않았습니다 (그리고 MultiMesh에 메시가 없습니다)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr "소스 메시가 올바르지 않습니다 (올바르지 않은 경로)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr "소스 메시가 올바르지 않습니다 (MeshInstance가 아닙니다)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr "소스 메시가 올바르지 않습니다 (Mesh 리소스가 없습니다)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr "서피스 소스가 지정되지 않았습니다."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr "서피스 소스가 올바르지 않습니다 (올바르지 않은 경로)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr "서피스 소스가 올바르지 않습니다 (지오메트리 없음)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr "서피스 소스가 올바르지 않습니다 (페이스 없음)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr "소스 메시 선택:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr "대상 서피스 선택:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr "서피스 만들기"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr "MultiMesh 만들기"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr "대상 서피스:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr "소스 메시:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr "X축"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr "Y축"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr "Z축"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr "메시의 위쪽 축:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr "임의 회전:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr "임의 기울기:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr "임의 크기:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr "만들기"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "내비게이션 폴리곤 만들기"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Convert to CPUParticles"
msgstr "CPU파티클로 변환"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generating Visibility Rect"
msgstr "가시성 직사각형 만들기"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr "가시성 직사각형을 만들기"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr "오직 ParticlesMaterial 프로세스 메테리얼 안의 포인트만 설정 가능"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr "생성 시간 (초):"
#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry's faces don't contain any area."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "The geometry doesn't contain any faces."
msgstr "노드가 지오미트리를 포함하고 있지 않습니다 (페이스)."
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't inherit from Spatial."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "\"%s\" doesn't contain geometry."
msgstr "노드가 지오미트리를 포함하고 있지 않습니다."
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "\"%s\" doesn't contain face geometry."
msgstr "노드가 지오미트리를 포함하고 있지 않습니다."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr "에미터 만들기"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr "에미션 포인트:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr "서피스 포인트"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr "서피스 포인트+노말 (지시된)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr "배출량"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
msgstr "에미션 소스: "
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr "'ParticlesMaterial' 타입의 프로세서 머티리얼이 필요합니다."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr "AABB 생성 중"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "가시성 AABB 만들기"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
msgstr "AABB 만들기"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "커브에서 포인트 삭제"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr "커브의 아웃-컨트롤 삭제"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr "커브의 인-컨트롤 삭제"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr "커브에 포인트 추가"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Split Curve"
msgstr "커브 나누기"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr "커브의 포인트 이동"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr "커브의 인-컨트롤 이동"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr "커브의 아웃-컨트롤 이동"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr "포인트 선택"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr "Shift+드래그: 컨트롤 포인트 선택"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr "클릭: 포인트 추가"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Left Click: Split Segment (in curve)"
msgstr "선분 나누기 (커브로)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr "우클릭: 포인트 삭제"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr "컨트롤 포인트 선택 (Shift+드래그)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr "포인트 추가 (빈 공간)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr "포인트 삭제"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr "커브 닫기"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr "옵션"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Angles"
msgstr "핸들 각도 거울"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
msgstr "핸들 길이 거울"
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "커브 포인트 #"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Position"
msgstr "커브 포인트 위치 설정"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
msgstr "커브의 In 위치 설정"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Position"
msgstr "커브의 Out 위치 설정"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr "경로 나누기"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr "경로 포인트 삭제"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
msgstr "아웃-컨트롤 포인트 삭제"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr "인-컨트롤 포인트 삭제"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr "선분 분할 (커브)"
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "관절 이동"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
msgstr "Polygon2D의 스켈레톤 속성이 Skeleton2D 노드를 향하고 있지 않음"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones"
msgstr "본 동기화"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
"이 폴리곤에 텍스쳐가 없습니다.\n"
"UV를 편집하기 위해 텍스쳐를 설정해야 합니다."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "UV 맵 만들기"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
"Polygon2D가 내부 꼭짓점을 갖고 있습니다, 더 이상 뷰포트에서 꼭짓점을 편집할 "
"수 없습니다."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
msgstr "폴리곤 & UV 만들기"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Internal Vertex"
msgstr "내부 꼭짓점 만들기"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Internal Vertex"
msgstr "내부 꼭짓점 삭제"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
msgstr "올바르지 않은 폴리곤 (3개의 다른 꼭짓점이 필요함)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Add Custom Polygon"
msgstr "사용자 지정 폴리곤 추가"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Custom Polygon"
msgstr "사용자 지정 폴리곤 삭제"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "UV 맵 변형"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform Polygon"
msgstr "변형 폴리곤"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
msgstr "본 무게 페인트"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Open Polygon 2D UV editor."
msgstr "폴리곤 2D UV 편집기 열기."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "폴리곤 2D UV 편집기"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV"
msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Points"
msgstr "포인트"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygons"
msgstr "폴리곤"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
msgstr "본"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Points"
msgstr "포인트 이동"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: 회전"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: 전체 이동"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: 크기 조절"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr "폴리곤 이동"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr "폴리곤 회전"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr "폴리곤 크기 조절"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr "사용자 지정 폴리곤 만들기. 사용자 지정 폴리곤 렌더링을 활성화합니다."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
"사용자 지정 폴리곤을 삭제. 남아있는 폴리곤이 없으면 사용자 지정 폴리곤 렌더링"
"은 비활성화됩니다."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
msgstr "지정한 강도로 가중치를 칠하기."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Unpaint weights with specified intensity."
msgstr "지정한 강도로 가중치를 지우기."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
msgstr "반지름:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "폴리곤->UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV->폴리곤"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr "UV 정리"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Settings"
msgstr "격자 설정"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Snap"
msgstr "스냅"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "스냅 활성화"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr "격자"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Configure Grid:"
msgstr "격자 구성:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset X:"
msgstr "격자 오프셋 X:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset Y:"
msgstr "격자 오프셋 Y:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step X:"
msgstr "격자 스텝 X:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step Y:"
msgstr "격자 스텝 Y:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones to Polygon"
msgstr "본을 폴리곤에 동기화"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "오류: 리소스를 불러올 수 없습니다!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr "리소스 추가"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr "리소스 이름 변경"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr "리소스 삭제"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr "리소스 클립보드가 비었습니다!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "리소스 붙여넣기"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr "인스턴스:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp
msgid "Type:"
msgstr "타입:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "편집기에서 열기"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Load Resource"
msgstr "리소스 불러오기"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr "리소스 프리로더"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
msgstr "AnimationTree가 AnimationPlayer로 향하는 경로를 가지고 있지 않습니다"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Path to AnimationPlayer is invalid"
msgstr "AnimationPlayer로 향하는 경로가 올바르지 않습니다"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "최근 파일 지우기"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
msgstr "변경사항을 저장하고 닫겠습니까?"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "텍스트 파일 쓰기 오류:"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Could not load file at:"
msgstr "타일을 찾을 수 없음:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving file!"
msgstr "파일 저장 중 오류!"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme."
msgstr "테마 저장 중 오류 발생."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error Saving"
msgstr "저장 중 오류 발생"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme."
msgstr "테마 가져오는 중 오류 발생."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error Importing"
msgstr "가져오는 중 오류 발생"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "New Text File..."
msgstr "새 텍스트 파일..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Open File"
msgstr "파일 열기"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save File As..."
msgstr "다른 이름으로 저장..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "테마 가져오기"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "테마 저장 중 오류"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr "저장 중 오류"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
msgstr "테마 다른 이름으로 저장..."
#: editor/plugins/script_editor_plugin.cpp
msgid "%s Class Reference"
msgstr "%s 클래스 참조"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "다음 찾기"
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter scripts"
msgstr "필터 스크립트"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr "메서드 목록의 사전 식 정렬을 키거나 끕니다."
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter methods"
msgstr "필터 메서드"
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "정렬"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr "위로 이동"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr "아래로 이동"
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr "다음 스크립트"
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr "이전 스크립트"
#: editor/plugins/script_editor_plugin.cpp
msgid "File"
msgstr "파일"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open..."
msgstr "열기..."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Reopen Closed Script"
msgstr "스크립트 열기"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "모두 저장"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr "스크립트 다시 불러오기"
#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
msgstr "스크립트 경로 복사"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Previous"
msgstr "이전 히스토리"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr "다음 히스토리"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
msgstr "테마"
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "테마 가져오기..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "테마 다시 불러오기"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "테마 저장"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr "모두 닫기"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr "문서 닫기"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr "실행"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
msgstr "스크립트 패널 토글"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "한 단계식 코드 실행"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "프로시저 단위 실행"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr "정지"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr "계속"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr "디버거 항상 열어놓기"
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with External Editor"
msgstr "외부 편집기로 디버깅"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation."
msgstr "Godot 온라인 문서 열기."
#: editor/plugins/script_editor_plugin.cpp
msgid "Request Docs"
msgstr "문서 요청"
#: editor/plugins/script_editor_plugin.cpp
msgid "Help improve the Godot documentation by giving feedback."
msgstr "피드백으로 Godot 문서를 개선하는데 도와주세요."
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "레퍼런스 문서 검색."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr "이전 편집 문서로 이동."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr "다음 편집 문서로 이동."
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
msgstr "저장 안함"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
"다음의 파일들이 디스크상 더 최신입니다.\n"
"어떤 작업을 수행하시겠습니까?:"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Reload"
msgstr "다시 불러오기"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
msgstr "다시 저장"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr "디버거"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "검색 결과"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Clear Recent Scripts"
msgstr "최근 씬 지우기"
#: editor/plugins/script_text_editor.cpp
msgid "Connections to method:"
msgstr "메서드에 연결:"
#: editor/plugins/script_text_editor.cpp
msgid "Source"
msgstr "소스"
#: editor/plugins/script_text_editor.cpp
msgid "Signal"
msgstr "시그널"
#: editor/plugins/script_text_editor.cpp
msgid "Target"
msgstr "대상"
#: editor/plugins/script_text_editor.cpp
msgid ""
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
msgstr ""
"노드 '%s'에서 노드 '%s'까지의 연결에서 시그널 '%s'에 대한 메서드 '%s'가 존재"
"하지 않습니더."
#: editor/plugins/script_text_editor.cpp
msgid "Line"
msgstr "라인"
#: editor/plugins/script_text_editor.cpp
msgid "(ignore)"
msgstr "(무시함)"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function"
msgstr "함수로 이동"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "파일 시스템에서 가져온 리소스만 드랍할 수 있습니다."
#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
msgstr "룩업 심벌"
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "색상 선택"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "대소문자 변환"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "대문자로 변경"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "소문자로 변경"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "대문자로 시작"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
msgstr "구문 강조"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "이동"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
msgstr "북마크"
#: editor/plugins/script_text_editor.cpp
msgid "Breakpoints"
msgstr "중단점"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "잘라내기"
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
msgstr "라인 삭제"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr "내어쓰기"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr "들여쓰기"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr "주석 토글"
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "라인 펼치기/접기"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr "모든 라인 접기"
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr "모든 라인 펼치기"
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
msgstr "아래로 복제"
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "자동 완성"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Evaluate Selection"
msgstr "선택 크기 조절"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr "후행 공백 문자 삭제"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Spaces"
msgstr "들여쓰기를 공백으로 변환"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Tabs"
msgstr "들여쓰기를 탭으로 변환"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "자동 들여쓰기"
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr "이전 찾기"
#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "파일에서 찾기..."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "도움말 보기"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Bookmark"
msgstr "북마크 토글"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Bookmark"
msgstr "다음 북마크로 이동"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Bookmark"
msgstr "이전 북마크로 이동"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Bookmarks"
msgstr "모든 북마크 삭제"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function..."
msgstr "함수로 이동..."
#: editor/plugins/script_text_editor.cpp
msgid "Go to Line..."
msgstr "라인으로 이동..."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr "중단점 토글"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr "중단점 모두 삭제"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Breakpoint"
msgstr "다음 중단점으로 이동"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Breakpoint"
msgstr "이전 중단점으로 이동"
#: editor/plugins/shader_editor_plugin.cpp
msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""
"이 셰이더는 디스크에서 수정되었습니다.\n"
"어떤 작업을 하시겠습니까?"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
msgstr "셰이더"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
"이 스켈레톤은 본을 가지고 있지 않습니다, 자식으로 Bone2D 노드를 추가하세요."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Create Rest Pose from Bones"
msgstr "본으로부터 휴식 포즈 만들기"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Rest Pose to Bones"
msgstr "본에 휴식 포즈 설정"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr "스켈레톤2D"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Make Rest Pose (From Bones)"
msgstr "(본으로부터) 휴식 포즈 만들기"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Bones to Rest Pose"
msgstr "본을 휴식 포즈로 설정"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical bones"
msgstr "물리적 본 만들기"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Skeleton"
msgstr "스켈레톤"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical skeleton"
msgstr "물리적 스켈레톤 만들기"
#: editor/plugins/skeleton_ik_editor_plugin.cpp
msgid "Play IK"
msgstr "IK 실행"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr "직교보기"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr "원근보기"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr "변형 중단."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr "X축 변형."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr "Y축 변형."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr "Z축 변형."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr "뷰 평면 변형."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "크기: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
msgstr "이동 중: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr "%s도로 회전."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr "키가 비활성화 되어 있습니다 (키가 삽입되지 않았습니다)."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr "애니메이션 키가 삽입되었습니다."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pitch"
msgstr "피치"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
msgstr "요"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "그려진 오브젝트"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes"
msgstr "머티리얼 변경"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Shader Changes"
msgstr "셰이더 변경"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes"
msgstr "서피스 변경"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls"
msgstr "드로우 콜"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices"
msgstr "버틱스"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "윗면 보기."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr "아랫면 보기."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr "아랫면"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr "왼쪽면 보기."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr "왼쪽면"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr "오른쪽면 보기."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr "오른쪽면"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr "정면 보기."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr "정면"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr "뒷면 보기."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr "뒷면"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Transform with View"
msgstr "변형을 뷰에 정렬"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Rotation with View"
msgstr "회전을 뷰에 정렬"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "선택된 부모 노드가 없어서 자식노드를 인스턴스할 수 없습니다."
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr "이 작업은 하나의 선택된 노드를 필요로 합니다."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr "뷰 회전 잠금"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Normal 표시"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr "Wireframe 표시"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr "Overdraw 표시"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
msgstr "음영 없이 표시"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr "환경 보기"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
msgstr "기즈모 보기"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr "정보 보기"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View FPS"
msgstr "FPS 보기"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Half Resolution"
msgstr "절반 해상도"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr "오디오 리스너"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Enable Doppler"
msgstr "필터 활성화"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Cinematic Preview"
msgstr "시네마틱 미리보기"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "자유시점 왼쪽"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr "자유시점 오른쪽"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
msgstr "자유시점 앞으로 이동"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
msgstr "자유시점 뒤로 이동"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr "자유시점 위로"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
msgstr "자유시점 아래로 이동"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr "자유시점 속도 변화"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
"참고: FPS 값은 편집기의 프레임 속도입니다.\n"
"게임 내 성능을 보증하는 표시로 볼 수 없습니다."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr "뷰 회전 잠김"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "XForm 대화 상자"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Nodes To Floor"
msgstr "노드를 바닥에 스냅"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Couldn't find a solid floor to snap the selection to."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Drag: Rotate\n"
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr ""
"드래그: 회전\n"
"알트+드래그: 이동\n"
"알트+우클릭: 겹친 목록 선택"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Use Local Space"
msgstr "로컬 스페이스 모드 (%s)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr "하단 뷰"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr "상단 뷰"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr "후면 뷰"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr "정면 뷰"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr "좌측 뷰"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr "우측 뷰"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
msgstr "원근/직교 뷰 전환"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr "애니메이션 키 삽입"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr "원점 포커스"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr "선택 포커스"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "자유 시점 토글"
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "변형"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "물체를 바닥에 스냅"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "변형 대화 상자..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr "1개 뷰포트"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr "2개 뷰포트"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr "2개 뷰포트 (다른 방식)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr "3개 뷰포트"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr "3개 뷰포트 (다른 방식)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr "4개 뷰포트"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
msgstr "기즈모"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "원점 보기"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr "격자 보기"
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Settings..."
msgstr "설정"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "스냅 설정"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr "이동 스냅:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr "회전 스냅 (도):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr "크기 스냅 (%):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr "뷰포트 설정"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr "원근 시야 (도):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr "Z-근경 보기:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr "Z-원경 보기:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr "변형 변경"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr "이동:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr "회전 (도):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr "크기 (비율):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr "변형 타입"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr "Pre"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr "Post"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Nameless gizmo"
msgstr "이름없는 오브젝트의 중심점"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Mesh2D"
msgstr "Mesh2D 만들기"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Polygon2D"
msgstr "Polygon2D 만들기"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D"
msgstr "CollisionPolygon2D 만들기"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D"
msgstr "LightOccluder2D 만들기"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr "스프라이트가 비었습니다!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
msgstr "스프라이트가 애니메이션 프레임을 사용해서 메시로 전환될 수 없습니다."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
msgstr "잘못된 형태, 메시로 대체할 수 없습니다."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Mesh2D"
msgstr "Mesh2D로 전환"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
msgstr "잘못된 형태, 폴리곤을 만들 수 없습니다."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Polygon2D"
msgstr "Polygon2D로 전환"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
msgstr "잘못된 형태, 충돌 폴리곤을 만들 수 없습니다."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D Sibling"
msgstr "CollisionPolygon2D 노드 만들기"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create light occluder."
msgstr "잘못된 형태, 조명 어클루더를 만들 수 없습니다."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D Sibling"
msgstr "LightOccluder2D 노드 만들기"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
msgstr "스프라이트"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
msgstr "단순화: "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Grow (Pixels): "
msgstr "성장 (픽셀): "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
msgstr "업데이트 미리보기"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Settings:"
msgstr "설정:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "No Frames Selected"
msgstr "프레임이 선택되지 않음"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add %d Frame(s)"
msgstr "%d 프레임 추가"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr "프레임 추가"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "오류: 프레임 리소스를 불러올 수 없습니다!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr "리소스 클립보드가 비었거나 텍스쳐가 아닙니다!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr "프레임 붙여넣기"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr "빈 프레임 추가"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "애니메이션 FPS 변경"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr "(비었음)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations:"
msgstr "애니메이션:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "New Animation"
msgstr "새로운 애니메이션"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "속도 (FPS):"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr "루프"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames:"
msgstr "애니메이션 프레임:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add a Texture from File"
msgstr "파일에서 텍스쳐 추가하기"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
msgstr "스프라이트 시트에서 프레임 추가하기"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr "빈 프레임 삽입 (이전)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr "빈 프레임 삽입 (이후)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (Before)"
msgstr "이동 (이전)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr "이동 (이후)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select Frames"
msgstr "프레임 선택"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Horizontal:"
msgstr "수평:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Vertical:"
msgstr "수직:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr "모든 프레임 선택/지우기"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Create Frames from Sprite Sheet"
msgstr "스프라이트 시트에서 프레임 만들기"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr "스프라이트 프레임"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr "영역 설정"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Margin"
msgstr "마진 설정"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr "스냅 모드:"
#: editor/plugins/texture_region_editor_plugin.cpp
#: scene/resources/visual_shader.cpp
msgid "None"
msgstr "없음"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr "픽셀 스냅"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr "격자 스냅"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr "자동 자르기"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr "오프셋:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "단계:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Sep.:"
msgstr "분리.:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "텍스쳐지역"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr "모든 항목 추가"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr "모두 추가"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "모든 항목 삭제"
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
msgid "Remove All"
msgstr "모두 삭제"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Edit Theme"
msgstr "테마 편집"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
msgstr "테마 편집 메뉴."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr "클래스 항목 추가"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr "클래스 항목 삭제"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr "빈 템플릿 만들기"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr "빈 편집기 템플릿 만들기"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create From Current Editor Theme"
msgstr "현재 편집기 테마로부터 만들기"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Toggle Button"
msgstr "토글 버튼"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Disabled Button"
msgstr "비활성화 버튼"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr "항목"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Disabled Item"
msgstr "비활성화된 항목"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr "체크 항목"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr "체크된 항목"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Radio Item"
msgstr "라디오 항목"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Radio Item"
msgstr "체크된 라디오 항목"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Named Sep."
msgstr "이름있는 분기."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Submenu"
msgstr "하위 메뉴"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Subitem 1"
msgstr "항목 1"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Subitem 2"
msgstr "항목 2"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "갖춤"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr "많은"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Disabled LineEdit"
msgstr "비활성화된 LineEdit"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr "탭 1"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr "탭 2"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr "탭 3"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Editable Item"
msgstr "편집 가능한 항목"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Subtree"
msgstr "하위 트리"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr "많은,옵션,갖춤"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "데이터 타입:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
msgstr "아이콘"
#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr "스타일"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr "폰트"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr "색깔"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "비선형"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "선택 지우기"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Fix Invalid Tiles"
msgstr "잘못된 타일 수정"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cut Selection"
msgstr "선택 잘라내기"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "타일맵 칠하기"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
msgstr "직선 그리기"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr "사각영역 칠하기"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr "채우기"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr "타일맵 지우기"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find Tile"
msgstr "타일 찾기"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr "바꾸기"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Disable Autotile"
msgstr "오토타일 비활성화"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Enable Priority"
msgstr "우선 순위 편집"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr "타일 칠하기"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Ctrl+LMB: Rectangle Paint"
msgstr ""
"Shift+우클릭: 선 그리기\n"
"Shift+Ctrl+우클릭:사각형 페인트"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr "타일 선택"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Left"
msgstr "왼쪽으로 회전하기"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Right"
msgstr "오른쪽으로 회전하기"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Horizontally"
msgstr "수평으로 뒤집기"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Vertically"
msgstr "수직으로 뒤집기"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Clear Transform"
msgstr "변형 지우기"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "TileSet에 텍스쳐 추가하기."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected Texture from TileSet."
msgstr "선택된 텍스쳐를 TileSet에서 삭제하기."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr "씬으로부터 만들기"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr "씬으로부터 병합하기"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Next Coordinate"
msgstr "다음 좌표"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
msgstr "다음 모양, 하위 타일, 혹은 타일을 선택하세요."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Previous Coordinate"
msgstr "이전 좌표"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
msgstr "이전 모양, 하위 타일, 혹은 타일을 선택하세요."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region Mode"
msgstr "지역 모드"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Collision Mode"
msgstr "충돌 모드"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Occlusion Mode"
msgstr "어클루전 모드"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Navigation Mode"
msgstr "내비게이션 모드"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask Mode"
msgstr "비트 마스크 모드"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Priority Mode"
msgstr "우선 순위 모드"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Icon Mode"
msgstr "아이콘 모드"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Z Index Mode"
msgstr "Z 인덱스 모드"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
msgstr "비트 마스크 복사하기."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste bitmask."
msgstr "비트 마스크 붙여넣기."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Erase bitmask."
msgstr "비트 마스크 지우기."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new rectangle."
msgstr "새 사각형 만들기."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "새로운 폴리곤 만들기."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
msgstr "사각형 내부에 폴리곤을 유지하기."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
msgstr "스냅을 활성화 하고 격자를 보이기 (인스펙터를 통해 구성할 수 있습니다)."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
msgstr "타일 이름 보이기 (Alt 키를 누르세요)"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected texture? This will remove all tiles which use it."
msgstr ""
"선택한 텍스쳐를 삭제하시겠습니까? 해당 텍스쳐를 사용하는 모든 타일이 삭제될 "
"것입니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr "삭제할 텍스쳐를 선택하지 않았습니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
msgstr "씬으로부터 생성하시겠습니까? 현재 타일을 모두 덮어씁니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "씬으로부터 병합하시겠습니까?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Texture"
msgstr "텍스쳐 삭제"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr "%s 파일이 이미 목록에 존재하여 추가되지 않습니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
"핸들을 드래그하여 사각형을 편집.\n"
"다른 타일을 편집하려면 클릭."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete selected Rect."
msgstr "선택된 사각형을 삭제하기."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
msgstr ""
"현재 편집된 서브 타일 선택.\n"
"다른 타일을 편집하려면 클릭."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete polygon."
msgstr "폴리곤 삭제하기."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
msgstr ""
"좌클릭: 비트를 켬.\n"
"우클릭: 비트를 끔.\n"
"Shift+좌클릭: 와일드카드 비트를 설정함.\n"
"다른 타일을 편집하려면 클릭하세요."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
"아이콘으로 사용할 서브 타일을 설정하세요, 올바르지 않은 자동 타일 바인딩에도 "
"사용됩니다.\n"
"다른 타일을 편집하려면 클릭하세요."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""
"서브 타일을 선택해 우선 순위를 바꿈.\n"
"다른 타일을 편집하려면 클릭."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr ""
"서브 타일을 선택해 z 인덱스를 변경합니다.\n"
"다른 타일을 편집하려면 클릭합니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
msgstr "타일 영역 설정"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Tile"
msgstr "타일 만들기"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
msgstr "타일 아이콘 설정"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Bitmask"
msgstr "타일 비트 마스크 편집"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Collision Polygon"
msgstr "충돌 폴리곤 편집"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Occlusion Polygon"
msgstr "어클루전 폴리곤 편집"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Navigation Polygon"
msgstr "내비게이션 폴리곤 편집"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste Tile Bitmask"
msgstr "타일 비트 마스크 붙여넣기"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
msgstr "타일 비트 마스크 지우기"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Concave"
msgstr "오목한 폴리곤 만들기"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Convex"
msgstr "볼록한 폴리곤 만들기"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Tile"
msgstr "타일 삭제"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Collision Polygon"
msgstr "충돌 폴리곤 삭제"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Occlusion Polygon"
msgstr "어클루전 폴리곤 삭제"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Navigation Polygon"
msgstr "내비게이션 폴리곤 삭제"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Priority"
msgstr "필터 우선 순위 편집"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
msgstr "타일 Z 인덱스 편집"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Collision Polygon"
msgstr "내비게이션 충돌 폴리곤 만들기"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Occlusion Polygon"
msgstr "어클루전 폴리곤 만들기"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr "이 속성을 바꿀 수 없습니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "타일셋"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
msgstr "(GLES3만 가능)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add input +"
msgstr "입력 추가 +"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output +"
msgstr "출력 추가 +"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar"
msgstr "스칼라"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector"
msgstr "벡터"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
msgstr "불리언"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add input port"
msgstr "입력 포트 추가"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output port"
msgstr "출력 포트 추가"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change input port type"
msgstr "입렫 포트 타입 변경"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port type"
msgstr "출력 포트 타입 변경"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change input port name"
msgstr "입력 포트 이름 변경"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port name"
msgstr "출력 포트 이름 변경"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Remove input port"
msgstr "입력 포트 삭제"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Remove output port"
msgstr "출력 포트 삭제"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set expression"
msgstr "표현식 설정"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Resize VisualShader node"
msgstr "비주얼 셰이더 노드 크기 조정"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
msgstr "통일 이름 설정"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Input Default Port"
msgstr "입력 기본 포트 설정"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node to Visual Shader"
msgstr "노드를 비주얼 셰이더에 추가"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "노드 복제"
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr "노드 붙여넣기"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Nodes"
msgstr "노드 삭제"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
msgstr "비주얼 셰이더 입력 타입 변경됨"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "버텍스"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Fragment"
msgstr "프래그먼트"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Light"
msgstr "조명"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Show resulted shader code."
msgstr "셰이더 노드 만들기"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Create Shader Node"
msgstr "셰이더 노드 만들기"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color function."
msgstr "색상 함수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color operator."
msgstr "색상 연산자."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Grayscale function."
msgstr "회색조 함수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts HSV vector to RGB equivalent."
msgstr "HSV 벡터를 RGB로 변환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts RGB vector to HSV equivalent."
msgstr "RGB 벡터를 HSV로 변환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sepia function."
msgstr "세피아 함수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Burn operator."
msgstr "번 연산자."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Darken operator."
msgstr "어두움 연산자."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Difference operator."
msgstr "차이 연산자."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Dodge operator."
msgstr "닷지 연산자."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "HardLight operator"
msgstr "하드 라이트 연산자"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Lighten operator."
msgstr "밝음 연산자."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Overlay operator."
msgstr "오버레이 연산자."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Screen operator."
msgstr "화면 연산자."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "SoftLight operator."
msgstr "소프트 라이트 연산자."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color constant."
msgstr "색상 상수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color uniform."
msgstr "색상 유니폼."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
msgstr "두 매개변수 사이 %s 비교의 불리언 결과 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
msgstr "같다 (==)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
msgstr "보다 더 크다 (>)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
msgstr "보다 크거나 같다 (>=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided scalars are equal, greater or "
"less."
msgstr "제공된 스칼라가 같거나, 더 크거나, 더 작으면 관련 벡터를 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
msgstr "무한(INF)과 스칼라 매개변수 사이 비교의 불리언 결과 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
msgstr ""
"숫자 아님(NaN)과 스칼라 매개변수 사이 비교의 불리언 결과 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
msgstr "보다 더 작다 (<)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
msgstr "보다 작거나 같다 (<=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Not Equal (!=)"
msgstr "같지 않다 (!=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided boolean value is true or false."
msgstr "불리언 값이 참이거나 거짓이면 관련 벡터를 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the comparison between two parameters."
msgstr "두 매개변수 사이 비교의 불리언 결과 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
msgstr ""
"무한(INF) (또는 숫자 아님(NaN))과 스칼라 매개변수 사이 비교의 불리언 결과 값"
"을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean constant."
msgstr "불리언 상수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean uniform."
msgstr "불리언 유니폼."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for all shader modes."
msgstr "모든 셰이더 모드에 대한 '%s' 입력 매개변수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Input parameter."
msgstr "입력 매개변수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader modes."
msgstr "꼭짓점과 프래그먼트 셰이더 모드에 대한 '%s' 입력 매개변수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment and light shader modes."
msgstr "꼭짓점과 프래그먼트 셰이더 모드에 대한 '%s' 입력 매개변수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment shader mode."
msgstr "프래그먼트 셰이더 모드에 대한 '%s' 입력 매개변수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for light shader mode."
msgstr "조명 셰이더 모드에 대한 '%s' 입력 매개변수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex shader mode."
msgstr "꼭짓점 셰이더 모드에 대한 '%s' 입력 매개변수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader mode."
msgstr "꼭짓점과 프래그먼트 셰이더 모드에 대한 '%s' 입력 매개변수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar function."
msgstr "Scalar 함수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar operator."
msgstr "Scalar 연산자."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "E constant (2.718282). Represents the base of the natural logarithm."
msgstr "E 상수 (2.718282). 자연 로그의 밑을 나타냄."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
msgstr "Epsilon 상수 (0.00001). 스칼라 수에서 가능한 가장 작은 수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Phi constant (1.618034). Golden ratio."
msgstr "Phi 상수 (1.618034). 황금 비율."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/4 constant (0.785398) or 45 degrees."
msgstr "Pi/4 상수 (0.785398) 혹은 45도."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/2 constant (1.570796) or 90 degrees."
msgstr "Pi/2 상수 (1.570796) 혹은 90도."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi constant (3.141593) or 180 degrees."
msgstr "Pi 상수 (3.141593) 혹은 180도."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Tau constant (6.283185) or 360 degrees."
msgstr "Tau 상수 (6.283185) 혹은 360도."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sqrt2 constant (1.414214). Square root of 2."
msgstr "Sqrt2 상수 (1.414214). 2의 제곱근."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the absolute value of the parameter."
msgstr "매개변수의 절대값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-cosine of the parameter."
msgstr "매개변수의 아크코사인 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic cosine of the parameter."
msgstr "매개변수의 역쌍곡코사인 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr "매개변수의 아크사인 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic sine of the parameter."
msgstr "매개변수의 역쌍곡사인 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
msgstr "매개변수의 아크탄젠트 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameters."
msgstr "매개변수들의 아크탄젠트 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic tangent of the parameter."
msgstr "매개변수의 역쌍곡탄젠트 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Finds the nearest integer that is greater than or equal to the parameter."
msgstr "매개변수보다 크거나 같은 가장 가까운 정수를 찾습니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Constrains a value to lie between two further values."
msgstr "두 개의 다른 값 사이에 놓이는 값을 제한합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the cosine of the parameter."
msgstr "매개변수의 코사인 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic cosine of the parameter."
msgstr "매개변수의 쌍곡코사인 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
msgstr "각도 단위를 라디안에서 도로 변환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-e Exponential."
msgstr "e가 밑인 지수 함수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 Exponential."
msgstr "2가 밑인 지수 함수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer less than or equal to the parameter."
msgstr "매개변수보다 적거나 같은 가장 가까운 정수를 찾습니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
msgstr "인수의 프랙탈 구조를 계산합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
msgstr "매개변수의 제곱근 역함수 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Natural logarithm."
msgstr "자연로그."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 logarithm."
msgstr "2가 밑인 로그 함수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the greater of two values."
msgstr "두 값 중 더 큰 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the lesser of two values."
msgstr "두 값 중 더 작은 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two scalars."
msgstr "두 스칼라 값 사이 선형 보간."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the opposite value of the parameter."
msgstr "매개변수의 반대 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - scalar"
msgstr "1.0 - 스칼라"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the value of the first parameter raised to the power of the second."
msgstr "첫 번째 매개변수를 두 번째 매개변수로 제곱한 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in degrees to radians."
msgstr "각도 단위를 도에서 라디안으로 변환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / scalar"
msgstr "1.0 / 스칼라"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer to the parameter."
msgstr "매개변수에서 가장 가까운 정수를 찾습니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest even integer to the parameter."
msgstr "매개변수에서 가장 가까운 짝수 정수를 찾습니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
msgstr "값을 0.0에서 1.0 사이로 고정합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Extracts the sign of the parameter."
msgstr "매개변수의 부호를 추출합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the sine of the parameter."
msgstr "매개변수의 사인 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic sine of the parameter."
msgstr "매개변수의 쌍곡사인 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
msgstr "매개변수의 제곱근을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
"SmoothStep 함수( 스칼라(edge0), 스칼라(edge1), 스칼라(x) ).\n"
"\n"
"'x'가 'edge0'보다 작고, 'edge1'보다 크면 0.0을 반환합니다. 그렇지 않은 경우, "
"반환값은 에르미트 다항식을 통해 0.0과 1.0사이로 보간됩니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid ""
"Step function( scalar(edge), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
"Step 함수( 스칼라(edge), 스칼라(x) ).\n"
"\n"
"'x'가 'edge'보다 작으면 0.0을 반환하고 그렇지 않으면 1.0을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
msgstr "매개변수의 탄젠트 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic tangent of the parameter."
msgstr "매개변수의 쌍곡탄젠트 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the truncated value of the parameter."
msgstr "매개변수의 절사된 값을 찾습니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
msgstr "스칼라에 스칼라를 더합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides scalar by scalar."
msgstr "스칼라를 스칼라로 나눕니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies scalar by scalar."
msgstr "스칼라를 스칼라로 곱합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two scalars."
msgstr "두 스칼라의 나머지를 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts scalar from scalar."
msgstr "스칼라에서 스칼라를 뺍니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar constant."
msgstr "스칼라 상수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar uniform."
msgstr "스칼라 유니폼."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the cubic texture lookup."
msgstr "세제곱 텍스쳐 룩업을 수행합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the texture lookup."
msgstr "텍스쳐 룩업을 수행합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Cubic texture uniform lookup."
msgstr "세제곱 텍스쳐 유니폼 룩업."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup."
msgstr "2D 텍스쳐 유니폼 룩업."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup with triplanar."
msgstr "Triplanar가 적용된 2D 텍스쳐 유니폼 룩업 ."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform function."
msgstr "변형 함수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Calculate the outer product of a pair of vectors.\n"
"\n"
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
"one column) and the second parameter 'r' as a row vector (matrix with one "
"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
"벡터 한 쌍의 외적을 계산합니다.\n"
"\n"
"OuterProduct는 첫 매개변수 'c'를 열 벡터로 취급합니다 (1열로 이루어진 행렬) "
"그리고 두 번째 매개변수 'r'을 행 벡터로 취급합니다 (1행으로 이루어진 행렬) 그"
"리고 선형 대수 행렬에 'c * r'을 곱합니다, 행렬을 산출하는데, 행의 수는 'c'의 "
"구성 요소 수이고 열의 수는 'r'의 구성 요소 수입니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
msgstr "4개의 벡터로 변형을 합성합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes transform to four vectors."
msgstr "변형을 4개의 벡터로 분해합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the determinant of a transform."
msgstr "변형의 행렬식을 계산합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the inverse of a transform."
msgstr "변형의 역함수를 계산합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the transpose of a transform."
msgstr "변형의 전치를 계산합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
msgstr "변형에 변형을 곱합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by transform."
msgstr "변형에 벡터를 곱합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform constant."
msgstr "변형 상수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform uniform."
msgstr "변형 유니폼."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector function."
msgstr "벡터 함수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector operator."
msgstr "벡터 연산자."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes vector from three scalars."
msgstr "세 개의 스칼라로 벡터를 합성합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes vector to three scalars."
msgstr "벡터를 세 개의 스칼라로 분해합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
msgstr "두 벡터의 벡터곱 값을 계산합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the distance between two points."
msgstr "두 점 사이의 거리를 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the dot product of two vectors."
msgstr "두 벡터의 스칼라곱 값을 계산합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
"incident vector, and Nref, the reference vector. If the dot product of I and "
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""
"같은 방향을 가리키는 벡터를 참조 벡터로 반환합니다. 함수에는 세 개의 벡터 매"
"개변수가 있습니다 : 방향을 지정하는 벡터 N, 인시던트 벡터 I, 그리고 참조 벡"
"터 Nref. I와 Nref의 내적 값이 0보다 작으면 반환값은 N이 됩니다. 그렇지 않으"
"면 -N이 반환됩니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
msgstr "벡터의 길이를 계산합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors."
msgstr "두 벡터 간의 선형 보간."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Linear interpolation between two vectors using scalar."
msgstr "두 벡터 간의 선형 보간."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the normalize product of vector."
msgstr "벡터의 노멀 값을 계산합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - vector"
msgstr "1.0 - 벡터"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / vector"
msgstr "1.0 / 벡터"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
msgstr ""
"반사 방향을 가리키는 벡터를 반환합니다 (a : 인시던트 벡터, b : 노멀 벡터)."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the vector that points in the direction of refraction."
msgstr "반사 방향을 가리키는 벡터를 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid ""
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
"SmoothStep 함수( 벡터(edge0), 벡터(edge1), 벡터(x) ).\n"
"\n"
"'x'가 'edge0'보다 작으면 0.0을 반환하고 'x'가 'edge1'보다 크면 1.0을 반환합니"
"다. 그렇지 않으면 반환 값은 에르미트 다항식을 통해 0.0과 1.0 사이로 보간됩니"
"다."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
"SmoothStep 함수( 스칼라(edge0), 스칼라(edge1), 벡터(x) ).\n"
"\n"
"'x'가 'edge0'보다 작으면 0.0을 반환하고 'x'가 'edge1'보다 크면 1.0을 반환합니"
"다. 그렇지 않으면 반환 값은 에르미트 다항식을 통해 0.0과 1.0 사이로 보간됩니"
"다."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid ""
"Step function( vector(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
"Step 함수( 벡터(edge), 벡터(x) ).\n"
"\n"
"'x'가 'edge'보다 작으면 0.0을 반환하고 그렇지 않으면 1.0을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid ""
"Step function( scalar(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
"Step 함수( 스칼라(edge), 벡터(x) ).\n"
"\n"
"'x'가 'edge'보다 작으면 0.0을 반환하고 그렇지 않으면 1.0을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds vector to vector."
msgstr "벡터에 벡터를 더합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides vector by vector."
msgstr "벡터를 벡터로 나눕니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by vector."
msgstr "벡터를 벡터로 곱합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two vectors."
msgstr "두 벡터의 나머지를 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts vector from vector."
msgstr "벡터에서 벡터를 뺍니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector constant."
msgstr "벡터 상수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector uniform."
msgstr "벡터 유니폼."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, with custom amount of input and "
"output ports. This is a direct injection of code into the vertex/fragment/"
"light function, do not use it to write the function declarations inside."
msgstr ""
"커스텀 Godot 셰이더 언어 명령문으로, 커스텀 입력 및 출력 포트가 있습니다. 버"
"텍스/프래그먼트/조명 함수에 직접 코드를 넣는 것이므로, 코드 내에 함수 선언을 "
"적는 용도로 쓰지 마세요."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns falloff based on the dot product of surface normal and view "
"direction of camera (pass associated inputs to it)."
msgstr ""
"카메라의 화면 방향과 표면 노멀의 스칼라곱을 기반으로 하는 폴오프를 반환합니"
"다 (폴오프와 관련된 입력을 전달함)."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, which placed on top of the resulted "
"shader. You can place various function definitions inside and call it later "
"in the Expressions. You can also declare varyings, uniforms and constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr "(프래그먼트/조명 모드만 가능) 스칼라 미분 함수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Vector derivative function."
msgstr "(프래그먼트/조명 모드만 가능) 벡터 미분 함수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
msgstr "(프래그먼트/조명 모드만 가능) 지역 차분을 이용한 'x'의 (벡터) 도함수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
"differencing."
msgstr ""
"(프래그먼트/조명 모드만 가능) 지역 차분을 이용한 'x'의 (스칼라) 도함수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
msgstr "(프래그먼트/조명 모드만 가능) 지역 차분을 이용한 'y'의 (벡터) 도함수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
"differencing."
msgstr ""
"(프래그먼트/조명 모드만 가능) 지역 차분을 이용한 'y'의 (스칼라) 도함수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
"'y'."
msgstr "(프래그먼트/조명 모드만 가능) (벡터) 'x'와 'y'의 절대 미분 값의 합."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
"'y'."
msgstr "(프래그먼트/조명 모드만 가능) (스칼라) 'x'와 'y'의 절대 미분 값의 합."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr "비주얼 셰이더"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Edit Visual Property"
msgstr "비주얼 속성 편집"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Mode Changed"
msgstr "비주얼 셰이더 모드 변경됨"
#: editor/project_export.cpp
msgid "Runnable"
msgstr "실행가능"
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr "'%s'을(를) 패치 목록에서 삭제하시겠습니까?"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "'%s' 프리셋을 삭제하시겠습니까?"
#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"Export templates seem to be missing or invalid."
msgstr ""
"'%s' 플랫폼에 프로젝트를 내보낼 수 없습니다.\n"
"내보내기 템플릿이 없거나 올바르지 않습니다."
#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"This might be due to a configuration issue in the export preset or your "
"export settings."
msgstr ""
"'%s' 플랫폼에 프로젝트를 내보낼 수 없습니다.\n"
"내보내기 프리셋이나 내보내기 설정의 구성 문제가 원인으로 보입니다."
#: editor/project_export.cpp
msgid "Release"
msgstr "배포"
#: editor/project_export.cpp
msgid "Exporting All"
msgstr "모두 내보내기"
#: editor/project_export.cpp
msgid "The given export path doesn't exist:"
msgstr "주어진 내보내기 경로가 존재하지 않습니다:"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
msgstr "이 플랫폼에 대한 내보내기 템플릿이 없거나 손상됨:"
#: editor/project_export.cpp
msgid "Presets"
msgstr "프리셋"
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
msgstr "추가..."
#: editor/project_export.cpp
msgid "Export Path"
msgstr "경로 내보내기"
#: editor/project_export.cpp
msgid "Resources"
msgstr "리소스"
#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr "프로젝트의 모든 리소스 내보내기"
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr "선택된 씬 내보내기 (종속된 리소스 포함)"
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr "선택된 리소스 내보내기 (종속된 리소스 포함)"
#: editor/project_export.cpp
msgid "Export Mode:"
msgstr "내보내기 모드:"
#: editor/project_export.cpp
msgid "Resources to export:"
msgstr "내보낼 리소스:"
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
msgstr "리소스가 아닌 파일 내보내기 필터 (콤마로 구분, 예: *.json, *.txt)"
#: editor/project_export.cpp
msgid ""
"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
msgstr "프로젝트에서 제외시킬 파일 필터 (콤마로 구분, 예: *.json, *.txt)"
#: editor/project_export.cpp
msgid "Patches"
msgstr "패치"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr "패치 만들기"
#: editor/project_export.cpp
msgid "Features"
msgstr "기능"
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr "커스텀 (쉼표로 구분):"
#: editor/project_export.cpp
msgid "Feature List:"
msgstr "기능 목록:"
#: editor/project_export.cpp
msgid "Script"
msgstr "스크립트"
#: editor/project_export.cpp
msgid "Script Export Mode:"
msgstr "스크립트 내보내기 모드:"
#: editor/project_export.cpp
msgid "Text"
msgstr "텍스트"
#: editor/project_export.cpp
msgid "Compiled"
msgstr "컴파일"
#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
msgstr "암호화 (아래에 키값 필요)"
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 characters long)"
msgstr "올바르지 않은 암호화 키 (64자 길이어야 함)"
#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
msgstr "스크립트 암호 키 (256-비트를 hex 포멧으로):"
#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "PCK/Zip 내보내기"
#: editor/project_export.cpp
msgid "Export mode?"
msgstr "내보내기 모드?"
#: editor/project_export.cpp
msgid "Export All"
msgstr "모두 내보내기"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr "이 플랫폼에 대한 내보내기 템플릿이 없음:"
#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "내보내기 템플릿 관리"
#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "디버그와 함께 내보내기"
#: editor/project_manager.cpp
msgid "The path does not exist."
msgstr "경로가 존재하지 않습니다."
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr ""
"올바르지 않은 '.zip' 프로젝트 파일, 'project.godot' 파일을 포함하지 않고 있습"
"니다."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "비어있는 폴더를 선택하세요."
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgstr "'project.godot' 파일 이나 '.zip' 파일을 선택하세요."
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgstr "디렉토리에 Godot 프로젝트가 이미 있습니다."
#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "새 게임 프로젝트"
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "가져온 프로젝트"
#: editor/project_manager.cpp
msgid "Invalid Project Name."
msgstr "인식할수 없는 프로젝트 명입니다."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
msgstr "폴더를 만들 수 없습니다."
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr "이미 지정된 이름의 경로를 가진 폴더입니다."
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr "프로젝트 이름을 정하는 것을 권합니다."
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr "올바르지 않은 프로젝트 경로 (뭔가 변경하신 거라도?)."
#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
"프로젝트 경로로부터 project.godot 파일을 불러올 수 없습니다 (오류 %d). 존재하"
"지 않거나 손상되었을 수 있습니다."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
msgstr "프로젝트 경로에 project.godot 파일을 편집할 수 없습니다."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr "프로젝트 경로에 project.godot 파일을 생성할 수 없습니다."
#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr "다음의 파일들을 패키지로부터 추출하는데 실패했습니다:"
#: editor/project_manager.cpp
msgid "Rename Project"
msgstr "프로젝트 이름 변경"
#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "기존 프로젝트 가져오기"
#: editor/project_manager.cpp
msgid "Import & Edit"
msgstr "가져오기 & 편집"
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "새 프로젝트 만들기"
#: editor/project_manager.cpp
msgid "Create & Edit"
msgstr "생성 & 편집"
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr "프로젝트 설치:"
#: editor/project_manager.cpp
msgid "Install & Edit"
msgstr "설치 & 편집"
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr "프로젝트 명:"
#: editor/project_manager.cpp
msgid "Project Path:"
msgstr "프로젝트 경로:"
#: editor/project_manager.cpp
msgid "Project Installation Path:"
msgstr "프로젝트 설치 경로:"
#: editor/project_manager.cpp
msgid "Renderer:"
msgstr "렌더러:"
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
msgstr "OpenGL ES 3.0"
#: editor/project_manager.cpp
msgid ""
"Higher visual quality\n"
"All features available\n"
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
"높은 시각적 품질\n"
"모든 기능 사용 가능\n"
"오래된 하드웨어에는 호환하지 않음\n"
"웹 게임에는 비 추천"
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
msgstr "OpenGL ES 2.0"
#: editor/project_manager.cpp
msgid ""
"Lower visual quality\n"
"Some features not available\n"
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
"낮은 시각적 품질\n"
"일부 기능은 사용할 수 없음\n"
"대부분의 하드웨어에서 작동함\n"
"웹 게임에 추천"
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr "렌더러는 나중에 바꿀 수 있지만, 씬을 조정해야 할 수도 있습니다."
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "이름없는 프로젝트"
#: editor/project_manager.cpp
#, fuzzy
msgid "Missing Project"
msgstr "기존 프로젝트 가져오기"
#: editor/project_manager.cpp
msgid "Error: Project is missing on the filesystem."
msgstr ""
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "'%s'에서 프로젝트를 열 수 없음."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "두개 이상의 프로젝트를 열려는 것이 확실합니까?"
#: editor/project_manager.cpp
msgid ""
"The following project settings file does not specify the version of Godot "
"through which it was created.\n"
"\n"
"%s\n"
"\n"
"If you proceed with opening it, it will be converted to Godot's current "
"configuration file format.\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
"다음 프로젝트 설정 파일은 현재 버전의 Godot에서 생성한 것이 아닙니다.\n"
"↵\n"
"%s↵\n"
"↵\n"
"파일을 연다면, 현재 Godot의 구성 파일 형식으로 변환됩니다.\n"
"경고: 더 이상 이 프로젝트를 이전 버전의 엔진에서 열 수 없게 됩니다."
#: editor/project_manager.cpp
msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
"%s\n"
"\n"
"Do you want to convert it?\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
"다음의 프로젝트 설정 파일은 이전 버전에서 생성된 것으로, 현재 버전에 맞게 변"
"환해야 합니다:\n"
"\n"
"%s\n"
"\n"
"변환하시겠습니까?\n"
"경고: 더 이상 이 프로젝트를 이전 버전의 엔진에서 열 수 없게 됩니다."
#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
"새로운 버전의 엔진으로 프로젝트 설정이 생성되었습니다, 이 버전에서는 호환되"
"지 않습니다."
#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
"프로젝트를 실행할 수 없습니다: 메인 씬이 지정되지 않았습니다.\n"
"프로젝트를 편집하고 프로젝트 설정의 \"Application\" 카테고리에서 메인 씬을 설"
"정하세요."
#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
"프로젝트 실행 불가: 애셋들을 가져와야 합니다.\n"
"프로젝트를 편집하여 최초 가져오기가 실행되도록 하세요."
#: editor/project_manager.cpp
msgid "Are you sure to run %d projects at once?"
msgstr "한 번에 %d개의 프로젝트를 실행하시겠습니까?"
#: editor/project_manager.cpp
msgid ""
"Remove %d projects from the list?\n"
"The project folders' contents won't be modified."
msgstr ""
"%d개의 프로젝트를 삭제하시겠습니까?\n"
"프로젝트 폴더의 내용은 수정되지 않습니다."
#: editor/project_manager.cpp
msgid ""
"Remove this project from the list?\n"
"The project folder's contents won't be modified."
msgstr ""
"이 프로젝트를 목록에서 삭제하시겠습니까?\n"
"프로젝트 폴더의 내용은 수정되지 않습니다."
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Remove all missing projects from the list?\n"
"The project folders' contents won't be modified."
msgstr ""
"%d개의 프로젝트를 삭제하시겠습니까?\n"
"프로젝트 폴더의 내용은 수정되지 않습니다."
#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
msgstr ""
"언어가 변경되었습니다.\n"
"인터페이스는 편집기나 프로젝트 매니저를 재시작할 때 업데이트됩니다."
#: editor/project_manager.cpp
msgid ""
"Are you sure to scan %s folders for existing Godot projects?\n"
"This could take a while."
msgstr ""
"Godot 프로젝트가 있는지 %s 폴더를 스캔하시겠습니까?\n"
"약간 시간이 걸릴 수 있습니다."
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr "프로젝트 매니저"
#: editor/project_manager.cpp
#, fuzzy
msgid "Projects"
msgstr "프로젝트"
#: editor/project_manager.cpp
msgid "Scan"
msgstr "스캔"
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr "스캔할 폴더를 선택하세요"
#: editor/project_manager.cpp
msgid "New Project"
msgstr "새 프로젝트"
#: editor/project_manager.cpp
msgid "Remove Missing"
msgstr "누락된 부분 삭제"
#: editor/project_manager.cpp
msgid "Templates"
msgstr "템플릿"
#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "지금 재시작"
#: editor/project_manager.cpp
msgid "Can't run project"
msgstr "프로젝트를 실행할 수 없음"
#: editor/project_manager.cpp
msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
"현재 프로젝트가 하나도 없습니다.\n"
"애셋 라이브러리에서 공식 예제 프로젝트를 찾아보시겠습니까?"
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "키 "
#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr "조이스틱 버튼"
#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr "조이스틱 축"
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr "마우스 버튼"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
"올바르지 않은 액션 이름. 공백이거나, '/' , ':', '=', '\\', '\"' 를 포함하면 "
"안 됩니다"
#: editor/project_settings_editor.cpp
msgid "An action with the name '%s' already exists."
msgstr "이름 '%s'을(를) 가진 액션이 이미 존재합니다."
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr "입력 앱션 이벤트 이름 변경"
#: editor/project_settings_editor.cpp
msgid "Change Action deadzone"
msgstr "액션 데드 존 변경"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "입력 액션 이벤트 추가"
#: editor/project_settings_editor.cpp
msgid "All Devices"
msgstr "모든 기기"
#: editor/project_settings_editor.cpp
msgid "Device"
msgstr "기기"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Shift+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Alt+"
msgstr "Alt+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Control+"
msgstr "Control+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
msgstr "키를 눌러주세요..."
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr "마우스 버튼 인덱스:"
#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr "왼쪽 버튼"
#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr "오른쪽 버튼"
#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr "가운데 버튼"
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr "휠 위로 버튼"
#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr "휠 아래로 버튼"
#: editor/project_settings_editor.cpp
msgid "Wheel Left Button"
msgstr "휠 왼쪽 버튼"
#: editor/project_settings_editor.cpp
msgid "Wheel Right Button"
msgstr "휠 오른쪽 버튼"
#: editor/project_settings_editor.cpp
msgid "X Button 1"
msgstr "X 버튼 1"
#: editor/project_settings_editor.cpp
msgid "X Button 2"
msgstr "X 버튼 2"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr "조이패드 축 인덱스:"
#: editor/project_settings_editor.cpp
msgid "Axis"
msgstr "축"
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "조이패드 버튼 인덱스:"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action"
msgstr "입력 액션 지우기"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr "입력 액션 이벤트 삭제"
#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr "이벤트 추가"
#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "버튼"
#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr "왼쪽 버튼."
#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr "오른쪽 버튼."
#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr "가운데 버튼."
#: editor/project_settings_editor.cpp
msgid "Wheel Up."
msgstr "휠 위로."
#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr "휠 아래로."
#: editor/project_settings_editor.cpp
msgid "Add Global Property"
msgstr "글로벌 속성 추가"
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr "먼저 설정 항목을 선택하세요!"
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
msgstr "'%s' 속성이 존재하지 않습니다."
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr "'%s' 설정은 내부적인 것입니다, 삭제할 수 없습니다."
#: editor/project_settings_editor.cpp
msgid "Delete Item"
msgstr "아이템 삭제"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
"인식할수 없는 액션 이름입니다. 공백이거나, '/' , ':', '=', '\\', '\"' 가 포함"
"되면 안 됩니다."
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr "입력 액션 추가"
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr "설정 저장 중 오류."
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr "설정 저장 완료."
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr "기능 재정의"
#: editor/project_settings_editor.cpp
msgid "Add Translation"
msgstr "번역 추가"
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr "번역 삭제"
#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
msgstr "리맵핑 경로 추가"
#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
msgstr "리소스 리맵핑 추가"
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr "리소스 리맵핑 언어 변경"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr "리소스 리맵핑 삭제"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr "리소스 리맵핑 옵션 삭제"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
msgstr "로케일 필터 변경됨"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr "로케일 필터 모드 변경"
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr "프로젝트 설정 (project.godot)"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr "일반"
#: editor/project_settings_editor.cpp
msgid "Override For..."
msgstr "재정의..."
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "The editor must be restarted for changes to take effect."
msgstr "변경 사항을 적용하려면 편집기를 다시 실행해야 합니다."
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "입력 설정"
#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr "액션:"
#: editor/project_settings_editor.cpp
msgid "Action"
msgstr "액션"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
msgstr "데드 존"
#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "기기:"
#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr "인덱스:"
#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr "현지화"
#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr "번역"
#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr "번역:"
#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr "리맵핑"
#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr "리소스:"
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr "로케일에 따른 리맵핑:"
#: editor/project_settings_editor.cpp
msgid "Locale"
msgstr "로케일"
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "로케일 필터"
#: editor/project_settings_editor.cpp
msgid "Show All Locales"
msgstr "모든 로케일 보기"
#: editor/project_settings_editor.cpp
msgid "Show Selected Locales Only"
msgstr "선택한 로케일만 보기"
#: editor/project_settings_editor.cpp
msgid "Filter mode:"
msgstr "필터 모드:"
#: editor/project_settings_editor.cpp
msgid "Locales:"
msgstr "로케일:"
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr "오토로드"
#: editor/project_settings_editor.cpp
msgid "Plugins"
msgstr "플러그인"
#: editor/property_editor.cpp
msgid "Zero"
msgstr "등속"
#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr "감속-가속"
#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr "가속-감속"
#: editor/property_editor.cpp
msgid "File..."
msgstr "파일..."
#: editor/property_editor.cpp
msgid "Dir..."
msgstr "디렉토리..."
#: editor/property_editor.cpp
msgid "Assign"
msgstr "할당"
#: editor/property_editor.cpp
msgid "Select Node"
msgstr "노드 선택"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "파일 불러오기 오류: 리소스가 아닙니다!"
#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "노드 선택"
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr "비트 %d, 값 %d."
#: editor/property_selector.cpp
msgid "Select Property"
msgstr "속성 선택"
#: editor/property_selector.cpp
msgid "Select Virtual Method"
msgstr "가상 메서드 선택"
#: editor/property_selector.cpp
msgid "Select Method"
msgstr "메서드 선택"
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
msgid "Batch Rename"
msgstr "일괄 이름 변경"
#: editor/rename_dialog.cpp
msgid "Prefix"
msgstr "접두사"
#: editor/rename_dialog.cpp
msgid "Suffix"
msgstr "접미사"
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "고급 옵션"
#: editor/rename_dialog.cpp
msgid "Substitute"
msgstr "대체"
#: editor/rename_dialog.cpp
msgid "Node name"
msgstr "노드 이름"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
msgstr "노드의 부모 이름 (사용 가능한 경우)"
#: editor/rename_dialog.cpp
msgid "Node type"
msgstr "노드 타입"
#: editor/rename_dialog.cpp
msgid "Current scene name"
msgstr "현재 씬 이름"
#: editor/rename_dialog.cpp
msgid "Root node name"
msgstr "루트 노드 이름"
#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
"순차 정수 카운터.\n"
"카운터 설정과 비교함."
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgstr "수준 별 카운터"
#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
msgstr "설정한다면 각 그룹의 자식 노드에 대해 카운터가 다시 시작됩니다"
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
msgstr "카운터의 초기 값"
#: editor/rename_dialog.cpp
msgid "Step"
msgstr "단계"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "각 노드에 대해 카운터가 증가하는 양"
#: editor/rename_dialog.cpp
msgid "Padding"
msgstr "패딩"
#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
"카운터의 최소 자릿수.\n"
"빈 자리는 0으로 채워집니다."
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr "정규 표현식"
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "후 처리"
#: editor/rename_dialog.cpp
msgid "Keep"
msgstr "유지"
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgstr "낙타 대문자를 밑줄로"
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgstr "밑줄을 낙타 대문자로"
#: editor/rename_dialog.cpp
msgid "Case"
msgstr "문자"
#: editor/rename_dialog.cpp
msgid "To Lowercase"
msgstr "소문자로"
#: editor/rename_dialog.cpp
msgid "To Uppercase"
msgstr "대문자로"
#: editor/rename_dialog.cpp
msgid "Reset"
msgstr "리셋"
#: editor/rename_dialog.cpp
msgid "Error"
msgstr "오류"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "부모 노드 재지정"
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr "부모 노드 재지정 위치 (새 부모 노드를 선택):"
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr "글로벌 변형 유지"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr "부모 재지정"
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr "실행 모드:"
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr "현재 씬"
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr "메인 씬"
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "메인 씬 인수:"
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr "씬 실행 설정"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "씬을 인스턴스할 수 있는 부모가 없습니다."
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr "%s에서 씬 로딩 중 오류"
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
"한 노드에 현재 씬이 존재하기 때문에, '%s' 씬을 인스턴스 할 수 없습니다."
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr "씬 인스턴스"
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr "자식 씬 추가"
#: editor/scene_tree_dock.cpp
msgid "Clear Script"
msgstr "스크립트 삭제"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "이 작업은 트리 루트에서는 불가합니다."
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr "노드를 부모 노드로 이동"
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr "노드들을 부모 노드로 이동"
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr "노드 복제"
#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
"상속된 씬에서 부모 노드를 다시 지정할 수 없습니다, 노드의 순서는 바꿀 수 없습"
"니다."
#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr "노드는 루트로 되려면 편집된 씬에 속해있어야 합니다."
#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
msgstr "인스턴트화된 씬은 루트가 될 수 없습니다"
#: editor/scene_tree_dock.cpp
msgid "Make node as Root"
msgstr "노드를 루트로 만들기"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "노드를 삭제하시겠습니까?"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
msgstr "그 루트 노드로는 수행할 수 없습니다."
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr "이 작업은 인스턴스된 씬에서는 불가합니다."
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "새 씬을 다른 이름으로 저장..."
#: editor/scene_tree_dock.cpp
msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
"\"editable_instance\"를 비활설화 하면 노드의 모든 속성이 기본 값으로 되돌아갑"
"니다."
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr "자식노드 편집 가능"
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr "Placeholder로써 불러오기"
#: editor/scene_tree_dock.cpp
msgid "Make Local"
msgstr "로컬로 만들기"
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "새 씬 루트"
#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr "루트 노드 만들기:"
#: editor/scene_tree_dock.cpp
msgid "2D Scene"
msgstr "2D 씬"
#: editor/scene_tree_dock.cpp
msgid "3D Scene"
msgstr "3D 씬"
#: editor/scene_tree_dock.cpp
msgid "User Interface"
msgstr "사용자 인터페이스"
#: editor/scene_tree_dock.cpp
msgid "Other Node"
msgstr "다른 노드"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr "다른 씬에서 수행할 수 없는 작업입니다!"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr "상속 씬 내에서 수행할 수 없는 작업입니다!"
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr "스크립트 붙이기"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "노드 삭제"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Change type of node(s)"
msgstr "출력 포트 이름 변경"
#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
"씬을 저장할 수 없습니다. 아마도 종속 관계가 만족스럽지 않을 수 있습니다."
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr "씬 저장 중 오류."
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr "저장하기 위해 씬을 복제하는 중에 오류가 발생했습니다."
#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
msgstr "서브-리소스"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "상속 지우기"
#: editor/scene_tree_dock.cpp
msgid "Open Documentation"
msgstr "문서 열기"
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr "자식 노드 추가"
#: editor/scene_tree_dock.cpp
msgid "Expand/Collapse All"
msgstr "모두 펼치기/접기"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr "타입 변경"
#: editor/scene_tree_dock.cpp
msgid "Extend Script"
msgstr "스크립트 펼치기"
#: editor/scene_tree_dock.cpp
msgid "Reparent to New Node"
msgstr "새 노드에 부모 노드 재지정"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr "씬 루트 만들기"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "다른 씬에서 가져오기"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr "선택 노드를 다른 씬으로 저장"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
msgstr "노드 경로 복사"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr "삭제 (확인 없음)"
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node."
msgstr "새 노드 추가/만들기."
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
"씬 파일을 노드로 추가합니다. 루트 노드가 없을 경우, 상속씬으로 만들어집니다."
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr "선택된 노드에 새로운 스크립트를 생성하거나 기존 스크립트를 불러옵니다."
#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
msgstr "선택된 노드의 스크립트를 삭제합니다."
#: editor/scene_tree_dock.cpp
msgid "Remote"
msgstr "원격"
#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "로컬"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "상속을 지우시겠습니까? (되돌리기 불가!)"
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "보이기 토글"
#: editor/scene_tree_editor.cpp
msgid "Unlock Node"
msgstr "노드 잠금 해제"
#: editor/scene_tree_editor.cpp
msgid "Button Group"
msgstr "버튼 그룹"
#: editor/scene_tree_editor.cpp
msgid "(Connecting From)"
msgstr "(연결 시작 지점)"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "노드 구성 경고:"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
"노드가 연결과 그룹을 갖고 있습니다.\n"
"시그널 독을 클릭하여 보세요."
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid ""
"Node has %s connection(s).\n"
"Click to show signals dock."
msgstr ""
"노드가 연결을 갖고 있습니다\n"
"시그널 독을 클릭하여 보세요."
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid ""
"Node is in %s group(s).\n"
"Click to show groups dock."
msgstr ""
"노드가 그룹 안에 있습니다.\n"
"그룹 독을 클릭하여 보세요."
#: editor/scene_tree_editor.cpp
msgid "Open Script:"
msgstr "스크립트 열기:"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
"노드가 잠겨있습니다.\n"
"클릭하여 잠금을 푸세요."
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
"자식들을 선택할 수 없습니다.\n"
"클릭하면 선택할 수 있게 됩니다."
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr "가시성 토글"
#: editor/scene_tree_editor.cpp
msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
"AnimationPlayer가 고정되어있습니다.\n"
"클릭하서 고정을 푸세요."
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr "올바르지 않은 노드 이름입니다. 다음의 문자는 허용되지 않습니다:"
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr "노드 이름 변경"
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr "씬 트리 (노드):"
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr "노드 구성 경고!"
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr "노드 선택"
#: editor/script_create_dialog.cpp
msgid "Path is empty."
msgstr "경로가 비었습니다."
#: editor/script_create_dialog.cpp
msgid "Filename is empty."
msgstr "파일 이름이 비었습니다."
#: editor/script_create_dialog.cpp
msgid "Path is not local."
msgstr "경로가 로컬이 아닙니다."
#: editor/script_create_dialog.cpp
msgid "Invalid base path."
msgstr "올바르지 않은 기본 경로."
#: editor/script_create_dialog.cpp
msgid "A directory with the same name exists."
msgstr "같은 이름의 디렉토리가 존재합니다."
#: editor/script_create_dialog.cpp
msgid "Invalid extension."
msgstr "올바르지 않은 확장자."
#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen."
msgstr "잘못된 확장자 선택입니다."
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
msgstr "'%s' 템플릿 불러오기 오류"
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
msgstr "오류 - 파일 시스템에 스크립트를 생성할 수 없습니다."
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr "'%s' 스크립트 로딩 중 오류"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Overrides"
msgstr "덮어 쓰기"
#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr "해당 없음"
#: editor/script_create_dialog.cpp
msgid "Open Script / Choose Location"
msgstr "스크립트 열기 / 위치 선택"
#: editor/script_create_dialog.cpp
msgid "Open Script"
msgstr "스크립트 열기"
#: editor/script_create_dialog.cpp
msgid "File exists, it will be reused."
msgstr "파일이 존재합니다, 재사용됩니다."
#: editor/script_create_dialog.cpp
msgid "Invalid class name."
msgstr "올바르지 않은 클래스명."
#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path."
msgstr "올바르지 않은 상속된 부모 이름 또는 경로."
#: editor/script_create_dialog.cpp
msgid "Script is valid."
msgstr "스크립트가 올바릅니다."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
msgstr "허용됨: a-z, A-z, 0-9 그리고 ."
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)."
msgstr "내장 스크립트 (씬 파일 안)."
#: editor/script_create_dialog.cpp
msgid "Will create a new script file."
msgstr "새 스크립트 파일을 만듭니다."
#: editor/script_create_dialog.cpp
msgid "Will load an existing script file."
msgstr "기존 스크립트 파일을 불러옵니다."
#: editor/script_create_dialog.cpp
msgid "Language"
msgstr "언어"
#: editor/script_create_dialog.cpp
msgid "Inherits"
msgstr "상속"
#: editor/script_create_dialog.cpp
msgid "Class Name"
msgstr "클래스명"
#: editor/script_create_dialog.cpp
msgid "Template"
msgstr "템플릿"
#: editor/script_create_dialog.cpp
msgid "Built-in Script"
msgstr "내장 스크립트"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr "노드 스크립트 붙이기"
#: editor/script_editor_debugger.cpp
msgid "Remote "
msgstr "원격 "
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr "바이트:"
#: editor/script_editor_debugger.cpp
msgid "Stack Trace"
msgstr "스택 추적"
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr "목록에서 한 개 혹은 여러 개의 항목을 집어 그래프로 보여줍니다."
#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr "오류"
#: editor/script_editor_debugger.cpp
msgid "Child Process Connected"
msgstr "자식 프로세스 연결됨"
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
msgstr "복사 오류"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr "이전 인스턴스 검사"
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr "다음 인스턴스 검사"
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr "스택 프레임"
#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "프로파일러"
#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr "모니터"
#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr "값"
#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "모니터"
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr "리소스별 비디오 메모리 사용량 목록:"
#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr "전체:"
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr "비디오 메모리"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "리소스 경로"
#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr "타입"
#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr "형식"
#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr "사용"
#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr "기타"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr "클릭된 Control:"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr "클릭된 Control 타입:"
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr "실시간 편집 루트:"
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr "트리로부터 설정"
#: editor/script_editor_debugger.cpp
msgid "Export measures as CSV"
msgstr "CSV로 측정 값 내보내기"
#: editor/settings_config_dialog.cpp
msgid "Erase Shortcut"
msgstr "단축키 지우기"
#: editor/settings_config_dialog.cpp
msgid "Restore Shortcut"
msgstr "단축키 복원"
#: editor/settings_config_dialog.cpp
msgid "Change Shortcut"
msgstr "단축키 변경"
#: editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "편집기 설정"
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "단축키"
#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr "바인딩"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr "Light 반경 변경"
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "AudioStreamPlayer3D 에미션 각도 변경"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Camera 시야 변경"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr "Camera 크기 변경"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "알림 AABB 변경"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr "파티클 AABB 변경"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "프로브 범위 변경"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "구체 모양 반경 변경"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "박스 모양 범위 변경"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr "캡슐 모양 반경 변경"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr "캡슐 모양 높이 변경"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Radius"
msgstr "캡슐 모양 반지름 변경"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Height"
msgstr "캡슐 모양 높이 변경"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr "광선 모양 길이 변경"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "원기둥 반지름 변경"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Height"
msgstr "원기둥 높이 변경"
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Inner Radius"
msgstr "토러스 내부 반지름 변경"
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Outer Radius"
msgstr "토러스 외부 반지름 변경"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "이 엔트리에 대한 다이나믹 라이브러리를 선택"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr "이 엔트리에 대한 라이브러리의 종속을 선택"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Remove current entry"
msgstr "현재 엔트리 삭제"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr "더블 클릭으로 새로운 엔트리를 만들기"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr "플랫폼:"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
msgstr "플랫폼"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
msgstr "다이나믹 라이브러리"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr "구조 엔트리를 추가"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
msgstr "GD네이티브 라이브러리"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Enabled GDNative Singleton"
msgstr "활성화된 GDNative 싱글톤"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Disabled GDNative Singleton"
msgstr "비활성화된 GDNative 싱글톤"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
msgstr "라이브러리"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
msgstr "상태"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "라이브러리들: "
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr "스텝 인수가 0입니다!"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
msgstr "스크립트의 인스턴스가 아님"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
msgstr "스크립트에 기반하지 않음"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
msgstr "리소스 파일에 기반하지 않음"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "올바르지 않은 인스턴스 Dictionary 형식 (@path 없음)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
"올바르지 않은 인스턴스 Dictionary 형식 (@path 에서 스크립트를 불러올 수 없음)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr ""
"올바르지 않은 인스턴스 Dictionary 형식 (@path의 스크립트가 올바르지 않음)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "올바르지 않은 인스턴스 Dictionary (하위 클래스가 올바르지 않음)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr "오브젝트는 길이를 제공할 수 없습니다."
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "다음 평면"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Plane"
msgstr "이전 평면"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
msgstr "평면:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr "다음 층"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Floor"
msgstr "이전 층"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr "층:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Delete Selection"
msgstr "그리드맵 선택 삭제"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Fill Selection"
msgstr "그리드맵 채우기 선택"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paste Selection"
msgstr "그리드맵 선택 붙여넣기"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paint"
msgstr "그리드맵 칠하기"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "그리드맵"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "스냅 뷰"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
msgstr "클립 사용 안함"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr "위에 클립"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr "아래에 클립"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr "X 축 편집"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr "Y 축 편집"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr "Z 축 편집"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
msgstr "커서 X 회전"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
msgstr "커서 Y 회전"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
msgstr "커서 Z 회전"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr "커서 X 역회전"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr "커서 Y 역회전"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr "커서 Z 역회전"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr "커서 회전 지우기"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr "선택 지우기"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Fill Selection"
msgstr "채우기 선택"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr "그리드맵 설정"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr "거리 선택:"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "클래스 이름은 키워드가 될 수 없습니다"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "내부 예외 스택 추적의 끝"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "NavMesh 베이크"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "내비게이션 메시 지우기."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "구성 설정 중..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "그리드 크기 계산 중..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "Heightfield 생성 중..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "걷기 가능한 트라이앵글 표시 중..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "압축된 Heightfield를 구성 중..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "걷기 가능한 영역 계산 중..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "분할중..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "윤곽선 생성 중..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "폴리 메시 생성 중..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "네이티브 내비게이션 메시로 변환 중..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "내비게이션 메시 생성기 설정:"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "지오메트리 분석 중..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "완료!"
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
"작업 메모리 없이 주어진 노드입니다, 문서에서 노드에게 적절히 주는 방법을 읽어"
"보세요!"
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
"작업 메모리가 주어진 노드지만, 첫번째 작업 메모리의 함수 상태를 반환하지 않았"
"습니다."
#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
"반환된 값은 반드시 노드 작업 메모리의 첫번째 요소로 할당해야 합니다! 노드를 "
"고쳐주세요."
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
msgstr "올바르지 않은 시퀀스 출력을 반환한 노드: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
"시퀀스 비트를 발견했지만 스택 안의 노드에는 없습니다, 버그 리포트를 해주세요!"
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
msgstr "스택 깊이로 오버플로우한 스택: "
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "시그널 인수 변경"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument Type"
msgstr "인수 타입 변경"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument name"
msgstr "인수 이름 변경"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
msgstr "변수 기본값 설정"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
msgstr "변수 타입 설정"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Override an existing built-in function."
msgstr "기존 내장 타입 이름과 충돌하지 않아야 합니다."
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Create a new function."
msgstr "새 사각형 만들기."
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "변수:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Create a new variable."
msgstr "새 사각형 만들기."
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Create a new signal."
msgstr "새로운 폴리곤 만들기."
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr "이름이 올바른 식별자가 아닙니다:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr "이미 다른 함수/변수/시그널로 사용된 이름:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr "함수명 변경"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr "변수명 변경"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr "시그널명 변경"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr "함수 추가"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr "변수 추가"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr "시그널 추가"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr "표현식 변경"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "비주얼 스크립트 노드 삭제"
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
msgstr "비주얼 스크립트 노드 복제"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"%s을(를) 누르고 있으면 Getter를 드롭합니다. Shift을(를) 누르고 있으면 일반적"
"인 시그니처를 드롭합니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"Ctrl을 누르고 있으면 Getter를 드롭합니다. Shift를 누르고 있으면 일반적인 시그"
"니처를 드롭합니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
msgstr "%s을(를) 누르고 있으면 노드에 대한 간단한 참조를 드롭합니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr "Ctrl을 누르고 있으면 노드에 대한 간단한 참조를 드롭합니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
msgstr "%s을(를) 누르고 있르면 변수 Setter를 드롭합니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr "Ctrl을 누르고 있으면 변수 Setter를 드랍합니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr "Preload 노드 추가"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr "트리에서 노드 추가"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr "Getter 속성 추가"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr "Setter 속성 추가"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
msgstr "기본 타입 변경"
#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
msgstr "노드 이동"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
msgstr "비주얼 스크립트 노드 삭제"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
msgstr "노드 연결"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Data"
msgstr "노드 데이터 연결"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Sequence"
msgstr "노드 시퀀스 연결"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr "스크립트가 이미 '%s' 함수를 갖고 있음"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
msgstr "입력 값 변경"
#: modules/visual_script/visual_script_editor.cpp
msgid "Resize Comment"
msgstr "주석 크기 조절"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr "함수 노드를 복사할 수 없습니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
msgstr "클립보드가 비었습니다!"
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "비주얼 스크립트 노드 붙여넣기"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr "함수 삭제"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "변수 삭제"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr "변수 편집:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "시그널 삭제"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "시그널 편집:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Base Type:"
msgstr "기본 타입:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "멤버:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Available Nodes:"
msgstr "사용 가능한 노드:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit its graph."
msgstr "그래프를 편집하기 위한 함수를 선택하거나 만드세요."
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "선택 항목 삭제"
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
msgstr "노드 타입 찾기"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
msgstr "노드 복사"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr "노드 잘라내기"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Member"
msgstr "멤버 편집"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "반복할 수 없는 입력 타입: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "반복자가 유효하지 않게 됨"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
msgstr "반복자가 유효하지 않게 됨: "
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "올바르지 않은 인덱스 속성명."
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr "기본 오브젝트는 노드가 아닙니다!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
msgstr "노드를 지칭하는 경로가 아닙니다!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr "노드 %s 안에 인덱스 속성 이름 '%s'은(는) 올바르지 않습니다."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": 올바르지 않은 인수 타입: "
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
msgstr ": 올바르지 않은 인수: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet이 스크립트에서 발견되지 않음: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script: "
msgstr "VariableSet이 스크립트에서 발견되지 않음: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr ""
"커스텀 노드가 _step() 메서드를 갖고 있지 않아서, 그래프를 처리할 수 없습니다."
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
"_step()으로부터의 올바르지 않은 반환 값으로, integer (seq out), 혹은 string "
"(error)가 아니면 안됩니다."
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "비주얼 스크립트 검색"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "Get %s"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
msgstr "Set %s"
#: platform/android/export/export.cpp
msgid "Package name is missing."
msgstr "패키지 이름이 없습니다."
#: platform/android/export/export.cpp
msgid "Package segments must be of non-zero length."
msgstr "패키지 세그먼트는 길이가 0이 아니어야 합니다."
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
msgstr ""
"문자 '%s'은(는) 안드로이드 애플리케이션 패키지 이름으로 쓸 수 없습니다."
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
msgstr "숫자는 패키지 세그먼트의 첫 문자가 될 수 없습니다."
#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
msgstr "문자 '%s'은(는) 패키지 세그먼트의 첫 문자가 될 수 없습니다."
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
msgstr "패키지는 적어도 하나의 '.' 분리 기호를 갖고 있어야 합니다."
#: platform/android/export/export.cpp
msgid "ADB executable not configured in the Editor Settings."
msgstr "ADB 실행 파일이 편집기 설정에서 구성되지 않았습니다."
#: platform/android/export/export.cpp
msgid "OpenJDK jarsigner not configured in the Editor Settings."
msgstr "OpenJDK jarsigner가 편집기 설정에서 구성되지 않았습니다."
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr "Debug keystore이 편집기 설정 또는 프리셋에서 구성되지 않았습니다."
#: platform/android/export/export.cpp
msgid "Custom build requires a valid Android SDK path in Editor Settings."
msgstr ""
"커스텀 빌드에는 편집기 설정에서 올바른 안드로이드 SDK 경로가 필요합니다."
#: platform/android/export/export.cpp
msgid "Invalid Android SDK path for custom build in Editor Settings."
msgstr "편집기 설정에서 커스텀 빌드에 올바르지 않은 안드로이드 SDK 경로입니다."
#: platform/android/export/export.cpp
msgid ""
"Android project is not installed for compiling. Install from Editor menu."
msgstr ""
"컴파일을 하기 위한 안드로이드 프로젝트가 설치되지 않았습니다. 편집기 메뉴에"
"서 설치하세요."
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
msgstr "APK 확장에 올바르지 않은 공용 키입니다."
#: platform/android/export/export.cpp
msgid "Invalid package name:"
msgstr "올바르지 않은 패키지 이름:"
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""
"커스텀 빌드 템플릿으로 빌드하려 했으나, 버전 정보가 존재하지 않습니다. '프로"
"젝트' 메뉴에서 다시 설치해주세요."
#: platform/android/export/export.cpp
msgid ""
"Android build version mismatch:\n"
" Template installed: %s\n"
" Godot Version: %s\n"
"Please reinstall Android build template from 'Project' menu."
msgstr ""
"안드로이드 빌드 버전이 맞지 않습니다:\n"
" 설치된 템플릿: %s\n"
" Godot 버전: %s\n"
"'프로젝트' 메뉴에서 안드로이드 빌드 템플릿을 다시 설치해주세요."
#: platform/android/export/export.cpp
msgid "Building Android Project (gradle)"
msgstr "안드로이드 프로젝트 빌드 중 (gradle)"
#: platform/android/export/export.cpp
msgid ""
"Building of Android project failed, check output for the error.\n"
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"안드로이드 프로젝트의 빌드에 실패했습니다, 출력한 오류를 확인하세요.\n"
"또는 docs.godotengine.org에서 안드로이드 빌드 문서를 찾을 수 있습니다."
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgstr "여기에 빌드 apk가 생성되지 않았습니다: "
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
msgstr "식별자가 없습니다."
#: platform/iphone/export/export.cpp
msgid "Identifier segments must be of non-zero length."
msgstr "식별자 세그먼트는 길이가 0이 아니어야 합니다."
#: platform/iphone/export/export.cpp
msgid "The character '%s' is not allowed in Identifier."
msgstr "문자 '%s'은(는) 식별자에 쓸 수 없습니다."
#: platform/iphone/export/export.cpp
msgid "A digit cannot be the first character in a Identifier segment."
msgstr "숫자는 식별자 세그먼트의 첫 문자가 될 수 없습니다."
#: platform/iphone/export/export.cpp
msgid ""
"The character '%s' cannot be the first character in a Identifier segment."
msgstr "문자 '%s'은(는) 식별자 세그먼트의 첫 문자가 될 수 없습니다."
#: platform/iphone/export/export.cpp
msgid "The Identifier must have at least one '.' separator."
msgstr "식별자는 적어도 하나의 '.' 분리 기호를 갖고 있어야 합니다."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr "앱스토어 팀 ID가 지정되지 않았습니다 - 프로젝트를 구성할 수 없습니다."
#: platform/iphone/export/export.cpp
msgid "Invalid Identifier:"
msgstr "올바르지 않은 식별자:"
#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
msgstr "요구되는 아이콘이 프리셋에서 지정되지 않았습니다."
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "브라우저에서 실행"
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr "내보내기 한 HTML을 시스템의 기본 브라우저를 사용하여 실행."
#: platform/javascript/export/export.cpp
msgid "Could not write file:"
msgstr "파일에 쓸 수 없음:"
#: platform/javascript/export/export.cpp
msgid "Could not open template for export:"
msgstr "내보내기 템플릿을 열 수 없습니다:"
#: platform/javascript/export/export.cpp
msgid "Invalid export template:"
msgstr "올바르지 않은 내보내기 템플릿:"
#: platform/javascript/export/export.cpp
msgid "Could not read custom HTML shell:"
msgstr "커스텀 HTML shell을 읽을 수 없음:"
#: platform/javascript/export/export.cpp
msgid "Could not read boot splash image file:"
msgstr "부트 스플래시 이미지 파일을 읽을 수 없음:"
#: platform/javascript/export/export.cpp
msgid "Using default boot splash image."
msgstr "기본 부트 스플래시 이미지 사용."
#: platform/uwp/export/export.cpp
msgid "Invalid package unique name."
msgstr "올바르지 않은 패키지 고유 이름."
#: platform/uwp/export/export.cpp
msgid "Invalid product GUID."
msgstr "유요하지 않은 프로덕트 GUID."
#: platform/uwp/export/export.cpp
msgid "Invalid publisher GUID."
msgstr "유요하지 않은 퍼블리셔 GUID."
#: platform/uwp/export/export.cpp
msgid "Invalid background color."
msgstr "유요하지 않은 배경 색상."
#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
msgstr "올바르지 않은 로고 이미지 크기입니다 (50x50 이어야 합니다)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
msgstr "올바르지 않은 로고 이미지 크기입니다 (44x44 이어야 합니다)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
msgstr "올바르지 않은 로고 이미지 크기입니다 (71x71 이어야 합니다)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
msgstr "올바르지 않은 로고 이미지 크기입니다 (150x150 이어야 합니다)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
msgstr "올바르지 않은 로고 이미지 크기입니다 (310x310 이어야 합니다)."
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
msgstr "올바르지 않은 로고 이미지 크기입니다 (310x150 이어야 합니다)."
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
"올바르지 않은 스플래시 스크린 이미지 크기입니다 (620x300 이어야 합니다)."
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
"AnimatedSprite이 프레임을 보여주기 위해서는 \"Frames\" 속성에 SpriteFrames 리"
"소스를 만들거나 지정해야 합니다."
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"씬마다 보이는 CanvasModulate가 단 하나만 허용됩니다. 첫번째로 생성된 것만 동"
"작하고, 나머지는 무시됩니다."
#: scene/2d/collision_object_2d.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
"이 노드는 Shape을 갖는 자식 노드가 없습니다, 다른 물체와 충돌하거나 상호작용 "
"할 수 없습니다.\n"
"CollisionShape2D 또는 CollisionPolygon2D를 자식 노드로 추가하여 Shape을 정의"
"하세요."
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolygon2D는 CollisionObject2D에 충돌 모양을 지정하기 위해서만 사용됩"
"니다. Area2D, StaticBody2D, RigidBody2D, KinematicBody2D 등의 자식 노드로 추"
"가하여 사용합니다."
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "빈 CollisionPolygon2D는 충돌에 영향을 주지 않습니다."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D는 CollisionObject2D에 충돌 Shape을 지정하기 위해서만 사용됩"
"니다. Area2D, StaticBody2D, RigidBody2D, KinematicBody2D 등의 자식 노드로 추"
"가하여 사용합니다."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
"CollisionShape2D가 기능을 하기 위해서는 반드시 Shape이 제공되어야 합니다. "
"Shape 리소스를 만드세요!"
#: scene/2d/cpu_particles_2d.cpp
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
"CPUParticles2D 애니메이션을 사용하려면 \"Particles Animation\"이 활성화된 "
"CanvasItemMaterial이 필요합니다."
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr "조명의 모양을 나타낼 텍스쳐를 \"Texture\" 속성에 지정해야 합니다."
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
"Occluder가 동작하기 위해서는 Occluder 폴리곤을 지정하거나 그려야 합니다."
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "Occluder 폴리곤이 비어있습니다. 폴리곤을 그리세요."
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"이 노드가 동작하기 위해서는 NavigationPolygon 리소스를 지정 또는 생성해야 합"
"니다. 속성을 지정하거나, 폴리곤을 그리세요."
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
"NavigationPolygonInstance은 Navigation2D 노드의 하위에 있어야 합니다. 이것은 "
"내비게이션 데이터만을 제공합니다."
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"ParallaxLayer는 ParallaxBackground 노드의 자식노드로 있을 때만 동작합니다."
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles\" option for this purpose."
msgstr ""
"GPU 기반 파티클은 GLES2 비디오 드라이버에서 지원하지 않습니다.\n"
"CPUParticles2D 노드를 사용하세요. 이 경우 \"CPU파티클로 변환\" 옵션을 사용할 "
"수 있습니다."
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
"파티클을 처리할 메테리얼이 할당되지 않았기에, 아무런 행동도 인쇄되지 않았습니"
"다."
#: scene/2d/particles_2d.cpp
msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
"Particles2D 애니메이션을 사용하려면 \"Particles Animation\"이 활성화된 "
"CanvasItemMaterial이 필요합니다."
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "PathFollow2D는 Path2D 노드의 자식노드로 있을 때만 동작합니다."
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"(캐릭터나 리지드 모드에서) RigidBody2D의 크기 변경은 물리 엔진이 작동하는 동"
"안 큰 부담이 됩니다.\n"
"대신 자식 충돌 형태의 크기를 변경해보세요."
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "Path 속성은 올바른 Node2D 노드를 가리켜야 합니다."
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "이 Bone2D 체인은 Skeleton2D 노드에서 끝나야 합니다."
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr "Bone2D는 Skeleton2D나 다른 Bone2D가 부모 노드로 있어야만 작동합니다."
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
"이 본에 적절한 휴식 자세가 없습니다. Skeleton2D 노드로 가 휴식으로 할 자세를 "
"설정하세요."
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc. to give them a shape."
msgstr ""
"Use Parent가 켜진 TileMap은 형태를 주기 위해 부모 CollisionObject2D가 필요합"
"니다. 형태를 주기 위해 Area2D, StaticBody2D, RigidBody2D, KinematicBody2D 등"
"의 자식 노드로 추가하여 사용합니다."
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
"VisibilityEnabler2D는 편집 씬의 루트의 하위 노드로 추가할 때 가장 잘 동작합니"
"다."
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera는 반드시 ARVROrigin 노드를 부모로 가지고 있어야 합니다."
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "ARVRController는 반드시 ARVROrigin 노드를 부모로 가지고 있어야 합니다."
#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller ID must not be 0 or this controller won't be bound to an "
"actual controller."
msgstr ""
"컨트롤러 ID가 0이 되면 컨트롤러가 실제 컨트롤러에 바인딩하지 않게 됩니다."
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "ARVRAnchor는 반드시 ARVROrigin 노드를 부모로 가지고 있어야 합니다."
#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
"anchor."
msgstr "앵커 ID가 0이 되면 앵커가 실제 앵커에 바인딩하지 않게 됩니다."
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin은 자식으로 ARVRCamera 노드가 필요합니다."
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
msgstr "%d%%"
#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
msgstr "(남은 시간: %d:%02d s)"
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr "메시 구분 중: "
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Lights:"
msgstr "라이트 구분 중:"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr "구분 끝남"
#: scene/3d/baked_lightmap.cpp
msgid "Lighting Meshes: "
msgstr "메시에 라이팅 중: "
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
"이 노드는 Shape을 갖는 자식 노드가 없습니다, 다른 물체와 충돌하거나 상호작용 "
"할 수 없습니다.\n"
"CollisionShape 또는 CollisionPolygon를 자식 노드로 추가하여 Shape을 정의하세"
"요."
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionPolygon은 CollisionObject에 충돌 Shape을 지정하기 위해서만 사용됩니"
"다. Area, StaticBody, RigidBody, KinematicBody 등에 자식 노드로 추가하여 사용"
"합니다."
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr "빈 CollisionPolygon는 충돌에 영향을 주지 않습니다."
#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionShape은 CollisionObject에 충돌 Shape을 지정하기 위해서만 사용됩니"
"다. Area, StaticBody, RigidBody, KinematicBody 등에 자식 노드로 추가하여 사용"
"합니다."
#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr ""
"CollisionShape가 제 기능을 하려면 Shape가 제공되어야 합니다. Shape 리소스를 "
"만드세요."
#: scene/3d/collision_shape.cpp
msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""
"평면 모양은 잘 작동하지 않으며 이후 버전에서 제거될 예정입니다. 사용하지 말아"
"주세요."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr "지정된 메시가 없으므로 메시를 볼 수 없습니다."
#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial whose "
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
"CPUParticles 애니메이션을 사용하려면 Billboard Mode가 \"Particle Billboard"
"\"로 설정된 SpatialMaterial이 필요합니다."
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "메시 구분중"
#: scene/3d/gi_probe.cpp
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
"GIProbe는 GLES2 비디오 드라이버에서 지원하지 않습니다.\n"
"BakedLightmap을 사용하세요."
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "SpotLight의 각도를 90도 이상으로 잡게되면 그림자를 투영할 수 없습니다."
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
"이 노드가 동작하기 위해서는 NavigationMesh 리소스를 지정하거나 생성해야 합니"
"다."
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
"NavigationMeshInstance은 Navigation 노드의 하위에 있어야 합니다. 이것은 내비"
"게이션 데이터만을 제공합니다."
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
"\" option for this purpose."
msgstr ""
"GPU 기반 파티클은 GLES2 비디오 드라이버에서 지원하지 않습니다.\n"
"CPUParticles 노드를 사용하세요. 이 경우 \"CPU파티클로 변환\" 옵션을 사용할 "
"수 있습니다."
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr "메시들을 패스를 그리도록 할당하지 않았으므로 보이지 않습니다."
#: scene/3d/particles.cpp
msgid ""
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
"Mode is set to \"Particle Billboard\"."
msgstr ""
"Particles 애니메이션을 사용하려면 Billboard Mode가 \"Particle Billboard\"로 "
"설정된 SpatialMaterial이 필요합니다."
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow는 Path 노드의 자식으로 있을 때만 동작합니다."
#: scene/3d/path.cpp
msgid ""
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
"parent Path's Curve resource."
msgstr ""
"PathFollow의 ROTATION_ORIENTED는 부모 Path의 Curve 리소스에서 \"Up Vector"
"\"가 활성화되어 있어야 합니다."
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"(캐릭터나 리지드 모드에서) RigidBody의 크기 변경은 물리 엔진이 작동하는 동안 "
"큰 부담이 됩니다.\n"
"대신 자식 충돌 형태의 크기를 변경해보세요."
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr ""
"\"Remote Path\" 속성은 올바른 Spatial 노드, 또는 Spatial 파생 노드를 가리켜"
"야 합니다."
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "이 바디는 메시를 설정할 때까지 무시됩니다."
#: scene/3d/soft_body.cpp
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"SoftBody의 크기 변경은 실행 중에 물리 엔진에 의해 무시됩니다.\n"
"대신 자식의 충돌 크기를 변경하세요."
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"AnimatedSprite3D가 프레임을 보여주기 위해서는 \"Frames\" 속성에 SpriteFrames "
"리소스 만들거나 지정해야 합니다."
#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
"VehicleWheel은 VehicleBody로 휠 시스템을 제공하는 기능을 합니다. VehicleBody"
"의 자식으로 사용해주세요."
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
"Environment to have a visible effect."
msgstr ""
"WorldEnvironment는 시각 효과를 위해 Environment를 갖는 \"Environment\" 속성"
"이 필요합니다."
#: scene/3d/world_environment.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr "씬마다 WorldEnvironment가 단 하나만 허용됩니다."
#: scene/3d/world_environment.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
"이 WorldEnvironment는 무시됩니다. (3D 씬을 위해) Camera를 추가하거나 아니면 "
"(2D 씬을 위해) 이 환경의 배경 모드를 Canvas로 설정하세요."
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "BlendTree 노드 '%s'에서, 애니메이션을 찾을 수 없음: '%s'"
#: scene/animation/animation_blend_tree.cpp
msgid "Animation not found: '%s'"
msgstr "애니메이션을 찾을 수 없음: '%s'"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "노드 '%s'에서, 올바르지 않은 애니메이션: '%s'."
#: scene/animation/animation_tree.cpp
msgid "Invalid animation: '%s'."
msgstr "올바르지 않은 애니메이션: '%s'."
#: scene/animation/animation_tree.cpp
msgid "Nothing connected to input '%s' of node '%s'."
msgstr "노드 '%s'의 '%s' 입력에 아무것도 연결되지 않음."
#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "그래프를 위한 루트 AnimationNode가 설정되지 않았습니다."
#: scene/animation/animation_tree.cpp
msgid "Path to an AnimationPlayer node containing animations is not set."
msgstr ""
"애니메이션을 갖고 있는 AnimationPlayer 노드의 경로가 설정되지 않았습니다."
#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""
"AnimationPlayer에 대한 경로 설정이 AnimationPlayer 노드를 향하고 있지 않습니"
"다."
#: scene/animation/animation_tree.cpp
msgid "The AnimationPlayer root node is not a valid node."
msgstr "AnimationPlayer 루트 노드가 올바른 노드가 아닙니다."
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
"이 노드는 더 이상 사용할 수 없습니다. AnimationTree를 사용하시길 바랍니다."
#: scene/gui/color_picker.cpp
msgid "Pick a color from the screen."
msgstr "화면에서 색상을 선택하세요."
#: scene/gui/color_picker.cpp
msgid "HSV"
msgstr "HSV"
#: scene/gui/color_picker.cpp
msgid "Raw"
msgstr "Raw"
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
msgstr "16 진수나 코드 값으로 전환합니다."
#: scene/gui/color_picker.cpp
msgid "Add current color as a preset."
msgstr "현재 색상을 프리셋으로 추가합니다."
#: scene/gui/container.cpp
msgid ""
"Container by itself serves no purpose unless a script configures its "
"children placement behavior.\n"
"If you don't intend to add a script, use a plain Control node instead."
msgstr ""
"Container 자체는 자식 배치 작업을 구성하는 스크립트 외에는 목적이 없습니다.\n"
"스크립트를 추가하지 않는 경우, 순수한 Control 노드를 사용해주세요."
#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
"Hint Tooltip은 Control의 Mouse Filter가 \"ignore\"로 설정되어 있기 때문에 보"
"여지지 않습니다. 해결하려면, Mouse Filter를 \"Stop\"이나 \"Pass\"로 설정하세"
"요."
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "경고!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "확인해주세요..."
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
"Popup은 popup() 또는 기타 popup*() 함수로 호출되기 전까지 기본적으로 숨어있습"
"니다. 편집하는 동안 보이도록 할 수는 있으나, 실행 시에는 보이지 않습니다."
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "\"Exp Edit\"이 활성화되면, \"Min Value\"는 반드시 0보다 커야 합니다."
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
"ScrollContainer는 단일 자식 Control을 작업하기 위한 것입니다.\n"
"컨테이너를 자식으로 사용하거나 (VBox, HBox 등), Control을 사용해 손수 최소 수"
"치를 설정하세요."
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(기타)"
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
"프로젝트 설정 (Rendering -> Environment -> Default Environment)에 지정된 기"
"본 환경은 불러올 수 없습니다."
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"뷰포트가 렌더 대상으로 설정되지 않았습니다. 뷰포트의 내용을 화면 상에 직접 표"
"시하고자 할 경우, 크기를 얻기 위해서 Control의 자식 노드로 만들어야 합니다. "
"그렇지 않을 경우, 화면에 표시하기 위해서는 RenderTarget으로 설정하고 내부적"
"인 텍스쳐를 다른 노드에 할당해야 합니다."
#: scene/resources/visual_shader.cpp
msgid "Input"
msgstr "입력"
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr "미리보기에 올바르지 않은 소스."
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for shader."
msgstr "셰이더에 올바르지 않은 소스."
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "해당 타입에 올바르지 않은 비교 함수."
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "함수에 배치함."
#: servers/visual/shader_language.cpp
msgid "Assignment to uniform."
msgstr "균일하게 배치함."
#: servers/visual/shader_language.cpp
msgid "Varyings can only be assigned in vertex function."
msgstr "Varyings는 오직 버텍스 함수에서만 지정할 수 있습니다."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "상수는 수정할 수 없습니다."
#~ msgid "No Matches"
#~ msgstr "일치 결과 없음"
#~ msgid ""
#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
#~ msgstr ""
#~ "file_type_cache.cch를 열수 없어서, 파일 타입 캐쉬를 저장하지 않습니다!"
#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
#~ msgstr "파일 시스템에서 '%s'을(를) 찾을 수 없습니다!"
#~ msgid "Error loading image:"
#~ msgstr "이미지 불러오기 오류:"
#~ msgid "No pixels with transparency > 128 in image..."
#~ msgstr "이미지에 투명도가 128보다 큰 픽셀이 없습니다..."
#~ msgid "Parent has no solid faces to populate."
#~ msgstr "부모노드가 솔리드 페이스를 가지고 있지 않아 생성할 수 없습니다."
#~ msgid "Couldn't map area."
#~ msgstr "영역을 매핑 할 수 없습니다."
#~ msgid "Faces contain no area!"
#~ msgstr "페이스가 영역을 가지고 있지 않습니다!"
#~ msgid "No faces!"
#~ msgstr "페이스가 없습니다!"
#~ msgid "Error: could not load file."
#~ msgstr "오류: 파일을 불러올 수 없음."
#~ msgid "Error could not load file."
#~ msgstr "오류로 파일을 불러올 수 없음."
#~ msgid "Doppler Enable"
#~ msgstr "도플러 활성화"
#~ msgid "Select Mode (Q)"
#~ msgstr "선택 모드 (Q)"
#~ msgid "Move Mode (W)"
#~ msgstr "이동 모드 (W)"
#~ msgid "Rotate Mode (E)"
#~ msgstr "회전 모드 (E)"
#~ msgid "Scale Mode (R)"
#~ msgstr "크기 조절 모드 (R)"
#~ msgid "Local Coords"
#~ msgstr "지역 좌표"
#~ msgid "Snap Mode (%s)"
#~ msgstr "스냅 모드 (%s)"
#~ msgid "Tool Select"
#~ msgstr "선택 툴"
#~ msgid "Tool Move"
#~ msgstr "이동 툴"
#~ msgid "Tool Rotate"
#~ msgstr "회전 툴"
#~ msgid "Tool Scale"
#~ msgstr "크기 조절 툴"
#~ msgid ""
#~ "Remove all missing projects from the list? (Folders contents will not be "
#~ "modified)"
#~ msgstr ""
#~ "목록에서 모든 이름없는 프로젝트를 삭제하시겠습니까? (폴더의 내용물은 수정"
#~ "되지 않습니다)"
#~ msgid "Project List"
#~ msgstr "프로젝트 목록"
#~ msgid "Exit"
#~ msgstr "종료"
#~ msgid "Could not execute PVRTC tool:"
#~ msgstr "PVRTC 도구를 실행할 수 없습니다:"
#~ msgid "Can't load back converted image using PVRTC tool:"
#~ msgstr "PVRTC 도구를 사용하여 변환된 이미지를 다시 불러올 수 없습니다:"
#~ msgid "Error initializing FreeType."
#~ msgstr "FreeType 초기화 오류."
#~ msgid "Unknown font format."
#~ msgstr "알 수 없는 폰트 형식."
#~ msgid "Error loading font."
#~ msgstr "폰트 로딩 오류."
#~ msgid "Invalid font size."
#~ msgstr "올바르지 않은 폰트 크기."
#~ msgid "Previous Folder"
#~ msgstr "이전 폴더"
#~ msgid "Next Folder"
#~ msgstr "다음 폴더"
#~ msgid "Automatically Open Screenshots"
#~ msgstr "스크린샷 자동 열기"
#~ msgid "Open in an external image editor."
#~ msgstr "외부 이미지 편집기에서 열기."
#~ msgid "Reverse"
#~ msgstr "뒤집기"
#~ msgid "Mirror X"
#~ msgstr "X축 뒤집기"
#~ msgid "Mirror Y"
#~ msgstr "Y축 뒤집기"
#~ msgid "Generating solution..."
#~ msgstr "솔루션 생성 중..."
#~ msgid "Generating C# project..."
#~ msgstr "C# 프로젝트 생성 중..."
#~ msgid "Failed to create solution."
#~ msgstr "솔루션 생성 실패."
#~ msgid "Failed to save solution."
#~ msgstr "솔루션 저장 실패."
#~ msgid "Done"
#~ msgstr "완료"
#~ msgid "Failed to create C# project."
#~ msgstr "C# 프로젝트 생성 실패."
#~ msgid "Mono"
#~ msgstr "모노"
#~ msgid "About C# support"
#~ msgstr "C# 지원에 대하여"
#~ msgid "Create C# solution"
#~ msgstr "C# 솔루션 만들기"
#~ msgid "Builds"
#~ msgstr "빌드"
#~ msgid "Build Project"
#~ msgstr "프로젝트 빌드"
#~ msgid "View log"
#~ msgstr "로그 보기"
#~ msgid "WorldEnvironment needs an Environment resource."
#~ msgstr "WorldEnvironment는 Environment 리소스가 필요합니다."
#~ msgid "Enabled Classes"
#~ msgstr "활성화된 클래스"
#~ msgid "Update Always"
#~ msgstr "항상 업데이트"
#~ msgid "'camera' input parameter for all shader modes."
#~ msgstr "모든 셰이더 모드에 대한 'camera' 입력 매개변수."
#~ msgid "'inv_camera' input parameter for all shader modes."
#~ msgstr "모든 셰이더 모드에 대한 'inv_camera' 입력 매개변수."
#~ msgid "'inv_projection' input parameter for all shader modes."
#~ msgstr "모든 셰이더 모드에 대한 'inv_projection' 입력 매개변수."
#~ msgid "'normal' input parameter for all shader modes."
#~ msgstr "모든 셰이더 모드에 대한 'normal' 입력 매개변수."
#~ msgid "'projection' input parameter for all shader modes."
#~ msgstr "모든 셰이더 모드에 대한 'projection' 입력 매개변수."
#~ msgid "'time' input parameter for all shader modes."
#~ msgstr "모든 셰이더 모드에 대한 'time' 입력 매개변수."
#~ msgid "'viewport_size' input parameter for all shader modes."
#~ msgstr "모든 셰이더 모드에 대한 'viewport_size' 입력 매개변수."
#~ msgid "'world' input parameter for all shader modes."
#~ msgstr "모든 셰이더 모드에 대한 'world' 입력 매개변수."
#~ msgid "'alpha' input parameter for all shader modes."
#~ msgstr "모든 셰이더 모드에 대한 'alpha' 입력 매개변수."
#~ msgid "'color' input parameter for all shader modes."
#~ msgstr "모든 셰이더 모드에 대한 'color' 입력 매개변수."
#~ msgid "'texture_pixel_size' input parameter for all shader modes."
#~ msgstr "모든 셰이더 모드에 대한 'texture_pixel_size' 입력 매개변수."
#~ msgid "'alpha' input parameter for vertex and fragment shader modes."
#~ msgstr "꼭짓점과 프래그먼트 셰이더 모드에 대한 'alpha' 입력 매개변수."
#~ msgid "'binormal' input parameter for vertex and fragment shader modes."
#~ msgstr "꼭짓점과 프래그먼트 셰이더 모드에 대한 'binormal' 입력 매개변수."
#~ msgid "'color' input parameter for vertex and fragment shader modes."
#~ msgstr "꼭짓점과 프래그먼트 셰이더 모드에 대한 'color' 입력 매개변수."
#~ msgid "'fragcoord' input parameter for fragment and light shader modes."
#~ msgstr "프래그먼트와 조명 셰이더 모드에 대한 'fragcoord' 입력 매개변수."
#~ msgid "'point_coord' input parameter for fragment shader mode."
#~ msgstr "프래그먼트 셰이더 모드에 대한 'point_coord' 입력 매개변수."
#~ msgid "'screen_uv' input parameter for fragment shader mode."
#~ msgstr "프래그먼트 셰이더 모드에 대한 'screen_uv' 입력 매개변수."
#~ msgid "'tangent' input parameter for vertex and fragment shader modes."
#~ msgstr "꼭짓점과 프래그먼트 셰이더 모드에 대한 'tangent' 입력 매개변수."
#~ msgid "'uv2' input parameter for vertex and fragment shader modes."
#~ msgstr "꼭짓점과 프래그먼트 셰이더 모드에 대한 'uv2' 입력 매개변수."
#~ msgid "'vertex' input parameter for vertex and fragment shader modes."
#~ msgstr "꼭짓점과 프래그먼트 셰이더 모드에 대한 'vertex' 입력 매개변수."
#~ msgid "'albedo' input parameter for light shader mode."
#~ msgstr "조명 셰이더 모드에 대한 'albedo' 입력 매개변수."
#~ msgid "'attenuation' input parameter for light shader mode."
#~ msgstr "조명 셰이더 모드에 대한 'attenuation' 입력 매개변수."
#~ msgid "'light' input parameter for light shader mode."
#~ msgstr "조명 셰이더 모드에 대한 'light' 입력 매개변수."
#~ msgid "'light_color' input parameter for light shader mode."
#~ msgstr "조명 셰이더 모드에 대한 'light_color' 입력 매개변수."
#~ msgid "'roughness' input parameter for light shader mode."
#~ msgstr "조명 셰이더 모드에 대한 'roughness' 입력 매개변수."
#~ msgid "'specular' input parameter for light shader mode."
#~ msgstr "조명 셰이더 모드에 대한 'specular' 입력 매개변수."
#~ msgid "'transmission' input parameter for light shader mode."
#~ msgstr "조명 셰이더 모드에 대한 'transmission' 입력 매개변수."
#~ msgid "'modelview' input parameter for vertex shader mode."
#~ msgstr "꼭짓점 셰이더 모드에 대한 'modelview' 입력 매개변수."
#~ msgid "'point_size' input parameter for vertex shader mode."
#~ msgstr "꼭짓점 셰이더 모드에 대한 'point_size' 입력 매개변수."
#~ msgid "'tangent' input parameter for vertex and fragment shader mode."
#~ msgstr "꼭짓점과 프래그먼트 셰이더 모드에 대한 'tangent' 입력 매개변수."
#~ msgid "'light_pass' input parameter for vertex and fragment shader modes."
#~ msgstr "꼭짓점과 프래그먼트 셰이더 모드에 대한 'light_pass' 입력 매개변수."
#~ msgid "'point_coord' input parameter for fragment and light shader modes."
#~ msgstr "프래그먼트와 조명 셰이더 모드에 대한 'point_coord' 입력 매개변수."
#~ msgid "'screen_pixel_size' input parameter for fragment shader mode."
#~ msgstr "프래그먼트 셰이더 모드에 대한 'screen_pixel_size' 입력 매개변수."
#~ msgid "'screen_uv' input parameter for fragment and light shader modes."
#~ msgstr "프래그먼트와 조명 셰이더 모드에 대한 'screen_uv' 입력 매개변수."
#~ msgid "'light_alpha' input parameter for light shader mode."
#~ msgstr "조명 셰이더 모드에 대한 'light_alpha' 입력 매개변수."
#~ msgid "'light_height' input parameter for light shader mode."
#~ msgstr "조명 셰이더 모드에 대한 'light_height' 입력 매개변수."
#~ msgid "'light_uv' input parameter for light shader mode."
#~ msgstr "조명 셰이더 모드에 대한 'light_uv' 입력 매개변수."
#~ msgid "'light_vec' input parameter for light shader mode."
#~ msgstr "조명 셰이더 모드에 대한 'light_vec' 입력 매개변수."
#~ msgid "'normal' input parameter for light shader mode."
#~ msgstr "조명 셰이더 모드에 대한 'normal' 입력 매개변수."
#~ msgid "'shadow_color' input parameter for light shader mode."
#~ msgstr "조명 셰이더 모드에 대한 'shadow_color' 입력 매개변수."
#~ msgid "'extra' input parameter for vertex shader mode."
#~ msgstr "꼭짓점 셰이더 모드에 대한 'extra' 입력 매개변수."
#~ msgid "'projection' input parameter for vertex shader mode."
#~ msgstr "꼭짓점 셰이더 모드에 대한 'projection' 입력 매개변수."
#~ msgid "'vertex' input parameter for vertex shader mode."
#~ msgstr "꼭짓점 셰이더 모드에 대한 'vertex' 입력 매개변수."
#~ msgid "'world' input parameter for vertex shader mode."
#~ msgstr "꼭짓점 셰이더 모드에 대한 'world' 입력 매개변수."
#~ msgid "'active' input parameter for vertex shader mode."
#~ msgstr "꼭짓점 셰이더 모드에 대한 'active' 입력 매개변수."
#~ msgid "'alpha' input parameter for vertex shader mode."
#~ msgstr "꼭짓점 셰이더 모드에 대한 'alpha' 입력 매개변수."
#~ msgid "'color' input parameter for vertex shader mode."
#~ msgstr "꼭짓점 셰이더 모드에 대한 'color' 입력 매개변수."
#~ msgid "'custom_alpha' input parameter for vertex shader mode."
#~ msgstr "꼭짓점 셰이더 모드에 대한 'custom_alpha' 입력 매개변수."
#~ msgid "'delta' input parameter for vertex shader mode."
#~ msgstr "꼭짓점 셰이더 모드에 대한 'delta' 입력 매개변수."
#~ msgid "'emission_transform' input parameter for vertex shader mode."
#~ msgstr "꼭짓점 셰이더 모드에 대한 'emission_transform' 입력 매개변수."
#~ msgid "'index' input parameter for vertex shader mode."
#~ msgstr "꼭짓점 셰이더 모드에 대한 'index' 입력 매개변수."
#~ msgid "'lifetime' input parameter for vertex shader mode."
#~ msgstr "꼭짓점 셰이더 모드에 대한 'lifetime' 입력 매개변수."
#~ msgid "'restart' input parameter for vertex shader mode."
#~ msgstr "꼭짓점 셰이더 모드에 대한 'restart' 입력 매개변수."
#~ msgid "'time' input parameter for vertex shader mode."
#~ msgstr "꼭짓점 셰이더 모드에 대한 'time' 입력 매개변수."
#~ msgid "'transform' input parameter for vertex shader mode."
#~ msgstr "꼭짓점 셰이더 모드에 대한 'transform' 입력 매개변수."
#~ msgid "'velocity' input parameter for vertex shader mode."
#~ msgstr "꼭짓점 셰이더 모드에 대한 'velocity' 입력 매개변수."
#~ msgid "Raw Mode"
#~ msgstr "Raw 모드"
#~ msgid "Path to Node:"
#~ msgstr "노드 경로:"
#~ msgid "Delete selected files?"
#~ msgstr "선택된 파일들을 삭제하시겠습니까?"
#~ msgid "There is no 'res://default_bus_layout.tres' file."
#~ msgstr "'res://default_bus_layout.tres' 파일이 없습니다."
#~ msgid "Go to parent folder"
#~ msgstr "부모 폴더로 이동"
#~ msgid "Select device from the list"
#~ msgstr "목록에서 기기를 선택하세요"
#~ msgid "Open Scene(s)"
#~ msgstr "씬(들) 열기"
#~ msgid "Previous Directory"
#~ msgstr "이전 디렉토리"
#~ msgid "Next Directory"
#~ msgstr "다음 디렉토리"
#~ msgid "Ease in"
#~ msgstr "완화 in"
#~ msgid "Ease out"
#~ msgstr "완화 out"
#~ msgid "Create Convex Static Body"
#~ msgstr "Convex Static Body 만들기"
#~ msgid "CheckBox Radio1"
#~ msgstr "체크박스 라디오1"
#~ msgid "CheckBox Radio2"
#~ msgstr "체크박스 라디오2"
#~ msgid "Create folder"
#~ msgstr "폴더 만들기"
#~ msgid "Already existing"
#~ msgstr "이미 존재함"
#~ msgid "Custom Node"
#~ msgstr "커스텀 노드"
#~ msgid "Invalid Path"
#~ msgstr "유효하지 않은 경로"
#~ msgid "GridMap Duplicate Selection"
#~ msgstr "그리드맵 선택 복제"
#~ msgid "Create Area"
#~ msgstr "영역 만들기"
#~ msgid "Create Exterior Connector"
#~ msgstr "외부 커넥터 만들기"
#~ msgid "Edit Signal Arguments:"
#~ msgstr "시그널 인수 편집:"
#~ msgid "Edit Variable:"
#~ msgstr "변수 편집:"
#~ msgid "Snap (s): "
#~ msgstr "스냅: "
#~ msgid "Insert keys."
#~ msgstr "키 삽입."
#~ msgid "Instance the selected scene(s) as child of the selected node."
#~ msgstr "선택된 씬을 선택된 노드의 자식으로 인스턴스 합니다."
#~ msgid "Warnings:"
#~ msgstr "경고:"
#~ msgid "Font Size:"
#~ msgstr "폰트 크기:"
#~ msgid "Line:"
#~ msgstr "라인:"
#~ msgid "Col:"
#~ msgstr "칼럼:"
#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
#~ msgstr "OrientedPathFollow는 Path 노드의 자식으로 있을 때만 동작합니다."
#~ msgid "Split point with itself."
#~ msgstr "자체적으로 포인트 분할."
#~ msgid "Split can't form an existing edge."
#~ msgstr "분할은 존재하는 모서리를 형성할 수 없습니다."
#~ msgid "Split already exists."
#~ msgstr "이미 분할되었습니다."
#~ msgid "Add Split"
#~ msgstr "분할 추가"
#~ msgid "Invalid Split: "
#~ msgstr "유효하지 않은 분할: "
#~ msgid "Remove Split"
#~ msgstr "분할 삭제"
#~ msgid "Poly"
#~ msgstr "폴리"
#~ msgid "Splits"
#~ msgstr "분할"
#~ msgid "Connect two points to make a split."
#~ msgstr "두 포인트를 연결하여 나누기."
#~ msgid "Select a split to erase it."
#~ msgstr "지우기 위한 분할 위치를 선택하기."
#~ msgid "No name provided"
#~ msgstr "이름이 지정되지 않음"
#~ msgid "Add Node.."
#~ msgstr "노드 추가.."
#~ msgid "Create from scene?"
#~ msgstr "씬으로부터 만드시겠습니까?"
#~ msgid "Create Poly"
#~ msgstr "폴리곤 만들기"
#~ msgid "Create a new polygon from scratch"
#~ msgstr "처음부터 새로운 폴리곤 만들기"
#~ msgid "Zoom out"
#~ msgstr "축소"
#~ msgid "Zoom in"
#~ msgstr "확대"
#~ msgid "Create Poly3D"
#~ msgstr "폴리곤3D 만들기"
#~ msgid ""
#~ "No OccluderPolygon2D resource on this node.\n"
#~ "Create and assign one?"
#~ msgstr ""
#~ "이 노드에 OccluderPolygon2D 리소스가 없습니다.\n"
#~ "새로 만들어서 지정하시겠습니까?"
#~ msgid "LMB: Move Point."
#~ msgstr "좌클릭: 포인트 이동."
#~ msgid "Ctrl+LMB: Split Segment."
#~ msgstr "Ctrl+좌클릭: 선분 분할."
#~ msgid "RMB: Erase Point."
#~ msgstr "우클릭: 포인트 삭제."
#~ msgid "New TextFile"
#~ msgstr "새 텍스트 파일"
#~ msgid "Save Theme As"
#~ msgstr "테마 다른 이름으로 저장"
#~ msgid "<None>"
#~ msgstr "<없음>"
#~ msgid ""
#~ "Select sub-tile to use as icon, this will be also used on invalid "
#~ "autotile bindings."
#~ msgstr ""
#~ "사용할 서브 타일을 아이콘으로 설정하세요, 효력없는 자동타일 바인딩에도 사"
#~ "용됩니다."
#~ msgid "Zoom:"
#~ msgstr "확대:"
#~ msgid "Are you sure you want to remove all connections from the \""
#~ msgstr "\" 에서 모든 연결을 제거하시겠습니까"
#~ msgid "Class List:"
#~ msgstr "클래스 목록:"
#~ msgid "Public Methods"
#~ msgstr "공개 메서드"
#~ msgid "Public Methods:"
#~ msgstr "공개 메서드:"
#~ msgid "GUI Theme Items"
#~ msgstr "GUI 테마 항목"
#~ msgid "GUI Theme Items:"
#~ msgstr "GUI 테마 항목:"
#~ msgid "Property: "
#~ msgstr "속성: "
#~ msgid "Toggle folder status as Favorite."
#~ msgstr "폴더를 즐겨찾기로 설정."
#~ msgid "Show current scene file."
#~ msgstr "현재 씬 파일을 보여줌."
#~ msgid "Enter tree-view."
#~ msgstr "트리 보기로 가기."
#~ msgid "Whole words"
#~ msgstr "전체 단어"
#~ msgid "Match case"
#~ msgstr "대소문자 구분"
#~ msgid "Filter: "
#~ msgstr "필터: "
#~ msgid "Ok"
#~ msgstr "확인"
#~ msgid "Show In File System"
#~ msgstr "파일 시스템에서 보기"
#~ msgid "Search the class hierarchy."
#~ msgstr "클래스 계층 검색."
#~ msgid "Search in files"
#~ msgstr "파일에서 검색"
#~ msgid ""
#~ "Built-in scripts can only be edited when the scene they belong to is "
#~ "loaded"
#~ msgstr "내장 스크립트는 종속된 씬이 열린 상태에서만 편집이 가능합니다"
#~ msgid "Convert To Uppercase"
#~ msgstr "대문자로 변환"
#~ msgid "Convert To Lowercase"
#~ msgstr "소문자로 변환"
#~ msgid "Rotate 0 degrees"
#~ msgstr "0도 회전"
#~ msgid "Rotate 90 degrees"
#~ msgstr "90도 회전"
#~ msgid "Rotate 180 degrees"
#~ msgstr "180도 회전"
#~ msgid "Rotate 270 degrees"
#~ msgstr "270도 회전"
#~ msgid "Warning"
#~ msgstr "경고"
#~ msgid "Error:"
#~ msgstr "에러:"
#~ msgid "Function:"
#~ msgstr "함수:"
#~ msgid "Variable"
#~ msgstr "변수"
#~ msgid "Errors:"
#~ msgstr "에러:"
#~ msgid "Stack Trace (if applicable):"
#~ msgstr "스택 추적 (해당되는 경우):"
#~ msgid "Bake!"
#~ msgstr "굽기!"
#~ msgid "Bake the navigation mesh."
#~ msgstr "네비게이션 메시 만들기."
#~ msgid "Get"
#~ msgstr "Get"
#~ msgid "Change RGB Constant"
#~ msgstr "RGB 상수 변경"
#~ msgid "Change Vec Scalar Operator"
#~ msgstr "Vec Scalar 연산자 변경"
#~ msgid "Change RGB Operator"
#~ msgstr "RGB 연산자 변경"
#~ msgid "Toggle Rot Only"
#~ msgstr "오직 회전 토글"
#~ msgid "Change Vec Function"
#~ msgstr "Vec 함수 변경"
#~ msgid "Change Vec Uniform"
#~ msgstr "Vec uniform 변경"
#~ msgid "Change RGB Uniform"
#~ msgstr "RGB uniform 변경"
#~ msgid "Change Default Value"
#~ msgstr "기본값 변경"
#~ msgid "Change XForm Uniform"
#~ msgstr "XForm uniform 변경"
#~ msgid "Change Cubemap Uniform"
#~ msgstr "큐브맵 uniform 변경"
#~ msgid "Change Comment"
#~ msgstr "주석 변경"
#~ msgid "Add/Remove to Color Ramp"
#~ msgstr "색상 램프 추가/삭제"
#~ msgid "Modify Color Ramp"
#~ msgstr "칼라 램프 수정"
#~ msgid "Add/Remove to Curve Map"
#~ msgstr "커브 맵 추가/삭제"
#~ msgid "Modify Curve Map"
#~ msgstr "커브맵 수정"
#~ msgid "Connect Graph Nodes"
#~ msgstr "그래프 노드 연결"
#~ msgid "Disconnect Graph Nodes"
#~ msgstr "그래프 노드 연결 해제"
#~ msgid "Remove Shader Graph Node"
#~ msgstr "셰이더 그래프 노드 삭제"
#~ msgid "Move Shader Graph Node"
#~ msgstr "셰이더 그래프 노드 이동"
#~ msgid "Duplicate Graph Node(s)"
#~ msgstr "그래프 노드 복제"
#~ msgid "Delete Shader Graph Node(s)"
#~ msgstr "셰이더 그래프 노드 삭제"
#~ msgid "Error: Cyclic Connection Link"
#~ msgstr "에러: 순환 연결 링크"
#~ msgid "Error: Missing Input Connections"
#~ msgstr "에러: 입력 연결 누락"
#~ msgid "Add Shader Graph Node"
#~ msgstr "셰이더 그래프 노드 추가"
#~ msgid "Move Anim Track Up"
#~ msgstr "애니메이션 트랙 위로 이동"
#~ msgid "Move Anim Track Down"
#~ msgstr "애니메이션 트랙 아래로 이동"
#~ msgid "Set Transitions to:"
#~ msgstr "전환 설정:"
#~ msgid "Anim Track Rename"
#~ msgstr "애니메이션 트랙 이름 변경"
#~ msgid "Anim Track Change Interpolation"
#~ msgstr "애니메이션 트랙 보간 변경"
#~ msgid "Anim Track Change Value Mode"
#~ msgstr "애니메이션 트랙 값 모드 변경"
#~ msgid "Anim Track Change Wrap Mode"
#~ msgstr "애니메이션 트랙 랩 모드 변경"
#~ msgid "Edit Node Curve"
#~ msgstr "노드 커브 편집"
#~ msgid "Edit Selection Curve"
#~ msgstr "선택 커브 편집"
#~ msgid "Anim Add Key"
#~ msgstr "애니메이션 키 추가"
#~ msgid "In"
#~ msgstr "In"
#~ msgid "Out"
#~ msgstr "밖"
#~ msgid "In-Out"
#~ msgstr "안-밖"
#~ msgid "Out-In"
#~ msgstr "밖-안"
#~ msgid "Transitions"
#~ msgstr "전환"
#~ msgid "Change Anim Len"
#~ msgstr "애니메이션 길이 변경"
#~ msgid "Change Anim Loop"
#~ msgstr "애니메이션 루프 변경"
#~ msgid "Anim Create Typed Value Key"
#~ msgstr "애니메이션 타입지정 값 키 만들기"
#~ msgid "Anim Add Call Track"
#~ msgstr "애니메이션 호출 트랙 추가"
#~ msgid "Length (s):"
#~ msgstr "길이 (초):"
#~ msgid "Step (s):"
#~ msgstr "단계 (초):"
#~ msgid "Cursor step snap (in seconds)."
#~ msgstr "커서 단계 스냅 (초)."
#~ msgid "Enable/Disable looping in animation."
#~ msgstr "애니메이션 루프 활성화/비활성화."
#~ msgid "Add new tracks."
#~ msgstr "새 트랙 추가."
#~ msgid "Move current track up."
#~ msgstr "현재 트랙을 위로 이동."
#~ msgid "Move current track down."
#~ msgstr "현재 트랙을 아래로 이동."
#~ msgid "Track tools"
#~ msgstr "트랙 도구"
#~ msgid "Enable editing of individual keys by clicking them."
#~ msgstr "개별 키를 클릭함으로써 편집 활성화."
#~ msgid "Key"
#~ msgstr "키"
#~ msgid "Call Functions in Which Node?"
#~ msgstr "어떤 노드에서 함수를 호출할까요?"
#~ msgid "Thanks!"
#~ msgstr "감사합니다!"
#~ msgid "I see..."
#~ msgstr "알겠습니다..."
#~ msgid "Can't open '%s'."
#~ msgstr "'%s' 열수 없음."
#~ msgid "Ugh"
#~ msgstr "오우"
#~ msgid "Run Script"
#~ msgstr "스크립트 실행"
#~ msgid "Stop Profiling"
#~ msgstr "프로파일링 중지"
#~ msgid "Start Profiling"
#~ msgstr "프로파일링 시작"
#~ msgid "Default (Same as Editor)"
#~ msgstr "기본 (에디터와 동일)"
#~ msgid "Create new animation in player."
#~ msgstr "새로운 애니메이션 만들기."
#~ msgid "Load animation from disk."
#~ msgstr "디스크에서 애니메이션 로드."
#~ msgid "Load an animation from disk."
#~ msgstr "디스크에서 애니메이션 로드."
#~ msgid "Save the current animation"
#~ msgstr "현재 애니메이션 저장"
#~ msgid "Edit Target Blend Times"
#~ msgstr "대상 블렌드 시간 편집"
#~ msgid "Copy Animation"
#~ msgstr "애니메이션 복사"
#~ msgid "Fetching:"
#~ msgstr "가져오는 중:"
#~ msgid "prev"
#~ msgstr "이전"
#~ msgid "next"
#~ msgstr "다음"
#~ msgid "last"
#~ msgstr "마지막"
#~ msgid "Edit IK Chain"
#~ msgstr "IK 체인 편집"
#~ msgid "Drag pivot from mouse position"
#~ msgstr "마우스로 중심점 드래그"
#~ msgid "Set pivot at mouse position"
#~ msgstr "마우스 위치에 피벗 설정"
#~ msgid "Add/Remove Color Ramp Point"
#~ msgstr "칼라 램프 포인트 추가/삭제"
#~ msgid "OK :("
#~ msgstr "넹 :("
#~ msgid "Skeleton Gizmo visibility"
#~ msgstr "스켈레톤 기즈모 가시성"
#~ msgid "StyleBox Preview:"
#~ msgstr "StyleBox 미리보기:"
#~ msgid "StyleBox"
#~ msgstr "스타일 박스"
#~ msgid "Separation:"
#~ msgstr "간격:"
#~ msgid "Texture Region Editor"
#~ msgstr "텍스쳐 영역 에디터"
#~ msgid "Erase selection"
#~ msgstr "선택 지우기"
#~ msgid "Item name or ID:"
#~ msgstr "아이템 이름 또는 아이디:"
#~ msgid "Export templates for this platform are missing/corrupted: "
#~ msgstr "이 플랫폼에 대한 내보내기 템플릿이 없거나 손상됨: "
#~ msgid "Button 8"
#~ msgstr "버튼 8"
#~ msgid "Button 9"
#~ msgstr "버튼 9"
#~ msgid "Discard Instancing"
#~ msgstr "인스턴스 폐기"
#~ msgid "Makes Sense!"
#~ msgstr "오케바리!"
#~ msgid "Clear!"
#~ msgstr "지웠습니다!"
#~ msgid "Toggle Spatial Visible"
#~ msgstr "Spatial 보이기 토글"
#~ msgid "Condition"
#~ msgstr "조건"
#~ msgid "Sequence"
#~ msgstr "시퀀스"
#~ msgid "Switch"
#~ msgstr "스위치"
#~ msgid "Iterator"
#~ msgstr "반복자"
#~ msgid "While"
#~ msgstr "동안에"
#~ msgid "Return"
#~ msgstr "리턴"
#~ msgid "Call"
#~ msgstr "호출"
#~ msgid "Edit Variable"
#~ msgstr "변수 편집"
#~ msgid "Edit Signal"
#~ msgstr "시그널 편집"
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "유효하지 않은 액션 ('/' 또는 ':' 문자 사용 불가)."
#~ msgid "Can't contain '/' or ':'"
#~ msgstr "'/' 또는 ':' 문자를 포함할 수 없음"
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
#~ msgstr ""
#~ "템플릿에 version.txt 형식이 유효하지 않습니다. 리비전은 유효한 식별자가 아"
#~ "닙니다."
#~ msgid "Can't write file."
#~ msgstr "파일에 쓸 수 없습니다."
#~ msgid "Couldn't get project.godot in project path."
#~ msgstr "프로젝트 경로에 project.godot 파일을 찾을 수 없습니다."
#~ msgid "Couldn't get project.godot in the project path."
#~ msgstr "프로젝트 경로에 project.godot 파일을 찾을 수 없습니다."
#~ msgid "Not found!"
#~ msgstr "찾을 수 없음!"
#~ msgid "Replace By"
#~ msgstr "으로 바꿈"
#~ msgid "Case Sensitive"
#~ msgstr "대소문자 구분"
#~ msgid "Backwards"
#~ msgstr "뒤로"
#~ msgid "Prompt On Replace"
#~ msgstr "변경 시 알림"
#~ msgid "Skip"
#~ msgstr "건너뛰기"
#~ msgid ""
#~ "Your project will be created in a non empty folder (you might want to "
#~ "create a new folder)."
#~ msgstr ""
#~ "비어있지 않은 폴더에 프로젝트가 생성됩니다 (새 폴더를 만드는 것을 권합니"
#~ "다)."
#~ msgid "That's a BINGO!"
#~ msgstr "빙고!"
#~ msgid "preview"
#~ msgstr "미리보기"
#~ msgid "Move Add Key"
#~ msgstr "키 이동"
#~ msgid "Create Subscription"
#~ msgstr "연결 해제"
#~ msgid "List:"
#~ msgstr "목록:"
#~ msgid "Set Emission Mask"
#~ msgstr "에미션 마스크 설정"
#~ msgid "Clear Emitter"
#~ msgstr "에미터 정리"
#~ msgid "Fold Line"
#~ msgstr "라인 접음"
#~ msgid "Sections:"
#~ msgstr "부문:"
#~ msgid ""
#~ "\n"
#~ "Source: "
#~ msgstr ""
#~ "\n"
#~ "소스: "
#~ msgid "Remove Point from Line2D"
#~ msgstr "Line2D에서 포인트 삭제"
#~ msgid "Add Point to Line2D"
#~ msgstr "Line2D에 포인트 추가"
#~ msgid "Move Point in Line2D"
#~ msgstr "Line2D의 포인트 이동"
#~ msgid "Split Segment (in line)"
#~ msgstr "세그먼트 분할 (라인)"
#~ msgid "Meta+"
#~ msgstr "메타+"
#, fuzzy
#~ msgid "Setting '"
#~ msgstr "설정"
#~ msgid "Remote Inspector"
#~ msgstr "원격 인스펙터"
#~ msgid "Live Scene Tree:"
#~ msgstr "실시간 씬 트리:"
#~ msgid "Remote Object Properties: "
#~ msgstr "원격 오브젝트 속성: "
#, fuzzy
#~ msgid "Selection -> Duplicate"
#~ msgstr "선택영역만"
#, fuzzy
#~ msgid "Selection -> Clear"
#~ msgstr "선택영역만"
#~ msgid ""
#~ "Path property must point to a valid Viewport node to work. Such Viewport "
#~ "must be set to 'render target' mode."
#~ msgstr ""
#~ "Path 속성은 유효한 Viewport 노드를 가리켜야 합니다. 가리킨 Viewport는 또"
#~ "한 'render target' 모드로 설정되어야 합니다."
#~ msgid ""
#~ "The Viewport set in the path property must be set as 'render target' in "
#~ "order for this sprite to work."
#~ msgstr ""
#~ "이 Sprite가 동작하기 위해서는 Path 속성에 지정된 Viewport가 'render "
#~ "target'으로 설정되어야 합니다."
#~ msgid "Method List For '%s':"
#~ msgstr "'%s' 함수 목록:"
#~ msgid "Arguments:"
#~ msgstr "인수:"
#~ msgid "Return:"
#~ msgstr "리턴:"
#~ msgid "Added:"
#~ msgstr "추가됨:"
#~ msgid "Could not save atlas subtexture:"
#~ msgstr "아틀라스 서브 텍스쳐를 저장할 수 없습니다:"
#~ msgid "Setting Up..."
#~ msgstr "설정 중..."
#~ msgid "Error loading scene."
#~ msgstr "씬 로딩 중 에러."
#~ msgid "Re-Import"
#~ msgstr "다시 가져오기"
#~ msgid "Please wait for scan to complete."
#~ msgstr "스캔이 완료될 때까지 기다려주세요."
#~ msgid "Current scene must be saved to re-import."
#~ msgstr "다시 가져오기 위해서는 현재 씬을 저장해야 합니다."
#~ msgid "Re-Importing"
#~ msgstr "다시 가져오기"
#~ msgid "Re-Import Changed Resources"
#~ msgstr "변경된 리소스 다시 가져오기"
#~ msgid "Loading Export Templates"
#~ msgstr "내보내기 템플릿 로딩 중"
#~ msgid ""
#~ "\n"
#~ "Status: Needs Re-Import"
#~ msgstr ""
#~ "\n"
#~ "상태: 다시 임포트 필요"
#~ msgid "Same source and destination files, doing nothing."
#~ msgstr "소스와 대상 파일이 동일하여, 무시됩니다."
#~ msgid "Same source and destination paths, doing nothing."
#~ msgstr "소스와 대상 경로가 동일하여, 무시됩니다."
#~ msgid "Can't move directories to within themselves."
#~ msgstr "디렉토리를 자신으로 이동할 수 없습니다."
#~ msgid "Pick New Name and Location For:"
#~ msgstr "새로운 이름과 위치를 고르세요:"
#~ msgid "No files selected!"
#~ msgstr "파일이 선택되지 않았습니다!"
#~ msgid "Info"
#~ msgstr "정보"
#~ msgid "No bit masks to import!"
#~ msgstr "가져올 비트 마스크가 없습니다!"
#~ msgid "Target path is empty."
#~ msgstr "대상 경로가 없습니다."
#~ msgid "Target path must be a complete resource path."
#~ msgstr "대상 경로는 완전한 리소스 경로여야 합니다."
#~ msgid "Target path must exist."
#~ msgstr "대상 경로가 존재해야 합니다."
#~ msgid "Import BitMasks"
#~ msgstr "비트마스크 가져오기"
#~ msgid "Source Texture(s):"
#~ msgstr "소스 텍스쳐:"
#~ msgid "Target Path:"
#~ msgstr "대상 경로:"
#~ msgid "Accept"
#~ msgstr "수락"
#~ msgid "Bit Mask"
#~ msgstr "비트 마스크"
#~ msgid "No source font file!"
#~ msgstr "소스 폰트 파일이 없습니다!"
#~ msgid "No target font resource!"
#~ msgstr "폰트 리소스 경로가 없습니다!"
#~ msgid ""
#~ "Invalid file extension.\n"
#~ "Please use .font."
#~ msgstr ""
#~ "유효하지 않은 파일 확장자.\n"
#~ ".font 를 사용하세요."
#~ msgid "Couldn't save font."
#~ msgstr "폰트를 저장할 수 없습니다."
#~ msgid "Source Font:"
#~ msgstr "소스 폰트:"
#~ msgid "Dest Resource:"
#~ msgstr "리소스 경로:"
#~ msgid "The quick brown fox jumps over the lazy dog."
#~ msgstr ""
#~ "The quick brown fox jumps over the lazy dog.\n"
#~ "다람쥐 헌 쳇바퀴에 타고파."
#~ msgid "Test:"
#~ msgstr "테스트:"
#~ msgid "Options:"
#~ msgstr "옵션:"
#~ msgid "Font Import"
#~ msgstr "폰트 가져오기"
#~ msgid ""
#~ "This file is already a Godot font file, please supply a BMFont type file "
#~ "instead."
#~ msgstr "이 파일은 이미 Godot 폰트 파일입니다. BMFont 파일을 선택하세요."
#~ msgid "Failed opening as BMFont file."
#~ msgstr "BMFont 파일을 여는데 실패했습니다."
#~ msgid "Invalid font custom source."
#~ msgstr "사용자 지정 폰트 소스가 유효하지 않습니다."
#~ msgid "No meshes to import!"
#~ msgstr "가져올 메쉬가 없습니다!"
#~ msgid "Single Mesh Import"
#~ msgstr "단일 메쉬 가져오기"
#~ msgid "Source Mesh(es):"
#~ msgstr "소스 메쉬:"
#~ msgid "Surface %d"
#~ msgstr "서페이스 %d"
#~ msgid "No samples to import!"
#~ msgstr "가져올 샘플이 없습니다!"
#~ msgid "Import Audio Samples"
#~ msgstr "오디오 샘플 가져오기"
#~ msgid "Source Sample(s):"
#~ msgstr "소스 샘플:"
#~ msgid "Audio Sample"
#~ msgstr "오디오 샘플"
#~ msgid "New Clip"
#~ msgstr "새 클립"
#~ msgid "Flags"
#~ msgstr "플래그"
#~ msgid "Bake FPS:"
#~ msgstr "FPS 설정:"
#~ msgid "Optimizer"
#~ msgstr "최적화"
#~ msgid "Max Linear Error"
#~ msgstr "최대 선형 오류"
#~ msgid "Max Angular Error"
#~ msgstr "최대 각도 오류"
#~ msgid "Max Angle"
#~ msgstr "최대 각도"
#~ msgid "Start(s)"
#~ msgstr "시작(초)"
#~ msgid "Source path is empty."
#~ msgstr "소스 경로가 비어있습니다."
#~ msgid "Couldn't load post-import script."
#~ msgstr "가져오기 후 실행할 스크립트를 로드할 수 없습니다."
#~ msgid "Invalid/broken script for post-import."
#~ msgstr "가져오기 후 실행할 스크립트가 유효하지 않거나 깨져있습니다."
#~ msgid "Error importing scene."
#~ msgstr "씬 가져오기 에러."
#~ msgid "Import 3D Scene"
#~ msgstr "3D 씬 가져오기"
#~ msgid "Source Scene:"
#~ msgstr "소스 씬:"
#~ msgid "Same as Target Scene"
#~ msgstr "대상 씬과 같음"
#~ msgid "Shared"
#~ msgstr "공유됨"
#~ msgid "Target Texture Folder:"
#~ msgstr "대상 텍스쳐 폴더:"
#~ msgid "Custom Root Node Type:"
#~ msgstr "사용자 정의 루트 노드 타입:"
#~ msgid "Auto"
#~ msgstr "자동"
#~ msgid "The Following Files are Missing:"
#~ msgstr "다음의 파일들이 빠져있습니다:"
#~ msgid "Import Anyway"
#~ msgstr "무시하고 가져오기"
#~ msgid "Edited scene has not been saved, open imported scene anyway?"
#~ msgstr "편집된 씬이 저장되지 않았습니다. 무시하고 가져온 씬을 여시겠습니까?"
#~ msgid "Import Image:"
#~ msgstr "이미지 가져오기:"
#~ msgid "Couldn't localize path: %s (already local)"
#~ msgstr "경로를 로컬 경로로 바꿀 수 없습니다: %s (이미 로컬 경로)"
#~ msgid "3D Scene Animation"
#~ msgstr "3D 씬 애니메이션"
#~ msgid "Uncompressed"
#~ msgstr "무압축"
#~ msgid "Compress Lossless (PNG)"
#~ msgstr "무손실 압축 (PNG)"
#~ msgid "Compress Lossy (WebP)"
#~ msgstr "손실 압축 (PNG)"
#~ msgid "Compress (VRAM)"
#~ msgstr "압축 (VRAM)"
#~ msgid "Texture Format"
#~ msgstr "텍스쳐 포멧"
#~ msgid "Texture Compression Quality (WebP):"
#~ msgstr "텍스쳐 압축 품질 (WebP):"
#~ msgid "Texture Options"
#~ msgstr "텍스쳐 옵션"
#~ msgid "Please specify some files!"
#~ msgstr "파일을 지정하세요!"
#~ msgid "At least one file needed for Atlas."
#~ msgstr "아틀라스 생성을 위해서는 최소 1개 이상의 파일이 필요합니다."
#~ msgid "Error importing:"
#~ msgstr "가져오기 에러:"
#~ msgid "Max Texture Size:"
#~ msgstr "최대 텍스쳐 사이즈:"
#~ msgid "Import Textures for Atlas (2D)"
#~ msgstr "아틀라스를 위한 텍스쳐 가져오기 (2D)"
#~ msgid "Large Texture"
#~ msgstr "큰 텍스쳐"
#~ msgid "Import Large Textures (2D)"
#~ msgstr "큰 텍스쳐 가져오기 (2D)"
#~ msgid "Source Texture"
#~ msgstr "소스 텍스쳐"
#~ msgid "Base Atlas Texture"
#~ msgstr "기본 아틀라스 텍스쳐"
#~ msgid "Source Texture(s)"
#~ msgstr "소트 텍스쳐"
#~ msgid "Import Textures for 2D"
#~ msgstr "2D 텍스쳐 가져오기"
#~ msgid "Import Textures for 3D"
#~ msgstr "3D 텍스쳐 가져오기"
#~ msgid "Import Textures"
#~ msgstr "텍스쳐 가져오기"
#~ msgid "2D Texture"
#~ msgstr "2D 텍스쳐"
#~ msgid "3D Texture"
#~ msgstr "3D 텍스쳐"
#~ msgid "Atlas Texture"
#~ msgstr "텍스쳐 아틀라스"
#~ msgid ""
#~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files "
#~ "to the project."
#~ msgstr ""
#~ "알림: 2D 텍스쳐 가져오기가 필수는 아닙니다. png/jpg 파일들을 프로젝트에 복"
#~ "사해서 사용해도 됩니다."
#~ msgid "Crop empty space."
#~ msgstr "빈 영역 잘라내기."
#~ msgid "Texture"
#~ msgstr "텍스쳐"
#~ msgid "Import Large Texture"
#~ msgstr "큰 텍스쳐 가져오기"
#~ msgid "Load Source Image"
#~ msgstr "소스 이미지 로드"
#~ msgid "Slicing"
#~ msgstr "자르는 중"
#~ msgid "Saving"
#~ msgstr "저장 중"
#~ msgid "Couldn't save large texture:"
#~ msgstr "큰 텍스쳐를 저장할 수 없음:"
#~ msgid "Build Atlas For:"
#~ msgstr "아틀라스 생성:"
#~ msgid "Loading Image:"
#~ msgstr "이미지 로딩:"
#~ msgid "Couldn't load image:"
#~ msgstr "이미지를 로드할 수 없음:"
#~ msgid "Converting Images"
#~ msgstr "이미지 변환 중"
#~ msgid "Cropping Images"
#~ msgstr "이미지 자르는 중"
#~ msgid "Couldn't save atlas image:"
#~ msgstr "아틀라스 이미지를 저장할 수 없음:"
#~ msgid "Couldn't save converted texture:"
#~ msgstr "변환된 텍스쳐를 저장할 수 없음:"
#~ msgid "Invalid translation source!"
#~ msgstr "유효하지 않은 번역 소스!"
#~ msgid "Column"
#~ msgstr "열"
#~ msgid "No items to import!"
#~ msgstr "가져올 항목이 없습니다!"
#~ msgid "No target path!"
#~ msgstr "대상 경로가 없습니다!"
#~ msgid "Import Translations"
#~ msgstr "번역 가져오기"
#~ msgid "Couldn't import!"
#~ msgstr "가져올 수 없습니다!"
#~ msgid "Import Translation"
#~ msgstr "번역 가져오기"
#~ msgid "Source CSV:"
#~ msgstr "소스 CSV:"
#~ msgid "Ignore First Row"
#~ msgstr "첫째줄 무시"
#~ msgid "Compress"
#~ msgstr "압축"
#~ msgid "Add to Project (project.godot)"
#~ msgstr "프로젝트에 추가 (project.godot)"
#~ msgid "Import Languages:"
#~ msgstr "언어 가져오기:"
#~ msgid "Translation"
#~ msgstr "번역"
#~ msgid "Triangle #"
#~ msgstr "삼각형 #"
#~ msgid "Light Baker Setup:"
#~ msgstr "라이트 베이커 설정:"
#~ msgid "Fixing Lights"
#~ msgstr "라이트 수정 중"
#~ msgid "Making BVH"
#~ msgstr "BVH 만드는 중"
#~ msgid "Allocating Texture #"
#~ msgstr "텍스쳐 할당 중 #"
#~ msgid "Baking Triangle #"
#~ msgstr "삼각형 굽는 중 #"
#~ msgid "Post-Processing Texture #"
#~ msgstr "텍스쳐 후처리 중 #"
#~ msgid "Reset the lightmap octree baking process (start over)."
#~ msgstr "라이트맵 오크트리 굽기 프로세스 재설정 (처음부터 다시)."
#~ msgid "Zoom Set..."
#~ msgstr "확대 설정..."
#~ msgid "Set a Value"
#~ msgstr "값 설정"
#~ msgid "Parse BBCode"
#~ msgstr "BBCode 읽기"
#~ msgid "Length:"
#~ msgstr "길이:"
#~ msgid "Open Sample File(s)"
#~ msgstr "샘플 파일 열기"
#~ msgid "ERROR: Couldn't load sample!"
#~ msgstr "에러: 샘플을 로드할 수 없습니다!"
#~ msgid "Add Sample"
#~ msgstr "샘플 추가"
#~ msgid "Rename Sample"
#~ msgstr "샘플 이름 변경"
#~ msgid "Delete Sample"
#~ msgstr "샘플 삭제"
#~ msgid "16 Bits"
#~ msgstr "16 비트"
#~ msgid "8 Bits"
#~ msgstr "8 비트"
#~ msgid "Stereo"
#~ msgstr "스테레오"
#~ msgid "Scaling to %s%%."
#~ msgstr "%s%%로 크기 변경."
#~ msgid "Up"
#~ msgstr "위"
#~ msgid "Down"
#~ msgstr "아래"
#~ msgid "Bucket"
#~ msgstr "채우기"
#~ msgid "Invalid project path, the path must exist!"
#~ msgstr "프로젝트 경로가 유효하지 않습니다. 경로가 반드시 존재해야 합니다!"
#, fuzzy
#~ msgid "Invalid project path, project.godot must not exist."
#~ msgstr "프로젝트 경로가 유효하지 않습니다. engine.cfg가 있으면 안됩니다."
#, fuzzy
#~ msgid "Invalid project path, project.godot must exist."
#~ msgstr "프로젝트 경로가 유효하지 않습니다. engine.cfg가 존재해야합니다."
#~ msgid "Project Path (Must Exist):"
#~ msgstr "프로젝트 경로 (반드시 필요):"
#~ msgid "Create New Resource"
#~ msgstr "새 리소스 만들기"
#~ msgid "Open Resource"
#~ msgstr "리소스 열기"
#~ msgid "Save Resource"
#~ msgstr "리로스 저장"
#~ msgid "Resource Tools"
#~ msgstr "리소스 도구"
#~ msgid "Edit Groups"
#~ msgstr "그룹 편집"
#, fuzzy
#~ msgid "Tiles"
#~ msgstr "파일"
#~ msgid "Ctrl+"
#~ msgstr "컨트롤+"
#~ msgid "Close scene? (Unsaved changes will be lost)"
#~ msgstr "씬을 닫으시겠습니까? (저장하지 않은 변경사항은 사라집니다.)"
#~ msgid ""
#~ "Open Project Manager? \n"
#~ "(Unsaved changes will be lost)"
#~ msgstr ""
#~ "프로젝트 매니저를 실행하시겠습니까?\n"
#~ "(저장하지 않은 변경사항은 사라집니다.)"
#~ msgid "Close Goto Prev. Scene"
#~ msgstr "닫고 이전 씬으로 이동"
#~ msgid "Del"
#~ msgstr "삭제"
#, fuzzy
#~ msgid ""
#~ "Couldn't read the certificate file. Are the path and password both "
#~ "correct?"
#~ msgstr "인증서 파일을 읽을 수 없습니다. 경로와 비밀번호가 정확합니까?"
#~ msgid "Error creating the signature object."
#~ msgstr "서명 오브젝트 생성중 에러."
#~ msgid "Error creating the package signature."
#~ msgstr "패키지 서명을 생성하는 중 에러가 발생했습니다."
#, fuzzy
#~ msgid "RAW Mode"
#~ msgstr "실행 모드:"
#~ msgid "Node From Scene"
#~ msgstr "씬으로부터 노드 가져오기"
#~ msgid "Import assets to the project."
#~ msgstr "프로젝트로 에셋 가져오기."
#~ msgid "Export the project to many platforms."
#~ msgstr "프로젝트를 많은 플랫폼으로 내보내기."
#~ msgid "Alerts when an external resource has changed."
#~ msgstr "외부 리소스가 변경되었을 때 알림."
#~ msgid "Open https://godotengine.org at tutorials section."
#~ msgstr "https://godotengine.org의 튜토리얼 부분을 엽니다."
#~ msgid "No scene selected to instance!"
#~ msgstr "인스턴스할 씬이 선택되지 않았습니다!"
#~ msgid "Instance at Cursor"
#~ msgstr "커서에 인스턴스 만들기"
#~ msgid "Could not instance scene!"
#~ msgstr "씬을 인스턴스 할 수 없습니다!"
#~ msgid "Use Default Light"
#~ msgstr "기본 Light 사용"
#~ msgid "Use Default sRGB"
#~ msgstr "기본 sRGB 사용"
#~ msgid "Default Light Normal:"
#~ msgstr "기본 라이트 노말:"
#~ msgid "Ambient Light Color:"
#~ msgstr "환경 광 색상:"
#~ msgid "Invalid parent class name"
#~ msgstr "유요하지 않은 부모 클래스명"
#~ msgid "Valid chars:"
#~ msgstr "유요한 문자:"
#~ msgid "Valid name"
#~ msgstr "유요한 이름"
#~ msgid "Class name is invalid!"
#~ msgstr "클래스명이 유효하지 않습니다!"
#~ msgid "Parent class name is invalid!"
#~ msgstr "부모 클래스명이 유효하지 않습니다!"
#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr "Path 속성은 유효한 Particles2D 노드를 가리켜야 합니다."
#~ msgid "Surface"
#~ msgstr "출사면"
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SamplePlayer to play sound."
#~ msgstr ""
#~ "SamplePlayer가 사운드를 재생하기 위해서는 'Samples' 속성에서 새로운 "
#~ "SampleLibrary 리소스를 생성하거나, 지정해야합니다."
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SpatialSamplePlayer to play sound."
#~ msgstr ""
#~ "SpatialSamplePlayer가 사운드를 재생하기 위해서는 'Samples' 속성에서 새로"
#~ "운 SampleLibrary 리소스를 생성하거나, 지정해야합니다."
#~ msgid "Replaced %d Ocurrence(s)."
#~ msgstr "%d 회 변경됨."
#~ msgid "Save Translatable Strings"
#~ msgstr "번역가능한 문자열 저장"
#~ msgid "Edit Script Options"
#~ msgstr "스크립트 옵션 편집"
#~ msgid "Error exporting project!"
#~ msgstr "프로젝트 내보내기 중 에러!"
#~ msgid "Error writing the project PCK!"
#~ msgstr "프로젝트 PCK 작성중 에러!"
#~ msgid "No exporter for platform '%s' yet."
#~ msgstr "'%s' 플랫폼으로 내보내기 위한 템플릿 파일이 없습니다."
#~ msgid "Create Android keystore"
#~ msgstr "안드로이드 키스토어 만들기"
#~ msgid "Full name"
#~ msgstr "성명"
#~ msgid "Organization"
#~ msgstr "조직"
#~ msgid "State"
#~ msgstr "주(State)"
#~ msgid "Password"
#~ msgstr "암호"
#~ msgid "at least 6 characters"
#~ msgstr "최소 6 글자"
#~ msgid "File name"
#~ msgstr "파일명"
#~ msgid "Include"
#~ msgstr "포함"
#~ msgid "Group name can't be empty!"
#~ msgstr "그룹 이름을 지정해야 합니다!"
#~ msgid "Invalid character in group name!"
#~ msgstr "그룹 이름에 유효하지 않은 문자가 사용되었습니다!"
#~ msgid "Add Image Group"
#~ msgstr "이미지 그룹 추가"
#~ msgid "Project Export Settings"
#~ msgstr "프로젝트 내보내기 설정"
#~ msgid "Export to Platform"
#~ msgstr "플랫폼으로 내보내기"
#~ msgid "Export all files in the project directory."
#~ msgstr "프로젝트 디렉토리 안의 모든 파일 내보내기."
#~ msgid "Convert text scenes to binary on export."
#~ msgstr "내보내기 시, 텍스트 기반 씬 파일을 바이너리 형식으로 변환."
#~ msgid "Images"
#~ msgstr "이미지"
#~ msgid "Keep Original"
#~ msgstr "원본 유지"
#~ msgid "Compress for Disk (Lossy, WebP)"
#~ msgstr "디스크 압축 (Lossy, WebP)"
#~ msgid "Compress for RAM (BC/PVRTC/ETC)"
#~ msgstr "메모리 압축 (BC/PVRTC/ETC)"
#~ msgid "Convert Images (*.png):"
#~ msgstr "이미지 변환 (*.png):"
#~ msgid "Compress for Disk (Lossy) Quality:"
#~ msgstr "디스크를 위한 압축 (손실) 품질:"
#~ msgid "Shrink All Images:"
#~ msgstr "모든 이미지 줄이기:"
#~ msgid "Compress Formats:"
#~ msgstr "압축 포멧:"
#~ msgid "Groups:"
#~ msgstr "그룹:"
#~ msgid "Compress Disk"
#~ msgstr "디스크 압축"
#~ msgid "Compress RAM"
#~ msgstr "메모리 압축"
#~ msgid "Compress Mode:"
#~ msgstr "압축 모드:"
#~ msgid "Lossy Quality:"
#~ msgstr "손실 품질:"
#~ msgid "Atlas:"
#~ msgstr "아틀라스:"
#~ msgid "Shrink By:"
#~ msgstr "이미지 줄이기:"
#~ msgid "Images:"
#~ msgstr "이미지:"
#~ msgid "Group"
#~ msgstr "그룹"
#~ msgid "Samples"
#~ msgstr "샘플"
#~ msgid "Sample Conversion Mode: (.wav files):"
#~ msgstr "샘플 변환 모드: (.wav 파일):"
#~ msgid "Compress (RAM - IMA-ADPCM)"
#~ msgstr "압축 (RAM - IMA-ADPCM)"
#~ msgid "Sampling Rate Limit (Hz):"
#~ msgstr "샘플링 레이트 제한 (Hz):"
#~ msgid "Trim"
#~ msgstr "잘라내기"
#~ msgid "Trailing Silence:"
#~ msgstr "끝의 무음:"
#~ msgid "Export Project PCK"
#~ msgstr "프로젝트 PCK 내보내기"
#~ msgid "Project Export"
#~ msgstr "프로젝트 내보내기"
#~ msgid "BakedLightInstance does not contain a BakedLight resource."
#~ msgstr "BakedLightInstance가 BakedLight 리소스를 가지고 있지 않습니다."
#~ msgid "Lighting"
#~ msgstr "라이팅"
#~ msgid "Global"
#~ msgstr "Global"
#~ msgid ""
#~ "This item cannot be made visible because the parent is hidden. Unhide the "
#~ "parent first."
#~ msgstr ""
#~ "부모 노드가 숨겨져 있기 때문에 이 항목을 보이도록 만들 수 없습니다. 부모 "
#~ "노드를 먼저 보이도록 하세요."
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
#~ "'user://', or 'local://'"
#~ msgstr ""
#~ "경로는 '/'로 시작할 수 없습니다. 'res://', 'user://', 또는 'local://'로 시"
#~ "작하는 절대 경로를 사용해야 합니다"
#~ msgid "File exists"
#~ msgstr "파일이 존재함"
#~ msgid "Valid path"
#~ msgstr "유요한 경로"
#~ msgid "Cannot go into subdir:"
#~ msgstr "하위 디렉토리로 이동할 수 없습니다:"
#~ msgid "Top (Num7)"
#~ msgstr "윗면 (넘버패드7)"
#~ msgid "Bottom (Shift+Num7)"
#~ msgstr "아랫면 (쉬프트+넘버패드7)"
#~ msgid "Left (Num3)"
#~ msgstr "왼쪽면 (넘버패드3)"
#~ msgid "Right (Shift+Num3)"
#~ msgstr "오른쪽면 (쉬프트+넘버패드3)"
#~ msgid "Front (Num1)"
#~ msgstr "정면 (넘버패드1)"
#~ msgid "Rear (Shift+Num1)"
#~ msgstr "뒷면 (쉬프트+넘버패드1)"
#~ msgid "Perspective (Num5)"
#~ msgstr "원근보기 (넘버패드5)"
#~ msgid "Orthogonal (Num5)"
#~ msgstr "직교보기 (넘버패드5)"
#~ msgid "Selection (F)"
#~ msgstr "선택 (F)"
#~ msgid "Align with view (Ctrl+Shift+F)"
#~ msgstr "뷰에 정렬 (컨트롤+쉬프트+F)"
#~ msgid "Enable/Disable interpolation when looping animation."
#~ msgstr "애니메이션 루프 시 보간 활성화/비활성화."
#~ msgid "Load Layout"
#~ msgstr "레이아웃 로드"
#~ msgid "Scale Region Editor"
#~ msgstr "스케일 구역 편집기"
#~ msgid "Inherit Scene"
#~ msgstr "상속 씬"
#~ msgid "Binds (Extra Params):"
#~ msgstr "바인드 (추가 파라미터):"
#~ msgid "Method In Node:"
#~ msgstr "노드의 함수:"
#~ msgid "Reload Tool Script (Soft)"
#~ msgstr "툴 스크립트 다시 로드 (소프트)"
#~ msgid "Set Params"
#~ msgstr "속성 적용"
#~ msgid "Live Editing"
#~ msgstr "실시간 편집"
#~ msgid "File Server"
#~ msgstr "파일 서버"
#~ msgid "Deploy File Server Clients"
#~ msgstr "파일 서버 클라이언트 배포"
|