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|
# Japanese translation of the Godot Engine editor
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# akirakido <achts.y@gmail.com>, 2016-2017, 2018.
# D_first <dntk.daisei@gmail.com>, 2017, 2018.
# Daisuke Saito <d.saito@coriginate.com>, 2017, 2018.
# h416 <shinichiro.hirama@gmail.com>, 2017.
# hopping tappy (ãã£ãŽãã) <hopping.tappy@gmail.com>, 2016-2017, 2018.
# Jun Shiozawa <haresecret@gmail.com>, 2017, 2018.
# Lexi Grafen <shfeedly@gmail.com>, 2017.
# NoahDigital <taku_58@hotmail.com>, 2017.
# Shinsuke Masuda <shinsuke.masuda@gmail.com>, 2018.
# Tetsuji Ochiai <ochiaixp@gmail.com>, 2017.
# Tohru Ike (rokujyouhitoma) <rokujyouhitomajp@gmail.com>, 2017-2018.
# yu tang <0011solo@gmail.com>, 2018.
# zukkun <zukkun@gmail.com>, 2018.
# sugusan <sugusan.development@gmail.com>, 2018.
# Nathan Lovato <nathan.lovato.art@gmail.com>, 2018.
# nyanode <akaruooyagi@yahoo.co.jp>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"PO-Revision-Date: 2018-10-09 09:33+0000\n"
"Last-Translator: nyanode <akaruooyagi@yahoo.co.jp>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
"godot/ja/>\n"
"Language: ja\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 3.2.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "convert() ã®åŒæ°ã®åãç¡å¹ã§ããTYPE_* å®æ°ã䜿ã£ãŠãã ããã"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "ãã³ãŒãããã«ã¯ãã€ãã足ããªããããŸãã¯ç¡å¹ãªåœ¢åŒã§ãã"
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
msgstr "å
¥åãããåŒ %i ã¯ç¡å¹ã§ã"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr "ã€ã³ã¹ã¿ã³ã¹ã null ã®ãããself ã¯äœ¿çšã§ããŸãã"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
msgstr "æŒç®å ïŒ
s ã ïŒ
s ã ïŒ
s ã«å¯Ÿããå€ãç¡å¹ã§ãã"
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
msgstr "åºæ¬å ïŒ
s ã®å ïŒ
s ã®ã€ã³ããã¯ã¹ãç¡å¹ã§ã"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
msgstr "ã€ã³ããã¯ã¹ '%s' ïŒ%såïŒã¯ç¡å¹ãªååã§ã"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
msgstr "'%s' ã®åŒæ°ã¯ç¡å¹ã§ã"
#: core/math/expression.cpp
msgid "On call to '%s':"
msgstr "'ïŒ
s' ãžã®åŒã³åºã:"
#: editor/animation_bezier_editor.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
msgstr "解æŸ"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
msgstr "ãã©ã³ã¹"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
msgstr "ãã©ãŒ"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
msgstr "ããã«ããŒãæ¿å
¥"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
msgstr "éžæäžã®ããŒãè€è£œ"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
msgstr "éžæäžã®ããŒãåé€"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "ã¢ãã¡ãŒã·ã§ã³ã®ããŒãè€è£œ"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
msgstr "ã¢ãã¡ãŒã·ã§ã³ã®ããŒãåé€"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "ã¢ãã¡ãŒã·ã§ã³ããŒãã¬ãŒã ã®æéãå€æŽ"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "ã¢ãã¡ãŒã·ã§ã³ã®ãã©ã³ãžã·ã§ã³ãå€æŽ"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "ã¢ãã¡ãŒã·ã§ã³ã®ãã©ã³ã¹ãã©ãŒã ãå€æŽ"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "ã¢ãã¡ãŒã·ã§ã³ããŒãã¬ãŒã ã®å€ãå€æŽ"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "ã¢ãã¡ãŒã·ã§ã³åŒåºãã®å€æŽ"
#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "ããããã£ãã©ãã¯"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
msgstr "3Dãã©ã³ã¹ãã©ãŒã ãã©ãã¯"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
msgstr "ã¡ãœããåŒåºããã©ãã¯"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
msgstr "ããžã§æ²ç·ãã©ãã¯"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
msgstr "ãªãŒãã£ãªåçãã©ãã¯"
#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
msgstr "ã¢ãã¡ãŒã·ã§ã³åçãã©ãã¯"
#: editor/animation_track_editor.cpp
msgid "Add Track"
msgstr "ãã©ãã¯ãè¿œå "
#: editor/animation_track_editor.cpp
msgid "Animation Length Time (seconds)"
msgstr "ã¢ãã¡ãŒã·ã§ã³ã®é·ã (ç§)"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "ã¢ãã¡ãŒã·ã§ã³ã«ãŒã"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "é¢æ°:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
msgstr "ãªãŒãã£ãªã¯ãªãã:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
msgstr "ã¢ãã¡ãŒã·ã§ã³ã¯ãªãã:"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "ãã®ãã©ãã¯ã® ãªã³/ãªã åæ¿ãã"
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
msgstr "Update ã¢ãŒãïŒãã®ããããã£ã®èšå®æ¹æ³ïŒ"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
msgstr "è£éã¢ãŒã"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr "ã«ãŒãã©ããã¢ãŒãïŒã«ãŒãã®å
é ã§è£éãçµäºããïŒ"
#: editor/animation_track_editor.cpp
msgid "Remove this track."
msgstr "ãã®ãã©ãã¯ãé€å»ããã"
#: editor/animation_track_editor.cpp
msgid "Time (s): "
msgstr "æé: "
#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "ç¶ç¶ç"
#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "é¢æ£"
#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "ããªã¬ãŒ"
#: editor/animation_track_editor.cpp
msgid "Capture"
msgstr "ãã£ããã£"
#: editor/animation_track_editor.cpp
msgid "Nearest"
msgstr "è¿å"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "ãªãã¢"
#: editor/animation_track_editor.cpp
msgid "Cubic"
msgstr "ãã¥ãŒããã¯"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
msgstr "ã«ãŒãã€ã³ã¿ããªã¿ãæã蟌ã¿ïŒclampïŒ"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
msgstr "ã«ãŒãã€ã³ã¿ããªã¿ãã©ããïŒwrapïŒ"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "ããŒãæ¿å
¥"
#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
msgstr "ããŒãè€è£œ"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "ããŒãåé€"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "ã¢ãã¡ãŒã·ã§ã³ãã©ãã¯ãé€å»"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "%s ã®æ°èŠãã©ãã¯ãäœæããããŒãæ¿å
¥ããŸããïŒ"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "%d æ°èŠãã©ãã¯ãäœæããããŒãæ¿å
¥ããŸããïŒ"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
#: editor/plugin_config_dialog.cpp
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "äœæ"
#: editor/animation_track_editor.cpp
msgid "Anim Insert"
msgstr "ã¢ãã¡ãŒã·ã§ã³æ¿å
¥"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
msgstr ""
"ã¢ãã¡ãŒã·ã§ã³ãã¬ã€ã€ãŒã¯ä»ã®ãã¬ã€ã€ãŒã ããã¢ãã¡ãŒã·ã§ã³åããããšã¯ã§ã"
"ãŸããã"
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "ã¢ãã¡ãŒã·ã§ã³ã®äœæãšæ¿å
¥"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "ã¢ãã¡ãŒã·ã§ã³ãã©ã㯠ãšããŒãæ¿å
¥"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "ã¢ãã¡ãŒã·ã§ã³ããŒãæ¿å
¥"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr "ãã©ã³ã¹ãã©ãŒã ãã©ãã¯ã¯ç©ºéããŒã¹ã®ããŒãã«ã®ã¿é©çšãããŸãã"
#: editor/animation_track_editor.cpp
msgid ""
"Audio tracks can only point to nodes of type:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
"ãªãŒãã£ãªãã©ãã¯ã¯æ¬¡ã®ã¿ã€ãã®ããŒãã®ã¿æå®ã§ããŸã:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
"ã¢ãã¡ãŒã·ã§ã³ãã©ãã¯ã¯ã¢ãã¡ãŒã·ã§ã³ãã¬ã€ã€ãŒããŒãã®ã¿æå®ã§ããŸãã"
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
msgstr ""
"ã¢ãã¡ãŒã·ã§ã³ãã¬ãŒã€ãŒã¯ä»ã®ãã¬ãŒã€ãŒã ãã«ã¢ãã¡ãŒã·ã§ã³ãé©çšããããšã¯"
"ã§ããŸããã"
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "root ãç¡ããã°æ°èŠãã©ãã¯ã¯è¿œå ã§ããŸãã"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "ãã©ãã¯ã®ãã¹ãç¡å¹ãªãããããŒãè¿œå ã§ããŸããã"
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
msgstr "ãã©ãã¯ã spatial åã§ã¯ãªããããããŒãæ¿å
¥ã§ããŸãã"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr "ãã©ãã¯ã®ãã¹ãç¡å¹ãªãããã¡ãœããããŒãè¿œå ã§ããŸããã"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "ãªããžã§ã¯ãã«ã¡ãœãããèŠã€ãããŸãã: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
msgstr "ã¢ãã¡ãŒã·ã§ã³ããŒã®ç§»å"
#: editor/animation_track_editor.cpp
msgid "Clipboard is empty"
msgstr "ã¯ãªããããŒãã空ã§ã"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "ã¢ãã¡ãŒã·ã§ã³ããŒã®æ¡çž®"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr "ãã®ãªãã·ã§ã³ã¯åäžãã©ãã¯ã§ã®ããžã§ç·šéã§ã¯æ©èœããŸããã"
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr "ããªãŒã§éžæããããŒãã®ãã©ãã¯ã®ã¿ã衚瀺ããŸãã"
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
msgstr ""
"ããŒãããšã«ãã©ãã¯ãã°ã«ãŒãåãããããã¬ãŒã³ãªãªã¹ããšããŠè¡šç€ºããŸãã"
#: editor/animation_track_editor.cpp
msgid "Snap (s): "
msgstr "ã¹ããã: "
#: editor/animation_track_editor.cpp
msgid "Animation step value."
msgstr "ã¢ãã¡ãŒã·ã§ã³ã¹ãããã®å€ã"
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "ç·šé"
#: editor/animation_track_editor.cpp
msgid "Animation properties."
msgstr "ã¢ãã¡ãŒã·ã§ã³ããããã£ã"
#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
msgstr "ãã©ãã¯ãã³ããŒ"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
msgstr "ãã©ãã¯ã匵ãä»ã"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "ã¹ã±ãŒã«ã®éžæ"
#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
msgstr "ã«ãŒãœã«åºæºã§ã¹ã±ãŒã«"
#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "éžæç¯å²ãè€è£œ"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
msgstr "è€è£œã転眮"
#: editor/animation_track_editor.cpp
msgid "Delete Selection"
msgstr "éžæç¯å²ãåé€"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Go to Next Step"
msgstr "次ã®ã¹ããããž"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Go to Previous Step"
msgstr "åã®ã¹ããããž"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
msgstr "ã¢ãã¡ãŒã·ã§ã³ã®æé©å"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
msgstr "ã¢ãã¡ãŒã·ã§ã³ãã¯ãªãŒã³ã¢ãã"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
msgstr "ã¢ãã¡ãŒã·ã§ã³åãããããŒããéžã¶:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
msgstr "ããžã§æ²ç·ã䜿çš"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "ã¢ãã¡ãŒã·ã§ã³ã®ãªããã£ãã€ã¶ãŒ"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "æ倧ãç·åœ¢ãšã©ãŒ:"
#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "æ倧ãè§åºŠãšã©ãŒ:"
#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "æ倧æé©åè§åºŠ:"
#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "æé©å"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "ç¡å¹ãªããŒãé€å»"
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "æªè§£æ±ºã»ç©ºã®ãã©ãã¯ãé€å»"
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "ãã¹ãŠã®ã¢ãã¡ãŒã·ã§ã³ãã¯ãªãŒã³ã¢ãã"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "ã¢ãã¡ãŒã·ã§ã³ãã¯ãªãŒã³ã¢ããïŒã¢ã³ãã¥äžå¯ïŒïŒ"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "ã¯ãªãŒã³ã¢ãã"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
msgstr "ã¹ã±ãŒã«æ¯:"
#: editor/animation_track_editor.cpp
msgid "Select tracks to copy:"
msgstr "ã³ããŒãããã©ãã¯ãéžæ:"
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "ã³ããŒ"
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "é
åã®ãµã€ãºãå€æŽ"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "é
åå€ã®åãå€æŽ"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "é
åã®å€ãå€æŽ"
#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "è¡ã«ç§»å"
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "è¡çªå·:"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "äžèŽãªã"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "%d ç®æã眮æããŸããã"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
msgstr "倧æåå°æåãåºå¥ãã"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
msgstr "åèªå
šäœ"
#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "眮æ"
#: editor/code_editor.cpp
msgid "Replace All"
msgstr "ãã¹ãŠçœ®æ"
#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "éžæç¯å²ã®ã¿"
#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "ãºãŒã ã€ã³"
#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "ãºãŒã ã¢ãŠã"
#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "ãºãŒã ããªã»ãã"
#: editor/code_editor.cpp
msgid "Warnings:"
msgstr "èŠå:"
#: editor/code_editor.cpp
msgid "Zoom:"
msgstr "ãºãŒã :"
#: editor/code_editor.cpp
msgid "Line:"
msgstr "è¡:"
#: editor/code_editor.cpp
msgid "Col:"
msgstr "å:"
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "察象ããŒãã®ã¡ãœãããæå®ããå¿
èŠããããŸãïŒ"
#: editor/connections_dialog.cpp
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr ""
"察象ã¡ãœãããèŠã€ãããŸããïŒãæå¹ãªã¡ãœãããæå®ãããã察象ããŒãã«ã¹ã¯"
"ãªãããæ·»ä»ããŠãã ããã"
#: editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "ããŒãã«æ¥ç¶:"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "è¿œå "
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "é€å»"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "åŒåºãåŒæ°ãè¿œå :"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "è¿œå ã®åŒåºãåŒæ°:"
#: editor/connections_dialog.cpp
msgid "Path to Node:"
msgstr "ããŒããžã®ãã¹:"
#: editor/connections_dialog.cpp
msgid "Make Function"
msgstr "é¢æ°ãäœæ"
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "é
延"
#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "åçº"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
msgstr "éãã"
#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "æ¥ç¶"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "'%s' ã '%s' ã«æ¥ç¶"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
msgstr "'%s' ãã '%s' ãåæ"
#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
msgstr "ä¿¡å· '%s' ããå
šãŠãåæ"
#: editor/connections_dialog.cpp
msgid "Connect..."
msgstr "æ¥ç¶..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "åæ"
#: editor/connections_dialog.cpp
msgid "Connect Signal: "
msgstr "æ¥ç¶ä¿¡å·: "
#: editor/connections_dialog.cpp
msgid "Edit Connection: "
msgstr "æ¥ç¶ãç·šé "
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
msgstr "ãã®ä¿¡å·ããå
šãŠã®æ¥ç¶ãé€å»ããŠãããããã§ããïŒ"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "ä¿¡å·"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr "ãã®ä¿¡å·ããå
šãŠã®æ¥ç¶ãé€å»ããŠãããããã§ããïŒ"
#: editor/connections_dialog.cpp
msgid "Disconnect All"
msgstr "å
šãŠåæ"
#: editor/connections_dialog.cpp
msgid "Edit..."
msgstr "ç·šé..."
#: editor/connections_dialog.cpp
msgid "Go To Method"
msgstr "ã¡ãœãããžè¡ã"
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "%s åãå€æŽ"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Change"
msgstr "å€æŽ"
#: editor/create_dialog.cpp
msgid "Create New %s"
msgstr "%s ãæ°èŠäœæ"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "ãæ°ã«å
¥ã:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "æè¿:"
#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "æ€çŽ¢:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "äžèŽ:"
#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "説æ:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "æ€çŽ¢ããŠçœ®æ:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "ïœãšã®äŸåé¢ä¿:"
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr ""
"ã·ãŒã³ '%s' ã¯çŸåšç·šéäžã§ãã\n"
"åèªèŸŒã¿ããªãéããå€æŽã¯åæ ãããŸããã"
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
msgstr ""
"ãªãœãŒã¹ '%s' ã¯äœ¿çšäžã§ãã\n"
"å€æŽã¯åèªèŸŒã¿æã«é©çšãããŸãã"
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr "äŸåé¢ä¿"
#: editor/dependency_editor.cpp
msgid "Resource"
msgstr "ãªãœãŒã¹"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Path"
msgstr "ãã¹"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "äŸåé¢ä¿:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "修埩"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "äŸåé¢ä¿ãšãã£ã¿"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "眮æãããªãœãŒã¹ãæ€çŽ¢:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "éã"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "ïœã®ãªãŒããŒ:"
#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
msgstr "éžæãããã¡ã€ã«ããããžã§ã¯ãããé€å»ããŸããïŒïŒã¢ã³ãã¥äžå¯ïŒ"
#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
"é€å»ããããšããŠãããã¡ã€ã«ã¯ä»ã®ãªãœãŒã¹ã®åäœã«å¿
èŠã§ãã\n"
"ç¡èŠããŠé€å»ããŸããïŒïŒã¢ã³ãã¥äžå¯ïŒ"
#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "é€å»äžå¯:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "èªèŸŒã¿ãšã©ãŒ:"
#: editor/dependency_editor.cpp
#, fuzzy
msgid "Load failed due to missing dependencies:"
msgstr "äŸåé¢ä¿ã確èªã§ãããã·ãŒã³ãèªèŸŒããŸãã:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "ãšãããéã"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "ã©ã®ã¢ã¯ã·ã§ã³ãå®è¡ããŸãã?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "äŸåé¢ä¿ã®ä¿®åŸ©"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "èªã¿èŸŒã¿ãšã©ãŒïŒ"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "%d åã®ã¢ã€ãã ãå®å
šã«åé€ããŸããïŒïŒã¢ã³ãã¥äžå¯ïŒ"
#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "ææ"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "æææš©ãæ瀺ãããŠããªããªãœãŒã¹:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
msgstr "å€ç«ãªãœãŒã¹çšãšã¯ã¹ãããŒã©ãŒ"
#: editor/dependency_editor.cpp
msgid "Delete selected files?"
msgstr "éžæãããã¡ã€ã«ãåé€ããŸããïŒ"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/project_export.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "åé€"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr "Dictionary ããŒã®å€æŽ"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
msgstr "Dictionary å€ã®å€æŽ"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "Godot ã³ãã¥ããã£ããæè¬ãïŒ"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot ãšã³ãžã³ã«è²¢ç®ãã人ã
"
#: editor/editor_about.cpp
msgid "Project Founders"
msgstr "ãããžã§ã¯ãåµå§è
"
#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr "éçºäž»ä»»"
#: editor/editor_about.cpp
msgid "Project Manager "
msgstr "ãããžã§ã¯ããããŒãžã£ãŒ "
#: editor/editor_about.cpp
msgid "Developers"
msgstr "éçºè
"
#: editor/editor_about.cpp
msgid "Authors"
msgstr "äœè
"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr "ãã©ããã¹ãã³ãµãŒ"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr "ãŽãŒã«ãã¹ãã³ãµãŒ"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "ããã¹ãã³ãµãŒ"
#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr "ãŽãŒã«ããããŒ"
#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr "ã·ã«ããŒãããŒ"
#: editor/editor_about.cpp
msgid "Bronze Donors"
msgstr "ããã³ãºãããŒ"
#: editor/editor_about.cpp
msgid "Donors"
msgstr "ãããŒ"
#: editor/editor_about.cpp
msgid "License"
msgstr "ã©ã€ã»ã³ã¹"
#: editor/editor_about.cpp
msgid "Thirdparty License"
msgstr "ãµãŒãããŒã㣠ã©ã€ã»ã³ã¹"
#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of thirdparty free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such thirdparty components with their "
"respective copyright statements and license terms."
msgstr ""
"Godot Engineã¯ãMITã©ã€ã»ã³ã¹ãšäºææ§ã®ãããå€æ°ã®ãµãŒãããŒãã£è£œã®ããªãŒã"
"ãã³ãªãŒãã³ãœãŒã¹ã©ã€ãã©ãªã«äŸåããŠããŸãã 以äžã¯ããµãŒãããŒãã£è£œã³ã³"
"ããŒãã³ãã®åèäœæš©ããã³ã©ã€ã»ã³ã¹æ¡é
ã®ç·èŠ§ã§ãã"
#: editor/editor_about.cpp
msgid "All Components"
msgstr "å
šã³ã³ããŒãã³ã"
#: editor/editor_about.cpp
msgid "Components"
msgstr "ã³ã³ããŒãã³ã"
#: editor/editor_about.cpp
msgid "Licenses"
msgstr "ã©ã€ã»ã³ã¹"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in zip format."
msgstr "ããã±ãŒãžãã¡ã€ã«ãéããŸããã§ããã zip 圢åŒã§ã¯ãããŸããã"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "ã¢ã»ãããå±é"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package Installed Successfully!"
msgstr "ããã±ãŒãžã®ã€ã³ã¹ããŒã«ã«æåããŸããïŒ"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr "æåïŒ"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install"
msgstr "ã€ã³ã¹ããŒã«"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
msgstr "ããã±ãŒãžã€ã³ã¹ããŒã©ãŒ"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "ã¹ããŒã«ãŒ"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr "ãšãã§ã¯ããè¿œå "
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
msgstr "ãªãŒãã£ãªãã¹åãå€æŽ"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
msgstr "ãªãŒãã£ãªãã¹ã®ããªã¥ãŒã ãå€æŽ"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr "ãªãŒãã£ãªãã¹ããœãã«åæ¿ã"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr "ãªãŒãã£ãªãã¹ããã¥ãŒãã«åæ¿ã"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr "ãªãŒãã£ãªãã¹ã®ãã€ãã¹ãšãã§ã¯ãã®åæ¿ã"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr "ãªãŒãã£ãªãã¹ã®åºåå
ãéžæ"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr "ãªãŒãã£ãªãã¹ãšãã§ã¯ããè¿œå "
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr "ãã¹ãšãã§ã¯ãã移å"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
msgstr "ãã¹ãšãã§ã¯ããåé€"
#: editor/editor_audio_buses.cpp
msgid "Audio Bus, Drag and Drop to rearrange."
msgstr "ãªãŒãã£ãªãã¹ã¯ãã©ãã°ã»ã¢ã³ãã»ããããã§äžŠã¹æ¿ããããŸãã"
#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr "ãœã"
#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr "ãã¥ãŒã"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr "ãã€ãã¹"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
msgstr "ãã¹ ãªãã·ã§ã³"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "è€è£œ"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr "é³éããªã»ãã"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
msgstr "ãšãã§ã¯ããåé€"
#: editor/editor_audio_buses.cpp
msgid "Audio"
msgstr "ãªãŒãã£ãª"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "ãªãŒãã£ãªãã¹ãè¿œå "
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr "ãã¹ã¿ãŒãã¹ã¯åé€ã§ããŸããïŒ"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
msgstr "ãªãŒãã£ãªãã¹ã®åé€"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
msgstr "ãªãŒãã£ãªãã¹ãè€è£œ"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr "ãã¹ããªã¥ãŒã ããªã»ãã"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr "ãªãŒãã£ãªãã¹ã移å"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
msgstr "ãªãŒãã£ãªãã¹ã®ã¬ã€ã¢ãŠããå¥åã§ä¿å..."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
msgstr "æ°èŠã¬ã€ã¢ãŠãã®å Žæ..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr "ãªãŒãã£ãªãã¹ã®ã¬ã€ã¢ãŠããéã"
#: editor/editor_audio_buses.cpp
msgid "There is no 'res://default_bus_layout.tres' file."
msgstr "'res://default_bus_layout.tres' ãã¡ã€ã«ããããŸããïŒ"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr "ç¡å¹ãªãã¡ã€ã«ã§ãããªãŒãã£ãªãã¹ã®ã¬ã€ã¢ãŠãã§ã¯ãããŸããã"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr "ãã¹ãè¿œå "
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr "æ°èŠãã¹ã¬ã€ã¢ãŠããäœæã"
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "èªèŸŒã¿"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr "æ¢åã®ãã¹ã¬ã€ã¢ãŠããèªèŸŒãã"
#: editor/editor_audio_buses.cpp
msgid "Save As"
msgstr "ååãä»ããŠä¿å"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr "ãã®ãã¹ã¬ã€ã¢ãŠãããã¡ã€ã«ã«ä¿åã"
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
msgstr "ããã©ã«ããèªèŸŒã"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr "ããã©ã«ãã®ãã¹ã¬ã€ã¢ãŠããèªèŸŒã¿ãŸãã"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "ç¡å¹ãªååã§ãã"
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "æå¹ãªæå:"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
msgstr "ç¡å¹ãªååã§ããæ¢åã®ãšã³ãžã³ã¯ã©ã¹åãšéè€ããŠã¯ãããŸããã"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
msgstr "ç¡å¹ãªååã§ããæ¢åã®çµèŸŒã¿ååãšéè€ããŠã¯ãããŸããã"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing global constant name."
msgstr "ç¡å¹ãªååã§ããæ¢åã®ã°ããŒãã«å®æ°åãšéè€ããŠã¯ãããŸããã"
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "èªåèªèŸŒã¿ '%s' ã¯æ¢ã«ååšããŸãïŒ"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "èªåèªèŸŒã¿ã®ååå€æŽ"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "ã°ããŒãã«ã®èªåèªèŸŒã¿ãåæ¿ã"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "èªåèªèŸŒã¿ã移å"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "èªåèªèŸŒã¿ãé€å»"
#: editor/editor_autoload_settings.cpp
msgid "Enable"
msgstr "æå¹"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "èªåèªèŸŒã¿ã®äžŠã¹æ¿ã"
#: editor/editor_autoload_settings.cpp
msgid "Invalid Path."
msgstr "ç¡å¹ãªãã¹ã§ãã"
#: editor/editor_autoload_settings.cpp
msgid "File does not exist."
msgstr "ãã¡ã€ã«ãååšããŸããã"
#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
msgstr "ãªãœãŒã¹ãã¹ã«ãããŸããã"
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "èªåèªèŸŒã¿ãè¿œå "
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "ãã¹:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "ããŒãå:"
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
#: editor/editor_profiler.cpp editor/project_manager.cpp
#: editor/settings_config_dialog.cpp
msgid "Name"
msgstr "åå"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr "ã·ã³ã°ã«ãã³"
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "ã·ãŒã³ãæŽæ°"
#: editor/editor_data.cpp
msgid "Storing local changes..."
msgstr "ããŒã«ã«ã®å€æŽãä¿å..."
#: editor/editor_data.cpp
msgid "Updating scene..."
msgstr "ã·ãŒã³ãæŽæ°..."
#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[空]"
#: editor/editor_data.cpp
msgid "[unsaved]"
msgstr "[æªä¿å]"
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first"
msgstr "ã¯ããã«ããŒã¹ãã£ã¬ã¯ããªãéžæããŠãã ãã"
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "ãã£ã¬ã¯ããªãéžæ"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "ãã©ã«ããŒãäœæ"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "åå:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "ãã©ã«ããäœæã§ããŸããã§ããã"
#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "éžã¶"
#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "ãã¡ã€ã«ã®ä¿å:"
#: editor/editor_export.cpp
msgid "Packing"
msgstr "ããã¯ãã"
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "ãã³ãã¬ãŒããã¡ã€ã«ãèŠã€ãããŸãã:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "çŸåšã®ãã©ã«ããŒãéžæ"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "ãã¡ã€ã«ãæ¢ã«ååšããŸããäžæžãããŸããïŒ"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Select This Folder"
msgstr "ãã¹ãŠéžæ"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "ãã¹ãã³ããŒ"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#, fuzzy
msgid "Open in File Manager"
msgstr "ãã¡ã€ã«ãããŒãžã£ãŒã§éã"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#: editor/project_manager.cpp
#, fuzzy
msgid "Show in File Manager"
msgstr "ãã¡ã€ã«ãããŒãžã£ãŒã§è¡šç€º"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
msgstr "æ°èŠãã©ã«ã..."
#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "åèªèŸŒ"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "æ¿èªæžã¿"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "ãã¹ãŠã®ãã¡ã€ã« (*)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "ãã¡ã€ã«ãéã"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "ãã¡ã€ã«ãéã"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "ãã£ã¬ã¯ããªãéã"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "ãã¡ã€ã«ãŸãã¯ãã£ã¬ã¯ããªãéã"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/editor_properties.cpp editor/inspector_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "ä¿å"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "ãã¡ã€ã«ãä¿å"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "æ»ã"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "é²ã"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "äžãž"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "é ããã¡ã€ã«ã®åæ¿ã"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "ãæ°ã«å
¥ãã®åæ¿ã"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr "ã¢ãŒãåæ¿ã"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "ãã©ãŒã«ã¹ãã¹"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "ãæ°ã«å
¥ããäžãž"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "ãæ°ã«å
¥ããäžãž"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder"
msgstr "芪ãã©ã«ããž"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "ãã£ã¬ã¯ããªãšãã¡ã€ã«:"
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "ãã¬ãã¥ãŒ:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File:"
msgstr "ãã¡ã€ã«:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "æå¹ãªæ¡åŒµåã䜿çšããå¿
èŠããããŸãã"
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "ã¹ãã£ã³ãœãŒã¹"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "ã¢ã»ãããïŒåïŒã€ã³ããŒã"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr "äžé¢"
#: editor/editor_help.cpp
msgid "Class:"
msgstr "ã¯ã©ã¹:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
msgid "Inherits:"
msgstr "ç¶æ¿:"
#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "ïœã«ç¶æ¿ããã:"
#: editor/editor_help.cpp
msgid "Brief Description:"
msgstr "èŠçŽ:"
#: editor/editor_help.cpp
msgid "Properties"
msgstr "ããããã£"
#: editor/editor_help.cpp
#, fuzzy
msgid "Properties:"
msgstr "ããããã£:"
#: editor/editor_help.cpp
msgid "Methods"
msgstr "ã¡ãœãã"
#: editor/editor_help.cpp
#, fuzzy
msgid "Methods:"
msgstr "ã¡ãœãã"
#: editor/editor_help.cpp
#, fuzzy
msgid "Theme Properties"
msgstr "ããããã£"
#: editor/editor_help.cpp
#, fuzzy
msgid "Theme Properties:"
msgstr "ããããã£:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "ã·ã°ãã«:"
#: editor/editor_help.cpp
msgid "Enumerations"
msgstr "åæå"
#: editor/editor_help.cpp
msgid "Enumerations:"
msgstr "åæå:"
#: editor/editor_help.cpp
msgid "enum "
msgstr "åæå "
#: editor/editor_help.cpp
msgid "Constants"
msgstr "å®æ°"
#: editor/editor_help.cpp
msgid "Constants:"
msgstr "å®æ°:"
#: editor/editor_help.cpp
#, fuzzy
msgid "Class Description"
msgstr "説æ"
#: editor/editor_help.cpp
#, fuzzy
msgid "Class Description:"
msgstr "説æ:"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
msgstr "ãªã³ã©ã€ã³ãã¥ãŒããªã¢ã«:"
#: editor/editor_help.cpp
msgid ""
"There are currently no tutorials for this class, you can [color=$color][url="
"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
"url][/color]."
msgstr ""
"çŸåšããã®ã¯ã©ã¹ã®ãã¥ãŒããªã¢ã«ã¯ãããŸãããã[color=$color][url=$url]å¯ä»"
"[/url][/color]ããŸãã¯[color=$color][url=$url2]ãªã¯ãšã¹ã[/url][/color]ã¯å¯èœ"
"ã§ãã"
#: editor/editor_help.cpp
#, fuzzy
msgid "Property Descriptions"
msgstr "ããããã£ã®èª¬æ:"
#: editor/editor_help.cpp
#, fuzzy
msgid "Property Descriptions:"
msgstr "ããããã£ã®èª¬æ:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"çŸåšããã®ããããã£ã®èª¬æã¯ãããŸããã[color=$color][url=$url]å¯ä»[/url][/"
"color]ããŠç§ãã¡ãå©ããŠãã ããïŒ"
#: editor/editor_help.cpp
#, fuzzy
msgid "Method Descriptions"
msgstr "ã¡ãœããã®èª¬æ:"
#: editor/editor_help.cpp
#, fuzzy
msgid "Method Descriptions:"
msgstr "ã¡ãœããã®èª¬æ:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"çŸåšããã®ã¡ãœããã®èª¬æã¯ãããŸããã[color=$color][url=$url]å¯ä»[/url][/"
"color]ããŠç§ãã¡ãå©ããŠãã ããïŒ"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "ãã«ããæ€çŽ¢"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Display All"
msgstr "é垞衚瀺"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Classes Only"
msgstr "ã¯ã©ã¹"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Methods Only"
msgstr "ã¡ãœãã"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Signals Only"
msgstr "ä¿¡å·"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Constants Only"
msgstr "å®æ°"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Properties Only"
msgstr "ããããã£"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Theme Properties Only"
msgstr "ããããã£"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Member Type"
msgstr "ã¡ã³ããŒ"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Class"
msgstr "ã¯ã©ã¹:"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
msgstr "ããããã£:"
#: editor/editor_inspector.cpp
msgid "Set"
msgstr "èšå®"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
msgstr "è€æ°èšå®:"
#: editor/editor_log.cpp
msgid "Output:"
msgstr "åºå:"
#: editor/editor_log.cpp editor/editor_profiler.cpp
#: editor/editor_properties.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "ã¯ãªã¢"
#: editor/editor_log.cpp
msgid "Clear Output"
msgstr "åºåãã¯ãªã¢"
#: editor/editor_node.cpp
msgid "Project export failed with error code %d."
msgstr "ãšã©ãŒã³ãŒã %d ã«ããããããžã§ã¯ãã®ãšã¯ã¹ããŒãã«å€±æããŸããã"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "ãªãœãŒã¹ä¿åäžã®ãšã©ãŒïŒ"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr "OK"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
msgstr "ãªãœãŒã¹ãå¥åã§ä¿å..."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "æžèŸŒããã¡ã€ã«ãéããŸãã:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "ãã¡ã€ã«åœ¢åŒãäžæ:"
#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "ä¿åäžã«ãšã©ãŒãçºçããŸããã"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
"'ïŒ
s' ãéãããšãã§ããŸããããã¡ã€ã«ã移åãŸãã¯åé€ãããå¯èœæ§ããããŸ"
"ãã"
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
msgstr "'%s' ã®è§£æäžã«ãšã©ãŒãçºçããŸããã"
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr "ãã¡ã€ã« '%s' ãäºæããçµäºããŸããã"
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
msgstr "'%s' ããŸãã¯äŸåé¢ä¿ãèŠã€ãããŸããã"
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
msgstr "'%s' ã®èªèŸŒã¿äžã«ãšã©ãŒãçºçããŸããã"
#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "ã·ãŒã³ãä¿å"
#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "åæäž"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "ãµã ãã€ã«ãäœæ"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
msgstr "ãã®æäœã¯ãããªãŒã® root ãªãã§ã¯å®è¡ã§ããŸããã"
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
"ã·ãŒã³ãä¿åã§ããŸããã§ããã ãããããäŸåé¢ä¿ïŒã€ã³ã¹ã¿ã³ã¹ãŸãã¯ç¶æ¿ïŒã"
"æºãããŸããã§ããã"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
msgstr ""
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "ããŒãžããã¡ãã·ã¥ã©ã€ãã©ãªãŒãèªèŸŒããŸããïŒ"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "ã¡ãã·ã¥ã©ã€ãã©ãªãŒã®ä¿åãšã©ãŒ!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "ããŒãžããã¿ã€ã«ã»ãããèªèŸŒããŸããïŒ"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "ã¿ã€ã«ã»ããã®ä¿åãšã©ãŒïŒ"
#: editor/editor_node.cpp
msgid "Error trying to save layout!"
msgstr "ã¬ã€ã¢ãŠãã®ä¿åãšã©ãŒïŒ"
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
msgstr "ããã©ã«ãã®ãšãã£ã¿ ã¬ã€ã¢ãŠããäžæžãããŸããã"
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "ã¬ã€ã¢ãŠãåãèŠã€ãããŸããïŒ"
#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
msgstr "ããã©ã«ãã®ã¬ã€ã¢ãŠããåºæ¬èšå®ã«æ»ããŸããã"
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"ãã®ãªãœãŒã¹ã¯ã€ã³ããŒããããã·ãŒã³ã«å±ããŠãããããç·šéããããšãã§ããŸã"
"ãã\n"
"ãã®ã¯ãŒã¯ãããŒãããããç解ããããã«ãã·ãŒã³ã®èªã¿èŸŒã¿ã«é¢é£ããããã¥ã¡"
"ã³ãããèªã¿ãã ããã"
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it will not be kept when saving the current scene."
msgstr ""
"ãã®ãªãœãŒã¹ã¯ãã€ã³ã¹ã¿ã³ã¹åãŸãã¯ç¶æ¿ãããã·ãŒã³ã«å±ããŠããŸãã\n"
"çŸåšã®ã·ãŒã³ãä¿åããŠããå€æŽå
容ã¯ä¿æãããŸããã"
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
"ãã®ãªãœãŒã¹ã¯ã€ã³ããŒãããããã®ã§ãç·šéã§ããŸãããã€ã³ããŒãããã«ã§èšå®"
"ãå€æŽããå床ã€ã³ããŒãããŠãã ããã"
#: editor/editor_node.cpp
msgid ""
"This scene was imported, so changes to it will not be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"ãã®ã·ãŒã³ã¯ã€ã³ããŒãããããã®ã§ãå€æŽã¯ä¿æãããŸããã\n"
"ã€ã³ã¹ã¿ã³ã¹åãç¶æ¿ãããšãå€æŽãå¯èœã«ãªããŸãã\n"
"ãã®ã¯ãŒã¯ãããŒãããããç解ããããã«ãã·ãŒã³ã®èªã¿èŸŒã¿ã«é¢é£ããããã¥ã¡"
"ã³ãããèªã¿ãã ããã"
#: editor/editor_node.cpp
msgid ""
"This is a remote object so changes to it will not be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
"ãªã¢ãŒããªããžã§ã¯ãã®ãããå€æŽã¯ä¿æãããŸããã\n"
"ãã®ã¯ãŒã¯ãããŒãããããç解ããã«ã¯ããããã°ã«é¢é£ããããã¥ã¡ã³ãããèª"
"ã¿ãã ããã"
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "å®è¡ããã·ãŒã³ãå®çŸ©ãããŠããŸããã"
#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"ã¡ã€ã³ã·ãŒã³ãå®çŸ©ãããŠããŸããããéžæããŠããŸããïŒ\n"
"'ã¢ããªã±ãŒã·ã§ã³' ã«ããŽãªã®äžã® \"ãããžã§ã¯ãèšå®\" ã§å€æŽã§ããŸãã"
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"éžæããã·ãŒã³'%s' ã¯ååšããŸããããæå¹ãªã·ãŒã³ãéžæããŠããŸããïŒ\n"
"'ã¢ããªã±ãŒã·ã§ã³' ã«ããŽãªã®äžã® \"ãããžã§ã¯ãèšå®\" ã§å€æŽã§ããŸãã"
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"éžæããã·ãŒã³'%s' ã¯ã·ãŒã³ãã¡ã€ã«ã§ã¯ãããŸããããæå¹ãªã·ãŒã³ãéžæããŠã"
"ãŸããïŒ\n"
"'ã¢ããªã±ãŒã·ã§ã³' ã«ããŽãªã®äžã® \"ãããžã§ã¯ãèšå®\" ã§å€æŽã§ããŸãã"
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr "çŸåšã®ã·ãŒã³ã¯ä¿åãããŸããã§ãããå®è¡ããåã«ä¿åããŠãã ããã"
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "ãµãããã»ã¹ãéå§ã§ããŸããã§ãã!"
#: editor/editor_node.cpp
msgid "Open Scene"
msgstr "ã·ãŒã³ãéã"
#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "åºæ¬ã·ãŒã³ãéã"
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
msgstr "ã·ãŒã³ã®ã¯ã€ãã¯ãªãŒãã³..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
msgstr "ã¹ã¯ãªããã®ã¯ã€ãã¯ãªãŒãã³..."
#: editor/editor_node.cpp
msgid "Save & Close"
msgstr "ä¿åããŠéãã"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr "éããåã«ã'%s' ãžã®å€æŽãä¿åããŸããïŒ"
#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "ååãä»ããŠã·ãŒã³ãä¿å..."
#: editor/editor_node.cpp
msgid "No"
msgstr "ããã"
#: editor/editor_node.cpp
msgid "Yes"
msgstr "ã¯ã"
#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr "ãã®ã·ãŒã³ã¯äžåºŠãä¿åãããŠããŸãããå®è¡ããåã«ä¿åããŸããïŒ"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "ãã®æäœã«ã¯ã·ãŒã³ãå¿
èŠã§ãã"
#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "ã¡ãã·ã¥ã©ã€ãã©ãªã®ãšã¯ã¹ããŒã"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr "ãã®æäœã«ã¯ã«ãŒãããŒããå¿
èŠã§ãã"
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "ã¿ã€ã«ã»ããã®ãšã¯ã¹ããŒã"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr "ãã®æäœã«ã¯éžæãããããŒããå¿
èŠã§ãã"
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "çŸåšã®ã·ãŒã³ã¯ä¿åãããŠããŸãããããã§ãéããŸããïŒ"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "ä¿åãããŠããªãã·ãŒã³ãèªã¿èŸŒãããšã¯ã§ããŸããã"
#: editor/editor_node.cpp
msgid "Revert"
msgstr "å
ã«æ»ã"
#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
msgstr "ãã®æäœã¯ã¢ã³ãã¥ã§ããŸãããããã§ãå
ã«æ»ããŸããïŒ"
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
msgstr "ã·ãŒã³ãã¯ã€ãã¯å®è¡ãã..."
#: editor/editor_node.cpp
msgid "Quit"
msgstr "çµäº"
#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "ãšãã£ã¿ãŒãçµäºããŸããïŒ"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
msgstr "ãããžã§ã¯ããããŒãžã£ãŒãéããŸããïŒ"
#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr "ä¿åããŠçµäº"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr "çµäºããåã«ã以äžã®ã·ãŒã³ãžã®å€æŽãä¿åããŸããïŒ"
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr ""
"ãããžã§ã¯ããããŒãžã£ãŒãéãåã«ã以äžã®ã·ãŒã³ãžã®å€æŽãä¿åããŸããïŒ"
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
"ãã®ãªãã·ã§ã³ã¯éæšå¥šã§ãããªãã¬ãã·ã¥ã匷å¶ããªããã°ãªããªãç¶æ³ã¯ãã°ãš"
"ã¿ãªãããŸããå ±åããŠãã ããã"
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "ã¡ã€ã³ã·ãŒã³ãéžã¶"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
"ã¢ããªã³ãã©ã°ã€ã³ãæå¹ã«ããããšãã§ããŸãã: '%s' èšå®ã®è§£æã«å€±æããŸã"
"ãã"
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
msgstr ""
"ã¢ããªã³ãã©ã°ã€ã³ã®ã¹ã¯ãªãããã£ãŒã«ãã 'res://addons/%s' ããèŠã€ããããš"
"ãã§ããŸããã"
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "ãã¹ 'ïŒ
s' ããã¢ããªã³ã¹ã¯ãªãããèªèŸŒããŸããã"
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
"ãã¹ '%s' ããã¢ããªã³ã¹ã¯ãªãããèªèŸŒããŸãããã¹ã¯ãªãããããŒã«ã¢ãŒãã§ã¯"
"ãããŸããã"
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
"ãã¹ '%s' ããã¢ããªã³ã¹ã¯ãªãããèªèŸŒããŸãããåºæ¬åããšãã£ã¿ãã©ã°ã€ã³ã§"
"ã¯ãããŸããã"
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
"ãã¹ '%s' ããã¢ããªã³ã¹ã¯ãªãããèªèŸŒããŸãããã¹ã¯ãªãããããŒã«ã¢ãŒãã§ã¯"
"ãããŸããã"
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
"ã·ãŒã³ 'ïŒ
s' ã¯èªåçã«ã€ã³ããŒããããã®ã§ãå€æŽã§ããŸããã\n"
"å€æŽããããã«ã¯ãæ°ãã«ç¶æ¿ãããã·ãŒã³ãäœæããŠãã ããã"
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"ã·ãŒã³èªèŸŒã¿äžã«ãšã©ãŒãçºçããŸããããããžã§ã¯ããã¹å
ã«ããå¿
èŠããããŸ"
"ãããã®ã·ãŒã³ãéãã«ã¯ 'ã€ã³ããŒã' ã䜿çšãããããžã§ã¯ããã¹å
ã«ä¿åããŠ"
"ãã ããã"
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "ã·ãŒã³ '%s' ã¯äŸåé¢ä¿ãå£ããŠããŸã:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr "æè¿éããã·ãŒã³ã®å±¥æŽãã¯ãªã¢"
#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "ã¬ã€ã¢ãŠããä¿å"
#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "ã¬ã€ã¢ãŠãã®åé€"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr "ããã©ã«ã"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
#, fuzzy
msgid "Show in FileSystem"
msgstr "ãã¡ã€ã«ã·ã¹ãã äžã§è¡šç€º"
#: editor/editor_node.cpp
msgid "Play This Scene"
msgstr "ã·ãŒã³ããã¬ã€"
#: editor/editor_node.cpp
msgid "Close Tab"
msgstr "ã¿ããéãã"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "ã·ãŒã³ã¿ããåæ¿ã"
#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr "ïŒ
d 以äžã®ãã¡ã€ã«ãšãã©ã«ã"
#: editor/editor_node.cpp
msgid "%d more folders"
msgstr "%d 以äžã®ãã©ã«ã"
#: editor/editor_node.cpp
msgid "%d more files"
msgstr "%d 以äžã®ãã¡ã€ã«"
#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "ããã¯ã®äœçœ®"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr "ããèŠç¥ããã¢ãŒã"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr "ããèŠç¥ããã¢ãŒããåæ¿ããã"
#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr "æ°èŠã·ãŒã³ãè¿œå ããã"
#: editor/editor_node.cpp
msgid "Scene"
msgstr "ã·ãŒã³"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "以åã«éããã·ãŒã³ã«ç§»åããã"
#: editor/editor_node.cpp
msgid "Next tab"
msgstr "次ã®ã¿ã"
#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "åã®ã¿ã"
#: editor/editor_node.cpp
msgid "Filter Files..."
msgstr "ãã¡ã€ã«ãçµã蟌ã..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "ã·ãŒã³ãã¡ã€ã«ã®æäœã"
#: editor/editor_node.cpp
msgid "New Scene"
msgstr "æ°èŠã·ãŒã³"
#: editor/editor_node.cpp
msgid "New Inherited Scene..."
msgstr "æ°ããç¶æ¿ããã·ãŒã³..."
#: editor/editor_node.cpp
msgid "Open Scene..."
msgstr "ã·ãŒã³ãéã..."
#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "ã·ãŒã³ãä¿å"
#: editor/editor_node.cpp
#, fuzzy
msgid "Save All Scenes"
msgstr "å
šãŠã®ã·ãŒã³ãä¿å"
#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "ã·ãŒã³ãéãã"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr "æè¿äœ¿ã£ããã¡ã€ã«ãéã"
#: editor/editor_node.cpp
msgid "Convert To..."
msgstr "å€æ..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
msgstr "ã¡ãã·ã¥ã©ã€ãã©ãª..."
#: editor/editor_node.cpp
msgid "TileSet..."
msgstr "ã¿ã€ã«ã»ãã..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr "ã¢ã³ãã¥"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp
msgid "Redo"
msgstr "ãªãã¥"
#: editor/editor_node.cpp
msgid "Revert Scene"
msgstr "ã·ãŒã³ãæ»ã"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "ãã®ä»ã®ãããžã§ã¯ããŸãã¯ã·ãŒã³å
šäœã®ããŒã«ã"
#: editor/editor_node.cpp
msgid "Project"
msgstr "ãããžã§ã¯ã"
#: editor/editor_node.cpp
msgid "Project Settings"
msgstr "ãããžã§ã¯ãã®èšå®"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "ãšã¯ã¹ããŒã"
#: editor/editor_node.cpp
msgid "Tools"
msgstr "ããŒã«"
#: editor/editor_node.cpp
msgid "Open Project Data Folder"
msgstr "ãããžã§ã¯ãã®ããŒã¿ãã©ã«ããéã"
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "ãããžã§ã¯ãäžèŠ§ãçµäº"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
msgstr "ãããã°"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "ãªã¢ãŒããããã°ã§ãããã€"
#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
"ãšã¯ã¹ããŒããŸãã¯ãããã€ãè¡ãå Žåãçæãããå®è¡ãã¡ã€ã«ã¯ãããã°ã®ãã"
"ã«ããã®ã³ã³ãã¥ãŒã¿ãŒã®ïŒ©ïŒ°ã«æ¥ç¶ãè©Šã¿ãŸãã"
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
msgstr "ãããã¯ãŒã¯ãã¡ã€ã«ã·ã¹ãã ã§ã¹ã¢ãŒã«ãããã€"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, export or deploy will produce a minimal "
"executable.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
"ãã®ãªãã·ã§ã³ãæå¹ã«ãããšããšã¯ã¹ããŒããŸãã¯ãããã€æã«æå°éã®å®è¡å¯èœ"
"ãã¡ã€ã«ãçæãããŸãã\n"
"ãã¡ã€ã«ã·ã¹ãã ã¯ããããã¯ãŒã¯äžã®ãšãã£ã¿ã«ãã£ãŠãããžã§ã¯ãããæäŸãã"
"ãŸãã\n"
"Androidã§ã¯USBã±ãŒãã«ã®å©çšã§ããé«éã«ãªããŸãããã®ãªãã·ã§ã³ã¯å€§ããªã²ãŒ"
"ã ã®ãã¹ããé«éåã§ããŸãã"
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "ã³ãªãžã§ã³åœ¢ç¶ã®è¡šç€º"
#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
"ãã®ãªãã·ã§ã³ãæå¹ã«ãããšãã³ãªãžã§ã³åœ¢ç¶ãšã¬ã€ãã£ã¹ãããŒãããã²ãŒã å®"
"è¡äžã«ã衚瀺ãããããã«ãªããŸãã"
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "ããã²ãŒã·ã§ã³ã®è¡šç€º"
#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
"ãã®ãªãã·ã§ã³ãæå¹ã«ãããšãããã²ãŒã·ã§ã³ã¡ãã·ã¥ããã²ãŒã å®è¡äžã«ã衚瀺"
"ãããããã«ãªããŸãã"
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
msgstr "ã·ãŒã³ã®å€æŽãåæ"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any changes made to the scene in the editor "
"will be replicated in the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"ãã®ãªãã·ã§ã³ãæå¹ã«ãããšããšãã£ã¿ããã·ãŒã³ã«å ããããå€æŽããå®è¡äžã®"
"ã²ãŒã ã«åæ ãããããã«ãªããŸãã\n"
"ãªã¢ãŒãå®è¡ã®å Žåããããã¯ãŒã¯ãã¡ã€ã«ã·ã¹ãã ã䜿ããšããå¹æçã§ãã"
#: editor/editor_node.cpp
msgid "Sync Script Changes"
msgstr "ã¹ã¯ãªããã®å€æŽãåæ"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any script that is saved will be reloaded on "
"the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"ãã®ãªãã·ã§ã³ãæå¹ã«ãããšãä¿åããã¹ã¯ãªããããå®è¡äžã®ã²ãŒã ã«åæ ãã"
"ãããã«ãªããŸãã\n"
"ãªã¢ãŒãå®è¡ã®å Žåããããã¯ãŒã¯ãã¡ã€ã«ã·ã¹ãã ã䜿ããšããå¹æçã§ãã"
#: editor/editor_node.cpp
msgid "Editor"
msgstr "ãšãã£ã¿"
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "ãšãã£ã¿èšå®"
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "ãšãã£ã¿ã¬ã€ã¢ãŠã"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "ãã«ã¹ã¯ãªãŒã³åæ¿ã"
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
msgstr "ãšãã£ã¿ã®ããŒã¿ã»èšå®ãã©ã«ããéã"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
msgstr "ãšãã£ã¿ã®ããŒã¿ãã©ã«ããéã"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
msgstr "ãšãã£ã¿èšå®ã®ãã©ã«ããéã"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "ãšã¯ã¹ããŒããã³ãã¬ãŒãã®ç®¡ç"
#: editor/editor_node.cpp
msgid "Help"
msgstr "ãã«ã"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "æ€çŽ¢"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Online Docs"
msgstr "ãªã³ã©ã€ã³ããã¥ã¡ã³ã"
#: editor/editor_node.cpp
msgid "Q&A"
msgstr "Q&A"
#: editor/editor_node.cpp
msgid "Issue Tracker"
msgstr "課é¡ïŒãã°ïŒç®¡çã·ã¹ãã "
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "ã³ãã¥ããã£"
#: editor/editor_node.cpp
msgid "About"
msgstr "æŠèŠ"
#: editor/editor_node.cpp
msgid "Play the project."
msgstr "ãããžã§ã¯ããå®è¡ã"
#: editor/editor_node.cpp
msgid "Play"
msgstr "å®è¡"
#: editor/editor_node.cpp
msgid "Pause the scene"
msgstr "ã·ãŒã³ãäžæåæ¢"
#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "ã·ãŒã³ãäžæåæ¢"
#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "ã·ãŒã³ãåæ¢ã"
#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "åæ¢"
#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "ç·šéããã·ãŒã³ãå®è¡ã"
#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "ã·ãŒã³ãå®è¡"
#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "ã«ã¹ã¿ã ã·ãŒã³ãå®è¡"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "ã«ã¹ã¿ã ã·ãŒã³ãå®è¡"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
msgstr "ãããªãã©ã€ããå€æŽããã«ã¯ããšãã£ã¿ãåèµ·åããå¿
èŠããããŸãã"
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
msgid "Save & Restart"
msgstr "ä¿åããŠåèµ·å"
#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "ãšãã£ã¿ãŠã£ã³ããŠã®åæç»æã«åæ ïŒ"
#: editor/editor_node.cpp
msgid "Update Always"
msgstr "åžžã«æŽæ°"
#: editor/editor_node.cpp
msgid "Update Changes"
msgstr "å€æŽãé©çš"
#: editor/editor_node.cpp
msgid "Disable Update Spinner"
msgstr "æŽæ°ã®åæ ãç¡å¹å"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "ã€ã³ããŒã"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "ãã¡ã€ã«ã·ã¹ãã "
#: editor/editor_node.cpp
msgid "Inspector"
msgstr "ã€ã³ã¹ãã¯ã¿"
#: editor/editor_node.cpp
msgid "Node"
msgstr "ããŒã"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "äžããã«ãå±é"
#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "åºå"
#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "ä¿åããªã"
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "ZIPãã¡ã€ã«ãããã³ãã¬ãŒããã€ã³ããŒã"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export Project"
msgstr "ãããžã§ã¯ãã®ãšã¯ã¹ããŒã"
#: editor/editor_node.cpp
msgid "Export Library"
msgstr "ã©ã€ãã©ãªã®ãšã¯ã¹ããŒã"
#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "æ¢åã®ïŒã©ã€ãã©ãªãïŒããŒãž"
#: editor/editor_node.cpp
msgid "Password:"
msgstr "ãã¹ã¯ãŒã:"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "ã¹ã¯ãªãããéããŠå®è¡"
#: editor/editor_node.cpp
msgid "New Inherited"
msgstr "æ°èŠã®ç¶æ¿"
#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "èªèŸŒã¿ãšã©ãŒ"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "éžæ"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr "2Dãšãã£ã¿ãéã"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr "3Dãšãã£ã¿ãéã"
#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr "ã¹ã¯ãªãããšãã£ã¿ãéã"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr "ã¢ã»ããã©ã€ãã©ãªãéã"
#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr "次ã®ãšãã£ã¿ãéã"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr "åã®ãšãã£ã¿ãéã"
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr "ã¡ãã·ã¥ãã¬ãã¥ãŒãäœæ"
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
msgstr "ãµã ãã€ã«..."
#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
msgstr "ãã©ã°ã€ã³ã®ç·šé"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "ã€ã³ã¹ããŒã«æžãã©ã°ã€ã³:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "ã¢ããããŒã"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "ããŒãžã§ã³:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "äœè
:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "ã¹ããŒã¿ã¹:"
#: editor/editor_plugin_settings.cpp
msgid "Edit:"
msgstr "ç·šé:"
#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
#: editor/rename_dialog.cpp
msgid "Start"
msgstr "éå§"
#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "枬å®:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr "ãã¬ãŒã æéïŒç§ïŒ"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr "å¹³åæéïŒç§ïŒ"
#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr "ãã¬ãŒã %"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
msgstr "ç©çãã¬ãŒã %"
#: editor/editor_profiler.cpp
msgid "Time:"
msgstr "æé:"
#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "å«"
#: editor/editor_profiler.cpp
msgid "Self"
msgstr "ã»ã«ã"
#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "ãã¬ãŒã #:"
#: editor/editor_profiler.cpp
msgid "Time"
msgstr "æé"
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "åŒåºã"
#: editor/editor_properties.cpp
msgid "On"
msgstr "ãªã³"
#: editor/editor_properties.cpp
msgid "Layer"
msgstr "ã¬ã€ã€"
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
msgstr "ããã %d, å€ %d"
#: editor/editor_properties.cpp
msgid "[Empty]"
msgstr "[空]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign.."
msgstr "ã¢ãµã€ã³.."
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on this resource because it's not set as "
"local to scene.\n"
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr "ãã¥ãŒããŒããéžã¶"
#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "New Script"
msgstr "æ°èŠã¹ã¯ãªãã"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
msgstr "æ°èŠ %s"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Make Unique"
msgstr "ãŠããŒã¯å"
#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "貌ä»ã"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Convert To %s"
msgstr "%s ã«å€æ"
#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Open Editor"
msgstr "ãšãã£ã¿ã§éã"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr "éžæããããŒãã¯ãã¥ãŒããŒãã§ã¯ãããŸããïŒ"
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
msgstr "ãµã€ãº: "
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
msgstr "ããŒãž: "
#: editor/editor_properties_array_dict.cpp
msgid "New Key:"
msgstr "æ°èŠããŒ:"
#: editor/editor_properties_array_dict.cpp
msgid "New Value:"
msgstr "æ°èŠã®å€:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
msgstr "ããŒã»å€ã®ãã¢ãè¿œå "
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
msgstr "ã¢ã€ãã ãé€å»"
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "äžèŠ§ããããã€ã¹ãéžæ"
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
msgstr ""
"ãã®ãã©ãããã©ãŒã ã§å®è¡å¯èœãªãšã¯ã¹ããŒãããªã»ããããããŸããã\n"
"ãšã¯ã¹ããŒãã¡ãã¥ãŒã«å®è¡å¯èœãªããªã»ãããè¿œå ããŠãã ããã"
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "ããžãã¯ã _run() ã¡ãœããã«èšè¿°ããã"
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "æ¢ã«ç·šéãããã·ãŒã³ããããŸãã"
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "ã¹ã¯ãªãããã€ã³ã¹ã¿ã³ã¹åã§ããŸããã§ãã:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "ããŒã¯ãŒã 'tool' ãå¿ããŠããŸãããïŒ"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "ã¹ã¯ãªãããå®è¡ã§ããŸããã§ãã:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "'_run' ã¡ãœãããå¿ããŠããŸãããïŒ"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "ã€ã³ããŒãããããŒããéžæ"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "ã·ãŒã³ã®ãã¹:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "ããŒãããã€ã³ããŒã:"
#: editor/export_template_manager.cpp
msgid "Re-Download"
msgstr "åããŠã³ããŒã"
#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "ã¢ã³ã€ã³ã¹ããŒã«"
#: editor/export_template_manager.cpp
msgid "(Installed)"
msgstr "ïŒã€ã³ã¹ããŒã«æžïŒ"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "ããŠã³ããŒã"
#: editor/export_template_manager.cpp
msgid "(Missing)"
msgstr "ïŒèŠã€ãããŸããïŒ"
#: editor/export_template_manager.cpp
msgid "(Current)"
msgstr "ïŒçŸåšã®ïŒ"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
msgstr "ãã©ãŒãååŸããŠããŸãããã°ãããåŸ
ã¡ãã ãã..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
msgstr "ãã³ãã¬ãŒã ããŒãžã§ã³ '%s' ãé€å»ããŸããïŒ"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
msgstr "ãšã¯ã¹ããŒã ãã³ãã¬ãŒã ZIP ãã¡ã€ã«ãéããŸããã"
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates: %s."
msgstr "ãã³ãã¬ãŒãïŒ %s ïŒå
ã® version.txt ã®ãã©ãŒããããäžæ£ã§ãã"
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "ãã³ãã¬ãŒãå
ã« version.txt ãèŠã€ãããŸããã"
#: editor/export_template_manager.cpp
msgid "Error creating path for templates:"
msgstr "ãã³ãã¬ãŒãã®ãã¹çæãšã©ãŒ:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr "ãšã¯ã¹ããŒã ãã³ãã¬ãŒãã®æœåº"
#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "ã€ã³ããŒãäž:"
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
"ãã®ããŒãžã§ã³ã®ããŠã³ããŒããªã³ã¯ãèŠã€ãããŸãããçŽæ¥ããŠã³ããŒãã¯å
¬åŒãª"
"ãªãŒã¹ã®ã¿å¯èœã§ãã"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr "解決ã§ããŸããã"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr "æ¥ç¶ã§ããŸããã"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr "å¿çããããŸããã"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request Failed."
msgstr "ãªã¯ãšã¹ãã¯å€±æããŸããã"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect Loop."
msgstr "ãªãã€ã¬ã¯ãã®ã«ãŒãã"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr "倱æ:"
#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "ããŠã³ããŒããå®äºããŸããã"
#: editor/export_template_manager.cpp
msgid ""
"Templates installation failed. The problematic templates archives can be "
"found at '%s'."
msgstr ""
"ãã³ãã¬ãŒãã®ã€ã³ã¹ããŒã«ã«å€±æããŸããã åé¡ã®ãã³ãã¬ãŒãã®ã¢ãŒã«ã€ã㯠"
"'ïŒ
s' ã«ãããŸãã"
#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "URL ãªã¯ãšã¹ãã®ãšã©ãŒ: "
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror..."
msgstr "ãã©ãŒã«æ¥ç¶äž..."
#: editor/export_template_manager.cpp
msgid "Disconnected"
msgstr "åæãããŸãã"
#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr "解決äž"
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
msgstr "解決ã§ããŸãã"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
msgstr "æ¥ç¶äž..."
#: editor/export_template_manager.cpp
msgid "Can't Connect"
msgstr "æ¥ç¶ã§ããŸãã"
#: editor/export_template_manager.cpp
msgid "Connected"
msgstr "æ¥ç¶ããŸãã"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting..."
msgstr "ãªã¯ãšã¹ãäž..."
#: editor/export_template_manager.cpp
msgid "Downloading"
msgstr "ããŠã³ããŒãäž"
#: editor/export_template_manager.cpp
msgid "Connection Error"
msgstr "æ¥ç¶ãšã©ãŒ"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr "SS ãã³ãã·ã§ã€ã¯ãšã©ãŒ"
#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "çŸåšã®ããŒãžã§ã³:"
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
msgstr "ã€ã³ã¹ããŒã«ãããããŒãžã§ã³:"
#: editor/export_template_manager.cpp
msgid "Install From File"
msgstr "ãã¡ã€ã«ããã€ã³ã¹ããŒã«"
#: editor/export_template_manager.cpp
msgid "Remove Template"
msgstr "ãã³ãã¬ãŒããé€å»"
#: editor/export_template_manager.cpp
msgid "Select template file"
msgstr "ãã³ãã¬ãŒããã¡ã€ã«ãéžæ"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr "ãã³ãã¬ãŒãã®ãšã¯ã¹ããŒã ãããŒãžã£ãŒ"
#: editor/export_template_manager.cpp
msgid "Download Templates"
msgstr "ãã³ãã¬ãŒããããŠã³ããŒã"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "ãªã¹ããããã©ãŒãéžæ: ïŒShift+ã¯ãªãã¯: ãã©ãŠã¶ã§éãïŒ"
#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
"æžãåºãæã«file_type_cache.cchã確èªã§ããŸããããã¡ã€ã«ã¿ã€ãã®ãã£ãã·ã¥ã"
"ä¿åã§ããŸãã!\n"
"ãã¡ã€ã«ã¿ã€ããã£ãã·ã¥ãä¿åããã« file_type_cache.cch ãæžèŸŒã¿çšã«éãããš"
"ã¯ã§ããŸããïŒ"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Favorites"
msgstr "ãæ°ã«å
¥ã:"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr "ãã¡ã€ã«ã·ã¹ãã äžã§ '%s' ãèŠã€ããããªããã移åã§ããŸããïŒ"
#: editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
msgstr "ã¢ã€ãã ããµã ãã€ã«ã§ã°ãªãã衚瀺ããã"
#: editor/filesystem_dock.cpp
msgid "View items as a list."
msgstr "ã¢ã€ãã ãäžèŠ§ã§èŠãã"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
"ã¹ããŒã¿ã¹: ãã¡ã€ã«ã®ã€ã³ããŒãã«å€±æããŸããããã¡ã€ã«ãä¿®æ£ããŠæåã§åã€"
"ã³ããŒãããŠäžããã"
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "ã«ãŒãã®ãªãœãŒã¹ã¯ç§»åã»ãªããŒã ã§ããŸããã"
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
msgstr "ãã©ã«ãããã©ã«ãèªèº«ã®äžã«ç§»åããããšã¯ã§ããŸããã"
#: editor/filesystem_dock.cpp
msgid "Error moving:"
msgstr "移åäžã®ãšã©ãŒ:"
#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
msgstr "è€è£œãšã©ãŒ:"
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
msgstr "äŸåé¢ä¿ãæŽæ°ã§ããŸãã:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided"
msgstr "ååãä»ããŠããŸãã"
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "ååã«äœ¿çšã§ããªãæåãå«ãŸããŠããŸã"
#: editor/filesystem_dock.cpp
msgid "No name provided."
msgstr "ååãä»ããŠããŸããã"
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "ååã«äœ¿çšã§ããªãæåãå«ãŸããŠããŸãã"
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr "ååã®ãã¡ã€ã«ãŸãã¯ãã©ã«ãããããŸãã"
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr "ãã¡ã€ã«åãå€æŽ:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr "ãã©ã«ãåãå€æŽ:"
#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
msgstr "ãã¡ã€ã«ãè€è£œ:"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
msgstr "ãã©ã«ããè€è£œ:"
#: editor/filesystem_dock.cpp
msgid "Open Scene(s)"
msgstr "ã·ãŒã³ãéã"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "ã€ã³ã¹ã¿ã³ã¹"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Add to favorites"
msgstr "ãæ°ã«å
¥ã:"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Remove from favorites"
msgstr "ã°ã«ãŒãããé€å»"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
msgstr "äŸåé¢ä¿ã®ç·šé..."
#: editor/filesystem_dock.cpp
msgid "View Owners..."
msgstr "ææè
ãèŠã..."
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "ååãå€æŽ..."
#: editor/filesystem_dock.cpp
msgid "Duplicate..."
msgstr "è€è£œ..."
#: editor/filesystem_dock.cpp
msgid "Move To..."
msgstr "移å..."
#: editor/filesystem_dock.cpp
msgid "New Script..."
msgstr "æ°èŠã¹ã¯ãªãã..."
#: editor/filesystem_dock.cpp
msgid "New Resource..."
msgstr "æ°èŠãªãœãŒã¹..."
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
#, fuzzy
msgid "Expand All"
msgstr "ãã¹ãŠå±é"
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
#, fuzzy
msgid "Collapse All"
msgstr "ãã¹ãŠæãããã"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/project_manager.cpp editor/rename_dialog.cpp
#: editor/scene_tree_dock.cpp
msgid "Rename"
msgstr "ååã®å€æŽ"
#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "åã®ãã£ã¬ã¯ããª"
#: editor/filesystem_dock.cpp
msgid "Next Directory"
msgstr "次ã®ãã£ã¬ã¯ããª"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "ãã¡ã€ã«ã·ã¹ãã ãåã¹ãã£ã³"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Toggle split mode"
msgstr "ã¢ãŒãåæ¿ã"
#: editor/filesystem_dock.cpp
msgid "Search files"
msgstr "ãã¡ã€ã«æ€çŽ¢"
#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr "éžæããã·ãŒã³ãéžæããããŒãã®åãšããŠã€ã³ã¹ã¿ã³ã¹åããŸãã"
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
"ãã¡ã€ã«ã®ã¹ãã£ã³äž\n"
"ãã°ãããåŸ
ã¡äžãã..."
#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "移å"
#: editor/filesystem_dock.cpp
msgid "There is already file or folder with the same name in this location."
msgstr "ãã®ãã¹ã«ã¯ãæ¢ã«ååã®ãã¡ã€ã«ããã©ã«ãããããŸãã"
#: editor/filesystem_dock.cpp
msgid "Overwrite"
msgstr "äžæžã"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "ã¹ã¯ãªããäœæ"
#: editor/find_in_files.cpp
#, fuzzy
msgid "Find in Files"
msgstr "ãã¡ã€ã«å
æ€çŽ¢"
#: editor/find_in_files.cpp
#, fuzzy
msgid "Find:"
msgstr "æ€çŽ¢: "
#: editor/find_in_files.cpp
#, fuzzy
msgid "Folder:"
msgstr "ãã©ã«ã: "
#: editor/find_in_files.cpp
#, fuzzy
msgid "Filters:"
msgstr "ãã£ã«ã¿ãŒ"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
msgstr "æ€çŽ¢..."
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
msgstr "眮æ..."
#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "ãã£ã³ã»ã«"
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "æ€çŽ¢: "
#: editor/find_in_files.cpp
msgid "Replace: "
msgstr "眮æ: "
#: editor/find_in_files.cpp
msgid "Replace all (no undo)"
msgstr "ãã¹ãŠçœ®æïŒã¢ã³ãã¥äžå¯ïŒ"
#: editor/find_in_files.cpp
msgid "Searching..."
msgstr "æ€çŽ¢äž..."
#: editor/find_in_files.cpp
msgid "Search complete"
msgstr "æ€çŽ¢å®äº"
#: editor/groups_editor.cpp
msgid "Group name already exists."
msgstr "ã°ã«ãŒãåãæ¢ã«ãããŸãã"
#: editor/groups_editor.cpp
msgid "invalid Group name."
msgstr "ç¡å¹ãªã°ã«ãŒãåã§ãã"
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr "ã°ã«ãŒã"
#: editor/groups_editor.cpp
msgid "Nodes not in Group"
msgstr "ã°ã«ãŒãã«ãªãããŒã"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
msgid "Filter nodes"
msgstr "ãã£ã«ã¿ããŒã"
#: editor/groups_editor.cpp
msgid "Nodes in Group"
msgstr "ã°ã«ãŒãå
ããŒã"
#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "ã°ã«ãŒãã«è¿œå "
#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "ã°ã«ãŒãããé€å»"
#: editor/groups_editor.cpp
msgid "Manage Groups"
msgstr "ã°ã«ãŒãã®ç®¡ç"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "åäžã®ã·ãŒã³ãšããŠèªèŸŒã"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr "ã¢ãã¡ãŒã·ã§ã³ãå¥ã
ã«ã€ã³ããŒã"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr "ãããªã¢ã«ãå¥ã
ã«ã€ã³ããŒã"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr "ãªããžã§ã¯ããå¥ã
ã«ã€ã³ããŒã"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr "ãªããžã§ã¯ãïŒãããªã¢ã«ãå¥ã
ã«ã€ã³ããŒã"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr "ãªããžã§ã¯ãïŒã¢ãã¡ãŒã·ã§ã³ãå¥ã
ã«ã€ã³ããŒã"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr "ãããªã¢ã«ïŒã¢ãã¡ãŒã·ã§ã³ãå¥ã
ã«ã€ã³ããŒã"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr "ãªããžã§ã¯ãïŒãããªã¢ã«ïŒã¢ãã¡ãŒã·ã§ã³ãå¥ã
ã«ã€ã³ããŒã"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr "è€æ°ã®ã·ãŒã³ãšããŠã€ã³ããŒã"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr "è€æ°ã®ã·ãŒã³ïŒãããªã¢ã«ãšããŠã€ã³ããŒã"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "ã·ãŒã³ãã€ã³ããŒã"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
msgstr "ã·ãŒã³ãã€ã³ããŒãäž..."
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr "ã©ã€ããããã®çæ"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
msgstr "ã¡ãã·ã¥ã®çæ: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
msgstr "ã«ã¹ã¿ã ã¹ã¯ãªããã®å®è¡äž..."
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr "ã€ã³ããŒãæžã®ã¹ã¯ãªãããèªèŸŒããŸããã§ããïŒ"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr "ç¡å¹ã»å£ããã€ã³ããŒãæžã¹ã¯ãªããïŒã³ã³ãœãŒã«ã確èªããŠãã ããïŒ:"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr "ã€ã³ããŒãæžã¹ã¯ãªããã®å®è¡äžã«ãšã©ãŒ:"
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr "ä¿åäž..."
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "'%s' ã®ããã©ã«ããšããŠèšå®"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr "'%s' ã®ããã©ã«ããã¯ãªã¢"
#: editor/import_dock.cpp
msgid " Files"
msgstr " ãã¡ã€ã«"
#: editor/import_dock.cpp
msgid "Import As:"
msgstr "ååãä»ããŠã€ã³ããŒã:"
#: editor/import_dock.cpp editor/property_editor.cpp
msgid "Preset..."
msgstr "ããªã»ãã..."
#: editor/import_dock.cpp
msgid "Reimport"
msgstr "åã€ã³ããŒã"
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "ãªãœãŒã¹ã®èªèŸŒã¿ã«å€±æããŸããã"
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Expand All Properties"
msgstr "ãã¹ãŠã®ããããã£ãå±é"
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Collapse All Properties"
msgstr "ãã¹ãŠã®ããããã£ãæãããã"
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Save As..."
msgstr "ååãä»ããŠä¿å..."
#: editor/inspector_dock.cpp
msgid "Copy Params"
msgstr "ãã©ã¡ãŒã¿ãŒãã³ããŒ"
#: editor/inspector_dock.cpp
msgid "Paste Params"
msgstr "ãã©ã¡ãŒã¿ãŒã匵ä»ã"
#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr "ãªãœãŒã¹ã®ã¯ãªããããŒããç·šé"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
msgstr "ãªãœãŒã¹ãã³ããŒ"
#: editor/inspector_dock.cpp
msgid "Make Built-In"
msgstr "ãã«ãã€ã³ãäœæ"
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
msgstr "ãŠããŒã¯ãªãµããªãœãŒã¹ãçæ"
#: editor/inspector_dock.cpp
msgid "Open in Help"
msgstr "ãã«ãã§éã"
#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
msgstr "æ°èŠãªãœãŒã¹ãã¡ã¢ãªäžã«äœæããŠç·šéããã"
#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "æ¢åã®ãªãœãŒã¹ããã£ã¹ã¯ããèªèŸŒã¿ç·šéããã"
#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "å±¥æŽå
ã®ç·šéæžãªããžã§ã¯ããåãžã"
#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
msgstr "å±¥æŽå
ã®ç·šéæžãªããžã§ã¯ãã次ãžã"
#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
msgstr "æè¿ç·šéãããªããžã§ã¯ãã®å±¥æŽã"
#: editor/inspector_dock.cpp
msgid "Object properties."
msgstr "ãªããžã§ã¯ãã®ããããã£ã"
#: editor/inspector_dock.cpp
msgid "Filter properties"
msgstr "ãã£ã«ã¿ã®ããããã£"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
msgstr "å€æŽã倱ããããããããŸããïŒ"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "ãã«ãããŒã ã»ãã"
#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "ã·ã°ãã«ãšã°ã«ãŒããç·šéããããããŒããéžæããã"
#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
msgstr "ãã©ã°ã€ã³ã®ç·šé"
#: editor/plugin_config_dialog.cpp
msgid "Create a Plugin"
msgstr "ãã©ã°ã€ã³ã®äœæ"
#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
msgstr "ãã©ã°ã€ã³å:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
msgstr "ãµããã©ã«ã:"
#: editor/plugin_config_dialog.cpp
msgid "Language:"
msgstr "èšèª:"
#: editor/plugin_config_dialog.cpp
msgid "Script Name:"
msgstr "ã¹ã¯ãªããå:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
msgstr "ããŸã¢ã¯ãã£ãåããŸããïŒ"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
msgstr "ããªãŽã³ãäœæ"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly"
msgstr "ããªãŽã³ãç·šé"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "ãã€ã³ãæ¿å
¥"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "ããªãŽã³ãç·šéïŒç¹ãé€å»ïŒ"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Poly And Point"
msgstr "ããªãŽã³ãšãã€ã³ããé€å»"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Create a new polygon from scratch"
msgstr "æ°èŠã«ããªãŽã³ãäœæ"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit existing polygon:\n"
"LMB: Move Point.\n"
"Ctrl+LMB: Split Segment.\n"
"RMB: Erase Point."
msgstr ""
"æ¢åã®ããªãŽã³ãç·šé:\n"
"å·Šã¯ãªãã¯: ç¹ã移åã\n"
"Ctrl+å·Šã¯ãªãã¯: ã»ã°ã¡ã³ããåå²ã\n"
"å³ã¯ãªãã¯: ç¹ãæ¶ãã"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Delete points"
msgstr "ç¹ãåé€"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "ã¢ãã¡ãŒã·ã§ã³ãè¿œå "
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load.."
msgstr "èªèŸŒã.."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr "ãã®ã¿ã€ãã®ããŒãã¯äœ¿çšã§ããŸãããã«ãŒãããŒãã®ã¿ãèš±å¯ãããŸãã"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
"ã¢ãã¡ãŒã·ã§ã³ããªãŒãéã¢ã¯ãã£ãã§ãã\n"
"åçãæå¹ã«ããããã«ã¢ã¯ãã£ããŒãããŸããã¢ã¯ãã£ããŒãã«å€±æããå Žåã¯"
"ããŒãã®èŠåã確èªããŠãã ããã"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
msgstr "ã¹ããŒã¹å
ã®ãã¬ã³ãäœçœ®ãèšå®"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
msgstr "ç¹ãéžæããŠç§»åããå³ã¯ãªãã¯ã§ç¹ãäœæããŸãã"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create points."
msgstr "ç¹ãäœæããã"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Erase points."
msgstr "ç¹ãæ¶ãã"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr "ç¹"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Open Animation Node"
msgstr "ã¢ãã¡ãŒã·ã§ã³ããŒããéã"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Triangle already exists"
msgstr "äžè§åœ¢ãæ¢ã«ååšããŸã"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr "ãã¬ã³ãã·ã§ã€ã2Dã¯ã¢ãã¡ãŒã·ã§ã³ããªãŒ ããŒãã«å±ããŸããã"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
msgstr "äžè§åœ¢ãååšããªãããããã¬ã³ãã§ããŸããã"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr "ç¹ãç¹ãã§äžè§åœ¢ãäœæããã"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
msgstr "ç¹ãšäžè§åœ¢ãæ¶ãã"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
msgstr "èªåçã«ãã¬ã³ãäžè§åœ¢ãçæ"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
msgstr "ã¹ããã"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "ãã¬ã³ã:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "ãã£ã«ã¿ã®ç·šé"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
msgstr "åºåããŒãããã¬ã³ãããªãŒã«è¿œå ããããšã¯ã§ããŸããã"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr "æ¥ç¶ã§ããŸãããããŒãã䜿çšäžããæ¥ç¶ãç¡å¹ã§ããå¯èœæ§ããããŸãã"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
"ã¢ãã¡ãŒã·ã§ã³ãã¬ãŒã€ãŒã®ã»ããããªãããããã©ãã¯åãååŸã§ããŸããã"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
msgstr "ãã¬ãŒã€ãŒã®ãã¹èšå®ãç¡å¹ãªããããã©ãã¯åãååŸã§ããŸããã"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
"ã¢ãã¡ãŒã·ã§ã³ãã¬ãŒã€ãŒã«æå¹ãªã«ãŒãããŒãã®ãã¹ããªãããããã©ãã¯åãå"
"åŸã§ããŸããã"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node.."
msgstr "ããŒããè¿œå .."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Edit Filtered Tracks:"
msgstr "ãã£ã«ã¿ãªã³ã°æžãã©ãã¯ã®ç·šé:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Enable filtering"
msgstr "ãã£ã«ã¿ãªã³ã°ãæå¹å"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "èªååçã®åæ¿"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "æ°èŠã¢ãã¡ãŒã·ã§ã³å:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "æ°èŠã¢ãã¡ãŒã·ã§ã³"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "ã¢ãã¡ãŒã·ã§ã³åãå€æŽ:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "ã¢ãã¡ãŒã·ã§ã³ãåé€ããŸããïŒ"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "ã¢ãã¡ãŒã·ã§ã³ãé€å»"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Invalid animation name!"
msgstr "ã¢ãã¡ãŒã·ã§ã³åãç¡å¹ã§ãïŒ"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation name already exists!"
msgstr "ã¢ãã¡ãŒã·ã§ã³åã¯æ¢ã«ååšããŸãïŒ"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "ã¢ãã¡ãŒã·ã§ã³ã®ååãå€æŽ"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "次ã®å€æŽããã¬ã³ã"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr "ãã¬ã³ãæéã®å€æŽ"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "ã¢ãã¡ãŒã·ã§ã³èªèŸŒã¿"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "ã¢ãã¡ãŒã·ã§ã³ãè€è£œ"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "ã³ããŒããã¢ãã¡ãŒã·ã§ã³ããããŸããïŒ"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "ã¯ãªããããŒãã«ã¢ãã¡ãŒã·ã§ã³ã®ãªãœãŒã¹ããããŸããïŒ"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "貌ä»ããã¢ãã¡ãŒã·ã§ã³"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "ã¢ãã¡ãŒã·ã§ã³ã貌ä»ã"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to edit!"
msgstr "ç·šéããã¢ãã¡ãŒã·ã§ã³ããããŸããïŒ"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "éžæããã¢ãã¡ãŒã·ã§ã³ãçŸåšã®äœçœ®ããéåçãããïŒAïŒ"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr "éžæããã¢ãã¡ãŒã·ã§ã³ãæåŸããéåçãããïŒShift+AïŒ"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "ã¢ãã¡ãŒã·ã§ã³ã®åçãåæ¢ãããïŒSïŒ"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "éžæããã¢ãã¡ãŒã·ã§ã³ãæåããåçãããïŒShift+DïŒ"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "éžæããã¢ãã¡ãŒã·ã§ã³ãçŸåšã®äœçœ®ããåçãããïŒDïŒ"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "ã¢ãã¡ãŒã·ã§ã³ã®äœçœ®ïŒç§ïŒã"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr "ããŒãã®ã¢ãã¡ãŒã·ã§ã³åçãã°ããŒãã«ã«ã¹ã±ãŒãªã³ã°ããã"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "ã¢ãã¡ãŒã·ã§ã³ããŒã«"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
msgstr "ã¢ãã¡ãŒã·ã§ã³"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New"
msgstr "æ°èŠ"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "ãã©ã³ãžã·ã§ã³ã®ç·šé..."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
msgstr "ã€ã³ã¹ãã¯ã¿ã§éã"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "ãã¬ãŒã€ãŒã®ã¢ãã¡ãŒã·ã§ã³ãªã¹ãã衚瀺ããã"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr "èªèŸŒã¿åŸãèªååç"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr "ãªããªã³ã¹ãã³"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr "ãªããªã³ã¹ãã³ãæå¹ã«ãã"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
msgstr "æ¹å"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "éå»"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "æªæ¥"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
msgstr "深床"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr "ïŒã¹ããã"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr "ïŒã¹ããã"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr "ïŒã¹ããã"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr "å·®åã®ã¿"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr "çœè²èª¿æŽ"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr "ã®ãºã¢(3D)ãå«ã"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pin AnimationPlayer"
msgstr "ã¢ãã¡ãŒã·ã§ã³ãã¬ãŒã€ãŒãåºå®"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "ã¢ãã¡ãŒã·ã§ã³ãæ°èŠäœæ"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "ã¢ãã¡ãŒã·ã§ã³å:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
msgstr "ãšã©ãŒïŒ"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr "ãã¬ã³ãæé:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "次ïŒèªåãã¥ãŒïŒ:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr "ã¢ãã¡ãŒã·ã§ã³éã®ãã¬ã³ãæé"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr "çµã"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
msgstr "å³åº§"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
msgstr "åæ"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
msgstr "çµãã«"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
msgstr "ãµããã©ã³ãžã·ã§ã³ã«ã¯ãéå§ããŒããšçµäºããŒããå¿
èŠã§ãã"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
msgstr "ãã¹ïŒ ïŒ
s ïŒã«åçãªãœãŒã¹ãèšå®ãããŠããŸããã"
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
"ããŒããéžæããŠç§»åã\n"
"å³ã¯ãªãã¯ã§æ°èŠããŒããè¿œå ã\n"
"Shift+å·Šã¯ãªãã¯ã§æ¥ç¶ãäœæã"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Create new nodes."
msgstr "æ°èŠããŒããäœæã"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Connect nodes."
msgstr "ããŒããæ¥ç¶ã"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Remove selected node or transition"
msgstr "éžæããããŒããŸãã¯ãã©ã³ãžã·ã§ã³ãé€å»"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
"éå§æã«ãã®ã¢ãã¡ãŒã·ã§ã³ãèªååçã«åæ¿ãããªã¹ã¿ãŒããŸãã¯ãŒãã«ã·ãŒã¯ã"
"ãã"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
msgstr "çµäºã¢ãã¡ãŒã·ã§ã³ãèšå®ãããããã¯ãµããã©ã³ãžã·ã§ã³ã«äŸ¿å©ã§ãã"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition: "
msgstr "ãã©ã³ãžã·ã§ã³: "
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
msgstr "ã¢ãã¡ãŒã·ã§ã³ããªãŒ"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "æ°ããåå:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "ã¹ã±ãŒã«:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "ãã§ãŒãã€ã³:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "ãã§ãŒãã¢ãŠã:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "ãã¬ã³ã"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "ããã¯ã¹"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "èªåãªã¹ã¿ãŒã:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "ãªã¹ã¿ãŒã:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "ã©ã³ãã ãªã¹ã¿ãŒã:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "ã¹ã¿ãŒãïŒ"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "ç·èš:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "ãã¬ã³ã 0:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "ãã¬ã³ã 1:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "ã¯ãã¹ãã§ãŒãæéïŒç§ïŒ:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "çŸåš:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "å
¥åãè¿œå "
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "èªåã¢ããã³ã¹ã®è§£é€"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "èªåã¢ããã³ã¹ãèšå®"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "å
¥åãåé€"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "ã¢ãã¡ãŒã·ã§ã³ããªãŒã¯æå¹ã§ãã"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "ã¢ãã¡ãŒã·ã§ã³ããªãŒãç¡å¹ã§ãã"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "ã¢ãã¡ãŒã·ã§ã³ ããŒã"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "ã¯ã³ã·ã§ãã ããŒã"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "ããã¯ã¹ ããŒã"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "ãã¬ã³ã2 ããŒã"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "ãã¬ã³ã3 ããŒã"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "ãã¬ã³ã4 ããŒã"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "ã¿ã€ã ã¹ã±ãŒã« ããŒã"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "ã¿ã€ã ã·ãŒã¯ ããŒã"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "ãã©ã³ãžã·ã§ã³ ããŒã"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "ã¢ãã¡ãŒã·ã§ã³ãã€ã³ããŒã..."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "ããŒããã£ã«ã¿ã®ç·šé"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "ãã£ã«ã¿..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "ã³ã³ãã³ã:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr "ãã¡ã€ã«ã衚瀺"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr "ãã¹ãåã解決ã§ããŸãã:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr "æ¥ç¶ãšã©ãŒãåè©Šè¡ããŠãã ããã"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr "ãã¹ãã«æ¥ç¶ã§ããŸãã:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr "ãã¹ãããå¿çããããŸãã:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr "ãªã¯ãšã¹ã倱æããªã¿ãŒã³ã³ãŒã:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr "ãªã¯ãšã¹ã倱æããªãã€ã¬ã¯ãéå€"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr ""
"ããŠã³ããŒãããã·ã¥ãäžæ£ã§ãããã¡ã€ã«ãæ¹ãã ãããŠãããããããŸããã"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr "äºæž¬:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr "ååŸ:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed sha256 hash check"
msgstr "sha256 ããã·ã¥ãã§ãã¯å€±æ"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr "ã¢ã»ããã®ããŠã³ããŒããšã©ãŒ:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading (%s / %s)..."
msgstr "ããŠã³ããŒãäž (%s / %s)..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading..."
msgstr "ããŠã³ããŒãäž..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
msgstr "解決äž..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr "ãªã¯ãšã¹ãçºè¡ãšã©ãŒ"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr "åŸ
æ©"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr "åè©Šè¡"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr "ããŠã³ããŒããšã©ãŒ"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "ãã®ã¢ã»ããã®ããŠã³ããŒãã¯æ¢ã«é²è¡äžïŒ"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "First"
msgstr "æå"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Previous"
msgstr "以åã®ã¿ã"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Next"
msgstr "次"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "ãã¹ãŠ"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Plugins"
msgstr "ãã©ã°ã€ã³"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "䞊ã¹æ¿ã:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Reverse"
msgstr "é"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "ã«ããŽãªãŒ:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "ãµã€ã:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support..."
msgstr "ãµããŒã..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "å
¬åŒ"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "ãã¹ãäž"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "ã¢ã»ããã®zipãã¡ã€ã«"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene (for images to be saved in the same dir), or pick a save "
"path from the BakedLightmap properties."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Bake Lightmaps"
msgstr "ã©ã€ãããããžã®è»¢å:"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "ãã¬ãã¥ãŒ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "ã¹ãããã®èšå®"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "ã°ãªããã®ãªãã»ãã:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
msgstr "ã°ãªããã®ã¹ããã:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr "å転ã®ãªãã»ãã:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr "å転ã®ã¹ããã:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "åçŽã¬ã€ãã移å"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new vertical guide"
msgstr "åçŽã¬ã€ããäœæ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove vertical guide"
msgstr "åçŽã¬ã€ããåé€"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move horizontal guide"
msgstr "æ°Žå¹³ã¬ã€ãã移å"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal guide"
msgstr "æ°Žå¹³ã¬ã€ããäœæ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove horizontal guide"
msgstr "æ°Žå¹³ã¬ã€ããåé€"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal and vertical guides"
msgstr "æ°Žå¹³åçŽã¬ã€ããäœæ"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move pivot"
msgstr "ãããã移å"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Rotate CanvasItem"
msgstr "ãã£ã³ãã¹ã¢ã€ãã ã®ç·šé"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move anchor"
msgstr "移ååäœ"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Resize CanvasItem"
msgstr "ãã£ã³ãã¹ã¢ã€ãã ã®ç·šé"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale CanvasItem"
msgstr "ãã£ã³ãã¹ã¢ã€ãã ã®ç·šé"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem"
msgstr "ãã£ã³ãã¹ã¢ã€ãã ã®ç·šé"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "ã¢ã³ã«ãŒã®ã¿"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
msgstr "ã¢ã³ã«ãŒãšããŒãžã³ãå€æŽãã"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Change Anchors"
msgstr "ã¢ã³ã«ãŒãå€æŽãã"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Paste Pose"
msgstr "ããŒãºã貌ãä»ãã"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom out"
msgstr "ãºãŒã ã¢ãŠã"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom reset"
msgstr "ãºãŒã ããªã»ãã"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom in"
msgstr "ãºãŒã ã€ã³"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "éžæã¢ãŒã"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr "ãã©ãã°:å転"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Alt+Drag: Move"
msgstr "Alt+ãã©ãã°:移å"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
"ïœããŒãæŒããšããããã®å€æŽã'Shift+v' ã§ããããããã©ãã°ïŒç§»åäžã§ãïŒ"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Alt+RMB: Depth list selection"
msgstr "Alt+å³ã¯ãªãã¯: ããã¹ïŒæ·±ãïŒãªã¹ãã®éžæ"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move Mode"
msgstr "è¿œå ããããŒã移å"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Rotate Mode"
msgstr "å転ã¢ãŒã"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale Mode"
msgstr "ã¹ã±ãŒã«ïŒæ¡å€§çž®å°ïŒã¢ãŒã(R)"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
"ã¯ãªãã¯ããäœçœ®ã®ãªããžã§ã¯ãã®ãªã¹ã\n"
"ïŒéžæã¢ãŒãã§ã®Alt+å³ã¯ãªãã¯ãšåã)"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Click to change object's rotation pivot."
msgstr "ã¯ãªãã¯ãããšãªããžã§ã¯ãã®å転ãããããå€æŽ"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Pan Mode"
msgstr "ãã³ã»ã¢ãŒã"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Toggle snapping."
msgstr "ãã¬ãŒã¯ãã€ã³ããåæ¿"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Use Snap"
msgstr "ã¹ãããæ©èœã䜿ã"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snapping Options"
msgstr "ã¢ãã¡ãŒã·ã§ã³ã®ãªãã·ã§ã³"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to grid"
msgstr "Snapã¢ãŒã:"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Use Rotation Snap"
msgstr "å転ã¹ãããæ©èœã䜿ã"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Configure Snap..."
msgstr "ã¹ãããæ©èœã®èšå®"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap Relative"
msgstr "çžå¯Ÿã¹ãããæ©èœ"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Use Pixel Snap"
msgstr "ãã¯ã»ã«åäœã¹ããã"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart snapping"
msgstr "ã¹ããŒãã¹ããã"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to parent"
msgstr "芪ã«ã¹ããã"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node anchor"
msgstr "ããŒãã¢ã³ã«ãŒã«ã¹ããã"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node sides"
msgstr "ããŒãåŽé¢ã«ã¹ããã"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to node center"
msgstr "ããŒãã¢ã³ã«ãŒã«ã¹ããã"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "ä»ã®ããŒãã«ã¹ããã"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to guides"
msgstr "Snapã¢ãŒã:"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Lock the selected object in place (can't be moved)."
msgstr "éžæãããªããžã§ã¯ããããã¯ããŠç§»åäžèœãšãã."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unlock the selected object (can be moved)."
msgstr "éžæãããªããžã§ã¯ããããã¯è§£é€ããŠç§»åå¯èœãšãã."
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Makes sure the object's children are not selectable."
msgstr "ãã®ãªããžã§ã¯ãã®åïŒãªããžã§ã¯ãïŒãéžæäžå¯ãšãã."
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Restores the object's children's ability to be selected."
msgstr "ãã®ãªããžã§ã¯ãã®åïŒãªããžã§ã¯ãïŒãéžæå¯èœãšãã."
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Skeleton Options"
msgstr "ã¹ã±ã«ãã³..."
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Show Bones"
msgstr "ããŒã³ã衚瀺ãã"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Make IK Chain"
msgstr "IKïŒã€ã³ããŒã¹ ããããã£ã¯ã¹ïŒãã§ãŒã³ã®äœæ"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Clear IK Chain"
msgstr "IKïŒã€ã³ããŒã¹ ããããã£ã¯ã¹ïŒãã§ãŒã³ãã¯ãªã¢ãã"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Clear Custom Bones"
msgstr "ããŒã³ãã¯ãªã¢ãã"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View"
msgstr "ãã¥ãŒ"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "ã°ãªããã衚瀺"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Show Helpers"
msgstr "ããŒã³ã衚瀺ãã"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Show Rulers"
msgstr "ããŒã³ã衚瀺ãã"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Show Guides"
msgstr "ããŒã³ã衚瀺ãã"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Show Origin"
msgstr "åç¹ãèŠã"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Show Viewport"
msgstr "1 ãã¥ãŒããŒã"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Center Selection"
msgstr "éžæ察象ãäžå€®ã«"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Frame Selection"
msgstr "éžæ察象ããã¬ãŒã ã®äžå€®ã«"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Layout"
msgstr "ã¬ã€ã¢ãŠããä¿å"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Insert keys."
msgstr "ããŒãã¬ãŒã ãæ¿å
¥"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Insert Key (Existing Tracks)"
msgstr "ããŒãã¬ãŒã ãïŒæ¢åã®ãã©ãã¯ã«ïŒæ¿å
¥"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr "ããŒãºãã³ããŒ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr "ããŒãºãã¯ãªã¢ãã"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "ã°ãªããã¹ãããã2åã«ãã"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr "ã°ãªããã¹ããããååã«ãã"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Add %s"
msgstr "%sè¿œå ãã"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Adding %s..."
msgstr "%sè¿œå äž..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "Create Node"
msgstr "ããŒããçæ"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "Error instancing scene from %s"
msgstr "%sã·ãŒã³ã®ã€ã³ã¹ã¿ã³ã¹åãšã©ãŒ"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Change default type"
msgstr "é
åã®å€ã®çš®é¡ã®å€æŽ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
"ãã©ãã°ïŒãããã + Shift : å
åŒããŒããšããŠå ãã \n"
"ãã©ãã°ïŒãããã + Alt : ããŒãã®ã¿ã€ããå€æŽãã"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
msgstr "3DããªãŽã³ãçæãã"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
#, fuzzy
msgid "Set Handle"
msgstr "ãã³ãã«ãèšå®ãã"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#, fuzzy
msgid "CPUParticles"
msgstr "é ç¹"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Create Emission Points From Mesh"
msgstr "ã¡ãã·ã¥ããçºå
ç¹ãçæ"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Create Emission Points From Node"
msgstr "ããŒãããã®çºå
ç¹ãçæ"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
msgstr "ãã©ãã0"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat1"
msgstr "ãã©ãã1"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Ease in"
msgstr "ã€ãŒãžã³ã°(Ease In)"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Ease out"
msgstr "ã€ãŒãžã³ã°(Ease Out)"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr "ã¹ã ãŒãºã¹ããã"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Modify Curve Point"
msgstr "ã«ãŒããä¿®æ£ãã"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Modify Curve Tangent"
msgstr "ã«ãŒãããããä¿®æ£"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Load Curve Preset"
msgstr "åæèšå®å€ãèªã¿èŸŒã"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Add point"
msgstr "ç¹ãè¿œå "
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove point"
msgstr "éžæããŠãããã€ã³ãïŒç¹ãåé€"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Left linear"
msgstr "çé"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Right linear"
msgstr "å³åŽé¢å³"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load preset"
msgstr "åæèšå®å€ãèªã¿èŸŒã"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Remove Curve Point"
msgstr "ãã¹ã®ãã€ã³ããé€å»"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr "çŽç·æ²ç·ãåãæ¿ãã"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr "æ¥ç·ãåå¥ã«ç·šéããã«ã¯ã·ãããæŒã"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr "ã°ããŒãã«ã€ã«ãããŒã·ã§ã³ã®äºåèšç®"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "ã¢ã€ãã %d"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "ã¢ã€ãã "
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr "ã¢ã€ãã ãªã¹ãã®ãšãã£ã¿"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid ""
"No OccluderPolygon2D resource on this node.\n"
"Create and assign one?"
msgstr ""
"ãã®ããŒãã«OccluderPolygon2DãªãœãŒã¹ããããŸããã\n"
"äœæããŠãå²ãåœãŠãŸãã ?"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#, fuzzy
msgid "Create Occluder Polygon"
msgstr "ãªã¯ã«ãŒãžã§ã³ãçããããªãŽã³ãçæ"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#, fuzzy
msgid "Create a new polygon from scratch."
msgstr "æ°èŠã«ããªãŽã³ãçæãã"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit existing polygon:"
msgstr "æ¢åã®ããªãŽã³ãç·šé:"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "LMB: Move Point."
msgstr "LMB: ç¹ã移åããã"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#, fuzzy
msgid "Ctrl+LMB: Split Segment."
msgstr "Ctrl+ããŠã¹å·Šãã¿ã³: ã»ã°ã¡ã³ããåå²"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "RMB: Erase Point."
msgstr "å³ã¯ãªãã¯: ç¹ãæ¶ãã"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Mesh is empty!"
msgstr "ã¡ãã·ã¥ããããŸãã!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "ã¹ã¿ãã£ãã¯ïŒäžå€ïŒäžè§åœ¢ã¡ãã·ã¥ ããã£ãäœæ"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Static Convex Body"
msgstr "ã¹ã¿ãã£ãã¯ïŒäžå€ïŒåžç¶ããã£ãçæ"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "This doesn't work on scene root!"
msgstr "ã·ãŒã³ã®ã«ãŒãã§ã¯æ©èœããŸãã!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Trimesh Shape"
msgstr "äžè§åœ¢ã¡ãã·ã¥ ã®ã·ã§ã€ããçæ"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape"
msgstr "åžç¶ã·ã§ã€ããçæ"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Navigation Mesh"
msgstr "ããã¡ãã·ã¥ïŒããã²ãŒã·ã§ã³ã¡ãã·ã¥ïŒã®çæ"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "MeshInstance lacks a Mesh!"
msgstr "ã¡ãã·ã¥ã€ã³ã¹ã¿ã³ã¹ã®ã¡ãã·ã¥ãååšããŸãã"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Mesh has not surface to create outlines from!"
msgstr "ã¡ãã·ã¥ã«ã¢ãŠãã©ã€ã³ãäœæããããã®ãµãŒãã§ã€ã¹ãååšããŸãã"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Could not create outline!"
msgstr "ã¢ãŠãã©ã€ã³ãçæã§ããŸããã§ãã!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr "ã¢ãŠãã©ã€ã³ãçæ"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr "ã¡ãã·ã¥"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Trimesh Static Body"
msgstr "ã¹ã¿ãã£ãã¯ïŒäžå€ïŒäžè§åœ¢ã¡ãã·ã¥ ããã£ãäœæ"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Static Body"
msgstr "ã¹ã¿ãã£ãã¯ïŒäžå€ïŒåžç¶ããã£ãçæ"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "äžè§åœ¢ã¡ãã·ã¥å
åŒã³ãªãžã§ã³ãçæ"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Collision Sibling"
msgstr "åžåå
åŒã³ãªãžã§ã³ãçæ"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Outline Mesh..."
msgstr "ã¢ãŠãã©ã€ã³ã¡ãã·ã¥ãçæ..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
msgstr "ãã¥ãŒ"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV2"
msgstr "ãã¥ãŒ"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr "ã¢ãŠãã©ã€ã³ã¡ãã·ã¥ãçæ"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Outline Size:"
msgstr "ã¢ãŠãã©ã€ã³ã®ãµã€ãº:"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "ã¢ã€ãã %dãåãé€ããŸããïŒ"
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item"
msgstr "ã¢ã€ãã ãè¿œå "
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr "éžæããã¢ã€ãã ãåãé€ã"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene"
msgstr "ã·ãŒã³ããã€ã³ããŒã"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
msgstr "ã·ãŒã³ããã¢ããããŒã"
#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
"ã¡ãã·ã¥ã®ãœãŒã¹ãæå®ãããŠããŸããïŒMultiMesh setã nodeå
ã«ååšããŸããïŒ"
#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr ""
"ã¡ãã·ã¥ã®ãœãŒã¹ãæå®ãããŠããŸããïŒãããŠMultiMesh setå
ã«ã¯ã¯ã¡ãã·ã¥ãå"
"åšããŸããïŒ."
#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Mesh source is invalid (invalid path)."
msgstr "ã¡ãã·ã¥ãœãŒã¹ã¯æ£ããæå®ãããŠããŸããïŒäžæ£ãªãã¹ïŒ"
#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr ""
"ã¡ãã·ã¥ãœãŒã¹ã¯æ£ãããããŸããïŒã¡ãã·ã¥ã®ã€ã³ã¹ã¿ã³ã¹ã§ã¯ãããŸããïŒ"
#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr "ã¡ãã·ã¥ãœãŒã¹ã¯æ£ãããããŸããïŒã¡ãã·ã¥ãªãœãŒã¹ãå«ãŸããŠããŸããïŒ"
#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "No surface source specified."
msgstr "ãµãŒãã§ã€ã¹ã®ãœãŒã¹ãæå®ãããŠããŸãã."
#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Surface source is invalid (invalid path)."
msgstr "ãµãŒãã§ã€ã¹ã®ãœãŒã¹ãæ£ãããããŸããïŒäžæ£ãªãã¹ïŒ"
#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Surface source is invalid (no geometry)."
msgstr "ãµãŒãã§ã€ã¹ã®ãœãŒã¹ãæ£ãããããŸããïŒãžãªã¡ããªãŒããããŸããïŒ"
#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Surface source is invalid (no faces)."
msgstr "ãµãŒãã§ãŒã¹ãœãŒã¹ã¯æ£ãããããŸãã(ãã§ãŒã¹ããããŸããïŒ"
#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Parent has no solid faces to populate."
msgstr "åæå€ãèšå®ããå¡ãã€ã¶ãé¢ãã芪ã«ãããŸãã."
#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Couldn't map area."
msgstr "ãšãªã¢ããããã³ã°ã§ããŸãã"
#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Select a Source Mesh:"
msgstr "ãœãŒã¹ã¡ãã·ã¥ãéžã¶:"
#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Select a Target Surface:"
msgstr "ã¿ãŒã²ãããµãŒãã§ãŒã¹ãéžã¶:"
#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Populate Surface"
msgstr "ãµãŒãã§ãŒã¹ã«åæå€ãèšå®"
#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Populate MultiMesh"
msgstr "ãã«ãã¡ãã·ã¥ã«åæå€ãèšå®"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr "ã¿ãŒã²ãããµãŒãã§ãŒã¹:"
#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Source Mesh:"
msgstr "ãœãŒã¹ã¡ãã·ã¥:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr "X軞"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr "Y軞"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr "Z軞"
#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Mesh Up Axis:"
msgstr "ã¡ãã·ã¥ã®ã¢ãã軞:"
#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Random Rotation:"
msgstr "ã©ã³ãã ãªå転:"
#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Random Tilt:"
msgstr "ã©ã³ãã ãªãã£ã«ã:"
#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Random Scale:"
msgstr "瞮尺ãã©ã³ãã ã«å€æŽ:"
#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Populate"
msgstr "åæå€ãèšå®"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "ããã²ãŒã·ã§ã³ããªãŽã³ãçæ"
#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "Generating Visibility Rect"
msgstr "å¯èŠæ§ã®ç©åœ¢ãçæ"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "Error loading image:"
msgstr "ã€ã¡ãŒãžèªã¿èŸŒã¿ãšã©ãŒ:"
#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "No pixels with transparency > 128 in image..."
msgstr "ã€ã¡ãŒãžå
ã«éæ床>128ã®ãã¯ã»ã«ããããŸãã..."
#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "Generate Visibility Rect"
msgstr "å¯èŠæ§ã®ç©åœ¢ãçæ"
#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "Load Emission Mask"
msgstr "çºå
(Emission)ãã¹ã¯ãèªã¿èŸŒã"
#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "Clear Emission Mask"
msgstr "çºå
(Emission)ãã¹ã¯ãã¯ãªã¢"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Convert to CPUParticles"
msgstr "倧æåã«å€æ"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Particles"
msgstr "é ç¹"
#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "Generated Point Count:"
msgstr "çæãããã€ã³ãã®æ°:"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generation Time (sec):"
msgstr "çææéïŒç§ïŒ"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr "çºå
(Emission)ãã¹ã¯"
#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "Capture from Pixel"
msgstr "ãã¯ã»ã«ããååŸ"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr "çºå
(Emission)è²"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Faces contain no area!"
msgstr "é¢ã«ãšãªã¢ãå«ãŸããŠããŸãã!"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "No faces!"
msgstr "é¢ããããŸãã!"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Node does not contain geometry."
msgstr "ããŒãã¯ãžãªã¡ããªãŒãå«ãã§ããŸãã."
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Node does not contain geometry (faces)."
msgstr "ããŒãã¯ãžãªã¡ããªãŒ(é¢ïŒãå«ãã§ããŸãã."
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Create Emitter"
msgstr "çºå
ç©ãçæ"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Emission Points:"
msgstr "çºå
ç¹:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr "è¡šé¢ã®ç¹"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Surface Points+Normal (Directed)"
msgstr "ãµãŒãã§ãŒã¹ãã€ã³ãïŒNormalïŒæåæ§ïŒ"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Volume"
msgstr "ïŒçºå
ã®ïŒããªã¥ãŒã "
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Emission Source: "
msgstr "çºå
æº: "
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr "ããŒãã£ã¯ã«ãããªã¢ã«ãå¿
èŠã§ã."
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generating AABB"
msgstr "軞平è¡å¢çããã¯ã¹ïŒAABB)ãçæ"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
msgstr "軞平è¡å¢çããã¯ã¹ïŒAABB)ãçæ"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generate Visibility AABB"
msgstr "å¯èŠæ§ã®è»žå¹³è¡å¢çããã¯ã¹ãçæ"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "æ²ç·ãããã€ã³ããé€å»"
#: editor/plugins/path_2d_editor_plugin.cpp
#, fuzzy
msgid "Remove Out-Control from Curve"
msgstr "Out-ãã³ãã«ãæ²ç·ããé€å»"
#: editor/plugins/path_2d_editor_plugin.cpp
#, fuzzy
msgid "Remove In-Control from Curve"
msgstr "In-ãã³ãã«ãæ²ç·ããé€å»"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Add Point to Curve"
msgstr "ãã€ã³ããæ²ç·ã«è¿œå "
#: editor/plugins/path_2d_editor_plugin.cpp
#, fuzzy
msgid "Move Point in Curve"
msgstr "æ²ç·ã®ãã€ã³ãã移å"
#: editor/plugins/path_2d_editor_plugin.cpp
#, fuzzy
msgid "Move In-Control in Curve"
msgstr "æ²ç·ã®In-ãã³ãã«ã移åãã"
#: editor/plugins/path_2d_editor_plugin.cpp
#, fuzzy
msgid "Move Out-Control in Curve"
msgstr "æ²ç·ã®Out-ãã³ãã«ã移åãã"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr "ç¹ãéžæ"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Shift+Drag: Select Control Points"
msgstr "Shift+ãã©ãã°:ã³ã³ãããŒã«ãã€ã³ããéžæ"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr "ã¯ãªãã¯: ç¹ãè¿œå "
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr "å³ã¯ãªãã¯: ç¹ãåé€"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr "ã³ã³ãããŒã«ãã€ã³ããéžã¶ (Shift+Drag)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr "ç¹ã空ãã¹ããŒã¹ã«è¿œå "
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Split Segment (in curve)"
msgstr "åå²ãã(æ²ç·ã)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr "ç¹ãåé€"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr "æ²ç·ãéãã"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Options"
msgstr "ãªãã·ã§ã³"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Angles"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Curve Point #"
msgstr "æ²ç·ã®ãã€ã³ã#"
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve Point Position"
msgstr "æ²ç·ã®ãã€ã³ãã®äœçœ®ãæå®"
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve In Position"
msgstr "æ²ç·ã®In-ãã³ãã«ã®äœçœ®ãæå®"
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve Out Position"
msgstr "æ²ç·ã®Out-ãã³ãã«ã®äœçœ®ãæå®"
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Split Path"
msgstr "ãã¹ãåå²"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr "ãã¹ã®ãã€ã³ããé€å»"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
msgstr "æ²ç·ã®Out-ãã³ãã«ãé€å»"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr "æ²ç·ã®In-ãã³ãã«ãé€å»"
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move joint"
msgstr "ãã€ã³ãã移å"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Sync bones"
msgstr "ããŒã³ã衚瀺ãã"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "UVããããçæ"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon & UV"
msgstr "ããªãŽã³ãçæ"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Split point with itself."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Split can't form an existing edge."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Split already exists."
msgstr "ã¢ã¯ã·ã§ã³'%s'ã¯æ¢ã«ãããŸã!"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Add Split"
msgstr "åå²ãè¿œå "
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Invalid Split: "
msgstr "ç¡å¹ãªãã©ã³ã ãµã€ãºã§ãã"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Remove Split"
msgstr "éžæããŠãããã€ã³ãïŒç¹ãåé€"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "UVãããããã©ã³ã¹ãã©ãŒã "
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint bone weights"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Polygon 2D UV Editor"
msgstr "ããªãŽã³ïŒDã®UVãšãã£ã¿"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Poly"
msgstr "ããªãŽã³ãç·šé"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Splits"
msgstr "ãã¹ãåå²"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Bones"
msgstr "ããŒã³ãçæ"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon"
msgstr "ããªãŽã³ãçæ"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Move Point"
msgstr "ãã€ã³ãã移å"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Ctrl: Rotate"
msgstr "Ctrl: å転"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift: Move All"
msgstr "Shift: ãã¹ãŠç§»å"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: 瞮尺ïŒScaleïŒ"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Move Polygon"
msgstr "ããªãŽã³ã移å"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Rotate Polygon"
msgstr "ããªãŽã³ãå転"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Scale Polygon"
msgstr "ããªãŽã³ã®çž®å°ºãå€æŽ"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Connect two points to make a split"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Select a split to erase it"
msgstr "èšå®é
ç®ãèšå®ããŠãã ãã!"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UnPaint weights with specified intensity"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Polygon->UV"
msgstr "ããªãŽã³->UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "UV->Polygon"
msgstr "UV->ããªãŽã³"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Clear UV"
msgstr "UVãã¯ãªã¢"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Settings"
msgstr "Snapã®èšå®"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "ã¹ããããæå¹ã«ãã"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr "ã°ãªãã"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Configure Grid:"
msgstr "ã¹ãããã®èšå®"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Offset X:"
msgstr "ã°ãªããã®ãªãã»ãã:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Offset Y:"
msgstr "ã°ãªããã®ãªãã»ãã:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Step X:"
msgstr "ã°ãªããã®ã¹ããã:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Step Y:"
msgstr "ã°ãªããã®ã¹ããã:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Sync Bones to Polygon"
msgstr "ããªãŽã³ã®çž®å°ºãå€æŽ"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#, fuzzy
msgid "ERROR: Couldn't load resource!"
msgstr "ãšã©ãŒ:ãªãœãŒã¹ãèªã¿èŸŒããŸããã§ãã!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#, fuzzy
msgid "Add Resource"
msgstr "ãªãœãŒã¹ãè¿œå "
#: editor/plugins/resource_preloader_editor_plugin.cpp
#, fuzzy
msgid "Rename Resource"
msgstr "ãªãœãŒã¹ã®ååãå€ãã"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Delete Resource"
msgstr "ãªãœãŒã¹ãæ¶å»ãã"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#, fuzzy
msgid "Resource clipboard is empty!"
msgstr "ãªãœãŒã¹ã®ã¯ãªããããŒãã¯ç©ºã§ã!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#, fuzzy
msgid "Paste Resource"
msgstr "ãªãœãŒã¹ã匵ãä»ãã"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr "ã€ã³ã¹ã¿ã³ã¹:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Type:"
msgstr "å(Type):"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "ãšãã£ã¿ã§éã"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "ãªãœãŒã¹ãèªã¿èŸŒã"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#, fuzzy
msgid "ResourcePreloader"
msgstr "ãªãœãŒã¹ã®ãã¹"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
msgstr ""
#: editor/plugins/root_motion_editor_plugin.cpp
#, fuzzy
msgid "Path to AnimationPlayer is invalid"
msgstr "ã¢ãã¡ãŒã·ã§ã³ããªãŒã«åé¡ããããŸã."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Clear Recent Files"
msgstr "æè¿éãããã¡ã€ã«ã®èšé²ãã¯ãªã¢"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Close and save changes?"
msgstr ""
"å€æŽãä¿åããŠéããŸãã?\n"
"\""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error writing TextFile:"
msgstr "ã€ã¡ãŒãžèªã¿èŸŒã¿ãšã©ãŒ:"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error: could not load file."
msgstr "ãã©ã«ããäœæã§ããŸããã§ããã"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error could not load file."
msgstr "ãã©ã«ããäœæã§ããŸããã§ããã"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error saving file!"
msgstr "ã¿ã€ã«ã»ããã®ä¿åãšã©ãŒ!"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error while saving theme"
msgstr "ããŒããä¿åããéäžã§ã®ãšã©ãŒ"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr "ä¿åãšã©ãŒ"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error importing theme"
msgstr "ããŒããã€ã³ããŒãäžã®ãšã©ãŒ"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing"
msgstr "ã€ã³ããŒãã®ãšã©ãŒ"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "New TextFile..."
msgstr "ãã©ã«ããäœæãã..."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Open File"
msgstr "ãã¡ã€ã«ãéã"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Save File As..."
msgstr "ååãä»ããŠä¿å..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "ããŒãã®ã€ã³ããŒã"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
msgstr "ããŒããååãã€ããŠä¿å..."
#: editor/plugins/script_editor_plugin.cpp
msgid " Class Reference"
msgstr " ã¯ã©ã¹ãªãã¡ã¬ã³ã¹"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Sort"
msgstr "䞊ã¹æ¿ã:"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr "äžã«ç§»å"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr "äžã«ç§»å"
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr "次ã®ã¹ã¯ãªãã"
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr "çŽåã®ã¹ã¯ãªãã"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "File"
msgstr "ãã¡ã€ã«"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "New TextFile"
msgstr "ãã¥ãŒãã¡ã€ã«:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "ãã¹ãŠä¿å"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr "ã¹ã¯ãªããããœãããªããŒã"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Copy Script Path"
msgstr "ãã¹ãã³ããŒãã"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "History Previous"
msgstr "çŽåã®å±¥æŽ"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr "次ã®å±¥æŽ"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
msgstr "ããŒã"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Reload Theme"
msgstr "ããŒããåèªèŸŒ"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "ããŒããä¿å"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As"
msgstr "ããŒãã«ååãä»ããŠä¿å"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Close Docs"
msgstr "éãã"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Close All"
msgstr "ãã¹ãŠéãã"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr "ã»ãã®ã¿ããéãã"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr "å®è¡"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Toggle Scripts Panel"
msgstr "ãæ°ã«å
¥ããåãæ¿ãã"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Find Next"
msgstr "次ãæ¢ã"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "ã¹ããããªãŒããŒ"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
#, fuzzy
msgid "Step Into"
msgstr "ã¹ãããã€ã³"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr "ïŒãããã°ã§ïŒãã¬ãŒã¯"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr "å®è¡ãç¶ç¶"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr "ãããã¬ãéãããŸãŸã«"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Debug with External Editor"
msgstr "次ã®ãšãã£ã¿ãéã"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
msgstr "Godotã®ãªã³ã©ã€ã³ææžãéã"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "ãªãã¡ã¬ã³ã¹ææžãæ¢ã."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr "çŽåã®ãç·šéããææžããžç§»å."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr "次ã®ã®ãç·šéããææžããžç§»å."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Discard"
msgstr "é¢æ£"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
"次ã®ãã¡ã€ã«ã¯ãããæ°ããçããã£ã¹ã¯ã«ååšããŸã\n"
"ã©ãããŸãã?:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload"
msgstr "åèªèŸŒ"
#: editor/plugins/script_editor_plugin.cpp
msgid "Resave"
msgstr "åä¿å"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr "ãããã¬"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Search Results"
msgstr "ãã«ããæ€çŽ¢"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Line"
msgstr "ã©ã€ã³:"
#: editor/plugins/script_text_editor.cpp
msgid "(ignore)"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Function"
msgstr "é¢æ°ïœã«ç§»å..."
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "ãã¡ã€ã«ã·ã¹ãã ã®ãªãœãŒã¹ã®ã¿ããããã§ããŸã."
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Lookup Symbol"
msgstr "èšå·ãã¹ãŠ"
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "è²ãååŸ"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "倧æåãšå°æåãå€æ"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "倧æå"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "å°æå"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "å
é ã倧æåã«"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Standard"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "åãåã"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
msgstr "ãã¹ãŠéžæ"
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
msgstr "è¡ãåé€"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr "å·Šã€ã³ãã³ã"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr "å³ã€ã³ãã³ã"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Toggle Comment"
msgstr "ã³ã¡ã³ããåãæ¿ãã"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Fold/Unfold Line"
msgstr "è¡ã«ç§»å"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Clone Down"
msgstr "è€è£œããŠããŠã³ããŒã"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Complete Symbol"
msgstr "èšå·ãã¹ãŠ"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Trim Trailing Whitespace"
msgstr "é£ç¶ã¹ããŒã¹ãåã蟌ã"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Convert Indent to Spaces"
msgstr "ã€ã³ãã³ããã¹ããŒã¹ã«å€æ"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Convert Indent to Tabs"
msgstr "ã€ã³ãã³ããã¿ãã«å€æ"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "èªåã€ã³ãã³ã"
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr "ãã¬ãŒã¯ãã€ã³ããåæ¿"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr "ãã¹ãŠã®ãã¬ãŒã¯ãã€ã³ããæ¶å»"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Next Breakpoint"
msgstr "次ã®ãã¬ãŒã¯ãã€ã³ãã«ç§»å"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Previous Breakpoint"
msgstr "æåŸã®ãã¬ãŒã¯ãã€ã³ãã«æ»ã"
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr "åãæ€çŽ¢"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Find in Files..."
msgstr "ãã¡ã€ã«ãçµã蟌ã..."
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Function..."
msgstr "é¢æ°ïœã«ç§»å..."
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Line..."
msgstr "ïœè¡ã«ç§»å..."
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Contextual Help"
msgstr "æèåç
§ãã«ã"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
msgstr "ã·ã§ãŒããŒ"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
msgid "Skeleton2D"
msgstr "ã¹ã±ã«ãã³..."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Make Rest Pose (From Bones)"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Bones to Rest Pose"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp
#, fuzzy
msgid "Create physical bones"
msgstr "ããã¡ãã·ã¥ïŒããã²ãŒã·ã§ã³ã¡ãã·ã¥ïŒã®çæ"
#: editor/plugins/skeleton_editor_plugin.cpp
#, fuzzy
msgid "Skeleton"
msgstr "ã¹ã±ã«ãã³..."
#: editor/plugins/skeleton_editor_plugin.cpp
#, fuzzy
msgid "Create physical skeleton"
msgstr "ã¢ãŠãã©ã€ã³ãçæ"
#: editor/plugins/skeleton_ik_editor_plugin.cpp
#, fuzzy
msgid "Play IK"
msgstr "å®è¡"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr "䞊è¡æ圱"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr "éèŠæ圱ïŒé è¿æ³ïŒ"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Transform Aborted."
msgstr "ãã©ã³ã¹ãã©ãŒã ã¯äžæ¢ãããŸãã."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr "X軞ãã©ã³ã¹ãã©ãŒã ."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr "Y軞ãã©ã³ã¹ãã©ãŒã ."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr "Z軞ãã©ã³ã¹ãã©ãŒã ."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr "ãã¥ãŒå¹³é¢ãã©ã³ã¹ãã©ãŒã ."
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Scaling: "
msgstr "瞮尺:"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Translating: "
msgstr "翻蚳:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr "%s 床å転."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr "ããŒã¯ç¡å¹åãããŠããŸãïŒããŒã¯æ¿å
¥ãããŠããŸããïŒ."
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Animation Key Inserted."
msgstr "ã¢ãã¡ãŒã·ã§ã³ã®ããŒãæ¿å
¥ãããŠããŸã."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pitch"
msgstr "ããã"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "æç»ããããªããžã§ã¯ã"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes"
msgstr "çŽ æã®å€æŽ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Shader Changes"
msgstr "ã·ã§ãŒããŒã®å€æŽ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes"
msgstr "ãµãŒãã§ãŒã¹ã®å€æŽ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls"
msgstr "ãããŒã³ãŒã«ïŒDaw call)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices"
msgstr "é ç¹"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS"
msgstr "ãã¬ãŒã ã¬ãŒã"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "äžé¢å³."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr "äžé¢å³."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr "äžé¢"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr "å·ŠåŽé¢å³."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr "å·ŠåŽé¢"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr "å³åŽé¢å³."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr "å³åŽé¢"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr "åé¢å³."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr "åé¢"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr "åŸé¢å³."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr "åŸé¢"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align with view"
msgstr "ã·ãŒã³ãã¥ãŒã«ã«ã¡ã©ãåãããïŒAlign With ViewïŒ"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "No parent to instance a child at."
msgstr "åã€ã³ã¹ã¿ã³ã¹ãçæããããã®èŠªãèŠã€ãããŸãã"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "This operation requires a single selected node."
msgstr "äžã€ããŒããæå®ããªããšããã®æäœã¯ã§ããŸãã"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Lock View Rotation"
msgstr "æ
å ±ã衚瀺"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "é垞衚瀺"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Display Wireframe"
msgstr "ã¯ã€ã€ãŒãã¬ãŒã 衚瀺"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Display Overdraw"
msgstr "éæã·ã«ãšãã衚瀺"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Display Unshaded"
msgstr "ã·ã§ãŒãã£ã³ã°ãªãã§è¡šç€º"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr "ç°å¢è¡šç€º"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Gizmos"
msgstr "ã®ãºã¢(Gizmo)衚瀺"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Information"
msgstr "æ
å ±ã衚瀺"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View FPS"
msgstr "ãã¥ãŒãã¡ã€ã«:"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Half Resolution"
msgstr "瞮尺(Scale)ã®éžæ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr "ãªãŒãã£ãªãªã¹ããŒ"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Doppler Enable"
msgstr "æå¹ã«ãã"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Cinematic Preview"
msgstr "ã¡ãã·ã¥ã©ã€ãã©ãªãçæ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "ããªãŒã«ãã¯å·Š"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr "ããªãŒã«ãã¯å³"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Freelook Forward"
msgstr "ããªãŒã«ãã¯åæ¹"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
msgstr "ããªãŒã«ãã¯åŸæ¹"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr "ããªãŒã«ãã¯äž"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
msgstr "ããªãŒã«ãã¯äž"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr "ããªãŒã«ãã¯ã®é床ã調æŽ"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Rotation Locked"
msgstr "æ
å ±ã衚瀺"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "Xformãã€ã¢ãã°"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Select Mode (Q)"
msgstr "éžæã¢ãŒã"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid ""
"Drag: Rotate\n"
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr "Alt+å³ã¯ãªãã¯: ããã¹ïŒæ·±ãïŒãªã¹ãã®éžæ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
msgstr "移åã¢ãŒã (W)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
msgstr "å転Mode (E)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr "ã¹ã±ãŒã«ïŒæ¡å€§çž®å°ïŒã¢ãŒã(R)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
msgstr "ããŒã«ã«åº§æšç³»"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Local Space Mode (%s)"
msgstr "ã¹ã±ãŒã«ïŒæ¡å€§çž®å°ïŒã¢ãŒã(R)"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Snap Mode (%s)"
msgstr "Snapã¢ãŒã:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr "åºé¢å³"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr "äžé¢å³"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr "åŸé¢å³"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr "åé¢å³"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Left View"
msgstr "å·ŠåŽé¢å³"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Right View"
msgstr "å³åŽé¢å³"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
msgstr "éèŠæ圱/䞊è¡æ圱ã®åãæ¿ã"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr "ã¢ãã¡ãŒã·ã§ã³ããŒãæ¿å
¥"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr "åç¹ã«ãã©ãŒã«ã¹"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr "éžæã«ãã©ãŒã«ã¹"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Selection With View"
msgstr "éžæããã¥ãŒã«æŽå"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr "éžæããŒã«"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Tool Move"
msgstr "移åããŒã«"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Tool Rotate"
msgstr "å転ããŒã«"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Tool Scale"
msgstr "æ¡å€§çž®å°ããŒã«"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Toggle Freelook"
msgstr "ãã«ã¹ã¯ãªãŒã³ã®åãæ¿ã"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Transform"
msgstr "ãã©ã³ã¹ãã©ãŒã "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap object to floor"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Transform Dialog..."
msgstr "ãã©ã³ã¹ãã©ãŒã ã®ãã€ã¢ãã°..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr "1 ãã¥ãŒããŒã"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr "2 ãã¥ãŒããŒã"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr "2 ãã¥ãŒããŒã(Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr "3 ãã¥ãŒããŒã"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr "3 ãã¥ãŒããŒã(Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr "4 ãã¥ãŒããŒã"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Gizmos"
msgstr "ã®ãºã¢(Gizmo)衚瀺"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "åç¹ãèŠã"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr "ãã¥ãŒã®ã°ãªãã"
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Settings"
msgstr "èšå®"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "ã¹ãããã®èšå®"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr "ã¹ãããã移å:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr "ã¹ãããã®å転ïŒåºŠïŒ:"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Scale Snap (%):"
msgstr "ã¹ãããã®å€§ãã(%):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr "ãã¥ãŒããŒãã®èšå®"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr "èŠéè§(床):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Translate:"
msgstr "移å(translate):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr "å転ïŒåºŠïŒ:"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Scale (ratio):"
msgstr "瞮尺ïŒæ¯ïŒ:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Sprite is empty!"
msgstr "ä¿åãããã¹ããããŸãã!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Sprite"
msgstr "ã¹ã¿ãã¯ãã¬ãŒã "
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Convert to 2D Mesh"
msgstr "ïœã«å€æãã..."
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create 2D Mesh"
msgstr "ã¢ãŠãã©ã€ã³ã¡ãã·ã¥ãçæ"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Grow (Pixels): "
msgstr "ã¹ãããæ©èœïŒãã¯ã»ã«åäœïŒ:"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Update Preview"
msgstr "ãã¬ãã¥ãŒ"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Settings:"
msgstr "èšå®"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "ERROR: Couldn't load frame resource!"
msgstr "ãšã©ãŒ:ãã¬ãŒã ãªãœãŒã¹ãèªã¿èŸŒããŸããã§ãã!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Add Frame"
msgstr "ãã¬ãŒã ãè¿œå "
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Resource clipboard is empty or not a texture!"
msgstr "ãªãœãŒã¹ã¯ãªããããŒãã¯ç©ºãããã¯ã¹ãã£ä»¥å€ã§ã!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Paste Frame"
msgstr "ãã¬ãŒã ã匵ãä»ã"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr "空ãè¿œå "
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr "ã¢ãã¡ãŒã·ã§ã³ã®ã«ãŒããå€æŽ"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "ã¢ãã¡ãŒã·ã§ã³ã®FPSãå€æŽ"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr "ïŒç©ºïŒ"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations"
msgstr "ã¢ãã¡ãŒã·ã§ã³"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "é床(FPS):"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr "ã«ãŒã"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames"
msgstr "ã¢ãã¡ãŒã·ã§ã³ã®ãã¬ãŒã "
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Move (Before)"
msgstr "ããŒããé€å»"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Move (After)"
msgstr "å·Šã«ç§»å"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "SpriteFrames"
msgstr "ã¹ã¿ãã¯ãã¬ãŒã "
#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "Set Region Rect"
msgstr "ãã¯ã¹ãã£ããªãŒãžã§ã³"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr "Snapã¢ãŒã:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "<None>"
msgstr "<None>"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr "ãã¯ã»ã«Snap"
#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "Grid Snap"
msgstr "ã°ãªããSnap"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr "èªåã¹ã©ã€ã¹"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr "ãªãã»ãã:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "ã¹ããã:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Sep.:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "TextureRegion"
msgstr "ãã¯ã¹ãã£ããªãŒãžã§ã³"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "ãã¡ã€ã«ã«ããŒããä¿åã§ããŸãã:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr "ãã¹ãŠã®ã¢ã€ãã ãè¿œå "
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr "ãã¹ãŠãè¿œå "
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Items"
msgstr "ã¢ã€ãã ãé€å»"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All"
msgstr "åé€"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Edit theme..."
msgstr "ããŒããç·šé..."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
msgstr "ããŒãç·šéã¡ãã¥ãŒ."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr "ã¯ã©ã¹ã¢ã€ãã è¿œå "
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr "ã¯ã©ã¹ã¢ã€ãã åé€"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr "空ã®ãã³ãã¬ãŒããçæ"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr "空ã®ãšãã£ã¿ãã³ãã¬ãŒããçæ"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Create From Current Editor Theme"
msgstr "空ã®ãšãã£ã¿ãã³ãã¬ãŒããçæ"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "CheckBox Radio1"
msgstr "ãã§ãã¯ããã¯ã¹ãRadio1"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "CheckBox Radio2"
msgstr "ãã§ãã¯ããã¯ã¹ãRadio2"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr "ã¢ã€ãã "
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr "ã¢ã€ãã ããã§ãã¯"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr "ãã§ãã¯æžã¿ã¢ã€ãã "
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Radio Item"
msgstr "ã¢ã€ãã ãè¿œå "
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Checked Radio Item"
msgstr "ãã§ãã¯æžã¿ã¢ã€ãã "
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Has,Many,Options"
msgstr "ãªãã·ã§ã³"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr "ã¿ã1"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr "ã¿ã2"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr "ã¿ã3"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Data Type:"
msgstr "ããŒã¿ã®å(Type):"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
msgstr "ã¢ã€ã³ã³"
#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr "ã¹ã¿ã€ã«"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr "ãã©ã³ã"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr "è²"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "ã³ã³ã¹ã¿ã³ã"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Erase Selection"
msgstr "éžæãæ¶å»"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Fix Invalid Tiles"
msgstr "ç¡å¹ãªååã§ã."
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Cut Selection"
msgstr "éžæ察象ãäžå€®ã«"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "ã¿ã€ã«ããããå¡ã"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Line Draw"
msgstr "çé"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr "å¡ãã€ã¶ã"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr "ã¿ã€ã«ããããæ¶å»"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Find Tile"
msgstr "ã¿ã€ã«ãæ¢ã"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Transpose"
msgstr "転眮"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror X"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror Y"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr "ã¿ã€ã«ãå¡ã"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr "ã¿ã€ã«ãéžæ"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Copy Selection"
msgstr "éžæããŠãããã®ãåé€"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Rotate left"
msgstr "å転ã¢ãŒã"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Rotate right"
msgstr "å³ã«ç§»å"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip horizontally"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip vertically"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Clear transform"
msgstr "ãã©ã³ã¹ãã©ãŒã "
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Add Texture(s) to TileSet"
msgstr "ã·ãŒã³ããã®ããŒã"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove current Texture from TileSet"
msgstr "ãã¹ã®ãã€ã³ããé€å»"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr "ã·ãŒã³ããçæ"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr "ã·ãŒã³ããããŒãž"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display tile's names (hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected texture and ALL TILES which use it?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create from scene?"
msgstr "ã·ãŒã³ããçæããŸããïŒ"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Merge from scene?"
msgstr "ã·ãŒã³ããããŒãžããŸããïŒ"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
"RMB: set bit off.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
msgstr "çŸåšç·šéäžã®ãªãœãŒã¹ãä¿åãã"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "This property can't be changed."
msgstr "ãã®åŠçã«ã¯ã·ãŒã³ãå¿
èŠã§ã."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Tile Set"
msgstr "ã¿ã€ã«ã»ãã..."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vertex"
msgstr "é ç¹"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Fragment"
msgstr "åŒæ°:"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Light"
msgstr "å³åŽé¢"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "VisualShader"
msgstr "ã·ã§ãŒããŒ"
#: editor/project_export.cpp
msgid "Runnable"
msgstr "å®è¡å¯èœ"
#: editor/project_export.cpp
#, fuzzy
msgid "Delete patch '%s' from list?"
msgstr "ãããé€å»'"
#: editor/project_export.cpp
#, fuzzy
msgid "Delete preset '%s'?"
msgstr "åæèšå®å€ '%s'?ãåé€ããŸããïŒ"
#: editor/project_export.cpp
#, fuzzy
msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
"ãã®ãã©ãããã©ãŒã ã«åããŠã®ãšã¯ã¹ããŒãã®ãã³ãã¬ãŒããèŠã€ãããŸãã:"
#: editor/project_export.cpp
#, fuzzy
msgid "Release"
msgstr "é¢ãã"
#: editor/project_export.cpp
#, fuzzy
msgid "Exporting All"
msgstr "%sã«ãšã¯ã¹ããŒãäž"
#: editor/project_export.cpp
msgid "Presets"
msgstr "åæèšå®å€"
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
msgstr "è¿œå ..."
#: editor/project_export.cpp
#, fuzzy
msgid "Export Path:"
msgstr "ãããžã§ã¯ãã®ãšã¯ã¹ããŒã"
#: editor/project_export.cpp
msgid "Resources"
msgstr "ãªãœãŒã¹"
#: editor/project_export.cpp
#, fuzzy
msgid "Export all resources in the project"
msgstr "ãããžã§ã¯ãå
ã®ãªãœãŒã¹ããã¹ãŠãšã¯ã¹ããŒã"
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr "éžæããã·ãŒã³ïŒãšäŸåé¢ä¿ã«ãããã®ïŒããšã¯ã¹ããŒã"
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr "éžæãããªãœãŒã¹ïŒãšäŸåé¢ä¿ã«ãããã®ïŒããšã¯ã¹ããŒã"
#: editor/project_export.cpp
#, fuzzy
msgid "Export Mode:"
msgstr "ãšã¯ã¹ããŒãã®ã¢ãŒã:"
#: editor/project_export.cpp
msgid "Resources to export:"
msgstr "ãšã¯ã¹ããŒããããªãœãŒã¹:"
#: editor/project_export.cpp
#, fuzzy
msgid ""
"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
msgstr ""
"ãªãœãŒã¹ä»¥å€ã®ãã¡ã€ã«ããšã¯ã¹ããŒãããéã®éžå¥åºæºïŒFilters)(ã³ã³ãã§åå²,"
"äŸ*.json, *.txt)"
#: editor/project_export.cpp
#, fuzzy
msgid ""
"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
msgstr ""
"ãªãœãŒã¹ä»¥å€ã®ãã¡ã€ã«ããšã¯ã¹ããŒãããéã®é€å€åºæºïŒFilters)(ã³ã³ãã§åå²,"
"äŸ*.json, *.txt)"
#: editor/project_export.cpp
#, fuzzy
msgid "Patches"
msgstr "äžèŽãªã"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr "ãããçæ"
#: editor/project_export.cpp
#, fuzzy
msgid "Features"
msgstr "ãã¯ã¹ãã£"
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr "ã«ã¹ã¿ã (ã³ã³ãåºåã):"
#: editor/project_export.cpp
#, fuzzy
msgid "Feature List:"
msgstr "ã¡ãœããäžèŠ§:"
#: editor/project_export.cpp
#, fuzzy
msgid "Export PCK/Zip"
msgstr "ãšã¯ã¹ããŒã"
#: editor/project_export.cpp
#, fuzzy
msgid "Export mode?"
msgstr "ãšã¯ã¹ããŒãã®ã¢ãŒã:"
#: editor/project_export.cpp
#, fuzzy
msgid "Export All"
msgstr "ãšã¯ã¹ããŒã"
#: editor/project_export.cpp
#, fuzzy
msgid "Export templates for this platform are missing:"
msgstr ""
"ãã®ãã©ãããã©ãŒã ã«åããŠã®ãšã¯ã¹ããŒãã®ãã³ãã¬ãŒããèŠã€ãããŸãã:"
#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "ãããã°ä»ããšã¯ã¹ããŒã"
#: editor/project_manager.cpp
#, fuzzy
msgid "The path does not exist."
msgstr "ãã¡ã€ã«ãèŠã€ãããŸãã."
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr "'project.godot'ããªããã©ã«ããéžæããŠãã ãã."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "空ã®ãã©ã«ããŒãéžæããŠãã ããã"
#: editor/project_manager.cpp
#, fuzzy
msgid "Please choose a 'project.godot' or '.zip' file."
msgstr "'project.godot' ãã¡ã€ã«ãéžæããŠãã ãã."
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "ã€ã³ããŒãããããããžã§ã¯ã"
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid Project Name."
msgstr "ãããžã§ã¯ãå:"
#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't create folder."
msgstr "ãã©ã«ããäœæã§ããŸããã§ããã"
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr "ãã®ãã¹ã«ã¯ãæå®ãããååã®ãã©ã«ããŒãæ¢ã«ååšããŸãã"
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr "ãããžã§ã¯ãã«ååãä»ããŠãã ãã."
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path (changed anything?)."
msgstr "äžæ£ãªãããžã§ã¯ãã®ãã¹ïŒäœãå€ããŸãããïŒïŒ"
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr "project.godotããããžã§ã¯ããã¹ã«çæã§ããŸããã§ãã"
#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't edit project.godot in project path."
msgstr "project.godotããããžã§ã¯ããã¹ã«çæã§ããŸããã§ãã"
#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't create project.godot in project path."
msgstr "project.godotããããžã§ã¯ããã¹ã«çæã§ããŸããã§ãã"
#: editor/project_manager.cpp
#, fuzzy
msgid "The following files failed extraction from package:"
msgstr "以äžã®ãã¡ã€ã«ãããã±ãŒãžããæœåºã§ããŸããã§ãã:"
#: editor/project_manager.cpp
msgid "Rename Project"
msgstr "ãããžã§ã¯ãåã®å€æŽ"
#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "æ°ããã²ãŒã ãããžã§ã¯ã"
#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "æ¢åã®ãããžã§ã¯ããã€ã³ããŒã"
#: editor/project_manager.cpp
#, fuzzy
msgid "Import & Edit"
msgstr "ã€ã³ããŒãããŠéã"
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "æ°èŠãããžã§ã¯ããäœæ"
#: editor/project_manager.cpp
msgid "Create & Edit"
msgstr "äœæããŠç·šé"
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr "ãããžã§ã¯ããã€ã³ã¹ããŒã«:"
#: editor/project_manager.cpp
#, fuzzy
msgid "Install & Edit"
msgstr "ã€ã³ã¹ããŒã«"
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr "ãããžã§ã¯ãå:"
#: editor/project_manager.cpp
msgid "Create folder"
msgstr "ãã©ã«ããäœæ"
#: editor/project_manager.cpp
msgid "Project Path:"
msgstr "ãããžã§ã¯ããã¹:"
#: editor/project_manager.cpp
#, fuzzy
msgid "Project Installation Path:"
msgstr "ãããžã§ã¯ããã¹:"
#: editor/project_manager.cpp
msgid "Browse"
msgstr "åç
§âŠ"
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "åç¡ãã®ãããžã§ã¯ã"
#: editor/project_manager.cpp
msgid "Can't open project"
msgstr "ãããžã§ã¯ããéããŸãã"
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "è€æ°ã®ãããžã§ã¯ããæ¬åœã«éããŸããïŒ"
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
msgstr ""
"éžæããã·ãŒã³ '%s' ã¯ãã·ãŒã³ ãã¡ã€ã«ã§ã¯ãããŸãããæå¹ãªãã®ãéžæããŠã"
"ãŸããïŒ\n"
"'ã¢ããªã±ãŒã·ã§ã³' ã«ããŽãªã®äžã®'ãããžã§ã¯ãã®èšå®'ã§å€æŽã§ããŸãã"
#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
#: editor/project_manager.cpp
msgid "Are you sure to run more than one project?"
msgstr "è€æ°ã®ãããžã§ã¯ããæ¬åœã«å®è¡ããŸããïŒ"
#: editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
"äžèŠ§ãããããžã§ã¯ããåé€ããŸããïŒïŒãã©ã«ããŒã®å
容ã¯å€æŽãããŸããïŒ"
#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The UI will update next time the editor or project manager starts."
msgstr ""
"èšèªãå€æŽãããŸããã\n"
"ãšãã£ã¿ãŒãŸãã¯ãããžã§ã¯ããããŒãžã£ãŒåèµ·ååŸã«UIãæŽæ°ãããŸãã"
#: editor/project_manager.cpp
msgid ""
"You are about the scan %s folders for existing Godot projects. Do you "
"confirm?"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr "ãããžã§ã¯ããããŒãžã£ãŒ"
#: editor/project_manager.cpp
msgid "Project List"
msgstr "ãããžã§ã¯ãäžèŠ§"
#: editor/project_manager.cpp
msgid "Scan"
msgstr "ã¹ãã£ã³"
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr "ã¹ãã£ã³ãããã©ã«ããŒãéžæ"
#: editor/project_manager.cpp
msgid "New Project"
msgstr "æ°èŠãããžã§ã¯ã"
#: editor/project_manager.cpp
msgid "Templates"
msgstr "ãã³ãã¬ãŒã"
#: editor/project_manager.cpp
msgid "Exit"
msgstr "çµäº"
#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "ä»ããåèµ·å"
#: editor/project_manager.cpp
msgid "Can't run project"
msgstr "ãããžã§ã¯ããå®è¡ã§ããŸãã"
#: editor/project_manager.cpp
msgid ""
"You don't currently have any projects.\n"
"Would you like to explore the official example projects in the Asset Library?"
msgstr ""
"ãããžã§ã¯ããäœãç»é²ãããŠããŸããã\n"
"ã¢ã»ããã©ã€ãã©ãªã§å
¬åŒã®ãµã³ãã«ãããžã§ã¯ãããã§ãã¯ããŸããïŒ"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Key "
msgstr "ããŒ.. "
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Joy Button"
msgstr "ãžã§ã€ã¹ãã£ãã¯ã®ãã¿ã³"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Joy Axis"
msgstr "ãžã§ã€ã¹ãã£ãã¯ã®è»ž"
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr "ããŠã¹ãã¿ã³"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
msgstr "ã¢ã¯ã·ã§ã³'%s'ã¯æ¢ã«ãããŸã!"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Rename Input Action Event"
msgstr "å
¥åã¢ã¯ã·ã§ã³ã€ãã³ãã®ååãå€æŽãã"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Change Action deadzone"
msgstr "ã¢ãã¡ãŒã·ã§ã³ã®ååãå€æŽ:"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "å
¥åã¢ã¯ã·ã§ã³ã€ãã³ããè¿œå "
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "All Devices"
msgstr "ããã€ã¹"
#: editor/project_settings_editor.cpp
msgid "Device"
msgstr "ããã€ã¹"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Shift+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Alt+"
msgstr "Alt+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Control+"
msgstr "Control+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
#, fuzzy
msgid "Press a Key..."
msgstr "ããŒãæŒããŠãã ãã..."
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr "ããŠã¹ãã¿ã³ã€ã³ããã¯ã¹:"
#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr "å·Šãã¿ã³"
#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr "å³ãã¿ã³"
#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr "äžå€®ãã¿ã³"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Wheel Up Button"
msgstr "ãã€ãŒã«upãã¿ã³"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Wheel Down Button"
msgstr "ãã€ãŒã«Downãã¿ã³"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Wheel Left Button"
msgstr "ãã€ãŒã«upãã¿ã³"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Wheel Right Button"
msgstr "å³ãã¿ã³"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "X Button 1"
msgstr "ãã¿ã³6"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "X Button 2"
msgstr "ãã¿ã³6"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Joypad Axis Index:"
msgstr "ãžã§ã€ããã軞ã®Index:"
#: editor/project_settings_editor.cpp
msgid "Axis"
msgstr "ã¢ããã°"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Joypad Button Index:"
msgstr "ãžã§ã€ãããã®ãã¿ã³ã®Index:"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Erase Input Action"
msgstr "å
¥åã¢ã¯ã·ã§ã³ã€ãã³ããæ¶å»"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Erase Input Action Event"
msgstr "å
¥åã¢ã¯ã·ã§ã³ã€ãã³ããæ¶å»"
#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr "ã€ãã³ããè¿œå "
#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "ãã¿ã³"
#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr "å·Šã¯ãªãã¯"
#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr "å³ã¯ãªãã¯"
#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr "äžã¯ãªãã¯"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Wheel Up."
msgstr "ããŠã¹ãã€ãŒã«ãäžãž."
#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr "ããŠã¹ãã€ãŒã«ãäž."
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Add Global Property"
msgstr "ããããã£ã«getter(get method)ãäœã"
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr "èšå®é
ç®ãèšå®ããŠãã ãã!"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "No property '%s' exists."
msgstr "ããããã£:"
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Delete Item"
msgstr "å
¥åãæ¶å»"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Already existing"
msgstr "ã¢ã¯ã·ã§ã³'%s'ã¯æ¢ã«ãããŸã!"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Add Input Action"
msgstr "å
¥åã¢ã¯ã·ã§ã³ãè¿œå "
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr "èšå®ãä¿åã§ããŸããã§ãã."
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr "èšå®ã®ä¿åã«æåããŸãã."
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Translation"
msgstr "翻蚳ãè¿œå "
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Remove Translation"
msgstr "翻蚳ãé€å»"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Add Remapped Path"
msgstr "ãªãããããããã¹ãè¿œå "
#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Change Resource Remap Language"
msgstr "ãªãœãŒã¹ãªãããèšèªãå€æŽ"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Remove Resource Remap"
msgstr "ãªãœãŒã¹ã®ãªããããé€å»"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Remove Resource Remap Option"
msgstr "ãªãœãŒã¹ã®ãªããããªãã·ã§ã³ãé€å»"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Changed Locale Filter"
msgstr "ãã¬ã³ãããæéãå€æŽ"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Project Settings (project.godot)"
msgstr "ãããžã§ã¯ãèšå® (project.godot)"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr "äžè¬"
#: editor/project_settings_editor.cpp
msgid "Override For..."
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Editor must be restarted for changes to take effect"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "ã€ã³ãããããã"
#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr "ã¢ã¯ã·ã§ã³:"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Action"
msgstr "ã¢ã¯ã·ã§ã³:"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "ããã€ã¹:"
#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr "ã€ã³ããã¯ã¹:"
#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr "ããŒã«ã©ã€ãº"
#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr "翻蚳"
#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr "翻蚳:"
#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr "ãªããã"
#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr "ãªãœãŒã¹:"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Remaps by Locale:"
msgstr "ãã±ãŒã«ã«åŸã£ãŠããŒã®ãªããã:"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Locale"
msgstr "ãã±ãŒã«"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Locales Filter"
msgstr "ãã±ãŒã«ãã£ã«ã¿"
#: editor/project_settings_editor.cpp
msgid "Show all locales"
msgstr "ãã¹ãŠã®ãã±ãŒã«ã衚瀺ãã"
#: editor/project_settings_editor.cpp
msgid "Show only selected locales"
msgstr "éžæãããã±ãŒã«ã®ã¿è¡šç€º"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Filter mode:"
msgstr "ãã£ã«ã¿ãŒ"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Locales:"
msgstr "ãã±ãŒã«"
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr "èªåèªã¿èŸŒã¿"
#: editor/property_editor.cpp
msgid "Ease In"
msgstr "ã€ãŒãžã³ã°(Ease In)"
#: editor/property_editor.cpp
msgid "Ease Out"
msgstr "ã€ãŒãžã³ã°(Ease Out)"
#: editor/property_editor.cpp
#, fuzzy
msgid "Zero"
msgstr "ïŒã€ãŒãžã³ã°ïŒç¡ã"
#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr "ã€ãŒãžã³ã°(In-Out)"
#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr "ã€ãŒãžã³ã°(Out-In)"
#: editor/property_editor.cpp
msgid "File..."
msgstr "ãã¡ã€ã«..."
#: editor/property_editor.cpp
msgid "Dir..."
msgstr "ãã£ã¬ã¯ããª..."
#: editor/property_editor.cpp
msgid "Assign"
msgstr "ã¢ãµã€ã³ãã"
#: editor/property_editor.cpp
#, fuzzy
msgid "Select Node"
msgstr "ããŒããéžæ"
#: editor/property_editor.cpp
#, fuzzy
msgid "Error loading file: Not a resource!"
msgstr "ãã¡ã€ã«èªã¿èŸŒã¿ãšã©ãŒ:ãªãœãŒã¹ã§ã¯ãããŸãã!"
#: editor/property_editor.cpp
#, fuzzy
msgid "Pick a Node"
msgstr "ããŒããžã®ãã¹:"
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr "ããã %d, å€ %d."
#: editor/property_selector.cpp
#, fuzzy
msgid "Select Property"
msgstr "ãã¹ãŠéžæ"
#: editor/property_selector.cpp
#, fuzzy
msgid "Select Virtual Method"
msgstr "ãã¹ãŠéžæ"
#: editor/property_selector.cpp
#, fuzzy
msgid "Select Method"
msgstr "ãã¹ãŠéžæ"
#: editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
msgstr "PVRTCããŒã«ãå®è¡ã§ããŸããã§ãã:"
#: editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "Batch Rename"
msgstr "ååã®å€æŽ"
#: editor/rename_dialog.cpp
msgid "Prefix"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Advanced options"
msgstr "ã¢ãã¡ãŒã·ã§ã³ã®ãªãã·ã§ã³"
#: editor/rename_dialog.cpp
msgid "Substitute"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Node name"
msgstr "ããŒãã®åå:"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Node type"
msgstr "ããŒãã¿ã€ããæ¢ã"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Current scene name"
msgstr "çŸåšã®ã·ãŒã³"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Root node name"
msgstr "ã«ãŒãããŒãã®åå:"
#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgstr ""
#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Step"
msgstr "ã¹ããã:"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Padding"
msgstr ""
#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expressions"
msgstr "åŒãå€æŽ"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Post-Process"
msgstr "åŸåŠçã¹ã¯ãªãã:"
#: editor/rename_dialog.cpp
msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Case"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "To Lowercase"
msgstr "å°æå"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "To Uppercase"
msgstr "倧æå"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Reset"
msgstr "ãºãŒã ããªã»ãã"
#: editor/rename_dialog.cpp
msgid "Error"
msgstr "ãšã©ãŒ"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr "å®è¡ã¢ãŒã:"
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr "çŸåšã®ã·ãŒã³"
#: editor/run_settings_dialog.cpp
#, fuzzy
msgid "Main Scene"
msgstr "ã¡ã€ã³ã·ãŒã³"
#: editor/run_settings_dialog.cpp
#, fuzzy
msgid "Main Scene Arguments:"
msgstr "ã¡ã€ã³ã·ãŒã³ã®åŒæ°:"
#: editor/run_settings_dialog.cpp
#, fuzzy
msgid "Scene Run Settings"
msgstr "ã·ãŒã³å®è¡ã®èšå®"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Error loading scene from %s"
msgstr "ã·ãŒã³ã%sããèªã¿èŸŒãéã«ãšã©ãŒãçããŸãã"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
"ãã®ã·ãŒã³ã¯èªèº«ã®ããŒãã®ãã¡ã®äžã€ã®å
ã«ããããã '%s'ã·ãŒã³ãã€ã³ã¹ã¿ã³ã¹"
"åã§ããŸãã"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Instance Scene(s)"
msgstr "ã·ãŒã³ã®ã€ã³ã¹ã¿ã³ã¹å"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Instance Child Scene"
msgstr "åã·ãŒã³ãã€ã³ã¹ã¿ã³ã¹å"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Clear Script"
msgstr "ã¹ã¯ãªãããã¯ãªã¢"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "This operation can't be done on the tree root."
msgstr "ãã®åŠçã¯ããªãŒã®ã«ãŒãã§ã¯ã§ããŸãã."
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Move Node In Parent"
msgstr "芪ã®ããŒãã移å"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Move Nodes In Parent"
msgstr "芪ã®ããŒãã移å"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Duplicate Node(s)"
msgstr "ããŒããè€è£œ"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Delete Node(s)?"
msgstr "ããŒããé€å»ããŸããïŒ"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Can not perform with the root node."
msgstr "ã«ãŒãããŒãããªããšåŠçã§ããŸãã."
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "This operation can't be done on instanced scenes."
msgstr "ãã®åŠçã«ã¯ã€ã³ã¹ã¿ã³ã¹åãããã·ãŒã³ãå¿
èŠã§ã."
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "æ°èŠã·ãŒã³ã«ååãä»ããŠä¿å..."
#: editor/scene_tree_dock.cpp
msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Editable Children"
msgstr "ç·šéå¯èœãªå"
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Make Local"
msgstr "ãã±ãŒã«"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Create Root Node:"
msgstr "ããŒããçæ"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "2D Scene"
msgstr "ã·ãŒã³"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "3D Scene"
msgstr "ã·ãŒã³"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "User Interface"
msgstr "ç¶æ¿ãã¯ãªã¢ãã"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Custom Node"
msgstr "ããŒããåãåã"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr "ç°ãªãã·ãŒã³ã®ããŒããåŠçã§ããŸãã!"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Can't operate on nodes the current scene inherits from!"
msgstr "çŸåšã®ã·ãŒã³ãç¶æ¿ããããŒããåŠçã§ããŸãã!"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Attach Script"
msgstr "ã¹ã¯ãªãããä»äž"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "ããŒããé€å»"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
"æ°ããã·ãŒã³ãä¿åã§ããŸãããäŸåé¢ä¿ã®å¯Ÿè±¡ãå®åãããŠããªããšæãããŸã"
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr "ã·ãŒã³ãä¿åããéã«ãšã©ãŒãçºçããŸãã."
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Error duplicating scene to save it."
msgstr "ä¿åã®ããã·ãŒã³ãè€è£œããéã«ãšã©ãŒãçºç."
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Sub-Resources"
msgstr "ãµããªãœãŒã¹:"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Clear Inheritance"
msgstr "ç¶æ¿ãã¯ãªã¢ãã"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Open documentation"
msgstr "Godotã®ãªã³ã©ã€ã³ææžãéã"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "ããŒããæ¶å»"
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr "åããŒããè¿œå "
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Change Type"
msgstr "å(type)ãå€æŽ"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Extend Script"
msgstr "ãã©ã«ããäœæ"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Make Scene Root"
msgstr "ææ矩ã«!"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "ã·ãŒã³ããããŒãž"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
#, fuzzy
msgid "Save Branch as Scene"
msgstr "ãã©ã³ããã·ãŒã³ãšããŠä¿å"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Copy Node Path"
msgstr "ããŒãã®ãã¹ãã³ããŒ"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Delete (No Confirm)"
msgstr "確èªããŠãã ããã"
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr "æ°ããããŒããå ãã/çæãã"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
"ã·ãŒã³ãã¡ã€ã«ãããŒããšããŠã€ã³ã¹ã¿ã³ã¹å. ããã«ãŒãã®ïŒŸåºŠããªããã°ãç¶æ¿"
"ããã·ãŒã³ãçæ"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Attach a new or existing script for the selected node."
msgstr "éžæããããŒãã«æ°èŠ/æ¢åã®ã¹ã¯ãªãããä»äž"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Clear a script for the selected node."
msgstr "éžæããããŒãã®ã¹ã¯ãªãããã¯ãªã¢"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Remote"
msgstr "åé€"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Local"
msgstr "ãã±ãŒã«"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Clear Inheritance? (No Undo!)"
msgstr "ç¶æ¿ãã¯ãªã¢ããŸããïŒïŒundoã§ããŸãã!)"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Toggle Visible"
msgstr "å¯èŠæ§(Visibility)ãå€æŽ"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Node configuration warning:"
msgstr "ããŒãã®èšå®ã«é¢ããèŠå:"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid ""
"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
"ããŒããã³ãã¯ã·ã§ã³ãšã°ã«ãŒããä¿æããŠããŸã\n"
"ã¯ãªãã¯ããŠã·ã°ãã«ããã¯ã衚瀺ããŠãã ãã"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid ""
"Node has connections.\n"
"Click to show signals dock."
msgstr ""
"ããŒãã¯ã³ãã¯ã·ã§ã³ãä¿æããŠããŸã\n"
"ã¯ãªãã¯ããŠã·ã°ãã«ããã¯ã衚瀺ããŠãã ãã"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid ""
"Node is in group(s).\n"
"Click to show groups dock."
msgstr ""
"ããŒãã¯ã°ã«ãŒãã«å±ããŠããŸã.\n"
"ã¯ãªãã¯ããŠã°ã«ãŒãã®ããã¯ã衚瀺ããŠãã ãã."
#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
#, fuzzy
msgid "Open Script"
msgstr "ãã©ã«ããäœæ"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
"ããŒãã¯ããã¯ãããŠããŸã.\n"
"ã¯ãªãã¯ããŠããã¯ãå€ããŠãã ãã"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
"åãéžæã§ããŸãã.\n"
"ã¯ãªãã¯ããŠéžæå¯èœã«ããŠãã ãã"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Toggle Visibility"
msgstr "å¯èŠæ§(Visibility)ãå€æŽ"
#: editor/scene_tree_editor.cpp
msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr "äžæ£ãªããŒãå.以äžã®æåã¯äœ¿ããŸãã:"
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr "ããŒãã®ååãå€æŽ"
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr "ã·ãŒã³ããªãŒïŒããŒãïŒ:"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Node Configuration Warning!"
msgstr "ããŒãã®èšå®ã«é¢ããèŠå:"
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr "ããŒããéžæ"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Error loading template '%s'"
msgstr "ã€ã¡ãŒãžèªã¿èŸŒã¿ãšã©ãŒ:"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Error - Could not create script in filesystem."
msgstr "ãã©ã«ããäœæã§ããŸããã§ããã"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Error loading script from %s"
msgstr "ãã©ã³ãèªã¿èŸŒã¿ãšã©ãŒã"
#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr "å©çšã§ããªã"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Open Script/Choose Location"
msgstr "ã¹ã¯ãªãããšãã£ã¿ãéã"
#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "ãã¹ããããŸãã"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Filename is empty"
msgstr "ä¿åãããã¹ããããŸãã!"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Path is not local"
msgstr "ãã¹ã¯ããŒã«ã«ã§ã¯ãããŸãã"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid base path"
msgstr "äžæ£ãªããŒã¹ïŒbaseïŒãã¹"
#: editor/script_create_dialog.cpp
msgid "Directory of the same name exists"
msgstr "åãååã®ãã©ã«ãããããŸã"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "File exists, will be reused"
msgstr "ãã¡ã€ã«ãæ¢ã«ååšããŸããäžæžãããŸããïŒ"
#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr "ç¡å¹ãªæ¡åŒµåã§ã"
#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen"
msgstr "æ¡åŒµåã誀ã£ãŠããŸã"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid Path"
msgstr "ç¡å¹ãªãã©ã³ã ãµã€ãºã§ãã"
#: editor/script_create_dialog.cpp
msgid "Invalid class name"
msgstr "äžæ£ãªã¯ã©ã¹å"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid inherited parent name or path"
msgstr "ç¶æ¿ãã芪ã®ååããã¹ãäžæ£ã§ã"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Script valid"
msgstr "ã¹ã¯ãªããã¯åé¡ãããŸãã"
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9 and _"
msgstr "䜿ããæåã¯:a-z, A-Z, 0-9 ãš _ã§ã"
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)"
msgstr "çµã¿èŸŒã¿ã¹ã¯ãªãã(ã·ãŒã³ãã¡ã€ã«ã®ïŒ"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Create new script file"
msgstr "ãã©ã«ããäœæ"
#: editor/script_create_dialog.cpp
msgid "Load existing script file"
msgstr "æ¢åã®ã¹ã¯ãªãããã¡ã€ã«ãèªã¿èŸŒã"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Language"
msgstr "èšèª"
#: editor/script_create_dialog.cpp
msgid "Inherits"
msgstr "ç¶æ¿"
#: editor/script_create_dialog.cpp
msgid "Class Name"
msgstr "ã¯ã©ã¹å"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Template"
msgstr "éžæããŠãããã®ãåé€"
#: editor/script_create_dialog.cpp
msgid "Built-in Script"
msgstr "çµã¿èŸŒã¿ã¹ã¯ãªãã"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Attach Node Script"
msgstr "ããŒãã«ã¹ã¯ãªãããæ·»ä»ãã"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Remote "
msgstr "åé€"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr "ãã€ã:"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Stack Trace"
msgstr "ã¹ã¿ãã¯ãã¬ãŒã "
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr "ã°ã©ã衚瀺ããã«ã¯ãªã¹ãããã¢ã€ãã ãéžãã§ãã ãã."
#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
msgid "Errors"
msgstr "ãšã©ãŒ"
#: editor/script_editor_debugger.cpp
msgid "Child Process Connected"
msgstr "åããã»ã¹æ¥ç¶"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Copy Error"
msgstr "èªã¿èŸŒã¿ãšã©ãŒ"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Inspect Previous Instance"
msgstr "åã®ã€ã³ã¹ã¿ã³ã¹ã®å
容ã確èª"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Inspect Next Instance"
msgstr "次ã®ã€ã³ã¹ã¿ã³ã¹ã®å
容ã確èª"
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr "ã¹ã¿ãã¯ãã¬ãŒã "
#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "ãããã¡ã€ã©ãŒ"
#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr "ã¢ãã¿ãŒ"
#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr "å€"
#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "ã¢ãã¿ãŒ"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "List of Video Memory Usage by Resource:"
msgstr "ãªãœãŒã¹ã«ãããããªã¡ã¢ãªãŒã®äœ¿çšãªã¹ã:"
#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr "åèš:"
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr "ãããªã¡ã¢ãªãŒ"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "ãªãœãŒã¹ã®ãã¹"
#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr "ã¿ã€ãïŒåïŒ"
#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr "ãã©ãŒããã"
#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr "䜿çš"
#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr "ãã®ä»"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr "ã¯ãªãã¯ãããã³ã³ãããŒã«:"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Clicked Control Type:"
msgstr "ã¯ãªãã¯ãããã³ã³ãããŒã«ã®ã¿ã€ã:"
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "ã·ã§ãŒãã«ãã"
#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr "å
æºã®ååŸãå€æŽ"
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "ã«ã¡ã©ã®FOVãå€æŽ"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr "ã«ã¡ã©ã®ãµã€ãºãå€æŽ"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Notifier AABB"
msgstr "ããŒãã£ã¯ã«ã®è»žå¹³è¡å¢çããã¯ã¹ãå€æŽ"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr "ããŒãã£ã¯ã«ã®è»žå¹³è¡å¢çããã¯ã¹ãå€æŽ"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Sphere Shape Radius"
msgstr "ç圢ç¶ã®ååŸå€æŽ"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Box Shape Extents"
msgstr "ããã¯ã¹ïŒç®±ïŒåœ¢ç¶ã®ExtentïŒç¯å²ïŒãå€æŽ"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Capsule Shape Radius"
msgstr "ã«ãã»ã«åœ¢ç¶ã®ååŸå€æŽ"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Capsule Shape Height"
msgstr "ã«ãã»ã«åœ¢ç¶ã®é«ãå€æŽ"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Shape Radius"
msgstr "ã«ãã»ã«åœ¢ç¶ã®ååŸå€æŽ"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Shape Height"
msgstr "ã«ãã»ã«åœ¢ç¶ã®é«ãå€æŽ"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr ""
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Radius"
msgstr "å
æºã®ååŸãå€æŽ"
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Height"
msgstr "ã«ãã»ã«åœ¢ç¶ã®é«ãå€æŽ"
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Torus Inner Radius"
msgstr "ç圢ç¶ã®ååŸå€æŽ"
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Torus Outer Radius"
msgstr "å
æºã®ååŸãå€æŽ"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
#, fuzzy
msgid "Remove current entry"
msgstr "ãã¹ã®ãã€ã³ããé€å»"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
#, fuzzy
msgid "Platform"
msgstr "ãã©ãããã©ãŒã ãžã³ããŒ..."
#: modules/gdnative/gdnative_library_editor_plugin.cpp
#, fuzzy
msgid "Dynamic Library"
msgstr "ã¡ãã·ã¥ã©ã€ãã©ãª..."
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
#, fuzzy
msgid "GDNativeLibrary"
msgstr "ã¡ãã·ã¥ã©ã€ãã©ãª..."
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#, fuzzy
msgid "Library"
msgstr "ã¡ãã·ã¥ã©ã€ãã©ãª..."
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#, fuzzy
msgid "Status"
msgstr "ã¹ããŒã¿ã¹:"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "ã©ã€ãã©ãª: "
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "ã¹ãããåŒæ°ã¯ãŒãã§ãïŒ"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
msgstr "ã€ã³ã¹ã¿ã³ã¹ã䜿çšããŠããªãã¹ã¯ãªããã§ã"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
msgstr "ã¹ã¯ãªããã«åºã¥ããŠããŸãã"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
msgstr "ãªãœãŒã¹ãã¡ã€ã«ã«åºã¥ããŠããŸãã"
#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
msgid "Invalid instance dictionary format (missing @path)"
msgstr "ç¡å¹ãªã€ã³ã¹ã¿ã³ã¹èŸæžåœ¢åŒã§ã ( @path ãèŠã€ãããŸãã)"
#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr "ç¡å¹ãªã€ã³ã¹ã¿ã³ã¹èŸæžåœ¢åŒã§ã (@path ã§ã¹ã¯ãªãããèªã¿èŸŒããŸãã)"
#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr "ç¡å¹ãªã€ã³ã¹ã¿ã³ã¹èŸæžåœ¢åŒã§ã (@path ã§ç¡å¹ãªã¹ã¯ãªãã)"
#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "ç¡å¹ãªã€ã³ã¹ã¿ã³ã¹èŸæžã§ã (ç¡å¹ãªãµãã¯ã©ã¹)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr "ãªããžã§ã¯ãã«é·ãããããŸãã."
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Next Plane"
msgstr "次ã®ã¿ã"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Previous Plane"
msgstr "以åã®ã¿ã"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr "次ã®åºé¢"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Floor"
msgstr "åã®åºé¢"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr "åºé¢:"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Delete Selection"
msgstr "éžæç¯å²ãæ¶å»"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Fill Selection"
msgstr "éžæç¯å²ãæ¶å»"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Duplicate Selection"
msgstr "éžæç¯å²ãè€è£œ"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Grid Map"
msgstr "ã°ãªããSnap"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Snap View"
msgstr "äžé¢å³"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Clip Disabled"
msgstr "ç¡å¹"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr "X軞ãç·šé"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr "Y軞ãç·šé"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr "Z軞ãç·šé"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Cursor Rotate X"
msgstr "Ctrl: å転"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Cursor Rotate Y"
msgstr "Ctrl: å転"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Cursor Rotate Z"
msgstr "Ctrl: å転"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Create Area"
msgstr "æ°èŠã«çæ"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Create Exterior Connector"
msgstr "æ°ãããããžã§ã¯ããäœã"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Erase Area"
msgstr "ã¿ã€ã«ããããæ¶å»"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Clear Selection"
msgstr "éžæ察象ãäžå€®ã«"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Fill Selection"
msgstr "ãã¹ãŠéžæ"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Settings"
msgstr "Snapã®èšå®"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Pick Distance:"
msgstr "ã€ã³ã¹ã¿ã³ã¹:"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Generating solution..."
msgstr "å
«åæšãã¯ã¹ãã£ãçæ"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating C# project..."
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Failed to create solution."
msgstr "ã¢ãŠãã©ã€ã³ãçæã§ããŸããã§ãã!"
#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Failed to save solution."
msgstr "ãªãœãŒã¹èªã¿èŸŒã¿å€±æ"
#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Done"
msgstr "å®äº!"
#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Failed to create C# project."
msgstr "ãªãœãŒã¹èªã¿èŸŒã¿å€±æ"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Mono"
msgstr "ã¢ãã©ã«é³å£°"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "About C# support"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Create C# solution"
msgstr "ã¢ãŠãã©ã€ã³ãçæ"
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Builds"
msgstr "ãã«ã"
#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "Build Project"
msgstr "ãããžã§ã¯ã"
#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "Warnings"
msgstr "èŠå"
#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "ãã¥ãŒãã¡ã€ã«:"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "ããã¡ãã·ã¥ïŒããã²ãŒã·ã§ã³ã¡ãã·ã¥ïŒã®æ¶å»."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "èšå®äž..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "ã°ãªãããµã€ãºèšç®äž..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "ãã€ããã£ãŒã«ãçæäž..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "移åå¯èœãªããªãŽã³ãèšé²äž..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "ãã€ããã£ãŒã«ãå§çž®äž..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "移åå¯èœãªé åãäœæäž..."
#: modules/recast/navigation_mesh_generator.cpp
#, fuzzy
msgid "Partitioning..."
msgstr "èŠå"
#: modules/recast/navigation_mesh_generator.cpp
#, fuzzy
msgid "Creating contours..."
msgstr "å
«åæšãã¯ã¹ãã£ãçæ"
#: modules/recast/navigation_mesh_generator.cpp
#, fuzzy
msgid "Creating polymesh..."
msgstr "ã¢ãŠãã©ã€ã³ã¡ãã·ã¥ãçæ..."
#: modules/recast/navigation_mesh_generator.cpp
#, fuzzy
msgid "Converting to native navigation mesh..."
msgstr "ããã¡ãã·ã¥ïŒããã²ãŒã·ã§ã³ã¡ãã·ã¥ïŒã®çæ"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "ããã¡ãã·ã¥ïŒããã²ãŒã·ã§ã³ã¡ãã·ã¥ïŒçæèšå®:"
#: modules/recast/navigation_mesh_generator.cpp
#, fuzzy
msgid "Parsing Geometry..."
msgstr "ãžãªã¡ããªãŒãããŒã¹"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "å®äº!"
#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
"ããŒãã®ã¡ã¢ãªãŒäžè¶³ã§ããããŒãã«é¢ããŠã®ããã¥ã¡ã³ãããèªã¿ãã ããã"
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
"è¿ãå€ã¯ããŒãã®ã¯ãŒãã³ã°ã¡ã¢ãªãŒã§æåã®èŠçŽ ã«ã¢ãµã€ã³ãããŠããå¿
èŠããã"
"ãŸã!ããŒããä¿®æ£ããŠãã ãã!"
#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid "Node returned an invalid sequence output: "
msgstr "ããŒãã¯äžæ£ãªã·ãŒã¯ãšã³ã¹åºåãè¿ããŸãã: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
"ã¹ã¿ãã¯ã«ã·ãŒã¯ãšã³ã¹ããããèŠã€ããŸããããããŒãã§ã¯ãããŸããããã°å ±å"
"ã!"
#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid "Stack overflow with stack depth: "
msgstr "ã¹ã¿ãã¯ããªãŒããŒãããŒããŠããŸã: "
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Signal Arguments"
msgstr "ã·ã°ãã«ã®åŒæ°ãç·šé:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Argument Type"
msgstr "é
åã®å€ã®çš®é¡ã®å€æŽ"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Argument name"
msgstr "å
¥åã®ååãå€æŽ"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Set Variable Default Value"
msgstr "èŠå®å€ãå€æŽ"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Set Variable Type"
msgstr "å€æ°ãç·šé:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "å€æ°ãäœæ:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Name is not a valid identifier:"
msgstr "ãã®ååã¯äžæ£ãªèå¥åã§ã:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Name already in use by another func/var/signal:"
msgstr "ä»ã®é¢æ°/å€æ°/ã·ã°ãã«ã«ããæ¢ã«äœ¿ãããŠããååã§ã:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Rename Function"
msgstr "é¢æ°ãäœæ"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Rename Variable"
msgstr "å€æ°ã®ååãå€ãã"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr "ã·ã°ãã«ã®ååãå€ãã"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr "é¢æ°ãè¿œå "
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Variable"
msgstr "å€æ°ãå ãã"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Signal"
msgstr "signalãå ãã"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Expression"
msgstr "åŒãå€æŽ"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Node"
msgstr "ããŒããå ãã"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove VisualScript Nodes"
msgstr "ç¡å¹ãªããŒãåé€"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Duplicate VisualScript Nodes"
msgstr "ã°ã©ãããŒããè€è£œ"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"ã¡ã¿ããŒãä¿æããŠgetterãèœãšã.ShiftããŒãä¿æããŠãžã§ããªãã¯ãæ瀺ãã."
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"CtrlããŒãä¿æããŠgetterãèœãšã.ShiftããŒãä¿æããŠãžã§ããªãã¯ãæ瀺ãã."
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Hold %s to drop a simple reference to the node."
msgstr "ã¡ã¿ããŒãä¿æããŠåçŽåç
§ïŒsimple reference)ãèœãšã."
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr "CtrlããŒãä¿æããŠåçŽåç
§ïŒsimple reference)ãèœãšã."
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Hold %s to drop a Variable Setter."
msgstr "ã¡ã¿ããŒãä¿æããŠå€æ°ã®setterãèœãšã"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Hold Ctrl to drop a Variable Setter."
msgstr "CtrlããŒãä¿æããŠå€æ°ã®setterãèœãšã."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Node(s) From Tree"
msgstr "ã·ãŒã³ããã®ããŒã"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Getter Property"
msgstr "ããããã£ã«getter(get method)ãäœã"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Setter Property"
msgstr "ããããã£ã«setter(set method)ãäœã"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Base Type"
msgstr "å(type)ãå€æŽ"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Move Node(s)"
msgstr "ããŒããé€å»"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove VisualScript Node"
msgstr "ã·ã§ãŒããŒã°ã©ãããŒããé€å»"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Nodes"
msgstr "ããŒãã«æ¥ç¶ããŸã:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Node Data"
msgstr "ããŒãã«æ¥ç¶ããŸã:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Node Sequence"
msgstr "ããŒãã«æ¥ç¶ããŸã:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr "ã¹ã¯ãªããã«é¢æ° '%s'ãæ¢ã«ãããŸã"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Input Value"
msgstr "å
¥åã®ååãå€æŽ"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Can't copy the function node."
msgstr "'..'ãåŠçã§ããŸãã"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Clipboard is empty!"
msgstr "ãªãœãŒã¹ã®ã¯ãªããããŒãã¯ç©ºã§ã!"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Paste VisualScript Nodes"
msgstr "ããŒãã貌ãä»ã:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove Function"
msgstr "éžæããŠãããã®ãåé€"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove Variable"
msgstr "ç¡å¹ãªããŒãåé€"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Editing Variable:"
msgstr "å€æ°ãç·šéäž:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove Signal"
msgstr "éžæããŠãããã®ãåé€"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Editing Signal:"
msgstr "ä¿¡å·ãæ¥ç¶:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Base Type:"
msgstr "åºåºå(Base Type):"
#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "ã¡ã³ããŒ:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Available Nodes:"
msgstr "å©çšå¯èœãªããŒã:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Select or create a function to edit graph"
msgstr "ã°ã©ããç·šéããé¢æ°ããéžæãããçæãã"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Edit Signal Arguments:"
msgstr "ã·ã°ãã«ã®åŒæ°ãç·šé:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Edit Variable:"
msgstr "å€æ°ãç·šé:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "éžæç¯å²ãæ¶å»"
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
msgstr "ããŒãã¿ã€ããæ¢ã"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Copy Nodes"
msgstr "ããŒããã³ããŒ"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr "ããŒããåãåã"
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr "ããŒãã貌ãä»ã:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Edit Member"
msgstr "ã¡ã³ããŒ:"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Input type not iterable: "
msgstr "å
¥åã®åããç¹°ãè¿ãåŠçã§ããŸããïŒnot iterable): "
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Iterator became invalid"
msgstr "ã€ãã¬ãŒã¿ãŒãäžæ£ã§ã"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Iterator became invalid: "
msgstr "ã€ãã¬ãŒã¿ãŒãäžæ£ã§ã: "
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Invalid index property name."
msgstr "ã€ã³ããã¯ã¹ã®ããããã£åãäžæ£ã§ã."
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Base object is not a Node!"
msgstr "ããŒã¹ãªããžã§ã¯ãã¯ããŒãã§ã¯ãããŸãã!"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Path does not lead Node!"
msgstr "ãã¹ãããŒãã«éããŸãã!"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Invalid index property name '%s' in node %s."
msgstr "ããŒã%sã®äžæ£ãªã€ã³ããã¯ã¹ã®ããããã£å'%s' ."
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid ": Invalid argument of type: "
msgstr ":äžæ£ãªåŒæ°ã§ã.åŒæ°ã®å=: "
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid ": Invalid arguments: "
msgstr ":äžæ£ãªåŒæ°: "
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "VariableGet not found in script: "
msgstr "å€æ°ã®get(VariableGet)ãã¹ã¯ãªããã«ç¡ã: "
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "VariableSet not found in script: "
msgstr "å€æ°ã®set(VariableSet)ãã¹ã¯ãªããã«ç¡ã: "
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Custom node has no _step() method, can't process graph."
msgstr "ã«ã¹ã¿ã ããŒãã«_step() ã¡ãœãããç¡ããããã°ã©ããåŠçã§ããŸãã."
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
"_step()ã®äžæ£ãªè¿ãå€ãinteger (seq out)ãŸãã¯string (error)ã§ãªããšãããŸã"
"ã."
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
msgstr "ã·ã§ãŒããŒã°ã©ãããŒããé€å»"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Run in Browser"
msgstr "ãã©ãŠã¶ã§å®è¡"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Run exported HTML in the system's default browser."
msgstr "ãšã¯ã¹ããŒãããHTMLãã¡ã€ã«ãæ¢å®ã®ãã©ãŠã¶ã§å®è¡."
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not write file:"
msgstr "ãã¡ã€ã«ã«æžã蟌ã¿ã§ããŸããã§ãã:\n"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not open template for export:"
msgstr "ãšã¯ã¹ããŒããããã³ãã¬ãŒããéããŸãã:\n"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Invalid export template:"
msgstr "ãã³ãã¬ãŒã ãšã¯ã¹ããŒãã管ç"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read custom HTML shell:"
msgstr "ãã¡ã€ã«ãèªããŸããã§ãã:\n"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read boot splash image file:"
msgstr "ãã¡ã€ã«ãèªããŸããã§ãã:\n"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Using default boot splash image."
msgstr "ãã¡ã€ã«ãèªããŸããã§ãã:\n"
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite to display frames."
msgstr ""
"SpriteFrames ãªãœãŒã¹ãäœæãŸã㯠AnimatedSprite ãã¬ãŒã ã衚瀺ããããã«ã¯ "
"'Frames' ããããã£ã«èšå®ããå¿
èŠããããŸãã"
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"1 ã€ã ã衚瀺ãããŠãã CanvasModulate ã¯ãã·ãŒã³ (ãŸãã¯ã€ã³ã¹ã¿ã³ã¹åããã"
"ã·ãŒã³ã®ã»ãã) ããšã«èš±å¯ãããŸããæåã«äœæããã 1 ã€ãåäœããäžæ¹ãæ®ã"
"ã®éšåã¯ç¡èŠãããŸãã"
#: scene/2d/collision_object_2d.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolygon2D ã¯ãCollisionObject2D 掟çããŒãã«è¡çªã·ã§ã€ããæäŸããã"
"ãã«ã®ã¿æ©èœããŸãã2Dã®åœ¢ç¶ïŒã·ã§ã€ãïŒãä»äžããããã«ã¯ Area2Dã"
"StaticBody2DãRigidBody2DãKinematicBody2D ãªã©ã®åãªããžã§ã¯ããšããŠå©çšããŠ"
"ãã ãã"
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "空㮠CollisionPolygon2D ã¯ãè¡çªå€å®ãæã¡ãŸããã"
#: scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D ã¯ãCollisionObject2D 掟çããŒãã«ã³ãªãžã§ã³ã·ã§ã€ããæäŸã"
"ãããã«ã®ã¿æ©èœããŸããïŒDã®åœ¢ç¶ïŒã·ã§ã€ãïŒãä»äžããããã«ã¯ Area2Dã"
"StaticBody2DãRigidBody2DãKinematicBody2D ãªã©ã®åãªããžã§ã¯ããšããŠå©çšããŠ"
"ãã ãã."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
"é¢æ°ã«å¯Ÿã㊠CollisionShape2D ã®åœ¢ç¶ïŒã·ã§ã€ãïŒãæå®ããå¿
èŠããããŸããã"
"ã®ããã®ã·ã§ã€ããªãœãŒã¹ãäœæããŠãã ãã!"
#: scene/2d/cpu_particles_2d.cpp
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
"property."
msgstr "å
ã®åœ¢ç¶ãšãã¯ã¹ãã£ã¯ã'texture'ããããã£ã«æå®ããŸãã"
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
"ãã®é®èœãæå¹ã«ããŠããªã¯ã«ãŒã ããªãŽã³ãèšå® (ãŸãã¯æç») ããå¿
èŠããããŸ"
"ãã"
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
msgstr "ãã®é®èœã®ãªã¯ã«ãŒã ããªãŽã³ã空ã§ããå€è§åœ¢ãæç»ããŠãã ãã!"
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"NavigationPolygon ãªãœãŒã¹ãèšå®ãŸãã¯åäœããããã«ãã®ããŒãçšã«äœæããå¿
"
"èŠããããŸããããããã£ãèšå®ããããããªãŽã³ãæç»ããŠãã ããã"
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
"NavigationPolygonInstance ã¯ãåãŸãã¯å« Navigation2D ããŒãã«ããå¿
èŠããã"
"ãŸããããã²ãŒã·ã§ã³ ããŒã¿ã®ã¿æäŸããŸãã"
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"ParallaxLayer ããŒãã¯ãParallaxBackground ããŒãã®åãšããŠèšå®ãããŠããå Žå"
"ã®ã¿åäœããŸãã"
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
#, fuzzy
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
"ããŒãã£ã¯ã«ãåŠçããããã®ãããªã¢ã«ã¯æå®ãããŠãããããã®æ¯ãèãã¯æªæ"
"瀺ã§ã."
#: scene/2d/particles_2d.cpp
msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"PathFollow2D ã¯ãPath2D ããŒãã®åãšããŠèšå®ãããŠããå Žåã®ã¿åäœããŸãã"
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Path ããããã£ã¯ãåäœããããã«æå¹ãª Node2D ããŒãã瀺ãå¿
èŠããããŸãã"
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
"VisibilityEnable2D ã¯ã芪ãšããŠçŽæ¥ç·šéãããã·ãŒã³ã®ã«ãŒãã䜿çšããå Žåã«æ"
"é©ã§ãã"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent"
msgstr "ARVRCameraã¯ARVROriginããŒãã芪ã«æã€å¿
èŠããããŸã"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent"
msgstr "ARVRControllerã¯ARVROriginããŒãã芪ã«æã€å¿
èŠããããŸã"
#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller id must not be 0 or this controller will not be bound to an "
"actual controller"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent"
msgstr "ARVRAnchorã¯ARVROriginã芪ã«æã€å¿
èŠããããŸã"
#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor id must not be 0 or this anchor will not be bound to an actual "
"anchor"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node"
msgstr "ARVROriginã¯ARVRCameraåããŒããå¿
èŠã§ã"
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
msgstr "%d%%"
#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Plotting Meshes: "
msgstr "ã€ã¡ãŒãžãé
眮(Blit)"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Plotting Lights:"
msgstr "ã€ã¡ãŒãžãé
眮(Blit)"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr "ããããå®äº"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Lighting Meshes: "
msgstr "ã€ã¡ãŒãžãé
眮(Blit)"
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionPolygon ã¯ãCollisionObject 掟çããŒãã«ã³ãªãžã§ã³ã·ã§ã€ããæäŸãã"
"ããã«ã®ã¿æ©èœããŸããAreaãStaticBodyãRigidBodyãKinematicBody ã®åãšããŠã®"
"ã¿å©çšããŠãã ããã"
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr "空㮠CollisionPolygon ã¯ãè¡çªå€å®ãæã¡ãŸããã"
#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionShape ã¯è¡çªç©ç±æ¥ã®ããŒãã«è¡çªåœ¢ç¶ãæäŸããã®ã«åœ¹ç«ã¡ãŸããå¯äžã®"
"圌ãã«åœ¢ç¶ãäžããããšãªã©ãšãªã¢ãéããã£ãRigidBodyãããããã£ãã¯ããã£ã®"
"åãšããŠããã䜿çšããŠãã ããã"
#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""
"é¢æ°ã® CollisionShape ã®åœ¢ç¶ãæå®ããå¿
èŠããããŸããããã®ããã®ã·ã§ã€ããª"
"ãœãŒã¹ãäœæããŠãã ãã!"
#: scene/3d/cpu_particles.cpp
#, fuzzy
msgid "Nothing is visible because no mesh has not been assigned."
msgstr "æç»ãã¹ã®ããã®ã¡ãã·ã¥ãæå®ãããŠããŸããã®ã§èŠããŸãã"
#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial with "
"\"Billboard Particles\" enabled."
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
msgid "Plotting Meshes"
msgstr "ã€ã¡ãŒãžãé
眮(Blit)"
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
"ãã®ããŒããåããããã« NavigationMesh ãªãœãŒã¹ãèšå®ãŸãã¯äœæããå¿
èŠãã"
"ããŸãã"
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
"NavigationMeshInstance ã¯ãããã²ãŒã·ã§ã³ããŒãã®åãå«ã§ããå¿
èŠããããŸãã"
"ããã¯ããã²ãŒã·ã§ã³ããŒã¿ã®ã¿æäŸããŸãã"
#: scene/3d/particles.cpp
#, fuzzy
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr "æç»ãã¹ã®ããã®ã¡ãã·ã¥ãæå®ãããŠããŸããã®ã§èŠããŸãã"
#: scene/3d/particles.cpp
msgid ""
"Particles animation requires the usage of a SpatialMaterial with \"Billboard "
"Particles\" enabled."
msgstr ""
#: scene/3d/path.cpp
#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
"PathFollow2D ã¯ãPath2D ããŒãã®åãšããŠèšå®ãããŠããå Žåã®ã¿åäœããŸãã"
#: scene/3d/path.cpp
#, fuzzy
msgid "OrientedPathFollow only works when set as a child of a Path node."
msgstr ""
"PathFollow2D ã¯ãPath2D ããŒãã®åãšããŠèšå®ãããŠããå Žåã®ã¿åäœããŸãã"
#: scene/3d/path.cpp
msgid "OrientedPathFollow requires up vectors enabled in its parent Path."
msgstr ""
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
"Path ããããã£ã¯ãåäœããããã«æå¹ãª Particles2D ããŒãã瀺ãå¿
èŠããããŸ"
"ãã"
#: scene/3d/scenario_fx.cpp
msgid "WorldEnvironment needs an Environment resource."
msgstr ""
#: scene/3d/scenario_fx.cpp
#, fuzzy
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"1 ã€ã ãã® WorldEnvironment ã¯ãã·ãŒã³ (ãŸãã¯ã€ã³ã¹ã¿ã³ã¹åãããã·ãŒã³ã®"
"ã»ãã) ããšã«èš±å¯ãããŸãã"
#: scene/3d/scenario_fx.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh"
msgstr ""
#: scene/3d/soft_body.cpp
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"SpriteFrames ãªãœãŒã¹ãäœæãŸã㯠AnimatedSprite3D ãã¬ãŒã ã衚瀺ããããã«"
"㯠'Frames' ããããã£ã«èšå®ããå¿
èŠããããŸãã"
#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Animation not found: '%s'"
msgstr "ã¢ãã¡ãŒã·ã§ã³ããŒã«"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Invalid animation: '%s'."
msgstr "ãšã©ãŒ:ã¢ãã¡ãŒã·ã§ã³ã®ååãäžæ£ã§ã!"
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Nothing connected to input '%s' of node '%s'."
msgstr "'%s' ã '%s' ã«æ¥ç¶"
#: scene/animation/animation_tree.cpp
msgid "A root AnimationNode for the graph is not set."
msgstr ""
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Path to an AnimationPlayer node containing animations is not set."
msgstr "ã·ãŒã³ããªãŒããã¢ãã¡ãŒã·ã§ã³ãã¬ã€ã€ãŒãéžæãã¢ãã¡ãŒã·ã§ã³ç·šé"
#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "AnimationPlayer root is not a valid node."
msgstr "ã¢ãã¡ãŒã·ã§ã³ããªãŒã«åé¡ããããŸã."
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Raw Mode"
msgstr "ãã³ã»ã¢ãŒã"
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Add current color as a preset"
msgstr "ãã®è²ãåæèšå®å€ãšããŠè¿œå ãã"
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "èŠå!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "確èª"
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
msgstr ""
"ãããã¢ããã¯ãpopup() ãŸã㯠popup*() é¢æ°ã®ãããããåŒã³åºãå Žåãé€ãã"
"æ¢å®ã§ã¯é衚瀺ã«ãªããŸããç·šéã®ããã«ããããå¯èŠåããããšã¯å¯èœã§ããã圌"
"ãã¯å®è¡æã«é衚瀺ã«ãªããŸãã"
#: scene/gui/range.cpp
msgid "If exp_edit is true min_value must be > 0."
msgstr ""
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
"minimum size manually."
msgstr ""
"ScrollContainerã¯åäžã®åã³ã³ãããŒã«ã§åäœããããã«æå³ãããŠããŸããã³ã³ã"
"ã(VBox, HBoxãªã©)ãåãšããŠäœ¿çšããããã³ã³ãããŒã«ã䜿çšããŠã«ã¹ã¿ã æå°ãµ"
"ã€ãºãæåã§èšå®ããŠãã ããã"
#: scene/gui/tree.cpp
#, fuzzy
msgid "(Other)"
msgstr "(ãã®ä»)"
#: scene/main/scene_tree.cpp
#, fuzzy
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
"ãããžã§ã¯ãã®èšå® (ã¬ã³ããªã³ã°-> ãã¥ãŒããŒã -> æ¢å®ã®ç°å¢) ã§æ¢å®ãšãããŠ"
"ããç°å¢(Environment)ã¯èªã¿èŸŒããŸããã§ãã."
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"ãã®ãã¥ãŒããŒãã¯ãã¬ã³ã㌠ã¿ãŒã²ãããšããŠèšå®ãããŠããŸããããã®å
容ãç»"
"é¢ã«çŽæ¥è¡šç€ºããå Žåã¯ããµã€ãºãåŸãããšãã§ããããã«ãã³ã³ãããŒã«ã®åãã€"
"ãããŸãããã以å€ã®å Žåãã¬ã³ã㌠ã¿ãŒã²ãããããã®å
éšã®ãã¯ã¹ãã£è¡šç€ºã®ã"
"ãã€ãã®ããŒãã«å²ãåœãŠãŸãã"
#: scene/resources/dynamic_font.cpp
msgid "Error initializing FreeType."
msgstr "FreeType ã®åæåãšã©ãŒã"
#: scene/resources/dynamic_font.cpp
msgid "Unknown font format."
msgstr "äžæãªãã©ã³ã圢åŒã§ãã"
#: scene/resources/dynamic_font.cpp
msgid "Error loading font."
msgstr "ãã©ã³ãèªã¿èŸŒã¿ãšã©ãŒã"
#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
msgstr "ç¡å¹ãªãã©ã³ã ãµã€ãºã§ãã"
#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Input"
msgstr "å
¥åãè¿œå "
#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "None"
msgstr "<None>"
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for shader."
msgstr "äžæ£ãªãœãŒã¹!"
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Assignment to uniform."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#~ msgid "Are you sure you want to remove all connections from the \""
#~ msgstr "\" ããå
šãŠã®æ¥ç¶ãé€å»ããŠãããããã§ãã"
#~ msgid "Class List:"
#~ msgstr "ã¯ã©ã¹äžèŠ§:"
#~ msgid "Search Classes"
#~ msgstr "ã¯ã©ã¹ã®æ€çŽ¢"
#~ msgid "Public Methods"
#~ msgstr "ãããªãã¯ã¡ãœãã"
#~ msgid "Public Methods:"
#~ msgstr "ãããªãã¯ã¡ãœãã:"
#~ msgid "GUI Theme Items"
#~ msgstr "GUIããŒãã®ã¢ã€ãã "
#~ msgid "GUI Theme Items:"
#~ msgstr "GUIããŒãã®ã¢ã€ãã :"
#~ msgid "Property: "
#~ msgstr "ããããã£: "
#~ msgid "Toggle folder status as Favorite."
#~ msgstr "ãã©ã«ãã®ç¶æ
ããæ°ã«å
¥ãã«åæ¿ããã"
#~ msgid "Show current scene file."
#~ msgstr "çŸåšã®ã·ãŒã³ãã¡ã€ã«ã衚瀺ããã"
#~ msgid "Enter tree-view."
#~ msgstr "ããªãŒãã¥ãŒã«å
¥ãã"
#~ msgid "Whole words"
#~ msgstr "åèªå
šäœ"
#~ msgid "Match case"
#~ msgstr "倧æåå°æåãåºå¥"
#~ msgid "Filter: "
#~ msgstr "ãã£ã«ã¿: "
#~ msgid "Ok"
#~ msgstr "OK"
#, fuzzy
#~ msgid "Show In File System"
#~ msgstr "ãã¡ã€ã«ã·ã¹ãã äžã§è¡šç€º"
#, fuzzy
#~ msgid "Search the class hierarchy."
#~ msgstr "ã¯ã©ã¹éå±€ãæ€çŽ¢."
#, fuzzy
#~ msgid "Search in files"
#~ msgstr "ã¯ã©ã¹ã®æ€çŽ¢"
#, fuzzy
#~ msgid ""
#~ "Built-in scripts can only be edited when the scene they belong to is "
#~ "loaded"
#~ msgstr ""
#~ "çµã¿èŸŒãŸããã¹ã¯ãªããã¯æå±ããã·ãŒã³ãèªã¿èŸŒãŸããŠããªããšç·šéã§ããŸãã"
#~ msgid "Convert To Uppercase"
#~ msgstr "倧æåã«å€æ"
#~ msgid "Convert To Lowercase"
#~ msgstr "å°æåã«å€æ"
#, fuzzy
#~ msgid "Snap To Floor"
#~ msgstr "Snapã¢ãŒã:"
#~ msgid "Rotate 0 degrees"
#~ msgstr "0床å転"
#~ msgid "Rotate 90 degrees"
#~ msgstr "90床å転"
#~ msgid "Rotate 180 degrees"
#~ msgstr "180床å転"
#~ msgid "Rotate 270 degrees"
#~ msgstr "270床å転"
#~ msgid "Warning"
#~ msgstr "èŠå"
#~ msgid "Error:"
#~ msgstr "ãšã©ãŒ:"
#~ msgid "Source:"
#~ msgstr "ãœãŒã¹:"
#~ msgid "Function:"
#~ msgstr "é¢æ°:"
#~ msgid "Variable"
#~ msgstr "å€æ°"
#~ msgid "Errors:"
#~ msgstr "ãšã©ãŒ:"
#~ msgid "Stack Trace (if applicable):"
#~ msgstr "ã¹ã¿ãã¯ãã¬ãŒã¹ïŒå¯èœãªãïŒ:"
#~ msgid "Bake!"
#~ msgstr "ãã€ã¯!"
#, fuzzy
#~ msgid "Bake the navigation mesh."
#~ msgstr "ããã¡ãã·ã¥ïŒããã²ãŒã·ã§ã³ã¡ãã·ã¥ïŒã®çæ"
#, fuzzy
#~ msgid "Get"
#~ msgstr "Getã¡ãœãã"
#, fuzzy
#~ msgid "Change Scalar Constant"
#~ msgstr "ã¹ã«ã©å®æ°ãå€æŽ"
#, fuzzy
#~ msgid "Change Vec Constant"
#~ msgstr "ãã¯ãã«å®æ°ãå€æŽ"
#, fuzzy
#~ msgid "Change RGB Constant"
#~ msgstr "RGBå®æ°ãå€æŽ"
#, fuzzy
#~ msgid "Change Scalar Operator"
#~ msgstr "ã¹ã«ã©æŒç®åãå€æŽ"
#, fuzzy
#~ msgid "Change Vec Operator"
#~ msgstr "ãã¯ãã«æŒç®åãå€æŽ"
#, fuzzy
#~ msgid "Change Vec Scalar Operator"
#~ msgstr "ãã¯ãã«ã»ã¹ã«ã©æŒç®åãå€æŽ"
#, fuzzy
#~ msgid "Change RGB Operator"
#~ msgstr "RGBæŒç®åãå€æŽ"
#~ msgid "Toggle Rot Only"
#~ msgstr "å転ã®ã¿å€æŽ"
#, fuzzy
#~ msgid "Change Scalar Function"
#~ msgstr "ã¹ã«ã©é¢æ°ãå€æŽ"
#, fuzzy
#~ msgid "Change Vec Function"
#~ msgstr "ãã¯ãã«é¢æ°ãå€æŽ"
#~ msgid "Change Scalar Uniform"
#~ msgstr "ã¹ã«ã©Uniformãå€æŽ"
#~ msgid "Change Vec Uniform"
#~ msgstr "ãã¯ãã«Uniformãå€æŽ"
#~ msgid "Change RGB Uniform"
#~ msgstr "RGB Uniformãå€æŽ"
#~ msgid "Change Default Value"
#~ msgstr "èŠå®å€ãå€æŽ"
#~ msgid "Change XForm Uniform"
#~ msgstr "XForm Uniformãå€æŽ"
#~ msgid "Change Texture Uniform"
#~ msgstr "ãã¯ã¹ãã£Uniformãå€æŽ"
#~ msgid "Change Cubemap Uniform"
#~ msgstr "ãã¥ãŒããããUniformãå€æŽ"
#~ msgid "Change Comment"
#~ msgstr "ã³ã¡ã³ããå€æŽ"
#, fuzzy
#~ msgid "Add/Remove to Color Ramp"
#~ msgstr "è²ã®åŸæãä»å /æ¶å»"
#~ msgid "Modify Color Ramp"
#~ msgstr "è²å€åã®åŸæãä¿®æ£"
#, fuzzy
#~ msgid "Add/Remove to Curve Map"
#~ msgstr "ã«ãŒãããããå ãã/é€å»"
#~ msgid "Modify Curve Map"
#~ msgstr "ã«ãŒãããããä¿®æ£"
#~ msgid "Change Input Name"
#~ msgstr "å
¥åã®ååãå€æŽ"
#, fuzzy
#~ msgid "Connect Graph Nodes"
#~ msgstr "ã°ã©ãããŒããæ¥ç¶"
#, fuzzy
#~ msgid "Disconnect Graph Nodes"
#~ msgstr "ã°ã©ãããŒããåæ"
#, fuzzy
#~ msgid "Remove Shader Graph Node"
#~ msgstr "ã·ã§ãŒããŒã°ã©ãããŒããé€å»"
#, fuzzy
#~ msgid "Move Shader Graph Node"
#~ msgstr "ã·ã§ãŒããŒã°ã©ãããŒãã移å"
#~ msgid "Duplicate Graph Node(s)"
#~ msgstr "ã°ã©ãããŒããè€è£œ"
#~ msgid "Delete Shader Graph Node(s)"
#~ msgstr "ã·ã§ãŒããŒã°ã©ãããŒããæ¶å»"
#~ msgid "Error: Cyclic Connection Link"
#~ msgstr "ãšã©ãŒ:埪ç°çµåãªã³ã¯"
#, fuzzy
#~ msgid "Error: Missing Input Connections"
#~ msgstr "ãšã©ãŒ:å
¥åã³ãã¯ã·ã§ã³ã倱ãããŠããŸã"
#~ msgid "Add Shader Graph Node"
#~ msgstr "ã·ã§ãŒããŒã°ã©ãããŒããè¿œå "
#~ msgid "Disabled"
#~ msgstr "ç¡å¹"
#~ msgid "Move Anim Track Up"
#~ msgstr "Anim ãã©ãã¯ãäžã«ç§»å"
#~ msgid "Move Anim Track Down"
#~ msgstr "Anim ãã©ãã¯ãäžã«ç§»å"
#~ msgid "Set Transitions to:"
#~ msgstr "ãã©ã³ãžã·ã§ã³ãèšå®:"
#~ msgid "Anim Track Rename"
#~ msgstr "Anim ãã©ãã¯åã®å€æŽ"
#~ msgid "Anim Track Change Interpolation"
#~ msgstr "Anim ãã©ãã¯è£éã®å€æŽ"
#, fuzzy
#~ msgid "Anim Track Change Value Mode"
#~ msgstr "Anim ãã©ã㯠å€ã¢ãŒãã®å€æŽ"
#, fuzzy
#~ msgid "Anim Track Change Wrap Mode"
#~ msgstr "Anim ãã©ã㯠ã©ããã¢ãŒãã®å€æŽ"
#~ msgid "Edit Node Curve"
#~ msgstr "ããŒã ã«ãŒããç·šé"
#~ msgid "Edit Selection Curve"
#~ msgstr "éžææ²ç·ãç·šé"
#~ msgid "Anim Add Key"
#~ msgstr "Anim ããŒãè¿œå "
#~ msgid "In"
#~ msgstr "ã€ã³"
#~ msgid "Out"
#~ msgstr "ã¢ãŠã"
#~ msgid "In-Out"
#~ msgstr "ã€ã³ - ã¢ãŠã"
#~ msgid "Out-In"
#~ msgstr "ã¢ãŠã - ã€ã³"
#~ msgid "Change Anim Len"
#~ msgstr "Anim Len ãå€æŽ"
#~ msgid "Change Anim Loop"
#~ msgstr "Anim Loop ãå€æŽ"
#~ msgid "Anim Create Typed Value Key"
#~ msgstr "Anim ã¯ãåæå®ãããå€ã®ããŒãäœæ"
#~ msgid "Anim Add Call Track"
#~ msgstr "Anim ã³ãŒã«ãã©ãã¯ãè¿œå "
#~ msgid "Length (s):"
#~ msgstr "é·ã:"
#~ msgid "Step (s):"
#~ msgstr "ã¹ããã:"
#~ msgid "Cursor step snap (in seconds)."
#~ msgstr "ã«ãŒãœã« ã¹ããã ã¹ããã (åäœã¯ç§)ã"
#~ msgid "Enable/Disable looping in animation."
#~ msgstr "ã¢ãã¡ãŒã·ã§ã³ã®ã«ãŒããæå¹/ç¡å¹ã"
#~ msgid "Add new tracks."
#~ msgstr "æ°ãããã©ãã¯ãè¿œå ã"
#~ msgid "Move current track up."
#~ msgstr "çŸåšã®ãã©ãã¯ã«ç§»åããŸãã"
#~ msgid "Move current track down."
#~ msgstr "çŸåšã®ãã©ãã¯ãäžãžç§»åããŸãã"
#~ msgid "Track tools"
#~ msgstr "ãã©ã㯠ããŒã«"
#~ msgid "Enable editing of individual keys by clicking them."
#~ msgstr "ããããã¯ãªãã¯ããããšã§ãåã
ã®ããŒã®ç·šéãæå¹ã«ããŸãã"
#~ msgid "Key"
#~ msgstr "ããŒ"
#~ msgid "Call Functions in Which Node?"
#~ msgstr "ããŒãå
ã®é¢æ°ãåŒã³åºããŸããïŒ"
#, fuzzy
#~ msgid "Thanks!"
#~ msgstr "ããããšã!"
#, fuzzy
#~ msgid "I see..."
#~ msgstr "ããã£ã..."
#, fuzzy
#~ msgid "Can't open '%s'."
#~ msgstr "'..'ãåŠçã§ããŸãã"
#, fuzzy
#~ msgid "Ugh"
#~ msgstr "ãã"
#, fuzzy
#~ msgid "Run Script"
#~ msgstr "ã¹ã¯ãªããã®å®è¡"
#, fuzzy
#~ msgid "Save the currently edited resource."
#~ msgstr "çŸåšç·šéäžã®ãªãœãŒã¹ãä¿åãã"
#~ msgid "Stop Profiling"
#~ msgstr "ãããã¡ã€ãªã³ã°åæ¢"
#~ msgid "Start Profiling"
#~ msgstr "ãããã¡ã€ãªã³ã°éå§"
#~ msgid "Default (Same as Editor)"
#~ msgstr "æ¢å®ïŒãšãã£ã¿ãšåãïŒ"
#, fuzzy
#~ msgid "Create new animation in player."
#~ msgstr "ã¢ãã¡ãŒã·ã§ã³ããã¬ã€ã€ãŒå
ã«æ°ããäœæãã"
#, fuzzy
#~ msgid "Load animation from disk."
#~ msgstr "ãã£ã¹ã¯ããã¢ãã¡ãŒã·ã§ã³ãèªã¿èŸŒã"
#, fuzzy
#~ msgid "Load an animation from disk."
#~ msgstr "ãã£ã¹ã¯ããã¢ãã¡ãŒã·ã§ã³ãäžã€èªã¿èŸŒã"
#, fuzzy
#~ msgid "Save the current animation"
#~ msgstr "çŸåšã®ã¢ãã¡ãŒã·ã§ã³ãä¿åãã"
#, fuzzy
#~ msgid "Edit Target Blend Times"
#~ msgstr "ã¿ãŒã²ããã®ãã¬ã³ãã®åæ°ãå€æŽãã"
#, fuzzy
#~ msgid "Copy Animation"
#~ msgstr "ã¢ãã¡ãŒã·ã§ã³ãè€è£œãã"
#, fuzzy
#~ msgid "Fetching:"
#~ msgstr "ååŸäž:"
#~ msgid "prev"
#~ msgstr "å"
#~ msgid "next"
#~ msgstr "次"
#~ msgid "last"
#~ msgstr "æåŸ"
#~ msgid "Edit IK Chain"
#~ msgstr "IKïŒã€ã³ããŒã¹ ããããã£ã¯ã¹ïŒãã§ãŒã³ã®ç·šé"
#~ msgid "Drag pivot from mouse position"
#~ msgstr "ããŠã¹äœçœ®ããããããããã©ãã°"
#, fuzzy
#~ msgid "Set pivot at mouse position"
#~ msgstr "æ²ç·ã®Out-ãã³ãã«ã®äœçœ®ãæå®"
#~ msgid "Add/Remove Color Ramp Point"
#~ msgstr "è²å€åã®åŸæã«ããã€ã³ãïŒç¹ãè¿œå ãŸãã¯é€å»ãã"
#~ msgid "OK :("
#~ msgstr "ããŒã㌠:("
#~ msgid "StyleBox Preview:"
#~ msgstr "ã¹ã¿ã€ã«ããã¯ã¹ããã¬ãã¥ãŒ:"
#, fuzzy
#~ msgid "StyleBox"
#~ msgstr "ã¹ã¿ã€ã«"
#~ msgid "Separation:"
#~ msgstr "åé¢:"
#~ msgid "Texture Region Editor"
#~ msgstr "ãã¯ã¹ãã£ãªãŒãžã§ã³ããšãã£ã¿"
#~ msgid "Erase selection"
#~ msgstr "éžæãæ¶å»"
#, fuzzy
#~ msgid "Could not find tile:"
#~ msgstr "ã¿ã€ã«ãèŠã€ãããŸããã§ãã:"
#, fuzzy
#~ msgid "Item name or ID:"
#~ msgstr "ã¢ã€ãã ã®ååãID:"
#, fuzzy
#~ msgid "Autotiles"
#~ msgstr "èªåã¹ã©ã€ã¹"
#, fuzzy
#~ msgid "Export templates for this platform are missing/corrupted: "
#~ msgstr ""
#~ "ãã®ãã©ãããã©ãŒã ã«åããŠã®ãšã¯ã¹ããŒãã®ãã³ãã¬ãŒããèŠã€ãããŸãã:"
#~ msgid "Button 7"
#~ msgstr "ãã¿ã³7"
#~ msgid "Button 8"
#~ msgstr "ãã¿ã³8"
#~ msgid "Button 9"
#~ msgstr "ãã¿ã³9"
#, fuzzy
#~ msgid "Discard Instancing"
#~ msgstr "ã€ã³ã¹ã¿ã³ã¹åã®ç¡å¹å"
#~ msgid "Clear!"
#~ msgstr "ã¯ãªã¢ïŒ"
#, fuzzy
#~ msgid "Condition"
#~ msgstr "æ¡ä»¶(conditon)"
#, fuzzy
#~ msgid "Sequence"
#~ msgstr "ã·ãŒã¯ãšã³ã¹"
#, fuzzy
#~ msgid "Switch"
#~ msgstr "Switchæ"
#, fuzzy
#~ msgid "Iterator"
#~ msgstr "ã€ãã¬ãŒã¿ãŒ"
#, fuzzy
#~ msgid "While"
#~ msgstr "Whileæ"
#~ msgid "Return"
#~ msgstr "æ»ãå€"
#, fuzzy
#~ msgid "Call"
#~ msgstr "åŒã³åºã"
#, fuzzy
#~ msgid "Edit Variable"
#~ msgstr "å€æ°ãç·šé:"
#, fuzzy
#~ msgid "Edit Signal"
#~ msgstr "ä¿¡å·ãæ¥ç¶:"
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "äžæ£ãªã¢ã¯ã·ã§ã³ïŒ '/' ãš':'ã¯äžå¯ã§ãïŒ."
#, fuzzy
#~ msgid "Can't contain '/' or ':'"
#~ msgstr "ãã¹ãã«æ¥ç¶ã§ããŸãã:"
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
#~ msgstr ""
#~ "ãã³ãã¬ãŒãå
ã®version.txt ãã©ãŒããããäžæ£ã§ã. Revisionã¯æå¹ãªèå¥å"
#~ "ã§ã¯ãããŸãã."
#~ msgid "Can't write file."
#~ msgstr "ãã¡ã€ã«ã«æžã蟌ã¿ã§ããŸããã§ãã."
#, fuzzy
#~ msgid "Couldn't get project.godot in project path."
#~ msgstr "project.godotããããžã§ã¯ããã¹ã«çæã§ããŸããã§ãã"
#, fuzzy
#~ msgid "Couldn't get project.godot in the project path."
#~ msgstr "project.godotããããžã§ã¯ããã¹ã«çæã§ããŸããã§ãã"
#~ msgid "Not found!"
#~ msgstr "èŠã€ãããŸãã!"
#~ msgid "Replace By"
#~ msgstr "ã§çœ®æãã"
#~ msgid "Case Sensitive"
#~ msgstr "倧æåå°æåãåºå¥"
#, fuzzy
#~ msgid "Backwards"
#~ msgstr "åŸæ¹"
#, fuzzy
#~ msgid "Prompt On Replace"
#~ msgstr "眮ææã«ç¢ºèª"
#, fuzzy
#~ msgid "Skip"
#~ msgstr "ã¹ããã"
#~ msgid ""
#~ "Your project will be created in a non empty folder (you might want to "
#~ "create a new folder)."
#~ msgstr ""
#~ "空ã§ãªããã©ã«ãã«ãããžã§ã¯ããäœæãããŸã(æ°ãããã©ã«ããäœæããããš"
#~ "ãã§ããŸã)."
#~ msgid "That's a BINGO!"
#~ msgstr "åœãã!"
#, fuzzy
#~ msgid "preview"
#~ msgstr "ãã¬ãã¥ãŒ"
#~ msgid "Move Add Key"
#~ msgstr "è¿œå ããããŒã移å"
#, fuzzy
#~ msgid "Create Subscription"
#~ msgstr "ãµãã¹ã¯ãªãã·ã§ã³ã®çæ"
#, fuzzy
#~ msgid "List:"
#~ msgstr "ãªã¹ã:"
#, fuzzy
#~ msgid "Set Emission Mask"
#~ msgstr "çºå
(Emission)ãã¹ã¯ãèšå®"
#, fuzzy
#~ msgid "Clear Emitter"
#~ msgstr "çºå
ç©ãã¯ãªã¢"
#~ msgid " "
#~ msgstr " "
#, fuzzy
#~ msgid "Sections:"
#~ msgstr "ã»ã¯ã·ã§ã³:"
#, fuzzy
#~ msgid "Cannot navigate to '"
#~ msgstr "~ã«ç§»åã§ããŸãã"
#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Source: "
#~ msgstr "ãœãŒã¹:"
#, fuzzy
#~ msgid "Remove Point from Line2D"
#~ msgstr "Line2Dãããã€ã³ãïŒç¹ãé€å»"
#~ msgid "Add Point to Line2D"
#~ msgstr "Line2Dã«ãã€ã³ãïŒç¹ãè¿œå "
#~ msgid "Move Point in Line2D"
#~ msgstr "Line2D ã®ãã€ã³ãïŒç¹ã移å"
#~ msgid "Split Segment (in line)"
#~ msgstr "ã»ã°ã¡ã³ãåå²ïŒç·åå
ã§ïŒ"
#~ msgid "Meta+"
#~ msgstr "Meta+"
#, fuzzy
#~ msgid "Setting '"
#~ msgstr "èšå®"
#~ msgid "Remote Inspector"
#~ msgstr "ãªã¢ãŒãã€ã³ã¹ãã¯ã¿ãŒ"
#~ msgid "Remote Object Properties: "
#~ msgstr "ãªã¢ãŒããªããžã§ã¯ãã®ããããã£: "
#, fuzzy
#~ msgid "Selection -> Duplicate"
#~ msgstr "éžæç¯å²ã®ã¿"
#, fuzzy
#~ msgid "Selection -> Clear"
#~ msgstr "éžæç¯å²ã®ã¿"
#~ msgid ""
#~ "Path property must point to a valid Viewport node to work. Such Viewport "
#~ "must be set to 'render target' mode."
#~ msgstr ""
#~ "Path ããããã£ã¯ãåäœããããã«æå¹ãªãã¥ãŒããŒã ããŒãããã€ã³ãããå¿
"
#~ "èŠããããŸãããã®ãããªãã¥ãŒããŒãã¯ã'render target' ã¢ãŒãã«èšå®ããå¿
"
#~ "èŠããããŸãã"
#~ msgid ""
#~ "The Viewport set in the path property must be set as 'render target' in "
#~ "order for this sprite to work."
#~ msgstr ""
#~ "Path ããããã£ã«èšå®ãããã¥ãŒããŒãã¯ããã®ã¹ãã©ã€ãã®åäœããé åºã§ "
#~ "'render target' ãšããŠèšå®ããå¿
èŠããããŸãã"
#, fuzzy
#~ msgid "Method List For '%s':"
#~ msgstr "'%s' ã®ã¡ãœããäžèŠ§ïŒ"
#, fuzzy
#~ msgid "Return:"
#~ msgstr "æ»ãå€:"
#, fuzzy
#~ msgid "Added:"
#~ msgstr "å ããã®ã¯:"
#~ msgid "Removed:"
#~ msgstr "åãé€ããã®ã¯:"
#, fuzzy
#~ msgid "Could not save atlas subtexture:"
#~ msgstr "ã¢ãã©ã¹ã®èŠçŽ ã§ãããã¯ã¹ãã£ã®ä¿åãã§ããŸãã:"
#, fuzzy
#~ msgid "Setting Up..."
#~ msgstr "ã»ããã¢ããäž..."
#, fuzzy
#~ msgid "Error loading scene."
#~ msgstr "ã·ãŒã³ã®èªã¿èŸŒã¿ãšã©ãŒ"
#~ msgid "Re-Import"
#~ msgstr "åã€ã³ããŒã"
#, fuzzy
#~ msgid "Please wait for scan to complete."
#~ msgstr "èµ°æ»å®äºããåŸ
ã¡ãã ãã"
#, fuzzy
#~ msgid "Current scene must be saved to re-import."
#~ msgstr "åã€ã³ããŒãããããã«ã¯çŸåšã®ã·ãŒã³ãä¿åããå¿
èŠããããŸã"
#, fuzzy
#~ msgid "Re-Importing"
#~ msgstr "åã€ã³ããŒã"
#, fuzzy
#~ msgid "Re-Import Changed Resources"
#~ msgstr "å€æŽãããªãœãŒã¹ãåã€ã³ããŒã"
#, fuzzy
#~ msgid "Loading Export Templates"
#~ msgstr "ãšã¯ã¹ããŒãããã³ãã¬ãŒãã®èªã¿èŸŒã¿"
#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Status: Needs Re-Import"
#~ msgstr "ä¿åããŠåã€ã³ããŒã"
#, fuzzy
#~ msgid "Same source and destination files, doing nothing."
#~ msgstr "åããã¡ã€ã«ãæå®ãããŠããã®ã§ãäœãè¡ããŸãã."
#, fuzzy
#~ msgid "Same source and destination paths, doing nothing."
#~ msgstr "åããã¹ãæå®ãããŠããã®ã§ãäœãè¡ããŸãã"
#, fuzzy
#~ msgid "Can't move directories to within themselves."
#~ msgstr "ãã£ã¬ã¯ããªãèªèº«ã®å
éšã«ã¯ç§»åã§ããŸãã"
#, fuzzy
#~ msgid "Pick New Name and Location For:"
#~ msgstr "æ°ããååãšãã±ãŒã·ã§ã³ãéžæ:"
#, fuzzy
#~ msgid "No files selected!"
#~ msgstr "ãã¡ã€ã«ãéžæãããŠããŸãã!"
#, fuzzy
#~ msgid "Info"
#~ msgstr "ã€ã³ãã©ãŒã¡ãŒã·ã§ã³"
#, fuzzy
#~ msgid "Re-Import..."
#~ msgstr "åã€ã³ããŒã..."
#, fuzzy
#~ msgid "No bit masks to import!"
#~ msgstr "ã€ã³ããŒãããããããã¹ã¯ãèŠã€ãããŸãã!"
#, fuzzy
#~ msgid "Target path is empty."
#~ msgstr "ã¿ãŒã²ããã®ãã¹ã«äœããããŸãã"
#, fuzzy
#~ msgid "Target path must be a complete resource path."
#~ msgstr "ã¿ãŒã²ããã®ãã¹ã¯ãªãœãŒã¹ã®å®å
šãªãã¹ã§ãªããã°ãããŸãã."
#, fuzzy
#~ msgid "Target path must exist."
#~ msgstr "ã¿ãŒã²ããã®ãã¹ãååšããŸãã"
#, fuzzy
#~ msgid "Import BitMasks"
#~ msgstr "ããããã¹ã¯ãã€ã³ããŒã"
#, fuzzy
#~ msgid "Source Texture(s):"
#~ msgstr "ãœãŒã¹ã®ãã¯ã¹ãã£:"
#, fuzzy
#~ msgid "Target Path:"
#~ msgstr "ã¿ãŒã²ããã®ãã¹:"
#, fuzzy
#~ msgid "Accept"
#~ msgstr "ååOK"
#~ msgid "Bit Mask"
#~ msgstr "ããããã¹ã¯"
#, fuzzy
#~ msgid "No source font file!"
#~ msgstr "ãœãŒã¹ã®ãã©ã³ããã¡ã€ã«ãèŠã€ãããŸãã!"
#, fuzzy
#~ msgid "No target font resource!"
#~ msgstr "ã¿ãŒã²ããã®ãã©ã³ããªãœãŒã¹ãèŠã€ãããŸãã!"
#, fuzzy
#~ msgid ""
#~ "Invalid file extension.\n"
#~ "Please use .font."
#~ msgstr ""
#~ "ãã¡ã€ã«æ¡åŒµåãäžæ£ã§ã.\n"
#~ " .fontã䜿ã£ãŠãã ãã."
#, fuzzy
#~ msgid "Couldn't save font."
#~ msgstr "ãã©ã³ããä¿åã§ããŸããã§ãã"
#, fuzzy
#~ msgid "Source Font:"
#~ msgstr "ãœãŒã¹ããã©ã³ã:"
#, fuzzy
#~ msgid "Source Font Size:"
#~ msgstr "ãœãŒã¹ããã©ã³ããµã€ãº:"
#, fuzzy
#~ msgid "Dest Resource:"
#~ msgstr "éãå
ã®ãªãœãŒã¹:"
#, fuzzy
#~ msgid "The quick brown fox jumps over the lazy dog."
#~ msgstr "ããã¯ã«ã»ãžãšïœ."
#~ msgid "Test:"
#~ msgstr "ãã¹ã:"
#~ msgid "Options:"
#~ msgstr "ãªãã·ã§ã³:"
#, fuzzy
#~ msgid "Font Import"
#~ msgstr "ãã©ã³ãã®ã€ã³ããŒã"
#, fuzzy
#~ msgid ""
#~ "This file is already a Godot font file, please supply a BMFont type file "
#~ "instead."
#~ msgstr ""
#~ "ãã®ãã¡ã€ã«ã¯ããGodotã®ãã©ã³ããã¡ã€ã«ã§ã. BMFont type ã®ãã¡ã€ã«ã代"
#~ "ããã«å©çšããŠãã ãã."
#, fuzzy
#~ msgid "Failed opening as BMFont file."
#~ msgstr "BMFont ãã¡ã€ã«ãéããŸããã§ãã"
#, fuzzy
#~ msgid "Invalid font custom source."
#~ msgstr "äžæ£ãªãã©ã³ãã«ã¹ã¿ã ãœãŒã¹"
#, fuzzy
#~ msgid "No meshes to import!"
#~ msgstr "ã€ã³ããŒãããã¡ãã·ã¥ããããŸãã"
#, fuzzy
#~ msgid "Single Mesh Import"
#~ msgstr "ã·ã³ã°ã«ã¡ãã·ã¥ãã€ã³ããŒã"
#, fuzzy
#~ msgid "Source Mesh(es):"
#~ msgstr "ãœãŒã¹ãã¡ãã·ã¥:"
#, fuzzy
#~ msgid "Surface %d"
#~ msgstr "ãµãŒãã§ãŒã¹ %d"
#, fuzzy
#~ msgid "No samples to import!"
#~ msgstr "ã€ã³ããŒããããµã³ãã«ããããŸãã!"
#, fuzzy
#~ msgid "Import Audio Samples"
#~ msgstr "ãªãŒãã£ãªãµã³ãã«ãã€ã³ããŒã"
#, fuzzy
#~ msgid "Source Sample(s):"
#~ msgstr "ãœãŒã¹ã®ãµã³ãã«:"
#~ msgid "Audio Sample"
#~ msgstr "ãªãŒãã£ãªãµã³ãã«"
#, fuzzy
#~ msgid "New Clip"
#~ msgstr "æ°ããã¯ãªãã"
#, fuzzy
#~ msgid "Flags"
#~ msgstr "ãã©ã°"
#, fuzzy
#~ msgid "Bake FPS:"
#~ msgstr "FPSãçŒã蟌ã¿(ãã€ã¯ïŒ:"
#~ msgid "Optimizer"
#~ msgstr "ãªããã£ãã€ã¶"
#, fuzzy
#~ msgid "Max Linear Error"
#~ msgstr "æ倧äœçœ®ãšã©ãŒ"
#, fuzzy
#~ msgid "Max Angular Error"
#~ msgstr "æ倧è§åºŠãšã©ãŒ"
#, fuzzy
#~ msgid "Max Angle"
#~ msgstr "æ倧è§åºŠ"
#~ msgid "Start(s)"
#~ msgstr "éå§"
#, fuzzy
#~ msgid "Source path is empty."
#~ msgstr "ãœãŒã¹ã®ãã¹ã¯ç©ºã§ã"
#, fuzzy
#~ msgid "Couldn't load post-import script."
#~ msgstr "ã€ã³ããŒãæžã¿ã®ã¹ã¯ãªãããèªã¿èŸŒã¿ãŸããã§ãã"
#, fuzzy
#~ msgid "Invalid/broken script for post-import."
#~ msgstr "ã€ã³ããŒãæžã¿ã®ã¹ã¯ãªããã¯äžæ£ãª/å£ããã¹ã¯ãªããã§ã"
#, fuzzy
#~ msgid "Error importing scene."
#~ msgstr "ã·ãŒã³ãã€ã³ããŒãã®ãšã©ãŒ"
#, fuzzy
#~ msgid "Import 3D Scene"
#~ msgstr "ïŒïŒ€ã·ãŒã³ãã€ã³ããŒã"
#~ msgid "Source Scene:"
#~ msgstr "ãœãŒã¹ãã·ãŒã³:"
#, fuzzy
#~ msgid "Same as Target Scene"
#~ msgstr "ã¿ãŒã²ããã·ãŒã³ãšåã"
#~ msgid "Shared"
#~ msgstr "å
±æãããŠãã"
#, fuzzy
#~ msgid "Target Texture Folder:"
#~ msgstr "ã¿ãŒã²ãããã¯ã¹ãã£ã®ãã©ã«ã:"
#, fuzzy
#~ msgid "Custom Root Node Type:"
#~ msgstr "ã«ãŒãããŒãã®ã«ã¹ã¿ã ã¿ã€ã:"
#~ msgid "Auto"
#~ msgstr "èªå"
#, fuzzy
#~ msgid "The Following Files are Missing:"
#~ msgstr "以äžã®ãã¡ã€ã«ãèŠã€ãããŸãã:"
#, fuzzy
#~ msgid "Import Anyway"
#~ msgstr "ãšããããã€ã³ããŒã"
#, fuzzy
#~ msgid "Edited scene has not been saved, open imported scene anyway?"
#~ msgstr ""
#~ "ç·šéããã·ãŒã³ã¯ä¿åãããŠããŸããããããã§ãã€ã³ããŒãããã·ãŒã³ãéããŸ"
#~ "ããïŒ"
#, fuzzy
#~ msgid "Import Image:"
#~ msgstr "ã€ã¡ãŒãžãã€ã³ããŒã:"
#, fuzzy
#~ msgid "Couldn't localize path: %s (already local)"
#~ msgstr "ãã¹ãããŒã«ã©ã€ãºã§ããŸãã: %s (ãã§ã«ããŒã«ã«)"
#, fuzzy
#~ msgid "3D Scene Animation"
#~ msgstr "ïŒïŒ€ã·ãŒã³ã¢ãã¡ãŒã·ã§ã³"
#~ msgid "Uncompressed"
#~ msgstr "éå§çž®"
#, fuzzy
#~ msgid "Compress Lossless (PNG)"
#~ msgstr "ãã¹ã¬ã¹å§çž®(PNG)"
#, fuzzy
#~ msgid "Compress Lossy (WebP)"
#~ msgstr "éå¯éå§çž®(WebP)"
#, fuzzy
#~ msgid "Compress (VRAM)"
#~ msgstr "å§çž® (VRAM)"
#~ msgid "Texture Format"
#~ msgstr "ãã¯ã¹ãã£ãã©ãŒããã"
#, fuzzy
#~ msgid "Texture Compression Quality (WebP):"
#~ msgstr "ãã¯ã¹ãã£å§çž®å質 (WebP):"
#, fuzzy
#~ msgid "Texture Options"
#~ msgstr "ãã¯ã¹ãã£ããªãã·ã§ã³"
#, fuzzy
#~ msgid "Please specify some files!"
#~ msgstr "ãªã«ããã¡ã€ã«ãæå®ããŠãã ãã!"
#, fuzzy
#~ msgid "At least one file needed for Atlas."
#~ msgstr "ã¢ãã©ã¹ã«æäœäžã€ã®ãã¡ã€ã«ãæå®ããŠãã ãã"
#, fuzzy
#~ msgid "Error importing:"
#~ msgstr "ãšã©ãŒãã€ã³ããŒãäž:"
#, fuzzy
#~ msgid "Only one file is required for large texture."
#~ msgstr "倧ããªãã¯ã¹ãã£ã®ããã«äžã€ãã¡ã€ã«ãå¿
èŠã§ã"
#, fuzzy
#~ msgid "Max Texture Size:"
#~ msgstr "æ倧ãã¯ã¹ãã£ãµã€ãº:"
#, fuzzy
#~ msgid "Import Textures for Atlas (2D)"
#~ msgstr "ã¢ãã©ã¹ã®ãã¯ã¹ãã£ãã€ã³ããŒã (2D)"
#, fuzzy
#~ msgid "Large Texture"
#~ msgstr "倧ããªãã¯ã¹ãã£"
#, fuzzy
#~ msgid "Import Large Textures (2D)"
#~ msgstr "倧ããªãã¯ã¹ãã£ãã€ã³ããŒã (2D)"
#, fuzzy
#~ msgid "Source Texture"
#~ msgstr "ãœãŒã¹ãã¯ã¹ãã£"
#, fuzzy
#~ msgid "Base Atlas Texture"
#~ msgstr "åºæ¬ã¢ãã©ã¹ãã¯ã¹ãã£"
#, fuzzy
#~ msgid "Source Texture(s)"
#~ msgstr "ãœãŒã¹ããã¯ã¹ãã£"
#, fuzzy
#~ msgid "Import Textures for 2D"
#~ msgstr "2Dãã¯ã¹ãã£ãã€ã³ããŒã"
#, fuzzy
#~ msgid "Import Textures for 3D"
#~ msgstr "ïŒïŒ€ãã¯ã¹ãã£ãã€ã³ããŒã"
#, fuzzy
#~ msgid "Import Textures"
#~ msgstr "ãã¯ã¹ãã£ãã€ã³ããŒã"
#~ msgid "2D Texture"
#~ msgstr "ïŒïŒ€ãã¯ã¹ãã£"
#~ msgid "3D Texture"
#~ msgstr "ïŒïŒ€ãã¯ã¹ãã£"
#~ msgid "Atlas Texture"
#~ msgstr "ã¢ãã©ã¹ãã¯ã¹ãã£"
#, fuzzy
#~ msgid ""
#~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files "
#~ "to the project."
#~ msgstr ""
#~ "泚æ:2Dãã¯ã¹ãã£ã®ã€ã³ããŒãã¯å¿
é ã§ã¯ãããŸãã. png/jpgãã¡ã€ã«ããã"
#~ "ãžã§ã¯ãã«ã³ããŒããŠãã ãã."
#, fuzzy
#~ msgid "Crop empty space."
#~ msgstr "空çœãåã蟌ã"
#~ msgid "Texture"
#~ msgstr "ãã¯ã¹ãã£"
#, fuzzy
#~ msgid "Import Large Texture"
#~ msgstr "倧ããªãã¯ã¹ãã£ãã€ã³ããŒã"
#, fuzzy
#~ msgid "Load Source Image"
#~ msgstr "ãœãŒã¹ã€ã¡ãŒãžãèªã¿èŸŒã"
#~ msgid "Slicing"
#~ msgstr "ã¹ã©ã€ã·ã³ã°"
#~ msgid "Saving"
#~ msgstr "ä¿åäž"
#~ msgid "Couldn't save large texture:"
#~ msgstr "倧ããªãã¯ã¹ãã£ãä¿åã§ããŸããã§ãã:"
#, fuzzy
#~ msgid "Build Atlas For:"
#~ msgstr "ïœã®ã¢ãã©ã¹ããã«ã:"
#, fuzzy
#~ msgid "Loading Image:"
#~ msgstr "ã€ã¡ãŒãžãèªã¿èŸŒã¿äž:"
#, fuzzy
#~ msgid "Couldn't load image:"
#~ msgstr "ã€ã¡ãŒãžãèªã¿èŸŒããŸããã§ãã:"
#, fuzzy
#~ msgid "Converting Images"
#~ msgstr "ã€ã¡ãŒãžãå€æäž"
#, fuzzy
#~ msgid "Cropping Images"
#~ msgstr "ã€ã¡ãŒãžãã¯ãããã³ã°ïŒããªãã³ã°ïŒ"
#, fuzzy
#~ msgid "Couldn't save atlas image:"
#~ msgstr "ã¢ãã©ã¹ã€ã¡ãŒãžãä¿åã§ããŸããã§ãã:"
#, fuzzy
#~ msgid "Couldn't save converted texture:"
#~ msgstr "å€æãããã¯ã¹ãã£ãä¿åã§ããŸããã§ãã:"
#~ msgid "Invalid translation source!"
#~ msgstr "äžæ£ãªç¿»èš³ãœãŒã¹!"
#, fuzzy
#~ msgid "Column"
#~ msgstr "ã«ã©ã "
#, fuzzy
#~ msgid "No items to import!"
#~ msgstr "ã€ã³ããŒããããã®ããããŸãã!"
#, fuzzy
#~ msgid "No target path!"
#~ msgstr "ã¿ãŒã²ããã®ãã¹ããããŸãã!"
#, fuzzy
#~ msgid "Import Translations"
#~ msgstr "翻蚳ãã€ã³ããŒã"
#, fuzzy
#~ msgid "Couldn't import!"
#~ msgstr "ã€ã³ããŒãã§ããŸããã§ãã!"
#, fuzzy
#~ msgid "Import Translation"
#~ msgstr "翻蚳ãã€ã³ããŒã"
#, fuzzy
#~ msgid "Source CSV:"
#~ msgstr "ãœãŒã¹CSVãã¡ã€ã«:"
#, fuzzy
#~ msgid "Ignore First Row"
#~ msgstr "æåã®è¡ãç¡èŠ"
#~ msgid "Compress"
#~ msgstr "å§çž®"
#, fuzzy
#~ msgid "Add to Project (project.godot)"
#~ msgstr "ãããžã§ã¯ãã«è¿œå (project.godot)"
#, fuzzy
#~ msgid "Import Languages:"
#~ msgstr "èšèªãã€ã³ããŒã:"
#~ msgid "Translation"
#~ msgstr "翻蚳"
#~ msgid "Triangle #"
#~ msgstr "äžè§åœ¢ #"
#, fuzzy
#~ msgid "Light Baker Setup:"
#~ msgstr "ã©ã€ãã£ã³ã°(ç
§æïŒãã€ã¯èšå®:"
#, fuzzy
#~ msgid "Fixing Lights"
#~ msgstr "ç
§æïŒã©ã€ãã£ã³ã°ïŒã®ä¿®åŸ©"
#, fuzzy
#~ msgid "Making BVH"
#~ msgstr "BVHããŒã¿ãçæ"
#, fuzzy
#~ msgid "Allocating Texture #"
#~ msgstr "ãã¯ã¹ãã£ãïŒã¡ã¢ãªäžã§ïŒç¢ºä¿#"
#, fuzzy
#~ msgid "Baking Triangle #"
#~ msgstr "äžè§åœ¢ããã€ã¯#"
#, fuzzy
#~ msgid "Post-Processing Texture #"
#~ msgstr "åŸåŠçã®ãã¯ã¹ãã£#"
#, fuzzy
#~ msgid "Reset the lightmap octree baking process (start over)."
#~ msgstr "ã©ã€ããããå
«åæšãã€ã¯ã®ããã»ã¹ããªã»ããïŒããçŽãïŒ."
#, fuzzy
#~ msgid "Zoom Set..."
#~ msgstr "ãºãŒã ãã»ãããã..."
#~ msgid "Set a Value"
#~ msgstr "å€ãèšå®ãã"
#, fuzzy
#~ msgid "Parse BBCode"
#~ msgstr "BBã³ãŒããããŒã¹ãã"
#, fuzzy
#~ msgid "Length:"
#~ msgstr "é·ã:"
#, fuzzy
#~ msgid "Open Sample File(s)"
#~ msgstr "ãµã³ãã«ãã¡ã€ã«ãéãã"
#, fuzzy
#~ msgid "ERROR: Couldn't load sample!"
#~ msgstr "ãšã©ãŒ:ãµã³ãã«ãèªã¿èŸŒããŸãã!"
#~ msgid "Add Sample"
#~ msgstr "ãµã³ãã«ãè¿œå "
#~ msgid "Rename Sample"
#~ msgstr "ãµã³ãã«ã®ååãå€ãã"
#~ msgid "Delete Sample"
#~ msgstr "ãµã³ãã«ãæ¶å»ãã"
#~ msgid "16 Bits"
#~ msgstr "16ããã"
#~ msgid "8 Bits"
#~ msgstr "8ããã"
#~ msgid "Stereo"
#~ msgstr "ã¹ãã¬ãªé³å£°"
#~ msgid "Window"
#~ msgstr "ãŠã£ã³ããŠ"
#, fuzzy
#~ msgid "Scaling to %s%%."
#~ msgstr "æ¡å€§çž®å°æ¯ç%s%%."
#~ msgid "Up"
#~ msgstr "äž"
#~ msgid "Down"
#~ msgstr "äž"
#, fuzzy
#~ msgid "Invalid project path, the path must exist!"
#~ msgstr "ãã¹ãäžæ£ã§ã.ãã¹ãååšããªããšãããŸãã."
#, fuzzy
#~ msgid "Invalid project path, project.godot must not exist."
#~ msgstr "ãããžã§ã¯ãã®ãã¹ãäžæ£ã§ã.project.godotã¯ååšããŸãã."
#, fuzzy
#~ msgid "Invalid project path, project.godot must exist."
#~ msgstr ""
#~ "ãããžã§ã¯ãã®ãã¹ãäžæ£ã§ã.project.godotã¯ååšããå¿
èŠããããŸãã"
#, fuzzy
#~ msgid "Project Path (Must Exist):"
#~ msgstr "ãããžã§ã¯ããã¹ïŒååšããå¿
èŠããããŸãïŒ"
#~ msgid "Create New Resource"
#~ msgstr "æ°ãããªãœãŒã¹ãçæ"
#~ msgid "Open Resource"
#~ msgstr "ãªãœãŒã¹ãéãã"
#~ msgid "Save Resource"
#~ msgstr "ãªãœãŒã¹ãä¿å"
#, fuzzy
#~ msgid "Resource Tools"
#~ msgstr "ãªãœãŒã¹ã®ããŒã«"
#, fuzzy
#~ msgid "Tiles"
#~ msgstr "ãã¡ã€ã«:"
#~ msgid "Ctrl+"
#~ msgstr "Ctrl+"
#, fuzzy
#~ msgid "Close scene? (Unsaved changes will be lost)"
#~ msgstr "ã·ãŒã³ãéããŸãã?ïŒã»ãŒãããŠããªãå€æŽã¯å€±ãããŸãïŒ"
#, fuzzy
#~ msgid ""
#~ "Open Project Manager? \n"
#~ "(Unsaved changes will be lost)"
#~ msgstr ""
#~ "ãããžã§ã¯ããããŒãžã£ãŒãéããŸããïŒ\n"
#~ "ïŒä¿åããŠããªãå€æŽã¯å€±ãããŸãïŒ"
#, fuzzy
#~ msgid "Close Goto Prev. Scene"
#~ msgstr "éããŠéå»éããã·ãŒã³ã«ç§»å"
#~ msgid "Del"
#~ msgstr "deleteããŒ"
#, fuzzy
#~ msgid "just pressed"
#~ msgstr "æŒãã"
#, fuzzy
#~ msgid ""
#~ "Couldn't read the certificate file. Are the path and password both "
#~ "correct?"
#~ msgstr "蚌ææžãã¡ã€ã«ãèªããŸãã. ãã¹ããã¹ã¯ãŒããééã£ãŠããŸãããïŒ"
#, fuzzy
#~ msgid "Error creating the signature object."
#~ msgstr "眲åãªããžã§ã¯ãã®çæãšã©ãŒ"
#, fuzzy
#~ msgid "Error creating the package signature."
#~ msgstr "ããã±ãŒãžçœ²åçæãšã©ãŒ"
#, fuzzy
#~ msgid ""
#~ "No export templates found.\n"
#~ "Download and install export templates."
#~ msgstr ""
#~ "ãšã¯ã¹ããŒããããã³ãã¬ãŒããèŠã€ãããŸãã.\n"
#~ "ããŠã³ããŒãããŠã€ã³ã¹ããŒã«ããŠãã ãã."
#, fuzzy
#~ msgid "Custom debug package not found."
#~ msgstr "ã«ã¹ã¿ã ããããã°ããã±ãŒãžãèŠã€ãããŸãã"
#, fuzzy
#~ msgid "Custom release package not found."
#~ msgstr "ã«ã¹ã¿ã ããªãªãŒã¹ããã±ãŒãžãèŠã€ãããŸãã."
#, fuzzy
#~ msgid "Invalid unique name."
#~ msgstr "ç¡å¹ãªãã©ã³ã ãµã€ãºã§ãã"
#, fuzzy
#~ msgid "Invalid product GUID."
#~ msgstr "ç¡å¹ãªãã©ã³ã ãµã€ãºã§ãã"
#, fuzzy
#~ msgid "Invalid publisher GUID."
#~ msgstr "ãããªãã·ã£ã®GUIDãäžæ£ã§ã."
#, fuzzy
#~ msgid "Invalid background color."
#~ msgstr "äžæ£ãªèæ¯è²"
#, fuzzy
#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
#~ msgstr "äžæ£ãªStoreããŽã€ã¡ãŒãž(瞊暪50x50ã§ãªããšãããŸããïŒ"
#, fuzzy
#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
#~ msgstr "äžæ£ãª44X44æ£æ¹ããŽã€ã¡ãŒãžïŒçžŠæšª44x44ã§ãªããšãããŸããïŒ"
#, fuzzy
#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
#~ msgstr "äžæ£ãª71x71æ£æ¹ããŽã€ã¡ãŒãžïŒçžŠæšª71x71ã§ãªããšãããŸããïŒ"
#, fuzzy
#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
#~ msgstr "äžæ£ãª150X150æ£æ¹ããŽã€ã¡ãŒãžïŒçžŠæšª150x150ã§ãªããšãããŸããïŒ"
#, fuzzy
#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
#~ msgstr "äžæ£ãª310X310æ£æ¹ããŽã€ã¡ãŒãžïŒçžŠæšª310x310ã§ãªããšãããŸããïŒ"
#, fuzzy
#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
#~ msgstr "äžæ£ãª310X150å¹
åºããŽã€ã¡ãŒãžïŒçžŠæšª310x150ã§ãªããšãããŸããïŒ"
#, fuzzy
#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
#~ msgstr ""
#~ "äžæ£ãªã¹ãã©ãã·ã¥ã¹ã¯ãªãŒã³ã€ã¡ãŒãžïŒçžŠæšª620x300ã§ãªããšãããŸããïŒ"
#~ msgid "RAW Mode"
#~ msgstr "RAWã¢ãŒã"
#, fuzzy
#~ msgid "Node From Scene"
#~ msgstr "ã·ãŒã³ããã®ããŒã"
#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr ""
#~ "Path ããããã£ã¯ãåäœããããã«æå¹ãª Particles2D ããŒãã瀺ãå¿
èŠããã"
#~ "ãŸãã"
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SamplePlayer to play sound."
#~ msgstr ""
#~ "SampleLibrary ãªãœãŒã¹ã¯ SamplePlayer ããµãŠã³ããåçããããã«äœæãŸã"
#~ "㯠'samples' ããããã£ã§èšå®ããå¿
èŠããããŸãã"
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SpatialSamplePlayer to play sound."
#~ msgstr ""
#~ "SpatialSamplePlayer ã§ãµãŠã³ããåçããããã«ã¯ SampleLibrary ãªãœãŒã¹ã"
#~ "äœæãŸã㯠'samples' ããããã£ã§èšå®ããå¿
èŠããããŸãã"
#~ msgid "Replaced %d Ocurrence(s)."
#~ msgstr "%d ç®æã眮æããŸããã"
#, fuzzy
#~ msgid "Create Android keystore"
#~ msgstr "ãã©ã«ããäœæ"
#, fuzzy
#~ msgid "Organization"
#~ msgstr "é·ç§»"
#, fuzzy
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
#~ "'user://', or 'local://'"
#~ msgstr ""
#~ "ãã¹ã¯ã/ãã§å§ããããšãã§ããŸããã絶察ãã¹ã¯å¿
ããres://ããuser://ã"
#~ "ãlocal://ã ã§å§ãŸãå¿
èŠããããŸãã"
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