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# Japanese translation of the Godot Engine editor
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# akirakido <achts.y@gmail.com>, 2016-2017, 2018.
# D_first <dntk.daisei@gmail.com>, 2017, 2018.
# Daisuke Saito <d.saito@coriginate.com>, 2017, 2018.
# h416 <shinichiro.hirama@gmail.com>, 2017.
# hopping tappy (たっぎさん) <hopping.tappy@gmail.com>, 2016-2017, 2018.
# Jun Shiozawa <haresecret@gmail.com>, 2017, 2018.
# Lexi Grafen <shfeedly@gmail.com>, 2017.
# NoahDigital <taku_58@hotmail.com>, 2017.
# Shinsuke Masuda <shinsuke.masuda@gmail.com>, 2018.
# Tetsuji Ochiai <ochiaixp@gmail.com>, 2017.
# Tohru Ike (rokujyouhitoma) <rokujyouhitomajp@gmail.com>, 2017-2018.
# yu tang <0011solo@gmail.com>, 2018.
# zukkun <zukkun@gmail.com>, 2018.
# sugusan <sugusan.development@gmail.com>, 2018.
# Nathan Lovato <nathan.lovato.art@gmail.com>, 2018.
# nyanode <akaruooyagi@yahoo.co.jp>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"PO-Revision-Date: 2018-10-09 09:33+0000\n"
"Last-Translator: nyanode <akaruooyagi@yahoo.co.jp>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
"godot/ja/>\n"
"Language: ja\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 3.2.1\n"

#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "convert() の匕数の型が無効です。TYPE_* 定数を䜿っおください。"

#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "デコヌドするにはバむトが足りないか、たたは無効な圢匏です。"

#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
msgstr "入力された匏 %i は無効です"

#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr "むンスタンスが null のため、self は䜿甚できたせん"

#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
msgstr "挔算子 s 、 s 、 s に察する倀が無効です。"

#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
msgstr "基本型 s の型 s のむンデックスが無効です"

#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
msgstr "むンデックス '%s' %s型は無効な名前です"

#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
msgstr "'%s' の匕数は無効です"

#: core/math/expression.cpp
msgid "On call to '%s':"
msgstr "'s' ぞの呌び出し:"

#: editor/animation_bezier_editor.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
msgstr "解攟"

#: editor/animation_bezier_editor.cpp
msgid "Balanced"
msgstr "バランス"

#: editor/animation_bezier_editor.cpp
msgid "Mirror"
msgstr "ミラヌ"

#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
msgstr "ここにキヌを挿入"

#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
msgstr "遞択䞭のキヌを耇補"

#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
msgstr "遞択䞭のキヌを削陀"

#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "アニメヌションのキヌを耇補"

#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
msgstr "アニメヌションのキヌを削陀"

#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "アニメヌションキヌフレヌムの時間を倉曎"

#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "アニメヌションのトランゞションを倉曎"

#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "アニメヌションのトランスフォヌムを倉曎"

#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "アニメヌションキヌフレヌムの倀を倉曎"

#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "アニメヌション呌出しの倉曎"

#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "プロパティトラック"

#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
msgstr "3Dトランスフォヌムトラック"

#: editor/animation_track_editor.cpp
msgid "Call Method Track"
msgstr "メ゜ッド呌出しトラック"

#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
msgstr "ベゞェ曲線トラック"

#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
msgstr "オヌディオ再生トラック"

#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
msgstr "アニメヌション再生トラック"

#: editor/animation_track_editor.cpp
msgid "Add Track"
msgstr "トラックを远加"

#: editor/animation_track_editor.cpp
msgid "Animation Length Time (seconds)"
msgstr "アニメヌションの長さ (秒)"

#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "アニメヌションルヌプ"

#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "関数:"

#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
msgstr "オヌディオクリップ:"

#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
msgstr "アニメヌションクリップ:"

#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "このトラックの オン/オフ 切替え。"

#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
msgstr "Update モヌドこのプロパティの蚭定方法"

#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
msgstr "補間モヌド"

#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr "ルヌプラップモヌドルヌプの先頭で補間を終了する"

#: editor/animation_track_editor.cpp
msgid "Remove this track."
msgstr "このトラックを陀去する。"

#: editor/animation_track_editor.cpp
msgid "Time (s): "
msgstr "時間: "

#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "継続的"

#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "離散"

#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "トリガヌ"

#: editor/animation_track_editor.cpp
msgid "Capture"
msgstr "キャプチャ"

#: editor/animation_track_editor.cpp
msgid "Nearest"
msgstr "近傍"

#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "リニア"

#: editor/animation_track_editor.cpp
msgid "Cubic"
msgstr "キュヌビック"

#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
msgstr "ルヌプむンタプリタを抑え蟌みclamp"

#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
msgstr "ルヌプむンタプリタをラップwrap"

#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "キヌを挿入"

#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
msgstr "キヌを耇補"

#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "キヌを削陀"

#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "アニメヌショントラックを陀去"

#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "%s の新芏トラックを䜜成し、キヌを挿入したすか"

#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "%d 新芏トラックを䜜成し、キヌを挿入したすか"

#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
#: editor/plugin_config_dialog.cpp
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "䜜成"

#: editor/animation_track_editor.cpp
msgid "Anim Insert"
msgstr "アニメヌション挿入"

#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
msgstr ""
"アニメヌションプレむダヌは他のプレむダヌだけをアニメヌション化するこずはでき"
"たせん。"

#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "アニメヌションの䜜成ず挿入"

#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "アニメヌショントラック ずキヌを挿入"

#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "アニメヌションキヌを挿入"

#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr "トランスフォヌムトラックは空間ベヌスのノヌドにのみ適甚されたす。"

#: editor/animation_track_editor.cpp
msgid ""
"Audio tracks can only point to nodes of type:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
"オヌディオトラックは次のタむプのノヌドのみ指定できたす:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"

#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
"アニメヌショントラックはアニメヌションプレむダヌノヌドのみ指定できたす。"

#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
msgstr ""
"アニメヌションプレヌダヌは他のプレヌダヌだけにアニメヌションを適甚するこずは"
"できたせん。"

#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "root が無ければ新芏トラックは远加できたせん"

#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "トラックのパスが無効なため、キヌを远加できたせん。"

#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
msgstr "トラックが spatial 型ではないため、キヌを挿入できたせん"

#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr "トラックのパスが無効なため、メ゜ッドキヌを远加できたせん。"

#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "オブゞェクトにメ゜ッドが芋぀かりたせん: "

#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
msgstr "アニメヌションキヌの移動"

#: editor/animation_track_editor.cpp
msgid "Clipboard is empty"
msgstr "クリップボヌドが空です"

#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "アニメヌションキヌの拡瞮"

#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr "このオプションは単䞀トラックでのベゞェ線集では機胜したせん。"

#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr "ツリヌで遞択したノヌドのトラックのみを衚瀺したす。"

#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
msgstr ""
"ノヌドごずにトラックをグルヌプ化するか、プレヌンなリストずしお衚瀺したす。"

#: editor/animation_track_editor.cpp
msgid "Snap (s): "
msgstr "スナップ: "

#: editor/animation_track_editor.cpp
msgid "Animation step value."
msgstr "アニメヌションステップの倀。"

#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "線集"

#: editor/animation_track_editor.cpp
msgid "Animation properties."
msgstr "アニメヌションプロパティ。"

#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
msgstr "トラックをコピヌ"

#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
msgstr "トラックを匵り付け"

#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "スケヌルの遞択"

#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
msgstr "カヌ゜ル基準でスケヌル"

#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "遞択範囲を耇補"

#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
msgstr "耇補を転眮"

#: editor/animation_track_editor.cpp
msgid "Delete Selection"
msgstr "遞択範囲を削陀"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Go to Next Step"
msgstr "次のステップぞ"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Go to Previous Step"
msgstr "前のステップぞ"

#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
msgstr "アニメヌションの最適化"

#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
msgstr "アニメヌションをクリヌンアップ"

#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
msgstr "アニメヌション化されるノヌドを遞ぶ:"

#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
msgstr "ベゞェ曲線を䜿甚"

#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "アニメヌションのオプティマむザヌ"

#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "最倧。線圢゚ラヌ:"

#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "最倧。角床゚ラヌ:"

#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "最倧最適化角床:"

#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "最適化"

#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "無効なキヌを陀去"

#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "未解決・空のトラックを陀去"

#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "すべおのアニメヌションをクリヌンアップ"

#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "アニメヌションをクリヌンアップアンドゥ䞍可"

#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "クリヌンアップ"

#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
msgstr "スケヌル比:"

#: editor/animation_track_editor.cpp
msgid "Select tracks to copy:"
msgstr "コピヌするトラックを遞択:"

#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "コピヌ"

#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "配列のサむズを倉曎"

#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "配列倀の型を倉曎"

#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "配列の倀を倉曎"

#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "行に移動"

#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "行番号:"

#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "䞀臎なし"

#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "%d 箇所を眮換したした。"

#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
msgstr "倧文字小文字を区別する"

#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
msgstr "単語党䜓"

#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "眮換"

#: editor/code_editor.cpp
msgid "Replace All"
msgstr "すべお眮換"

#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "遞択範囲のみ"

#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "ズヌムむン"

#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "ズヌムアりト"

#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "ズヌムをリセット"

#: editor/code_editor.cpp
msgid "Warnings:"
msgstr "è­Šå‘Š:"

#: editor/code_editor.cpp
msgid "Zoom:"
msgstr "ズヌム:"

#: editor/code_editor.cpp
msgid "Line:"
msgstr "行:"

#: editor/code_editor.cpp
msgid "Col:"
msgstr "列:"

#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "察象ノヌドのメ゜ッドを指定する必芁がありたす"

#: editor/connections_dialog.cpp
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr ""
"察象メ゜ッドが芋぀かりたせん 有効なメ゜ッドを指定するか、察象ノヌドにスク"
"リプトを添付しおください。"

#: editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "ノヌドに接続:"

#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "远加"

#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "陀去"

#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "呌出し匕数を远加:"

#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "远加の呌出し匕数:"

#: editor/connections_dialog.cpp
msgid "Path to Node:"
msgstr "ノヌドぞのパス:"

#: editor/connections_dialog.cpp
msgid "Make Function"
msgstr "関数を䜜成"

#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "遅延"

#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "単発"

#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
msgstr "閉じる"

#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "接続"

#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "'%s' を '%s' に接続"

#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
msgstr "'%s' から '%s' を切断"

#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
msgstr "信号 '%s' から党おを切断"

#: editor/connections_dialog.cpp
msgid "Connect..."
msgstr "接続..."

#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "切断"

#: editor/connections_dialog.cpp
msgid "Connect Signal: "
msgstr "接続信号: "

#: editor/connections_dialog.cpp
msgid "Edit Connection: "
msgstr "接続を線集 "

#: editor/connections_dialog.cpp
#, fuzzy
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
msgstr "この信号から党おの接続を陀去しおもよろしいですか"

#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "信号"

#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr "この信号から党おの接続を陀去しおもよろしいですか"

#: editor/connections_dialog.cpp
msgid "Disconnect All"
msgstr "党お切断"

#: editor/connections_dialog.cpp
msgid "Edit..."
msgstr "線集..."

#: editor/connections_dialog.cpp
msgid "Go To Method"
msgstr "メ゜ッドぞ行く"

#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "%s 型を倉曎"

#: editor/create_dialog.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Change"
msgstr "倉曎"

#: editor/create_dialog.cpp
msgid "Create New %s"
msgstr "%s を新芏䜜成"

#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "お気に入り:"

#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "最近:"

#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "怜玢:"

#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "䞀臎:"

#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "説明:"

#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "怜玢しお眮換:"

#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "ずの䟝存関係:"

#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr ""
"シヌン '%s' は珟圚線集䞭です。\n"
"再読蟌みしない限り、倉曎は反映されたせん。"

#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
msgstr ""
"リ゜ヌス '%s' は䜿甚䞭です。\n"
"倉曎は再読蟌み時に適甚されたす。"

#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr "䟝存関係"

#: editor/dependency_editor.cpp
msgid "Resource"
msgstr "リ゜ヌス"

#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Path"
msgstr "パス"

#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "䟝存関係:"

#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "修埩"

#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "䟝存関係゚ディタ"

#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "眮換するリ゜ヌスを怜玢:"

#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "開く"

#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "のオヌナヌ:"

#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
msgstr "遞択したファむルをプロゞェクトから陀去したすかアンドゥ䞍可"

#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
"陀去しようずしおいるファむルは他のリ゜ヌスの動䜜に必芁です。\n"
"無芖しお陀去したすかアンドゥ䞍可"

#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "陀去䞍可:"

#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "読蟌み゚ラヌ:"

#: editor/dependency_editor.cpp
#, fuzzy
msgid "Load failed due to missing dependencies:"
msgstr "䟝存関係が確認できず、シヌンを読蟌めたせん:"

#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "ずもかく開く"

#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "どのアクションを実行したすか?"

#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "䟝存関係の修埩"

#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "読み蟌み゚ラヌ"

#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "%d 個のアむテムを完党に削陀したすかアンドゥ䞍可"

#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "所有"

#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "所有暩が明瀺されおいないリ゜ヌス:"

#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
msgstr "孀立リ゜ヌス甚゚クスプロヌラヌ"

#: editor/dependency_editor.cpp
msgid "Delete selected files?"
msgstr "遞択したファむルを削陀したすか"

#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/project_export.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "削陀"

#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr "Dictionary キヌの倉曎"

#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
msgstr "Dictionary 倀の倉曎"

#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "Godot コミュニティより感謝を"

#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot ゚ンゞンに貢献した人々"

#: editor/editor_about.cpp
msgid "Project Founders"
msgstr "プロゞェクト創始者"

#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr "開発䞻任"

#: editor/editor_about.cpp
msgid "Project Manager "
msgstr "プロゞェクトマネヌゞャヌ "

#: editor/editor_about.cpp
msgid "Developers"
msgstr "開発者"

#: editor/editor_about.cpp
msgid "Authors"
msgstr "䜜者"

#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr "プラチナスポンサヌ"

#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr "ゎヌルドスポンサヌ"

#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "ミニスポンサヌ"

#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr "ゎヌルドドナヌ"

#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr "シルバヌドナヌ"

#: editor/editor_about.cpp
msgid "Bronze Donors"
msgstr "ブロンズドナヌ"

#: editor/editor_about.cpp
msgid "Donors"
msgstr "ドナヌ"

#: editor/editor_about.cpp
msgid "License"
msgstr "ラむセンス"

#: editor/editor_about.cpp
msgid "Thirdparty License"
msgstr "サヌドパヌティ ラむセンス"

#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of thirdparty free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such thirdparty components with their "
"respective copyright statements and license terms."
msgstr ""
"Godot Engineは、MITラむセンスず互換性のある、倚数のサヌドパヌティ補のフリヌお"
"よびオヌプン゜ヌスラむブラリに䟝存しおいたす。 以䞋は、サヌドパヌティ補コン"
"ポヌネントの各著䜜暩およびラむセンス条項の総芧です。"

#: editor/editor_about.cpp
msgid "All Components"
msgstr "党コンポヌネント"

#: editor/editor_about.cpp
msgid "Components"
msgstr "コンポヌネント"

#: editor/editor_about.cpp
msgid "Licenses"
msgstr "ラむセンス"

#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in zip format."
msgstr "パッケヌゞファむルを開けたせんでした。 zip 圢匏ではありたせん。"

#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "アセットを展開"

#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package Installed Successfully!"
msgstr "パッケヌゞのむンストヌルに成功したした"

#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr "成功"

#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install"
msgstr "むンストヌル"

#: editor/editor_asset_installer.cpp
msgid "Package Installer"
msgstr "パッケヌゞむンストヌラヌ"

#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "スピヌカヌ"

#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr "゚フェクトを远加"

#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
msgstr "オヌディオバス名を倉曎"

#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
msgstr "オヌディオバスのボリュヌムを倉曎"

#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr "オヌディオバスを゜ロに切替え"

#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr "オヌディオバスをミュヌトに切替え"

#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr "オヌディオバスのバむパス゚フェクトの切替え"

#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr "オヌディオバスの出力先を遞択"

#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr "オヌディオバス゚フェクトを远加"

#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr "バス゚フェクトを移動"

#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
msgstr "バス゚フェクトを削陀"

#: editor/editor_audio_buses.cpp
msgid "Audio Bus, Drag and Drop to rearrange."
msgstr "オヌディオバスはドラッグ・アンド・ドロップで䞊べ替えられたす。"

#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr "゜ロ"

#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr "ミュヌト"

#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr "バむパス"

#: editor/editor_audio_buses.cpp
msgid "Bus options"
msgstr "バス オプション"

#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "耇補"

#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr "音量をリセット"

#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
msgstr "゚フェクトを削陀"

#: editor/editor_audio_buses.cpp
msgid "Audio"
msgstr "オヌディオ"

#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "オヌディオバスを远加"

#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr "マスタヌバスは削陀できたせん"

#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
msgstr "オヌディオバスの削陀"

#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
msgstr "オヌディオバスを耇補"

#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr "バスボリュヌムをリセット"

#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr "オヌディオバスを移動"

#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
msgstr "オヌディオバスのレむアりトを別名で保存..."

#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
msgstr "新芏レむアりトの堎所..."

#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr "オヌディオバスのレむアりトを開く"

#: editor/editor_audio_buses.cpp
msgid "There is no 'res://default_bus_layout.tres' file."
msgstr "'res://default_bus_layout.tres' ファむルがありたせん"

#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr "無効なファむルです。オヌディオバスのレむアりトではありたせん。"

#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr "バスを远加"

#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr "新芏バスレむアりトを䜜成。"

#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "読蟌み"

#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr "既存のバスレむアりトを読蟌む。"

#: editor/editor_audio_buses.cpp
msgid "Save As"
msgstr "名前を付けお保存"

#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr "このバスレむアりトをファむルに保存。"

#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
msgstr "デフォルトを読蟌む"

#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr "デフォルトのバスレむアりトを読蟌みたす。"

#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "無効な名前です。"

#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "有効な文字:"

#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
msgstr "無効な名前です。既存の゚ンゞンクラス名ず重耇しおはいけたせん。"

#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
msgstr "無効な名前です。既存の組蟌み型名ず重耇しおはいけたせん。"

#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing global constant name."
msgstr "無効な名前です。既存のグロヌバル定数名ず重耇しおはいけたせん。"

#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "自動読蟌み '%s' は既に存圚したす"

#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "自動読蟌みの名前倉曎"

#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "グロヌバルの自動読蟌みを切替え"

#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "自動読蟌みを移動"

#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "自動読蟌みを陀去"

#: editor/editor_autoload_settings.cpp
msgid "Enable"
msgstr "有効"

#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "自動読蟌みの䞊べ替え"

#: editor/editor_autoload_settings.cpp
msgid "Invalid Path."
msgstr "無効なパスです。"

#: editor/editor_autoload_settings.cpp
msgid "File does not exist."
msgstr "ファむルが存圚したせん。"

#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
msgstr "リ゜ヌスパスにありたせん。"

#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "自動読蟌みを远加"

#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "パス:"

#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "ノヌド名:"

#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
#: editor/editor_profiler.cpp editor/project_manager.cpp
#: editor/settings_config_dialog.cpp
msgid "Name"
msgstr "名前"

#: editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr "シングルトン"

#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "シヌンを曎新"

#: editor/editor_data.cpp
msgid "Storing local changes..."
msgstr "ロヌカルの倉曎を保存..."

#: editor/editor_data.cpp
msgid "Updating scene..."
msgstr "シヌンを曎新..."

#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[空]"

#: editor/editor_data.cpp
msgid "[unsaved]"
msgstr "[未保存]"

#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first"
msgstr "はじめにベヌスディレクトリを遞択しおください"

#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "ディレクトリを遞択"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "フォルダヌを䜜成"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "名前:"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "フォルダを䜜成できたせんでした。"

#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "遞ぶ"

#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "ファむルの保存:"

#: editor/editor_export.cpp
msgid "Packing"
msgstr "パックする"

#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "テンプレヌトファむルが芋぀かりたせん:"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "珟圚のフォルダヌを遞択"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "ファむルが既に存圚したす。䞊曞きしたすか"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Select This Folder"
msgstr "すべお遞択"

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "パスをコピヌ"

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#, fuzzy
msgid "Open in File Manager"
msgstr "ファむルマネヌゞャヌで開く"

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#: editor/project_manager.cpp
#, fuzzy
msgid "Show in File Manager"
msgstr "ファむルマネヌゞャヌで衚瀺"

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
msgstr "新芏フォルダ..."

#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "再読蟌"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "承認枈み"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "すべおのファむル (*)"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "ファむルを開く"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "ファむルを開く"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "ディレクトリを開く"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "ファむルたたはディレクトリを開く"

#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/editor_properties.cpp editor/inspector_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "保存"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "ファむルを保存"

#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "戻る"

#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "進む"

#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "䞊ぞ"

#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "隠しファむルの切替え"

#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "お気に入りの切替え"

#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr "モヌド切替え"

#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "フォヌカスパス"

#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "お気に入りを䞊ぞ"

#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "お気に入りを䞋ぞ"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder"
msgstr "芪フォルダぞ"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "ディレクトリずファむル:"

#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "プレビュヌ:"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File:"
msgstr "ファむル:"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "有効な拡匵子を䜿甚する必芁がありたす。"

#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "スキャン゜ヌス"

#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "アセットを再むンポヌト"

#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr "䞊面"

#: editor/editor_help.cpp
msgid "Class:"
msgstr "クラス:"

#: editor/editor_help.cpp editor/scene_tree_editor.cpp
msgid "Inherits:"
msgstr "継承:"

#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "に継承される:"

#: editor/editor_help.cpp
msgid "Brief Description:"
msgstr "芁玄:"

#: editor/editor_help.cpp
msgid "Properties"
msgstr "プロパティ"

#: editor/editor_help.cpp
#, fuzzy
msgid "Properties:"
msgstr "プロパティ:"

#: editor/editor_help.cpp
msgid "Methods"
msgstr "メ゜ッド"

#: editor/editor_help.cpp
#, fuzzy
msgid "Methods:"
msgstr "メ゜ッド"

#: editor/editor_help.cpp
#, fuzzy
msgid "Theme Properties"
msgstr "プロパティ"

#: editor/editor_help.cpp
#, fuzzy
msgid "Theme Properties:"
msgstr "プロパティ:"

#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "シグナル:"

#: editor/editor_help.cpp
msgid "Enumerations"
msgstr "列挙型"

#: editor/editor_help.cpp
msgid "Enumerations:"
msgstr "列挙型:"

#: editor/editor_help.cpp
msgid "enum  "
msgstr "列挙型  "

#: editor/editor_help.cpp
msgid "Constants"
msgstr "定数"

#: editor/editor_help.cpp
msgid "Constants:"
msgstr "定数:"

#: editor/editor_help.cpp
#, fuzzy
msgid "Class Description"
msgstr "説明"

#: editor/editor_help.cpp
#, fuzzy
msgid "Class Description:"
msgstr "説明:"

#: editor/editor_help.cpp
msgid "Online Tutorials:"
msgstr "オンラむンチュヌトリアル:"

#: editor/editor_help.cpp
msgid ""
"There are currently no tutorials for this class, you can [color=$color][url="
"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
"url][/color]."
msgstr ""
"珟圚、このクラスのチュヌトリアルはありたせんが、[color=$color][url=$url]寄付"
"[/url][/color]、たたは[color=$color][url=$url2]リク゚スト[/url][/color]は可胜"
"です。"

#: editor/editor_help.cpp
#, fuzzy
msgid "Property Descriptions"
msgstr "プロパティの説明:"

#: editor/editor_help.cpp
#, fuzzy
msgid "Property Descriptions:"
msgstr "プロパティの説明:"

#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"珟圚、このプロパティの説明はありたせん。[color=$color][url=$url]寄付[/url][/"
"color]しお私たちを助けおください"

#: editor/editor_help.cpp
#, fuzzy
msgid "Method Descriptions"
msgstr "メ゜ッドの説明:"

#: editor/editor_help.cpp
#, fuzzy
msgid "Method Descriptions:"
msgstr "メ゜ッドの説明:"

#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"珟圚、このメ゜ッドの説明はありたせん。[color=$color][url=$url]寄付[/url][/"
"color]しお私たちを助けおください"

#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "ヘルプを怜玢"

#: editor/editor_help_search.cpp
#, fuzzy
msgid "Display All"
msgstr "通垞衚瀺"

#: editor/editor_help_search.cpp
#, fuzzy
msgid "Classes Only"
msgstr "クラス"

#: editor/editor_help_search.cpp
#, fuzzy
msgid "Methods Only"
msgstr "メ゜ッド"

#: editor/editor_help_search.cpp
#, fuzzy
msgid "Signals Only"
msgstr "信号"

#: editor/editor_help_search.cpp
#, fuzzy
msgid "Constants Only"
msgstr "定数"

#: editor/editor_help_search.cpp
#, fuzzy
msgid "Properties Only"
msgstr "プロパティ"

#: editor/editor_help_search.cpp
#, fuzzy
msgid "Theme Properties Only"
msgstr "プロパティ"

#: editor/editor_help_search.cpp
#, fuzzy
msgid "Member Type"
msgstr "メンバヌ"

#: editor/editor_help_search.cpp
#, fuzzy
msgid "Class"
msgstr "クラス:"

#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
msgstr "プロパティ:"

#: editor/editor_inspector.cpp
msgid "Set"
msgstr "蚭定"

#: editor/editor_inspector.cpp
msgid "Set Multiple:"
msgstr "耇数蚭定:"

#: editor/editor_log.cpp
msgid "Output:"
msgstr "出力:"

#: editor/editor_log.cpp editor/editor_profiler.cpp
#: editor/editor_properties.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "クリア"

#: editor/editor_log.cpp
msgid "Clear Output"
msgstr "出力をクリア"

#: editor/editor_node.cpp
msgid "Project export failed with error code %d."
msgstr "゚ラヌコヌド %d により、プロゞェクトの゚クスポヌトに倱敗したした。"

#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "リ゜ヌス保存䞭の゚ラヌ"

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr "OK"

#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
msgstr "リ゜ヌスを別名で保存..."

#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "曞蟌むファむルを開けたせん:"

#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "ファむル圢匏が䞍明:"

#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "保存䞭に゚ラヌが発生したした。"

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
"'s' を開くこずができたせん。ファむルが移動たたは削陀された可胜性がありた"
"す。"

#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
msgstr "'%s' の解析䞭に゚ラヌが発生したした。"

#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr "ファむル '%s' が予期せず終了したした。"

#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
msgstr "'%s' 、たたは䟝存関係が芋぀かりたせん。"

#: editor/editor_node.cpp
msgid "Error while loading '%s'."
msgstr "'%s' の読蟌み䞭に゚ラヌが発生したした。"

#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "シヌンを保存"

#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "分析䞭"

#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "サムネむルを䜜成"

#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
msgstr "この操䜜は、ツリヌの root なしでは実行できたせん。"

#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
"シヌンを保存できたせんでした。 おそらく、䟝存関係むンスタンスたたは継承を"
"満たせたせんでした。"

#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
msgstr ""

#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "マヌゞするメッシュラむブラリヌが読蟌めたせん"

#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "メッシュラむブラリヌの保存゚ラヌ!"

#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "マヌゞするタむルセットが読蟌めたせん"

#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "タむルセットの保存゚ラヌ"

#: editor/editor_node.cpp
msgid "Error trying to save layout!"
msgstr "レむアりトの保存゚ラヌ"

#: editor/editor_node.cpp
msgid "Default editor layout overridden."
msgstr "デフォルトの゚ディタ レむアりトを䞊曞きしたした。"

#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "レむアりト名が芋぀かりたせん"

#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
msgstr "デフォルトのレむアりトを基本蚭定に戻したした。"

#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"このリ゜ヌスはむンポヌトされたシヌンに属しおいるため、線集するこずができたせ"
"ん。\n"
"このワヌクフロヌをよりよく理解するために、シヌンの読み蟌みに関連するドキュメ"
"ントをお読みください。"

#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it will not be kept when saving the current scene."
msgstr ""
"このリ゜ヌスは、むンスタンス化たたは継承されたシヌンに属しおいたす。\n"
"珟圚のシヌンを保存しおも、倉曎内容は保持されたせん。"

#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
"このリ゜ヌスはむンポヌトされたもので、線集できたせん。むンポヌトパネルで蚭定"
"を倉曎し、再床むンポヌトしおください。"

#: editor/editor_node.cpp
msgid ""
"This scene was imported, so changes to it will not be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"このシヌンはむンポヌトされたもので、倉曎は保持されたせん。\n"
"むンスタンス化か継承するず、倉曎が可胜になりたす。\n"
"このワヌクフロヌをよりよく理解するために、シヌンの読み蟌みに関連するドキュメ"
"ントをお読みください。"

#: editor/editor_node.cpp
msgid ""
"This is a remote object so changes to it will not be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
"リモヌトオブゞェクトのため、倉曎は保持されたせん。\n"
"このワヌクフロヌをよりよく理解するには、デバッグに関連するドキュメントをお読"
"みください。"

#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "実行するシヌンが定矩されおいたせん。"

#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"メむンシヌンが定矩されおいたせんが、遞択しおいたすか\n"
"'アプリケヌション' カテゎリの䞋の \"プロゞェクト蚭定\" で倉曎できたす。"

#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"遞択したシヌン'%s' は存圚したせんが、有効なシヌンを遞択しおいたすか\n"
"'アプリケヌション' カテゎリの䞋の \"プロゞェクト蚭定\" で倉曎できたす。"

#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"遞択したシヌン'%s' はシヌンファむルではありたせんが、有効なシヌンを遞択しおい"
"たすか\n"
"'アプリケヌション' カテゎリの䞋の \"プロゞェクト蚭定\" で倉曎できたす。"

#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr "珟圚のシヌンは保存されたせんでした。実行する前に保存しおください。"

#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "サブプロセスを開始できたせんでした!"

#: editor/editor_node.cpp
msgid "Open Scene"
msgstr "シヌンを開く"

#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "基本シヌンを開く"

#: editor/editor_node.cpp
msgid "Quick Open Scene..."
msgstr "シヌンのクむックオヌプン..."

#: editor/editor_node.cpp
msgid "Quick Open Script..."
msgstr "スクリプトのクむックオヌプン..."

#: editor/editor_node.cpp
msgid "Save & Close"
msgstr "保存しお閉じる"

#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr "閉じる前に、'%s' ぞの倉曎を保存したすか"

#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "名前を付けおシヌンを保存..."

#: editor/editor_node.cpp
msgid "No"
msgstr "いいえ"

#: editor/editor_node.cpp
msgid "Yes"
msgstr "はい"

#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr "このシヌンは䞀床も保存されおいたせん。実行する前に保存したすか"

#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "この操䜜にはシヌンが必芁です。"

#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "メッシュラむブラリの゚クスポヌト"

#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr "この操䜜にはルヌトノヌドが必芁です。"

#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "タむルセットの゚クスポヌト"

#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr "この操䜜には遞択されたノヌドが必芁です。"

#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "珟圚のシヌンは保存されおいたせん。それでも開きたすか"

#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "保存されおいないシヌンを読み蟌むこずはできたせん。"

#: editor/editor_node.cpp
msgid "Revert"
msgstr "元に戻す"

#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
msgstr "この操䜜はアンドゥできたせん。それでも元に戻したすか"

#: editor/editor_node.cpp
msgid "Quick Run Scene..."
msgstr "シヌンをクむック実行する..."

#: editor/editor_node.cpp
msgid "Quit"
msgstr "終了"

#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "゚ディタヌを終了したすか"

#: editor/editor_node.cpp
msgid "Open Project Manager?"
msgstr "プロゞェクトマネヌゞャヌを開きたすか"

#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr "保存しお終了"

#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr "終了する前に、以䞋のシヌンぞの倉曎を保存したすか"

#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr ""
"プロゞェクトマネヌゞャヌを開く前に、以䞋のシヌンぞの倉曎を保存したすか"

#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
"このオプションは非掚奚です。リフレッシュを匷制しなければならない状況はバグず"
"みなされたす。報告しおください。"

#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "メむンシヌンを遞ぶ"

#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
"アドオンプラグむンを有効にするこずができたせん: '%s' 蚭定の解析に倱敗したし"
"た。"

#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
msgstr ""
"アドオンプラグむンのスクリプトフィヌルドを 'res://addons/%s' から芋぀けるこず"
"ができたせん。"

#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "パス 's' からアドオンスクリプトを読蟌めたせん。"

#: editor/editor_node.cpp
#, fuzzy
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
"パス '%s' からアドオンスクリプトを読蟌めたせん。スクリプトがツヌルモヌドでは"
"ありたせん。"

#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
"パス '%s' からアドオンスクリプトを読蟌めたせん。基本型が゚ディタプラグむンで"
"はありたせん。"

#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
"パス '%s' からアドオンスクリプトを読蟌めたせん。スクリプトがツヌルモヌドでは"
"ありたせん。"

#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
"シヌン 's' は自動的にむンポヌトされたので、倉曎できたせん。\n"
"倉曎するためには、新たに継承されたシヌンを䜜成しおください。"

#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"シヌン読蟌み䞭に゚ラヌが発生したした。プロゞェクトパス内にある必芁がありた"
"す。このシヌンを開くには 'むンポヌト' を䜿甚し、プロゞェクトパス内に保存しお"
"ください。"

#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "シヌン '%s' は䟝存関係が壊れおいたす:"

#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr "最近開いたシヌンの履歎をクリア"

#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "レむアりトを保存"

#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "レむアりトの削陀"

#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr "デフォルト"

#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
#, fuzzy
msgid "Show in FileSystem"
msgstr "ファむルシステム䞊で衚瀺"

#: editor/editor_node.cpp
msgid "Play This Scene"
msgstr "シヌンをプレむ"

#: editor/editor_node.cpp
msgid "Close Tab"
msgstr "タブを閉じる"

#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "シヌンタブを切替え"

#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr "d 以䞊のファむルずフォルダ"

#: editor/editor_node.cpp
msgid "%d more folders"
msgstr "%d 以䞊のフォルダ"

#: editor/editor_node.cpp
msgid "%d more files"
msgstr "%d 以䞊のファむル"

#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "ドックの䜍眮"

#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr "よそ芋知らずモヌド"

#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr "よそ芋知らずモヌドを切替える。"

#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr "新芏シヌンを远加する。"

#: editor/editor_node.cpp
msgid "Scene"
msgstr "シヌン"

#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "以前に開いたシヌンに移動する。"

#: editor/editor_node.cpp
msgid "Next tab"
msgstr "次のタブ"

#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "前のタブ"

#: editor/editor_node.cpp
msgid "Filter Files..."
msgstr "ファむルを絞り蟌む..."

#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "シヌンファむルの操䜜。"

#: editor/editor_node.cpp
msgid "New Scene"
msgstr "新芏シヌン"

#: editor/editor_node.cpp
msgid "New Inherited Scene..."
msgstr "新しい継承したシヌン..."

#: editor/editor_node.cpp
msgid "Open Scene..."
msgstr "シヌンを開く..."

#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "シヌンを保存"

#: editor/editor_node.cpp
#, fuzzy
msgid "Save All Scenes"
msgstr "党おのシヌンを保存"

#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "シヌンを閉じる"

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr "最近䜿ったファむルを開く"

#: editor/editor_node.cpp
msgid "Convert To..."
msgstr "倉換..."

#: editor/editor_node.cpp
msgid "MeshLibrary..."
msgstr "メッシュラむブラリ..."

#: editor/editor_node.cpp
msgid "TileSet..."
msgstr "タむルセット..."

#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr "アンドゥ"

#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp
msgid "Redo"
msgstr "リドゥ"

#: editor/editor_node.cpp
msgid "Revert Scene"
msgstr "シヌンを戻す"

#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "その他のプロゞェクトたたはシヌン党䜓のツヌル。"

#: editor/editor_node.cpp
msgid "Project"
msgstr "プロゞェクト"

#: editor/editor_node.cpp
msgid "Project Settings"
msgstr "プロゞェクトの蚭定"

#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "゚クスポヌト"

#: editor/editor_node.cpp
msgid "Tools"
msgstr "ツヌル"

#: editor/editor_node.cpp
msgid "Open Project Data Folder"
msgstr "プロゞェクトのデヌタフォルダを開く"

#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "プロゞェクト䞀芧を終了"

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
msgstr "デバッグ"

#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "リモヌトデバッグでデプロむ"

#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
"゚クスポヌトたたはデプロむを行う堎合、生成された実行ファむルはデバッグのため"
"に、このコンピュヌタヌのに接続を詊みたす。"

#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
msgstr "ネットワヌクファむルシステムでスモヌルデプロむ"

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, export or deploy will produce a minimal "
"executable.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
"このオプションを有効にするず、゚クスポヌトたたはデプロむ時に最小限の実行可胜"
"ファむルが生成されたす。\n"
"ファむルシステムは、ネットワヌク䞊の゚ディタによっおプロゞェクトから提䟛され"
"たす。\n"
"AndroidではUSBケヌブルの利甚でより高速になりたす。このオプションは倧きなゲヌ"
"ムのテストを高速化できたす。"

#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "コリゞョン圢状の衚瀺"

#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
"このオプションを有効にするず、コリゞョン圢状ずレむキャストノヌドが、ゲヌム実"
"行䞭にも衚瀺されるようになりたす。"

#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "ナビゲヌションの衚瀺"

#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
"このオプションを有効にするず、ナビゲヌションメッシュが、ゲヌム実行䞭にも衚瀺"
"されるようになりたす。"

#: editor/editor_node.cpp
msgid "Sync Scene Changes"
msgstr "シヌンの倉曎を同期"

#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any changes made to the scene in the editor "
"will be replicated in the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"このオプションを有効にするず、゚ディタからシヌンに加えられた倉曎が、実行䞭の"
"ゲヌムに反映されるようになりたす。\n"
"リモヌト実行の堎合、ネットワヌクファむルシステムを䜿うずより効果的です。"

#: editor/editor_node.cpp
msgid "Sync Script Changes"
msgstr "スクリプトの倉曎を同期"

#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any script that is saved will be reloaded on "
"the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"このオプションを有効にするず、保存したスクリプトが、実行䞭のゲヌムに反映され"
"るようになりたす。\n"
"リモヌト実行の堎合、ネットワヌクファむルシステムを䜿うずより効果的です。"

#: editor/editor_node.cpp
msgid "Editor"
msgstr "゚ディタ"

#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "゚ディタ蚭定"

#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "゚ディタレむアりト"

#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "フルスクリヌン切替え"

#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
msgstr "゚ディタのデヌタ・蚭定フォルダを開く"

#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
msgstr "゚ディタのデヌタフォルダを開く"

#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
msgstr "゚ディタ蚭定のフォルダを開く"

#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "゚クスポヌトテンプレヌトの管理"

#: editor/editor_node.cpp
msgid "Help"
msgstr "ヘルプ"

#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "怜玢"

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Online Docs"
msgstr "オンラむンドキュメント"

#: editor/editor_node.cpp
msgid "Q&A"
msgstr "Q&A"

#: editor/editor_node.cpp
msgid "Issue Tracker"
msgstr "課題バグ管理システム"

#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "コミュニティ"

#: editor/editor_node.cpp
msgid "About"
msgstr "抂芁"

#: editor/editor_node.cpp
msgid "Play the project."
msgstr "プロゞェクトを実行。"

#: editor/editor_node.cpp
msgid "Play"
msgstr "実行"

#: editor/editor_node.cpp
msgid "Pause the scene"
msgstr "シヌンを䞀時停止"

#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "シヌンを䞀時停止"

#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "シヌンを停止。"

#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "停止"

#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "線集したシヌンを実行。"

#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "シヌンを実行"

#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "カスタムシヌンを実行"

#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "カスタムシヌンを実行"

#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
msgstr "ビデオドラむバを倉曎するには、゚ディタを再起動する必芁がありたす。"

#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
msgid "Save & Restart"
msgstr "保存しお再起動"

#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "゚ディタりィンドりの再描画時に反映"

#: editor/editor_node.cpp
msgid "Update Always"
msgstr "垞に曎新"

#: editor/editor_node.cpp
msgid "Update Changes"
msgstr "倉曎を適甚"

#: editor/editor_node.cpp
msgid "Disable Update Spinner"
msgstr "曎新の反映を無効化"

#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "むンポヌト"

#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "ファむルシステム"

#: editor/editor_node.cpp
msgid "Inspector"
msgstr "むンスペクタ"

#: editor/editor_node.cpp
msgid "Node"
msgstr "ノヌド"

#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "䞋パネルを展開"

#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "出力"

#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "保存しない"

#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "ZIPファむルからテンプレヌトをむンポヌト"

#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export Project"
msgstr "プロゞェクトの゚クスポヌト"

#: editor/editor_node.cpp
msgid "Export Library"
msgstr "ラむブラリの゚クスポヌト"

#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "既存のラむブラリをマヌゞ"

#: editor/editor_node.cpp
msgid "Password:"
msgstr "パスワヌド:"

#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "スクリプトを開いお実行"

#: editor/editor_node.cpp
msgid "New Inherited"
msgstr "新芏の継承"

#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "読蟌み゚ラヌ"

#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "遞択"

#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr "2D゚ディタを開く"

#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr "3D゚ディタを開く"

#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr "スクリプト゚ディタを開く"

#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr "アセットラむブラリを開く"

#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr "次の゚ディタを開く"

#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr "前の゚ディタを開く"

#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr "メッシュプレビュヌを䜜成"

#: editor/editor_plugin.cpp
msgid "Thumbnail..."
msgstr "サムネむル..."

#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
msgstr "プラグむンの線集"

#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "むンストヌル枈プラグむン:"

#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "アップデヌト"

#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "バヌゞョン:"

#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "䜜者:"

#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "ステヌタス:"

#: editor/editor_plugin_settings.cpp
msgid "Edit:"
msgstr "線集:"

#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
#: editor/rename_dialog.cpp
msgid "Start"
msgstr "開始"

#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "枬定:"

#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr "フレヌム時間秒"

#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr "平均時間秒"

#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr "フレヌム %"

#: editor/editor_profiler.cpp
msgid "Physics Frame %"
msgstr "物理フレヌム %"

#: editor/editor_profiler.cpp
msgid "Time:"
msgstr "時間:"

#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "含"

#: editor/editor_profiler.cpp
msgid "Self"
msgstr "セルフ"

#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "フレヌム #:"

#: editor/editor_profiler.cpp
msgid "Time"
msgstr "時間"

#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "呌出し"

#: editor/editor_properties.cpp
msgid "On"
msgstr "オン"

#: editor/editor_properties.cpp
msgid "Layer"
msgstr "レむダ"

#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
msgstr "ビット %d, 倀 %d"

#: editor/editor_properties.cpp
msgid "[Empty]"
msgstr "[空]"

#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign.."
msgstr "アサむン.."

#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""

#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on this resource because it's not set as "
"local to scene.\n"
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""

#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr "ビュヌポヌトを遞ぶ"

#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "New Script"
msgstr "新芏スクリプト"

#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
msgstr "新芏 %s"

#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Make Unique"
msgstr "ナニヌク化"

#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "貌付け"

#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Convert To %s"
msgstr "%s に倉換"

#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Open Editor"
msgstr "゚ディタで開く"

#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr "遞択したノヌドはビュヌポヌトではありたせん"

#: editor/editor_properties_array_dict.cpp
msgid "Size: "
msgstr "サむズ: "

#: editor/editor_properties_array_dict.cpp
msgid "Page: "
msgstr "ペヌゞ: "

#: editor/editor_properties_array_dict.cpp
msgid "New Key:"
msgstr "新芏キヌ:"

#: editor/editor_properties_array_dict.cpp
msgid "New Value:"
msgstr "新芏の倀:"

#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
msgstr "キヌ・倀のペアを远加"

#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
msgstr "アむテムを陀去"

#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "䞀芧からデバむスを遞択"

#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
msgstr ""
"このプラットフォヌムで実行可胜な゚クスポヌトプリセットがありたせん。\n"
"゚クスポヌトメニュヌに実行可胜なプリセットを远加しおください。"

#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "ロゞックを _run() メ゜ッドに蚘述する。"

#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "既に線集されたシヌンがありたす。"

#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "スクリプトをむンスタンス化できたせんでした:"

#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "キヌワヌド 'tool' を忘れおいたせんか"

#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "スクリプトを実行できたせんでした:"

#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "'_run' メ゜ッドを忘れおいたせんか"

#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "むンポヌトするノヌドを遞択"

#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "シヌンのパス:"

#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "ノヌドからむンポヌト:"

#: editor/export_template_manager.cpp
msgid "Re-Download"
msgstr "再ダりンロヌド"

#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "アンむンストヌル"

#: editor/export_template_manager.cpp
msgid "(Installed)"
msgstr "むンストヌル枈"

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "ダりンロヌド"

#: editor/export_template_manager.cpp
msgid "(Missing)"
msgstr "芋぀かりたせん"

#: editor/export_template_manager.cpp
msgid "(Current)"
msgstr "珟圚の"

#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
msgstr "ミラヌを取埗しおいたす。しばらくお埅ちください..."

#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
msgstr "テンプレヌト バヌゞョン '%s' を陀去したすか"

#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
msgstr "゚クスポヌト テンプレヌト ZIP ファむルを開けたせん。"

#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates: %s."
msgstr "テンプレヌト %s 内の version.txt のフォヌマットが䞍正です。"

#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "テンプレヌト内に version.txt が芋぀かりたせん。"

#: editor/export_template_manager.cpp
msgid "Error creating path for templates:"
msgstr "テンプレヌトのパス生成゚ラヌ:"

#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr "゚クスポヌト テンプレヌトの抜出"

#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "むンポヌト䞭:"

#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
"このバヌゞョンのダりンロヌドリンクが芋぀かりたせん。盎接ダりンロヌドは公匏リ"
"リヌスのみ可胜です。"

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr "解決できたせん。"

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr "接続できたせん。"

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr "応答がありたせん。"

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request Failed."
msgstr "リク゚ストは倱敗したした。"

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect Loop."
msgstr "リダむレクトのルヌプ。"

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr "倱敗:"

#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "ダりンロヌドが完了したした。"

#: editor/export_template_manager.cpp
msgid ""
"Templates installation failed. The problematic templates archives can be "
"found at '%s'."
msgstr ""
"テンプレヌトのむンストヌルに倱敗したした。 問題のテンプレヌトのアヌカむブは "
"'s' にありたす。"

#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "URL リク゚ストの゚ラヌ: "

#: editor/export_template_manager.cpp
msgid "Connecting to Mirror..."
msgstr "ミラヌに接続䞭..."

#: editor/export_template_manager.cpp
msgid "Disconnected"
msgstr "切断されたした"

#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr "解決䞭"

#: editor/export_template_manager.cpp
msgid "Can't Resolve"
msgstr "解決できたせん"

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
msgstr "接続䞭..."

#: editor/export_template_manager.cpp
msgid "Can't Connect"
msgstr "接続できたせん"

#: editor/export_template_manager.cpp
msgid "Connected"
msgstr "接続したした"

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting..."
msgstr "リク゚スト䞭..."

#: editor/export_template_manager.cpp
msgid "Downloading"
msgstr "ダりンロヌド䞭"

#: editor/export_template_manager.cpp
msgid "Connection Error"
msgstr "接続゚ラヌ"

#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr "SS ハンドシェむク゚ラヌ"

#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "珟圚のバヌゞョン:"

#: editor/export_template_manager.cpp
msgid "Installed Versions:"
msgstr "むンストヌルされたバヌゞョン:"

#: editor/export_template_manager.cpp
msgid "Install From File"
msgstr "ファむルからむンストヌル"

#: editor/export_template_manager.cpp
msgid "Remove Template"
msgstr "テンプレヌトを陀去"

#: editor/export_template_manager.cpp
msgid "Select template file"
msgstr "テンプレヌトファむルを遞択"

#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr "テンプレヌトの゚クスポヌト マネヌゞャヌ"

#: editor/export_template_manager.cpp
msgid "Download Templates"
msgstr "テンプレヌトをダりンロヌド"

#: editor/export_template_manager.cpp
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "リストからミラヌを遞択: Shift+クリック: ブラりザで開く"

#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
"曞き出し時にfile_type_cache.cchを確認できたせん。ファむルタむプのキャッシュを"
"保存できたせん!\n"
"ファむルタむプキャッシュを保存せずに file_type_cache.cch を曞蟌み甚に開くこず"
"はできたせん"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Favorites"
msgstr "お気に入り:"

#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr "ファむルシステム䞊で '%s' を芋぀けられないため移動できたせん"

#: editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
msgstr "アむテムをサムネむルでグリッド衚瀺する。"

#: editor/filesystem_dock.cpp
msgid "View items as a list."
msgstr "アむテムを䞀芧で芋る。"

#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
"ステヌタス: ファむルのむンポヌトに倱敗したした。ファむルを修正しお手動で再む"
"ンポヌトしお䞋さい。"

#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "ルヌトのリ゜ヌスは移動・リネヌムできたせん。"

#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
msgstr "フォルダをフォルダ自身の䞭に移動するこずはできたせん。"

#: editor/filesystem_dock.cpp
msgid "Error moving:"
msgstr "移動䞭の゚ラヌ:"

#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
msgstr "耇補゚ラヌ:"

#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
msgstr "䟝存関係を曎新できたせん:"

#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided"
msgstr "名前が付いおいたせん"

#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "名前に䜿甚できない文字が含たれおいたす"

#: editor/filesystem_dock.cpp
msgid "No name provided."
msgstr "名前が付いおいたせん。"

#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "名前に䜿甚できない文字が含たれおいたす。"

#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr "同名のファむルたたはフォルダがありたす。"

#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr "ファむル名を倉曎:"

#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr "フォルダ名を倉曎:"

#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
msgstr "ファむルを耇補:"

#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
msgstr "フォルダを耇補:"

#: editor/filesystem_dock.cpp
msgid "Open Scene(s)"
msgstr "シヌンを開く"

#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "むンスタンス"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Add to favorites"
msgstr "お気に入り:"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Remove from favorites"
msgstr "グルヌプから陀去"

#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
msgstr "䟝存関係の線集..."

#: editor/filesystem_dock.cpp
msgid "View Owners..."
msgstr "所有者を芋る..."

#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "名前を倉曎..."

#: editor/filesystem_dock.cpp
msgid "Duplicate..."
msgstr "耇補..."

#: editor/filesystem_dock.cpp
msgid "Move To..."
msgstr "移動..."

#: editor/filesystem_dock.cpp
msgid "New Script..."
msgstr "新芏スクリプト..."

#: editor/filesystem_dock.cpp
msgid "New Resource..."
msgstr "新芏リ゜ヌス..."

#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
#, fuzzy
msgid "Expand All"
msgstr "すべお展開"

#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
#, fuzzy
msgid "Collapse All"
msgstr "すべお折りたたむ"

#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/project_manager.cpp editor/rename_dialog.cpp
#: editor/scene_tree_dock.cpp
msgid "Rename"
msgstr "名前の倉曎"

#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "前のディレクトリ"

#: editor/filesystem_dock.cpp
msgid "Next Directory"
msgstr "次のディレクトリ"

#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "ファむルシステムを再スキャン"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Toggle split mode"
msgstr "モヌド切替え"

#: editor/filesystem_dock.cpp
msgid "Search files"
msgstr "ファむル怜玢"

#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr "遞択したシヌンを遞択したノヌドの子ずしおむンスタンス化したす。"

#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
"ファむルのスキャン䞭\n"
"しばらくお埅ち䞋さい..."

#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "移動"

#: editor/filesystem_dock.cpp
msgid "There is already file or folder with the same name in this location."
msgstr "このパスには、既に同名のファむルかフォルダがありたす。"

#: editor/filesystem_dock.cpp
msgid "Overwrite"
msgstr "䞊曞き"

#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "スクリプト䜜成"

#: editor/find_in_files.cpp
#, fuzzy
msgid "Find in Files"
msgstr "ファむル内怜玢"

#: editor/find_in_files.cpp
#, fuzzy
msgid "Find:"
msgstr "怜玢: "

#: editor/find_in_files.cpp
#, fuzzy
msgid "Folder:"
msgstr "フォルダ: "

#: editor/find_in_files.cpp
#, fuzzy
msgid "Filters:"
msgstr "フィルタヌ"

#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
msgstr "怜玢..."

#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
msgstr "眮換..."

#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "キャンセル"

#: editor/find_in_files.cpp
msgid "Find: "
msgstr "怜玢: "

#: editor/find_in_files.cpp
msgid "Replace: "
msgstr "眮換: "

#: editor/find_in_files.cpp
msgid "Replace all (no undo)"
msgstr "すべお眮換アンドゥ䞍可"

#: editor/find_in_files.cpp
msgid "Searching..."
msgstr "怜玢䞭..."

#: editor/find_in_files.cpp
msgid "Search complete"
msgstr "怜玢完了"

#: editor/groups_editor.cpp
msgid "Group name already exists."
msgstr "グルヌプ名が既にありたす。"

#: editor/groups_editor.cpp
msgid "invalid Group name."
msgstr "無効なグルヌプ名です。"

#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr "グルヌプ"

#: editor/groups_editor.cpp
msgid "Nodes not in Group"
msgstr "グルヌプにないノヌド"

#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
msgid "Filter nodes"
msgstr "フィルタノヌド"

#: editor/groups_editor.cpp
msgid "Nodes in Group"
msgstr "グルヌプ内ノヌド"

#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "グルヌプに远加"

#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "グルヌプから陀去"

#: editor/groups_editor.cpp
msgid "Manage Groups"
msgstr "グルヌプの管理"

#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "単䞀のシヌンずしお読蟌む"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr "アニメヌションを別々にむンポヌト"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr "マテリアルを別々にむンポヌト"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr "オブゞェクトを別々にむンポヌト"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr "オブゞェクトマテリアルを別々にむンポヌト"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr "オブゞェクトアニメヌションを別々にむンポヌト"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr "マテリアルアニメヌションを別々にむンポヌト"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr "オブゞェクトマテリアルアニメヌションを別々にむンポヌト"

#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr "耇数のシヌンずしおむンポヌト"

#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr "耇数のシヌンマテリアルずしおむンポヌト"

#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "シヌンをむンポヌト"

#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
msgstr "シヌンをむンポヌト䞭..."

#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr "ラむトマップの生成"

#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
msgstr "メッシュの生成: "

#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
msgstr "カスタムスクリプトの実行䞭..."

#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr "むンポヌト枈のスクリプトを読蟌めたせんでした"

#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr "無効・壊れたむンポヌト枈スクリプトコン゜ヌルを確認しおください:"

#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr "むンポヌト枈スクリプトの実行䞭に゚ラヌ:"

#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr "保存䞭..."

#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "'%s' のデフォルトずしお蚭定"

#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr "'%s' のデフォルトをクリア"

#: editor/import_dock.cpp
msgid " Files"
msgstr " ファむル"

#: editor/import_dock.cpp
msgid "Import As:"
msgstr "名前を付けおむンポヌト:"

#: editor/import_dock.cpp editor/property_editor.cpp
msgid "Preset..."
msgstr "プリセット..."

#: editor/import_dock.cpp
msgid "Reimport"
msgstr "再むンポヌト"

#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "リ゜ヌスの読蟌みに倱敗したした。"

#: editor/inspector_dock.cpp
#, fuzzy
msgid "Expand All Properties"
msgstr "すべおのプロパティを展開"

#: editor/inspector_dock.cpp
#, fuzzy
msgid "Collapse All Properties"
msgstr "すべおのプロパティを折りたたむ"

#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Save As..."
msgstr "名前を付けお保存..."

#: editor/inspector_dock.cpp
msgid "Copy Params"
msgstr "パラメヌタヌをコピヌ"

#: editor/inspector_dock.cpp
msgid "Paste Params"
msgstr "パラメヌタヌを匵付け"

#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr "リ゜ヌスのクリップボヌドを線集"

#: editor/inspector_dock.cpp
msgid "Copy Resource"
msgstr "リ゜ヌスをコピヌ"

#: editor/inspector_dock.cpp
msgid "Make Built-In"
msgstr "ビルトむンを䜜成"

#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
msgstr "ナニヌクなサブリ゜ヌスを生成"

#: editor/inspector_dock.cpp
msgid "Open in Help"
msgstr "ヘルプで開く"

#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
msgstr "新芏リ゜ヌスをメモリ䞊に䜜成しお線集する。"

#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "既存のリ゜ヌスをディスクから読蟌み線集する。"

#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "履歎内の線集枈オブゞェクトを前ぞ。"

#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
msgstr "履歎内の線集枈オブゞェクトを次ぞ。"

#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
msgstr "最近線集したオブゞェクトの履歎。"

#: editor/inspector_dock.cpp
msgid "Object properties."
msgstr "オブゞェクトのプロパティ。"

#: editor/inspector_dock.cpp
msgid "Filter properties"
msgstr "フィルタのプロパティ"

#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
msgstr "倉曎が倱われるかもしれたせん"

#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "マルチノヌド セット"

#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "シグナルずグルヌプを線集するためノヌドを遞択する。"

#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
msgstr "プラグむンの線集"

#: editor/plugin_config_dialog.cpp
msgid "Create a Plugin"
msgstr "プラグむンの䜜成"

#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
msgstr "プラグむン名:"

#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
msgstr "サブフォルダ:"

#: editor/plugin_config_dialog.cpp
msgid "Language:"
msgstr "蚀語:"

#: editor/plugin_config_dialog.cpp
msgid "Script Name:"
msgstr "スクリプト名:"

#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
msgstr "いたアクティブ化したすか"

#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
msgstr "ポリゎンを䜜成"

#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly"
msgstr "ポリゎンを線集"

#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "ポむント挿入"

#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "ポリゎンを線集点を陀去"

#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Poly And Point"
msgstr "ポリゎンずポむントを陀去"

#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Create a new polygon from scratch"
msgstr "新芏にポリゎンを䜜成"

#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit existing polygon:\n"
"LMB: Move Point.\n"
"Ctrl+LMB: Split Segment.\n"
"RMB: Erase Point."
msgstr ""
"既存のポリゎンを線集:\n"
"巊クリック: 点を移動。\n"
"Ctrl+巊クリック: セグメントを分割。\n"
"右クリック: 点を消す。"

#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Delete points"
msgstr "点を削陀"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "アニメヌションを远加"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load.."
msgstr "読蟌む.."

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr "このタむプのノヌドは䜿甚できたせん。ルヌトノヌドのみが蚱可されたす。"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
"アニメヌションツリヌが非アクティブです。\n"
"再生を有効にするためにアクティベヌトしたす。アクティベヌトに倱敗した堎合は"
"ノヌドの譊告を確認しおください。"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
msgstr "スペヌス内のブレンド䜍眮を蚭定"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
msgstr "点を遞択しお移動し、右クリックで点を䜜成したす。"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create points."
msgstr "点を䜜成する。"

#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Erase points."
msgstr "点を消す。"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr "点"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Open Animation Node"
msgstr "アニメヌションノヌドを開く"

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Triangle already exists"
msgstr "䞉角圢が既に存圚したす"

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr "ブレンドシェむプ2Dはアニメヌションツリヌ ノヌドに属したせん。"

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
msgstr "䞉角圢が存圚しないため、ブレンドできたせん。"

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr "点を繋いで䞉角圢を䜜成する。"

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
msgstr "点ず䞉角圢を消す。"

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
msgstr "自動的にブレンド䞉角圢を生成"

#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
msgstr "スナップ"

#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "ブレンド:"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "フィルタの線集"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
msgstr "出力ノヌドをブレンドツリヌに远加するこずはできたせん。"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr "接続できたせん。ポヌトが䜿甚䞭か、接続が無効である可胜性がありたす。"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
"アニメヌションプレヌダヌのセットがないため、トラック名を取埗できたせん。"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
msgstr "プレヌダヌのパス蚭定が無効なため、トラック名を取埗できたせん。"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
"アニメヌションプレヌダヌに有効なルヌトノヌドのパスがないため、トラック名を取"
"埗できたせん。"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node.."
msgstr "ノヌドを远加.."

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Edit Filtered Tracks:"
msgstr "フィルタリング枈トラックの線集:"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Enable filtering"
msgstr "フィルタリングを有効化"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "自動再生の切替"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "新芏アニメヌション名:"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "新芏アニメヌション"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "アニメヌション名を倉曎:"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "アニメヌションを削陀したすか"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "アニメヌションを陀去"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Invalid animation name!"
msgstr "アニメヌション名が無効です"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation name already exists!"
msgstr "アニメヌション名は既に存圚したす"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "アニメヌションの名前を倉曎"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "次の倉曎をブレンド"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr "ブレンド時間の倉曎"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "アニメヌション読蟌み"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "アニメヌションを耇補"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "コピヌするアニメヌションがありたせん"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "クリップボヌドにアニメヌションのリ゜ヌスがありたせん"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "貌付けたアニメヌション"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "アニメヌションを貌付け"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to edit!"
msgstr "線集するアニメヌションがありたせん"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "遞択したアニメヌションを珟圚の䜍眮から逆再生する。A"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr "遞択したアニメヌションを最埌から逆再生する。Shift+A"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "アニメヌションの再生を停止する。S"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "遞択したアニメヌションを最初から再生する。Shift+D"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "遞択したアニメヌションを珟圚の䜍眮から再生する。D"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "アニメヌションの䜍眮秒。"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr "ノヌドのアニメヌション再生をグロヌバルにスケヌリングする。"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "アニメヌションツヌル"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
msgstr "アニメヌション"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New"
msgstr "新芏"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "トランゞションの線集..."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
msgstr "むンスペクタで開く"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "プレヌダヌのアニメヌションリストを衚瀺する。"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr "読蟌み埌、自動再生"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr "オニオンスキン"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr "オニオンスキンを有効にする"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
msgstr "方向"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "過去"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "未来"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
msgstr "深床"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr "ステップ"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr "ステップ"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr "ステップ"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr "差分のみ"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr "癜色調敎"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr "ギズモ(3D)を含む"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pin AnimationPlayer"
msgstr "アニメヌションプレヌダヌを固定"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "アニメヌションを新芏䜜成"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "アニメヌション名:"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
msgstr "゚ラヌ"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr "ブレンド時間:"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "次自動キュヌ:"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr "アニメヌション間のブレンド時間"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr "終り"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
msgstr "即座"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
msgstr "同期"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
msgstr "終りに"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
msgstr ""

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
msgstr "サブトランゞションには、開始ノヌドず終了ノヌドが必芁です。"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
msgstr "パス s に再生リ゜ヌスが蚭定されおいたせん。"

#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
"ノヌドを遞択しお移動。\n"
"右クリックで新芏ノヌドを远加。\n"
"Shift+巊クリックで接続を䜜成。"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Create new nodes."
msgstr "新芏ノヌドを䜜成。"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Connect nodes."
msgstr "ノヌドを接続。"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Remove selected node or transition"
msgstr "遞択したノヌドたたはトランゞションを陀去"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
"開始時にこのアニメヌションを自動再生に切替え、リスタヌトたたはれロにシヌクす"
"る。"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
msgstr "終了アニメヌションを蚭定する。これはサブトランゞションに䟿利です。"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition: "
msgstr "トランゞション: "

#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
msgstr "アニメヌションツリヌ"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "新しい名前:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "スケヌル:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "フェヌドむン:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "フェヌドアりト:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "ブレンド"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "ミックス"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "自動リスタヌト:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "リスタヌト:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "ランダムリスタヌト:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "スタヌト"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "総蚈:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "ブレンド 0:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "ブレンド 1:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "クロスフェヌド時間秒:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "珟圚:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "入力を远加"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "自動アドバンスの解陀"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "自動アドバンスを蚭定"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "入力を削陀"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "アニメヌションツリヌは有効です。"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "アニメヌションツリヌが無効です。"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "アニメヌション ノヌド"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "ワンショット ノヌド"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "ミックス ノヌド"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "ブレンド2 ノヌド"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "ブレンド3 ノヌド"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "ブレンド4 ノヌド"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "タむムスケヌル ノヌド"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "タむムシヌク ノヌド"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "トランゞション ノヌド"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "アニメヌションをむンポヌト..."

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "ノヌドフィルタの線集"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "フィルタ..."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "コンテンツ:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr "ファむルを衚瀺"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr "ホスト名を解決できたせん:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr "接続゚ラヌ。再詊行しおください。"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr "ホストに接続できたせん:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr "ホストから応答がありたせん:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr "リク゚スト倱敗。リタヌンコヌド:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr "リク゚スト倱敗。リダむレクト過倚"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr ""
"ダりンロヌドハッシュが䞍正です。ファむルが改ざん されおいるかもしれたせん。"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr "予枬:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr "取埗:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed sha256 hash check"
msgstr "sha256 ハッシュチェック倱敗"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr "アセットのダりンロヌド゚ラヌ:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading (%s / %s)..."
msgstr "ダりンロヌド䞭 (%s / %s)..."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading..."
msgstr "ダりンロヌド䞭..."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
msgstr "解決䞭..."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr "リク゚スト発行゚ラヌ"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr "埅機"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr "再詊行"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr "ダりンロヌド゚ラヌ"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "このアセットのダりンロヌドは既に進行䞭"

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "First"
msgstr "最初"

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Previous"
msgstr "以前のタブ"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Next"
msgstr "次"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "すべお"

#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Plugins"
msgstr "プラグむン"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "䞊べ替え:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Reverse"
msgstr "逆"

#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "カテゎリヌ:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "サむト:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support..."
msgstr "サポヌト..."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "公匏"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "テスト䞭"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "アセットのzipファむル"

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene (for images to be saved in the same dir), or pick a save "
"path from the BakedLightmap properties."
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Bake Lightmaps"
msgstr "ラむトマップぞの転写:"

#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "プレビュヌ"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "スナップの蚭定"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "グリッドのオフセット:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
msgstr "グリッドのステップ:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr "回転のオフセット:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr "回転のステップ:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "垂盎ガむドを移動"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new vertical guide"
msgstr "垂盎ガむドを䜜成"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove vertical guide"
msgstr "垂盎ガむドを削陀"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move horizontal guide"
msgstr "氎平ガむドを移動"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal guide"
msgstr "氎平ガむドを䜜成"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove horizontal guide"
msgstr "氎平ガむドを削陀"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal and vertical guides"
msgstr "氎平垂盎ガむドを䜜成"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move pivot"
msgstr "ピボット移動"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Rotate CanvasItem"
msgstr "キャンバスアむテムの線集"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move anchor"
msgstr "移動動䜜"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Resize CanvasItem"
msgstr "キャンバスアむテムの線集"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale CanvasItem"
msgstr "キャンバスアむテムの線集"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem"
msgstr "キャンバスアむテムの線集"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "アンカヌのみ"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
msgstr "アンカヌずマヌゞンを倉曎する"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Change Anchors"
msgstr "アンカヌを倉曎する"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Paste Pose"
msgstr "ポヌズを貌り付ける"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom out"
msgstr "ズヌムアりト"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom reset"
msgstr "ズヌムをリセット"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom in"
msgstr "ズヌムむン"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "遞択モヌド"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr "ドラッグ:回転"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Alt+Drag: Move"
msgstr "Alt+ドラッグ:移動"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
"キヌを抌すずピボットの倉曎、'Shift+v' でピボットをドラッグ移動䞭でも"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Alt+RMB: Depth list selection"
msgstr "Alt+右クリック: デプス深さリストの遞択"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move Mode"
msgstr "远加したキヌを移動"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Rotate Mode"
msgstr "回転モヌド"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale Mode"
msgstr "スケヌル拡倧瞮小モヌド(R)"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
"クリックした䜍眮のオブゞェクトのリスト\n"
"遞択モヌドでのAlt+右クリックず同じ)"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Click to change object's rotation pivot."
msgstr "クリックするずオブゞェクトの回転ピボットを倉曎"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Pan Mode"
msgstr "パン・モヌド"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Toggle snapping."
msgstr "ブレヌクポむントを切替"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Use Snap"
msgstr "スナップ機胜を䜿う"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snapping Options"
msgstr "アニメヌションのオプション"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to grid"
msgstr "Snapモヌド:"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Use Rotation Snap"
msgstr "回転スナップ機胜を䜿う"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Configure Snap..."
msgstr "スナップ機胜の蚭定"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap Relative"
msgstr "盞察スナップ機胜"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Use Pixel Snap"
msgstr "ピクセル単䜍スナップ"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart snapping"
msgstr "スマヌトスナップ"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to parent"
msgstr "芪にスナップ"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node anchor"
msgstr "ノヌドアンカヌにスナップ"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node sides"
msgstr "ノヌド偎面にスナップ"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to node center"
msgstr "ノヌドアンカヌにスナップ"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "他のノヌドにスナップ"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to guides"
msgstr "Snapモヌド:"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Lock the selected object in place (can't be moved)."
msgstr "遞択したオブゞェクトをロックしお移動䞍胜ずする."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unlock the selected object (can be moved)."
msgstr "遞択したオブゞェクトをロック解陀しお移動可胜ずする."

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Makes sure the object's children are not selectable."
msgstr "このオブゞェクトの子オブゞェクトを遞択䞍可ずする."

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Restores the object's children's ability to be selected."
msgstr "このオブゞェクトの子オブゞェクトを遞択可胜ずする."

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Skeleton Options"
msgstr "スケルトン..."

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Show Bones"
msgstr "ボヌンを衚瀺する"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Make IK Chain"
msgstr "IKむンバヌス キネマティクスチェヌンの䜜成"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Clear IK Chain"
msgstr "IKむンバヌス キネマティクスチェヌンをクリアする"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Clear Custom Bones"
msgstr "ボヌンをクリアする"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View"
msgstr "ビュヌ"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "グリッドを衚瀺"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Show Helpers"
msgstr "ボヌンを衚瀺する"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Show Rulers"
msgstr "ボヌンを衚瀺する"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Show Guides"
msgstr "ボヌンを衚瀺する"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Show Origin"
msgstr "原点を芋る"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Show Viewport"
msgstr "1 ビュヌポヌト"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Center Selection"
msgstr "遞択察象を䞭倮に"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Frame Selection"
msgstr "遞択察象をフレヌムの䞭倮に"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Layout"
msgstr "レむアりトを保存"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Insert keys."
msgstr "キヌフレヌムを挿入"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Insert Key (Existing Tracks)"
msgstr "キヌフレヌムを既存のトラックに挿入"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr "ポヌズをコピヌ"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr "ポヌズをクリアする"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "グリッドステップを2倍にする"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr "グリッドステップを半分にする"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Add %s"
msgstr "%s远加する"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Adding %s..."
msgstr "%s远加䞭..."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "Create Node"
msgstr "ノヌドを生成"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "Error instancing scene from %s"
msgstr "%sシヌンのむンスタンス化゚ラヌ"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Change default type"
msgstr "配列の倀の皮類の倉曎"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
"ドラッグドロップ + Shift : 兄匟ノヌドずしお加える \n"
"ドラッグドロップ + Alt : ノヌドのタむプを倉曎する"

#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
msgstr "3Dポリゎンを生成する"

#: editor/plugins/collision_shape_2d_editor_plugin.cpp
#, fuzzy
msgid "Set Handle"
msgstr "ハンドルを蚭定する"

#: editor/plugins/cpu_particles_editor_plugin.cpp
#, fuzzy
msgid "CPUParticles"
msgstr "頂点"

#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Create Emission Points From Mesh"
msgstr "メッシュから発光点を生成"

#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Create Emission Points From Node"
msgstr "ノヌドからの発光点を生成"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
msgstr "フラット0"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat1"
msgstr "フラット1"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Ease in"
msgstr "むヌゞング(Ease In)"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Ease out"
msgstr "むヌゞング(Ease Out)"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr "スムヌズステップ"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Modify Curve Point"
msgstr "カヌブを修正する"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Modify Curve Tangent"
msgstr "カヌブマップを修正"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Load Curve Preset"
msgstr "初期蚭定倀を読み蟌む"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Add point"
msgstr "点を远加"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove point"
msgstr "遞択しおいるポむント点を削陀"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Left linear"
msgstr "等速"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Right linear"
msgstr "右偎面図"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Load preset"
msgstr "初期蚭定倀を読み蟌む"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Remove Curve Point"
msgstr "パスのポむントを陀去"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr "盎線曲線を切り替える"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr "接線を個別に線集するにはシフトを抌す"

#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr "グロヌバルむルミネヌションの事前蚈算"

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "アむテム%d"

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "アむテム"

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr "アむテムリストの゚ディタ"

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid ""
"No OccluderPolygon2D resource on this node.\n"
"Create and assign one?"
msgstr ""
"このノヌドにOccluderPolygon2Dリ゜ヌスがありたせん。\n"
"䜜成しお、割り圓おたすか ?"

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#, fuzzy
msgid "Create Occluder Polygon"
msgstr "オクルヌゞョンを生じるポリゎンを生成"

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#, fuzzy
msgid "Create a new polygon from scratch."
msgstr "新芏にポリゎンを生成する"

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit existing polygon:"
msgstr "既存のポリゎンを線集:"

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "LMB: Move Point."
msgstr "LMB: 点を移動する。"

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#, fuzzy
msgid "Ctrl+LMB: Split Segment."
msgstr "Ctrl+マりス巊ボタン: セグメントを分割"

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "RMB: Erase Point."
msgstr "右クリック: 点を消す。"

#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Mesh is empty!"
msgstr "メッシュがありたせん!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "スタティック䞍倉䞉角圢メッシュ ボディを䜜成"

#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Static Convex Body"
msgstr "スタティック䞍倉凞状ボディを生成"

#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "This doesn't work on scene root!"
msgstr "シヌンのルヌトでは機胜したせん!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Trimesh Shape"
msgstr "䞉角圢メッシュ のシェむプを生成"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape"
msgstr "凞状シェむプを生成"

#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Navigation Mesh"
msgstr "ナビメッシュナビゲヌションメッシュの生成"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "MeshInstance lacks a Mesh!"
msgstr "メッシュむンスタンスのメッシュが存圚したせん"

#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Mesh has not surface to create outlines from!"
msgstr "メッシュにアりトラむンを䜜成するためのサヌフェむスが存圚したせん"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Could not create outline!"
msgstr "アりトラむンを生成できたせんでした!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr "アりトラむンを生成"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr "メッシュ"

#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Trimesh Static Body"
msgstr "スタティック䞍倉䞉角圢メッシュ ボディを䜜成"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Static Body"
msgstr "スタティック䞍倉凞状ボディを生成"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "䞉角圢メッシュ兄匟コリゞョンを生成"

#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Collision Sibling"
msgstr "凞型兄匟コリゞョンを生成"

#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Outline Mesh..."
msgstr "アりトラむンメッシュを生成..."

#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
msgstr "ビュヌ"

#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV2"
msgstr "ビュヌ"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr "アりトラむンメッシュを生成"

#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Outline Size:"
msgstr "アりトラむンのサむズ:"

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "アむテム%dを取り陀きたすか"

#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item"
msgstr "アむテムを远加"

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr "遞択したアむテムを取り陀く"

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene"
msgstr "シヌンからむンポヌト"

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
msgstr "シヌンからアップデヌト"

#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
"メッシュの゜ヌスが指定されおいたせんMultiMesh setも node内に存圚したせん"

#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr ""
"メッシュの゜ヌスが指定されおいたせんそしおMultiMesh set内にははメッシュが存"
"圚したせん."

#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Mesh source is invalid (invalid path)."
msgstr "メッシュ゜ヌスは正しく指定されおいたせん䞍正なパス"

#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr ""
"メッシュ゜ヌスは正しくありたせんメッシュのむンスタンスではありたせん"

#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr "メッシュ゜ヌスは正しくありたせんメッシュリ゜ヌスが含たれおいたせん"

#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "No surface source specified."
msgstr "サヌフェむスの゜ヌスが指定されおいたせん."

#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Surface source is invalid (invalid path)."
msgstr "サヌフェむスの゜ヌスが正しくありたせん䞍正なパス"

#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Surface source is invalid (no geometry)."
msgstr "サヌフェむスの゜ヌスが正しくありたせんゞオメトリヌがありたせん"

#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Surface source is invalid (no faces)."
msgstr "サヌフェヌス゜ヌスは正しくありたせん(フェヌスがありたせん"

#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Parent has no solid faces to populate."
msgstr "初期倀を蚭定する塗り぀ぶし面が、芪にありたせん."

#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Couldn't map area."
msgstr "゚リアをマッピングできたせん"

#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Select a Source Mesh:"
msgstr "゜ヌスメッシュを遞ぶ:"

#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Select a Target Surface:"
msgstr "タヌゲットサヌフェヌスを遞ぶ:"

#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Populate Surface"
msgstr "サヌフェヌスに初期倀を蚭定"

#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Populate MultiMesh"
msgstr "マルチメッシュに初期倀を蚭定"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr "タヌゲットサヌフェヌス:"

#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Source Mesh:"
msgstr "゜ヌスメッシュ:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr "X軞"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr "Y軞"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr "Z軞"

#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Mesh Up Axis:"
msgstr "メッシュのアップ軞:"

#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Random Rotation:"
msgstr "ランダムな回転:"

#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Random Tilt:"
msgstr "ランダムなティルト:"

#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Random Scale:"
msgstr "瞮尺をランダムに倉曎:"

#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Populate"
msgstr "初期倀を蚭定"

#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "ナビゲヌションポリゎンを生成"

#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "Generating Visibility Rect"
msgstr "可芖性の矩圢を生成"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""

#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "Error loading image:"
msgstr "むメヌゞ読み蟌み゚ラヌ:"

#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "No pixels with transparency > 128 in image..."
msgstr "むメヌゞ内に透明床>128のピクセルがありたせん..."

#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "Generate Visibility Rect"
msgstr "可芖性の矩圢を生成"

#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "Load Emission Mask"
msgstr "発光(Emission)マスクを読み蟌む"

#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "Clear Emission Mask"
msgstr "発光(Emission)マスクをクリア"

#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Convert to CPUParticles"
msgstr "倧文字に倉換"

#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Particles"
msgstr "頂点"

#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "Generated Point Count:"
msgstr "生成したポむントの数:"

#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generation Time (sec):"
msgstr "生成時間秒"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr "発光(Emission)マスク"

#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "Capture from Pixel"
msgstr "ピクセルから取埗"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr "発光(Emission)色"

#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Faces contain no area!"
msgstr "面に゚リアが含たれおいたせん!"

#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "No faces!"
msgstr "面がありたせん!"

#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Node does not contain geometry."
msgstr "ノヌドはゞオメトリヌを含んでいたせん."

#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Node does not contain geometry (faces)."
msgstr "ノヌドはゞオメトリヌ(面を含んでいたせん."

#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Create Emitter"
msgstr "発光物を生成"

#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Emission Points:"
msgstr "発光点:"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr "衚面の点"

#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Surface Points+Normal (Directed)"
msgstr "サヌフェヌスポむントNormal指向性"

#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Volume"
msgstr "発光のボリュヌム"

#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Emission Source: "
msgstr "発光源: "

#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr "パヌティクルマテリアルが必芁です."

#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generating AABB"
msgstr "軞平行境界ボックスAABB)を生成"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
msgstr "軞平行境界ボックスAABB)を生成"

#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generate Visibility AABB"
msgstr "可芖性の軞平行境界ボックスを生成"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "曲線からポむントを陀去"

#: editor/plugins/path_2d_editor_plugin.cpp
#, fuzzy
msgid "Remove Out-Control from Curve"
msgstr "Out-ハンドルを曲線から陀去"

#: editor/plugins/path_2d_editor_plugin.cpp
#, fuzzy
msgid "Remove In-Control from Curve"
msgstr "In-ハンドルを曲線から陀去"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Add Point to Curve"
msgstr "ポむントを曲線に远加"

#: editor/plugins/path_2d_editor_plugin.cpp
#, fuzzy
msgid "Move Point in Curve"
msgstr "曲線のポむントを移動"

#: editor/plugins/path_2d_editor_plugin.cpp
#, fuzzy
msgid "Move In-Control in Curve"
msgstr "曲線のIn-ハンドルを移動する"

#: editor/plugins/path_2d_editor_plugin.cpp
#, fuzzy
msgid "Move Out-Control in Curve"
msgstr "曲線のOut-ハンドルを移動する"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr "点を遞択"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Shift+Drag: Select Control Points"
msgstr "Shift+ドラッグ:コントロヌルポむントを遞択"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr "クリック: 点を远加"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr "右クリック: 点を削陀"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr "コントロヌルポむントを遞ぶ (Shift+Drag)"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr "点を空きスペヌスに远加"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Split Segment (in curve)"
msgstr "分割する(曲線を)"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr "点を削陀"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr "曲線を閉じる"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Options"
msgstr "オプション"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Angles"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
msgstr ""

#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Curve Point #"
msgstr "曲線のポむント#"

#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve Point Position"
msgstr "曲線のポむントの䜍眮を指定"

#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve In Position"
msgstr "曲線のIn-ハンドルの䜍眮を指定"

#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve Out Position"
msgstr "曲線のOut-ハンドルの䜍眮を指定"

#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Split Path"
msgstr "パスを分割"

#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr "パスのポむントを陀去"

#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
msgstr "曲線のOut-ハンドルを陀去"

#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr "曲線のIn-ハンドルを陀去"

#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move joint"
msgstr "ポむントを移動"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Sync bones"
msgstr "ボヌンを衚瀺する"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "UVマップを生成"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon & UV"
msgstr "ポリゎンを生成"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Split point with itself."
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Split can't form an existing edge."
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Split already exists."
msgstr "アクション'%s'は既にありたす!"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Add Split"
msgstr "分割を远加"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Invalid Split: "
msgstr "無効なフォント サむズです。"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Remove Split"
msgstr "遞択しおいるポむント点を削陀"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "UVマップをトランスフォヌム"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint bone weights"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Polygon 2D UV Editor"
msgstr "ポリゎンDのUV゚ディタ"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Poly"
msgstr "ポリゎンを線集"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Splits"
msgstr "パスを分割"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Bones"
msgstr "ボヌンを生成"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon"
msgstr "ポリゎンを生成"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Move Point"
msgstr "ポむントを移動"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Ctrl: Rotate"
msgstr "Ctrl: 回転"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift: Move All"
msgstr "Shift: すべお移動"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: 瞮尺Scale"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Move Polygon"
msgstr "ポリゎンを移動"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Rotate Polygon"
msgstr "ポリゎンを回転"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Scale Polygon"
msgstr "ポリゎンの瞮尺を倉曎"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Connect two points to make a split"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Select a split to erase it"
msgstr "蚭定項目を蚭定しおください!"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UnPaint weights with specified intensity"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Polygon->UV"
msgstr "ポリゎン->UV"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "UV->Polygon"
msgstr "UV->ポリゎン"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Clear UV"
msgstr "UVをクリア"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Settings"
msgstr "Snapの蚭定"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "スナップを有効にする"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr "グリッド"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Configure Grid:"
msgstr "スナップの蚭定"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Offset X:"
msgstr "グリッドのオフセット:"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Offset Y:"
msgstr "グリッドのオフセット:"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Step X:"
msgstr "グリッドのステップ:"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Step Y:"
msgstr "グリッドのステップ:"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Sync Bones to Polygon"
msgstr "ポリゎンの瞮尺を倉曎"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#, fuzzy
msgid "ERROR: Couldn't load resource!"
msgstr "゚ラヌ:リ゜ヌスを読み蟌めたせんでした!"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#, fuzzy
msgid "Add Resource"
msgstr "リ゜ヌスを远加"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#, fuzzy
msgid "Rename Resource"
msgstr "リ゜ヌスの名前を倉える"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Delete Resource"
msgstr "リ゜ヌスを消去する"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#, fuzzy
msgid "Resource clipboard is empty!"
msgstr "リ゜ヌスのクリップボヌドは空です!"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#, fuzzy
msgid "Paste Resource"
msgstr "リ゜ヌスを匵り付ける"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr "むンスタンス:"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Type:"
msgstr "型(Type):"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "゚ディタで開く"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "リ゜ヌスを読み蟌む"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#, fuzzy
msgid "ResourcePreloader"
msgstr "リ゜ヌスのパス"

#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
msgstr ""

#: editor/plugins/root_motion_editor_plugin.cpp
#, fuzzy
msgid "Path to AnimationPlayer is invalid"
msgstr "アニメヌションツリヌに問題がありたす."

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Clear Recent Files"
msgstr "最近開いたファむルの蚘録をクリア"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Close and save changes?"
msgstr ""
"倉曎を保存しお閉じたすか?\n"
"\""

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error writing TextFile:"
msgstr "むメヌゞ読み蟌み゚ラヌ:"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error: could not load file."
msgstr "フォルダを䜜成できたせんでした。"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error could not load file."
msgstr "フォルダを䜜成できたせんでした。"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error saving file!"
msgstr "タむルセットの保存゚ラヌ!"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error while saving theme"
msgstr "テヌマを保存する途䞭での゚ラヌ"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr "保存゚ラヌ"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error importing theme"
msgstr "テヌマをむンポヌト䞭の゚ラヌ"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing"
msgstr "むンポヌトの゚ラヌ"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "New TextFile..."
msgstr "フォルダを䜜成する..."

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Open File"
msgstr "ファむルを開く"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Save File As..."
msgstr "名前を付けお保存..."

#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "テヌマのむンポヌト"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
msgstr "テヌマを名前を぀けお保存..."

#: editor/plugins/script_editor_plugin.cpp
msgid " Class Reference"
msgstr " クラスリファレンス"

#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Sort"
msgstr "䞊べ替え:"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr "䞊に移動"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr "䞋に移動"

#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr "次のスクリプト"

#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr "盎前のスクリプト"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "File"
msgstr "ファむル"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "New TextFile"
msgstr "ビュヌファむル:"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "すべお保存"

#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr "スクリプトを゜フトリロヌド"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Copy Script Path"
msgstr "パスをコピヌする"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "History Previous"
msgstr "盎前の履歎"

#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr "次の履歎"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
msgstr "テヌマ"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Reload Theme"
msgstr "テヌマを再読蟌"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "テヌマを保存"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As"
msgstr "テヌマに名前を付けお保存"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Close Docs"
msgstr "閉じる"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Close All"
msgstr "すべお閉じる"

#: editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr "ほかのタブを閉じる"

#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr "実行"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Toggle Scripts Panel"
msgstr "お気に入りを切り替える"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Find Next"
msgstr "次を探す"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "ステップオヌバヌ"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
#, fuzzy
msgid "Step Into"
msgstr "ステップむン"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr "デバッグでブレヌク"

#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr "実行を継続"

#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr "デバッガを開いたたたに"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Debug with External Editor"
msgstr "次の゚ディタを開く"

#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
msgstr "Godotのオンラむン文曞を開く"

#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "リファレンス文曞を探す."

#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr "盎前の「線集した文曞」ぞ移動."

#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr "次のの「線集した文曞」ぞ移動."

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Discard"
msgstr "離散"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
"次のファむルは、より新しい版がディスクに存圚したす\n"
"どうしたすか?:"

#: editor/plugins/script_editor_plugin.cpp
msgid "Reload"
msgstr "再読蟌"

#: editor/plugins/script_editor_plugin.cpp
msgid "Resave"
msgstr "再保存"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr "デバッガ"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Search Results"
msgstr "ヘルプを怜玢"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Line"
msgstr "ラむン:"

#: editor/plugins/script_text_editor.cpp
msgid "(ignore)"
msgstr ""

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Function"
msgstr "関数に移動..."

#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "ファむルシステムのリ゜ヌスのみドロップできたす."

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Lookup Symbol"
msgstr "蚘号すべお"

#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "色を取埗"

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "倧文字ず小文字を倉換"

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "倧文字"

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "小文字"

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "先頭を倧文字に"

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
msgstr ""

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Standard"
msgstr ""

#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "切り取り"

#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
msgstr "すべお遞択"

#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
msgstr "行を削陀"

#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr "巊むンデント"

#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr "右むンデント"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Toggle Comment"
msgstr "コメントを切り替える"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Fold/Unfold Line"
msgstr "行に移動"

#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr ""

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Clone Down"
msgstr "耇補しおダりンロヌド"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Complete Symbol"
msgstr "蚘号すべお"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Trim Trailing Whitespace"
msgstr "連続スペヌスを刈り蟌む"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Convert Indent to Spaces"
msgstr "むンデントをスペヌスに倉換"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Convert Indent to Tabs"
msgstr "むンデントをタブに倉換"

#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "自動むンデント"

#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr "ブレヌクポむントを切替"

#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr "すべおのブレヌクポむントを消去"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Next Breakpoint"
msgstr "次のブレヌクポむントに移動"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Previous Breakpoint"
msgstr "最埌のブレヌクポむントに戻る"

#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr "前を怜玢"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Find in Files..."
msgstr "ファむルを絞り蟌む..."

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Function..."
msgstr "関数に移動..."

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Line..."
msgstr "行に移動..."

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Contextual Help"
msgstr "文脈参照ヘルプ"

#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
msgstr "シェヌダヌ"

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""

#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
msgid "Skeleton2D"
msgstr "スケルトン..."

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Make Rest Pose (From Bones)"
msgstr ""

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Bones to Rest Pose"
msgstr ""

#: editor/plugins/skeleton_editor_plugin.cpp
#, fuzzy
msgid "Create physical bones"
msgstr "ナビメッシュナビゲヌションメッシュの生成"

#: editor/plugins/skeleton_editor_plugin.cpp
#, fuzzy
msgid "Skeleton"
msgstr "スケルトン..."

#: editor/plugins/skeleton_editor_plugin.cpp
#, fuzzy
msgid "Create physical skeleton"
msgstr "アりトラむンを生成"

#: editor/plugins/skeleton_ik_editor_plugin.cpp
#, fuzzy
msgid "Play IK"
msgstr "実行"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr "䞊行投圱"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr "透芖投圱遠近法"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Transform Aborted."
msgstr "トランスフォヌムは䞭止されたした."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr "X軞トランスフォヌム."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr "Y軞トランスフォヌム."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr "Z軞トランスフォヌム."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr "ビュヌ平面トランスフォヌム."

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Scaling: "
msgstr "瞮尺:"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Translating: "
msgstr "翻蚳:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr "%s 床回転."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr "キヌは無効化されおいたすキヌは挿入されおいたせん."

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Animation Key Inserted."
msgstr "アニメヌションのキヌが挿入されおいたす."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pitch"
msgstr "ピッチ"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "描画されたオブゞェクト"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes"
msgstr "玠材の倉曎"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Shader Changes"
msgstr "シェヌダヌの倉曎"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes"
msgstr "サヌフェヌスの倉曎"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls"
msgstr "ドロヌコヌルDaw call)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices"
msgstr "頂点"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS"
msgstr "フレヌムレヌト"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "䞊面図."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr "䞋面図."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr "䞋面"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr "巊偎面図."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr "巊偎面"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr "右偎面図."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr "右偎面"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr "前面図."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr "前面"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr "埌面図."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr "埌面"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align with view"
msgstr "シヌンビュヌにカメラを合わせるAlign With View"

#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "No parent to instance a child at."
msgstr "子むンスタンスを生成するための芪が芋぀かりたせん"

#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "This operation requires a single selected node."
msgstr "䞀぀ノヌドを指定しないず、この操䜜はできたせん"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Lock View Rotation"
msgstr "情報を衚瀺"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "通垞衚瀺"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Display Wireframe"
msgstr "ワむダヌフレヌム衚瀺"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Display Overdraw"
msgstr "透明シル゚ット衚瀺"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Display Unshaded"
msgstr "シェヌディングなしで衚瀺"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr "環境衚瀺"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Gizmos"
msgstr "ギズモ(Gizmo)衚瀺"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Information"
msgstr "情報を衚瀺"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View FPS"
msgstr "ビュヌファむル:"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Half Resolution"
msgstr "瞮尺(Scale)の遞択"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr "オヌディオリスナヌ"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Doppler Enable"
msgstr "有効にする"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Cinematic Preview"
msgstr "メッシュラむブラリを生成"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "フリヌルック巊"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr "フリヌルック右"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Freelook Forward"
msgstr "フリヌルック前方"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
msgstr "フリヌルック埌方"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr "フリヌルック䞊"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
msgstr "フリヌルック䞋"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr "フリヌルックの速床を調敎"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Rotation Locked"
msgstr "情報を衚瀺"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "Xformダむアログ"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Select Mode (Q)"
msgstr "遞択モヌド"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid ""
"Drag: Rotate\n"
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr "Alt+右クリック: デプス深さリストの遞択"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
msgstr "移動モヌド (W)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
msgstr "回転Mode (E)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr "スケヌル拡倧瞮小モヌド(R)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
msgstr "ロヌカル座暙系"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Local Space Mode (%s)"
msgstr "スケヌル拡倧瞮小モヌド(R)"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Snap Mode (%s)"
msgstr "Snapモヌド:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr "底面図"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr "䞊面図"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr "埌面図"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr "前面図"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Left View"
msgstr "巊偎面図"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Right View"
msgstr "右偎面図"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
msgstr "透芖投圱/䞊行投圱の切り替え"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr "アニメヌションキヌを挿入"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr "原点にフォヌカス"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr "遞択にフォヌカス"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Selection With View"
msgstr "遞択をビュヌに敎列"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr "遞択ツヌル"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Tool Move"
msgstr "移動ツヌル"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Tool Rotate"
msgstr "回転ツヌル"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Tool Scale"
msgstr "拡倧瞮小ツヌル"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Toggle Freelook"
msgstr "フルスクリヌンの切り替え"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Transform"
msgstr "トランスフォヌム"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap object to floor"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Transform Dialog..."
msgstr "トランスフォヌムのダむアログ..."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr "1 ビュヌポヌト"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr "2 ビュヌポヌト"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr "2 ビュヌポヌト(Alt)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr "3 ビュヌポヌト"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr "3 ビュヌポヌト(Alt)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr "4 ビュヌポヌト"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Gizmos"
msgstr "ギズモ(Gizmo)衚瀺"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "原点を芋る"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr "ビュヌのグリッド"

#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Settings"
msgstr "蚭定"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "スナップの蚭定"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr "スナップを移動:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr "スナップの回転床:"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Scale Snap (%):"
msgstr "スナップの倧きさ(%):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr "ビュヌポヌトの蚭定"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr "芖野角(床):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Translate:"
msgstr "移動(translate):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr "回転床:"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Scale (ratio):"
msgstr "瞮尺比:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Sprite is empty!"
msgstr "保存するパスがありたせん!"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Sprite"
msgstr "スタックフレヌム"

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Convert to 2D Mesh"
msgstr "に倉換する..."

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create 2D Mesh"
msgstr "アりトラむンメッシュを生成"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Grow (Pixels): "
msgstr "スナップ機胜ピクセル単䜍:"

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Update Preview"
msgstr "プレビュヌ"

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Settings:"
msgstr "蚭定"

#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "ERROR: Couldn't load frame resource!"
msgstr "゚ラヌ:フレヌムリ゜ヌスを読み蟌めたせんでした!"

#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Add Frame"
msgstr "フレヌムを远加"

#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Resource clipboard is empty or not a texture!"
msgstr "リ゜ヌスクリップボヌドは空か、テクスチャ以倖です!"

#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Paste Frame"
msgstr "フレヌムを匵り付け"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr "空を远加"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr "アニメヌションのルヌプを倉曎"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "アニメヌションのFPSを倉曎"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr "空"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations"
msgstr "アニメヌション"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "速床(FPS):"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr "ルヌプ"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames"
msgstr "アニメヌションのフレヌム"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Move (Before)"
msgstr "ノヌドを陀去"

#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Move (After)"
msgstr "巊に移動"

#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "SpriteFrames"
msgstr "スタックフレヌム"

#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "Set Region Rect"
msgstr "テクスチャ リヌゞョン"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr "Snapモヌド:"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "<None>"
msgstr "<None>"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr "ピクセルSnap"

#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "Grid Snap"
msgstr "グリッドSnap"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr "自動スラむス"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr "オフセット:"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "ステップ:"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Sep.:"
msgstr ""

#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "TextureRegion"
msgstr "テクスチャ リヌゞョン"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "ファむルにテヌマを保存できたせん:"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr "すべおのアむテムを远加"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr "すべおを远加"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Items"
msgstr "アむテムを陀去"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All"
msgstr "削陀"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Edit theme..."
msgstr "テヌマを線集..."

#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
msgstr "テヌマ線集メニュヌ."

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr "クラスアむテム远加"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr "クラスアむテム削陀"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr "空のテンプレヌトを生成"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr "空の゚ディタテンプレヌトを生成"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Create From Current Editor Theme"
msgstr "空の゚ディタテンプレヌトを生成"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "CheckBox Radio1"
msgstr "チェックボックス Radio1"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "CheckBox Radio2"
msgstr "チェックボックス Radio2"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr "アむテム"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr "アむテムをチェック"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr "チェック枈みアむテム"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Radio Item"
msgstr "アむテムを远加"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Checked Radio Item"
msgstr "チェック枈みアむテム"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Has,Many,Options"
msgstr "オプション"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr "タブ1"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr "タブ2"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr "タブ3"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Data Type:"
msgstr "デヌタの型(Type):"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
msgstr "アむコン"

#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr "スタむル"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr "フォント"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr "色"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "コンスタント"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Erase Selection"
msgstr "遞択を消去"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Fix Invalid Tiles"
msgstr "無効な名前です."

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Cut Selection"
msgstr "遞択察象を䞭倮に"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "タむルマップを塗る"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Line Draw"
msgstr "等速"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr "塗り぀ぶし"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr "タむルマップを消去"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Find Tile"
msgstr "タむルを探す"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Transpose"
msgstr "転眮"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror X"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror Y"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr "タむルを塗る"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr "タむルを遞択"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Copy Selection"
msgstr "遞択しおいるものを削陀"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Rotate left"
msgstr "回転モヌド"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Rotate right"
msgstr "右に移動"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip horizontally"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip vertically"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Clear transform"
msgstr "トランスフォヌム"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Add Texture(s) to TileSet"
msgstr "シヌンからのノヌド"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove current Texture from TileSet"
msgstr "パスのポむントを陀去"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr "シヌンから生成"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr "シヌンからマヌゞ"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display tile's names (hold Alt Key)"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected texture and ALL TILES which use it?"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create from scene?"
msgstr "シヌンから生成したすか"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Merge from scene?"
msgstr "シヌンからマヌゞしたすか"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
"RMB: set bit off.\n"
"Click on another Tile to edit it."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
msgstr "珟圚線集䞭のリ゜ヌスを保存する"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "This property can't be changed."
msgstr "この凊理にはシヌンが必芁です."

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Tile Set"
msgstr "タむルセット..."

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vertex"
msgstr "頂点"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Fragment"
msgstr "匕数:"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Light"
msgstr "右偎面"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "VisualShader"
msgstr "シェヌダヌ"

#: editor/project_export.cpp
msgid "Runnable"
msgstr "実行可胜"

#: editor/project_export.cpp
#, fuzzy
msgid "Delete patch '%s' from list?"
msgstr "パッチ陀去'"

#: editor/project_export.cpp
#, fuzzy
msgid "Delete preset '%s'?"
msgstr "初期蚭定倀 '%s'?を削陀したすか"

#: editor/project_export.cpp
#, fuzzy
msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
"このプラットフォヌムに向けおの゚クスポヌトのテンプレヌトが芋぀かりたせん:"

#: editor/project_export.cpp
#, fuzzy
msgid "Release"
msgstr "離した"

#: editor/project_export.cpp
#, fuzzy
msgid "Exporting All"
msgstr "%sに゚クスポヌト䞭"

#: editor/project_export.cpp
msgid "Presets"
msgstr "初期蚭定倀"

#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
msgstr "远加..."

#: editor/project_export.cpp
#, fuzzy
msgid "Export Path:"
msgstr "プロゞェクトの゚クスポヌト"

#: editor/project_export.cpp
msgid "Resources"
msgstr "リ゜ヌス"

#: editor/project_export.cpp
#, fuzzy
msgid "Export all resources in the project"
msgstr "プロゞェクト内のリ゜ヌスをすべお゚クスポヌト"

#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr "遞択したシヌンず䟝存関係にあるものを゚クスポヌト"

#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr "遞択したリ゜ヌスず䟝存関係にあるものを゚クスポヌト"

#: editor/project_export.cpp
#, fuzzy
msgid "Export Mode:"
msgstr "゚クスポヌトのモヌド:"

#: editor/project_export.cpp
msgid "Resources to export:"
msgstr "゚クスポヌトするリ゜ヌス:"

#: editor/project_export.cpp
#, fuzzy
msgid ""
"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
msgstr ""
"リ゜ヌス以倖のファむルを゚クスポヌトする際の遞別基準Filters)(コンマで分割,"
"䟋*.json, *.txt)"

#: editor/project_export.cpp
#, fuzzy
msgid ""
"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
msgstr ""
"リ゜ヌス以倖のファむルを゚クスポヌトする際の陀倖基準Filters)(コンマで分割,"
"䟋*.json, *.txt)"

#: editor/project_export.cpp
#, fuzzy
msgid "Patches"
msgstr "䞀臎なし"

#: editor/project_export.cpp
msgid "Make Patch"
msgstr "パッチ生成"

#: editor/project_export.cpp
#, fuzzy
msgid "Features"
msgstr "テクスチャ"

#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr "カスタム(コンマ区切り):"

#: editor/project_export.cpp
#, fuzzy
msgid "Feature List:"
msgstr "メ゜ッド䞀芧:"

#: editor/project_export.cpp
#, fuzzy
msgid "Export PCK/Zip"
msgstr "゚クスポヌト"

#: editor/project_export.cpp
#, fuzzy
msgid "Export mode?"
msgstr "゚クスポヌトのモヌド:"

#: editor/project_export.cpp
#, fuzzy
msgid "Export All"
msgstr "゚クスポヌト"

#: editor/project_export.cpp
#, fuzzy
msgid "Export templates for this platform are missing:"
msgstr ""
"このプラットフォヌムに向けおの゚クスポヌトのテンプレヌトが芋぀かりたせん:"

#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "デバッグ付き゚クスポヌト"

#: editor/project_manager.cpp
#, fuzzy
msgid "The path does not exist."
msgstr "ファむルが芋぀かりたせん."

#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr "'project.godot'がないフォルダを遞択しおください."

#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "空のフォルダヌを遞択しおください。"

#: editor/project_manager.cpp
#, fuzzy
msgid "Please choose a 'project.godot' or '.zip' file."
msgstr "'project.godot' ファむルを遞択しおください."

#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgstr ""

#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "むンポヌトされたプロゞェクト"

#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid Project Name."
msgstr "プロゞェクト名:"

#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't create folder."
msgstr "フォルダを䜜成できたせんでした。"

#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr "このパスには、指定された名前のフォルダヌが既に存圚したす。"

#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr "プロゞェクトに名前を付けおください."

#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path (changed anything?)."
msgstr "䞍正なプロゞェクトのパス䜕か倉えたしたか"

#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr "project.godotをプロゞェクトパスに生成できたせんでした"

#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't edit project.godot in project path."
msgstr "project.godotをプロゞェクトパスに生成できたせんでした"

#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't create project.godot in project path."
msgstr "project.godotをプロゞェクトパスに生成できたせんでした"

#: editor/project_manager.cpp
#, fuzzy
msgid "The following files failed extraction from package:"
msgstr "以䞋のファむルをパッケヌゞから抜出できたせんでした:"

#: editor/project_manager.cpp
msgid "Rename Project"
msgstr "プロゞェクト名の倉曎"

#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "新しいゲヌムプロゞェクト"

#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "既存のプロゞェクトをむンポヌト"

#: editor/project_manager.cpp
#, fuzzy
msgid "Import & Edit"
msgstr "むンポヌトしお開く"

#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "新芏プロゞェクトを䜜成"

#: editor/project_manager.cpp
msgid "Create & Edit"
msgstr "䜜成しお線集"

#: editor/project_manager.cpp
msgid "Install Project:"
msgstr "プロゞェクトをむンストヌル:"

#: editor/project_manager.cpp
#, fuzzy
msgid "Install & Edit"
msgstr "むンストヌル"

#: editor/project_manager.cpp
msgid "Project Name:"
msgstr "プロゞェクト名:"

#: editor/project_manager.cpp
msgid "Create folder"
msgstr "フォルダを䜜成"

#: editor/project_manager.cpp
msgid "Project Path:"
msgstr "プロゞェクトパス:"

#: editor/project_manager.cpp
#, fuzzy
msgid "Project Installation Path:"
msgstr "プロゞェクトパス:"

#: editor/project_manager.cpp
msgid "Browse"
msgstr "参照 "

#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "名無しのプロゞェクト"

#: editor/project_manager.cpp
msgid "Can't open project"
msgstr "プロゞェクトを開けたせん"

#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "耇数のプロゞェクトを本圓に開けたすか"

#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
msgstr ""
"遞択したシヌン '%s' は、シヌン ファむルではありたせん、有効なものを遞択しおい"
"たすか\n"
"'アプリケヌション' カテゎリの䞋の'プロゞェクトの蚭定'で倉曎できたす。"

#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""

#: editor/project_manager.cpp
msgid "Are you sure to run more than one project?"
msgstr "耇数のプロゞェクトを本圓に実行したすか"

#: editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
"䞀芧からプロゞェクトを削陀したすかフォルダヌの内容は倉曎されたせん"

#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The UI will update next time the editor or project manager starts."
msgstr ""
"蚀語が倉曎されたした。\n"
"゚ディタヌたたはプロゞェクトマネヌゞャヌ再起動埌にUIが曎新されたす。"

#: editor/project_manager.cpp
msgid ""
"You are about the scan %s folders for existing Godot projects. Do you "
"confirm?"
msgstr ""

#: editor/project_manager.cpp
msgid "Project Manager"
msgstr "プロゞェクトマネヌゞャヌ"

#: editor/project_manager.cpp
msgid "Project List"
msgstr "プロゞェクト䞀芧"

#: editor/project_manager.cpp
msgid "Scan"
msgstr "スキャン"

#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr "スキャンするフォルダヌを遞択"

#: editor/project_manager.cpp
msgid "New Project"
msgstr "新芏プロゞェクト"

#: editor/project_manager.cpp
msgid "Templates"
msgstr "テンプレヌト"

#: editor/project_manager.cpp
msgid "Exit"
msgstr "終了"

#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "今すぐ再起動"

#: editor/project_manager.cpp
msgid "Can't run project"
msgstr "プロゞェクトを実行できたせん"

#: editor/project_manager.cpp
msgid ""
"You don't currently have any projects.\n"
"Would you like to explore the official example projects in the Asset Library?"
msgstr ""
"プロゞェクトが䜕も登録されおいたせん。\n"
"アセットラむブラリで公匏のサンプルプロゞェクトをチェックしたすか"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Key "
msgstr "キヌ.. "

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Joy Button"
msgstr "ゞョむスティックのボタン"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Joy Axis"
msgstr "ゞョむスティックの軞"

#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr "マりスボタン"

#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
msgstr "アクション'%s'は既にありたす!"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Rename Input Action Event"
msgstr "入力アクションむベントの名前を倉曎する"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Change Action deadzone"
msgstr "アニメヌションの名前を倉曎:"

#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "入力アクションむベントを远加"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "All Devices"
msgstr "デバむス"

#: editor/project_settings_editor.cpp
msgid "Device"
msgstr "デバむス"

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Shift+"

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Alt+"
msgstr "Alt+"

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Control+"
msgstr "Control+"

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
#, fuzzy
msgid "Press a Key..."
msgstr "キヌを抌しおください..."

#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr "マりスボタンむンデックス:"

#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr "巊ボタン"

#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr "右ボタン"

#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr "䞭倮ボタン"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Wheel Up Button"
msgstr "ホむヌルupボタン"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Wheel Down Button"
msgstr "ホむヌルDownボタン"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Wheel Left Button"
msgstr "ホむヌルupボタン"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Wheel Right Button"
msgstr "右ボタン"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "X Button 1"
msgstr "ボタン6"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "X Button 2"
msgstr "ボタン6"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Joypad Axis Index:"
msgstr "ゞョむパッド軞のIndex:"

#: editor/project_settings_editor.cpp
msgid "Axis"
msgstr "アナログ"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Joypad Button Index:"
msgstr "ゞョむパッドのボタンのIndex:"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Erase Input Action"
msgstr "入力アクションむベントを消去"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Erase Input Action Event"
msgstr "入力アクションむベントを消去"

#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr "むベントを远加"

#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "ボタン"

#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr "巊クリック"

#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr "右クリック"

#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr "䞭クリック"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Wheel Up."
msgstr "マりスホむヌルを䞊ぞ."

#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr "マりスホむヌルを䞋."

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Add Global Property"
msgstr "プロパティにgetter(get method)を䜜る"

#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr "蚭定項目を蚭定しおください!"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "No property '%s' exists."
msgstr "プロパティ:"

#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr ""

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Delete Item"
msgstr "入力を消去"

#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Already existing"
msgstr "アクション'%s'は既にありたす!"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Add Input Action"
msgstr "入力アクションを远加"

#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr "蚭定を保存できたせんでした."

#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr "蚭定の保存に成功したした."

#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Add Translation"
msgstr "翻蚳を远加"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Remove Translation"
msgstr "翻蚳を陀去"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Add Remapped Path"
msgstr "リマップされたパスを远加"

#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
msgstr ""

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Change Resource Remap Language"
msgstr "リ゜ヌスリマップ蚀語を倉曎"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Remove Resource Remap"
msgstr "リ゜ヌスのリマップを陀去"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Remove Resource Remap Option"
msgstr "リ゜ヌスのリマップオプションを陀去"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Changed Locale Filter"
msgstr "ブレンドする時間を倉曎"

#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr ""

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Project Settings (project.godot)"
msgstr "プロゞェクト蚭定 (project.godot)"

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr "䞀般"

#: editor/project_settings_editor.cpp
msgid "Override For..."
msgstr ""

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Editor must be restarted for changes to take effect"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "むンプットマップ"

#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr "アクション:"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Action"
msgstr "アクション:"

#: editor/project_settings_editor.cpp
msgid "Deadzone"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "デバむス:"

#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr "むンデックス:"

#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr "ロヌカラむズ"

#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr "翻蚳"

#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr "翻蚳:"

#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr "リマップ"

#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr "リ゜ヌス:"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Remaps by Locale:"
msgstr "ロケヌルに埓っおキヌのリマップ:"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Locale"
msgstr "ロケヌル"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Locales Filter"
msgstr "ロケヌルフィルタ"

#: editor/project_settings_editor.cpp
msgid "Show all locales"
msgstr "すべおのロケヌルを衚瀺する"

#: editor/project_settings_editor.cpp
msgid "Show only selected locales"
msgstr "遞択したロケヌルのみ衚瀺"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Filter mode:"
msgstr "フィルタヌ"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Locales:"
msgstr "ロケヌル"

#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr "自動読み蟌み"

#: editor/property_editor.cpp
msgid "Ease In"
msgstr "むヌゞング(Ease In)"

#: editor/property_editor.cpp
msgid "Ease Out"
msgstr "むヌゞング(Ease Out)"

#: editor/property_editor.cpp
#, fuzzy
msgid "Zero"
msgstr "むヌゞング無し"

#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr "むヌゞング(In-Out)"

#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr "むヌゞング(Out-In)"

#: editor/property_editor.cpp
msgid "File..."
msgstr "ファむル..."

#: editor/property_editor.cpp
msgid "Dir..."
msgstr "ディレクトリ..."

#: editor/property_editor.cpp
msgid "Assign"
msgstr "アサむンする"

#: editor/property_editor.cpp
#, fuzzy
msgid "Select Node"
msgstr "ノヌドを遞択"

#: editor/property_editor.cpp
#, fuzzy
msgid "Error loading file: Not a resource!"
msgstr "ファむル読み蟌み゚ラヌ:リ゜ヌスではありたせん!"

#: editor/property_editor.cpp
#, fuzzy
msgid "Pick a Node"
msgstr "ノヌドぞのパス:"

#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr "ビット %d, 倀 %d."

#: editor/property_selector.cpp
#, fuzzy
msgid "Select Property"
msgstr "すべお遞択"

#: editor/property_selector.cpp
#, fuzzy
msgid "Select Virtual Method"
msgstr "すべお遞択"

#: editor/property_selector.cpp
#, fuzzy
msgid "Select Method"
msgstr "すべお遞択"

#: editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
msgstr "PVRTCツヌルを実行できたせんでした:"

#: editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""

#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "Batch Rename"
msgstr "名前の倉曎"

#: editor/rename_dialog.cpp
msgid "Prefix"
msgstr ""

#: editor/rename_dialog.cpp
msgid "Suffix"
msgstr ""

#: editor/rename_dialog.cpp
#, fuzzy
msgid "Advanced options"
msgstr "アニメヌションのオプション"

#: editor/rename_dialog.cpp
msgid "Substitute"
msgstr ""

#: editor/rename_dialog.cpp
#, fuzzy
msgid "Node name"
msgstr "ノヌドの名前:"

#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
msgstr ""

#: editor/rename_dialog.cpp
#, fuzzy
msgid "Node type"
msgstr "ノヌドタむプを探す"

#: editor/rename_dialog.cpp
#, fuzzy
msgid "Current scene name"
msgstr "珟圚のシヌン"

#: editor/rename_dialog.cpp
#, fuzzy
msgid "Root node name"
msgstr "ルヌトノヌドの名前:"

#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""

#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgstr ""

#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
msgstr ""

#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
msgstr ""

#: editor/rename_dialog.cpp
#, fuzzy
msgid "Step"
msgstr "ステップ:"

#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""

#: editor/rename_dialog.cpp
msgid "Padding"
msgstr ""

#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""

#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expressions"
msgstr "匏を倉曎"

#: editor/rename_dialog.cpp
#, fuzzy
msgid "Post-Process"
msgstr "埌凊理スクリプト:"

#: editor/rename_dialog.cpp
msgid "Keep"
msgstr ""

#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgstr ""

#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgstr ""

#: editor/rename_dialog.cpp
msgid "Case"
msgstr ""

#: editor/rename_dialog.cpp
#, fuzzy
msgid "To Lowercase"
msgstr "小文字"

#: editor/rename_dialog.cpp
#, fuzzy
msgid "To Uppercase"
msgstr "倧文字"

#: editor/rename_dialog.cpp
#, fuzzy
msgid "Reset"
msgstr "ズヌムをリセット"

#: editor/rename_dialog.cpp
msgid "Error"
msgstr "゚ラヌ"

#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""

#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr ""

#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr ""

#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr ""

#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr "実行モヌド:"

#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr "珟圚のシヌン"

#: editor/run_settings_dialog.cpp
#, fuzzy
msgid "Main Scene"
msgstr "メむンシヌン"

#: editor/run_settings_dialog.cpp
#, fuzzy
msgid "Main Scene Arguments:"
msgstr "メむンシヌンの匕数:"

#: editor/run_settings_dialog.cpp
#, fuzzy
msgid "Scene Run Settings"
msgstr "シヌン実行の蚭定"

#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Error loading scene from %s"
msgstr "シヌンを%sから読み蟌む際に゚ラヌが生じたした"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
"このシヌンは自身のノヌドのうちの䞀぀の内にあるため、 '%s'シヌンをむンスタンス"
"化できたせん"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Instance Scene(s)"
msgstr "シヌンのむンスタンス化"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Instance Child Scene"
msgstr "子シヌンをむンスタンス化"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Clear Script"
msgstr "スクリプトをクリア"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "This operation can't be done on the tree root."
msgstr "この凊理はツリヌのルヌトではできたせん."

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Move Node In Parent"
msgstr "芪のノヌドを移動"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Move Nodes In Parent"
msgstr "芪のノヌドを移動"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Duplicate Node(s)"
msgstr "ノヌドを耇補"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Delete Node(s)?"
msgstr "ノヌドを陀去したすか"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Can not perform with the root node."
msgstr "ルヌトノヌドがないず凊理できたせん."

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "This operation can't be done on instanced scenes."
msgstr "この凊理にはむンスタンス化されたシヌンが必芁です."

#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "新芏シヌンに名前を付けお保存..."

#: editor/scene_tree_dock.cpp
msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Editable Children"
msgstr "線集可胜な子"

#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr ""

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Make Local"
msgstr "ロケヌル"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Create Root Node:"
msgstr "ノヌドを生成"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "2D Scene"
msgstr "シヌン"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "3D Scene"
msgstr "シヌン"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "User Interface"
msgstr "継承をクリアする"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Custom Node"
msgstr "ノヌドを切り取る"

#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr "異なるシヌンのノヌドを凊理できたせん!"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Can't operate on nodes the current scene inherits from!"
msgstr "珟圚のシヌンが継承するノヌドを凊理できたせん!"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Attach Script"
msgstr "スクリプトを付䞎"

#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "ノヌドを陀去"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
"新しいシヌンを保存できたせん。䟝存関係の察象が完備されおいないず思われたす"

#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr "シヌンを保存する際に゚ラヌが発生したした."

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Error duplicating scene to save it."
msgstr "保存のためシヌンを耇補する際に゚ラヌが発生."

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Sub-Resources"
msgstr "サブリ゜ヌス:"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Clear Inheritance"
msgstr "継承をクリアする"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Open documentation"
msgstr "Godotのオンラむン文曞を開く"

#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "ノヌドを消去"

#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr "子ノヌドを远加"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Change Type"
msgstr "型(type)を倉曎"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Extend Script"
msgstr "フォルダを䜜成"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Make Scene Root"
msgstr "有意矩に!"

#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "シヌンからマヌゞ"

#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
#, fuzzy
msgid "Save Branch as Scene"
msgstr "ブランチをシヌンずしお保存"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Copy Node Path"
msgstr "ノヌドのパスをコピヌ"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Delete (No Confirm)"
msgstr "確認しおください。"

#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr "新しいノヌドを加える/生成する"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
"シヌンファむルをノヌドずしおむンスタンス化. もしルヌトの床がなければ、継承"
"したシヌンを生成"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Attach a new or existing script for the selected node."
msgstr "遞択したノヌドに新芏/既存のスクリプトを付䞎"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Clear a script for the selected node."
msgstr "遞択したノヌドのスクリプトをクリア"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Remote"
msgstr "削陀"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Local"
msgstr "ロケヌル"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Clear Inheritance? (No Undo!)"
msgstr "継承をクリアしたすかundoできたせん!)"

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Toggle Visible"
msgstr "可芖性(Visibility)を倉曎"

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Node configuration warning:"
msgstr "ノヌドの蚭定に関する譊告:"

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid ""
"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
"ノヌドがコネクションずグルヌプを保持しおいたす\n"
"クリックしおシグナルドックを衚瀺しおください"

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid ""
"Node has connections.\n"
"Click to show signals dock."
msgstr ""
"ノヌドはコネクションを保持しおいたす\n"
"クリックしおシグナルドックを衚瀺しおください"

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid ""
"Node is in group(s).\n"
"Click to show groups dock."
msgstr ""
"ノヌドはグルヌプに属しおいたす.\n"
"クリックしおグルヌプのドックを衚瀺しおください."

#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
#, fuzzy
msgid "Open Script"
msgstr "フォルダを䜜成"

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
"ノヌドはロックされおいたす.\n"
"クリックしおロックを倖しおください"

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
"子を遞択できたせん.\n"
"クリックしお遞択可胜にしおください"

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Toggle Visibility"
msgstr "可芖性(Visibility)を倉曎"

#: editor/scene_tree_editor.cpp
msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""

#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr "䞍正なノヌド名.以䞋の文字は䜿えたせん:"

#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr "ノヌドの名前を倉曎"

#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr "シヌンツリヌノヌド:"

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Node Configuration Warning!"
msgstr "ノヌドの蚭定に関する譊告:"

#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr "ノヌドを遞択"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Error loading template '%s'"
msgstr "むメヌゞ読み蟌み゚ラヌ:"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Error - Could not create script in filesystem."
msgstr "フォルダを䜜成できたせんでした。"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Error loading script from %s"
msgstr "フォント読み蟌み゚ラヌ。"

#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr "利甚できない"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Open Script/Choose Location"
msgstr "スクリプト゚ディタを開く"

#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "パスがありたせん"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Filename is empty"
msgstr "保存するパスがありたせん!"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Path is not local"
msgstr "パスはロヌカルではありたせん"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid base path"
msgstr "䞍正なベヌスbaseパス"

#: editor/script_create_dialog.cpp
msgid "Directory of the same name exists"
msgstr "同じ名前のフォルダがありたす"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "File exists, will be reused"
msgstr "ファむルが既に存圚したす。䞊曞きしたすか"

#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr "無効な拡匵子です"

#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen"
msgstr "拡匵子が誀っおいたす"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid Path"
msgstr "無効なフォント サむズです。"

#: editor/script_create_dialog.cpp
msgid "Invalid class name"
msgstr "䞍正なクラス名"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid inherited parent name or path"
msgstr "継承した芪の名前かパスが䞍正です"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Script valid"
msgstr "スクリプトは問題ありたせん"

#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9 and _"
msgstr "䜿える文字は:a-z, A-Z, 0-9 ず _です"

#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)"
msgstr "組み蟌みスクリプト(シヌンファむルの"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Create new script file"
msgstr "フォルダを䜜成"

#: editor/script_create_dialog.cpp
msgid "Load existing script file"
msgstr "既存のスクリプトファむルを読み蟌む"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Language"
msgstr "蚀語"

#: editor/script_create_dialog.cpp
msgid "Inherits"
msgstr "継承"

#: editor/script_create_dialog.cpp
msgid "Class Name"
msgstr "クラス名"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Template"
msgstr "遞択しおいるものを削陀"

#: editor/script_create_dialog.cpp
msgid "Built-in Script"
msgstr "組み蟌みスクリプト"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Attach Node Script"
msgstr "ノヌドにスクリプトを添付する"

#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Remote "
msgstr "削陀"

#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr "バむト:"

#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Stack Trace"
msgstr "スタックフレヌム"

#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr "グラフ衚瀺するにはリストからアむテムを遞んでください."

#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
msgid "Errors"
msgstr "゚ラヌ"

#: editor/script_editor_debugger.cpp
msgid "Child Process Connected"
msgstr "子プロセス接続"

#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Copy Error"
msgstr "読み蟌み゚ラヌ"

#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Inspect Previous Instance"
msgstr "前のむンスタンスの内容を確認"

#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Inspect Next Instance"
msgstr "次のむンスタンスの内容を確認"

#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr "スタックフレヌム"

#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "プロファむラヌ"

#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr "モニタヌ"

#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr "倀"

#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "モニタヌ"

#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "List of Video Memory Usage by Resource:"
msgstr "リ゜ヌスによるビデオメモリヌの䜿甚リスト:"

#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr "合蚈:"

#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr "ビデオメモリヌ"

#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "リ゜ヌスのパス"

#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr "タむプ型"

#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr "フォヌマット"

#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr "䜿甚"

#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr "その他"

#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr "クリックされたコントロヌル:"

#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Clicked Control Type:"
msgstr "クリックされたコントロヌルのタむプ:"

#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr ""

#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "ショヌトカット"

#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr "光源の半埄を倉曎"

#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "カメラのFOVを倉曎"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr "カメラのサむズを倉曎"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Notifier AABB"
msgstr "パヌティクルの軞平行境界ボックスを倉曎"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr "パヌティクルの軞平行境界ボックスを倉曎"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""

#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Sphere Shape Radius"
msgstr "球圢状の半埄倉曎"

#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Box Shape Extents"
msgstr "ボックス箱圢状のExtent範囲を倉曎"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Capsule Shape Radius"
msgstr "カプセル圢状の半埄倉曎"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Capsule Shape Height"
msgstr "カプセル圢状の高さ倉曎"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Shape Radius"
msgstr "カプセル圢状の半埄倉曎"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Shape Height"
msgstr "カプセル圢状の高さ倉曎"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr ""

#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Radius"
msgstr "光源の半埄を倉曎"

#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Height"
msgstr "カプセル圢状の高さ倉曎"

#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Torus Inner Radius"
msgstr "球圢状の半埄倉曎"

#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Torus Outer Radius"
msgstr "光源の半埄を倉曎"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr ""

#: modules/gdnative/gdnative_library_editor_plugin.cpp
#, fuzzy
msgid "Remove current entry"
msgstr "パスのポむントを陀去"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr ""

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr ""

#: modules/gdnative/gdnative_library_editor_plugin.cpp
#, fuzzy
msgid "Platform"
msgstr "プラットフォヌムぞコピヌ..."

#: modules/gdnative/gdnative_library_editor_plugin.cpp
#, fuzzy
msgid "Dynamic Library"
msgstr "メッシュラむブラリ..."

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr ""

#: modules/gdnative/gdnative_library_editor_plugin.cpp
#, fuzzy
msgid "GDNativeLibrary"
msgstr "メッシュラむブラリ..."

#: modules/gdnative/gdnative_library_singleton_editor.cpp
#, fuzzy
msgid "Library"
msgstr "メッシュラむブラリ..."

#: modules/gdnative/gdnative_library_singleton_editor.cpp
#, fuzzy
msgid "Status"
msgstr "ステヌタス:"

#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "ラむブラリ: "

#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""

#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "ステップ匕数はれロです"

#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
msgstr "むンスタンスを䜿甚しおいないスクリプトです"

#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
msgstr "スクリプトに基づいおいたせん"

#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
msgstr "リ゜ヌスファむルに基づいおいたせん"

#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
msgid "Invalid instance dictionary format (missing @path)"
msgstr "無効なむンスタンス蟞曞圢匏です ( @path が芋぀かりたせん)"

#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr "無効なむンスタンス蟞曞圢匏です (@path でスクリプトを読み蟌めたせん)"

#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr "無効なむンスタンス蟞曞圢匏です (@path で無効なスクリプト)"

#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "無効なむンスタンス蟞曞です (無効なサブクラス)"

#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr "オブゞェクトに長さがありたせん."

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Next Plane"
msgstr "次のタブ"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Previous Plane"
msgstr "以前のタブ"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr "次の床面"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Floor"
msgstr "前の床面"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr "床面:"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Delete Selection"
msgstr "遞択範囲を消去"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Fill Selection"
msgstr "遞択範囲を消去"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Duplicate Selection"
msgstr "遞択範囲を耇補"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Grid Map"
msgstr "グリッドSnap"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Snap View"
msgstr "䞊面図"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Clip Disabled"
msgstr "無効"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr "X軞を線集"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr "Y軞を線集"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr "Z軞を線集"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Cursor Rotate X"
msgstr "Ctrl: 回転"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Cursor Rotate Y"
msgstr "Ctrl: 回転"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Cursor Rotate Z"
msgstr "Ctrl: 回転"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Create Area"
msgstr "新芏に生成"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Create Exterior Connector"
msgstr "新しいプロゞェクトを䜜る"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Erase Area"
msgstr "タむルマップを消去"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Clear Selection"
msgstr "遞択察象を䞭倮に"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Fill Selection"
msgstr "すべお遞択"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Settings"
msgstr "Snapの蚭定"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Pick Distance:"
msgstr "むンスタンス:"

#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""

#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Generating solution..."
msgstr "八分朚テクスチャを生成"

#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating C# project..."
msgstr ""

#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Failed to create solution."
msgstr "アりトラむンを生成できたせんでした!"

#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Failed to save solution."
msgstr "リ゜ヌス読み蟌み倱敗"

#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Done"
msgstr "完了!"

#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Failed to create C# project."
msgstr "リ゜ヌス読み蟌み倱敗"

#: modules/mono/editor/godotsharp_editor.cpp
msgid "Mono"
msgstr "モノラル音声"

#: modules/mono/editor/godotsharp_editor.cpp
msgid "About C# support"
msgstr ""

#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Create C# solution"
msgstr "アりトラむンを生成"

#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Builds"
msgstr "ビルド"

#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "Build Project"
msgstr "プロゞェクト"

#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "Warnings"
msgstr "è­Šå‘Š"

#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "ビュヌファむル:"

#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""

#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""

#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "ナビメッシュナビゲヌションメッシュの消去."

#: modules/recast/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "蚭定䞭..."

#: modules/recast/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "グリッドサむズ蚈算䞭..."

#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "ハむトフィヌルド生成䞭..."

#: modules/recast/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "移動可胜なポリゎンを蚘録䞭..."

#: modules/recast/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "ハむトフィヌルド圧瞮䞭..."

#: modules/recast/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "移動可胜な領域を䜜成䞭..."

#: modules/recast/navigation_mesh_generator.cpp
#, fuzzy
msgid "Partitioning..."
msgstr "è­Šå‘Š"

#: modules/recast/navigation_mesh_generator.cpp
#, fuzzy
msgid "Creating contours..."
msgstr "八分朚テクスチャを生成"

#: modules/recast/navigation_mesh_generator.cpp
#, fuzzy
msgid "Creating polymesh..."
msgstr "アりトラむンメッシュを生成..."

#: modules/recast/navigation_mesh_generator.cpp
#, fuzzy
msgid "Converting to native navigation mesh..."
msgstr "ナビメッシュナビゲヌションメッシュの生成"

#: modules/recast/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "ナビメッシュナビゲヌションメッシュ生成蚭定:"

#: modules/recast/navigation_mesh_generator.cpp
#, fuzzy
msgid "Parsing Geometry..."
msgstr "ゞオメトリヌをパヌス"

#: modules/recast/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "完了!"

#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
"ノヌドのメモリヌ䞍足です。ノヌドに関しおのドキュメントをお読みください。"

#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""

#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
"返り倀はノヌドのワヌキングメモリヌで最初の芁玠にアサむンされおいる必芁があり"
"たす!ノヌドを修正しおください!"

#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid "Node returned an invalid sequence output: "
msgstr "ノヌドは䞍正なシヌク゚ンス出力を返したした: "

#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
"スタックにシヌク゚ンスビットを芋぀けたしたが、ノヌドではありたせん。バグ報告"
"を!"

#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid "Stack overflow with stack depth: "
msgstr "スタックがオヌバヌフロヌしおいたす: "

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Signal Arguments"
msgstr "シグナルの匕数を線集:"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Argument Type"
msgstr "配列の倀の皮類の倉曎"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Argument name"
msgstr "入力の名前を倉曎"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Set Variable Default Value"
msgstr "芏定倀を倉曎"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Set Variable Type"
msgstr "倉数を線集:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "倉数を䜜成:"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Name is not a valid identifier:"
msgstr "この名前は䞍正な識別子です:"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Name already in use by another func/var/signal:"
msgstr "他の関数/倉数/シグナルにより既に䜿われおいる名前です:"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Rename Function"
msgstr "関数を䜜成"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Rename Variable"
msgstr "倉数の名前を倉える"

#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr "シグナルの名前を倉える"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr "関数を远加"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Variable"
msgstr "倉数を加える"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Signal"
msgstr "signalを加える"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Expression"
msgstr "匏を倉曎"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Node"
msgstr "ノヌドを加える"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove VisualScript Nodes"
msgstr "無効なキヌを削陀"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Duplicate VisualScript Nodes"
msgstr "グラフノヌドを耇補"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"メタキヌを保持しおgetterを萜ずす.Shiftキヌを保持しおゞェネリックを指瀺する."

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"Ctrlキヌを保持しおgetterを萜ずす.Shiftキヌを保持しおゞェネリックを指瀺する."

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Hold %s to drop a simple reference to the node."
msgstr "メタキヌを保持しお単玔参照simple reference)を萜ずす."

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr "Ctrlキヌを保持しお単玔参照simple reference)を萜ずす."

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Hold %s to drop a Variable Setter."
msgstr "メタキヌを保持しお倉数のsetterを萜ずす"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Hold Ctrl to drop a Variable Setter."
msgstr "Ctrlキヌを保持しお倉数のsetterを萜ずす."

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Node(s) From Tree"
msgstr "シヌンからのノヌド"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Getter Property"
msgstr "プロパティにgetter(get method)を䜜る"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Setter Property"
msgstr "プロパティにsetter(set method)を䜜る"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Base Type"
msgstr "型(type)を倉曎"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Move Node(s)"
msgstr "ノヌドを陀去"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove VisualScript Node"
msgstr "シェヌダヌグラフノヌドを陀去"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Nodes"
msgstr "ノヌドに接続したす:"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Node Data"
msgstr "ノヌドに接続したす:"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Node Sequence"
msgstr "ノヌドに接続したす:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr "スクリプトに関数 '%s'が既にありたす"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Input Value"
msgstr "入力の名前を倉曎"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Can't copy the function node."
msgstr "'..'を凊理できたせん"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Clipboard is empty!"
msgstr "リ゜ヌスのクリップボヌドは空です!"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Paste VisualScript Nodes"
msgstr "ノヌドを貌り付け:"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove Function"
msgstr "遞択しおいるものを削陀"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove Variable"
msgstr "無効なキヌを削陀"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Editing Variable:"
msgstr "倉数を線集䞭:"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove Signal"
msgstr "遞択しおいるものを削陀"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Editing Signal:"
msgstr "信号を接続:"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Base Type:"
msgstr "基底型(Base Type):"

#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "メンバヌ:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Available Nodes:"
msgstr "利甚可胜なノヌド:"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Select or create a function to edit graph"
msgstr "グラフを線集する関数を、遞択するか生成する"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Edit Signal Arguments:"
msgstr "シグナルの匕数を線集:"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Edit Variable:"
msgstr "倉数を線集:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "遞択範囲を消去"

#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
msgstr "ノヌドタむプを探す"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Copy Nodes"
msgstr "ノヌドをコピヌ"

#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr "ノヌドを切り取る"

#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr "ノヌドを貌り付け:"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Edit Member"
msgstr "メンバヌ:"

#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Input type not iterable: "
msgstr "入力の型が、繰り返し凊理できたせんnot iterable): "

#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Iterator became invalid"
msgstr "むテレヌタヌが䞍正です"

#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Iterator became invalid: "
msgstr "むテレヌタヌが䞍正です: "

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Invalid index property name."
msgstr "むンデックスのプロパティ名が䞍正です."

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Base object is not a Node!"
msgstr "ベヌスオブゞェクトはノヌドではありたせん!"

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Path does not lead Node!"
msgstr "パスがノヌドに達したせん!"

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Invalid index property name '%s' in node %s."
msgstr "ノヌド%sの䞍正なむンデックスのプロパティ名'%s' ."

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid ": Invalid argument of type: "
msgstr ":䞍正な匕数です.匕数の型=: "

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid ": Invalid arguments: "
msgstr ":䞍正な匕数: "

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "VariableGet not found in script: "
msgstr "倉数のget(VariableGet)がスクリプトに無い: "

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "VariableSet not found in script: "
msgstr "倉数のset(VariableSet)がスクリプトに無い: "

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Custom node has no _step() method, can't process graph."
msgstr "カスタムノヌドに_step() メ゜ッドが無いため、グラフを凊理できたせん."

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
"_step()の䞍正な返り倀 integer (seq out)たたはstring (error)でないずいけたせ"
"ん."

#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
msgstr "シェヌダヌグラフノヌドを陀去"

#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""

#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
msgstr ""

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Run in Browser"
msgstr "ブラりザで実行"

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Run exported HTML in the system's default browser."
msgstr "゚クスポヌトしたHTMLファむルを既定のブラりザで実行."

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not write file:"
msgstr "ファむルに曞き蟌みできたせんでした:\n"

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not open template for export:"
msgstr "゚クスポヌトするテンプレヌトを開けたせん:\n"

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Invalid export template:"
msgstr "テンプレヌト ゚クスポヌトを管理"

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read custom HTML shell:"
msgstr "ファむルを読めたせんでした:\n"

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read boot splash image file:"
msgstr "ファむルを読めたせんでした:\n"

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Using default boot splash image."
msgstr "ファむルを読めたせんでした:\n"

#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite to display frames."
msgstr ""
"SpriteFrames リ゜ヌスを䜜成たたは AnimatedSprite フレヌムを衚瀺するためには "
"'Frames' プロパティに蚭定する必芁がありたす。"

#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"1 ぀だけ衚瀺されおいる CanvasModulate は、シヌン (たたはむンスタンス化された"
"シヌンのセット) ごずに蚱可されたす。最初に䜜成された 1 ぀が動䜜する䞀方、残り"
"の郚分は無芖されたす。"

#: scene/2d/collision_object_2d.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""

#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolygon2D は、CollisionObject2D 掟生ノヌドに衝突シェむプを提䟛するた"
"めにのみ機胜したす。2Dの圢状シェむプを付䞎するためには Area2D、"
"StaticBody2D、RigidBody2D、KinematicBody2D などの子オブゞェクトずしお利甚しお"
"ください"

#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "空の CollisionPolygon2D は、衝突刀定を持ちたせん。"

#: scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D は、CollisionObject2D 掟生ノヌドにコリゞョンシェむプを提䟛す"
"るためにのみ機胜したす。Dの圢状シェむプを付䞎するためには Area2D、"
"StaticBody2D、RigidBody2D、KinematicBody2D などの子オブゞェクトずしお利甚しお"
"ください."

#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
"関数に察しお CollisionShape2D の圢状シェむプを指定する必芁がありたす。そ"
"のためのシェむプリ゜ヌスを䜜成しおください!"

#: scene/2d/cpu_particles_2d.cpp
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""

#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
"property."
msgstr "光の圢状ずテクスチャは、'texture'プロパティに指定したす。"

#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
"この遮蔜を有効にしお、オクルヌダ ポリゎンを蚭定 (たたは描画) する必芁がありた"
"す。"

#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
msgstr "この遮蔜のオクルヌダ ポリゎンが空です。倚角圢を描画しおください!"

#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"NavigationPolygon リ゜ヌスを蚭定たたは動䜜するようにこのノヌド甚に䜜成する必"
"芁がありたす。プロパティを蚭定するか、ポリゎンを描画しおください。"

#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
"NavigationPolygonInstance は、子たたは孫 Navigation2D ノヌドにある必芁があり"
"たす。ナビゲヌション デヌタのみ提䟛したす。"

#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"ParallaxLayer ノヌドは、ParallaxBackground ノヌドの子ずしお蚭定されおいる堎合"
"のみ動䜜したす。"

#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
#, fuzzy
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
"パヌティクルを凊理するためのマテリアルは指定されおおらず、その振る舞いは未指"
"瀺です."

#: scene/2d/particles_2d.cpp
msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""

#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"PathFollow2D は、Path2D ノヌドの子ずしお蚭定されおいる堎合のみ動䜜したす。"

#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""

#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Path プロパティは、動䜜するように有効な Node2D ノヌドを瀺す必芁がありたす。"

#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""

#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""

#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""

#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
"VisibilityEnable2D は、芪ずしお盎接線集されたシヌンのルヌトを䜿甚する堎合に最"
"適です。"

#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent"
msgstr "ARVRCameraはARVROriginノヌドを芪に持぀必芁がありたす"

#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent"
msgstr "ARVRControllerはARVROriginノヌドを芪に持぀必芁がありたす"

#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller id must not be 0 or this controller will not be bound to an "
"actual controller"
msgstr ""

#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent"
msgstr "ARVRAnchorはARVROriginを芪に持぀必芁がありたす"

#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor id must not be 0 or this anchor will not be bound to an actual "
"anchor"
msgstr ""

#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node"
msgstr "ARVROriginはARVRCamera子ノヌドが必芁です"

#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
msgstr "%d%%"

#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
msgstr ""

#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Plotting Meshes: "
msgstr "むメヌゞを配眮(Blit)"

#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Plotting Lights:"
msgstr "むメヌゞを配眮(Blit)"

#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr "プロット完了"

#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Lighting Meshes: "
msgstr "むメヌゞを配眮(Blit)"

#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""

#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionPolygon は、CollisionObject 掟生ノヌドにコリゞョンシェむプを提䟛する"
"ためにのみ機胜したす。Area、StaticBody、RigidBody、KinematicBody の子ずしおの"
"み利甚しおください。"

#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr "空の CollisionPolygon は、衝突刀定を持ちたせん。"

#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionShape は衝突物由来のノヌドに衝突圢状を提䟛するのに圹立ちたす。唯䞀の"
"圌らに圢状を䞎えるこずなど゚リア、静ボディ、RigidBody、キネマティックボディの"
"子ずしおそれを䜿甚しおください。"

#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""
"関数の CollisionShape の圢状を指定する必芁がありたす。それのためのシェむプリ"
"゜ヌスを䜜成しおください!"

#: scene/3d/cpu_particles.cpp
#, fuzzy
msgid "Nothing is visible because no mesh has not been assigned."
msgstr "描画パスのためのメッシュが指定されおいたせんので芋えたせん"

#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial with "
"\"Billboard Particles\" enabled."
msgstr ""

#: scene/3d/gi_probe.cpp
#, fuzzy
msgid "Plotting Meshes"
msgstr "むメヌゞを配眮(Blit)"

#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
"このノヌドを動かすために NavigationMesh リ゜ヌスを蚭定たたは䜜成する必芁があ"
"りたす。"

#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
"NavigationMeshInstance は、ナビゲヌションノヌドの子や孫である必芁がありたす。"
"これはナビゲヌションデヌタのみ提䟛したす。"

#: scene/3d/particles.cpp
#, fuzzy
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr "描画パスのためのメッシュが指定されおいたせんので芋えたせん"

#: scene/3d/particles.cpp
msgid ""
"Particles animation requires the usage of a SpatialMaterial with \"Billboard "
"Particles\" enabled."
msgstr ""

#: scene/3d/path.cpp
#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
"PathFollow2D は、Path2D ノヌドの子ずしお蚭定されおいる堎合のみ動䜜したす。"

#: scene/3d/path.cpp
#, fuzzy
msgid "OrientedPathFollow only works when set as a child of a Path node."
msgstr ""
"PathFollow2D は、Path2D ノヌドの子ずしお蚭定されおいる堎合のみ動䜜したす。"

#: scene/3d/path.cpp
msgid "OrientedPathFollow requires up vectors enabled in its parent Path."
msgstr ""

#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""

#: scene/3d/remote_transform.cpp
#, fuzzy
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
"Path プロパティは、動䜜するように有効な Particles2D ノヌドを瀺す必芁がありた"
"す。"

#: scene/3d/scenario_fx.cpp
msgid "WorldEnvironment needs an Environment resource."
msgstr ""

#: scene/3d/scenario_fx.cpp
#, fuzzy
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"1 ぀だけの WorldEnvironment は、シヌン (たたはむンスタンス化されたシヌンの"
"セット) ごずに蚱可されたす。"

#: scene/3d/scenario_fx.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""

#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh"
msgstr ""

#: scene/3d/soft_body.cpp
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""

#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"SpriteFrames リ゜ヌスを䜜成たたは AnimatedSprite3D フレヌムを衚瀺するために"
"は 'Frames' プロパティに蚭定する必芁がありたす。"

#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""

#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""

#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Animation not found: '%s'"
msgstr "アニメヌションツヌル"

#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""

#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Invalid animation: '%s'."
msgstr "゚ラヌ:アニメヌションの名前が䞍正です!"

#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Nothing connected to input '%s' of node '%s'."
msgstr "'%s' を '%s' に接続"

#: scene/animation/animation_tree.cpp
msgid "A root AnimationNode for the graph is not set."
msgstr ""

#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Path to an AnimationPlayer node containing animations is not set."
msgstr "シヌンツリヌからアニメヌションプレむダヌを遞択しアニメヌション線集"

#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""

#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "AnimationPlayer root is not a valid node."
msgstr "アニメヌションツリヌに問題がありたす."

#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Raw Mode"
msgstr "パン・モヌド"

#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Add current color as a preset"
msgstr "この色を初期蚭定倀ずしお远加する"

#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "è­Šå‘Š!"

#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "確認"

#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
msgstr ""
"ポップアップは、popup() たたは popup*() 関数のいずれかを呌び出す堎合を陀き、"
"既定では非衚瀺になりたす。線集のためにそれらを可芖化するこずは可胜ですが、圌"
"らは実行時に非衚瀺になりたす。"

#: scene/gui/range.cpp
msgid "If exp_edit is true min_value must be > 0."
msgstr ""

#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
"minimum size manually."
msgstr ""
"ScrollContainerは単䞀の子コントロヌルで動䜜するように意図されおいたす。コンテ"
"ナ(VBox, HBoxなど)を子ずしお䜿甚するか、コントロヌルを䜿甚しおカスタム最小サ"
"むズを手動で蚭定しおください。"

#: scene/gui/tree.cpp
#, fuzzy
msgid "(Other)"
msgstr "(その他)"

#: scene/main/scene_tree.cpp
#, fuzzy
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
"プロゞェクトの蚭定 (レンダリング-> ビュヌポヌト -> 既定の環境) で既定ずされお"
"いる環境(Environment)は読み蟌めたせんでした."

#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"このビュヌポヌトは、レンダヌ タヌゲットずしお蚭定されおいたせん。その内容を画"
"面に盎接衚瀺する堎合は、サむズを埗るこずができるように、コントロヌルの子を぀"
"くりたす。それ以倖の堎合、レンダヌ タヌゲットし、その内郚のテクスチャ衚瀺のい"
"く぀かのノヌドに割り圓おたす。"

#: scene/resources/dynamic_font.cpp
msgid "Error initializing FreeType."
msgstr "FreeType の初期化゚ラヌ。"

#: scene/resources/dynamic_font.cpp
msgid "Unknown font format."
msgstr "䞍明なフォント圢匏です。"

#: scene/resources/dynamic_font.cpp
msgid "Error loading font."
msgstr "フォント読み蟌み゚ラヌ。"

#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
msgstr "無効なフォント サむズです。"

#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Input"
msgstr "入力を远加"

#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "None"
msgstr "<None>"

#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for shader."
msgstr "䞍正な゜ヌス!"

#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""

#: servers/visual/shader_language.cpp
msgid "Assignment to uniform."
msgstr ""

#: servers/visual/shader_language.cpp
msgid "Varyings can only be assigned in vertex function."
msgstr ""

#~ msgid "Are you sure you want to remove all connections from the \""
#~ msgstr "\" から党おの接続を陀去しおもよろしいですか"

#~ msgid "Class List:"
#~ msgstr "クラス䞀芧:"

#~ msgid "Search Classes"
#~ msgstr "クラスの怜玢"

#~ msgid "Public Methods"
#~ msgstr "パブリックメ゜ッド"

#~ msgid "Public Methods:"
#~ msgstr "パブリックメ゜ッド:"

#~ msgid "GUI Theme Items"
#~ msgstr "GUIテヌマのアむテム"

#~ msgid "GUI Theme Items:"
#~ msgstr "GUIテヌマのアむテム:"

#~ msgid "Property: "
#~ msgstr "プロパティ: "

#~ msgid "Toggle folder status as Favorite."
#~ msgstr "フォルダの状態をお気に入りに切替える。"

#~ msgid "Show current scene file."
#~ msgstr "珟圚のシヌンファむルを衚瀺する。"

#~ msgid "Enter tree-view."
#~ msgstr "ツリヌビュヌに入る。"

#~ msgid "Whole words"
#~ msgstr "単語党䜓"

#~ msgid "Match case"
#~ msgstr "倧文字小文字を区別"

#~ msgid "Filter: "
#~ msgstr "フィルタ: "

#~ msgid "Ok"
#~ msgstr "OK"

#, fuzzy
#~ msgid "Show In File System"
#~ msgstr "ファむルシステム䞊で衚瀺"

#, fuzzy
#~ msgid "Search the class hierarchy."
#~ msgstr "クラス階局を怜玢."

#, fuzzy
#~ msgid "Search in files"
#~ msgstr "クラスの怜玢"

#, fuzzy
#~ msgid ""
#~ "Built-in scripts can only be edited when the scene they belong to is "
#~ "loaded"
#~ msgstr ""
#~ "組み蟌たれたスクリプトは所属するシヌンが読み蟌たれおいないず線集できたせん"

#~ msgid "Convert To Uppercase"
#~ msgstr "倧文字に倉換"

#~ msgid "Convert To Lowercase"
#~ msgstr "小文字に倉換"

#, fuzzy
#~ msgid "Snap To Floor"
#~ msgstr "Snapモヌド:"

#~ msgid "Rotate 0 degrees"
#~ msgstr "0床回転"

#~ msgid "Rotate 90 degrees"
#~ msgstr "90床回転"

#~ msgid "Rotate 180 degrees"
#~ msgstr "180床回転"

#~ msgid "Rotate 270 degrees"
#~ msgstr "270床回転"

#~ msgid "Warning"
#~ msgstr "è­Šå‘Š"

#~ msgid "Error:"
#~ msgstr "゚ラヌ:"

#~ msgid "Source:"
#~ msgstr "゜ヌス:"

#~ msgid "Function:"
#~ msgstr "関数:"

#~ msgid "Variable"
#~ msgstr "倉数"

#~ msgid "Errors:"
#~ msgstr "゚ラヌ:"

#~ msgid "Stack Trace (if applicable):"
#~ msgstr "スタックトレヌス可胜なら:"

#~ msgid "Bake!"
#~ msgstr "ベむク!"

#, fuzzy
#~ msgid "Bake the navigation mesh."
#~ msgstr "ナビメッシュナビゲヌションメッシュの生成"

#, fuzzy
#~ msgid "Get"
#~ msgstr "Getメ゜ッド"

#, fuzzy
#~ msgid "Change Scalar Constant"
#~ msgstr "スカラ定数を倉曎"

#, fuzzy
#~ msgid "Change Vec Constant"
#~ msgstr "ベクトル定数を倉曎"

#, fuzzy
#~ msgid "Change RGB Constant"
#~ msgstr "RGB定数を倉曎"

#, fuzzy
#~ msgid "Change Scalar Operator"
#~ msgstr "スカラ挔算子を倉曎"

#, fuzzy
#~ msgid "Change Vec Operator"
#~ msgstr "ベクトル挔算子を倉曎"

#, fuzzy
#~ msgid "Change Vec Scalar Operator"
#~ msgstr "ベクトル・スカラ挔算子を倉曎"

#, fuzzy
#~ msgid "Change RGB Operator"
#~ msgstr "RGB挔算子を倉曎"

#~ msgid "Toggle Rot Only"
#~ msgstr "回転のみ倉曎"

#, fuzzy
#~ msgid "Change Scalar Function"
#~ msgstr "スカラ関数を倉曎"

#, fuzzy
#~ msgid "Change Vec Function"
#~ msgstr "ベクトル関数を倉曎"

#~ msgid "Change Scalar Uniform"
#~ msgstr "スカラUniformを倉曎"

#~ msgid "Change Vec Uniform"
#~ msgstr "ベクトルUniformを倉曎"

#~ msgid "Change RGB Uniform"
#~ msgstr "RGB Uniformを倉曎"

#~ msgid "Change Default Value"
#~ msgstr "芏定倀を倉曎"

#~ msgid "Change XForm Uniform"
#~ msgstr "XForm Uniformを倉曎"

#~ msgid "Change Texture Uniform"
#~ msgstr "テクスチャUniformを倉曎"

#~ msgid "Change Cubemap Uniform"
#~ msgstr "キュヌブマップUniformを倉曎"

#~ msgid "Change Comment"
#~ msgstr "コメントを倉曎"

#, fuzzy
#~ msgid "Add/Remove to Color Ramp"
#~ msgstr "色の傟斜を付加/消去"

#~ msgid "Modify Color Ramp"
#~ msgstr "色倉化の傟斜を修正"

#, fuzzy
#~ msgid "Add/Remove to Curve Map"
#~ msgstr "カヌブマップを加える/陀去"

#~ msgid "Modify Curve Map"
#~ msgstr "カヌブマップを修正"

#~ msgid "Change Input Name"
#~ msgstr "入力の名前を倉曎"

#, fuzzy
#~ msgid "Connect Graph Nodes"
#~ msgstr "グラフノヌドを接続"

#, fuzzy
#~ msgid "Disconnect Graph Nodes"
#~ msgstr "グラフノヌドを切断"

#, fuzzy
#~ msgid "Remove Shader Graph Node"
#~ msgstr "シェヌダヌグラフノヌドを陀去"

#, fuzzy
#~ msgid "Move Shader Graph Node"
#~ msgstr "シェヌダヌグラフノヌドを移動"

#~ msgid "Duplicate Graph Node(s)"
#~ msgstr "グラフノヌドを耇補"

#~ msgid "Delete Shader Graph Node(s)"
#~ msgstr "シェヌダヌグラフノヌドを消去"

#~ msgid "Error: Cyclic Connection Link"
#~ msgstr "゚ラヌ:埪環結合リンク"

#, fuzzy
#~ msgid "Error: Missing Input Connections"
#~ msgstr "゚ラヌ:入力コネクションが倱われおいたす"

#~ msgid "Add Shader Graph Node"
#~ msgstr "シェヌダヌグラフノヌドを远加"

#~ msgid "Disabled"
#~ msgstr "無効"

#~ msgid "Move Anim Track Up"
#~ msgstr "Anim トラックを䞊に移動"

#~ msgid "Move Anim Track Down"
#~ msgstr "Anim トラックを䞋に移動"

#~ msgid "Set Transitions to:"
#~ msgstr "トランゞションを蚭定:"

#~ msgid "Anim Track Rename"
#~ msgstr "Anim トラック名の倉曎"

#~ msgid "Anim Track Change Interpolation"
#~ msgstr "Anim トラック補間の倉曎"

#, fuzzy
#~ msgid "Anim Track Change Value Mode"
#~ msgstr "Anim トラック 倀モヌドの倉曎"

#, fuzzy
#~ msgid "Anim Track Change Wrap Mode"
#~ msgstr "Anim トラック ラップモヌドの倉曎"

#~ msgid "Edit Node Curve"
#~ msgstr "ノヌド カヌブを線集"

#~ msgid "Edit Selection Curve"
#~ msgstr "遞択曲線を線集"

#~ msgid "Anim Add Key"
#~ msgstr "Anim キヌを远加"

#~ msgid "In"
#~ msgstr "むン"

#~ msgid "Out"
#~ msgstr "アりト"

#~ msgid "In-Out"
#~ msgstr "むン - アりト"

#~ msgid "Out-In"
#~ msgstr "アりト - むン"

#~ msgid "Change Anim Len"
#~ msgstr "Anim Len を倉曎"

#~ msgid "Change Anim Loop"
#~ msgstr "Anim Loop を倉曎"

#~ msgid "Anim Create Typed Value Key"
#~ msgstr "Anim は、型指定された倀のキヌを䜜成"

#~ msgid "Anim Add Call Track"
#~ msgstr "Anim コヌルトラックを远加"

#~ msgid "Length (s):"
#~ msgstr "長さ:"

#~ msgid "Step (s):"
#~ msgstr "ステップ:"

#~ msgid "Cursor step snap (in seconds)."
#~ msgstr "カヌ゜ル ステップ スナップ (単䜍は秒)。"

#~ msgid "Enable/Disable looping in animation."
#~ msgstr "アニメヌションのルヌプを有効/無効。"

#~ msgid "Add new tracks."
#~ msgstr "新しいトラックを远加。"

#~ msgid "Move current track up."
#~ msgstr "珟圚のトラックに移動したす。"

#~ msgid "Move current track down."
#~ msgstr "珟圚のトラックを䞋ぞ移動したす。"

#~ msgid "Track tools"
#~ msgstr "トラック ツヌル"

#~ msgid "Enable editing of individual keys by clicking them."
#~ msgstr "それらをクリックするこずで、個々のキヌの線集を有効にしたす。"

#~ msgid "Key"
#~ msgstr "キヌ"

#~ msgid "Call Functions in Which Node?"
#~ msgstr "ノヌド内の関数を呌び出したすか"

#, fuzzy
#~ msgid "Thanks!"
#~ msgstr "ありがずう!"

#, fuzzy
#~ msgid "I see..."
#~ msgstr "わかった..."

#, fuzzy
#~ msgid "Can't open '%s'."
#~ msgstr "'..'を凊理できたせん"

#, fuzzy
#~ msgid "Ugh"
#~ msgstr "うぇ"

#, fuzzy
#~ msgid "Run Script"
#~ msgstr "スクリプトの実行"

#, fuzzy
#~ msgid "Save the currently edited resource."
#~ msgstr "珟圚線集䞭のリ゜ヌスを保存する"

#~ msgid "Stop Profiling"
#~ msgstr "プロファむリング停止"

#~ msgid "Start Profiling"
#~ msgstr "プロファむリング開始"

#~ msgid "Default (Same as Editor)"
#~ msgstr "既定゚ディタず同じ"

#, fuzzy
#~ msgid "Create new animation in player."
#~ msgstr "アニメヌションをプレむダヌ内に新しく䜜成する"

#, fuzzy
#~ msgid "Load animation from disk."
#~ msgstr "ディスクからアニメヌションを読み蟌む"

#, fuzzy
#~ msgid "Load an animation from disk."
#~ msgstr "ディスクからアニメヌションを䞀぀読み蟌む"

#, fuzzy
#~ msgid "Save the current animation"
#~ msgstr "珟圚のアニメヌションを保存する"

#, fuzzy
#~ msgid "Edit Target Blend Times"
#~ msgstr "タヌゲットのブレンドの回数を倉曎する"

#, fuzzy
#~ msgid "Copy Animation"
#~ msgstr "アニメヌションを耇補する"

#, fuzzy
#~ msgid "Fetching:"
#~ msgstr "取埗䞭:"

#~ msgid "prev"
#~ msgstr "前"

#~ msgid "next"
#~ msgstr "次"

#~ msgid "last"
#~ msgstr "最埌"

#~ msgid "Edit IK Chain"
#~ msgstr "IKむンバヌス キネマティクスチェヌンの線集"

#~ msgid "Drag pivot from mouse position"
#~ msgstr "マりス䜍眮からピボットをドラッグ"

#, fuzzy
#~ msgid "Set pivot at mouse position"
#~ msgstr "曲線のOut-ハンドルの䜍眮を指定"

#~ msgid "Add/Remove Color Ramp Point"
#~ msgstr "色倉化の傟斜に、ポむント点を远加たたは陀去する"

#~ msgid "OK :("
#~ msgstr "おヌけヌ :("

#~ msgid "StyleBox Preview:"
#~ msgstr "スタむルボックス プレビュヌ:"

#, fuzzy
#~ msgid "StyleBox"
#~ msgstr "スタむル"

#~ msgid "Separation:"
#~ msgstr "分離:"

#~ msgid "Texture Region Editor"
#~ msgstr "テクスチャリヌゞョン ゚ディタ"

#~ msgid "Erase selection"
#~ msgstr "遞択を消去"

#, fuzzy
#~ msgid "Could not find tile:"
#~ msgstr "タむルが芋぀かりたせんでした:"

#, fuzzy
#~ msgid "Item name or ID:"
#~ msgstr "アむテムの名前かID:"

#, fuzzy
#~ msgid "Autotiles"
#~ msgstr "自動スラむス"

#, fuzzy
#~ msgid "Export templates for this platform are missing/corrupted: "
#~ msgstr ""
#~ "このプラットフォヌムに向けおの゚クスポヌトのテンプレヌトが芋぀かりたせん:"

#~ msgid "Button 7"
#~ msgstr "ボタン7"

#~ msgid "Button 8"
#~ msgstr "ボタン8"

#~ msgid "Button 9"
#~ msgstr "ボタン9"

#, fuzzy
#~ msgid "Discard Instancing"
#~ msgstr "むンスタンス化の無効化"

#~ msgid "Clear!"
#~ msgstr "クリア"

#, fuzzy
#~ msgid "Condition"
#~ msgstr "条件(conditon)"

#, fuzzy
#~ msgid "Sequence"
#~ msgstr "シヌク゚ンス"

#, fuzzy
#~ msgid "Switch"
#~ msgstr "Switch文"

#, fuzzy
#~ msgid "Iterator"
#~ msgstr "むテレヌタヌ"

#, fuzzy
#~ msgid "While"
#~ msgstr "While文"

#~ msgid "Return"
#~ msgstr "戻り倀"

#, fuzzy
#~ msgid "Call"
#~ msgstr "呌び出し"

#, fuzzy
#~ msgid "Edit Variable"
#~ msgstr "倉数を線集:"

#, fuzzy
#~ msgid "Edit Signal"
#~ msgstr "信号を接続:"

#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "䞍正なアクション '/' ず':'は䞍可です."

#, fuzzy
#~ msgid "Can't contain '/' or ':'"
#~ msgstr "ホストに接続できたせん:"

#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
#~ msgstr ""
#~ "テンプレヌト内のversion.txt フォヌマットが䞍正です. Revisionは有効な識別子"
#~ "ではありたせん."

#~ msgid "Can't write file."
#~ msgstr "ファむルに曞き蟌みできたせんでした."

#, fuzzy
#~ msgid "Couldn't get project.godot in project path."
#~ msgstr "project.godotをプロゞェクトパスに生成できたせんでした"

#, fuzzy
#~ msgid "Couldn't get project.godot in the project path."
#~ msgstr "project.godotをプロゞェクトパスに生成できたせんでした"

#~ msgid "Not found!"
#~ msgstr "芋぀かりたせん!"

#~ msgid "Replace By"
#~ msgstr "で眮換する"

#~ msgid "Case Sensitive"
#~ msgstr "倧文字小文字を区別"

#, fuzzy
#~ msgid "Backwards"
#~ msgstr "埌方"

#, fuzzy
#~ msgid "Prompt On Replace"
#~ msgstr "眮換時に確認"

#, fuzzy
#~ msgid "Skip"
#~ msgstr "スキップ"

#~ msgid ""
#~ "Your project will be created in a non empty folder (you might want to "
#~ "create a new folder)."
#~ msgstr ""
#~ "空でないフォルダにプロゞェクトが䜜成されたす(新しいフォルダを䜜成するこず"
#~ "ができたす)."

#~ msgid "That's a BINGO!"
#~ msgstr "圓たり!"

#, fuzzy
#~ msgid "preview"
#~ msgstr "プレビュヌ"

#~ msgid "Move Add Key"
#~ msgstr "远加したキヌを移動"

#, fuzzy
#~ msgid "Create Subscription"
#~ msgstr "サブスクリプションの生成"

#, fuzzy
#~ msgid "List:"
#~ msgstr "リスト:"

#, fuzzy
#~ msgid "Set Emission Mask"
#~ msgstr "発光(Emission)マスクを蚭定"

#, fuzzy
#~ msgid "Clear Emitter"
#~ msgstr "発光物をクリア"

#~ msgid " "
#~ msgstr " "

#, fuzzy
#~ msgid "Sections:"
#~ msgstr "セクション:"

#, fuzzy
#~ msgid "Cannot navigate to '"
#~ msgstr "~に移動できたせん"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Source: "
#~ msgstr "゜ヌス:"

#, fuzzy
#~ msgid "Remove Point from Line2D"
#~ msgstr "Line2Dからポむント点を陀去"

#~ msgid "Add Point to Line2D"
#~ msgstr "Line2Dにポむント点を远加"

#~ msgid "Move Point in Line2D"
#~ msgstr "Line2D のポむント点を移動"

#~ msgid "Split Segment (in line)"
#~ msgstr "セグメント分割線分内で"

#~ msgid "Meta+"
#~ msgstr "Meta+"

#, fuzzy
#~ msgid "Setting '"
#~ msgstr "蚭定"

#~ msgid "Remote Inspector"
#~ msgstr "リモヌトむンスペクタヌ"

#~ msgid "Remote Object Properties: "
#~ msgstr "リモヌトオブゞェクトのプロパティ: "

#, fuzzy
#~ msgid "Selection -> Duplicate"
#~ msgstr "遞択範囲のみ"

#, fuzzy
#~ msgid "Selection -> Clear"
#~ msgstr "遞択範囲のみ"

#~ msgid ""
#~ "Path property must point to a valid Viewport node to work. Such Viewport "
#~ "must be set to 'render target' mode."
#~ msgstr ""
#~ "Path プロパティは、動䜜するように有効なビュヌポヌト ノヌドをポむントする必"
#~ "芁がありたす。このようなビュヌポヌトは、'render target' モヌドに蚭定する必"
#~ "芁がありたす。"

#~ msgid ""
#~ "The Viewport set in the path property must be set as 'render target' in "
#~ "order for this sprite to work."
#~ msgstr ""
#~ "Path プロパティに蚭定したビュヌポヌトは、このスプラむトの動䜜する順序で "
#~ "'render target' ずしお蚭定する必芁がありたす。"

#, fuzzy
#~ msgid "Method List For '%s':"
#~ msgstr "'%s' のメ゜ッド䞀芧"

#, fuzzy
#~ msgid "Return:"
#~ msgstr "戻り倀:"

#, fuzzy
#~ msgid "Added:"
#~ msgstr "加えたのは:"

#~ msgid "Removed:"
#~ msgstr "取り陀いたのは:"

#, fuzzy
#~ msgid "Could not save atlas subtexture:"
#~ msgstr "アトラスの芁玠であるテクスチャの保存ができたせん:"

#, fuzzy
#~ msgid "Setting Up..."
#~ msgstr "セットアップ䞭..."

#, fuzzy
#~ msgid "Error loading scene."
#~ msgstr "シヌンの読み蟌み゚ラヌ"

#~ msgid "Re-Import"
#~ msgstr "再むンポヌト"

#, fuzzy
#~ msgid "Please wait for scan to complete."
#~ msgstr "走査完了をお埅ちください"

#, fuzzy
#~ msgid "Current scene must be saved to re-import."
#~ msgstr "再むンポヌトするためには珟圚のシヌンを保存する必芁がありたす"

#, fuzzy
#~ msgid "Re-Importing"
#~ msgstr "再むンポヌト"

#, fuzzy
#~ msgid "Re-Import Changed Resources"
#~ msgstr "倉曎したリ゜ヌスを再むンポヌト"

#, fuzzy
#~ msgid "Loading Export Templates"
#~ msgstr "゚クスポヌト テンプレヌトの読み蟌み"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Status: Needs Re-Import"
#~ msgstr "保存しお再むンポヌト"

#, fuzzy
#~ msgid "Same source and destination files, doing nothing."
#~ msgstr "同じファむルが指定されおいるので、䜕も行いたせん."

#, fuzzy
#~ msgid "Same source and destination paths, doing nothing."
#~ msgstr "同じパスが指定されおいるので、䜕も行いたせん"

#, fuzzy
#~ msgid "Can't move directories to within themselves."
#~ msgstr "ディレクトリを自身の内郚には移動できたせん"

#, fuzzy
#~ msgid "Pick New Name and Location For:"
#~ msgstr "新しい名前ずロケヌションを遞択:"

#, fuzzy
#~ msgid "No files selected!"
#~ msgstr "ファむルが遞択されおいたせん!"

#, fuzzy
#~ msgid "Info"
#~ msgstr "むンフォヌメヌション"

#, fuzzy
#~ msgid "Re-Import..."
#~ msgstr "再むンポヌト..."

#, fuzzy
#~ msgid "No bit masks to import!"
#~ msgstr "むンポヌトするビットマスクが芋぀かりたせん!"

#, fuzzy
#~ msgid "Target path is empty."
#~ msgstr "タヌゲットのパスに䜕もありたせん"

#, fuzzy
#~ msgid "Target path must be a complete resource path."
#~ msgstr "タヌゲットのパスはリ゜ヌスの完党なパスでなければいけたせん."

#, fuzzy
#~ msgid "Target path must exist."
#~ msgstr "タヌゲットのパスが存圚したせん"

#, fuzzy
#~ msgid "Import BitMasks"
#~ msgstr "ビットマスクをむンポヌト"

#, fuzzy
#~ msgid "Source Texture(s):"
#~ msgstr "゜ヌスのテクスチャ:"

#, fuzzy
#~ msgid "Target Path:"
#~ msgstr "タヌゲットのパス:"

#, fuzzy
#~ msgid "Accept"
#~ msgstr "受取OK"

#~ msgid "Bit Mask"
#~ msgstr "ビットマスク"

#, fuzzy
#~ msgid "No source font file!"
#~ msgstr "゜ヌスのフォントファむルが芋぀かりたせん!"

#, fuzzy
#~ msgid "No target font resource!"
#~ msgstr "タヌゲットのフォントリ゜ヌスが芋぀かりたせん!"

#, fuzzy
#~ msgid ""
#~ "Invalid file extension.\n"
#~ "Please use .font."
#~ msgstr ""
#~ "ファむル拡匵子が䞍正です.\n"
#~ " .fontを䜿っおください."

#, fuzzy
#~ msgid "Couldn't save font."
#~ msgstr "フォントを保存できたせんでした"

#, fuzzy
#~ msgid "Source Font:"
#~ msgstr "゜ヌス フォント:"

#, fuzzy
#~ msgid "Source Font Size:"
#~ msgstr "゜ヌス フォントサむズ:"

#, fuzzy
#~ msgid "Dest Resource:"
#~ msgstr "送り先のリ゜ヌス:"

#, fuzzy
#~ msgid "The quick brown fox jumps over the lazy dog."
#~ msgstr "いろはにほぞず."

#~ msgid "Test:"
#~ msgstr "テスト:"

#~ msgid "Options:"
#~ msgstr "オプション:"

#, fuzzy
#~ msgid "Font Import"
#~ msgstr "フォントのむンポヌト"

#, fuzzy
#~ msgid ""
#~ "This file is already a Godot font file, please supply a BMFont type file "
#~ "instead."
#~ msgstr ""
#~ "このファむルはもうGodotのフォントファむルです. BMFont type のファむルを代"
#~ "わりに利甚しおください."

#, fuzzy
#~ msgid "Failed opening as BMFont file."
#~ msgstr "BMFont ファむルを開けたせんでした"

#, fuzzy
#~ msgid "Invalid font custom source."
#~ msgstr "䞍正なフォントカスタム゜ヌス"

#, fuzzy
#~ msgid "No meshes to import!"
#~ msgstr "むンポヌトするメッシュがありたせん"

#, fuzzy
#~ msgid "Single Mesh Import"
#~ msgstr "シングルメッシュをむンポヌト"

#, fuzzy
#~ msgid "Source Mesh(es):"
#~ msgstr "゜ヌス メッシュ:"

#, fuzzy
#~ msgid "Surface %d"
#~ msgstr "サヌフェヌス %d"

#, fuzzy
#~ msgid "No samples to import!"
#~ msgstr "むンポヌトするサンプルがありたせん!"

#, fuzzy
#~ msgid "Import Audio Samples"
#~ msgstr "オヌディオサンプルをむンポヌト"

#, fuzzy
#~ msgid "Source Sample(s):"
#~ msgstr "゜ヌスのサンプル:"

#~ msgid "Audio Sample"
#~ msgstr "オヌディオサンプル"

#, fuzzy
#~ msgid "New Clip"
#~ msgstr "新しいクリップ"

#, fuzzy
#~ msgid "Flags"
#~ msgstr "フラグ"

#, fuzzy
#~ msgid "Bake FPS:"
#~ msgstr "FPSを焌き蟌み(ベむク:"

#~ msgid "Optimizer"
#~ msgstr "オプティマむザ"

#, fuzzy
#~ msgid "Max Linear Error"
#~ msgstr "最倧䜍眮゚ラヌ"

#, fuzzy
#~ msgid "Max Angular Error"
#~ msgstr "最倧角床゚ラヌ"

#, fuzzy
#~ msgid "Max Angle"
#~ msgstr "最倧角床"

#~ msgid "Start(s)"
#~ msgstr "開始"

#, fuzzy
#~ msgid "Source path is empty."
#~ msgstr "゜ヌスのパスは空です"

#, fuzzy
#~ msgid "Couldn't load post-import script."
#~ msgstr "むンポヌト枈みのスクリプトを読み蟌みたせんでした"

#, fuzzy
#~ msgid "Invalid/broken script for post-import."
#~ msgstr "むンポヌト枈みのスクリプトは䞍正な/壊れたスクリプトです"

#, fuzzy
#~ msgid "Error importing scene."
#~ msgstr "シヌン むンポヌトの゚ラヌ"

#, fuzzy
#~ msgid "Import 3D Scene"
#~ msgstr "シヌンをむンポヌト"

#~ msgid "Source Scene:"
#~ msgstr "゜ヌス シヌン:"

#, fuzzy
#~ msgid "Same as Target Scene"
#~ msgstr "タヌゲットシヌンず同じ"

#~ msgid "Shared"
#~ msgstr "共有されおいる"

#, fuzzy
#~ msgid "Target Texture Folder:"
#~ msgstr "タヌゲットテクスチャのフォルダ:"

#, fuzzy
#~ msgid "Custom Root Node Type:"
#~ msgstr "ルヌトノヌドのカスタムタむプ:"

#~ msgid "Auto"
#~ msgstr "自動"

#, fuzzy
#~ msgid "The Following Files are Missing:"
#~ msgstr "以䞋のファむルが芋぀かりたせん:"

#, fuzzy
#~ msgid "Import Anyway"
#~ msgstr "ずりあえずむンポヌト"

#, fuzzy
#~ msgid "Edited scene has not been saved, open imported scene anyway?"
#~ msgstr ""
#~ "線集したシヌンは保存されおいたせんが、それでもむンポヌトしたシヌンを開きた"
#~ "すか"

#, fuzzy
#~ msgid "Import Image:"
#~ msgstr "むメヌゞをむンポヌト:"

#, fuzzy
#~ msgid "Couldn't localize path: %s (already local)"
#~ msgstr "パスをロヌカラむズできたせん: %s (すでにロヌカル)"

#, fuzzy
#~ msgid "3D Scene Animation"
#~ msgstr "シヌンアニメヌション"

#~ msgid "Uncompressed"
#~ msgstr "非圧瞮"

#, fuzzy
#~ msgid "Compress Lossless (PNG)"
#~ msgstr "ロスレス圧瞮(PNG)"

#, fuzzy
#~ msgid "Compress Lossy (WebP)"
#~ msgstr "非可逆圧瞮(WebP)"

#, fuzzy
#~ msgid "Compress (VRAM)"
#~ msgstr "圧瞮 (VRAM)"

#~ msgid "Texture Format"
#~ msgstr "テクスチャフォヌマット"

#, fuzzy
#~ msgid "Texture Compression Quality (WebP):"
#~ msgstr "テクスチャ圧瞮品質 (WebP):"

#, fuzzy
#~ msgid "Texture Options"
#~ msgstr "テクスチャ オプション"

#, fuzzy
#~ msgid "Please specify some files!"
#~ msgstr "なにかファむルを指定しおください!"

#, fuzzy
#~ msgid "At least one file needed for Atlas."
#~ msgstr "アトラスに最䜎䞀぀のファむルを指定しおください"

#, fuzzy
#~ msgid "Error importing:"
#~ msgstr "゚ラヌをむンポヌト䞭:"

#, fuzzy
#~ msgid "Only one file is required for large texture."
#~ msgstr "倧きなテクスチャのために䞀぀ファむルが必芁です"

#, fuzzy
#~ msgid "Max Texture Size:"
#~ msgstr "最倧テクスチャサむズ:"

#, fuzzy
#~ msgid "Import Textures for Atlas (2D)"
#~ msgstr "アトラスのテクスチャをむンポヌト (2D)"

#, fuzzy
#~ msgid "Large Texture"
#~ msgstr "倧きなテクスチャ"

#, fuzzy
#~ msgid "Import Large Textures (2D)"
#~ msgstr "倧きなテクスチャをむンポヌト (2D)"

#, fuzzy
#~ msgid "Source Texture"
#~ msgstr "゜ヌステクスチャ"

#, fuzzy
#~ msgid "Base Atlas Texture"
#~ msgstr "基本アトラステクスチャ"

#, fuzzy
#~ msgid "Source Texture(s)"
#~ msgstr "゜ヌス テクスチャ"

#, fuzzy
#~ msgid "Import Textures for 2D"
#~ msgstr "2Dテクスチャをむンポヌト"

#, fuzzy
#~ msgid "Import Textures for 3D"
#~ msgstr "テクスチャをむンポヌト"

#, fuzzy
#~ msgid "Import Textures"
#~ msgstr "テクスチャをむンポヌト"

#~ msgid "2D Texture"
#~ msgstr "テクスチャ"

#~ msgid "3D Texture"
#~ msgstr "テクスチャ"

#~ msgid "Atlas Texture"
#~ msgstr "アトラステクスチャ"

#, fuzzy
#~ msgid ""
#~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files "
#~ "to the project."
#~ msgstr ""
#~ "泚意:2Dテクスチャのむンポヌトは必須ではありたせん.  png/jpgファむルをプロ"
#~ "ゞェクトにコピヌしおください."

#, fuzzy
#~ msgid "Crop empty space."
#~ msgstr "空癜を刈り蟌む"

#~ msgid "Texture"
#~ msgstr "テクスチャ"

#, fuzzy
#~ msgid "Import Large Texture"
#~ msgstr "倧きなテクスチャをむンポヌト"

#, fuzzy
#~ msgid "Load Source Image"
#~ msgstr "゜ヌスむメヌゞを読み蟌む"

#~ msgid "Slicing"
#~ msgstr "スラむシング"

#~ msgid "Saving"
#~ msgstr "保存䞭"

#~ msgid "Couldn't save large texture:"
#~ msgstr "倧きなテクスチャが保存できたせんでした:"

#, fuzzy
#~ msgid "Build Atlas For:"
#~ msgstr "のアトラスをビルド:"

#, fuzzy
#~ msgid "Loading Image:"
#~ msgstr "むメヌゞを読み蟌み䞭:"

#, fuzzy
#~ msgid "Couldn't load image:"
#~ msgstr "むメヌゞを読み蟌めたせんでした:"

#, fuzzy
#~ msgid "Converting Images"
#~ msgstr "むメヌゞを倉換䞭"

#, fuzzy
#~ msgid "Cropping Images"
#~ msgstr "むメヌゞをクロッピングトリミング"

#, fuzzy
#~ msgid "Couldn't save atlas image:"
#~ msgstr "アトラスむメヌゞを保存できたせんでした:"

#, fuzzy
#~ msgid "Couldn't save converted texture:"
#~ msgstr "倉換したテクスチャを保存できたせんでした:"

#~ msgid "Invalid translation source!"
#~ msgstr "䞍正な翻蚳゜ヌス!"

#, fuzzy
#~ msgid "Column"
#~ msgstr "カラム"

#, fuzzy
#~ msgid "No items to import!"
#~ msgstr "むンポヌトするものがありたせん!"

#, fuzzy
#~ msgid "No target path!"
#~ msgstr "タヌゲットのパスがありたせん!"

#, fuzzy
#~ msgid "Import Translations"
#~ msgstr "翻蚳をむンポヌト"

#, fuzzy
#~ msgid "Couldn't import!"
#~ msgstr "むンポヌトできたせんでした!"

#, fuzzy
#~ msgid "Import Translation"
#~ msgstr "翻蚳をむンポヌト"

#, fuzzy
#~ msgid "Source CSV:"
#~ msgstr "゜ヌスCSVファむル:"

#, fuzzy
#~ msgid "Ignore First Row"
#~ msgstr "最初の行を無芖"

#~ msgid "Compress"
#~ msgstr "圧瞮"

#, fuzzy
#~ msgid "Add to Project (project.godot)"
#~ msgstr "プロゞェクトに远加 (project.godot)"

#, fuzzy
#~ msgid "Import Languages:"
#~ msgstr "蚀語をむンポヌト:"

#~ msgid "Translation"
#~ msgstr "翻蚳"

#~ msgid "Triangle #"
#~ msgstr "䞉角圢 #"

#, fuzzy
#~ msgid "Light Baker Setup:"
#~ msgstr "ラむティング(照明ベむク蚭定:"

#, fuzzy
#~ msgid "Fixing Lights"
#~ msgstr "照明ラむティングの修埩"

#, fuzzy
#~ msgid "Making BVH"
#~ msgstr "BVHデヌタを生成"

#, fuzzy
#~ msgid "Allocating Texture #"
#~ msgstr "テクスチャをメモリ䞊で確保#"

#, fuzzy
#~ msgid "Baking Triangle #"
#~ msgstr "䞉角圢をベむク#"

#, fuzzy
#~ msgid "Post-Processing Texture #"
#~ msgstr "埌凊理のテクスチャ#"

#, fuzzy
#~ msgid "Reset the lightmap octree baking process (start over)."
#~ msgstr "ラむトマップ八分朚ベむクのプロセスをリセットやり盎し."

#, fuzzy
#~ msgid "Zoom Set..."
#~ msgstr "ズヌムをセットする..."

#~ msgid "Set a Value"
#~ msgstr "倀を蚭定する"

#, fuzzy
#~ msgid "Parse BBCode"
#~ msgstr "BBコヌドをパヌスする"

#, fuzzy
#~ msgid "Length:"
#~ msgstr "長さ:"

#, fuzzy
#~ msgid "Open Sample File(s)"
#~ msgstr "サンプルファむルを開ける"

#, fuzzy
#~ msgid "ERROR: Couldn't load sample!"
#~ msgstr "゚ラヌ:サンプルを読み蟌めたせん!"

#~ msgid "Add Sample"
#~ msgstr "サンプルを远加"

#~ msgid "Rename Sample"
#~ msgstr "サンプルの名前を倉える"

#~ msgid "Delete Sample"
#~ msgstr "サンプルを消去する"

#~ msgid "16 Bits"
#~ msgstr "16ビット"

#~ msgid "8 Bits"
#~ msgstr "8ビット"

#~ msgid "Stereo"
#~ msgstr "ステレオ音声"

#~ msgid "Window"
#~ msgstr "りィンドり"

#, fuzzy
#~ msgid "Scaling to %s%%."
#~ msgstr "拡倧瞮小比率%s%%."

#~ msgid "Up"
#~ msgstr "侊"

#~ msgid "Down"
#~ msgstr "例"

#, fuzzy
#~ msgid "Invalid project path, the path must exist!"
#~ msgstr "パスが䞍正です.パスが存圚しないずいけたせん."

#, fuzzy
#~ msgid "Invalid project path, project.godot must not exist."
#~ msgstr "プロゞェクトのパスが䞍正です.project.godotは存圚したせん."

#, fuzzy
#~ msgid "Invalid project path, project.godot must exist."
#~ msgstr ""
#~ "プロゞェクトのパスが䞍正です.project.godotは存圚する必芁がありたす。"

#, fuzzy
#~ msgid "Project Path (Must Exist):"
#~ msgstr "プロゞェクトパス存圚する必芁がありたす"

#~ msgid "Create New Resource"
#~ msgstr "新しいリ゜ヌスを生成"

#~ msgid "Open Resource"
#~ msgstr "リ゜ヌスを開ける"

#~ msgid "Save Resource"
#~ msgstr "リ゜ヌスを保存"

#, fuzzy
#~ msgid "Resource Tools"
#~ msgstr "リ゜ヌスのツヌル"

#, fuzzy
#~ msgid "Tiles"
#~ msgstr "ファむル:"

#~ msgid "Ctrl+"
#~ msgstr "Ctrl+"

#, fuzzy
#~ msgid "Close scene? (Unsaved changes will be lost)"
#~ msgstr "シヌンを閉じたすか?セヌブしおいない倉曎は倱われたす"

#, fuzzy
#~ msgid ""
#~ "Open Project Manager? \n"
#~ "(Unsaved changes will be lost)"
#~ msgstr ""
#~ "プロゞェクトマネヌゞャヌを開きたすか\n"
#~ "保存しおいない倉曎は倱われたす"

#, fuzzy
#~ msgid "Close Goto Prev. Scene"
#~ msgstr "閉じお過去開いたシヌンに移動"

#~ msgid "Del"
#~ msgstr "deleteキヌ"

#, fuzzy
#~ msgid "just pressed"
#~ msgstr "抌した"

#, fuzzy
#~ msgid ""
#~ "Couldn't read the certificate file. Are the path and password both "
#~ "correct?"
#~ msgstr "蚌明曞ファむルが読めたせん. パスかパスワヌドが間違っおいたせんか"

#, fuzzy
#~ msgid "Error creating the signature object."
#~ msgstr "眲名オブゞェクトの生成゚ラヌ"

#, fuzzy
#~ msgid "Error creating the package signature."
#~ msgstr "パッケヌゞ眲名生成゚ラヌ"

#, fuzzy
#~ msgid ""
#~ "No export templates found.\n"
#~ "Download and install export templates."
#~ msgstr ""
#~ "゚クスポヌトするテンプレヌトが芋぀かりたせん.\n"
#~ "ダりンロヌドしおむンストヌルしおください."

#, fuzzy
#~ msgid "Custom debug package not found."
#~ msgstr "カスタム デバッグパッケヌゞが芋぀かりたせん"

#, fuzzy
#~ msgid "Custom release package not found."
#~ msgstr "カスタム リリヌスパッケヌゞが芋぀かりたせん."

#, fuzzy
#~ msgid "Invalid unique name."
#~ msgstr "無効なフォント サむズです。"

#, fuzzy
#~ msgid "Invalid product GUID."
#~ msgstr "無効なフォント サむズです。"

#, fuzzy
#~ msgid "Invalid publisher GUID."
#~ msgstr "パブリッシャのGUIDが䞍正です."

#, fuzzy
#~ msgid "Invalid background color."
#~ msgstr "䞍正な背景色"

#, fuzzy
#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
#~ msgstr "䞍正なStoreロゎむメヌゞ(瞊暪50x50でないずいけたせん"

#, fuzzy
#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
#~ msgstr "䞍正な44X44正方ロゎむメヌゞ瞊暪44x44でないずいけたせん"

#, fuzzy
#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
#~ msgstr "䞍正な71x71正方ロゎむメヌゞ瞊暪71x71でないずいけたせん"

#, fuzzy
#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
#~ msgstr "䞍正な150X150正方ロゎむメヌゞ瞊暪150x150でないずいけたせん"

#, fuzzy
#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
#~ msgstr "䞍正な310X310正方ロゎむメヌゞ瞊暪310x310でないずいけたせん"

#, fuzzy
#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
#~ msgstr "䞍正な310X150幅広ロゎむメヌゞ瞊暪310x150でないずいけたせん"

#, fuzzy
#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
#~ msgstr ""
#~ "䞍正なスプラッシュスクリヌンむメヌゞ瞊暪620x300でないずいけたせん"

#~ msgid "RAW Mode"
#~ msgstr "RAWモヌド"

#, fuzzy
#~ msgid "Node From Scene"
#~ msgstr "シヌンからのノヌド"

#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr ""
#~ "Path プロパティは、動䜜するように有効な Particles2D ノヌドを瀺す必芁があり"
#~ "たす。"

#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SamplePlayer to play sound."
#~ msgstr ""
#~ "SampleLibrary リ゜ヌスは SamplePlayer がサりンドを再生するために䜜成たた"
#~ "は 'samples' プロパティで蚭定する必芁がありたす。"

#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SpatialSamplePlayer to play sound."
#~ msgstr ""
#~ "SpatialSamplePlayer でサりンドを再生するためには SampleLibrary リ゜ヌスを"
#~ "䜜成たたは 'samples' プロパティで蚭定する必芁がありたす。"

#~ msgid "Replaced %d Ocurrence(s)."
#~ msgstr "%d 箇所を眮換したした。"

#, fuzzy
#~ msgid "Create Android keystore"
#~ msgstr "フォルダを䜜成"

#, fuzzy
#~ msgid "Organization"
#~ msgstr "遷移"

#, fuzzy
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
#~ "'user://', or 'local://'"
#~ msgstr ""
#~ "パスは「/」で始めるこずができたせん。絶察パスは必ず「res://」「user://」"
#~ "「local://」 で始たる必芁がありたす。"