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|
# Indonesian translation of the Godot Engine editor
# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Abdul Aziz Muslim Alqudsy <abdul.aziz.muslim.alqudsy@gmail.com>, 2016.
# Andevid Dynmyn <doyan4forum@gmail.com>, 2016.
# Andinawan Asa <asaandinawan@gmail.com>, 2016.
# Damar Inderajati <damarind@gmail.com>, 2017.
# Damar S. M <the.last.walla@gmail.com>, 2017.
# Fajar Ru <kzofajar@gmail.com>, 2018.
# Khairul Hidayat <khairulcyber4rt@gmail.com>, 2016.
# Reza Hidayat Bayu Prabowo <rh.bayu.prabowo@gmail.com>, 2018, 2019.
# Romi Kusuma Bakti <romikusumab@gmail.com>, 2017, 2018.
# Sofyan Sugianto <sofyanartem@gmail.com>, 2017-2018, 2019.
# Tito <ijavadroid@gmail.com>, 2018.
# Tom My <tom.asadinawan@gmail.com>, 2017.
# yursan9 <rizal.sagi@gmail.com>, 2016.
# Evan Hyacinth <muhammad.ivan669@gmail.com>, 2018, 2019.
# Guntur Sarwohadi <gsarwohadi@gmail.com>, 2019.
# Alphin Albukhari <alphinalbukhari5@gmail.com>, 2019.
# I Dewa Agung Adhinata <agungnata2003@gmail.com>, 2019.
# herri siagian <herry.it.2007@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2019-07-19 13:42+0000\n"
"Last-Translator: Sofyan Sugianto <sofyanartem@gmail.com>\n"
"Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
"godot/id/>\n"
"Language: id\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 3.8-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
"Tipe argumen salah dalam menggunakan convert(), gunakan konstanta TYPE_*."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Tidak cukup bytes untuk menerjemahkan, atau format tidak sah."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
msgstr "Masukkan tidak sah %i (tidak diberikan) dalam ekspresi"
#: core/math/expression.cpp
#, fuzzy
msgid "self can't be used because instance is null (not passed)"
msgstr "self tidak dapat digunakan karena tidak memiliki instance (not passed)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
msgstr "operan salah untuk operator %s, %s dan %s."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
msgstr "Tipe index %s tidak valid untuk tipe dasar %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
msgstr "index bernama '%s' untuk tipe dasar %s tidak sah"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
msgstr "argumen untuk membangun '%s' tidak sah"
#: core/math/expression.cpp
msgid "On call to '%s':"
msgstr "Pada pemanggilan '%s':"
#: editor/animation_bezier_editor.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
msgstr "Bebaskan"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
msgstr "Seimbang"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
msgstr "Cermin"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
msgstr "Waktu:"
#: editor/animation_bezier_editor.cpp
msgid "Value:"
msgstr "Nilai:"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
msgstr "Sisipkan Key Disini"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
msgstr "Duplikat Key Terpilih"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
msgstr "Hapus Key Terpilih"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
msgstr "Tambahkan Titik Bezier"
#: editor/animation_bezier_editor.cpp
msgid "Move Bezier Points"
msgstr "Pindah Titik-titik Bezier"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Tombol Duplikat Anim"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
msgstr "Hapus Kunci Anim"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Ubah Waktu Keyframe Animasi"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Ubah Transisi Animasi"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Ubah Transformasi Animasi"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Ubah Nilai Keyframe Animasi"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Ubah Panggilan Anim"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Keyframe Time"
msgstr "Ubah Waktu Keyframe Animasi"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Transition"
msgstr "Ubah Transisi Animasi"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Transform"
msgstr "Ubah Transformasi Animasi"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Keyframe Value"
msgstr "Ubah Nilai Keyframe Animasi"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Call"
msgstr "Ubah Panggilan Anim"
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "Ubah Panjang Animasi"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr "Ubah Perulangan Animasi"
#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "Track Properti"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
msgstr "Track Transformasi 3D"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
msgstr "Track Pemanggil Metode"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
msgstr "Track Lengkungan Bezier"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
msgstr "Track Pemutar Suara"
#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
msgstr "Track Pemutar Animasi"
#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
msgstr "Panjang Animasi (frame)"
#: editor/animation_track_editor.cpp
msgid "Animation length (seconds)"
msgstr "Panjang Animasi (detik)"
#: editor/animation_track_editor.cpp
msgid "Add Track"
msgstr "Tambah Track"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Perulangan Animasi"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "Fungsi-fungsi:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
msgstr "Klip-klip Suara:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
msgstr "Klip-klip Animasi:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
msgstr "Ubah Jalan Trek"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "Alihkan track ini ke nyala/mati."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
msgstr "Mode Pembaruan (Bagaimana properti ini akan di terapkan)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
msgstr "Mode Interpolasi"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr "Mode Putaran Berulang (Interpolasi akhir dan awal perulangan)"
#: editor/animation_track_editor.cpp
msgid "Remove this track."
msgstr "Hapus track ini."
#: editor/animation_track_editor.cpp
msgid "Time (s): "
msgstr "Waktu (d): "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Aktifkan Trek Beralih"
#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Lanjut"
#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Berlainan"
#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Pemicu"
#: editor/animation_track_editor.cpp
msgid "Capture"
msgstr "Tangkap"
#: editor/animation_track_editor.cpp
msgid "Nearest"
msgstr "Terdekat"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Linier"
#: editor/animation_track_editor.cpp
msgid "Cubic"
msgstr "Kubik"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
msgstr "Interpolasi perulangan clamp"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
msgstr "Interpolasi perulangan warp"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "Masukkan Key"
#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
msgstr "Duplikat Key"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Hapus Key"
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
msgstr "Ubah Mode Pembaruan Animasi"
#: editor/animation_track_editor.cpp
msgid "Change Animation Interpolation Mode"
msgstr "Ubah Mode Interpolasi Animasi"
#: editor/animation_track_editor.cpp
msgid "Change Animation Loop Mode"
msgstr "Ubah Mode Perulangan Animasi"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Hapus Trek Anim"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Buat track BARU untuk %s dan masukkan tombol?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Buat track BARU %d dan masukkan tombol-tombol?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_create_dialog.cpp
msgid "Create"
msgstr "Buat"
#: editor/animation_track_editor.cpp
msgid "Anim Insert"
msgstr "Sisipkan Anim"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
msgstr ""
"AnimationPlayer tidak bisa menganimasikan diri sendiri, gunakan pemutar lain."
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Buat & Sisipkan Anim"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Sisipkan Trek & Kunci"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Sisipkan Key Anim"
#: editor/animation_track_editor.cpp
msgid "Change Animation Step"
msgstr "Ubah Langkah Animasi"
#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
msgstr "Susun ulang Trek-trek"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr "Track transformasi hanya berlaku untuk node berbasis ruangan."
#: editor/animation_track_editor.cpp
msgid ""
"Audio tracks can only point to nodes of type:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
"Track suara hanya bisa menunjuk ke node ber-tipe:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Track animasi hanya bisa menunjuk ke node AnimationPlayer."
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
msgstr ""
"Pemutar animasi tidak bisa menganimasikan diri sendiri, hanya pemutar lain."
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Tidak memungkinkan untuk menambah track baru tanpa akar"
#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
msgstr "Tambah Track Bezier"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "Tidak bisa menambahkan key karena path pada track tidak sah."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
msgstr "Track bukan tipe Spatial, tidak bisa menambahkan key"
#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
msgstr "Tambah Kunci Trek Transformasi"
#: editor/animation_track_editor.cpp
msgid "Add Track Key"
msgstr "Tambah Kunci Track"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
"Tidak bisa menambahkan key untuk metode karena path pada track tidak sah."
#: editor/animation_track_editor.cpp
msgid "Add Method Track Key"
msgstr "Tambah Kunci Track Metode"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "Metode tidak ditemukan dalam objek: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
msgstr "Pindahkan Kunci Anim"
#: editor/animation_track_editor.cpp
msgid "Clipboard is empty"
msgstr "Papan klip kosong"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
msgstr "Tempel Trek-trek"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Skala Kunci Anim"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr "Opsi ini tidak bisa untuk mengedit Bezier, karena hanya satu track."
#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
"\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
"Animasi ini dimiliki oleh skena yang diimpor, sehingga perubahan track yang "
"diimpor tidak akan disimpan.\n"
"\n"
"Supaya bisa menambahkan track kustom, arahkan ke pengaturan impor skena dan "
"atur\n"
"\"Animasi > Penyimpanan\" ke \"Berkas\", nyalakan \"Animasi > Pertahankan "
"Track Kustom\", lalu impor ulang.\n"
"Sebagai alternatif, gunakan preset impor yang mengimpor animasi ke dalam "
"berkas terpisah."
#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
msgstr "Peringatan: Menyunting animasi yang diimpor"
#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Select All"
msgstr "Pilih Semua"
#: editor/animation_track_editor.cpp
msgid "Select None"
msgstr "Pilih Tidak Ada"
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr "Hanya tampilkan track dari node terpilih dalam tree."
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
msgstr "Susun Track-track dengan node atau tampilkan sebagai daftar biasa."
#: editor/animation_track_editor.cpp
msgid "Snap:"
msgstr "Snap:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
msgstr "Nilai Langkah Animasi."
#: editor/animation_track_editor.cpp
msgid "Seconds"
msgstr "Detik"
#: editor/animation_track_editor.cpp
msgid "FPS"
msgstr "FPS"
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "Sunting"
#: editor/animation_track_editor.cpp
msgid "Animation properties."
msgstr "Properti Animasi."
#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
msgstr "Salin Trek-trek"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Seleksi Skala"
#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
msgstr "Skala dari Kursor"
#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Duplikat Pilihan"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
msgstr "Duplikat Dialihkan"
#: editor/animation_track_editor.cpp
msgid "Delete Selection"
msgstr "Hapus Pilihan"
#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
msgstr "Menuju Langkah Berikutnya"
#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
msgstr "Menuju Langkah Sebelumnya"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
msgstr "Optimalkan Animasi"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
msgstr "Bersihkan Animasi"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
msgstr "Pilih node yang ingin dianimasikan:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
msgstr "Gunakan Lengkungan Bezier"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Pengoptimal Animasi"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Error Linier Maksimum:"
#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Error Angular Maksimum:"
#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Maksimal Angle yang dapat Dioptimalkan:"
#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Optimalkan"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Hapus Tombol-tombol yang tidak sah"
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Hapus tracks yang kosong dan belum diselesaikan"
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Bersihkan semua animasi"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Bersihkan Animasi (Tidak Dapat Dikembalikan!)"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Bersihkan"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
msgstr "Rasio Skala:"
#: editor/animation_track_editor.cpp
msgid "Select tracks to copy:"
msgstr "Pilih track untuk disalin:"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Kopy"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
msgstr "Tambah Clip Trek Audio"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
msgstr "Seimbangkan Awalan Klip Trek Audio"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
msgstr "Seimbangkan Akhiran Klip Trek Audio"
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Ubah ukuran Array"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "Ubah Tipe Nilai Array"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "Ubah Nilai Array"
#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "Pergi ke Baris"
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "Nomor Baris:"
#: editor/code_editor.cpp
msgid "Found %d match(es)."
msgstr "Ditemukan %d kecocokan."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "Tidak ada yang cocok"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "kejadian %d diganti."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
msgstr "Kasus Kecocokan"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
msgstr "Semua Kata"
#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "Ganti"
#: editor/code_editor.cpp
msgid "Replace All"
msgstr "Ganti Semua"
#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "Hanya yang Dipilih"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
msgstr "Standar"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom In"
msgstr "Perbesar Pandangan"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Out"
msgstr "Perkecil Pandangan"
#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "Kebalikan Semula Pandangan"
#: editor/code_editor.cpp
msgid "Warnings"
msgstr "Peringatan"
#: editor/code_editor.cpp
msgid "Line and column numbers."
msgstr "Nomor baris dan kolom."
#: editor/connections_dialog.cpp
msgid "Method in target node must be specified."
msgstr "Method dalam node target harus ditentukan."
#: editor/connections_dialog.cpp
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr ""
"Target method tidak ditemukan. Tentukan method yang valid atau lampirkan "
"skrip ke target node."
#: editor/connections_dialog.cpp
msgid "Connect to Node:"
msgstr "Hubungkan ke Node:"
#: editor/connections_dialog.cpp
msgid "Connect to Script:"
msgstr "Hubungkan ke Skrip:"
#: editor/connections_dialog.cpp
msgid "From Signal:"
msgstr "Dari Sinyal:"
#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
msgstr "Skena tidak berisi skrip apapun."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Tambah"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "Hapus"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "Tambah Argumen Panggilan Ekstra:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "Argumen-argumen Panggilan Ekstra:"
#: editor/connections_dialog.cpp
msgid "Advanced"
msgstr "Lanjut"
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Ditunda"
#: editor/connections_dialog.cpp
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
"Menahan sinyal, menyimpannya dalam antrean dan hanya memicunya saat idle."
#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "Satu Waktu"
#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
msgstr "Memutuskan sinyal setelah pemicuan pertama."
#: editor/connections_dialog.cpp
msgid "Cannot connect signal"
msgstr "Tidak dapat menghubungkan sinyal"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
msgstr "Tutup"
#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "Menghubungkan"
#: editor/connections_dialog.cpp
msgid "Signal:"
msgstr "Sinyal:"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "Sambungkan '%s' ke '%s'"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
msgstr "Memutuskan '%s' dari '%s'"
#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
msgstr "Memutuskan semua dari sinyal '%s'"
#: editor/connections_dialog.cpp
msgid "Connect..."
msgstr "Sambungkan..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Putuskan"
#: editor/connections_dialog.cpp
msgid "Connect a Signal to a Method"
msgstr "Hubungkan Sinyal ke Method"
#: editor/connections_dialog.cpp
msgid "Edit Connection:"
msgstr "Sunting Koneksi:"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
msgstr "Anda yakin ingin menghapus semua hubungan dari sinyal '%s'?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Sinyal-sinyal"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr "Anda yakin ingin menghapus semua hubungan dari sinyal ini?"
#: editor/connections_dialog.cpp
msgid "Disconnect All"
msgstr "Putuskan Semuanya"
#: editor/connections_dialog.cpp
msgid "Edit..."
msgstr "sunting..."
#: editor/connections_dialog.cpp
msgid "Go To Method"
msgstr "Menuju Ke Fungsi"
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Ubah Tipe %s"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
msgstr "Ubah"
#: editor/create_dialog.cpp
msgid "Create New %s"
msgstr "Buat %s baru"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Favorit:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "Saat ini:"
#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Cari:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Kecocokan:"
#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Deskripsi:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Cari Ganti Untuk:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "Ketergantungan Untuk:"
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
"Skena '%s' sedang disunting saat ini.\n"
"Perubahan hanya akan berlaku saat dimuat ulang."
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
"Resource '%s' sedang digunakan.\n"
"Perubahan hanya akan berlaku saat dimuat ulang."
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr "Ketergantungan"
#: editor/dependency_editor.cpp
msgid "Resource"
msgstr "Resource"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_settings_editor.cpp editor/script_create_dialog.cpp
msgid "Path"
msgstr "Path"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Ketergantungan:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "Perbaiki yang Rusak"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "Penyunting Dependensi"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "Cari Resource Pengganti:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Buka"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "Pemilik Dari:"
#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (Can't be restored)"
msgstr "Hapus berkas yang dipilih dari proyek? (tidak bisa dibatalkan)"
#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
"File-file yang telah dihapus diperlukan oleh sumber lain agar mereka dapat "
"bekerja.\n"
"Hapus saja? (tidak bisa dibatalkan/undo)"
#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "Tidak bisa menghapus:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "Error saat memuat:"
#: editor/dependency_editor.cpp
msgid "Load failed due to missing dependencies:"
msgstr "Gagal dimuat disebabkan oleh dependensi yang hilang:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "Buka Paksa"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "Tindakan mana yang seharusnya diambil?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "Perbaiki Dependensi"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "Gagal memuat!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "Hapus secara permanen %d item? (Tidak dapat dikembalikan!)"
#: editor/dependency_editor.cpp
msgid "Show Dependencies"
msgstr "Tampilkan Ketergantungan"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
msgstr "Penjelajah Resource Orphan"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Hapus"
#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "Memiliki"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "Resource-resource tanpa kepemilikan yang jelas:"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr "Ubah Kunci Kamus"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
msgstr "Ubah Nilai Kamus"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "Terimakasih dari komunitas Godot!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine kontributor"
#: editor/editor_about.cpp
msgid "Project Founders"
msgstr "Penemu Proyek"
#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr "Pengembang Utama"
#: editor/editor_about.cpp
msgid "Project Manager "
msgstr "Manajer Proyek "
#: editor/editor_about.cpp
msgid "Developers"
msgstr "Pengembang"
#: editor/editor_about.cpp
msgid "Authors"
msgstr "Pengarang"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr "Sponsor Platinum"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr "Sponsor Emas"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Sponsor Mini"
#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr "Donatur Emas"
#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr "Donatur Perak"
#: editor/editor_about.cpp
msgid "Bronze Donors"
msgstr "Donatur Perunggu"
#: editor/editor_about.cpp
msgid "Donors"
msgstr "Donatur"
#: editor/editor_about.cpp
msgid "License"
msgstr "Lisensi"
#: editor/editor_about.cpp
msgid "Thirdparty License"
msgstr "Lisensi Pihak Ketiga"
#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of thirdparty free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such thirdparty components with their "
"respective copyright statements and license terms."
msgstr ""
"Godot Engine mengandalkan sejumlah perpustakaan bebas dan sumber terbuka "
"pihak ketiga, semuanya cocok dengan persyaratan lisensi MIT. Berikut adalah "
"daftar lengkap semua komponen pihak ketiga dengan pernyataan hak cipta dan "
"lisensi masing-masing."
#: editor/editor_about.cpp
msgid "All Components"
msgstr "Semua Komponen"
#: editor/editor_about.cpp
msgid "Components"
msgstr "Komponen"
#: editor/editor_about.cpp
msgid "Licenses"
msgstr "Lisensi"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in zip format."
msgstr "Gagal saat membuka paket, tidak dalam bentuk zip."
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "Membuka Aset Terkompresi"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package installed successfully!"
msgstr "Paket Sukses Terpasang!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr "Sukses!"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
msgstr "Pasang"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
msgstr "Paket Instalasi"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "Pengeras Suara"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr "Tambahkan Efek"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
msgstr "Ubah Nama Bus Audio"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
msgstr "Ubah Volume Bus Audio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr "Alih Audio Bus Solo"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr "Alih Audio Bus Mute"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr "Alih Audio Bus Bypass Efek"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr "Pilih Pengiriman Suara Bus"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr "Tambah Efek Suara Bus"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr "Pindah Efek Bus"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
msgstr "Hapus Effect Bus"
#: editor/editor_audio_buses.cpp
msgid "Audio Bus, Drag and Drop to rearrange."
msgstr "Suara Bus, Geser dan Taruh untuk atur ulang."
#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr "Tunggal"
#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr "Bisu"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr "Jalan Lingkar"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
msgstr "Opsi Bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Gandakan"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr "Setel Ulang Volume"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
msgstr "Hapus Efek"
#: editor/editor_audio_buses.cpp
msgid "Audio"
msgstr "Suara"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Tambah Suara Bus"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr "Master Bus tidak dapat dihapus!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
msgstr "Hapus Bus Audio"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
msgstr "Duplikatkan Bus Audio"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr "Setel Ulang Bus Volume"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr "Pindahkan Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
msgstr "Simpan Layout Suara Bus Ke..."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
msgstr "Lokasi untuk Layout Baru..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr "Buka Layout Suara Bus"
#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
msgstr "Tidak ada berkas '%s'."
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
msgstr "Tata Letak"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr "Berkas salah, tidak layout suara bus."
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr "Tambahkan Bus"
#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
msgstr "Tambah Bus Audio baru ke layout ini."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Muat"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr "Muat Layout Bus yang ada."
#: editor/editor_audio_buses.cpp
msgid "Save As"
msgstr "Simpan Sebagai"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr "Simpan Layout Bus ke berkas."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
msgstr "Muat Default"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr "Muat default Layout Bus."
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr "Buat Layout Bus Baru."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Nama tidak sah."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Karakter sah:"
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing engine class name."
msgstr "Tidak boleh sama dengan nama kelas engine yang sudah ada."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing built-in type name."
msgstr "Tidak boleh sama dengan nama tipe bawaan yang ada."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing global constant name."
msgstr "Tidak boleh sama dengan nama konstanta global yang ada."
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
msgstr "Keyword tidak dapat dijadikan sebagai nama autoload."
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autoload '%s' telah ada!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "Namai kembali Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "Beralih AutoLoad Globals"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "Pindahkan Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "Hapus Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Enable"
msgstr "Aktifkan"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "Mengatur kembali Autoload-autoload"
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
msgid "Invalid path."
msgstr "Path tidak valid."
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
msgid "File does not exist."
msgstr "File tidak ada."
#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
msgstr "Tidak didalam path resource."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "Tambahkan AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Path:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "Nama Node:"
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
#: editor/editor_profiler.cpp editor/settings_config_dialog.cpp
msgid "Name"
msgstr "Nama"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr "Singleton"
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Memperbarui Skena"
#: editor/editor_data.cpp
msgid "Storing local changes..."
msgstr "Menyimpan perubahan-perubahan lokal..."
#: editor/editor_data.cpp
msgid "Updating scene..."
msgstr "Memperbarui skena..."
#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[kosong]"
#: editor/editor_data.cpp
msgid "[unsaved]"
msgstr "[belum disimpan]"
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first."
msgstr "Slahkan pilih direktori kerja terlebih dahulu."
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "Pilih sebuah Direktori"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "Buat Folder"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Nama:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "Tidak dapat membuat folder."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "Pilih"
#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Menyimpan File:"
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
msgstr "Templat ekspor tidak ditemukan di tempat yg diharapkan:"
#: editor/editor_export.cpp
msgid "Packing"
msgstr "Mengemas"
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
"Platform target membutuhkan kompresi tekstur 'ETC' untuk GLES2. Aktifkan "
"'Impor Lainnya' di Pengaturan Proyek."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
"Platform target membutuhkan kompresi tekstur 'ETC2' untuk GLES3. Aktifkan "
"'Impor Lainnya 2' di Pengaturan Proyek."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"Platform target membutuhkan kompressi tekstur 'ETC' untuk mengembalikan "
"driver ke GLES2. \n"
"Aktifkan 'Impor Lainnya' di Pengaturan Proyek, atau matikan 'Driver Fallback "
"Enabled'."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom debug template not found."
msgstr "Debug template kustom tidak ditemukan."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
msgstr "Templat rilis kustom tidak ditemukan."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Templat berkas tidak ditemukan:"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "Pada ekspor 32-bit PCK yang ditanamkan tidak boleh lebih dari 4GiB."
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "Penyunting 3D"
#: editor/editor_feature_profile.cpp
msgid "Script Editor"
msgstr "Penyunting Skrip"
#: editor/editor_feature_profile.cpp
msgid "Asset Library"
msgstr "Pustaka Aset"
#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
msgstr "Menyunting Pohon Skena"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
msgstr "Dok Impor"
#: editor/editor_feature_profile.cpp
msgid "Node Dock"
msgstr "Dok Node"
#: editor/editor_feature_profile.cpp
msgid "FileSystem and Import Docks"
msgstr "Dok Impor dan Berkas Sistem"
#: editor/editor_feature_profile.cpp
msgid "Erase profile '%s'? (no undo)"
msgstr "Hapus profil '%s'? (tidak bisa dibatalkan)"
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
msgstr "Profil harus memiliki nama berkas yang valid dan tidak mengandung '.'"
#: editor/editor_feature_profile.cpp
msgid "Profile with this name already exists."
msgstr "Sudah ada profil dengan nama seperti ini."
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
msgstr "(Penyunting Dinonaktifkan, Properti Dinonaktifkan)"
#: editor/editor_feature_profile.cpp
msgid "(Properties Disabled)"
msgstr "(Properti Dinonaktifkan)"
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled)"
msgstr "(Penyunting Dinonaktifkan)"
#: editor/editor_feature_profile.cpp
msgid "Class Options:"
msgstr "Opsi Kelas:"
#: editor/editor_feature_profile.cpp
msgid "Enable Contextual Editor"
msgstr "Aktifkan Penyunting Kontekstual"
#: editor/editor_feature_profile.cpp
msgid "Enabled Properties:"
msgstr "Properti yang Diaktifkan:"
#: editor/editor_feature_profile.cpp
msgid "Enabled Features:"
msgstr "Fitur yang Diaktifkan:"
#: editor/editor_feature_profile.cpp
msgid "Enabled Classes:"
msgstr "Kelas yang Diaktifkan:"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
msgstr "Format Berkas '%s' tidak valid, impor dibatalkan."
#: editor/editor_feature_profile.cpp
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr ""
"Sudah ada profil '%s'. Hapus profil ini terlebih dahulu sebelum mengimpor, "
"impor dibatalkan."
#: editor/editor_feature_profile.cpp
msgid "Error saving profile to path: '%s'."
msgstr "Galat saat menyimpan profil ke: '%s'."
#: editor/editor_feature_profile.cpp
msgid "Unset"
msgstr "Tidak diatur"
#: editor/editor_feature_profile.cpp
msgid "Current Profile:"
msgstr "Profil Sekarang:"
#: editor/editor_feature_profile.cpp
msgid "Make Current"
msgstr "Jadikan Profil Saat Ini"
#: editor/editor_feature_profile.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New"
msgstr "Baru"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Import"
msgstr "Impor"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_export.cpp
msgid "Export"
msgstr "Ekspor"
#: editor/editor_feature_profile.cpp
msgid "Available Profiles:"
msgstr "Profil yang Tersedia:"
#: editor/editor_feature_profile.cpp
msgid "Class Options"
msgstr "Opsi Kelas"
#: editor/editor_feature_profile.cpp
msgid "New profile name:"
msgstr "Nama profil baru:"
#: editor/editor_feature_profile.cpp
msgid "Erase Profile"
msgstr "Hapus Profil"
#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
msgstr "Impor Profil"
#: editor/editor_feature_profile.cpp
msgid "Export Profile"
msgstr "Ekspor Profil"
#: editor/editor_feature_profile.cpp
msgid "Manage Editor Feature Profiles"
msgstr "Kelola Penyunting Fitur Profil"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Pilih Folder Saat Ini"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "File telah ada, Overwrite?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select This Folder"
msgstr "Pilih Folder Ini"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Salin Lokasi"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Open in File Manager"
msgstr "Tampilkan di Pengelola Berkas"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
msgid "Show in File Manager"
msgstr "Tampilkan di Manajer Berkas"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
msgstr "Buat Direktori..."
#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Segarkan"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "Semua diakui"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "Semua File-file (*)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "Buka sebuah File"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "Buka File (File-file)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "Buka sebuah Direktori"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "Buka sebuah File atau Direktori"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/editor_properties.cpp editor/inspector_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Simpan"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "Simpan sebuah File"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Kembali"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "Maju"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "Naik"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Beralih File Tersembunyi"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "Beralih Favorit"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr "Beralih Mode"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "Garis Fokus"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "Pindahkan Favorit Keatas"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "Pindahkan Favorit Kebawah"
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "Go to previous folder."
msgstr "Pergi ke direktori atasnya."
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "Go to next folder."
msgstr "Pergi ke direktori atasnya."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "Pergi ke direktori atasnya."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Refresh files."
msgstr "Cari berkas"
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "Hapus favorit direktori saat ini."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Toggle the visibility of hidden files."
msgstr "Beralih visibilitas berkas yang tersembunyi."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
msgstr "Tampilkan item sebagai grid thumbnail"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a list."
msgstr "Tampilkan item sebagai daftar."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "Direktori-direktori & File-file:"
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Preview:"
msgstr "Pratinjau:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File:"
msgstr "File:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Harus menggunakan ekstensi yang sah."
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "Sumber Pemindaian"
#: editor/editor_file_system.cpp
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
msgstr ""
"Ada beberapa importir untuk berbagai tipe yang mengacu pada berkas %s, impor "
"dibatalkan"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "Mengimpor ulang Aset"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr "Atas"
#: editor/editor_help.cpp
msgid "Class:"
msgstr "Kelas:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
msgid "Inherits:"
msgstr "Turunan:"
#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "Diturunkan oleh:"
#: editor/editor_help.cpp
msgid "Brief Description:"
msgstr "Deskripsi Singkat:"
#: editor/editor_help.cpp
msgid "Properties"
msgstr "Properti Objek"
#: editor/editor_help.cpp
msgid "Properties:"
msgstr "Properti:"
#: editor/editor_help.cpp
msgid "Methods"
msgstr "Fungsi"
#: editor/editor_help.cpp
msgid "Methods:"
msgstr "Metode-metode:"
#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Properti-properti Tema"
#: editor/editor_help.cpp
msgid "Theme Properties:"
msgstr "Properti-properti Tema:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Sinyal-sinyal:"
#: editor/editor_help.cpp
msgid "Enumerations"
msgstr "Enumerasi"
#: editor/editor_help.cpp
msgid "Enumerations:"
msgstr "Enumerasi:"
#: editor/editor_help.cpp
msgid "enum "
msgstr "enum "
#: editor/editor_help.cpp
msgid "Constants"
msgstr "Konstanta"
#: editor/editor_help.cpp
msgid "Constants:"
msgstr "Konstanta:"
#: editor/editor_help.cpp
msgid "Class Description"
msgstr "Deskripsi Kelas"
#: editor/editor_help.cpp
msgid "Class Description:"
msgstr "Deskripsi Kelas:"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
msgstr "Tutorial Daring:"
#: editor/editor_help.cpp
msgid ""
"There are currently no tutorials for this class, you can [color=$color][url="
"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
"url][/color]."
msgstr ""
"Untuk saat ini tidak ada tutorial dalam kelas ini, anda bisa [color=$color]"
"[url=$url]ikut berkontribusi[/url][/color] atau [color=$color][url="
"$url2]memberikan usulan[/url][/color]."
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Deskripsi Properti"
#: editor/editor_help.cpp
msgid "Property Descriptions:"
msgstr "Deskripsi Properti:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Untuk saat ini tidak ada deskripsi properti ini. Tolong bantu kita "
"dengan[color=$color][url=$url]kontribusi[/url][/color]!"
#: editor/editor_help.cpp
msgid "Method Descriptions"
msgstr "Deskripsi Metode"
#: editor/editor_help.cpp
msgid "Method Descriptions:"
msgstr "Deskripsi Metode:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Untuk saat ini tidak ada deskripsi metode ini. Tolong bantu kita dengan "
"[color=$color][url=$url]kontribusi[/url][/color]!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "Mencari Bantuan"
#: editor/editor_help_search.cpp
msgid "Display All"
msgstr "Tampilkan Semua"
#: editor/editor_help_search.cpp
msgid "Classes Only"
msgstr "Hanya Kelas"
#: editor/editor_help_search.cpp
msgid "Methods Only"
msgstr "Hanya Fungsi"
#: editor/editor_help_search.cpp
msgid "Signals Only"
msgstr "Hanya Sinyal"
#: editor/editor_help_search.cpp
msgid "Constants Only"
msgstr "Hanya Konstanta"
#: editor/editor_help_search.cpp
msgid "Properties Only"
msgstr "Hanya Properti"
#: editor/editor_help_search.cpp
msgid "Theme Properties Only"
msgstr "Hanya Properti Tema"
#: editor/editor_help_search.cpp
msgid "Member Type"
msgstr "Tipe Anggota"
#: editor/editor_help_search.cpp
msgid "Class"
msgstr "Kelas"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
msgstr "Properti:"
#: editor/editor_inspector.cpp
msgid "Set"
msgstr "Terapkan"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
msgstr "Terapkan Bersamaan:"
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Keluaran:"
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Copy Selection"
msgstr "Salin Seleksi"
#: editor/editor_log.cpp editor/editor_profiler.cpp
#: editor/editor_properties.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "Bersihkan"
#: editor/editor_log.cpp
msgid "Clear Output"
msgstr "Bersihkan Luaran"
#: editor/editor_node.cpp
msgid "Project export failed with error code %d."
msgstr "Ekspor proyek gagal dengan kode kesalahan %d."
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
msgstr "Sumber daya yang diimpor tidak dapat disimpan."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr "Oke"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Error menyimpan resource!"
#: editor/editor_node.cpp
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
"Sumber daya ini tidak dapat disimpan karena bukan milik skena yang "
"disunting. Buatlah unik terlebih dahulu."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
msgstr "Simpan Resource Sebagai..."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Tidak dapat membuka file untuk menulis:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "Format file yang diminta tidak diketahui:"
#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "Error saat menyimpan."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr "Gagal membuka '%s'. Berkas telah dipindah atau dihapus."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
msgstr "Kesalahan saat melakukan parsing '%s'."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr "akhir dari berkas tak terduga '%s'."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
msgstr "'%s' hilang atau memiliki dependensi yang rusak."
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
msgstr "Terjadi kesalahan saat memuat '%s'."
#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "Menyimpan Skena"
#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "Menganalisis"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "Membuat Thumbnail"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
msgstr "Operasi ini tidak dapat diselesaikan tanpa root pohon."
#: editor/editor_node.cpp
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
"Skena ini tidak bisa disimpan karena ada inklusi penginstansian yang "
"siklik.\n"
"Mohon betulkan dan coba simpan lagi."
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
"Tidak dapat menyimpan skena Dependensi (instance atau turunannya) mungkin "
"tidak terpenuhi."
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
msgstr "Tidak bisa menimpa skena yang masih terbuka!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Tidak dapat memuat MeshLibrary untuk menggabungkan!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "Terjadi kesalahan saat menyimpan MeshLibrary!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "Tidak dapat memuat TileSet untuk menggabungkan!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "Error menyimpan TileSet!"
#: editor/editor_node.cpp
msgid "Error trying to save layout!"
msgstr "Error mencoba untuk menyimpan layout!"
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
msgstr "Layout editor default ditimpa."
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Nama layout tidak ditemukan!"
#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
msgstr "Mengembalikan semula layout default ke pengaturan-pengaturan awal."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Sumber daya ini milik skena yang telah diimpor, jadi tidak dapat disunting.\n"
"Harap baca dokumentasi yang relevan dalam mengimpor skena untuk lebih "
"memahami alur kerjanya."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
msgstr ""
"Sumber daya ini milik skena yang di-instance atau diwariskan.\n"
"Perubahan tidak akan disimpan ketika menyimpan skena saat ini."
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
"Sumber daya ini telah diimpor, jadi tidak dapat disunting. Ubah "
"pengaturannya pada panel impor kemudian impor kembali."
#: editor/editor_node.cpp
msgid ""
"This scene was imported, so changes to it won't be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Skena ini telah diimpor, jadi perubahan itu tidak akan tersimpan.\n"
"Meng-instansi atau Mewariskannya akan memungkinkan melakukan perubahan "
"padanya.\n"
"Harap baca dokumentasi yang relevan untuk mengimpor skena untuk lebih "
"memahami alur kerjanya."
#: editor/editor_node.cpp
msgid ""
"This is a remote object, so changes to it won't be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
"Ini merupakan objek jarak jauh, jadi perubahan tidak akan tersimpan.\n"
"Harap baca dokumentasi yang relevan dalam mengawakutu untuk lebih memahami "
"alur kerjanya."
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Tidak ada skena yang didefinisikan untuk dijalankan."
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr ""
"Skena saat ini belum pernah disimpan, harap simpan terlebih dahulu sebelum "
"menjalankannya."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "Tidak dapat memulai subproses!"
#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
msgstr "Buka Skena"
#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "Buka Skena Dasar"
#: editor/editor_node.cpp
msgid "Quick Open..."
msgstr "Buka Cepat..."
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
msgstr "Buka Cepat Skena..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
msgstr "Buka Cepat Skrip..."
#: editor/editor_node.cpp
msgid "Save & Close"
msgstr "Simpan & Tutup"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr "Simpan perubahan '%s' sebelum menutupnya?"
#: editor/editor_node.cpp
msgid "Saved %s modified resource(s)."
msgstr "Menyimpan sumber daya %s yang diubah."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
msgstr "Node akar diperlukan untuk menyimpan skena."
#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Simpan Skena Sebagai..."
#: editor/editor_node.cpp
msgid "No"
msgstr "Tidak"
#: editor/editor_node.cpp
msgid "Yes"
msgstr "Ya"
#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr "Skena ini belum pernah disimpan. Simpan sebelum menjalankan?"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "Operasi ini tidak dapat diselesaikan tanpa skena."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "Ekspor Pustaka Mesh"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr "Tindakan ini tidak bisa dilakukan tanpa node akar."
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "Ekspor Tile Set"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr "Operasi ini tidak dapat diselesaikan tanpa node yang terpilih."
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "Skena saat ini belum disimpan. Buka saja?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "Tidak bisa memuat ulang skena yang belum pernah disimpan."
#: editor/editor_node.cpp
msgid "Revert"
msgstr "Pulihkan"
#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
msgstr "Tindakan ini tidak dapat dibatalkan. Pulihkan saja?"
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
msgstr "Jalankan Cepat Skena..."
#: editor/editor_node.cpp
msgid "Quit"
msgstr "Keluar"
#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "Keluar editor?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
msgstr "Buka Project Manager?"
#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr "Simpan & Keluar"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr "Simpan perubahan skena saat ini sebelum keluar?"
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr "Simpan perubahan skena saat ini sebelum membuka Manajer Proyek?"
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
"Opsi ini sudah usang. Situasi dimana penyegaran harus dipaksa dianggar "
"sebagai bug. Tolong laporkan."
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "Pilih Skena Utama"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
"Tidak dapat mengaktifkan addon plugin pada : '%s' parsing dari pengaturan "
"gagal."
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
msgstr ""
"Tidak dapat mencari bidang script untuk addon plugin pada: 'res://addons/%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "Tidak bisa memuat script addon dari lokasi: '%s'."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
"Tidak dapat memuat script addon dari path: '%s' Mungkin ada kesalahan dalam "
"kode, mohon periksa sintaks."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
"Tidak dapat memuat addon script dari jalur: '%s' tipe basis tidak "
"EditorPlugin."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
"Tidak dapat memuat addon script dari jalur: '%s' Script tidak pada mode tool."
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
"Skena '%s' terimpor otomatis, jadi tidak dapat dimodifikasi.\n"
"Untuk melakukan perubahan, skena warisan baru dapat dibuat."
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"Gagal memuat skena, harus dalam lokasi proyek. Gunakan 'Impor\" untuk "
"membuka skena tersebut, kemudian simpan di dalam lokasi proyek."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "Skena '%s' memiliki dependensi yang rusak:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr "Bersihkan Scenes baru-baru ini"
#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Tidak ada skena utama yang pernah didefinisikan, pilih satu?\n"
"Anda dapat mengubahnya nanti di \"Pengaturan Proyek\" di bawah kategori "
"'aplikasi'."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Skena '%s' tidak ada, pilih yang valid?\n"
"Anda dapat mengubahnya nanti di \"Pengaturan Proyek\" di bawah kategori "
"'aplikasi'."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Skena yang dipilih '%s' bukanlah berkas skena, pilih yang valid?\n"
"Anda dapat menggantinya nanti di \"Pengaturan Proyek\" di bawah kategori "
"'aplikasi'."
#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "Simpan Penampilan"
#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "Hapus Penampilan"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr "Bawaan"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "Show in FileSystem"
msgstr "Tampilkan dalam FileSystem"
#: editor/editor_node.cpp
msgid "Play This Scene"
msgstr "Mainkan Skena Ini"
#: editor/editor_node.cpp
msgid "Close Tab"
msgstr "Tutup Tab"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr "Tutup Tab Lainnya"
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
msgstr "Tutup Tab Sebelah Kanan"
#: editor/editor_node.cpp
msgid "Close All Tabs"
msgstr "Tutup Semua Tab"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Beralih Tab Skena"
#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr "%d file atau folder lagi"
#: editor/editor_node.cpp
msgid "%d more folders"
msgstr "%d folder lagi"
#: editor/editor_node.cpp
msgid "%d more files"
msgstr "%d file lagi"
#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Posisi Pengait"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr "Mode Tanpa Gangguan"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr "Toggle mode tanpa gangguan."
#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr "Tambah skena baru."
#: editor/editor_node.cpp
msgid "Scene"
msgstr "Suasana"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Pergi ke skena yang sebelumnya dibuka."
#: editor/editor_node.cpp
#, fuzzy
msgid "Copy Text"
msgstr "Salin Lokasi"
#: editor/editor_node.cpp
msgid "Next tab"
msgstr "Tab selanjutnya"
#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "Tab sebelumnya"
#: editor/editor_node.cpp
msgid "Filter Files..."
msgstr "Saring berkas..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "Operasi dengan berkas skena."
#: editor/editor_node.cpp
msgid "New Scene"
msgstr "Skena Baru"
#: editor/editor_node.cpp
msgid "New Inherited Scene..."
msgstr "Skena Warisan Baru..."
#: editor/editor_node.cpp
msgid "Open Scene..."
msgstr "Buka Skena..."
#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "Simpan Skena"
#: editor/editor_node.cpp
msgid "Save All Scenes"
msgstr "Simpan Semua Skena"
#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "Tutup Skena"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr "Buka baru-baru ini"
#: editor/editor_node.cpp
msgid "Convert To..."
msgstr "Ubah ke..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
msgstr "PerpustakaanMesh..."
#: editor/editor_node.cpp
msgid "TileSet..."
msgstr "TileSet..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr "Batal"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Ulangi"
#: editor/editor_node.cpp
msgid "Revert Scene"
msgstr "Kembalikan Skena"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Perkakas macam-macam proyek atau lingkup skena."
#: editor/editor_node.cpp
msgid "Project"
msgstr "Proyek"
#: editor/editor_node.cpp
msgid "Project Settings"
msgstr "Pengaturan Proyek"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Alat-alat"
#: editor/editor_node.cpp
msgid "Open Project Data Folder"
msgstr "Buka Project Data Manager"
#: editor/editor_node.cpp
msgid "Install Android Build Template"
msgstr "Pasang Templat Build Android"
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Keluar ke daftar proyek"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
msgstr "\"Debug\""
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Deploy dengan Remote Debug"
#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
"Ketika ekspor atau deploying, hasil executable akan mencoba terhubung ke IP "
"komputer dengan untuk debug."
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
msgstr "Deploy Kecil dengan Jaringan FS"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, export or deploy will produce a minimal "
"executable.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
"Ketika opsi ini aktif, ekspor atau deploy akan menghasilkan minimal "
"executable.\n"
"Filesystem akan tersedia dari proyek dari editor melalui jaringan.\n"
"Pada Android, deploy akan menggunakan kabel USB untuk performa yang lebih "
"cepat. Opsi ini mempercepat pengujian dengan jejak kaki yang besar."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Collision Shapes Terlihat"
#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
"Collision shapes dan raycast nodes (untuk 2D dan 3D) akan terlihat pada saat "
"permainan berjalan jika opsi ini aktif."
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Navigasi Terlihat"
#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
"Navigasi meshes dan poligon akan terlihat saat game berjalan jika opsi ini "
"aktif."
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
msgstr "Sinkronkan Perubahan Skena"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any changes made to the scene in the editor "
"will be replicated in the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Ketika opsi ini aktif, perubahan yang dibuat pada scene lewat editor akan di "
"replika pada permainan yang sedang berjalan.\n"
"Ketika penggunaan remote pada sebuah perangkat, akan lebih efisien dengan "
"jaringan filesystem."
#: editor/editor_node.cpp
msgid "Sync Script Changes"
msgstr "Sinkronkan Perubahan Script"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any script that is saved will be reloaded on "
"the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Ketika opsi ini aktif, perubahan script yang tersimpan akan di muat kembali "
"pada permainan yang sedang berjalan.\n"
"Ketika penggunaan remote pada sebuah perngakat, akan lebih efisien jika "
"jaringan filesystem."
#: editor/editor_node.cpp
msgid "Editor"
msgstr "Editor"
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "Pengaturan Editor"
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "Tata Letak Editor"
#: editor/editor_node.cpp
msgid "Take Screenshot"
msgstr "Ambil Tangkapan Layar"
#: editor/editor_node.cpp
msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "Screenshot disimpan di folder Editor Data/Settings"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Mode Layar Penuh"
#: editor/editor_node.cpp
msgid "Toggle System Console"
msgstr "Jungkitkan Konsol Sistem"
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
msgstr "Buka Penyunting Direktori Data/Pengaturan"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
msgstr "Buka Folder Data Editor"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
msgstr "Buka Penyunting Direktori Pengaturan"
#: editor/editor_node.cpp
msgid "Manage Editor Features"
msgstr "Kelola Penyunting Fitur"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Mengatur Templat Ekspor"
#: editor/editor_node.cpp
msgid "Help"
msgstr "Bantuan"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "Cari"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Online Docs"
msgstr "Online Dokumentasi"
#: editor/editor_node.cpp
msgid "Q&A"
msgstr "Tanya Jawab"
#: editor/editor_node.cpp
msgid "Issue Tracker"
msgstr "Pelacak Isu"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Komunitas"
#: editor/editor_node.cpp
msgid "About"
msgstr "Tentang"
#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Mainkan proyek."
#: editor/editor_node.cpp
msgid "Play"
msgstr "Mainkan"
#: editor/editor_node.cpp
msgid "Pause the scene"
msgstr "Hentikan sementara skena ini"
#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "Hentikan Sementara Skena"
#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "Hentikan skena."
#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "Hentikan"
#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "Mainkan scene redaksi."
#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "Mainkan Skena"
#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "Mainkan skena kustom"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "Mainkan Skena Kustom"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
msgstr "Mengubah driver video harus memulai ulang editor."
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
msgid "Save & Restart"
msgstr "Simpan & Mulai Ulang"
#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
msgstr "Putar ketika jendela penyunting digambar ulang."
#: editor/editor_node.cpp
msgid "Update Continuously"
msgstr "Perbarui Terus-menerus"
#: editor/editor_node.cpp
msgid "Update When Changed"
msgstr "Perbarui Saat Berubah"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "Sembunyikan Spinner Pembaruan"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "Berkas Sistem"
#: editor/editor_node.cpp
msgid "Inspector"
msgstr "Inspektur"
#: editor/editor_node.cpp
msgid "Node"
msgstr "Node"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Perluas Panel Bawah"
#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "Luaran"
#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Jangan Simpan"
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
msgstr "Templat build Android tidak ada, harap pasang templat yang relevan."
#: editor/editor_node.cpp
msgid "Manage Templates"
msgstr "Kelola Templat"
#: editor/editor_node.cpp
msgid ""
"This will install the Android project for custom builds.\n"
"Note that, in order to use it, it needs to be enabled per export preset."
msgstr ""
"Ini akan memasang proyek Android untuk build kustom.\n"
"Sebagai catatan, untuk menggunakannya, harus diaktifkan per preset ekspor."
#: editor/editor_node.cpp
msgid ""
"Android build template is already installed and it won't be overwritten.\n"
"Remove the \"build\" directory manually before attempting this operation "
"again."
msgstr ""
"Templat build Android sudah terpasang sebelumnya dan tidak akan ditimpa.\n"
"Hapus direktori \"build\" secara manual sebelum menjalankan perintah ini "
"lagi."
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "Impor Templat dari Berkas ZIP"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export Project"
msgstr "Ekspor Projek"
#: editor/editor_node.cpp
msgid "Export Library"
msgstr "Ekspor Pustaka"
#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "Gabung dengan yang Ada"
#: editor/editor_node.cpp
msgid "Password:"
msgstr "Sandi:"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "Buka & Jalankan Skrip"
#: editor/editor_node.cpp
msgid "New Inherited"
msgstr "Turunan Baru"
#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "Muat Galat"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "Pilih"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr "Buka Penyunting 2D"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr "Buka Penyunting 3D"
#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr "Buka Penyunting Skrip"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr "Buka Pustaka Aset"
#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr "Buka Penyunting Selanjutnya"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr "Buka Penyunting Sebelumnya"
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr "Buat Pratinjau Mesh"
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
msgstr "Gambar Kecil..."
#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
msgstr "Sunting Plug-in"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Plugins Terpasang:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Perbarui"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Versi:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Pembuat:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "Status:"
#: editor/editor_plugin_settings.cpp
msgid "Edit:"
msgstr "Sunting:"
#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
#: editor/rename_dialog.cpp
msgid "Start"
msgstr "Mulai"
#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "Ukuran:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr "Waktu Frame (sec)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr "Waktu Rata-rata (sec)"
#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr "Bingkai %"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
msgstr "Frame Fisika %"
#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "Inklusif"
#: editor/editor_profiler.cpp
msgid "Self"
msgstr "Sendiri"
#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "Bingkai #:"
#: editor/editor_profiler.cpp
msgid "Time"
msgstr "Waktu"
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Panggil"
#: editor/editor_properties.cpp
#, fuzzy
msgid "Edit Text:"
msgstr "Sunting tema..."
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "Nyala"
#: editor/editor_properties.cpp
msgid "Layer"
msgstr "Lapisan"
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
msgstr "Bit %d, nilai %d"
#: editor/editor_properties.cpp
msgid "[Empty]"
msgstr "[Kosong]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
msgstr "Terapkan.."
#: editor/editor_properties.cpp
msgid "Invalid RID"
msgstr "RID tidak valid"
#: editor/editor_properties.cpp
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
"Resource yang terpilih (%s) tidak sesuai dengan tipe apapun yang diharapkan "
"untuk properti ini (%s)."
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
"Tidak dapat membuat ViewportTexture pada sumber daya yang disimpan sebagai "
"berkas.\n"
"Sumber daya harus dimiliki oleh sebuah skena."
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on this resource because it's not set as "
"local to scene.\n"
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
"Tidak dapat membuat ViewportTexture pada resource ini karena tidak dibuat "
"lokal ke skena.\n"
"Silakan aktifkan properti 'lokal ke skena' di atasnya (dan semua sumber daya "
"yang memuatnya sampai node)."
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr "Pilih Viewport"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Skrip Baru"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
msgstr "%s baru"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Make Unique"
msgstr "Jadikan Unik"
#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Tempel"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Convert To %s"
msgstr "Konversikan ke %s"
#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Open Editor"
msgstr "Buka Penyunting"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr "Node yang terpilih bukanlah Viewport!"
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
msgstr "Ukuran: "
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
msgstr "Halaman: "
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
msgstr "Hapus item"
#: editor/editor_properties_array_dict.cpp
msgid "New Key:"
msgstr "Key Baru:"
#: editor/editor_properties_array_dict.cpp
msgid "New Value:"
msgstr "Nilai Baru:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
msgstr "Tambahkan pasangan Key/Value"
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
msgstr ""
"Tidak ada preset ekspor yang bisa digunakan untuk platform ini.\n"
"Mohon tambahkan preset yang bisa digunakan di menu ekspor."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Tulis logika di dalam fungsi _run()."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "Sudah ada skena yang disunting."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "Tidak bisa meng-instance script:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "Apakah anda lupa dengan kata kunci 'tool'?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "Tidak bisa menjalankan script:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "Apakah anda lupa dengan fungsi '_run' ?"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Pilih node untuk diimpor"
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
msgid "Browse"
msgstr "Telusur"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "Lokasi Skena:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "Impor dari Node:"
#: editor/export_template_manager.cpp
msgid "Re-Download"
msgstr "Unduh Ulang"
#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "Copot Pemasangan"
#: editor/export_template_manager.cpp
msgid "(Installed)"
msgstr "(terpasang)"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Unduh"
#: editor/export_template_manager.cpp
msgid "(Missing)"
msgstr "(hilang)"
#: editor/export_template_manager.cpp
msgid "(Current)"
msgstr "(Kondisi Saat Ini)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
msgstr "Mendapatkan informasi cermin, silakan tunggu..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
msgstr "Hapus templat versi '%s'?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
msgstr "Tidak dapat membuka ekspor template-template zip."
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates: %s."
msgstr "Format version.txt tidak valid dalam berkas templat: %s."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Berkas version.txt tidak ditemukan dalam templat."
#: editor/export_template_manager.cpp
msgid "Error creating path for templates:"
msgstr "Kesalahan saat membuat lokasi untuk templat:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr "Mengekstrak Berkas Templat Ekspor"
#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "Mengimpor:"
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
"Tautan unduh tidak ditemukan untuk versi ini. Unduhan langsung hanya "
"tersedia untuk versi rilis resmi."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr "Tidak bisa menyelesaikan."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr "Tidak dapat terhubung."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr "Tidak ada respon."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request Failed."
msgstr "Permintaan Gagal."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect Loop."
msgstr "Mengalihkan Loop."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr "Gagal:"
#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "Unduhan Selesai."
#: editor/export_template_manager.cpp
msgid ""
"Templates installation failed. The problematic templates archives can be "
"found at '%s'."
msgstr ""
"Instalasi templat gagal. Arsip templat yang bermasalah dapat ditemukan di "
"'%s'."
#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "Kesalahan saat meminta url: "
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror..."
msgstr "Menyambungkan..."
#: editor/export_template_manager.cpp
msgid "Disconnected"
msgstr "Terputus"
#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr "Menyelesaikan"
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
msgstr "Tidak Bisa Menyelesaikan"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
msgstr "Menyambungkan..."
#: editor/export_template_manager.cpp
msgid "Can't Connect"
msgstr "Tidak dapat terhubung"
#: editor/export_template_manager.cpp
msgid "Connected"
msgstr "Terhubung"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting..."
msgstr "Melakukan permintaan..."
#: editor/export_template_manager.cpp
msgid "Downloading"
msgstr "Mengunduh"
#: editor/export_template_manager.cpp
msgid "Connection Error"
msgstr "Gangguan Koneksi"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr "Kesalahan jabat tangan SSL"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Uncompressing Android Build Sources"
msgstr "Membuka Aset Terkompresi"
#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "Versi sekarang:"
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
msgstr "Versi Terpasang:"
#: editor/export_template_manager.cpp
msgid "Install From File"
msgstr "Memasang dari berkas"
#: editor/export_template_manager.cpp
msgid "Remove Template"
msgstr "Hapus Templat"
#: editor/export_template_manager.cpp
msgid "Select Template File"
msgstr "Pilih berkas templat"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr "Manajer Templat Ekspor"
#: editor/export_template_manager.cpp
msgid "Download Templates"
msgstr "Unduh Templat"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "Pilih cermin dari daftar: (Shift+Click: Buka di Peramban)"
#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
"Tidak dapat membuka file_type_cache.cch untuk menulis, berkas cache tidak "
"disimpan!"
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Favorit"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr ""
"'%s' tidak bisa ditelusuri karena tidak bisa ditemukan dalam berkas sistem!"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
"Status: Gagal mengimpor berkas. Mohon perbaiki berkas dan impor ulang secara "
"manual."
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Tidak bisa memindah/mengubah nama aset root."
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
msgstr "Tidak dapat memindahkan folder ke dalam dirinya sendiri."
#: editor/filesystem_dock.cpp
msgid "Error moving:"
msgstr "Galat saat memindahkan:"
#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
msgstr "Galat saat menggandakan berkas:"
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
msgstr "Tidak bisa memperbarui dependensi:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
msgstr "Nama masih kosong."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters."
msgstr "Nama yang dimasukkan mengandung karakter tidak valid."
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "Nama mengandung karakter tidak valid."
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr "Sudah ada nama berkas atau folder seperti itu."
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr "Mengubah nama berkas dengan:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr "Mengubah nama folder dengan:"
#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
msgstr "Menggandakan berkas:"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
msgstr "Menggandakan folder:"
#: editor/filesystem_dock.cpp
msgid "New Inherited Scene"
msgstr "Skena Warisan Baru"
#: editor/filesystem_dock.cpp
msgid "Open Scenes"
msgstr "Buka Skena"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "Instansi"
#: editor/filesystem_dock.cpp
msgid "Add to Favorites"
msgstr "Tambahkan ke Favorit"
#: editor/filesystem_dock.cpp
msgid "Remove from Favorites"
msgstr "Hapus dari Favorit"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
msgstr "Sunting Dependensi..."
#: editor/filesystem_dock.cpp
msgid "View Owners..."
msgstr "Tampilkan Pemilik Berkas..."
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Ubah Nama..."
#: editor/filesystem_dock.cpp
msgid "Duplicate..."
msgstr "Gandakan..."
#: editor/filesystem_dock.cpp
msgid "Move To..."
msgstr "Pindahkan ke..."
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
msgstr "Skrip Baru..."
#: editor/filesystem_dock.cpp
msgid "New Resource..."
msgstr "Sumber Daya Baru..."
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Expand All"
msgstr "Bentangkan Semua"
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Collapse All"
msgstr "Ciutkan Semua"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/project_manager.cpp editor/rename_dialog.cpp
#: editor/scene_tree_dock.cpp
msgid "Rename"
msgstr "Ubah Nama"
#: editor/filesystem_dock.cpp
msgid "Previous Folder/File"
msgstr "Berkas/Direktori sebelumnya"
#: editor/filesystem_dock.cpp
msgid "Next Folder/File"
msgstr "Berkas/DIrektori Berikutnya"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "Pindai Ulang Berkas Sistem"
#: editor/filesystem_dock.cpp
msgid "Toggle Split Mode"
msgstr "Jungkitkan Mode Split"
#: editor/filesystem_dock.cpp
msgid "Search files"
msgstr "Cari berkas"
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
"Memindai Berkas,\n"
"Silakan Tunggu..."
#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "Pindahkan"
#: editor/filesystem_dock.cpp
msgid "There is already file or folder with the same name in this location."
msgstr "Sudah ada nama berkas atau folder seperti itu di lokasi ini."
#: editor/filesystem_dock.cpp
msgid "Overwrite"
msgstr "Timpa"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "Buat Script"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
msgid "Find in Files"
msgstr "Cari dalam Berkas"
#: editor/find_in_files.cpp
msgid "Find:"
msgstr "Cari:"
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Direktori:"
#: editor/find_in_files.cpp
msgid "Filters:"
msgstr "Filter:"
#: editor/find_in_files.cpp
msgid ""
"Include the files with the following extensions. Add or remove them in "
"ProjectSettings."
msgstr ""
"Muat berkas dengan ekstensi berikut. Tambah atau Buang dalam "
"PengaturanProyek."
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
msgstr "Cari..."
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
msgstr "Gantikan..."
#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "Batal"
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Cari: "
#: editor/find_in_files.cpp
msgid "Replace: "
msgstr "Ganti: "
#: editor/find_in_files.cpp
msgid "Replace all (no undo)"
msgstr "Ganti Semua (tidak bisa dikembalikan)"
#: editor/find_in_files.cpp
msgid "Searching..."
msgstr "Mencari..."
#: editor/find_in_files.cpp
msgid "Search complete"
msgstr "Pencarian selesai"
#: editor/groups_editor.cpp
msgid "Group name already exists."
msgstr "Nama grup sudah ada."
#: editor/groups_editor.cpp
msgid "Invalid group name."
msgstr "Nama grup tidak valid."
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr "Kelompok"
#: editor/groups_editor.cpp
msgid "Nodes not in Group"
msgstr "Node tidak dalam Grup"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
msgid "Filter nodes"
msgstr "Saring node"
#: editor/groups_editor.cpp
msgid "Nodes in Group"
msgstr "Node dalam Grup"
#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Tambahkan ke Grup"
#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "Hapus dari Grup"
#: editor/groups_editor.cpp
msgid "Manage Groups"
msgstr "Kelola Grup"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Impor sebagai Skena Tunggal"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr "Impor dengan Animasi Terpisah"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr "Impor dengan Material Terpisah"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr "Impor dengan Objek Terpisah"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr "Impor dengan Objek+Material Terpisah"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr "Impor dengan Objek+Animasi Terpisah"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr "Impor dengan Material+Animasi Terpisah"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr "Impor dengan Objek+Material+Animasi Terpisah"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr "Impor sebagai Beberapa Skena"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr "Impor sebagai Beberapa Skena+Material"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Impor Skena"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
msgstr "Mengimpor Skena..."
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr "Membuat Pemetaan Cahaya"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
msgstr "Menghasilkan untuk Mesh: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
msgstr "Menjalankan Script Khusus..."
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr "Tidak dapat memuat skrip post-import:"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr "Skrip post-import rusak/tidak valid (cek konsol):"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr "Kesalahan saat menjalankan skrip post-import:"
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr "Menyimpan..."
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Jadikan Baku untuk '%s'"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr "Bersihkan Baku untuk '%s'"
#: editor/import_dock.cpp
msgid " Files"
msgstr " Berkas"
#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Impor sebagai:"
#: editor/import_dock.cpp editor/property_editor.cpp
msgid "Preset..."
msgstr "Prasetel..."
#: editor/import_dock.cpp
msgid "Reimport"
msgstr "Impor ulang"
#: editor/import_dock.cpp
msgid "Save scenes, re-import and restart"
msgstr "Simpan skena, impor ulang, dan mulai ulang"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
msgstr "Mengubah jenis berkas yang diimpor butuh menyalakan ulang penyunting."
#: editor/import_dock.cpp
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
"PERINGATAN: Ada aset-aset yang menggunakan resource ini, mereka mungkin akan "
"berhenti untuk termuat secara sempurna."
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Gagal memuat resource."
#: editor/inspector_dock.cpp
msgid "Expand All Properties"
msgstr "Perluas Semua Properti"
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Collapse All Properties"
msgstr "Ciutkan semua properti"
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Save As..."
msgstr "Simpan Sebagai..."
#: editor/inspector_dock.cpp
msgid "Copy Params"
msgstr "Salin Parameter"
#: editor/inspector_dock.cpp
msgid "Paste Params"
msgstr "Tempel Parameter"
#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr "Sunting PapanKlip SumberDaya"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
msgstr "Salin Resource"
#: editor/inspector_dock.cpp
msgid "Make Built-In"
msgstr "Buat Menjadi Bawaan"
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
msgstr "Membuat sub-Resource Unik"
#: editor/inspector_dock.cpp
msgid "Open in Help"
msgstr "Buka di Bantuan"
#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
msgstr "Buat sumber baru pada memori dan ubah."
#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "Muat sumber tersedia dari disk dan ubah."
#: editor/inspector_dock.cpp
msgid "Save the currently edited resource."
msgstr "Simpan sumber yang sedang diatur."
#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Ke objek sebelum diubah pada histori."
#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
msgstr "Ke object terdireksi berikutnya pada histori."
#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
msgstr "Histori dari objek terdireksi baru-baru saja."
#: editor/inspector_dock.cpp
msgid "Object properties."
msgstr "Properti Objek."
#: editor/inspector_dock.cpp
msgid "Filter properties"
msgstr "Saring properti"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
msgstr "Perubahan mungkin hilang!"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "Set MultiNode"
#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Pilih sebuah node untuk menyunting Sinyal dan Grup."
#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
msgstr "Sunting Plugin"
#: editor/plugin_config_dialog.cpp
msgid "Create a Plugin"
msgstr "Buat Plugin"
#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
msgstr "Nama Plugin:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
msgstr "Subfolder:"
#: editor/plugin_config_dialog.cpp
msgid "Language:"
msgstr "Bahasa:"
#: editor/plugin_config_dialog.cpp
msgid "Script Name:"
msgstr "Nama Skrip:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
msgstr "Aktifkan sekarang?"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon"
msgstr "Buat Poligon"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create points."
msgstr "Buat titik."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
"Sunting titik.\n"
"LMB: Pindahkan Titik\n"
"RMB: Hapus Titik"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Erase points."
msgstr "Hapus titik."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon"
msgstr "Sunting Poligon"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "Tambah Titik"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon (Remove Point)"
msgstr "Sunting Poligon (Hapus Titik)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Polygon And Point"
msgstr "Hapus Poligon dan Titik"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "Tambah Animasi"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
msgstr "Muat..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Move Node Point"
msgstr "Pindahkan Titik Node"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Limits"
msgstr "Ubah Batas BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Labels"
msgstr "Ubah Label BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr "Node tipe ini tidak dapat digunakan. Hanya node utama yang diijinkan."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Node Point"
msgstr "Tambah Titik Node"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Animation Point"
msgstr "Tambah Titik Animasi"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Remove BlendSpace1D Point"
msgstr "Hapus Titik BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
msgstr "Pindahkan Titik Node BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
"AnimationTree tidak aktif.\n"
"Aktifkan untuk mengijinkan pemutaran, cek peringatan pada node jika aktifasi "
"gagal."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
msgstr "Setel posisi pembauran di dalam ruangan"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
msgstr "Pilih dan gerakkan titik-titik, buat titik dengan RMB."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
msgstr "Izinkan snap dan tampilkan garis-garis kotak."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr "Titik"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Open Animation Node"
msgstr "Buka Node Animasi"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Triangle already exists."
msgstr "Segitiga sudah ada."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Triangle"
msgstr "Tambah Segitiga"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Limits"
msgstr "Ubah Batas BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Labels"
msgstr "Ubah Label BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Point"
msgstr "Hapus Titik BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Triangle"
msgstr "Hapus Segitiga BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr "BlendSpace2D tidak dimiliki oleh sebuah node AnimationTree."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
msgstr "Tidak ada segi tiga, pembauran tidak di terapkan."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Toggle Auto Triangles"
msgstr "Jungkitkan Segitiga Otomatis"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr "Buat segi tiga dengan menghubungkan titik-titik."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
msgstr "Hapus titik-titik dan segi tiga."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
msgstr "Buat segi tiga pembauran secara otomatis (sebagai ganti cara manual)"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Campur:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Parameter Changed"
msgstr "Parameter Berubah"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Sunting Penyaring"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
msgstr "Node keluaran tidak bisa ditambahkan ke pohon campur."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Add Node to BlendTree"
msgstr "Tambah Node ke BlendTree"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr "Node Dipindahkan"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
"Tidak dapat terhubung, port mungkin sedang digunakan atau hubungan tidak sah."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Connected"
msgstr "Node Terhubung"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Disconnected"
msgstr "Node Terputus"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Set Animation"
msgstr "Atur Animasi"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Node"
msgstr "Hapus Node"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Hapus Node"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Toggle Filter On/Off"
msgstr "Jungkitkan Penyaring Nyala/Mati"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Change Filter"
msgstr "Ganti Penyaring"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
"Tidak ada pemutar animasi disetel, jadi tidak bisa mendapatkan nama track."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
msgstr ""
"Setelan path pada pemutar tidak sah, jadi tidak bisa mendapatkan nama track."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
"Pemutar animasi tidak punya path root yang sah, jadi tidak bisa mendapatkan "
"nama track."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Renamed"
msgstr "Node Telah Diubah Namanya"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr "Tambah Node..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Edit Filtered Tracks:"
msgstr "Sunting Trek yang Disaring:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Enable Filtering"
msgstr "Aktifkan penyaringan"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Jungkitkan Putar Otomatis"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "Nama Animasi Baru:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "Animasi Baru"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "Ubah Nama Animasi:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "Hapus Animasi?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "Hapus Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Invalid animation name!"
msgstr "Nama animasi tidak valid!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation name already exists!"
msgstr "Nama animasi sudah ada!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "Ubah Nama Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Baur Pergantian Selanjutnya"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr "Ubah Waktu Blend"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "Muat Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "Gandakan Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "Tidak ada animasi untuk disalin!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "Tidak ada aset animasi di papan klip!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "Animasi yang Direkatkan"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "Rekatkan Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to edit!"
msgstr "Tidak ada animasi untuk disunting!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "Mainkan mundur animasi terpilih dari lokasi sekarang. (A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr "Mainkan mundur animasi terpilih dari akhir. (Shift+A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "Hentikan playback animasi. (S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "Mainkan animasi terpilih dari awal. (Shift+D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "Mainkan animasi terpilih dari posisi sekarang. (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "Posisi Animasi (dalam detik)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr "Skalakan pemutaran animasi secara global untuk node ini."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "Perkakas Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
msgstr "Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Sunting Transisi..."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
msgstr "Buka dalam Inspektur"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "Tampilkan daftar animasi dalam pemutar animasi."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr "Putar Otomatis saat Dimuat"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr "Aktifkan Bayang-bayang"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning Options"
msgstr "Opsi Onion Skinning"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
msgstr "Arah"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Sebelum"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Masa depan"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
msgstr "Kedalaman"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr "1 langkah"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr "2 langkah"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr "3 langkah"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr "Hanya yang berbeda"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr "Paksa Modulasi Putih"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr "Masukkan Gizmo (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pin AnimationPlayer"
msgstr "Sematkan AnimationPlayer"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Buat Animasi Baru"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "Nama Animasi:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
msgstr "Kesalahan!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr "Waktu Berbaur:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "Selanjutnya (Antrian Otomatis):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr "Waktu Berbaur Animasi-silang"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Move Node"
msgstr "Pindahkan Node"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
msgstr "Tambah Transisi"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Tambahkan Node"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr "Akhir"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
msgstr "Segera"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
msgstr "Sinkron"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
msgstr "Pada Akhir"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
msgstr "Menjelajah"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
msgstr "Node awal dan akhir dibutuhkan untuk sub-transisi."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
msgstr "Tidak ada aset playback yang diatur di lokasi: %s."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Removed"
msgstr "Node Dihapus"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition Removed"
msgstr "Transisi Dihapus"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
msgstr "Tetapkan Node Awalan (Mulai sendiri)"
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
"Pilih dan pindah node.\n"
"RMB untuk menambah node baru.\n"
"Shift+LMB untuk membuat sambungan."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Create new nodes."
msgstr "Buat node baru."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Connect nodes."
msgstr "Hubungkan node."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Remove selected node or transition."
msgstr "Hapus node atau transisi terpilih."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr "Alihkan autoplay animasi ini pada awal, restart atau geser ke nol."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Terapkan akhir pada animasi. Berguna untuk sub-transisi."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition: "
msgstr "Transisi: "
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
msgstr "AnimationTree"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Nama baru:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Skala:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Memudar Masuk (d):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Memudar Keluar (d):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "Berbaur"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "Bercampur"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Mulai Ulang Otomatis:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Mulai Ulang:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Mulai Ulang secara Acak (d):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Mulai!"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Jumlah:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Berbaur 0:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Berbaur 1:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "Waktu X-Fade (d):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "Saat ini:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "Tambah Masukan"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "Bersihkan Auto-Advance"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "Terapkan Auto-Advance"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "Hapus Masukan"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Pohon animasi valid."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Pohon animasi tidak valid."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Node Animasi"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "Node sekali tembak"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Aduk Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Campur 2 Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Campur 3 Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Campur 4 Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "Node TimeScale"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "Node TimeSeek"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Node Transisi"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Impor Animasi..."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Sunting Penyaring Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Penyaring..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Konten:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr "Tampilkan Berkas"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr "Tidak dapat menjelaskan hostname:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr "Gangguan koneksi, silakan coba lagi."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr "Tidak dapat terhubung ke host:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr "Tidak ada respon dari host:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr "Permintaan gagal, return code:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr "Permintaan gagal, terlalu banyak pengalihan"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr "Hash unduhan buruk, berkas mungkin telah diubah."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr "Yang Diharapkan:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr "Yang Didapat:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed sha256 hash check"
msgstr "Gagal mengecek hash sha256"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr "Kesalahan Saat Mengunduh Aset:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading (%s / %s)..."
msgstr "Mengunduh (%s / %s)..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading..."
msgstr "Mengunduh..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
msgstr "Menyelesaikan..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr "Kesalahan saat melakukan permintaan"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr "Menganggur"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Install..."
msgstr "Pasang"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr "Coba Lagi"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr "Unduhan Gagal"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Unduhan untuk aset ini sedang diproses!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "First"
msgstr "Pertama"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Previous"
msgstr "Sebelum"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Next"
msgstr "Berikutnya"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
msgstr "Terakhir"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
msgstr "Semua"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Plugins"
msgstr "Pengaya"
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
msgstr "Sortir:"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Reverse sorting."
msgstr "Melakukan permintaan..."
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategori:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Situs:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support..."
msgstr "Dukungan..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "Resmi"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "Menguji"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "Berkas Aset ZIP"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene (for images to be saved in the same dir), or pick a save "
"path from the BakedLightmap properties."
msgstr ""
"Tidak dapat menentukan lokasi penyimpanan untuk gambar lightmap.\n"
"Simpan skena Anda (untuk gambar yang akan disimpan di direktori yang sama), "
"atau pilih lokasi penyimpanan dari properti BakedLightmap."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr ""
"Tidak ada mesh-mesh untuk di bake. Pastikan mereka punya kanal UV2 dan 'Bake "
"Cahaya' menyala."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr "Gagal membuat gambar lightmap, pastikan path dapat ditulis."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Bake Lightmaps"
msgstr "Ganti Radius Lampu"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "Pratinjau"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "Atur Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Offset Kotak-kotak:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Jangkah Kotak-kotak:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr "Offset Perputaran:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr "Jangkah Perputaran:"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move Vertical Guide"
msgstr "Pindahkan garis-bantu vertikal"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Create Vertical Guide"
msgstr "Buat panduan vertikal baru"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Remove Vertical Guide"
msgstr "Hapus panduan vertikal"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move Horizontal Guide"
msgstr "Pindahkan garis-bantu horisontal"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Create Horizontal Guide"
msgstr "Buat panduan horizontal baru"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Remove Horizontal Guide"
msgstr "Hapus panduan horizontal"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Create Horizontal and Vertical Guides"
msgstr "Buat garis-bantu vertikal dan horisontal baru"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgstr "Pindahkan poros"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgstr "Putar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgstr "Pindahkan jangkar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgstr "Ubah Ukuran CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgstr "Skalakan CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgstr "Pindahkan CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
msgstr ""
"Nilai jangkar dan pinggiran milik anak dari sebuah kontainer akan di timpa "
"dengan milik orang-tua nya."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
msgstr "Preset-preset untuk nilai jangkar dan pinggiran node Control."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"margins."
msgstr ""
"Ketika aktif, memindahkan node Control akan mengubah jangkarnya daripada "
"batasnya."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Hanya jangkar-jangkar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
msgstr "Ubah jangkar-jangkar dan pinggiran"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "Ubah Jangkar-jangkar"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock Selected"
msgstr "Kunci yang Dipilih"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock Selected"
msgstr "Lepas Kunci yang Dipilih"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Group Selected"
msgstr "Kelompokkan yang Dipilih"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Ungroup Selected"
msgstr "Keluarkan yang dipilih dari Grup"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "Tempel Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Custom Bone(s) from Node(s)"
msgstr "Buat Tulang Kustom dari Node"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
msgstr "Bersihkan Pertulangan"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "Buat Rantai IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr "Bersihkan Rantai IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
"Peringatan: Posisi milik anak dari sebuah kontainer ditentukan oleh orang-"
"tua nya."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Reset"
msgstr "Reset Perbesaran"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Mode Seleksi"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr "Geser: Putar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr "Alt+Geser: Pindah"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
"Tekan 'v' untuk Ganti Pivot, 'Shift+v' untuk Geser Pivot (ketika bergerak)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr "Alt+Klik kanan: Daftar seleksi kedalaman"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Mode"
msgstr "Mode Pindah"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "Mode Putar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Mode"
msgstr "Mode Skala"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
"Tampilkan semua objek dalam posisi klik ke sebuah daftar\n"
"(sama seperti Alt+Klik kanan dalam mode seleksi)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr "Klik untuk mengubah pivot perputaran objek."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr "Mode Geser Pandangan"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle snapping."
msgstr "Jungkitkan Pengancingan."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Snap"
msgstr "Gunakan Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
msgstr "Opsi-opsi Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Grid"
msgstr "Kancing ke Kisi"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr "Gunakan Snap Rotasi"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
msgstr "Atur Snap..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr "Snap Relatif"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr "Gunakan Snap Piksel"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart Snapping"
msgstr "Pengancingan Pintar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Parent"
msgstr "Kancingkan ke Orangtuanya"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Anchor"
msgstr "Kancing ke Jangkar Node"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Sides"
msgstr "Kancing ke Tepi Node"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Center"
msgstr "Kancing ke Tengah Node"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Other Nodes"
msgstr "Kancing ke Node Lain"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Guides"
msgstr "Kancing ke Panduan"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr "Kunci objek terpilih di tempat (tidak dapat di pindah)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Buka kunci objek terpilih (dapat di pindah)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Pastikan anak-anak objek tidak dapat diseleksi."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Jadikan anak-anak object dapat di seleksi kembali."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Opsi Pertulangan"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Tampilkan Tulang-tulang"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
msgstr "Buat Tulang Kustom(satu/lebih) dari Node(satu/lebih)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Custom Bones"
msgstr "Bersihkan Pertulangan Kustom"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Pandangan"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Tampilkan Kotak-kotak"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr "Tampilkan Bantuan-bantuan"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
msgstr "Tampilkan Penggaris-penggaris"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
msgstr "Tampilkan Garis-bantu"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Origin"
msgstr "Tampilkan Pangkal"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
msgstr "Tampilkan Viewport"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
msgstr "Tampilkan Ikon Kunci Dan Grup"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Seleksi Tengah"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr "Seleksi Bingkai"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
msgstr "Pratinjau Skala Kanvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Masker translasi untuk menyisipkan key."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
msgstr "Masker rotasi untuk menyisipkan key."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
msgstr "Masker skala untuk menyisipkan key."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert keys (based on mask)."
msgstr "Sisipkan Kunci (berdasarkan mask)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Auto insert keys when objects are translated, rotated on scaled (based on "
"mask).\n"
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
"Menyisipkan key otomatis ketika objek ditranslasi, dirotasi atau diskala "
"(berdasarkan masker).\n"
"Key hanya ditambahkan ke trek yang ada, tidak ada trek baru yang akan "
"dibuat.\n"
"Key harus disisipkan secara manual untuk pertama kali."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Auto Insert Key"
msgstr "Otomatis Sisipkan Kunci"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Sisip Key (ke Trek yang Ada)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr "Salin Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr "Hapus Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Gandakan langkah kisi demi 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr "Bagi langkah kisi demi 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Pan View"
msgstr "Tampilan Belakang."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr "Tambah %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Menambahkan %s..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "Tidak dapat menginstansiasi beberapa node tanpa root."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "Buat Node"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr "Gagal meng-instance skena dari %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Default Type"
msgstr "Ubah Tipe Baku"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
"Seret & lepas + Shift : Tambahkan node sebagai saudara\n"
"Seret & lepas + Alt : Ubah tipe node"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Polygon3D"
msgstr "Buat Polygon3D"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
msgstr "Sunting Poligon"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "Sunting Bidang (Hapus Titik)"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr "Atur Pegangan"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
msgstr "Galat saat memuat gambar:"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image..."
msgstr "Tidak ada piksel dengan transparansi > 128 di dalam gambar..."
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr "Muat Masker Emisi"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Restart"
msgstr "Mulai Ulang"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr "Hapus Masker Emisi"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Particles"
msgstr "Partikel"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr "Jumlah Titik yang Dihasilkan:"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr "Masker Emisi"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr "Tangkap dari Piksel"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr "Warna Emisi"
#: editor/plugins/cpu_particles_editor_plugin.cpp
msgid "CPUParticles"
msgstr "Partikel(CPU)"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr "Buat Titik Emisi dari Mesh"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr "Buat Titik Emisi dari Node"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 0"
msgstr "Flat 0"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 1"
msgstr "Flat 1"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
msgstr "Perlahan Masuk"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease Out"
msgstr "Perlahan Keluar"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr "Tingkat Kemulusan"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr "Modifikasi Titik Kurva"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
msgstr "Modifikasi Tangen Kurva"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
msgstr "Muat Preset Kurva"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Add Point"
msgstr "Tambah Titik"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Point"
msgstr "Hapus Titik"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Left Linear"
msgstr "Linier ke Kiri"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right Linear"
msgstr "Linier ke Kanan"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Preset"
msgstr "Muat Preset"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
msgstr "Hapus Titik Kurva"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr "Beralih Kurva Linear Tangen"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr "Tahan Shift untuk menyunting tangen kurva satu-persatu"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr ""
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
msgstr "Gradasi Disunting"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Item %d"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Item"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr "Penyunting Daftar Item"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr "Buat Poligon Occluder"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr "Mesh kosong!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Buat Badan Trimesh Statis"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr "Buat Bodi Cembung Statis"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr "Ini tidak bekerja di skena akar!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Shape"
msgstr "Buat Bentuk Trimesh Statis"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgstr "Gagal membuat bentuk!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape(s)"
msgstr "Buat Bentuk Cembung"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr "Buat Mesh Navigasi"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr "Mesh yang terkandung bukan bertipe ArrayMesh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr "UV Unwrap gagal, mesh mungkin tidak bermacam-macam?"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr "Tidak ada mesh untuk diawakutu."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr "Model tidak memiliki UV dalam lapisan ini"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr "MeshInstance tidak memiliki Mesh!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr "Mesh belum muncul untuk membuat garis tepi darinya!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
msgstr "Jenis Mesh primitif bukan PRIMITIVE_TRIANGLES!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "Tidak dapat membuat garis!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr "Buat Garis Tepi"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Mesh"
msgstr "Jala"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr "Buat Tubuh Statis Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Trimesh Collision Sibling"
msgstr "Buat Saudara Tabrakan Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Collision Sibling(s)"
msgstr "Buat Bidang"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Buat Garis Mesh..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Tampilkan UV1"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV2"
msgstr "Tampilkan UV2"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr "Buka UV2 untuk Lightmap/AO"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr "Buat Garis Mesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr "Ukuran Garis Tepi:"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "Hapus item %d?"
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item"
msgstr "Tambah Item"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr "Hapus Item yang Dipilih"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene"
msgstr "Impor dari Skena"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
msgstr "Perbarui dari Skena"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
"Tidak ada sumber mesh yang ditentukan (dan tidak ada MultiMesh yang diatur "
"dalam node)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr ""
"Tidak ada sumber mesh yang ditentukan (dan MultiMesh tidak mengandung Mesh)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr "Sumber mesh tidak valid (salah lokasi)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr "Sumber mesh tidak valid (bukan MeshInstance)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr "Sumber mesh tidak valid (tidak mengandung resource Mesh)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr "Sumber permukaan tidak ditentukan."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr "Sumber permukaan tidak valid (salah lokasi)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr "Sumber permukaan tidak valid (tidak ada geometri)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr "Sumber permukaan tidak valid (tidak ada bidang)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
msgstr "Tidak dapat memetakan area."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr "Pilih Mesh Sumber:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr "Pilih Target Permukaan:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr "Sumbu-X"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr "Sumbu-Y"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr "Sumbu-Z"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr "Sumbu Atas Mesh:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr "Perputaran Acak:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr "Kemiringan Acak:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr "Skala Acak:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Buat Poligon Navigasi"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Convert to CPUParticles"
msgstr "Konversikan menjadi CPUParticles"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generating Visibility Rect"
msgstr "Menghasilkan Kotak Penampakan"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr "Buatkan Kotak Penampakan"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr "Hanya dapat mengatur titik ke dalam material proses ParticlesMaterial"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr "Waktu Pembuatan (detik):"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Bidang tidak memiliki area!"
#: editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
msgstr "Tidak ada bidang!"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
msgstr "Node tidak mengandung geometri."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
msgstr "Node tidak mengandung geometri (bidang)."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr "Buat Pengemisi"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr "Titik Emisi:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr "Titik Permukaan"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr "Titik+Normal Permukaan (Diarahkan)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr "Volume"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
msgstr "Sumber Emisi: "
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr "Pemroses material atau jenis 'ParticlesMaterial' dibutuhkan."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr "Membuat AABB"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "Buat Penampakan AABB"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
msgstr "Buat AABB"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Hapus Titik dari Kurva"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr "Hapus Kontrol-Luar dari Kurva"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr "Hapus Kontrol-Dalam dari Kurva"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr "Tambah Titik ke Kurva"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Split Curve"
msgstr "Pisahkan Kurva"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr "Geser Titik dalam Kurva"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr "Geser Kontrol-Dalam dalam Kurva"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr "Geser Kontrol-Luar dalam Kurva"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr "Pilih Titik"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr "Shift+Seret: Pilih Titik Kontrol"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr "Klik: Tambah Titik"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Left Click: Split Segment (in curve)"
msgstr "Klik Kiri: Pisahkan Segmen (dalam Kurva)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr "Klik Kanan: Hapus Titik"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr "Pilih Titik Kontrol (Shift+Seret)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr "Tambah Titik (dalam ruang kosong)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr "Hapus Titik"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr "Tutup Kurva"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr "Opsi"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Angles"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Titik #"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Position"
msgstr "Atur Posisi Titik Kurva"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
msgstr "Atur Posisi Kurva Dalam"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Position"
msgstr "Atur Posisi Kurva Luar"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr "Pisahkan Tapak"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr "Hapus Titik Tapak"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
msgstr "Hapus Titik Kontrol-Luar"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr "Hapus Titik Kontrol-Dalam"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr "Pisahkan Segmen (dalam kurva)"
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Geser Persendian"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
msgstr "Properti pertulangan dari Polygon2D tidak mengarah ke node Skeleton2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones"
msgstr "Sinkronkan Pertulangan"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
"Tidak ada tekstur dalam poligon ini.\n"
"Atur tekstur supaya bisa menyunting UV-nya."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Buat Peta UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
"Polygon2D memiliki verteks internal, jadi tidak bisa disunting lagi di dalam "
"viewport."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
msgstr "Buat Poligon & UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Internal Vertex"
msgstr "Buat Verteks Internal"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Internal Vertex"
msgstr "Hapus Verteks Internal"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
msgstr "Poligon tidak valid (butuh 3 verteks yang berbeda)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Add Custom Polygon"
msgstr "Tambah Poligon Kustom"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Custom Polygon"
msgstr "Hapus Poligon Kustom"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Transformasikan Peta UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform Polygon"
msgstr "Transformasikan Poligon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
msgstr "Gambar Pembobotan Tulang"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Open Polygon 2D UV editor."
msgstr "Buka Penyunting UV Poligon 2D."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "Penyunting UV Poligon 2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV"
msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Points"
msgstr "Titik"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygons"
msgstr "Poligon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
msgstr "Tulang"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Points"
msgstr "Geser Titik"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Putar"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Geser Semua"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: Skala"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr "Geser Poligon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr "Putar Poligon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr "Skalakan Poligon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr "Buat poligon kustom. Mengaktifkan perenderan poligon kustom."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
"Hapus poligon kustom. Jika tidak tersisa, perenderan poligon kustom "
"dinonaktifkan."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
msgstr "Gambar pembobotan dengan intensitas yang ditentukan."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Unpaint weights with specified intensity."
msgstr "Hapus pembobotan dengan intensitas yang ditentukan."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
msgstr "Radius:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "Poligon->UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV->Poligon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr "Bersihkan UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Settings"
msgstr "Pengaturan Kisi"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
msgstr "Pengancingan"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Aktifkan Pengancingan"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr "Kisi"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Configure Grid:"
msgstr "Konfigurasikan Kisi:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset X:"
msgstr "Ofset X Kisi:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset Y:"
msgstr "Ofset Y Kisi:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step X:"
msgstr "Jarak X Kisi:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step Y:"
msgstr "Jarak Y Kisi:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones to Polygon"
msgstr "Sinkronkan Tulang ke Poligon"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "KESALAHAN: Tidak dapat memuat sumber daya!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr "Tambah Sumber Daya"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr "Ubah Nama Sumber Daya"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr "Hapus Sumber Daya"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr "Papan klip sumber daya kosong!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "Tempel Resource"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr "Instansi:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp
msgid "Type:"
msgstr "Jenis:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Buka dalam Penyunting"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Load Resource"
msgstr "Muat Sumber Daya"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr "PreloaderSumberDaya"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
msgstr "AnimationTree tidak memiliki jalur yang diatur ke AnimationPlayer"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Path to AnimationPlayer is invalid"
msgstr "Jalur ke AnimationPlayer tidak valid"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "Bersihkan Berkas Akhir-akhir ini"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
msgstr "Tutup dan simpan perubahan?"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Galat saat menulis TextFile:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error: could not load file."
msgstr "Galat: tidak dapat memuat berkas."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error could not load file."
msgstr "Galat tidak dapat memuat berkas."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving file!"
msgstr "Galat saat menyimpan berkas!"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme."
msgstr "Galat saat menyimpan tema."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error Saving"
msgstr "Galat Menyimpan"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme."
msgstr "Galat saat mengimpor tema."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error Importing"
msgstr "Galat saat mengimpor"
#: editor/plugins/script_editor_plugin.cpp
msgid "New TextFile..."
msgstr "Berkas Teks Baru..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Open File"
msgstr "Buka Berkas"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save File As..."
msgstr "Simpan Berkas Sebagai..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Impor Tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Gagal saat menyimpan tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr "Gagal menyimpan"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
msgstr "Simpan Tema sebagai..."
#: editor/plugins/script_editor_plugin.cpp
msgid "%s Class Reference"
msgstr "Referensi Kelas %s"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Pencarian Selanjutnya"
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter scripts"
msgstr "Penyaring Skrip"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr "Beralih penyortiran alfabetis dari daftar fungsi."
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter methods"
msgstr "Penyaring fungsi"
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "Urutkan"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr "Naikkan"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr "Turunkan"
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr "Skrip berikutnya"
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr "Skrip sebelumnya"
#: editor/plugins/script_editor_plugin.cpp
msgid "File"
msgstr "Berkas"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open..."
msgstr "Buka..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "Simpan Semua"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr "Muat Ulang Skrip secara Halus"
#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
msgstr "Salin Lokasi Skrip"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Previous"
msgstr "Riwayat Sebelumnya"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr "Riwayat Selanjutnya"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
msgstr "Tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "Impor Tema..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Muat Ulang Tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "Simpan Tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr "Tutup Dokumentasi"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr "Tutup Semua"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr "Jalankan"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
msgstr "Jungkitkan Panel Skrip"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "Langkahi"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Masuki"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr "Putuskan"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr "Lanjutkan"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr "Biarkan Pengawakutu Terbuka"
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with External Editor"
msgstr "Awakutu menggunakan Penyunting Eksternal"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation."
msgstr "Buka dokumentasi daring Godot."
#: editor/plugins/script_editor_plugin.cpp
msgid "Request Docs"
msgstr "Minta Dokumentasi"
#: editor/plugins/script_editor_plugin.cpp
msgid "Help improve the Godot documentation by giving feedback."
msgstr "Bantu tingkatkan dokumentasi Godot dengan memberikan tanggapan."
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Cari dokumentasi referensi."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr "Ke dokumen yang disunting sebelumnya."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr "Pergi ke dokumen yang disunting selanjutnya."
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
msgstr "Abaikan"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
"Berkas berikut lebih baru dalam diska.\n"
"Aksi apa yang ingin diambil?:"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Reload"
msgstr "Muat Ulang"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
msgstr "Simpan Ulang"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr "Pengawakutu"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Hasil Pencarian"
#: editor/plugins/script_text_editor.cpp
msgid "Connections to method:"
msgstr "Hubungan dengan fungsi:"
#: editor/plugins/script_text_editor.cpp
msgid "Source"
msgstr "Sumber"
#: editor/plugins/script_text_editor.cpp
msgid "Signal"
msgstr "Sinyal"
#: editor/plugins/script_text_editor.cpp
msgid "Target"
msgstr "Target"
#: editor/plugins/script_text_editor.cpp
msgid ""
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
msgstr ""
"Tidak ditemukan fungsi '%s' yang dihubungkan untuk sinyal '%s' dari node "
"'%s' ke node '%s'."
#: editor/plugins/script_text_editor.cpp
msgid "Line"
msgstr "Baris"
#: editor/plugins/script_text_editor.cpp
msgid "(ignore)"
msgstr "(abaikan)"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function"
msgstr "Pergi ke Fungsi"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "Hanya sumber daya dari berkas sistem yang dapat dihapus."
#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
msgstr "Simbol Pencarian"
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Pilih Warna"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "Konversikan Pengkapitalan"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "Huruf Besar"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "Huruf Kecil"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "Kapitalisasi"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
msgstr "Penyorot Sintaks"
#: editor/plugins/script_text_editor.cpp
msgid "Go To"
msgstr "Pergi Ke"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
msgstr "Bilah Marka"
#: editor/plugins/script_text_editor.cpp
msgid "Breakpoints"
msgstr "Breakpoint"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Potong"
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
msgstr "Hapus Baris"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr "Indentasi Kiri"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr "Indentasi Kanan"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr "Jungkitkan Komentar"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Bookmark"
msgstr "Jungkitkan Markah Buku"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Bookmark"
msgstr "Pergi ke Markah Buku Berikutnya"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Bookmark"
msgstr "Pergi ke Markah Buku Sebelumnya"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Bookmarks"
msgstr "Hapus Semua Markah Buku"
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "Lipat/Bentangkan Baris"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr "Lipat Semua Baris"
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr "Bentangkan Semua Baris"
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
msgstr "Duplikat ke Bawah"
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr "Hapus Spasi di Belakang"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Spaces"
msgstr "Konversikan Indentasi ke Spasi"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Tabs"
msgstr "Konversikan Indentasi ke Tab"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Indentasi Otomatis"
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr "Beralih Breakpoint"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr "Hapus Semua Titik Jeda"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Breakpoint"
msgstr "Pergi ke Langkah Jeda Berikutnya"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Breakpoint"
msgstr "Pergi ke Langkah Jeda Sebelumnya"
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr "Cari Sebelumnya"
#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "Cari Dalam Berkas..."
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function..."
msgstr "Pergi ke Fungsi..."
#: editor/plugins/script_text_editor.cpp
msgid "Go to Line..."
msgstr "Pergi ke Baris..."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "Bantuan Kontekstual"
#: editor/plugins/shader_editor_plugin.cpp
msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""
"Shader ini telah dimodifikasi dalam diska.\n"
"Aksi apa yang harus diambil?"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Create Rest Pose from Bones"
msgstr "Buat Pose Istirahat dari Pertulangan"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Rest Pose to Bones"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
msgid "Skeleton2D"
msgstr "Singleton"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Make Rest Pose (From Bones)"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Bones to Rest Pose"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp
#, fuzzy
msgid "Skeleton"
msgstr "Singleton"
#: editor/plugins/skeleton_editor_plugin.cpp
#, fuzzy
msgid "Create physical skeleton"
msgstr "Buat Subskribsi"
#: editor/plugins/skeleton_ik_editor_plugin.cpp
#, fuzzy
msgid "Play IK"
msgstr "Mainkan"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Translating: "
msgstr "Transisi"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pitch"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Material Changes"
msgstr "Menyimpan perubahan-perubahan lokal..."
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Shader Changes"
msgstr "Ubah"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Tampilan Atas."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr "Tampilan Bawah."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr "Bawah"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr "Tampilan Kiri."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr "Kiri"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr "Tampilan Kanan."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr "Kanan"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr "Tampilan Depan."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr "Depan"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr "Tampilan Belakang."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr "Belakang"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Align Transform with View"
msgstr "Tampilan Kanan."
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Align Rotation with View"
msgstr "Tampilan Kanan."
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View FPS"
msgstr "File:"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Half Resolution"
msgstr "Beri Skala Seleksi"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Doppler Enable"
msgstr "Aktifkan"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Cinematic Preview"
msgstr "Buat Pratinjau Mesh"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Freelook Forward"
msgstr "Maju"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Freelook Backwards"
msgstr "Ke belakang"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Freelook Down"
msgstr "Scroll kebawah."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Nodes To Floor"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Select Mode (Q)"
msgstr "Metode Publik:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Drag: Rotate\n"
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Space Mode (%s)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Snap Mode (%s)"
msgstr "Metode Publik:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Tool Select"
msgstr "Semua pilihan"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Move"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Rotate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Scale"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Toggle Freelook"
msgstr "Mode Layar Penuh"
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create Mesh2D"
msgstr "Buat Baru %s"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon2D"
msgstr "Buat Bidang"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create CollisionPolygon2D"
msgstr "Buat Bidang"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create LightOccluder2D"
msgstr "Buat Folder"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Convert to Mesh2D"
msgstr "Sambungkan Ke Node:"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Convert to Polygon2D"
msgstr "Sambungkan Ke Node:"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create CollisionPolygon2D Sibling"
msgstr "Buat Bidang"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create light occluder."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D Sibling"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Grow (Pixels): "
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Update Preview"
msgstr "Pratinjau"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Settings:"
msgstr "Mengatur..."
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "No Frames Selected"
msgstr "Tidak ada berkas dipilih!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add %d Frame(s)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Animations:"
msgstr "Animasi"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "New Animation"
msgstr "Animasi"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Animation Frames:"
msgstr "Nama Animasi:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Add a Texture from File"
msgstr "Tambahkan Node (Node-node) dari Tree"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Move (Before)"
msgstr "Salin Resource"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Select Frames"
msgstr "Mode Seleksi"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Horizontal:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Select/Clear All Frames"
msgstr "Pilih Semua"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Create Frames from Sprite Sheet"
msgstr "Buat dari Tema Editor Saat Ini"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Margin"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
#: scene/resources/visual_shader.cpp
msgid "None"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Sep.:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "TextureRegion"
msgstr "Penyunting Daerah Tekstur"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Items"
msgstr "Hapus Pilihan"
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#, fuzzy
msgid "Remove All"
msgstr "Hapus"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Edit Theme"
msgstr "Sunting tema..."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
msgstr "Menu untuk menyunting tema."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Create Empty Editor Template"
msgstr "Buat Templat Penyunting Kosongan"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Create From Current Editor Theme"
msgstr "Buat dari Tema Editor Saat Ini"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Toggle Button"
msgstr "Kondisikan Putar Otomatis"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Disabled Button"
msgstr "Dinonaktifkan"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Disabled Item"
msgstr "Dinonaktifkan"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Radio Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Radio Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Named Sep."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Submenu"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item 1"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item 2"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Disabled LineEdit"
msgstr "Dinonaktifkan"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Editable Item"
msgstr "Edit Variabel:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Subtree"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
msgstr "Ikon"
#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr "Warna"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "Konstan"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Erase Selection"
msgstr "Beri Skala Seleksi"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Fix Invalid Tiles"
msgstr "Nama tidak sah."
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Cut Selection"
msgstr "Beri Skala Seleksi"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Line Draw"
msgstr "Linier"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Find Tile"
msgstr "Pencarian Selanjutnya"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Disable Autotile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Enable Priority"
msgstr "Sunting Filter"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+RMB: Line Draw\n"
"Shift+Ctrl+RMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Rotate Left"
msgstr "Mode Putar"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Rotate Right"
msgstr "Mode Putar"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Horizontally"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Vertically"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Clear Transform"
msgstr "Ubah Transformasi Animasi"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Add Texture(s) to TileSet."
msgstr "Tambahkan Node (Node-node) dari Tree"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove selected Texture from TileSet."
msgstr "Hapus Sinyal"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Next Coordinate"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Previous Coordinate"
msgstr "Tab sebelumnya"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Region Mode"
msgstr "Mode Putar"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Collision Mode"
msgstr "Mode Interpolasi"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Occlusion Mode"
msgstr "Sunting Bidang"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Navigation Mode"
msgstr "Node Animasi"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Bitmask Mode"
msgstr "Mode Putar"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Priority Mode"
msgstr "Ekspor Projek"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Icon Mode"
msgstr "Mode Geser Pandangan"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Z Index Mode"
msgstr "Mode Geser Pandangan"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Paste bitmask."
msgstr "Tempelkan Animasi"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Erase bitmask."
msgstr "Beri Skala Seleksi"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create a new rectangle."
msgstr "Buat Baru %s"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create a new polygon."
msgstr "Buat Bidang"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove selected texture? This will remove all tiles which use it."
msgstr "Hapus Sinyal"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Texture"
msgstr "Hapus Templat"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Delete selected Rect."
msgstr "Hapus file yang dipilih?"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
msgstr "Simpan sumber yang sedang diatur."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Delete polygon."
msgstr "Hapus Titik"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
msgstr "Simpan sumber yang sedang diatur."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr "Simpan sumber yang sedang diatur."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Set Tile Region"
msgstr "Penyunting Daerah Tekstur"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create Tile"
msgstr "Buat Folder"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Tile Bitmask"
msgstr "Sunting Filter"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Collision Polygon"
msgstr "Sunting poligon yang ada:"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Occlusion Polygon"
msgstr "Sunting Bidang"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Navigation Polygon"
msgstr "Sunting poligon yang ada:"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Paste Tile Bitmask"
msgstr "Tempelkan Animasi"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Concave"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Make Polygon Convex"
msgstr "Buat Bidang"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Tile"
msgstr "Hapus Templat"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Collision Polygon"
msgstr "Hapus Bidang dan Titik"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Occlusion Polygon"
msgstr "Hapus Autoload"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Navigation Polygon"
msgstr "Hapus Animasi"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Tile Priority"
msgstr "Sunting Filter"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create Collision Polygon"
msgstr "Buat Bidang"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create Occlusion Polygon"
msgstr "Buat Bidang"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr "Properti ini tidak dapat diubah."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "TileSet"
msgstr "TileSet..."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add input +"
msgstr "Tambah Masukan"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add output +"
msgstr "Tambah Masukan"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Scalar"
msgstr "Skala:"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vector"
msgstr "Inspektur"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add input port"
msgstr "Tambah Masukan"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output port"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change input port type"
msgstr "Ubah Tipe Nilai Array"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change output port type"
msgstr "Ubah Tipe Nilai Array"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change input port name"
msgstr "Ubah Nilai Array"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change output port name"
msgstr "Ubah Nilai Array"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Remove input port"
msgstr "Hapus Sinyal"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Remove output port"
msgstr "Hapus Sinyal"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Set expression"
msgstr "Ubah Pernyataan"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Resize VisualShader node"
msgstr "Hapus Variabel"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Set Input Default Port"
msgstr "Jadikan Baku untuk '%s'"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Duplicate Nodes"
msgstr "Duplikat Key"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Delete Nodes"
msgstr "Metode Publik:"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Fragment"
msgstr "Argumen:"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Light"
msgstr "Kanan"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Create Shader Node"
msgstr "Buat Folder"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Color function."
msgstr "Tambahkan Fungsi"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Grayscale function."
msgstr "Buat Fungsi"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts HSV vector to RGB equivalent."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts RGB vector to HSV equivalent."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Sepia function."
msgstr "Namai kembali Fungsi"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Burn operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Darken operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Difference operator."
msgstr "Hanya yang berbeda"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Dodge operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "HardLight operator"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Lighten operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Overlay operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Screen operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "SoftLight operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Color constant."
msgstr "Konstan"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Color uniform."
msgstr "Ubah Transformasi Animasi"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided scalars are equal, greater or "
"less."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Not Equal (!=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided boolean value is true or false."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the comparison between two parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for all shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Input parameter."
msgstr "Snap ke orang-tua"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment and light shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for light shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Scalar function."
msgstr "Seleksi Skala"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "E constant (2.718282). Represents the base of the natural logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Phi constant (1.618034). Golden ratio."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/4 constant (0.785398) or 45 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/2 constant (1.570796) or 90 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi constant (3.141593) or 180 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Tau constant (6.283185) or 360 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sqrt2 constant (1.414214). Square root of 2."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the absolute value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Finds the nearest integer that is greater than or equal to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Constrains a value to lie between two further values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-e Exponential."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 Exponential."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer less than or equal to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Natural logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the greater of two values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the lesser of two values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the opposite value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - scalar"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the value of the first parameter raised to the power of the second."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in degrees to radians."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / scalar"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest even integer to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Extracts the sign of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if x is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the truncated value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides scalar by scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies scalar by scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts scalar from scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Scalar uniform."
msgstr "Ubah Transformasi Animasi"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the cubic texture lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the texture lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Cubic texture uniform lookup."
msgstr "Format Tekstur"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "2D texture uniform lookup."
msgstr "Format Tekstur"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "2D texture uniform lookup with triplanar."
msgstr "Format Tekstur"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Transform function."
msgstr "Buat Bidang"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Calculate the outer product of a pair of vectors.\n"
"\n"
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
"one column) and the second parameter 'r' as a row vector (matrix with one "
"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes transform to four vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the determinant of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the inverse of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the transpose of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Transform constant."
msgstr "Buat Bidang"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Transform uniform."
msgstr "Buat Bidang"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vector function."
msgstr "Hapus Fungsi"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes vector from three scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes vector to three scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the distance between two points."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the dot product of two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
"incident vector, and Nref, the reference vector. If the dot product of I and "
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the normalize product of vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - vector"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / vector"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the vector that points in the direction of refraction."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( vector(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds vector to vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides vector by vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts vector from vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, with custom amount of input and "
"output ports. This is a direct injection of code into the vertex/fragment/"
"light function, do not use it to write the function declarations inside."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns falloff based on the dot product of surface normal and view "
"direction of camera (pass associated inputs to it)."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Vector derivative function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Edit Visual Property"
msgstr "Sunting Filter"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Visual Shader Mode Changed"
msgstr "Ubah"
#: editor/project_export.cpp
#, fuzzy
msgid "Runnable"
msgstr "Aktifkan"
#: editor/project_export.cpp
#, fuzzy
msgid "Delete patch '%s' from list?"
msgstr "Hapus Penampilan"
#: editor/project_export.cpp
#, fuzzy
msgid "Delete preset '%s'?"
msgstr "Hapus file yang dipilih?"
#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"Export templates seem to be missing or invalid."
msgstr ""
#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"This might be due to a configuration issue in the export preset or your "
"export settings."
msgstr ""
#: editor/project_export.cpp
msgid "Release"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Exporting All"
msgstr "Mengekspor untuk %s"
#: editor/project_export.cpp
#, fuzzy
msgid "The given export path doesn't exist:"
msgstr "File tidak ada."
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
msgid "Presets"
msgstr ""
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Export Path"
msgstr "Ekspor Projek"
#: editor/project_export.cpp
msgid "Resources"
msgstr ""
#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr ""
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr ""
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr ""
#: editor/project_export.cpp
msgid "Export Mode:"
msgstr ""
#: editor/project_export.cpp
msgid "Resources to export:"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Patches"
msgstr "Kecocokan:"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr ""
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Feature List:"
msgstr "Daftar Fungsi:"
#: editor/project_export.cpp
msgid "Script"
msgstr "Skrip"
#: editor/project_export.cpp
#, fuzzy
msgid "Script Export Mode:"
msgstr "Ekspor Projek"
#: editor/project_export.cpp
msgid "Text"
msgstr ""
#: editor/project_export.cpp
msgid "Compiled"
msgstr ""
#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
msgstr ""
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 characters long)"
msgstr ""
#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
msgstr ""
#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Export mode?"
msgstr "Ekspor Projek"
#: editor/project_export.cpp
#, fuzzy
msgid "Export All"
msgstr "Ekspor"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Export With Debug"
msgstr "Ekspor Tile Set"
#: editor/project_manager.cpp
#, fuzzy
msgid "The path does not exist."
msgstr "File tidak ada."
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgstr ""
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "New Game Project"
msgstr "Projek Baru Permainan"
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid Project Name."
msgstr "Nama Projek:"
#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't create folder."
msgstr "Tidak dapat membuat folder."
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr ""
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
msgstr "Tidak dapat menyunting project.godot dalam lokasi proyek."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr ""
#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Rename Project"
msgstr "Projek Baru Permainan"
#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "Impor Projek yang Sudah Ada"
#: editor/project_manager.cpp
msgid "Import & Edit"
msgstr "Impor & Ubah"
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "Buat Projek Baru"
#: editor/project_manager.cpp
msgid "Create & Edit"
msgstr "Buat & Ubah"
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
msgid "Install & Edit"
msgstr "Pasang & Ubah"
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr "Nama Projek:"
#: editor/project_manager.cpp
msgid "Project Path:"
msgstr "Lokasi Projek:"
#: editor/project_manager.cpp
#, fuzzy
msgid "Project Installation Path:"
msgstr "Lokasi Projek:"
#: editor/project_manager.cpp
msgid "Renderer:"
msgstr ""
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Higher visual quality\n"
"All features available\n"
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Lower visual quality\n"
"Some features not available\n"
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Can't open project at '%s'."
msgstr "Menyambungkan..."
#: editor/project_manager.cpp
#, fuzzy
msgid "Are you sure to open more than one project?"
msgstr "Apakah Anda yakin membuka lebih dari satu projek?"
#: editor/project_manager.cpp
msgid ""
"The following project settings file does not specify the version of Godot "
"through which it was created.\n"
"\n"
"%s\n"
"\n"
"If you proceed with opening it, it will be converted to Godot's current "
"configuration file format.\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
"%s\n"
"\n"
"Do you want to convert it?\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
"Tidak dapat menjalankan proyek: tidak ada skena utama yang didefinisikan.\n"
"Harap sunting proyek Anda dan atur skena utama dalam Pengaturan Proyek di "
"bawah kategori \"Aplikasi\"."
#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Are you sure to run %d projects at once?"
msgstr "Apakah Anda yakin menjalankan lebih dari satu projek?"
#: editor/project_manager.cpp
msgid ""
"Remove %d projects from the list?\n"
"The project folders' contents won't be modified."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Remove this project from the list?\n"
"The project folder's contents won't be modified."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Remove all missing projects from the list? (Folders contents will not be "
"modified)"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Are you sure to scan %s folders for existing Godot projects?\n"
"This could take a while."
msgstr ""
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr "Manajer Proyek"
#: editor/project_manager.cpp
msgid "Project List"
msgstr "Daftar Projek"
#: editor/project_manager.cpp
msgid "Scan"
msgstr "Pindai"
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr "Pilih Berkas untuk Dipindai"
#: editor/project_manager.cpp
msgid "New Project"
msgstr "Projek Baru"
#: editor/project_manager.cpp
#, fuzzy
msgid "Remove Missing"
msgstr "Hapus Sinyal"
#: editor/project_manager.cpp
#, fuzzy
msgid "Templates"
msgstr "Hapus Pilihan"
#: editor/project_manager.cpp
msgid "Exit"
msgstr "Keluar"
#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Can't run project"
msgstr "Menyambungkan..."
#: editor/project_manager.cpp
msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "An action with the name '%s' already exists."
msgstr "KESALAHAN: Nama animasi sudah ada!"
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Change Action deadzone"
msgstr "Ubah Nama Animasi:"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "All Devices"
msgstr "Perangkat"
#: editor/project_settings_editor.cpp
msgid "Device"
msgstr "Perangkat"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Shift+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Alt+"
msgstr "Alt+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Control+"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Wheel Left Button"
msgstr "Tombol Kiri."
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Wheel Right Button"
msgstr "Tombol Kanan."
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "X Button 1"
msgstr "Tombol"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "X Button 2"
msgstr "Tombol"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Axis"
msgstr "Axis"
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Erase Input Action"
msgstr "Beri Skala Seleksi"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Tombol"
#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr "Tombol Kiri."
#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr "Tombol Kanan."
#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr "Tombol Tengah."
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Wheel Up."
msgstr "Scroll keatas."
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Wheel Down."
msgstr "Scroll kebawah."
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Add Global Property"
msgstr "Tambahkan Properti Getter"
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Delete Item"
msgstr "Hapus"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Translation"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Changed Locale Filter"
msgstr "Ganti Ukuran Kamera"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr "Umum"
#: editor/project_settings_editor.cpp
msgid "Override For..."
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "The editor must be restarted for changes to take effect."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Action"
msgstr "Tambahkan Fungsi"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Show All Locales"
msgstr "Tampilkan Tulang-tulang"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Show Selected Locales Only"
msgstr "Hanya yang Dipilih"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Filter mode:"
msgstr "Filter:"
#: editor/project_settings_editor.cpp
msgid "Locales:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
msgid "Zero"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr ""
#: editor/property_editor.cpp
msgid "File..."
msgstr "Berkas..."
#: editor/property_editor.cpp
msgid "Dir..."
msgstr ""
#: editor/property_editor.cpp
msgid "Assign"
msgstr ""
#: editor/property_editor.cpp
#, fuzzy
msgid "Select Node"
msgstr "Metode Publik:"
#: editor/property_editor.cpp
#, fuzzy
msgid "Error loading file: Not a resource!"
msgstr "Gagal saat memuat berkas: Bukan berkas resource!"
#: editor/property_editor.cpp
#, fuzzy
msgid "Pick a Node"
msgstr "Path ke Node:"
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr ""
#: editor/property_selector.cpp
#, fuzzy
msgid "Select Property"
msgstr "Tambahkan Properti Setter"
#: editor/property_selector.cpp
#, fuzzy
msgid "Select Virtual Method"
msgstr "Metode Publik:"
#: editor/property_selector.cpp
#, fuzzy
msgid "Select Method"
msgstr "Metode Publik:"
#: editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
msgstr ""
#: editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "Batch Rename"
msgstr "Ubah Nama"
#: editor/rename_dialog.cpp
msgid "Prefix"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Advanced Options"
msgstr "Opsi-opsi Snap"
#: editor/rename_dialog.cpp
msgid "Substitute"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Node name"
msgstr "Nama Node:"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Node type"
msgstr "Cari Tipe Node"
#: editor/rename_dialog.cpp
msgid "Current scene name"
msgstr "Nama skena saat ini"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Root node name"
msgstr "Nama Node:"
#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgstr ""
#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Step"
msgstr "Langkah:"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Padding"
msgstr ""
#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expressions"
msgstr "Ubah Pernyataan"
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Case"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "To Lowercase"
msgstr "Sambungkan Ke Node:"
#: editor/rename_dialog.cpp
msgid "To Uppercase"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Reset"
msgstr "Kebalikan Semula Pandangan"
#: editor/rename_dialog.cpp
msgid "Error"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Script"
msgstr "Bersihkan Skrip"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Make node as Root"
msgstr "Jadikan node sebagai Dasar"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "Skena Dasar Baru"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Create Root Node:"
msgstr "Buat Folder"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "2D Scene"
msgstr "Suasana"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "3D Scene"
msgstr "Suasana"
#: editor/scene_tree_dock.cpp
msgid "User Interface"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Other Node"
msgstr "Metode Publik:"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr "Lampirkan Skrip"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Sub-Resources"
msgstr "Resource"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Open Documentation"
msgstr "Buka baru-baru ini"
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Expand/Collapse All"
msgstr "Ciutkan Semua"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Extend Script"
msgstr "Buka Cepat Script..."
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Reparent to New Node"
msgstr "Buat Baru %s"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr "Jadikan Skena Dasar"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
#, fuzzy
msgid "Copy Node Path"
msgstr "Salin Resource"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Add/Create a New Node."
msgstr "Buat Baru %s"
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Remote"
msgstr "Hapus"
#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Toggle Visible"
msgstr "Beralih File Tersembunyi"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Unlock Node"
msgstr "Metode Publik:"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Button Group"
msgstr "Tambahkan ke Grup"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "(Connecting From)"
msgstr "Gangguan Koneksi"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has connections.\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node is in group(s).\n"
"Click to show groups dock."
msgstr ""
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Open Script:"
msgstr "Buka Cepat Script..."
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Path is empty."
msgstr "Papan klip kosong"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Filename is empty."
msgstr "Papan klip kosong"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Path is not local."
msgstr "Path tidak menunjukkan Node!"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid base path."
msgstr "Path Tidak Sah."
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "A directory with the same name exists."
msgstr "Sudah ada nama berkas atau folder seperti itu."
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid extension."
msgstr "Harus menggunakan ekstensi yang sah."
#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen."
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Error loading template '%s'"
msgstr "Error memuat font."
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Error - Could not create script in filesystem."
msgstr "Tidak dapat membuat folder."
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Error loading script from %s"
msgstr "Error memuat font."
#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Open Script / Choose Location"
msgstr "Buka Penyunting Skrip"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Open Script"
msgstr "Buka Cepat Script..."
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "File exists, it will be reused."
msgstr "File telah ada, Overwrite?"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid class name."
msgstr "Nama tidak sah."
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid inherited parent name or path."
msgstr "Nama properti index tidak sah."
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Script is valid."
msgstr "Pohon animasi valid."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)."
msgstr "Skrip tanam (ke dalam berkas skena)."
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Will create a new script file."
msgstr "Buat Subskribsi"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Will load an existing script file."
msgstr "Muat Layout Bus yang ada."
#: editor/script_create_dialog.cpp
msgid "Language"
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Inherits"
msgstr "Turunan:"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Class Name"
msgstr "Kelas:"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Template"
msgstr "Hapus Pilihan"
#: editor/script_create_dialog.cpp
msgid "Built-in Script"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr "Lampirkan Skrip Node"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Remote "
msgstr "Hapus"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Stack Trace"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Child Process Connected"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Copy Error"
msgstr "Muat Galat"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Set From Tree"
msgstr "Menyetel Dari Keturunan"
#: editor/script_editor_debugger.cpp
msgid "Export measures as CSV"
msgstr ""
#: editor/settings_config_dialog.cpp
#, fuzzy
msgid "Erase Shortcut"
msgstr "Beri Skala Seleksi"
#: editor/settings_config_dialog.cpp
msgid "Restore Shortcut"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Change Shortcut"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr "Ganti Radius Lampu"
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Camera FOV"
msgstr "Ganti FOV Kamera"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Camera Size"
msgstr "Ganti Ukuran Kamera"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Ganti Radius Bentuk Bola"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Shape Radius"
msgstr "Ganti Radius Bentuk Bola"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Shape Height"
msgstr "Ganti Radius Bentuk Bola"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr ""
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Radius"
msgstr "Ganti Radius Lampu"
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Height"
msgstr "Ubah Waktu Blend"
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Torus Inner Radius"
msgstr "Ganti Radius Bentuk Bola"
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Torus Outer Radius"
msgstr "Ganti Radius Lampu"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
#, fuzzy
msgid "Remove current entry"
msgstr "Hapus Sinyal"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
#, fuzzy
msgid "Dynamic Library"
msgstr "Ekspor Pustaka"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
#, fuzzy
msgid "GDNativeLibrary"
msgstr "Ekspor Pustaka"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Enabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#, fuzzy
msgid "Disabled GDNative Singleton"
msgstr "Nonaktifkan Perbaruan Spinner"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#, fuzzy
msgid "Library"
msgstr "Ekspor Pustaka"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
msgid "Step argument is zero!"
msgstr "Argumen langkah adalah nol!"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
msgstr "Bukan skrip dengan contoh"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
msgstr "Tidak berbasis pada skrip"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
msgstr "Tidak berbasis pada resource file"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "Format kamus acuan tidak sah (@path hilang)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr "Format kamus acuan tidak sah (tidak dapat memuat script pada @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr "Format kamus acuan tidak sah (skrip tidak sah pada @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "Kamus acuan tidak sah (sub kelas tidak sah)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Next Plane"
msgstr "Tab selanjutnya"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Previous Plane"
msgstr "Tab sebelumnya"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Previous Floor"
msgstr "Tab sebelumnya"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Delete Selection"
msgstr "Hapus yang Dipilih"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Fill Selection"
msgstr "Hapus yang Dipilih"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Paste Selection"
msgstr "Hapus yang Dipilih"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paint"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Clip Disabled"
msgstr "Dinonaktifkan"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Clear Selection"
msgstr "Beri Skala Seleksi"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Fill Selection"
msgstr "Semua pilihan"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr ""
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
#, fuzzy
msgid "Marking walkable triangles..."
msgstr "Menyimpan perubahan-perubahan lokal..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
"Sebuah node dihasilkan tanpa kerja memori, silahkan baca dokumentasi tentang "
"bagaimana menggunakannya dengan benar!"
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
"Node dihasilkan, tetapi keadaan sebuah fungsi tidak kembali saat memori "
"pertama bekerja."
#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
"Nilai pengembalian harus ditetapkan pada elemen pertama dari node kerja "
"memori! Silahkan perbaiki node anda."
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
msgstr "Node mengembalikan sebuah keluaran urutan yang tidak sah: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
"Telah ditemukan urutan dalam jumlah sedikit tetapi bukan node dalam jumlah "
"besar, laporkan bug!"
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
msgstr "Tumpukan melimpah dengan kedalaman tumpukan: "
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Signal Arguments"
msgstr "Edit Argumen-argumen Sinyal:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Argument Type"
msgstr "Ubah Tipe Nilai Array"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Argument name"
msgstr "Ubah Nilai Array"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Set Variable Type"
msgstr "Edit Variabel:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Variabel-variabel:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr "Nama bukan sebuah pengidentifikasi yang sah:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr "Nama telah digunakan oleh fungsi/variabel/sinyal yang lain:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr "Namai kembali Fungsi"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr "Namai kembali Variabel"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr "Namai kembali Sinyal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr "Tambahkan Fungsi"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr "Tambahkan Variabel"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr "Tambahkan Sinyal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr "Ubah Pernyataan"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove VisualScript Nodes"
msgstr "Hapus Tombol-tombol yang tidak sah"
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"Tahan Meta untuk meletakkan sebuah Getter. Tahan Shift untuk meletakkan "
"generic signature."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Preload Node"
msgstr "Tambahkan Node"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr "Tambahkan Node (Node-node) dari Tree"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr "Tambahkan Properti Getter"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr "Tambahkan Properti Setter"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Base Type"
msgstr "Ubah Tipe Nilai Array"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Move Node(s)"
msgstr "Salin Resource"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove VisualScript Node"
msgstr "Hapus Variabel"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Nodes"
msgstr "Sambungkan Ke Node:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Node Data"
msgstr "Sambungkan Ke Node:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Node Sequence"
msgstr "Sambungkan Ke Node:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Input Value"
msgstr "Ubah Nilai Array"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Resize Comment"
msgstr "Sunting CanvasItem"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Paste VisualScript Nodes"
msgstr "Path ke Node:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr "Hapus Fungsi"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Hapus Variabel"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr "Mengedit Variabel:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Hapus Sinyal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Mengedit Sinyal:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Base Type:"
msgstr "Tipe Dasar:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "Member-member:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Available Nodes:"
msgstr "Node-node yang Tersedia:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Select or create a function to edit its graph."
msgstr "Pilih atau ciptakan sebuah fungsi untuk mengedit grafik"
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "Hapus yang Dipilih"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Find Node Type"
msgstr "Cari Tipe Node"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Copy Nodes"
msgstr "Salin Resource"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Paste Nodes"
msgstr "Path ke Node:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Edit Member"
msgstr "Anggota"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Tipe masukan tidak iterable: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "Iterator menjadi tidak sah"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
msgstr "Iterator menjadi tidak sah: "
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Nama properti index tidak sah."
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr "Objek dasar bukan sebuah Node!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
msgstr "Path tidak menunjukkan Node!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr "Nama properti index '%s' tidak sah dalam node %s."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": Argumen tidak sah dari tipe: "
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
msgstr ": Argumen-argumen tidak sah: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet tidak ditemukan dalam script: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script: "
msgstr "VariableSet tidak ditemukan dalam script: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr ""
"Node modifikasi tidak memiliki method _step(), tidak bisa memproses grafik."
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
"Nilai kembali dari _step() tidak sah, seharusnya integer (seq out), atau "
"string (error)."
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
msgstr "Hapus Variabel"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
msgstr ""
#: platform/android/export/export.cpp
msgid "Package name is missing."
msgstr ""
#: platform/android/export/export.cpp
msgid "Package segments must be of non-zero length."
msgstr ""
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
msgstr ""
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
msgstr ""
#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
msgstr ""
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export.cpp
msgid "ADB executable not configured in the Editor Settings."
msgstr ""
#: platform/android/export/export.cpp
msgid "OpenJDK jarsigner not configured in the Editor Settings."
msgstr ""
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
msgid "Custom build requires a valid Android SDK path in Editor Settings."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid Android SDK path for custom build in Editor Settings."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Android project is not installed for compiling. Install from Editor menu."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
msgstr ""
#: platform/android/export/export.cpp
#, fuzzy
msgid "Invalid package name:"
msgstr "Nama tidak sah."
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Android build version mismatch:\n"
" Template installed: %s\n"
" Godot Version: %s\n"
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export.cpp
msgid "Building Android Project (gradle)"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Building of Android project failed, check output for the error.\n"
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Identifier segments must be of non-zero length."
msgstr ""
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "The character '%s' is not allowed in Identifier."
msgstr "Nama bukan sebuah pengidentifikasi yang sah:"
#: platform/iphone/export/export.cpp
msgid "A digit cannot be the first character in a Identifier segment."
msgstr ""
#: platform/iphone/export/export.cpp
msgid ""
"The character '%s' cannot be the first character in a Identifier segment."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "The Identifier must have at least one '.' separator."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Invalid Identifier:"
msgstr "Nama bukan sebuah pengidentifikasi yang sah:"
#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not write file:"
msgstr "Tidak dapat membuat folder."
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not open template for export:"
msgstr "Tidak dapat membuat folder."
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Invalid export template:"
msgstr "Memuat Ekspor Template-template."
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read custom HTML shell:"
msgstr "Tidak dapat membuat folder."
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read boot splash image file:"
msgstr "Tidak dapat membuat folder."
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Using default boot splash image."
msgstr "Tidak dapat membuat folder."
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package unique name."
msgstr "Nama tidak sah."
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid product GUID."
msgstr "Ukuran font tidak sah."
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid publisher GUID."
msgstr "Ukuran font tidak sah."
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid background color."
msgstr "Nama tidak sah."
#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
#: scene/2d/animated_sprite.cpp
#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
"Sebuah resource SpriteFrames seharusnya diciptakan atau diatur dalam "
"properti 'Frames' agar AnimatedSprite menampilkan frame-frame."
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"Hanya satu CanvasModulate yang terlihat diizinkan per skena (atau set skena "
"yang di-instance). Yang pertama dibuat akan bekerja, sedangkan sisanya akan "
"diabaikan."
#: scene/2d/collision_object_2d.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolygon2D hanya berfungsi untuk menyediakan sebuah bentuk collision "
"pada sebuah CollisionObject2D node asal. Mohon hanya gunakan itu sebagai "
"sebuah child dari Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, dll. "
"untuk memberikan mereka sebuah bentuk."
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
"Sebuah CollisionPolygon2D yang kosong tidak memiliki efek pada collision."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D hanya berfungsi untuk menyediakan sebuah bentuk collision "
"pada sebuah CollisionObject2D node asal. Mohon hanya gunakan itu sebagai "
"sebuah child dari Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, dll. "
"untuk memberikan mereka sebuah bentuk."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
"Sebuah bentuk harus disediakan untuk CollisionShape2D untuk fungsi. Mohon "
"ciptakan resource bentuk untuk itu!"
#: scene/2d/cpu_particles_2d.cpp
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
"Sebuah tekstur dengan bentuk cahaya harus disuplai ke properti 'texture'."
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
"Sebuah polygon occluder harus diatur (atau digambar) untuk occluder ini "
"berpengaruh."
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
"Polygon occluder untuk occluder ini kosong. Mohon gambar dulu sebuah polygon!"
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"Sebuah resource NavigationPolygon harus diatur atau diciptakan untuk node "
"ini bekerja. Mohon atur sebuah properti atau gambar sebuah polygon."
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
"NavigationPolygonInstance harus menjadi sebuah child atau grandchild ke "
"sebuah node Navigation2D. Ini hanya menyediakan data navigasi."
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"Node ParallaxLayer hanya bekerja ketika diatur sebagai child dari sebuah "
"node ParallaxBackground."
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles\" option for this purpose."
msgstr ""
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/2d/particles_2d.cpp
msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"PathFollow2D hanya bekerja ketika diatur sebagai sebuah child dari sebuah "
"node Path2D."
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Properti path harus menunjuk pada sebuah node Node2D yang sah untuk bekerja."
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D hanya berfungsi untuk menyediakan sebuah bentuk collision "
"pada sebuah CollisionObject2D node asal. Mohon hanya gunakan itu sebagai "
"sebuah child dari Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, dll. "
"untuk memberikan mereka sebuah bentuk."
#: scene/2d/visibility_notifier_2d.cpp
#, fuzzy
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
"VisibilityEnable2D bekerja dengan sangat baik ketika digunakan dengan "
"menyunting skena dasar secara langsung sebagai parent."
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller ID must not be 0 or this controller won't be bound to an "
"actual controller."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
"anchor."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Lights:"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Lighting Meshes: "
msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionPolygon hanya berfungsi untuk menyediakan sebuah bentuk collision "
"ke node CollisionObject asal. Mohon hanya gunakan ini sebagai child dari "
"Area, StaticBody, RigidBody, KinematicBody, dll. untuk memberi mereka bentuk."
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr ""
"Sebuah CollisionPolygon yang kosong tidak memiliki efek pada collision."
#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionShape hanya berfungsi untuk memberikan sebuah bentuk collision ke "
"node CollisionObject asal. Mohon hanya gunakan ini sebagai child dari Area, "
"StaticBody, RigidBody, KinematicBody, dll. untuk memberi mereka sebuah "
"bentuk."
#: scene/3d/collision_shape.cpp
#, fuzzy
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr ""
"Sebuah bentuk harus disediakan untuk CollisionShape untuk fungsi. Mohon "
"ciptakan sebuah resource bentuk untuk itu!"
#: scene/3d/collision_shape.cpp
msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial whose "
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
#: scene/3d/gi_probe.cpp
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
"Sebuah resource NavigationMesh harus diatur atau diciptakan untuk node ini "
"bekerja."
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
"NavigationMeshInstance harus menjadi child atau grandchild untuk sebuah node "
"Navigation. Ini hanya menyediakan data navigasi."
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
"\" option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
"Mode is set to \"Particle Billboard\"."
msgstr ""
#: scene/3d/path.cpp
#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
"PathFollow2D hanya bekerja ketika diatur sebagai sebuah child dari sebuah "
"node Path2D."
#: scene/3d/path.cpp
msgid ""
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
"parent Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr ""
"Properti path harus menunjuk ke sebuah node Particles2D yang sah agar "
"bekerja."
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
#: scene/3d/soft_body.cpp
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/3d/sprite_3d.cpp
#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"Sebuah resource SpriteFrames harus diciptakan atau diatur didalam properti "
"'Frames' agar AnimatedSprite3D menampilkan frame-frame."
#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
"Environment to have a visible effect."
msgstr ""
#: scene/3d/world_environment.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Hanya satu WorldEnvironment yang diizinkan per skena (atau set skena yang di-"
"instance)."
#: scene/3d/world_environment.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "Di Node BlendTree '%s', animasi tidak ditemukan: '%s'"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Animation not found: '%s'"
msgstr "Perkakas Animasi"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "Di node '%s', animasi tidak valid: '%s'."
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Invalid animation: '%s'."
msgstr "KESALAHAN: Nama animasi tidak valid!"
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Memutuskan '%s' dari '%s'"
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "No root AnimationNode for the graph is set."
msgstr "Akar AnimationNode untuk grafik belum diatur."
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Path to an AnimationPlayer node containing animations is not set."
msgstr ""
"Lokasi untuk node AnimationPlayer yang mengandung animasi belum diatur."
#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""
"Lokasi yang ditetapkan untuk AnimationPlayer tidak mengarah ke node "
"AnimationPlayer."
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "The AnimationPlayer root node is not a valid node."
msgstr "Akar AnimationPlayer bukanlah node yang valid."
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Node ini telah usang. Gunakan AnimationTree sebagai gantinya."
#: scene/gui/color_picker.cpp
msgid "Pick a color from the screen."
msgstr "Ambil warna dari layar."
#: scene/gui/color_picker.cpp
msgid "HSV"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Raw"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
msgstr "Beralih antara nilai heksadesimal dan kode."
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Add current color as a preset."
msgstr "Tambahkan warna yang sekarang sebagai preset"
#: scene/gui/container.cpp
#, fuzzy
msgid ""
"Container by itself serves no purpose unless a script configures its "
"children placement behavior.\n"
"If you don't intend to add a script, use a plain Control node instead."
msgstr ""
"Container dengan dirinya sendiri tidak berguna kecuali ada skrip yang "
"mengkonfigurasi perilaku penempatan anak-anaknya.\n"
"Jika Anda tidak ingin menambahkan skrip, silakan gunakan node 'Control' "
"biasa."
#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Peringatan!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "Mohon konfirmasi..."
#: scene/gui/popup.cpp
#, fuzzy
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
"Popup-popup akan disembunyikan secara default kecuali anda memanggil fungsi "
"popup() atau salah satu dari semua fungsi popup*() yang ada. Membuat mereka "
"terlihat saat mengedit bisa dilakukan, namun mereka akan disembunyikan saat "
"game dijalankan."
#: scene/gui/range.cpp
#, fuzzy
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "jika exp_edit adalah true min_value seharusnya > 0."
#: scene/gui/scroll_container.cpp
#, fuzzy
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
"ScrollContainer dimaksudkan untuk bekerja dengan kontrol anak tunggal.\n"
"Gunakan satu kontainer sebagai anak (VBox,HBox,dkk), atau Control, dan atur "
"manual ukuran minimumnya."
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Yang Lain)"
#: scene/main/scene_tree.cpp
#, fuzzy
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
"Lingkungan Baku yang ditetapkan di Pengaturan Proyek (Rendering -> Viewport -"
"> Lingkungan Baku) tidak dapat dimuat"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Viewport ini tidak diatur sebagai target render. Jika anda berniat untuk "
"menampilkan konten-kontennya secara langsung ke layar, jadikan viewport ini "
"sebagai child dari sebuah Control agar ia bisa memperoleh ukuran. Jika "
"tidak, jadikan sebagai RenderTarget dan tetapkan tekstur internal nya ke "
"beberapa node untuk ditampilkan."
#: scene/resources/dynamic_font.cpp
msgid "Error initializing FreeType."
msgstr "Error menginisialisasi FreeType."
#: scene/resources/dynamic_font.cpp
msgid "Unknown font format."
msgstr "Format font tidak diketahui."
#: scene/resources/dynamic_font.cpp
msgid "Error loading font."
msgstr "Error memuat font."
#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
msgstr "Ukuran font tidak sah."
#: scene/resources/visual_shader.cpp
msgid "Input"
msgstr "Masukan"
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for preview."
msgstr "Ukuran font tidak sah."
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for shader."
msgstr "Ukuran font tidak sah."
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid comparison function for that type."
msgstr "Ukuran font tidak sah."
#: servers/visual/shader_language.cpp
#, fuzzy
msgid "Assignment to function."
msgstr "Penugasan ke fungsi."
#: servers/visual/shader_language.cpp
#, fuzzy
msgid "Assignment to uniform."
msgstr "Penugasan untuk menyeragamkan."
#: servers/visual/shader_language.cpp
#, fuzzy
msgid "Varyings can only be assigned in vertex function."
msgstr "Variasi hanya bisa ditetapkan dalam fungsi vertex."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Konstanta tidak dapat dimodifikasi."
#~ msgid "Previous Folder"
#~ msgstr "Direktori Sebelumnya"
#~ msgid "Next Folder"
#~ msgstr "Folder Berikutnya"
#~ msgid "Automatically Open Screenshots"
#~ msgstr "Buka Screenshoots secara otomatis"
#~ msgid "Open in an external image editor."
#~ msgstr "Buka di pengolah gambar lainnya"
#~ msgid "Reverse"
#~ msgstr "Terbalik"
#, fuzzy
#~ msgid "Failed to create solution."
#~ msgstr "Gagal memuat resource."
#, fuzzy
#~ msgid "Failed to save solution."
#~ msgstr "Gagal memuat resource."
#, fuzzy
#~ msgid "Failed to create C# project."
#~ msgstr "Gagal memuat resource."
#, fuzzy
#~ msgid "Create C# solution"
#~ msgstr "Buat Subskribsi"
#, fuzzy
#~ msgid "Build Project"
#~ msgstr "Proyek"
#, fuzzy
#~ msgid "View log"
#~ msgstr "File:"
#~ msgid "Enabled Classes"
#~ msgstr "Kelas yang Diaktifkan"
#~ msgid "Update Always"
#~ msgstr "Selalu Perbarui"
#~ msgid "Raw Mode"
#~ msgstr "Mode Mentah"
#~ msgid "Path to Node:"
#~ msgstr "Path ke Node:"
#~ msgid "Delete selected files?"
#~ msgstr "Hapus file yang dipilih?"
#~ msgid "There is no 'res://default_bus_layout.tres' file."
#~ msgstr "Tidak ada 'res://default_bus_layout.tres' berkas."
#~ msgid "Go to parent folder"
#~ msgstr "Pergi ke direktori induk"
#~ msgid "Select device from the list"
#~ msgstr "Pilih perangkat pada daftar"
#~ msgid "Open Scene(s)"
#~ msgstr "Buka Scene"
#~ msgid "Previous Directory"
#~ msgstr "Direktori Sebelumnya"
#~ msgid "Next Directory"
#~ msgstr "Direktori Selanjutnya"
#, fuzzy
#~ msgid "Ease in"
#~ msgstr "Beri Skala Seleksi"
#, fuzzy
#~ msgid "Create folder"
#~ msgstr "Buat Folder"
#, fuzzy
#~ msgid "Custom Node"
#~ msgstr "Salin Resource"
#, fuzzy
#~ msgid "Invalid Path"
#~ msgstr "Path Tidak Sah."
#, fuzzy
#~ msgid "GridMap Duplicate Selection"
#~ msgstr "Duplikat Pilihan"
#, fuzzy
#~ msgid "Create Area"
#~ msgstr "Buat Baru"
#~ msgid "Edit Signal Arguments:"
#~ msgstr "Edit Argumen-argumen Sinyal:"
#~ msgid "Edit Variable:"
#~ msgstr "Edit Variabel:"
#~ msgid "Instance the selected scene(s) as child of the selected node."
#~ msgstr "Instance scene terpilih sebagai anak node saat ini."
#~ msgid "Warnings:"
#~ msgstr "Peringatan:"
#, fuzzy
#~ msgid "Font Size:"
#~ msgstr "Tampilan Depan."
#~ msgid "Line:"
#~ msgstr "Baris:"
#~ msgid "Col:"
#~ msgstr "Kolom:"
#, fuzzy
#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
#~ msgstr ""
#~ "PathFollow2D hanya bekerja ketika diatur sebagai sebuah child dari sebuah "
#~ "node Path2D."
#, fuzzy
#~ msgid "Split already exists."
#~ msgstr "Autoload '%s' telah ada!"
#, fuzzy
#~ msgid "Add Split"
#~ msgstr "Tambahkan Sinyal"
#, fuzzy
#~ msgid "Invalid Split: "
#~ msgstr "Path Tidak Sah."
#, fuzzy
#~ msgid "Remove Split"
#~ msgstr "Hapus Sinyal"
#, fuzzy
#~ msgid "Poly"
#~ msgstr "Sunting Bidang"
#, fuzzy
#~ msgid "Select a split to erase it."
#~ msgstr "Pilih Berkas untuk Dipindai"
#~ msgid "No name provided"
#~ msgstr "Nama masih kosong"
#, fuzzy
#~ msgid "Add Node.."
#~ msgstr "Tambahkan Node"
#, fuzzy
#~ msgid "Create Poly"
#~ msgstr "Buat Bidang"
#, fuzzy
#~ msgid "Create a new polygon from scratch"
#~ msgstr "Buat bidang baru dari awal"
#, fuzzy
#~ msgid "Zoom out"
#~ msgstr "Perkecil Pandangan"
#, fuzzy
#~ msgid "Zoom in"
#~ msgstr "Perbesar Pandangan"
#, fuzzy
#~ msgid "New TextFile"
#~ msgstr "File:"
#~ msgid "Save Theme As"
#~ msgstr "Simpan Tema Sebagai"
#, fuzzy
#~ msgid "Zoom:"
#~ msgstr "Perbesar Pandangan"
#~ msgid "Class List:"
#~ msgstr "Daftar Class:"
#~ msgid "Public Methods"
#~ msgstr "Metode Publik"
#~ msgid "Public Methods:"
#~ msgstr "Metode Publik:"
#~ msgid "GUI Theme Items"
#~ msgstr "Item Tema GUI"
#~ msgid "GUI Theme Items:"
#~ msgstr "Item-item Tema GUI:"
#, fuzzy
#~ msgid "Property: "
#~ msgstr "Properti Objek"
#, fuzzy
#~ msgid "Toggle folder status as Favorite."
#~ msgstr "Kondisikan status folder sebagai Favorit"
#, fuzzy
#~ msgid "Show current scene file."
#~ msgstr "Simpan sumber yang sedang diatur."
#, fuzzy
#~ msgid "Whole words"
#~ msgstr "Semua Kata"
#, fuzzy
#~ msgid "Match case"
#~ msgstr "Kasus Kecocokan"
#, fuzzy
#~ msgid "Show In File System"
#~ msgstr "Tampilkan dalam Manajer Berkas"
#, fuzzy
#~ msgid "Search in files"
#~ msgstr "Cari Kelas"
#~ msgid ""
#~ "Built-in scripts can only be edited when the scene they belong to is "
#~ "loaded"
#~ msgstr "Skrip built-in hanya bisa disunting ketika scene induknya dimuat"
#, fuzzy
#~ msgid "Convert To Lowercase"
#~ msgstr "Sambungkan Ke Node:"
#~ msgid "Move Anim Track Up"
#~ msgstr "Pindah Trek Anim ke Atas"
#~ msgid "Move Anim Track Down"
#~ msgstr "Pindahkan Trek Anim ke Bawah"
#~ msgid "Set Transitions to:"
#~ msgstr "Atur transisi ke:"
#~ msgid "Anim Track Rename"
#~ msgstr "Namai Kembali Trek Anim"
#~ msgid "Anim Track Change Interpolation"
#~ msgstr "Ubah Interpolasi Trek Anim"
#~ msgid "Anim Track Change Value Mode"
#~ msgstr "Ganti Mode Nilai Track Anim"
#~ msgid "Anim Track Change Wrap Mode"
#~ msgstr "Ubah Trek Anim ke Wrap Mode"
#~ msgid "Edit Selection Curve"
#~ msgstr "Edit Kurva Pilihan"
#~ msgid "Anim Add Key"
#~ msgstr "Tambah Kunci Anim"
#~ msgid "In"
#~ msgstr "Masuk"
#~ msgid "Out"
#~ msgstr "Keluar"
#~ msgid "In-Out"
#~ msgstr "Masuk-Keluar"
#~ msgid "Out-In"
#~ msgstr "Keluar-Masuk"
#~ msgid "Change Anim Len"
#~ msgstr "Ubah Panjang Animasi"
#~ msgid "Anim Create Typed Value Key"
#~ msgstr "Buat Nilai Kunci Animasi Tertulis"
#~ msgid "Anim Add Call Track"
#~ msgstr "Tambah Pemanggilan Track Anim"
#~ msgid "Length (s):"
#~ msgstr "Panjang:"
#~ msgid "Cursor step snap (in seconds)."
#~ msgstr "Langkah kursor sekejap (dalam detik)."
#~ msgid "Enable/Disable looping in animation."
#~ msgstr "Aktifkan/Nonaktifkan pengulangan dalam animasi."
#~ msgid "Add new tracks."
#~ msgstr "Tambah tracks baru."
#~ msgid "Move current track up."
#~ msgstr "Pindahkan track sekarang ke atas."
#~ msgid "Move current track down."
#~ msgstr "Pindahkan track sekarang ke bawah."
#~ msgid "Track tools"
#~ msgstr "Alat track"
#~ msgid "Enable editing of individual keys by clicking them."
#~ msgstr "Aktifkan penyuntingan tombol-tombol individual dengan mengkliknya."
#~ msgid "Key"
#~ msgstr "Tombol"
#~ msgid "Call Functions in Which Node?"
#~ msgstr "Memanggil Fungsi-Fungsi dalam Node yang Mana?"
#~ msgid "Thanks!"
#~ msgstr "Terimakasih!"
#~ msgid "I see..."
#~ msgstr "Mengerti..."
#~ msgid "Can't open '%s'."
#~ msgstr "Tidak dapat membuka '%s'."
#~ msgid "Ugh"
#~ msgstr "Duh"
#~ msgid "Run Script"
#~ msgstr "Jalankan Script"
#~ msgid "Stop Profiling"
#~ msgstr "Hentikan Profiling"
#~ msgid "Start Profiling"
#~ msgstr "Jalankan Profilling"
#~ msgid "Default (Same as Editor)"
#~ msgstr "Baku (Samakan seperti Penyunting saat ini)"
#, fuzzy
#~ msgid "Create new animation in player."
#~ msgstr "Buat animasi baru dalam pemutar animasi."
#, fuzzy
#~ msgid "Load animation from disk."
#~ msgstr "Memuat animasi dari diska."
#, fuzzy
#~ msgid "Load an animation from disk."
#~ msgstr "Memuat animasi dari diska."
#~ msgid "Save the current animation"
#~ msgstr "Simpan animasi saat ini"
#, fuzzy
#~ msgid "Edit Target Blend Times"
#~ msgstr "Sunting Target Waktu Blend"
#~ msgid "Copy Animation"
#~ msgstr "Salin Animasi"
#~ msgid "prev"
#~ msgstr "sebelumnya"
#~ msgid "next"
#~ msgstr "selanjutnya"
#~ msgid "last"
#~ msgstr "terakhir"
#, fuzzy
#~ msgid "Edit IK Chain"
#~ msgstr "Sunting Rantai IK"
#, fuzzy
#~ msgid "Set pivot at mouse position"
#~ msgstr "Hapus Sinyal"
#, fuzzy
#~ msgid "Condition"
#~ msgstr "Transisi"
#, fuzzy
#~ msgid "Return"
#~ msgstr "Kembali:"
#~ msgid "Call"
#~ msgstr "Panggil"
#, fuzzy
#~ msgid "Edit Signal"
#~ msgstr "Mengedit Sinyal:"
#, fuzzy
#~ msgid "Can't contain '/' or ':'"
#~ msgstr "Sambungkan Ke Node:"
#, fuzzy
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
#~ msgstr ""
#~ "Format version.txt tidak valid dalam berkas templat. Revisi tidak valid."
#, fuzzy
#~ msgid "Can't write file."
#~ msgstr "Tidak dapat membuat folder."
#~ msgid "Not found!"
#~ msgstr "Tidak ditemukan!"
#~ msgid "Replace By"
#~ msgstr "Ganti dengan"
#~ msgid "Case Sensitive"
#~ msgstr "Case Sensitive"
#~ msgid "Backwards"
#~ msgstr "Ke belakang"
#, fuzzy
#~ msgid "Prompt On Replace"
#~ msgstr "Cepat Pada Penggantian"
#~ msgid "Skip"
#~ msgstr "Lalui"
#, fuzzy
#~ msgid "preview"
#~ msgstr "Pratinjau:"
#~ msgid "Move Add Key"
#~ msgstr "Pindahkan Kunci Tambah"
#~ msgid "List:"
#~ msgstr "Daftar:"
#, fuzzy
#~ msgid "Add Point to Line2D"
#~ msgstr "Pergi ke Barisan"
#~ msgid "Meta+"
#~ msgstr "Meta+"
#, fuzzy
#~ msgid "Selection -> Duplicate"
#~ msgstr "Hanya yang Dipilih"
#, fuzzy
#~ msgid "Selection -> Clear"
#~ msgstr "Hanya yang Dipilih"
#~ msgid ""
#~ "Path property must point to a valid Viewport node to work. Such Viewport "
#~ "must be set to 'render target' mode."
#~ msgstr ""
#~ "Properti path harus menunjuk pada node Viewport yang sah untuk bekerja. "
#~ "Viewport tersebut harus diatur ke mode 'render target'."
#~ msgid ""
#~ "The Viewport set in the path property must be set as 'render target' in "
#~ "order for this sprite to work."
#~ msgstr ""
#~ "Pengaturan Vieport dalam properti path harus diatur sebagai 'render "
#~ "target' agar sprite bekerja."
#~ msgid "Method List For '%s':"
#~ msgstr "Daftar Fungsi Untuk '%s':"
#, fuzzy
#~ msgid "Return:"
#~ msgstr "Kembali:"
#~ msgid "Added:"
#~ msgstr "Ditambahkan:"
#~ msgid "Could not save atlas subtexture:"
#~ msgstr "Tidak dapat menyimpan sub tekstur atlas:"
#~ msgid "Setting Up..."
#~ msgstr "Mengatur..."
#~ msgid "Error loading scene."
#~ msgstr "Gagal memuat scene."
#~ msgid "Re-Import"
#~ msgstr "Impor Ulang"
#~ msgid "Re-Importing"
#~ msgstr "Mengimpor ulang"
#~ msgid "Loading Export Templates"
#~ msgstr "Memuat Ekspor Template-template."
#~ msgid "Pick New Name and Location For:"
#~ msgstr "Tentukan Nama dan Lokasi Baru untuk:"
#~ msgid "Re-Import..."
#~ msgstr "Impor Ulang..."
#, fuzzy
#~ msgid "Texture Options"
#~ msgstr "Opsi Tekstur"
#~ msgid "Max Texture Size:"
#~ msgstr "Ukuran Tekstur Maksimum:"
#~ msgid "Project Path (Must Exist):"
#~ msgstr "Lokasi Projek (Harus Ada):"
#, fuzzy
#~ msgid "Tiles"
#~ msgstr "File:"
#~ msgid "Ctrl+"
#~ msgstr "Ctrl+"
#~ msgid ""
#~ "Open Project Manager? \n"
#~ "(Unsaved changes will be lost)"
#~ msgstr ""
#~ "Buka Manajer Proyek?\n"
#~ "(Perubahan yang tidak disimpan akan hilang)"
#~ msgid "Node From Scene"
#~ msgstr "Node Dari Scene"
#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr ""
#~ "Properti path harus menunjuk ke sebuah node Particles2D yang sah agar "
#~ "bekerja."
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SamplePlayer to play sound."
#~ msgstr ""
#~ "Sebuah resource SampleLibrary harus diciptakan atau diatur didalam "
#~ "properti 'samples' agar SamplePlayer memainkan suara."
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SpatialSamplePlayer to play sound."
#~ msgstr ""
#~ "Sebuah resource SampleLibrary harus dibuat atau diatur didalam properti "
#~ "'samples' agar SpatialSamplePlayer memainkan suara."
#, fuzzy
#~ msgid "Replaced %d Ocurrence(s)."
#~ msgstr "Diganti Kejadian (Kejadian-kejadian) %d."
#~ msgid "Save Translatable Strings"
#~ msgstr "Simpan Kalimat yang Dapat Diterjemahkan"
#, fuzzy
#~ msgid "Create Android keystore"
#~ msgstr "Buat Folder"
#, fuzzy
#~ msgid "Organization"
#~ msgstr "Transisi"
#, fuzzy
#~ msgid "at least 6 characters"
#~ msgstr "Karakter sah:"
#~ msgid "BakedLightInstance does not contain a BakedLight resource."
#~ msgstr "BakedLightInstance tidak berisi resource BakedLight."
#, fuzzy
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
#~ "'user://', or 'local://'"
#~ msgstr ""
#~ "Path tidak bisa diawali dengan '/', tetapi absolut path harus diawali "
#~ "dengan 'res://', 'user://', atau 'local://'"
#~ msgid ""
#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
#~ "unsequenced ports were specified."
#~ msgstr ""
#~ "Node modifikasi tidak memiliki _get_output_port_unsequenced(idx,wmem), "
#~ "tetapi port-port unsequenced dispesifikasikan."
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