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|
# French translation of the Godot Engine editor
# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
# Antoine Carrier <ac.g392@gmail.com>, 2017-2018.
# ARocherVj <a.rocher.vj@gmail.com>, 2017.
# Arthur Templé <tuturtemple@gmail.com>, 2018.
# Brice <bbric@free.fr>, 2016.
# Chenebel Dorian <LoubiTek54@gmail.com>, 2016-2017, 2019.
# Cindy Dallaire <c.dallaire93@gmail.com>, 2018.
# derderder77 <derderder77380@gmail.com>, 2016.
# finkiki <specialpopol@gmx.fr>, 2016.
# Gilles Roudiere <gilles.roudiere@gmail.com>, 2017-2018, 2019.
# Hugo Locurcio <hugo.l@openmailbox.org>, 2016-2018.
# Javier Ocampos <xavier.ocampos@gmail.com>, 2018.
# John Bernier <john.bp@unknit.net>, 2018.
# Kanabenki <lucien.menassol@gmail.com>, 2017, 2018.
# keltwookie <keltwookie@protonmail.com>, 2017-2018.
# LL <lu.lecocq@free.fr>, 2018.
# Luc Stepniewski <lior@gradstein.info>, 2017.
# Marc <marc.gilleron@gmail.com>, 2016-2017.
# Marc-Andre Belisle <belisle.ma@gmail.com>, 2018.
# Nathan Lovato <nathan.lovato.art@gmail.com>, 2017.
# Nathan Vallet <nathanvalletmarseille@gmail.com>, 2018.
# Nicolas <flaithotw@gmail.com>, 2017.
# Nicolas Lehuen <nicolas@lehuen.com>, 2016.
# Nobelix <noe.le.cam@laposte.net>, 2017.
# Nocta Senestra <nocta@net-c.com>, 2018.
# Omicron <omicron666.dev@gmail.com>, 2016, 2018.
# Onyx Steinheim <thevoxelmanonyx@gmail.com>, 2016.
# Philippe Gervaise <blah@malvese.org>, 2018.
# Przemyslaw Gasinski <gasinski.przemek@protonmail.ch>, 2017.
# rafeu <duchainer@gmail.com>, 2016-2017.
# rawida <rawida@tempinbox.com>, 2018.
# Rémi Verschelde <rverschelde@gmail.com>, 2016-2017.
# Robin Arys <robinarys@hotmail.com>, 2017.
# Roger BR <drai_kin@hotmail.com>, 2016.
# salty64 <cedric.arrabie@univ-pau.fr>, 2018, 2020.
# Thomas Baijot <thomasbaijot@gmail.com>, 2016, 2019.
# Tommy Melançon-Roy <tommel1234@hotmail.com>, 2017-2018.
# Willow <theotimefd@aol.com>, 2018.
# Xananax <xananax@yelostudio.com>, 2017-2018.
# Perrier Mathis <mathis.perrier73@gmail.com>, 2018.
# Ewan Lehnebach <ewan.lehnebach@gmail.com>, 2018.
# Hugo Locurcio <hugo.locurcio@hugo.pro>, 2018, 2019, 2020.
# Grigore Antoniuc <grisa181@gmail.com>, 2018.
# x2f <x.defoy@gmail.com>, 2018.
# LittleWhite <lw.demoscene@googlemail.com>, 2018.
# Brice Lobet <tempo.data@gmail.com>, 2018.
# Florent Wijanto <f_wijanto@hotmail.com>, 2018.
# Olivier gareau <olivier.gareau@protonmail.com>, 2018.
# Rémi Verschelde <akien@godotengine.org>, 2018, 2019, 2020.
# Rémi Bintein <reminus5@hotmail.fr>, 2018, 2019.
# Sylvain Corsini <sylvain.corsini@gmail.com>, 2018.
# Caye Pierre <pierrecaye@laposte.net>, 2019.
# Peter Kent <0.peter.kent@gmail.com>, 2019.
# jef dered <themen098s@vivaldi.net>, 2019.
# Patrick Zoch Alves <patrickzochalves@gmail.com>, 2019.
# Alexis Comte <comtealexis@gmail.com>, 2019.
# Julian Murgia <the.straton@gmail.com>, 2019.
# Ducoté <Raphalielle@gmail.com>, 2019.
# Corentin Pacaud Boehm <corentin.pacaudboehm@gmail.com>, 2019.
# Kentarosan <jacquin.yannis@gmail.com>, 2019.
# Julien Deswaef <julien+weblate@xuv.be>, 2019.
# AMIOT David <david.amiot@live.fr>, 2019.
# Fabrice <fabricecipolla@gmail.com>, 2019.
# Romain Paquet <titou.paquet@gmail.com>, 2019.
# Xavier Sellier <contact@binogure-studio.com>, 2019.
# Sofiane <Sofiane-77@caramail.fr>, 2019.
# Camille Mohr-Daurat <pouleyketchoup@gmail.com>, 2019.
# Pierre Stempin <pierre.stempin@gmail.com>, 2019.
# Pierre Caye <pierrecaye@laposte.net>, 2020, 2021.
# Kevin Bouancheau <kevin.bouancheau@gmail.com>, 2020.
# LaurentOngaro <laurent@gameamea.com>, 2020.
# Julien Humbert <julroy67@gmail.com>, 2020.
# Nathan <bonnemainsnathan@gmail.com>, 2020, 2021.
# Léo Vincent <l009.vincent@gmail.com>, 2020.
# Joseph Boudou <joseph.boudou@matabio.net>, 2020.
# Vincent Foulon <vincent.foulon80@gmail.com>, 2020.
# TechnoPorg <jonah.janzen@gmail.com>, 2021.
# ASTRALE <jules.cercy@etu.univ-lyon1.fr>, 2021.
# Julien Vanelian <julienvanelian@hotmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2021-06-20 13:35+0000\n"
"Last-Translator: Nathan <bonnemainsnathan@gmail.com>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
"Language: fr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
"X-Generator: Weblate 4.7\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
"Argument de type incorrect dans convert(), utilisez les constantes TYPE_*."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
msgstr "Une chaîne de caractères de longueur 1 est attendue (un caractère)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Pas assez d’octets pour le décodage, ou format invalide."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
msgstr "Entrée non valide %i (non transmise) dans l’expression"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr "self ne peut être utilisé car l’instance est nulle (non transmise)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
msgstr "Opérandes invalides pour les opérateurs %s, %s et %s."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
msgstr "Index de type %s invalide pour le type de base %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
msgstr "Nom d'index '%s' invalide pour le type de base %s"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
msgstr "Arguments invalides pour construire '%s'"
#: core/math/expression.cpp
msgid "On call to '%s':"
msgstr "Lors de l’appel à '%s' :"
#: core/ustring.cpp
msgid "B"
msgstr "o"
#: core/ustring.cpp
msgid "KiB"
msgstr "Kio"
#: core/ustring.cpp
msgid "MiB"
msgstr "Mio"
#: core/ustring.cpp
msgid "GiB"
msgstr "Gio"
#: core/ustring.cpp
msgid "TiB"
msgstr "Tio"
#: core/ustring.cpp
msgid "PiB"
msgstr "Pio"
#: core/ustring.cpp
msgid "EiB"
msgstr "Eio"
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Libre"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
msgstr "Équilibré"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
msgstr "Miroir"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
msgstr "Temps :"
#: editor/animation_bezier_editor.cpp
msgid "Value:"
msgstr "Valeur :"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
msgstr "Insérer la clé ici"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
msgstr "Dupliquer la(les) clé(s) sélectionnée(s)"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
msgstr "Supprimer (la)les clé(s) sélectionnée(s)"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
msgstr "Ajouter un point de Bézier"
#: editor/animation_bezier_editor.cpp
msgid "Move Bezier Points"
msgstr "Déplacer des points de Bézier"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Dupliquer les clés d’animation"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
msgstr "Supprimer les clés d’animation"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Modifier le temps de l’image-clé"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Changer la transition de l’animation"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Changer la transformation de l’animation"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Changer la valeur de l’image-clé de l’animation"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Changer l’appel de l’animation"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Modification du temps de l’image-clé"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transition"
msgstr "Changer la transition de l’animation"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transform"
msgstr "Changer le Transform de l’animation"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Value"
msgstr "Changer la valeur de l’image-clé de l’animation"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Call"
msgstr "Changer l’appel de l’animation"
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "Modifier la durée de l’animation"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr "Changer la boucle d’animation"
#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "Piste de propriété"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
msgstr "Piste de transformation 3D"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
msgstr "Piste d’appel de méthode"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
msgstr "Piste de la courbe de Bézier"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
msgstr "Piste de lecture audio"
#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
msgstr "Piste de lecture d’animation"
#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
msgstr "Durée de l’animation (en images)"
#: editor/animation_track_editor.cpp
msgid "Animation length (seconds)"
msgstr "Durée de l’animation (en secondes)"
#: editor/animation_track_editor.cpp
msgid "Add Track"
msgstr "Ajouter une piste"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Bouclage de l’animation"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "Fonctions :"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
msgstr "Clips audio :"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
msgstr "Clips d’animation :"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
msgstr "Modifier le chemin de la piste"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "Activer/désactiver cette piste."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
msgstr "Mode de mise à jour (comment cette propriété est définie)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
msgstr "Mode d’interpolation"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr "Mode bouclé (fin interpolée avec le début dans la boucle)"
#: editor/animation_track_editor.cpp
msgid "Remove this track."
msgstr "Supprime cette piste."
#: editor/animation_track_editor.cpp
msgid "Time (s): "
msgstr "Temps (s) : "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Basculement de piste activé"
#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Continu"
#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Discret"
#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Déclencheur"
#: editor/animation_track_editor.cpp
msgid "Capture"
msgstr "Capturer"
#: editor/animation_track_editor.cpp
msgid "Nearest"
msgstr "Au plus proche"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Linéaire"
#: editor/animation_track_editor.cpp
msgid "Cubic"
msgstr "Cubique"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
msgstr "Limiter l’interpolation de la boucle"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
msgstr "Envelopper l’interp. de la boucle"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "Insérer clé"
#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
msgstr "Dupliquer clé(s)"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Supprimer clé(s)"
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
msgstr "Modifier le mode de mise à jour de l’animation"
#: editor/animation_track_editor.cpp
msgid "Change Animation Interpolation Mode"
msgstr "Modifier le mode d’interpolation de l’animation"
#: editor/animation_track_editor.cpp
msgid "Change Animation Loop Mode"
msgstr "Modifier le mode de boucle d’animation"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Supprimer la piste d’animation"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Créer une NOUVELLE piste pour %s et insérer une clé ?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Créer %d NOUVELLES pistes et insérer des clés ?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Create"
msgstr "Créer"
#: editor/animation_track_editor.cpp
msgid "Anim Insert"
msgstr "Insérer une animation"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
msgstr ""
"Un AnimationPlayer ne peut s’animer lui-même, seulement les autres lecteurs."
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Créer et insérer une animation"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Insérer une piste et clé d’animation"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Insérer une clé d’animation"
#: editor/animation_track_editor.cpp
msgid "Change Animation Step"
msgstr "Modifier l’étape d’animation"
#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
msgstr "Réorganiser les pistes"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
"Les pistes de transformation ne s’appliquent qu’aux nœuds basés sur Spatial."
#: editor/animation_track_editor.cpp
msgid ""
"Audio tracks can only point to nodes of type:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
"Les pistes audio ne peuvent pointer que sur les nœuds de type :\n"
"- AudioStreamPlayer\n"
"- AudioStreamPlayer2D\n"
"- AudioStreamPlayer3D"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
"Les pistes d’animation ne peuvent pointer que sur des nœuds AnimationPlayer."
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
msgstr ""
"Un lecteur d’animation ne peut s’animer lui-même, seulement les autres "
"lecteurs."
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Impossible d’ajouter une nouvelle piste sans racine"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
msgstr "Piste invalide pour Bézier (aucune sous-propriété appropriée)"
#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
msgstr "Ajouter une piste de Bézier"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "Le chemin de la piste est invalide, impossible d’ajouter une clé."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
msgstr "La piste n’est pas de type Spatial, impossible d’insérer une clé"
#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
msgstr "Ajouter une clé de transformation"
#: editor/animation_track_editor.cpp
msgid "Add Track Key"
msgstr "Ajoutez une clé de piste"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
"Le chemin de la piste est invalide, impossible d’ajouter une clé d’appel de "
"méthode."
#: editor/animation_track_editor.cpp
msgid "Add Method Track Key"
msgstr "Ajouter une clé de méthode"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "Méthode introuvable dans l’objet : "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
msgstr "Déplacer les clés d’animation"
#: editor/animation_track_editor.cpp
msgid "Clipboard is empty"
msgstr "Le presse-papiers est vide"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
msgstr "Coller pistes"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Mettre à l’échelle les clés d’animation"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
"Cette option ne fonctionne pas pour l’édition de courbes de Bézier car il ne "
"s’agit que d’une seule piste."
#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
"\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
"Cette animation appartient à une scène importée, donc les changements "
"apportés aux pistes importées ne seront pas sauvegardés.\n"
"\n"
"Pour activer la possibilité d’ajouter des pistes personnalisées, naviguez "
"dans les paramètres d’importation de la scène et définissez\n"
"\"Animation > Stockage\" à \"Fichiers\", activez \"Animation > Garder Pistes "
"Courantes\" puis ré-importez.\n"
"Alternativement, utilise un préréglage d’import qui importe les animations "
"dans des fichiers différents."
#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
msgstr "Avertissement : Édition d’une animation importée"
#: editor/animation_track_editor.cpp
msgid "Select an AnimationPlayer node to create and edit animations."
msgstr ""
"Sélectionnez un nœud AnimationPlayer pour créer et modifier des animations."
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr ""
"Afficher seulement les pistes provenant des nœuds sélectionnés dans "
"l’arborescence."
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
msgstr "Grouper les pistes par nœuds ou les afficher dans une liste simple."
#: editor/animation_track_editor.cpp
msgid "Snap:"
msgstr "Aligner :"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
msgstr "Valeur du pas d'animation."
#: editor/animation_track_editor.cpp
msgid "Seconds"
msgstr "Secondes"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "FPS"
msgstr "IPS"
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "Édition"
#: editor/animation_track_editor.cpp
msgid "Animation properties."
msgstr "Propriétés de l'animation."
#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
msgstr "Copier pistes"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Mettre à l'échelle la sélection"
#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
msgstr "Agrandir/Rétrécir à partir du curseur"
#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Dupliquer la sélection"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
msgstr "Dupliquer transposé"
#: editor/animation_track_editor.cpp
msgid "Delete Selection"
msgstr "Supprimer la sélection"
#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
msgstr "Aller à l'étape suivante"
#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
msgstr "Aller à l'étape précédente"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
msgstr "Optimiser l'animation"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
msgstr "Nettoyer l'animation"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
msgstr "Choisir le nœud à animer :"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
msgstr "Utiliser les courbes de Bézier"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Optimiser l'animation"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Erreur linéaire max. :"
#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Erreur angulaire max. :"
#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Angle optimisable max. :"
#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Optimiser"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Supprimer les clés invalides"
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Supprimer les pistes vides et non résolues"
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Nettoyer toutes les animations"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Nettoyer les animations (PAS DE RETOUR EN ARRIÈRE !)"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Nettoyer"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
msgstr "Ratio d'échelle :"
#: editor/animation_track_editor.cpp
msgid "Select Tracks to Copy"
msgstr "Sélectionner les pistes à copier"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Copier"
#: editor/animation_track_editor.cpp
msgid "Select All/None"
msgstr "Tout Sélectionner/Désélectionner"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
msgstr "Ajouter un clip audio"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
msgstr "Modifier Le Décalage De Début De Clip De Piste Audio"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
msgstr "Modifier Le Décalage De Fin De Clip De Piste Audio"
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Redimensionner le tableau"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "Modifier le type de valeurs du tableau"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "Changer la valeur du tableau"
#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "Aller à la ligne"
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "Numéro de ligne :"
#: editor/code_editor.cpp
msgid "%d replaced."
msgstr "%d remplacé."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
msgstr "%d correspondance(s) trouvée(s)."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d matches."
msgstr "%d correspondance(s) trouvée(s)."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
msgstr "Sensible à la casse"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
msgstr "Mots entiers"
#: editor/code_editor.cpp
msgid "Replace"
msgstr "Remplacer"
#: editor/code_editor.cpp
msgid "Replace All"
msgstr "Remplacer tout"
#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "Sélection uniquement"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
msgstr "Standard"
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
msgstr "Afficher/Cacher le panneau des scripts"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom In"
msgstr "Zoomer"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Out"
msgstr "Dézoomer"
#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "Réinitialiser le zoom"
#: editor/code_editor.cpp
msgid "Warnings"
msgstr "Avertissements"
#: editor/code_editor.cpp
msgid "Line and column numbers."
msgstr "Numéros de ligne et de colonne."
#: editor/connections_dialog.cpp
msgid "Method in target node must be specified."
msgstr "La méthode du nœud cible doit être spécifiée."
#: editor/connections_dialog.cpp
msgid "Method name must be a valid identifier."
msgstr "Le nom de la méthode doit être un identifiant valide."
#: editor/connections_dialog.cpp
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr ""
"La méthode cible n'a pas été trouvée. Spécifiez une méthode valide ou "
"attachez un script au nœud cible."
#: editor/connections_dialog.cpp
msgid "Connect to Node:"
msgstr "Connecter au nœud :"
#: editor/connections_dialog.cpp
msgid "Connect to Script:"
msgstr "Connecter au script :"
#: editor/connections_dialog.cpp
msgid "From Signal:"
msgstr "Depuis le signal :"
#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
msgstr "La scène ne comprend pas de script."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Ajouter"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "Supprimer"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "Ajouter un argument supplémentaire :"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "Arguments supplémentaires :"
#: editor/connections_dialog.cpp
msgid "Receiver Method:"
msgstr "Méthode du récepteur :"
#: editor/connections_dialog.cpp
msgid "Advanced"
msgstr "Options avancées"
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Différé"
#: editor/connections_dialog.cpp
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
"Diffère le signal, le stockant dans une file d'attente et l'active pendant "
"un temps d'inactivité."
#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "One-shot"
#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
msgstr "Déconnecte le signal après sa première émission."
#: editor/connections_dialog.cpp
msgid "Cannot connect signal"
msgstr "Impossible de connecter le signal"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
msgstr "Fermer"
#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "Connecter"
#: editor/connections_dialog.cpp
msgid "Signal:"
msgstr "Signal :"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "Connecter « %s » à « %s »"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
msgstr "Déconnecter « %s » de « %s »"
#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
msgstr "Tout déconnecter du signal : « %s »"
#: editor/connections_dialog.cpp
msgid "Connect..."
msgstr "Connecter…"
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Déconnecter"
#: editor/connections_dialog.cpp
msgid "Connect a Signal to a Method"
msgstr "Connecter un signal à une méthode"
#: editor/connections_dialog.cpp
msgid "Edit Connection:"
msgstr "Modifier la connexion :"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
msgstr "Voulez-vous vraiment supprimer toutes les connexions de ce signal ?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Signaux"
#: editor/connections_dialog.cpp
msgid "Filter signals"
msgstr "Filtrer les signaux"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr "Voulez-vous vraiment supprimer toutes les connexions de ce signal ?"
#: editor/connections_dialog.cpp
msgid "Disconnect All"
msgstr "Tout déconnecter"
#: editor/connections_dialog.cpp
msgid "Edit..."
msgstr "Édition..."
#: editor/connections_dialog.cpp
msgid "Go To Method"
msgstr "Aller à la méthode"
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Changer le type de %s"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
msgstr "Changer"
#: editor/create_dialog.cpp
msgid "Create New %s"
msgstr "Créer un nouveau %s"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Favoris :"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "Récents :"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Rechercher :"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Correspondances :"
#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp
#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Description :"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Rechercher un remplacement pour :"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "Dépendances pour :"
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
"La scène « %s » est actuellement en cours de modification.\n"
"Les changements ne prendront effet qu'après un rechargement."
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
"La ressource « %s » est utilisée.\n"
"Les changements ne prendront effet qu'après un rechargement."
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr "Dépendances"
#: editor/dependency_editor.cpp
msgid "Resource"
msgstr "Ressource"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
msgid "Path"
msgstr "Chemin"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Dépendances :"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "Corriger les dépendances cassées"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "Éditeur de dépendances"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "Recherche ressource de remplacement :"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Ouvrir"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "Propriétaires de :"
#: editor/dependency_editor.cpp
msgid ""
"Remove selected files from the project? (no undo)\n"
"You can find the removed files in the system trash to restore them."
msgstr ""
"Supprimer les fichiers sélectionnés du projet ? (annulation impossible)\n"
"Vous pouvez retrouver les fichiers supprimés dans la corbeille du système "
"pour les restaurer."
#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)\n"
"You can find the removed files in the system trash to restore them."
msgstr ""
"Les fichiers qui vont être supprimés sont utilisés par d'autres ressources "
"pour leur fonctionnement.\n"
"Les supprimer tout de même ? (annulation impossible)\n"
"Vous pouvez retrouver les fichiers supprimés dans la corbeille du système "
"pour les restaurer."
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
msgstr "Impossible à enlever :"
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "Erreur au chargement :"
#: editor/dependency_editor.cpp
msgid "Load failed due to missing dependencies:"
msgstr "La scène n'a pas pu être chargée à cause de dépendances manquantes :"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "Ouvrir quand même"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "Quelle action doit être prise ?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "Corriger les dépendances"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "Erreurs de chargement !"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "Supprimer de manière permanente %d objet(s) ? (Annulation impossible!)"
#: editor/dependency_editor.cpp
msgid "Show Dependencies"
msgstr "Afficher les dépendances"
#: editor/dependency_editor.cpp
msgid "Orphan Resource Explorer"
msgstr "Explorateur de ressources orphelines"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Supprimer"
#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "Possède"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "Ressources sans propriété explicite :"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr "Modifier la clé du dictionnaire"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
msgstr "Modifier valeur du dictionnaire"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "La communauté Godot vous dit merci !"
#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
msgid "Click to copy."
msgstr "Cliquez pour copier."
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Contributeurs de Godot Engine"
#: editor/editor_about.cpp
msgid "Project Founders"
msgstr "Fondateurs du projet"
#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr "Développeur principal"
#. TRANSLATORS: This refers to a job title.
#. The trailing space is used to distinguish with the project list application,
#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
msgid "Project Manager "
msgstr "Chef de projet "
#: editor/editor_about.cpp
msgid "Developers"
msgstr "Développeurs"
#: editor/editor_about.cpp
msgid "Authors"
msgstr "Auteurs"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr "Sponsors Platine"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr "Sponsors Or"
#: editor/editor_about.cpp
msgid "Silver Sponsors"
msgstr "Sponsors Argent"
#: editor/editor_about.cpp
msgid "Bronze Sponsors"
msgstr "Sponsors Bronze"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Petits Sponsors"
#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr "Donateurs Or"
#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr "Donateurs Argent"
#: editor/editor_about.cpp
msgid "Bronze Donors"
msgstr "Donateurs Bronze"
#: editor/editor_about.cpp
msgid "Donors"
msgstr "Donateurs"
#: editor/editor_about.cpp
msgid "License"
msgstr "Licence"
#: editor/editor_about.cpp
msgid "Third-party Licenses"
msgstr "Licences tierces"
#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of third-party free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such third-party components with their "
"respective copyright statements and license terms."
msgstr ""
"Le moteur Godot s'appuie sur un certain nombre de bibliothèques tierces "
"libres et open source , toutes compatibles avec les termes de sa licence "
"MIT. Voici une liste exhaustive de ces composants tiers avec leurs énoncés "
"de droits d'auteur respectifs ainsi que les termes de leurs licences."
#: editor/editor_about.cpp
msgid "All Components"
msgstr "Tous les composants"
#: editor/editor_about.cpp
msgid "Components"
msgstr "Composants"
#: editor/editor_about.cpp
msgid "Licenses"
msgstr "Licences"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in ZIP format."
msgstr "Erreur d'ouverture de paquetage, pas au format ZIP."
#: editor/editor_asset_installer.cpp
msgid "%s (Already Exists)"
msgstr "%s (existe déjà)"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "Décompression des assets"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr "L'extraction des fichiers suivants depuis le paquetage a échoué :"
#: editor/editor_asset_installer.cpp
msgid "And %s more files."
msgstr "Et %s fichiers supplémentaires."
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package installed successfully!"
msgstr "Paquetage installé avec succès !"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr "Ça marche !"
#: editor/editor_asset_installer.cpp
msgid "Package Contents:"
msgstr "Contenu du paquetage :"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
msgstr "Installer"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
msgstr "Installeur de paquetage"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "Haut- parleurs"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr "Ajouter effet"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
msgstr "Renommer le bus audio"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
msgstr "Modifier le volume du bus audio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr "Activer/désactiver le mode solo du bus audio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr "Activer/désactiver le mode muet du bus audio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr "Activer/désactiver le contournement du bus audio"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr "Sélectionner l'envoi du bus audio"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr "Ajouter un effet bus audio"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr "Déplacer effet de transport"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
msgstr "Supprimer l'effet de transport"
#: editor/editor_audio_buses.cpp
msgid "Drag & drop to rearrange."
msgstr "Glisser-déposer pour réorganiser."
#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr "Solo"
#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr "Rendre muet"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr "Contourner"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
msgstr "Options de tranport"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Dupliquer"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr "Réinitialiser le volume"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
msgstr "Supprimer l'effet"
#: editor/editor_audio_buses.cpp
msgid "Audio"
msgstr "Audio"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Ajouter un bus audio"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr "Le bus maître ne peut pas être supprimé !"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
msgstr "Supprimer le bus audio"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
msgstr "Dupliquer le bus audio"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr "Réinitialiser le volume de bus"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr "Déplacer le bus audio"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
msgstr "Enregistrer la disposition des bus audio sous…"
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
msgstr "Emplacement du nouvel agencement..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr "Ouvrir une disposition de bus audio"
#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
msgstr "'%s' n'existe pas."
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
msgstr "Disposition sur l'écran"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr "Fichier invalide, pas une disposition de bus audio."
#: editor/editor_audio_buses.cpp
msgid "Error saving file: %s"
msgstr "Erreur lors de l'enregistrement du fichier : %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr "Ajouter un bus"
#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
msgstr "Ajoutez un nouveau bus audio à cette disposition."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Charger"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr "Charger un agencement de tranport existant."
#: editor/editor_audio_buses.cpp
msgid "Save As"
msgstr "Enregistrer sous"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr "Sauvegarder l'agencement de ce transport vers un fichier."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
msgstr "Charger défaut"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr "Charger l'agencement de transport par défaut."
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr "Créer une nouvel agencement de tranport."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Nom invalide."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Caractères valides :"
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing engine class name."
msgstr ""
"Ne doit pas entrer en collision avec un nom de classe du moteur existant."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing built-in type name."
msgstr ""
"Ne doit pas être en conflit avec un nom de type existant intégré au moteur."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing global constant name."
msgstr "Ne doit pas entrer en collision avec une constante globale existante."
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
msgstr "Un mot-clé ne peut pas être utilisé comme nom de chargement auto."
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "L'autoload « %s » existe déjà !"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "Renommer l'AutoLoad"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "Activer les variables globales AutoLoad"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "Déplacer l'AutoLoad"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "Supprimer l'AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "Activer"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "Ré-organiser les AutoLoads"
#: editor/editor_autoload_settings.cpp
msgid "Can't add autoload:"
msgstr "Impossible d'ajouter le chargement automatique :"
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "Ajouter le chargement automatique"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Chemin :"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "Nom de nœud :"
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
#: editor/editor_profiler.cpp editor/project_manager.cpp
#: editor/settings_config_dialog.cpp
msgid "Name"
msgstr "Nom"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr "Singleton"
#: editor/editor_data.cpp editor/inspector_dock.cpp
msgid "Paste Params"
msgstr "Coller les paramètres"
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Mise à jour de la scène"
#: editor/editor_data.cpp
msgid "Storing local changes..."
msgstr "Stockage des modifications locales…"
#: editor/editor_data.cpp
msgid "Updating scene..."
msgstr "Mise à jour de la scène…"
#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[vide]"
#: editor/editor_data.cpp
msgid "[unsaved]"
msgstr "[non enregistré]"
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first."
msgstr "Veuillez sélectionner un répertoire de base en premier."
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "Choisir un répertoire"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "Créer un dossier"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Nom :"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "Impossible de créer le dossier."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "Choisir"
#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Stockage du fichier :"
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
msgstr "Aucun modèle d'exportation n'a été trouvé au chemin prévu :"
#: editor/editor_export.cpp
msgid "Packing"
msgstr "Empaquetage"
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
"La plate-forme cible nécessite une compression de texture 'ETC' pour GLES2. "
"Activez 'Import Etc' dans les paramètres du projet."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
"La plate-forme cible nécessite une compression de texture 'ETC2' pour GLES3. "
"Activez 'Import Etc 2' dans les Paramètres du projet."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"La plate-forme cible nécessite une compression de texture ' ETC ' pour le "
"fallback pilote de GLES2.\n"
"Activez 'Import Etc' dans les paramètres du projet, ou désactivez 'Driver "
"Fallback Enabled'."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"La plate-forme cible nécessite une compression de texture « ETC » pour "
"GLES2. Activez « Import Etc » dans les paramètres du projet."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"La plate-forme cible nécessite une compression de texture « ETC2 » pour "
"GLES3. Activez « Import Etc 2 » dans les Paramètres du projet."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"La plate-forme cible nécessite une compression de texture ' PVRTC ' pour le "
"fallback pilote de GLES2.\n"
"Activez 'Import Pvrtc' dans les paramètres du projet, ou désactivez 'Driver "
"Fallback Enabled'."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom debug template not found."
msgstr "Modèle de débogage personnalisé introuvable."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
msgstr "Modèle de version personnalisée introuvable."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Fichier modèle introuvable :"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "Le PCK inclus dans un export 32-bits ne peut dépasser 4 Go."
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "Éditeur 3D"
#: editor/editor_feature_profile.cpp
msgid "Script Editor"
msgstr "Éditeur de Script"
#: editor/editor_feature_profile.cpp
msgid "Asset Library"
msgstr "Bibliothèque d'assets"
#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
msgstr "Édition de l'arbre de scène"
#: editor/editor_feature_profile.cpp
msgid "Node Dock"
msgstr "Dock nœud"
#: editor/editor_feature_profile.cpp
msgid "FileSystem Dock"
msgstr "Dock du système de fichiers"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
msgstr "Dock d'importation"
#: editor/editor_feature_profile.cpp
msgid "Erase profile '%s'? (no undo)"
msgstr "Effacer le profil '%s' ? (pas d'annulation)"
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
msgstr ""
"Le profil doit être un nom de fichier valide et ne doit pas contenir '.'"
#: editor/editor_feature_profile.cpp
msgid "Profile with this name already exists."
msgstr "Un profil avec ce nom existe déjà."
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
msgstr "(Éditeur désactivé, Propriétés désactivées)"
#: editor/editor_feature_profile.cpp
msgid "(Properties Disabled)"
msgstr "(Propriétés désactivées)"
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled)"
msgstr "(Éditeur désactivé)"
#: editor/editor_feature_profile.cpp
msgid "Class Options:"
msgstr "Options de classe :"
#: editor/editor_feature_profile.cpp
msgid "Enable Contextual Editor"
msgstr "Ouvrir l'éditeur contextuel"
#: editor/editor_feature_profile.cpp
msgid "Enabled Properties:"
msgstr "Propriétés activées :"
#: editor/editor_feature_profile.cpp
msgid "Enabled Features:"
msgstr "Fonctionnalités activées :"
#: editor/editor_feature_profile.cpp
msgid "Enabled Classes:"
msgstr "Classes activées :"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
msgstr "Le format du fichier '%s' est invalide, fin de l'import."
#: editor/editor_feature_profile.cpp
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr ""
"Le profil '%s' existe déjà. Veuillez le supprimer avant d'importer. Import "
"interrompu."
#: editor/editor_feature_profile.cpp
msgid "Error saving profile to path: '%s'."
msgstr "Erreur lors de l'enregistrement du profil au chemin : « %s »."
#: editor/editor_feature_profile.cpp
msgid "Unset"
msgstr "Désassigner"
#: editor/editor_feature_profile.cpp
msgid "Current Profile:"
msgstr "Profil actuel :"
#: editor/editor_feature_profile.cpp
msgid "Make Current"
msgstr "Rendre actuel"
#: editor/editor_feature_profile.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Nouveau"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Importation"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
msgstr "Exporter"
#: editor/editor_feature_profile.cpp
msgid "Available Profiles:"
msgstr "Profils disponibles :"
#: editor/editor_feature_profile.cpp
msgid "Class Options"
msgstr "Options de classe"
#: editor/editor_feature_profile.cpp
msgid "New profile name:"
msgstr "Nouveau nom de profil :"
#: editor/editor_feature_profile.cpp
msgid "Erase Profile"
msgstr "Effacer le profil"
#: editor/editor_feature_profile.cpp
msgid "Godot Feature Profile"
msgstr "Profil des fonctionnalités de Godot"
#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
msgstr "Profil(s) d'importation"
#: editor/editor_feature_profile.cpp
msgid "Export Profile"
msgstr "Profil d'exportation"
#: editor/editor_feature_profile.cpp
msgid "Manage Editor Feature Profiles"
msgstr "Gérer les profils de fonctionnalités de l'éditeur"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Sélectionner le dossier courant"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "Le fichier existe, l'écraser ?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select This Folder"
msgstr "Sélectionner ce dossier"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Copier le chemin"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Open in File Manager"
msgstr "Ouvrir dans le gestionnaire de fichiers"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
msgid "Show in File Manager"
msgstr "Montrer dans le gestionnaire de fichiers"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
msgstr "Nouveau dossier..."
#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "Rafraîchir"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "Tous les types de fichiers reconnus"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "Tous les fichiers (*)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "Ouvrir un fichier"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "Ouvrir un ou plusieurs fichiers"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "Ouvrir un répertoire"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "Ouvrir un fichier ou un répertoire"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Enregistrer"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "Enregistrer un fichier"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Retourner"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "Avancer"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "Monter"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Basculer les fichiers cachés"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "Basculer l'état favori"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr "Basculer le mode"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "Focaliser le chemin"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "Déplacer le favori vers le haut"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "Déplacer le favori vers le bas"
#: editor/editor_file_dialog.cpp
msgid "Go to previous folder."
msgstr "Aller au dossier précédent."
#: editor/editor_file_dialog.cpp
msgid "Go to next folder."
msgstr "Aller au dossier suivant."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "Aller au dossier parent."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Refresh files."
msgstr "Rafraîchir les fichiers."
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "Ajouter ou supprimer aux favoris le dossier courant."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle the visibility of hidden files."
msgstr "Activer / désactiver la visibilité des fichiers cachés."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
msgstr "Afficher les éléments sous forme de grille de vignettes."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a list."
msgstr "Afficher les éléments sous forme de liste."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "Répertoires et fichiers :"
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview:"
msgstr "Aperçu :"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File:"
msgstr "Fichier :"
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "Scanner les sources"
#: editor/editor_file_system.cpp
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
msgstr ""
"Il y a plusieurs importateurs pour différents types pointant vers le fichier "
"%s, importation avortée"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "Ré-importation des assets"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr "Dessus"
#: editor/editor_help.cpp
msgid "Class:"
msgstr "Classe :"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
msgstr "Hérite de :"
#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "Héritée par :"
#: editor/editor_help.cpp
msgid "Description"
msgstr "Description"
#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Tutoriels en ligne"
#: editor/editor_help.cpp
msgid "Properties"
msgstr "Propriétés"
#: editor/editor_help.cpp
msgid "override:"
msgstr "redéfinition :"
#: editor/editor_help.cpp
msgid "default:"
msgstr "par défaut :"
#: editor/editor_help.cpp
msgid "Methods"
msgstr "Méthodes"
#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Propriétés du thème"
#: editor/editor_help.cpp
msgid "Enumerations"
msgstr "Énumérations"
#: editor/editor_help.cpp
msgid "Constants"
msgstr "Constantes"
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Description des propriétés"
#: editor/editor_help.cpp
msgid "(value)"
msgstr "(valeur)"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Il n'y a pas de description disponible pour cette propriété. Aidez-nous en "
"[color=$color][url=$url]en créant[/url][/color] une !"
#: editor/editor_help.cpp
msgid "Method Descriptions"
msgstr "Descriptions des méthodes"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Il n'y a pas de description disponible pour cette méthode. Aidez-nous en "
"[color=$color][url=$url]en créant[/url][/color] une !"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "Rechercher dans l'aide"
#: editor/editor_help_search.cpp
msgid "Case Sensitive"
msgstr "Sensible à la casse"
#: editor/editor_help_search.cpp
msgid "Show Hierarchy"
msgstr "Afficher la hiérarchie"
#: editor/editor_help_search.cpp
msgid "Display All"
msgstr "Tout afficher"
#: editor/editor_help_search.cpp
msgid "Classes Only"
msgstr "Classes seulement"
#: editor/editor_help_search.cpp
msgid "Methods Only"
msgstr "Méthodes seulement"
#: editor/editor_help_search.cpp
msgid "Signals Only"
msgstr "Signaux seulement"
#: editor/editor_help_search.cpp
msgid "Constants Only"
msgstr "Constantes seulement"
#: editor/editor_help_search.cpp
msgid "Properties Only"
msgstr "Propriétés seulement"
#: editor/editor_help_search.cpp
msgid "Theme Properties Only"
msgstr "Propriétés du thème seulement"
#: editor/editor_help_search.cpp
msgid "Member Type"
msgstr "Type de membre"
#: editor/editor_help_search.cpp
msgid "Class"
msgstr "Classe"
#: editor/editor_help_search.cpp
msgid "Method"
msgstr "Méthode"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
msgid "Signal"
msgstr "Signaux"
#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "Constante"
#: editor/editor_help_search.cpp
msgid "Property"
msgstr "Propriété"
#: editor/editor_help_search.cpp
msgid "Theme Property"
msgstr "Propriété du thème"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
msgstr "Propriété :"
#: editor/editor_inspector.cpp
msgid "Set"
msgstr "Définir"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
msgstr "Définir plusieurs :"
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Sortie :"
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Copy Selection"
msgstr "Copier la sélection"
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
#: editor/editor_profiler.cpp editor/editor_properties.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "Effacer"
#: editor/editor_log.cpp
msgid "Clear Output"
msgstr "Effacer la sortie"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: editor/editor_profiler.cpp
msgid "Stop"
msgstr "Arrêter"
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
msgid "Start"
msgstr "Démarrer"
#: editor/editor_network_profiler.cpp
msgid "%s/s"
msgstr "%s/s"
#: editor/editor_network_profiler.cpp
msgid "Down"
msgstr "Descendre"
#: editor/editor_network_profiler.cpp
msgid "Up"
msgstr "Monter"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
msgid "Node"
msgstr "Nœud"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
msgstr "Entrées RPC"
#: editor/editor_network_profiler.cpp
msgid "Incoming RSET"
msgstr "RSET entrant"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RPC"
msgstr "RPC sortant"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RSET"
msgstr "RSET sortant"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "New Window"
msgstr "Nouvelle Fenêtre"
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
msgstr "Les ressources importées ne peuvent pas être sauvegardées."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr "OK"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Erreur d'enregistrement de la ressource !"
#: editor/editor_node.cpp
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
"Cette ressource ne peut pas être sauvegardée parce qu’elle n'appartient pas "
"à la scène éditer. Soyez sûr qu'elle soit unique."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
msgstr "Enregistrer la ressource sous…"
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Impossible d'ouvrir le fichier pour écriture :"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "Format de fichier demandé inconnu :"
#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "Erreur lors de l'enregistrement."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr "Impossible d'ouvrir « %s ». Le fichier a pu être déplacé ou supprimé."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
msgstr "Erreur lors de l'analyse syntaxique de « %s »."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr "Fin de fichier inattendue « %s »."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
msgstr "La scène « %s » ou ses dépendances sont introuvables."
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
msgstr "Erreur lors du chargement de « %s »."
#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "Enregistrement de la scène"
#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "Analyse"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "Création de l'aperçu"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
msgstr "Cette opération ne peut être réalisée sans une arborescence racine."
#: editor/editor_node.cpp
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
"Cette scène ne peut pas être enregistrée du fait d'une dépendance circulaire "
"à l'instanciation.\n"
"L'enregistrement ne sera possible qu'une fois ce problème résolu."
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
"Impossible d'enregistrer la scène. Les dépendances (instances ou héritage) "
"n'ont sans doute pas pu être satisfaites."
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
msgstr "Impossible de ré-écrire une scène tant que celle-ci est ouverte !"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Impossible de charger la MeshLibrary pour fusion !"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "Erreur d'enregistrement de la MeshLibrary !"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "Impossible de charger le TileSet pour fusion !"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "Erreur d'enregistrement du TileSet !"
#: editor/editor_node.cpp
msgid ""
"An error occurred while trying to save the editor layout.\n"
"Make sure the editor's user data path is writable."
msgstr ""
"Une erreur s'est produite lors de l'enregistrement de la disposition de "
"l'éditeur.\n"
"Assurez-vous que le chemin de données utilisateur de l'éditeur est "
"accessible en écriture."
#: editor/editor_node.cpp
msgid ""
"Default editor layout overridden.\n"
"To restore the Default layout to its base settings, use the Delete Layout "
"option and delete the Default layout."
msgstr ""
"Mise en page par défaut de l'éditeur modifiée.\n"
"Pour rétablir la mise en page par défaut dans ses paramètres de base, "
"utilisez l'option Supprimer la mise en page et supprimez la mise en page par "
"défaut."
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Nom de la disposition non trouvé !"
#: editor/editor_node.cpp
msgid "Restored the Default layout to its base settings."
msgstr "Disposition par défaut remise à ses paramètres de base."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Cette ressource n'est pas éditable car elle appartient à une scène "
"importée.\n"
"Merci de lire la documentation concernant l'import des scènes pour en "
"comprendre le processus."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
msgstr ""
"Cette ressource appartient a une scène qui a été instanciée ou héritée.\n"
"Ses modifications seront perdues lors de la sauvegarde de la scène actuelle."
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
"Cette ressource a été importée, elle n'est donc pas modifiable. Modifiez ses "
"paramètres dans le panneau d'importation et réimportez-la ensuite."
#: editor/editor_node.cpp
msgid ""
"This scene was imported, so changes to it won't be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Cette scène a été importée, les modifications ne seront donc pas "
"conservées.\n"
"L'instancier ou le faire hériter permettra de lui apporter des "
"modifications.\n"
"Veuillez lire la documentation concernant l'importation des scènes afin de "
"mieux comprendre ce processus."
#: editor/editor_node.cpp
msgid ""
"This is a remote object, so changes to it won't be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
"Ceci est un objet distant, les changements qui y sont faits ne seront pas "
"sauvegardés.\n"
"Merci de lire la section de la documentation portant sur le débogage pour "
"mieux comprendre ce flux de travail."
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Il n'y a pas de scène définie pour être lancée."
#: editor/editor_node.cpp
msgid "Save scene before running..."
msgstr "Enregistrer la scène avant de l'exécuter..."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "Impossible de démarrer le sous-processus !"
#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
msgstr "Ouvrir une scène"
#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "Ouvrir scène de base"
#: editor/editor_node.cpp
msgid "Quick Open..."
msgstr "Ouverture Rapide..."
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
msgstr "Ouvrir une scène rapidement…"
#: editor/editor_node.cpp
msgid "Quick Open Script..."
msgstr "Ouvrir un script rapidement…"
#: editor/editor_node.cpp
msgid "Save & Close"
msgstr "Enregistrer & fermer"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr "Sauvegarder les modifications effectuées à « %s » avant de quitter ?"
#: editor/editor_node.cpp
msgid "Saved %s modified resource(s)."
msgstr "Sauvegardé %s des ressources modifiées."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
msgstr "Un nœud racine est nécessaire pour sauvegarder la scène."
#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Enregistrer la scène sous…"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "Cette opération ne peut être réalisée sans une scène."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "Exporter une bibliothèque de maillages"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr "Cette opération ne peut être réalisée sans un nœud racine."
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "Exporter le TileSet"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr "Cette opération ne peut être réalisée sans nœud sélectionné."
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "La scène actuelle n'est pas enregistrée. Ouvrir quand même ?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "Impossible de recharger une scène qui n'a jamais été sauvegardée."
#: editor/editor_node.cpp
msgid "Reload Saved Scene"
msgstr "Recharger la scène sauvegardée"
#: editor/editor_node.cpp
msgid ""
"The current scene has unsaved changes.\n"
"Reload the saved scene anyway? This action cannot be undone."
msgstr ""
"La scène actuelle contient des changements non sauvegardés.\n"
"Recharger la scène quand même ? Cette action ne peut pas être annulée."
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
msgstr "Lancer une scène rapidement…"
#: editor/editor_node.cpp
msgid "Quit"
msgstr "Quitter"
#: editor/editor_node.cpp
msgid "Yes"
msgstr "Oui"
#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "Quitter l'éditeur ?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
msgstr "Ouvrir gestionnaire de projets ?"
#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr "Sauvegarder & quitter"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
"Sauvegarder les modifications sur la (les) scène(s) suivante(s) avant de "
"quitter ?"
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr ""
"Enregistrer les modifications sur la (les) scène(s) suivante(s) avant "
"d'ouvrir le gestionnaire de projet ?"
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
"Cette option est dépréciée. Les situations dans lesquelles un "
"rafraîchissement doit être forcé sont désormais considérées comme un bogue. "
"Merci de le signaler."
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "Choisir une scène principale"
#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "Fermer la scène"
#: editor/editor_node.cpp
msgid "Reopen Closed Scene"
msgstr "Réouvrir la scène fermée"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
"Impossible d'activer le plugin depuis : « %s », l’analyse syntaxique de la "
"configuration a échoué."
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: '%s'."
msgstr "Impossible de trouver le champ de script pour le plugin dans : « %s »."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr ""
"Impossible de charger le script de l’extension depuis le chemin : « %s »."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"Impossible de charger le script de l’extension depuis le chemin : « %s ». "
"Cela peut être dû à une erreur de programmation dans ce script.\n"
"L'extension « %s » a été désactivée pour prévenir de nouvelles erreures."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
"Impossible de charger le script de l'addon depuis le chemin : « %s ». Le "
"type de base n'est pas EditorPlugin."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
"Impossible de charger le script de l’extension depuis le chemin : « %s ». Le "
"script n'est pas en mode outil."
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
"La scène « %s » a été automatiquement importée, elle ne peut donc pas être "
"modifiée.\n"
"Pour y apporter des modification, une scène fille peut être créée."
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"Erreur lors du chargement de la scène, elle doit être dans le chemin du "
"projet. Utilisez « Importer » pour ouvrir la scène, puis enregistrez-la dans "
"le répertoire du projet."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "La scène « %s » a des dépendences cassées :"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr "Effacer la liste des scènes récentes"
#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Aucune scène principale n'a jamais été définie, en sélectionner une ?\n"
"Vous pouvez la modifier ultérieurement dans les « Paramètres du projet » "
"sous la catégorie « application »."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"La scène sélectionnée « %s » n'existe pas, en sélectionner une valide ?\n"
"Vous pouvez la modifier ultérieurement dans les « Paramètres du projet » "
"dans la catégorie « application »."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"La scène sélectionnée « %s » n'est pas un fichier de scène, en sélectionner "
"une valide ?\n"
"Vous pouvez la modifier ultérieurement dans les « Paramètres du projet » "
"dans la catégorie « application »."
#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "Enregistrer la disposition"
#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "Supprimer la disposition"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr "Par défaut"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "Show in FileSystem"
msgstr "Montrer dans le système de fichiers"
#: editor/editor_node.cpp
msgid "Play This Scene"
msgstr "Jouer Cette Scène"
#: editor/editor_node.cpp
msgid "Close Tab"
msgstr "Fermer l'onglet"
#: editor/editor_node.cpp
msgid "Undo Close Tab"
msgstr "Annuler \"fermer l'onglet\""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr "Fermer les autres onglets"
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
msgstr "Fermer les onglets à droite"
#: editor/editor_node.cpp
msgid "Close All Tabs"
msgstr "Fermer tous les onglets"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Basculer entre onglets de scène"
#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr "%d fichiers ou dossiers supplémentaires"
#: editor/editor_node.cpp
msgid "%d more folders"
msgstr "%d dossier(s) supplémentaire(s)"
#: editor/editor_node.cpp
msgid "%d more files"
msgstr "%d fichiers supplémentaires"
#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Position du dock"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr "Mode Sans Distraction"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr "Basculer en mode sans distraction."
#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr "Ajouter une nouvelle scène."
#: editor/editor_node.cpp
msgid "Scene"
msgstr "Scène"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Aller à la scène ouverte précédemment."
#: editor/editor_node.cpp
msgid "Copy Text"
msgstr "Copier le texte"
#: editor/editor_node.cpp
msgid "Next tab"
msgstr "Onglet suivant"
#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "Onglet precedent"
#: editor/editor_node.cpp
msgid "Filter Files..."
msgstr "Filtrer Fichiers..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "Opérations avec les fichiers de scène."
#: editor/editor_node.cpp
msgid "New Scene"
msgstr "Nouvelle scène"
#: editor/editor_node.cpp
msgid "New Inherited Scene..."
msgstr "Nouvelle scène héritée…"
#: editor/editor_node.cpp
msgid "Open Scene..."
msgstr "Ouvrir une scène…"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr "Fichiers récents"
#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "Enregistrer la scène"
#: editor/editor_node.cpp
msgid "Save All Scenes"
msgstr "Enregistrer toutes les scènes"
#: editor/editor_node.cpp
msgid "Convert To..."
msgstr "Convertir vers…"
#: editor/editor_node.cpp
msgid "MeshLibrary..."
msgstr "MeshLibrary…"
#: editor/editor_node.cpp
msgid "TileSet..."
msgstr "TileSet…"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr "Annuler"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Refaire"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Outils divers liés au projet ou à la scène."
#: editor/editor_node.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp
msgid "Project"
msgstr "Projet"
#: editor/editor_node.cpp
msgid "Project Settings..."
msgstr "Paramètres du projet..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control"
msgstr "Contrôle de version"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "Configurer le contrôle de version"
#: editor/editor_node.cpp
msgid "Shut Down Version Control"
msgstr "Arrêter le contrôle de version"
#: editor/editor_node.cpp
msgid "Export..."
msgstr "Exporter..."
#: editor/editor_node.cpp
msgid "Install Android Build Template..."
msgstr "Installer un modèle de compilation Android..."
#: editor/editor_node.cpp
msgid "Open Project Data Folder"
msgstr "Ouvrir le dossier de données du projets"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Outils"
#: editor/editor_node.cpp
msgid "Orphan Resource Explorer..."
msgstr "Explorateur de ressources orphelines..."
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Quitter vers la liste des projets"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
msgstr "Débogage"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Déployer avec le débogage distant"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, using one-click deploy will make the executable "
"attempt to connect to this computer's IP so the running project can be "
"debugged.\n"
"This option is intended to be used for remote debugging (typically with a "
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
"Lorsque cette option est activée, l'utilisation de l'option déployer en un "
"clic permet à l'exécutable de tenter de se connecter à l'IP de cet "
"ordinateur afin que le projet en cours puisse être débogué.\n"
"Cette option est destinée à être utilisée pour le débogage à distance "
"(généralement avec un appareil mobile).\n"
"Il n'est pas nécessaire de l'activer pour utiliser le débogueur GDScript en "
"local."
#: editor/editor_node.cpp
msgid "Small Deploy with Network Filesystem"
msgstr "Déploiement minime avec système de fichier réseau"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""
"Lorsque cette option est activée, l'exportation ou le déploiement produira "
"un exécutable minimal.\n"
"L'éditeur fournira le système de fichiers à partir du projet, via le "
"réseau.\n"
"Sur Android, le déploiement utilisera le câble USB pour une meilleure "
"performance. Cette option accélère les tests pour les jeux gourmands en "
"ressources."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Formes de collision visibles"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""
"Les formes de collision et les nœuds de raycast (pour 2D et 3D) seront "
"visibles en jeu si cette option est activée."
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Navigation visible"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""
"Les maillages et polygones de navigation seront visibles en jeu si cette "
"option est activée."
#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "Synchroniser les modifications des scènes"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"Lorsque cette option est activée, toutes les modifications apportées à la "
"scène dans l'éditeur seront reproduites en jeu.\n"
"Lorsqu'elle est utilisée à distance sur un périphérique, cette option est "
"plus efficace avec le système de fichiers réseau."
#: editor/editor_node.cpp
msgid "Synchronize Script Changes"
msgstr "Synchroniser les modifications des scripts"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"Lorsque cette option est activée, tout script enregistré sera de nouveau "
"chargé pendant le déroulement du jeu.\n"
"Quand elle est utilisée à distance sur un périphérique, cette option est "
"plus efficace avec le système de fichiers réseau."
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
msgstr "Éditeur"
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Paramètres de l'éditeur..."
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "Disposition de l'éditeur"
#: editor/editor_node.cpp
msgid "Take Screenshot"
msgstr "Prendre une capture d'écran"
#: editor/editor_node.cpp
msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
"Les captures d'écran sont sauvegardées dans le dossier Editor Data/Settings."
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Activer/Désactiver le plein écran"
#: editor/editor_node.cpp
msgid "Toggle System Console"
msgstr "Activer/désactiver la console système"
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
msgstr "Ouvrir le dossier de données/paramètres de l'éditeur"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
msgstr "Ouvrir le dossier de données de l'éditeur"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
msgstr "Ouvrir le dossier des paramètres de l'éditeur"
#: editor/editor_node.cpp
msgid "Manage Editor Features..."
msgstr "Gérer les fonctionnalités de l'éditeur..."
#: editor/editor_node.cpp
msgid "Manage Export Templates..."
msgstr "Gérer les modèles d'exportation..."
#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
msgid "Help"
msgstr "Aide"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Documentation en ligne"
#: editor/editor_node.cpp
msgid "Q&A"
msgstr "Questions et réponses"
#: editor/editor_node.cpp
msgid "Report a Bug"
msgstr "Signaler un bug"
#: editor/editor_node.cpp
msgid "Send Docs Feedback"
msgstr "Envoyez vos retours sur la documentation"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Communauté"
#: editor/editor_node.cpp
msgid "About"
msgstr "À propos"
#: editor/editor_node.cpp
msgid "Support Godot Development"
msgstr "Soutenir le développement de Godot"
#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Lancer le projet."
#: editor/editor_node.cpp
msgid "Play"
msgstr "Jouer"
#: editor/editor_node.cpp
msgid "Pause the scene execution for debugging."
msgstr "Suspend l'exécution de la scène pour le débogage."
#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "Mettre en pause la scène"
#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "Arrêter la scène."
#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "Lancer la scène actuellement en cours d'édition."
#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "Lancer la scène"
#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "Jouer une scène personnalisée"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "Jouer une scène personnalisée"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
msgstr "Changer le pilote vidéo nécessite le redémarrage de l'éditeur."
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
msgid "Save & Restart"
msgstr "Enregistrer et redémarrer"
#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
msgstr "Tourne lorsque la fenêtre de l'éditeur est redessinée."
#: editor/editor_node.cpp
msgid "Update Continuously"
msgstr "Mettre à jour en continu"
#: editor/editor_node.cpp
msgid "Update When Changed"
msgstr "Mettre à jour quand modifié"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "Cacher l'indicateur d'activité"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "Système de fichiers"
#: editor/editor_node.cpp
msgid "Inspector"
msgstr "Inspecteur"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Développez le panneau inférieur"
#: editor/editor_node.cpp
msgid "Output"
msgstr "Sortie"
#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Ne pas enregistrer"
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
msgstr ""
"Le modèle de compilation Android est manquant, veuillez installer les "
"modèles appropriés."
#: editor/editor_node.cpp
msgid "Manage Templates"
msgstr "Gérer les modèles"
#: editor/editor_node.cpp
msgid ""
"This will set up your project for custom Android builds by installing the "
"source template to \"res://android/build\".\n"
"You can then apply modifications and build your own custom APK on export "
"(adding modules, changing the AndroidManifest.xml, etc.).\n"
"Note that in order to make custom builds instead of using pre-built APKs, "
"the \"Use Custom Build\" option should be enabled in the Android export "
"preset."
msgstr ""
"Ceci configurera votre projet pour des compilations Android personnalisées "
"en installant le modèle source dans \"res://android/build\".\n"
"Vous pouvez ensuite appliquer des modifications et créer votre propre APK "
"personnalisé à l'exportation (ajout de modules, modification du fichier "
"AndroidManifest.xml, etc.).\n"
"Notez que pour faire des compilations personnalisées au lieu d'utiliser des "
"APKs préconstruits, l'option \"Use Custom Build\" doit être activée dans le "
"Preset d'exportation Android."
#: editor/editor_node.cpp
msgid ""
"The Android build template is already installed in this project and it won't "
"be overwritten.\n"
"Remove the \"res://android/build\" directory manually before attempting this "
"operation again."
msgstr ""
"Le modèle de build Android est déjà installé et ne va pas être remplacé.\n"
"Supprimez le répertoire « res://android/build » manuellement avant de "
"retenter cette opération."
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "Importer des modèles depuis un fichier ZIP"
#: editor/editor_node.cpp
msgid "Template Package"
msgstr "Paquet de modèle"
#: editor/editor_node.cpp
msgid "Export Library"
msgstr "Bibliothèque d'exportation"
#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "Fusionner avec l'existant"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "Ouvrir et exécuter un script"
#: editor/editor_node.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
"Les fichiers suivants sont plus récents sur le disque.\n"
"Quelle action doit être prise ?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Reload"
msgstr "Recharger"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
msgstr "Ré-enregistrer"
#: editor/editor_node.cpp
msgid "New Inherited"
msgstr "Nouveau hérité"
#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "Erreurs de chargement"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "Sélectionner"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr "Ouvrir éditeur 2D"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr "Ouvrir éditeur 3D"
#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr "Ouvrir l'éditeur de script"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr "Ouvrir bibliothèque de ressource"
#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr "Ouvrir l'éditeur suivant"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr "Ouvrir l'éditeur précédant"
#: editor/editor_node.h
msgid "Warning!"
msgstr "Avertissement !"
#: editor/editor_path.cpp
msgid "No sub-resources found."
msgstr "Aucune sous-ressource n'a été trouvée."
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr "Création des prévisualisations des maillages"
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
msgstr "Aperçu…"
#: editor/editor_plugin_settings.cpp
msgid "Main Script:"
msgstr "Script principal :"
#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
msgstr "Modifier le Plugin"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Extensions installées :"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Mettre à jour"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Version :"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Auteur :"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "État :"
#: editor/editor_plugin_settings.cpp
msgid "Edit:"
msgstr "Modifier :"
#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "Mesure :"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr "Temps par trame (seconde)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr "Temps moyen (seconde)"
#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr "Trame %"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
msgstr "Trame physique %"
#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "Inclusif"
#: editor/editor_profiler.cpp
msgid "Self"
msgstr "Self"
#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "Trame # :"
#: editor/editor_profiler.cpp
msgid "Time"
msgstr "Temps"
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Appels"
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Modifier le texte :"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "Activé"
#: editor/editor_properties.cpp
msgid "Layer"
msgstr "Calque"
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
msgstr "Bit %d, valeur %d"
#: editor/editor_properties.cpp
msgid "[Empty]"
msgstr "[Vide]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
msgstr "Assigner..."
#: editor/editor_properties.cpp
msgid "Invalid RID"
msgstr "RID invalide"
#: editor/editor_properties.cpp
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
"La ressource sélectionnée (%s) ne correspond à aucun des types attendus pour "
"cette propriété (%s)."
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
"Impossible de créer un ViewportTexture sur des ressources enregistrées comme "
"fichier.\n"
"La ressource a besoin d'appartenir à une scène."
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on this resource because it's not set as "
"local to scene.\n"
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
"Impossible de créer un ViewportTexture sur cette ressource car elle n'est "
"pas définie comme locale à la scène.\n"
"Merci de changer la propriété « Local To Scene » de cette ressource (et des "
"ressources intermédiaires la contenant, jusqu'au nœud qui l'utilise)."
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr "Choisissez un Viewport"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nouveau script"
#: editor/editor_properties.cpp editor/scene_tree_dock.cpp
msgid "Extend Script"
msgstr "Hériter d'un script"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
msgstr "Nouveau %s"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Make Unique"
msgstr "Rendre unique"
#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Coller"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Convert To %s"
msgstr "Convertir en %s"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr "Le nœud sélectionné n'est pas un Viewport !"
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
msgstr "Taille : "
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
msgstr "Page : "
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
msgstr "Supprimer l'item"
#: editor/editor_properties_array_dict.cpp
msgid "New Key:"
msgstr "Nouvelle Clé :"
#: editor/editor_properties_array_dict.cpp
msgid "New Value:"
msgstr "Nouvelle Valeur :"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
msgstr "Ajouter une paire clé/valeur"
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""
"Aucun préréglage d'exportation exécutable trouvé pour cette plate-forme. \n"
"Ajoutez un préréglage exécutable dans le menu d'exportation."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Écrivez votre code dans la méthode _run()."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "Il y a déjà une scène éditée."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "Impossible d'instancier le script :"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "Avez-vous oublié le mot-clé « tool » ?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "Impossible d'exécuter le script :"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "Avez-vous oublié la méthode « _run » ?"
#: editor/editor_spin_slider.cpp
msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes."
msgstr ""
"Maintenir Ctrl pour arrondir à l'entier. Maintenir Maj pour des changements "
"plus précis."
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Sélectionner les nœuds à importer"
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
msgid "Browse"
msgstr "Parcourir"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "Chemin de la scène :"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "Importer à partir d'un nœud :"
#: editor/export_template_manager.cpp
msgid "Redownload"
msgstr "Télécharger à nouveau"
#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "Désinstaller"
#: editor/export_template_manager.cpp
msgid "(Installed)"
msgstr "(Installé)"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Télécharger"
#: editor/export_template_manager.cpp
msgid "Official export templates aren't available for development builds."
msgstr ""
"Les modèles d'exportation officiels ne sont pas disponibles pour les "
"versions de développement."
#: editor/export_template_manager.cpp
msgid "(Missing)"
msgstr "(Manquant)"
#: editor/export_template_manager.cpp
msgid "(Current)"
msgstr "(Actuel)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
msgstr "Récupération des miroirs, veuillez patienter..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
msgstr "Supprimer la version « %s » du modèle ?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
msgstr ""
"Impossible d'ouvrir le fichier ZIP contenant les modèles d'exportation."
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates: %s."
msgstr "Format de version.txt invalide dans les modèles : %s."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Aucun version.txt n'a été trouvé dans les modèles."
#: editor/export_template_manager.cpp
msgid "Error creating path for templates:"
msgstr "Erreur lors de la création du chemin pour les modèles :"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr "Extraction des modèles d'exportation"
#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "Importation :"
#: editor/export_template_manager.cpp
msgid "Error getting the list of mirrors."
msgstr "Erreur lors du téléchargement de la liste des miroirs."
#: editor/export_template_manager.cpp
msgid "Error parsing JSON of mirror list. Please report this issue!"
msgstr ""
"Erreur lors de la lecture de la liste JSON des miroirs. Merci de signaler ce "
"problème !"
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
"Aucun lien de téléchargement trouvé pour cette version. Le téléchargement "
"direct est uniquement disponible pour les versions officielles."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr "Impossible à résoudre."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr "Connection impossible."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr "Pas de réponse."
#: editor/export_template_manager.cpp
msgid "Request Failed."
msgstr "Échec de la requête."
#: editor/export_template_manager.cpp
msgid "Redirect Loop."
msgstr "Boucle de Redirection."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr "Échec :"
#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "Téléchargement terminé."
#: editor/export_template_manager.cpp
msgid "Cannot remove temporary file:"
msgstr "Impossible de supprimer le fichier temporaire :"
#: editor/export_template_manager.cpp
msgid ""
"Templates installation failed.\n"
"The problematic templates archives can be found at '%s'."
msgstr ""
"L'installation des modèles a échoué.\n"
"Les archives des modèles problématiques se trouvent dans '%s'."
#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Erreur lors de la demande de l’URL :"
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror..."
msgstr "Connexion au Miroir..."
#: editor/export_template_manager.cpp
msgid "Disconnected"
msgstr "Déconnecté"
#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr "Résolution"
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
msgstr "Impossible à résoudre"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
msgstr "Connexion en cours..."
#: editor/export_template_manager.cpp
msgid "Can't Connect"
msgstr "Connexion impossible"
#: editor/export_template_manager.cpp
msgid "Connected"
msgstr "Connecté"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting..."
msgstr "Envoi d'une requête..."
#: editor/export_template_manager.cpp
msgid "Downloading"
msgstr "Téléchargement en cours"
#: editor/export_template_manager.cpp
msgid "Connection Error"
msgstr "Erreur de connexion"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr "Erreurs de la négociation SSL"
#: editor/export_template_manager.cpp
msgid "Uncompressing Android Build Sources"
msgstr "Décompresser les sources de compilation Android"
#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "Version courante :"
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
msgstr "Versions installées :"
#: editor/export_template_manager.cpp
msgid "Install From File"
msgstr "Installer depuis fichier"
#: editor/export_template_manager.cpp
msgid "Remove Template"
msgstr "Supprimer le modèle"
#: editor/export_template_manager.cpp
msgid "Select Template File"
msgstr "Sélectionner le fichier de modèle"
#: editor/export_template_manager.cpp
msgid "Godot Export Templates"
msgstr "Modèles d'exportation Godot"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr "Gestionnaire d'export de modèles"
#: editor/export_template_manager.cpp
msgid "Download Templates"
msgstr "Télécharger les modèles"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr ""
"Sélectionner un miroir depuis la liste : (Maj+Click : Ouvrir dans le "
"navigateur)"
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Favoris"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
"Statut : L'importation du fichier a échoué. Veuillez corriger le fichier et "
"le réimporter manuellement."
#: editor/filesystem_dock.cpp
msgid ""
"Importing has been disabled for this file, so it can't be opened for editing."
msgstr ""
"L'importation a été désactivée pour ce fichier, il ne peut donc pas être "
"ouvert dans l'éditeur."
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Impossible de déplacer / renommer les ressources root."
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
msgstr "Impossible de déplacer un dossier dans lui-même."
#: editor/filesystem_dock.cpp
msgid "Error moving:"
msgstr "Erreur lors du déplacement :"
#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
msgstr "Erreur à la duplication :"
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
msgstr "Impossible de mettre à jour les dépendences :"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
msgstr "Aucun nom renseigné."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters."
msgstr "Le nom renseigné contient des caractères invalides."
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr "Un fichier ou un dossier avec ce nom existe déjà."
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "Le nom contient des caractères invalides."
#: editor/filesystem_dock.cpp
msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
"%s\n"
"\n"
"Do you wish to overwrite them?"
msgstr ""
"Les fichiers ou dossiers suivants entrent en conflit avec des éléments de la "
"destination '%s' :\n"
"\n"
"%s\n"
"\n"
"Souhaitez-vous les écraser ?"
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr "Renommer le fichier :"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr "Renommer le dossier :"
#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
msgstr "Duplication du fichier :"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
msgstr "Duplication du dossier :"
#: editor/filesystem_dock.cpp
msgid "New Inherited Scene"
msgstr "Nouvelle scène héritée"
#: editor/filesystem_dock.cpp
msgid "Set As Main Scene"
msgstr "Définir comme scène principale"
#: editor/filesystem_dock.cpp
msgid "Open Scenes"
msgstr "Ouvrir des scènes"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "Instance"
#: editor/filesystem_dock.cpp
msgid "Add to Favorites"
msgstr "Ajouter aux favoris"
#: editor/filesystem_dock.cpp
msgid "Remove from Favorites"
msgstr "Supprimer des favoris"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
msgstr "Modifier les dépendances…"
#: editor/filesystem_dock.cpp
msgid "View Owners..."
msgstr "Voir les propriétaires…"
#: editor/filesystem_dock.cpp
msgid "Move To..."
msgstr "Déplacer vers…"
#: editor/filesystem_dock.cpp
msgid "New Scene..."
msgstr "Nouvelle scène..."
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
msgstr "Nouveau script…"
#: editor/filesystem_dock.cpp
msgid "New Resource..."
msgstr "Nouvelle ressource…"
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Expand All"
msgstr "Développer tout"
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Collapse All"
msgstr "Réduire tout"
#: editor/filesystem_dock.cpp
msgid "Duplicate..."
msgstr "Dupliquer…"
#: editor/filesystem_dock.cpp
msgid "Move to Trash"
msgstr "Déplacer vers la corbeille"
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Renommer..."
#: editor/filesystem_dock.cpp
msgid "Previous Folder/File"
msgstr "Dossier/Fichier précédent"
#: editor/filesystem_dock.cpp
msgid "Next Folder/File"
msgstr "Dossier/Fichier suivant"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "Analyser à nouveau le système de fichiers"
#: editor/filesystem_dock.cpp
msgid "Toggle Split Mode"
msgstr "Activer/désactiver le mode scindé"
#: editor/filesystem_dock.cpp
msgid "Search files"
msgstr "Rechercher des fichiers"
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
"Analyse des fichiers en cours,\n"
"Veuillez patienter..."
#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "Déplacer"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/project_manager.cpp editor/rename_dialog.cpp
#: editor/scene_tree_dock.cpp
msgid "Rename"
msgstr "Renommer"
#: editor/filesystem_dock.cpp
msgid "Overwrite"
msgstr "Écraser"
#: editor/filesystem_dock.cpp
msgid "Create Scene"
msgstr "Créer une scène"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "Créer un script"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
msgid "Find in Files"
msgstr "Rechercher dans les fichiers"
#: editor/find_in_files.cpp
msgid "Find:"
msgstr "Rechercher :"
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Dossier :"
#: editor/find_in_files.cpp
msgid "Filters:"
msgstr "Filtres :"
#: editor/find_in_files.cpp
msgid ""
"Include the files with the following extensions. Add or remove them in "
"ProjectSettings."
msgstr ""
"Inclure les fichiers avec les extensions suivantes. Ajoutez ou supprimez les "
"dans les paramètres du projet."
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
msgstr "Rechercher…"
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
msgstr "Remplacer…"
#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "Annuler"
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Rechercher : "
#: editor/find_in_files.cpp
msgid "Replace: "
msgstr "Remplacer : "
#: editor/find_in_files.cpp
msgid "Replace all (no undo)"
msgstr "Remplacer tout (pas de retour en arrière)"
#: editor/find_in_files.cpp
msgid "Searching..."
msgstr "Recherche…"
#: editor/find_in_files.cpp
msgid "%d match in %d file."
msgstr "%d correspondance dans %d fichier."
#: editor/find_in_files.cpp
msgid "%d matches in %d file."
msgstr "%d correspondances dans %d fichier."
#: editor/find_in_files.cpp
msgid "%d matches in %d files."
msgstr "%d correspondances dans %d fichiers."
#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Ajouter au groupe"
#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "Supprimer du groupe"
#: editor/groups_editor.cpp
msgid "Group name already exists."
msgstr "Le nom du groupe existe déjà."
#: editor/groups_editor.cpp
msgid "Invalid group name."
msgstr "Nom de groupe invalide."
#: editor/groups_editor.cpp
msgid "Rename Group"
msgstr "Renommer le groupe"
#: editor/groups_editor.cpp
msgid "Delete Group"
msgstr "Supprimer le groupe"
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr "Groupes"
#: editor/groups_editor.cpp
msgid "Nodes Not in Group"
msgstr "Noeuds hors du groupe"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
msgid "Filter nodes"
msgstr "Filtrer les nœuds"
#: editor/groups_editor.cpp
msgid "Nodes in Group"
msgstr "Nœuds groupés"
#: editor/groups_editor.cpp
msgid "Empty groups will be automatically removed."
msgstr "Les groupes vides seront automatiquement supprimés."
#: editor/groups_editor.cpp
msgid "Group Editor"
msgstr "Editeur de groupe"
#: editor/groups_editor.cpp
msgid "Manage Groups"
msgstr "Gérer les groupes"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importer comme scène unique"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr "Importer avec les animations séparées"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr "Importer avec matériaux séparés"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr "Importer avec des objets séparés"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr "Importer avec objets+matériaux séparés"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr "Importer séparément Objets+Animations"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr "Importer séparément Matériaux+Animations"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr "Importer séparément Objets+Matériaux+Animations"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr "Importer comme scènes multiples"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr "Importer comme scènes+matériaux multiples"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Importer une scène"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
msgstr "Importation de la scène…"
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr "Génération des lightmaps"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
msgstr "Génération pour le Mesh : "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
msgstr "Lancement du script personnalisé…"
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr "Impossible de charger le script de post-importation :"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr "Script de post-importation invalide ou cassé (vérifier la console) :"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr "Erreur d'exécution du script de post-importation :"
#: editor/import/resource_importer_scene.cpp
msgid "Did you return a Node-derived object in the `post_import()` method?"
msgstr ""
"Avez-vous renvoyé un objet dérivé de Node dans la méthode `post_import()` ?"
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr "Enregistrement…"
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "Sélectionnez un importeur"
#: editor/import_defaults_editor.cpp
msgid "Importer:"
msgstr "Importeur :"
#: editor/import_defaults_editor.cpp
msgid "Reset to Defaults"
msgstr "Réinitialiser"
#: editor/import_dock.cpp
msgid "Keep File (No Import)"
msgstr "Conserver le fichier (non importé)"
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d fichiers"
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Définir comme préréglage pour « %s »"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr "Effacer le préréglage pour « %s »"
#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importer comme :"
#: editor/import_dock.cpp
msgid "Preset"
msgstr "Préréglage"
#: editor/import_dock.cpp
msgid "Reimport"
msgstr "Réimporter"
#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Enregistrer les scènes, réimporter, puis redémarrer"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
msgstr ""
"Modifier le type d'un fichier importé nécessite un redémarrage de l'éditeur."
#: editor/import_dock.cpp
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
"AVERTISSEMENT : Il existe des atout qui utilisent cette ressource, elles "
"pourraient cesser de charger correctement."
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Impossible de charger la ressource."
#: editor/inspector_dock.cpp
msgid "Expand All Properties"
msgstr "Développer toutes les propriétés"
#: editor/inspector_dock.cpp
msgid "Collapse All Properties"
msgstr "Réduire toutes les propriétés"
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Save As..."
msgstr "Enregistrer sous…"
#: editor/inspector_dock.cpp
msgid "Copy Params"
msgstr "Copier paramètres"
#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr "Modifier le Presse-papiers de la ressource"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
msgstr "Copier la ressource"
#: editor/inspector_dock.cpp
msgid "Make Built-In"
msgstr "Rendre intégré"
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
msgstr "Rendre les sous-ressources uniques"
#: editor/inspector_dock.cpp
msgid "Open in Help"
msgstr "Ouvrir dans l'aide"
#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
msgstr "Créer une nouvelle ressource dans la mémoire et la modifier."
#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "Charger une ressource existante depuis la disque et la modifier."
#: editor/inspector_dock.cpp
msgid "Save the currently edited resource."
msgstr "Enregistrer la ressource en cours d'édition."
#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Aller à l'objet modifié précédent dans l'historique."
#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
msgstr "Aller à l'objet modifié suivant dans l'historique."
#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
msgstr "Historique des objets récemment édités."
#: editor/inspector_dock.cpp
msgid "Object properties."
msgstr "Propriétés de l'objet."
#: editor/inspector_dock.cpp
msgid "Filter properties"
msgstr "Filtrer les propriétés"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
msgstr "Les modifications risquent d'être perdues !"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "Ensemble multi-nœud"
#: editor/node_dock.cpp
msgid "Select a single node to edit its signals and groups."
msgstr "Sélectionnez un seul nœud pour éditer ses signaux et groupes."
#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
msgstr "Modifier un plugin"
#: editor/plugin_config_dialog.cpp
msgid "Create a Plugin"
msgstr "Créer un plugin"
#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
msgstr "Nom du plugin :"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
msgstr "Sous-dossier :"
#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
msgid "Language:"
msgstr "Langage :"
#: editor/plugin_config_dialog.cpp
msgid "Script Name:"
msgstr "Nom du script :"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
msgstr "Activer maintenant ?"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon"
msgstr "Créer un polygone"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create points."
msgstr "Créer des points."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
"Modifier les points.\n"
"Bouton gauche : Déplacer le point\n"
"Bouton droit : Effacer le point"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Erase points."
msgstr "Effacer des points."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon"
msgstr "Modifier le polygone"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "Insérer un point"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon (Remove Point)"
msgstr "Modifier le polygone (supprimer un point)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Polygon And Point"
msgstr "Supprimer le polygone et le point"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "Ajouter une animation"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
msgstr "Charger..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Move Node Point"
msgstr "Déplacer le point de nœud"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Limits"
msgstr "Modifier les limites de BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Labels"
msgstr "Modifier les étiquettes de BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
"Ce type de nœud ne peut pas être utilisé. Seuls les nœuds racine sont "
"autorisés."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Node Point"
msgstr "Ajouter point de nœud"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Animation Point"
msgstr "Ajouter un point d'animation"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Remove BlendSpace1D Point"
msgstr "Supprimer le point BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
msgstr "Bouger le nœud BlendSpace1d"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
"AnimationTree est inactif.\n"
"Activez-le pour permettre la lecture, vérifier les avertissements des nœuds "
"en cas d'échec de l'activation."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
msgstr "Définir la position de mélange dans l'espace"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
msgstr ""
"Sélectionner et déplacer les points, créer des points avec un clic droit."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
msgstr "Activer l'aimantation et afficher la grille."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr "Point"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Open Editor"
msgstr "Ouvrir l'éditeur"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Open Animation Node"
msgstr "Ouvrir le Nœud Animation"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Triangle already exists."
msgstr "Le triangle existe déjà."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Triangle"
msgstr "Ajouter un triangle"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Limits"
msgstr "Modifier les limites de BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Labels"
msgstr "Modifier les étiquettes de BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Point"
msgstr "Supprimer le point BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Triangle"
msgstr "Supprimer le triangle BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr "BlendSpace2D n'appartient pas à un nœud AnimationTree."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
msgstr "Il n'existe pas de triangles, donc aucun mélange ne peut avoir lieu."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Toggle Auto Triangles"
msgstr "Commutation automatique des triangles"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr "Créer des triangles en reliant les points."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
msgstr "Effacer les points et les triangles."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
"Générer des triangles de mélange automatiquement (au lieu de manuellement)"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Mélange :"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Parameter Changed"
msgstr "Paramètre modifié"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Modifier les filtres"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
msgstr "Un nœud de sortie ne peut être ajouté à l'arborescence du mélange."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Add Node to BlendTree"
msgstr "Ajouter un nœud au BlendTree"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Node Moved"
msgstr "Nœud déplacé"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
"Impossible de se connecter, le port peut être en cours d'utilisation ou la "
"connexion peut être invalide."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Connected"
msgstr "Nœuds connectés"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Disconnected"
msgstr "Nœuds déconnectés"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Set Animation"
msgstr "Définir l'animation"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Node"
msgstr "Supprimer un nœud"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Supprimer nœud(s)"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Toggle Filter On/Off"
msgstr "Activer/désactiver le filtre"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Change Filter"
msgstr "Changer le filtre"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
"Aucun lecteur d'animation défini, il est donc impossible de retrouver les "
"noms des pistes."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
msgstr ""
"Le chemin défini pour le lecteur est invalide, dès lors impossible de "
"récupérer les noms des pistes."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
"Le lecteur d'animation n'a pas un chemin de nœud racine valide, il est donc "
"impossible de récupérer les noms des pistes."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Anim Clips"
msgstr "Clips d'animation"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Audio Clips"
msgstr "Clips audio"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Functions"
msgstr "Fonctions"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Renamed"
msgstr "Nœud renommé"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr "Ajouter un nœud..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Edit Filtered Tracks:"
msgstr "Modifier les pistes filtrées :"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Enable Filtering"
msgstr "Activer le filtrage"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Activer/désactiver la lecture automatique"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "Nom de la nouvelle animation :"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "Nouvelle animation"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "Modifier le nom de l'animation :"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "Supprimer l'animation ?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "Supprimer l'animation"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Invalid animation name!"
msgstr "Nom d'animation invalide !"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation name already exists!"
msgstr "Ce nom d'animation existe déjà !"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "Renommer l'animation"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Mélange suivant modifié"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr "Changer le temps de mélange"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "Charger l'animation"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "Dupliquer l'animation"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "Aucune animation à copier !"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "Aucune ressource d'animation dans le presse-papiers !"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "Animation collée"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "Coller l'animation"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to edit!"
msgstr "Pas d'animation à modifier !"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
"Jouer l'animation sélectionnée à rebours depuis la position actuelle. (A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr "Lire l'animation sélectionnée à rebours depuis la fin. (Maj+A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "Arrêter la lecture de l'animation. (S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "Lire l'animation sélectionnée depuis le début. (Maj+D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "Lire l'animation sélectionnée depuis la position actuelle. (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "Position de l'animation (en secondes)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr "Redimensionner la lecture de l'animation pour tout le nœud."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "Outils d'animation"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation"
msgstr "Animation"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Modification Transitions..."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
msgstr "Ouvrir dans l'Inspecteur"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "Afficher la liste des animations dans le lecteur."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr "Lecture automatique au chargement"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr "Activer l'effet « pelure d'oignon »"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning Options"
msgstr "Options effet pelure d'oignon"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
msgstr "Directions"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Passé"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Futur"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
msgstr "Profondeur"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr "1 étape"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr "2 étapes"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr "3 étapes"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr "Différences seules"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr "Forcer la modulation blanche"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr "Inclure les Gizmos (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pin AnimationPlayer"
msgstr "Épingler AnimationPlayer"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Créer une nouvelle animation"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "Nom de l'animation :"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
msgid "Error!"
msgstr "Erreur !"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr "Temps de mélange :"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "Suivant (file d'attente automatique) :"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr "Temps de mélange des entre animations"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Move Node"
msgstr "Déplacer le nœud"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition exists!"
msgstr "La transition existe !"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
msgstr "Ajouter une transition"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Ajouter un nœud"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr "Fin"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
msgstr "Immédiat"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
msgstr "Synchroniser"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
msgstr "À la fin"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
msgstr "Se déplacer"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
msgstr ""
"Les nœuds de départ et de fin sont nécessaire pour une sous-transition."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
msgstr "Aucune ressource de lecture définie sur le chemin : %s."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Removed"
msgstr "Nœud supprimé"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition Removed"
msgstr "Transition supprimée"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
msgstr "Définir le nœud de démarrage (Lecture automatique)"
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
"Sélectionnez et déplacez les nœuds.\n"
"Bouton droit pour ajouter de nouveaux nœuds.\n"
"Maj+Bouton gauche pour créer des connexions."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Create new nodes."
msgstr "Créer de nouveaux nœuds."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Connect nodes."
msgstr "Connecter des nœuds."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Remove selected node or transition."
msgstr "Supprimer le nœud sélectionné ou la transition."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
"Activer/désactiver cette animation au (re) démarrage ou lors du retour à "
"zéro."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Définir l'animation de fin. Ceci est utile pour les sous-transitions."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition: "
msgstr "Transition : "
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
msgstr "Mode d'exécution :"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
msgstr "AnimationTree"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Nouveau nom :"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Échelle :"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fondu entrant (s) :"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Fondu sortant (s) :"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "Mélanger"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "Mixer"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Redémarrage automatique :"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Redémarrer (s) :"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Redémarrage aléatoire (s) :"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Démarrer !"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Quantité :"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Mélange 0 :"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Mélange 1 :"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "Durée du fondu (s) :"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "Actuel :"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
msgstr "Ajouter une entrée"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "Effacer l'avance automatique"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "Définir la progression automatique"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "Supprimer l'entrée"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "L'arbre d'animations est valide."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "L'arbre d'animations est invalide."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Nœud d'animation"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "Nœud one-shot"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Mélanger le nœud"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Nœud Blend2"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Nœud Blend3"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Nœud Blend4"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "Nœud TimeScale"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "Nœud TimeSeek"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Nœud Transition"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Importer des animations…"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Modifier les filtres de nœud"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Filtres…"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Contenu :"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr "Voir Fichiers"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr "Erreur de connection, veuillez essayer à nouveau."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr "Connexion à l'hôte impossible :"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr "Pas de réponse de l'hôte :"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr "Impossible de résoudre le nom de l'hôte :"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr "La requête a échoué, code retourné :"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed."
msgstr "La requête a échoué."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Cannot save response to:"
msgstr "Impossible d'enregistrer la réponse dans :"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
msgstr "Erreur d'écriture."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr "La requête a échoué, trop de redirections"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect loop."
msgstr "Boucle de Redirection."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, timeout"
msgstr "La requête a échoué, délai dépassé"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Timeout."
msgstr "Délai dépassé."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr "Vérification du téléchargement échouée, le fichier a été altéré."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr "Attendu :"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr "A :"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed SHA-256 hash check"
msgstr "Vérification du hachage SHA-256 échouée"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr "Erreur dans le téléchargement d'une ressource :"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading (%s / %s)..."
msgstr "Téléchargement (%s / %s)..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading..."
msgstr "Téléchargement..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
msgstr "Résolution..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr "Erreur lors de la requête"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr "Inactif"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install..."
msgstr "Installer..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr "Réessayer"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr "Erreur de téléchargement"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Le téléchargement de cette ressource est déjà en cours !"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
msgstr "Récemment mis à jour"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
msgstr "Mises à jour les moins récentes"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
msgstr "Nom (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (Z-A)"
msgstr "Nom (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "License (A-Z)"
msgstr "Licence (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "License (Z-A)"
msgstr "Licence (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "First"
msgstr "Premier"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Previous"
msgstr "Précédent"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Next"
msgstr "Suivant"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
msgstr "Dernier"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
msgstr "Tout"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No results for \"%s\"."
msgstr "Aucun résultats pour \"%s\"."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Import..."
msgstr "Importer..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Plugins..."
msgstr "Extensions..."
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
msgstr "Trier :"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Category:"
msgstr "Catégorie :"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Site :"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support"
msgstr "Support"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "Officiel"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "En période de test"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Loading..."
msgstr "Chargement..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "Fichier ZIP de données"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene and try again."
msgstr ""
"Impossible de déterminer un chemin de sauvegarde pour les images lightmap.\n"
"Enregistrez votre scène et réessayez."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr ""
"Aucun maillage à transférer. Assurez-vous qu'ils contiennent un canal UV2 et "
"que l'indicateur « Bake Light » est activé."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
"Échec de la création des images lightmap, assurez-vous que le chemin est "
"accessible en écriture."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
msgstr ""
"Échec de la détermination de la taille de la lightmap. Taille maximale de "
"lightmap trop petite ?"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
"the [0.0,1.0] square region."
msgstr ""
"Un maillage n'est pas valide. Assurez-vous que les valeurs du canal UV2 sont "
"contenues dans la région carrée [0.0,1.0]."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
"L'éditeur Godot a été compilé sans support du ray tracing, les lightmaps ne "
"peuvent pas être précalculées."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr "Précalculer les lightmaps"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr "Sélectionnez le fichier de précalcul de lightmap :"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Preview"
msgstr "Aperçu"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "Configurer la grille"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Décalage de la grille :"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Pas de la grille :"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Primary Line Every:"
msgstr "Ligne primaire toutes les :"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "steps"
msgstr "étapes"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr "Décalage de la rotation :"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr "Pas de la rotation :"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Step:"
msgstr "Pas de l'échelle :"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Vertical Guide"
msgstr "Déplacer le guide vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Vertical Guide"
msgstr "Créer un guide vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove Vertical Guide"
msgstr "Supprimer le guide vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Horizontal Guide"
msgstr "Déplacer le guide horizontal"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal Guide"
msgstr "Créer un guide horizontal"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove Horizontal Guide"
msgstr "Supprimer le guide horizontal"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal and Vertical Guides"
msgstr "Créer de nouveaux guides horizontaux et verticaux"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr "Décalage pivot du CanvasItem « %s » défini à (%d, %d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate %d CanvasItems"
msgstr "Pivoter %d CanvasItems"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "Pivoter le CanvasItem \"%s\" de %d degrés"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "Déplacer l'ancre du CanvasItem « %s »"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr "Mettre à l'échelle le Node2D « %s » vers (%s, %s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr "Redimensionner le Contrôle « %s » vers (%d, %d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr "Mettre à l'échelle le CanvasItem %d"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "Mettre à l'échelle le CanvasItem « %s » vers (%s, %s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr "Déplacer %d CanvasItems"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "Déplacer le CanvasItem « %s » vers (%d, %d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
msgstr ""
"Les nœuds enfants de conteneurs ont leurs ancres et marges redéfinies par "
"leur parent."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
msgstr "Préréglages pour les ancres et les marges d'un nœud Control."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"margins."
msgstr ""
"Lorsqu'ils sont actifs, les nœuds Control en mouvement changent leur ancrage "
"au lieu de leur marges."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Left"
msgstr "En haut à gauche"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Right"
msgstr "En haut à droite"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Right"
msgstr "En bas à droite"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Left"
msgstr "En bas à gauche"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Left"
msgstr "Centré à Gauche"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Top"
msgstr "Centrée en Haut"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Right"
msgstr "Centrée à droite"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Bottom"
msgstr "Centrée en bas"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center"
msgstr "Centre"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Left Wide"
msgstr "Étendu à Gauche"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Wide"
msgstr "Étendu en Haut"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Right Wide"
msgstr "Étendu à Droite"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Wide"
msgstr "Étendu en Bas"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
msgstr "Étendu au CentreV"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "HCenter Wide"
msgstr "Étendu au CentreH"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Full Rect"
msgstr "Rectangle complet"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Keep Ratio"
msgstr "Conserver les Proportions"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Uniquement les ancres"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
msgstr "Modifier les Ancres et les Marges"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "Modifier les ancres"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Game Camera Override\n"
"Overrides game camera with editor viewport camera."
msgstr ""
"Remplacement de la Caméra du Jeu\n"
"Remplace la caméra du jeu par la caméra de la fenêtre d'affichage de "
"l'editeur."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Game Camera Override\n"
"No game instance running."
msgstr ""
"Remplacement de la Caméra du Jeu\n"
"Aucune instance de jeu en cours d'exécution."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock Selected"
msgstr "Verrouillage Sélectionné"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock Selected"
msgstr "Déverrouillage Sélectionné"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Group Selected"
msgstr "Groupe sélectionné"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Ungroup Selected"
msgstr "Dégrouper Sélectionné"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "Coller la pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Guides"
msgstr "Effacé Guides"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Custom Bone(s) from Node(s)"
msgstr "Créer des os personnalisés à partir d'un ou de plusieurs nœuds"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
msgstr "Effacer les os"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "Créer une chaîne IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr "Effacer la chaîne IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
"Avertissement : la position et la taille des nœuds enfants d'un conteneur "
"sont strictement déterminées par leur parent."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Reset"
msgstr "Réinitialiser le zoom"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode"
msgstr "Mode sélection"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr "Glisser : tourner"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr "Alt+Glisser : déplacer"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
"Appuyez sur « v » pour changer le pivot, « Maj+V » pour glisser le pivot "
"(lors du déplacement)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr "Alt+Bouton droit : Sélection détaillée par liste"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode"
msgstr "Mode déplacement"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "Mode rotation"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode"
msgstr "Mode mise à l'échelle"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
"Afficher une liste de tous les objets à la position cliquée\n"
"(identique à Alt+Bouton droit en mode sélection)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr "Cliquer pour changer le pivot de rotation de l'objet."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr "Mode navigation"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Ruler Mode"
msgstr "Mode Règle"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle smart snapping."
msgstr "Activer/Désactiver le magnétisme intelligent."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Smart Snap"
msgstr "Utiliser l'aimantation intelligente"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle grid snapping."
msgstr "Activer/Désactiver l'aimantation à la grille."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Grid Snap"
msgstr "Utiliser l'aimantation à la grille"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
msgstr "Options de magnétisme"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr "Rotation alignée"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Scale Snap"
msgstr "Utiliser le magnétisme d'échelle"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr "Alignement relatif"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr "Aligner au pixel près"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart Snapping"
msgstr "Magnétisme intelligent"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
msgstr "Configurer le magnétisme…"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Parent"
msgstr "Aimanter au parent"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Anchor"
msgstr "Aimanter à l'ancre du nœud"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Sides"
msgstr "Aimanter aux flancs du nœud"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Center"
msgstr "Aimanter au centre du nœud"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Other Nodes"
msgstr "Aimanter aux autres nœuds"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Guides"
msgstr "Aimanter aux guides"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr "Verrouiller l'objet sélectionné (il ne pourra plus être déplacé)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Déverrouiller l'objet sélectionné (il pourra être déplacé de nouveau)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Rendre la sélection des enfants de l'objet impossible."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Rendre la sélection des enfants de l'objet de nouveau possible."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Configuration du squelette"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Afficher les os"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
msgstr "Créer des os personnalisés à partir d'un ou de plusieurs nœuds"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Custom Bones"
msgstr "Effacer les os personnalisés"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Affichage"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Always Show Grid"
msgstr "Toujours afficher la grille"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr "Afficher les aides"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
msgstr "Afficher les règles"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
msgstr "Afficher les guides"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Origin"
msgstr "Afficher l'origine"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
msgstr "Afficher le Viewport"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
msgstr "Montrer les icônes de groupe et de verrouillage"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Centrer sur la sélection"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr "Encadrer la sélection"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
msgstr "Prévisualiser l'échelle du Canvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Masque de translation pour l'insertion des clés."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
msgstr "Masque de rotation pour l'insertion des clés."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
msgstr "Masque de mise à l'échelle pour l'insertion des clés."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert keys (based on mask)."
msgstr "Insérer des clés (en fonction du masque)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Auto insert keys when objects are translated, rotated or scaled (based on "
"mask).\n"
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
"Insertion automatique des clés lors de la translation des objets, rotation à "
"l'échelle (en fonction du masque).\n"
"Les clés ne sont ajoutées qu'aux pistes existantes, aucune nouvelle piste ne "
"sera créée.\n"
"Les clés doivent être insérées manuellement pour la première fois."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Auto Insert Key"
msgstr "Auto insertion de clé"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation Key and Pose Options"
msgstr "Options pour les clés et poses d'animations"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Insérer clé (pistes existantes)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr "Copier la pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr "Vider la pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Multiplier le pas de la grille par 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr "Diviser le pas de la grille par 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan View"
msgstr "Vue panoramique"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr "Ajouter %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Ajout de %s..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "Impossible d'instancier plusieurs nœuds sans nœud racine."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "Créer un nœud"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr "Erreur d'instanciation de la scène depuis %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Default Type"
msgstr "Changer le type par défaut"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
"Glisser-déposer + Maj : Ajouter un nœud frère\n"
"Glisser-déposer + Alt : Modifier le type de nœud"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Polygon3D"
msgstr "Créer un Polygon3D"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
msgstr "Modifier le polygone"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "Modifier le polygone (supprimer un point)"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr "Définir la poignée"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr "Charger Masque d'Émission"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Restart"
msgstr "Redémarrer"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr "Effacer Masque d'Émission"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Particles"
msgstr "Particules"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr "Compte de Points Générés :"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr "Masque d'émission"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Solid Pixels"
msgstr "Pixels pleins"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Border Pixels"
msgstr "Pixels de bordure"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Directed Border Pixels"
msgstr "Pixels de bordure orientés"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr "Capturer depuis Pixel"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr "Couleurs d'émission"
#: editor/plugins/cpu_particles_editor_plugin.cpp
msgid "CPUParticles"
msgstr "CPUParticles"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr "Créer Points d'Émission depuis Maillage"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr "Créer des points d'émission depuis le nœud"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 0"
msgstr "Plat 0"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 1"
msgstr "Plat 1"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
msgstr "Ease in"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease Out"
msgstr "Ease out"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr "Progression douce"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr "Modifier le point de courbe"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
msgstr "Modifier la tangente de courbes"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
msgstr "Charger un préréglage de courbe"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Add Point"
msgstr "Ajouter un point"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Point"
msgstr "Supprimer un point"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Left Linear"
msgstr "Linéaire gauche"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right Linear"
msgstr "Linéaire droite"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Preset"
msgstr "Charger un préréglage"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
msgstr "Supprimer point de courbe"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr "Basculer vers tangente linéaire de courbe"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr "Maintenez Maj. appuyée pour modifier les tangentes individuellement"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right click to add point"
msgstr "Clic droit pour ajouter un point"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr "Créer sonde IG (Illumination Globale)"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
msgstr "Dégradé édité"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Objet %d"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Objets"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr "Éditeur de listes d'objets"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr "Créer un polygone occulteur"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr "Le maillage est vide !"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a Trimesh collision shape."
msgstr "Impossible de créer une forme de collision Trimesh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Créer un corps statique de type Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr "Cela ne fonctionne pas sur la racine de la scène !"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Shape"
msgstr "Créer une forme Trimesh statique"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
"Impossible de créer une forme de collision convexe unique pour la racine de "
"la scène."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr "Impossible de créer une forme de collision convexe unique."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Shape"
msgstr "Créer une forme convexe unique"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
"Impossible de créer des formes de collision convexes multiples pour la "
"racine de la scène."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create any collision shapes."
msgstr "Impossible de créer des formes de collision."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Shapes"
msgstr "Créer des formes convexes multiples"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr "Créer un maillage de navigation"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr "Le maillage contenu n'est pas de type ArrayMesh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr ""
"Le dépliage UV a échoué, le maillage n'est peut-être pas multiple "
"(« manifold ») ?"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr "Aucun maillage à déboguer."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr "Le modèle n'a pas d'UV dans cette couche"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr "Le MeshInstance n'a pas de maillage !"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr ""
"Le maillage n'a pas de surfaces où des contours pourraient être créées !"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
msgstr "Le type de maillage primitif n'est pas PRIMITIVE_TRIANGLES !"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "Impossible de créer le contour !"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr "Créer le contour"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr "Maillages"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr "Créer un corps statique Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
"Crée un StaticBody et lui attribue automatiquement une forme de collision "
"basée sur les polygones.\n"
"C'est l'option la plus précise (mais la plus lente) pour la détection des "
"collisions."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Créer une collision Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
"Crée une forme de collision basée sur les polygones.\n"
"C'est l'option la plus précise (mais la plus lente) pour la détection des "
"collisions."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Collision Sibling"
msgstr "Créer une seule collision convexe sœur"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
"Crée une forme de collision convexe unique.\n"
"C'est l'option la plus rapide (mais la moins précise) pour la détection des "
"collisions."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Collision Siblings"
msgstr "Créer plusieurs collisions convexes sœurs"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
"Crée une forme de collision basée sur les polygones.\n"
"Il s'agit d'une performance à mi-chemin entre les deux options ci-dessus."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Créer un maillage de contour…"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
"Crée un maillage de contour statique. Le maillage de contour verra ses "
"normales inversées automatiquement.\n"
"Cela peut être utilisé à la place de la propriété Grow de SpatialMaterial "
"lorsque l'utilisation de cette propriété n'est pas possible."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Afficher l'UV1"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV2"
msgstr "Afficher l'UV2"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr "Ouverture d'UV2 pour Lightmap/AO"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr "Créer un maillage de contour"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr "Taille du contour :"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Channel Debug"
msgstr "Débogage du canal UV"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "Supprimer l'objet %d ?"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid ""
"Update from existing scene?:\n"
"%s"
msgstr ""
"Mettre à jour depuis la scène existante ?\n"
"%s"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Mesh Library"
msgstr "Librairie de maillages"
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item"
msgstr "Ajouter un item"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr "Supprimer l'élément sélectionné"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene"
msgstr "Importer depuis la scène"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
msgstr "Mettre à jour depuis la scène"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
"Pas de maillage source spécifié (et aucun MultiMesh n'a été défini dans le "
"nœud)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr ""
"Pas de maillage source spécifié (et le MultiMesh ne contient pas de "
"maillage)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr "La source du maillage est invalide (chemin non valide)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr "Le maillage source est invalide (ce n'est pas une MeshInstance)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr ""
"Le maillage source est invalide (ne contient pas de ressource de type Mesh)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr "Aucune source de surface spécifiée."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr "La source de surface est invalide (chemin non valide)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr "La source de surface est invalide (pas de géométrie)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr "La source de surface est invalide (pas de faces)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr "Sélectionnez un maillage source :"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr "Sélectionnez une surface cible :"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr "Remplir la surface"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr "Remplir la MultiMesh"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr "Surface cible :"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr "Maillage source :"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr "Axe X"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr "Axe Y"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr "Axe Z"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr "Axe vers le haut du maillage :"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr "Rotation aléatoire :"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr "Inclinaison aléatoire :"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr "Échelle aléatoire :"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr "Peupler"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Créer Polygone de Navigation"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Convert to CPUParticles"
msgstr "Convertir en CPUParticles"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generating Visibility Rect"
msgstr "Génération du rectangle de visibilité"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr "Générer Rect de Visibilité"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
"Ne peut définir qu'un point dans un matériau de processus ParticlesMaterial"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Convert to CPUParticles2D"
msgstr "Convertir en CPUParticles2D"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr "Temps de Génération (sec) :"
#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry's faces don't contain any area."
msgstr "Les faces de la géométrie ne contiennent aucune zone."
#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry doesn't contain any faces."
msgstr "Le maillage ne comporte aucune faces."
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't inherit from Spatial."
msgstr "\"%s\" n'hérite pas de Spatial."
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't contain geometry."
msgstr "\"%s\" ne contient pas de géométrie."
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't contain face geometry."
msgstr "Le maillage \"%s\" ne contient aucunes faces."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr "Créer Émetteur"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr "Points d'Émission :"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr "Points de Surface"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr "Points de Surface+Normale (Dirigée)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr "Volume"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
msgstr "Source d'émission : "
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr "Un matériel processeur de type « ParticlesMaterial » est nécessaire."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr "Générer AABB"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "Générer AABB de Visibilité"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Supprimer Point de la Courbe"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr "Supprimer Out-Control d'une courbe"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr "Supprimer In-Control d'une courbe"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr "Ajouter un point à la courbe"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Split Curve"
msgstr "Scinder la courbe"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr "Déplacer le point dans la courbe"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr "Déplacer In-Control dans courbe"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr "Déplacer Out-Control dans courbe"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr "Sélectionner des points"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr "Maj+Glisser : sélectionner des points de contrôle"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr "Clic : ajouter un point"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Left Click: Split Segment (in curve)"
msgstr "Clic gauche : Diviser le segment (en courbe)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr "Clic droit : Supprimer un point"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr "Sélectionner les points de contrôle (Maj+Glisser)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr "Ajouter un point (dans un espace vide)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr "Supprimer le point"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr "Fermer la courbe"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr "Options"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Angles"
msgstr "Refléter les angles de poignée"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
msgstr "Refléter les longeurs de poignée"
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Point de courbe #"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Position"
msgstr "Définir la position du point de la courbe"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
msgstr "Définir position d'entrée de la courbe"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Position"
msgstr "Définir la position de sortie de la courbe"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr "Diviser le chemin"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr "Supprimer le point du chemin"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
msgstr "Supprimer point Out-Control"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr "Supprimer point In-Control"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr "Diviser le segment (en courbe)"
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Déplacer la jointure"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
msgstr ""
"La propriété squelette du Polygon2D ne pointe pas vers un nœud Skeleton2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones"
msgstr "Synchroniser les os"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
"Pas de texture dans ce polygone.\n"
"Sélectionnez une texture afin de pouvoir modifier les coordonnées UV."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Créer une carte UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
"Polygon 2D a des sommets internes, donc il ne peut plus être édité dans la "
"fenêtre d'affichage."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
msgstr "Créer un polygone & UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Internal Vertex"
msgstr "Créer un vertex interne"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Internal Vertex"
msgstr "Supprimer un vertex interne"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
msgstr "Polygone invalide (3 vertex différents sont nécessaires)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Add Custom Polygon"
msgstr "Ajouter un polygone personnalisé"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Custom Polygon"
msgstr "Supprimer un polygone personnalisé"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Transformer la carte UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform Polygon"
msgstr "Transformer le polygon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
msgstr "Peindre les poids de l'os"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Open Polygon 2D UV editor."
msgstr "Ouvrir l'éditeur d'UV de polygones 2D."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "Éditeur UV de polygones 2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV"
msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Points"
msgstr "Points"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygons"
msgstr "Polygones"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
msgstr "Os"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Points"
msgstr "Déplacer de points"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Command: Rotate"
msgstr "Commande : Rotation"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Maj : Tout déplacer"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr "Shift + Commande : Mettre à l'échelle"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl : Tourner"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Maj+Contrôle : Mettre à l'échelle"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr "Déplacer le polygone"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr "Tourner le polygone"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr "Mettre à l'échelle le polygone"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
"Créer un polygon personnalisé. Active le rendu des polygones personnalisés."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
"Supprimer un polygone personnalisé. S'il n'en reste aucun, le rendu des "
"polygones personnalisés est désactivé."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
msgstr "Appliquer les poids avec l'intensité spécifiée."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Unpaint weights with specified intensity."
msgstr "Retirer les poids avec l'intensité spécifiée."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
msgstr "Rayon :"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Copy Polygon to UV"
msgstr "Copier le polygone dans l'UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Copy UV to Polygon"
msgstr "Copier l'UV dans le polygone"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr "Effacer l'UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Settings"
msgstr "Paramètres de la grille"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Snap"
msgstr "Aligner"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Activer l'alignement"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr "Grille"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Afficher la grille"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Configure Grid:"
msgstr "Configurer la grille :"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset X:"
msgstr "Décalage X de la grille :"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset Y:"
msgstr "Décalage Y de la grille :"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step X:"
msgstr "Pas X de la grille :"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step Y:"
msgstr "Pas Y de la grille :"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones to Polygon"
msgstr "Synchroniser les os avec le polygone"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "ERREUR : Impossible de charger la ressource !"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr "Ajouter une ressource"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr "Renommer une ressource"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr "Supprimer une ressource"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr "Le presse-papiers des ressources est vide !"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "Coller la ressource"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr "Instance :"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Type:"
msgstr "Type :"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Ouvrir dans l'éditeur"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Load Resource"
msgstr "Charger une ressource"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr "ResourcePreloader"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
msgstr "AnimationTree n'a pas de chemin défini vers un AnimationPlayer"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Path to AnimationPlayer is invalid"
msgstr "Le chemin vers AnimationPlayer est invalide"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "Effacer les fichiers récents"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
msgstr "Quitter et sauvegarder les modifications ?"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Erreur lors de l'écriture du fichier texte :"
#: editor/plugins/script_editor_plugin.cpp
msgid "Could not load file at:"
msgstr "Le fichier suivant n'a pas pu être chargé :"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving file!"
msgstr "Erreur lors de l'enregistrement du fichier !"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme."
msgstr "Erreur d'enregistrement du thème."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error Saving"
msgstr "Erreur d'enregistrement"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme."
msgstr "Erreur d'importation du thème."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error Importing"
msgstr "Erreur d'importation"
#: editor/plugins/script_editor_plugin.cpp
msgid "New Text File..."
msgstr "Nouveau fichier texte..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Open File"
msgstr "Ouvrir le fichier"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save File As..."
msgstr "Enregistrer sous…"
#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for running."
msgstr "Impossible d'obtenir le script à exécuter."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script failed reloading, check console for errors."
msgstr "Échec du rechargement du script, vérifiez les erreurs dans la console."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script is not in tool mode, will not be able to run."
msgstr "Le script n'est pas en mode outil (tool), il ne peut pas être exécuté."
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"To run this script, it must inherit EditorScript and be set to tool mode."
msgstr ""
"Pour exécuter ce script, il doit hériter de EditorScript et être défini en "
"mode outil (tool)."
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Importer un thème"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Erreur d'enregistrement du thème"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr "Erreur d'enregistrement"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
msgstr "Enregistrer le thème sous…"
#: editor/plugins/script_editor_plugin.cpp
msgid "%s Class Reference"
msgstr "Référence de classe %s"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Correspondance suivante"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr "Correspondance précédente"
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter scripts"
msgstr "Filtrer les scripts"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr "Basculer le tri alphabétique de la liste de méthodes."
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter methods"
msgstr "Filtrer les méthodes"
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "Trier"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr "Déplacer vers le haut"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr "Déplacer vers le bas"
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr "Script suivant"
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr "Script précédent"
#: editor/plugins/script_editor_plugin.cpp
msgid "File"
msgstr "Fichier"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open..."
msgstr "Ouvrir..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reopen Closed Script"
msgstr "Réouvrir le script fermé"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "Tout enregistrer"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr "Recharger le script (mode doux)"
#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
msgstr "Copier le chemin du script"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Previous"
msgstr "Précédent dans l'historique"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr "Suivant dans l'historique"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
msgstr "Thème"
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "Importer un thème..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Recharger le thème"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "Enregistrer le thème"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr "Fermer tout"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr "Fermer les documentations"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr "Lancer"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Search"
msgstr "Rechercher"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Rentrer"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "Sortir"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr "Mettre en pause"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr "Continuer"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr "Garder le débogueur ouvert"
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with External Editor"
msgstr "Déboguer avec un éditeur externe"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation."
msgstr "Ouvrir la documentation de Godot en ligne."
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Rechercher dans la documentation de référence."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr "Aller au document modifié précédent."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr "Aller au document modifié suivant."
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
msgstr "Abandonner"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
"Les fichiers suivants sont plus récents sur le disque.\n"
"Quelle action doit être prise ? :"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr "Débogueur"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Résultats de recherche"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "Effacer la liste des scripts récents"
#: editor/plugins/script_text_editor.cpp
msgid "Connections to method:"
msgstr "Connexions à la méthode :"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
msgid "Source"
msgstr "Source"
#: editor/plugins/script_text_editor.cpp
msgid "Target"
msgstr "Cible"
#: editor/plugins/script_text_editor.cpp
msgid ""
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
msgstr ""
"Méthode connectée '%s' manquante pour le signal '%s' du nœud '%s' vers le "
"nœud '%s'."
#: editor/plugins/script_text_editor.cpp
msgid "[Ignore]"
msgstr "[Ignorer]"
#: editor/plugins/script_text_editor.cpp
msgid "Line"
msgstr "Ligne"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function"
msgstr "Aller à la fonction"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "Seules les ressources du système de fichiers peuvent être abaissées."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't drop nodes because script '%s' is not used in this scene."
msgstr ""
"Impossible de supprimer les nœuds car le script '% s' n'est pas utilisé dans "
"cette scène."
#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
msgstr "Rechercher un symbole"
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Prélever une couleur"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "Modifier la casse"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "Tout en majuscule"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "Tout en minuscule"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "Majuscule à chaque mot"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
msgstr "Coloration syntaxique"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
msgstr "Signets"
#: editor/plugins/script_text_editor.cpp
msgid "Breakpoints"
msgstr "Point d'arrêts"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "Atteindre"
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Couper"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
msgstr "Tout sélectionner"
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
msgstr "Supprimer ligne"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr "Indenter vers la gauche"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr "Indenter vers la droite"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr "Commenter/décommenter"
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "Réduire/Développer la ligne"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr "Replier toutes les lignes"
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr "Dérouler toutes les lignes"
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
msgstr "Cloner en dessous"
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "Compléter le symbole"
#: editor/plugins/script_text_editor.cpp
msgid "Evaluate Selection"
msgstr "Évaluer la sélection"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr "Supprimer les espaces de fin de ligne"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Spaces"
msgstr "Convertir indentations en espaces"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Tabs"
msgstr "Convertir les indentations en tabulations"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Indentation automatique"
#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "Rechercher dans les fichiers…"
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "Aide contextuelle"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Bookmark"
msgstr "Activer / Désactiver signet"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Bookmark"
msgstr "Aller au signet suivant"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Bookmark"
msgstr "Aller au signet précédent"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Bookmarks"
msgstr "Supprimer tous les signets"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function..."
msgstr "Aller à la fonction…"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Line..."
msgstr "Aller à la ligne…"
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr "Placer un point d'arrêt"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr "Supprimer tous les points d'arrêt"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Breakpoint"
msgstr "Aller au point d'arrêt suivant"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Breakpoint"
msgstr "Aller au point d'arrêt précédent"
#: editor/plugins/shader_editor_plugin.cpp
msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""
"Ce shader a été modifié sur le disque.\n"
"Quelles sont les mesures à prendre ?"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
msgstr "Ombrage"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr "Ce squelette n'a pas d'os, créez des nœuds Bone2D enfants."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Create Rest Pose from Bones"
msgstr "Créer la position de repos d'après les os"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Rest Pose to Bones"
msgstr "Régler la position de repos sur les os"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr "Squelette 2D"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Make Rest Pose (From Bones)"
msgstr "Créer la position de repos (d'après les os)"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Bones to Rest Pose"
msgstr "Assigner les os à la position de repos"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical bones"
msgstr "Créer des os physiques"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Skeleton"
msgstr "Squelette"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical skeleton"
msgstr "Créer un squelette physique"
#: editor/plugins/skeleton_ik_editor_plugin.cpp
msgid "Play IK"
msgstr "Jouer IK"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr "Orthogonale"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr "Perspective"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr "Transformation annulée."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr "Transformation sur l'axe X."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr "Transformation sur l'axe Y."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr "Transformation sur l'axe Z."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr "Transformation du plan de vue."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "Échelle : "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
msgstr "Translation : "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr "Rotation de %s degrés."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr "L'insertion de clé est désactivée (pas de clé insérée)."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr "Clé d'animation insérée."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pitch"
msgstr "Tangage (latéral)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
msgstr "Lacet (hauteur)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Size"
msgstr "Taille"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "Objets dessinés"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes"
msgstr "Modifications de materiau"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Shader Changes"
msgstr "Modification de shader"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes"
msgstr "Modifications de surface"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls"
msgstr "Appels de graphes"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices"
msgstr "Vertex"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Vue de dessus."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr "Vue de dessous."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr "Dessous"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr "Vue de gauche."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr "Gauche"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr "Vue de droite."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr "Droite"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr "Vue avant."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr "Avant"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr "Vue arrière."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr "Arrière"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Transform with View"
msgstr "Aligner Transform avec la vue"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Rotation with View"
msgstr "Aligner la rotation avec la vue"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "Pas de parent dans lequel instancier l'enfant."
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr ""
"Cette opération ne peut être réalisée uniquement avec un seul nœud "
"sélectionné."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Auto Orthogonal Enabled"
msgstr "Vue orthogonale automatique"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr "Verrouiller la rotation de la vue"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Affichage normal"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr "Affichage en fil de fer"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr "Affichage des surimpressions"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
msgstr "Afficher sans ombrage"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr "Voir environnement"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
msgstr "Voir les gadgets"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr "Voir information"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View FPS"
msgstr "Voir Images par secondes"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Half Resolution"
msgstr "Demi résolution"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr "Écouteur audio"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Enable Doppler"
msgstr "Activer l'effet Doppler"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Cinematic Preview"
msgstr "Aperçu cinématographique"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Not available when using the GLES2 renderer."
msgstr "Non disponible quand le moteur de rendu GLES2 est utilisé."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "Vue libre gauche"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr "Vue libre droite"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
msgstr "Vue libre avant"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
msgstr "Vue libre arrière"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr "Vue libre haut"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
msgstr "Vue libre bas"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr "Modificateur de vitesse de la vue libre"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Slow Modifier"
msgstr "Ralentissement de la vue libre"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr "Rotation de la vue verrouillée"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"To zoom further, change the camera's clipping planes (View -> Settings...)"
msgstr ""
"Pour zoomer d'avantage, modifiez les plans de détourage de la caméra "
"(Affichage -> Paramètres...)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
"Note : Les FPS (images par secondes) affichées sont celles de éditeur.\n"
"Elles ne doivent pas être utilisées comme un indicateur fiable de la "
"performance en jeu."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "Dialogue XForm"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Click to toggle between visibility states.\n"
"\n"
"Open eye: Gizmo is visible.\n"
"Closed eye: Gizmo is hidden.\n"
"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
msgstr ""
"Cliquez pour modifier l'état de visibilité.\n"
"\n"
"Œil ouvert : Gizmo est visible.\n"
"Œil fermé : Gizmo est masqué.\n"
"Œil entrouvert : Gizmo est également visible à travers les surfaces opaques "
"(« rayon x »)."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Nodes To Floor"
msgstr "Aligner les nœuds avec le sol"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Couldn't find a solid floor to snap the selection to."
msgstr "Pas de sol solide trouvé pour y attacher la sélection."
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Drag: Rotate\n"
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr ""
"Glisser : Rotation\n"
"ALt+Glisser : Déplacer\n"
"Alt+Bouton droit : Sélection détaillée par liste"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Local Space"
msgstr "Utiliser les coordonées locales"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr "Utiliser l’aimantation"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr "Vue de dessous"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr "Vue de dessus"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr "Vue de derrière"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr "Vue de devant"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr "Vue de gauche"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr "Vue de droite"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
msgstr "Basculer entre la vue perspective et orthogonale"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr "Insérer une clé d'animation"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr "Focaliser l'origine"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr "Focaliser la sélection"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "Basculer en vue libre"
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "Transformation"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "Aimanter l'objet au sol"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "Dialogue de transformation…"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr "1 vue"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr "2 vues"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr "2 vues (Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr "3 vues"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr "3 vues (Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr "4 vues"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
msgstr "Gadgets"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "Afficher l'origine"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr "Afficher la grille"
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings..."
msgstr "Paramètres..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Paramètres d'alignement"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr "Alignement des translations :"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr "Alignement des rotations (degrés) :"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr "Alignement des mises à l'échelle (%) :"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr "Paramètres de la vue"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr "Champ visuel de la perspective (degrés) :"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr "Z-Near de la vue :"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr "Z-Far de la vue :"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr "Modification de la transformation"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr "Translater :"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr "Tourner (degrés) :"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr "Échelle (ratio) :"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr "Type de transformation"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr "Pré"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr "Post"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Nameless gizmo"
msgstr "Gadget sans nom"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Mesh2D"
msgstr "Créer un Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Mesh2D Preview"
msgstr "Prévisualisation du Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Polygon2D"
msgstr "Créer un Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Polygon2D Preview"
msgstr "Prévisualisation du Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D"
msgstr "Créer un CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "CollisionPolygon2D Preview"
msgstr "Prévisualisation du CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D"
msgstr "Créer un LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "LightOccluder2D Preview"
msgstr "Prévisualisation du LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr "Le sprite est vide !"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
msgstr ""
"Impossible de convertir un sprite en utilisant des images d'animation à "
"mailler."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
msgstr "Géométrie invalide, impossible de remplacer par un maillage."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Mesh2D"
msgstr "Convertir en Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
msgstr "Géométrie invalide, impossible de créer le polygone."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Polygon2D"
msgstr "Convertir en Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
msgstr "Géométrie invalide, impossible de créer le polygone de collision."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D Sibling"
msgstr "Créer un CollisionPolygon2D frère"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create light occluder."
msgstr "Géométrie invalide, impossible de créer l'occulteur de lumière."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D Sibling"
msgstr "Créer un LightOccluder2D frère"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
msgstr "Simplification : "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Shrink (Pixels): "
msgstr "Rétrécir (Pixels) : "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Grow (Pixels): "
msgstr "Croissance (Pixels) : "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
msgstr "Aperçu de la mise à jour"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Settings:"
msgstr "Paramètres :"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "No Frames Selected"
msgstr "Aucune trame sélectionnée"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add %d Frame(s)"
msgstr "Ajouter %d Trame(s)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr "Ajouter une image"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Unable to load images"
msgstr "Impossible de charger les images"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "ERREUR : Impossible de charger la resource de type trame !"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr "Le presse-papiers des ressources est vide ou n'est pas une texture !"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr "Coller une image"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr "Ajouter vide"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "Modifier le nombre d'images par seconde de l'animation"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr "(vide)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move Frame"
msgstr "Déplacer le cadre"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations:"
msgstr "Animations :"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "New Animation"
msgstr "Nouvelle animation"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr "Vitesse :"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr "Boucle"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames:"
msgstr "Trames d'animation :"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add a Texture from File"
msgstr "Ajouter une texture à partir d'un fichier"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
msgstr "Ajouter des trames depuis une feuille de Sprite"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr "Insérer vide (Avant)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr "Insérer vide (Après)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (Before)"
msgstr "Déplacer (avant)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr "Déplacer (après)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select Frames"
msgstr "Sélectionner des Trames"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Horizontal:"
msgstr "Horizontal :"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Vertical:"
msgstr "Vertical :"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr "Sélectionner/Effacer toutes les trames"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Create Frames from Sprite Sheet"
msgstr "Créer des trames depuis une feuille de Sprite"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr "SpriteFrames"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr "Définir région rectangulaire"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Margin"
msgstr "Définir la marge"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr "Mode d'aimantation :"
#: editor/plugins/texture_region_editor_plugin.cpp
#: scene/resources/visual_shader.cpp
msgid "None"
msgstr "Aucun"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr "Aimanter au pixel"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr "Aimanter à la grille"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr "Coupe automatique"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr "Décalage :"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "Pas (s) :"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Sep.:"
msgstr "Sep. :"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "RegionDeTexture"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr "Ajouter tous les items"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr "Tout ajouter"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "Supprimer tous"
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
msgid "Remove All"
msgstr "Supprimer tout"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Edit Theme"
msgstr "Modifier le thème"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
msgstr "Menu d'édition des thèmes."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr "Ajouter des items de classe"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr "Supprimer des items de classe"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr "Créer un nouveau modèle"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr "Créer un nouveau modèle d'éditeur"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create From Current Editor Theme"
msgstr "Créer à partir du thème actuel de l'éditeur"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Toggle Button"
msgstr "Activer / Désactiver bouton"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Disabled Button"
msgstr "Bouton désactivé"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr "Item"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Disabled Item"
msgstr "Élément Désactivé"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr "Item à cocher"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr "Item coché"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Radio Item"
msgstr "Item radio"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Radio Item"
msgstr "Item radio coché"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Named Sep."
msgstr "Séparateur nommé."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Submenu"
msgstr "Sous-menu"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Subitem 1"
msgstr "Sous-élément 1"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Subitem 2"
msgstr "Sous-élément 2"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "Possède"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr "Plusieurs"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Disabled LineEdit"
msgstr "LineEdit désactivé"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr "Onglet 1"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr "Onglet 2"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr "Onglet 3"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Editable Item"
msgstr "Élément modifiable"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Subtree"
msgstr "Sous-arbre"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr "Possède,Plusieurs,Options"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "Type de données :"
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Icon"
msgstr "Icône"
#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr "Style"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr "Police"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr "Couleur"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme File"
msgstr "Fichier de Thème"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "Supprimer la sélection"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Fix Invalid Tiles"
msgstr "Résoudre les tuiles invalides"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cut Selection"
msgstr "Couper la sélection"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "Peindre sur la TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
msgstr "Dessin de ligne"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr "Peinture de rectangle"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr "Remplissage du seau"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr "Supprimer la TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find Tile"
msgstr "Rechercher une tuile"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr "Transposer"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Disable Autotile"
msgstr "Désactiver Autotile"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Enable Priority"
msgstr "Activer la priorité"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Filter tiles"
msgstr "Filtrer les tuiles"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Give a TileSet resource to this TileMap to use its tiles."
msgstr "Donnez une ressource TileSet à cette TileMap pour utiliser ses tuiles."
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr "Peindre la tuile"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
"Maj + Clic droit : Dessiner une ligne\n"
"Maj + Commande + Clic droit : Dessiner un rectangle"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Ctrl+LMB: Rectangle Paint"
msgstr ""
"Shift + Clic gauche : Dessiner une ligne\n"
"Shift + Ctrl + Clic gauche : Dessiner un rectangle"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr "Sélectionner une tuile"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Left"
msgstr "Rotation vers la gauche"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Right"
msgstr "Rotation vers la droite"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Horizontally"
msgstr "Retourner horizontalement"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Vertically"
msgstr "Retourner verticalement"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Clear Transform"
msgstr "Supprimer la transformation"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "Ajouter des textures au TileSet."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected Texture from TileSet."
msgstr "Supprimer la texture sélectionnée du TileSet."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr "Créer depuis la scène"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr "Fusionner depuis la scène"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
msgstr "Nouvelle Simple Tuile"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Autotile"
msgstr "Nouvelle Auto-tuile"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Atlas"
msgstr "Nouvel Atlas"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Next Coordinate"
msgstr "Coordonnée suivante"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
msgstr "Sélectionnez la forme suivante, sous-tuile, ou tuile."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Previous Coordinate"
msgstr "Coordonnée précédente"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
msgstr "Sélectionner la forme précédente, sous-tuile, ou tuile."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region"
msgstr "Région"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Collision"
msgstr "Collision"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Occlusion"
msgstr "Occlusion"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Navigation"
msgstr "Navigation"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask"
msgstr "Bitmask"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Priority"
msgstr "Priorité"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Z Index"
msgstr "Z Index"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region Mode"
msgstr "Mode Région"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Collision Mode"
msgstr "Mode collision"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Occlusion Mode"
msgstr "Mode Occlusion"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Navigation Mode"
msgstr "Mode Navigation"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask Mode"
msgstr "Mode Bitmask"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Priority Mode"
msgstr "Mode prioritaire"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Icon Mode"
msgstr "Mode Icône"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Z Index Mode"
msgstr "Mode Index Z"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
msgstr "Copier le masque de bit."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste bitmask."
msgstr "Coller le masque de bit."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Erase bitmask."
msgstr "Effacer le masque de bit."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new rectangle."
msgstr "Créer un nouveau rectangle."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Rectangle"
msgstr "Nouveau rectangle"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "Créer un nouveau polygone."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Polygon"
msgstr "Nouveau polygone"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete Selected Shape"
msgstr "Supprimer la forme sélectionée"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
msgstr "Circonscrire le polygone dans le rectangle de région."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
msgstr ""
"Activer l'aimantation et afficher la grille (paramétrable via l'Inspecteur)."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
msgstr "Afficher les noms des tuiles (maintenez Alt enfoncé)"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Add or select a texture on the left panel to edit the tiles bound to it."
msgstr ""
"Ajoutez ou sélectionnez une texture sur le panneau de gauche pour modifier "
"les tuiles qui lui sont liées."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected texture? This will remove all tiles which use it."
msgstr ""
"Supprimer la texture sélectionnée ? Cela entraînera la suppression de toutes "
"les tuiles qui l'utilisent."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr "Vous n'avez pas sélectionné de texture à supprimer."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
msgstr "Créer depuis une scène ? Cela remplacera toutes les tuiles existantes."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "Fusionner depuis la scène ?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Texture"
msgstr "Supprimer la texture"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr "%s fichier(s) non ajouté(s) car déjà sur la liste."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
"Faites glisser les poignées pour modifier Rect.\n"
"Cliquez sur une autre tuile pour la modifier."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete selected Rect."
msgstr "Supprimer le Rect sélectionné."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
msgstr ""
"Sélectionner la sous-tuile en cours d'édition.\n"
"Cliquez sur une autre tuile pour la modifier."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete polygon."
msgstr "Supprimer le polygone."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
msgstr ""
"Bouton gauche de la souris : Activer le bit.\n"
"Bouton droit de la souris : Désactiver le bit.\n"
"Shift + Bouton gauche de la souris : Activer le «wildcard bit»\n"
"Cliquez sur une autre tuile pour la modifier."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
"Sélectionner une sous-tuile à utiliser comme icône, celle-ci sera aussi "
"utilisée pour les liaisons de tuiles automatiques invalides.\n"
"Cliquer sur une autre tuile pour la modifier."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""
"Sélectionnez une sous-tuile pour changer sa priorité.\n"
"Cliquez sur une autre tuile pour la modifier."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr ""
"Sélectionnez une sous-tuile pour changer son index Z.\n"
"Cliquez sur une autre tuile pour la modifier."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
msgstr "Définir la région de la tuile"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Tile"
msgstr "Créer une tuile"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
msgstr "Définir l'icône de la tuile"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Bitmask"
msgstr "Modifier le masque de bit de la tuile"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Collision Polygon"
msgstr "Modifier le polygone de collision"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Occlusion Polygon"
msgstr "Modifier le polygone d'occlusion"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Navigation Polygon"
msgstr "Modifier le polygone de navigation"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste Tile Bitmask"
msgstr "Coller le masque de bit de la tuile"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
msgstr "Supprimer le masque de bit de la tuile"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Concave"
msgstr "Rendre le polygone concave"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Convex"
msgstr "Rendre le polygon Convex"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Tile"
msgstr "Supprimer la tuile"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Collision Polygon"
msgstr "Supprimer le polygone de collision"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Occlusion Polygon"
msgstr "Supprimer le polygone d'occlusion"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Navigation Polygon"
msgstr "Supprimer le polygone de navigation"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Priority"
msgstr "Modifier la priorité de la tuile"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
msgstr "Modifier l'index Z de la tuile"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Convex"
msgstr "Rendre le polygone convexe"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Concave"
msgstr "Rendre le polygone concave"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Collision Polygon"
msgstr "Créer le polygone de collision"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Occlusion Polygon"
msgstr "Créer le polygone d'occlusion"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr "Cette propriété ne peut être changée."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "TileSet"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No VCS addons are available."
msgstr "Aucun addon VCS n'est disponible."
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Erreur"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No files added to stage"
msgstr "Aucun fichier à ajouter"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit"
msgstr "Enregistrer"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "VCS Addon is not initialized"
msgstr "VCS Addon n'est pas initialisé"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
msgstr "Système de contrôle de version"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Initialize"
msgstr "Initialiser"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Staging area"
msgstr "Zone de transit"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
msgstr "Détecter de nouveaux changements"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Changes"
msgstr "Modifications"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
msgstr "Modifié"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Renamed"
msgstr "Renommé"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Deleted"
msgstr "Supprimé"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Typechange"
msgstr "Changement de type"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Stage Selected"
msgstr "Étape sélectionnée"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Stage All"
msgstr "Tout ajouter"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Changes"
msgstr "Commiter les changements"
#: editor/plugins/version_control_editor_plugin.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
msgstr "État"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "View file diffs before committing them to the latest version"
msgstr ""
"Vérifier les différences de fichier avant de les soumettre à la dernière "
"version"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No file diff is active"
msgstr "Aucun fichier diff n'est actif"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect changes in file diff"
msgstr "Détecter les changements dans le fichier diff"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
msgstr "(GLES3 seulement)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Output"
msgstr "Ajouter une sortie"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar"
msgstr "Scalaire"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector"
msgstr "Vecteur"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
msgstr "Booléen"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sampler"
msgstr "Échantillonneur"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add input port"
msgstr "Ajouter un port d'entrée"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output port"
msgstr "Ajouter un port de sortie"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change input port type"
msgstr "Changer le type de port d'entrée"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port type"
msgstr "Changer le type de port de sortie"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change input port name"
msgstr "Changer le nom du port d'entrée"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port name"
msgstr "Changer le nom du port de sortie"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Remove input port"
msgstr "Supprimer le port d'entrée"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Remove output port"
msgstr "Supprimer le port de sortie"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set expression"
msgstr "Définir l'expression"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Resize VisualShader node"
msgstr "Redimensionner le nœud VisualShader"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
msgstr "Définir le nom de l'uniforme"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Input Default Port"
msgstr "Définir le port d'entrée par défaut"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node to Visual Shader"
msgstr "Ajouter un nœud au Visual Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node(s) Moved"
msgstr "Nœud(s) déplacé(s)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "Dupliquer le(s) nœud(s)"
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr "Coller les nœuds"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Nodes"
msgstr "Supprimer des nœuds"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
msgstr "Type d’entrée Visual Shader changée"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
msgstr "Nom UniformRef modifié"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Vertex"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Fragment"
msgstr "Fragment"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Light"
msgstr "Lumière"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Show resulted shader code."
msgstr "Afficher le code de shader obtenu."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Create Shader Node"
msgstr "Créer un nœud Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color function."
msgstr "Fonction de coloration."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color operator."
msgstr "Opérateur de couleur."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Grayscale function."
msgstr "Fonction niveau de gris."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts HSV vector to RGB equivalent."
msgstr "Convertit le vecteur HSV en équivalent RGB."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts RGB vector to HSV equivalent."
msgstr "Convertit le vecteur RGB en équivalent HSV."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sepia function."
msgstr "Fonction Sepia."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Burn operator."
msgstr "Opérateur de surexposition."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Darken operator."
msgstr "Opérateur d'obscurcissement ."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Difference operator."
msgstr "Opérateur de différence."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Dodge operator."
msgstr "Opérateur d'évitement."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "HardLight operator."
msgstr "Opérateur de lumière forte."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Lighten operator."
msgstr "Opérateur d'éclaircissement."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Overlay operator."
msgstr "Opérateur de superposition."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Screen operator."
msgstr "Opérateur d'écran."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "SoftLight operator."
msgstr "Opérateur de lumière douce."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color constant."
msgstr "Constante de couleur."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color uniform."
msgstr "Couleur uniforme."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
msgstr "Renvoi le résultat booléen de la comparaison %s de deux paramètres."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
msgstr "Égal (==)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
msgstr "Supérieur à (>)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
msgstr "Supérieur ou égal à (>=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided scalars are equal, greater or "
"less."
msgstr ""
"Renvoie un vecteur associé si le scalaire associé est égal, supérieur ou "
"inférieur."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
msgstr ""
"Renvoie le résultat booléen de la comparaison entre INF et un scalaire en "
"paramètre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
msgstr ""
"Renvoie le résultat booléen de la comparaison entre NaN et un scalaire en "
"paramètre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
msgstr "Inférieur à (<)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
msgstr "Inférieur ou égal à (<=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Not Equal (!=)"
msgstr "Différent de (!=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided boolean value is true or false."
msgstr ""
"Renvoi un vecteur associé si la valeur booléen fournie est vrai ou fausse."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated scalar if the provided boolean value is true or false."
msgstr ""
"Retourne un scalaire associé si la valeur booléenne fournie est vraie ou "
"fausse."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the comparison between two parameters."
msgstr "Renvoie le résultat booléen de la comparaison de deux paramètres."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
msgstr ""
"Renvoie le résultat booléen de la comparaison entre INF (ou NaN) et un "
"scalaire en paramètre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean constant."
msgstr "Constante booléenne."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean uniform."
msgstr "Booléen uniforme."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for all shader modes."
msgstr "'%s' paramètre d'entrée pour tous les modes de shader."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Input parameter."
msgstr "Paramètre d'entrée."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader modes."
msgstr "'%s' paramètre d'entrée pour les modes de shader fragment et vertex."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment and light shader modes."
msgstr "'%s' paramètre d'entrée pour les modes de shader fragment et light."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment shader mode."
msgstr "'%s' paramètre d'entrée pour le mode de shader fragment."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for light shader mode."
msgstr "'%s' paramètre d'entrée pour le mode de shader light."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex shader mode."
msgstr "'%s' paramètre d'entrée pour le mode de shader vertex."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader mode."
msgstr "'%s' paramètre d'entrée pour les modes de shader fragment et vertex."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar function."
msgstr "Fonction scalaire."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar operator."
msgstr "Opérateur scalaire."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "E constant (2.718282). Represents the base of the natural logarithm."
msgstr ""
"Constante E (2.718282). Représente la base de tous les logarithmes naturels."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
msgstr "Constante Espilon (0.00001). Plus petit nombre scalaire possible."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Phi constant (1.618034). Golden ratio."
msgstr "Constante Phi (1.618034). Nombre d'or."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/4 constant (0.785398) or 45 degrees."
msgstr "Constante Pi/4 (0.785398) ou 45 degrés."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/2 constant (1.570796) or 90 degrees."
msgstr "Constante Pi/2 (1.570796) ou 90 degrés."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi constant (3.141593) or 180 degrees."
msgstr "Constante Pi (3.141593) ou 180 degrés."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Tau constant (6.283185) or 360 degrees."
msgstr "Constante Tau (6.283185) ou 360 degrés."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sqrt2 constant (1.414214). Square root of 2."
msgstr "Constante Sqrt2 (1.414214). Racine carrée de 2."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the absolute value of the parameter."
msgstr "Renvoie la valeur absolue du paramètre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-cosine of the parameter."
msgstr "Renvoie l'arc cosinus du paramètre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic cosine of the parameter."
msgstr "Renvoie le cosinus hyperbolique inverse du paramètre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr "Renvoie l'arc sinus du paramètre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic sine of the parameter."
msgstr "Renvoie le sinus hyperbolique inverse du paramètre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
msgstr "Renvoie l'arc tangente du paramètre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameters."
msgstr "Renvoie l'arc tangente des paramètres."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic tangent of the parameter."
msgstr "Renvoie la tangente hyperbolique inverse du paramètre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Finds the nearest integer that is greater than or equal to the parameter."
msgstr ""
"Recherche l'entier le plus proche qui est supérieur ou égal au paramètre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Constrains a value to lie between two further values."
msgstr "Limite une valeur entre deux autres valeurs."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the cosine of the parameter."
msgstr "Renvoie le cosinus du paramètre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic cosine of the parameter."
msgstr "Renvoie le cosinus hyperbolique du paramètre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
msgstr "Convertit une quantité en radians en degrés."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-e Exponential."
msgstr "Exponentiel en base e."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 Exponential."
msgstr "Exponentiel en base 2."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer less than or equal to the parameter."
msgstr "Recherche l'entier le plus proche inférieur ou égal au paramètre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
msgstr "Calcule la partie décimale de l'argument."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
msgstr "Renvoie l'inverse de la racine carrée du paramètre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Natural logarithm."
msgstr "Logarithme naturel."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 logarithm."
msgstr "Logarithme base-2."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the greater of two values."
msgstr "Renvoie la plus grande des deux valeurs."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the lesser of two values."
msgstr "Renvoie la plus petite des deux valeurs."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two scalars."
msgstr "Interpolation linéaire entre deux scalaires."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the opposite value of the parameter."
msgstr "Renvoie la valeur opposée du paramètre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - scalar"
msgstr "1.0 - scalaire"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the value of the first parameter raised to the power of the second."
msgstr ""
"Renvoie la valeur du premier paramètre à la puissance du second paramètre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in degrees to radians."
msgstr "Convertit une quantité de degrés en radians."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / scalar"
msgstr "1.0 / scalaire"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer to the parameter."
msgstr "Renvoie l'entier le plus proche du paramètre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest even integer to the parameter."
msgstr "Renvoie l'entier pair le plus proche du paramètre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
msgstr "Limite la valeur entre 0.0 et 1.0."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Extracts the sign of the parameter."
msgstr "Extrait le signe du paramètre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the sine of the parameter."
msgstr "Renvoie le sinus du paramètre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic sine of the parameter."
msgstr "Renvoie le sinus hyperbolique du paramètre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
msgstr "Renvoie la racine carrée du paramètre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
"\n"
"Retourne 0.0 si 'x' est inférieur à 'edge0' et 1.0 si x est supérieur à "
"'edge1'. Sinon, la valeur de retour est interpolée entre 0.0 et 1.0 à l'aide "
"de Polynômes d'Hermite."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
"Step function( scalar(edge), scalar(x) ).\n"
"\n"
"Retourne 0.0 si 'x' est inférieur à 'edge' sinon 1.0."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
msgstr "Renvoie la tangente du paramètre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic tangent of the parameter."
msgstr "Renvoie la tangente hyperbolique du paramètre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the truncated value of the parameter."
msgstr "Recherche la valeur tronquée du paramètre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
msgstr "Additionne un scalaire par un scalaire."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides scalar by scalar."
msgstr "Divise un scalaire par un scalaire."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies scalar by scalar."
msgstr "Multiplie un scalaire par un scalaire."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two scalars."
msgstr "Renvoie le reste de deux scalaires."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts scalar from scalar."
msgstr "Soustrait un scalaire d'un scalaire."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar constant."
msgstr "Constante scalaire."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar uniform."
msgstr "Scalaire uniforme."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the cubic texture lookup."
msgstr "Effectuer la recherche de texture cubique."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the texture lookup."
msgstr "Effectuer la recherche de texture."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Cubic texture uniform lookup."
msgstr "Recherche uniforme de texture cubique."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup."
msgstr "Recherche uniforme de texture 2D."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup with triplanar."
msgstr "Recherche de texture uniforme en 2D avec triplan."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform function."
msgstr "Fonction Transform."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Calculate the outer product of a pair of vectors.\n"
"\n"
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
"one column) and the second parameter 'r' as a row vector (matrix with one "
"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
"Calculez le produit extérieur d'une paire de vecteurs.\n"
"\n"
"OuterProduct considère le premier paramètre 'c' comme un vecteur colonne "
"(matrice à une colonne) et le second paramètre 'r' comme un vecteur ligne "
"(matrice à une ligne) et multiplie la matrice algébrique linéaire par 'c * "
"r', ce qui donne un matrice dont le nombre de lignes est le nombre de "
"composants dans 'c' et dont le nombre de colonnes est le nombre de "
"composants dans 'r'."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
msgstr "Créer un Transform à partir de quatre vecteurs."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes transform to four vectors."
msgstr "Décompose un Transform en quatre vecteurs."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the determinant of a transform."
msgstr "Calcule le déterminant d'un Transform."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the inverse of a transform."
msgstr "Calcule l'inverse d'un Transform."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the transpose of a transform."
msgstr "Calcule la transposition d'une transformation."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
msgstr "Multiplie un Transform par un Transform."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by transform."
msgstr "Multiplie un vecteur par un Transform."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform constant."
msgstr "Constante Transform."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform uniform."
msgstr "Transform uniforme."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector function."
msgstr "Fonction vecteur."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector operator."
msgstr "Opérateur vecteur."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes vector from three scalars."
msgstr "Créer un vecteur à partir de trois scalaires."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes vector to three scalars."
msgstr "Décompose un vecteur en trois scalaires."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
msgstr "Calcule le produit vectoriel de deux vecteurs."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the distance between two points."
msgstr "Renvoie la distance entre deux points."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the dot product of two vectors."
msgstr "Calcule le produit scalaire de deux vecteurs."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
"incident vector, and Nref, the reference vector. If the dot product of I and "
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""
"Retourne le vecteur qui pointe dans la même direction qu'un vecteur de "
"référence. La fonction a trois paramètres vectoriels : N, le vecteur à "
"orienter, I, le vecteur incident, et Nref, le vecteur de référence. Si le "
"produit scalaire de I et Nref est inférieur à zéro, la valeur de retour est "
"N. Sinon, -N est renvoyé."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
msgstr "Calcule la magnitude d'un vecteur."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors."
msgstr "Interpolation linéaire de deux vecteurs."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors using scalar."
msgstr "Interpolation linéaire de deux vecteurs avec scalaire."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the normalize product of vector."
msgstr "Calcule le produit normalisé du vecteur."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - vector"
msgstr "1.0 - vecteur"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / vector"
msgstr "1.0 / vecteur"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
msgstr ""
"Renvoie le vecteur qui pointe dans la direction de la réflexion ( a : "
"vecteur incident, b : vecteur normal )."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the vector that points in the direction of refraction."
msgstr "Renvoie le vecteur qui pointe dans la direction de la réfraction."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
"\n"
"Retourne 0.0 si 'x' est inférieur à 'edge0' et 1.0 si 'x' est supérieur à "
"'edge1'. Sinon, la valeur de retour est interpolée entre 0.0 et 1.0 à l'aide "
"de polynômes d'Hermite."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
"\n"
"Retourne 0.0 si 'x' est inférieur à 'edge0' et 1.0 si 'x' est supérieur à "
"'edge1'. Sinon, la valeur de retour est interpolée entre 0.0 et 1.0 à l'aide "
"de polynômes d'Hermite."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( vector(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
"Step function( vector(edge), vector(x) ).\n"
"\n"
"Retourne 0.0 si 'x' est inférieur à 'edge', sinon 1.0."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
"Step function( scalar(edge), vector(x) ).\n"
"\n"
"Retourne 0.0 si 'x' est inférieur à 'edge', sinon 1.0."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds vector to vector."
msgstr "Additionne un vecteur avec un vecteur."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides vector by vector."
msgstr "Divise un vecteur par un vecteur."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by vector."
msgstr "Multiplie un vecteur par un vecteur."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two vectors."
msgstr "Renvoie le reste de deux vecteurs."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts vector from vector."
msgstr "Soustrait un vecteur d'un vecteur."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector constant."
msgstr "Constante de vecteur."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector uniform."
msgstr "Vecteur uniforme."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, with custom amount of input and "
"output ports. This is a direct injection of code into the vertex/fragment/"
"light function, do not use it to write the function declarations inside."
msgstr ""
"Expression en langage Godot Shader personnalisé, avec un nombre personnalisé "
"de ports d'entrée et de sortie. C'est une injection directe de code dans la "
"fonction vertex/fragment/lumière, ne l'utilisez pas pour écrire les "
"déclarations de fonction à l'intérieur."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns falloff based on the dot product of surface normal and view "
"direction of camera (pass associated inputs to it)."
msgstr ""
"Renvoie l'atténuation en fonction du produit scalaire de la surface normale "
"et de la direction de la caméra (transmettez-lui les entrées associées)."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, which is placed on top of the "
"resulted shader. You can place various function definitions inside and call "
"it later in the Expressions. You can also declare varyings, uniforms and "
"constants."
msgstr ""
"Expression personnalisée du langage de shader Godot, qui est placée au-"
"dessus du shader obtenu. Vous pouvez insérer diverses définitions de "
"fonctions à l'intérieur et les appeler ultérieurement dans les expressions. "
"Vous pouvez également déclarer des variations, des uniformes et des "
"constantes."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr "Une référence à un uniform existant."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr "(Mode Fragment/Light uniquement) Fonction dérivée Scalaire."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Vector derivative function."
msgstr "(Mode Fragment/Lumière uniquement) Fonction dérivée vectorielle."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
msgstr ""
"(Mode Fragment/Light uniquement) (Vecteur) Dérivée en 'x' utilisant la "
"différenciation locale."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
"differencing."
msgstr ""
"(Mode Fragment/Light uniquement) (Scalaire) Dérivée en 'x' utilisant la "
"différenciation locale."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
msgstr ""
"(Mode Fragment/Light uniquement) (Vecteur) Dérivée en 'y' utilisant la "
"différenciation locale."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
"differencing."
msgstr ""
"(Mode Fragment/Light uniquement) (Scalaire) Dérivée en 'y' utilisant la "
"différenciation locale."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
"(Mode Fragment/Light uniquement) (Vecteur) Somme des dérivées absolues en "
"'x' et 'y'."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
"(Mode Fragment/Light uniquement) (Scalaire) Somme des dérivées absolues en "
"'x' et 'y'."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr "VisualShader"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Edit Visual Property"
msgstr "Modifier la propriété visuelle"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Mode Changed"
msgstr "Mode Visual Shader changé"
#: editor/project_export.cpp
msgid "Runnable"
msgstr "Exécutable"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "Supprimer le préréglage « %s » ?"
#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"Export templates seem to be missing or invalid."
msgstr ""
"Échec de l'exportation du projet pour la plate-forme « %s ».\n"
"Les modèles d'exportation semblent être manquants ou invalides."
#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"This might be due to a configuration issue in the export preset or your "
"export settings."
msgstr ""
"Échec de l'exportation du projet pour la plate-forme « %s ».\n"
"Cela peut être dû à un problème de configuration dans le préréglage "
"d'exportation ou dans vos paramètres d'exportation."
#: editor/project_export.cpp
msgid "Release"
msgstr "Publication (release)"
#: editor/project_export.cpp
msgid "Exporting All"
msgstr "Tout exporter"
#: editor/project_export.cpp
msgid "The given export path doesn't exist:"
msgstr "Le chemin de l'exportation donné n'existe pas :"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
msgstr "Modèles d'exportation manquants ou corrompus pour cette plateforme :"
#: editor/project_export.cpp
msgid "Presets"
msgstr "Préréglages"
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
msgstr "Ajouter…"
#: editor/project_export.cpp
msgid ""
"If checked, the preset will be available for use in one-click deploy.\n"
"Only one preset per platform may be marked as runnable."
msgstr ""
"Si cette option est activée, le préréglage sera disponible pour le "
"déploiement en un clic.\n"
"Un seul préréglage par plateforme peut être marqué comme exécutable."
#: editor/project_export.cpp
msgid "Export Path"
msgstr "Chemin d'exportation"
#: editor/project_export.cpp
msgid "Resources"
msgstr "Ressources"
#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr "Exporter toutes les ressources du projet"
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr "Exporter les scènes sélectionnées (y compris les dépendances)"
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr "Exporter les ressources sélectionnées (y compris les dépendances)"
#: editor/project_export.cpp
msgid "Export Mode:"
msgstr "Mode d'exportation :"
#: editor/project_export.cpp
msgid "Resources to export:"
msgstr "Ressources à exporter :"
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files/folders\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
"Filtres pour exporter des fichiers/dossiers non-ressources\n"
"(séparés par des virgules, par exemple : *.json, *.txt, docs/*)"
#: editor/project_export.cpp
msgid ""
"Filters to exclude files/folders from project\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
"Filtres pour exclure les fichiers/dossiers du projet\n"
"(séparés par des virgules, par exemple : *.json, *.txt, docs/*)"
#: editor/project_export.cpp
msgid "Features"
msgstr "Fonctionnalités"
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr "Personnalisé (séparé par des virgules) :"
#: editor/project_export.cpp
msgid "Feature List:"
msgstr "Liste des fonctionnalités :"
#: editor/project_export.cpp
msgid "Script"
msgstr "Script"
#: editor/project_export.cpp
msgid "Script Export Mode:"
msgstr "Mode d'exportation des scripts :"
#: editor/project_export.cpp
msgid "Text"
msgstr "Texte"
#: editor/project_export.cpp
msgid "Compiled"
msgstr "Compilé"
#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
msgstr "Chiffré (fournir clé ci-dessous)"
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 characters long)"
msgstr "Clé de chiffrement invalide (doit comporter 64 caractères)"
#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
msgstr "Clé de chiffrement des scripts (256 bits en hexadécimal) :"
#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Exporter le PCK/ZIP"
#: editor/project_export.cpp
msgid "Export Project"
msgstr "Exporter le projet"
#: editor/project_export.cpp
msgid "Export mode?"
msgstr "Mode d'exportation ?"
#: editor/project_export.cpp
msgid "Export All"
msgstr "Tout exporter"
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr "Fichier ZIP"
#: editor/project_export.cpp
msgid "Godot Game Pack"
msgstr "Archive Godot"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr "Modèles d'exportation manquants pour cette plateforme :"
#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Gérer les modèles d'exportation"
#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "Exporter avec debug"
#: editor/project_manager.cpp
msgid "The path specified doesn't exist."
msgstr "Le chemin spécifié n'existe pas."
#: editor/project_manager.cpp
msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
"Erreur lors de l'ouverture du fichier package (il n'est pas au format ZIP)."
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
"Fichier de projet \".zip\" invalide ; il ne contient pas de fichier \"projet."
"godot\"."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Veuillez choisir un dossier vide."
#: editor/project_manager.cpp
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Veuillez choisir un fichier \"project.godot\" ou \".zip\"."
#: editor/project_manager.cpp
msgid "This directory already contains a Godot project."
msgstr "Ce répertoire contient déjà un projet Godot."
#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "Nouveau projet de jeu"
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Projet importé"
#: editor/project_manager.cpp
msgid "Invalid Project Name."
msgstr "Nom du projet invalide."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
msgstr "Impossible de créer le dossier."
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr "Un dossier avec le nom spécifié existe déjà dans ce chemin."
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr "Ce serait une bonne idée de donner un nom à votre projet."
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr "Chemin de projet non valide (avez-vous changé quelque chose ?)."
#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
"Impossible de charger le fichier project.godot dans le chemin du projet "
"(erreur %d). Le fichier est manquant ou corrompu."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
msgstr ""
"Impossible de modifier le fichier project.godot dans le chemin du projet."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr "Impossible de créer le fichier project.godot dans le chemin du projet."
#: editor/project_manager.cpp
msgid "Rename Project"
msgstr "Renommer le projet"
#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "Importer un projet existant"
#: editor/project_manager.cpp
msgid "Import & Edit"
msgstr "Importer et Modifier"
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "Créer un nouveau projet"
#: editor/project_manager.cpp
msgid "Create & Edit"
msgstr "Créer et ouvrir"
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr "Installer le projet :"
#: editor/project_manager.cpp
msgid "Install & Edit"
msgstr "Installer et ouvrir"
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr "Nom du projet :"
#: editor/project_manager.cpp
msgid "Project Path:"
msgstr "Chemin du projet :"
#: editor/project_manager.cpp
msgid "Project Installation Path:"
msgstr "Chemin d'installation du projet :"
#: editor/project_manager.cpp
msgid "Renderer:"
msgstr "Moteur de rendu :"
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
msgstr "OpenGL ES 3.0"
#: editor/project_manager.cpp
msgid "Not supported by your GPU drivers."
msgstr "Non supporté par les drivers de votre carte graphique."
#: editor/project_manager.cpp
msgid ""
"Higher visual quality\n"
"All features available\n"
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
"Meilleure qualité visuelle\n"
"Toutes les fonctions disponibles\n"
"Incompatible avec du matériel plus ancien\n"
"Non recommandé pour les jeux web"
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
msgstr "OpenGL ES 2.0"
#: editor/project_manager.cpp
msgid ""
"Lower visual quality\n"
"Some features not available\n"
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
"Qualité visuelle inférieure\n"
"Certaines fonctions ne sont pas disponibles\n"
"Fonctionne sur la plupart du matériel\n"
"Recommandé pour les jeux en ligne"
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
"Le rendu peut être modifié ultérieurement, mais les scènes peuvent avoir "
"besoin d'être ajustées."
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Projet sans titre"
#: editor/project_manager.cpp
msgid "Missing Project"
msgstr "Projet manquant"
#: editor/project_manager.cpp
msgid "Error: Project is missing on the filesystem."
msgstr "Erreur : Le projet n'existe pas dans le système de fichier."
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "Impossible d'ouvrir le projet à \"%s\"."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "Voulez-vous vraiment ouvrir plus d'un projet à la fois ?"
#: editor/project_manager.cpp
msgid ""
"The following project settings file does not specify the version of Godot "
"through which it was created.\n"
"\n"
"%s\n"
"\n"
"If you proceed with opening it, it will be converted to Godot's current "
"configuration file format.\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
"Le fichier de configuration de projet ci-dessous n'indique pas par quelle "
"version de Godot il a été généré.\n"
"\n"
"%s\n"
"\n"
"Si vous choisissez de l'ouvrir, il sera converti vers l'actuel format de "
"fichier de configuration de Godot.\n"
"Attention : Il ne sera plus possible d'ouvrir ce projet avec les précédentes "
"versions du moteur."
#: editor/project_manager.cpp
msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
"%s\n"
"\n"
"Do you want to convert it?\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
"Le fichier de configuration de projet ci-dessous a été généré par une "
"précédente version du moteur, et doit être mis à niveau pour cette "
"version :\n"
"\n"
"%s\n"
"\n"
"Souhaitez-vous le convertir ?\n"
"Attention : Il ne sera plus possible d'ouvrir ce projet avec les précédentes "
"versions du moteur."
#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
"Ce fichier de configuration de projet a été créé par une version ultérieure "
"du moteur, dont les paramètres ne sont pas compatibles avec cette version."
#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
"Impossible de lancer le projet : pas de scène principale définie.\n"
"Veuillez modifier le projet et définir la scène principale dans « Paramètres "
"du projet » sous la catégorie « Application »."
#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
"Impossible d'exécuter le projet : des ressources doivent être importées. \n"
"Veuillez cliquer sur « Édition » pour déclencher l'importation initiale."
#: editor/project_manager.cpp
msgid "Are you sure to run %d projects at once?"
msgstr "Voulez-vous vraiment lancer %d projets à la fois ?"
#: editor/project_manager.cpp
msgid ""
"Remove %d projects from the list?\n"
"The project folders' contents won't be modified."
msgstr ""
"Supprimer %d projets de la liste ?\n"
"Le contenu des dossiers de projet ne sera pas modifié."
#: editor/project_manager.cpp
msgid ""
"Remove this project from the list?\n"
"The project folder's contents won't be modified."
msgstr ""
"Supprimer le projet de la liste ? \n"
"Le contenu du dossier de projet ne sera pas modifié."
#: editor/project_manager.cpp
msgid ""
"Remove all missing projects from the list?\n"
"The project folders' contents won't be modified."
msgstr ""
"Supprimer tous les projets manquants de la liste ?\n"
"Le contenu des dossiers du projet ne sera pas modifié."
#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
msgstr ""
"La langue a été modifiée.\n"
"L'interface utilisateur sera mise à jour au prochain démarrage de l'éditeur "
"ou du gestionnaire de projets."
#: editor/project_manager.cpp
msgid ""
"Are you sure to scan %s folders for existing Godot projects?\n"
"This could take a while."
msgstr ""
"Êtes vous certain de vouloir scanner %s dossiers à la recherche de projets "
"Godot existants ?\n"
"Cela pourrait prendre un moment."
#. TRANSLATORS: This refers to the application where users manage their Godot projects.
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr "Gestionnaire de projets"
#: editor/project_manager.cpp
msgid "Projects"
msgstr "Projets"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "Chargement en cours, veuillez patienter..."
#: editor/project_manager.cpp
msgid "Last Modified"
msgstr "Dernière modification"
#: editor/project_manager.cpp
msgid "Scan"
msgstr "Scanner"
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr "Sélectionnez un dossier à scanner"
#: editor/project_manager.cpp
msgid "New Project"
msgstr "Nouveau projet"
#: editor/project_manager.cpp
msgid "Remove Missing"
msgstr "Nettoyer la liste"
#: editor/project_manager.cpp
msgid "Templates"
msgstr "Modèles"
#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Redémarrer maintenant"
#: editor/project_manager.cpp
msgid "Can't run project"
msgstr "Impossible de lancer le projet"
#: editor/project_manager.cpp
msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
"Vous n'avez pour l'instant aucun projets.\n"
"Voulez-vous explorer des exemples de projets officiels dans l'Asset Library ?"
#: editor/project_manager.cpp
msgid ""
"The search box filters projects by name and last path component.\n"
"To filter projects by name and full path, the query must contain at least "
"one `/` character."
msgstr ""
"La barre de recherche filtre les projets par leur nom et la dernière partie "
"de leur chemin d'accès.\n"
"Pour filtrer les projets par leur nom et le chemin d'accès complet, la "
"recherche doit inclure au moins un caractère `/`."
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "Touche "
#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr "Bouton de joystick"
#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr "Axe de joystick"
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr "Bouton de souris"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
"Nom d'action invalide. Il ne peut être vide ni contenir « / », « : », « = », "
"« \\ » ou « \" »"
#: editor/project_settings_editor.cpp
msgid "An action with the name '%s' already exists."
msgstr "Une action avec le nom « %s » existe déjà."
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr "Renommer l'événement d'action d'entrée"
#: editor/project_settings_editor.cpp
msgid "Change Action deadzone"
msgstr "Modifier la zone morte de l'action"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "Ajouter un événement d'action d'entrée"
#: editor/project_settings_editor.cpp
msgid "All Devices"
msgstr "Tous les périphérique"
#: editor/project_settings_editor.cpp
msgid "Device"
msgstr "Périphérique"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
msgstr "Appuyez sur une touche…"
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr "Index du bouton de la souris :"
#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr "Bouton gauche"
#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr "Bouton droit"
#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr "Bouton du milieu"
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr "Molette vers le haut"
#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr "Molette vers le bas"
#: editor/project_settings_editor.cpp
msgid "Wheel Left Button"
msgstr "Molette bouton gauche"
#: editor/project_settings_editor.cpp
msgid "Wheel Right Button"
msgstr "Molette bouton droit"
#: editor/project_settings_editor.cpp
msgid "X Button 1"
msgstr "X Bouton 1"
#: editor/project_settings_editor.cpp
msgid "X Button 2"
msgstr "X Bouton 2"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr "Index de l'axe de la manette de jeu :"
#: editor/project_settings_editor.cpp
msgid "Axis"
msgstr "Axe"
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Index de bouton de la manette de jeu :"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action"
msgstr "Effacer l'action d'entrée"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr "Effacer l'événement d'action d'entrée"
#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr "Ajouter évènement"
#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Bouton"
#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr "Bouton gauche."
#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr "Bouton droite."
#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr "Bouton du milieu."
#: editor/project_settings_editor.cpp
msgid "Wheel Up."
msgstr "Molette vers le haut."
#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr "Molette vers le bas."
#: editor/project_settings_editor.cpp
msgid "Add Global Property"
msgstr "Ajouter une propriété globale"
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr "Sélectionnez d'abord un élément à configurer !"
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
msgstr "Il n'y a pas de propriété « %s »."
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr "Le paramètre « %s » est interne et ne peut être effacé."
#: editor/project_settings_editor.cpp
msgid "Delete Item"
msgstr "Supprimer élément"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
"Nom d'action invalide. Il ne peut être vide ou contenir « / », « : », « = », "
"« \\ » ou « \" »."
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr "Ajouter une action d'entrée"
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr "Erreur d'enregistrement des paramètres."
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr "Paramètres enregistrés avec succès."
#: editor/project_settings_editor.cpp
msgid "Moved Input Action Event"
msgstr "Événement d'action d'entrée déplacé"
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr "Écrasement d'un paramètre, dédié à un tag de fonctionnalité"
#: editor/project_settings_editor.cpp
msgid "Add Translation"
msgstr "Ajouter une traduction"
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr "Supprimer la traduction"
#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
msgstr "Ajouter un chemin remappé"
#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
msgstr "Réaffectation (remap) des ressources ; Ajouter une réaffectation"
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr "Modifier le langage de réaffectation (remap) des ressources"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr "Supprimer la réaffectation (remap) des ressources"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr "Supprimer l'option de réaffectation (remap) de ressource"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
msgstr "Filtre de langue modifié"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr "Mode de filtrage des langues modifié"
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr "Paramètres du projet (project.godot)"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr "Général"
#: editor/project_settings_editor.cpp
msgid "Override For..."
msgstr "Surcharge pour…"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "The editor must be restarted for changes to take effect."
msgstr "L'éditeur doit être redémarré pour que les changements prennent effet."
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "Contrôles"
#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr "Action :"
#: editor/project_settings_editor.cpp
msgid "Action"
msgstr "Action"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
msgstr "Zone morte"
#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "Périphérique :"
#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr "Index :"
#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr "Localisation"
#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr "Traductions"
#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr "Traductions :"
#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr "Réaffectation"
#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr "Ressources :"
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr "Réaffectations (remaps) par langue :"
#: editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Localisation"
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "Filtre de langues"
#: editor/project_settings_editor.cpp
msgid "Show All Locales"
msgstr "Afficher toutes les langues"
#: editor/project_settings_editor.cpp
msgid "Show Selected Locales Only"
msgstr "Afficher uniquement les langues sélectionnées"
#: editor/project_settings_editor.cpp
msgid "Filter mode:"
msgstr "Mode de filtre :"
#: editor/project_settings_editor.cpp
msgid "Locales:"
msgstr "Langues :"
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr "AutoLoad"
#: editor/project_settings_editor.cpp
msgid "Plugins"
msgstr "Extensions"
#: editor/project_settings_editor.cpp
msgid "Import Defaults"
msgstr "Préréglage des importeurs"
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Préréglage…"
#: editor/property_editor.cpp
msgid "Zero"
msgstr "Zéro"
#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr "Ease in-out"
#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr "Ease out-in"
#: editor/property_editor.cpp
msgid "File..."
msgstr "Fichier…"
#: editor/property_editor.cpp
msgid "Dir..."
msgstr "Répertoire…"
#: editor/property_editor.cpp
msgid "Assign"
msgstr "Assigner"
#: editor/property_editor.cpp
msgid "Select Node"
msgstr "Sélectionner un nœud"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Erreur de chargement du fichier : ce n'est pas une ressource !"
#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "Choisissez un nœud"
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr "Bit %d, valeur %d."
#: editor/property_selector.cpp
msgid "Select Property"
msgstr "Sélectionnez une propriété"
#: editor/property_selector.cpp
msgid "Select Virtual Method"
msgstr "Sélectionner une méthode virtuelle"
#: editor/property_selector.cpp
msgid "Select Method"
msgstr "Sélectionner une méthode"
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
msgid "Batch Rename"
msgstr "Renommer par lot"
#: editor/rename_dialog.cpp
msgid "Replace:"
msgstr "Remplacer :"
#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr "Préfixe :"
#: editor/rename_dialog.cpp
msgid "Suffix:"
msgstr "Suffixe :"
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
msgstr "Utiliser des expressions régulières"
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Options avancées"
#: editor/rename_dialog.cpp
msgid "Substitute"
msgstr "Remplacer"
#: editor/rename_dialog.cpp
msgid "Node name"
msgstr "Nom de nœud"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
msgstr "Nom parent du nœud, si disponible"
#: editor/rename_dialog.cpp
msgid "Node type"
msgstr "Type de nœud"
#: editor/rename_dialog.cpp
msgid "Current scene name"
msgstr "Nom de la scène courante"
#: editor/rename_dialog.cpp
msgid "Root node name"
msgstr "Nom de nœud racine"
#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
"Compteur entier séquentiel.\n"
"Comparez les options du compteur."
#: editor/rename_dialog.cpp
msgid "Per-level Counter"
msgstr "Compteur par niveau"
#: editor/rename_dialog.cpp
msgid "If set, the counter restarts for each group of child nodes."
msgstr "Si défini, le compteur redémarre pour chaque groupe de nœuds enfant."
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
msgstr "Valeur initiale pour le compteur"
#: editor/rename_dialog.cpp
msgid "Step"
msgstr "Pas"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "Valeur par laquelle le compteur est incrémenté pour chaque nœud"
#: editor/rename_dialog.cpp
msgid "Padding"
msgstr "Remplissage(Padding)"
#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
"Nombre minimum de chiffres pour le compteur.\n"
"Les chiffres manquants sont complétés par des zéros en tête."
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Post-traitement"
#: editor/rename_dialog.cpp
msgid "Keep"
msgstr "Conserver"
#: editor/rename_dialog.cpp
msgid "PascalCase to snake_case"
msgstr "PascalCase vers snake_case"
#: editor/rename_dialog.cpp
msgid "snake_case to PascalCase"
msgstr "snake_case vers PascalCase"
#: editor/rename_dialog.cpp
msgid "Case"
msgstr "Cas"
#: editor/rename_dialog.cpp
msgid "To Lowercase"
msgstr "Convertir en minuscule"
#: editor/rename_dialog.cpp
msgid "To Uppercase"
msgstr "Convertir en majuscule"
#: editor/rename_dialog.cpp
msgid "Reset"
msgstr "Réinitialiser"
#: editor/rename_dialog.cpp
msgid "Regular Expression Error:"
msgstr "Erreur dans l'expression régulière :"
#: editor/rename_dialog.cpp
msgid "At character %s"
msgstr "Au caractère %s"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Re-parenter le nœud"
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr "Localisation pour le re-parentage (sélectionnez le nouveau parent) :"
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr "Conserver la transformation globale"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr "Re-parenter"
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr "Mode d'exécution :"
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr "Scène actuelle"
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr "Scène principale"
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Arguments de la scène principale :"
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr "Paramètres d'exécution de la scène"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "Aucun parent dans lequel instancier les scènes."
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr "Erreur de chargement de la scène depuis %s"
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
"Impossible d'instancier la scène « %s » car la scène actuelle existe dans "
"l'un de ses nœuds."
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr "Instancier scène(s)"
#: editor/scene_tree_dock.cpp
msgid "Replace with Branch Scene"
msgstr "Remplacer par une scène de branche"
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr "Instancier une scène enfant"
#: editor/scene_tree_dock.cpp
msgid "Can't paste root node into the same scene."
msgstr "Impossible de copier le nœud racine dans la même scène."
#: editor/scene_tree_dock.cpp
msgid "Paste Node(s)"
msgstr "Coller le(s) nœud(s)"
#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr "Détacher le script"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "Cette opération ne peut être réalisée sur la racine de l'arborescence."
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr "Déplacer le nœud dans le parent"
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr "Déplacer des nœuds dans le parent"
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr "Dupliquer le(s) nœud(s)"
#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
"Impossible de reparenter les nœuds dans les scènes héritées, l'ordre des "
"nœuds ne peut pas changer."
#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr "Le nœud doit appartenir à la scène éditée pour devenir la racine."
#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
msgstr "Les scènes instanciées ne peuvent pas devenir la racine"
#: editor/scene_tree_dock.cpp
msgid "Make node as Root"
msgstr "Choisir le nœud comme racine de scène"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes and any children?"
msgstr "Supprimer %d nœuds et leurs enfants potentiels ?"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
msgstr "Supprimer %d nœuds ?"
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
msgstr "Supprimer le nœud racine \"%s\" ?"
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\" and its children?"
msgstr "Supprimer le nœud \"%s\" et ses enfants ?"
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\"?"
msgstr "Supprimer le noeud \"%s\" ?"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
msgstr "Ne peut fonctionner avec le nœud racine."
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr "Cette opération ne peut être réalisée sur des scènes instanciées."
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "Enregistrer la nouvelle scène sous…"
#: editor/scene_tree_dock.cpp
msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
"Désactiver \"editable_instance\" implique la remise à zéro de toutes les "
"propriétés du nœud."
#: editor/scene_tree_dock.cpp
msgid ""
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
"cause all properties of the node to be reverted to their default."
msgstr ""
"L'activation de \"Load As Placeholder\" désactivera \"Editable Children\" et "
"ramènera toutes les propriétés du nœud à leur valeur par défaut."
#: editor/scene_tree_dock.cpp
msgid "Make Local"
msgstr "Rendre local"
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "Nouvelle racine de scène"
#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr "Créer un nœud racine :"
#: editor/scene_tree_dock.cpp
msgid "2D Scene"
msgstr "Scène 2D"
#: editor/scene_tree_dock.cpp
msgid "3D Scene"
msgstr "Scène 3D"
#: editor/scene_tree_dock.cpp
msgid "User Interface"
msgstr "Interface utilisateur"
#: editor/scene_tree_dock.cpp
msgid "Other Node"
msgstr "Autre nœud"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr "Impossible de modifier les nœuds en provenance d'une autre scène !"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr "Impossible d'opérer sur des nœuds dont la scène actuelle hérite !"
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr "Attacher un script"
#: editor/scene_tree_dock.cpp
msgid "Cut Node(s)"
msgstr "Couper le(s) nœud(s)"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Supprimer le(s) nœud(s)"
#: editor/scene_tree_dock.cpp
msgid "Change type of node(s)"
msgstr "Changer le type de nœud (s)"
#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
"Impossible d'enregistrer la nouvelle scène. Il est probable que des "
"dépendances (comme des instances) n'ont pas pu être satisfaites."
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr "Erreur d'enregistrement de la scène."
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr ""
"Une erreur est survenue pendant la duplication de la scène à sauvegarder."
#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
msgstr "Ressources secondaires"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "Effacer l'héritage"
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr "Enfants modifiables"
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr "Charger en tant qu'instance temporaire"
#: editor/scene_tree_dock.cpp
msgid "Open Documentation"
msgstr "Ouvrir la documentation"
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot attach a script: there are no languages registered.\n"
"This is probably because this editor was built with all language modules "
"disabled."
msgstr ""
"Impossible de joindre un script : aucune langue n'est enregistrée.\n"
"C'est probablement parce que cet éditeur a été construit avec tous les "
"modules de langue désactivés."
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr "Ajouter un nœud enfant"
#: editor/scene_tree_dock.cpp
msgid "Expand/Collapse All"
msgstr "Développer/Réduire tout"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr "Changer le type"
#: editor/scene_tree_dock.cpp
msgid "Reparent to New Node"
msgstr "Re-parenter le nœud"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr "Choisir comme racine de scène"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "Fusionner depuis la scène"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr "Sauvegarder la branche comme scène"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
msgstr "Copier le chemin du nœud"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr "Effacer (pas de confirmation)"
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node."
msgstr "Ajouter/Créer un nouveau nœud."
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
"Instancie un fichier de scène comme nœud. Crée une scène héritée si aucun "
"nœud racine n'existe."
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script to the selected node."
msgstr "Attacher un nouveau script ou un script existant au nœud sélectionné."
#: editor/scene_tree_dock.cpp
msgid "Detach the script from the selected node."
msgstr "Détacher le script du nœud sélectionné."
#: editor/scene_tree_dock.cpp
msgid "Remote"
msgstr "Distant"
#: editor/scene_tree_dock.cpp
msgid ""
"If selected, the Remote scene tree dock will cause the project to stutter "
"every time it updates.\n"
"Switch back to the Local scene tree dock to improve performance."
msgstr ""
"S'il est sélectionné, le dock de l'arborescence de la scène distante sera "
"instable à chaque mise à jour de celui-ci.\n"
"Revenez au dock de l'arborescence de la scène locale afin d'améliorer les "
"performances."
#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Local"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Effacer l'héritage ? (Pas de retour en arrière !)"
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "Rendre visible"
#: editor/scene_tree_editor.cpp
msgid "Unlock Node"
msgstr "Déverrouiller le nœud"
#: editor/scene_tree_editor.cpp
msgid "Button Group"
msgstr "Bouton de groupe"
#: editor/scene_tree_editor.cpp
msgid "(Connecting From)"
msgstr "(Connexion à partir de)"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "Avertissement de configuration de nœud :"
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
"Le nœud possède %s connexion(s) et %s groupe(s).\n"
"Cliquez pour afficher le panneau de connexion des signaux."
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s).\n"
"Click to show signals dock."
msgstr ""
"Le nœud possède %s connexion(s).\n"
"Cliquez pour afficher le panneau de connexion des signaux."
#: editor/scene_tree_editor.cpp
msgid ""
"Node is in %s group(s).\n"
"Click to show groups dock."
msgstr ""
"Le nœud fait partie de %s groupe(s).\n"
"Cliquez pour afficher le panneau de gestion des groupes."
#: editor/scene_tree_editor.cpp
msgid "Open Script:"
msgstr "Ouvrir le script :"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
"Le nœud est verrouillé.\n"
"Cliquer pour le déverrouiller."
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
"Enfants non sélectionnables.\n"
"Cliquer pour les rendre sélectionnables."
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr "Basculer la visibilité"
#: editor/scene_tree_editor.cpp
msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
"AnimationPlayer est épinglé.\n"
"Cliquez pour détacher."
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr "Nom de nœud invalide, les caractères suivants ne sont pas autorisés :"
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr "Renommer le nœud"
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr "Arbre de scène (nœuds) :"
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr "Avertissement de configuration de nœud !"
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr "Sélectionner un nœud"
#: editor/script_create_dialog.cpp
msgid "Path is empty."
msgstr "Le chemin est vide."
#: editor/script_create_dialog.cpp
msgid "Filename is empty."
msgstr "Le nom de fichier est vide."
#: editor/script_create_dialog.cpp
msgid "Path is not local."
msgstr "Le chemin n'est pas local."
#: editor/script_create_dialog.cpp
msgid "Invalid base path."
msgstr "Chemin de base invalide."
#: editor/script_create_dialog.cpp
msgid "A directory with the same name exists."
msgstr "Un dossier du même nom existe déjà."
#: editor/script_create_dialog.cpp
msgid "File does not exist."
msgstr "Le fichier n'existe pas."
#: editor/script_create_dialog.cpp
msgid "Invalid extension."
msgstr "Extension invalide."
#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen."
msgstr "Choix d'extension erroné."
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
msgstr "Erreur lors du chargement du modèle « %s »"
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
msgstr "Erreur - Impossible de créer le script dans le système de fichiers."
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr "Erreur de chargement du script depuis %s"
#: editor/script_create_dialog.cpp
msgid "Overrides"
msgstr "Redéfinition"
#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr "N/A"
#: editor/script_create_dialog.cpp
msgid "Open Script / Choose Location"
msgstr "Ouvrir le script / Choisir l'emplacement"
#: editor/script_create_dialog.cpp
msgid "Open Script"
msgstr "Ouvrir un script"
#: editor/script_create_dialog.cpp
msgid "File exists, it will be reused."
msgstr "Le fichier existe, il sera réutilisé."
#: editor/script_create_dialog.cpp
msgid "Invalid path."
msgstr "Chemin invalide."
#: editor/script_create_dialog.cpp
msgid "Invalid class name."
msgstr "Nom de classe invalide."
#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path."
msgstr "Nom ou chemin parent hérité invalide."
#: editor/script_create_dialog.cpp
msgid "Script path/name is valid."
msgstr "Le chemin/nom du script est valide."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
msgstr "Autorisé : a-z, A-Z, 0-9, _ et ."
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)."
msgstr "Script intégré (dans le fichier scène)."
#: editor/script_create_dialog.cpp
msgid "Will create a new script file."
msgstr "Va créer un nouveau fichier de script."
#: editor/script_create_dialog.cpp
msgid "Will load an existing script file."
msgstr "Va charger un fichier de script existant."
#: editor/script_create_dialog.cpp
msgid "Script file already exists."
msgstr "Le fichier de script existe déjà."
#: editor/script_create_dialog.cpp
msgid ""
"Note: Built-in scripts have some limitations and can't be edited using an "
"external editor."
msgstr ""
"Remarque : les scripts intégrés ont certaines limitations et ne peuvent pas "
"être modifiés à l'aide d'un éditeur externe."
#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr "Nom de la classe :"
#: editor/script_create_dialog.cpp
msgid "Template:"
msgstr "Modèle :"
#: editor/script_create_dialog.cpp
msgid "Built-in Script:"
msgstr "Script intégré :"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr "Attacher un script au nœud"
#: editor/script_editor_debugger.cpp
msgid "Remote "
msgstr "Distant "
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr "Octets :"
#: editor/script_editor_debugger.cpp
msgid "Warning:"
msgstr "Avertissement :"
#: editor/script_editor_debugger.cpp
msgid "Error:"
msgstr "Erreur :"
#: editor/script_editor_debugger.cpp
msgid "C++ Error"
msgstr "Erreur C++"
#: editor/script_editor_debugger.cpp
msgid "C++ Error:"
msgstr "Erreur C++ :"
#: editor/script_editor_debugger.cpp
msgid "C++ Source"
msgstr "Source C++"
#: editor/script_editor_debugger.cpp
msgid "Source:"
msgstr "Source :"
#: editor/script_editor_debugger.cpp
msgid "C++ Source:"
msgstr "Source C++ :"
#: editor/script_editor_debugger.cpp
msgid "Stack Trace"
msgstr "Pile des appels"
#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr "Erreurs"
#: editor/script_editor_debugger.cpp
msgid "Child process connected."
msgstr "Processus enfant connecté."
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
msgstr "Copier l'erreur"
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr "Mémoire vidéo"
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Passer les points d'arrêt"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr "Inspecter l'instance précédente"
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr "Inspecter l'instance suivante"
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr "Pile des appels"
#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "Profileur"
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
msgstr "Profileur réseau"
#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr "Moniteur"
#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr "Valeur"
#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Moniteurs"
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr ""
"Sélectionnez un ou plusieurs éléments de la liste pour afficher le graphique."
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr "Liste de l'utilisation de la mémoire vidéo par ressource :"
#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr "Total :"
#: editor/script_editor_debugger.cpp
msgid "Export list to a CSV file"
msgstr "Exporter la liste vers un fichier CSV"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Chemin de ressource"
#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr "Type"
#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr "Format"
#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr "Utilisation"
#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr "Divers"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr "Contrôle cliqué :"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr "Type de contrôle cliqué :"
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr "Racine pour l'édition en direct :"
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr "Définir depuis l'arbre"
#: editor/script_editor_debugger.cpp
msgid "Export measures as CSV"
msgstr "Exporter les mesures en CSV"
#: editor/settings_config_dialog.cpp
msgid "Erase Shortcut"
msgstr "Effacer le raccourci"
#: editor/settings_config_dialog.cpp
msgid "Restore Shortcut"
msgstr "Restaurer le raccourci"
#: editor/settings_config_dialog.cpp
msgid "Change Shortcut"
msgstr "Modifier le raccourci"
#: editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "Paramètres de l'éditeur"
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "Raccourcis"
#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr "Liaison"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr "Changer le rayon d'une lumière"
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Changer l'angle d'émission AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Changer le champ de vision d'une caméra"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr "Changer la taille d'une caméra"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "Changer le notificateur AABB"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr "Changer particules AABB"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Changer les ampleurs de la sonde"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Changer le rayon d'une forme en sphère"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "Changer l'étendue de la forme rectangulaire"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr "Changer le rayon de la forme capsule"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr "Changer la hauteur de la forme capsule"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Radius"
msgstr "Changer le rayon de la forme du cylindre"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Height"
msgstr "Changer la hauteur de la forme du cylindre"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr "Changer la longueur d'une forme en rayon"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Changer le rayon du cylindre"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Height"
msgstr "Changer la hauteur du cylindre"
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Inner Radius"
msgstr "Changer le rayon intérieur de la tour"
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Outer Radius"
msgstr "Changer le rayon extérieur de la tour"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "Sélectionnez la librairie dynamique pour cette entrée"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr "Sélectionnez les dépendances de la librairie pour cette entrée"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Remove current entry"
msgstr "Supprimer l’entrée"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr "Double-cliquez pour créer une nouvelle entrée"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr "Plateforme :"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
msgstr "Plateforme"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
msgstr "Bibliothèque dynamique"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr "Ajouter une entrée architecture"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
msgstr "GDNativeLibrary"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Enabled GDNative Singleton"
msgstr "Activé le Singleton GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Disabled GDNative Singleton"
msgstr "Désactiver le Singleton GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
msgstr "Bibliothèque"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "Bibliothèques : "
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr "L'argument du pas est zéro !"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
msgstr "N'est pas un script avec une instance"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
msgstr "N'est pas basé sur un script"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
msgstr "N'est pas basé sur un fichier de ressource"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "Instance invalide pour le format de dictionnaire (@path manquant)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
"Instance invalide pour le format de dictionnaire (impossible de charger le "
"script depuis @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr ""
"Instance invalide pour le format de dictionnaire (script invalide dans @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr ""
"Instance invalide pour le format de dictionnaire (sous-classes invalides)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr "L'objet ne peut fournir une longueur."
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Plan suivant"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Plane"
msgstr "Plan précédent"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
msgstr "Plan :"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr "Étage suivant"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Floor"
msgstr "Onglet précédent"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr "Étage :"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Delete Selection"
msgstr "Suppression de la sélection de GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Fill Selection"
msgstr "Remplissage de la sélection de GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paste Selection"
msgstr "GridMap Coller la sélection"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paint"
msgstr "Peinture GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Grille"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "Vue instantanée"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
msgstr "Âgrafe désactivée"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr "Agrafe ci-dessus"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr "Agrafe ci-dessous"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr "Modifier l'axe X"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr "Modifier l'axe Y"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr "Modifier l'axe Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
msgstr "Rotation de curseur X"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
msgstr "Rotation de curseur Y"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
msgstr "Rotation de curseur Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr "Rotation arrière curseur X"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr "Rotation arrière curseur Y"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr "Rotation arrière curseur Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr "Effacer rotation curseur"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Paste Selects"
msgstr "Sélectionner lors d'un collage"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr "Supprimer la sélection"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Fill Selection"
msgstr "Remplir la sélection"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr "Paramètres GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr "Choisissez distance :"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Filter meshes"
msgstr "Filtrer les mailles"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
msgstr ""
"Donnez une ressource MeshLibrary à cette GridMap pour utiliser ses maillages."
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Begin Bake"
msgstr "Commencer le précalcul"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
msgstr "Préparation des structures de données"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Generate buffers"
msgstr "Générer des tampons"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Direct lighting"
msgstr "Éclairage direct"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Indirect lighting"
msgstr "Éclairage indirect"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Post processing"
msgstr "Post-traitement"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Plotting lightmaps"
msgstr "Tracer des lightmaps"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "Le nom de classe ne peut pas être un mot-clé réservé"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Fin de la trace d'appel (stack trace) intrinsèque"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "Calculer le NavMesh"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "Effacer le maillage de navigation."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "Initialisation de la configuration..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Calcul de la taille de la grille..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "Création du champ de hauteur…"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "Marquage des triangles parcourables..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "Construction d'un champ de hauteur compact..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "Réduction de la zone parcourable..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Partitionnement..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Création des contours..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "Création d'un maillage de contour…"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "Conversion en maillage de navigation natif…"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "Paramétrage du générateur de navigation dans la grille :"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "Analyse de la géométrie..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "C'est fait !"
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
"Un nœud utilise `yield` sans mémoire de travail ; veuillez consulter la "
"documentation sur l'utilisation de `yield` !"
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
"Le nœud a été produit mais il n'a pas retourné un état de fonction dans la "
"première mémoire de travail."
#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
"La valeur de retour doit être assignée au premier élément de la mémoire de "
"travail du nœud ! Veuillez rectifier votre nœud."
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
msgstr "Le nœud a retourné une séquence de sortie invalide : "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
"Une séquence d'octets a été trouvée mais pas le nœud dans la pile, signalez "
"le bug !"
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
msgstr "Débordement de pile avec profondeur de pile : "
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Modifier les arguments du signal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument Type"
msgstr "Modifier type d'argument"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument name"
msgstr "Changer nom d'argument"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
msgstr "Changer valeur de la variable par défaut"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
msgstr "Définir type de variable"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input Port"
msgstr "Ajouter un port d'entrée"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Output Port"
msgstr "Ajouter un port de sortie"
#: modules/visual_script/visual_script_editor.cpp
msgid "Override an existing built-in function."
msgstr "Remplacer une fonction intégrée existante."
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new function."
msgstr "Créer une nouvelle fonction."
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Variables :"
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new variable."
msgstr "Créer une nouvelle variable."
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Signaux :"
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new signal."
msgstr "Créer un nouveau signal."
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr "Le nom n'est pas un identifiant valide :"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr "Le nom est déjà utilisé dans une autre func/var/signal :"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr "Renommer la fonction"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr "Renommer la variable"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr "Renommer le signal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr "Ajouter une fonction"
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete input port"
msgstr "Supprimer le port d'entrée"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr "Ajouter une variable"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr "Ajouter un signal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Input Port"
msgstr "Supprimer le port d'entrée"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Output Port"
msgstr "Supprimer le port de sortie"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr "Changer l'expression"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Supprimer nœuds VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
msgstr "Dupliquer nœuds VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"Maintenir %s pour déposer un accesseur. Maintenir Maj pour déposer une "
"signature générique."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"Maintenir Contrôle pour déposer un accesseur. Maintenir Maj pour déposer une "
"signature générique."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
msgstr "Maintenir %s pour déposer une référence simple au nœud."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr "Maintenir Contrôle pour déposer une référence simple au nœud."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
msgstr "Maintenir %s pour déposer un mutateur de variable."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr "Maintenir Contrôle pour déposer un mutateur de variable."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr "Ajouter un nœud préchargé"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr "Ajouter un nœud à partir de l'arbre"
#: modules/visual_script/visual_script_editor.cpp
msgid ""
"Can't drop properties because script '%s' is not used in this scene.\n"
"Drop holding 'Shift' to just copy the signature."
msgstr ""
"Impossible de supprimer les propriétés car le script'%s' n'est pas utilisé "
"dans cette scène.\n"
"Lâchez la touche 'Shift' pour simplement copier la signature."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr "Ajouter une propriété accesseur"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr "Ajouter une propriété mutateur"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
msgstr "Changer le type de base"
#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
msgstr "Déplacer le(s) nœud(s)"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
msgstr "Supprimer nœud VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
msgstr "Connecter nœud"
#: modules/visual_script/visual_script_editor.cpp
msgid "Disconnect Nodes"
msgstr "Déconnecter les nœuds"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Data"
msgstr "Données de connexion du nœud"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Sequence"
msgstr "Séquence de connexion du nœud"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr "Le script a déjà une fonction « %s »"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
msgstr "Changer nom de l'entrée"
#: modules/visual_script/visual_script_editor.cpp
msgid "Resize Comment"
msgstr "Redimensionner le commentaire"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr "Impossible de copier le nœud de fonction."
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
msgstr "Le presse-papiers est vide !"
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "Coller les nœuds VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr "Impossible de créer une fonction avec un nœud de fonction."
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function of nodes from nodes of multiple functions."
msgstr ""
"Impossible de créer une fonction de nœuds à partir de nœuds de plusieurs "
"fonctions."
#: modules/visual_script/visual_script_editor.cpp
msgid "Select at least one node with sequence port."
msgstr "Sélectionnez au moins un nœud avec un port de séquence."
#: modules/visual_script/visual_script_editor.cpp
msgid "Try to only have one sequence input in selection."
msgstr "Essayez de n'avoir qu'une seule entrée de séquence dans la sélection."
#: modules/visual_script/visual_script_editor.cpp
msgid "Create Function"
msgstr "Créer une fonction"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr "Supprimer la fonction"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Supprimer la variable"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr "Modification de la variable :"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Supprimer le signal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Modification du signal :"
#: modules/visual_script/visual_script_editor.cpp
msgid "Make Tool:"
msgstr "Fabriquer l'outil :"
#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "Membres :"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type:"
msgstr "Changer le type de base :"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Nodes..."
msgstr "Ajouter des nœuds..."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function..."
msgstr "Ajouter une fonction..."
#: modules/visual_script/visual_script_editor.cpp
msgid "function_name"
msgstr "function_name"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit its graph."
msgstr "Sélectionnez ou créez une fonction pour modifier son graphe."
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "Supprimer la selection"
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
msgstr "Rechercher le type de nœud"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
msgstr "Copier les nœuds"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr "Couper les nœuds"
#: modules/visual_script/visual_script_editor.cpp
msgid "Make Function"
msgstr "Faire fonction"
#: modules/visual_script/visual_script_editor.cpp
msgid "Refresh Graph"
msgstr "Rafraîchir le graphique"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Member"
msgstr "Modifier le membre"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Type d'entrée non itérable : "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "L'itérateur est devenu invalide"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
msgstr "L'itérateur est devenu invalide : "
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Indice de nom de propriété invalide."
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr "L'objet de base n'est pas un nœud !"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
msgstr "Le chemin ne mène pas au nœud !"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr "Nom de propriété invalide « %s » dans le nœud %s."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": Argument invalide de type : "
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
msgstr ": Arguments invalides : "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet introuvable dans le script : "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script: "
msgstr "VariableSet introuvable dans le script : "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr ""
"Le nœud personnalisé n'a pas de méthode _step(), le graph ne peut pas être "
"traité."
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
"La valeur retournée par _step() est invalide, elle doit être un entier (seq "
"out), ou une chaîne (erreur)."
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Rechercher VisualScript"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "Obtenir %s"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
msgstr "Définir %s"
#: platform/android/export/export.cpp
msgid "Package name is missing."
msgstr "Nom du paquet manquant."
#: platform/android/export/export.cpp
msgid "Package segments must be of non-zero length."
msgstr "Les segments du paquet doivent être de longueur non nulle."
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
msgstr ""
"Le caractère « %s » n'est pas autorisé dans les noms de paquet "
"d'applications Android."
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
msgstr ""
"Un chiffre ne peut pas être le premier caractère d'un segment de paquet."
#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
msgstr ""
"Le caractère \"%s\" ne peut pas être le premier caractère d'un segment de "
"paquet."
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
msgstr "Le paquet doit comporter au moins un séparateur « . »."
#: platform/android/export/export.cpp
msgid "Select device from the list"
msgstr "Sélectionner appareil depuis la liste"
#: platform/android/export/export.cpp
msgid "Unable to find the 'apksigner' tool."
msgstr "Impossible de trouver l'outil 'apksigner'."
#: platform/android/export/export.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
msgstr ""
"Le modèle de compilation Android n'est pas installé dans le projet. "
"Installez-le à partir du menu Projet."
#: platform/android/export/export.cpp
msgid ""
"Either Debug Keystore, Debug User AND Debug Password settings must be "
"configured OR none of them."
msgstr ""
"Il faut configurer soit les paramètres Debug Keystore, Debug User ET Debug "
"Password, soit aucun d'entre eux."
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Le Debug keystore n'est pas configuré dans les Paramètres de l'éditeur, ni "
"dans le préréglage."
#: platform/android/export/export.cpp
msgid ""
"Either Release Keystore, Release User AND Release Password settings must be "
"configured OR none of them."
msgstr ""
"Il faut configurer soit les paramètres Release Keystore, Release User ET "
"Release Password, soit aucun d'entre eux."
#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
"La clé de version n'est pas configurée correctement dans le préréglage "
"d'exportation."
#: platform/android/export/export.cpp
msgid "A valid Android SDK path is required in Editor Settings."
msgstr ""
"Un chemin d'accès valide au SDK Android est requis dans les paramètres de "
"l'éditeur."
#: platform/android/export/export.cpp
msgid "Invalid Android SDK path in Editor Settings."
msgstr ""
"Chemin d'accès invalide au SDK Android dans les paramètres de l'éditeur."
#: platform/android/export/export.cpp
msgid "Missing 'platform-tools' directory!"
msgstr "Dossier « platform-tools » manquant !"
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK platform-tools' adb command."
msgstr "Impossible de trouver la commande adb du SDK Android platform-tools."
#: platform/android/export/export.cpp
msgid "Please check in the Android SDK directory specified in Editor Settings."
msgstr ""
"Veuillez vérifier le répertoire du SDK Android spécifié dans les paramètres "
"de l'éditeur."
#: platform/android/export/export.cpp
msgid "Missing 'build-tools' directory!"
msgstr "Dossier « build-tools » manquant !"
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
msgstr ""
"Impossible de trouver la commande apksigner du SDK Android build-tools."
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
msgstr "Clé publique invalide pour l'expansion APK."
#: platform/android/export/export.cpp
msgid "Invalid package name:"
msgstr "Nom de paquet invalide :"
#: platform/android/export/export.cpp
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
msgstr ""
"Module \"GodotPaymentV3\" invalide inclus dans le paramétrage du projet "
"\"android/modules\" (modifié dans Godot 3.2.2).\n"
#: platform/android/export/export.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr "« Use Custom Build » doit être activé pour utiliser les plugins."
#: platform/android/export/export.cpp
msgid ""
"\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
"\"."
msgstr ""
"« Degrés de liberté » est valide uniquement lorsque le « Mode Xr » est « "
"Oculus Mobile VR »."
#: platform/android/export/export.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
"« Suivi de la main » est valide uniquement lorsque le « Mode Xr » est « "
"Oculus Mobile VR »."
#: platform/android/export/export.cpp
msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
"« Sensibilité de la mise au point » est valide uniquement lorsque le « Mode "
"Xr » est « Oculus Mobile VR »."
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
"« Export AAB » est valide uniquement lorsque l'option « Use Custom Build » "
"est activée."
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
"Nom de fichier invalide ! Le bundle d'application Android nécessite "
"l'extension *.aab."
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
"L'expansion de fichier APK n'est pas compatible avec le bundle d'application "
"Android."
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
"Nom de fichier invalide ! Les fichiers APK d'Android nécessitent l'extension "
"*.apk."
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""
"A essayé de construire à partir d'un modèle personnalisé, mais aucune "
"information de version n'existe pour lui. Veuillez réinstaller à partir du "
"menu 'Projet'."
#: platform/android/export/export.cpp
msgid ""
"Android build version mismatch:\n"
" Template installed: %s\n"
" Godot Version: %s\n"
"Please reinstall Android build template from 'Project' menu."
msgstr ""
"La version d'Android ne correspond pas :\n"
" Modèle installé : %s\n"
" Version Godot : %s\n"
"Veuillez réinstaller la version d'Android depuis le menu 'Projet'."
#: platform/android/export/export.cpp
msgid "Building Android Project (gradle)"
msgstr "Construire le Project Android (gradle)"
#: platform/android/export/export.cpp
msgid ""
"Building of Android project failed, check output for the error.\n"
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"La construction du projet Android a échoué, vérifiez la sortie pour "
"l'erreur.\n"
"Sinon, visitez docs.godotengine.org pour la documentation de construction "
"Android."
#: platform/android/export/export.cpp
msgid "Moving output"
msgstr "Déplacement du résultat"
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
"Impossible de copier et de renommer le fichier d'export, vérifiez le dossier "
"du projet gradle pour les journaux."
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
msgstr "L'identifiant est manquant."
#: platform/iphone/export/export.cpp
msgid "The character '%s' is not allowed in Identifier."
msgstr "Le caractère « %s » n'est pas autorisé dans l'identifiant."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr "App Store Team ID non spécifié - ne peut pas configurer le projet."
#: platform/iphone/export/export.cpp
msgid "Invalid Identifier:"
msgstr "Identifiant invalide :"
#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
msgstr "L'icône requise n'est pas spécifiée dans le préréglage."
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr "Arrêter le serveur HTTP"
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Exécuter dans le navigateur"
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr "Exécutez le HTML exporté dans le navigateur par défaut du système."
#: platform/javascript/export/export.cpp
msgid "Could not write file:"
msgstr "Impossible d'écrire le fichier :"
#: platform/javascript/export/export.cpp
msgid "Could not open template for export:"
msgstr "Impossible d'ouvrir le modèle pour exportation :"
#: platform/javascript/export/export.cpp
msgid "Invalid export template:"
msgstr "Modèle d'exportation non valide :"
#: platform/javascript/export/export.cpp
msgid "Could not read custom HTML shell:"
msgstr "Impossible de lire le shell HTML personnalisé :"
#: platform/javascript/export/export.cpp
msgid "Could not read boot splash image file:"
msgstr "Impossible de lire l'image de démarrage :"
#: platform/javascript/export/export.cpp
msgid "Using default boot splash image."
msgstr "Impossible de lire l'image de démarrage."
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Nom abrégé du paquet invalide."
#: platform/uwp/export/export.cpp
msgid "Invalid package unique name."
msgstr "Nom unique du paquet invalide."
#: platform/uwp/export/export.cpp
msgid "Invalid package publisher display name."
msgstr "Nom d'affichage d'éditeur du paquet invalide."
#: platform/uwp/export/export.cpp
msgid "Invalid product GUID."
msgstr "GUID produit invalide."
#: platform/uwp/export/export.cpp
msgid "Invalid publisher GUID."
msgstr "GUID éditeur invalide."
#: platform/uwp/export/export.cpp
msgid "Invalid background color."
msgstr "Couleur de fond invalide."
#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
msgstr ""
"Les dimensions de l'image du logo du magasin ne sont pas valides (doit être "
"50x50)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
msgstr ""
"Les dimensions de l'image du logo carré 44x44 sont invalides (doivent être "
"44x44)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
msgstr ""
"Les dimensions de l'image du logo carré 71x71 sont invalides (doivent être "
"71x71)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
msgstr ""
"Les dimensions de l'image du logo carré 150x150 sont invalides (doivent être "
"150x150)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
msgstr ""
"Les dimensions de l'image du logo carré 310x310 sont invalides (doivent être "
"310x310)."
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
msgstr ""
"Les dimensions de l'image du logo large sont invalides (doivent être de "
"310x150)."
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
"Les dimensions du splash screen sont invalides (doivent être de 620x300)."
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
"Une ressource SpriteFrames doit être créée ou assignée à la propriété « "
"Frames » afin qu'AnimatedSprite affiche les frames."
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"Seul un nœud de type CanvasModulate est autorisé par scène (ou ensemble de "
"scènes instanciées). Le premier créé fonctionnera, les autres seront ignorés."
#: scene/2d/collision_object_2d.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
"Ce nœud n'a pas de forme, il ne peut donc pas entrer en collision ou "
"interagir avec d'autres objets.\n"
"Envisagez d'ajouter un CollisionShape2D ou CollisionPolygon2D en tant "
"qu'enfant pour définir sa forme."
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"Un CollisionPolygon2D n'est utile que lorsqu'il est enfant d'un nœud dérivé "
"de CollisionObject2D, comme Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc."
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Un CollisionPolygon2D vide n'a pas d'effet sur les collisions."
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
msgstr ""
"Polygone non valide. Il doit avoir au moins trois points en mode de "
"construction 'Solide'."
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
"Polygone non valide. Il doit y avoir au moins 2 points en mode de "
"construction 'Segments'."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"Un CollisionShape2D n'est utile que lorsqu'il est enfant d'un nœud dérivé de "
"CollisionObject2D, comme Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, "
"etc."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
"Une forme doit être créée afin qu'une CollisionShape2D fonctionne. Veuillez "
"créer une ressource de forme !"
#: scene/2d/collision_shape_2d.cpp
msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
"Les formes à base de polygones ne sont pas prévues pour être utilisées ou "
"éditées via le nœud CollisionShape2D. Veuillez utiliser le nœud "
"CollisionPolygon2D à la place."
#: scene/2d/cpu_particles_2d.cpp
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
"L'animation de CPUParticles2D a besoin d'un CanvasItemMaterial avec "
"« Particles Animation » activé."
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr "Node A et Node B doivent être des PhysicsBody2D"
#: scene/2d/joints_2d.cpp
msgid "Node A must be a PhysicsBody2D"
msgstr "Node A doit être un PhysicsBody2D"
#: scene/2d/joints_2d.cpp
msgid "Node B must be a PhysicsBody2D"
msgstr "Node B doit être un PhysicsBody2D"
#: scene/2d/joints_2d.cpp
msgid "Joint is not connected to two PhysicsBody2Ds"
msgstr "Le Joint n'est pas connecté à deux PhysicsBody2Ds"
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Node A et Node B doivent être des PhysicsBody2D différents"
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
"Une texture avec la forme de la lumière doit être fournie dans la propriété "
"« Texture »."
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
"Un polygone d'occultation doit être défini (ou dessiné) afin que cet "
"occulteur ait un effet."
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
"Le polygone d'occultation pour cet occulteur est vide. Veuillez dessiner un "
"polygone."
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"Vous devez créer ou sélectionner une ressource de type NavigationPolygon "
"pour que ce nœud fonctionne. Sélectionnez une ressource ou dessinez un "
"polygone."
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
"Un NavigationPolygonInstance doit être un enfant ou petit-enfant d'un nœud "
"Navigation2D. Il fournit seulement des données de navigation."
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"Le nœud ParallaxLayer ne fonctionne que s'il est défini en tant qu'enfant "
"d'un nœud de type ParallaxBackground."
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles\" option for this purpose."
msgstr ""
"Les particules de type GPU ne sont pas supportées par le pilote graphique "
"GLES2.\n"
"Utilisez le nœud CPUParticles2D à la place. Vous pouvez utiliser l'option « "
"Convertir en CPUParticles » pour ce faire."
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
"Un matériau de traitement des particules n'est pas assigné, aucun "
"comportement n'est donc visible."
#: scene/2d/particles_2d.cpp
msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
"L'animation de Particles2D a besoin d'un CanvasItemMaterial avec « Particles "
"Animation » activé."
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"Le nœud PathFollow2D ne fonctionne que s'il est défini en tant qu'enfant "
"d'un nœud de type Path2D."
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"Les modifications de taille pour RigidBody2D (en mode caractère ou rigide) "
"seront remplacées par le moteur physique lors de l'exécution. \n"
"Modifiez la taille des formes de collision enfant à la place."
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"La propriété Path doit pointer vers un nœud de type Node2D valide pour "
"fonctionner."
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "Cette chaîne Bone2D doit se terminer sur un nœud Skeleton2D."
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""
"Un nœud de type Bone2D ne fonctionne qu'avec un Skeleton2D ou un autre "
"Bone2D en tant que nœud parent."
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
"Cet os ne dispose pas d'une position de repos appropriée. Accédez au nœud "
"Skeleton2D et définissez-en une."
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc. to give them a shape."
msgstr ""
"Un CollisionShape2D n'est utile que lorsqu'il est enfant d'un nœud dérivé de "
"CollisionObject2D, comme Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, "
"etc."
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
"Un VisibilityEnabler2D fonctionne mieux lorsqu'il est directement enfant du "
"nœud racine de la scène éditée."
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera doit avoir un nœud ARVROrigin comme parent."
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "ARVRController doit avoir un nœud ARVROrigin comme parent."
#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller ID must not be 0 or this controller won't be bound to an "
"actual controller."
msgstr ""
"L'identifiant contrôleur ne doit pas être 0 ou ce contrôleur ne sera lié à "
"aucun contrôleur."
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "ARVRAnchor doit avoir un nœud ARVROrigin comme parent."
#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
"anchor."
msgstr ""
"L'identifiant d'ancrage ne doit pas être 0 ou cette ancre ne sera pas liée à "
"une ancre valide."
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin requiert un nœud enfant ARVRCamera."
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "Recherche de maillages et de lumières"
#: scene/3d/baked_lightmap.cpp
msgid "Preparing geometry (%d/%d)"
msgstr "Préparation de la géométrie (%d/%d)"
#: scene/3d/baked_lightmap.cpp
msgid "Preparing environment"
msgstr "Préparation de l'environnement"
#: scene/3d/baked_lightmap.cpp
msgid "Generating capture"
msgstr "Génération de capture"
#: scene/3d/baked_lightmap.cpp
msgid "Saving lightmaps"
msgstr "Enregistrement des lightmaps"
#: scene/3d/baked_lightmap.cpp
msgid "Done"
msgstr "Terminé"
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
"Ce nœud n'a pas de forme, il ne peut donc pas entrer en collision ou "
"interagir avec d'autres objets.\n"
"Envisagez d'ajouter un CollisionShape ou CollisionPolygon en tant qu'enfant "
"pour définir sa forme."
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"Un CollisionPolygon n'est utile que lorsqu'il est enfant d'un nœud dérivé de "
"CollisionObject, comme Area, StaticBody, RigidBody, KinematicBody, etc."
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr "Un CollisionPolygon vide n'a pas d'effet sur les collisions."
#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
"Un CollisionShape n'est utile que lorsqu'il est enfant d'un nœud dérivé de "
"CollisionObject, comme Area, StaticBody, RigidBody, KinematicBody, etc."
#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr ""
"Une CollisionShape nécessite une forme pour fonctionner. Veuillez créer une "
"ressource de forme pour cette CollisionShape."
#: scene/3d/collision_shape.cpp
msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""
"Les formes planes ne fonctionnent pas bien et seront supprimées dans les "
"versions futures. S'il vous plaît, ne les utilisez pas."
#: scene/3d/collision_shape.cpp
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
"ConcavePolygonShape ne supporte pas RigidBody dans un autre mode que le mode "
"statique."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr "Rien n'est visible car aucun maillage n'a été assigné."
#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial whose "
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
"L'animation de CPUParticles a besoin d'un SpatialMaterial avec « Billboard "
"Particles » activé."
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Tracer les maillages"
#: scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr "Finalisation du tracer"
#: scene/3d/gi_probe.cpp
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
"Les GIProps ne sont pas supporter par le pilote de vidéos GLES2.\n"
"A la place utilisez une BakedLightMap."
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
"Une SpotLight avec un angle supérieur à 90 degrés ne peut pas projeter "
"d'ombres."
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
"Une ressource de type NavigationMesh doit être définie ou créée pour que ce "
"nœud fonctionne."
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
"Un NavigationMeshInstance doit être enfant ou sous-enfant d'un nœud de type "
"Navigation. Il fournit uniquement des données de navigation."
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
"\" option for this purpose."
msgstr ""
"Les particules de type GPU ne sont pas supportées par le pilote graphique "
"GLES2.\n"
"Utilisez le nœud CPUParticles à la place. Vous pouvez utiliser l'option « "
"Convertir en CPUParticles » pour ce faire."
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
"Rien n'est visible car les maillages n'ont pas été assignés au tirage des "
"passes."
#: scene/3d/particles.cpp
msgid ""
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
"Mode is set to \"Particle Billboard\"."
msgstr ""
"L'animation de particules a besoin d'un SpatialMaterial avec « Billboard "
"Particles » activé."
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
"Le nœud PathFollow ne fonctionne que s'il est défini en tant qu'enfant d'un "
"nœud de type Path."
#: scene/3d/path.cpp
msgid ""
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
"parent Path's Curve resource."
msgstr ""
"L'option ROTATION_ORIENTED de PathFollow nécessite l'activation de « Up "
"Vector » dans la ressource Curve de son parent Path."
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"Les modifications de taille pour RigidBody (dans les modes caractère ou "
"rigide) seront remplacées par le moteur physique lors de l'exécution.\n"
"Modifiez la taille dans les formes de collision enfant à la place."
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr "Node A et Node B doivent être des PhysicsBody"
#: scene/3d/physics_joint.cpp
msgid "Node A must be a PhysicsBody"
msgstr "Node A doit être un PhysicsBody"
#: scene/3d/physics_joint.cpp
msgid "Node B must be a PhysicsBody"
msgstr "Node B doit être un PhysicsBody"
#: scene/3d/physics_joint.cpp
msgid "Joint is not connected to any PhysicsBodies"
msgstr "Le joint n'est connecté à aucun PhysicsBody"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be different PhysicsBodies"
msgstr "Node A et Node B doivent être des PhysicsBody différents"
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr ""
"La propriété \"Remote Path\" doit pointer vers un nœud valide Spatial ou "
"dérivé de Spatial pour fonctionner."
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "Ce corps sera ignoré jusqu'à ce que vous définissiez un maillage."
#: scene/3d/soft_body.cpp
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"Les changements de tailles des SoftBody seront suppléés par le moteur "
"physique lors de l'exécution.\n"
"Modifiez les tailles dans les formes de collision enfants à la place."
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"Une ressource de type SpriteFrames doit être créée ou définie dans la "
"propriété « Frames » afin qu'une AnimatedSprite3D fonctionne."
#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
"VehicleWheel permet de fournir un système de roue à un VehicleBody. Merci de "
"l'utiliser comme enfant d'un VehicleBody."
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
"Environment to have a visible effect."
msgstr ""
"WorldEnvironment exige que sa propriété \"Environment\" contienne un "
"Environment pour avoir un effet visible."
#: scene/3d/world_environment.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Seul un WorldEnvironnement ne peut être utilisé par scène (ou ensemble de "
"scènes instanciées)."
#: scene/3d/world_environment.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
"Ce WorldEnvironment est ignoré. Ajoutez une caméra (pour les scènes 3D) ou "
"définissez la propriété \"Background Mode\" de cet environnement sur \"Canvas"
"\" (pour les scènes 2D)."
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "Sur le nœud BlendTree « %s », animation introuvable : « %s »"
#: scene/animation/animation_blend_tree.cpp
msgid "Animation not found: '%s'"
msgstr "Animation introuvable : « %s »"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "Dans le nœud « %s », animation non valide : « %s »."
#: scene/animation/animation_tree.cpp
msgid "Invalid animation: '%s'."
msgstr "Animation invalide : « %s »."
#: scene/animation/animation_tree.cpp
msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Rien n'est connecté à l'entrée « %s » du nœud « %s »."
#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Aucun AnimationNode racine pour le graphique n'est défini."
#: scene/animation/animation_tree.cpp
msgid "Path to an AnimationPlayer node containing animations is not set."
msgstr ""
"Le chemin d'accès à un nœud AnimationPlayer contenant des animations n'est "
"pas défini."
#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""
"Le chemin défini pour AnimationPlayer ne mène pas à un nœud AnimationPlayer."
#: scene/animation/animation_tree.cpp
msgid "The AnimationPlayer root node is not a valid node."
msgstr "La racine AnimationPlayer n'est pas un nœud valide."
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Ce nœud est désormais déprécié. Utilisez AnimationTree à la place."
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
"LMB: Set color\n"
"RMB: Remove preset"
msgstr ""
"Couleur : #%s\n"
"Clic gauche : Définir la couleur\n"
"Clic droit : Supprimer le préréglage"
#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Échantillonner une couleur depuis la fenêtre de l'éditeur."
#: scene/gui/color_picker.cpp
msgid "HSV"
msgstr "HSV"
#: scene/gui/color_picker.cpp
msgid "Raw"
msgstr "Brut"
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
msgstr "Alterner entre les valeurs hexadécimales ou brutes."
#: scene/gui/color_picker.cpp
msgid "Add current color as a preset."
msgstr "Ajouter la couleur courante comme préréglage."
#: scene/gui/container.cpp
msgid ""
"Container by itself serves no purpose unless a script configures its "
"children placement behavior.\n"
"If you don't intend to add a script, use a plain Control node instead."
msgstr ""
"Le conteneur en lui-même ne sert à rien à moins qu'un script ne configure "
"son comportement de placement de ses enfants.\n"
"Si vous n'avez pas l'intention d'ajouter un script, utilisez plutôt un nœud "
"Control."
#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
"L'outil d'aide ne s'affiche pas car le filtre de contrôle de la souris est "
"réglé sur \"Ignorer\". Pour résoudre ce problème, réglez le filtre de la "
"souris sur \"Stop\" ou \"Pass\"."
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Alerte !"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "Veuillez confirmer…"
#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Utilisez une extension valide."
#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "Activer l'alignement."
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
"Les pop-ups seront cachées par défaut jusqu'à ce que vous appeliez une "
"fonction popup() ou une des fonctions popup*(). Les rendre visibles pour "
"l'édition ne pose pas de problème, mais elles seront cachées lors de "
"l'exécution."
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Si « Exp Edit » est vrai, « Min Value » doit être supérieur à 0."
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
"ScrollContainer est conçu pour fonctionner avec un unique nœud enfant de "
"type Control.\n"
"Utilisez un conteneur comme enfant (VBox, HBox, etc.) ou un Control et "
"définissez manuellement la taille minimale personnalisée."
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Autre)"
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
"L'environnement par défaut spécifié dans les réglages du projet (Rendu -> "
"Environnement -> Environnement par défaut) ne peut pas être chargé."
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Ce Viewport n'est pas sélectionné comme cible de rendu. Si vous avez "
"l'intention d'afficher son contenu directement à l'écran, rattachez-le à un "
"nœud de type Control afin qu'il en obtienne une taille. Sinon, faites-en une "
"RenderTarget et assignez sa texture à un nœud pouvant l'afficher."
#: scene/main/viewport.cpp
msgid "Viewport size must be greater than 0 to render anything."
msgstr ""
"La taille de la fenêtre d'affichage doit être supérieure à 0 pour pouvoir "
"afficher quoi que ce soit."
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
"'SamplerPort'."
msgstr ""
"Le port de l'échantillonneur est connecté mais n'est pas utilisé. Pensez à "
"changer la source en 'SamplerPort'."
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr "Source invalide pour la prévisualisation."
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for shader."
msgstr "Source invalide pour la forme."
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "Fonction de comparaison invalide pour ce type."
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "Affectation à la fonction."
#: servers/visual/shader_language.cpp
msgid "Assignment to uniform."
msgstr "Affectation à la variable uniform."
#: servers/visual/shader_language.cpp
msgid "Varyings can only be assigned in vertex function."
msgstr "Les variations ne peuvent être affectées que dans la fonction vertex."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Les constantes ne peuvent être modifiées."
#~ msgid ""
#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
#~ msgstr "InterpolatedCamera a été déprécié et sera supprimé dans Godot 4.0."
#~ msgid "No"
#~ msgstr "Non"
#~ msgid "This scene has never been saved. Save before running?"
#~ msgstr ""
#~ "Cette scène n'a jamais été enregistrée. L'enregistrer avant de la lancer ?"
#~ msgid "ADB executable not configured in the Editor Settings."
#~ msgstr ""
#~ "L'exécutable ADB n'est pas configuré dans les Paramètres de l'éditeur."
#~ msgid "OpenJDK jarsigner not configured in the Editor Settings."
#~ msgstr ""
#~ "Le jarsigner OpenJDK n'est pas configuré dans les Paramètres de l'éditeur."
#~ msgid "Custom build requires a valid Android SDK path in Editor Settings."
#~ msgstr ""
#~ "La création d'une version personnalisée nécessite un chemin d'accès "
#~ "Android SDK valide dans les paramètres de l'éditeur."
#~ msgid "%d%%"
#~ msgstr "%d%%"
#~ msgid "(Time Left: %d:%02d s)"
#~ msgstr "(Temps restant : %d:%02d s)"
#~ msgid "Plotting Meshes: "
#~ msgstr "Tracer les maillages : "
#~ msgid "Lighting Meshes: "
#~ msgstr "Tracer les maillages : "
#~ msgid "Search complete"
#~ msgstr "Recherche terminée"
#~ msgid "No commit message was provided"
#~ msgstr "Aucun message de livraison n'a été fourni"
#~ msgid "Add a commit message"
#~ msgstr "Ajouter un message de livraison"
#~ msgid "There is already file or folder with the same name in this location."
#~ msgstr ""
#~ "Il existe déjà un fichier ou un dossier ayant le même nom à cet "
#~ "emplacement."
#~ msgid "Aligning APK..."
#~ msgstr "Alignement de l'APK…"
#~ msgid "Unable to complete APK alignment."
#~ msgstr "Impossible d'effectuer l'alignement de l'APK."
#~ msgid "Unable to delete unaligned APK."
#~ msgstr "Impossible de supprimer l'APK non aligné."
#~ msgid "Error trying to save layout!"
#~ msgstr "Erreur d'enregistrement de la disposition !"
#~ msgid "Default editor layout overridden."
#~ msgstr "Disposition de l'éditeur par défaut remplacée."
#~ msgid "Move pivot"
#~ msgstr "Déplacer le pivot"
#~ msgid "Move anchor"
#~ msgstr "Déplacer l'ancre"
#~ msgid "Resize CanvasItem"
#~ msgstr "Redimensionner l'élément de canevas"
#~ msgid "Polygon->UV"
#~ msgstr "Polygone -> UV"
#~ msgid "UV->Polygon"
#~ msgstr "UV -> Polygone"
#~ msgid "Add initial export..."
#~ msgstr "Ajouter l'exportation initiale...."
#~ msgid "Add previous patches..."
#~ msgstr "Ajouter les correctifs précédents....."
#~ msgid "Delete patch '%s' from list?"
#~ msgstr "Supprimer le patch « %s » de la liste ?"
#~ msgid "Patches"
#~ msgstr "Patchs"
#~ msgid "Make Patch"
#~ msgstr "Conçevoir un patch"
#~ msgid "Pack File"
#~ msgstr "Fichiers Pack"
#~ msgid "No build apk generated at: "
#~ msgstr "Aucune build apk générée à : "
#~ msgid "FileSystem and Import Docks"
#~ msgstr "Module d'importation et système de fichiers"
#~ msgid ""
#~ "When exporting or deploying, the resulting executable will attempt to "
#~ "connect to the IP of this computer in order to be debugged."
#~ msgstr ""
#~ "Lors de l'exportation ou du déploiement, l'exécutable produit tentera de "
#~ "se connecter à l'adresse IP de cet ordinateur afin de procéder au "
#~ "débogage."
#~ msgid "Current scene was never saved, please save it prior to running."
#~ msgstr ""
#~ "La scène actuelle n'a jamais été sauvegardée, veuillez la sauvegarder "
#~ "avant de la lancer."
#~ msgid "Not in resource path."
#~ msgstr "Pas dans le chemin de la ressource."
#~ msgid "Revert"
#~ msgstr "Réinitialiser"
#~ msgid "This action cannot be undone. Revert anyway?"
#~ msgstr "Cette action ne peut être annulée. Réinitialiser quand même ?"
#~ msgid "Revert Scene"
#~ msgstr "Réinitialiser la scène"
#~ msgid "Clear Script"
#~ msgstr "Supprimer le script"
#~ msgid "Issue Tracker"
#~ msgstr "Traqueur de problèmes"
#~ msgid "Request Docs"
#~ msgstr "Demande de documentation"
#~ msgid "Help improve the Godot documentation by giving feedback."
#~ msgstr ""
#~ "Aider à améliorer la documentation de Godot en donnant vos réactions."
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "%d occurrence(s) remplacée(s)."
#~ msgid "Create Static Convex Body"
#~ msgstr "Créer corps convexe statique"
#~ msgid "Failed creating shapes!"
#~ msgstr "Échec de la création de formes !"
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
#~ "$url2]request one[/url][/color]."
#~ msgstr ""
#~ "Il n'y a pas de tutoriels disponibles pour cette classe, vous pouvez "
#~ "[color=$color][url=$url]en créer un[/url][/color] ou [color=$color][url="
#~ "$url2]en demander un[/url][/color]."
#~ msgid "enum "
#~ msgstr "enum_ "
#~ msgid "Brief Description"
#~ msgstr "Brève description"
#~ msgid "Class Description"
#~ msgstr "Description de la classe"
#~ msgid "Project export failed with error code %d."
#~ msgstr "L'export du projet a échoué avec le code erreur %d."
#~ msgid "Password:"
#~ msgstr "Mot de passe :"
#~ msgid "Identifier segments must be of non-zero length."
#~ msgstr ""
#~ "Les segments de l'identifiant doivent être d'une longueur supérieure à "
#~ "zéro."
#~ msgid "A digit cannot be the first character in a Identifier segment."
#~ msgstr ""
#~ "Un chiffre ne peut pas être le premier caractère d'un segment "
#~ "d'identifiant."
#~ msgid ""
#~ "The character '%s' cannot be the first character in a Identifier segment."
#~ msgstr ""
#~ "Le caractère « %s » ne peut pas être le premier caractère d'un segment "
#~ "d'identifiant."
#~ msgid "The Identifier must have at least one '.' separator."
#~ msgstr "L'identifiant doit avoir au moins un séparateur « . »."
#~ msgid "Pause the scene"
#~ msgstr "Mettre en pause la scène"
#~ msgid "Shift+"
#~ msgstr "Maj+"
#~ msgid "Alt+"
#~ msgstr "Alt+"
#~ msgid "Control+"
#~ msgstr "Contrôle+"
#~ msgid "Snap to Grid"
#~ msgstr "Aimanter à la grille"
#~ msgid "Add input +"
#~ msgstr "Ajouter une entrée +"
#~ msgid "Language"
#~ msgstr "Langage"
#~ msgid "Inherits"
#~ msgstr "Hérité de"
#~ msgid "Base Type:"
#~ msgstr "Type de base :"
#~ msgid "Available Nodes:"
#~ msgstr "Nœuds disponibles :"
#~ msgid "Input"
#~ msgstr "Entrée"
#~ msgid "Properties:"
#~ msgstr "Propriétés :"
#~ msgid "Methods:"
#~ msgstr "Méthodes :"
#~ msgid "Theme Properties:"
#~ msgstr "Propriétés du thème :"
#~ msgid "Enumerations:"
#~ msgstr "Recensements :"
#~ msgid "Constants:"
#~ msgstr "Constantes :"
#~ msgid "Class Description:"
#~ msgstr "Description de la classe :"
#~ msgid "Property Descriptions:"
#~ msgstr "Description des propriétés :"
#~ msgid "Method Descriptions:"
#~ msgstr "Descriptions des méthode :"
#~ msgid ""
#~ "This will install the Android project for custom builds.\n"
#~ "Note that, in order to use it, it needs to be enabled per export preset."
#~ msgstr ""
#~ "Ceci va installer le projet Android pour des compilations "
#~ "personnalisées.\n"
#~ "Notez que pour l'utiliser, vous devez l'activer pour chaque préréglage "
#~ "d'exportation."
#~ msgid "Reverse sorting."
#~ msgstr "Tri inverse."
#~ msgid "Delete Node(s)?"
#~ msgstr "Supprimer le(s) nœud(s) ?"
#~ msgid "No Matches"
#~ msgstr "Pas de correspondances"
#~ msgid ""
#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
#~ msgstr ""
#~ "Impossible d'ouvrir file_type_cache.cch en écriture, le fichier de cache "
#~ "ne sera pas sauvé !"
#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
#~ msgstr ""
#~ "Impossible d'accéder à « %s » car celui-ci n'existe pas dans le système "
#~ "de fichiers !"
#~ msgid "Error loading image:"
#~ msgstr "Erreur de chargement d'image :"
#~ msgid "No pixels with transparency > 128 in image..."
#~ msgstr "Pas de pixels avec transparence > 128 dans l'image..."
#~ msgid "Parent has no solid faces to populate."
#~ msgstr "Le parent n'a pas de faces solides à peupler."
#~ msgid "Couldn't map area."
#~ msgstr "Impossible de cartographier la zone."
#~ msgid "Faces contain no area!"
#~ msgstr "Des faces ne contiennent pas de zone !"
#~ msgid "No faces!"
#~ msgstr "Pas de faces !"
#~ msgid "Error: could not load file."
#~ msgstr "Erreur de chargement de fichier."
#~ msgid "Doppler Enable"
#~ msgstr "Activer Doppler"
#~ msgid "Select Mode (Q)"
#~ msgstr "Sélectionner le mode (Q)"
#~ msgid "Move Mode (W)"
#~ msgstr "Move déplacement (W)"
#~ msgid "Rotate Mode (E)"
#~ msgstr "Mode rotation (E)"
#~ msgid "Scale Mode (R)"
#~ msgstr "Mode de mise à l'échelle (R)"
#~ msgid "Local Coords"
#~ msgstr "Coordonnées locales"
#~ msgid "Snap Mode (%s)"
#~ msgstr "Mode d'aimantation (%s)"
#~ msgid "Tool Select"
#~ msgstr "Outil sélection"
#~ msgid "Tool Move"
#~ msgstr "Outil déplacement"
#~ msgid "Tool Rotate"
#~ msgstr "Outil rotation"
#~ msgid "Tool Scale"
#~ msgstr "Outil échelle"
#~ msgid ""
#~ "Remove all missing projects from the list? (Folders contents will not be "
#~ "modified)"
#~ msgstr ""
#~ "Supprimer tous les projets manquants de la liste ? (Le contenu des "
#~ "dossiers ne sera pas modifié)"
#~ msgid "Project List"
#~ msgstr "Liste des projets"
#~ msgid "Exit"
#~ msgstr "Quitter"
#~ msgid "Could not execute PVRTC tool:"
#~ msgstr "Impossible d'exécuter l'outil PVRTC :"
#~ msgid "Can't load back converted image using PVRTC tool:"
#~ msgstr ""
#~ "L'image convertie n'a pas pu être rechargée en utilisant l'outil PVRTC :"
#~ msgid "Error initializing FreeType."
#~ msgstr "Erreur à l'initialisation de Freetype."
#~ msgid "Unknown font format."
#~ msgstr "Format de police inconnu."
#~ msgid "Error loading font."
#~ msgstr "Erreur lors du chargement de la police."
#~ msgid "Invalid font size."
#~ msgstr "Taille de police invalide."
#~ msgid "Previous Folder"
#~ msgstr "Dossier précédent"
#~ msgid "Next Folder"
#~ msgstr "Dossier suivant"
#, fuzzy
#~ msgid "Open in an external image editor."
#~ msgstr "Ouvrir l'éditeur suivant"
#~ msgid "Reverse"
#~ msgstr "Inverser"
#~ msgid "Mirror X"
#~ msgstr "Miroir X"
#~ msgid "Mirror Y"
#~ msgstr "Miroir Y"
#~ msgid "Generating solution..."
#~ msgstr "Génération de la solution en cours..."
#~ msgid "Generating C# project..."
#~ msgstr "Création du projet C#..."
#~ msgid "Failed to create solution."
#~ msgstr "Impossible de créer la solution."
#~ msgid "Failed to save solution."
#~ msgstr "Impossible de sauvegarder la solution."
#~ msgid "Failed to create C# project."
#~ msgstr "Impossible de créer le projet C#."
#~ msgid "Mono"
#~ msgstr "Mono"
#~ msgid "About C# support"
#~ msgstr "À propos du support C#"
#~ msgid "Create C# solution"
#~ msgstr "Créer la solution C#"
#~ msgid "Builds"
#~ msgstr "Constructions"
#~ msgid "Build Project"
#~ msgstr "Compiler le projet"
#~ msgid "View log"
#~ msgstr "Voir les fichiers log"
#~ msgid "WorldEnvironment needs an Environment resource."
#~ msgstr "WorldEnvironment requiert une ressource de type Environment."
#~ msgid "Enabled Classes"
#~ msgstr "Classes activées"
#~ msgid "Update Always"
#~ msgstr "Toujours repeindre"
#~ msgid "Raw Mode"
#~ msgstr "Mode brut"
#~ msgid "Path to Node:"
#~ msgstr "Chemin vers le nœud :"
#~ msgid "Delete selected files?"
#~ msgstr "Supprimer les fichiers sélectionnés ?"
#~ msgid "There is no 'res://default_bus_layout.tres' file."
#~ msgstr "Il n'existe aucun fichier « res://default_bus_layout.tres »."
#~ msgid "Go to parent folder"
#~ msgstr "Aller au dossier parent"
#~ msgid "Open Scene(s)"
#~ msgstr "Ouvrir une(des) scène(s)"
#~ msgid "Previous Directory"
#~ msgstr "Répertoire précédent"
#~ msgid "Next Directory"
#~ msgstr "Répertoire suivant"
#~ msgid "Ease in"
#~ msgstr "Lent sur le début"
#~ msgid "Ease out"
#~ msgstr "Lent sur la fin"
#~ msgid "Create Convex Static Body"
#~ msgstr "Créer un corps statique convexe"
#~ msgid "CheckBox Radio1"
#~ msgstr "Case à cocher Radio1"
#~ msgid "CheckBox Radio2"
#~ msgstr "Case à cocher Radio2"
#~ msgid "Create folder"
#~ msgstr "Créer dossier"
#~ msgid "Custom Node"
#~ msgstr "Nœud personnalisé"
#~ msgid "Invalid Path"
#~ msgstr "Chemin invalide"
#~ msgid "GridMap Duplicate Selection"
#~ msgstr "Sélection de la duplication de GridMap"
#~ msgid "Create Area"
#~ msgstr "Créer zone"
#~ msgid "Create Exterior Connector"
#~ msgstr "Créer connecteur extérieur"
#~ msgid "Edit Signal Arguments:"
#~ msgstr "Modifier les arguments du signal :"
#~ msgid "Edit Variable:"
#~ msgstr "Modifier la variable :"
#~ msgid "Snap (s): "
#~ msgstr "Pas (s) : "
#~ msgid "Insert keys."
#~ msgstr "Insérer les clefs."
#~ msgid "Instance the selected scene(s) as child of the selected node."
#~ msgstr ""
#~ "Instancie la(les) scène(s) sélectionnée(s) en tant qu'enfant(s) du nœud "
#~ "sélectionné."
#~ msgid "Font Size:"
#~ msgstr "Taille de police :"
#~ msgid "Line:"
#~ msgstr "Ligne :"
#~ msgid "Col:"
#~ msgstr "Colonne :"
#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
#~ msgstr ""
#~ "Le nœud OrientedPathFollow ne fonctionne que s'il est défini en tant "
#~ "qu'un enfant d'un nœud de type Path."
#~ msgid "Split point with itself."
#~ msgstr "Point de séparation avec lui-même."
#~ msgid "Split can't form an existing edge."
#~ msgstr "Le fractionnement ne peut pas former une arête existante."
#~ msgid "Add Split"
#~ msgstr "Ajouter un fractionnement"
#~ msgid "Remove Split"
#~ msgstr "Supprimer le fractionnement"
#~ msgid "Poly"
#~ msgstr "Polygone"
#~ msgid "Splits"
#~ msgstr "Fractionnements"
#~ msgid "Connect two points to make a split."
#~ msgstr "Relier deux points pour faire un fractionnement."
#~ msgid "Select a split to erase it."
#~ msgstr "Sélectionnez un fractionnement à effacer."
|