1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
4454
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
4471
4472
4473
4474
4475
4476
4477
4478
4479
4480
4481
4482
4483
4484
4485
4486
4487
4488
4489
4490
4491
4492
4493
4494
4495
4496
4497
4498
4499
4500
4501
4502
4503
4504
4505
4506
4507
4508
4509
4510
4511
4512
4513
4514
4515
4516
4517
4518
4519
4520
4521
4522
4523
4524
4525
4526
4527
4528
4529
4530
4531
4532
4533
4534
4535
4536
4537
4538
4539
4540
4541
4542
4543
4544
4545
4546
4547
4548
4549
4550
4551
4552
4553
4554
4555
4556
4557
4558
4559
4560
4561
4562
4563
4564
4565
4566
4567
4568
4569
4570
4571
4572
4573
4574
4575
4576
4577
4578
4579
4580
4581
4582
4583
4584
4585
4586
4587
4588
4589
4590
4591
4592
4593
4594
4595
4596
4597
4598
4599
4600
4601
4602
4603
4604
4605
4606
4607
4608
4609
4610
4611
4612
4613
4614
4615
4616
4617
4618
4619
4620
4621
4622
4623
4624
4625
4626
4627
4628
4629
4630
4631
4632
4633
4634
4635
4636
4637
4638
4639
4640
4641
4642
4643
4644
4645
4646
4647
4648
4649
4650
4651
4652
4653
4654
4655
4656
4657
4658
4659
4660
4661
4662
4663
4664
4665
4666
4667
4668
4669
4670
4671
4672
4673
4674
4675
4676
4677
4678
4679
4680
4681
4682
4683
4684
4685
4686
4687
4688
4689
4690
4691
4692
4693
4694
4695
4696
4697
4698
4699
4700
4701
4702
4703
4704
4705
4706
4707
4708
4709
4710
4711
4712
4713
4714
4715
4716
4717
4718
4719
4720
4721
4722
4723
4724
4725
4726
4727
4728
4729
4730
4731
4732
4733
4734
4735
4736
4737
4738
4739
4740
4741
4742
4743
4744
4745
4746
4747
4748
4749
4750
4751
4752
4753
4754
4755
4756
4757
4758
4759
4760
4761
4762
4763
4764
4765
4766
4767
4768
4769
4770
4771
4772
4773
4774
4775
4776
4777
4778
4779
4780
4781
4782
4783
4784
4785
4786
4787
4788
4789
4790
4791
4792
4793
4794
4795
4796
4797
4798
4799
4800
4801
4802
4803
4804
4805
4806
4807
4808
4809
4810
4811
4812
4813
4814
4815
4816
4817
4818
4819
4820
4821
4822
4823
4824
4825
4826
4827
4828
4829
4830
4831
4832
4833
4834
4835
4836
4837
4838
4839
4840
4841
4842
4843
4844
4845
4846
4847
4848
4849
4850
4851
4852
4853
4854
4855
4856
4857
4858
4859
4860
4861
4862
4863
4864
4865
4866
4867
4868
4869
4870
4871
4872
4873
4874
4875
4876
4877
4878
4879
4880
4881
4882
4883
4884
4885
4886
4887
4888
4889
4890
4891
4892
4893
4894
4895
4896
4897
4898
4899
4900
4901
4902
4903
4904
4905
4906
4907
4908
4909
4910
4911
4912
4913
4914
4915
4916
4917
4918
4919
4920
4921
4922
4923
4924
4925
4926
4927
4928
4929
4930
4931
4932
4933
4934
4935
4936
4937
4938
4939
4940
4941
4942
4943
4944
4945
4946
4947
4948
4949
4950
4951
4952
4953
4954
4955
4956
4957
4958
4959
4960
4961
4962
4963
4964
4965
4966
4967
4968
4969
4970
4971
4972
4973
4974
4975
4976
4977
4978
4979
4980
4981
4982
4983
4984
4985
4986
4987
4988
4989
4990
4991
4992
4993
4994
4995
4996
4997
4998
4999
5000
5001
5002
5003
5004
5005
5006
5007
5008
5009
5010
5011
5012
5013
5014
5015
5016
5017
5018
5019
5020
5021
5022
5023
5024
5025
5026
5027
5028
5029
5030
5031
5032
5033
5034
5035
5036
5037
5038
5039
5040
5041
5042
5043
5044
5045
5046
5047
5048
5049
5050
5051
5052
5053
5054
5055
5056
5057
5058
5059
5060
5061
5062
5063
5064
5065
5066
5067
5068
5069
5070
5071
5072
5073
5074
5075
5076
5077
5078
5079
5080
5081
5082
5083
5084
5085
5086
5087
5088
5089
5090
5091
5092
5093
5094
5095
5096
5097
5098
5099
5100
5101
5102
5103
5104
5105
5106
5107
5108
5109
5110
5111
5112
5113
5114
5115
5116
5117
5118
5119
5120
5121
5122
5123
5124
5125
5126
5127
5128
5129
5130
5131
5132
5133
5134
5135
5136
5137
5138
5139
5140
5141
5142
5143
5144
5145
5146
5147
5148
5149
5150
5151
5152
5153
5154
5155
5156
5157
5158
5159
5160
5161
5162
5163
5164
5165
5166
5167
5168
5169
5170
5171
5172
5173
5174
5175
5176
5177
5178
5179
5180
5181
5182
5183
5184
5185
5186
5187
5188
5189
5190
5191
5192
5193
5194
5195
5196
5197
5198
5199
5200
5201
5202
5203
5204
5205
5206
5207
5208
5209
5210
5211
5212
5213
5214
5215
5216
5217
5218
5219
5220
5221
5222
5223
5224
5225
5226
5227
5228
5229
5230
5231
5232
5233
5234
5235
5236
5237
5238
5239
5240
5241
5242
5243
5244
5245
5246
5247
5248
5249
5250
5251
5252
5253
5254
5255
5256
5257
5258
5259
5260
5261
5262
5263
5264
5265
5266
5267
5268
5269
5270
5271
5272
5273
5274
5275
5276
5277
5278
5279
5280
5281
5282
5283
5284
5285
5286
5287
5288
5289
5290
5291
5292
5293
5294
5295
5296
5297
5298
5299
5300
5301
5302
5303
5304
5305
5306
5307
5308
5309
5310
5311
5312
5313
5314
5315
5316
5317
5318
5319
5320
5321
5322
5323
5324
5325
5326
5327
5328
5329
5330
5331
5332
5333
5334
5335
5336
5337
5338
5339
5340
5341
5342
5343
5344
5345
5346
5347
5348
5349
5350
5351
5352
5353
5354
5355
5356
5357
5358
5359
5360
5361
5362
5363
5364
5365
5366
5367
5368
5369
5370
5371
5372
5373
5374
5375
5376
5377
5378
5379
5380
5381
5382
5383
5384
5385
5386
5387
5388
5389
5390
5391
5392
5393
5394
5395
5396
5397
5398
5399
5400
5401
5402
5403
5404
5405
5406
5407
5408
5409
5410
5411
5412
5413
5414
5415
5416
5417
5418
5419
5420
5421
5422
5423
5424
5425
5426
5427
5428
5429
5430
5431
5432
5433
5434
5435
5436
5437
5438
5439
5440
5441
5442
5443
5444
5445
5446
5447
5448
5449
5450
5451
5452
5453
5454
5455
5456
5457
5458
5459
5460
5461
5462
5463
5464
5465
5466
5467
5468
5469
5470
5471
5472
5473
5474
5475
5476
5477
5478
5479
5480
5481
5482
5483
5484
5485
5486
5487
5488
5489
5490
5491
5492
5493
5494
5495
5496
5497
5498
5499
5500
5501
5502
5503
5504
5505
5506
5507
5508
5509
5510
5511
5512
5513
5514
5515
5516
5517
5518
5519
5520
5521
5522
5523
5524
5525
5526
5527
5528
5529
5530
5531
5532
5533
5534
5535
5536
5537
5538
5539
5540
5541
5542
5543
5544
5545
5546
5547
5548
5549
5550
5551
5552
5553
5554
5555
5556
5557
5558
5559
5560
5561
5562
5563
5564
5565
5566
5567
5568
5569
5570
5571
5572
5573
5574
5575
5576
5577
5578
5579
5580
5581
5582
5583
5584
5585
5586
5587
5588
5589
5590
5591
5592
5593
5594
5595
5596
5597
5598
5599
5600
5601
5602
5603
5604
5605
5606
5607
5608
5609
5610
5611
5612
5613
5614
5615
5616
5617
5618
5619
5620
5621
5622
5623
5624
5625
5626
5627
5628
5629
5630
5631
5632
5633
5634
5635
5636
5637
5638
5639
5640
5641
5642
5643
5644
5645
5646
5647
5648
5649
5650
5651
5652
5653
5654
5655
5656
5657
5658
5659
5660
5661
5662
5663
5664
5665
5666
5667
5668
5669
5670
5671
5672
5673
5674
5675
5676
5677
5678
5679
5680
5681
5682
5683
5684
5685
5686
5687
5688
5689
5690
5691
5692
5693
5694
5695
5696
5697
5698
5699
5700
5701
5702
5703
5704
5705
5706
5707
5708
5709
5710
5711
5712
5713
5714
5715
5716
5717
5718
5719
5720
5721
5722
5723
5724
5725
5726
5727
5728
5729
5730
5731
5732
5733
5734
5735
5736
5737
5738
5739
5740
5741
5742
5743
5744
5745
5746
5747
5748
5749
5750
5751
5752
5753
5754
5755
5756
5757
5758
5759
5760
5761
5762
5763
5764
5765
5766
5767
5768
5769
5770
5771
5772
5773
5774
5775
5776
5777
5778
5779
5780
5781
5782
5783
5784
5785
5786
5787
5788
5789
5790
5791
5792
5793
5794
5795
5796
5797
5798
5799
5800
5801
5802
5803
5804
5805
5806
5807
5808
5809
5810
5811
5812
5813
5814
5815
5816
5817
5818
5819
5820
5821
5822
5823
5824
5825
5826
5827
5828
5829
5830
5831
5832
5833
5834
5835
5836
5837
5838
5839
5840
5841
5842
5843
5844
5845
5846
5847
5848
5849
5850
5851
5852
5853
5854
5855
5856
5857
5858
5859
5860
5861
5862
5863
5864
5865
5866
5867
5868
5869
5870
5871
5872
5873
5874
5875
5876
5877
5878
5879
5880
5881
5882
5883
5884
5885
5886
5887
5888
5889
5890
5891
5892
5893
5894
5895
5896
5897
5898
5899
5900
5901
5902
5903
5904
5905
5906
5907
5908
5909
5910
5911
5912
5913
5914
5915
5916
5917
5918
5919
5920
5921
5922
5923
5924
5925
5926
5927
5928
5929
5930
5931
5932
5933
5934
5935
5936
5937
5938
5939
5940
5941
5942
5943
5944
5945
5946
5947
5948
5949
5950
5951
5952
5953
5954
5955
5956
5957
5958
5959
5960
5961
5962
5963
5964
5965
5966
5967
5968
5969
5970
5971
5972
5973
5974
5975
5976
5977
5978
5979
5980
5981
5982
5983
5984
5985
5986
5987
5988
5989
5990
5991
5992
5993
5994
5995
5996
5997
5998
5999
6000
6001
6002
6003
6004
6005
6006
6007
6008
6009
6010
6011
6012
6013
6014
6015
6016
6017
6018
6019
6020
6021
6022
6023
6024
6025
6026
6027
6028
6029
6030
6031
6032
6033
6034
6035
6036
6037
6038
6039
6040
6041
6042
6043
6044
6045
6046
6047
6048
6049
6050
6051
6052
6053
6054
6055
6056
6057
6058
6059
6060
6061
6062
6063
6064
6065
6066
6067
6068
6069
6070
6071
6072
6073
6074
6075
6076
6077
6078
6079
6080
6081
6082
6083
6084
6085
6086
6087
6088
6089
6090
6091
6092
6093
6094
6095
6096
6097
6098
6099
6100
6101
6102
6103
6104
6105
6106
6107
6108
6109
6110
6111
6112
6113
6114
6115
6116
6117
6118
6119
6120
6121
6122
6123
6124
6125
6126
6127
6128
6129
6130
6131
6132
6133
6134
6135
6136
6137
6138
6139
6140
6141
6142
6143
6144
6145
6146
6147
6148
6149
6150
6151
6152
6153
6154
6155
6156
6157
6158
6159
6160
6161
6162
6163
6164
6165
6166
6167
6168
6169
6170
6171
6172
6173
6174
6175
6176
6177
6178
6179
6180
6181
6182
6183
6184
6185
6186
6187
6188
6189
6190
6191
6192
6193
6194
6195
6196
6197
6198
6199
6200
6201
6202
6203
6204
6205
6206
6207
6208
6209
6210
6211
6212
6213
6214
6215
6216
6217
6218
6219
6220
6221
6222
6223
6224
6225
6226
6227
6228
6229
6230
6231
6232
6233
6234
6235
6236
6237
6238
6239
6240
6241
6242
6243
6244
6245
6246
6247
6248
6249
6250
6251
6252
6253
6254
6255
6256
6257
6258
6259
6260
6261
6262
6263
6264
6265
6266
6267
6268
6269
6270
6271
6272
6273
6274
6275
6276
6277
6278
6279
6280
6281
6282
6283
6284
6285
6286
6287
6288
6289
6290
6291
6292
6293
6294
6295
6296
6297
6298
6299
6300
6301
6302
6303
6304
6305
6306
6307
6308
6309
6310
6311
6312
6313
6314
6315
6316
6317
6318
6319
6320
6321
6322
6323
6324
6325
6326
6327
6328
6329
6330
6331
6332
6333
6334
6335
6336
6337
6338
6339
6340
6341
6342
6343
6344
6345
6346
6347
6348
6349
6350
6351
6352
6353
6354
6355
6356
6357
6358
6359
6360
6361
6362
6363
6364
6365
6366
6367
6368
6369
6370
6371
6372
6373
6374
6375
6376
6377
6378
6379
6380
6381
6382
6383
6384
6385
6386
6387
6388
6389
6390
6391
6392
6393
6394
6395
6396
6397
6398
6399
6400
6401
6402
6403
6404
6405
6406
6407
6408
6409
6410
6411
6412
6413
6414
6415
6416
6417
6418
6419
6420
6421
6422
6423
6424
6425
6426
6427
6428
6429
6430
6431
6432
6433
6434
6435
6436
6437
6438
6439
6440
6441
6442
6443
6444
6445
6446
6447
6448
6449
6450
6451
6452
6453
6454
6455
6456
6457
6458
6459
6460
6461
6462
6463
6464
6465
6466
6467
6468
6469
6470
6471
6472
6473
6474
6475
6476
6477
6478
6479
6480
6481
6482
6483
6484
6485
6486
6487
6488
6489
6490
6491
6492
6493
6494
6495
6496
6497
6498
6499
6500
6501
6502
6503
6504
6505
6506
6507
6508
6509
6510
6511
6512
6513
6514
6515
6516
6517
6518
6519
6520
6521
6522
6523
6524
6525
6526
6527
6528
6529
6530
6531
6532
6533
6534
6535
6536
6537
6538
6539
6540
6541
6542
6543
6544
6545
6546
6547
6548
6549
6550
6551
6552
6553
6554
6555
6556
6557
6558
6559
6560
6561
6562
6563
6564
6565
6566
6567
6568
6569
6570
6571
6572
6573
6574
6575
6576
6577
6578
6579
6580
6581
6582
6583
6584
6585
6586
6587
6588
6589
6590
6591
6592
6593
6594
6595
6596
6597
6598
6599
6600
6601
6602
6603
6604
6605
6606
6607
6608
6609
6610
6611
6612
6613
6614
6615
6616
6617
6618
6619
6620
6621
6622
6623
6624
6625
6626
6627
6628
6629
6630
6631
6632
6633
6634
6635
6636
6637
6638
6639
6640
6641
6642
6643
6644
6645
6646
6647
6648
6649
6650
6651
6652
6653
6654
6655
6656
6657
6658
6659
6660
6661
6662
6663
6664
6665
6666
6667
6668
6669
6670
6671
6672
6673
6674
6675
6676
6677
6678
6679
6680
6681
6682
6683
6684
6685
6686
6687
6688
6689
6690
6691
6692
6693
6694
6695
6696
6697
6698
6699
6700
6701
6702
6703
6704
6705
6706
6707
6708
6709
6710
6711
6712
6713
6714
6715
6716
6717
6718
6719
6720
6721
6722
6723
6724
6725
6726
6727
6728
6729
6730
6731
6732
6733
6734
6735
6736
6737
6738
6739
6740
6741
6742
6743
6744
6745
6746
6747
6748
6749
6750
6751
6752
6753
6754
6755
6756
6757
6758
6759
6760
6761
6762
6763
6764
6765
6766
6767
6768
6769
6770
6771
6772
6773
6774
6775
6776
6777
6778
6779
6780
6781
6782
6783
6784
6785
6786
6787
6788
6789
6790
6791
6792
6793
6794
6795
6796
6797
6798
6799
6800
6801
6802
6803
6804
6805
6806
6807
6808
6809
6810
6811
6812
6813
6814
6815
6816
6817
6818
6819
6820
6821
6822
6823
6824
6825
6826
6827
6828
6829
6830
6831
6832
6833
6834
6835
6836
6837
6838
6839
6840
6841
6842
6843
6844
6845
6846
6847
6848
6849
6850
6851
6852
6853
6854
6855
6856
6857
6858
6859
6860
6861
6862
6863
6864
6865
6866
6867
6868
6869
6870
6871
6872
6873
6874
6875
6876
6877
6878
6879
6880
6881
6882
6883
6884
6885
6886
6887
6888
6889
6890
6891
6892
6893
6894
6895
6896
6897
6898
6899
6900
6901
6902
6903
6904
6905
6906
6907
6908
6909
6910
6911
6912
6913
6914
6915
6916
6917
6918
6919
6920
6921
6922
6923
6924
6925
6926
6927
6928
6929
6930
6931
6932
6933
6934
6935
6936
6937
6938
6939
6940
6941
6942
6943
6944
6945
6946
6947
6948
6949
6950
6951
6952
6953
6954
6955
6956
6957
6958
6959
6960
6961
6962
6963
6964
6965
6966
6967
6968
6969
6970
6971
6972
6973
6974
6975
6976
6977
6978
6979
6980
6981
6982
6983
6984
6985
6986
6987
6988
6989
6990
6991
6992
6993
6994
6995
6996
6997
6998
6999
7000
7001
7002
7003
7004
7005
7006
7007
7008
7009
7010
7011
7012
7013
7014
7015
7016
7017
7018
7019
7020
7021
7022
7023
7024
7025
7026
7027
7028
7029
7030
7031
7032
7033
7034
7035
7036
7037
7038
7039
7040
7041
7042
7043
7044
7045
7046
7047
7048
7049
7050
7051
7052
7053
7054
7055
7056
7057
7058
7059
7060
7061
7062
7063
7064
7065
7066
7067
7068
7069
7070
7071
7072
7073
7074
7075
7076
7077
7078
7079
7080
7081
7082
7083
7084
7085
7086
7087
7088
7089
7090
7091
7092
7093
7094
7095
7096
7097
7098
7099
7100
7101
7102
7103
7104
7105
7106
7107
7108
7109
7110
7111
7112
7113
7114
7115
7116
7117
7118
7119
7120
7121
7122
7123
7124
7125
7126
7127
7128
7129
7130
7131
7132
7133
7134
7135
7136
7137
7138
7139
7140
7141
7142
7143
7144
7145
7146
7147
7148
7149
7150
7151
7152
7153
7154
7155
7156
7157
7158
7159
7160
7161
7162
7163
7164
7165
7166
7167
7168
7169
7170
7171
7172
7173
7174
7175
7176
7177
7178
7179
7180
7181
7182
7183
7184
7185
7186
7187
7188
7189
7190
7191
7192
7193
7194
7195
7196
7197
7198
7199
7200
7201
7202
7203
7204
7205
7206
7207
7208
7209
7210
7211
7212
7213
7214
7215
7216
7217
7218
7219
7220
7221
7222
7223
7224
7225
7226
7227
7228
7229
7230
7231
7232
7233
7234
7235
7236
7237
7238
7239
7240
7241
7242
7243
7244
7245
7246
7247
7248
7249
7250
7251
7252
7253
7254
7255
7256
7257
7258
7259
7260
7261
7262
7263
7264
7265
7266
7267
7268
7269
7270
7271
7272
7273
7274
7275
7276
7277
7278
7279
7280
7281
7282
7283
7284
7285
7286
7287
7288
7289
7290
7291
7292
7293
7294
7295
7296
7297
7298
7299
7300
7301
7302
7303
7304
7305
7306
7307
7308
7309
7310
7311
7312
7313
7314
7315
7316
7317
7318
7319
7320
7321
7322
7323
7324
7325
7326
7327
7328
7329
7330
7331
7332
7333
7334
7335
7336
7337
7338
7339
7340
7341
7342
7343
7344
7345
7346
7347
7348
7349
7350
7351
7352
7353
7354
7355
7356
7357
7358
7359
7360
7361
7362
7363
7364
7365
7366
7367
7368
7369
7370
7371
7372
7373
7374
7375
7376
7377
7378
7379
7380
7381
7382
7383
7384
7385
7386
7387
7388
7389
7390
7391
7392
7393
7394
7395
7396
7397
7398
7399
7400
7401
7402
7403
7404
7405
7406
7407
7408
7409
7410
7411
7412
7413
7414
7415
7416
7417
7418
7419
7420
7421
7422
7423
7424
7425
7426
7427
7428
7429
7430
7431
7432
7433
7434
7435
7436
7437
7438
7439
7440
7441
7442
7443
7444
7445
7446
7447
7448
7449
7450
7451
7452
7453
7454
7455
7456
7457
7458
7459
7460
7461
7462
7463
7464
7465
7466
7467
7468
7469
7470
7471
7472
7473
7474
7475
7476
7477
7478
7479
7480
7481
7482
7483
7484
7485
7486
7487
7488
7489
7490
7491
7492
7493
7494
7495
7496
7497
7498
7499
7500
7501
7502
7503
7504
7505
7506
7507
7508
7509
7510
7511
7512
7513
7514
7515
7516
7517
7518
7519
7520
7521
7522
7523
7524
7525
7526
7527
7528
7529
7530
7531
7532
7533
7534
7535
7536
7537
7538
7539
7540
7541
7542
7543
7544
7545
7546
7547
7548
7549
7550
7551
7552
7553
7554
7555
7556
7557
7558
7559
7560
7561
7562
7563
7564
7565
7566
7567
7568
7569
7570
7571
7572
7573
7574
7575
7576
7577
7578
7579
7580
7581
7582
7583
7584
7585
7586
7587
7588
7589
7590
7591
7592
7593
7594
7595
7596
7597
7598
7599
7600
7601
7602
7603
7604
7605
7606
7607
7608
7609
7610
7611
7612
7613
7614
7615
7616
7617
7618
7619
7620
7621
7622
7623
7624
7625
7626
7627
7628
7629
7630
7631
7632
7633
7634
7635
7636
7637
7638
7639
7640
7641
7642
7643
7644
7645
7646
7647
7648
7649
7650
7651
7652
7653
7654
7655
7656
7657
7658
7659
7660
7661
7662
7663
7664
7665
7666
7667
7668
7669
7670
7671
7672
7673
7674
7675
7676
7677
7678
7679
7680
7681
7682
7683
7684
7685
7686
7687
7688
7689
7690
7691
7692
7693
7694
7695
7696
7697
7698
7699
7700
7701
7702
7703
7704
7705
7706
7707
7708
7709
7710
7711
7712
7713
7714
7715
7716
7717
7718
7719
7720
7721
7722
7723
7724
7725
7726
7727
7728
7729
7730
7731
7732
7733
7734
7735
7736
7737
7738
7739
7740
7741
7742
7743
7744
7745
7746
7747
7748
7749
7750
7751
7752
7753
7754
7755
7756
7757
7758
7759
7760
7761
7762
7763
7764
7765
7766
7767
7768
7769
7770
7771
7772
7773
7774
7775
7776
7777
7778
7779
7780
7781
7782
7783
7784
7785
7786
7787
7788
7789
7790
7791
7792
7793
7794
7795
7796
7797
7798
7799
7800
7801
7802
7803
7804
7805
7806
7807
7808
7809
7810
7811
7812
7813
7814
7815
7816
7817
7818
7819
7820
7821
7822
7823
7824
7825
7826
7827
7828
7829
7830
7831
7832
7833
7834
7835
7836
7837
7838
7839
7840
7841
7842
7843
7844
7845
7846
7847
7848
7849
7850
7851
7852
7853
7854
7855
7856
7857
7858
7859
7860
7861
7862
7863
7864
7865
7866
7867
7868
7869
7870
7871
7872
7873
7874
7875
7876
7877
7878
7879
7880
7881
7882
7883
7884
7885
7886
7887
7888
7889
7890
7891
7892
7893
7894
7895
7896
7897
7898
7899
7900
7901
7902
7903
7904
7905
7906
7907
7908
7909
7910
7911
7912
7913
7914
7915
7916
7917
7918
7919
7920
7921
7922
7923
7924
7925
7926
7927
7928
7929
7930
7931
7932
7933
7934
7935
7936
7937
7938
7939
7940
7941
7942
7943
7944
7945
7946
7947
7948
7949
7950
7951
7952
7953
7954
7955
7956
7957
7958
7959
7960
7961
7962
7963
7964
7965
7966
7967
7968
7969
7970
7971
7972
7973
7974
7975
7976
7977
7978
7979
7980
7981
7982
7983
7984
7985
7986
7987
7988
7989
7990
7991
7992
7993
7994
7995
7996
7997
7998
7999
8000
8001
8002
8003
8004
8005
8006
8007
8008
8009
8010
8011
8012
8013
8014
8015
8016
8017
8018
8019
8020
8021
8022
8023
8024
8025
8026
8027
8028
8029
8030
8031
8032
8033
8034
8035
8036
8037
8038
8039
8040
8041
8042
8043
8044
8045
8046
8047
8048
8049
8050
8051
8052
8053
8054
8055
8056
8057
8058
8059
8060
8061
8062
8063
8064
8065
8066
8067
8068
8069
8070
8071
8072
8073
8074
8075
8076
8077
8078
8079
8080
8081
8082
8083
8084
8085
8086
8087
8088
8089
8090
8091
8092
8093
8094
8095
8096
8097
8098
8099
8100
8101
8102
8103
8104
8105
8106
8107
8108
8109
8110
8111
8112
8113
8114
8115
8116
8117
8118
8119
8120
8121
8122
8123
8124
8125
8126
8127
8128
8129
8130
8131
8132
8133
8134
8135
8136
8137
8138
8139
8140
8141
8142
8143
8144
8145
8146
8147
8148
8149
8150
8151
8152
8153
8154
8155
8156
8157
8158
8159
8160
8161
8162
8163
8164
8165
8166
8167
8168
8169
8170
8171
8172
8173
8174
8175
8176
8177
8178
8179
8180
8181
8182
8183
8184
8185
8186
8187
8188
8189
8190
8191
8192
8193
8194
8195
8196
8197
8198
8199
8200
8201
8202
8203
8204
8205
8206
8207
8208
8209
8210
8211
8212
8213
8214
8215
8216
8217
8218
8219
8220
8221
8222
8223
8224
8225
8226
8227
8228
8229
8230
8231
8232
8233
8234
8235
8236
8237
8238
8239
8240
8241
8242
8243
8244
8245
8246
8247
8248
8249
8250
8251
8252
8253
8254
8255
8256
8257
8258
8259
8260
8261
8262
8263
8264
8265
8266
8267
8268
8269
8270
8271
8272
8273
8274
8275
8276
8277
8278
8279
8280
8281
8282
8283
8284
8285
8286
8287
8288
8289
8290
8291
8292
8293
8294
8295
8296
8297
8298
8299
8300
8301
8302
8303
8304
8305
8306
8307
8308
8309
8310
8311
8312
8313
8314
8315
8316
8317
8318
8319
8320
8321
8322
8323
8324
8325
8326
8327
8328
8329
8330
8331
8332
8333
8334
8335
8336
8337
8338
8339
8340
8341
8342
8343
8344
8345
8346
8347
8348
8349
8350
8351
8352
8353
8354
8355
8356
8357
8358
8359
8360
8361
8362
8363
8364
8365
8366
8367
8368
8369
8370
8371
8372
8373
8374
8375
8376
8377
8378
8379
8380
8381
8382
8383
8384
8385
8386
8387
8388
8389
8390
8391
8392
8393
8394
8395
8396
8397
8398
8399
8400
8401
8402
8403
8404
8405
8406
8407
8408
8409
8410
8411
8412
8413
8414
8415
8416
8417
8418
8419
8420
8421
8422
8423
8424
8425
8426
8427
8428
8429
8430
8431
8432
8433
8434
8435
8436
8437
8438
8439
8440
8441
8442
8443
8444
8445
8446
8447
8448
8449
8450
8451
8452
8453
8454
8455
8456
8457
8458
8459
8460
8461
8462
8463
8464
8465
8466
8467
8468
8469
8470
8471
8472
8473
8474
8475
8476
8477
8478
8479
8480
8481
8482
8483
8484
8485
8486
8487
8488
8489
8490
8491
8492
8493
8494
8495
8496
8497
8498
8499
8500
8501
8502
8503
8504
8505
8506
8507
8508
8509
8510
8511
8512
8513
8514
8515
8516
8517
8518
8519
8520
8521
8522
8523
8524
8525
8526
8527
8528
8529
8530
8531
8532
8533
8534
8535
8536
8537
8538
8539
8540
8541
8542
8543
8544
8545
8546
8547
8548
8549
8550
8551
8552
8553
8554
8555
8556
8557
8558
8559
8560
8561
8562
8563
8564
8565
8566
8567
8568
8569
8570
8571
8572
8573
8574
8575
8576
8577
8578
8579
8580
8581
8582
8583
8584
8585
8586
8587
8588
8589
8590
8591
8592
8593
8594
8595
8596
8597
8598
8599
8600
8601
8602
8603
8604
8605
8606
8607
8608
8609
8610
8611
8612
8613
8614
8615
8616
8617
8618
8619
8620
8621
8622
8623
8624
8625
8626
8627
8628
8629
8630
8631
8632
8633
8634
8635
8636
8637
8638
8639
8640
8641
8642
8643
8644
8645
8646
8647
8648
8649
8650
8651
8652
8653
8654
8655
8656
8657
8658
8659
8660
8661
8662
8663
8664
8665
8666
8667
8668
8669
8670
8671
8672
8673
8674
8675
8676
8677
8678
8679
8680
8681
8682
8683
8684
8685
8686
8687
8688
8689
8690
8691
8692
8693
8694
8695
8696
8697
8698
8699
8700
8701
8702
8703
8704
8705
8706
8707
8708
8709
8710
8711
8712
8713
8714
8715
8716
8717
8718
8719
8720
8721
8722
8723
8724
8725
8726
8727
8728
8729
8730
8731
8732
8733
8734
8735
8736
8737
8738
8739
8740
8741
8742
8743
8744
8745
8746
8747
8748
8749
8750
8751
8752
8753
8754
8755
8756
8757
8758
8759
8760
8761
8762
8763
8764
8765
8766
8767
8768
8769
8770
8771
8772
8773
8774
8775
8776
8777
8778
8779
8780
8781
8782
8783
8784
8785
8786
8787
8788
8789
8790
8791
8792
8793
8794
8795
8796
8797
8798
8799
8800
8801
8802
8803
8804
8805
8806
8807
8808
8809
8810
8811
8812
8813
8814
8815
8816
8817
8818
8819
8820
8821
8822
8823
8824
8825
8826
8827
8828
8829
8830
8831
8832
8833
8834
8835
8836
8837
8838
8839
8840
8841
8842
8843
8844
8845
8846
8847
8848
8849
8850
8851
8852
8853
8854
8855
8856
8857
8858
8859
8860
8861
8862
8863
8864
8865
8866
8867
8868
8869
8870
8871
8872
8873
8874
8875
8876
8877
8878
8879
8880
8881
8882
8883
8884
8885
8886
8887
8888
8889
8890
8891
8892
8893
8894
8895
8896
8897
8898
8899
8900
8901
8902
8903
8904
8905
8906
8907
8908
8909
8910
8911
8912
8913
8914
8915
8916
8917
8918
8919
8920
8921
8922
8923
8924
8925
8926
8927
8928
8929
8930
8931
8932
8933
8934
8935
8936
8937
8938
8939
8940
8941
8942
8943
8944
8945
8946
8947
8948
8949
8950
8951
8952
8953
8954
8955
8956
8957
8958
8959
8960
8961
8962
8963
8964
8965
8966
8967
8968
8969
8970
8971
8972
8973
8974
8975
8976
8977
8978
8979
8980
8981
8982
8983
8984
8985
8986
8987
8988
8989
8990
8991
8992
8993
8994
8995
8996
8997
8998
8999
9000
9001
9002
9003
9004
9005
9006
9007
9008
9009
9010
9011
9012
9013
9014
9015
9016
9017
9018
9019
9020
9021
9022
9023
9024
9025
9026
9027
9028
9029
9030
9031
9032
9033
9034
9035
9036
9037
9038
9039
9040
9041
9042
9043
9044
9045
9046
9047
9048
9049
9050
9051
9052
9053
9054
9055
9056
9057
9058
9059
9060
9061
9062
9063
9064
9065
9066
9067
9068
9069
9070
9071
9072
9073
9074
9075
9076
9077
9078
9079
9080
9081
9082
9083
9084
9085
9086
9087
9088
9089
9090
9091
9092
9093
9094
9095
9096
9097
9098
9099
9100
9101
9102
9103
9104
9105
9106
9107
9108
9109
9110
9111
9112
9113
9114
9115
9116
9117
9118
9119
9120
9121
9122
9123
9124
9125
9126
9127
9128
9129
9130
9131
9132
9133
9134
9135
9136
9137
9138
9139
9140
9141
9142
9143
9144
9145
9146
9147
9148
9149
9150
9151
9152
9153
9154
9155
9156
9157
9158
9159
9160
9161
9162
9163
9164
9165
9166
9167
9168
9169
9170
9171
9172
9173
9174
9175
9176
9177
9178
9179
9180
9181
9182
9183
9184
9185
9186
9187
9188
9189
9190
9191
9192
9193
9194
9195
9196
9197
9198
9199
9200
9201
9202
9203
9204
9205
9206
9207
9208
9209
9210
9211
9212
9213
9214
9215
9216
9217
9218
9219
9220
9221
9222
9223
9224
9225
9226
9227
9228
9229
9230
9231
9232
9233
9234
9235
9236
9237
9238
9239
9240
9241
9242
9243
9244
9245
9246
9247
9248
9249
9250
9251
9252
9253
9254
9255
9256
9257
9258
9259
9260
9261
9262
9263
9264
9265
9266
9267
9268
9269
9270
9271
9272
9273
9274
9275
9276
9277
9278
9279
9280
9281
9282
9283
9284
9285
9286
9287
9288
9289
9290
9291
9292
9293
9294
9295
9296
9297
9298
9299
9300
9301
9302
9303
9304
9305
9306
9307
9308
9309
9310
9311
9312
9313
9314
9315
9316
9317
9318
9319
9320
9321
9322
9323
9324
9325
9326
9327
9328
9329
9330
9331
9332
9333
9334
9335
9336
9337
9338
9339
9340
9341
9342
9343
9344
9345
9346
9347
9348
9349
9350
9351
9352
9353
9354
9355
9356
9357
9358
9359
9360
9361
9362
9363
9364
9365
9366
9367
9368
9369
9370
9371
9372
9373
9374
9375
9376
9377
9378
9379
9380
9381
9382
9383
9384
9385
9386
9387
9388
9389
9390
9391
9392
9393
9394
9395
9396
9397
9398
9399
9400
9401
9402
9403
9404
9405
9406
9407
9408
9409
9410
9411
9412
9413
9414
9415
9416
9417
9418
9419
9420
9421
9422
9423
9424
9425
9426
9427
9428
9429
9430
9431
9432
9433
9434
9435
9436
9437
9438
9439
9440
9441
9442
9443
9444
9445
9446
9447
9448
9449
9450
9451
9452
9453
9454
9455
9456
9457
9458
9459
9460
9461
9462
9463
9464
9465
9466
9467
9468
9469
9470
9471
9472
9473
9474
9475
9476
9477
9478
9479
9480
9481
9482
9483
9484
9485
9486
9487
9488
9489
9490
9491
9492
9493
9494
9495
9496
9497
9498
9499
9500
9501
9502
9503
9504
9505
9506
9507
9508
9509
9510
9511
9512
9513
9514
9515
9516
9517
9518
9519
9520
9521
9522
9523
9524
9525
9526
9527
9528
9529
9530
9531
9532
9533
9534
9535
9536
9537
9538
9539
9540
9541
9542
9543
9544
9545
9546
9547
9548
9549
9550
9551
9552
9553
9554
9555
9556
9557
9558
9559
9560
9561
9562
9563
9564
9565
9566
9567
9568
9569
9570
9571
9572
9573
9574
9575
9576
9577
9578
9579
9580
9581
9582
9583
9584
9585
9586
9587
9588
9589
9590
9591
9592
9593
9594
9595
9596
9597
9598
9599
9600
9601
9602
9603
9604
9605
9606
9607
9608
9609
9610
9611
9612
9613
9614
9615
9616
9617
9618
9619
9620
9621
9622
9623
9624
9625
9626
9627
9628
9629
9630
9631
9632
9633
9634
9635
9636
9637
9638
9639
9640
9641
9642
9643
9644
9645
9646
9647
9648
9649
9650
9651
9652
9653
9654
9655
9656
9657
9658
9659
9660
9661
9662
9663
9664
9665
9666
9667
9668
9669
9670
9671
9672
9673
9674
9675
9676
9677
9678
9679
9680
9681
9682
9683
9684
9685
9686
9687
9688
9689
9690
9691
9692
9693
9694
9695
9696
9697
9698
9699
9700
9701
9702
9703
9704
9705
9706
9707
9708
9709
9710
9711
9712
9713
9714
9715
9716
9717
9718
9719
9720
9721
9722
9723
9724
9725
9726
9727
9728
9729
9730
9731
9732
9733
9734
9735
9736
9737
9738
9739
9740
9741
9742
9743
9744
9745
9746
9747
9748
9749
9750
9751
9752
9753
9754
9755
9756
9757
9758
9759
9760
9761
9762
9763
9764
9765
9766
9767
9768
9769
9770
9771
9772
9773
9774
9775
9776
9777
9778
9779
9780
9781
9782
9783
9784
9785
9786
9787
9788
9789
9790
9791
9792
9793
9794
9795
9796
9797
9798
9799
9800
9801
9802
9803
9804
9805
9806
9807
9808
9809
9810
9811
9812
9813
9814
9815
9816
9817
9818
9819
9820
9821
9822
9823
9824
9825
9826
9827
9828
9829
9830
9831
9832
9833
9834
9835
9836
9837
9838
9839
9840
9841
9842
9843
9844
9845
9846
9847
9848
9849
9850
9851
9852
9853
9854
9855
9856
9857
9858
9859
9860
9861
9862
9863
9864
9865
9866
9867
9868
9869
9870
9871
9872
9873
9874
9875
9876
9877
9878
9879
9880
9881
9882
9883
9884
9885
9886
9887
9888
9889
9890
9891
9892
9893
9894
9895
9896
9897
9898
9899
9900
9901
9902
9903
9904
9905
9906
9907
9908
9909
9910
9911
9912
9913
9914
9915
9916
9917
9918
9919
9920
9921
9922
9923
9924
9925
9926
9927
9928
9929
9930
9931
9932
9933
9934
9935
9936
9937
9938
9939
9940
9941
9942
9943
9944
9945
9946
9947
9948
9949
9950
9951
9952
9953
9954
9955
9956
9957
9958
9959
9960
9961
9962
9963
9964
9965
9966
9967
9968
9969
9970
9971
9972
9973
9974
9975
9976
9977
9978
9979
9980
9981
9982
9983
9984
9985
9986
9987
9988
9989
9990
9991
9992
9993
9994
9995
9996
9997
9998
9999
10000
10001
10002
10003
10004
10005
10006
10007
10008
10009
10010
10011
10012
10013
10014
10015
10016
10017
10018
10019
10020
10021
10022
10023
10024
10025
10026
10027
10028
10029
10030
10031
10032
10033
10034
10035
10036
10037
10038
10039
10040
10041
10042
10043
10044
10045
10046
10047
10048
10049
10050
10051
10052
10053
10054
10055
10056
10057
10058
10059
10060
10061
10062
10063
10064
10065
10066
10067
10068
10069
10070
10071
10072
10073
10074
10075
10076
10077
10078
10079
10080
10081
10082
10083
10084
10085
10086
10087
10088
10089
10090
10091
10092
10093
10094
10095
10096
10097
10098
10099
10100
10101
10102
10103
10104
10105
10106
10107
10108
10109
10110
10111
10112
10113
10114
10115
10116
10117
10118
10119
10120
10121
10122
10123
10124
10125
10126
10127
10128
10129
10130
10131
10132
10133
10134
10135
10136
10137
10138
10139
10140
10141
10142
10143
10144
10145
10146
10147
10148
10149
10150
10151
10152
10153
10154
10155
10156
10157
10158
10159
10160
10161
10162
10163
10164
10165
10166
10167
10168
10169
10170
10171
10172
10173
10174
10175
10176
10177
10178
10179
10180
10181
10182
10183
10184
10185
10186
10187
10188
10189
10190
10191
10192
10193
10194
10195
10196
10197
10198
10199
10200
10201
10202
10203
10204
10205
10206
10207
10208
10209
10210
10211
10212
10213
10214
10215
10216
10217
10218
10219
10220
10221
10222
10223
10224
10225
10226
10227
10228
10229
10230
10231
10232
10233
10234
10235
10236
10237
10238
10239
10240
10241
10242
10243
10244
10245
10246
10247
10248
10249
10250
10251
10252
10253
10254
10255
10256
10257
10258
10259
10260
10261
10262
10263
10264
10265
10266
10267
10268
10269
10270
10271
10272
10273
10274
10275
10276
10277
10278
10279
10280
10281
10282
10283
10284
10285
10286
10287
10288
10289
10290
10291
10292
10293
10294
10295
10296
10297
10298
10299
10300
10301
10302
10303
10304
10305
10306
10307
10308
10309
10310
10311
10312
10313
10314
10315
10316
10317
10318
10319
10320
10321
10322
10323
10324
10325
10326
10327
10328
10329
10330
10331
10332
10333
10334
10335
10336
10337
10338
10339
10340
10341
10342
10343
10344
10345
10346
10347
10348
10349
10350
10351
10352
10353
10354
10355
10356
10357
10358
10359
10360
10361
10362
10363
10364
10365
10366
10367
10368
10369
10370
10371
10372
10373
10374
10375
10376
10377
10378
10379
10380
10381
10382
10383
10384
10385
10386
10387
10388
10389
10390
10391
10392
10393
10394
10395
10396
10397
10398
10399
10400
10401
10402
10403
10404
10405
10406
10407
10408
10409
10410
10411
10412
10413
10414
10415
10416
10417
10418
10419
10420
10421
10422
10423
10424
10425
10426
10427
10428
10429
10430
10431
10432
10433
10434
10435
10436
10437
10438
10439
10440
10441
10442
10443
10444
10445
10446
10447
10448
10449
10450
10451
10452
10453
10454
10455
10456
10457
10458
10459
10460
10461
10462
10463
10464
10465
10466
10467
10468
10469
10470
10471
10472
10473
10474
10475
10476
10477
10478
10479
10480
10481
10482
10483
10484
10485
10486
10487
10488
10489
10490
10491
10492
10493
10494
10495
10496
10497
10498
10499
10500
10501
10502
10503
10504
10505
10506
10507
10508
10509
10510
10511
10512
10513
10514
10515
10516
10517
10518
10519
10520
10521
10522
10523
10524
10525
10526
10527
10528
10529
10530
10531
10532
10533
10534
10535
10536
10537
10538
10539
10540
10541
10542
10543
10544
10545
10546
10547
10548
10549
10550
10551
10552
10553
10554
10555
10556
10557
10558
10559
10560
10561
10562
10563
10564
10565
10566
10567
10568
10569
10570
10571
10572
10573
10574
10575
10576
10577
10578
10579
10580
10581
10582
10583
10584
10585
10586
10587
10588
10589
10590
10591
10592
10593
10594
10595
10596
10597
10598
10599
10600
10601
10602
10603
10604
10605
10606
10607
10608
10609
10610
10611
10612
10613
10614
10615
10616
10617
10618
10619
10620
10621
10622
10623
10624
10625
10626
10627
10628
10629
10630
10631
10632
10633
10634
10635
10636
10637
10638
10639
10640
10641
10642
10643
10644
10645
10646
10647
10648
10649
10650
10651
10652
10653
10654
10655
10656
10657
10658
10659
10660
10661
10662
10663
10664
10665
10666
10667
10668
10669
10670
10671
10672
10673
10674
10675
10676
10677
10678
10679
10680
10681
10682
10683
10684
10685
10686
10687
10688
10689
10690
10691
10692
10693
10694
10695
10696
10697
10698
10699
10700
10701
10702
10703
10704
10705
10706
10707
10708
10709
10710
10711
10712
10713
10714
10715
10716
10717
10718
10719
10720
10721
10722
10723
10724
10725
10726
10727
10728
10729
10730
10731
10732
10733
10734
10735
10736
10737
10738
10739
10740
10741
10742
10743
10744
10745
10746
10747
10748
10749
10750
10751
10752
10753
10754
10755
10756
10757
10758
10759
10760
10761
10762
10763
10764
10765
10766
10767
10768
10769
10770
10771
10772
10773
10774
10775
10776
10777
10778
10779
10780
10781
10782
10783
10784
10785
10786
10787
10788
10789
10790
10791
10792
10793
10794
10795
10796
10797
10798
10799
10800
10801
10802
10803
10804
10805
10806
10807
10808
10809
10810
10811
10812
10813
10814
10815
10816
10817
10818
10819
10820
10821
10822
10823
10824
10825
10826
10827
10828
10829
10830
10831
10832
10833
10834
10835
10836
10837
10838
10839
10840
10841
10842
10843
10844
10845
10846
10847
10848
10849
10850
10851
10852
10853
10854
10855
10856
10857
10858
10859
10860
10861
10862
10863
10864
10865
10866
10867
10868
10869
10870
10871
10872
10873
10874
10875
10876
10877
10878
10879
10880
10881
10882
10883
10884
10885
10886
10887
10888
10889
10890
10891
10892
10893
10894
10895
10896
10897
10898
10899
10900
10901
10902
10903
10904
10905
10906
10907
10908
10909
10910
10911
10912
10913
10914
10915
10916
10917
10918
10919
10920
10921
10922
10923
10924
10925
10926
10927
10928
10929
10930
10931
10932
10933
10934
10935
10936
10937
10938
10939
10940
10941
10942
10943
10944
10945
10946
10947
10948
10949
10950
10951
10952
10953
10954
10955
10956
10957
10958
10959
10960
10961
10962
10963
10964
10965
10966
10967
10968
10969
10970
10971
10972
10973
10974
10975
10976
10977
10978
10979
10980
10981
10982
10983
10984
10985
10986
10987
10988
10989
10990
10991
10992
10993
10994
10995
10996
10997
10998
10999
11000
11001
11002
11003
11004
11005
11006
11007
11008
11009
11010
11011
11012
11013
11014
11015
11016
11017
11018
11019
11020
11021
11022
11023
11024
11025
11026
11027
11028
11029
11030
11031
11032
11033
11034
11035
11036
11037
11038
11039
11040
11041
11042
11043
11044
11045
11046
11047
11048
11049
11050
11051
11052
11053
11054
11055
|
# Spanish (Argentina) translation of the Godot Engine editor
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Diego López <diegodario21@gmail.com>, 2017.
# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2018.
# Roger Blanco Ribera <roger.blancoribera@gmail.com>, 2016-2018.
# Sebastian Silva <sebastian@sugarlabs.org>, 2016.
# Jose Luis Bossio <joseluisbossio@gmail.com>, 2018.
# Reynaldo Cruz <rcruz60@gmail.com>, 2018.
# Javier Ocampos <xavier.ocampos@gmail.com>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2018-12-13 11:42+0000\n"
"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
"Language: es_AR\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 3.4-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "El argumento para convert() no es correcto, utiliza constantes TYPE_*."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
"No hay suficientes bytes para decodificar bytes, o el formato es inválido."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
msgstr "Entrada inválida %i (no se transmitió) en la expresión"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr "self no puede ser usado ya que la instancia es nula (no pasó)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
msgstr "Operandos inválidos para el operador %s, %s y %s."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
msgstr "Indice inválido de tipo %s para tipo base %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
msgstr "Indice con nombre '%s' inválido para el tipo base %s"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
msgstr "Argumentos inválidos para construir '%s'"
#: core/math/expression.cpp
msgid "On call to '%s':"
msgstr "En la llamada a '%s':"
#: editor/animation_bezier_editor.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
msgstr "Libre"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
msgstr "Balanceado"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
msgstr "Espejar"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
msgstr "Insertar Clave Aquí"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
msgstr "Duplicar Clave(s) Seleccionada(s)"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
msgstr "Eliminar Clave(s) Seleccionada(s)"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Duplicar Claves de Anim"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
msgstr "Borrar Claves de Anim"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Cambiar Tiempo de Keyframe de Anim"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Cambio de transición Anim"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Cambiar Transform de Anim"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Cambiar Valor de Keyframe de Anim"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Cambiar Call de Anim"
#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "Pista de Propiedades"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
msgstr "Pista de Transformación 3D"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
msgstr "Pista de Llamada a Métodos"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
msgstr "Pista de Curva Bezier"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
msgstr "Pista de Reproducción de Audio"
#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
msgstr "Pista de Reproducción de Animación"
#: editor/animation_track_editor.cpp
msgid "Add Track"
msgstr "Agregar Pista"
#: editor/animation_track_editor.cpp
msgid "Animation Length Time (seconds)"
msgstr "Tiempo de Duración de la Animación (segundos)"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Loop de Animación"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "Funciones:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
msgstr "Clips de Audio:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
msgstr "Clips de Anim:"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "Act./Desact. esta pista."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
msgstr "Modo de Actualización (Como esta configurada esta propiedad)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
msgstr "Modo de Interpolación"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr "Modo Loop Envolvente (Interpolar el final con el comienzo al loopear)"
#: editor/animation_track_editor.cpp
msgid "Remove this track."
msgstr "Quitar esta pista."
#: editor/animation_track_editor.cpp
msgid "Time (s): "
msgstr "Tiempo (s): "
#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Contínuo"
#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Discreto"
#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Trigger"
#: editor/animation_track_editor.cpp
msgid "Capture"
msgstr "Captura"
#: editor/animation_track_editor.cpp
msgid "Nearest"
msgstr "Mas Cercano"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Lineal"
#: editor/animation_track_editor.cpp
msgid "Cubic"
msgstr "Cúbica"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
msgstr "Interp de Loop Cortante"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
msgstr "Interp de Loop Envolvente"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "Insertar Clave"
#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
msgstr "Duplicar Clave(s)"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Eliminar Clave(s)"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Quitar pista de animación"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Crear NUEVO track para %s e insertar clave?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Crear %d NUEVOS tracks e insertar claves?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
#: editor/plugin_config_dialog.cpp
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Crear"
#: editor/animation_track_editor.cpp
msgid "Anim Insert"
msgstr "Insertar Anim"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
msgstr "Un AnimationPlayer no puede animarse a sí mismo, solo a otros players."
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Crear e Insertar Animación"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Insertar Pista y Clave de Animación"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Insertar Clave de Animación"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr "Las pistas Transform solo aplican a nodos de tipo Spatial."
#: editor/animation_track_editor.cpp
msgid ""
"Audio tracks can only point to nodes of type:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
"Las pistas de audio pueden apuntar solo a nodos de tipo:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Las pistas de Animación solo pueden apuntar a nodos AnimationPlayer."
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
msgstr ""
"Un reproductor de animación no puede animarse a sí mismo, solo a otros "
"reproductores."
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "No es posible agregar una nueva pista sin una raíz"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "La ruta de la pista es inválida, por ende no se pueden agregar claves."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
msgstr "La pista no es de tipo Spatial, no se puede insertar la clave"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
"La ruta de la pista es inválida, por ende no se pueden agregar claves de "
"métodos."
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "Método no encontrado en el objeto: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
msgstr "Mover Claves de Anim"
#: editor/animation_track_editor.cpp
msgid "Clipboard is empty"
msgstr "El portapapeles está vacío"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Escalar Keys de Anim"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
"Esta opción no funciona con la edición Bezier, ya que es solo una pista "
"única."
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr "Mostrar solo las pistas de los nodos seleccionados en el árbol."
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
msgstr "Agrupar las pistas por nodo o mostrarlas como una lista plana."
#: editor/animation_track_editor.cpp
msgid "Snap (s): "
msgstr "Ajuste (s): "
#: editor/animation_track_editor.cpp
msgid "Animation step value."
msgstr "Valor de paso de animación."
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "Editar"
#: editor/animation_track_editor.cpp
msgid "Animation properties."
msgstr "Propiedades de animación."
#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
msgstr "Copiar Pistas"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
msgstr "Pegar Pistas"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Escalar Selección"
#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
msgstr "Escalar Desde Cursor"
#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Duplicar Selección"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
msgstr "Duplicar Transpuesto"
#: editor/animation_track_editor.cpp
msgid "Delete Selection"
msgstr "Eliminar Selección"
#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
msgstr "Ir a Paso Próximo"
#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
msgstr "Ir a Paso Previo"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
msgstr "Optimizar Animación"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
msgstr "Hacer Clean-Up de Animación"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
msgstr "Elegí el nodo que será animado:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
msgstr "Usar Curvas Bezier"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Optimizador de animación"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Error Lineal Max.:"
#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Error Angular Max.:"
#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Angulo Optimizable Max.:"
#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Optimizar"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Quitar claves inválidas"
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Quitar pistas vacías y sin resolver"
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Hacer clean-up de todas las animaciones"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Hacer Clean-Up de Animación(es) (IMPOSIBLE DESHACER!)"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Clean-Up"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
msgstr "Ratio de Escala:"
#: editor/animation_track_editor.cpp
msgid "Select tracks to copy:"
msgstr "Elegir pistas a copiar:"
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Copiar"
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Redimencionar Array"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "Cambiar Tipo de Valor del Array"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "Cambiar Valor del Array"
#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "Ir a Línea"
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "Numero de Línea:"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "Sin Coincidencias"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "%d ocurrencia(s) Reemplazadas."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
msgstr "Coincidir Mayúsculas/Minúsculas"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
msgstr "Palabras Completas"
#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "Reemplazar"
#: editor/code_editor.cpp
msgid "Replace All"
msgstr "Reemplazar Todo"
#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "Solo Selección"
#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "Zoom In"
#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Zoom Out"
#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "Resetear el Zoom"
#: editor/code_editor.cpp
msgid "Warnings:"
msgstr "Advertencias:"
#: editor/code_editor.cpp
msgid "Font Size:"
msgstr "Tamaño de Tipografía:"
#: editor/code_editor.cpp
msgid "Line:"
msgstr "Linea:"
#: editor/code_editor.cpp
msgid "Col:"
msgstr "Col:"
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "El método en el Nodo objetivo debe ser especificado!"
#: editor/connections_dialog.cpp
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr ""
"El método objetivo no fue encontrado! Especificá un método válido o agregá "
"un script al Nodo objetivo."
#: editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "Conectar a Nodo:"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Agregar"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "Quitar"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "Agregar Argumento de Llamada Extra:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "Argumentos de Llamada Extras:"
#: editor/connections_dialog.cpp
msgid "Path to Node:"
msgstr "Ruta al Nodo:"
#: editor/connections_dialog.cpp
msgid "Make Function"
msgstr "Crear Función"
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Diferido"
#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "Oneshot"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
msgstr "Cerrar"
#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "Conectar"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "Conectar '%s' a '%s'"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
msgstr "Desconectar '%s' de '%s'"
#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
msgstr "Desconectar todos de la señal: '%s'"
#: editor/connections_dialog.cpp
msgid "Connect..."
msgstr "Conectar..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Desconectar"
#: editor/connections_dialog.cpp
msgid "Connect Signal: "
msgstr "Conectar Señal: "
#: editor/connections_dialog.cpp
msgid "Edit Connection: "
msgstr "Editar Conexión: "
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
msgstr ""
"¿Estás seguro/a que querés quitar todas las conexiones de la señal \"%s\"?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Señales"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr "¿Estás seguro/a que querés quitar todas las conexiones de esta señal?"
#: editor/connections_dialog.cpp
msgid "Disconnect All"
msgstr "Desconectar Todo"
#: editor/connections_dialog.cpp
msgid "Edit..."
msgstr "Editar..."
#: editor/connections_dialog.cpp
msgid "Go To Method"
msgstr "Ir Al Método"
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Cambiar Tipo de %s"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Change"
msgstr "Cambiar"
#: editor/create_dialog.cpp
msgid "Create New %s"
msgstr "Crear Nuevo %s"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Favoritos:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "Recientes:"
#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Buscar:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Coincidencias:"
#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Descripción:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Buscar Reemplazo Para:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "Dependencias Para:"
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr ""
"La Escena '%s' esté siendo editada actualmente.\n"
"Los cambios no tendrán efecto hasta recargarlo."
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
msgstr "El recurso '%s' está en uso. Los cambios tendrán efecto al recargarlo."
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr "Dependencias"
#: editor/dependency_editor.cpp
msgid "Resource"
msgstr "Recursos"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Path"
msgstr "Ruta"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Dependencias:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "Arreglar Rota(s)"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "Editor de Dependencias"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "Buscar Reemplazo de Recurso:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Abrir"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "Dueños De:"
#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
msgstr "Quitar los archivos seleccionados del proyecto? (imposible deshacer)"
#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
"Los archivos que se están removiendo son requeridos por otros recursos para "
"funcionar.\n"
"Quitarlos de todos modos? (imposible deshacer)"
#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "No se puede remover:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "Error cargando:"
#: editor/dependency_editor.cpp
msgid "Load failed due to missing dependencies:"
msgstr "Fallo la carga debido a dependencias faltantes:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "Abrir de Todos Modos"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "Que Acción Se Debería Tomar?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "Arreglar Dependencias"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "Errores al cargar!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "Eliminar permanentemente %d item(s)? (Imposible deshacer!)"
#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "Es Dueño De"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "Recursos Sin Propietario Explícito:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
msgstr "Explorador de Recursos Huérfanos"
#: editor/dependency_editor.cpp
msgid "Delete selected files?"
msgstr "Eliminar archivos seleccionados?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/project_export.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Eliminar"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr "Cambiar Clave del Diccionario"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
msgstr "Cambiar Valor del Diccionario"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "Gracias de parte de la comunidad Godot!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Colaboradores de Godot Engine"
#: editor/editor_about.cpp
msgid "Project Founders"
msgstr "Fundadores del Proyecto"
#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr "Desarrollador Principal"
#: editor/editor_about.cpp
msgid "Project Manager "
msgstr "Gestor de Proyectos "
#: editor/editor_about.cpp
msgid "Developers"
msgstr "Desarrolladores"
#: editor/editor_about.cpp
msgid "Authors"
msgstr "Autores"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr "Sponsor Platino"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr "Sponsor Oro"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Mini Sponsors"
#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr "Donantes Oro"
#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr "Donantes Plata"
#: editor/editor_about.cpp
msgid "Bronze Donors"
msgstr "Donantes Bronce"
#: editor/editor_about.cpp
msgid "Donors"
msgstr "Donantes"
#: editor/editor_about.cpp
msgid "License"
msgstr "Licencia"
#: editor/editor_about.cpp
msgid "Thirdparty License"
msgstr "Licencia de Terceros"
#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of thirdparty free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such thirdparty components with their "
"respective copyright statements and license terms."
msgstr ""
"Godot Engine depende de un número de licencias de terceros, libres y de "
"código abierto, todas compatibles con los términos de su licencia MIT. La "
"siguiente es una lista exhaustiva de los mencionados componentes de terceros "
"con sus respectivas declaraciones de copyright y términos de licencia."
#: editor/editor_about.cpp
msgid "All Components"
msgstr "Todos los Componentes"
#: editor/editor_about.cpp
msgid "Components"
msgstr "Componentes"
#: editor/editor_about.cpp
msgid "Licenses"
msgstr "Licencias"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in zip format."
msgstr "Error al abrir el archivo de paquete. No está en formato zip."
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "Descomprimiendo Assets"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package Installed Successfully!"
msgstr "El Paquete se Instaló Exitosamente!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr "¡Conseguido!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install"
msgstr "Instalar"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
msgstr "Instalador de Paquetes"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "Parlantes"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr "Agregar Efecto"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
msgstr "Renombrar Bus de Audio"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
msgstr "Cambiar Volumen de Bus de Audio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr "Act./Desact. Solo de Bus de Audio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr "Slienciar/Desilenciar Bus de Audio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr "Act./Desact. Bypass de Efectos de Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr "Seleccionar Envío de Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr "Agregar Efecto de Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr "Mover Efecto de Bus"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
msgstr "Eliminar Efecto de Bus"
#: editor/editor_audio_buses.cpp
msgid "Audio Bus, Drag and Drop to rearrange."
msgstr "Audio Bus, Arrastrar y Soltar para reordenar."
#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr "Solo"
#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr "Silenciado"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr "Bypass"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
msgstr "Opciones de Bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplicar"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr "Resetear Volumen"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
msgstr "Eliminar Efecto"
#: editor/editor_audio_buses.cpp
msgid "Audio"
msgstr "Audio"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Agregar Bus de Audio"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr "El bus maestro no puede ser eliminado!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
msgstr "Eliminar Bus de Audio"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
msgstr "Duplicar Bus de Audio"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr "Resetear Volumen de Bus"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr "Mover Bus de Audio"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
msgstr "Guardar Layout de Bus de Audio Como..."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
msgstr "Ubicación para el Nuevo Layout..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr "Abrir Layout de Bus de Audio"
#: editor/editor_audio_buses.cpp
msgid "There is no 'res://default_bus_layout.tres' file."
msgstr "No hay nigún archivo 'res://default_bus_layout.tres'."
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr "Archivo inválido. No es un layout de bus de audio."
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr "Agregar Bus"
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr "Crear un nuevo Layout Bus."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Cargar"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr "Cargar un Bus Layout existente."
#: editor/editor_audio_buses.cpp
msgid "Save As"
msgstr "Guardar Como"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr "Guardar este Bus Layout a un archivo."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
msgstr "Cargar Valores por Defecto"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr "Cargar el Bus Layout predeterminado."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Nombre inválido."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Caracteres válidos:"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
msgstr ""
"Nombre inválido. No debe colisionar con un nombre existente de clases del "
"engine."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
msgstr ""
"Nombre inválido. No debe colisionar con un nombre existente de un tipo built-"
"in."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
"Nombre inválido. No debe colisionar con un nombre de constante global "
"existente."
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autocargar '%s' ya existe!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "Renombrar Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "Act/Desact. AutoLoad Globals"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "Mover Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "Quitar Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Enable"
msgstr "Activar"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "Reordenar Autoloads"
#: editor/editor_autoload_settings.cpp
msgid "Invalid Path."
msgstr "Ruta inválida."
#: editor/editor_autoload_settings.cpp
msgid "File does not exist."
msgstr "El archivo existe."
#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
msgstr "No está en la ruta de recursos."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "Agregar AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Ruta:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "Nombre de Nodo:"
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
#: editor/editor_profiler.cpp editor/project_manager.cpp
#: editor/settings_config_dialog.cpp
msgid "Name"
msgstr "Nombre"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr "Singleton"
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Actualizando Escena"
#: editor/editor_data.cpp
msgid "Storing local changes..."
msgstr "Guardando cambios locales..."
#: editor/editor_data.cpp
msgid "Updating scene..."
msgstr "Actualizando escena..."
#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[vacío]"
#: editor/editor_data.cpp
msgid "[unsaved]"
msgstr "[sin guardar]"
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first"
msgstr "Por favor elegí un directorio base primero"
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "Elegí un Directorio"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "Crear Carpeta"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Nombre:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "No se pudo crear la carpeta."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "Elegir"
#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Almacenando Archivo:"
#: editor/editor_export.cpp
msgid "Packing"
msgstr "Empaquetando"
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Plantilla no encontrada:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Seleccionar Carpeta Actual"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "El Archivo Existe, Sobreescribir?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select This Folder"
msgstr "Seleccionar Esta Carpeta"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Copiar Ruta"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Open in File Manager"
msgstr "Abrir en el Explorador de Archivos"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#: editor/project_manager.cpp
msgid "Show in File Manager"
msgstr "Mostrar en Explorador de Archivos"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
msgstr "Nueva Carpeta..."
#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Refrescar"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "Todas Reconocidas"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "Todos los Archivos (*)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "Abrir un Archivo"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "Abrir Archivo(s)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "Abrir un Directorio"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "Abrir un Archivo o Directorio"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/editor_properties.cpp editor/inspector_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Guardar"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "Guardar un Archivo"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Retroceder"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "Avanzar"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "Subir"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Act/Desact. Archivos Ocultos"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "Act/Desact. Favorito"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr "Act/Desact. Modo"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "Foco en Ruta"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "Subir Favorito"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "Bajar Favorito"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder"
msgstr "Ir a carpeta padre"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "Directorios y Archivos:"
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "Vista Previa:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File:"
msgstr "Archivo:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Debe ser una extensión válida."
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "EscanearFuentes"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "(Re)Importando Assets"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr "Cima"
#: editor/editor_help.cpp
msgid "Class:"
msgstr "Clase:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
msgid "Inherits:"
msgstr "Hereda:"
#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "Heredada por:"
#: editor/editor_help.cpp
msgid "Brief Description:"
msgstr "Descripción Breve:"
#: editor/editor_help.cpp
msgid "Properties"
msgstr "Propiedades"
#: editor/editor_help.cpp
msgid "Properties:"
msgstr "Propiedades:"
#: editor/editor_help.cpp
msgid "Methods"
msgstr "Métodos"
#: editor/editor_help.cpp
msgid "Methods:"
msgstr "Métodos:"
#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Propiedades de Tema"
#: editor/editor_help.cpp
msgid "Theme Properties:"
msgstr "Propiedades de Tema:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Señales:"
#: editor/editor_help.cpp
msgid "Enumerations"
msgstr "Enumeraciones"
#: editor/editor_help.cpp
msgid "Enumerations:"
msgstr "Enumeraciones:"
#: editor/editor_help.cpp
msgid "enum "
msgstr "enum "
#: editor/editor_help.cpp
msgid "Constants"
msgstr "Constantes"
#: editor/editor_help.cpp
msgid "Constants:"
msgstr "Constantes:"
#: editor/editor_help.cpp
msgid "Class Description"
msgstr "Descripción de Clase"
#: editor/editor_help.cpp
msgid "Class Description:"
msgstr "Descripción de Clase:"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
msgstr "Tutoriales En Linea:"
#: editor/editor_help.cpp
msgid ""
"There are currently no tutorials for this class, you can [color=$color][url="
"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
"url][/color]."
msgstr ""
"Actualmente no existen tutoriales para esta clase, podés [color=$color][url="
"$url]contribuir uno[/url][/color] o [color=$color][url=$url2]solicitar uno[/"
"url][/color]."
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Descripción de Propiedades"
#: editor/editor_help.cpp
msgid "Property Descriptions:"
msgstr "Descripción de Propiedades:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Actualmente no existe descripción para esta propiedad. Por favor ayúdanos "
"[color=$color][url=$url]contribuyendo una[/url][/color]!"
#: editor/editor_help.cpp
msgid "Method Descriptions"
msgstr "Descripción de Método"
#: editor/editor_help.cpp
msgid "Method Descriptions:"
msgstr "Descripción de Métodos:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Actualmente no existe descripción para este método. Por favor ayudanos "
"[color=$color][url=$url]contribuyendo una[/url][/color]!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "Buscar en la Ayuda"
#: editor/editor_help_search.cpp
msgid "Display All"
msgstr "Mostrar Todo"
#: editor/editor_help_search.cpp
msgid "Classes Only"
msgstr "Solo Clases"
#: editor/editor_help_search.cpp
msgid "Methods Only"
msgstr "Solo Métodos"
#: editor/editor_help_search.cpp
msgid "Signals Only"
msgstr "Solo Señales"
#: editor/editor_help_search.cpp
msgid "Constants Only"
msgstr "Solo Constantes"
#: editor/editor_help_search.cpp
msgid "Properties Only"
msgstr "Solo Propiedades"
#: editor/editor_help_search.cpp
msgid "Theme Properties Only"
msgstr "Solo Propiedades de Tema"
#: editor/editor_help_search.cpp
msgid "Member Type"
msgstr "Tipo de Miembro"
#: editor/editor_help_search.cpp
msgid "Class"
msgstr "Clase"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
msgstr "Propiedad:"
#: editor/editor_inspector.cpp
msgid "Set"
msgstr "Asignar"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
msgstr "Asignar Múltiples:"
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Salida:"
#: editor/editor_log.cpp editor/editor_profiler.cpp
#: editor/editor_properties.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "Limpiar"
#: editor/editor_log.cpp
msgid "Clear Output"
msgstr "Limpiar Salida"
#: editor/editor_node.cpp
msgid "Project export failed with error code %d."
msgstr "La exportación del proyecto falló con el código de error %d."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Error al guardar el recurso!"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr "OK"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
msgstr "Guardar Recurso Como..."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "No se puede abrir el archivo para escribir:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "Formato requerido de archivo desconocido:"
#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "Error al grabar."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
"No se puede abrir '%s'. El archivo puede haber sido movido o eliminado."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
msgstr "Error parsear '%s'."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr "Final de archivo inesperado en '%s'."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
msgstr "No se encuentra '%s' o sus dependecias."
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
msgstr "Error al cargar '%s'."
#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "Guardar Escena"
#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "Analizando"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "Creando Miniatura"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
msgstr "Esta operación no puede hacerse sin una raíz de árbol."
#: editor/editor_node.cpp
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
"Esta escena no puede ser guardada porque hay una inclusión cíclica de "
"instanciado.\n"
"Por favor resolvela y probá de nuevo."
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
"No se pudo guardar la escena. Probablemente no se hayan podido satisfacer "
"dependencias (instancias o herencia)."
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
msgstr "No se puede sobrescribir una escena que todavía esta abierta!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "No se puede cargar MeshLibrary para hacer merge!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "Error guardando MeshLibrary!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "No se puede cargar TileSet para hacer merge!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "Error guardando TileSet!"
#: editor/editor_node.cpp
msgid "Error trying to save layout!"
msgstr "Error al tratar de guardar el layout!"
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
msgstr "Layout por defecto del editor sobreescrito."
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Nombre de layout no encontrado!"
#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
msgstr "Se restauró el layout por defecto a su configuración básica."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Este recurso pertenece a una escena que fue importada, por lo tanto no es "
"editable.\n"
"Por favor leé la documentación relevante a importar escenas para entender "
"mejor este workflow."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it will not be kept when saving the current scene."
msgstr ""
"Este recurso pertenece a una escena que fue instanciada o heredada.\n"
"Los cambios que se le realicen no perduraran al guardar la escena actual."
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
"Este recurso fue importado, por ende no es editable. Cambiá sus ajustes en "
"el panel de importación y luego reimportá."
#: editor/editor_node.cpp
msgid ""
"This scene was imported, so changes to it will not be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Esta escena fue importada, por tanto los cambios que se le realicen no "
"perduraran.\n"
"Instancia o hereda para poder realizar cambios.\n"
"Por favor lee la documentación relevante a importar escenas para entender "
"mejor este workflow."
#: editor/editor_node.cpp
msgid ""
"This is a remote object so changes to it will not be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
"Este es un objeto remoto, los cambios que se hagan no se van a mantener.\n"
"Lea la documentación relacionada con la depuración para comprender mejor "
"este workflow."
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "No hay escena definida para ejecutar."
#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"No se ha definido ninguna escena principal, ¿elegir una?\n"
"Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoría "
"'aplicación'."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"La escena '%s' seleccionada no existe, ¿seleccionar una válida?\n"
"Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoria "
"'aplicacion'."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"La escena '%s' seleccionada no es un archivo de escena, ¿seleccionar uno "
"válido?\n"
"Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoria "
"'aplicacion'."
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr ""
"La escena actual nunca se guardó. Favor de guardarla antes de ejecutar."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "No se pudo comenzar el subproceso!"
#: editor/editor_node.cpp
msgid "Open Scene"
msgstr "Abrir Escena"
#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "Abrir Escena Base"
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
msgstr "Abrir Escena Rapido..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
msgstr "Abrir Script Rapido..."
#: editor/editor_node.cpp
msgid "Save & Close"
msgstr "Guardar y Cerrar"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr "Guardar cambios a '%s' antes de cerrar?"
#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Guardar Escena Como..."
#: editor/editor_node.cpp
msgid "No"
msgstr "No"
#: editor/editor_node.cpp
msgid "Yes"
msgstr "Si"
#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr "Esta escena nunca ha sido guardada. Guardar antes de ejecutar?"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "Esta operación no puede hacerse sin una escena."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "Exportar Librería de Meshes"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr "Esta operación no puede hacerse sin un nodo raíz."
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "Exportar Tile Set"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr "Esta operación no puede hacerse sin un nodo seleccionado."
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "Escena actual sin guardar. Abrir de todos modos?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "No se puede volver a cargar una escena que nunca se guardó."
#: editor/editor_node.cpp
msgid "Revert"
msgstr "Revertir"
#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
msgstr "Esta acción no se puede deshacer. Revertir de todos modos?"
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
msgstr "Ejecutar Escena Rapido..."
#: editor/editor_node.cpp
msgid "Quit"
msgstr "Salir"
#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "Salir del editor?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
msgstr "Abrir Gestor de Proyectos?"
#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr "Guardar y Salir"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr "Guardar cambios a la(s) siguiente(s) escena(s) antes de salir?"
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr ""
"Guardar cambios a la(s) siguiente(s) escena(s) antes de abrir el Gestor de "
"Proyectos?"
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
"Esta opción está deprecada. Las situaciones donde se debe forzar un refresco "
"son ahora consideradas bugs. Por favor reportalo."
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "Elegí una Escena Principal"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
"No se pudo activar el plugin de addon en: '%s' falló el parseo de la "
"configuración."
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
msgstr ""
"No se pudo encontrar el campo script para el plugin de addon en: 'res://"
"addons/%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "No se pudo cargar el script de addon desde la ruta: '%s'."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
"No se pudo cargar el script de addon desde la ruta: '%s' Parece haber un "
"error en el código. Por favor, revisá la sintaxis."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
"No se pudo cargar el script de addon desde la ruta: El tipo base de '%s' no "
"es EditorPlugin."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
"No se pudo cargar el script de addon desde la ruta: El script '%s' no está "
"en modo tool."
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
"La escena '%s' fue importada automaticamente, por lo tanto no puede ser "
"modificada.\n"
"Para realizar cambios, se debe crear una nueva escena heredada."
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"Error al cargar la escena, debe estar dentro de la ruta del proyecto. Usa "
"'Importar' para abrir la escena, luego guárdala dentro de la ruta del "
"proyecto."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "La escena '%s' tiene dependencias rotas:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr "Restablecer Escenas Recientes"
#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "Guardar Layout"
#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "Eliminar Layout"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr "Por Defecto"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "Show in FileSystem"
msgstr "Mostrar en Sistema de Archivos"
#: editor/editor_node.cpp
msgid "Play This Scene"
msgstr "Reproducir Esta Escena"
#: editor/editor_node.cpp
msgid "Close Tab"
msgstr "Cerrar Pestaña"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Cambiar Pestaña de Escena"
#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr "%d más archivos o carpetas"
#: editor/editor_node.cpp
msgid "%d more folders"
msgstr "%d más carpetas"
#: editor/editor_node.cpp
msgid "%d more files"
msgstr "%d más archivos"
#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Posición del Panel"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr "Modo Sin Distracciones"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr "Act./Desact. modo sin distracciones."
#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr "Agregar nueva escena."
#: editor/editor_node.cpp
msgid "Scene"
msgstr "Escena"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Ir a la escena abierta previamente."
#: editor/editor_node.cpp
msgid "Next tab"
msgstr "Pestaña siguiente"
#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "Pestaña anterior"
#: editor/editor_node.cpp
msgid "Filter Files..."
msgstr "Filtrar Archivos..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "Operaciones con archivos de escena."
#: editor/editor_node.cpp
msgid "New Scene"
msgstr "Nueva Escena"
#: editor/editor_node.cpp
msgid "New Inherited Scene..."
msgstr "Nueva Escena Heredada..."
#: editor/editor_node.cpp
msgid "Open Scene..."
msgstr "Abrir Escena..."
#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "Guardar Escena"
#: editor/editor_node.cpp
msgid "Save All Scenes"
msgstr "Guardar Todas las Escenas"
#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "Cerrar Escena"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr "Abrir Reciente"
#: editor/editor_node.cpp
msgid "Convert To..."
msgstr "Convertir A..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
msgstr "MeshLibrary..."
#: editor/editor_node.cpp
msgid "TileSet..."
msgstr "TileSet..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr "Deshacer"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Rehacer"
#: editor/editor_node.cpp
msgid "Revert Scene"
msgstr "Revertir Escena"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Herramientas misceláneas a nivel proyecto o escena."
#: editor/editor_node.cpp
msgid "Project"
msgstr "Proyecto"
#: editor/editor_node.cpp
msgid "Project Settings"
msgstr "Configuración de Proyecto"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Exportar"
#: editor/editor_node.cpp
msgid "Tools"
msgstr "Herramientas"
#: editor/editor_node.cpp
msgid "Open Project Data Folder"
msgstr "Abrir Carpeta de Datos del Proyecto"
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Salir a Listado de Proyecto"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
msgstr "Depurar"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Hacer Deploy con Depuración Remota"
#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
"Al exportar o hacer deploy, el ejecutable resultante tratara de conectarse a "
"la IP de esta computadora de manera de ser depurado."
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
msgstr "Deploy Pequeño con recursos en red"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, export or deploy will produce a minimal "
"executable.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
"Cuando esta opción está activa, exportar o hacer deploy producirá un "
"ejecutable mínimo.\n"
"El sistema de archivos sera proveido desde el proyecto por el editor sobre "
"la red.\n"
"En Android, deploy usará el cable USB para mejor performance. Esta opción "
"acelera el testeo para juegos con footprint grande."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Collision Shapes Visibles"
#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
"Los Collision shapes y nodos raycast (para 2D y 3D) serán visibles durante "
"la ejecución del juego cuando esta opción queda activada."
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Navegación Visible"
#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
"Los meshes de navegación y los polígonos serán visibles durante la ejecución "
"del juego si esta opción queda activada."
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
msgstr "Sincronizar Cambios de Escena"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any changes made to the scene in the editor "
"will be replicated in the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Cuando esta opción esté encendida, cualquier cambio hecho a la escena en el "
"editor será replicado en el juego en ejecución.\n"
"Cuando se usa remotamente en un dispositivo, esto es más eficiente con un "
"sistema de archivos remoto."
#: editor/editor_node.cpp
msgid "Sync Script Changes"
msgstr "Sincronizar Cambios en Scripts"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any script that is saved will be reloaded on "
"the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Cuando esta opción está activa, cualquier script que se guarde sera vuelto a "
"cargar en el juego en ejecución.\n"
"Cuando se use remotamente en un dispositivo, esto es más eficiente con un "
"sistema de archivos de red."
#: editor/editor_node.cpp
msgid "Editor"
msgstr "Editor"
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "Configuración del Editor"
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "Layout del Editor"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Act./Desact. Pantalla Completa"
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
msgstr "Abrir Carpeta de Datos/Configuración del Editor"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
msgstr "Abrir Carpeta de Datos del Editor"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
msgstr "Abrir Carpeta de Configuración del Editor"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Gestionar Plantillas de Exportación"
#: editor/editor_node.cpp
msgid "Help"
msgstr "Ayuda"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "Buscar"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Online Docs"
msgstr "Documentación Online"
#: editor/editor_node.cpp
msgid "Q&A"
msgstr "Q&A"
#: editor/editor_node.cpp
msgid "Issue Tracker"
msgstr "Issue Tracker"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Comunidad"
#: editor/editor_node.cpp
msgid "About"
msgstr "Acerca de"
#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Reproducir el proyecto."
#: editor/editor_node.cpp
msgid "Play"
msgstr "Reproducir"
#: editor/editor_node.cpp
msgid "Pause the scene"
msgstr "Pausar la escena"
#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "Pausar la Escena"
#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "Parar la escena."
#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "Detener"
#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "Reproducir la escena editada."
#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "Reproducir Escena"
#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "Reproducir escena personalizada"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "Reproducir Escena Personalizada"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
msgstr "Cambiar el driver de video requiere reiniciar el editor."
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
msgid "Save & Restart"
msgstr "Guardar y Reiniciar"
#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "Gira cuando la ventana del editor repinta!"
#: editor/editor_node.cpp
msgid "Update Always"
msgstr "Siempre Actualizar"
#: editor/editor_node.cpp
msgid "Update Changes"
msgstr "Actualizar Cambios"
#: editor/editor_node.cpp
msgid "Disable Update Spinner"
msgstr "Desactivar Update Spinner"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Importar"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "FileSystem"
#: editor/editor_node.cpp
msgid "Inspector"
msgstr "Inspector"
#: editor/editor_node.cpp
msgid "Node"
msgstr "Nodo"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Expandir Panel Inferior"
#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "Salida"
#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "No Guardar"
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "Importar Plantillas Desde Archivo ZIP"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export Project"
msgstr "Exportar Proyecto"
#: editor/editor_node.cpp
msgid "Export Library"
msgstr "Exportar Libreria"
#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "Mergear Con Existentes"
#: editor/editor_node.cpp
msgid "Password:"
msgstr "Contraseña:"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "Abrir y Correr un Script"
#: editor/editor_node.cpp
msgid "New Inherited"
msgstr "Nuevo Heredado"
#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "Erroes de carga"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "Seleccionar"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr "Abrir en Editor 2D"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr "Abrir en Editor 3D"
#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr "Abrir en Editor de Script"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr "Abrir Biblioteca de Assets"
#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr "Abrir el Editor siguiente"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr "Abrir el Editor anterior"
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr "Creando Vistas Previas de Mesh/es"
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
msgstr "Miniatura..."
#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
msgstr "Editar Plugin"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Plugins Instalados:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Actualizar"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Version:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Autor:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "Estado:"
#: editor/editor_plugin_settings.cpp
msgid "Edit:"
msgstr "Editar:"
#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
#: editor/rename_dialog.cpp
msgid "Start"
msgstr "Iniciar"
#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "Medida:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr "Duracion de Frame (seg)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr "Tiempo Promedio (seg)"
#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr "Frame %"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
msgstr "Frames de Física %"
#: editor/editor_profiler.cpp
msgid "Time:"
msgstr "Tiempo:"
#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "Inclusivo"
#: editor/editor_profiler.cpp
msgid "Self"
msgstr "Propio"
#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "Frame #:"
#: editor/editor_profiler.cpp
msgid "Time"
msgstr "Tiempo"
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Llamadas"
#: editor/editor_properties.cpp
msgid "On"
msgstr "On"
#: editor/editor_properties.cpp
msgid "Layer"
msgstr "Capa"
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
msgstr "Bit %d, valor %d"
#: editor/editor_properties.cpp
msgid "[Empty]"
msgstr "[Vacio]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign.."
msgstr "Asignar.."
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
"No se puede crear una ViewportTexture en recursos guardados como archivo.\n"
"El recurso debe pertenecer a una escena."
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on this resource because it's not set as "
"local to scene.\n"
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
"No se puede crear una ViewportTexture en este recurso porque no esta "
"asignado como local a la escena.\n"
"Por favor activá la propiedad 'local a escena' en él (y en todos los "
"recursos que lo contienen hasta un nodo)."
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr "Seleccionar un Viewport"
#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "New Script"
msgstr "Nuevo Script"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
msgstr "Nuevo %s"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Make Unique"
msgstr "Convertir en Unico"
#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Pegar"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Convert To %s"
msgstr "Convertir A %s"
#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Open Editor"
msgstr "Abrir Editor"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr "El nodo seleccionado no es un Viewport!"
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
msgstr "Tamaño: "
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
msgstr "Página: "
#: editor/editor_properties_array_dict.cpp
msgid "New Key:"
msgstr "Nueva Clave:"
#: editor/editor_properties_array_dict.cpp
msgid "New Value:"
msgstr "Nuevo Valor:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
msgstr "Agregar Par Clave/Valor"
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
msgstr "Remover Item"
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "Seleccionar dispositivo de la lista"
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
msgstr ""
"No se encontró ningún preset de exportación ejecutable para esta "
"plataforma.\n"
"Por favor agregue un preset ejecutable en el menú de exportación."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Escribir tu lógica en el método _run()."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "Ya hay una escena editada."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "No se pudo instanciar el script:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "Te olvidaste de la palabra clave 'tool'?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "No se pudo ejecutar el script:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "Te olvidaste del método '_run'?"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Seleccionar Nodo(s) para Importar"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "Ruta a la Escena:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "Importar Desde Nodo:"
#: editor/export_template_manager.cpp
msgid "Re-Download"
msgstr "Volver a Descargar"
#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "Desinstalar"
#: editor/export_template_manager.cpp
msgid "(Installed)"
msgstr "(Instalado)"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Descargar"
#: editor/export_template_manager.cpp
msgid "(Missing)"
msgstr "(Faltante)"
#: editor/export_template_manager.cpp
msgid "(Current)"
msgstr "(Actual)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
msgstr "Recuperando mirrors, esperá, por favor..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
msgstr "Quitar plantilla version '%s'?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
msgstr "No se puede abir el zip de plantillas de exportación."
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates: %s."
msgstr "Formato de version.txt inválido dentro de plantillas: %s."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "No se encontro ningún version.txt dentro de las plantillas."
#: editor/export_template_manager.cpp
msgid "Error creating path for templates:"
msgstr "Error creando rutas para las plantillas:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr "Extrayendo Plantillas de Exportación"
#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "Importando:"
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
"No se encontraron links de descarga para esta versión. Las descargas "
"directas solo están disponibles para releases oficiales."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr "No se ha podido resolver."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr "No se puede conectar."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr "Sin respuesta."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request Failed."
msgstr "Solicitud fallida."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect Loop."
msgstr "Bucle de redireccionamiento."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr "Fallido:"
#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "Descarga Completa."
#: editor/export_template_manager.cpp
msgid ""
"Templates installation failed. The problematic templates archives can be "
"found at '%s'."
msgstr ""
"Fallo la instalación de plantillas. Las plantillas problemáticas pueden ser "
"encontradas en '%s'."
#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "Error al pedir el url: "
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror..."
msgstr "Conectando al Mirror..."
#: editor/export_template_manager.cpp
msgid "Disconnected"
msgstr "Desconectado"
#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr "Resolviendo"
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
msgstr "No se ha podido resolver"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
msgstr "Conectando..."
#: editor/export_template_manager.cpp
msgid "Can't Connect"
msgstr "No se puede conectar"
#: editor/export_template_manager.cpp
msgid "Connected"
msgstr "Conectado"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting..."
msgstr "Solicitando..."
#: editor/export_template_manager.cpp
msgid "Downloading"
msgstr "Descargando"
#: editor/export_template_manager.cpp
msgid "Connection Error"
msgstr "Error de Conexión"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr "Error de Handshake SSL"
#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "Version Actual:"
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
msgstr "Versiones Instaladas:"
#: editor/export_template_manager.cpp
msgid "Install From File"
msgstr "Instalar Desde Archivo"
#: editor/export_template_manager.cpp
msgid "Remove Template"
msgstr "Remover Plantilla"
#: editor/export_template_manager.cpp
msgid "Select template file"
msgstr "Elegir archivo de plantilla"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr "Gestor de Plantillas de Exportación"
#: editor/export_template_manager.cpp
msgid "Download Templates"
msgstr "Descargar Plantillas"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr ""
"Seleccionar un mirror de la lista: (Shift+Click: Abrir en el Navegador)"
#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
"No se puede abrir file_type_cache.cch para escribir, no se guardará el cache "
"de tipos de archivo!"
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Favoritos"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr ""
"No se puede navegar a '%s' ya que no se encontro en el sistema de archivos!"
#: editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
msgstr "Ver ítems como una grilla de miniaturas."
#: editor/filesystem_dock.cpp
msgid "View items as a list."
msgstr "Ver ítems como una lista."
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
"Estado: Falló la importación del archivo. Por favor arreglá el archivo y "
"reimportá manualmente."
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "No se puede mover/renombrar la raiz de recursos."
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
msgstr "No se puede mover una carpeta dentro de si misma."
#: editor/filesystem_dock.cpp
msgid "Error moving:"
msgstr "Error al mover:"
#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
msgstr "Error al duplicar:"
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
msgstr "No se pudieron actualizar las dependencias:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided"
msgstr "No se indicó ningún nombre"
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "El nombre indicado contiene caracteres inválidos"
#: editor/filesystem_dock.cpp
msgid "No name provided."
msgstr "No se indicó ningún nombre."
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "El nombre indicado contiene caracteres inválidos."
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr "Un archivo o carpeta con este nombre ya existe."
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr "Renombrando archivo:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr "Renombrar carpeta:"
#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
msgstr "Duplicando archivo:"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
msgstr "Duplicando carpeta:"
#: editor/filesystem_dock.cpp
msgid "Open Scene(s)"
msgstr "Abrir Escena(s)"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "Instancia"
#: editor/filesystem_dock.cpp
msgid "Add to favorites"
msgstr "Agregar a favoritos"
#: editor/filesystem_dock.cpp
msgid "Remove from favorites"
msgstr "Quitar de favoritos"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
msgstr "Editar Dependencias..."
#: editor/filesystem_dock.cpp
msgid "View Owners..."
msgstr "Ver Dueños..."
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Renombrar..."
#: editor/filesystem_dock.cpp
msgid "Duplicate..."
msgstr "Duplicar..."
#: editor/filesystem_dock.cpp
msgid "Move To..."
msgstr "Mover A..."
#: editor/filesystem_dock.cpp
msgid "New Script..."
msgstr "Nuevo Script.."
#: editor/filesystem_dock.cpp
msgid "New Resource..."
msgstr "Nuevo Recurso..."
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
msgid "Expand All"
msgstr "Expandir Todos"
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
msgid "Collapse All"
msgstr "Colapsar Todos"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/project_manager.cpp editor/rename_dialog.cpp
#: editor/scene_tree_dock.cpp
msgid "Rename"
msgstr "Renombrar"
#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Directorio Previo"
#: editor/filesystem_dock.cpp
msgid "Next Directory"
msgstr "Directorio Siguiente"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "Reexaminar Sistema de Archivos"
#: editor/filesystem_dock.cpp
msgid "Toggle split mode"
msgstr "Act/Desact. Modo Partido"
#: editor/filesystem_dock.cpp
msgid "Search files"
msgstr "Buscar archivos"
#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
"Instanciar la(s) escena(s) seleccionadas como hijas del nodo seleccionado."
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
"Examinando Archivos,\n"
"Aguardá, por favor."
#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "Mover"
#: editor/filesystem_dock.cpp
msgid "There is already file or folder with the same name in this location."
msgstr "Ya hay un archivo o carpeta con el mismo nombre en esta ubicación."
#: editor/filesystem_dock.cpp
msgid "Overwrite"
msgstr "Sobreescribir"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "Crear Script"
#: editor/find_in_files.cpp
msgid "Find in Files"
msgstr "Buscar en archivos"
#: editor/find_in_files.cpp
msgid "Find:"
msgstr "Buscar:"
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Carpeta:"
#: editor/find_in_files.cpp
msgid "Filters:"
msgstr "Filtros:"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
msgstr "Encontrar..."
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
msgstr "Reemplazar..."
#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "Cancelar"
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Encontrar: "
#: editor/find_in_files.cpp
msgid "Replace: "
msgstr "Reemplazar: "
#: editor/find_in_files.cpp
msgid "Replace all (no undo)"
msgstr "Reemplazar todo (no se puede deshacer)"
#: editor/find_in_files.cpp
msgid "Searching..."
msgstr "Buscando..."
#: editor/find_in_files.cpp
msgid "Search complete"
msgstr "Búsqueda completa"
#: editor/groups_editor.cpp
msgid "Group name already exists."
msgstr "El nombre del grupo ya existe."
#: editor/groups_editor.cpp
msgid "invalid Group name."
msgstr "nombre de Grupo inválido."
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr "Grupos"
#: editor/groups_editor.cpp
msgid "Nodes not in Group"
msgstr "Nodos fuera del Grupo"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
msgid "Filter nodes"
msgstr "Filtrar nodos"
#: editor/groups_editor.cpp
msgid "Nodes in Group"
msgstr "Nodos dentro del Grupo"
#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Agregar al Grupo"
#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "Quitar del Grupo"
#: editor/groups_editor.cpp
msgid "Manage Groups"
msgstr "Administrar Grupos"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importar como Escena Única"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr "Importar con Animaciones Separadas"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr "Importar con Materiales Separados"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr "Importar con Objetos Separados"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr "Importar con Objetos+Materiales Separados"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr "Importar con Objetos+Animaciones Separados"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr "Importar con Materiales+Animaciones Separados"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr "Importar con Objetos+Materiales+Animaciones Separados"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr "Importar como Escenas Múltiples"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr "Importar como Escenas+Materiales Múltiples"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Importar Escena"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
msgstr "Importando Escena..."
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr "Generando Lightmaps"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
msgstr "Generando para Mesh: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
msgstr "Ejecutando Script Personalizado..."
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr "No se pudo cargar el script post importación:"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr "Script para post importación inválido/roto (revisá la consola):"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr "Error ejecutando el script de post-importacion:"
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr "Guardando..."
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Asignar como Predeterminado para '%s'"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr "Restablecer Predeterminados para '%s'"
#: editor/import_dock.cpp
msgid " Files"
msgstr " Archivos"
#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importar Como:"
#: editor/import_dock.cpp editor/property_editor.cpp
msgid "Preset..."
msgstr "Preseteo..."
#: editor/import_dock.cpp
msgid "Reimport"
msgstr "Reimportar"
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Fallo al cargar recurso."
#: editor/inspector_dock.cpp
msgid "Expand All Properties"
msgstr "Expandir Todas las Propiedades"
#: editor/inspector_dock.cpp
msgid "Collapse All Properties"
msgstr "Colapsar Todas las Propiedades"
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Save As..."
msgstr "Guardar Como..."
#: editor/inspector_dock.cpp
msgid "Copy Params"
msgstr "Copiar Parámetros"
#: editor/inspector_dock.cpp
msgid "Paste Params"
msgstr "Pegar Parámetros"
#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr "Editar Portapapeles de Recursos"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
msgstr "Copiar Recurso"
#: editor/inspector_dock.cpp
msgid "Make Built-In"
msgstr "Crear Built-In"
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
msgstr "Crear Sub-Recurso Unico"
#: editor/inspector_dock.cpp
msgid "Open in Help"
msgstr "Abrir en la Ayuda"
#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
msgstr "Crear un nuevo recurso en memoria y editarlo."
#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "Cargar un recurso existente desde disco y editarlo."
#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Ir al anterior objeto editado en el historial."
#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
msgstr "Ir al siguiente objeto editado en el historial."
#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
msgstr "Historial de objetos recientemente editados."
#: editor/inspector_dock.cpp
msgid "Object properties."
msgstr "Propiedades del objeto."
#: editor/inspector_dock.cpp
msgid "Filter properties"
msgstr "Filtrar propiedades"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
msgstr "Podrían perderse los cambios!"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "Setear MultiNodo"
#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Seleccionar un Nodo para editar Señales y Grupos."
#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
msgstr "Editar un Plugin"
#: editor/plugin_config_dialog.cpp
msgid "Create a Plugin"
msgstr "Crear un Plugin"
#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
msgstr "Nombre del Plugin:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
msgstr "Subcarpeta:"
#: editor/plugin_config_dialog.cpp
msgid "Language:"
msgstr "Lenguaje:"
#: editor/plugin_config_dialog.cpp
msgid "Script Name:"
msgstr "Nombre del Script:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
msgstr "Activar ahora?"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
msgstr "Crear Polígono"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly"
msgstr "Editar Polígono"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "Insertar Punto"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "Editar Polígono (Remover Punto)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Poly And Point"
msgstr "Remover Polígono y Punto"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Create a new polygon from scratch"
msgstr "Crear un nuevo polígono desde cero"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit existing polygon:\n"
"LMB: Move Point.\n"
"Ctrl+LMB: Split Segment.\n"
"RMB: Erase Point."
msgstr ""
"Editar polígono existente:\n"
"Click izq: Mover Punto.\n"
"Ctrl+Click izq: Dividir Segmento.\n"
"Click der: Eliminar Punto."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Delete points"
msgstr "Eliminar puntos"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "Agregar Animación"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load.."
msgstr "Cargar.."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
"Este tipo de nodo no puede ser usado. Solo los nodos raíz están permitidos."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
"El AnimationTree esta inactivo.\n"
"Activalo para habilitar la reproducción, revisá las advertencias de nodo si "
"la activación falla."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
msgstr "Asignar la posición de blending dentro del espacio"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
msgstr "Seleccionar y mover puntos, crear puntos con click derecho."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create points."
msgstr "Crear puntos."
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Erase points."
msgstr "Borrar puntos."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr "Punto"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Open Animation Node"
msgstr "Abrir Nodo de Animación"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Triangle already exists"
msgstr "El triángulo ya existe"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr "BlendSpace2D no pertenece a un nodo AnimationTree."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
msgstr "No hay ningún triángulo, así que no se puede hacer blending."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr "Crear triángulos conectando puntos."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
msgstr "Borrar puntos y triángulos."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
msgstr "Generar triángulos de blending automáticamente (en vez de manualmente)"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
msgstr "Esnapear"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Blend:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Editar Filtros"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
msgstr "El nodo de salida no puede ser agregado al blend tree."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
"No se pudo conectar, el puerto podría estar en uso o la conexión ser "
"inválida."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
"No se asigno ningún reproductor de animación, así que no se pudieron obtener "
"los nombres de las pistas."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
msgstr ""
"La ruta de reproductor asignada es inválida, así que no se pudieron obtener "
"los nombres de las pistas."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
"El reproductor de animación no tiene una ruta válida a un nodo raíz, así que "
"no se pudieron obtener los nombres de las pistas."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node.."
msgstr "Agregar Nodo.."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Edit Filtered Tracks:"
msgstr "Editar Pistas Filtradas:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Enable filtering"
msgstr "Habilitar filtrado"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Activar/Desact. Autoplay"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "Nombre de Animación Nueva:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "Nueva Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "Cambiar Nombre de Animación:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "Eliminar Animación?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "Quitar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Invalid animation name!"
msgstr "Nombre de animación inválido!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation name already exists!"
msgstr "El nombre de animación ya existe!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "Renombrar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Blendear Próximo Cambiado"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr "Cambiar Tiempo de Blend"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "Cargar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "Duplicar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "No hay animaciones para copiar!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "No hay recursos de animación en el portapapeles!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "Animación Pegada"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "Pegar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to edit!"
msgstr "No hay animación que editar!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
"Reproducir hacia atras la animación seleccionada desde la posicion actual (A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr ""
"Reproducir hacia atrás la animación seleccionada desde el final. (Shift+A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "Detener la reproducción de la animación. (S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "Reproducir animación seleccinada desde el principio. (Shift + D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "Reproducir animación seleccionada desde la posicion actual. (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "Posición de animación (en segundos)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr "Escalar la reproducción de la animación globalmente para el nodo."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "Herramientas de Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
msgstr "Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New"
msgstr "Nuevo"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Editar Transiciones..."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
msgstr "Abrir en el Inspector"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "Diaplay list de animaciones en el reproductor."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr "Autoreproducir al Cargar"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr "Onion Skinning"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr "Activar Onion Skinning"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
msgstr "Direcciones"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Pasado"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Posterior"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
msgstr "Profundidad"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr "1 paso"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr "2 pasos"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr "3 pasos"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr "Solo Diferencias"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr "Forzar Modulado a Blanco"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr "Incluir Gizmos (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pin AnimationPlayer"
msgstr "Pinear el AnimationPlayer"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Crear Nueva Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "Nombre de Animación:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
msgstr "Error!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr "Blend Times:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "Siguiente (Auto Queue):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr "Cross-Animation Blend Times"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr "Fin"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
msgstr "Inmediata"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
msgstr "Sincro"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
msgstr "Al Final"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
msgstr "Viaje"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
msgstr "El comienzo y fin de los nodos son necesarios para una sub-transicion."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
msgstr "Ningún recurso de reproducción asignado en la ruta: %s."
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
"Seleccionar y mover nodos.\n"
"Click der. para agregar nuevos nodos.\n"
"Shift+click izq. para crear conexiones."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Create new nodes."
msgstr "Crear nuevos nodos."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Connect nodes."
msgstr "Conectar nodos."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Remove selected node or transition"
msgstr "Quitar el nodo o transición seleccionado/a"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
"Act./Desact. reproducción automática de esta animación al comenzar, "
"reiniciar o hacer seek hasta el cero."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Asignar la animación de fin. Esto es útil para sub-transiciones."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition: "
msgstr "Transición: "
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
msgstr "AnimationTree"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Nuevo nombre:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Escala:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fade In (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Fade Out (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "Blend"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "Mix"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Auto Reiniciar:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Reiniciar (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Reiniciar al Azar (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Iniciar!"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Cantidad:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Blend 0:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Blend 1:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "Tiempo de Crossfade (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "Actual:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "Agregar Entrada"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "Limpiar Auto Avanzar"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "Setear Auto Avanzar"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "Eliminar Entrada"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "El árbol de animación es válido."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "El árbol de animación es inválido."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Nodo de Animación"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "Nodo OneShot"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Nodo Mix"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Nodo Blend2"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Nodo Blend3"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Nodo Blend4"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "Nodo TimeScale"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "Nodo TimeSeek"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Nodo Transición"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Importar Animaciones..."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Editar Filtros de Nodo"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Filtros..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Contenido:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr "Ver Archivos"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr "No se ha podido resolver el nombre del host:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr "Error de conexión, por favor intentá de nuevo."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr "No se puede conectar al host:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr "No hay respuesta desde el host:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr "Solicitud fallida. Código de retorno:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr "Solicitud fallida, demasiadas redireccinoes"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr "Hash de descarga incorrecto, asumiendo que el archivo fue manipulado."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr "Esperado:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr "Recibido:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed sha256 hash check"
msgstr "Fallo el chequeo del hash sha256"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr "Error de Descarga del Asset:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading (%s / %s)..."
msgstr "Descargando (%s / %s)..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading..."
msgstr "Descargando..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
msgstr "Resolviendo..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr "Error al realizar la solicitud"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr "Desocupado"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr "Reintentar"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr "Error de Descarga"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "La descarga de este asset ya está en progreso!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "First"
msgstr "Primero"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Previous"
msgstr "Anterior"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Next"
msgstr "Siguiente"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
msgstr "Ultimo"
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Todos"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Plugins"
msgstr "Plugins"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "Ordenar:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Reverse"
msgstr "Invertir"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Categoría:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Sitio:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support..."
msgstr "Soporte..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "Oficial"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "Prueba"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "Archivo ZIP de Assets"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene (for images to be saved in the same dir), or pick a save "
"path from the BakedLightmap properties."
msgstr ""
"No se pudo determinar una ruta de guardado para las imagenes de lightmap.\n"
"Guardá tu escena (para imagenes a ser guardadas en el mismo directorio), o "
"elegí una ruta de guardado desde las propiedades de BakedLightmap."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr ""
"No hay meshes para hacer bake. Asegurate que contienen un canal UV2 y que el "
"flag 'Bake Light' esta activado."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
"Error al crear imagenes de lightmap. Asegurate que la ruta tenga permiso de "
"escritura."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr "Hacer Bake de Lightmaps"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "Vista Previa"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "Configurar Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Offset de Grilla:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Step de Grilla:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr "Offset de Rotación:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr "Step de Rotación:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "Mover guía vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new vertical guide"
msgstr "Crear nueva guía vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove vertical guide"
msgstr "Quitar guía vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move horizontal guide"
msgstr "Mover guía horizontal"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal guide"
msgstr "Crear nueva guía horizontal"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove horizontal guide"
msgstr "Quitar guía horizontal"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal and vertical guides"
msgstr "Crear nuevas guías horizontales y verticales"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgstr "Mover pivote"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgstr "Rotar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgstr "Mover ancla"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgstr "Redimensionar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgstr "Escalar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgstr "Mover CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Solo anclas"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
msgstr "Cambiar Anclas y Márgenes"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "Cambiar Anclas"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "Pegar Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom out"
msgstr "Zoom out"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom reset"
msgstr "Reset de Zoom"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom in"
msgstr "Zoom in"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Modo Seleccionar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr "Arrastrar: Rotar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr "Alt+Arrastrae: Mover"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
"Presioná 'v' para Cambiar el Pivote, 'Shift+v' para Arrastrar el Pivote (al "
"mover)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr "Alt+Click Der.: Selección en depth list"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Mode"
msgstr "Modo Mover"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "Modo Rotar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Mode"
msgstr "Modo de Escalado"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
"Mostrar una lista de todos los objetos en la posicion cliqueada\n"
"(igual que Alt+Click Der. en modo selección)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr "Click para cambiar el pivote de rotación de un objeto."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr "Modo Paneo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle snapping."
msgstr "Act/Desact. alineado."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Snap"
msgstr "Usar Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
msgstr "Opciones de Alineado"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to grid"
msgstr "Alinear a la grilla"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr "Usar Snap de Rotación"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
msgstr "Configurar Snap..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr "Usar Snap Relativo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr "Usar Pixel Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart snapping"
msgstr "Alineado inteligente"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to parent"
msgstr "Alinear al Padre"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node anchor"
msgstr "Alinear al ancla de nodo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node sides"
msgstr "Alinear a los lados del nodo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node center"
msgstr "Alinear al centro del nodo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "Alinear a otros nodos"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to guides"
msgstr "Alinear a guías"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr "Inmovilizar Objeto."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Desinmovilizar Objeto."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Asegurarse que los hijos de un objeto no sean seleccionables."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Restaurar la habilidad de seleccionar los hijos de un objeto."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Opciones de Esqueleto"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Mostrar Huesos"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "Crear Cadena IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr "Reestrablecer Cadena IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
msgstr "Crear Hueso(s) Personalizados a partir de Nodo(s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Custom Bones"
msgstr "Restablecer Huesos Personalizados"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Ver"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Mostrar la Grilla"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr "Mostrar ayudantes"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
msgstr "Mostrar reglas"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
msgstr "Mostrar guías"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Origin"
msgstr "Mostrar Orígen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
msgstr "Mostrar Viewport"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
msgstr "Mostrar Grupo Y Bloquear Iconos"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Centrar Selección"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr "Encuadrar Selección"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
msgstr "Layout"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert keys."
msgstr "Insertar claves."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Insetar Clave (Tracks Existentes)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr "Copiar Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr "Restablecer Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Multiplicar step de grilla por 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr "Dividir step de grilla por 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr "Agregar %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Agregando %s..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "No se puede instanciar múltiples nodos sin raíz."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "Crear Nodo"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr "Error al instanciar escena desde %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change default type"
msgstr "Cambiar typo por defecto"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
"Drag & drop + Shift : Agregar nodo como hermano\n"
"Drag & drop + Alt : Cambiar tipo de nodo"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
msgstr "Crear Poly3D"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr "Setear Handle"
#: editor/plugins/cpu_particles_editor_plugin.cpp
msgid "CPUParticles"
msgstr "CPUParticles"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr "Crear Puntos de Emisión desde Mesh"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr "Crear Puntos de Emisión Desde Nodo"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
msgstr "Flat0"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat1"
msgstr "Flat1"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Ease in"
msgstr "Ease in"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Ease out"
msgstr "Ease out"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr "Smoothstep"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr "Modificar Punto de Curva"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
msgstr "Modificar Tangente de Curva"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
msgstr "Cargar Preset de Curva"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Add point"
msgstr "Agregar punto"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove point"
msgstr "Quitar punto"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Left linear"
msgstr "Lineal izquierda"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right linear"
msgstr "Lineal derecha"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load preset"
msgstr "Cargar preset"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
msgstr "Quitar Punto de Curva"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr "Act./Desact. Tangente Lineal de Curva"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr "Mantené Shift para editar tangentes individualmente"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr "Hacer Bake de GI Probe"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Item %d"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Items"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr "Editor de Lista de Items"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid ""
"No OccluderPolygon2D resource on this node.\n"
"Create and assign one?"
msgstr ""
"No hay ningún recurso OccluderPolygon2D en este nodo.\n"
"Crear y asignar uno?"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr "Crear Polígono Oclusor"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create a new polygon from scratch."
msgstr "Crear un nuevo polígono de cero."
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit existing polygon:"
msgstr "Editar polígono existente:"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "LMB: Move Point."
msgstr "Click. Izq: Mover Punto."
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Ctrl+LMB: Split Segment."
msgstr "Ctrl+Click Izq.: Partir Segmento en Dos."
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "RMB: Erase Point."
msgstr "Click Der.: Borrar Punto."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr "El Mesh está vacío!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Crear Trimesh Body Estático"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr "Crear Body Convexo Estático"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr "Esto no funciona en una escena raiz!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Shape"
msgstr "Crear Trimesh Shape"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape"
msgstr "Crear Shape Convexa"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr "Crear Mesh de Navegación"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr "La Mesh contenida no es del tipo ArrayMesh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr "Fallo el UV Unwrap, la mesh podria no ser manifold?"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr "No hay meshes para depurar."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr "El modelo no tiene UV en esta capa"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr "A MeshInstance le falta un Mesh!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr "El mesh no tiene una superficie de donde crear contornos(outlines)!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
msgstr "El tipo de la malla primitiva no es PRIMITIVE_TRIANGLES!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "No se pudo crear el outline!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr "Crear Outline"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr "Mesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr "Crear Body Estático Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Static Body"
msgstr "Crear Body Estático Convexo"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Crear Trimesh Collision Sibling"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling"
msgstr "Crear Collision Sibling Convexo"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Crear Outline Mesh..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Ver UV1"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV2"
msgstr "Ver UV2"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr "Hacer Unwrap de UV2 para Lightmap/AO"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr "Crear Outline Mesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr "Tamaño de Outline:"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "Remover item %d?"
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item"
msgstr "Agregar Item"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr "Remover Item Seleccionado"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene"
msgstr "Importar desde Escena"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
msgstr "Acutalizar desde Escena"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
"No se especificó mesh de origen (y no hay MultiMesh seteado en el nodo)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr "No se especificó mesh de origen (y MultiMesh no contiene ningún Mesh)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr "Mesh de origen inválido (ruta inválida)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr "Mesh de origen inválido (no es un MeshInstance)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr "Mesh de origen inválido (no contiene ningun recurso Mesh)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr "Ninguna superficie de origen especificada."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr "La superficie de origen es inválida (ruta inválida)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr "La superficie de origen es inválida (sin geometría)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr "La superficie de origen es inválida (sin caras)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
msgstr "La superficie padre no tiene caras solidas para poblar."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
msgstr "No se pudo mapear el area."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr "Seleccioná una Mesh de Origen:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr "Seleccioná una Superficie Objetivo:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr "Poblar Superficie"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr "Poblar MultiMesh"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr "Superficie Objetivo:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr "Mesh de Origen:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr "Eje-X"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr "Eje-Y"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr "Eje-Z"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr "Eje Arriba del Mesh:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr "Rotación al Azar:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr "Inclinación al Azar:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr "Escala al Azar:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr "Poblar"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Crear Polígono de Navegación"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generating Visibility Rect"
msgstr "Generando Rect. de Visibilidad"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
"Solo se puede setear un punto en un material de proceso ParticlesMaterial"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
msgstr "Error al cargar la imagen:"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image..."
msgstr "Sin pixeles con transparencia > 128 en imagen..."
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr "Generar Rect. de Visibilidad"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr "Cargar Máscara de Emisión"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr "Limpiar Máscara de Emisión"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Convert to CPUParticles"
msgstr "Convertir A CPUParticles"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Particles"
msgstr "Partículas"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr "Conteo de Puntos Generados:"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr "Tiempo de Generación (seg):"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr "Máscara de Emisión"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr "Capturar desde Pixel"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr "Colores de Emisión"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Las caras no contienen area!"
#: editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
msgstr "Sin caras!"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
msgstr "El nodo no contiene geometría."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
msgstr "El nodo no contiene geometría (caras)."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr "Crear Emisor"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr "Puntos de Emisión:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr "Puntos de Superficie"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr "Puntos de Superficia+Normal (Dirigida)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr "Volumen"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
msgstr "Fuente de Emisión: "
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr "Se requiere un material procesador de tipo 'ParticlesMaterial'."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr "Generando AABB"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
msgstr "Generar AABB"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "Generar AABB de Visibilidad"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Remover Punto de Curva"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr "Quitar Out-Control de la Curva"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr "Quitar In-Control de la Curva"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr "Agregar Punto a Curva"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr "Mover Punto en Curva"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr "Mover In-Control en Curva"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr "Mover Out-Control en Curva"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr "Seleccionar Puntos"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr "Shift+Arrastrar: Seleccionar Puntos de Control"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr "Click: Agregar Punto"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr "Click Derecho: Eliminar Punto"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr "Seleccionar Puntos de Control (Shift+Arrastrar)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr "Agregar Punto (en espacio vacío)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr "Partir Segmento (en curva)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr "Eliminar Punto"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr "Cerrar Curva"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Options"
msgstr "Opciones"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Angles"
msgstr "Manejadores de Ángulos de Espejo"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
msgstr "Manejadores de Tamaño de Espejo"
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Punto # de Curva"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Position"
msgstr "Setear Posición de Punto de Curva"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
msgstr "Setear Posición de Entrada de Curva"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Position"
msgstr "Setear Posición de Salida de Curva"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr "Partir Path"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr "Quitar Punto del Path"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
msgstr "Quitar Punto Out-Control"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr "Quitar Punto In-Control"
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move joint"
msgstr "Mover unión"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
msgstr "La propiedad esqueleto del Polygon2D no apunta a un nodo Skeleton2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync bones"
msgstr "Sincronizar Huesos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Crear Mapa UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
msgstr "Crear Polígono y UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Split point with itself."
msgstr "Dividir punto con sí mismo."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Split can't form an existing edge."
msgstr "La división no puede formar un borde existente."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Split already exists."
msgstr "La división ya existe."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Add Split"
msgstr "Agregar División"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Split: "
msgstr "División Inválida: "
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Split"
msgstr "Quitar División"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Transformar Mapa UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint bone weights"
msgstr "Pintar peso de huesos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "Editor UV de Polígonos 2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV"
msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Poly"
msgstr "Poly"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Splits"
msgstr "Divisiones"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
msgstr "Huesos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon"
msgstr "Crear Polígono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "Mover Punto"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Rotar"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Mover Todos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: Escalar"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr "Mover Polígono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr "Rotar Polígono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr "Escalar Polígono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Connect two points to make a split"
msgstr "Conectar dos puntos para crear una división"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Select a split to erase it"
msgstr "Seleccioná una división para borrarla"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity"
msgstr "Pintar pesos con la intensidad especificada"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UnPaint weights with specified intensity"
msgstr "Despintar pesos con la intensidad especificada"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
msgstr "Radio:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "Polígono->UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV->Polígono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr "Limpiar UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Settings"
msgstr "Ajustes de Grilla"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Activar Snap"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr "Grilla"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Configure Grid:"
msgstr "Configurar Grilla:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset X:"
msgstr "Offset de Grilla en X:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset Y:"
msgstr "Offset de Grilla en Y:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step X:"
msgstr "Step de Grilla en X:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step Y:"
msgstr "Step de Grilla en Y:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones to Polygon"
msgstr "Sincronizar Huesos con el Polígono"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "ERROR: No se pudo cargar el recurso!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr "Agregar Recurso"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr "Renombrar Recurso"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr "Eliminar Recurso"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr "Clipboard de Recursos vacío!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "Pegar Recurso"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr "Instancia:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp
msgid "Type:"
msgstr "Tipo:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Abrir en Editor"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "Cargar Recurso"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr "ResourcePreloader"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
msgstr "El AnimationTree no tiene una ruta asignada a un AnimationPlayer"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Path to AnimationPlayer is invalid"
msgstr "La ruta al AnimationPlayer es inválida"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "Restablecer Archivos Recientes"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
msgstr "¿Cerrar y guardar cambios?"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Error al escribir el TextFile:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error: could not load file."
msgstr "Error: no se pudo cargar el archivo."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error could not load file."
msgstr "Error no se pudo cargar el archivo."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving file!"
msgstr "Error guardando archivo!"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Error al guardar el tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr "Error al guardar"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme"
msgstr "Error al importar el tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing"
msgstr "Error al importar"
#: editor/plugins/script_editor_plugin.cpp
msgid "New TextFile..."
msgstr "Nuevo TextFile..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Open File"
msgstr "Abrir Archivo"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save File As..."
msgstr "Guardar Archivo Como..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Importar Tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
msgstr "Guardar Tema Como..."
#: editor/plugins/script_editor_plugin.cpp
msgid " Class Reference"
msgstr " Referencia de Clases"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr "Alternar la ordenación alfabética de la lista de métodos."
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "Ordenar"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr "Subir"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr "Bajar"
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr "Script siguiente"
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr "Script anterior"
#: editor/plugins/script_editor_plugin.cpp
msgid "File"
msgstr "Archivo"
#: editor/plugins/script_editor_plugin.cpp
msgid "New TextFile"
msgstr "Nuevo Archivo de Texto"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "Guardar Todo"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr "Recarga Soft de Script"
#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
msgstr "Copiar Ruta de Script"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Previous"
msgstr "Previo en Historial"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr "Siguiente en Historial"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
msgstr "Tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Recargar Tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "Guardar Tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As"
msgstr "Guardar Tema Como"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr "Cerrar Docs"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr "Cerrar Todos"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr "Cerrar Otras Pestañas"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr "Ejecutar"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
msgstr "Act/Desact. Panel de Scripts"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Encontrar Siguiente"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "Step Over"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Step Into"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr "Break"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr "Continuar"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr "Mantener el Depurador Abierto"
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with External Editor"
msgstr "Depurar con Editor Externo"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
msgstr "Abrir la documentación online de Godot"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Buscar en la documentación de referencia."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr "Ir a anterior documento editado."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr "Ir a siguiente documento editado."
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
msgstr "Descartar"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
"Los siguientes archivos son nuevos en disco.\n"
"¿Qué acción se debería tomar?:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload"
msgstr "Volver a Cargar"
#: editor/plugins/script_editor_plugin.cpp
msgid "Resave"
msgstr "Volver a Guardar"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr "Depurador"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Resultados de la Búsqueda"
#: editor/plugins/script_text_editor.cpp
msgid "Line"
msgstr "Línea"
#: editor/plugins/script_text_editor.cpp
msgid "(ignore)"
msgstr "(ignorar)"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function"
msgstr "Ir a Función"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "Solo se pueden depositar recursos del sistema de archivos."
#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
msgstr "Buscar Símbolo"
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Elegir Color"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "Convertir Mayusculas"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "Mayúsculas"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "Minúsculas"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "Capitalizar"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
msgstr "Resaltador de sintaxis"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Standard"
msgstr "Estándar"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Cortar"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
msgstr "Seleccionar Todo"
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
msgstr "Eliminar Línea"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr "Indentar a la Izq"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr "Indentar a la Der"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr "Act/Desact. Comentario"
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "Expandir/Colapsar Línea"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr "Colapsar Todas las Líneas"
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr "Expandir Totas las Líneas"
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
msgstr "Clonar hacia Abajo"
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "Completar Símbolo"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr "Eliminar Espacios Sobrantes al Final"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Spaces"
msgstr "Convertir Indentación En Espacios"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Tabs"
msgstr "Convertir Indentación En Tabulaciones"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Auto Indentar"
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr "Act/Desact. Breakpoint"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr "Quitar Todos los Breakpoints"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Breakpoint"
msgstr "Ir al Breakpoint Siguiente"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Breakpoint"
msgstr "Ir al Breakpoint Anterior"
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr "Encontrar Anterior"
#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "Buscar en Archivos..."
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function..."
msgstr "Ir a Función..."
#: editor/plugins/script_text_editor.cpp
msgid "Go to Line..."
msgstr "Ir a Línea..."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "Ayuda Contextual"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
msgstr "Shader"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr "Este esqueleto no tiene huesos, crea algunos nodos Bone2D hijos."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr "Skeleton2D"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Make Rest Pose (From Bones)"
msgstr "Crear Pose de Descanso"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Bones to Rest Pose"
msgstr "Setear Huesos a la Pose de Descanso"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical bones"
msgstr "Crear huesos físicos"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Skeleton"
msgstr "Esqueleto"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical skeleton"
msgstr "Crear esqueleto físico"
#: editor/plugins/skeleton_ik_editor_plugin.cpp
msgid "Play IK"
msgstr "Reproducir IK"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr "Ortogonal"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr "Perspectiva"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr "Transformación Abortada."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr "Transformación en Eje-X."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr "Transformación en Eje-Y."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr "Transformación en Eje-Z."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr "Ver Transformación en Plano."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "Escalado: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
msgstr "Traducciones: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr "Torando %s grados."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr "Poner claves está desactivado (no se insertaron claves)."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr "Clave de Animación Insertada."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pitch"
msgstr "Altura"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
msgstr "Yaw"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "Objetos Dibujados"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes"
msgstr "Cambios de Material"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Shader Changes"
msgstr "Cambios de Shader"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes"
msgstr "Cambios de Superficie"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls"
msgstr "Llamadas de Dibujado"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices"
msgstr "Vértices"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS"
msgstr "FPS"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Vista Superior."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr "Vista Inferior."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr "Fondo"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr "Vista Izquierda."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr "Izquierda"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr "Vista Derecha."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr "Derecha"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr "Vista Frontal."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr "Frente"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr "Vista Anterior."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr "Detrás"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align with view"
msgstr "Alinear con vista"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "No hay padre al que instanciarle un hijo."
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr "Esta operación requiere un solo nodo seleccionado."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr "Trabar Rotación de Vista"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Mostrar Normal"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr "Mostrar Wireframe"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr "Mostrar Overdraw"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
msgstr "Mostrar sin Sombreado"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr "Ver Entorno"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
msgstr "Ver Gizmos"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr "Ver Información"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View FPS"
msgstr "Ver FPS"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Half Resolution"
msgstr "Media Resolución"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr "Oyente de Audio"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Doppler Enable"
msgstr "Activar Doppler"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Cinematic Preview"
msgstr "Vista Previa Cinemática"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "Vista Libre A La Izquierda"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr "Vista Libre A La Derecha"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
msgstr "Vista Libre Hacia Adelante"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
msgstr "Vista Libre Hacia Atrás"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr "Vista Libre Hacia Arriba"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
msgstr "Vista Libre Hacia Abajo"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr "Modificador de Velocidad de Vista Libre"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr "Rotación de Vista Trabada"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "Dialogo XForm"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "Modo Seleccionar (Q)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Drag: Rotate\n"
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr ""
"Arrastrar: Rotar\n"
"Alt+Arrastrar: Mover\n"
"Alt+Click Der.: Selección en depth list"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
msgstr "Modo Mover (W)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
msgstr "Modo Rotar (E)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr "Modo de Escalado (R)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
msgstr "Coordenadas Locales"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Space Mode (%s)"
msgstr "Modo de Espacio Local (%s)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Mode (%s)"
msgstr "Modo de Snap (%s)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr "Vista Inferior"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr "Vista Superior"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr "Vista Anterior"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr "Vista Frontal"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr "Vista Izquierda"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr "Vista Derecha"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
msgstr "Intercambiar entre vista Perspectiva/Orthogonal"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr "Insertar Clave de Animación"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr "Foco en Origen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr "Foco en Selección"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Selection With View"
msgstr "Alinear Selección Con Vista"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr "Seleccionar Herramienta"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Move"
msgstr "Herramienta Mover"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Rotate"
msgstr "Herramienta Rotar"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Scale"
msgstr "Herramienta Escalar"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "Act./Desact. Vista Libre"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
msgstr "Transform"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap object to floor"
msgstr "Ajustar objeto al suelo"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "Dialogo de Transformación..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr "1 Viewport"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr "2 Viewports"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr "2 Viewports (Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr "3 Viewports"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr "3 Viewports (Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr "4 Viewports"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
msgstr "Gizmos"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "Ver Origen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr "Ver Grilla"
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings"
msgstr "Configuración"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Ajustes de Snap"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr "Snap de Traslación:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr "Snap de Rotación (grados):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr "Snap de Escala (%):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr "Ajustes de Viewport"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr "FOV de Perspectiva (grados.):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr "Z-Near de Vista:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr "Z-Far de Vista:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr "Cambio de Transformación"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr "Trasladar:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr "Rotar (grados.):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr "Scalar (ratio):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr "Tipo de Transformación"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr "Pre"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr "Post"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr "El sprite esta vacío!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
msgstr "No se puede convertir a mesh un sprite que usa frames de animación."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
msgstr "Geometría inválida, no se puede reemplazar por mesh."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to 2D Mesh"
msgstr "Convertir A Mesh 2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create 2D Mesh"
msgstr "Crear Mesh 2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
msgstr "Simplificación: "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Grow (Pixels): "
msgstr "Crecer (Pixeles): "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
msgstr "Actualizar Vista Previa"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Settings:"
msgstr "Configuración:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "ERROR: No se pudo cargar el recurso de frames!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr "Agregar Frame"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr "El portapapeles de recursos esta vacío o no es una textura!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr "Pegar Frame"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr "Agregar Vacío"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr "Cambiar Loop de Animación"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "Cambiar FPS de Animación"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr "(vacío)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations"
msgstr "Animaciones"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Velocidad (FPS):"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr "Loop"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames"
msgstr "Cuadros de Animación"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr "Insertar Vacío (Antes)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr "Insertar Vacío (Después)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (Before)"
msgstr "Mover (Antes)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr "Mover (Despues)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr "SpriteFrames"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr "Setear Region Rect"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr "Modo Snap:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "<None>"
msgstr "<Ninguno>"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr "Pixel Snap"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr "Snap de Grilla"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr "Auto Rebanar"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr "Offset:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "Paso:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Sep.:"
msgstr "Sep.:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "Región de Textura"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "No se pudo guardar el tema a un archivo:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr "Agregar Todos los Items"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr "Agregar Todos"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "Quitar Todos los Ítems"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All"
msgstr "Quitar Todos"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Edit theme..."
msgstr "Editar tema..."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
msgstr "Menu de edición de temas."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr "Agregar Items de Clases"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr "Quitar Items de Clases"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr "Crear Plantilla Vacía"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr "Crear Plantilla de Editor Vacía"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create From Current Editor Theme"
msgstr "Crear Desde Tema de Editor Actual"
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
msgstr "CheckBox Radio1"
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio2"
msgstr "CheckBox Radio2"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr "Item"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr "Tildar Item"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr "Item Tildado"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Radio Item"
msgstr "Radio Item"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Radio Item"
msgstr "Radio Item Tildado"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "Tiene"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr "Muchas"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr "Tiene,Muchas,Opciones"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr "Tab 1"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr "Tab 2"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr "Tab 3"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "Tipo de Datos:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
msgstr "Icono"
#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr "Estilo"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr "Tipografía"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr "Color"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "Constante"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "Eliminar Selección"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Fix Invalid Tiles"
msgstr "Corregir Tiles Inválidos"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Cut Selection"
msgstr "Cortar Selección"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "Pintar TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
msgstr "Dibujar Línea"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr "Pintar Rectángulo"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr "Balde"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr "Borrar TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find Tile"
msgstr "Encontrar Tile"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr "Transponer"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror X"
msgstr "Espejar X"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror Y"
msgstr "Espejar Y"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr "Pintar Tile"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr "Elegir Tile"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Copy Selection"
msgstr "Copiar Selección"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate left"
msgstr "Rotar a la izquierda"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate right"
msgstr "Rotar a la derecha"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip horizontally"
msgstr "Espejar horizontalmente"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip vertically"
msgstr "Espejar verticalmente"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Clear transform"
msgstr "Reestablecer transform"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet"
msgstr "Agregar Textura(s) al TileSet"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove current Texture from TileSet"
msgstr "Quitar Textura actual del TileSet"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr "Crear desde Escena"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr "Mergear desde Escena"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings."
msgstr ""
"Selectionar sub-tile para usar como icono, esta también sera usada en "
"bindings inválidos de autotile."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display tile's names (hold Alt Key)"
msgstr "Mostrar nombres de tiles (mantener Tecla Alt)"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected texture and ALL TILES which use it?"
msgstr "¿Quitar Textura Seleccionada y TODOS LOS TILES que la usen?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr "No elegiste una textura para remover."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
msgstr "¿Crear desde escena?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "¿Mergear desde escena?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr "%s archivo(s) no fueron agregados porque ya estaban en la lista."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
"Tirar de las asas para editar el Rect.\n"
"Click en otro Tile para editarlo."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
"RMB: set bit off.\n"
"Click on another Tile to edit it."
msgstr ""
"Click izq: Activar bit.\n"
"Click der: Desactivar bit.\n"
"Click en otro Tile para editarlo."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
msgstr ""
"Seleccionar sub-tile editado actualmente.\n"
"Click en otro Tile para editarlo."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
"Selectionar sub-tile para usar como ícono, este también sera usado en "
"bindings inválidos de autotile.\n"
"Click en otro Tile para editarlo."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""
"Seleccionar sub-tile para cambiar su prioridad.\n"
"Click en otro Tile para editarlo."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr "Esta propiedad no se puede cambiar."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tile Set"
msgstr "Tile Set"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Vértice"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Fragment"
msgstr "Fragmento"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Light"
msgstr "Luz"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr "VisualShader"
#: editor/project_export.cpp
msgid "Runnable"
msgstr "Ejecutable"
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr "Eliminar parche '%s' de la lista?"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "Eliminar preset '%s'?"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
"Las plantillas de exportación para esta plataforma están faltando o "
"corruptas:"
#: editor/project_export.cpp
msgid "Release"
msgstr "Release"
#: editor/project_export.cpp
msgid "Exporting All"
msgstr "Exportar Todo"
#: editor/project_export.cpp
msgid "Presets"
msgstr "Presets"
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
msgstr "Agregar..."
#: editor/project_export.cpp
msgid "Export Path:"
msgstr "Ruta de Exportación:"
#: editor/project_export.cpp
msgid "Resources"
msgstr "Recursos"
#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr "Exportar todos los recursos en el proyecto"
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr "Exportar escenas seleccionadas (y dependencias)"
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr "Exportar recursos seleccionados (y dependencias)"
#: editor/project_export.cpp
msgid "Export Mode:"
msgstr "Modo de Exportación:"
#: editor/project_export.cpp
msgid "Resources to export:"
msgstr "Recursos a exportar:"
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
msgstr ""
"Filtros para exportar archivos que no son recursos (separados por comas, ej: "
"*.json, *.txt)"
#: editor/project_export.cpp
msgid ""
"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
msgstr ""
"Filtros para excluir archivos del proyecto (separados por comas, ej: *.json, "
"*.txt)"
#: editor/project_export.cpp
msgid "Patches"
msgstr "Parches"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr "Crear Parche"
#: editor/project_export.cpp
msgid "Features"
msgstr "Características"
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr "Personalizado (separado por comas):"
#: editor/project_export.cpp
msgid "Feature List:"
msgstr "Lista de Características:"
#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Exportar PCK/Zip"
#: editor/project_export.cpp
msgid "Export mode?"
msgstr "¿Modo de Exportación?"
#: editor/project_export.cpp
msgid "Export All"
msgstr "Exportar Todos"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr "Faltan las plantillas de exportación para esta plataforma:"
#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "Exportar Con Depuración"
#: editor/project_manager.cpp
msgid "The path does not exist."
msgstr "La ruta no existe."
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr ""
"Archivo de projecto '.zip' inválido, no contiene un archivo 'project.godot'."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Por favor elegí una carpeta vacía."
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgstr "Por favor elegí un archivo 'project.godot' o '.zip'."
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgstr "El directorio ya contiene un proyecto de Godot."
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Proyecto Importado"
#: editor/project_manager.cpp
msgid "Invalid Project Name."
msgstr "Nombre de Proyecto Inválido."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
msgstr "No se pudo crear la carpeta."
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr "Ya hay una carpeta en esta ruta con el nombre especificado."
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr "Sería buena idea darle un nombre a tu proyecto."
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr "Ruta de proyecto inválida (cambiaste algo?)."
#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
"No se pudo cargar project.godot desde la ruta de proyecto (error %d). La "
"ruta no existe o está corrupta."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
msgstr "No se pudo editar project.godot en la ruta de proyecto."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr "No se pudo crear project.godot en la ruta de proyecto."
#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr "Los siguientes archivos no se pudieron extraer del paquete:"
#: editor/project_manager.cpp
msgid "Rename Project"
msgstr "Renombrar Proyecto"
#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "Nuevo Proyecto de Juego"
#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "Importar Proyecto Existente"
#: editor/project_manager.cpp
msgid "Import & Edit"
msgstr "Importar y Editar"
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "Crear Proyecto Nuevo"
#: editor/project_manager.cpp
msgid "Create & Edit"
msgstr "Crear y Editar"
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr "Instalar Proyecto:"
#: editor/project_manager.cpp
msgid "Install & Edit"
msgstr "Instalar y Editar"
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr "Nombre del Proyecto:"
#: editor/project_manager.cpp
msgid "Create folder"
msgstr "Crear carpeta"
#: editor/project_manager.cpp
msgid "Project Path:"
msgstr "Ruta del Proyecto:"
#: editor/project_manager.cpp
msgid "Project Installation Path:"
msgstr "Ruta de Instalación del Proyecto:"
#: editor/project_manager.cpp
msgid "Browse"
msgstr "Examinar"
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Proyecto Sin Nombre"
#: editor/project_manager.cpp
msgid "Can't open project"
msgstr "No se pudo abrir el proyecto"
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "¿Estás seguro/a que quieres abrir más de un proyecto?"
#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
msgstr ""
"No sé puede ejecutar el proyecto: No se ha definido ninguna escena "
"principal.\n"
"Por favor editá el proyecto y seteá la escena principal en \"Ajustes de "
"Proyecto\" bajo la categoría 'Aplicación'."
#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
"No sé puede ejecutar el proyecto: Es necesario importar los assets.\n"
"Por favor editá el proyecto para provocar la importación inicial."
#: editor/project_manager.cpp
msgid "Are you sure to run more than one project?"
msgstr "¿Estás seguro/a que quieres ejecutar más de un proyecto?"
#: editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
"¿Quitar proyecto de la lista? (Los contenidos de la carpeta no serán "
"modificados)"
#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The UI will update next time the editor or project manager starts."
msgstr ""
"Lenguaje cambiado.\n"
"La interfaz de usuario se actualizara la próxima vez que el editor o gestor "
"de proyectos inicie."
#: editor/project_manager.cpp
msgid ""
"You are about the scan %s folders for existing Godot projects. Do you "
"confirm?"
msgstr ""
"Estás a punto de examinar %s carpetas en busca de proyectos de Godot. "
"¿Confirmar?"
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr "Gestor de Proyectos"
#: editor/project_manager.cpp
msgid "Project List"
msgstr "Listado de Proyectos"
#: editor/project_manager.cpp
msgid "Scan"
msgstr "Examinar"
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr "Seleccionar una Carpeta para Examinar"
#: editor/project_manager.cpp
msgid "New Project"
msgstr "Proyecto Nuevo"
#: editor/project_manager.cpp
msgid "Templates"
msgstr "Plantillas"
#: editor/project_manager.cpp
msgid "Exit"
msgstr "Salir"
#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Reiniciar Ahora"
#: editor/project_manager.cpp
msgid "Can't run project"
msgstr "No se puede ejecutar el proyecto"
#: editor/project_manager.cpp
msgid ""
"You don't currently have any projects.\n"
"Would you like to explore the official example projects in the Asset Library?"
msgstr ""
"Actualmente no tenés ningun proyecto.\n"
"Te gustaría explorar los ejemplos oficiales en la Biblioteca de Assets?"
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "Tecla "
#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr "Bottón de Joystick"
#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr "Eje de Joystick"
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr "Botón de Mouse"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
"Nombre de acción inválido. No puede estar vacío o contener '/', ':', '=', "
"'\\' o '\"'"
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
msgstr "La acción '%s' ya existe!"
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr "Renombrar Evento de Acción de Entrada"
#: editor/project_settings_editor.cpp
msgid "Change Action deadzone"
msgstr "Cambiar zona muerta de la Acción"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "Agregar Evento de Acción de Entrada"
#: editor/project_settings_editor.cpp
msgid "All Devices"
msgstr "Todos los Dispositivos"
#: editor/project_settings_editor.cpp
msgid "Device"
msgstr "Dispositivo"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Shift+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Alt+"
msgstr "Alt+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Control+"
msgstr "Control+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
msgstr "Presionar una Tecla..."
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr "Indice de Botones de Mouse:"
#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr "Botón Izquierdo"
#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr "Botón Derecho"
#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr "Botón del Medio"
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr "Botón Rueda Arriba"
#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr "Botón Rueda Abajo"
#: editor/project_settings_editor.cpp
msgid "Wheel Left Button"
msgstr "Botón Rueda Izquierda"
#: editor/project_settings_editor.cpp
msgid "Wheel Right Button"
msgstr "Botón Rueda Derecha"
#: editor/project_settings_editor.cpp
msgid "X Button 1"
msgstr "Botón X 1"
#: editor/project_settings_editor.cpp
msgid "X Button 2"
msgstr "Botón X 2"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr "Indice del Eje del Gamepad:"
#: editor/project_settings_editor.cpp
msgid "Axis"
msgstr "Eje"
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Indice del Boton del Gamepad:"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action"
msgstr "Borrar Acción de Entrada"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr "Borrar Evento de Acción de Entrada"
#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr "Agregar Evento"
#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Botón"
#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr "Botón Izquierdo."
#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr "Botón Derecho."
#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr "Botón del Medio."
#: editor/project_settings_editor.cpp
msgid "Wheel Up."
msgstr "Rueda Arriba."
#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr "Rueda Abajo."
#: editor/project_settings_editor.cpp
msgid "Add Global Property"
msgstr "Agregar Propiedad Global"
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr "Selecciona un ítem primero!"
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
msgstr "No existe la propiedad '%s'."
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr "La configuración '%s' es interna y no puede ser eliminada."
#: editor/project_settings_editor.cpp
msgid "Delete Item"
msgstr "Eliminar Ítem"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
"Nombre de acción inválido. No puede estar vacío o contener '/', ':', '=', "
"'\\' o '\"'."
#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "Ya existe"
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr "Agregar Acción de Entrada"
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr "Error al guardar los ajustes."
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr "Ajustes guardados satisfactoriamente."
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr "Sobreescribir para Característica"
#: editor/project_settings_editor.cpp
msgid "Add Translation"
msgstr "Agregar Traducción"
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr "Quitar Traducción"
#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
msgstr "Agregar Path Remapeado"
#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
msgstr "Remapear Recurso Agregar Remap"
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr "Cambiar Lenguaje de Remapeo de Recursos"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr "Remover Remapeo de Recursos"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr "Remover Opción de Remapeo de Recursos"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
msgstr "Cambiar Filtro de Locale"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr "Cambiar Modo de Filtro de Locale"
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr "Configuración de Proyecto (project.godot)"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr "General"
#: editor/project_settings_editor.cpp
msgid "Override For..."
msgstr "Sobreescribir Para..."
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Editor must be restarted for changes to take effect"
msgstr "Se debe reiniciar el editor para que los cambios surtan efecto"
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "Mapa de Entradas"
#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr "Acción:"
#: editor/project_settings_editor.cpp
msgid "Action"
msgstr "Acción"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
msgstr "Zona muerta"
#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "Dispositivo:"
#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr "Indice:"
#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr "Localización"
#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr "Traducciones"
#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr "Traducciones:"
#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr "Remapeos"
#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr "Recursos:"
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr "Remapeos por Locale:"
#: editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Idioma"
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "Filtro de Locales"
#: editor/project_settings_editor.cpp
msgid "Show all locales"
msgstr "Mostrar todos los locales"
#: editor/project_settings_editor.cpp
msgid "Show only selected locales"
msgstr "Mostrar solo los locales seleccionados"
#: editor/project_settings_editor.cpp
msgid "Filter mode:"
msgstr "Filtrar modo:"
#: editor/project_settings_editor.cpp
msgid "Locales:"
msgstr "Locales:"
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr "AutoLoad"
#: editor/property_editor.cpp
msgid "Ease In"
msgstr "Ease In"
#: editor/property_editor.cpp
msgid "Ease Out"
msgstr "Ease Out"
#: editor/property_editor.cpp
msgid "Zero"
msgstr "Zero"
#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr "Easing In-Out"
#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr "Easing Out-In"
#: editor/property_editor.cpp
msgid "File..."
msgstr "Archivo..."
#: editor/property_editor.cpp
msgid "Dir..."
msgstr "Dir..."
#: editor/property_editor.cpp
msgid "Assign"
msgstr "Asignar"
#: editor/property_editor.cpp
msgid "Select Node"
msgstr "Seleccionar Nodo"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Error al cargar el archivo: No es un recurso!"
#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "Seleccionar un Nodo"
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr "Bit %d, val %d."
#: editor/property_selector.cpp
msgid "Select Property"
msgstr "Seleccionar Propiedad"
#: editor/property_selector.cpp
msgid "Select Virtual Method"
msgstr "Seleccionar Método Virtual"
#: editor/property_selector.cpp
msgid "Select Method"
msgstr "Seleccionar Método"
#: editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
msgstr "No se pudo ejecutar la herramienta PVRTC:"
#: editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
"No se pudo volver a cargar la imagen convertida usando la herramienta PVRTC:"
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
msgid "Batch Rename"
msgstr "Renombrar en Masa"
#: editor/rename_dialog.cpp
msgid "Prefix"
msgstr "Prefijo"
#: editor/rename_dialog.cpp
msgid "Suffix"
msgstr "Sufijo"
#: editor/rename_dialog.cpp
msgid "Advanced options"
msgstr "Opciones avanzadas"
#: editor/rename_dialog.cpp
msgid "Substitute"
msgstr "Sustituir"
#: editor/rename_dialog.cpp
msgid "Node name"
msgstr "Nombre del Nodo"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
msgstr "Nombre del padre del nodo, si está disponible"
#: editor/rename_dialog.cpp
msgid "Node type"
msgstr "Tipo de nodo"
#: editor/rename_dialog.cpp
msgid "Current scene name"
msgstr "Nombre de la escena actual"
#: editor/rename_dialog.cpp
msgid "Root node name"
msgstr "Nombre del nodo raíz"
#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
"Contador de enteros secuenciales.\n"
"Comparar opciones de contador."
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgstr "Contador por nivel"
#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
msgstr "Si esta activo el contador reinicia por cada grupo de nodos hijos"
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
msgstr "Valor inicial para el contador"
#: editor/rename_dialog.cpp
msgid "Step"
msgstr "Paso"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "Cantidad en la que se incrementa el contador por cada nodo"
#: editor/rename_dialog.cpp
msgid "Padding"
msgstr "Relleno"
#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
"Número mínimo de dígitos para el contador.\n"
"Los dígitos faltantes serán rellenados con ceros al principio."
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr "Expresiones Regulares"
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Post-Procesado"
#: editor/rename_dialog.cpp
msgid "Keep"
msgstr "Conservar"
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgstr "CamelCase a under_scored"
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgstr "under_scored a CamelCase"
#: editor/rename_dialog.cpp
msgid "Case"
msgstr "Mayus./Minus."
#: editor/rename_dialog.cpp
msgid "To Lowercase"
msgstr "A Minúsculas"
#: editor/rename_dialog.cpp
msgid "To Uppercase"
msgstr "A Mayúsculas"
#: editor/rename_dialog.cpp
msgid "Reset"
msgstr "Resetear"
#: editor/rename_dialog.cpp
msgid "Error"
msgstr "Error"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Reemparentar Nodo"
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr "Reemparentar Ubicación (Seleccionar nuevo Padre):"
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr "Mantener Transformación Global"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr "Reemparentar"
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr "Modo de Ejecución:"
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr "Escena Actual"
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr "Escena Principal"
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Argumentos de Escena Principal:"
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr "Ajustes de Ejecución de Escena"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "No hay padre donde instanciar la escena."
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr "Error al cargar escena desde %s"
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
"No se puede instanciar la escena '%s' porque la escena actual existe dentro "
"de uno de sus nodos."
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr "Instanciar Escena(s)"
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr "Instanciar Escena Hija"
#: editor/scene_tree_dock.cpp
msgid "Clear Script"
msgstr "Restablecer Script"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "Esta operación no puede ser hecha en el árbol raíz."
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr "Mover Nodo Dentro del Padre"
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr "Mover Nodos Dentro del Padre"
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr "Duplicar Nodo(s)"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Eliminar Nodo(s)?"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
msgstr "No se puede realizar sobre el nodo raíz."
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr "Esta operación no puede ser realizada en escenas instanciadas."
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "Guardar Nueva Escena Como..."
#: editor/scene_tree_dock.cpp
msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
"Desactivar \"editable_instance\" causara que todas las propiedades del nodo "
"vuelvan a sus valores por defecto."
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr "Hijos Editables"
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr "Cargar Como Placeholder"
#: editor/scene_tree_dock.cpp
msgid "Make Local"
msgstr "Crear Local"
#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr "Crear Nodo Raíz:"
#: editor/scene_tree_dock.cpp
msgid "2D Scene"
msgstr "Escena 2D"
#: editor/scene_tree_dock.cpp
msgid "3D Scene"
msgstr "Escena 3D"
#: editor/scene_tree_dock.cpp
msgid "User Interface"
msgstr "Interfaz de Usuario"
#: editor/scene_tree_dock.cpp
msgid "Custom Node"
msgstr "Nodo Personalizado"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr "No se puede operar sobre los nodos de una escena externa!"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
"No se puede operar sobre los nodos de los cual hereda la escena actual!"
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr "Adjuntar Script"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Quitar Nodo(s)"
#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
"No se pudo guardar la escena nueva. Probablemente no se hayan podido "
"satisfacer las dependencias (instancias)."
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr "Error al guardar escena."
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr "Error al duplicar escena para guardarla."
#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
msgstr "Sub-Recursos"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "Limpiar Herencia"
#: editor/scene_tree_dock.cpp
msgid "Open documentation"
msgstr "Abrir documentación"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Eliminar Nodo(s)"
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr "Agregar Nodo Hijo"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr "Cambiar Tipo"
#: editor/scene_tree_dock.cpp
msgid "Extend Script"
msgstr "Extender Script"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr "Convertir en Raíz de Escena"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "Mergear Desde Escena"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr "Guardar Rama como Escena"
#: editor/scene_tree_dock.cpp
msgid "Copy Node Path"
msgstr "Copiar Ruta del Nodo"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr "Eliminar (Sin Confirmación)"
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr "Agregar/Crear un Nuevo Nodo"
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
"Instanciar un archivo de escena como Nodo. Crear una escena heredada si no "
"existe ningún nodo raíz."
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr "Adjuntar un script nuevo o existente para el nodo seleccionado."
#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
msgstr "Restablecer un script para el nodo seleccionado."
#: editor/scene_tree_dock.cpp
msgid "Remote"
msgstr "Remoto"
#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Local"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Limpiar Herencia? (Imposible Deshacer!)"
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "Act/Desact. Visible"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "Advertencia de configuración de nodo:"
#: editor/scene_tree_editor.cpp
msgid ""
"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
"El nodo tiene conexión/es y grupo/s.\n"
"Clic para mostrar el panel de señales."
#: editor/scene_tree_editor.cpp
msgid ""
"Node has connections.\n"
"Click to show signals dock."
msgstr ""
"El nodo tiene conexiones.\n"
"Click para mostrar el panel de señales."
#: editor/scene_tree_editor.cpp
msgid ""
"Node is in group(s).\n"
"Click to show groups dock."
msgstr ""
"El nodo está en un grupo/s.\n"
"Click para mostrar el panel de grupos."
#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
msgid "Open Script"
msgstr "Abrir Script"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
"El nodo está bloqueado.\n"
"Click para desbloquear."
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
"Los hijos no son seleccionables.\n"
"Click para convertir en seleccionables."
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr "Act/Desact. Visibilidad"
#: editor/scene_tree_editor.cpp
msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
"El AnimationPlayer esta pineado.\n"
"Click para despinear."
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
"Nombre de nodo inválido, los siguientes caracteres no están permitidos:"
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr "Renombrar Nodo"
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr "Arbol de Escenas (Nodos):"
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr "Advertencia de Configuración de Nodo!"
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr "Seleccionar un Nodo"
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
msgstr "Error al cargar la plantilla '%s'"
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
msgstr "Error - No se puede crear el script en el sistema de archivos."
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr "Error al cargar el script desde %s"
#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr "N/A"
#: editor/script_create_dialog.cpp
msgid "Open Script/Choose Location"
msgstr "Abrir Script/Elegir Ubicación"
#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "La ruta está vacía"
#: editor/script_create_dialog.cpp
msgid "Filename is empty"
msgstr "Nombre de archivo vacio"
#: editor/script_create_dialog.cpp
msgid "Path is not local"
msgstr "La ruta no es local"
#: editor/script_create_dialog.cpp
msgid "Invalid base path"
msgstr "Ruta base inválida"
#: editor/script_create_dialog.cpp
msgid "Directory of the same name exists"
msgstr "Existe un directorio con el mismo nombre"
#: editor/script_create_dialog.cpp
msgid "File exists, will be reused"
msgstr "El archivo existe, será reutilizado"
#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr "Extensión invalida"
#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen"
msgstr "Extensión incorrecta elegida"
#: editor/script_create_dialog.cpp
msgid "Invalid Path"
msgstr "Ruta inválida"
#: editor/script_create_dialog.cpp
msgid "Invalid class name"
msgstr "Nombre de clase inválido"
#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path"
msgstr "Ruta o nombre del padre heredado inválido"
#: editor/script_create_dialog.cpp
msgid "Script valid"
msgstr "Script válido"
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9 and _"
msgstr "Permitidos: a-z, A-Z, 0-9 y _"
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)"
msgstr "Script Integrado (dentro del archivo de escena)"
#: editor/script_create_dialog.cpp
msgid "Create new script file"
msgstr "Crear script nuevo"
#: editor/script_create_dialog.cpp
msgid "Load existing script file"
msgstr "Cargar script existente"
#: editor/script_create_dialog.cpp
msgid "Language"
msgstr "Lenguaje"
#: editor/script_create_dialog.cpp
msgid "Inherits"
msgstr "Hereda"
#: editor/script_create_dialog.cpp
msgid "Class Name"
msgstr "Nombre de Clase"
#: editor/script_create_dialog.cpp
msgid "Template"
msgstr "Plantilla"
#: editor/script_create_dialog.cpp
msgid "Built-in Script"
msgstr "Script Integrado (Built-In)"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr "Adjuntar Script de Nodo"
#: editor/script_editor_debugger.cpp
msgid "Remote "
msgstr "Remoto "
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr "Bytes:"
#: editor/script_editor_debugger.cpp
msgid "Stack Trace"
msgstr "Stack Trace"
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr "Elegir uno o mas items de la lista para mostrar el gráfico."
#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
msgid "Errors"
msgstr "Errores"
#: editor/script_editor_debugger.cpp
msgid "Child Process Connected"
msgstr "Proceso Hijo Conectado"
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
msgstr "Copiar Error"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr "Inspeccionar Instancia Previa"
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr "Inspeccionar Instancia Siguiente"
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr "Frames del Stack"
#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "Profiler"
#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr "Valor"
#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Monitores"
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr "Lista de Uso de Memoria de Video por Recurso:"
#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr "Total:"
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr "Mem. de Video"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Ruta de Recursos"
#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr "Tipo"
#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr "Formato"
#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr "Uso"
#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr "Misc"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr "Controles Cliqueados:"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr "Tipo de Controles Cliqueados:"
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr "Raíz de Edición en Vivo:"
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr "Setear Desde Arbol"
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "Atajos"
#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr "Binding"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr "Cambiar Radio de Luces"
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Cambiar el Ángulo de Emisión del AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Cambiar FOV de Cámara"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr "Cambiar Tamaño de Cámara"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "Cambiar Notificador AABB"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr "Cambiar Particulas AABB"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Cambiar Extensión de Sonda"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Cambiar Radio de Shape Esférico"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "Cambiar Radio de Shape Caja"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr "Cambiar Radio de Shape Cápsula"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr "Cambiar Altura de Shape Cápsula"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Radius"
msgstr "Cambiar Radio de Shape Cilindro"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Height"
msgstr "Cambiar Altura de Shape Cilindro"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr "Cambiar Largo de Shape Rayo"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Cambiar Radio de Cilindro"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Height"
msgstr "Cambiar Altura de Cilindro"
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Inner Radius"
msgstr "Cambiar Radio Interno de Toro"
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Outer Radius"
msgstr "Cambiar Radio Externo de Toro"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "Seleccionar una biblioteca dinamica para esta entrada"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr "Seleccionar dependencias de la biblioteca para esta entrada"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Remove current entry"
msgstr "Quitar ingreso actual"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr "Doble click para crear una nueva entrada"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr "Plataforma:"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
msgstr "Plataforma"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
msgstr "Biblioteca Dinámica"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr "Agregar una entrada de arquitectura"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
msgstr "GDNativeLibrary"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
msgstr "Biblioteca"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
msgstr "Estado"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "Bibliotecas: "
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "el argumento step es cero!"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
msgstr "No es un script con una instancia"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
msgstr "No está basado en un script"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
msgstr "No está basado en un archivo de recursos"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "Formato de diccionario de instancias inválido (@path faltante)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
"Formato de diccionario de instancias inválido (no se puede cargar el script "
"en @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr ""
"Formato de diccionario de instancias inválido (script inválido en @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "Diccionario de instancias inválido (subclases inválidas)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr "El objeto no puede proveer un largo."
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Plano siguiente"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Plane"
msgstr "Plano anterior"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
msgstr "Plano:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr "Piso Siguiente"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Floor"
msgstr "Piso Anterior"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr "Piso:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Delete Selection"
msgstr "Eliminar Seleccionados en GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Fill Selection"
msgstr "Llenar Selección en GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr "Duplicar Selección en GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Mapa de Grilla"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "Anclar Vista"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
msgstr "Clip Desactivado"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr "Clip Arriba"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr "Clip Debajo"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr "Editar Eje X"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr "Editar Eje Y"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr "Editar Eje Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
msgstr "Rotar X en Cursor"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
msgstr "Rotar Y en Cursor"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
msgstr "Rotar Z en Cursor"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr "Rotación Inversa X en Cursor"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr "Rotación Inversa Y en Cursor"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr "Rotación Inversa Z en Cursor"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr "Restablecer Rotación en Cursor"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Create Area"
msgstr "Crear Área"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Create Exterior Connector"
msgstr "Crear Conector Exterior"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Erase Area"
msgstr "Borrar Área"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr "Limpiar Selección"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Fill Selection"
msgstr "Llenar la Selección"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr "Ajustes de GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr "Elegir Instancia:"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "El nombre de la clase no puede ser una palabra reservada"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr "Generando solución..."
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating C# project..."
msgstr "Generando proyecto en C#..."
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Failed to create solution."
msgstr "No se pudo crear la solución."
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Failed to save solution."
msgstr "No se pudo guardar la solución."
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Done"
msgstr "Hecho"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Failed to create C# project."
msgstr "No se pudo crear el proyecto en C#"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Mono"
msgstr "Mono"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "About C# support"
msgstr "Sobre el soporte de C#"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
msgstr "Crear solución en C#"
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Builds"
msgstr "Builds"
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Build Project"
msgstr "Construir Proyecto"
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Warnings"
msgstr "Advertencias"
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr "Ver registro"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Fin del stack trace de excepción interna"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "Hacer Bake de NavMesh"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "Restablecer mesh de navegación."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "Seteando Configuración..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Calculando tamaño de grilla..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "Creando campo de alturas..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "Marcando triangulos caminables..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "Construyendo campo de alturas compacto..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "Erocionando area caminable..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Particionando..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Creando contornos..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "Creando polymesh..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "Convirtiendo a mesh de navegación nativa..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "Setup de Generador de Meshes de Navegación:"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "Parseando Geometría..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Hecho!"
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
"Un nodo realizó un yield sin memoria de trabajo, por favor leé la "
"documentacion sobre como usar yield correctamente!"
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
"Un nodo ejecutó un «yield» pero no devolvió un estado de función en la "
"memoria de trabajo original."
#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
"El valor de retorno debe ser asignado al primer elemento de la memoria de "
"trabajo nodos! Arreglá tu nodo, por favor."
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
msgstr "El nodo retornó una secuencia de salida inválida: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
"Se encontró un bit de secuencia pero no el nodo en el stack, reportá el bug!"
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
msgstr "Stack overflow con la profundidad del stack: "
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Editar Argumentos de Señal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument Type"
msgstr "Cambiar Tipo de Argumento"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument name"
msgstr "Cambiar Nombre de Argumento"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
msgstr "Asignar Valor Predeterminado de Variable"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
msgstr "Editar Tipo de Variable"
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Variables:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr "El nombre no es un identificador válido:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr "El nombre ya está en uso por otra función/variable/señal:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr "Renombrar Función"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr "Renombrar Variable"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr "Renombrar Señal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr "Agregar Función"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr "Agregar Variable"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr "Agregar Señal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr "Cambiar Expresión"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Agregar Nodo"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Quitar Nodos VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
msgstr "Duplicar Nodos VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"Mantené pulsado %s para depositar un Getter. Mantené pulsado Shift para "
"depositar una firma generica."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"Mantené pulsado Ctrl para depositar un Getter. Mantené pulsado Shift para "
"depositar una firma genérica."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
msgstr "Mantené pulsado %s para depositar una referencia simple al nodo."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr "Mantené pulsado Ctrl para depositar una referencia simple al nodo."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
msgstr "Mantené pulsado %s para depositar un Variable Setter."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr "Mantené pulsado Ctrl para depositar un Variable Setter."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr "Agregar Nodo Preload"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr "Agregar Nodo(s) Desde Arbol"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr "Agregar Propiedad Getter"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr "Agregar Propiedad Setter"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
msgstr "Cambiar Tipo Base"
#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
msgstr "Mover Nodo(s)"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
msgstr "Quitar Nodo de VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
msgstr "Conectar Nodos"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Data"
msgstr "Conectar Datos de Nodos"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Sequence"
msgstr "Conectar Secuencia de Nodos"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr "El script ya tiene una función '%s'"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
msgstr "Cambiar Valor de Entrada"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr "No se puede copiar el nodo de función."
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
msgstr "El portapapeles está vacío!"
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "Pegar Nodos de VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr "Quitar Función"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Quitar Variable"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr "Editando Variable:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Quitar Señal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Editando Señal:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Base Type:"
msgstr "Tipo Base:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "Miembros:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Available Nodes:"
msgstr "Nodos Disponibles:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit graph"
msgstr "Seleccioná o creá una función para editar el grafo"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Signal Arguments:"
msgstr "Editar Argumentos de Señal:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Variable:"
msgstr "Editar Variable:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "Eliminar Seleccionados"
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
msgstr "Encontrar Tipo de Nodo"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
msgstr "Copiar Nodo"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr "Cortar Nodos"
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr "Pegar Nodos"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Member"
msgstr "Editar Miembros"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Tipo de input no iterable: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "El iterador se volvió inválido"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
msgstr "El iterador se volvió inválido: "
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Nombre de propiedad indíce inválido."
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr "El objeto base no es un Nodo!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
msgstr "La ruta no apunta a un Nodo!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr "Nombre de propiedad índice '%s' inválido en nodo %s."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": Argumento inválido de tipo: "
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
msgstr ": Argumentos inválidos: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet no encontrado en el script: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script: "
msgstr "VariableSet no encontrado en el script: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr ""
"El nodo personalizado no tiene ningún método _step(), no se puede procesar "
"el grafo."
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
"Valor de retorno inválido de _step(), debe ser un entero (seq out), o string "
"(error)."
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Buscar en VisualScript"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "Obtener %s"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
msgstr "Asignar %s"
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Ejecutar en el Navegador"
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr "Ejecutar HTML exportado en el navegador por defecto del sistema."
#: platform/javascript/export/export.cpp
msgid "Could not write file:"
msgstr "No se pudo escribir el archivo:"
#: platform/javascript/export/export.cpp
msgid "Could not open template for export:"
msgstr "No se pudo abrir la plantilla para exportar:"
#: platform/javascript/export/export.cpp
msgid "Invalid export template:"
msgstr "Plantilla de exportación inválida:"
#: platform/javascript/export/export.cpp
msgid "Could not read custom HTML shell:"
msgstr "No se pudo leer el shell HTML personalizado:"
#: platform/javascript/export/export.cpp
msgid "Could not read boot splash image file:"
msgstr "No se pudo leer la imagen de boot splash:"
#: platform/javascript/export/export.cpp
msgid "Using default boot splash image."
msgstr "Usando imagen boot splash por defecto."
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite to display frames."
msgstr ""
"Un recurso SpriteFrames debe ser creado o seteado en la propiedad 'Frames' "
"para que AnimatedSprite pueda mostrar frames."
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"Solo se permite un CanvasModulate visible por escena (o set de escenas "
"instanciadas). El primero creado va a funcionar, mientras que el resto van a "
"ser ignorados."
#: scene/2d/collision_object_2d.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
"Este nodo no tiene forma definida, por lo tanto no puede colisionar o "
"interactuar con otros objetos.\n"
"Considerá agregarle un nodo hijo de tipo CollisionShape2D o "
"CollisionPolygon2D para definir su forma."
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolylgon2D solo sirve para proveer de un collision shape a un nodo "
"derivado de CollisionObject2D. Favor de usarlo solo como un hijo de Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para darles un shape."
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Un CollisionPolygon2D vacío no tiene efecto en la colisión."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D solo sirve para proveer de un collision shape a un nodo "
"derivado de CollisionObject2D. Favor de usarlo solo como un hijo de Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para darles un shape."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
"Se debe proveer un shape para que CollisionShape2D funcione. Creale un "
"recurso shape!"
#: scene/2d/cpu_particles_2d.cpp
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
"Animar CPUParticles2D requiere el uso de un CanvasItemMaterial con "
"\"Particles Animation\" activado."
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
"property."
msgstr ""
"Se debe proveer una textura con la forma de la luz a la propiedad 'texture'."
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
"Se debe setear(o dibujar) un polígono oclusor para que este oclusor tenga "
"efecto."
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
msgstr "El polígono de este oclusor está vacío. ¡Dibuja un polígono!"
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"Se debe crear o setear un recurso NavigationPolygon para que este nodo "
"funcione. Por favor creá una propiedad o dibujá un polígono."
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
"NavigationPolygonInstance debe ser un hijo o nieto de un nodo Navigation2D. "
"Solo provee datos de navegación."
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"El nodo ParallaxLayer sólo funciona cuando está seteado como hijo de un nodo "
"ParallaxBackground."
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
"No se imprimió ningun comportamiento ya que ningún material fue asignado "
"para procesar las particulas."
#: scene/2d/particles_2d.cpp
msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
"Animar de Particles2D requiere el uso de un CanvasItemMaterial con "
"\"Particles Animation\" activado."
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"PathFollow2D sólo funciona cuando está seteado como hijo de un nodo Path2D."
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"Los cambios de tamaño a un RigidBody2D (en modos character o rigid) serán "
"sobreescritos por el motor de física al ejecutar.\n"
"Cambiá el tamaño de los collision shapes hijos."
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "La propiedad Path debe apuntar a un nodo Node2D válido para funcionar."
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "Esta cadena Bone2D debería terminar en un nodo Skeleton2D."
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""
"Un Bone2D solo funciona con un Skeleton2D u otro Bone2D como nodo padre."
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
"Este hueso no tiene una pose de DESCANSO adecuada. Andá al nodo Skeleton2D y "
"asígnale una."
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
"VisibilityEnable2D funciona mejor cuando se usa con la raíz de escena "
"editada directamente como padre."
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent"
msgstr "ARVRCamera debe tener un nodo ARVROrigin como su padre"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent"
msgstr "ARVRController debe tener un nodo ARVROrigin como su padre"
#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller id must not be 0 or this controller will not be bound to an "
"actual controller"
msgstr ""
"El id de controlador no debe ser 0 o este controlador no será vinculado a un "
"controlador real"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent"
msgstr "ARVRAnchor debe tener un nodo ARVROrigin como su padre"
#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor id must not be 0 or this anchor will not be bound to an actual "
"anchor"
msgstr ""
"El id de anclaje no debe ser 0 o este anclaje no podrá ser vinculado a un "
"anclaje real"
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node"
msgstr "ARVROrigin requiere un nodo hijo ARVRCamera"
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
msgstr "%d%%"
#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
msgstr "(Tiempo Restante: %d:%02d s)"
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr "Ploteando Meshes: "
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Lights:"
msgstr "Ploteando Luces:"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr "Terminando Ploteo"
#: scene/3d/baked_lightmap.cpp
msgid "Lighting Meshes: "
msgstr "Iluminando Meshes: "
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
"Este nodo no tiene forma, por lo tanto no puede colisionar o interactuar con "
"otros objetos.\n"
"Considerá agregarle un nodo hijo de tipo CollisionShape o CollisionPolygon "
"para definir su forma."
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionPolygon solo sirve para proveer un collision shape a un nodo "
"derivado de un CollisionObject. Favor de usarlo solo como hijo de Area, "
"StaticBody, RigidBody, KinematicBody, etc. para darles un shape."
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr "Un CollisionPolygon vacio no tiene ningún efecto en la colisión."
#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionShape solo sirve para proveer un collision shape a un nodo derivado "
"de un CollisionObject. Favor de usarlo solo como hijo de Area, StaticBody, "
"RigidBody, KinematicBody, etc. para darles un shape."
#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""
"Se debe proveer un shape para que CollisionShape funcione. Creale un recurso "
"shape!"
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr "Nada visible ya que no se asignó ningún mesh."
#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial with "
"\"Billboard Particles\" enabled."
msgstr ""
"Animar CPUParticles requiere el uso de un SpatialMaterial con \"Billboard "
"Particles\" activado."
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Ploteando Meshes"
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
"Se debe crear o setear un recurso NavigationMesh para que este nodo funcione."
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
"NavigationMeshInstance debe ser un hijo o nieto de un nodo Navigation. Solo "
"provee datos de navegación."
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr "Nada visible ya que no se asigno pasadas de dibujado a los meshes."
#: scene/3d/particles.cpp
msgid ""
"Particles animation requires the usage of a SpatialMaterial with \"Billboard "
"Particles\" enabled."
msgstr ""
"Animar Particles requiere el uso de un SpatialMaterial con \"Billboard "
"Particles\" activado."
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
"PathFollow solo funciona cuando está asignado como hijo de un nodo Path."
#: scene/3d/path.cpp
msgid "OrientedPathFollow only works when set as a child of a Path node."
msgstr ""
"OrientedPathFollow solo funciona cuando esta asignado como hijo de un nodo "
"Path."
#: scene/3d/path.cpp
msgid "OrientedPathFollow requires up vectors enabled in its parent Path."
msgstr ""
"OrientedPathFollow requiere que los vectores up estén activos en su Path "
"padre."
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"Los cambios de tamaño a RigidBody (en modo character o rigid) seran "
"sobreescritos por el motor de física al ejecutar.\n"
"Cambiá el tamaño de los collision shapes hijos."
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
"La propiedad Path debe apuntar a un nodo Spatial valido para funcionar."
#: scene/3d/scenario_fx.cpp
msgid "WorldEnvironment needs an Environment resource."
msgstr "WorldEnvironment necesita un recurso Environment."
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Solo se permite un WorldEnvironment por escena (o conjunto de escenas "
"instanciadas)."
#: scene/3d/scenario_fx.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
"Este WorldEnvironment esta siendo ignorado. Agregá un nodo Camera (para "
"escenas 3D) o configurá el Background Mode de este entorno en modo Canvas "
"(para escenas 2D)."
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh"
msgstr "Este cuerpo sera ignorado hasta que le asignes un mesh"
#: scene/3d/soft_body.cpp
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"Los cambios de tamaño a un SoftBody serán sobrescritos por el motor de "
"física al ejecutar.\n"
"En su lugar, cambiá el tamaño de los collision shapes hijos."
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"Un recurso SpriteFrames debe ser creado o asignado en la propiedad 'Frames' "
"para que AnimatedSprite3D pueda mostrar frames."
#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
"VehicleWheel sirve para proveer un sistema de ruedas a VehicleBody. Por "
"favor usálo como hijo de VehicleBody."
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "En el nodo BlendTree '%s', no se encontró la animación: '%s'"
#: scene/animation/animation_blend_tree.cpp
msgid "Animation not found: '%s'"
msgstr "No se encontró la animación: '%s'"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "En el nodo '%s', animación inválida: '%s'."
#: scene/animation/animation_tree.cpp
msgid "Invalid animation: '%s'."
msgstr "Animación inválida: '%s'."
#: scene/animation/animation_tree.cpp
msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Nada conectado a la entrada '%s' del nodo '%s'."
#: scene/animation/animation_tree.cpp
msgid "A root AnimationNode for the graph is not set."
msgstr "No hay asignado ningún nodo AnimationNode raíz para el gráfico."
#: scene/animation/animation_tree.cpp
msgid "Path to an AnimationPlayer node containing animations is not set."
msgstr ""
"No hay asignada una ruta a un nodo AnimationPlayer conteniendo animaciones."
#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""
"La ruta asignada al AnimationPlayer no apunta a un nodo AnimationPlayer."
#: scene/animation/animation_tree.cpp
msgid "AnimationPlayer root is not a valid node."
msgstr "La raíz del AnimationPlayer no es un nodo válido."
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Modo Raw"
#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Agregar color actual como preset"
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Alerta!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "Confirmá, por favor..."
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
msgstr ""
"Los popups se esconderán por defecto a menos que llames a popup() o "
"cualquiera de las funciones popup*(). Sin embargo, no hay problema con "
"hacerlos visibles para editar, aunque se esconderán al ejecutar."
#: scene/gui/range.cpp
msgid "If exp_edit is true min_value must be > 0."
msgstr "Si exp_edit es verdadero min_value debe ser > 0."
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
"minimum size manually."
msgstr ""
"ScrollContainer está diseñado para trabajar con un único control hijo.\n"
"Usa un container como hijo (VBox, HBox, etc), o un Control y setea el tamaño "
"mínimo personalizado de forma manual."
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Otro)"
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
"El Entorno por Defecto especificado en Configuración del Editor (Rendering -"
"> Viewport -> Entorno por Defecto) no pudo ser cargado."
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Este viewport no está seteado como render target. Si tienes intención de que "
"muestre contenidos directo a la pantalla, haz un hijo de un Control para que "
"pueda obtener un tamaño. Alternativamente, haz un RenderTarget y asigna su "
"textura interna a algún otro nodo para mostrar."
#: scene/resources/dynamic_font.cpp
msgid "Error initializing FreeType."
msgstr "Error inicializando FreeType."
#: scene/resources/dynamic_font.cpp
msgid "Unknown font format."
msgstr "Formato de tipografía desconocido."
#: scene/resources/dynamic_font.cpp
msgid "Error loading font."
msgstr "Error cargando tipografía."
#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
msgstr "Tamaño de tipografía inválido."
#: scene/resources/visual_shader.cpp
msgid "Input"
msgstr "Entrada"
#: scene/resources/visual_shader.cpp
msgid "None"
msgstr "Ninguno"
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for shader."
msgstr "Fuente inválida para el shader."
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "Asignación a función."
#: servers/visual/shader_language.cpp
msgid "Assignment to uniform."
msgstr "Asignación a uniform."
#: servers/visual/shader_language.cpp
msgid "Varyings can only be assigned in vertex function."
msgstr "Solo se pueden asignar variaciones en funciones de vértice."
#~ msgid "Zoom:"
#~ msgstr "Zoom:"
#~ msgid "Are you sure you want to remove all connections from the \""
#~ msgstr "¿Estás seguro/a que querés quitar todas las conexiones de el/la \""
#~ msgid "Class List:"
#~ msgstr "Lista de Clases:"
#~ msgid "Search Classes"
#~ msgstr "Buscar Clases"
#~ msgid "Public Methods"
#~ msgstr "Métodos Públicos"
#~ msgid "Public Methods:"
#~ msgstr "Métodos Públicos:"
#~ msgid "GUI Theme Items"
#~ msgstr "Items de Tema de la GUI"
#~ msgid "GUI Theme Items:"
#~ msgstr "Items de Tema de la GUI:"
#~ msgid "Property: "
#~ msgstr "Propiedad: "
#~ msgid "Toggle folder status as Favorite."
#~ msgstr "Act/Desact. estado de carpeta como Favorito."
#~ msgid "Show current scene file."
#~ msgstr "Mostrar archivo de escena actual."
#~ msgid "Enter tree-view."
#~ msgstr "Entrar a la vista arbol."
#~ msgid "Whole words"
#~ msgstr "Palabras completas"
#~ msgid "Match case"
#~ msgstr "Coincidir mayúsculas/minúsculas"
#~ msgid "Filter: "
#~ msgstr "Filtro: "
#~ msgid "Ok"
#~ msgstr "Ok"
#~ msgid "Show In File System"
#~ msgstr "Mostrar en Sistema de Archivos"
#~ msgid "Search the class hierarchy."
#~ msgstr "Buscar en la jerarquía de clases."
#~ msgid "Search in files"
#~ msgstr "Buscar en archivo"
#~ msgid ""
#~ "Built-in scripts can only be edited when the scene they belong to is "
#~ "loaded"
#~ msgstr ""
#~ "Los scripts built-in sólo pueden ser editados cuando la escena a la que "
#~ "pertenecen está cargada"
#~ msgid "Convert To Uppercase"
#~ msgstr "Convertir A Mayúscula"
#~ msgid "Convert To Lowercase"
#~ msgstr "Convertir A Minúscula"
#~ msgid "Snap To Floor"
#~ msgstr "Ajustar al suelo"
#~ msgid "Rotate 0 degrees"
#~ msgstr "Rotar 0 grados"
#~ msgid "Rotate 90 degrees"
#~ msgstr "Rotar 90 grados"
#~ msgid "Rotate 180 degrees"
#~ msgstr "Rotar 180 grados"
#~ msgid "Rotate 270 degrees"
#~ msgstr "Rotar 270 grados"
#~ msgid "Warning"
#~ msgstr "Advertencia"
#~ msgid "Error:"
#~ msgstr "Error:"
#~ msgid "Source:"
#~ msgstr "Fuente:"
#~ msgid "Function:"
#~ msgstr "Funcion:"
#~ msgid "Variable"
#~ msgstr "Variable"
#~ msgid "Errors:"
#~ msgstr "Errores:"
#~ msgid "Stack Trace (if applicable):"
#~ msgstr "Stack Trace (si aplica):"
#~ msgid "Bake!"
#~ msgstr "Hacer Bake!"
#~ msgid "Bake the navigation mesh."
#~ msgstr "Hacer bake de mesh de navegación."
#~ msgid "Get"
#~ msgstr "Obtener"
#~ msgid "Change Scalar Constant"
#~ msgstr "Cambiar Constante Escalar"
#~ msgid "Change Vec Constant"
#~ msgstr "Cambiar Constante Vec."
#~ msgid "Change RGB Constant"
#~ msgstr "Cambiar Constante RGB"
#~ msgid "Change Scalar Operator"
#~ msgstr "Cambiar Operador Escalar"
#~ msgid "Change Vec Operator"
#~ msgstr "Cambiar Operador Vec."
#~ msgid "Change Vec Scalar Operator"
#~ msgstr "Cambiar Operador Vec. Escalar"
#~ msgid "Change RGB Operator"
#~ msgstr "Cambiar Operador RGB"
#~ msgid "Toggle Rot Only"
#~ msgstr "Act/Desact. Solo Rot."
#~ msgid "Change Scalar Function"
#~ msgstr "Cambiar Función Escalar"
#~ msgid "Change Vec Function"
#~ msgstr "Cambiar Función Vec."
#~ msgid "Change Scalar Uniform"
#~ msgstr "Cambiar Uniforme Escalar"
#~ msgid "Change Vec Uniform"
#~ msgstr "Cambiar Uniforme Vec."
#~ msgid "Change RGB Uniform"
#~ msgstr "Cambiar Uniforme RGB"
#~ msgid "Change Default Value"
#~ msgstr "Cambiar Valor por Defecto"
#~ msgid "Change XForm Uniform"
#~ msgstr "Cambiar Uniforme XForm"
#~ msgid "Change Texture Uniform"
#~ msgstr "Cambiar Uniforme Textura"
#~ msgid "Change Cubemap Uniform"
#~ msgstr "Cambiar Uniforme Cubemap"
#~ msgid "Change Comment"
#~ msgstr "Cambiar Comentarío"
#~ msgid "Add/Remove to Color Ramp"
#~ msgstr "Agregar/Quitar a Rampa de Color"
#~ msgid "Modify Color Ramp"
#~ msgstr "Modificar Rampa de Color"
#~ msgid "Add/Remove to Curve Map"
#~ msgstr "Agregar/quitar a Mapa de Curvas"
#~ msgid "Modify Curve Map"
#~ msgstr "Modificar Mapa de Curvas"
#~ msgid "Change Input Name"
#~ msgstr "Cambiar Nombre de Entrada"
#~ msgid "Connect Graph Nodes"
#~ msgstr "Conectar Nodos de Gráfico"
#~ msgid "Disconnect Graph Nodes"
#~ msgstr "Desconectar Nodo de Gráfico"
#~ msgid "Remove Shader Graph Node"
#~ msgstr "Quitar Nodo de Gráfico de Shaders"
#~ msgid "Move Shader Graph Node"
#~ msgstr "Mover Nodo de Gráfico de Shaders"
#~ msgid "Duplicate Graph Node(s)"
#~ msgstr "Duplicar Nodo(s) de Gráfico"
#~ msgid "Delete Shader Graph Node(s)"
#~ msgstr "Quitar Nodo(s) de Gráfico de Shaders"
#~ msgid "Error: Cyclic Connection Link"
#~ msgstr "Error: Link de Conección Cíclico"
#~ msgid "Error: Missing Input Connections"
#~ msgstr "Error: Conecciones de Entrada Faltantes"
#~ msgid "Add Shader Graph Node"
#~ msgstr "Agregar Nodo de Gráficos de Shader"
#~ msgid "Disabled"
#~ msgstr "Desactivado"
#~ msgid "Move Anim Track Up"
#~ msgstr "Subir pista de animación"
#~ msgid "Move Anim Track Down"
#~ msgstr "Bajar pista de animación"
#~ msgid "Set Transitions to:"
#~ msgstr "Establecer Transiciones a:"
#~ msgid "Anim Track Rename"
#~ msgstr "Renombrar pista de animación"
#~ msgid "Anim Track Change Interpolation"
#~ msgstr "Cambiar Interpolación de Track de Anim"
#~ msgid "Anim Track Change Value Mode"
#~ msgstr "Cambiar Modo de Valor de Track de Anim"
#~ msgid "Anim Track Change Wrap Mode"
#~ msgstr "Cambiar Modo de Envoltura de Track de Anim"
#~ msgid "Edit Node Curve"
#~ msgstr "Editar Nodo Curva"
#~ msgid "Edit Selection Curve"
#~ msgstr "Editar Curva de Selección"
#~ msgid "Anim Add Key"
#~ msgstr "Agregar Clave de Anim"
#~ msgid "In"
#~ msgstr "In"
#~ msgid "Out"
#~ msgstr "Out"
#~ msgid "In-Out"
#~ msgstr "In-Out"
#~ msgid "Out-In"
#~ msgstr "Out-In"
#~ msgid "Transitions"
#~ msgstr "Transiciones"
#~ msgid "Change Anim Len"
#~ msgstr "Cambiar Largo de Anim"
#~ msgid "Change Anim Loop"
#~ msgstr "Cambiar Loop de Animación"
#~ msgid "Anim Create Typed Value Key"
#~ msgstr "Crear Clave de Valor Tipado para Anim"
#~ msgid "Anim Add Call Track"
#~ msgstr "Agregar Call Track para Anim"
#~ msgid "Length (s):"
#~ msgstr "Duración (seg):"
#~ msgid "Step (s):"
#~ msgstr "Paso (s):"
#~ msgid "Cursor step snap (in seconds)."
#~ msgstr "Snap de cursor por pasos (en segundos)."
#~ msgid "Enable/Disable looping in animation."
#~ msgstr "Activar/Desactivar ciclo en la animación."
#~ msgid "Add new tracks."
#~ msgstr "Agregar nuevas pistas."
#~ msgid "Move current track up."
#~ msgstr "Subir pista actual."
#~ msgid "Move current track down."
#~ msgstr "Bajar pista actual."
#~ msgid "Track tools"
#~ msgstr "Herramientas de pistas"
#~ msgid "Enable editing of individual keys by clicking them."
#~ msgstr "Activar la edición de claves individuales al cliquearlas."
#~ msgid "Key"
#~ msgstr "Clave"
#~ msgid "Call Functions in Which Node?"
#~ msgstr "Llamar Funciones en Cuál Nodo?"
#~ msgid "Thanks!"
#~ msgstr "Gracias!"
#~ msgid "I see..."
#~ msgstr "Ya Veo..."
#~ msgid "Can't open '%s'."
#~ msgstr "No se puede abrir '%s'."
#~ msgid "Ugh"
#~ msgstr "Ugh"
#~ msgid "Run Script"
#~ msgstr "Ejecutar Script"
#~ msgid "Save the currently edited resource."
#~ msgstr "Guardar el recurso editado actualmente."
#~ msgid "Stop Profiling"
#~ msgstr "Parar Profiling"
#~ msgid "Start Profiling"
#~ msgstr "Iniciar Profiling"
#~ msgid "Default (Same as Editor)"
#~ msgstr "Por Defecto (Igual que el Editor)"
#~ msgid "Create new animation in player."
#~ msgstr "Crear nueva animación en el reproductor."
#~ msgid "Load animation from disk."
#~ msgstr "Cargar una animación desde disco."
#~ msgid "Load an animation from disk."
#~ msgstr "Cargar una animación desde disco."
#~ msgid "Save the current animation"
#~ msgstr "Guardar la animación actual"
#~ msgid "Edit Target Blend Times"
#~ msgstr "Editar Blend Times Objetivo"
#~ msgid "Copy Animation"
#~ msgstr "Copiar Animación"
#~ msgid "Fetching:"
#~ msgstr "Obteniendo:"
#~ msgid "prev"
#~ msgstr "anterior"
#~ msgid "next"
#~ msgstr "siguiente"
#~ msgid "last"
#~ msgstr "último"
#~ msgid "Edit IK Chain"
#~ msgstr "Editar Cadena IK"
#~ msgid "Drag pivot from mouse position"
#~ msgstr "Arrastrar pivote desde la posición del mouse"
#~ msgid "Set pivot at mouse position"
#~ msgstr "Setear pivote a la posición del mouse"
#~ msgid "Add/Remove Color Ramp Point"
#~ msgstr "Agregar/Quitar Punto de Rampa de Color"
#~ msgid "OK :("
#~ msgstr "OK :("
#~ msgid "Skeleton Gizmo visibility"
#~ msgstr "Visibilidad de Esqueleto de Gizmo"
#~ msgid "StyleBox Preview:"
#~ msgstr "Vista Previa de StyleBox:"
#~ msgid "StyleBox"
#~ msgstr "StyleBox"
#~ msgid "Separation:"
#~ msgstr "Separación:"
#~ msgid "Texture Region Editor"
#~ msgstr "Editor de Regiones de Texturas"
#~ msgid "Erase selection"
#~ msgstr "Eliminar Selección"
#~ msgid "Could not find tile:"
#~ msgstr "No se pudo cargar el tile:"
#~ msgid "Item name or ID:"
#~ msgstr "Nombre o ID de Item:"
#~ msgid "Autotiles"
#~ msgstr "Autotiles"
#~ msgid "Export templates for this platform are missing/corrupted: "
#~ msgstr ""
#~ "Las plantillas de exportación para esta plataforma están faltando o "
#~ "corruptas: "
#~ msgid "Button 7"
#~ msgstr "Botón 7"
#~ msgid "Button 8"
#~ msgstr "Botón 8"
#~ msgid "Button 9"
#~ msgstr "Botón 9"
#~ msgid "Discard Instancing"
#~ msgstr "Descartar Instanciado"
#~ msgid "Makes Sense!"
#~ msgstr "Tiene Sentido!"
#~ msgid "Clear!"
#~ msgstr "Limpiar!"
#~ msgid "Toggle Spatial Visible"
#~ msgstr "Act/Desact. Espacial Visible"
#~ msgid "Toggle CanvasItem Visible"
#~ msgstr "Act/Desact. CanvasItem Visible"
#~ msgid "Condition"
#~ msgstr "Condición"
#~ msgid "Sequence"
#~ msgstr "Secuencia"
#~ msgid "Switch"
#~ msgstr "Switch"
#~ msgid "Iterator"
#~ msgstr "Iterador"
#~ msgid "While"
#~ msgstr "Mientras"
#~ msgid "Return"
#~ msgstr "Retornar"
#~ msgid "Call"
#~ msgstr "Llamar"
#~ msgid "Edit Variable"
#~ msgstr "Editar Variable"
#~ msgid "Edit Signal"
#~ msgstr "Editar Señal"
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "Acción Invalida (cualquier cosa va menos '/' o ':')."
#~ msgid "Can't contain '/' or ':'"
#~ msgstr "No puede contener '/' o ':'"
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
#~ msgstr ""
#~ "Formato de version.txt invalido dentro de plantillas. Revision no es un "
#~ "identificador valido."
#~ msgid "Can't write file."
#~ msgstr "No se puede escribir el archivo."
#~ msgid "Couldn't get project.godot in project path."
#~ msgstr "No se pudo obtener project.godot en la ruta de proyecto."
#~ msgid "Couldn't get project.godot in the project path."
#~ msgstr "No se pudo obtener project.godot en la ruta de proyecto."
#~ msgid "Not found!"
#~ msgstr "No se encontró!"
#~ msgid "Replace By"
#~ msgstr "Reemplazar Por"
#~ msgid "Case Sensitive"
#~ msgstr "Respetar Mayúsculas/Minúsculas"
#~ msgid "Backwards"
#~ msgstr "Hacia Atrás"
#~ msgid "Prompt On Replace"
#~ msgstr "Preguntar Antes de Reemplazar"
#~ msgid "Skip"
#~ msgstr "Saltear"
#~ msgid ""
#~ "Your project will be created in a non empty folder (you might want to "
#~ "create a new folder)."
#~ msgstr ""
#~ "Tu proyecto será creado en una carpeta no vacía (podrías preferir crear "
#~ "una carpeta nueva)."
#~ msgid "That's a BINGO!"
#~ msgstr "BINGO!"
#~ msgid "preview"
#~ msgstr "vista previa"
#~ msgid "Move Add Key"
#~ msgstr "Mover o Agregar Clave"
#~ msgid "Create Subscription"
#~ msgstr "Crear Subscripción"
#~ msgid "List:"
#~ msgstr "Lista:"
#~ msgid "Set Emission Mask"
#~ msgstr "Setear Máscara de Emisión"
#~ msgid "Clear Emitter"
#~ msgstr "Limpiar Emisor"
#~ msgid "Fold Line"
#~ msgstr "Colapsar Línea"
#~ msgid " "
#~ msgstr " "
#~ msgid "Sections:"
#~ msgstr "Selecciones:"
#~ msgid "Cannot navigate to '"
#~ msgstr "No se puede navegar a '"
#~ msgid ""
#~ "\n"
#~ "Source: "
#~ msgstr ""
#~ "\n"
#~ "Fuente: "
#~ msgid "Remove Point from Line2D"
#~ msgstr "Remover Punto de Line2D"
#~ msgid "Add Point to Line2D"
#~ msgstr "Agregar Punto a Line2D"
#~ msgid "Move Point in Line2D"
#~ msgstr "Mover Punto en Line2D"
#~ msgid "Split Segment (in line)"
#~ msgstr "Partir Segmento (en línea)"
#~ msgid "Meta+"
#~ msgstr "Meta+"
#~ msgid "Setting '"
#~ msgstr "Ajuste '"
#~ msgid "Remote Inspector"
#~ msgstr "Inspector Remoto"
#~ msgid "Live Scene Tree:"
#~ msgstr "Árbol de Escenas en Vivo:"
#~ msgid "Remote Object Properties: "
#~ msgstr "Propiedades de Objeto Remoto: "
#~ msgid "Prev Level (%sDown Wheel)"
#~ msgstr "Nivel Previo (%sRueda Abajo)"
#~ msgid "Next Level (%sUp Wheel)"
#~ msgstr "Nivel Siguiente (%sRueda Arriba)"
#~ msgid "Selection -> Duplicate"
#~ msgstr "Selección -> Duplicar"
#~ msgid "Selection -> Clear"
#~ msgstr "Selección -> Restablecer"
#~ msgid ""
#~ "Path property must point to a valid Viewport node to work. Such Viewport "
#~ "must be set to 'render target' mode."
#~ msgstr ""
#~ "La propiedad Path debe apuntar a un nodo Viewport válido para funcionar. "
#~ "Dicho Viewport debe ser seteado a modo 'render target'."
#~ msgid ""
#~ "The Viewport set in the path property must be set as 'render target' in "
#~ "order for this sprite to work."
#~ msgstr ""
#~ "El Viewport seteado en la propiedad path debe ser seteado como 'render "
#~ "target' para que este sprite funcione."
#~ msgid "' parsing of config failed."
#~ msgstr "' falló el parseo de la configuración."
#~ msgid "Method List For '%s':"
#~ msgstr "Lista de Métodos Para '%s':"
#~ msgid "Arguments:"
#~ msgstr "Argumentos:"
#~ msgid "Return:"
#~ msgstr "Retornar:"
#~ msgid "Added:"
#~ msgstr "Agregado:"
#~ msgid "Removed:"
#~ msgstr "Removido:"
#~ msgid "Could not save atlas subtexture:"
#~ msgstr "No se pudo guardar la subtextura de altas:"
#~ msgid "Setting Up..."
#~ msgstr "Configurando..."
#~ msgid "Error loading scene."
#~ msgstr "Error al cargar la escena."
#~ msgid "Re-Import"
#~ msgstr "Reimportar"
#~ msgid "Please wait for scan to complete."
#~ msgstr "Por favor aguarda a que el scan termine."
#~ msgid "Current scene must be saved to re-import."
#~ msgstr "La escena actual debe ser guardada para reimportar."
#~ msgid "Re-Importing"
#~ msgstr "Reimportando"
#~ msgid "Re-Import Changed Resources"
#~ msgstr "Reimportar Recursos Cambiados"
#~ msgid "Loading Export Templates"
#~ msgstr "Cargando Plantillas de Exportación"
#~ msgid ""
#~ "\n"
#~ "Status: Needs Re-Import"
#~ msgstr ""
#~ "\n"
#~ "Estado: Necesita Reimportación"
#~ msgid "Same source and destination files, doing nothing."
#~ msgstr ""
#~ "Archivos de origen y destino iguales, no se realizará ninguna acción."
#~ msgid "Target file exists, can't overwrite. Delete first."
#~ msgstr ""
#~ "El archivo destino existe; no sé puede sobreescribir. Eliminalo primero."
#~ msgid "Same source and destination paths, doing nothing."
#~ msgstr "Ruta de origen y destino iguales, no se realizará ninguna acción."
#~ msgid "Can't move directories to within themselves."
#~ msgstr "No se pueden mover directorios dentro de si mismos."
#~ msgid "Can't rename deps for:\n"
#~ msgstr "No se pueden renombrar las dependencias para:\n"
#~ msgid "Pick New Name and Location For:"
#~ msgstr "Elejí un Nuevo Nombre y Ubicación Para:"
#~ msgid "No files selected!"
#~ msgstr "Ningún Archivo seleccionado!"
#~ msgid "Info"
#~ msgstr "Info"
#~ msgid "Re-Import..."
#~ msgstr "Reimportando..."
#~ msgid "No bit masks to import!"
#~ msgstr "Sin máscaras de bits para importar!"
#~ msgid "Target path is empty."
#~ msgstr "La ruta de destino está vacía."
#~ msgid "Target path must be a complete resource path."
#~ msgstr "La ruta de destino debe ser una ruta de recursos completa."
#~ msgid "Target path must exist."
#~ msgstr "La ruta de destino debe existir."
#~ msgid "Import BitMasks"
#~ msgstr "Importar BitMasks"
#~ msgid "Source Texture(s):"
#~ msgstr "Textura(s) de Origen:"
#~ msgid "Target Path:"
#~ msgstr "Ruta de Destino:"
#~ msgid "Accept"
#~ msgstr "Aceptar"
#~ msgid "Bit Mask"
#~ msgstr "Máscara de Bits"
#~ msgid "No source font file!"
#~ msgstr "Sin archivo de tipografías de origen!"
#~ msgid "No target font resource!"
#~ msgstr "Sin recurso de tipografías de destino!"
#~ msgid ""
#~ "Invalid file extension.\n"
#~ "Please use .font."
#~ msgstr ""
#~ "Extension de archivo inválida.\n"
#~ "Usá .fnt, por favor."
#~ msgid "Couldn't save font."
#~ msgstr "No se pudo guardar la tipografía."
#~ msgid "Source Font:"
#~ msgstr "Tipografía de Origen:"
#~ msgid "Dest Resource:"
#~ msgstr "Recurso de Dest:"
#~ msgid "The quick brown fox jumps over the lazy dog."
#~ msgstr "El veloz murciélago hindú comía feliz cardillo y kiwi."
#~ msgid "Test:"
#~ msgstr "Prueba:"
#~ msgid "Options:"
#~ msgstr "Opciones:"
#~ msgid "Font Import"
#~ msgstr "Importar Tipografías"
#~ msgid ""
#~ "This file is already a Godot font file, please supply a BMFont type file "
#~ "instead."
#~ msgstr ""
#~ "Este archivo ya es un archivo de tipografías de Godot, por favor "
#~ "suministrar un archivo tipo BMFont."
#~ msgid "Failed opening as BMFont file."
#~ msgstr "Error al abrir como archivo BMFont."
#~ msgid "Invalid font custom source."
#~ msgstr "Origen personalizado de tipografía inválido."
#~ msgid "No meshes to import!"
#~ msgstr "Sin meshes para importar!"
#~ msgid "Single Mesh Import"
#~ msgstr "Importar Mesh Individual"
#~ msgid "Source Mesh(es):"
#~ msgstr "Importar Mesh(es) de Origen:"
#~ msgid "Surface %d"
#~ msgstr "Superficie %d"
#~ msgid "No samples to import!"
#~ msgstr "Sin muestras que importar!"
#~ msgid "Import Audio Samples"
#~ msgstr "Importar Muestras de Audio"
#~ msgid "Source Sample(s):"
#~ msgstr "Muestra(s) de Origen:"
#~ msgid "Audio Sample"
#~ msgstr "Muestra de Audio"
#~ msgid "New Clip"
#~ msgstr "Nuevo Clip"
#~ msgid "Flags"
#~ msgstr "Flags"
#~ msgid "Bake FPS:"
#~ msgstr "Hacer Bake de FPS:"
#~ msgid "Optimizer"
#~ msgstr "Optimizar"
#~ msgid "Max Linear Error"
#~ msgstr "Error Lineal Máximo"
#~ msgid "Max Angular Error"
#~ msgstr "Error Angular Máximo"
#~ msgid "Max Angle"
#~ msgstr "Angulo Máximo"
#~ msgid "Start(s)"
#~ msgstr "Comienzo(s)"
#~ msgid "Source path is empty."
#~ msgstr "La ruta de origen esta vacía."
#~ msgid "Couldn't load post-import script."
#~ msgstr "No se pudo cargar el script post-importación."
#~ msgid "Invalid/broken script for post-import."
#~ msgstr "Script post-importación inválido o roto."
#~ msgid "Error importing scene."
#~ msgstr "Error al importar escena."
#~ msgid "Import 3D Scene"
#~ msgstr "Importar Escena 3D"
#~ msgid "Source Scene:"
#~ msgstr "Escena de Origen:"
#~ msgid "Same as Target Scene"
#~ msgstr "Igual que Escena de Destino"
#~ msgid "Shared"
#~ msgstr "Compartido"
#~ msgid "Target Texture Folder:"
#~ msgstr "Carpeta de Textura de Destino:"
#~ msgid "Custom Root Node Type:"
#~ msgstr "Tipo de Nodo Raiz Customizado:"
#~ msgid "Auto"
#~ msgstr "Auto"
#~ msgid "The Following Files are Missing:"
#~ msgstr "Los Siguientes Archivos estan Faltando:"
#~ msgid "Import Anyway"
#~ msgstr "Importar de Todos Modos"
#~ msgid "Edited scene has not been saved, open imported scene anyway?"
#~ msgstr ""
#~ "La escena editada no ha sido guardada, abrir la escena importada de todos "
#~ "modos?"
#~ msgid "Import Image:"
#~ msgstr "Importar Imagen:"
#~ msgid "Couldn't localize path: %s (already local)"
#~ msgstr "No se pudo localizar la ruta: %s (ya es local)"
#~ msgid "3D Scene Animation"
#~ msgstr "Animacion de Escena 3D"
#~ msgid "Uncompressed"
#~ msgstr "Sin Comprimir"
#~ msgid "Compress Lossless (PNG)"
#~ msgstr "Compresión Sin Pérdidas (PNG)"
#~ msgid "Compress Lossy (WebP)"
#~ msgstr "Compresión con Pérdidas (WebP)"
#~ msgid "Compress (VRAM)"
#~ msgstr "Comprimir (VRAM)"
#~ msgid "Texture Format"
#~ msgstr "Formato de Textura"
#~ msgid "Texture Compression Quality (WebP):"
#~ msgstr "Calidad de Compresión de Textura (WebP):"
#~ msgid "Texture Options"
#~ msgstr "Opciones de Textura"
#~ msgid "Please specify some files!"
#~ msgstr "Por favor especificá algunos archivos!"
#~ msgid "At least one file needed for Atlas."
#~ msgstr "Se necesita al menos un archivo para el Atlas."
#~ msgid "Error importing:"
#~ msgstr "Error al importar:"
#~ msgid "Only one file is required for large texture."
#~ msgstr "Solo se requiere un archivo para textura grande."
#~ msgid "Max Texture Size:"
#~ msgstr "Tamaño Max. de Textura:"
#~ msgid "Import Textures for Atlas (2D)"
#~ msgstr "Importar Texturas para Atlas (2D)"
#~ msgid "Large Texture"
#~ msgstr "Textura Grande"
#~ msgid "Import Large Textures (2D)"
#~ msgstr "Importar Texturas Grandes (2D)"
#~ msgid "Source Texture"
#~ msgstr "Textura de Origen"
#~ msgid "Base Atlas Texture"
#~ msgstr "Textura Base de Atlas"
#~ msgid "Source Texture(s)"
#~ msgstr "Textura(s) de Origen"
#~ msgid "Import Textures for 2D"
#~ msgstr "Importar Texturas para 2D"
#~ msgid "Import Textures for 3D"
#~ msgstr "Importar Texturas para 3D"
#~ msgid "Import Textures"
#~ msgstr "Importar Texturas"
#~ msgid "2D Texture"
#~ msgstr "Textura 2D"
#~ msgid "3D Texture"
#~ msgstr "Textura 3D"
#~ msgid "Atlas Texture"
#~ msgstr "Textura de Atlas"
#~ msgid ""
#~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files "
#~ "to the project."
#~ msgstr ""
#~ "AVISO: Importar texturas 2D no es obligatorio. Simplemente copiá los "
#~ "archivos png/jpg al proyecto."
#~ msgid "Crop empty space."
#~ msgstr "Cropear espacio vacio."
#~ msgid "Texture"
#~ msgstr "Textura"
#~ msgid "Import Large Texture"
#~ msgstr "Importar Textura Grande"
#~ msgid "Load Source Image"
#~ msgstr "Cargar Imagen de Origen"
#~ msgid "Slicing"
#~ msgstr "Rebanar"
#~ msgid "Saving"
#~ msgstr "Guardando"
#~ msgid "Couldn't save large texture:"
#~ msgstr "No se pudo guardar la textura grande:"
#~ msgid "Build Atlas For:"
#~ msgstr "Construir Atlar Para:"
#~ msgid "Loading Image:"
#~ msgstr "Cargando Imagen:"
#~ msgid "Couldn't load image:"
#~ msgstr "No se pudo cargar la imagen:"
#~ msgid "Converting Images"
#~ msgstr "Convirtiendo Imágenes"
#~ msgid "Cropping Images"
#~ msgstr "Cropeando Imágenes"
#~ msgid "Couldn't save atlas image:"
#~ msgstr "No se pudo guardar la imagen de atlas:"
#~ msgid "Couldn't save converted texture:"
#~ msgstr "No se pudo guardar la textura convertida:"
#~ msgid "Invalid translation source!"
#~ msgstr "Fuente de traducción inválida!"
#~ msgid "Column"
#~ msgstr "Columna"
#~ msgid "No items to import!"
#~ msgstr "Sin elementos para importar!"
#~ msgid "No target path!"
#~ msgstr "Sin ruta de destino!"
#~ msgid "Import Translations"
#~ msgstr "Importar Traducciones"
#~ msgid "Couldn't import!"
#~ msgstr "No se pudo importar!"
#~ msgid "Import Translation"
#~ msgstr "Importar Traducción"
#~ msgid "Source CSV:"
#~ msgstr "CSV de Origen:"
#~ msgid "Ignore First Row"
#~ msgstr "Ignorar Primera Columna"
#~ msgid "Compress"
#~ msgstr "Comprimir"
#~ msgid "Add to Project (project.godot)"
#~ msgstr "Agregar al Proyecto (project.godot)"
#~ msgid "Import Languages:"
#~ msgstr "Importar Lenguajes:"
#~ msgid "Translation"
#~ msgstr "Traducción"
#~ msgid "Triangle #"
#~ msgstr "Triangulo #"
#~ msgid "Light Baker Setup:"
#~ msgstr "Configuración de Baker de Luces:"
#~ msgid "Fixing Lights"
#~ msgstr "Fijando/Corrigiendo Luces"
#~ msgid "Making BVH"
#~ msgstr "Creando BVH"
#~ msgid "Allocating Texture #"
#~ msgstr "Asignando Textura #"
#~ msgid "Baking Triangle #"
#~ msgstr "Haciendo Bake de Triangulo #"
#~ msgid "Post-Processing Texture #"
#~ msgstr "Postprocesando Textura #"
#~ msgid "Reset the lightmap octree baking process (start over)."
#~ msgstr ""
#~ "Resetear el proceso de bake del octree de mapa de luces (empezar de "
#~ "nuevo)."
#~ msgid "Zoom Set..."
#~ msgstr "Setear Zoom..."
#~ msgid "Set a Value"
#~ msgstr "Setear un Valor"
#~ msgid "Parse BBCode"
#~ msgstr "Parsear BBCode"
#~ msgid "Length:"
#~ msgstr "Largo:"
#~ msgid "Open Sample File(s)"
#~ msgstr "Abrir Archivo(s) de Muestra"
#~ msgid "ERROR: Couldn't load sample!"
#~ msgstr "ERROR: No se pudo cargar la muestra!"
#~ msgid "Add Sample"
#~ msgstr "Agregar Muestra"
#~ msgid "Rename Sample"
#~ msgstr "Renombrar Muestra"
#~ msgid "Delete Sample"
#~ msgstr "Eliminar Muestra"
#~ msgid "16 Bits"
#~ msgstr "16 Bits"
#~ msgid "8 Bits"
#~ msgstr "8 Bits"
#~ msgid "Stereo"
#~ msgstr "Estereo"
#~ msgid "Window"
#~ msgstr "Ventana"
#~ msgid "Scaling to %s%%."
#~ msgstr "Escalando a %s%%."
#~ msgid "Up"
#~ msgstr "Arriba"
#~ msgid "Down"
#~ msgstr "Abajo"
#~ msgid "Bucket"
#~ msgstr "Balde"
#~ msgid "Invalid project path, the path must exist!"
#~ msgstr "Ruta de proyecto inválida, la ruta debe existir!"
#~ msgid "Invalid project path, project.godot must not exist."
#~ msgstr "Ruta de proyecto inválida, project.godot no debe existir."
#~ msgid "Invalid project path, project.godot must exist."
#~ msgstr "Ruta de proyecto inválida, project.godot debe existir."
#~ msgid "Project Path (Must Exist):"
#~ msgstr "Ruta del Proyecto (Debe Existir):"
#~ msgid "Create New Resource"
#~ msgstr "Crear Nuevo Recurso"
#~ msgid "Open Resource"
#~ msgstr "Abrir Recurso"
#~ msgid "Save Resource"
#~ msgstr "Guardar Recurso"
#~ msgid "Resource Tools"
#~ msgstr "Herramientas de Recursos"
#~ msgid "Edit Groups"
#~ msgstr "Editar Grupos"
#~ msgid "GridMap Paint"
#~ msgstr "Pintar GridMap"
#~ msgid "Tiles"
#~ msgstr "Tiles"
#~ msgid "Areas"
#~ msgstr "Áreas"
#~ msgid "Ctrl+"
#~ msgstr "Ctrl+"
#~ msgid "Down Wheel)"
#~ msgstr "Rueda Abajo)"
#~ msgid "Up Wheel)"
#~ msgstr "Rueda Arriba)"
#~ msgid "Close scene? (Unsaved changes will be lost)"
#~ msgstr "Cerrar escena? (Los cambios sin guardar se perderán)"
#~ msgid ""
#~ "Open Project Manager? \n"
#~ "(Unsaved changes will be lost)"
#~ msgstr "Abrir el Gestor de Proyectos? (Los cambios sin guardar se perderán)"
#~ msgid "Close Goto Prev. Scene"
#~ msgstr "Cerrar e Ir a Escena Prev."
#~ msgid "Del"
#~ msgstr "Eliminar"
#~ msgid "just pressed"
#~ msgstr "recién presionado"
#~ msgid ""
#~ "Couldn't read the certificate file. Are the path and password both "
#~ "correct?"
#~ msgstr ""
#~ "No se pudo leer el archivo de certificado. Son tanto la ruta como el "
#~ "password correctos?"
#~ msgid "Error creating the signature object."
#~ msgstr "Error al crear el objeto firma."
#~ msgid "Error creating the package signature."
#~ msgstr "Error al crear la firma del paquete."
#~ msgid ""
#~ "No export templates found.\n"
#~ "Download and install export templates."
#~ msgstr ""
#~ "No se encontraron plantillas de exportación.\n"
#~ "Descargá o instalá plantillas de exportación."
#~ msgid "Custom debug package not found."
#~ msgstr "Paquete debug personalizado no encontrado."
#~ msgid "Custom release package not found."
#~ msgstr "Paquete release personalizado no encontrado."
#~ msgid "Invalid unique name."
#~ msgstr "Nombre único inválido."
#~ msgid "Invalid product GUID."
#~ msgstr "GUID de producto inválido."
#~ msgid "Invalid publisher GUID."
#~ msgstr "GUID de publisher inválido."
#~ msgid "Invalid background color."
#~ msgstr "Color de fondo inválido."
#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
#~ msgstr ""
#~ "Dimensiones de la imagen para el Store Logo inválidas (debería ser 50x50)."
#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
#~ msgstr ""
#~ "Dimensiones de la imagen para el logo cuadrado de 44x44 inválidas "
#~ "(debería ser 44x44)."
#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
#~ msgstr ""
#~ "Dimensiones de la imagen para el logo cuadrado de 71x71 inválidas "
#~ "(debería ser 71x71)."
#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
#~ msgstr ""
#~ "Dimensiones de la imagen para el logo cuadrado de 150x150 inválidas "
#~ "(debería ser 150x150)."
#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
#~ msgstr ""
#~ "Dimensiones de la imagen para el logo cuadrado de 310x310 inválidas "
#~ "(debería ser 310x310)."
#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
#~ msgstr ""
#~ "Dimensiones de la imagen para el logo ancho de 310x150 inválidas (debería "
#~ "ser 310x150)."
#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
#~ msgstr ""
#~ "Dimensiones de la imagen del splash inválidas (debería ser 620x400)."
#~ msgid "RAW Mode"
#~ msgstr "Modo RAW"
#~ msgid "Node From Scene"
#~ msgstr "Nodo desde Escena"
#~ msgid "Import assets to the project."
#~ msgstr "Importar assets al proyecto."
#~ msgid "Export the project to many platforms."
#~ msgstr "Exportar el proyecto a munchas plataformas."
#~ msgid "Alerts when an external resource has changed."
#~ msgstr "Alerta cuando un recurso externo haya cambiado."
#~ msgid "Open https://godotengine.org at tutorials section."
#~ msgstr "Abrir https://godotengine.org en la sección de tutoriales."
#~ msgid "No scene selected to instance!"
#~ msgstr "Ninguna escena seleccionada a la instancia!"
#~ msgid "Instance at Cursor"
#~ msgstr "Instancia en Cursor"
#~ msgid "Could not instance scene!"
#~ msgstr "No se pudo instanciar la escena!"
#~ msgid "Use Default Light"
#~ msgstr "Usar Luz por Defecto"
#~ msgid "Use Default sRGB"
#~ msgstr "Usar sRGB por Defecto"
#~ msgid "Default Light Normal:"
#~ msgstr "Normales de Luces por Defecto:"
#~ msgid "Ambient Light Color:"
#~ msgstr "Color de Luz Ambiental:"
#~ msgid "Invalid parent class name"
#~ msgstr "Nombre de clase padre inválido"
#~ msgid "Valid chars:"
#~ msgstr "Caracteres válidos:"
#~ msgid "Valid name"
#~ msgstr "Nombre válido"
#~ msgid "Class name is invalid!"
#~ msgstr "El nombre de clase es inválido!"
#~ msgid "Parent class name is invalid!"
#~ msgstr "El nombre de la clase padre es inválido!"
#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr ""
#~ "La propiedad Path debe apuntar a un nodo Particles2D valido para "
#~ "funcionar."
#~ msgid "Surface"
#~ msgstr "Superficie"
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SamplePlayer to play sound."
#~ msgstr ""
#~ "Un recurso SampleLibrary debe ser creado o seteado en la propiedad "
#~ "'samples' de modo que SamplePlayer pueda reproducir sonido."
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SpatialSamplePlayer to play sound."
#~ msgstr ""
#~ "Un recurso SampleLibrary debe ser creado o seteado en la propiedad "
#~ "'samples' de modo que SpatialSamplePlayer puede reproducir sonido."
#~ msgid "Replaced %d Ocurrence(s)."
#~ msgstr "%d Ocurrencia(s) Reemplazada(s)."
#~ msgid "Save Translatable Strings"
#~ msgstr "Guardar Strings Traducibles"
#~ msgid "Edit Script Options"
#~ msgstr "Editar Opciones de Script"
#~ msgid "Error exporting project!"
#~ msgstr "Error al exportar el proyecto!"
#~ msgid "Error writing the project PCK!"
#~ msgstr "Error al escribir el PCK de proyecto!"
#~ msgid "No exporter for platform '%s' yet."
#~ msgstr "No hay exportador para la plataforma '%s' aun."
#~ msgid "Create Android keystore"
#~ msgstr "Crear keystore de Android"
#~ msgid "Full name"
#~ msgstr "Nombre completo"
#~ msgid "Organizational unit"
#~ msgstr "Unidad organizativa"
#~ msgid "Organization"
#~ msgstr "Organización"
#~ msgid "City"
#~ msgstr "Ciudad"
#~ msgid "State"
#~ msgstr "Estado"
#~ msgid "2 letter country code"
#~ msgstr "Código de país de dos letras"
#~ msgid "User alias"
#~ msgstr "Alias de usuario"
#~ msgid "Password"
#~ msgstr "Contraseña"
#~ msgid "at least 6 characters"
#~ msgstr "al menos 6 caracteres"
#~ msgid "File name"
#~ msgstr "Nombre de archivo"
#~ msgid "Path : (better to save outside of project)"
#~ msgstr "Ruta : (es mejor guardar fuera del proyecto)"
#~ msgid ""
#~ "Release keystore is not set.\n"
#~ "Do you want to create one?"
#~ msgstr ""
#~ "No esta seteado el release keystore.\n"
#~ "¿Querés crear uno?"
#~ msgid "Fill Keystore/Release User and Release Password"
#~ msgstr "Completa con Keystore/Usuario Release y Cntraseña Release"
#~ msgid "Include"
#~ msgstr "Incluir"
#~ msgid "Group name can't be empty!"
#~ msgstr "El nombre del grupo no puede estar vacío!"
#~ msgid "Invalid character in group name!"
#~ msgstr "Caracter invalido en el nombre de grupo!"
#~ msgid "Add Image Group"
#~ msgstr "Agregar Grupo de Imágenes"
#~ msgid "Delete Image Group"
#~ msgstr "Eliminar Grupo de Imágenes"
#~ msgid "Project Export Settings"
#~ msgstr "Ajustes de Exportación del Proyecto"
#~ msgid "Target"
#~ msgstr "Objetivo"
#~ msgid "Export to Platform"
#~ msgstr "Exportar a Plataforma"
#~ msgid "Export all files in the project directory."
#~ msgstr "Exportar todos los archivos en el directorio del proyecto."
#~ msgid "Convert text scenes to binary on export."
#~ msgstr "Convertir escenas de texto a binario al exportar."
#~ msgid "Images"
#~ msgstr "Imágenes"
#~ msgid "Keep Original"
#~ msgstr "Mantener el Original"
#~ msgid "Compress for Disk (Lossy, WebP)"
#~ msgstr "Comprimir para Disco (Con pérdidas, WebP)"
#~ msgid "Compress for RAM (BC/PVRTC/ETC)"
#~ msgstr "Comprimir para RAM (BC/PVRTC/ETC)"
#~ msgid "Convert Images (*.png):"
#~ msgstr "Convertir Imágenes (*.png):"
#~ msgid "Compress for Disk (Lossy) Quality:"
#~ msgstr "Calidad de Compresión para Disco (con perdidas):"
#~ msgid "Shrink All Images:"
#~ msgstr "Reducir Todas las Imagenes:"
#~ msgid "Compress Formats:"
#~ msgstr "Formatos de Compresión:"
#~ msgid "Groups:"
#~ msgstr "Grupos:"
#~ msgid "Compress Disk"
#~ msgstr "Comprimir para Disco"
#~ msgid "Compress RAM"
#~ msgstr "Comprimir para RAM"
#~ msgid "Compress Mode:"
#~ msgstr "Modo de Compresión:"
#~ msgid "Lossy Quality:"
#~ msgstr "Calidad con Pérdidas:"
#~ msgid "Atlas:"
#~ msgstr "Atlas:"
#~ msgid "Shrink By:"
#~ msgstr "Reducir Por:"
#~ msgid "Preview Atlas"
#~ msgstr "Vista Previa de Atlas"
#~ msgid "Images:"
#~ msgstr "Imágenes:"
#~ msgid "Select None"
#~ msgstr "No Seleccionar Ninguno"
#~ msgid "Group"
#~ msgstr "Grupo"
#~ msgid "Samples"
#~ msgstr "Muestras"
#~ msgid "Sample Conversion Mode: (.wav files):"
#~ msgstr "Modo de Conversión de Muestras: (archivos .wav):"
#~ msgid "Compress (RAM - IMA-ADPCM)"
#~ msgstr "Comprimir (RAM - IMA-ADPCM)"
#~ msgid "Sampling Rate Limit (Hz):"
#~ msgstr "Limite de Tasa de Sampleo (Hz):"
#~ msgid "Trim"
#~ msgstr "Recortar"
#~ msgid "Trailing Silence:"
#~ msgstr "Silencio Sobrante al Final:"
#~ msgid "Script Export Mode:"
#~ msgstr "Modo de Exportación de Scipts:"
#~ msgid "Text"
#~ msgstr "Texto"
#~ msgid "Compiled"
#~ msgstr "Compilado"
#~ msgid "Encrypted (Provide Key Below)"
#~ msgstr "Encriptado (Proveer la Clave Debajo)"
#~ msgid "Script Encryption Key (256-bits as hex):"
#~ msgstr "Clave de Encriptación de Script (256-bits como hex):"
#~ msgid "Export Project PCK"
#~ msgstr "Exportar PCK de Proyecto"
#~ msgid "Export..."
#~ msgstr "Exportar..."
#~ msgid "Project Export"
#~ msgstr "Exportar Proyecto"
#~ msgid "BakedLightInstance does not contain a BakedLight resource."
#~ msgstr "BakedLightInstance no contiene un recurso BakedLight."
#~ msgid "Lighting"
#~ msgstr "Iluminación"
#~ msgid "Global"
#~ msgstr "Global"
#~ msgid ""
#~ "This item cannot be made visible because the parent is hidden. Unhide the "
#~ "parent first."
#~ msgstr ""
#~ "Este item no puede hacerse visible porque el padre esta oculto. Desocultá "
#~ "el padre primero."
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
#~ "'user://', or 'local://'"
#~ msgstr ""
#~ "Las rutas no pueden comenzar con '/', las rutas absolutas deben comenzar "
#~ "con 'res://', 'user://'. o 'local://'"
#~ msgid "File exists"
#~ msgstr "El archivo existe"
#~ msgid "Valid path"
#~ msgstr "Ruta inválida"
#~ msgid ""
#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
#~ "unsequenced ports were specified."
#~ msgstr ""
#~ "El nodo personalizado no tiene ningún _get_output_port_unsequenced(idx,"
#~ "wmem), pero se especificaron puertos no secuenciados."
#~ msgid "Cannot go into subdir:"
#~ msgstr "No se puede acceder al subdir:"
#~ msgid "Imported Resources"
#~ msgstr "Importar Recursos"
#~ msgid "Insert Keys (Ins)"
#~ msgstr "Insertar Claves (Ins)"
#~ msgid "Top (Num7)"
#~ msgstr "Cima (Num7)"
#~ msgid "Bottom (Shift+Num7)"
#~ msgstr "Fondo (Shift+Num7)"
#~ msgid "Left (Num3)"
#~ msgstr "Izquierda (Num3)"
#~ msgid "Right (Shift+Num3)"
#~ msgstr "Derecha (Shift+Num3)"
#~ msgid "Front (Num1)"
#~ msgstr "Frente (Num1)"
#~ msgid "Rear (Shift+Num1)"
#~ msgstr "Detrás (Shift+Num1)"
#~ msgid "Perspective (Num5)"
#~ msgstr "Perspectiva (Num5)"
#~ msgid "Orthogonal (Num5)"
#~ msgstr "Ortogonal (Num5)"
#~ msgid "Selection (F)"
#~ msgstr "Slección (F)"
#~ msgid "Align with view (Ctrl+Shift+F)"
#~ msgstr "Alinear con vista (Ctrl+Shift+F)"
#~ msgid "Enable/Disable interpolation when looping animation."
#~ msgstr "Activar/Desactivar interpolación al loopear animación."
#~ msgid "Load Layout"
#~ msgstr "Cargar Layout"
#~ msgid "Scale Region Editor"
#~ msgstr "Editor de Regiones de Escalado"
#~ msgid ""
#~ "No texture in this node.\n"
#~ "Set a texture to be able to edit region."
#~ msgstr ""
#~ "Sin textura en este nodo.\n"
#~ "Asigná una textura para poder editar la región."
#~ msgid "Inherit Scene"
#~ msgstr "Heredar Escena"
#~ msgid "Binds (Extra Params):"
#~ msgstr "Binds (Parametros Extra):"
#~ msgid "Method In Node:"
#~ msgstr "Método En el Nodo:"
#~ msgid "Reload Tool Script (Soft)"
#~ msgstr "Volver a Cargar Script de Herramientas (Soft)"
#~ msgid "Set Params"
#~ msgstr "Setear Params"
#~ msgid "Live Editing"
#~ msgstr "Edicion al Instante"
#~ msgid "File Server"
#~ msgstr "Servidor de Archivos"
#~ msgid "Deploy File Server Clients"
#~ msgstr "Hacer Deploy de Clientes del Servidor de Archivos"
#~ msgid "Group Editor"
#~ msgstr "Editor de Grupos"
|