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# Spanish (Argentina) translation of the Godot Engine editor
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Diego López <diegodario21@gmail.com>, 2017.
# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2018.
# Roger Blanco Ribera <roger.blancoribera@gmail.com>, 2016-2018.
# Sebastian Silva <sebastian@sugarlabs.org>, 2016.
# Jose Luis Bossio <joseluisbossio@gmail.com>, 2018.
# Reynaldo Cruz <rcruz60@gmail.com>, 2018.
# Javier Ocampos <xavier.ocampos@gmail.com>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2018-12-13 14:39+0100\n"
"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
"Language: es_AR\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Poedit 2.2\n"

#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "El argumento para convert() no es correcto, utiliza constantes TYPE_*."

#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
"No hay suficientes bytes para decodificar bytes, o el formato es inválido."

#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
msgstr "Entrada inválida %i (no se transmitió) en la expresión"

#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr "self no puede ser usado ya que la instancia es nula (no pasó)"

#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
msgstr "Operandos inválidos para el operador %s, %s y %s."

#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
msgstr "Indice inválido de tipo %s para tipo base %s"

#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
msgstr "Indice con nombre '%s' inválido para el tipo base %s"

#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
msgstr "Argumentos inválidos para construir '%s'"

#: core/math/expression.cpp
msgid "On call to '%s':"
msgstr "En la llamada a '%s':"

#: editor/animation_bezier_editor.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
msgstr "Libre"

#: editor/animation_bezier_editor.cpp
msgid "Balanced"
msgstr "Balanceado"

#: editor/animation_bezier_editor.cpp
msgid "Mirror"
msgstr "Espejar"

#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
msgstr "Insertar Clave Aquí"

#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
msgstr "Duplicar Clave(s) Seleccionada(s)"

#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
msgstr "Eliminar Clave(s) Seleccionada(s)"

#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Duplicar Claves de Anim"

#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
msgstr "Borrar Claves de Anim"

#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Cambiar Tiempo de Keyframe de Anim"

#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Cambio de transición Anim"

#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Cambiar Transform de Anim"

#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Cambiar Valor de Keyframe de Anim"

#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Cambiar Call de Anim"

#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "Pista de Propiedades"

#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
msgstr "Pista de Transformación 3D"

#: editor/animation_track_editor.cpp
msgid "Call Method Track"
msgstr "Pista de Llamada a Métodos"

#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
msgstr "Pista de Curva Bezier"

#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
msgstr "Pista de Reproducción de Audio"

#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
msgstr "Pista de Reproducción de Animación"

#: editor/animation_track_editor.cpp
msgid "Add Track"
msgstr "Agregar Pista"

#: editor/animation_track_editor.cpp
msgid "Animation Length Time (seconds)"
msgstr "Tiempo de Duración de la Animación (segundos)"

#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Loop de Animación"

#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "Funciones:"

#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
msgstr "Clips de Audio:"

#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
msgstr "Clips de Anim:"

#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "Act./Desact. esta pista."

#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
msgstr "Modo de Actualización (Como esta configurada esta propiedad)"

#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
msgstr "Modo de Interpolación"

#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr "Modo Loop Envolvente (Interpolar el final con el comienzo al loopear)"

#: editor/animation_track_editor.cpp
msgid "Remove this track."
msgstr "Quitar esta pista."

#: editor/animation_track_editor.cpp
msgid "Time (s): "
msgstr "Tiempo (s): "

#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Contínuo"

#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Discreto"

#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Trigger"

#: editor/animation_track_editor.cpp
msgid "Capture"
msgstr "Captura"

#: editor/animation_track_editor.cpp
msgid "Nearest"
msgstr "Mas Cercano"

#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Lineal"

#: editor/animation_track_editor.cpp
msgid "Cubic"
msgstr "Cúbica"

#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
msgstr "Interp de Loop Cortante"

#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
msgstr "Interp de Loop Envolvente"

#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "Insertar Clave"

#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
msgstr "Duplicar Clave(s)"

#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Eliminar Clave(s)"

#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Quitar pista de animación"

#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Crear NUEVO track para %s e insertar clave?"

#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Crear %d NUEVOS tracks e insertar claves?"

#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
#: editor/plugin_config_dialog.cpp
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Crear"

#: editor/animation_track_editor.cpp
msgid "Anim Insert"
msgstr "Insertar Anim"

#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
msgstr "Un AnimationPlayer no puede animarse a sí mismo, solo a otros players."

#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Crear e Insertar Animación"

#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Insertar Pista y Clave de Animación"

#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Insertar Clave de Animación"

#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr "Las pistas Transform solo aplican a nodos de tipo Spatial."

#: editor/animation_track_editor.cpp
msgid ""
"Audio tracks can only point to nodes of type:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
"Las pistas de audio pueden apuntar solo a nodos de tipo:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"

#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Las pistas de Animación solo pueden apuntar a nodos AnimationPlayer."

#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
msgstr ""
"Un reproductor de animación no puede animarse a sí mismo, solo a otros "
"reproductores."

#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "No es posible agregar una nueva pista sin una raíz"

#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "La ruta de la pista es inválida, por ende no se pueden agregar claves."

#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
msgstr "La pista no es de tipo Spatial, no se puede insertar la clave"

#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
"La ruta de la pista es inválida, por ende no se pueden agregar claves de "
"métodos."

#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "Método no encontrado en el objeto: "

#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
msgstr "Mover Claves de Anim"

#: editor/animation_track_editor.cpp
msgid "Clipboard is empty"
msgstr "El portapapeles está vacío"

#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Escalar Keys de Anim"

#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
"Esta opción no funciona con la edición Bezier, ya que es solo una pista "
"única."

#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr "Mostrar solo las pistas de los nodos seleccionados en el árbol."

#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
msgstr "Agrupar las pistas por nodo o mostrarlas como una lista plana."

#: editor/animation_track_editor.cpp
msgid "Snap (s): "
msgstr "Ajuste (s): "

#: editor/animation_track_editor.cpp
msgid "Animation step value."
msgstr "Valor de paso de animación."

#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "Editar"

#: editor/animation_track_editor.cpp
msgid "Animation properties."
msgstr "Propiedades de animación."

#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
msgstr "Copiar Pistas"

#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
msgstr "Pegar Pistas"

#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Escalar Selección"

#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
msgstr "Escalar Desde Cursor"

#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Duplicar Selección"

#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
msgstr "Duplicar Transpuesto"

#: editor/animation_track_editor.cpp
msgid "Delete Selection"
msgstr "Eliminar Selección"

#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
msgstr "Ir a Paso Próximo"

#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
msgstr "Ir a Paso Previo"

#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
msgstr "Optimizar Animación"

#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
msgstr "Hacer Clean-Up de Animación"

#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
msgstr "Elegí el nodo que será animado:"

#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
msgstr "Usar Curvas Bezier"

#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Optimizador de animación"

#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Error Lineal Max.:"

#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Error Angular Max.:"

#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Angulo Optimizable Max.:"

#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Optimizar"

#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Quitar claves inválidas"

#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Quitar pistas vacías y sin resolver"

#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Hacer clean-up de todas las animaciones"

#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Hacer Clean-Up de Animación(es) (IMPOSIBLE DESHACER!)"

#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Clean-Up"

#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
msgstr "Ratio de Escala:"

#: editor/animation_track_editor.cpp
msgid "Select tracks to copy:"
msgstr "Elegir pistas a copiar:"

#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Copiar"

#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Redimencionar Array"

#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "Cambiar Tipo de Valor del Array"

#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "Cambiar Valor del Array"

#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "Ir a Línea"

#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "Numero de Línea:"

#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "Sin Coincidencias"

#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "%d ocurrencia(s) Reemplazadas."

#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
msgstr "Coincidir Mayúsculas/Minúsculas"

#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
msgstr "Palabras Completas"

#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "Reemplazar"

#: editor/code_editor.cpp
msgid "Replace All"
msgstr "Reemplazar Todo"

#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "Solo Selección"

#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom In"
msgstr "Zoom In"

#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Out"
msgstr "Zoom Out"

#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "Resetear el Zoom"

#: editor/code_editor.cpp
msgid "Warnings:"
msgstr "Advertencias:"

#: editor/code_editor.cpp
msgid "Font Size:"
msgstr "Tamaño de Tipografía:"

#: editor/code_editor.cpp
msgid "Line:"
msgstr "Linea:"

#: editor/code_editor.cpp
msgid "Col:"
msgstr "Col:"

#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "El método en el Nodo objetivo debe ser especificado!"

#: editor/connections_dialog.cpp
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr ""
"El método objetivo no fue encontrado! Especificá un método válido o agregá "
"un script al Nodo objetivo."

#: editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "Conectar a Nodo:"

#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Agregar"

#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "Quitar"

#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "Agregar Argumento de Llamada Extra:"

#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "Argumentos de Llamada Extras:"

#: editor/connections_dialog.cpp
msgid "Path to Node:"
msgstr "Ruta al Nodo:"

#: editor/connections_dialog.cpp
msgid "Make Function"
msgstr "Crear Función"

#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Diferido"

#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "Oneshot"

#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
msgstr "Cerrar"

#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "Conectar"

#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "Conectar '%s' a '%s'"

#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
msgstr "Desconectar '%s' de '%s'"

#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
msgstr "Desconectar todos de la señal: '%s'"

#: editor/connections_dialog.cpp
msgid "Connect..."
msgstr "Conectar..."

#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Desconectar"

#: editor/connections_dialog.cpp
msgid "Connect Signal: "
msgstr "Conectar Señal: "

#: editor/connections_dialog.cpp
msgid "Edit Connection: "
msgstr "Editar Conexión: "

#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
msgstr ""
"¿Estás seguro/a que querés quitar todas las conexiones de la señal \"%s\"?"

#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Señales"

#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr "¿Estás seguro/a que querés quitar todas las conexiones de esta señal?"

#: editor/connections_dialog.cpp
msgid "Disconnect All"
msgstr "Desconectar Todo"

#: editor/connections_dialog.cpp
msgid "Edit..."
msgstr "Editar..."

#: editor/connections_dialog.cpp
msgid "Go To Method"
msgstr "Ir Al Método"

#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Cambiar Tipo de %s"

#: editor/create_dialog.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Change"
msgstr "Cambiar"

#: editor/create_dialog.cpp
msgid "Create New %s"
msgstr "Crear Nuevo %s"

#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Favoritos:"

#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "Recientes:"

#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Buscar:"

#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Coincidencias:"

#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Descripción:"

#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Buscar Reemplazo Para:"

#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "Dependencias Para:"

#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr ""
"La Escena '%s' esté siendo editada actualmente.\n"
"Los cambios no tendrán efecto hasta recargarlo."

#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
msgstr "El recurso '%s' está en uso. Los cambios tendrán efecto al recargarlo."

#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr "Dependencias"

#: editor/dependency_editor.cpp
msgid "Resource"
msgstr "Recursos"

#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_settings_editor.cpp editor/script_create_dialog.cpp
msgid "Path"
msgstr "Ruta"

#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Dependencias:"

#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "Arreglar Rota(s)"

#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "Editor de Dependencias"

#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "Buscar Reemplazo de Recurso:"

#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Abrir"

#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "Dueños De:"

#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
msgstr "Quitar los archivos seleccionados del proyecto? (imposible deshacer)"

#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
"Los archivos que se están removiendo son requeridos por otros recursos para "
"funcionar.\n"
"Quitarlos de todos modos? (imposible deshacer)"

#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "No se puede remover:"

#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "Error cargando:"

#: editor/dependency_editor.cpp
msgid "Load failed due to missing dependencies:"
msgstr "Fallo la carga debido a dependencias faltantes:"

#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "Abrir de Todos Modos"

#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "Que Acción Se Debería Tomar?"

#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "Arreglar Dependencias"

#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "Errores al cargar!"

#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "Eliminar permanentemente %d item(s)? (Imposible deshacer!)"

#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "Es Dueño De"

#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "Recursos Sin Propietario Explícito:"

#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
msgstr "Explorador de Recursos Huérfanos"

#: editor/dependency_editor.cpp
msgid "Delete selected files?"
msgstr "Eliminar archivos seleccionados?"

#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/project_export.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Eliminar"

#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr "Cambiar Clave del Diccionario"

#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
msgstr "Cambiar Valor del Diccionario"

#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "Gracias de parte de la comunidad Godot!"

#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Colaboradores de Godot Engine"

#: editor/editor_about.cpp
msgid "Project Founders"
msgstr "Fundadores del Proyecto"

#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr "Desarrollador Principal"

#: editor/editor_about.cpp
msgid "Project Manager "
msgstr "Gestor de Proyectos "

#: editor/editor_about.cpp
msgid "Developers"
msgstr "Desarrolladores"

#: editor/editor_about.cpp
msgid "Authors"
msgstr "Autores"

#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr "Sponsor Platino"

#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr "Sponsor Oro"

#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Mini Sponsors"

#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr "Donantes Oro"

#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr "Donantes Plata"

#: editor/editor_about.cpp
msgid "Bronze Donors"
msgstr "Donantes Bronce"

#: editor/editor_about.cpp
msgid "Donors"
msgstr "Donantes"

#: editor/editor_about.cpp
msgid "License"
msgstr "Licencia"

#: editor/editor_about.cpp
msgid "Thirdparty License"
msgstr "Licencia de Terceros"

#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of thirdparty free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such thirdparty components with their "
"respective copyright statements and license terms."
msgstr ""
"Godot Engine depende de un número de licencias de terceros, libres y de "
"código abierto, todas compatibles con los términos de su licencia MIT. La "
"siguiente es una lista exhaustiva de los mencionados componentes de terceros "
"con sus respectivas declaraciones de copyright y términos de licencia."

#: editor/editor_about.cpp
msgid "All Components"
msgstr "Todos los Componentes"

#: editor/editor_about.cpp
msgid "Components"
msgstr "Componentes"

#: editor/editor_about.cpp
msgid "Licenses"
msgstr "Licencias"

#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in zip format."
msgstr "Error al abrir el archivo de paquete. No está en formato zip."

#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "Descomprimiendo Assets"

#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package Installed Successfully!"
msgstr "El Paquete se Instaló Exitosamente!"

#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr "¡Conseguido!"

#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install"
msgstr "Instalar"

#: editor/editor_asset_installer.cpp
msgid "Package Installer"
msgstr "Instalador de Paquetes"

#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "Parlantes"

#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr "Agregar Efecto"

#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
msgstr "Renombrar Bus de Audio"

#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
msgstr "Cambiar Volumen de Bus de Audio"

#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr "Act./Desact. Solo de Bus de Audio"

#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr "Slienciar/Desilenciar Bus de Audio"

#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr "Act./Desact. Bypass de Efectos de Audio Bus"

#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr "Seleccionar Envío de Audio Bus"

#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr "Agregar Efecto de Audio Bus"

#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr "Mover Efecto de Bus"

#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
msgstr "Eliminar Efecto de Bus"

#: editor/editor_audio_buses.cpp
msgid "Audio Bus, Drag and Drop to rearrange."
msgstr "Audio Bus, Arrastrar y Soltar para reordenar."

#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr "Solo"

#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr "Silenciado"

#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr "Bypass"

#: editor/editor_audio_buses.cpp
msgid "Bus options"
msgstr "Opciones de Bus"

#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplicar"

#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr "Resetear Volumen"

#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
msgstr "Eliminar Efecto"

#: editor/editor_audio_buses.cpp
msgid "Audio"
msgstr "Audio"

#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Agregar Bus de Audio"

#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr "El bus maestro no puede ser eliminado!"

#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
msgstr "Eliminar Bus de Audio"

#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
msgstr "Duplicar Bus de Audio"

#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr "Resetear Volumen de Bus"

#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr "Mover Bus de Audio"

#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
msgstr "Guardar Layout de Bus de Audio Como..."

#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
msgstr "Ubicación para el Nuevo Layout..."

#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr "Abrir Layout de Bus de Audio"

#: editor/editor_audio_buses.cpp
msgid "There is no 'res://default_bus_layout.tres' file."
msgstr "No hay nigún archivo 'res://default_bus_layout.tres'."

#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr "Archivo inválido. No es un layout de bus de audio."

#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr "Agregar Bus"

#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr "Crear un nuevo Layout Bus."

#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Cargar"

#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr "Cargar un Bus Layout existente."

#: editor/editor_audio_buses.cpp
msgid "Save As"
msgstr "Guardar Como"

#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr "Guardar este Bus Layout a un archivo."

#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
msgstr "Cargar Valores por Defecto"

#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr "Cargar el Bus Layout predeterminado."

#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Nombre inválido."

#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Caracteres válidos:"

#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
msgstr ""
"Nombre inválido. No debe colisionar con un nombre existente de clases del "
"engine."

#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
msgstr ""
"Nombre inválido. No debe colisionar con un nombre existente de un tipo built-"
"in."

#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
"Nombre inválido. No debe colisionar con un nombre de constante global "
"existente."

#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autocargar '%s' ya existe!"

#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "Renombrar Autoload"

#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "Act/Desact. AutoLoad Globals"

#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "Mover Autoload"

#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "Quitar Autoload"

#: editor/editor_autoload_settings.cpp
msgid "Enable"
msgstr "Activar"

#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "Reordenar Autoloads"

#: editor/editor_autoload_settings.cpp
msgid "Invalid Path."
msgstr "Ruta inválida."

#: editor/editor_autoload_settings.cpp
msgid "File does not exist."
msgstr "El archivo existe."

#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
msgstr "No está en la ruta de recursos."

#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "Agregar AutoLoad"

#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Ruta:"

#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "Nombre de Nodo:"

#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
#: editor/editor_profiler.cpp editor/settings_config_dialog.cpp
msgid "Name"
msgstr "Nombre"

#: editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr "Singleton"

#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Actualizando Escena"

#: editor/editor_data.cpp
msgid "Storing local changes..."
msgstr "Guardando cambios locales..."

#: editor/editor_data.cpp
msgid "Updating scene..."
msgstr "Actualizando escena..."

#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[vacío]"

#: editor/editor_data.cpp
msgid "[unsaved]"
msgstr "[sin guardar]"

#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first"
msgstr "Por favor elegí un directorio base primero"

#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "Elegí un Directorio"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "Crear Carpeta"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Nombre:"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "No se pudo crear la carpeta."

#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "Elegir"

#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Almacenando Archivo:"

#: editor/editor_export.cpp
msgid "Packing"
msgstr "Empaquetando"

#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Plantilla no encontrada:"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Seleccionar Carpeta Actual"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "El Archivo Existe, Sobreescribir?"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select This Folder"
msgstr "Seleccionar Esta Carpeta"

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Copiar Ruta"

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Open in File Manager"
msgstr "Abrir en el Explorador de Archivos"

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#: editor/project_manager.cpp
msgid "Show in File Manager"
msgstr "Mostrar en Explorador de Archivos"

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
msgstr "Nueva Carpeta..."

#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Refrescar"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "Todas Reconocidas"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "Todos los Archivos (*)"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "Abrir un Archivo"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "Abrir Archivo(s)"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "Abrir un Directorio"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "Abrir un Archivo o Directorio"

#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/editor_properties.cpp editor/inspector_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Guardar"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "Guardar un Archivo"

#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Retroceder"

#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "Avanzar"

#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "Subir"

#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Act/Desact. Archivos Ocultos"

#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "Act/Desact. Favorito"

#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr "Act/Desact. Modo"

#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "Foco en Ruta"

#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "Subir Favorito"

#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "Bajar Favorito"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder"
msgstr "Ir a carpeta padre"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "Directorios y Archivos:"

#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "Vista Previa:"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File:"
msgstr "Archivo:"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Debe ser una extensión válida."

#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "EscanearFuentes"

#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "(Re)Importando Assets"

#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr "Cima"

#: editor/editor_help.cpp
msgid "Class:"
msgstr "Clase:"

#: editor/editor_help.cpp editor/scene_tree_editor.cpp
msgid "Inherits:"
msgstr "Hereda:"

#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "Heredada por:"

#: editor/editor_help.cpp
msgid "Brief Description:"
msgstr "Descripción Breve:"

#: editor/editor_help.cpp
msgid "Properties"
msgstr "Propiedades"

#: editor/editor_help.cpp
msgid "Properties:"
msgstr "Propiedades:"

#: editor/editor_help.cpp
msgid "Methods"
msgstr "Métodos"

#: editor/editor_help.cpp
msgid "Methods:"
msgstr "Métodos:"

#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Propiedades de Tema"

#: editor/editor_help.cpp
msgid "Theme Properties:"
msgstr "Propiedades de Tema:"

#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Señales:"

#: editor/editor_help.cpp
msgid "Enumerations"
msgstr "Enumeraciones"

#: editor/editor_help.cpp
msgid "Enumerations:"
msgstr "Enumeraciones:"

#: editor/editor_help.cpp
msgid "enum  "
msgstr "enum  "

#: editor/editor_help.cpp
msgid "Constants"
msgstr "Constantes"

#: editor/editor_help.cpp
msgid "Constants:"
msgstr "Constantes:"

#: editor/editor_help.cpp
msgid "Class Description"
msgstr "Descripción de Clase"

#: editor/editor_help.cpp
msgid "Class Description:"
msgstr "Descripción de Clase:"

#: editor/editor_help.cpp
msgid "Online Tutorials:"
msgstr "Tutoriales En Linea:"

#: editor/editor_help.cpp
msgid ""
"There are currently no tutorials for this class, you can [color=$color][url="
"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
"url][/color]."
msgstr ""
"Actualmente no existen tutoriales para esta clase, podés [color=$color][url="
"$url]contribuir uno[/url][/color] o [color=$color][url=$url2]solicitar uno[/"
"url][/color]."

#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Descripción de Propiedades"

#: editor/editor_help.cpp
msgid "Property Descriptions:"
msgstr "Descripción de Propiedades:"

#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Actualmente no existe descripción para esta propiedad. Por favor ayúdanos "
"[color=$color][url=$url]contribuyendo una[/url][/color]!"

#: editor/editor_help.cpp
msgid "Method Descriptions"
msgstr "Descripción de Método"

#: editor/editor_help.cpp
msgid "Method Descriptions:"
msgstr "Descripción de Métodos:"

#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Actualmente no existe descripción para este método. Por favor ayudanos "
"[color=$color][url=$url]contribuyendo una[/url][/color]!"

#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "Buscar en la Ayuda"

#: editor/editor_help_search.cpp
msgid "Display All"
msgstr "Mostrar Todo"

#: editor/editor_help_search.cpp
msgid "Classes Only"
msgstr "Solo Clases"

#: editor/editor_help_search.cpp
msgid "Methods Only"
msgstr "Solo Métodos"

#: editor/editor_help_search.cpp
msgid "Signals Only"
msgstr "Solo Señales"

#: editor/editor_help_search.cpp
msgid "Constants Only"
msgstr "Solo Constantes"

#: editor/editor_help_search.cpp
msgid "Properties Only"
msgstr "Solo Propiedades"

#: editor/editor_help_search.cpp
msgid "Theme Properties Only"
msgstr "Solo Propiedades de Tema"

#: editor/editor_help_search.cpp
msgid "Member Type"
msgstr "Tipo de Miembro"

#: editor/editor_help_search.cpp
msgid "Class"
msgstr "Clase"

#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
msgstr "Propiedad:"

#: editor/editor_inspector.cpp
msgid "Set"
msgstr "Asignar"

#: editor/editor_inspector.cpp
msgid "Set Multiple:"
msgstr "Asignar Múltiples:"

#: editor/editor_log.cpp
msgid "Output:"
msgstr "Salida:"

#: editor/editor_log.cpp editor/editor_profiler.cpp
#: editor/editor_properties.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "Limpiar"

#: editor/editor_log.cpp
msgid "Clear Output"
msgstr "Limpiar Salida"

#: editor/editor_node.cpp
msgid "Project export failed with error code %d."
msgstr "La exportación del proyecto falló con el código de error %d."

#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Error al guardar el recurso!"

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr "OK"

#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
msgstr "Guardar Recurso Como..."

#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "No se puede abrir el archivo para escribir:"

#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "Formato requerido de archivo desconocido:"

#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "Error al grabar."

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
"No se puede abrir '%s'. El archivo puede haber sido movido o eliminado."

#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
msgstr "Error parsear '%s'."

#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr "Final de archivo inesperado en '%s'."

#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
msgstr "No se encuentra '%s' o sus dependecias."

#: editor/editor_node.cpp
msgid "Error while loading '%s'."
msgstr "Error al cargar '%s'."

#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "Guardar Escena"

#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "Analizando"

#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "Creando Miniatura"

#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
msgstr "Esta operación no puede hacerse sin una raíz de árbol."

#: editor/editor_node.cpp
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
"Esta escena no puede ser guardada porque hay una inclusión cíclica de "
"instanciado.\n"
"Por favor resolvela y probá de nuevo."

#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
"No se pudo guardar la escena. Probablemente no se hayan podido satisfacer "
"dependencias (instancias o herencia)."

#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
msgstr "No se puede sobrescribir una escena que todavía esta abierta!"

#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "No se puede cargar MeshLibrary para hacer merge!"

#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "Error guardando MeshLibrary!"

#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "No se puede cargar TileSet para hacer merge!"

#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "Error guardando TileSet!"

#: editor/editor_node.cpp
msgid "Error trying to save layout!"
msgstr "Error al tratar de guardar el layout!"

#: editor/editor_node.cpp
msgid "Default editor layout overridden."
msgstr "Layout por defecto del editor sobreescrito."

#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Nombre de layout no encontrado!"

#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
msgstr "Se restauró el layout por defecto a su configuración básica."

#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Este recurso pertenece a una escena que fue importada, por lo tanto no es "
"editable.\n"
"Por favor leé la documentación relevante a importar escenas para entender "
"mejor este workflow."

#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it will not be kept when saving the current scene."
msgstr ""
"Este recurso pertenece a una escena que fue instanciada o heredada.\n"
"Los cambios que se le realicen no perduraran al guardar la escena actual."

#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
"Este recurso fue importado, por ende no es editable. Cambiá sus ajustes en "
"el panel de importación y luego reimportá."

#: editor/editor_node.cpp
msgid ""
"This scene was imported, so changes to it will not be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Esta escena fue importada, por tanto los cambios que se le realicen no "
"perduraran.\n"
"Instancia o hereda para poder realizar cambios.\n"
"Por favor lee la documentación relevante a importar escenas para entender "
"mejor este workflow."

#: editor/editor_node.cpp
msgid ""
"This is a remote object so changes to it will not be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
"Este es un objeto remoto, los cambios que se hagan no se van a mantener.\n"
"Lea la documentación relacionada con la depuración para comprender mejor "
"este workflow."

#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "No hay escena definida para ejecutar."

#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"No se ha definido ninguna escena principal, ¿elegir una?\n"
"Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoría "
"'aplicación'."

#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"La escena '%s' seleccionada no existe, ¿seleccionar una válida?\n"
"Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoria "
"'aplicacion'."

#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"La escena '%s' seleccionada no es un archivo de escena, ¿seleccionar uno "
"válido?\n"
"Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoria "
"'aplicacion'."

#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr ""
"La escena actual nunca se guardó. Favor de guardarla antes de ejecutar."

#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "No se pudo comenzar el subproceso!"

#: editor/editor_node.cpp
msgid "Open Scene"
msgstr "Abrir Escena"

#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "Abrir Escena Base"

#: editor/editor_node.cpp
msgid "Quick Open Scene..."
msgstr "Abrir Escena Rapido..."

#: editor/editor_node.cpp
msgid "Quick Open Script..."
msgstr "Abrir Script Rapido..."

#: editor/editor_node.cpp
msgid "Save & Close"
msgstr "Guardar y Cerrar"

#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr "Guardar cambios a '%s' antes de cerrar?"

#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Guardar Escena Como..."

#: editor/editor_node.cpp
msgid "No"
msgstr "No"

#: editor/editor_node.cpp
msgid "Yes"
msgstr "Si"

#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr "Esta escena nunca ha sido guardada. Guardar antes de ejecutar?"

#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "Esta operación no puede hacerse sin una escena."

#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "Exportar Librería de Meshes"

#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr "Esta operación no puede hacerse sin un nodo raíz."

#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "Exportar Tile Set"

#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr "Esta operación no puede hacerse sin un nodo seleccionado."

#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "Escena actual sin guardar. Abrir de todos modos?"

#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "No se puede volver a cargar una escena que nunca se guardó."

#: editor/editor_node.cpp
msgid "Revert"
msgstr "Revertir"

#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
msgstr "Esta acción no se puede deshacer. Revertir de todos modos?"

#: editor/editor_node.cpp
msgid "Quick Run Scene..."
msgstr "Ejecutar Escena Rapido..."

#: editor/editor_node.cpp
msgid "Quit"
msgstr "Salir"

#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "Salir del editor?"

#: editor/editor_node.cpp
msgid "Open Project Manager?"
msgstr "Abrir Gestor de Proyectos?"

#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr "Guardar y Salir"

#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr "Guardar cambios a la(s) siguiente(s) escena(s) antes de salir?"

#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr ""
"Guardar cambios a la(s) siguiente(s) escena(s) antes de abrir el Gestor de "
"Proyectos?"

#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
"Esta opción está deprecada. Las situaciones donde se debe forzar un refresco "
"son ahora consideradas bugs. Por favor reportalo."

#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "Elegí una Escena Principal"

#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
"No se pudo activar el plugin de addon en: '%s' falló el parseo de la "
"configuración."

#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
msgstr ""
"No se pudo encontrar el campo script para el plugin de addon en: 'res://"
"addons/%s'."

#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "No se pudo cargar el script de addon desde la ruta: '%s'."

#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
"No se pudo cargar el script de addon desde la ruta: '%s' Parece haber un "
"error en el código. Por favor, revisá la sintaxis."

#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
"No se pudo cargar el script de addon desde la ruta: El tipo base de '%s' no "
"es EditorPlugin."

#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
"No se pudo cargar el script de addon desde la ruta: El script '%s' no está "
"en modo tool."

#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
"La escena '%s' fue importada automaticamente, por lo tanto no puede ser "
"modificada.\n"
"Para realizar cambios, se debe crear una nueva escena heredada."

#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"Error al cargar la escena, debe estar dentro de la ruta del proyecto. Usa "
"'Importar' para abrir la escena, luego guárdala dentro de la ruta del "
"proyecto."

#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "La escena '%s' tiene dependencias rotas:"

#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr "Restablecer Escenas Recientes"

#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "Guardar Layout"

#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "Eliminar Layout"

#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr "Por Defecto"

#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "Show in FileSystem"
msgstr "Mostrar en Sistema de Archivos"

#: editor/editor_node.cpp
msgid "Play This Scene"
msgstr "Reproducir Esta Escena"

#: editor/editor_node.cpp
msgid "Close Tab"
msgstr "Cerrar Pestaña"

#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Cambiar Pestaña de Escena"

#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr "%d más archivos o carpetas"

#: editor/editor_node.cpp
msgid "%d more folders"
msgstr "%d más carpetas"

#: editor/editor_node.cpp
msgid "%d more files"
msgstr "%d más archivos"

#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Posición del Panel"

#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr "Modo Sin Distracciones"

#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr "Act./Desact. modo sin distracciones."

#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr "Agregar nueva escena."

#: editor/editor_node.cpp
msgid "Scene"
msgstr "Escena"

#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Ir a la escena abierta previamente."

#: editor/editor_node.cpp
msgid "Next tab"
msgstr "Pestaña siguiente"

#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "Pestaña anterior"

#: editor/editor_node.cpp
msgid "Filter Files..."
msgstr "Filtrar Archivos..."

#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "Operaciones con archivos de escena."

#: editor/editor_node.cpp
msgid "New Scene"
msgstr "Nueva Escena"

#: editor/editor_node.cpp
msgid "New Inherited Scene..."
msgstr "Nueva Escena Heredada..."

#: editor/editor_node.cpp
msgid "Open Scene..."
msgstr "Abrir Escena..."

#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "Guardar Escena"

#: editor/editor_node.cpp
msgid "Save All Scenes"
msgstr "Guardar Todas las Escenas"

#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "Cerrar Escena"

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr "Abrir Reciente"

#: editor/editor_node.cpp
msgid "Convert To..."
msgstr "Convertir A..."

#: editor/editor_node.cpp
msgid "MeshLibrary..."
msgstr "MeshLibrary..."

#: editor/editor_node.cpp
msgid "TileSet..."
msgstr "TileSet..."

#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr "Deshacer"

#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Rehacer"

#: editor/editor_node.cpp
msgid "Revert Scene"
msgstr "Revertir Escena"

#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Herramientas misceláneas a nivel proyecto o escena."

#: editor/editor_node.cpp
msgid "Project"
msgstr "Proyecto"

#: editor/editor_node.cpp
msgid "Project Settings"
msgstr "Configuración de Proyecto"

#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Exportar"

#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Herramientas"

#: editor/editor_node.cpp
msgid "Open Project Data Folder"
msgstr "Abrir Carpeta de Datos del Proyecto"

#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Salir a Listado de Proyecto"

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
msgstr "Depurar"

#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Hacer Deploy con Depuración Remota"

#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
"Al exportar o hacer deploy, el ejecutable resultante tratara de conectarse a "
"la IP de esta computadora de manera de ser depurado."

#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
msgstr "Deploy Pequeño con recursos en red"

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, export or deploy will produce a minimal "
"executable.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
"Cuando esta opción está activa, exportar o hacer deploy producirá un "
"ejecutable mínimo.\n"
"El sistema de archivos sera proveido desde el proyecto  por el editor sobre "
"la red.\n"
"En Android, deploy usará el cable USB para mejor performance. Esta opción "
"acelera el testeo para juegos con footprint grande."

#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Collision Shapes Visibles"

#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
"Los Collision shapes y nodos raycast (para 2D y 3D) serán visibles durante "
"la ejecución del juego cuando esta opción queda activada."

#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Navegación Visible"

#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
"Los meshes de navegación y los polígonos serán visibles durante la ejecución "
"del juego si esta opción queda activada."

#: editor/editor_node.cpp
msgid "Sync Scene Changes"
msgstr "Sincronizar Cambios de Escena"

#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any changes made to the scene in the editor "
"will be replicated in the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Cuando esta opción esté encendida, cualquier cambio hecho a la escena en el "
"editor será replicado en el juego en ejecución.\n"
"Cuando se usa remotamente en un dispositivo, esto es más eficiente con un "
"sistema de archivos remoto."

#: editor/editor_node.cpp
msgid "Sync Script Changes"
msgstr "Sincronizar Cambios en Scripts"

#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any script that is saved will be reloaded on "
"the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Cuando esta opción está activa, cualquier script que se guarde sera vuelto a "
"cargar en el juego en ejecución.\n"
"Cuando se use remotamente en un dispositivo, esto es más eficiente con un "
"sistema de archivos de red."

#: editor/editor_node.cpp
msgid "Editor"
msgstr "Editor"

#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "Configuración del Editor"

#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "Layout del Editor"

#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Act./Desact. Pantalla Completa"

#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
msgstr "Abrir Carpeta de Datos/Configuración del Editor"

#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
msgstr "Abrir Carpeta de Datos del Editor"

#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
msgstr "Abrir Carpeta de Configuración del Editor"

#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Gestionar Plantillas de Exportación"

#: editor/editor_node.cpp
msgid "Help"
msgstr "Ayuda"

#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "Buscar"

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Online Docs"
msgstr "Documentación Online"

#: editor/editor_node.cpp
msgid "Q&A"
msgstr "Q&A"

#: editor/editor_node.cpp
msgid "Issue Tracker"
msgstr "Issue Tracker"

#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Comunidad"

#: editor/editor_node.cpp
msgid "About"
msgstr "Acerca de"

#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Reproducir el proyecto."

#: editor/editor_node.cpp
msgid "Play"
msgstr "Reproducir"

#: editor/editor_node.cpp
msgid "Pause the scene"
msgstr "Pausar la escena"

#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "Pausar la Escena"

#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "Parar la escena."

#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "Detener"

#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "Reproducir la escena editada."

#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "Reproducir Escena"

#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "Reproducir escena personalizada"

#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "Reproducir Escena Personalizada"

#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
msgstr "Cambiar el driver de video requiere reiniciar el editor."

#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
msgid "Save & Restart"
msgstr "Guardar y Reiniciar"

#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "Gira cuando la ventana del editor repinta!"

#: editor/editor_node.cpp
msgid "Update Always"
msgstr "Siempre Actualizar"

#: editor/editor_node.cpp
msgid "Update Changes"
msgstr "Actualizar Cambios"

#: editor/editor_node.cpp
msgid "Disable Update Spinner"
msgstr "Desactivar Update Spinner"

#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Importar"

#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "FileSystem"

#: editor/editor_node.cpp
msgid "Inspector"
msgstr "Inspector"

#: editor/editor_node.cpp
msgid "Node"
msgstr "Nodo"

#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Expandir Panel Inferior"

#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "Salida"

#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "No Guardar"

#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "Importar Plantillas Desde Archivo ZIP"

#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export Project"
msgstr "Exportar Proyecto"

#: editor/editor_node.cpp
msgid "Export Library"
msgstr "Exportar Libreria"

#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "Mergear Con Existentes"

#: editor/editor_node.cpp
msgid "Password:"
msgstr "Contraseña:"

#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "Abrir y Correr un Script"

#: editor/editor_node.cpp
msgid "New Inherited"
msgstr "Nuevo Heredado"

#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "Erroes de carga"

#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "Seleccionar"

#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr "Abrir en Editor 2D"

#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr "Abrir en Editor 3D"

#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr "Abrir en Editor de Script"

#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr "Abrir Biblioteca de Assets"

#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr "Abrir el Editor siguiente"

#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr "Abrir el Editor anterior"

#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr "Creando Vistas Previas de Mesh/es"

#: editor/editor_plugin.cpp
msgid "Thumbnail..."
msgstr "Miniatura..."

#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
msgstr "Editar Plugin"

#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Plugins Instalados:"

#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Actualizar"

#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Version:"

#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Autor:"

#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "Estado:"

#: editor/editor_plugin_settings.cpp
msgid "Edit:"
msgstr "Editar:"

#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
#: editor/rename_dialog.cpp
msgid "Start"
msgstr "Iniciar"

#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "Medida:"

#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr "Duracion de Frame (seg)"

#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr "Tiempo Promedio (seg)"

#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr "Frame %"

#: editor/editor_profiler.cpp
msgid "Physics Frame %"
msgstr "Frames de Física %"

#: editor/editor_profiler.cpp
msgid "Time:"
msgstr "Tiempo:"

#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "Inclusivo"

#: editor/editor_profiler.cpp
msgid "Self"
msgstr "Propio"

#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "Frame #:"

#: editor/editor_profiler.cpp
msgid "Time"
msgstr "Tiempo"

#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Llamadas"

#: editor/editor_properties.cpp
msgid "On"
msgstr "On"

#: editor/editor_properties.cpp
msgid "Layer"
msgstr "Capa"

#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
msgstr "Bit %d, valor %d"

#: editor/editor_properties.cpp
msgid "[Empty]"
msgstr "[Vacio]"

#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign.."
msgstr "Asignar.."

#: editor/editor_properties.cpp
msgid ""
"The selected resource (%s) does not match the type expected for this "
"property (%s)."
msgstr ""

#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
"No se puede crear una ViewportTexture en recursos guardados como archivo.\n"
"El recurso debe pertenecer a una escena."

#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on this resource because it's not set as "
"local to scene.\n"
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
"No se puede crear una ViewportTexture en este recurso porque no esta "
"asignado como local a la escena.\n"
"Por favor activá la propiedad 'local a escena' en él (y en todos los "
"recursos que lo contienen hasta un nodo)."

#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr "Seleccionar un Viewport"

#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nuevo Script"

#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
msgstr "Nuevo %s"

#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Make Unique"
msgstr "Convertir en Unico"

#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Pegar"

#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Convert To %s"
msgstr "Convertir A %s"

#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Open Editor"
msgstr "Abrir Editor"

#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr "El nodo seleccionado no es un Viewport!"

#: editor/editor_properties_array_dict.cpp
msgid "Size: "
msgstr "Tamaño: "

#: editor/editor_properties_array_dict.cpp
msgid "Page: "
msgstr "Página: "

#: editor/editor_properties_array_dict.cpp
msgid "New Key:"
msgstr "Nueva Clave:"

#: editor/editor_properties_array_dict.cpp
msgid "New Value:"
msgstr "Nuevo Valor:"

#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
msgstr "Agregar Par Clave/Valor"

#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
msgstr "Remover Item"

#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "Seleccionar dispositivo de la lista"

#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
msgstr ""
"No se encontró ningún preset de exportación ejecutable para esta "
"plataforma.\n"
"Por favor agregue un preset ejecutable en el menú de exportación."

#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Escribir tu lógica en el método _run()."

#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "Ya hay una escena editada."

#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "No se pudo instanciar el script:"

#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "Te olvidaste de la palabra clave 'tool'?"

#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "No se pudo ejecutar el script:"

#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "Te olvidaste del método '_run'?"

#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Seleccionar Nodo(s) para Importar"

#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "Ruta a la Escena:"

#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "Importar Desde Nodo:"

#: editor/export_template_manager.cpp
msgid "Re-Download"
msgstr "Volver a Descargar"

#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "Desinstalar"

#: editor/export_template_manager.cpp
msgid "(Installed)"
msgstr "(Instalado)"

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Descargar"

#: editor/export_template_manager.cpp
msgid "(Missing)"
msgstr "(Faltante)"

#: editor/export_template_manager.cpp
msgid "(Current)"
msgstr "(Actual)"

#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
msgstr "Recuperando mirrors, esperá, por favor..."

#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
msgstr "Quitar plantilla version '%s'?"

#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
msgstr "No se puede abir el zip de plantillas de exportación."

#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates: %s."
msgstr "Formato de version.txt inválido dentro de plantillas: %s."

#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "No se encontro ningún version.txt dentro de las plantillas."

#: editor/export_template_manager.cpp
msgid "Error creating path for templates:"
msgstr "Error creando rutas para las plantillas:"

#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr "Extrayendo Plantillas de Exportación"

#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "Importando:"

#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
"No se encontraron links de descarga para esta versión. Las descargas "
"directas solo están disponibles para releases oficiales."

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr "No se ha podido resolver."

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr "No se puede conectar."

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr "Sin respuesta."

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request Failed."
msgstr "Solicitud fallida."

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect Loop."
msgstr "Bucle de redireccionamiento."

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr "Fallido:"

#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "Descarga Completa."

#: editor/export_template_manager.cpp
msgid ""
"Templates installation failed. The problematic templates archives can be "
"found at '%s'."
msgstr ""
"Fallo la instalación de plantillas. Las plantillas problemáticas pueden ser "
"encontradas en '%s'."

#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "Error al pedir el url: "

#: editor/export_template_manager.cpp
msgid "Connecting to Mirror..."
msgstr "Conectando al Mirror..."

#: editor/export_template_manager.cpp
msgid "Disconnected"
msgstr "Desconectado"

#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr "Resolviendo"

#: editor/export_template_manager.cpp
msgid "Can't Resolve"
msgstr "No se ha podido resolver"

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
msgstr "Conectando..."

#: editor/export_template_manager.cpp
msgid "Can't Connect"
msgstr "No se puede conectar"

#: editor/export_template_manager.cpp
msgid "Connected"
msgstr "Conectado"

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting..."
msgstr "Solicitando..."

#: editor/export_template_manager.cpp
msgid "Downloading"
msgstr "Descargando"

#: editor/export_template_manager.cpp
msgid "Connection Error"
msgstr "Error de Conexión"

#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr "Error de Handshake SSL"

#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "Version Actual:"

#: editor/export_template_manager.cpp
msgid "Installed Versions:"
msgstr "Versiones Instaladas:"

#: editor/export_template_manager.cpp
msgid "Install From File"
msgstr "Instalar Desde Archivo"

#: editor/export_template_manager.cpp
msgid "Remove Template"
msgstr "Remover Plantilla"

#: editor/export_template_manager.cpp
msgid "Select template file"
msgstr "Elegir archivo de plantilla"

#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr "Gestor de Plantillas de Exportación"

#: editor/export_template_manager.cpp
msgid "Download Templates"
msgstr "Descargar Plantillas"

#: editor/export_template_manager.cpp
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr ""
"Seleccionar un mirror de la lista: (Shift+Click: Abrir en el Navegador)"

#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
"No se puede abrir file_type_cache.cch para escribir, no se guardará el cache "
"de tipos de archivo!"

#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Favoritos"

#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr ""
"No se puede navegar a '%s' ya que no se encontro en el sistema de archivos!"

#: editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
msgstr "Ver ítems como una grilla de miniaturas."

#: editor/filesystem_dock.cpp
msgid "View items as a list."
msgstr "Ver ítems como una lista."

#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
"Estado: Falló la importación del archivo. Por favor arreglá el archivo y "
"reimportá manualmente."

#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "No se puede mover/renombrar la raiz de recursos."

#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
msgstr "No se puede mover una carpeta dentro de si misma."

#: editor/filesystem_dock.cpp
msgid "Error moving:"
msgstr "Error al mover:"

#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
msgstr "Error al duplicar:"

#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
msgstr "No se pudieron actualizar las dependencias:"

#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided"
msgstr "No se indicó ningún nombre"

#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "El nombre indicado contiene caracteres inválidos"

#: editor/filesystem_dock.cpp
msgid "No name provided."
msgstr "No se indicó ningún nombre."

#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "El nombre indicado contiene caracteres inválidos."

#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr "Un archivo o carpeta con este nombre ya existe."

#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr "Renombrando archivo:"

#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr "Renombrar carpeta:"

#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
msgstr "Duplicando archivo:"

#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
msgstr "Duplicando carpeta:"

#: editor/filesystem_dock.cpp
msgid "Open Scene(s)"
msgstr "Abrir Escena(s)"

#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "Instancia"

#: editor/filesystem_dock.cpp
msgid "Add to favorites"
msgstr "Agregar a favoritos"

#: editor/filesystem_dock.cpp
msgid "Remove from favorites"
msgstr "Quitar de favoritos"

#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
msgstr "Editar Dependencias..."

#: editor/filesystem_dock.cpp
msgid "View Owners..."
msgstr "Ver Dueños..."

#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Renombrar..."

#: editor/filesystem_dock.cpp
msgid "Duplicate..."
msgstr "Duplicar..."

#: editor/filesystem_dock.cpp
msgid "Move To..."
msgstr "Mover A..."

#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
msgstr "Nuevo Script.."

#: editor/filesystem_dock.cpp
msgid "New Resource..."
msgstr "Nuevo Recurso..."

#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
msgid "Expand All"
msgstr "Expandir Todos"

#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
msgid "Collapse All"
msgstr "Colapsar Todos"

#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/project_manager.cpp editor/rename_dialog.cpp
#: editor/scene_tree_dock.cpp
msgid "Rename"
msgstr "Renombrar"

#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Directorio Previo"

#: editor/filesystem_dock.cpp
msgid "Next Directory"
msgstr "Directorio Siguiente"

#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "Reexaminar Sistema de Archivos"

#: editor/filesystem_dock.cpp
msgid "Toggle split mode"
msgstr "Act/Desact. Modo Partido"

#: editor/filesystem_dock.cpp
msgid "Search files"
msgstr "Buscar archivos"

#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
"Instanciar la(s) escena(s) seleccionadas como hijas del nodo seleccionado."

#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
"Examinando Archivos,\n"
"Aguardá, por favor."

#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "Mover"

#: editor/filesystem_dock.cpp
msgid "There is already file or folder with the same name in this location."
msgstr "Ya hay un archivo o carpeta con el mismo nombre en esta ubicación."

#: editor/filesystem_dock.cpp
msgid "Overwrite"
msgstr "Sobreescribir"

#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "Crear Script"

#: editor/find_in_files.cpp
msgid "Find in Files"
msgstr "Buscar en archivos"

#: editor/find_in_files.cpp
msgid "Find:"
msgstr "Buscar:"

#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Carpeta:"

#: editor/find_in_files.cpp
msgid "Filters:"
msgstr "Filtros:"

#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
msgstr "Encontrar..."

#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
msgstr "Reemplazar..."

#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "Cancelar"

#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Encontrar: "

#: editor/find_in_files.cpp
msgid "Replace: "
msgstr "Reemplazar: "

#: editor/find_in_files.cpp
msgid "Replace all (no undo)"
msgstr "Reemplazar todo (no se puede deshacer)"

#: editor/find_in_files.cpp
msgid "Searching..."
msgstr "Buscando..."

#: editor/find_in_files.cpp
msgid "Search complete"
msgstr "Búsqueda completa"

#: editor/groups_editor.cpp
msgid "Group name already exists."
msgstr "El nombre del grupo ya existe."

#: editor/groups_editor.cpp
#, fuzzy
msgid "Invalid group name."
msgstr "nombre de Grupo inválido."

#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr "Grupos"

#: editor/groups_editor.cpp
msgid "Nodes not in Group"
msgstr "Nodos fuera del Grupo"

#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
msgid "Filter nodes"
msgstr "Filtrar nodos"

#: editor/groups_editor.cpp
msgid "Nodes in Group"
msgstr "Nodos dentro del Grupo"

#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Agregar al Grupo"

#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "Quitar del Grupo"

#: editor/groups_editor.cpp
msgid "Manage Groups"
msgstr "Administrar Grupos"

#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importar como Escena Única"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr "Importar con Animaciones Separadas"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr "Importar con Materiales Separados"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr "Importar con Objetos Separados"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr "Importar con Objetos+Materiales Separados"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr "Importar con Objetos+Animaciones Separados"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr "Importar con Materiales+Animaciones Separados"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr "Importar con Objetos+Materiales+Animaciones Separados"

#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr "Importar como Escenas Múltiples"

#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr "Importar como Escenas+Materiales Múltiples"

#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Importar Escena"

#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
msgstr "Importando Escena..."

#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr "Generando Lightmaps"

#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
msgstr "Generando para Mesh: "

#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
msgstr "Ejecutando Script Personalizado..."

#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr "No se pudo cargar el script post importación:"

#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr "Script para post importación inválido/roto (revisá la consola):"

#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr "Error ejecutando el script de post-importacion:"

#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr "Guardando..."

#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Asignar como Predeterminado para '%s'"

#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr "Restablecer Predeterminados para '%s'"

#: editor/import_dock.cpp
msgid " Files"
msgstr " Archivos"

#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importar Como:"

#: editor/import_dock.cpp editor/property_editor.cpp
msgid "Preset..."
msgstr "Preseteo..."

#: editor/import_dock.cpp
msgid "Reimport"
msgstr "Reimportar"

#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Fallo al cargar recurso."

#: editor/inspector_dock.cpp
msgid "Expand All Properties"
msgstr "Expandir Todas las Propiedades"

#: editor/inspector_dock.cpp
msgid "Collapse All Properties"
msgstr "Colapsar Todas las Propiedades"

#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Save As..."
msgstr "Guardar Como..."

#: editor/inspector_dock.cpp
msgid "Copy Params"
msgstr "Copiar Parámetros"

#: editor/inspector_dock.cpp
msgid "Paste Params"
msgstr "Pegar Parámetros"

#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr "Editar Portapapeles de Recursos"

#: editor/inspector_dock.cpp
msgid "Copy Resource"
msgstr "Copiar Recurso"

#: editor/inspector_dock.cpp
msgid "Make Built-In"
msgstr "Crear Built-In"

#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
msgstr "Crear Sub-Recurso Unico"

#: editor/inspector_dock.cpp
msgid "Open in Help"
msgstr "Abrir en la Ayuda"

#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
msgstr "Crear un nuevo recurso en memoria y editarlo."

#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "Cargar un recurso existente desde disco y editarlo."

#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Ir al anterior objeto editado en el historial."

#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
msgstr "Ir al siguiente objeto editado en el historial."

#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
msgstr "Historial de objetos recientemente editados."

#: editor/inspector_dock.cpp
msgid "Object properties."
msgstr "Propiedades del objeto."

#: editor/inspector_dock.cpp
msgid "Filter properties"
msgstr "Filtrar propiedades"

#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
msgstr "Podrían perderse los cambios!"

#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "Setear MultiNodo"

#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Seleccionar un Nodo para editar Señales y Grupos."

#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
msgstr "Editar un Plugin"

#: editor/plugin_config_dialog.cpp
msgid "Create a Plugin"
msgstr "Crear un Plugin"

#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
msgstr "Nombre del Plugin:"

#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
msgstr "Subcarpeta:"

#: editor/plugin_config_dialog.cpp
msgid "Language:"
msgstr "Lenguaje:"

#: editor/plugin_config_dialog.cpp
msgid "Script Name:"
msgstr "Nombre del Script:"

#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
msgstr "Activar ahora?"

#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon"
msgstr "Crear Polígono"

#: editor/plugins/abstract_polygon_2d_editor.cpp
#, fuzzy
msgid "Edit Polygon"
msgstr "Editar Polígono"

#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "Insertar Punto"

#: editor/plugins/abstract_polygon_2d_editor.cpp
#, fuzzy
msgid "Edit Polygon (Remove Point)"
msgstr "Editar Polígono (Remover Punto)"

#: editor/plugins/abstract_polygon_2d_editor.cpp
#, fuzzy
msgid "Remove Polygon And Point"
msgstr "Remover Polígono y Punto"

#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create points."
msgstr "Crear puntos."

#: editor/plugins/abstract_polygon_2d_editor.cpp
#, fuzzy
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
"Editar polígono existente:\n"
"Click izq: Mover Punto.\n"
"Ctrl+Click izq: Dividir Segmento.\n"
"Click der: Eliminar Punto."

#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Erase points."
msgstr "Borrar puntos."

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "Agregar Animación"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load.."
msgstr "Cargar.."

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
"Este tipo de nodo no puede ser usado. Solo los nodos raíz están permitidos."

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
"El AnimationTree esta inactivo.\n"
"Activalo para habilitar la reproducción, revisá las advertencias de nodo si "
"la activación falla."

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
msgstr "Asignar la posición de blending dentro del espacio"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
msgstr "Seleccionar y mover puntos, crear puntos con click derecho."

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr "Punto"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Open Animation Node"
msgstr "Abrir Nodo de Animación"

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Triangle already exists"
msgstr "El triángulo ya existe"

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr "BlendSpace2D no pertenece a un nodo AnimationTree."

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
msgstr "No hay ningún triángulo, así que no se puede hacer blending."

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr "Crear triángulos conectando puntos."

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
msgstr "Borrar puntos y triángulos."

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
msgstr "Generar triángulos de blending automáticamente (en vez de manualmente)"

#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
msgstr "Esnapear"

#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Blend:"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Editar Filtros"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
msgstr "El nodo de salida no puede ser agregado al blend tree."

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
"No se pudo conectar, el puerto podría estar en uso o la conexión ser "
"inválida."

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
"No se asigno ningún reproductor de animación, así que no se pudieron obtener "
"los nombres de las pistas."

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
msgstr ""
"La ruta de reproductor asignada es inválida, así que no se pudieron obtener "
"los nombres de las pistas."

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
"El reproductor de animación no tiene una ruta válida a un nodo raíz, así que "
"no se pudieron obtener los nombres de las pistas."

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Add Node.."
msgstr "Agregar Nodo.."

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Edit Filtered Tracks:"
msgstr "Editar Pistas Filtradas:"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Enable filtering"
msgstr "Habilitar filtrado"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Activar/Desact. Autoplay"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "Nombre de Animación Nueva:"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "Nueva Animación"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "Cambiar Nombre de Animación:"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "Eliminar Animación?"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "Quitar Animación"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Invalid animation name!"
msgstr "Nombre de animación inválido!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation name already exists!"
msgstr "El nombre de animación ya existe!"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "Renombrar Animación"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Blendear Próximo Cambiado"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr "Cambiar Tiempo de Blend"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "Cargar Animación"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "Duplicar Animación"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "No hay animaciones para copiar!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "No hay recursos de animación en el portapapeles!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "Animación Pegada"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "Pegar Animación"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to edit!"
msgstr "No hay animación que editar!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
"Reproducir hacia atras la animación seleccionada desde la posicion actual (A)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr ""
"Reproducir hacia atrás la animación seleccionada desde el final. (Shift+A)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "Detener la reproducción de la animación. (S)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "Reproducir animación seleccinada desde el principio. (Shift + D)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "Reproducir animación seleccionada desde la posicion actual. (D)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "Posición de animación (en segundos)."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr "Escalar la reproducción de la animación globalmente para el nodo."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "Herramientas de Animación"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
msgstr "Animación"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New"
msgstr "Nuevo"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Editar Transiciones..."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
msgstr "Abrir en el Inspector"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "Diaplay list de animaciones en el reproductor."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr "Autoreproducir al Cargar"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr "Onion Skinning"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr "Activar Onion Skinning"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
msgstr "Direcciones"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Pasado"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Posterior"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
msgstr "Profundidad"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr "1 paso"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr "2 pasos"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr "3 pasos"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr "Solo Diferencias"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr "Forzar Modulado a Blanco"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr "Incluir Gizmos (3D)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pin AnimationPlayer"
msgstr "Pinear el AnimationPlayer"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Crear Nueva Animación"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "Nombre de Animación:"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
msgstr "Error!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr "Blend Times:"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "Siguiente (Auto Queue):"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr "Cross-Animation Blend Times"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr "Fin"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
msgstr "Inmediata"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
msgstr "Sincro"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
msgstr "Al Final"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
msgstr "Viaje"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
msgstr "El comienzo y fin de los nodos son necesarios para una sub-transicion."

#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
msgstr "Ningún recurso de reproducción asignado en la ruta: %s."

#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
"Seleccionar y mover nodos.\n"
"Click der. para agregar nuevos nodos.\n"
"Shift+click izq. para crear conexiones."

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Create new nodes."
msgstr "Crear nuevos nodos."

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Connect nodes."
msgstr "Conectar nodos."

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Remove selected node or transition"
msgstr "Quitar el nodo o transición seleccionado/a"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
"Act./Desact. reproducción automática de esta animación al comenzar, "
"reiniciar o hacer seek hasta el cero."

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Asignar la animación de fin. Esto es útil para sub-transiciones."

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition: "
msgstr "Transición: "

#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
msgstr "AnimationTree"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Nuevo nombre:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Escala:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fade In (s):"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Fade Out (s):"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "Blend"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "Mix"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Auto Reiniciar:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Reiniciar (s):"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Reiniciar al Azar (s):"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Iniciar!"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Cantidad:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Blend 0:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Blend 1:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "Tiempo de Crossfade (s):"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "Actual:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "Agregar Entrada"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "Limpiar Auto Avanzar"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "Setear Auto Avanzar"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "Eliminar Entrada"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "El árbol de animación es válido."

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "El árbol de animación es inválido."

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Nodo de Animación"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "Nodo OneShot"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Nodo Mix"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Nodo Blend2"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Nodo Blend3"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Nodo Blend4"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "Nodo TimeScale"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "Nodo TimeSeek"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Nodo Transición"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Importar Animaciones..."

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Editar Filtros de Nodo"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Filtros..."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Contenido:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr "Ver Archivos"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr "No se ha podido resolver el nombre del host:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr "Error de conexión, por favor intentá de nuevo."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr "No se puede conectar al host:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr "No hay respuesta desde el host:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr "Solicitud fallida. Código de retorno:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr "Solicitud fallida, demasiadas redireccinoes"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr "Hash de descarga incorrecto, asumiendo que el archivo fue manipulado."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr "Esperado:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr "Recibido:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed sha256 hash check"
msgstr "Fallo el chequeo del hash sha256"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr "Error de Descarga del Asset:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading (%s / %s)..."
msgstr "Descargando (%s / %s)..."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading..."
msgstr "Descargando..."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
msgstr "Resolviendo..."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr "Error al realizar la solicitud"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr "Desocupado"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr "Reintentar"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr "Error de Descarga"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "La descarga de este asset ya está en progreso!"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "First"
msgstr "Primero"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Previous"
msgstr "Anterior"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Next"
msgstr "Siguiente"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
msgstr "Ultimo"

#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Todos"

#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Plugins"
msgstr "Plugins"

#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
msgstr "Ordenar:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Reverse"
msgstr "Invertir"

#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Categoría:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Sitio:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support..."
msgstr "Soporte..."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "Oficial"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "Prueba"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "Archivo ZIP de Assets"

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene (for images to be saved in the same dir), or pick a save "
"path from the BakedLightmap properties."
msgstr ""
"No se pudo determinar una ruta de guardado para las imagenes de lightmap.\n"
"Guardá tu escena (para imagenes a ser guardadas en el mismo directorio), o "
"elegí una ruta de guardado desde las propiedades de BakedLightmap."

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr ""
"No hay meshes para hacer bake. Asegurate que contienen un canal UV2 y que el "
"flag 'Bake Light' esta activado."

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
"Error al crear imagenes de lightmap. Asegurate que la ruta tenga permiso de "
"escritura."

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr "Hacer Bake de Lightmaps"

#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "Vista Previa"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "Configurar Snap"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Offset de Grilla:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Step de Grilla:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr "Offset de Rotación:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr "Step de Rotación:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "Mover guía vertical"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new vertical guide"
msgstr "Crear nueva guía vertical"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove vertical guide"
msgstr "Quitar guía vertical"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move horizontal guide"
msgstr "Mover guía horizontal"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal guide"
msgstr "Crear nueva guía horizontal"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove horizontal guide"
msgstr "Quitar guía horizontal"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal and vertical guides"
msgstr "Crear nuevas guías horizontales y verticales"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgstr "Mover pivote"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgstr "Rotar CanvasItem"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgstr "Mover ancla"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgstr "Redimensionar CanvasItem"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgstr "Escalar CanvasItem"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgstr "Mover CanvasItem"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Solo anclas"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
msgstr "Cambiar Anclas y Márgenes"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "Cambiar Anclas"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "Pegar Pose"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
#, fuzzy
msgid "Zoom Reset"
msgstr "Reset de Zoom"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Modo Seleccionar"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr "Arrastrar: Rotar"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr "Alt+Arrastrae: Mover"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
"Presioná 'v' para Cambiar el Pivote, 'Shift+v' para Arrastrar el Pivote (al "
"mover)."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr "Alt+Click Der.: Selección en depth list"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Mode"
msgstr "Modo Mover"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "Modo Rotar"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Mode"
msgstr "Modo de Escalado"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
"Mostrar una lista de todos los objetos en la posicion cliqueada\n"
"(igual que Alt+Click Der. en modo selección)."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr "Click para cambiar el pivote de rotación de un objeto."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr "Modo Paneo"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle snapping."
msgstr "Act/Desact. alineado."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Snap"
msgstr "Usar Snap"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
msgstr "Opciones de Alineado"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to grid"
msgstr "Alinear a la grilla"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr "Usar Snap de Rotación"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
msgstr "Configurar Snap..."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr "Usar Snap Relativo"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr "Usar Pixel Snap"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart snapping"
msgstr "Alineado inteligente"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to parent"
msgstr "Alinear al Padre"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node anchor"
msgstr "Alinear al ancla de nodo"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node sides"
msgstr "Alinear a los lados del nodo"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node center"
msgstr "Alinear al centro del nodo"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "Alinear a otros nodos"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to guides"
msgstr "Alinear a guías"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr "Inmovilizar Objeto."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Desinmovilizar Objeto."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Asegurarse que los hijos de un objeto no sean seleccionables."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Restaurar la habilidad de seleccionar los hijos de un objeto."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Opciones de Esqueleto"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Mostrar Huesos"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "Crear Cadena IK"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr "Reestrablecer Cadena IK"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
msgstr "Crear Hueso(s) Personalizados a partir de Nodo(s)"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Custom Bones"
msgstr "Restablecer Huesos Personalizados"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Ver"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Mostrar la Grilla"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr "Mostrar ayudantes"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
msgstr "Mostrar reglas"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
msgstr "Mostrar guías"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Origin"
msgstr "Mostrar Orígen"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
msgstr "Mostrar Viewport"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
msgstr "Mostrar Grupo Y Bloquear Iconos"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Centrar Selección"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr "Encuadrar Selección"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
msgstr "Layout"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert keys."
msgstr "Insertar claves."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Insetar Clave (Tracks Existentes)"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr "Copiar Pose"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr "Restablecer Pose"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Multiplicar step de grilla por 2"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr "Dividir step de grilla por 2"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr "Agregar %s"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Agregando %s..."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "No se puede instanciar múltiples nodos sin raíz."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "Crear Nodo"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr "Error al instanciar escena desde %s"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change default type"
msgstr "Cambiar typo por defecto"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
"Drag & drop + Shift : Agregar nodo como hermano\n"
"Drag & drop + Alt : Cambiar tipo de nodo"

#: editor/plugins/collision_polygon_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon3D"
msgstr "Crear Polígono"

#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
msgstr "Editar Polígono"

#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "Editar Polígono (Remover Punto)"

#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr "Setear Handle"

#: editor/plugins/cpu_particles_editor_plugin.cpp
msgid "CPUParticles"
msgstr "CPUParticles"

#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr "Crear Puntos de Emisión desde Mesh"

#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr "Crear Puntos de Emisión Desde Nodo"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
msgstr "Flat0"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat1"
msgstr "Flat1"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Ease in"
msgstr "Ease in"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Ease out"
msgstr "Ease out"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr "Smoothstep"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr "Modificar Punto de Curva"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
msgstr "Modificar Tangente de Curva"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
msgstr "Cargar Preset de Curva"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Add point"
msgstr "Agregar punto"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove point"
msgstr "Quitar punto"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Left linear"
msgstr "Lineal izquierda"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Right linear"
msgstr "Lineal derecha"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Load preset"
msgstr "Cargar preset"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
msgstr "Quitar Punto de Curva"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr "Act./Desact. Tangente Lineal de Curva"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr "Mantené Shift para editar tangentes individualmente"

#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr "Hacer Bake de GI Probe"

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Item %d"

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Items"

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr "Editor de Lista de Items"

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr "Crear Polígono Oclusor"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr "El Mesh está vacío!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Crear Trimesh Body Estático"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr "Crear Body Convexo Estático"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr "Esto no funciona en una escena raiz!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Shape"
msgstr "Crear Trimesh Shape"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape"
msgstr "Crear Shape Convexa"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr "Crear Mesh de Navegación"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr "La Mesh contenida no es del tipo ArrayMesh."

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr "Fallo el UV Unwrap, la mesh podria no ser manifold?"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr "No hay meshes para depurar."

#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr "El modelo no tiene UV en esta capa"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr "A MeshInstance le falta un Mesh!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr "El mesh no tiene una superficie de donde crear contornos(outlines)!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
msgstr "El tipo de la malla primitiva no es PRIMITIVE_TRIANGLES!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "No se pudo crear el outline!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr "Crear Outline"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr "Mesh"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr "Crear Body Estático Trimesh"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Static Body"
msgstr "Crear Body Estático Convexo"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Crear Trimesh Collision Sibling"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling"
msgstr "Crear Collision Sibling Convexo"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Crear Outline Mesh..."

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Ver UV1"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV2"
msgstr "Ver UV2"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr "Hacer Unwrap de UV2 para Lightmap/AO"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr "Crear Outline Mesh"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr "Tamaño de Outline:"

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "Remover item %d?"

#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item"
msgstr "Agregar Item"

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr "Remover Item Seleccionado"

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene"
msgstr "Importar desde Escena"

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
msgstr "Acutalizar desde Escena"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
"No se especificó mesh de origen (y no hay MultiMesh seteado en el nodo)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr "No se especificó mesh de origen (y MultiMesh no contiene ningún Mesh)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr "Mesh de origen inválido (ruta inválida)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr "Mesh de origen inválido (no es un MeshInstance)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr "Mesh de origen inválido (no contiene ningun recurso Mesh)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr "Ninguna superficie de origen especificada."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr "La superficie de origen es inválida (ruta inválida)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr "La superficie de origen es inválida (sin geometría)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr "La superficie de origen es inválida (sin caras)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
msgstr "La superficie padre no tiene caras solidas para poblar."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
msgstr "No se pudo mapear el area."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr "Seleccioná una Mesh de Origen:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr "Seleccioná una Superficie Objetivo:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr "Poblar Superficie"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr "Poblar MultiMesh"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr "Superficie Objetivo:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr "Mesh de Origen:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr "Eje-X"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr "Eje-Y"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr "Eje-Z"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr "Eje Arriba del Mesh:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr "Rotación al Azar:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr "Inclinación al Azar:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr "Escala al Azar:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr "Poblar"

#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Crear Polígono de Navegación"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generating Visibility Rect"
msgstr "Generando Rect. de Visibilidad"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
"Solo se puede setear un punto en un material de proceso ParticlesMaterial"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
msgstr "Error al cargar la imagen:"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image..."
msgstr "Sin pixeles con transparencia > 128 en imagen..."

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr "Generar Rect. de Visibilidad"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr "Cargar Máscara de Emisión"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr "Limpiar Máscara de Emisión"

#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Convert to CPUParticles"
msgstr "Convertir A CPUParticles"

#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Particles"
msgstr "Partículas"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr "Conteo de Puntos Generados:"

#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr "Tiempo de Generación (seg):"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr "Máscara de Emisión"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr "Capturar desde Pixel"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr "Colores de Emisión"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Las caras no contienen area!"

#: editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
msgstr "Sin caras!"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
msgstr "El nodo no contiene geometría."

#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
msgstr "El nodo no contiene geometría (caras)."

#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr "Crear Emisor"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr "Puntos de Emisión:"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr "Puntos de Superficie"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr "Puntos de Superficia+Normal (Dirigida)"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr "Volumen"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
msgstr "Fuente de Emisión: "

#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr "Se requiere un material procesador de tipo 'ParticlesMaterial'."

#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr "Generando AABB"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
msgstr "Generar AABB"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "Generar AABB de Visibilidad"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Remover Punto de Curva"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr "Quitar Out-Control de la Curva"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr "Quitar In-Control de la Curva"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr "Agregar Punto a Curva"

#: editor/plugins/path_2d_editor_plugin.cpp
#, fuzzy
msgid "Split Curve"
msgstr "Cerrar Curva"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr "Mover Punto en Curva"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr "Mover In-Control en Curva"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr "Mover Out-Control en Curva"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr "Seleccionar Puntos"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr "Shift+Arrastrar: Seleccionar Puntos de Control"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr "Click: Agregar Punto"

#: editor/plugins/path_2d_editor_plugin.cpp
#, fuzzy
msgid "Left Click: Split Segment (in curve)"
msgstr "Partir Segmento (en curva)"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr "Click Derecho: Eliminar Punto"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr "Seleccionar Puntos de Control (Shift+Arrastrar)"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr "Agregar Punto (en espacio vacío)"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr "Eliminar Punto"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr "Cerrar Curva"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Options"
msgstr "Opciones"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Angles"
msgstr "Manejadores de Ángulos de Espejo"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
msgstr "Manejadores de Tamaño de Espejo"

#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Punto # de Curva"

#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Position"
msgstr "Setear Posición de Punto de Curva"

#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
msgstr "Setear Posición de Entrada de Curva"

#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Position"
msgstr "Setear Posición de Salida de Curva"

#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr "Partir Path"

#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr "Quitar Punto del Path"

#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
msgstr "Quitar Punto Out-Control"

#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr "Quitar Punto In-Control"

#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr "Partir Segmento (en curva)"

#: editor/plugins/physical_bone_plugin.cpp
msgid "Move joint"
msgstr "Mover unión"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
msgstr "La propiedad esqueleto del Polygon2D no apunta a un nodo Skeleton2D"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Sync Bones"
msgstr "Sincronizar Huesos"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
"Sin textura en este nodo.\n"
"Asigná una textura para poder editar la región."

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Crear Mapa UV"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
msgstr "Crear Polígono y UV"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Split point with itself."
msgstr "Dividir punto con sí mismo."

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Split can't form an existing edge."
msgstr "La división no puede formar un borde existente."

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Split already exists."
msgstr "La división ya existe."

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Add Split"
msgstr "Agregar División"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Split: "
msgstr "División Inválida: "

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Split"
msgstr "Quitar División"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Transformar Mapa UV"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Transform Polygon"
msgstr "Tipo de Transformación"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Paint Bone Weights"
msgstr "Pintar peso de huesos"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Open Polygon 2D UV editor."
msgstr "Editor UV de Polígonos 2D"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "Editor UV de Polígonos 2D"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV"
msgstr "UV"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Poly"
msgstr "Poly"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Splits"
msgstr "Divisiones"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
msgstr "Huesos"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Move Points"
msgstr "Mover Punto"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Rotar"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Mover Todos"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: Escalar"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr "Mover Polígono"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr "Rotar Polígono"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr "Escalar Polígono"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Connect two points to make a split."
msgstr "Conectar dos puntos para crear una división"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Select a split to erase it."
msgstr "Seleccioná una división para borrarla"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Paint weights with specified intensity."
msgstr "Pintar pesos con la intensidad especificada"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Unpaint weights with specified intensity."
msgstr "Despintar pesos con la intensidad especificada"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
msgstr "Radio:"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "Polígono->UV"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV->Polígono"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr "Limpiar UV"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Settings"
msgstr "Ajustes de Grilla"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Activar Snap"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr "Grilla"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Configure Grid:"
msgstr "Configurar Grilla:"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset X:"
msgstr "Offset de Grilla en X:"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset Y:"
msgstr "Offset de Grilla en Y:"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step X:"
msgstr "Step de Grilla en X:"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step Y:"
msgstr "Step de Grilla en Y:"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones to Polygon"
msgstr "Sincronizar Huesos con el Polígono"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "ERROR: No se pudo cargar el recurso!"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr "Agregar Recurso"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr "Renombrar Recurso"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr "Eliminar Recurso"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr "Clipboard de Recursos vacío!"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "Pegar Recurso"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr "Instancia:"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp
msgid "Type:"
msgstr "Tipo:"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Abrir en Editor"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "Cargar Recurso"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr "ResourcePreloader"

#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
msgstr "El AnimationTree no tiene una ruta asignada a un AnimationPlayer"

#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Path to AnimationPlayer is invalid"
msgstr "La ruta al AnimationPlayer es inválida"

#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "Restablecer Archivos Recientes"

#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
msgstr "¿Cerrar y guardar cambios?"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Error al escribir el TextFile:"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error: could not load file."
msgstr "Error: no se pudo cargar el archivo."

#: editor/plugins/script_editor_plugin.cpp
msgid "Error could not load file."
msgstr "Error no se pudo cargar el archivo."

#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving file!"
msgstr "Error guardando archivo!"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error while saving theme."
msgstr "Error al guardar el tema"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error Saving"
msgstr "Error al guardar"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error importing theme."
msgstr "Error al importar el tema"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error Importing"
msgstr "Error al importar"

#: editor/plugins/script_editor_plugin.cpp
msgid "New TextFile..."
msgstr "Nuevo TextFile..."

#: editor/plugins/script_editor_plugin.cpp
msgid "Open File"
msgstr "Abrir Archivo"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save File As..."
msgstr "Guardar Archivo Como..."

#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Importar Tema"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Error al guardar el tema"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr "Error al guardar"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
msgstr "Guardar Tema Como..."

#: editor/plugins/script_editor_plugin.cpp
msgid " Class Reference"
msgstr " Referencia de Clases"

#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr "Alternar la ordenación alfabética de la lista de métodos."

#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "Ordenar"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr "Subir"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr "Bajar"

#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr "Script siguiente"

#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr "Script anterior"

#: editor/plugins/script_editor_plugin.cpp
msgid "File"
msgstr "Archivo"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Open..."
msgstr "Abrir"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "Guardar Todo"

#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr "Recarga Soft de Script"

#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
msgstr "Copiar Ruta de Script"

#: editor/plugins/script_editor_plugin.cpp
msgid "History Previous"
msgstr "Previo en Historial"

#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr "Siguiente en Historial"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
msgstr "Tema"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Import Theme..."
msgstr "Importar Tema"

#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Recargar Tema"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "Guardar Tema"

#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr "Cerrar Docs"

#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr "Cerrar Todos"

#: editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr "Cerrar Otras Pestañas"

#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr "Ejecutar"

#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
msgstr "Act/Desact. Panel de Scripts"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Encontrar Siguiente"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "Step Over"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Step Into"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr "Break"

#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr "Continuar"

#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr "Mantener el Depurador Abierto"

#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with External Editor"
msgstr "Depurar con Editor Externo"

#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
msgstr "Abrir la documentación online de Godot"

#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Buscar en la documentación de referencia."

#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr "Ir a anterior documento editado."

#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr "Ir a siguiente documento editado."

#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
msgstr "Descartar"

#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
"Los siguientes archivos son nuevos en disco.\n"
"¿Qué acción se debería tomar?:"

#: editor/plugins/script_editor_plugin.cpp
msgid "Reload"
msgstr "Volver a Cargar"

#: editor/plugins/script_editor_plugin.cpp
msgid "Resave"
msgstr "Volver a Guardar"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr "Depurador"

#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Resultados de la Búsqueda"

#: editor/plugins/script_text_editor.cpp
msgid "Line"
msgstr "Línea"

#: editor/plugins/script_text_editor.cpp
msgid "(ignore)"
msgstr "(ignorar)"

#: editor/plugins/script_text_editor.cpp
msgid "Go to Function"
msgstr "Ir a Función"

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Standard"
msgstr "Estándar"

#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "Solo se pueden depositar recursos del sistema de archivos."

#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
msgstr "Buscar Símbolo"

#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Elegir Color"

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "Convertir Mayusculas"

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "Mayúsculas"

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "Minúsculas"

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "Capitalizar"

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
msgstr "Resaltador de sintaxis"

#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Cortar"

#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
msgstr "Seleccionar Todo"

#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
msgstr "Eliminar Línea"

#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr "Indentar a la Izq"

#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr "Indentar a la Der"

#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr "Act/Desact. Comentario"

#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "Expandir/Colapsar Línea"

#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr "Colapsar Todas las Líneas"

#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr "Expandir Totas las Líneas"

#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
msgstr "Clonar hacia Abajo"

#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "Completar Símbolo"

#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr "Eliminar Espacios Sobrantes al Final"

#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Spaces"
msgstr "Convertir Indentación En Espacios"

#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Tabs"
msgstr "Convertir Indentación En Tabulaciones"

#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Auto Indentar"

#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr "Act/Desact. Breakpoint"

#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr "Quitar Todos los Breakpoints"

#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Breakpoint"
msgstr "Ir al Breakpoint Siguiente"

#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Breakpoint"
msgstr "Ir al Breakpoint Anterior"

#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr "Encontrar Anterior"

#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "Buscar en Archivos..."

#: editor/plugins/script_text_editor.cpp
msgid "Go to Function..."
msgstr "Ir a Función..."

#: editor/plugins/script_text_editor.cpp
msgid "Go to Line..."
msgstr "Ir a Línea..."

#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "Ayuda Contextual"

#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
msgstr "Shader"

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr "Este esqueleto no tiene huesos, crea algunos nodos Bone2D hijos."

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr "Skeleton2D"

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Make Rest Pose (From Bones)"
msgstr "Crear Pose de Descanso"

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Bones to Rest Pose"
msgstr "Setear Huesos a la Pose de Descanso"

#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical bones"
msgstr "Crear huesos físicos"

#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Skeleton"
msgstr "Esqueleto"

#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical skeleton"
msgstr "Crear esqueleto físico"

#: editor/plugins/skeleton_ik_editor_plugin.cpp
msgid "Play IK"
msgstr "Reproducir IK"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr "Ortogonal"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr "Perspectiva"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr "Transformación Abortada."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr "Transformación en Eje-X."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr "Transformación en Eje-Y."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr "Transformación en Eje-Z."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr "Ver Transformación en Plano."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "Escalado: "

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
msgstr "Traducciones: "

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr "Torando %s grados."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr "Poner claves está desactivado (no se insertaron claves)."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr "Clave de Animación Insertada."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pitch"
msgstr "Altura"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
msgstr "Yaw"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "Objetos Dibujados"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes"
msgstr "Cambios de Material"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Shader Changes"
msgstr "Cambios de Shader"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes"
msgstr "Cambios de Superficie"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls"
msgstr "Llamadas de Dibujado"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices"
msgstr "Vértices"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS"
msgstr "FPS"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Vista Superior."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr "Vista Inferior."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr "Fondo"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr "Vista Izquierda."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr "Izquierda"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr "Vista Derecha."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr "Derecha"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr "Vista Frontal."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr "Frente"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr "Vista Anterior."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr "Detrás"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align with view"
msgstr "Alinear con vista"

#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "No hay padre al que instanciarle un hijo."

#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr "Esta operación requiere un solo nodo seleccionado."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr "Trabar Rotación de Vista"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Mostrar Normal"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr "Mostrar Wireframe"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr "Mostrar Overdraw"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
msgstr "Mostrar sin Sombreado"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr "Ver Entorno"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
msgstr "Ver Gizmos"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr "Ver Información"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View FPS"
msgstr "Ver FPS"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Half Resolution"
msgstr "Media Resolución"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr "Oyente de Audio"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Doppler Enable"
msgstr "Activar Doppler"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Cinematic Preview"
msgstr "Vista Previa Cinemática"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "Vista Libre A La Izquierda"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr "Vista Libre A La Derecha"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
msgstr "Vista Libre Hacia Adelante"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
msgstr "Vista Libre Hacia Atrás"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr "Vista Libre Hacia Arriba"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
msgstr "Vista Libre Hacia Abajo"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr "Modificador de Velocidad de Vista Libre"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr "Rotación de Vista Trabada"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "Dialogo XForm"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "Modo Seleccionar (Q)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Drag: Rotate\n"
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr ""
"Arrastrar: Rotar\n"
"Alt+Arrastrar: Mover\n"
"Alt+Click Der.: Selección en depth list"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
msgstr "Modo Mover (W)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
msgstr "Modo Rotar (E)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr "Modo de Escalado (R)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
msgstr "Coordenadas Locales"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Space Mode (%s)"
msgstr "Modo de Espacio Local (%s)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Mode (%s)"
msgstr "Modo de Snap (%s)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr "Vista Inferior"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr "Vista Superior"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr "Vista Anterior"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr "Vista Frontal"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr "Vista Izquierda"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr "Vista Derecha"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
msgstr "Intercambiar entre vista Perspectiva/Orthogonal"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr "Insertar Clave de Animación"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr "Foco en Origen"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr "Foco en Selección"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Selection With View"
msgstr "Alinear Selección Con Vista"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr "Seleccionar Herramienta"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Move"
msgstr "Herramienta Mover"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Rotate"
msgstr "Herramienta Rotar"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Scale"
msgstr "Herramienta Escalar"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "Act./Desact. Vista Libre"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
msgstr "Transform"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap object to floor"
msgstr "Ajustar objeto al suelo"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "Dialogo de Transformación..."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr "1 Viewport"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr "2 Viewports"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr "2 Viewports (Alt)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr "3 Viewports"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr "3 Viewports (Alt)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr "4 Viewports"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
msgstr "Gizmos"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "Ver Origen"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr "Ver Grilla"

#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings"
msgstr "Configuración"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Ajustes de Snap"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr "Snap de Traslación:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr "Snap de Rotación (grados):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr "Snap de Escala (%):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr "Ajustes de Viewport"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr "FOV de Perspectiva (grados.):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr "Z-Near de Vista:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr "Z-Far de Vista:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr "Cambio de Transformación"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr "Trasladar:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr "Rotar (grados.):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr "Scalar (ratio):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr "Tipo de Transformación"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr "Pre"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr "Post"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr "El sprite esta vacío!"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
msgstr "No se puede convertir a mesh un sprite que usa frames de animación."

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
msgstr "Geometría inválida, no se puede reemplazar por mesh."

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
msgstr "Sprite"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to 2D Mesh"
msgstr "Convertir A Mesh 2D"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create 2D Mesh"
msgstr "Crear Mesh 2D"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
msgstr "Simplificación: "

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Grow (Pixels): "
msgstr "Crecer (Pixeles): "

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
msgstr "Actualizar Vista Previa"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Settings:"
msgstr "Configuración:"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "ERROR: No se pudo cargar el recurso de frames!"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr "Agregar Frame"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr "El portapapeles de recursos esta vacío o no es una textura!"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr "Pegar Frame"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr "Agregar Vacío"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr "Cambiar Loop de Animación"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "Cambiar FPS de Animación"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr "(vacío)"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations"
msgstr "Animaciones"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Velocidad (FPS):"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr "Loop"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames"
msgstr "Cuadros de Animación"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr "Insertar Vacío (Antes)"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr "Insertar Vacío (Después)"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (Before)"
msgstr "Mover (Antes)"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr "Mover (Despues)"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr "SpriteFrames"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr "Setear Region Rect"

#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "Set Margin"
msgstr "Setear Handle"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr "Modo Snap:"

#: editor/plugins/texture_region_editor_plugin.cpp
#: scene/resources/visual_shader.cpp
msgid "None"
msgstr "Ninguno"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr "Pixel Snap"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr "Snap de Grilla"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr "Auto Rebanar"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr "Offset:"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "Paso:"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Sep.:"
msgstr "Sep.:"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "Región de Textura"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "No se pudo guardar el tema a un archivo:"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr "Agregar Todos los Items"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr "Agregar Todos"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "Quitar Todos los Ítems"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All"
msgstr "Quitar Todos"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Edit theme..."
msgstr "Editar tema..."

#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
msgstr "Menu de edición de temas."

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr "Agregar Items de Clases"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr "Quitar Items de Clases"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr "Crear Plantilla Vacía"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr "Crear Plantilla de Editor Vacía"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Create From Current Editor Theme"
msgstr "Crear Desde Tema de Editor Actual"

#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
msgstr "CheckBox Radio1"

#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio2"
msgstr "CheckBox Radio2"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr "Item"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr "Tildar Item"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr "Item Tildado"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Radio Item"
msgstr "Radio Item"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Radio Item"
msgstr "Radio Item Tildado"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "Tiene"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr "Muchas"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr "Tiene,Muchas,Opciones"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr "Tab 1"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr "Tab 2"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr "Tab 3"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "Tipo de Datos:"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
msgstr "Icono"

#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr "Estilo"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr "Tipografía"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr "Color"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "Constante"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "Eliminar Selección"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Fix Invalid Tiles"
msgstr "Corregir Tiles Inválidos"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Cut Selection"
msgstr "Cortar Selección"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "Pintar TileMap"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
msgstr "Dibujar Línea"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr "Pintar Rectángulo"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr "Balde"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr "Borrar TileMap"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find Tile"
msgstr "Encontrar Tile"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr "Transponer"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror X"
msgstr "Espejar X"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror Y"
msgstr "Espejar Y"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr "Pintar Tile"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr "Elegir Tile"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Copy Selection"
msgstr "Copiar Selección"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate left"
msgstr "Rotar a la izquierda"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate right"
msgstr "Rotar a la derecha"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip horizontally"
msgstr "Espejar horizontalmente"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip vertically"
msgstr "Espejar verticalmente"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Clear transform"
msgstr "Reestablecer transform"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Add Texture(s) to TileSet."
msgstr "Agregar Textura(s) al TileSet"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove selected Texture from TileSet."
msgstr "Quitar Textura actual del TileSet"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr "Crear desde Escena"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr "Mergear desde Escena"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Paste bitmask."
msgstr "Pegar Animación"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Erase bitmask."
msgstr "Borrar puntos."

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create a new polygon."
msgstr "Crear un nuevo polígono de cero."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Display Tile Names (Hold Alt Key)"
msgstr "Mostrar nombres de tiles (mantener Tecla Alt)"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected texture and ALL TILES which use it?"
msgstr "¿Quitar Textura Seleccionada y TODOS LOS TILES que la usen?"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr "No elegiste una textura para remover."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
msgstr "¿Crear desde escena?"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "¿Mergear desde escena?"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr "%s archivo(s) no fueron agregados porque ya estaban en la lista."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
"Tirar de las asas para editar el Rect.\n"
"Click en otro Tile para editarlo."

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Delete selected Rect."
msgstr "Eliminar archivos seleccionados?"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
msgstr ""
"Seleccionar sub-tile editado actualmente.\n"
"Click en otro Tile para editarlo."

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Delete polygon."
msgstr "Eliminar puntos"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Click on another Tile to edit it."
msgstr ""
"Click izq: Activar bit.\n"
"Click der: Desactivar bit.\n"
"Click en otro Tile para editarlo."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
"Selectionar sub-tile para usar como ícono, este también sera usado en "
"bindings inválidos de autotile.\n"
"Click en otro Tile para editarlo."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""
"Seleccionar sub-tile para cambiar su prioridad.\n"
"Click en otro Tile para editarlo."

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr ""
"Seleccionar sub-tile para cambiar su prioridad.\n"
"Click en otro Tile para editarlo."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr "Esta propiedad no se puede cambiar."

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "TileSet"
msgstr "Tile Set"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Vértice"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Fragment"
msgstr "Fragmento"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Light"
msgstr "Luz"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add Node..."
msgstr "Agregar Nodo.."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr "VisualShader"

#: editor/project_export.cpp
msgid "Runnable"
msgstr "Ejecutable"

#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr "Eliminar parche '%s' de la lista?"

#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "Eliminar preset '%s'?"

#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
"Las plantillas de exportación para esta plataforma están faltando o "
"corruptas:"

#: editor/project_export.cpp
msgid "Release"
msgstr "Release"

#: editor/project_export.cpp
msgid "Exporting All"
msgstr "Exportar Todo"

#: editor/project_export.cpp
msgid "Presets"
msgstr "Presets"

#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
msgstr "Agregar..."

#: editor/project_export.cpp
#, fuzzy
msgid "Export Path"
msgstr "Ruta de Exportación:"

#: editor/project_export.cpp
msgid "Resources"
msgstr "Recursos"

#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr "Exportar todos los recursos en el proyecto"

#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr "Exportar escenas seleccionadas (y dependencias)"

#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr "Exportar recursos seleccionados (y dependencias)"

#: editor/project_export.cpp
msgid "Export Mode:"
msgstr "Modo de Exportación:"

#: editor/project_export.cpp
msgid "Resources to export:"
msgstr "Recursos a exportar:"

#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
msgstr ""
"Filtros para exportar archivos que no son recursos (separados por comas, ej: "
"*.json, *.txt)"

#: editor/project_export.cpp
msgid ""
"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
msgstr ""
"Filtros para excluir archivos del proyecto (separados por comas, ej: *.json, "
"*.txt)"

#: editor/project_export.cpp
msgid "Patches"
msgstr "Parches"

#: editor/project_export.cpp
msgid "Make Patch"
msgstr "Crear Parche"

#: editor/project_export.cpp
msgid "Features"
msgstr "Características"

#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr "Personalizado (separado por comas):"

#: editor/project_export.cpp
msgid "Feature List:"
msgstr "Lista de Características:"

#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Exportar PCK/Zip"

#: editor/project_export.cpp
msgid "Export mode?"
msgstr "¿Modo de Exportación?"

#: editor/project_export.cpp
msgid "Export All"
msgstr "Exportar Todos"

#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr "Faltan las plantillas de exportación para esta plataforma:"

#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "Exportar Con Depuración"

#: editor/project_manager.cpp
msgid "The path does not exist."
msgstr "La ruta no existe."

#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr ""
"Archivo de projecto '.zip' inválido, no contiene un archivo 'project.godot'."

#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Por favor elegí una carpeta vacía."

#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgstr "Por favor elegí un archivo 'project.godot' o '.zip'."

#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgstr "El directorio ya contiene un proyecto de Godot."

#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Proyecto Importado"

#: editor/project_manager.cpp
msgid "Invalid Project Name."
msgstr "Nombre de Proyecto Inválido."

#: editor/project_manager.cpp
msgid "Couldn't create folder."
msgstr "No se pudo crear la carpeta."

#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr "Ya hay una carpeta en esta ruta con el nombre especificado."

#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr "Sería buena idea darle un nombre a tu proyecto."

#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr "Ruta de proyecto inválida (cambiaste algo?)."

#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
"No se pudo cargar project.godot desde la ruta de proyecto (error %d). La "
"ruta no existe o está corrupta."

#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
msgstr "No se pudo editar project.godot en la ruta de proyecto."

#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr "No se pudo crear project.godot en la ruta de proyecto."

#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr "Los siguientes archivos no se pudieron extraer del paquete:"

#: editor/project_manager.cpp
msgid "Rename Project"
msgstr "Renombrar Proyecto"

#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "Nuevo Proyecto de Juego"

#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "Importar Proyecto Existente"

#: editor/project_manager.cpp
msgid "Import & Edit"
msgstr "Importar y Editar"

#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "Crear Proyecto Nuevo"

#: editor/project_manager.cpp
msgid "Create & Edit"
msgstr "Crear y Editar"

#: editor/project_manager.cpp
msgid "Install Project:"
msgstr "Instalar Proyecto:"

#: editor/project_manager.cpp
msgid "Install & Edit"
msgstr "Instalar y Editar"

#: editor/project_manager.cpp
msgid "Project Name:"
msgstr "Nombre del Proyecto:"

#: editor/project_manager.cpp
msgid "Create folder"
msgstr "Crear carpeta"

#: editor/project_manager.cpp
msgid "Project Path:"
msgstr "Ruta del Proyecto:"

#: editor/project_manager.cpp
msgid "Project Installation Path:"
msgstr "Ruta de Instalación del Proyecto:"

#: editor/project_manager.cpp
msgid "Browse"
msgstr "Examinar"

#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Proyecto Sin Nombre"

#: editor/project_manager.cpp
msgid "Can't open project"
msgstr "No se pudo abrir el proyecto"

#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "¿Estás seguro/a que quieres abrir más de un proyecto?"

#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
msgstr ""
"No sé puede ejecutar el proyecto: No se ha definido ninguna escena "
"principal.\n"
"Por favor editá el proyecto y seteá la escena principal en \"Ajustes de "
"Proyecto\" bajo la categoría 'Aplicación'."

#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
"No sé puede ejecutar el proyecto: Es necesario importar los assets.\n"
"Por favor editá el proyecto para provocar la importación inicial."

#: editor/project_manager.cpp
msgid "Are you sure to run more than one project?"
msgstr "¿Estás seguro/a que quieres ejecutar más de un proyecto?"

#: editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
"¿Quitar proyecto de la lista? (Los contenidos de la carpeta no serán "
"modificados)"

#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The UI will update next time the editor or project manager starts."
msgstr ""
"Lenguaje cambiado.\n"
"La interfaz de usuario se actualizara la próxima vez que el editor o gestor "
"de proyectos inicie."

#: editor/project_manager.cpp
msgid ""
"You are about the scan %s folders for existing Godot projects. Do you "
"confirm?"
msgstr ""
"Estás a punto de examinar %s carpetas en busca de proyectos de Godot. "
"¿Confirmar?"

#: editor/project_manager.cpp
msgid "Project Manager"
msgstr "Gestor de Proyectos"

#: editor/project_manager.cpp
msgid "Project List"
msgstr "Listado de Proyectos"

#: editor/project_manager.cpp
msgid "Scan"
msgstr "Examinar"

#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr "Seleccionar una Carpeta para Examinar"

#: editor/project_manager.cpp
msgid "New Project"
msgstr "Proyecto Nuevo"

#: editor/project_manager.cpp
msgid "Templates"
msgstr "Plantillas"

#: editor/project_manager.cpp
msgid "Exit"
msgstr "Salir"

#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Reiniciar Ahora"

#: editor/project_manager.cpp
msgid "Can't run project"
msgstr "No se puede ejecutar el proyecto"

#: editor/project_manager.cpp
msgid ""
"You don't currently have any projects.\n"
"Would you like to explore the official example projects in the Asset Library?"
msgstr ""
"Actualmente no tenés ningun proyecto.\n"
"Te gustaría explorar los ejemplos oficiales en la Biblioteca de Assets?"

#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "Tecla "

#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr "Bottón de Joystick"

#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr "Eje de Joystick"

#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr "Botón de Mouse"

#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
"Nombre de acción inválido. No puede estar vacío o contener '/', ':', '=', "
"'\\' o '\"'"

#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
msgstr "La acción '%s' ya existe!"

#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr "Renombrar Evento de Acción de Entrada"

#: editor/project_settings_editor.cpp
msgid "Change Action deadzone"
msgstr "Cambiar zona muerta de la Acción"

#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "Agregar Evento de Acción de Entrada"

#: editor/project_settings_editor.cpp
msgid "All Devices"
msgstr "Todos los Dispositivos"

#: editor/project_settings_editor.cpp
msgid "Device"
msgstr "Dispositivo"

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Shift+"

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Alt+"
msgstr "Alt+"

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Control+"
msgstr "Control+"

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
msgstr "Presionar una Tecla..."

#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr "Indice de Botones de Mouse:"

#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr "Botón Izquierdo"

#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr "Botón Derecho"

#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr "Botón del Medio"

#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr "Botón Rueda Arriba"

#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr "Botón Rueda Abajo"

#: editor/project_settings_editor.cpp
msgid "Wheel Left Button"
msgstr "Botón Rueda Izquierda"

#: editor/project_settings_editor.cpp
msgid "Wheel Right Button"
msgstr "Botón Rueda Derecha"

#: editor/project_settings_editor.cpp
msgid "X Button 1"
msgstr "Botón X 1"

#: editor/project_settings_editor.cpp
msgid "X Button 2"
msgstr "Botón X 2"

#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr "Indice del Eje del Gamepad:"

#: editor/project_settings_editor.cpp
msgid "Axis"
msgstr "Eje"

#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Indice del Boton del Gamepad:"

#: editor/project_settings_editor.cpp
msgid "Erase Input Action"
msgstr "Borrar Acción de Entrada"

#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr "Borrar Evento de Acción de Entrada"

#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr "Agregar Evento"

#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Botón"

#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr "Botón Izquierdo."

#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr "Botón Derecho."

#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr "Botón del Medio."

#: editor/project_settings_editor.cpp
msgid "Wheel Up."
msgstr "Rueda Arriba."

#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr "Rueda Abajo."

#: editor/project_settings_editor.cpp
msgid "Add Global Property"
msgstr "Agregar Propiedad Global"

#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr "Selecciona un ítem primero!"

#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
msgstr "No existe la propiedad '%s'."

#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr "La configuración '%s' es interna y no puede ser eliminada."

#: editor/project_settings_editor.cpp
msgid "Delete Item"
msgstr "Eliminar Ítem"

#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
"Nombre de acción inválido. No puede estar vacío o contener '/', ':', '=', "
"'\\' o '\"'."

#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "Ya existe"

#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr "Agregar Acción de Entrada"

#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr "Error al guardar los ajustes."

#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr "Ajustes guardados satisfactoriamente."

#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr "Sobreescribir para Característica"

#: editor/project_settings_editor.cpp
msgid "Add Translation"
msgstr "Agregar Traducción"

#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr "Quitar Traducción"

#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
msgstr "Agregar Path Remapeado"

#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
msgstr "Remapear Recurso Agregar Remap"

#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr "Cambiar Lenguaje de Remapeo de Recursos"

#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr "Remover Remapeo de Recursos"

#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr "Remover Opción de Remapeo de Recursos"

#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
msgstr "Cambiar Filtro de Locale"

#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr "Cambiar Modo de Filtro de Locale"

#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr "Configuración de Proyecto (project.godot)"

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr "General"

#: editor/project_settings_editor.cpp
msgid "Override For..."
msgstr "Sobreescribir Para..."

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Editor must be restarted for changes to take effect"
msgstr "Se debe reiniciar el editor para que los cambios surtan efecto"

#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "Mapa de Entradas"

#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr "Acción:"

#: editor/project_settings_editor.cpp
msgid "Action"
msgstr "Acción"

#: editor/project_settings_editor.cpp
msgid "Deadzone"
msgstr "Zona muerta"

#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "Dispositivo:"

#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr "Indice:"

#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr "Localización"

#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr "Traducciones"

#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr "Traducciones:"

#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr "Remapeos"

#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr "Recursos:"

#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr "Remapeos por Locale:"

#: editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Idioma"

#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "Filtro de Locales"

#: editor/project_settings_editor.cpp
msgid "Show all locales"
msgstr "Mostrar todos los locales"

#: editor/project_settings_editor.cpp
msgid "Show only selected locales"
msgstr "Mostrar solo los locales seleccionados"

#: editor/project_settings_editor.cpp
msgid "Filter mode:"
msgstr "Filtrar modo:"

#: editor/project_settings_editor.cpp
msgid "Locales:"
msgstr "Locales:"

#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr "AutoLoad"

#: editor/property_editor.cpp
msgid "Ease In"
msgstr "Ease In"

#: editor/property_editor.cpp
msgid "Ease Out"
msgstr "Ease Out"

#: editor/property_editor.cpp
msgid "Zero"
msgstr "Zero"

#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr "Easing In-Out"

#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr "Easing Out-In"

#: editor/property_editor.cpp
msgid "File..."
msgstr "Archivo..."

#: editor/property_editor.cpp
msgid "Dir..."
msgstr "Dir..."

#: editor/property_editor.cpp
msgid "Assign"
msgstr "Asignar"

#: editor/property_editor.cpp
msgid "Select Node"
msgstr "Seleccionar Nodo"

#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Error al cargar el archivo: No es un recurso!"

#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "Seleccionar un Nodo"

#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr "Bit %d, val %d."

#: editor/property_selector.cpp
msgid "Select Property"
msgstr "Seleccionar Propiedad"

#: editor/property_selector.cpp
msgid "Select Virtual Method"
msgstr "Seleccionar Método Virtual"

#: editor/property_selector.cpp
msgid "Select Method"
msgstr "Seleccionar Método"

#: editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
msgstr "No se pudo ejecutar la herramienta PVRTC:"

#: editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
"No se pudo volver a cargar la imagen convertida usando la herramienta PVRTC:"

#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
msgid "Batch Rename"
msgstr "Renombrar en Masa"

#: editor/rename_dialog.cpp
msgid "Prefix"
msgstr "Prefijo"

#: editor/rename_dialog.cpp
msgid "Suffix"
msgstr "Sufijo"

#: editor/rename_dialog.cpp
msgid "Advanced options"
msgstr "Opciones avanzadas"

#: editor/rename_dialog.cpp
msgid "Substitute"
msgstr "Sustituir"

#: editor/rename_dialog.cpp
msgid "Node name"
msgstr "Nombre del Nodo"

#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
msgstr "Nombre del padre del nodo, si está disponible"

#: editor/rename_dialog.cpp
msgid "Node type"
msgstr "Tipo de nodo"

#: editor/rename_dialog.cpp
msgid "Current scene name"
msgstr "Nombre de la escena actual"

#: editor/rename_dialog.cpp
msgid "Root node name"
msgstr "Nombre del nodo raíz"

#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
"Contador de enteros secuenciales.\n"
"Comparar opciones de contador."

#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgstr "Contador por nivel"

#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
msgstr "Si esta activo el contador reinicia por cada grupo de nodos hijos"

#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
msgstr "Valor inicial para el contador"

#: editor/rename_dialog.cpp
msgid "Step"
msgstr "Paso"

#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "Cantidad en la que se incrementa el contador por cada nodo"

#: editor/rename_dialog.cpp
msgid "Padding"
msgstr "Relleno"

#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
"Número mínimo de dígitos para el contador.\n"
"Los dígitos faltantes serán rellenados con ceros al principio."

#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr "Expresiones Regulares"

#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Post-Procesado"

#: editor/rename_dialog.cpp
msgid "Keep"
msgstr "Conservar"

#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgstr "CamelCase a under_scored"

#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgstr "under_scored a CamelCase"

#: editor/rename_dialog.cpp
msgid "Case"
msgstr "Mayus./Minus."

#: editor/rename_dialog.cpp
msgid "To Lowercase"
msgstr "A Minúsculas"

#: editor/rename_dialog.cpp
msgid "To Uppercase"
msgstr "A Mayúsculas"

#: editor/rename_dialog.cpp
msgid "Reset"
msgstr "Resetear"

#: editor/rename_dialog.cpp
msgid "Error"
msgstr "Error"

#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Reemparentar Nodo"

#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr "Reemparentar Ubicación (Seleccionar nuevo Padre):"

#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr "Mantener Transformación Global"

#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr "Reemparentar"

#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr "Modo de Ejecución:"

#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr "Escena Actual"

#: editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr "Escena Principal"

#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Argumentos de Escena Principal:"

#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr "Ajustes de Ejecución de Escena"

#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "No hay padre donde instanciar la escena."

#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr "Error al cargar escena desde %s"

#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
"No se puede instanciar la escena '%s' porque la escena actual existe dentro "
"de uno de sus nodos."

#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr "Instanciar Escena(s)"

#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr "Instanciar Escena Hija"

#: editor/scene_tree_dock.cpp
msgid "Clear Script"
msgstr "Restablecer Script"

#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "Esta operación no puede ser hecha en el árbol raíz."

#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr "Mover Nodo Dentro del Padre"

#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr "Mover Nodos Dentro del Padre"

#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr "Duplicar Nodo(s)"

#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Eliminar Nodo(s)?"

#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
msgstr "No se puede realizar sobre el nodo raíz."

#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr "Esta operación no puede ser realizada en escenas instanciadas."

#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "Guardar Nueva Escena Como..."

#: editor/scene_tree_dock.cpp
msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
"Desactivar \"editable_instance\" causara que todas las propiedades del nodo "
"vuelvan a sus valores por defecto."

#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr "Hijos Editables"

#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr "Cargar Como Placeholder"

#: editor/scene_tree_dock.cpp
msgid "Make Local"
msgstr "Crear Local"

#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr "Crear Nodo Raíz:"

#: editor/scene_tree_dock.cpp
msgid "2D Scene"
msgstr "Escena 2D"

#: editor/scene_tree_dock.cpp
msgid "3D Scene"
msgstr "Escena 3D"

#: editor/scene_tree_dock.cpp
msgid "User Interface"
msgstr "Interfaz de Usuario"

#: editor/scene_tree_dock.cpp
msgid "Custom Node"
msgstr "Nodo Personalizado"

#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr "No se puede operar sobre los nodos de una escena externa!"

#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
"No se puede operar sobre los nodos de los cual hereda la escena actual!"

#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr "Adjuntar Script"

#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Quitar Nodo(s)"

#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
"No se pudo guardar la escena nueva. Probablemente no se hayan podido "
"satisfacer las dependencias (instancias)."

#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr "Error al guardar escena."

#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr "Error al duplicar escena para guardarla."

#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
msgstr "Sub-Recursos"

#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "Limpiar Herencia"

#: editor/scene_tree_dock.cpp
msgid "Open documentation"
msgstr "Abrir documentación"

#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Eliminar Nodo(s)"

#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr "Agregar Nodo Hijo"

#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr "Cambiar Tipo"

#: editor/scene_tree_dock.cpp
msgid "Extend Script"
msgstr "Extender Script"

#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr "Convertir en Raíz de Escena"

#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "Mergear Desde Escena"

#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr "Guardar Rama como Escena"

#: editor/scene_tree_dock.cpp
msgid "Copy Node Path"
msgstr "Copiar Ruta del Nodo"

#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr "Eliminar (Sin Confirmación)"

#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr "Agregar/Crear un Nuevo Nodo"

#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
"Instanciar un archivo de escena como Nodo. Crear una escena heredada si no "
"existe ningún nodo raíz."

#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr "Adjuntar un script nuevo o existente para el nodo seleccionado."

#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
msgstr "Restablecer un script para el nodo seleccionado."

#: editor/scene_tree_dock.cpp
msgid "Remote"
msgstr "Remoto"

#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Local"

#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Limpiar Herencia? (Imposible Deshacer!)"

#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "Act/Desact. Visible"

#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "Advertencia de configuración de nodo:"

#: editor/scene_tree_editor.cpp
msgid ""
"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
"El nodo tiene conexión/es y grupo/s.\n"
"Clic para mostrar el panel de señales."

#: editor/scene_tree_editor.cpp
msgid ""
"Node has connections.\n"
"Click to show signals dock."
msgstr ""
"El nodo tiene conexiones.\n"
"Click para mostrar el panel de señales."

#: editor/scene_tree_editor.cpp
msgid ""
"Node is in group(s).\n"
"Click to show groups dock."
msgstr ""
"El nodo está en un grupo/s.\n"
"Click para mostrar el panel de grupos."

#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
msgid "Open Script"
msgstr "Abrir Script"

#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
"El nodo está bloqueado.\n"
"Click para desbloquear."

#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
"Los hijos no son seleccionables.\n"
"Click para convertir en seleccionables."

#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr "Act/Desact. Visibilidad"

#: editor/scene_tree_editor.cpp
msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
"El AnimationPlayer esta pineado.\n"
"Click para despinear."

#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
"Nombre de nodo inválido, los siguientes caracteres no están permitidos:"

#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr "Renombrar Nodo"

#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr "Arbol de Escenas (Nodos):"

#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr "Advertencia de Configuración de Nodo!"

#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr "Seleccionar un Nodo"

#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
msgstr "Error al cargar la plantilla '%s'"

#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
msgstr "Error - No se puede crear el script en el sistema de archivos."

#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr "Error al cargar el script desde %s"

#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr "N/A"

#: editor/script_create_dialog.cpp
msgid "Open Script/Choose Location"
msgstr "Abrir Script/Elegir Ubicación"

#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "La ruta está vacía"

#: editor/script_create_dialog.cpp
msgid "Filename is empty"
msgstr "Nombre de archivo vacio"

#: editor/script_create_dialog.cpp
msgid "Path is not local"
msgstr "La ruta no es local"

#: editor/script_create_dialog.cpp
msgid "Invalid base path"
msgstr "Ruta base inválida"

#: editor/script_create_dialog.cpp
msgid "Directory of the same name exists"
msgstr "Existe un directorio con el mismo nombre"

#: editor/script_create_dialog.cpp
msgid "File exists, will be reused"
msgstr "El archivo existe, será reutilizado"

#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr "Extensión invalida"

#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen"
msgstr "Extensión incorrecta elegida"

#: editor/script_create_dialog.cpp
msgid "Invalid Path"
msgstr "Ruta inválida"

#: editor/script_create_dialog.cpp
msgid "Invalid class name"
msgstr "Nombre de clase inválido"

#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path"
msgstr "Ruta o nombre del padre heredado inválido"

#: editor/script_create_dialog.cpp
msgid "Script valid"
msgstr "Script válido"

#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9 and _"
msgstr "Permitidos: a-z, A-Z, 0-9 y _"

#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)"
msgstr "Script Integrado (dentro del archivo de escena)"

#: editor/script_create_dialog.cpp
msgid "Create new script file"
msgstr "Crear script nuevo"

#: editor/script_create_dialog.cpp
msgid "Load existing script file"
msgstr "Cargar script existente"

#: editor/script_create_dialog.cpp
msgid "Language"
msgstr "Lenguaje"

#: editor/script_create_dialog.cpp
msgid "Inherits"
msgstr "Hereda"

#: editor/script_create_dialog.cpp
msgid "Class Name"
msgstr "Nombre de Clase"

#: editor/script_create_dialog.cpp
msgid "Template"
msgstr "Plantilla"

#: editor/script_create_dialog.cpp
msgid "Built-in Script"
msgstr "Script Integrado (Built-In)"

#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr "Adjuntar Script de Nodo"

#: editor/script_editor_debugger.cpp
msgid "Remote "
msgstr "Remoto "

#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr "Bytes:"

#: editor/script_editor_debugger.cpp
msgid "Stack Trace"
msgstr "Stack Trace"

#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr "Elegir uno o mas items de la lista para mostrar el gráfico."

#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
msgid "Errors"
msgstr "Errores"

#: editor/script_editor_debugger.cpp
msgid "Child Process Connected"
msgstr "Proceso Hijo Conectado"

#: editor/script_editor_debugger.cpp
msgid "Copy Error"
msgstr "Copiar Error"

#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr "Inspeccionar Instancia Previa"

#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr "Inspeccionar Instancia Siguiente"

#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr "Frames del Stack"

#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "Profiler"

#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr "Monitor"

#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr "Valor"

#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Monitores"

#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr "Lista de Uso de Memoria de Video por Recurso:"

#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr "Total:"

#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr "Mem. de Video"

#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Ruta de Recursos"

#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr "Tipo"

#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr "Formato"

#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr "Uso"

#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr "Misc"

#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr "Controles Cliqueados:"

#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr "Tipo de Controles Cliqueados:"

#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr "Raíz de Edición en Vivo:"

#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr "Setear Desde Arbol"

#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "Atajos"

#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr "Binding"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr "Cambiar Radio de Luces"

#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Cambiar el Ángulo de Emisión del AudioStreamPlayer3D"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Cambiar FOV de Cámara"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr "Cambiar Tamaño de Cámara"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "Cambiar Notificador AABB"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr "Cambiar Particulas AABB"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Cambiar Extensión de Sonda"

#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Cambiar Radio de Shape Esférico"

#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "Cambiar Radio de Shape Caja"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr "Cambiar Radio de Shape Cápsula"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr "Cambiar Altura de Shape Cápsula"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Radius"
msgstr "Cambiar Radio de Shape Cilindro"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Height"
msgstr "Cambiar Altura de Shape Cilindro"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr "Cambiar Largo de Shape Rayo"

#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Cambiar Radio de Cilindro"

#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Height"
msgstr "Cambiar Altura de Cilindro"

#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Inner Radius"
msgstr "Cambiar Radio Interno de Toro"

#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Outer Radius"
msgstr "Cambiar Radio Externo de Toro"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "Seleccionar una biblioteca dinamica para esta entrada"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr "Seleccionar dependencias de la biblioteca para esta entrada"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Remove current entry"
msgstr "Quitar ingreso actual"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr "Doble click para crear una nueva entrada"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr "Plataforma:"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
msgstr "Plataforma"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
msgstr "Biblioteca Dinámica"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr "Agregar una entrada de arquitectura"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
msgstr "GDNativeLibrary"

#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
msgstr "Biblioteca"

#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
msgstr "Estado"

#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "Bibliotecas: "

#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"

#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
msgid "Step argument is zero!"
msgstr "el argumento step es cero!"

#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
msgstr "No es un script con una instancia"

#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
msgstr "No está basado en un script"

#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
msgstr "No está basado en un archivo de recursos"

#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "Formato de diccionario de instancias inválido (@path faltante)"

#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
"Formato de diccionario de instancias inválido (no se puede cargar el script "
"en @path)"

#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr ""
"Formato de diccionario de instancias inválido (script inválido en @path)"

#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "Diccionario de instancias inválido (subclases inválidas)"

#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr "El objeto no puede proveer un largo."

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Plano siguiente"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Plane"
msgstr "Plano anterior"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
msgstr "Plano:"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr "Piso Siguiente"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Floor"
msgstr "Piso Anterior"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr "Piso:"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Delete Selection"
msgstr "Eliminar Seleccionados en GridMap"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Fill Selection"
msgstr "Llenar Selección en GridMap"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr "Duplicar Selección en GridMap"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Mapa de Grilla"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "Anclar Vista"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
msgstr "Clip Desactivado"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr "Clip Arriba"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr "Clip Debajo"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr "Editar Eje X"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr "Editar Eje Y"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr "Editar Eje Z"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
msgstr "Rotar X en Cursor"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
msgstr "Rotar Y en Cursor"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
msgstr "Rotar Z en Cursor"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr "Rotación Inversa X en Cursor"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr "Rotación Inversa Y en Cursor"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr "Rotación Inversa Z en Cursor"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr "Restablecer Rotación en Cursor"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Create Area"
msgstr "Crear Área"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Create Exterior Connector"
msgstr "Crear Conector Exterior"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Erase Area"
msgstr "Borrar Área"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr "Limpiar Selección"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Fill Selection"
msgstr "Llenar la Selección"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr "Ajustes de GridMap"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr "Elegir Instancia:"

#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "El nombre de la clase no puede ser una palabra reservada"

#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr "Generando solución..."

#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating C# project..."
msgstr "Generando proyecto en C#..."

#: modules/mono/editor/godotsharp_editor.cpp
msgid "Failed to create solution."
msgstr "No se pudo crear la solución."

#: modules/mono/editor/godotsharp_editor.cpp
msgid "Failed to save solution."
msgstr "No se pudo guardar la solución."

#: modules/mono/editor/godotsharp_editor.cpp
msgid "Done"
msgstr "Hecho"

#: modules/mono/editor/godotsharp_editor.cpp
msgid "Failed to create C# project."
msgstr "No se pudo crear el proyecto en C#"

#: modules/mono/editor/godotsharp_editor.cpp
msgid "Mono"
msgstr "Mono"

#: modules/mono/editor/godotsharp_editor.cpp
msgid "About C# support"
msgstr "Sobre el soporte de C#"

#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
msgstr "Crear solución en C#"

#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Builds"
msgstr "Builds"

#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Build Project"
msgstr "Construir Proyecto"

#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Warnings"
msgstr "Advertencias"

#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr "Ver registro"

#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Fin del stack trace de excepción interna"

#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "Hacer Bake de NavMesh"

#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "Restablecer mesh de navegación."

#: modules/recast/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "Seteando Configuración..."

#: modules/recast/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Calculando tamaño de grilla..."

#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "Creando campo de alturas..."

#: modules/recast/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "Marcando triangulos caminables..."

#: modules/recast/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "Construyendo campo de alturas compacto..."

#: modules/recast/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "Erocionando area caminable..."

#: modules/recast/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Particionando..."

#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Creando contornos..."

#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "Creando polymesh..."

#: modules/recast/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "Convirtiendo a mesh de navegación nativa..."

#: modules/recast/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "Setup de Generador de Meshes de Navegación:"

#: modules/recast/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "Parseando Geometría..."

#: modules/recast/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Hecho!"

#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
"Un nodo realizó un yield sin memoria de trabajo, por favor leé la "
"documentacion sobre como usar yield correctamente!"

#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
"Un nodo ejecutó un «yield» pero no devolvió un estado de función en la "
"memoria de trabajo original."

#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
"El valor de retorno debe ser asignado al primer elemento de la memoria de "
"trabajo nodos! Arreglá tu nodo, por favor."

#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
msgstr "El nodo retornó una secuencia de salida inválida: "

#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
"Se encontró un bit de secuencia pero no el nodo en el stack, reportá el bug!"

#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
msgstr "Stack overflow con la profundidad del stack: "

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Editar Argumentos de Señal"

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument Type"
msgstr "Cambiar Tipo de Argumento"

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument name"
msgstr "Cambiar Nombre de Argumento"

#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
msgstr "Asignar Valor Predeterminado de Variable"

#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
msgstr "Editar Tipo de Variable"

#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Variables:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr "El nombre no es un identificador válido:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr "El nombre ya está en uso por otra función/variable/señal:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr "Renombrar Función"

#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr "Renombrar Variable"

#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr "Renombrar Señal"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr "Agregar Función"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr "Agregar Variable"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr "Agregar Señal"

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr "Cambiar Expresión"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Agregar Nodo"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Quitar Nodos VisualScript"

#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
msgstr "Duplicar Nodos VisualScript"

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"Mantené pulsado %s para depositar un Getter. Mantené pulsado Shift para "
"depositar una firma generica."

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"Mantené pulsado Ctrl para depositar un Getter. Mantené pulsado Shift para "
"depositar una firma genérica."

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
msgstr "Mantené pulsado %s para depositar una referencia simple al nodo."

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr "Mantené pulsado Ctrl para depositar una referencia simple al nodo."

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
msgstr "Mantené pulsado %s para depositar un Variable Setter."

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr "Mantené pulsado Ctrl para depositar un Variable Setter."

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr "Agregar Nodo Preload"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr "Agregar Nodo(s) Desde Arbol"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr "Agregar Propiedad Getter"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr "Agregar Propiedad Setter"

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
msgstr "Cambiar Tipo Base"

#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
msgstr "Mover Nodo(s)"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
msgstr "Quitar Nodo de VisualScript"

#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
msgstr "Conectar Nodos"

#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Data"
msgstr "Conectar Datos de Nodos"

#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Sequence"
msgstr "Conectar Secuencia de Nodos"

#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr "El script ya tiene una función '%s'"

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
msgstr "Cambiar Valor de Entrada"

#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr "No se puede copiar el nodo de función."

#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
msgstr "El portapapeles está vacío!"

#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "Pegar Nodos de VisualScript"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr "Quitar Función"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Quitar Variable"

#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr "Editando Variable:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Quitar Señal"

#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Editando Señal:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Base Type:"
msgstr "Tipo Base:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "Miembros:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Available Nodes:"
msgstr "Nodos Disponibles:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit graph"
msgstr "Seleccioná o creá una función para editar el grafo"

#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Signal Arguments:"
msgstr "Editar Argumentos de Señal:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Variable:"
msgstr "Editar Variable:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "Eliminar Seleccionados"

#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
msgstr "Encontrar Tipo de Nodo"

#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
msgstr "Copiar Nodo"

#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr "Cortar Nodos"

#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr "Pegar Nodos"

#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Member"
msgstr "Editar Miembros"

#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Tipo de input no iterable: "

#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "El iterador se volvió inválido"

#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
msgstr "El iterador se volvió inválido: "

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Nombre de propiedad indíce inválido."

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr "El objeto base no es un Nodo!"

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
msgstr "La ruta no apunta a un Nodo!"

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr "Nombre de propiedad índice '%s'  inválido en nodo %s."

#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": Argumento inválido de tipo: "

#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
msgstr ": Argumentos inválidos: "

#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet no encontrado en el script: "

#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script: "
msgstr "VariableSet no encontrado en el script: "

#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr ""
"El nodo personalizado no tiene ningún método _step(), no se puede procesar "
"el grafo."

#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
"Valor de retorno inválido de _step(), debe ser un entero (seq out), o string "
"(error)."

#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Buscar en VisualScript"

#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "Obtener %s"

#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
msgstr "Asignar %s"

#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Ejecutar en el Navegador"

#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr "Ejecutar HTML exportado en el navegador por defecto del sistema."

#: platform/javascript/export/export.cpp
msgid "Could not write file:"
msgstr "No se pudo escribir el archivo:"

#: platform/javascript/export/export.cpp
msgid "Could not open template for export:"
msgstr "No se pudo abrir la plantilla para exportar:"

#: platform/javascript/export/export.cpp
msgid "Invalid export template:"
msgstr "Plantilla de exportación inválida:"

#: platform/javascript/export/export.cpp
msgid "Could not read custom HTML shell:"
msgstr "No se pudo leer el shell HTML personalizado:"

#: platform/javascript/export/export.cpp
msgid "Could not read boot splash image file:"
msgstr "No se pudo leer la imagen de boot splash:"

#: platform/javascript/export/export.cpp
msgid "Using default boot splash image."
msgstr "Usando imagen boot splash por defecto."

#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite to display frames."
msgstr ""
"Un recurso SpriteFrames debe ser creado o seteado en la propiedad 'Frames' "
"para que AnimatedSprite pueda mostrar frames."

#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"Solo se permite un CanvasModulate visible por escena (o set de escenas "
"instanciadas). El primero creado va a funcionar, mientras que el resto van a "
"ser ignorados."

#: scene/2d/collision_object_2d.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
"Este nodo no tiene forma definida, por lo tanto no puede colisionar o "
"interactuar con otros objetos.\n"
"Considerá agregarle un nodo hijo de tipo CollisionShape2D o "
"CollisionPolygon2D para definir su forma."

#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolylgon2D solo sirve para proveer de un collision shape a un nodo "
"derivado de CollisionObject2D. Favor de usarlo solo como un hijo de Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para darles un shape."

#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Un CollisionPolygon2D vacío no tiene efecto en la colisión."

#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D solo sirve para proveer de un collision shape a un nodo "
"derivado de CollisionObject2D. Favor de usarlo solo como un hijo de Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para darles un shape."

#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
"Se debe proveer un shape para que CollisionShape2D funcione. Creale un "
"recurso shape!"

#: scene/2d/cpu_particles_2d.cpp
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
"Animar CPUParticles2D requiere el uso de un CanvasItemMaterial con "
"\"Particles Animation\" activado."

#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
"property."
msgstr ""
"Se debe proveer una textura con la forma de la luz a la propiedad 'texture'."

#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
"Se debe setear(o dibujar) un polígono oclusor para que este oclusor tenga "
"efecto."

#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
msgstr "El polígono de este oclusor está vacío. ¡Dibuja un polígono!"

#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"Se debe crear o setear un recurso NavigationPolygon para que este nodo "
"funcione. Por favor creá una propiedad o dibujá un polígono."

#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
"NavigationPolygonInstance debe ser un hijo o nieto de un nodo Navigation2D. "
"Solo provee datos de navegación."

#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"El nodo ParallaxLayer sólo funciona cuando está seteado como hijo de un nodo "
"ParallaxBackground."

#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
"No se imprimió ningun comportamiento ya que ningún material fue asignado "
"para procesar las particulas."

#: scene/2d/particles_2d.cpp
msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
"Animar de Particles2D requiere el uso de un CanvasItemMaterial con "
"\"Particles Animation\" activado."

#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"PathFollow2D sólo funciona cuando está seteado como hijo de un nodo Path2D."

#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"Los cambios de tamaño a un RigidBody2D (en modos character o rigid) serán "
"sobreescritos por el motor de física al ejecutar.\n"
"Cambiá el tamaño de los collision shapes hijos."

#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "La propiedad Path debe apuntar a un nodo Node2D válido para funcionar."

#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "Esta cadena Bone2D debería terminar en un nodo Skeleton2D."

#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""
"Un Bone2D solo funciona con un Skeleton2D u otro Bone2D como nodo padre."

#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
"Este hueso no tiene una pose de DESCANSO adecuada. Andá al nodo Skeleton2D y "
"asígnale una."

#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
"VisibilityEnable2D funciona mejor cuando se usa con la raíz de escena "
"editada directamente como padre."

#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent"
msgstr "ARVRCamera debe tener un nodo ARVROrigin como su padre"

#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent"
msgstr "ARVRController debe tener un nodo ARVROrigin como su padre"

#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller id must not be 0 or this controller will not be bound to an "
"actual controller"
msgstr ""
"El id de controlador no debe ser 0 o este controlador no será vinculado a un "
"controlador real"

#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent"
msgstr "ARVRAnchor debe tener un nodo ARVROrigin como su padre"

#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor id must not be 0 or this anchor will not be bound to an actual "
"anchor"
msgstr ""
"El id de anclaje no debe ser 0 o este anclaje no podrá ser vinculado a un "
"anclaje real"

#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node"
msgstr "ARVROrigin requiere un nodo hijo ARVRCamera"

#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
msgstr "%d%%"

#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
msgstr "(Tiempo Restante: %d:%02d s)"

#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr "Ploteando Meshes: "

#: scene/3d/baked_lightmap.cpp
msgid "Plotting Lights:"
msgstr "Ploteando Luces:"

#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr "Terminando Ploteo"

#: scene/3d/baked_lightmap.cpp
msgid "Lighting Meshes: "
msgstr "Iluminando Meshes: "

#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
"Este nodo no tiene forma, por lo tanto no puede colisionar o interactuar con "
"otros objetos.\n"
"Considerá agregarle un nodo hijo de tipo CollisionShape o CollisionPolygon "
"para definir su forma."

#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionPolygon solo sirve para proveer un collision shape a un nodo "
"derivado de un CollisionObject. Favor de usarlo solo como hijo de Area, "
"StaticBody, RigidBody, KinematicBody, etc. para darles un shape."

#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr "Un CollisionPolygon vacio no tiene ningún efecto en la colisión."

#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionShape solo sirve para proveer un collision shape a un nodo derivado "
"de un CollisionObject. Favor de usarlo solo como hijo de Area, StaticBody, "
"RigidBody, KinematicBody, etc. para darles un shape."

#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""
"Se debe proveer un shape para que CollisionShape funcione. Creale un recurso "
"shape!"

#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr "Nada visible ya que no se asignó ningún mesh."

#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial with "
"\"Billboard Particles\" enabled."
msgstr ""
"Animar CPUParticles requiere el uso de un SpatialMaterial con \"Billboard "
"Particles\" activado."

#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Ploteando Meshes"

#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
"Se debe crear o setear un recurso NavigationMesh para que este nodo funcione."

#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
"NavigationMeshInstance debe ser un hijo o nieto de un nodo Navigation. Solo "
"provee datos de navegación."

#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr "Nada visible ya que no se asigno pasadas de dibujado a los meshes."

#: scene/3d/particles.cpp
msgid ""
"Particles animation requires the usage of a SpatialMaterial with \"Billboard "
"Particles\" enabled."
msgstr ""
"Animar Particles requiere el uso de un SpatialMaterial con \"Billboard "
"Particles\" activado."

#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
"PathFollow solo funciona cuando está asignado como hijo de un nodo Path."

#: scene/3d/path.cpp
msgid "OrientedPathFollow only works when set as a child of a Path node."
msgstr ""
"OrientedPathFollow solo funciona cuando esta asignado como hijo de un nodo "
"Path."

#: scene/3d/path.cpp
#, fuzzy
msgid ""
"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
"resource."
msgstr ""
"OrientedPathFollow requiere que los vectores up estén activos en su Path "
"padre."

#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"Los cambios de tamaño a RigidBody (en modo character o rigid) seran "
"sobreescritos por el motor de física al ejecutar.\n"
"Cambiá el tamaño de los collision shapes hijos."

#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
"La propiedad Path debe apuntar a un nodo Spatial valido para funcionar."

#: scene/3d/scenario_fx.cpp
msgid "WorldEnvironment needs an Environment resource."
msgstr "WorldEnvironment necesita un recurso Environment."

#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Solo se permite un WorldEnvironment por escena (o conjunto de escenas "
"instanciadas)."

#: scene/3d/scenario_fx.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
"Este WorldEnvironment esta siendo ignorado. Agregá un nodo Camera (para "
"escenas 3D) o configurá el Background Mode de este entorno en modo Canvas "
"(para escenas 2D)."

#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh"
msgstr "Este cuerpo sera ignorado hasta que le asignes un mesh"

#: scene/3d/soft_body.cpp
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"Los cambios de tamaño a un SoftBody serán sobrescritos por el motor de "
"física al ejecutar.\n"
"En su lugar, cambiá el tamaño de los collision shapes hijos."

#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"Un recurso SpriteFrames debe ser creado o asignado en la propiedad 'Frames' "
"para que AnimatedSprite3D pueda mostrar frames."

#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
"VehicleWheel sirve para proveer un sistema de ruedas a VehicleBody. Por "
"favor usálo como hijo de VehicleBody."

#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "En el nodo BlendTree '%s', no se encontró la animación: '%s'"

#: scene/animation/animation_blend_tree.cpp
msgid "Animation not found: '%s'"
msgstr "No se encontró la animación: '%s'"

#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "En el nodo '%s', animación inválida: '%s'."

#: scene/animation/animation_tree.cpp
msgid "Invalid animation: '%s'."
msgstr "Animación inválida: '%s'."

#: scene/animation/animation_tree.cpp
msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Nada conectado a la entrada '%s' del nodo '%s'."

#: scene/animation/animation_tree.cpp
msgid "A root AnimationNode for the graph is not set."
msgstr "No hay asignado ningún nodo AnimationNode raíz para el gráfico."

#: scene/animation/animation_tree.cpp
msgid "Path to an AnimationPlayer node containing animations is not set."
msgstr ""
"No hay asignada una ruta a un nodo AnimationPlayer conteniendo animaciones."

#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""
"La ruta asignada al AnimationPlayer no apunta a un nodo AnimationPlayer."

#: scene/animation/animation_tree.cpp
msgid "AnimationPlayer root is not a valid node."
msgstr "La raíz del AnimationPlayer no es un nodo válido."

#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""

#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Modo Raw"

#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Agregar color actual como preset"

#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Alerta!"

#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "Confirmá, por favor..."

#: scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
msgstr ""

#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
msgstr ""
"Los popups se esconderán por defecto a menos que llames a popup() o "
"cualquiera de las funciones popup*(). Sin embargo, no hay problema con "
"hacerlos visibles para editar, aunque se esconderán al ejecutar."

#: scene/gui/range.cpp
msgid "If exp_edit is true min_value must be > 0."
msgstr "Si exp_edit es verdadero min_value debe ser > 0."

#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
"minimum size manually."
msgstr ""
"ScrollContainer está diseñado para trabajar con un único control hijo.\n"
"Usa un container como hijo (VBox, HBox, etc), o un Control y setea el tamaño "
"mínimo personalizado de forma manual."

#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Otro)"

#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
"El Entorno por Defecto especificado en Configuración del Editor (Rendering -"
"> Viewport -> Entorno por Defecto) no pudo ser cargado."

#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Este viewport no está seteado como render target. Si tienes intención de que "
"muestre contenidos directo a la pantalla, haz un hijo de un Control para que "
"pueda obtener un tamaño. Alternativamente, haz un RenderTarget y asigna su "
"textura interna a algún otro nodo para mostrar."

#: scene/resources/dynamic_font.cpp
msgid "Error initializing FreeType."
msgstr "Error inicializando FreeType."

#: scene/resources/dynamic_font.cpp
msgid "Unknown font format."
msgstr "Formato de tipografía desconocido."

#: scene/resources/dynamic_font.cpp
msgid "Error loading font."
msgstr "Error cargando tipografía."

#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
msgstr "Tamaño de tipografía inválido."

#: scene/resources/visual_shader.cpp
msgid "Input"
msgstr "Entrada"

#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for shader."
msgstr "Fuente inválida para el shader."

#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "Asignación a función."

#: servers/visual/shader_language.cpp
msgid "Assignment to uniform."
msgstr "Asignación a uniform."

#: servers/visual/shader_language.cpp
msgid "Varyings can only be assigned in vertex function."
msgstr "Solo se pueden asignar variaciones en funciones de vértice."

#~ msgid "Create Poly"
#~ msgstr "Crear Polígono"

#~ msgid "Create a new polygon from scratch"
#~ msgstr "Crear un nuevo polígono desde cero"

#~ msgid "Zoom out"
#~ msgstr "Zoom out"

#~ msgid "Zoom in"
#~ msgstr "Zoom in"

#~ msgid "Create Poly3D"
#~ msgstr "Crear Poly3D"

#~ msgid ""
#~ "No OccluderPolygon2D resource on this node.\n"
#~ "Create and assign one?"
#~ msgstr ""
#~ "No hay ningún recurso OccluderPolygon2D en este nodo.\n"
#~ "Crear y asignar uno?"

#~ msgid "Edit existing polygon:"
#~ msgstr "Editar polígono existente:"

#~ msgid "LMB: Move Point."
#~ msgstr "Click. Izq: Mover Punto."

#~ msgid "Ctrl+LMB: Split Segment."
#~ msgstr "Ctrl+Click Izq.: Partir Segmento en Dos."

#~ msgid "RMB: Erase Point."
#~ msgstr "Click Der.: Borrar Punto."

#~ msgid "New TextFile"
#~ msgstr "Nuevo Archivo de Texto"

#~ msgid "Save Theme As"
#~ msgstr "Guardar Tema Como"

#~ msgid "<None>"
#~ msgstr "<Ninguno>"

#~ msgid ""
#~ "Select sub-tile to use as icon, this will be also used on invalid "
#~ "autotile bindings."
#~ msgstr ""
#~ "Selectionar sub-tile para usar como icono, esta también sera usada en "
#~ "bindings inválidos de autotile."

#~ msgid "Zoom:"
#~ msgstr "Zoom:"

#~ msgid "Are you sure you want to remove all connections from the \""
#~ msgstr "¿Estás seguro/a que querés quitar todas las conexiones de el/la \""

#~ msgid "Class List:"
#~ msgstr "Lista de Clases:"

#~ msgid "Search Classes"
#~ msgstr "Buscar Clases"

#~ msgid "Public Methods"
#~ msgstr "Métodos Públicos"

#~ msgid "Public Methods:"
#~ msgstr "Métodos Públicos:"

#~ msgid "GUI Theme Items"
#~ msgstr "Items de Tema de la GUI"

#~ msgid "GUI Theme Items:"
#~ msgstr "Items de Tema de la GUI:"

#~ msgid "Property: "
#~ msgstr "Propiedad: "

#~ msgid "Toggle folder status as Favorite."
#~ msgstr "Act/Desact. estado de carpeta como Favorito."

#~ msgid "Show current scene file."
#~ msgstr "Mostrar archivo de escena actual."

#~ msgid "Enter tree-view."
#~ msgstr "Entrar a la vista arbol."

#~ msgid "Whole words"
#~ msgstr "Palabras completas"

#~ msgid "Match case"
#~ msgstr "Coincidir mayúsculas/minúsculas"

#~ msgid "Filter: "
#~ msgstr "Filtro: "

#~ msgid "Ok"
#~ msgstr "Ok"

#~ msgid "Show In File System"
#~ msgstr "Mostrar en Sistema de Archivos"

#~ msgid "Search the class hierarchy."
#~ msgstr "Buscar en la jerarquía de clases."

#~ msgid "Search in files"
#~ msgstr "Buscar en archivo"

#~ msgid ""
#~ "Built-in scripts can only be edited when the scene they belong to is "
#~ "loaded"
#~ msgstr ""
#~ "Los scripts built-in sólo pueden ser editados cuando la escena a la que "
#~ "pertenecen está cargada"

#~ msgid "Convert To Uppercase"
#~ msgstr "Convertir A Mayúscula"

#~ msgid "Convert To Lowercase"
#~ msgstr "Convertir A Minúscula"

#~ msgid "Snap To Floor"
#~ msgstr "Ajustar al suelo"

#~ msgid "Rotate 0 degrees"
#~ msgstr "Rotar 0 grados"

#~ msgid "Rotate 90 degrees"
#~ msgstr "Rotar 90 grados"

#~ msgid "Rotate 180 degrees"
#~ msgstr "Rotar 180 grados"

#~ msgid "Rotate 270 degrees"
#~ msgstr "Rotar 270 grados"

#~ msgid "Warning"
#~ msgstr "Advertencia"

#~ msgid "Error:"
#~ msgstr "Error:"

#~ msgid "Source:"
#~ msgstr "Fuente:"

#~ msgid "Function:"
#~ msgstr "Funcion:"

#~ msgid "Variable"
#~ msgstr "Variable"

#~ msgid "Errors:"
#~ msgstr "Errores:"

#~ msgid "Stack Trace (if applicable):"
#~ msgstr "Stack Trace (si aplica):"

#~ msgid "Bake!"
#~ msgstr "Hacer Bake!"

#~ msgid "Bake the navigation mesh."
#~ msgstr "Hacer bake de mesh de navegación."

#~ msgid "Get"
#~ msgstr "Obtener"

#~ msgid "Change Scalar Constant"
#~ msgstr "Cambiar Constante Escalar"

#~ msgid "Change Vec Constant"
#~ msgstr "Cambiar Constante Vec."

#~ msgid "Change RGB Constant"
#~ msgstr "Cambiar Constante RGB"

#~ msgid "Change Scalar Operator"
#~ msgstr "Cambiar Operador Escalar"

#~ msgid "Change Vec Operator"
#~ msgstr "Cambiar Operador Vec."

#~ msgid "Change Vec Scalar Operator"
#~ msgstr "Cambiar Operador Vec. Escalar"

#~ msgid "Change RGB Operator"
#~ msgstr "Cambiar Operador RGB"

#~ msgid "Toggle Rot Only"
#~ msgstr "Act/Desact. Solo Rot."

#~ msgid "Change Scalar Function"
#~ msgstr "Cambiar Función Escalar"

#~ msgid "Change Vec Function"
#~ msgstr "Cambiar Función Vec."

#~ msgid "Change Scalar Uniform"
#~ msgstr "Cambiar Uniforme Escalar"

#~ msgid "Change Vec Uniform"
#~ msgstr "Cambiar Uniforme Vec."

#~ msgid "Change RGB Uniform"
#~ msgstr "Cambiar Uniforme RGB"

#~ msgid "Change Default Value"
#~ msgstr "Cambiar Valor por Defecto"

#~ msgid "Change XForm Uniform"
#~ msgstr "Cambiar Uniforme XForm"

#~ msgid "Change Texture Uniform"
#~ msgstr "Cambiar Uniforme Textura"

#~ msgid "Change Cubemap Uniform"
#~ msgstr "Cambiar Uniforme Cubemap"

#~ msgid "Change Comment"
#~ msgstr "Cambiar Comentarío"

#~ msgid "Add/Remove to Color Ramp"
#~ msgstr "Agregar/Quitar a Rampa de Color"

#~ msgid "Modify Color Ramp"
#~ msgstr "Modificar Rampa de Color"

#~ msgid "Add/Remove to Curve Map"
#~ msgstr "Agregar/quitar a Mapa de Curvas"

#~ msgid "Modify Curve Map"
#~ msgstr "Modificar Mapa de Curvas"

#~ msgid "Change Input Name"
#~ msgstr "Cambiar Nombre de Entrada"

#~ msgid "Connect Graph Nodes"
#~ msgstr "Conectar Nodos de Gráfico"

#~ msgid "Disconnect Graph Nodes"
#~ msgstr "Desconectar Nodo de Gráfico"

#~ msgid "Remove Shader Graph Node"
#~ msgstr "Quitar Nodo de Gráfico de Shaders"

#~ msgid "Move Shader Graph Node"
#~ msgstr "Mover Nodo de Gráfico de Shaders"

#~ msgid "Duplicate Graph Node(s)"
#~ msgstr "Duplicar Nodo(s) de Gráfico"

#~ msgid "Delete Shader Graph Node(s)"
#~ msgstr "Quitar Nodo(s) de Gráfico de Shaders"

#~ msgid "Error: Cyclic Connection Link"
#~ msgstr "Error: Link de Conección Cíclico"

#~ msgid "Error: Missing Input Connections"
#~ msgstr "Error: Conecciones de Entrada Faltantes"

#~ msgid "Add Shader Graph Node"
#~ msgstr "Agregar Nodo de Gráficos de Shader"

#~ msgid "Disabled"
#~ msgstr "Desactivado"

#~ msgid "Move Anim Track Up"
#~ msgstr "Subir pista de animación"

#~ msgid "Move Anim Track Down"
#~ msgstr "Bajar pista de animación"

#~ msgid "Set Transitions to:"
#~ msgstr "Establecer Transiciones a:"

#~ msgid "Anim Track Rename"
#~ msgstr "Renombrar pista de animación"

#~ msgid "Anim Track Change Interpolation"
#~ msgstr "Cambiar Interpolación de Track de Anim"

#~ msgid "Anim Track Change Value Mode"
#~ msgstr "Cambiar Modo de Valor de Track de Anim"

#~ msgid "Anim Track Change Wrap Mode"
#~ msgstr "Cambiar Modo de Envoltura de Track de Anim"

#~ msgid "Edit Node Curve"
#~ msgstr "Editar Nodo Curva"

#~ msgid "Edit Selection Curve"
#~ msgstr "Editar Curva de Selección"

#~ msgid "Anim Add Key"
#~ msgstr "Agregar Clave de Anim"

#~ msgid "In"
#~ msgstr "In"

#~ msgid "Out"
#~ msgstr "Out"

#~ msgid "In-Out"
#~ msgstr "In-Out"

#~ msgid "Out-In"
#~ msgstr "Out-In"

#~ msgid "Transitions"
#~ msgstr "Transiciones"

#~ msgid "Change Anim Len"
#~ msgstr "Cambiar Largo de Anim"

#~ msgid "Change Anim Loop"
#~ msgstr "Cambiar Loop de Animación"

#~ msgid "Anim Create Typed Value Key"
#~ msgstr "Crear Clave de Valor Tipado para Anim"

#~ msgid "Anim Add Call Track"
#~ msgstr "Agregar Call Track para Anim"

#~ msgid "Length (s):"
#~ msgstr "Duración (seg):"

#~ msgid "Step (s):"
#~ msgstr "Paso (s):"

#~ msgid "Cursor step snap (in seconds)."
#~ msgstr "Snap de cursor por pasos (en segundos)."

#~ msgid "Enable/Disable looping in animation."
#~ msgstr "Activar/Desactivar ciclo en la animación."

#~ msgid "Add new tracks."
#~ msgstr "Agregar nuevas pistas."

#~ msgid "Move current track up."
#~ msgstr "Subir pista actual."

#~ msgid "Move current track down."
#~ msgstr "Bajar pista actual."

#~ msgid "Track tools"
#~ msgstr "Herramientas de pistas"

#~ msgid "Enable editing of individual keys by clicking them."
#~ msgstr "Activar la edición de claves individuales al cliquearlas."

#~ msgid "Key"
#~ msgstr "Clave"

#~ msgid "Call Functions in Which Node?"
#~ msgstr "Llamar Funciones en Cuál Nodo?"

#~ msgid "Thanks!"
#~ msgstr "Gracias!"

#~ msgid "I see..."
#~ msgstr "Ya Veo..."

#~ msgid "Can't open '%s'."
#~ msgstr "No se puede abrir '%s'."

#~ msgid "Ugh"
#~ msgstr "Ugh"

#~ msgid "Run Script"
#~ msgstr "Ejecutar Script"

#~ msgid "Save the currently edited resource."
#~ msgstr "Guardar el recurso editado actualmente."

#~ msgid "Stop Profiling"
#~ msgstr "Parar Profiling"

#~ msgid "Start Profiling"
#~ msgstr "Iniciar Profiling"

#~ msgid "Default (Same as Editor)"
#~ msgstr "Por Defecto (Igual que el Editor)"

#~ msgid "Create new animation in player."
#~ msgstr "Crear nueva animación en el reproductor."

#~ msgid "Load animation from disk."
#~ msgstr "Cargar una animación desde disco."

#~ msgid "Load an animation from disk."
#~ msgstr "Cargar una animación desde disco."

#~ msgid "Save the current animation"
#~ msgstr "Guardar la animación actual"

#~ msgid "Edit Target Blend Times"
#~ msgstr "Editar Blend Times Objetivo"

#~ msgid "Copy Animation"
#~ msgstr "Copiar Animación"

#~ msgid "Fetching:"
#~ msgstr "Obteniendo:"

#~ msgid "prev"
#~ msgstr "anterior"

#~ msgid "next"
#~ msgstr "siguiente"

#~ msgid "last"
#~ msgstr "último"

#~ msgid "Edit IK Chain"
#~ msgstr "Editar Cadena IK"

#~ msgid "Drag pivot from mouse position"
#~ msgstr "Arrastrar pivote desde la posición del mouse"

#~ msgid "Set pivot at mouse position"
#~ msgstr "Setear pivote a la posición del mouse"

#~ msgid "Add/Remove Color Ramp Point"
#~ msgstr "Agregar/Quitar Punto de Rampa de Color"

#~ msgid "OK :("
#~ msgstr "OK :("

#~ msgid "Skeleton Gizmo visibility"
#~ msgstr "Visibilidad de Esqueleto de Gizmo"

#~ msgid "StyleBox Preview:"
#~ msgstr "Vista Previa de StyleBox:"

#~ msgid "StyleBox"
#~ msgstr "StyleBox"

#~ msgid "Separation:"
#~ msgstr "Separación:"

#~ msgid "Texture Region Editor"
#~ msgstr "Editor de Regiones de Texturas"

#~ msgid "Erase selection"
#~ msgstr "Eliminar Selección"

#~ msgid "Could not find tile:"
#~ msgstr "No se pudo cargar el tile:"

#~ msgid "Item name or ID:"
#~ msgstr "Nombre o ID de Item:"

#~ msgid "Autotiles"
#~ msgstr "Autotiles"

#~ msgid "Export templates for this platform are missing/corrupted: "
#~ msgstr ""
#~ "Las plantillas de exportación para esta plataforma están faltando o "
#~ "corruptas: "

#~ msgid "Button 7"
#~ msgstr "Botón 7"

#~ msgid "Button 8"
#~ msgstr "Botón 8"

#~ msgid "Button 9"
#~ msgstr "Botón 9"

#~ msgid "Discard Instancing"
#~ msgstr "Descartar Instanciado"

#~ msgid "Makes Sense!"
#~ msgstr "Tiene Sentido!"

#~ msgid "Clear!"
#~ msgstr "Limpiar!"

#~ msgid "Toggle Spatial Visible"
#~ msgstr "Act/Desact. Espacial Visible"

#~ msgid "Toggle CanvasItem Visible"
#~ msgstr "Act/Desact. CanvasItem Visible"

#~ msgid "Condition"
#~ msgstr "Condición"

#~ msgid "Sequence"
#~ msgstr "Secuencia"

#~ msgid "Switch"
#~ msgstr "Switch"

#~ msgid "Iterator"
#~ msgstr "Iterador"

#~ msgid "While"
#~ msgstr "Mientras"

#~ msgid "Return"
#~ msgstr "Retornar"

#~ msgid "Call"
#~ msgstr "Llamar"

#~ msgid "Edit Variable"
#~ msgstr "Editar Variable"

#~ msgid "Edit Signal"
#~ msgstr "Editar Señal"

#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "Acción Invalida (cualquier cosa va menos '/' o ':')."

#~ msgid "Can't contain '/' or ':'"
#~ msgstr "No puede contener '/' o ':'"

#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
#~ msgstr ""
#~ "Formato de version.txt invalido dentro de plantillas. Revision no es un "
#~ "identificador valido."

#~ msgid "Can't write file."
#~ msgstr "No se puede escribir el archivo."

#~ msgid "Couldn't get project.godot in project path."
#~ msgstr "No se pudo obtener project.godot en la ruta de proyecto."

#~ msgid "Couldn't get project.godot in the project path."
#~ msgstr "No se pudo obtener project.godot en la ruta de proyecto."

#~ msgid "Not found!"
#~ msgstr "No se encontró!"

#~ msgid "Replace By"
#~ msgstr "Reemplazar Por"

#~ msgid "Case Sensitive"
#~ msgstr "Respetar Mayúsculas/Minúsculas"

#~ msgid "Backwards"
#~ msgstr "Hacia Atrás"

#~ msgid "Prompt On Replace"
#~ msgstr "Preguntar Antes de Reemplazar"

#~ msgid "Skip"
#~ msgstr "Saltear"

#~ msgid ""
#~ "Your project will be created in a non empty folder (you might want to "
#~ "create a new folder)."
#~ msgstr ""
#~ "Tu proyecto será creado en una carpeta no vacía (podrías preferir crear "
#~ "una carpeta nueva)."

#~ msgid "That's a BINGO!"
#~ msgstr "BINGO!"

#~ msgid "preview"
#~ msgstr "vista previa"

#~ msgid "Move Add Key"
#~ msgstr "Mover o Agregar Clave"

#~ msgid "Create Subscription"
#~ msgstr "Crear Subscripción"

#~ msgid "List:"
#~ msgstr "Lista:"

#~ msgid "Set Emission Mask"
#~ msgstr "Setear Máscara de Emisión"

#~ msgid "Clear Emitter"
#~ msgstr "Limpiar Emisor"

#~ msgid "Fold Line"
#~ msgstr "Colapsar Línea"

#~ msgid " "
#~ msgstr " "

#~ msgid "Sections:"
#~ msgstr "Selecciones:"

#~ msgid "Cannot navigate to '"
#~ msgstr "No se puede navegar a '"

#~ msgid ""
#~ "\n"
#~ "Source: "
#~ msgstr ""
#~ "\n"
#~ "Fuente: "

#~ msgid "Remove Point from Line2D"
#~ msgstr "Remover Punto de Line2D"

#~ msgid "Add Point to Line2D"
#~ msgstr "Agregar Punto a Line2D"

#~ msgid "Move Point in Line2D"
#~ msgstr "Mover Punto en Line2D"

#~ msgid "Split Segment (in line)"
#~ msgstr "Partir Segmento (en línea)"

#~ msgid "Meta+"
#~ msgstr "Meta+"

#~ msgid "Setting '"
#~ msgstr "Ajuste '"

#~ msgid "Remote Inspector"
#~ msgstr "Inspector Remoto"

#~ msgid "Live Scene Tree:"
#~ msgstr "Árbol de Escenas en Vivo:"

#~ msgid "Remote Object Properties: "
#~ msgstr "Propiedades de Objeto Remoto: "

#~ msgid "Prev Level (%sDown Wheel)"
#~ msgstr "Nivel Previo (%sRueda Abajo)"

#~ msgid "Next Level (%sUp Wheel)"
#~ msgstr "Nivel Siguiente (%sRueda Arriba)"

#~ msgid "Selection -> Duplicate"
#~ msgstr "Selección -> Duplicar"

#~ msgid "Selection -> Clear"
#~ msgstr "Selección -> Restablecer"

#~ msgid ""
#~ "Path property must point to a valid Viewport node to work. Such Viewport "
#~ "must be set to 'render target' mode."
#~ msgstr ""
#~ "La propiedad Path debe apuntar a un nodo Viewport válido para funcionar. "
#~ "Dicho Viewport debe ser seteado a modo 'render target'."

#~ msgid ""
#~ "The Viewport set in the path property must be set as 'render target' in "
#~ "order for this sprite to work."
#~ msgstr ""
#~ "El Viewport seteado en la propiedad path debe ser seteado como 'render "
#~ "target' para que este sprite funcione."

#~ msgid "' parsing of config failed."
#~ msgstr "' falló el parseo de la configuración."

#~ msgid "Method List For '%s':"
#~ msgstr "Lista de Métodos Para '%s':"

#~ msgid "Arguments:"
#~ msgstr "Argumentos:"

#~ msgid "Return:"
#~ msgstr "Retornar:"

#~ msgid "Added:"
#~ msgstr "Agregado:"

#~ msgid "Removed:"
#~ msgstr "Removido:"

#~ msgid "Could not save atlas subtexture:"
#~ msgstr "No se pudo guardar la subtextura de altas:"

#~ msgid "Setting Up..."
#~ msgstr "Configurando..."

#~ msgid "Error loading scene."
#~ msgstr "Error al cargar la escena."

#~ msgid "Re-Import"
#~ msgstr "Reimportar"

#~ msgid "Please wait for scan to complete."
#~ msgstr "Por favor aguarda a que el scan termine."

#~ msgid "Current scene must be saved to re-import."
#~ msgstr "La escena actual debe ser guardada para reimportar."

#~ msgid "Re-Importing"
#~ msgstr "Reimportando"

#~ msgid "Re-Import Changed Resources"
#~ msgstr "Reimportar Recursos Cambiados"

#~ msgid "Loading Export Templates"
#~ msgstr "Cargando Plantillas de Exportación"

#~ msgid ""
#~ "\n"
#~ "Status: Needs Re-Import"
#~ msgstr ""
#~ "\n"
#~ "Estado: Necesita Reimportación"

#~ msgid "Same source and destination files, doing nothing."
#~ msgstr ""
#~ "Archivos de origen y destino iguales, no se realizará ninguna acción."

#~ msgid "Target file exists, can't overwrite. Delete first."
#~ msgstr ""
#~ "El archivo destino existe; no sé puede sobreescribir. Eliminalo primero."

#~ msgid "Same source and destination paths, doing nothing."
#~ msgstr "Ruta de origen y destino iguales, no se realizará ninguna acción."

#~ msgid "Can't move directories to within themselves."
#~ msgstr "No se pueden mover directorios dentro de si mismos."

#~ msgid "Can't rename deps for:\n"
#~ msgstr "No se pueden renombrar las dependencias para:\n"

#~ msgid "Pick New Name and Location For:"
#~ msgstr "Elejí un Nuevo Nombre y Ubicación Para:"

#~ msgid "No files selected!"
#~ msgstr "Ningún Archivo seleccionado!"

#~ msgid "Info"
#~ msgstr "Info"

#~ msgid "Re-Import..."
#~ msgstr "Reimportando..."

#~ msgid "No bit masks to import!"
#~ msgstr "Sin máscaras de bits para importar!"

#~ msgid "Target path is empty."
#~ msgstr "La ruta de destino está vacía."

#~ msgid "Target path must be a complete resource path."
#~ msgstr "La ruta de destino debe ser una ruta de recursos completa."

#~ msgid "Target path must exist."
#~ msgstr "La ruta de destino debe existir."

#~ msgid "Import BitMasks"
#~ msgstr "Importar BitMasks"

#~ msgid "Source Texture(s):"
#~ msgstr "Textura(s) de Origen:"

#~ msgid "Target Path:"
#~ msgstr "Ruta de Destino:"

#~ msgid "Accept"
#~ msgstr "Aceptar"

#~ msgid "Bit Mask"
#~ msgstr "Máscara de Bits"

#~ msgid "No source font file!"
#~ msgstr "Sin archivo de tipografías de origen!"

#~ msgid "No target font resource!"
#~ msgstr "Sin recurso de tipografías de destino!"

#~ msgid ""
#~ "Invalid file extension.\n"
#~ "Please use .font."
#~ msgstr ""
#~ "Extension de archivo inválida.\n"
#~ "Usá .fnt, por favor."

#~ msgid "Couldn't save font."
#~ msgstr "No se pudo guardar la tipografía."

#~ msgid "Source Font:"
#~ msgstr "Tipografía de Origen:"

#~ msgid "Dest Resource:"
#~ msgstr "Recurso de Dest:"

#~ msgid "The quick brown fox jumps over the lazy dog."
#~ msgstr "El veloz murciélago hindú comía feliz cardillo y kiwi."

#~ msgid "Test:"
#~ msgstr "Prueba:"

#~ msgid "Options:"
#~ msgstr "Opciones:"

#~ msgid "Font Import"
#~ msgstr "Importar Tipografías"

#~ msgid ""
#~ "This file is already a Godot font file, please supply a BMFont type file "
#~ "instead."
#~ msgstr ""
#~ "Este archivo ya es un archivo de tipografías de Godot, por favor "
#~ "suministrar un archivo tipo BMFont."

#~ msgid "Failed opening as BMFont file."
#~ msgstr "Error al abrir como archivo BMFont."

#~ msgid "Invalid font custom source."
#~ msgstr "Origen personalizado de tipografía inválido."

#~ msgid "No meshes to import!"
#~ msgstr "Sin meshes para importar!"

#~ msgid "Single Mesh Import"
#~ msgstr "Importar Mesh Individual"

#~ msgid "Source Mesh(es):"
#~ msgstr "Importar Mesh(es) de Origen:"

#~ msgid "Surface %d"
#~ msgstr "Superficie %d"

#~ msgid "No samples to import!"
#~ msgstr "Sin muestras que importar!"

#~ msgid "Import Audio Samples"
#~ msgstr "Importar Muestras de Audio"

#~ msgid "Source Sample(s):"
#~ msgstr "Muestra(s) de Origen:"

#~ msgid "Audio Sample"
#~ msgstr "Muestra de Audio"

#~ msgid "New Clip"
#~ msgstr "Nuevo Clip"

#~ msgid "Flags"
#~ msgstr "Flags"

#~ msgid "Bake FPS:"
#~ msgstr "Hacer Bake de FPS:"

#~ msgid "Optimizer"
#~ msgstr "Optimizar"

#~ msgid "Max Linear Error"
#~ msgstr "Error Lineal Máximo"

#~ msgid "Max Angular Error"
#~ msgstr "Error Angular Máximo"

#~ msgid "Max Angle"
#~ msgstr "Angulo Máximo"

#~ msgid "Start(s)"
#~ msgstr "Comienzo(s)"

#~ msgid "Source path is empty."
#~ msgstr "La ruta de origen esta vacía."

#~ msgid "Couldn't load post-import script."
#~ msgstr "No se pudo cargar el script post-importación."

#~ msgid "Invalid/broken script for post-import."
#~ msgstr "Script post-importación inválido o roto."

#~ msgid "Error importing scene."
#~ msgstr "Error al importar escena."

#~ msgid "Import 3D Scene"
#~ msgstr "Importar Escena 3D"

#~ msgid "Source Scene:"
#~ msgstr "Escena de Origen:"

#~ msgid "Same as Target Scene"
#~ msgstr "Igual que Escena de Destino"

#~ msgid "Shared"
#~ msgstr "Compartido"

#~ msgid "Target Texture Folder:"
#~ msgstr "Carpeta de Textura de Destino:"

#~ msgid "Custom Root Node Type:"
#~ msgstr "Tipo de Nodo Raiz Customizado:"

#~ msgid "Auto"
#~ msgstr "Auto"

#~ msgid "The Following Files are Missing:"
#~ msgstr "Los Siguientes Archivos estan Faltando:"

#~ msgid "Import Anyway"
#~ msgstr "Importar de Todos Modos"

#~ msgid "Edited scene has not been saved, open imported scene anyway?"
#~ msgstr ""
#~ "La escena editada no ha sido guardada, abrir la escena importada de todos "
#~ "modos?"

#~ msgid "Import Image:"
#~ msgstr "Importar Imagen:"

#~ msgid "Couldn't localize path: %s (already local)"
#~ msgstr "No se pudo localizar la ruta: %s (ya es local)"

#~ msgid "3D Scene Animation"
#~ msgstr "Animacion de Escena 3D"

#~ msgid "Uncompressed"
#~ msgstr "Sin Comprimir"

#~ msgid "Compress Lossless (PNG)"
#~ msgstr "Compresión Sin Pérdidas (PNG)"

#~ msgid "Compress Lossy (WebP)"
#~ msgstr "Compresión con Pérdidas (WebP)"

#~ msgid "Compress (VRAM)"
#~ msgstr "Comprimir (VRAM)"

#~ msgid "Texture Format"
#~ msgstr "Formato de Textura"

#~ msgid "Texture Compression Quality (WebP):"
#~ msgstr "Calidad de Compresión de Textura (WebP):"

#~ msgid "Texture Options"
#~ msgstr "Opciones de Textura"

#~ msgid "Please specify some files!"
#~ msgstr "Por favor especificá algunos archivos!"

#~ msgid "At least one file needed for Atlas."
#~ msgstr "Se necesita al menos un archivo para el Atlas."

#~ msgid "Error importing:"
#~ msgstr "Error al importar:"

#~ msgid "Only one file is required for large texture."
#~ msgstr "Solo se requiere un archivo para textura grande."

#~ msgid "Max Texture Size:"
#~ msgstr "Tamaño Max. de Textura:"

#~ msgid "Import Textures for Atlas (2D)"
#~ msgstr "Importar Texturas para Atlas (2D)"

#~ msgid "Large Texture"
#~ msgstr "Textura Grande"

#~ msgid "Import Large Textures (2D)"
#~ msgstr "Importar Texturas Grandes (2D)"

#~ msgid "Source Texture"
#~ msgstr "Textura de Origen"

#~ msgid "Base Atlas Texture"
#~ msgstr "Textura Base de Atlas"

#~ msgid "Source Texture(s)"
#~ msgstr "Textura(s) de Origen"

#~ msgid "Import Textures for 2D"
#~ msgstr "Importar Texturas para 2D"

#~ msgid "Import Textures for 3D"
#~ msgstr "Importar Texturas para 3D"

#~ msgid "Import Textures"
#~ msgstr "Importar Texturas"

#~ msgid "2D Texture"
#~ msgstr "Textura 2D"

#~ msgid "3D Texture"
#~ msgstr "Textura 3D"

#~ msgid "Atlas Texture"
#~ msgstr "Textura de Atlas"

#~ msgid ""
#~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files "
#~ "to the project."
#~ msgstr ""
#~ "AVISO: Importar texturas 2D no es obligatorio. Simplemente copiá los "
#~ "archivos png/jpg al proyecto."

#~ msgid "Crop empty space."
#~ msgstr "Cropear espacio vacio."

#~ msgid "Texture"
#~ msgstr "Textura"

#~ msgid "Import Large Texture"
#~ msgstr "Importar Textura Grande"

#~ msgid "Load Source Image"
#~ msgstr "Cargar Imagen de Origen"

#~ msgid "Slicing"
#~ msgstr "Rebanar"

#~ msgid "Saving"
#~ msgstr "Guardando"

#~ msgid "Couldn't save large texture:"
#~ msgstr "No se pudo guardar la textura grande:"

#~ msgid "Build Atlas For:"
#~ msgstr "Construir Atlar Para:"

#~ msgid "Loading Image:"
#~ msgstr "Cargando Imagen:"

#~ msgid "Couldn't load image:"
#~ msgstr "No se pudo cargar la imagen:"

#~ msgid "Converting Images"
#~ msgstr "Convirtiendo Imágenes"

#~ msgid "Cropping Images"
#~ msgstr "Cropeando Imágenes"

#~ msgid "Couldn't save atlas image:"
#~ msgstr "No se pudo guardar la imagen de atlas:"

#~ msgid "Couldn't save converted texture:"
#~ msgstr "No se pudo guardar la textura convertida:"

#~ msgid "Invalid translation source!"
#~ msgstr "Fuente de traducción inválida!"

#~ msgid "Column"
#~ msgstr "Columna"

#~ msgid "No items to import!"
#~ msgstr "Sin elementos para importar!"

#~ msgid "No target path!"
#~ msgstr "Sin ruta de destino!"

#~ msgid "Import Translations"
#~ msgstr "Importar Traducciones"

#~ msgid "Couldn't import!"
#~ msgstr "No se pudo importar!"

#~ msgid "Import Translation"
#~ msgstr "Importar Traducción"

#~ msgid "Source CSV:"
#~ msgstr "CSV de Origen:"

#~ msgid "Ignore First Row"
#~ msgstr "Ignorar Primera Columna"

#~ msgid "Compress"
#~ msgstr "Comprimir"

#~ msgid "Add to Project (project.godot)"
#~ msgstr "Agregar al Proyecto (project.godot)"

#~ msgid "Import Languages:"
#~ msgstr "Importar Lenguajes:"

#~ msgid "Translation"
#~ msgstr "Traducción"

#~ msgid "Triangle #"
#~ msgstr "Triangulo #"

#~ msgid "Light Baker Setup:"
#~ msgstr "Configuración de Baker de Luces:"

#~ msgid "Fixing Lights"
#~ msgstr "Fijando/Corrigiendo Luces"

#~ msgid "Making BVH"
#~ msgstr "Creando BVH"

#~ msgid "Allocating Texture #"
#~ msgstr "Asignando Textura #"

#~ msgid "Baking Triangle #"
#~ msgstr "Haciendo Bake de Triangulo #"

#~ msgid "Post-Processing Texture #"
#~ msgstr "Postprocesando Textura #"

#~ msgid "Reset the lightmap octree baking process (start over)."
#~ msgstr ""
#~ "Resetear el proceso de bake del octree de mapa de luces (empezar de "
#~ "nuevo)."

#~ msgid "Zoom Set..."
#~ msgstr "Setear Zoom..."

#~ msgid "Set a Value"
#~ msgstr "Setear un Valor"

#~ msgid "Parse BBCode"
#~ msgstr "Parsear BBCode"

#~ msgid "Length:"
#~ msgstr "Largo:"

#~ msgid "Open Sample File(s)"
#~ msgstr "Abrir Archivo(s) de Muestra"

#~ msgid "ERROR: Couldn't load sample!"
#~ msgstr "ERROR: No se pudo cargar la muestra!"

#~ msgid "Add Sample"
#~ msgstr "Agregar Muestra"

#~ msgid "Rename Sample"
#~ msgstr "Renombrar Muestra"

#~ msgid "Delete Sample"
#~ msgstr "Eliminar Muestra"

#~ msgid "16 Bits"
#~ msgstr "16 Bits"

#~ msgid "8 Bits"
#~ msgstr "8 Bits"

#~ msgid "Stereo"
#~ msgstr "Estereo"

#~ msgid "Window"
#~ msgstr "Ventana"

#~ msgid "Scaling to %s%%."
#~ msgstr "Escalando a %s%%."

#~ msgid "Up"
#~ msgstr "Arriba"

#~ msgid "Down"
#~ msgstr "Abajo"

#~ msgid "Bucket"
#~ msgstr "Balde"

#~ msgid "Invalid project path, the path must exist!"
#~ msgstr "Ruta de proyecto inválida, la ruta debe existir!"

#~ msgid "Invalid project path, project.godot must not exist."
#~ msgstr "Ruta de proyecto inválida, project.godot no debe existir."

#~ msgid "Invalid project path, project.godot must exist."
#~ msgstr "Ruta de proyecto inválida, project.godot debe existir."

#~ msgid "Project Path (Must Exist):"
#~ msgstr "Ruta del Proyecto (Debe Existir):"

#~ msgid "Create New Resource"
#~ msgstr "Crear Nuevo Recurso"

#~ msgid "Open Resource"
#~ msgstr "Abrir Recurso"

#~ msgid "Save Resource"
#~ msgstr "Guardar Recurso"

#~ msgid "Resource Tools"
#~ msgstr "Herramientas de Recursos"

#~ msgid "Edit Groups"
#~ msgstr "Editar Grupos"

#~ msgid "GridMap Paint"
#~ msgstr "Pintar GridMap"

#~ msgid "Tiles"
#~ msgstr "Tiles"

#~ msgid "Areas"
#~ msgstr "Áreas"

#~ msgid "Ctrl+"
#~ msgstr "Ctrl+"

#~ msgid "Down Wheel)"
#~ msgstr "Rueda Abajo)"

#~ msgid "Up Wheel)"
#~ msgstr "Rueda Arriba)"

#~ msgid "Close scene? (Unsaved changes will be lost)"
#~ msgstr "Cerrar escena? (Los cambios sin guardar se perderán)"

#~ msgid ""
#~ "Open Project Manager? \n"
#~ "(Unsaved changes will be lost)"
#~ msgstr "Abrir el Gestor de Proyectos? (Los cambios sin guardar se perderán)"

#~ msgid "Close Goto Prev. Scene"
#~ msgstr "Cerrar e Ir a Escena Prev."

#~ msgid "Del"
#~ msgstr "Eliminar"

#~ msgid "just pressed"
#~ msgstr "recién presionado"

#~ msgid ""
#~ "Couldn't read the certificate file. Are the path and password both "
#~ "correct?"
#~ msgstr ""
#~ "No se pudo leer el archivo de certificado. Son tanto la ruta como el "
#~ "password correctos?"

#~ msgid "Error creating the signature object."
#~ msgstr "Error al crear el objeto firma."

#~ msgid "Error creating the package signature."
#~ msgstr "Error al crear la firma del paquete."

#~ msgid ""
#~ "No export templates found.\n"
#~ "Download and install export templates."
#~ msgstr ""
#~ "No se encontraron plantillas de exportación.\n"
#~ "Descargá o instalá plantillas de exportación."

#~ msgid "Custom debug package not found."
#~ msgstr "Paquete debug personalizado no encontrado."

#~ msgid "Custom release package not found."
#~ msgstr "Paquete release personalizado no encontrado."

#~ msgid "Invalid unique name."
#~ msgstr "Nombre único inválido."

#~ msgid "Invalid product GUID."
#~ msgstr "GUID de producto inválido."

#~ msgid "Invalid publisher GUID."
#~ msgstr "GUID de publisher inválido."

#~ msgid "Invalid background color."
#~ msgstr "Color de fondo inválido."

#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
#~ msgstr ""
#~ "Dimensiones de la imagen para el Store Logo inválidas (debería ser 50x50)."

#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
#~ msgstr ""
#~ "Dimensiones de la imagen para el logo cuadrado de 44x44 inválidas "
#~ "(debería ser 44x44)."

#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
#~ msgstr ""
#~ "Dimensiones de la imagen para el logo cuadrado de 71x71 inválidas "
#~ "(debería ser 71x71)."

#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
#~ msgstr ""
#~ "Dimensiones de la imagen para el logo cuadrado de 150x150 inválidas "
#~ "(debería ser 150x150)."

#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
#~ msgstr ""
#~ "Dimensiones de la imagen para el logo cuadrado de 310x310 inválidas "
#~ "(debería ser 310x310)."

#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
#~ msgstr ""
#~ "Dimensiones de la imagen para el logo ancho de 310x150 inválidas (debería "
#~ "ser 310x150)."

#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
#~ msgstr ""
#~ "Dimensiones de la imagen del splash inválidas (debería ser 620x400)."

#~ msgid "RAW Mode"
#~ msgstr "Modo RAW"

#~ msgid "Node From Scene"
#~ msgstr "Nodo desde Escena"

#~ msgid "Import assets to the project."
#~ msgstr "Importar assets al proyecto."

#~ msgid "Export the project to many platforms."
#~ msgstr "Exportar el proyecto a munchas plataformas."

#~ msgid "Alerts when an external resource has changed."
#~ msgstr "Alerta cuando un recurso externo haya cambiado."

#~ msgid "Open https://godotengine.org at tutorials section."
#~ msgstr "Abrir https://godotengine.org en la sección de tutoriales."

#~ msgid "No scene selected to instance!"
#~ msgstr "Ninguna escena seleccionada a la instancia!"

#~ msgid "Instance at Cursor"
#~ msgstr "Instancia en Cursor"

#~ msgid "Could not instance scene!"
#~ msgstr "No se pudo instanciar la escena!"

#~ msgid "Use Default Light"
#~ msgstr "Usar Luz por Defecto"

#~ msgid "Use Default sRGB"
#~ msgstr "Usar sRGB por Defecto"

#~ msgid "Default Light Normal:"
#~ msgstr "Normales de Luces por Defecto:"

#~ msgid "Ambient Light Color:"
#~ msgstr "Color de Luz Ambiental:"

#~ msgid "Invalid parent class name"
#~ msgstr "Nombre de clase padre inválido"

#~ msgid "Valid chars:"
#~ msgstr "Caracteres válidos:"

#~ msgid "Valid name"
#~ msgstr "Nombre válido"

#~ msgid "Class name is invalid!"
#~ msgstr "El nombre de clase es inválido!"

#~ msgid "Parent class name is invalid!"
#~ msgstr "El nombre de la clase padre es inválido!"

#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr ""
#~ "La propiedad Path debe apuntar a un nodo Particles2D valido para "
#~ "funcionar."

#~ msgid "Surface"
#~ msgstr "Superficie"

#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SamplePlayer to play sound."
#~ msgstr ""
#~ "Un recurso SampleLibrary debe ser creado o seteado en la propiedad "
#~ "'samples' de modo que SamplePlayer pueda reproducir sonido."

#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SpatialSamplePlayer to play sound."
#~ msgstr ""
#~ "Un recurso SampleLibrary debe ser creado o seteado en la propiedad "
#~ "'samples' de modo que SpatialSamplePlayer puede reproducir sonido."

#~ msgid "Replaced %d Ocurrence(s)."
#~ msgstr "%d Ocurrencia(s) Reemplazada(s)."

#~ msgid "Save Translatable Strings"
#~ msgstr "Guardar Strings Traducibles"

#~ msgid "Edit Script Options"
#~ msgstr "Editar Opciones de Script"

#~ msgid "Error exporting project!"
#~ msgstr "Error al exportar el proyecto!"

#~ msgid "Error writing the project PCK!"
#~ msgstr "Error al escribir el PCK de proyecto!"

#~ msgid "No exporter for platform '%s' yet."
#~ msgstr "No hay exportador para la plataforma '%s' aun."

#~ msgid "Create Android keystore"
#~ msgstr "Crear keystore de Android"

#~ msgid "Full name"
#~ msgstr "Nombre completo"

#~ msgid "Organizational unit"
#~ msgstr "Unidad organizativa"

#~ msgid "Organization"
#~ msgstr "Organización"

#~ msgid "City"
#~ msgstr "Ciudad"

#~ msgid "State"
#~ msgstr "Estado"

#~ msgid "2 letter country code"
#~ msgstr "Código de país de dos letras"

#~ msgid "User alias"
#~ msgstr "Alias de usuario"

#~ msgid "Password"
#~ msgstr "Contraseña"

#~ msgid "at least 6 characters"
#~ msgstr "al menos 6 caracteres"

#~ msgid "File name"
#~ msgstr "Nombre de archivo"

#~ msgid "Path : (better to save outside of project)"
#~ msgstr "Ruta : (es mejor guardar fuera del proyecto)"

#~ msgid ""
#~ "Release keystore is not set.\n"
#~ "Do you want to create one?"
#~ msgstr ""
#~ "No esta seteado el release keystore.\n"
#~ "¿Querés crear uno?"

#~ msgid "Fill Keystore/Release User and Release Password"
#~ msgstr "Completa con Keystore/Usuario Release y Cntraseña Release"

#~ msgid "Include"
#~ msgstr "Incluir"

#~ msgid "Group name can't be empty!"
#~ msgstr "El nombre del grupo no puede estar vacío!"

#~ msgid "Invalid character in group name!"
#~ msgstr "Caracter invalido en el nombre de grupo!"

#~ msgid "Add Image Group"
#~ msgstr "Agregar Grupo de Imágenes"

#~ msgid "Delete Image Group"
#~ msgstr "Eliminar Grupo de Imágenes"

#~ msgid "Project Export Settings"
#~ msgstr "Ajustes de Exportación del Proyecto"

#~ msgid "Target"
#~ msgstr "Objetivo"

#~ msgid "Export to Platform"
#~ msgstr "Exportar a Plataforma"

#~ msgid "Export all files in the project directory."
#~ msgstr "Exportar todos los archivos en el directorio del proyecto."

#~ msgid "Convert text scenes to binary on export."
#~ msgstr "Convertir escenas de texto a binario al exportar."

#~ msgid "Images"
#~ msgstr "Imágenes"

#~ msgid "Keep Original"
#~ msgstr "Mantener el Original"

#~ msgid "Compress for Disk (Lossy, WebP)"
#~ msgstr "Comprimir para Disco (Con pérdidas, WebP)"

#~ msgid "Compress for RAM (BC/PVRTC/ETC)"
#~ msgstr "Comprimir para RAM (BC/PVRTC/ETC)"

#~ msgid "Convert Images (*.png):"
#~ msgstr "Convertir Imágenes (*.png):"

#~ msgid "Compress for Disk (Lossy) Quality:"
#~ msgstr "Calidad de Compresión para Disco (con perdidas):"

#~ msgid "Shrink All Images:"
#~ msgstr "Reducir Todas las Imagenes:"

#~ msgid "Compress Formats:"
#~ msgstr "Formatos de Compresión:"

#~ msgid "Groups:"
#~ msgstr "Grupos:"

#~ msgid "Compress Disk"
#~ msgstr "Comprimir para Disco"

#~ msgid "Compress RAM"
#~ msgstr "Comprimir para RAM"

#~ msgid "Compress Mode:"
#~ msgstr "Modo de Compresión:"

#~ msgid "Lossy Quality:"
#~ msgstr "Calidad con Pérdidas:"

#~ msgid "Atlas:"
#~ msgstr "Atlas:"

#~ msgid "Shrink By:"
#~ msgstr "Reducir Por:"

#~ msgid "Preview Atlas"
#~ msgstr "Vista Previa de Atlas"

#~ msgid "Images:"
#~ msgstr "Imágenes:"

#~ msgid "Select None"
#~ msgstr "No Seleccionar Ninguno"

#~ msgid "Group"
#~ msgstr "Grupo"

#~ msgid "Samples"
#~ msgstr "Muestras"

#~ msgid "Sample Conversion Mode: (.wav files):"
#~ msgstr "Modo de Conversión de Muestras: (archivos .wav):"

#~ msgid "Compress (RAM - IMA-ADPCM)"
#~ msgstr "Comprimir (RAM - IMA-ADPCM)"

#~ msgid "Sampling Rate Limit (Hz):"
#~ msgstr "Limite de Tasa de Sampleo (Hz):"

#~ msgid "Trim"
#~ msgstr "Recortar"

#~ msgid "Trailing Silence:"
#~ msgstr "Silencio Sobrante al Final:"

#~ msgid "Script Export Mode:"
#~ msgstr "Modo de Exportación de Scipts:"

#~ msgid "Text"
#~ msgstr "Texto"

#~ msgid "Compiled"
#~ msgstr "Compilado"

#~ msgid "Encrypted (Provide Key Below)"
#~ msgstr "Encriptado (Proveer la Clave Debajo)"

#~ msgid "Script Encryption Key (256-bits as hex):"
#~ msgstr "Clave de Encriptación de Script (256-bits como hex):"

#~ msgid "Export Project PCK"
#~ msgstr "Exportar PCK de Proyecto"

#~ msgid "Export..."
#~ msgstr "Exportar..."

#~ msgid "Project Export"
#~ msgstr "Exportar Proyecto"

#~ msgid "BakedLightInstance does not contain a BakedLight resource."
#~ msgstr "BakedLightInstance no contiene un recurso BakedLight."

#~ msgid "Lighting"
#~ msgstr "Iluminación"

#~ msgid "Global"
#~ msgstr "Global"

#~ msgid ""
#~ "This item cannot be made visible because the parent is hidden. Unhide the "
#~ "parent first."
#~ msgstr ""
#~ "Este item no puede hacerse visible porque el padre esta oculto. Desocultá "
#~ "el padre primero."

#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
#~ "'user://', or 'local://'"
#~ msgstr ""
#~ "Las rutas no pueden comenzar con '/', las rutas absolutas deben comenzar "
#~ "con 'res://', 'user://'. o 'local://'"

#~ msgid "File exists"
#~ msgstr "El archivo existe"

#~ msgid "Valid path"
#~ msgstr "Ruta inválida"

#~ msgid ""
#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
#~ "unsequenced ports were specified."
#~ msgstr ""
#~ "El nodo personalizado no tiene ningún _get_output_port_unsequenced(idx,"
#~ "wmem), pero se especificaron puertos no secuenciados."

#~ msgid "Cannot go into subdir:"
#~ msgstr "No se puede acceder al subdir:"

#~ msgid "Imported Resources"
#~ msgstr "Importar Recursos"

#~ msgid "Insert Keys (Ins)"
#~ msgstr "Insertar Claves (Ins)"

#~ msgid "Top (Num7)"
#~ msgstr "Cima (Num7)"

#~ msgid "Bottom (Shift+Num7)"
#~ msgstr "Fondo (Shift+Num7)"

#~ msgid "Left (Num3)"
#~ msgstr "Izquierda (Num3)"

#~ msgid "Right (Shift+Num3)"
#~ msgstr "Derecha (Shift+Num3)"

#~ msgid "Front (Num1)"
#~ msgstr "Frente (Num1)"

#~ msgid "Rear (Shift+Num1)"
#~ msgstr "Detrás (Shift+Num1)"

#~ msgid "Perspective (Num5)"
#~ msgstr "Perspectiva (Num5)"

#~ msgid "Orthogonal (Num5)"
#~ msgstr "Ortogonal (Num5)"

#~ msgid "Selection (F)"
#~ msgstr "Slección (F)"

#~ msgid "Align with view (Ctrl+Shift+F)"
#~ msgstr "Alinear con vista (Ctrl+Shift+F)"

#~ msgid "Enable/Disable interpolation when looping animation."
#~ msgstr "Activar/Desactivar interpolación al loopear animación."

#~ msgid "Load Layout"
#~ msgstr "Cargar Layout"

#~ msgid "Scale Region Editor"
#~ msgstr "Editor de Regiones de Escalado"

#~ msgid "Inherit Scene"
#~ msgstr "Heredar Escena"

#~ msgid "Binds (Extra Params):"
#~ msgstr "Binds (Parametros Extra):"

#~ msgid "Method In Node:"
#~ msgstr "Método En el Nodo:"

#~ msgid "Reload Tool Script (Soft)"
#~ msgstr "Volver a Cargar Script de Herramientas (Soft)"

#~ msgid "Set Params"
#~ msgstr "Setear Params"

#~ msgid "Live Editing"
#~ msgstr "Edicion al Instante"

#~ msgid "File Server"
#~ msgstr "Servidor de Archivos"

#~ msgid "Deploy File Server Clients"
#~ msgstr "Hacer Deploy de Clientes del Servidor de Archivos"

#~ msgid "Group Editor"
#~ msgstr "Editor de Grupos"