summaryrefslogtreecommitdiff
path: root/editor/translations/de.po
blob: bc00839d04807f1edaacea48fc9098e701514a71 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
4454
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
4471
4472
4473
4474
4475
4476
4477
4478
4479
4480
4481
4482
4483
4484
4485
4486
4487
4488
4489
4490
4491
4492
4493
4494
4495
4496
4497
4498
4499
4500
4501
4502
4503
4504
4505
4506
4507
4508
4509
4510
4511
4512
4513
4514
4515
4516
4517
4518
4519
4520
4521
4522
4523
4524
4525
4526
4527
4528
4529
4530
4531
4532
4533
4534
4535
4536
4537
4538
4539
4540
4541
4542
4543
4544
4545
4546
4547
4548
4549
4550
4551
4552
4553
4554
4555
4556
4557
4558
4559
4560
4561
4562
4563
4564
4565
4566
4567
4568
4569
4570
4571
4572
4573
4574
4575
4576
4577
4578
4579
4580
4581
4582
4583
4584
4585
4586
4587
4588
4589
4590
4591
4592
4593
4594
4595
4596
4597
4598
4599
4600
4601
4602
4603
4604
4605
4606
4607
4608
4609
4610
4611
4612
4613
4614
4615
4616
4617
4618
4619
4620
4621
4622
4623
4624
4625
4626
4627
4628
4629
4630
4631
4632
4633
4634
4635
4636
4637
4638
4639
4640
4641
4642
4643
4644
4645
4646
4647
4648
4649
4650
4651
4652
4653
4654
4655
4656
4657
4658
4659
4660
4661
4662
4663
4664
4665
4666
4667
4668
4669
4670
4671
4672
4673
4674
4675
4676
4677
4678
4679
4680
4681
4682
4683
4684
4685
4686
4687
4688
4689
4690
4691
4692
4693
4694
4695
4696
4697
4698
4699
4700
4701
4702
4703
4704
4705
4706
4707
4708
4709
4710
4711
4712
4713
4714
4715
4716
4717
4718
4719
4720
4721
4722
4723
4724
4725
4726
4727
4728
4729
4730
4731
4732
4733
4734
4735
4736
4737
4738
4739
4740
4741
4742
4743
4744
4745
4746
4747
4748
4749
4750
4751
4752
4753
4754
4755
4756
4757
4758
4759
4760
4761
4762
4763
4764
4765
4766
4767
4768
4769
4770
4771
4772
4773
4774
4775
4776
4777
4778
4779
4780
4781
4782
4783
4784
4785
4786
4787
4788
4789
4790
4791
4792
4793
4794
4795
4796
4797
4798
4799
4800
4801
4802
4803
4804
4805
4806
4807
4808
4809
4810
4811
4812
4813
4814
4815
4816
4817
4818
4819
4820
4821
4822
4823
4824
4825
4826
4827
4828
4829
4830
4831
4832
4833
4834
4835
4836
4837
4838
4839
4840
4841
4842
4843
4844
4845
4846
4847
4848
4849
4850
4851
4852
4853
4854
4855
4856
4857
4858
4859
4860
4861
4862
4863
4864
4865
4866
4867
4868
4869
4870
4871
4872
4873
4874
4875
4876
4877
4878
4879
4880
4881
4882
4883
4884
4885
4886
4887
4888
4889
4890
4891
4892
4893
4894
4895
4896
4897
4898
4899
4900
4901
4902
4903
4904
4905
4906
4907
4908
4909
4910
4911
4912
4913
4914
4915
4916
4917
4918
4919
4920
4921
4922
4923
4924
4925
4926
4927
4928
4929
4930
4931
4932
4933
4934
4935
4936
4937
4938
4939
4940
4941
4942
4943
4944
4945
4946
4947
4948
4949
4950
4951
4952
4953
4954
4955
4956
4957
4958
4959
4960
4961
4962
4963
4964
4965
4966
4967
4968
4969
4970
4971
4972
4973
4974
4975
4976
4977
4978
4979
4980
4981
4982
4983
4984
4985
4986
4987
4988
4989
4990
4991
4992
4993
4994
4995
4996
4997
4998
4999
5000
5001
5002
5003
5004
5005
5006
5007
5008
5009
5010
5011
5012
5013
5014
5015
5016
5017
5018
5019
5020
5021
5022
5023
5024
5025
5026
5027
5028
5029
5030
5031
5032
5033
5034
5035
5036
5037
5038
5039
5040
5041
5042
5043
5044
5045
5046
5047
5048
5049
5050
5051
5052
5053
5054
5055
5056
5057
5058
5059
5060
5061
5062
5063
5064
5065
5066
5067
5068
5069
5070
5071
5072
5073
5074
5075
5076
5077
5078
5079
5080
5081
5082
5083
5084
5085
5086
5087
5088
5089
5090
5091
5092
5093
5094
5095
5096
5097
5098
5099
5100
5101
5102
5103
5104
5105
5106
5107
5108
5109
5110
5111
5112
5113
5114
5115
5116
5117
5118
5119
5120
5121
5122
5123
5124
5125
5126
5127
5128
5129
5130
5131
5132
5133
5134
5135
5136
5137
5138
5139
5140
5141
5142
5143
5144
5145
5146
5147
5148
5149
5150
5151
5152
5153
5154
5155
5156
5157
5158
5159
5160
5161
5162
5163
5164
5165
5166
5167
5168
5169
5170
5171
5172
5173
5174
5175
5176
5177
5178
5179
5180
5181
5182
5183
5184
5185
5186
5187
5188
5189
5190
5191
5192
5193
5194
5195
5196
5197
5198
5199
5200
5201
5202
5203
5204
5205
5206
5207
5208
5209
5210
5211
5212
5213
5214
5215
5216
5217
5218
5219
5220
5221
5222
5223
5224
5225
5226
5227
5228
5229
5230
5231
5232
5233
5234
5235
5236
5237
5238
5239
5240
5241
5242
5243
5244
5245
5246
5247
5248
5249
5250
5251
5252
5253
5254
5255
5256
5257
5258
5259
5260
5261
5262
5263
5264
5265
5266
5267
5268
5269
5270
5271
5272
5273
5274
5275
5276
5277
5278
5279
5280
5281
5282
5283
5284
5285
5286
5287
5288
5289
5290
5291
5292
5293
5294
5295
5296
5297
5298
5299
5300
5301
5302
5303
5304
5305
5306
5307
5308
5309
5310
5311
5312
5313
5314
5315
5316
5317
5318
5319
5320
5321
5322
5323
5324
5325
5326
5327
5328
5329
5330
5331
5332
5333
5334
5335
5336
5337
5338
5339
5340
5341
5342
5343
5344
5345
5346
5347
5348
5349
5350
5351
5352
5353
5354
5355
5356
5357
5358
5359
5360
5361
5362
5363
5364
5365
5366
5367
5368
5369
5370
5371
5372
5373
5374
5375
5376
5377
5378
5379
5380
5381
5382
5383
5384
5385
5386
5387
5388
5389
5390
5391
5392
5393
5394
5395
5396
5397
5398
5399
5400
5401
5402
5403
5404
5405
5406
5407
5408
5409
5410
5411
5412
5413
5414
5415
5416
5417
5418
5419
5420
5421
5422
5423
5424
5425
5426
5427
5428
5429
5430
5431
5432
5433
5434
5435
5436
5437
5438
5439
5440
5441
5442
5443
5444
5445
5446
5447
5448
5449
5450
5451
5452
5453
5454
5455
5456
5457
5458
5459
5460
5461
5462
5463
5464
5465
5466
5467
5468
5469
5470
5471
5472
5473
5474
5475
5476
5477
5478
5479
5480
5481
5482
5483
5484
5485
5486
5487
5488
5489
5490
5491
5492
5493
5494
5495
5496
5497
5498
5499
5500
5501
5502
5503
5504
5505
5506
5507
5508
5509
5510
5511
5512
5513
5514
5515
5516
5517
5518
5519
5520
5521
5522
5523
5524
5525
5526
5527
5528
5529
5530
5531
5532
5533
5534
5535
5536
5537
5538
5539
5540
5541
5542
5543
5544
5545
5546
5547
5548
5549
5550
5551
5552
5553
5554
5555
5556
5557
5558
5559
5560
5561
5562
5563
5564
5565
5566
5567
5568
5569
5570
5571
5572
5573
5574
5575
5576
5577
5578
5579
5580
5581
5582
5583
5584
5585
5586
5587
5588
5589
5590
5591
5592
5593
5594
5595
5596
5597
5598
5599
5600
5601
5602
5603
5604
5605
5606
5607
5608
5609
5610
5611
5612
5613
5614
5615
5616
5617
5618
5619
5620
5621
5622
5623
5624
5625
5626
5627
5628
5629
5630
5631
5632
5633
5634
5635
5636
5637
5638
5639
5640
5641
5642
5643
5644
5645
5646
5647
5648
5649
5650
5651
5652
5653
5654
5655
5656
5657
5658
5659
5660
5661
5662
5663
5664
5665
5666
5667
5668
5669
5670
5671
5672
5673
5674
5675
5676
5677
5678
5679
5680
5681
5682
5683
5684
5685
5686
5687
5688
5689
5690
5691
5692
5693
5694
5695
5696
5697
5698
5699
5700
5701
5702
5703
5704
5705
5706
5707
5708
5709
5710
5711
5712
5713
5714
5715
5716
5717
5718
5719
5720
5721
5722
5723
5724
5725
5726
5727
5728
5729
5730
5731
5732
5733
5734
5735
5736
5737
5738
5739
5740
5741
5742
5743
5744
5745
5746
5747
5748
5749
5750
5751
5752
5753
5754
5755
5756
5757
5758
5759
5760
5761
5762
5763
5764
5765
5766
5767
5768
5769
5770
5771
5772
5773
5774
5775
5776
5777
5778
5779
5780
5781
5782
5783
5784
5785
5786
5787
5788
5789
5790
5791
5792
5793
5794
5795
5796
5797
5798
5799
5800
5801
5802
5803
5804
5805
5806
5807
5808
5809
5810
5811
5812
5813
5814
5815
5816
5817
5818
5819
5820
5821
5822
5823
5824
5825
5826
5827
5828
5829
5830
5831
5832
5833
5834
5835
5836
5837
5838
5839
5840
5841
5842
5843
5844
5845
5846
5847
5848
5849
5850
5851
5852
5853
5854
5855
5856
5857
5858
5859
5860
5861
5862
5863
5864
5865
5866
5867
5868
5869
5870
5871
5872
5873
5874
5875
5876
5877
5878
5879
5880
5881
5882
5883
5884
5885
5886
5887
5888
5889
5890
5891
5892
5893
5894
5895
5896
5897
5898
5899
5900
5901
5902
5903
5904
5905
5906
5907
5908
5909
5910
5911
5912
5913
5914
5915
5916
5917
5918
5919
5920
5921
5922
5923
5924
5925
5926
5927
5928
5929
5930
5931
5932
5933
5934
5935
5936
5937
5938
5939
5940
5941
5942
5943
5944
5945
5946
5947
5948
5949
5950
5951
5952
5953
5954
5955
5956
5957
5958
5959
5960
5961
5962
5963
5964
5965
5966
5967
5968
5969
5970
5971
5972
5973
5974
5975
5976
5977
5978
5979
5980
5981
5982
5983
5984
5985
5986
5987
5988
5989
5990
5991
5992
5993
5994
5995
5996
5997
5998
5999
6000
6001
6002
6003
6004
6005
6006
6007
6008
6009
6010
6011
6012
6013
6014
6015
6016
6017
6018
6019
6020
6021
6022
6023
6024
6025
6026
6027
6028
6029
6030
6031
6032
6033
6034
6035
6036
6037
6038
6039
6040
6041
6042
6043
6044
6045
6046
6047
6048
6049
6050
6051
6052
6053
6054
6055
6056
6057
6058
6059
6060
6061
6062
6063
6064
6065
6066
6067
6068
6069
6070
6071
6072
6073
6074
6075
6076
6077
6078
6079
6080
6081
6082
6083
6084
6085
6086
6087
6088
6089
6090
6091
6092
6093
6094
6095
6096
6097
6098
6099
6100
6101
6102
6103
6104
6105
6106
6107
6108
6109
6110
6111
6112
6113
6114
6115
6116
6117
6118
6119
6120
6121
6122
6123
6124
6125
6126
6127
6128
6129
6130
6131
6132
6133
6134
6135
6136
6137
6138
6139
6140
6141
6142
6143
6144
6145
6146
6147
6148
6149
6150
6151
6152
6153
6154
6155
6156
6157
6158
6159
6160
6161
6162
6163
6164
6165
6166
6167
6168
6169
6170
6171
6172
6173
6174
6175
6176
6177
6178
6179
6180
6181
6182
6183
6184
6185
6186
6187
6188
6189
6190
6191
6192
6193
6194
6195
6196
6197
6198
6199
6200
6201
6202
6203
6204
6205
6206
6207
6208
6209
6210
6211
6212
6213
6214
6215
6216
6217
6218
6219
6220
6221
6222
6223
6224
6225
6226
6227
6228
6229
6230
6231
6232
6233
6234
6235
6236
6237
6238
6239
6240
6241
6242
6243
6244
6245
6246
6247
6248
6249
6250
6251
6252
6253
6254
6255
6256
6257
6258
6259
6260
6261
6262
6263
6264
6265
6266
6267
6268
6269
6270
6271
6272
6273
6274
6275
6276
6277
6278
6279
6280
6281
6282
6283
6284
6285
6286
6287
6288
6289
6290
6291
6292
6293
6294
6295
6296
6297
6298
6299
6300
6301
6302
6303
6304
6305
6306
6307
6308
6309
6310
6311
6312
6313
6314
6315
6316
6317
6318
6319
6320
6321
6322
6323
6324
6325
6326
6327
6328
6329
6330
6331
6332
6333
6334
6335
6336
6337
6338
6339
6340
6341
6342
6343
6344
6345
6346
6347
6348
6349
6350
6351
6352
6353
6354
6355
6356
6357
6358
6359
6360
6361
6362
6363
6364
6365
6366
6367
6368
6369
6370
6371
6372
6373
6374
6375
6376
6377
6378
6379
6380
6381
6382
6383
6384
6385
6386
6387
6388
6389
6390
6391
6392
6393
6394
6395
6396
6397
6398
6399
6400
6401
6402
6403
6404
6405
6406
6407
6408
6409
6410
6411
6412
6413
6414
6415
6416
6417
6418
6419
6420
6421
6422
6423
6424
6425
6426
6427
6428
6429
6430
6431
6432
6433
6434
6435
6436
6437
6438
6439
6440
6441
6442
6443
6444
6445
6446
6447
6448
6449
6450
6451
6452
6453
6454
6455
6456
6457
6458
6459
6460
6461
6462
6463
6464
6465
6466
6467
6468
6469
6470
6471
6472
6473
6474
6475
6476
6477
6478
6479
6480
6481
6482
6483
6484
6485
6486
6487
6488
6489
6490
6491
6492
6493
6494
6495
6496
6497
6498
6499
6500
6501
6502
6503
6504
6505
6506
6507
6508
6509
6510
6511
6512
6513
6514
6515
6516
6517
6518
6519
6520
6521
6522
6523
6524
6525
6526
6527
6528
6529
6530
6531
6532
6533
6534
6535
6536
6537
6538
6539
6540
6541
6542
6543
6544
6545
6546
6547
6548
6549
6550
6551
6552
6553
6554
6555
6556
6557
6558
6559
6560
6561
6562
6563
6564
6565
6566
6567
6568
6569
6570
6571
6572
6573
6574
6575
6576
6577
6578
6579
6580
6581
6582
6583
6584
6585
6586
6587
6588
6589
6590
6591
6592
6593
6594
6595
6596
6597
6598
6599
6600
6601
6602
6603
6604
6605
6606
6607
6608
6609
6610
6611
6612
6613
6614
6615
6616
6617
6618
6619
6620
6621
6622
6623
6624
6625
6626
6627
6628
6629
6630
6631
6632
6633
6634
6635
6636
6637
6638
6639
6640
6641
6642
6643
6644
6645
6646
6647
6648
6649
6650
6651
6652
6653
6654
6655
6656
6657
6658
6659
6660
6661
6662
6663
6664
6665
6666
6667
6668
6669
6670
6671
6672
6673
6674
6675
6676
6677
6678
6679
6680
6681
6682
6683
6684
6685
6686
6687
6688
6689
6690
6691
6692
6693
6694
6695
6696
6697
6698
6699
6700
6701
6702
6703
6704
6705
6706
6707
6708
6709
6710
6711
6712
6713
6714
6715
6716
6717
6718
6719
6720
6721
6722
6723
6724
6725
6726
6727
6728
6729
6730
6731
6732
6733
6734
6735
6736
6737
6738
6739
6740
6741
6742
6743
6744
6745
6746
6747
6748
6749
6750
6751
6752
6753
6754
6755
6756
6757
6758
6759
6760
6761
6762
6763
6764
6765
6766
6767
6768
6769
6770
6771
6772
6773
6774
6775
6776
6777
6778
6779
6780
6781
6782
6783
6784
6785
6786
6787
6788
6789
6790
6791
6792
6793
6794
6795
6796
6797
6798
6799
6800
6801
6802
6803
6804
6805
6806
6807
6808
6809
6810
6811
6812
6813
6814
6815
6816
6817
6818
6819
6820
6821
6822
6823
6824
6825
6826
6827
6828
6829
6830
6831
6832
6833
6834
6835
6836
6837
6838
6839
6840
6841
6842
6843
6844
6845
6846
6847
6848
6849
6850
6851
6852
6853
6854
6855
6856
6857
6858
6859
6860
6861
6862
6863
6864
6865
6866
6867
6868
6869
6870
6871
6872
6873
6874
6875
6876
6877
6878
6879
6880
6881
6882
6883
6884
6885
6886
6887
6888
6889
6890
6891
6892
6893
6894
6895
6896
6897
6898
6899
6900
6901
6902
6903
6904
6905
6906
6907
6908
6909
6910
6911
6912
6913
6914
6915
6916
6917
6918
6919
6920
6921
6922
6923
6924
6925
6926
6927
6928
6929
6930
6931
6932
6933
6934
6935
6936
6937
6938
6939
6940
6941
6942
6943
6944
6945
6946
6947
6948
6949
6950
6951
6952
6953
6954
6955
6956
6957
6958
6959
6960
6961
6962
6963
6964
6965
6966
6967
6968
6969
6970
6971
6972
6973
6974
6975
6976
6977
6978
6979
6980
6981
6982
6983
6984
6985
6986
6987
6988
6989
6990
6991
6992
6993
6994
6995
6996
6997
6998
6999
7000
7001
7002
7003
7004
7005
7006
7007
7008
7009
7010
7011
7012
7013
7014
7015
7016
7017
7018
7019
7020
7021
7022
7023
7024
7025
7026
7027
7028
7029
7030
7031
7032
7033
7034
7035
7036
7037
7038
7039
7040
7041
7042
7043
7044
7045
7046
7047
7048
7049
7050
7051
7052
7053
7054
7055
7056
7057
7058
7059
7060
7061
7062
7063
7064
7065
7066
7067
7068
7069
7070
7071
7072
7073
7074
7075
7076
7077
7078
7079
7080
7081
7082
7083
7084
7085
7086
7087
7088
7089
7090
7091
7092
7093
7094
7095
7096
7097
7098
7099
7100
7101
7102
7103
7104
7105
7106
7107
7108
7109
7110
7111
7112
7113
7114
7115
7116
7117
7118
7119
7120
7121
7122
7123
7124
7125
7126
7127
7128
7129
7130
7131
7132
7133
7134
7135
7136
7137
7138
7139
7140
7141
7142
7143
7144
7145
7146
7147
7148
7149
7150
7151
7152
7153
7154
7155
7156
7157
7158
7159
7160
7161
7162
7163
7164
7165
7166
7167
7168
7169
7170
7171
7172
7173
7174
7175
7176
7177
7178
7179
7180
7181
7182
7183
7184
7185
7186
7187
7188
7189
7190
7191
7192
7193
7194
7195
7196
7197
7198
7199
7200
7201
7202
7203
7204
7205
7206
7207
7208
7209
7210
7211
7212
7213
7214
7215
7216
7217
7218
7219
7220
7221
7222
7223
7224
7225
7226
7227
7228
7229
7230
7231
7232
7233
7234
7235
7236
7237
7238
7239
7240
7241
7242
7243
7244
7245
7246
7247
7248
7249
7250
7251
7252
7253
7254
7255
7256
7257
7258
7259
7260
7261
7262
7263
7264
7265
7266
7267
7268
7269
7270
7271
7272
7273
7274
7275
7276
7277
7278
7279
7280
7281
7282
7283
7284
7285
7286
7287
7288
7289
7290
7291
7292
7293
7294
7295
7296
7297
7298
7299
7300
7301
7302
7303
7304
7305
7306
7307
7308
7309
7310
7311
7312
7313
7314
7315
7316
7317
7318
7319
7320
7321
7322
7323
7324
7325
7326
7327
7328
7329
7330
7331
7332
7333
7334
7335
7336
7337
7338
7339
7340
7341
7342
7343
7344
7345
7346
7347
7348
7349
7350
7351
7352
7353
7354
7355
7356
7357
7358
7359
7360
7361
7362
7363
7364
7365
7366
7367
7368
7369
7370
7371
7372
7373
7374
7375
7376
7377
7378
7379
7380
7381
7382
7383
7384
7385
7386
7387
7388
7389
7390
7391
7392
7393
7394
7395
7396
7397
7398
7399
7400
7401
7402
7403
7404
7405
7406
7407
7408
7409
7410
7411
7412
7413
7414
7415
7416
7417
7418
7419
7420
7421
7422
7423
7424
7425
7426
7427
7428
7429
7430
7431
7432
7433
7434
7435
7436
7437
7438
7439
7440
7441
7442
7443
7444
7445
7446
7447
7448
7449
7450
7451
7452
7453
7454
7455
7456
7457
7458
7459
7460
7461
7462
7463
7464
7465
7466
7467
7468
7469
7470
7471
7472
7473
7474
7475
7476
7477
7478
7479
7480
7481
7482
7483
7484
7485
7486
7487
7488
7489
7490
7491
7492
7493
7494
7495
7496
7497
7498
7499
7500
7501
7502
7503
7504
7505
7506
7507
7508
7509
7510
7511
7512
7513
7514
7515
7516
7517
7518
7519
7520
7521
7522
7523
7524
7525
7526
7527
7528
7529
7530
7531
7532
7533
7534
7535
7536
7537
7538
7539
7540
7541
7542
7543
7544
7545
7546
7547
7548
7549
7550
7551
7552
7553
7554
7555
7556
7557
7558
7559
7560
7561
7562
7563
7564
7565
7566
7567
7568
7569
7570
7571
7572
7573
7574
7575
7576
7577
7578
7579
7580
7581
7582
7583
7584
7585
7586
7587
7588
7589
7590
7591
7592
7593
7594
7595
7596
7597
7598
7599
7600
7601
7602
7603
7604
7605
7606
7607
7608
7609
7610
7611
7612
7613
7614
7615
7616
7617
7618
7619
7620
7621
7622
7623
7624
7625
7626
7627
7628
7629
7630
7631
7632
7633
7634
7635
7636
7637
7638
7639
7640
7641
7642
7643
7644
7645
7646
7647
7648
7649
7650
7651
7652
7653
7654
7655
7656
7657
7658
7659
7660
7661
7662
7663
7664
7665
7666
7667
7668
7669
7670
7671
7672
7673
7674
7675
7676
7677
7678
7679
7680
7681
7682
7683
7684
7685
7686
7687
7688
7689
7690
7691
7692
7693
7694
7695
7696
7697
7698
7699
7700
7701
7702
7703
7704
7705
7706
7707
7708
7709
7710
7711
7712
7713
7714
7715
7716
7717
7718
7719
7720
7721
7722
7723
7724
7725
7726
7727
7728
7729
7730
7731
7732
7733
7734
7735
7736
7737
7738
7739
7740
7741
7742
7743
7744
7745
7746
7747
7748
7749
7750
7751
7752
7753
7754
7755
7756
7757
7758
7759
7760
7761
7762
7763
7764
7765
7766
7767
7768
7769
7770
7771
7772
7773
7774
7775
7776
7777
7778
7779
7780
7781
7782
7783
7784
7785
7786
7787
7788
7789
7790
7791
7792
7793
7794
7795
7796
7797
7798
7799
7800
7801
7802
7803
7804
7805
7806
7807
7808
7809
7810
7811
7812
7813
7814
7815
7816
7817
7818
7819
7820
7821
7822
7823
7824
7825
7826
7827
7828
7829
7830
7831
7832
7833
7834
7835
7836
7837
7838
7839
7840
7841
7842
7843
7844
7845
7846
7847
7848
7849
7850
7851
7852
7853
7854
7855
7856
7857
7858
7859
7860
7861
7862
7863
7864
7865
7866
7867
7868
7869
7870
7871
7872
7873
7874
7875
7876
7877
7878
7879
7880
7881
7882
7883
7884
7885
7886
7887
7888
7889
7890
7891
7892
7893
7894
7895
7896
7897
7898
7899
7900
7901
7902
7903
7904
7905
7906
7907
7908
7909
7910
7911
7912
7913
7914
7915
7916
7917
7918
7919
7920
7921
7922
7923
7924
7925
7926
7927
7928
7929
7930
7931
7932
7933
7934
7935
7936
7937
7938
7939
7940
7941
7942
7943
7944
7945
7946
7947
7948
7949
7950
7951
7952
7953
7954
7955
7956
7957
7958
7959
7960
7961
7962
7963
7964
7965
7966
7967
7968
7969
7970
7971
7972
7973
7974
7975
7976
7977
7978
7979
7980
7981
7982
7983
7984
7985
7986
7987
7988
7989
7990
7991
7992
7993
7994
7995
7996
7997
7998
7999
8000
8001
8002
8003
8004
8005
8006
8007
8008
8009
8010
8011
8012
8013
8014
8015
8016
8017
8018
8019
8020
8021
8022
8023
8024
8025
8026
8027
8028
8029
8030
8031
8032
8033
8034
8035
8036
8037
8038
8039
8040
8041
8042
8043
8044
8045
8046
8047
8048
8049
8050
8051
8052
8053
8054
8055
8056
8057
8058
8059
8060
8061
8062
8063
8064
8065
8066
8067
8068
8069
8070
8071
8072
8073
8074
8075
8076
8077
8078
8079
8080
8081
8082
8083
8084
8085
8086
8087
8088
8089
8090
8091
8092
8093
8094
8095
8096
8097
8098
8099
8100
8101
8102
8103
8104
8105
8106
8107
8108
8109
8110
8111
8112
8113
8114
8115
8116
8117
8118
8119
8120
8121
8122
8123
8124
8125
8126
8127
8128
8129
8130
8131
8132
8133
8134
8135
8136
8137
8138
8139
8140
8141
8142
8143
8144
8145
8146
8147
8148
8149
8150
8151
8152
8153
8154
8155
8156
8157
8158
8159
8160
8161
8162
8163
8164
8165
8166
8167
8168
8169
8170
8171
8172
8173
8174
8175
8176
8177
8178
8179
8180
8181
8182
8183
8184
8185
8186
8187
8188
8189
8190
8191
8192
8193
8194
8195
8196
8197
8198
8199
8200
8201
8202
8203
8204
8205
8206
8207
8208
8209
8210
8211
8212
8213
8214
8215
8216
8217
8218
8219
8220
8221
8222
8223
8224
8225
8226
8227
8228
8229
8230
8231
8232
8233
8234
8235
8236
8237
8238
8239
8240
8241
8242
8243
8244
8245
8246
8247
8248
8249
8250
8251
8252
8253
8254
8255
8256
8257
8258
8259
8260
8261
8262
8263
8264
8265
8266
8267
8268
8269
8270
8271
8272
8273
8274
8275
8276
8277
8278
8279
8280
8281
8282
8283
8284
8285
8286
8287
8288
8289
8290
8291
8292
8293
8294
8295
8296
8297
8298
8299
8300
8301
8302
8303
8304
8305
8306
8307
8308
8309
8310
8311
8312
8313
8314
8315
8316
8317
8318
8319
8320
8321
8322
8323
8324
8325
8326
8327
8328
8329
8330
8331
8332
8333
8334
8335
8336
8337
8338
8339
8340
8341
8342
8343
8344
8345
8346
8347
8348
8349
8350
8351
8352
8353
8354
8355
8356
8357
8358
8359
8360
8361
8362
8363
8364
8365
8366
8367
8368
8369
8370
8371
8372
8373
8374
8375
8376
8377
8378
8379
8380
8381
8382
8383
8384
8385
8386
8387
8388
8389
8390
8391
8392
8393
8394
8395
8396
8397
8398
8399
8400
8401
8402
8403
8404
8405
8406
8407
8408
8409
8410
8411
8412
8413
8414
8415
8416
8417
8418
8419
8420
8421
8422
8423
8424
8425
8426
8427
8428
8429
8430
8431
8432
8433
8434
8435
8436
8437
8438
8439
8440
8441
8442
8443
8444
8445
8446
8447
8448
8449
8450
8451
8452
8453
8454
8455
8456
8457
8458
8459
8460
8461
8462
8463
8464
8465
8466
8467
8468
8469
8470
8471
8472
8473
8474
8475
8476
8477
8478
8479
8480
8481
8482
8483
8484
8485
8486
8487
8488
8489
8490
8491
8492
8493
8494
8495
8496
8497
8498
8499
8500
8501
8502
8503
8504
8505
8506
8507
8508
8509
8510
8511
8512
8513
8514
8515
8516
8517
8518
8519
8520
8521
8522
8523
8524
8525
8526
8527
8528
8529
8530
8531
8532
8533
8534
8535
8536
8537
8538
8539
8540
8541
8542
8543
8544
8545
8546
8547
8548
8549
8550
8551
8552
8553
8554
8555
8556
8557
8558
8559
8560
8561
8562
8563
8564
8565
8566
8567
8568
8569
8570
8571
8572
8573
8574
8575
8576
8577
8578
8579
8580
8581
8582
8583
8584
8585
8586
8587
8588
8589
8590
8591
8592
8593
8594
8595
8596
8597
8598
8599
8600
8601
8602
8603
8604
8605
8606
8607
8608
8609
8610
8611
8612
8613
8614
8615
8616
8617
8618
8619
8620
8621
8622
8623
8624
8625
8626
8627
8628
8629
8630
8631
8632
8633
8634
8635
8636
8637
8638
8639
8640
8641
8642
8643
8644
8645
8646
8647
8648
8649
8650
8651
8652
8653
8654
8655
8656
8657
8658
8659
8660
8661
8662
8663
8664
8665
8666
8667
8668
8669
8670
8671
8672
8673
8674
8675
8676
8677
8678
8679
8680
8681
8682
8683
8684
8685
8686
8687
8688
8689
8690
8691
8692
8693
8694
8695
8696
8697
8698
8699
8700
8701
8702
8703
8704
8705
8706
8707
8708
8709
8710
8711
8712
8713
8714
8715
8716
8717
8718
8719
8720
8721
8722
8723
8724
8725
8726
8727
8728
8729
8730
8731
8732
8733
8734
8735
8736
8737
8738
8739
8740
8741
8742
8743
8744
8745
8746
8747
8748
8749
8750
8751
8752
8753
8754
8755
8756
8757
8758
8759
8760
8761
8762
8763
8764
8765
8766
8767
8768
8769
8770
8771
8772
8773
8774
8775
8776
8777
8778
8779
8780
8781
8782
8783
8784
8785
8786
8787
8788
8789
8790
8791
8792
8793
8794
8795
8796
8797
8798
8799
8800
8801
8802
8803
8804
8805
8806
8807
8808
8809
8810
8811
8812
8813
8814
8815
8816
8817
8818
8819
8820
8821
8822
8823
8824
8825
8826
8827
8828
8829
8830
8831
8832
8833
8834
8835
8836
8837
8838
8839
8840
8841
8842
8843
8844
8845
8846
8847
8848
8849
8850
8851
8852
8853
8854
8855
8856
8857
8858
8859
8860
8861
8862
8863
8864
8865
8866
8867
8868
8869
8870
8871
8872
8873
8874
8875
8876
8877
8878
8879
8880
8881
8882
8883
8884
8885
8886
8887
8888
8889
8890
8891
8892
8893
8894
8895
8896
8897
8898
8899
8900
8901
8902
8903
8904
8905
8906
8907
8908
8909
8910
8911
8912
8913
8914
8915
8916
8917
8918
8919
8920
8921
8922
8923
8924
8925
8926
8927
8928
8929
8930
8931
8932
8933
8934
8935
8936
8937
8938
8939
8940
8941
8942
8943
8944
8945
8946
8947
8948
8949
8950
8951
8952
8953
8954
8955
8956
8957
8958
8959
8960
8961
8962
8963
8964
8965
8966
8967
8968
8969
8970
8971
8972
8973
8974
8975
8976
8977
8978
8979
8980
8981
8982
8983
8984
8985
8986
8987
8988
8989
8990
8991
8992
8993
8994
8995
8996
8997
8998
8999
9000
9001
9002
9003
9004
9005
9006
9007
9008
9009
9010
9011
9012
9013
9014
9015
9016
9017
9018
9019
9020
9021
9022
9023
9024
9025
9026
9027
9028
9029
9030
9031
9032
9033
9034
9035
9036
9037
9038
9039
9040
9041
9042
9043
9044
9045
9046
9047
9048
9049
9050
9051
9052
9053
9054
9055
9056
9057
9058
9059
9060
9061
9062
9063
9064
9065
9066
9067
9068
9069
9070
9071
9072
9073
9074
9075
9076
9077
9078
9079
9080
9081
9082
9083
9084
9085
9086
9087
9088
9089
9090
9091
9092
9093
9094
9095
9096
9097
9098
9099
9100
9101
9102
9103
9104
9105
9106
9107
9108
9109
9110
9111
9112
9113
9114
9115
9116
9117
9118
9119
9120
9121
9122
9123
9124
9125
9126
9127
9128
9129
9130
9131
9132
9133
9134
9135
9136
9137
9138
9139
9140
9141
9142
9143
9144
9145
9146
9147
9148
9149
9150
9151
9152
9153
9154
9155
9156
9157
9158
9159
9160
9161
9162
9163
9164
9165
9166
9167
9168
9169
9170
9171
9172
9173
9174
9175
9176
9177
9178
9179
9180
9181
9182
9183
9184
9185
9186
9187
9188
9189
9190
9191
9192
9193
9194
9195
9196
9197
9198
9199
9200
9201
9202
9203
9204
9205
9206
9207
9208
9209
9210
9211
9212
9213
9214
9215
9216
9217
9218
9219
9220
9221
9222
9223
9224
9225
9226
9227
9228
9229
9230
9231
9232
9233
9234
9235
9236
9237
9238
9239
9240
9241
9242
9243
9244
9245
9246
9247
9248
9249
9250
9251
9252
9253
9254
9255
9256
9257
9258
9259
9260
9261
9262
9263
9264
9265
9266
9267
9268
9269
9270
9271
9272
9273
9274
9275
9276
9277
9278
9279
9280
9281
9282
9283
9284
9285
9286
9287
9288
9289
9290
9291
9292
9293
9294
9295
9296
9297
9298
9299
9300
9301
9302
9303
9304
9305
9306
9307
9308
9309
9310
9311
9312
9313
9314
9315
9316
9317
9318
9319
9320
9321
9322
9323
9324
9325
9326
9327
9328
9329
9330
9331
9332
9333
9334
9335
9336
9337
9338
9339
9340
9341
9342
9343
9344
9345
9346
9347
9348
9349
9350
9351
9352
9353
9354
9355
9356
9357
9358
9359
9360
9361
9362
9363
9364
9365
9366
9367
9368
9369
9370
9371
9372
9373
9374
9375
9376
9377
9378
9379
9380
9381
9382
9383
9384
9385
9386
9387
9388
9389
9390
9391
9392
9393
9394
9395
9396
9397
9398
9399
9400
9401
9402
9403
9404
9405
9406
9407
9408
9409
9410
9411
9412
9413
9414
9415
9416
9417
9418
9419
9420
9421
9422
9423
9424
9425
9426
9427
9428
9429
9430
9431
9432
9433
9434
9435
9436
9437
9438
9439
9440
9441
9442
9443
9444
9445
9446
9447
9448
9449
9450
9451
9452
9453
9454
9455
9456
9457
9458
9459
9460
9461
9462
9463
9464
9465
9466
9467
9468
9469
9470
9471
9472
9473
9474
9475
9476
9477
9478
9479
9480
9481
9482
9483
9484
9485
9486
9487
9488
9489
9490
9491
9492
9493
9494
9495
9496
9497
9498
9499
9500
9501
9502
9503
9504
9505
9506
9507
9508
9509
9510
9511
9512
9513
9514
9515
9516
9517
9518
9519
9520
9521
9522
9523
9524
9525
9526
9527
9528
9529
9530
9531
9532
9533
9534
9535
9536
9537
9538
9539
9540
9541
9542
9543
9544
9545
9546
9547
9548
9549
9550
9551
9552
9553
9554
9555
9556
9557
9558
9559
9560
9561
9562
9563
9564
9565
9566
9567
9568
9569
9570
9571
9572
9573
9574
9575
9576
9577
9578
9579
9580
9581
9582
9583
9584
9585
9586
9587
9588
9589
9590
9591
9592
9593
9594
9595
9596
9597
9598
9599
9600
9601
9602
9603
9604
9605
9606
9607
9608
9609
9610
9611
9612
9613
9614
9615
9616
9617
9618
9619
9620
9621
9622
9623
9624
9625
9626
9627
9628
9629
9630
9631
9632
9633
9634
9635
9636
9637
9638
9639
9640
9641
9642
9643
9644
9645
9646
9647
9648
9649
9650
9651
9652
9653
9654
9655
9656
9657
9658
9659
9660
9661
9662
9663
9664
9665
9666
9667
9668
9669
9670
9671
9672
9673
9674
9675
9676
9677
9678
9679
9680
9681
9682
9683
9684
9685
9686
9687
9688
9689
9690
9691
9692
9693
9694
9695
9696
9697
9698
9699
9700
9701
9702
9703
9704
9705
9706
9707
9708
9709
9710
9711
9712
9713
9714
9715
9716
9717
9718
9719
9720
9721
9722
9723
9724
9725
9726
9727
9728
9729
9730
9731
9732
9733
9734
9735
9736
9737
9738
9739
9740
9741
9742
9743
9744
9745
9746
9747
9748
9749
9750
9751
9752
9753
9754
9755
9756
9757
9758
9759
9760
9761
9762
9763
9764
9765
9766
9767
9768
9769
9770
9771
9772
9773
9774
9775
9776
9777
9778
9779
9780
9781
9782
9783
9784
9785
9786
9787
9788
9789
9790
9791
9792
9793
9794
9795
9796
9797
9798
9799
9800
9801
9802
9803
9804
9805
9806
9807
9808
9809
9810
9811
9812
9813
9814
9815
9816
9817
9818
9819
9820
9821
9822
9823
9824
9825
9826
9827
9828
9829
9830
9831
9832
9833
9834
9835
9836
9837
9838
9839
9840
9841
9842
9843
9844
9845
9846
9847
9848
9849
9850
9851
9852
9853
9854
9855
9856
9857
9858
9859
9860
9861
9862
9863
9864
9865
9866
9867
9868
9869
9870
9871
9872
9873
9874
9875
9876
9877
9878
9879
9880
9881
9882
9883
9884
9885
9886
9887
9888
9889
9890
9891
9892
9893
9894
9895
9896
9897
9898
9899
9900
9901
9902
9903
9904
9905
9906
9907
9908
9909
9910
9911
9912
9913
9914
9915
9916
9917
9918
9919
9920
9921
9922
9923
9924
9925
9926
9927
9928
9929
9930
9931
9932
9933
9934
9935
9936
9937
9938
9939
9940
9941
9942
9943
9944
9945
9946
9947
9948
9949
9950
9951
9952
9953
9954
9955
9956
9957
9958
9959
9960
9961
9962
9963
9964
9965
9966
9967
9968
9969
9970
9971
9972
9973
9974
9975
9976
9977
9978
9979
9980
9981
9982
9983
9984
9985
9986
9987
9988
9989
9990
9991
9992
9993
9994
9995
9996
9997
9998
9999
10000
10001
10002
10003
10004
10005
10006
10007
10008
10009
10010
10011
10012
10013
10014
10015
10016
10017
10018
10019
10020
10021
10022
10023
10024
10025
10026
10027
10028
10029
10030
10031
10032
10033
10034
10035
10036
10037
10038
10039
10040
10041
10042
10043
10044
10045
10046
10047
10048
10049
10050
10051
10052
10053
10054
10055
10056
10057
10058
10059
10060
10061
10062
10063
10064
10065
10066
10067
10068
10069
10070
10071
10072
10073
10074
10075
10076
10077
10078
10079
10080
10081
10082
10083
10084
10085
10086
10087
10088
10089
10090
10091
10092
10093
10094
10095
10096
10097
10098
10099
10100
10101
10102
10103
10104
10105
10106
10107
10108
10109
10110
10111
10112
10113
10114
10115
10116
10117
10118
10119
10120
10121
10122
10123
10124
10125
10126
10127
10128
10129
10130
10131
10132
10133
10134
10135
10136
10137
10138
10139
10140
10141
10142
10143
10144
10145
10146
10147
10148
10149
10150
10151
10152
10153
10154
10155
10156
10157
10158
10159
10160
10161
10162
10163
10164
10165
10166
10167
10168
10169
10170
10171
10172
10173
10174
10175
10176
10177
10178
10179
10180
10181
10182
10183
10184
10185
10186
10187
10188
10189
10190
10191
10192
10193
10194
10195
10196
10197
10198
10199
10200
10201
10202
10203
10204
10205
10206
10207
10208
10209
10210
10211
10212
10213
10214
10215
10216
10217
10218
10219
10220
10221
10222
10223
10224
10225
10226
10227
10228
10229
10230
10231
10232
10233
10234
10235
10236
10237
10238
10239
10240
10241
10242
10243
10244
10245
10246
10247
10248
10249
10250
10251
10252
10253
10254
10255
10256
10257
10258
10259
10260
10261
10262
10263
10264
10265
10266
10267
10268
10269
10270
10271
10272
10273
10274
10275
10276
10277
10278
10279
10280
10281
10282
10283
10284
10285
10286
10287
10288
10289
10290
10291
10292
10293
10294
10295
10296
10297
10298
10299
10300
10301
10302
10303
10304
10305
10306
10307
10308
10309
10310
10311
10312
10313
10314
10315
10316
10317
10318
10319
10320
10321
10322
10323
10324
10325
10326
10327
10328
10329
10330
10331
10332
10333
10334
10335
10336
10337
10338
10339
10340
10341
10342
10343
10344
10345
10346
10347
10348
10349
10350
10351
10352
10353
10354
10355
10356
10357
10358
10359
10360
10361
10362
10363
10364
10365
10366
10367
10368
10369
10370
10371
10372
10373
10374
10375
10376
10377
10378
10379
10380
10381
10382
10383
10384
10385
10386
10387
10388
10389
10390
10391
10392
10393
10394
10395
10396
10397
10398
10399
10400
10401
10402
10403
10404
10405
10406
10407
10408
10409
10410
10411
10412
10413
10414
10415
10416
10417
10418
10419
10420
10421
10422
10423
10424
10425
10426
10427
10428
10429
10430
10431
10432
10433
10434
10435
10436
10437
10438
10439
10440
10441
10442
10443
10444
10445
10446
10447
10448
10449
10450
10451
10452
10453
10454
10455
10456
10457
10458
10459
10460
10461
10462
10463
10464
10465
10466
10467
10468
10469
10470
10471
10472
10473
10474
10475
10476
10477
10478
10479
10480
10481
10482
10483
10484
10485
10486
10487
10488
10489
10490
10491
10492
10493
10494
10495
10496
10497
10498
10499
10500
10501
10502
10503
10504
10505
10506
10507
10508
10509
10510
10511
10512
10513
10514
10515
10516
10517
10518
10519
10520
10521
10522
10523
10524
10525
10526
10527
10528
10529
10530
10531
10532
10533
10534
10535
10536
10537
10538
10539
10540
10541
10542
10543
10544
10545
10546
10547
10548
10549
10550
10551
10552
10553
10554
10555
10556
10557
10558
10559
10560
10561
10562
10563
10564
10565
10566
10567
10568
10569
10570
10571
10572
10573
10574
10575
10576
10577
10578
10579
10580
10581
10582
10583
10584
10585
10586
10587
10588
10589
10590
10591
10592
10593
10594
10595
10596
10597
10598
10599
10600
10601
10602
10603
10604
10605
10606
10607
10608
10609
10610
10611
10612
10613
10614
10615
10616
10617
10618
10619
10620
10621
10622
10623
10624
10625
10626
10627
10628
10629
10630
10631
10632
10633
10634
10635
10636
10637
10638
10639
10640
10641
10642
10643
10644
10645
10646
10647
10648
10649
10650
10651
10652
10653
10654
10655
10656
10657
10658
10659
10660
10661
10662
10663
10664
10665
10666
10667
10668
10669
10670
10671
10672
10673
10674
10675
10676
10677
10678
10679
10680
10681
10682
10683
10684
10685
10686
10687
10688
10689
10690
10691
10692
10693
10694
10695
10696
10697
10698
10699
10700
10701
10702
10703
10704
10705
10706
10707
10708
10709
10710
10711
10712
10713
10714
10715
10716
10717
10718
10719
10720
10721
10722
10723
10724
10725
10726
10727
10728
10729
10730
10731
10732
10733
10734
10735
10736
10737
10738
10739
10740
10741
10742
10743
10744
10745
10746
10747
10748
10749
10750
10751
10752
10753
10754
10755
10756
10757
10758
10759
10760
10761
10762
10763
10764
10765
10766
10767
10768
10769
10770
10771
10772
10773
10774
10775
10776
10777
10778
10779
10780
10781
10782
10783
10784
10785
10786
10787
10788
10789
10790
10791
10792
10793
10794
10795
10796
10797
10798
10799
10800
10801
10802
10803
10804
10805
10806
10807
10808
10809
10810
10811
10812
10813
10814
10815
10816
10817
10818
10819
10820
10821
10822
10823
10824
10825
10826
10827
10828
10829
10830
10831
10832
10833
10834
10835
10836
10837
10838
10839
10840
10841
10842
10843
10844
10845
10846
10847
10848
10849
10850
10851
10852
10853
10854
10855
10856
10857
10858
10859
10860
10861
10862
10863
10864
10865
10866
10867
10868
10869
10870
10871
10872
10873
10874
10875
10876
10877
10878
10879
10880
10881
10882
10883
10884
10885
10886
10887
10888
10889
10890
10891
10892
10893
10894
10895
10896
10897
10898
10899
10900
10901
10902
10903
10904
10905
10906
10907
10908
10909
10910
10911
10912
10913
10914
10915
10916
10917
10918
10919
10920
10921
10922
10923
10924
10925
10926
10927
10928
10929
10930
10931
10932
10933
10934
10935
10936
10937
10938
10939
10940
10941
10942
10943
10944
10945
10946
10947
10948
10949
10950
10951
10952
10953
10954
10955
10956
10957
10958
10959
10960
10961
10962
10963
10964
10965
10966
10967
10968
10969
10970
10971
10972
10973
10974
10975
10976
10977
10978
10979
10980
10981
10982
10983
10984
10985
10986
10987
10988
10989
10990
10991
10992
10993
10994
10995
10996
10997
10998
10999
11000
11001
11002
11003
11004
11005
11006
11007
11008
11009
11010
11011
11012
11013
11014
11015
11016
11017
11018
11019
11020
11021
11022
11023
11024
11025
11026
11027
11028
11029
11030
11031
11032
11033
11034
11035
11036
11037
11038
11039
11040
11041
11042
11043
11044
11045
11046
11047
11048
11049
11050
11051
11052
11053
11054
11055
11056
11057
11058
11059
11060
11061
11062
11063
11064
11065
11066
11067
11068
11069
11070
11071
11072
11073
11074
11075
11076
11077
11078
11079
11080
11081
11082
11083
11084
11085
11086
11087
11088
11089
11090
11091
11092
11093
11094
11095
11096
11097
11098
11099
11100
11101
11102
11103
11104
11105
11106
11107
11108
11109
11110
11111
11112
11113
11114
11115
11116
11117
11118
11119
11120
11121
11122
11123
11124
11125
11126
11127
11128
11129
11130
11131
11132
11133
11134
11135
11136
11137
11138
11139
11140
11141
11142
11143
11144
11145
11146
11147
11148
11149
11150
11151
11152
11153
11154
11155
11156
11157
11158
11159
11160
11161
11162
11163
11164
11165
11166
11167
11168
11169
11170
11171
11172
11173
11174
11175
11176
11177
11178
11179
11180
11181
11182
11183
11184
11185
11186
11187
11188
11189
11190
11191
11192
11193
11194
11195
11196
11197
11198
11199
11200
11201
11202
11203
11204
11205
11206
11207
11208
11209
11210
11211
11212
11213
11214
11215
11216
11217
11218
11219
11220
11221
11222
11223
11224
11225
11226
11227
11228
11229
11230
11231
11232
11233
11234
11235
11236
11237
11238
11239
11240
11241
11242
11243
11244
11245
11246
11247
11248
11249
11250
11251
11252
11253
11254
11255
11256
11257
11258
11259
11260
11261
11262
11263
11264
11265
11266
11267
11268
11269
11270
11271
11272
11273
11274
11275
11276
11277
11278
11279
11280
11281
11282
11283
11284
11285
11286
11287
11288
11289
11290
11291
11292
11293
11294
11295
11296
11297
11298
11299
11300
11301
11302
11303
11304
11305
11306
11307
11308
11309
11310
11311
11312
11313
11314
11315
11316
11317
11318
11319
11320
11321
11322
11323
11324
11325
11326
11327
11328
11329
11330
11331
11332
11333
11334
11335
11336
11337
11338
11339
11340
11341
11342
11343
11344
11345
11346
11347
11348
11349
11350
11351
11352
11353
11354
11355
11356
11357
11358
11359
11360
11361
11362
11363
11364
11365
11366
11367
11368
11369
11370
11371
11372
11373
11374
11375
11376
11377
11378
11379
11380
11381
11382
11383
11384
11385
11386
11387
11388
11389
11390
11391
11392
11393
11394
11395
11396
11397
11398
11399
11400
11401
11402
11403
11404
11405
11406
11407
11408
11409
11410
11411
11412
11413
11414
11415
11416
11417
11418
11419
11420
11421
11422
11423
11424
11425
11426
11427
11428
11429
11430
11431
11432
11433
11434
11435
11436
11437
11438
11439
11440
11441
11442
11443
11444
11445
11446
11447
11448
11449
11450
11451
11452
11453
11454
11455
11456
11457
11458
11459
11460
11461
11462
11463
11464
11465
11466
11467
11468
11469
11470
11471
11472
11473
11474
11475
11476
11477
11478
11479
11480
11481
11482
11483
11484
11485
11486
11487
11488
11489
11490
11491
11492
11493
11494
11495
11496
11497
11498
11499
11500
11501
11502
11503
11504
11505
11506
11507
11508
11509
11510
11511
11512
11513
11514
11515
11516
11517
11518
11519
11520
11521
11522
11523
11524
11525
11526
11527
11528
11529
11530
11531
11532
11533
11534
11535
11536
11537
11538
11539
11540
11541
11542
11543
11544
11545
11546
11547
11548
11549
11550
11551
11552
11553
11554
11555
11556
11557
11558
11559
11560
11561
11562
11563
11564
11565
11566
11567
11568
11569
11570
11571
11572
11573
11574
11575
11576
11577
11578
11579
11580
11581
11582
11583
11584
11585
11586
11587
11588
11589
11590
11591
11592
11593
11594
11595
11596
11597
11598
11599
11600
11601
11602
11603
11604
11605
11606
11607
11608
11609
11610
11611
11612
11613
11614
11615
11616
11617
11618
11619
11620
11621
11622
11623
11624
11625
11626
11627
11628
11629
11630
11631
11632
11633
11634
11635
11636
11637
11638
11639
11640
11641
11642
11643
11644
11645
11646
11647
11648
11649
11650
11651
11652
11653
11654
11655
11656
11657
11658
11659
11660
11661
11662
11663
11664
11665
11666
11667
11668
11669
11670
11671
11672
11673
11674
11675
11676
11677
11678
11679
11680
11681
11682
11683
11684
11685
11686
11687
11688
11689
11690
11691
11692
11693
11694
11695
11696
11697
11698
11699
11700
11701
11702
11703
11704
11705
11706
11707
11708
11709
11710
11711
11712
11713
11714
11715
11716
11717
11718
11719
11720
11721
11722
11723
11724
11725
11726
11727
11728
11729
11730
11731
11732
11733
11734
11735
11736
11737
11738
11739
11740
11741
11742
11743
11744
11745
11746
11747
11748
11749
11750
11751
11752
11753
11754
11755
11756
11757
11758
11759
11760
11761
11762
11763
11764
11765
11766
11767
11768
11769
11770
11771
11772
11773
11774
11775
11776
11777
11778
11779
11780
11781
11782
11783
11784
11785
11786
11787
11788
11789
11790
11791
11792
11793
11794
11795
11796
11797
11798
11799
11800
11801
11802
11803
11804
11805
11806
11807
11808
11809
11810
11811
11812
11813
11814
11815
11816
11817
11818
11819
11820
11821
11822
11823
11824
11825
11826
11827
11828
11829
11830
11831
11832
11833
11834
11835
11836
11837
11838
11839
11840
11841
11842
11843
11844
11845
11846
11847
11848
11849
11850
11851
11852
11853
11854
11855
11856
11857
11858
11859
11860
11861
11862
11863
11864
11865
11866
11867
11868
11869
11870
11871
11872
11873
11874
11875
11876
11877
11878
11879
11880
11881
11882
11883
11884
11885
11886
11887
11888
11889
11890
11891
11892
11893
11894
11895
11896
11897
11898
11899
11900
11901
11902
11903
11904
11905
11906
11907
11908
11909
11910
11911
11912
11913
11914
11915
11916
11917
11918
11919
11920
11921
11922
11923
11924
11925
11926
11927
11928
11929
11930
11931
11932
11933
11934
11935
11936
11937
11938
11939
11940
11941
11942
11943
11944
11945
11946
11947
11948
11949
11950
11951
11952
11953
11954
11955
11956
11957
11958
11959
11960
11961
11962
11963
11964
11965
11966
11967
11968
11969
11970
11971
11972
11973
11974
11975
11976
11977
11978
11979
11980
11981
11982
11983
11984
11985
11986
11987
11988
11989
11990
11991
11992
11993
11994
11995
11996
11997
11998
11999
12000
12001
12002
12003
12004
12005
12006
12007
12008
12009
12010
12011
12012
12013
12014
12015
12016
12017
12018
12019
12020
12021
12022
12023
12024
12025
12026
12027
12028
12029
12030
12031
12032
12033
12034
12035
12036
12037
12038
12039
12040
12041
12042
12043
12044
12045
12046
12047
12048
12049
12050
12051
12052
12053
12054
12055
12056
12057
12058
12059
12060
12061
12062
12063
12064
12065
12066
12067
12068
12069
12070
12071
12072
12073
12074
12075
12076
12077
12078
12079
12080
12081
12082
12083
12084
12085
12086
12087
12088
12089
12090
12091
12092
12093
12094
12095
12096
12097
12098
12099
12100
12101
12102
12103
12104
12105
12106
12107
12108
12109
12110
12111
12112
12113
12114
12115
12116
12117
12118
12119
12120
12121
12122
12123
12124
12125
12126
12127
12128
12129
12130
12131
12132
12133
12134
12135
12136
12137
12138
12139
12140
12141
12142
12143
12144
12145
12146
12147
12148
12149
12150
12151
12152
12153
12154
12155
12156
12157
12158
12159
12160
12161
12162
12163
12164
12165
12166
12167
12168
12169
12170
12171
12172
12173
12174
12175
12176
12177
12178
12179
12180
12181
12182
12183
12184
12185
12186
12187
12188
12189
12190
12191
12192
12193
12194
12195
12196
12197
12198
12199
12200
12201
12202
12203
12204
12205
12206
12207
12208
12209
12210
12211
12212
12213
12214
12215
12216
12217
12218
12219
12220
12221
12222
12223
12224
12225
12226
12227
12228
12229
12230
12231
12232
12233
12234
12235
12236
12237
12238
12239
12240
12241
12242
12243
12244
12245
12246
12247
12248
12249
12250
12251
12252
12253
12254
12255
12256
12257
12258
12259
12260
12261
12262
12263
12264
12265
12266
12267
12268
12269
12270
12271
12272
12273
12274
12275
12276
12277
12278
12279
12280
12281
12282
12283
12284
12285
12286
12287
12288
12289
12290
12291
12292
12293
12294
12295
12296
12297
12298
12299
12300
12301
12302
12303
12304
12305
12306
12307
12308
12309
12310
12311
12312
12313
12314
12315
12316
12317
12318
12319
12320
12321
12322
12323
12324
12325
12326
12327
12328
12329
12330
12331
12332
12333
12334
12335
12336
12337
12338
12339
12340
12341
12342
12343
12344
12345
12346
12347
12348
12349
12350
12351
12352
12353
12354
12355
12356
12357
12358
12359
12360
12361
12362
12363
12364
12365
12366
12367
12368
12369
12370
12371
12372
12373
12374
12375
12376
12377
12378
12379
12380
12381
12382
12383
12384
12385
12386
12387
12388
12389
12390
12391
12392
12393
12394
12395
12396
12397
12398
12399
12400
12401
12402
12403
12404
12405
12406
12407
12408
12409
12410
12411
12412
12413
12414
12415
12416
12417
12418
12419
12420
12421
12422
12423
12424
12425
12426
12427
12428
12429
12430
12431
12432
12433
12434
12435
12436
12437
12438
12439
12440
12441
12442
12443
12444
12445
12446
12447
12448
12449
12450
12451
12452
12453
12454
12455
12456
12457
12458
12459
12460
12461
12462
12463
12464
12465
12466
12467
12468
12469
12470
12471
12472
12473
12474
12475
12476
12477
12478
12479
12480
12481
12482
12483
12484
12485
12486
12487
12488
12489
12490
12491
12492
12493
12494
12495
12496
12497
12498
12499
12500
12501
12502
12503
12504
12505
12506
12507
12508
12509
12510
12511
12512
12513
12514
12515
12516
12517
12518
12519
12520
12521
12522
12523
12524
12525
12526
12527
12528
12529
12530
12531
12532
12533
12534
12535
12536
12537
12538
12539
12540
12541
12542
12543
12544
12545
12546
12547
12548
12549
12550
12551
12552
12553
12554
12555
12556
12557
12558
12559
12560
12561
12562
12563
12564
12565
12566
12567
12568
12569
12570
12571
12572
12573
12574
12575
12576
12577
12578
12579
12580
12581
12582
12583
12584
12585
12586
12587
12588
12589
12590
12591
12592
12593
12594
12595
12596
12597
12598
12599
12600
12601
12602
12603
12604
12605
12606
12607
12608
12609
12610
12611
12612
12613
12614
12615
12616
12617
12618
12619
12620
12621
12622
12623
12624
12625
12626
12627
12628
12629
12630
12631
12632
12633
12634
12635
12636
12637
12638
12639
12640
12641
12642
12643
12644
12645
12646
12647
12648
12649
12650
12651
12652
12653
12654
12655
12656
12657
12658
12659
12660
12661
12662
12663
12664
12665
12666
12667
12668
12669
12670
12671
12672
12673
12674
12675
12676
12677
12678
12679
12680
12681
12682
12683
12684
12685
12686
12687
12688
12689
12690
12691
12692
12693
12694
12695
12696
12697
12698
12699
12700
12701
12702
12703
12704
12705
12706
12707
12708
12709
12710
12711
12712
12713
12714
12715
12716
12717
12718
12719
12720
12721
12722
12723
12724
12725
12726
12727
12728
12729
12730
12731
12732
12733
12734
12735
12736
12737
12738
12739
12740
12741
12742
12743
12744
12745
12746
12747
12748
12749
12750
12751
12752
12753
12754
12755
12756
12757
12758
12759
12760
12761
12762
12763
12764
12765
12766
12767
12768
12769
12770
12771
12772
12773
12774
12775
12776
12777
12778
12779
12780
12781
12782
12783
12784
12785
12786
12787
12788
12789
12790
12791
12792
12793
12794
12795
12796
12797
12798
12799
12800
12801
12802
12803
12804
12805
12806
12807
12808
12809
12810
12811
12812
12813
12814
12815
12816
12817
12818
12819
12820
12821
12822
12823
12824
12825
12826
12827
12828
12829
12830
12831
12832
12833
12834
12835
12836
12837
12838
12839
12840
12841
12842
12843
12844
12845
12846
12847
12848
12849
12850
12851
12852
12853
12854
12855
12856
12857
12858
12859
12860
12861
12862
12863
12864
12865
12866
12867
12868
12869
12870
12871
12872
12873
12874
12875
12876
12877
12878
12879
12880
12881
12882
12883
12884
12885
12886
12887
12888
12889
12890
12891
12892
12893
12894
12895
12896
12897
12898
12899
12900
12901
12902
12903
12904
12905
12906
12907
12908
12909
12910
12911
12912
12913
12914
12915
12916
12917
12918
12919
12920
12921
12922
12923
12924
12925
12926
12927
12928
12929
12930
12931
12932
12933
12934
12935
12936
12937
12938
12939
12940
12941
12942
12943
12944
12945
12946
12947
12948
12949
12950
12951
12952
12953
12954
12955
12956
12957
12958
12959
12960
12961
12962
12963
12964
12965
12966
12967
12968
12969
12970
12971
12972
12973
12974
12975
12976
12977
12978
12979
12980
12981
12982
12983
12984
12985
12986
12987
12988
12989
12990
12991
12992
12993
12994
12995
12996
12997
12998
12999
13000
13001
13002
13003
13004
13005
13006
13007
13008
13009
13010
13011
13012
13013
13014
13015
13016
13017
13018
13019
13020
13021
13022
13023
13024
13025
13026
13027
13028
13029
13030
13031
13032
13033
13034
13035
13036
13037
13038
13039
13040
13041
13042
13043
13044
13045
13046
13047
13048
13049
13050
13051
13052
13053
13054
13055
13056
13057
13058
13059
13060
13061
13062
13063
13064
13065
13066
13067
13068
13069
13070
13071
13072
13073
13074
13075
13076
13077
13078
13079
13080
13081
13082
13083
13084
13085
13086
13087
13088
13089
13090
13091
13092
13093
13094
13095
13096
13097
13098
13099
13100
13101
13102
13103
13104
13105
13106
13107
13108
13109
13110
13111
13112
13113
13114
13115
13116
13117
13118
13119
13120
13121
13122
13123
13124
13125
13126
13127
13128
13129
13130
13131
13132
13133
13134
13135
13136
13137
13138
13139
13140
13141
13142
13143
13144
13145
13146
13147
13148
13149
13150
13151
13152
13153
13154
13155
13156
13157
13158
13159
13160
13161
13162
13163
13164
13165
13166
13167
13168
13169
13170
13171
13172
13173
13174
13175
13176
13177
13178
13179
13180
13181
13182
13183
13184
13185
13186
13187
13188
13189
13190
13191
13192
13193
13194
13195
13196
13197
13198
13199
13200
13201
13202
13203
13204
13205
13206
13207
13208
13209
13210
13211
13212
13213
13214
13215
13216
13217
13218
13219
13220
13221
13222
13223
13224
13225
13226
13227
13228
13229
13230
13231
13232
13233
13234
13235
13236
13237
13238
13239
13240
13241
13242
13243
13244
13245
13246
13247
13248
13249
13250
13251
13252
13253
13254
13255
13256
13257
13258
13259
13260
13261
13262
13263
13264
13265
13266
13267
13268
13269
13270
13271
13272
13273
13274
13275
13276
13277
13278
13279
13280
13281
13282
13283
13284
13285
13286
13287
13288
13289
13290
13291
13292
13293
13294
13295
13296
13297
13298
13299
13300
13301
13302
13303
13304
13305
13306
13307
13308
13309
13310
13311
13312
13313
13314
13315
13316
13317
13318
13319
13320
13321
13322
13323
13324
13325
13326
13327
13328
13329
13330
13331
13332
13333
13334
13335
13336
13337
13338
13339
13340
13341
13342
13343
13344
13345
13346
13347
13348
13349
13350
13351
13352
13353
13354
13355
13356
13357
13358
13359
13360
13361
13362
13363
13364
13365
13366
13367
13368
13369
13370
13371
13372
13373
13374
13375
13376
13377
13378
13379
13380
13381
13382
13383
13384
13385
13386
13387
13388
13389
13390
13391
13392
13393
13394
13395
13396
13397
13398
13399
13400
13401
13402
13403
13404
13405
13406
13407
13408
13409
13410
13411
13412
13413
13414
13415
13416
13417
13418
13419
13420
13421
13422
13423
13424
13425
13426
13427
13428
13429
13430
13431
13432
13433
13434
13435
13436
13437
13438
13439
13440
13441
13442
13443
13444
13445
13446
13447
13448
13449
13450
13451
13452
13453
13454
13455
13456
13457
13458
13459
13460
13461
13462
13463
13464
13465
13466
13467
13468
13469
13470
13471
13472
13473
13474
13475
13476
13477
13478
13479
13480
13481
13482
13483
13484
13485
13486
13487
13488
13489
13490
13491
13492
13493
13494
13495
13496
13497
13498
13499
13500
13501
13502
13503
13504
13505
13506
13507
13508
13509
13510
13511
13512
13513
13514
13515
13516
13517
13518
13519
13520
13521
13522
13523
13524
13525
13526
13527
13528
13529
13530
13531
13532
13533
13534
13535
13536
13537
13538
13539
13540
13541
13542
13543
13544
13545
13546
13547
13548
13549
13550
13551
13552
13553
13554
13555
13556
13557
13558
13559
13560
13561
13562
13563
13564
13565
13566
13567
13568
13569
13570
13571
13572
13573
13574
13575
13576
13577
13578
13579
13580
13581
13582
13583
13584
13585
13586
13587
13588
13589
13590
13591
13592
13593
13594
13595
13596
13597
13598
13599
13600
13601
13602
13603
13604
13605
13606
13607
13608
13609
13610
13611
13612
13613
13614
13615
13616
13617
13618
13619
13620
13621
13622
13623
13624
13625
13626
13627
13628
13629
13630
13631
13632
13633
13634
13635
13636
13637
13638
13639
13640
13641
13642
13643
13644
13645
13646
13647
13648
13649
13650
13651
13652
13653
13654
13655
13656
13657
13658
13659
13660
13661
13662
13663
13664
13665
13666
13667
13668
13669
13670
13671
13672
13673
13674
13675
13676
13677
13678
13679
13680
13681
13682
13683
13684
13685
13686
13687
13688
13689
13690
13691
13692
13693
13694
13695
13696
13697
13698
13699
13700
13701
13702
13703
13704
13705
13706
13707
13708
13709
13710
13711
13712
13713
13714
13715
13716
13717
13718
13719
13720
13721
13722
13723
13724
13725
13726
13727
13728
13729
13730
13731
13732
13733
13734
13735
13736
13737
13738
13739
13740
13741
13742
13743
13744
13745
13746
13747
13748
13749
13750
13751
13752
13753
13754
13755
13756
13757
13758
13759
13760
13761
13762
13763
13764
13765
13766
13767
13768
13769
13770
13771
13772
13773
13774
13775
13776
13777
13778
13779
13780
13781
13782
13783
13784
13785
13786
13787
13788
13789
13790
13791
13792
13793
13794
13795
13796
13797
13798
13799
13800
13801
13802
13803
13804
13805
13806
13807
13808
13809
13810
13811
13812
13813
13814
13815
13816
13817
13818
13819
13820
13821
13822
13823
13824
13825
13826
13827
13828
13829
13830
13831
13832
13833
13834
13835
13836
13837
13838
13839
13840
13841
13842
13843
13844
13845
13846
13847
13848
13849
13850
13851
13852
13853
13854
13855
13856
13857
13858
13859
13860
13861
13862
13863
13864
13865
13866
13867
13868
13869
13870
13871
13872
13873
13874
13875
13876
13877
13878
13879
13880
13881
13882
13883
13884
13885
13886
13887
13888
13889
13890
13891
13892
13893
13894
13895
13896
13897
13898
13899
13900
13901
13902
13903
13904
13905
13906
13907
13908
13909
13910
13911
13912
13913
13914
13915
13916
13917
13918
13919
13920
13921
13922
13923
13924
13925
13926
13927
13928
13929
13930
13931
13932
13933
13934
13935
13936
13937
13938
13939
13940
13941
13942
13943
13944
13945
13946
13947
13948
13949
13950
13951
# German translation of the Godot Engine editor
# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Alexander Mahr <alex.mahr@gmail.com>, 2016, 2019.
# Andreas Esau <andreasesau@gmail.com>, 2016.
# Andreas Haas <liu.gam3@gmail.com>, 2016.
# Andreas Hirschauer <andreas@hirschauer-it.de>, 2016.
# Ben <benedikt.tuchen@gmail.com>, 2017.
# Christian Fisch <christian.fiesel@gmail.com>, 2016-2017.
# CitrusEdition <mariankloesler@web.de>, 2017.
# danjo <atze@libra.uberspace.de>, 2016.
# Eurocloud KnowHow <tobias.kloy@werde-volunteer.info>, 2017.
# HugeGameArt <hugegameartgd@gmail.com>, 2018.
# hyperglow <greensoma@web.de>, 2016.
# Jan Groß <jan@grossit.de>, 2016, 2019.
# Kim <github@aggsol.de>, 2017.
# Metin Celik <metincelik88@gmail.com>, 2018.
# Neicul <neicul@gmx.de>, 2018.
# nimradium <nimra242001@gmail.com>, 2018.
# Oliver Ruehl <oliver@ruehldesign.co>, 2016-2017, 2019.
# Paul-Vincent Roll <paviro@me.com>, 2016.
# Peter Friedland <peter_friedland@gmx.de>, 2016.
# No need for a name <endoplasmatik@gmx.net>, 2016.
# Sönke <me@eknoes.de>, 2018.
# So Wieso <sowieso@dukun.de>, 2016-2018, 2019.
# Tim Schellenberg <smwleod@gmail.com>, 2017.
# Timo Schwarzer <account@timoschwarzer.com>, 2016-2018.
# viernullvier <hannes.breul+github@gmail.com>, 2016.
# Arndt Heuvel <codeforpb@schatzkarten.net>, 2018.
# Gordon <gkone@gmx.net>, 2018.
# chillhelm <wilhelm@neubert.online>, 2018.
# Mathias Schmalisch <mathias.schmalisch@gmail.com>, 2018.
# Robin Bauknecht <robin.bauknecht@gmail.com>, 2018.
# Julian Retzlaff <julian.retzlaff@googlemail.com>, 2018.
# asyncial <mahlburg@posteo.de>, 2018.
# ssantos <ssantos@web.de>, 2018.
# Rémi Verschelde <akien@godotengine.org>, 2019.
# Martin <martinreininger@gmx.net>, 2019.
# Andreas During <anduring@web.de>, 2019.
# Arthur S. Muszynski <artism90@gmail.com>, 2019.
# Andreas Binczyk <andreas.binczyk@gmail.com>, 2019.
# Marcus Naschke <marcus.naschke@gmail.com>, 2019.
# datenbauer <d-vaupel@web.de>, 2019.
# Alexander Hausmann <alexander-hausmann+weblate@posteo.de>, 2019.
# Nicolas Mohr <81moni1bif@hft-stuttgart.de>, 2019.
# Linux User <no-ads@mail.de>, 2019.
# David May <wasser@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2019-08-18 10:23+0000\n"
"Last-Translator: Linux User <no-ads@mail.de>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
"Language: de\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 3.8\n"

#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
"Ungültiger Argument-Typ in convert()-Aufruf, TYPE_*-Konstanten benötigt."

#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Nicht genügend Bytes zum Dekodieren oder ungültiges Format."

#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
msgstr "Ungültige Eingabe %i (nicht übergeben) im Ausdruck"

#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr ""
"'self' kann nicht benutzt werden, da die Instanz null ist (nicht übergeben)"

#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
msgstr "Ungültige Operanden für Operator %s, %s und %s."

#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
msgstr "Ungültiger Index des Typs ‚%s‘ für Grundtyp %s"

#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
msgstr "Ungültiger benannter Index ‚%s‘ für Grundtyp %s"

#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
msgstr "Ungültige Parameter für die Konstruktion von ‚%s‘"

#: core/math/expression.cpp
msgid "On call to '%s':"
msgstr "Im Aufruf von ‚%s‘:"

#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Kostenlos"

#: editor/animation_bezier_editor.cpp
msgid "Balanced"
msgstr "Ausgeglichen"

#: editor/animation_bezier_editor.cpp
msgid "Mirror"
msgstr "Gespiegelt"

#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
msgstr "Zeit:"

#: editor/animation_bezier_editor.cpp
msgid "Value:"
msgstr "Wert:"

#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
msgstr "Hier Schlüsselbild einfügen"

#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
msgstr "Ausgewählte Schlüssel duplizieren"

#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
msgstr "Ausgewählte Schlüssel löschen"

#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
msgstr "Bezierpunkt hinzufügen"

#: editor/animation_bezier_editor.cpp
msgid "Move Bezier Points"
msgstr "Bezierpunkt verschieben"

#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Schlüsselbild duplizieren"

#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
msgstr "Schlüsselbilder löschen"

#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Schlüsselbildzeit ändern"

#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Übergang bearbeiten"

#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Transformation bearbeiten"

#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Schlüsselbildwert ändern"

#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Aufruf ändern"

#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Anim-Multi-Change Schlüsselbildzeit"

#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transition"
msgstr "Anim-Multi-Change Übergang"

#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transform"
msgstr "Anim-Multi-Change Transform"

#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Value"
msgstr "Anim-Multi-Change Schlüsselbildwert"

#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Call"
msgstr "Anim-Multi-Change Methodenaufruf"

#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "Animationslänge ändern"

#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr "Bearbeite Animationsschleife"

#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "Eigenschaftenspur"

#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
msgstr "3D-Transformspur"

#: editor/animation_track_editor.cpp
msgid "Call Method Track"
msgstr "Methodenaufrufsspur"

#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
msgstr "Bezierkurvenspur"

#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
msgstr "Audiospur"

#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
msgstr "Animationsspielerspur"

#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
msgstr "Animationsdauer (in Frames)"

#: editor/animation_track_editor.cpp
msgid "Animation length (seconds)"
msgstr "Animationsdauer (in Sekunden)"

#: editor/animation_track_editor.cpp
msgid "Add Track"
msgstr "Spur hinzufügen"

#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Animationswiederholung"

#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "Funktionen:"

#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
msgstr "Audioschnipsel:"

#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
msgstr "Animationsschnipsel:"

#: editor/animation_track_editor.cpp
msgid "Change Track Path"
msgstr "Spurpfad ändern"

#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "Diese Spur an-/abschalten."

#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
msgstr "Aktualisierungs-Modus (wie Eigenschaften gesetzt werden)"

#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
msgstr "Interpolationsmodus"

#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr "Schleifen-Wiederhol-Modus (Interpoliert Ende und Start der Schleife)"

#: editor/animation_track_editor.cpp
msgid "Remove this track."
msgstr "Diese Spur entfernen."

#: editor/animation_track_editor.cpp
msgid "Time (s): "
msgstr "Zeit (s): "

#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Spur ein-/ausschalten"

#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Fortlaufend"

#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Einzeln"

#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Auslöser"

#: editor/animation_track_editor.cpp
msgid "Capture"
msgstr "Aufnahme"

#: editor/animation_track_editor.cpp
msgid "Nearest"
msgstr "Nächste"

#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Linear"

#: editor/animation_track_editor.cpp
msgid "Cubic"
msgstr "Kubisch"

#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
msgstr "Klammer-Wdrhol-Interpol"

#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
msgstr "Wickel-Wdrhol-Interpol"

#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "Schlüsselbild einfügen"

#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
msgstr "Schlüsselbilder duplizieren"

#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Schlüsselbilder entfernen"

#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
msgstr "Animationsaktualisierungsmoduls ändern"

#: editor/animation_track_editor.cpp
msgid "Change Animation Interpolation Mode"
msgstr "Animationsinterpolationsmodus ändern"

#: editor/animation_track_editor.cpp
msgid "Change Animation Loop Mode"
msgstr "Animationswiederholungsmodus ändern"

#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Spur entfernen"

#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "NEUE Spur für %s erstellen und Schlüsselbild hinzufügen?"

#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "%d NEUE Spuren erstellen und Schlüsselbilder hinzufügen?"

#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_create_dialog.cpp
msgid "Create"
msgstr "Erstellen"

#: editor/animation_track_editor.cpp
msgid "Anim Insert"
msgstr "Einfügen"

#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
msgstr "AnimationPlayer kann sich nicht selbst animieren, nur andere Objekte."

#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Animation Erstellen & Einfügen"

#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Spur & Schlüsselbild einfügen"

#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Schlüsselbild einfügen"

#: editor/animation_track_editor.cpp
msgid "Change Animation Step"
msgstr "Animationsschrittweite ändern"

#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
msgstr "Spuren neu anordnen"

#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr "Transformationsspuren gelten nur für Nodes die auf Spatial basieren."

#: editor/animation_track_editor.cpp
msgid ""
"Audio tracks can only point to nodes of type:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
"Audiospuren können nur auf die folgenden Objekte zeigen:\n"
"- AudioStreamPlayer\n"
"- AudioStreamPlayer2D\n"
"- AudioStreamPlayer3D"

#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Animationsspuren können nur auf AnimationPlayer-Nodes zeigen."

#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
msgstr ""
"Ein AnimationPlayer kann sich nicht selbst animieren, nur andere Objekte."

#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Ohne eine Wurzel kann keine neue Spur hinzugefügt werden"

#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
msgstr "Bezierspur hinzufügen"

#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "Spurpfad ist ungültig, Schlüssel kann nicht hinzugefügt werden."

#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
msgstr ""
"Spur ist nicht vom Typ Spatial, Schlüssel kann nicht hinzugefügt werden"

#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
msgstr "Transformationsspurschlüssel hinzufügen"

#: editor/animation_track_editor.cpp
msgid "Add Track Key"
msgstr "Spurschlüssel hinzufügen"

#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
"Spurpfad ist ungültig, Methoden-Schlüssel kann nicht hinzugefügt werden."

#: editor/animation_track_editor.cpp
msgid "Add Method Track Key"
msgstr "Methodenaufrufsspurschlüssel hinzufügen"

#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "Methode nicht im Objekt gefunden: "

#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
msgstr "Schlüsselbilder bewegen"

#: editor/animation_track_editor.cpp
msgid "Clipboard is empty"
msgstr "Zwischenablage ist leer"

#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
msgstr "Spuren einfügen"

#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Schlüsselbilder skalieren"

#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
"Die Option ist nicht in Verbindung mit Bezier-Bearbeitung verwendbar, da es "
"sich nur um eine einzige Spur handelt."

#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
"\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
"Diese Animation gehört zu einer importierten Szene, Änderungen an "
"importierten Spuren werden nicht gespeichert.\n"
"\n"
"Um neue Spuren hinzufügen zu können muss unter den Importeinstellungen\n"
"„Animation > Storage“ zu „Files“ gesetzt und „Animation > Keep Custom "
"Tracks“ aktiviert werden.\n"
"Danach ist die Szene erneut zu importieren.\n"
"Alternativ kann eine Importeinstllung benutzt werden welche Animationen in "
"separate Dateien importiert."

#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
msgstr "Achtung: Es wird eine importierte Animation bearbeitet"

#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Select All"
msgstr "Alles auswählen"

#: editor/animation_track_editor.cpp
msgid "Select None"
msgstr "Nichts auswählen"

#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr "Nur Spuren der aktuell ausgewählten Nodes anzeigen."

#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
msgstr "Spuren nach Node gruppieren oder nacheinander anzeigen."

#: editor/animation_track_editor.cpp
msgid "Snap:"
msgstr "Einrasten:"

#: editor/animation_track_editor.cpp
msgid "Animation step value."
msgstr "Animationsschrittwert."

#: editor/animation_track_editor.cpp
msgid "Seconds"
msgstr "Sekunden"

#: editor/animation_track_editor.cpp
msgid "FPS"
msgstr "FPS"

#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "Bearbeiten"

#: editor/animation_track_editor.cpp
msgid "Animation properties."
msgstr "Animationseigenschaften."

#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
msgstr "Spuren kopieren"

#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Auswahl skalieren"

#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
msgstr "Vom Cursor skalieren"

#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Auswahl duplizieren"

#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
msgstr "Umgesetztes duplizieren"

#: editor/animation_track_editor.cpp
msgid "Delete Selection"
msgstr "Auswahl löschen"

#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
msgstr "Zum nächsten Schritt"

#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
msgstr "Zum vorherigen Schritt"

#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
msgstr "Animation optimieren"

#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
msgstr "Animation bereinigen"

#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
msgstr "Zu animierendes Node auswählen:"

#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
msgstr "Bezier-Kurven nutzen"

#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Animationsoptimierer"

#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Max. Linearer Fehler:"

#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Max. Winkel-Fehler:"

#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Maximaler optimierbarer Winkel:"

#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Optimieren"

#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Ungültige Schlüsselbilder entfernen"

#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Ungelöste und leere Spuren entfernen"

#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Alle Animationen bereinigen"

#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Animationen bereinigen (Kann nicht rückgängig gemacht werden!)"

#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Bereinigen"

#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
msgstr "Skalierungsverhältnis:"

#: editor/animation_track_editor.cpp
msgid "Select tracks to copy:"
msgstr "Zu kopierende Spuren auswählen:"

#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Kopieren"

#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
msgstr "Tonspurclip hinzufügen"

#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
msgstr "Tonspurclip-Startversatz ändern"

#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
msgstr "Tonspurclip-Endversatz ändern"

#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Größe des Arrays ändern"

#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "Wertetyp des Arrays ändern"

#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "Array-Wert ändern"

#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "Gehe zu Zeile"

#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "Zeilennummer:"

#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "Suchbegriff wurde %d mal ersetzt."

#: editor/code_editor.cpp editor/editor_help.cpp
#, fuzzy
msgid "%d match."
msgstr "%d Übereinstimmung(en) gefunden."

#: editor/code_editor.cpp editor/editor_help.cpp
#, fuzzy
msgid "%d matches."
msgstr "%d Übereinstimmung(en) gefunden."

#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
msgstr "Groß-/Kleinschreibung berücksichtigen"

#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
msgstr "Ganze Wörter"

#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "Ersetzen"

#: editor/code_editor.cpp
msgid "Replace All"
msgstr "Alle ersetzen"

#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "Nur Auswahl"

#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
msgstr "Standard"

#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom In"
msgstr "Vergrößern"

#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Out"
msgstr "Verkleinern"

#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "Vergrößerung zurücksetzen"

#: editor/code_editor.cpp
msgid "Warnings"
msgstr "Warnungen"

#: editor/code_editor.cpp
msgid "Line and column numbers."
msgstr "Zeilen- und Spaltennummern."

#: editor/connections_dialog.cpp
msgid "Method in target node must be specified."
msgstr "Methode des Ziel-Nodes muss angegeben werden."

#: editor/connections_dialog.cpp
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr ""
"Zielmethode nicht gefunden. Bitte eine gültige Methode angeben oder ein "
"Skript dem Ziel-Node anhängen."

#: editor/connections_dialog.cpp
msgid "Connect to Node:"
msgstr "Mit Node verbinden:"

#: editor/connections_dialog.cpp
msgid "Connect to Script:"
msgstr "Mit Skript verbinden:"

#: editor/connections_dialog.cpp
msgid "From Signal:"
msgstr "Durch Signal:"

#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
msgstr "Szene enthält kein einziges Skript."

#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Hinzufügen"

#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "Entfernen"

#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "Zusätzlichen Aufrufparameter hinzufügen:"

#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "Zusätzliche Aufrufparameter:"

#: editor/connections_dialog.cpp
msgid "Advanced"
msgstr "Erweitert"

#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Verzögert"

#: editor/connections_dialog.cpp
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
"Schiebt das Signal auf, speichert es in einer Warteschlange und sendet es "
"erst in einer Ruhephase."

#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "Einmalig"

#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
msgstr "Trenne das Signal nach seiner ersten Emission."

#: editor/connections_dialog.cpp
msgid "Cannot connect signal"
msgstr "Signal kann nicht verbunden werden"

#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
msgstr "Schließen"

#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "Verbinden"

#: editor/connections_dialog.cpp
msgid "Signal:"
msgstr "Signale:"

#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "Verbinde ‚%s‘ mit ‚%s‘"

#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
msgstr "Trenne '%s' von '%s'"

#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
msgstr "Alle Verbindungen des Signals trennen: ‚%s‘"

#: editor/connections_dialog.cpp
msgid "Connect..."
msgstr "Verbinden..."

#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Trennen"

#: editor/connections_dialog.cpp
msgid "Connect a Signal to a Method"
msgstr "Ein Signal mit einer Methode verbinden"

#: editor/connections_dialog.cpp
msgid "Edit Connection:"
msgstr "Verbindung bearbeiten:"

#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
msgstr "Sollen wirklich alle Verbindungen des Signals „%s“ entfernt werden?"

#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Signale"

#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr "Sollen wirklich alle Verbindungen mit diesem Signal entfernt werden?"

#: editor/connections_dialog.cpp
msgid "Disconnect All"
msgstr "Alle Verbindungen lösen"

#: editor/connections_dialog.cpp
msgid "Edit..."
msgstr "Bearbeiten..."

#: editor/connections_dialog.cpp
msgid "Go To Method"
msgstr "Zur Methode springen"

#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "%s-Typ ändern"

#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
msgstr "Ändern"

#: editor/create_dialog.cpp
msgid "Create New %s"
msgstr "%s erstellen"

#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Favoriten:"

#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "Kürzlich:"

#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Suche:"

#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Treffer:"

#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Beschreibung:"

#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Suche Ersatz für:"

#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "Abhängigkeiten für:"

#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
"Die Szene ‚%s‘ wird momentan bearbeitet.\n"
"Änderungen werden erst wirksam, wenn die Szene neu geladen wird."

#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
"Die Ressource ‚%s‘ wird momentan benutzt.\n"
"Änderungen werden erst durch Neuladen wirksam."

#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr "Abhängigkeiten"

#: editor/dependency_editor.cpp
msgid "Resource"
msgstr "Ressource"

#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_settings_editor.cpp editor/script_create_dialog.cpp
msgid "Path"
msgstr "Pfad"

#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Abhängigkeiten:"

#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "Defekte reparieren"

#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "Abhängigkeiteneditor"

#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "Ersatzressource suchen:"

#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Öffnen"

#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "Besitzer von:"

#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (Can't be restored)"
msgstr ""
"Ausgewählte Dateien aus dem Projekt entfernen? (Kann nicht rückgängig "
"gemacht werden)"

#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
"Andere Ressourcen benötigen die zu entfernenden Dateien, um richtig zu "
"funktionieren.\n"
"Trotzdem entfernen? (Kann nicht rückgängig gemacht werden)"

#: editor/dependency_editor.cpp
msgid "Cannot remove:"
msgstr "Kann nicht entfernt werden:"

#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "Fehler beim Laden:"

#: editor/dependency_editor.cpp
msgid "Load failed due to missing dependencies:"
msgstr "Ladefehler aufgrund fehlender Abhängigkeiten:"

#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "Trotzdem öffnen"

#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "Welche Aktion soll ausgeführt werden?"

#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "Abhängigkeiten reparieren"

#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "Fehler beim Laden!"

#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr ""
"%d Datei(en) dauerhaft entfernen? (Kann nicht rückgängig gemacht werden)"

#: editor/dependency_editor.cpp
msgid "Show Dependencies"
msgstr "Abhängigkeiten aufzeigen"

#: editor/dependency_editor.cpp
msgid "Orphan Resource Explorer"
msgstr "Unbenutzte Dateien ansehen"

#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Löschen"

#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "Besitzt"

#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "Ressource ohne direkte Zugehörigkeit:"

#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr "Wörterbuchschlüssel ändern"

#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
msgstr "Wörterbuchwert ändern"

#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "Die Godot-Gemeinschaft bedankt sich!"

#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Mitwirkende der Godot Engine"

#: editor/editor_about.cpp
msgid "Project Founders"
msgstr "Projektgründer"

#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr "Hauptentwickler"

#: editor/editor_about.cpp
msgid "Project Manager "
msgstr "Projektverwaltung "

#: editor/editor_about.cpp
msgid "Developers"
msgstr "Entwickler"

#: editor/editor_about.cpp
msgid "Authors"
msgstr "Autoren"

#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr "Platin-Sponsoren"

#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr "Gold-Sponsoren"

#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Mini-Sponsoren"

#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr "Gold-Unterstützer"

#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr "Silber-Unterstützer"

#: editor/editor_about.cpp
msgid "Bronze Donors"
msgstr "Bronze-Unterstützer"

#: editor/editor_about.cpp
msgid "Donors"
msgstr "Unterstützer"

#: editor/editor_about.cpp
msgid "License"
msgstr "Lizenz"

#: editor/editor_about.cpp
#, fuzzy
msgid "Third-party Licenses"
msgstr "Drittpartei-Lizenz"

#: editor/editor_about.cpp
#, fuzzy
msgid ""
"Godot Engine relies on a number of third-party free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such third-party components with their "
"respective copyright statements and license terms."
msgstr ""
"Die Godot-Engine baut auf vielen freien und quelloffenen Bibliotheken von "
"Drittanbietern auf, welche alle mit der MIT-Lizenz konform sind. Es folgt "
"eine vollständige Liste aller verwendeten Bibliotheken von Drittanbietern "
"mit den jeweiligen zugehörigen Urheberrechtserklärungen und "
"Lizenzbedingungen."

#: editor/editor_about.cpp
msgid "All Components"
msgstr "Alle Komponenten"

#: editor/editor_about.cpp
msgid "Components"
msgstr "Komponenten"

#: editor/editor_about.cpp
msgid "Licenses"
msgstr "Lizenzen"

#: editor/editor_asset_installer.cpp editor/project_manager.cpp
#, fuzzy
msgid "Error opening package file, not in ZIP format."
msgstr "Fehler beim Öffnen der Paketdatei, kein ZIP-Format."

#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "Inhalte werden entpackt"

#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package installed successfully!"
msgstr "Paket wurde erfolgreich installiert!"

#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr "Geschafft!"

#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
msgstr "Installieren"

#: editor/editor_asset_installer.cpp
msgid "Package Installer"
msgstr "Erweiterungenverwaltung"

#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "Lautsprecher"

#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr "Effekt hinzufügen"

#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
msgstr "Audiobus umbenennen"

#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
msgstr "Lautstärke des Audiobus ändern"

#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr "Audiobus Solo umschalten"

#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr "Audiobus stummschalten"

#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr "Audiobus Bypasseffekte umschalten"

#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr "Audiobus senden auswählen"

#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr "Audiobuseffekt hinzufügen"

#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr "Audiobuseffekt verschieben"

#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
msgstr "Audiobuseffekt löschen"

#: editor/editor_audio_buses.cpp
msgid "Audio Bus, Drag and Drop to rearrange."
msgstr "Audiobus, Drag & Drop zum Umsortieren."

#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr "Solo"

#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr "Stumm"

#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr "Bypass"

#: editor/editor_audio_buses.cpp
msgid "Bus options"
msgstr "Audiobusoptionen"

#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplizieren"

#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr "Lautstärke zurücksetzen"

#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
msgstr "Effekt löschen"

#: editor/editor_audio_buses.cpp
msgid "Audio"
msgstr "Audio"

#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Audiobus hinzufügen"

#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr "Master-Audiobus kann nicht gelöscht werden!"

#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
msgstr "Audiobus löschen"

#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
msgstr "Audiobus duplizieren"

#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr "Bus-Lautstärke zurücksetzen"

#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr "Audiobus verschieben"

#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
msgstr "Audiobus-Layout speichern als..."

#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
msgstr "Speicherort für neues Layout..."

#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr "Öffne Audiobus-Layout"

#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
msgstr "Datei ‚%s‘ existiert nicht."

#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
msgstr "Layout"

#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr "Ungültige Datei, kein Audiobus-Layout."

#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr "Audiobus hinzufügen"

#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
msgstr "Neuen Audio-Bus diesem Layout hinzufügen."

#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Lade"

#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr "Lade ein existierendes Bus-Layout."

#: editor/editor_audio_buses.cpp
msgid "Save As"
msgstr "Speichern unter"

#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr "Bus-Layout in Datei speichern."

#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
msgstr "Standard laden"

#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr "Standard Bus-Layout laden."

#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr "Neues Audiobus-Layout erstellen."

#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Ungültiger Name."

#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Gültige Zeichen:"

#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing engine class name."
msgstr "Darf nicht mit existierenden Klassennamen der Engine übereinstimmen."

#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing built-in type name."
msgstr "Darf nicht mit existierenden eingebauten Typnamen übereinstimmen."

#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing global constant name."
msgstr "Darf nicht mit Namen existierender globaler Konstanten übereinstimmen."

#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
msgstr "Schlüsselwörter können nicht als Autoload-Namen genutzt werden."

#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autoload '%s' existiert bereits!"

#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "Autoload umbenennen"

#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "Autoload-Globals umschalten"

#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "Autoload verschieben"

#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "Autoload entfernen"

#: editor/editor_autoload_settings.cpp
msgid "Enable"
msgstr "Aktivieren"

#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "Autoloads neu anordnen"

#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
msgid "Invalid path."
msgstr "Ungültiger Pfad."

#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
msgid "File does not exist."
msgstr "Datei existiert nicht."

#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
msgstr "Nicht im Ressourcen-Pfad."

#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "Autoload hinzufügen"

#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Pfad:"

#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "Node-Name:"

#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
#: editor/editor_profiler.cpp editor/settings_config_dialog.cpp
msgid "Name"
msgstr "Name"

#: editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr "Singleton"

#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Aktualisiere Szene"

#: editor/editor_data.cpp
msgid "Storing local changes..."
msgstr "Speichere lokale Änderungen..."

#: editor/editor_data.cpp
msgid "Updating scene..."
msgstr "Aktualisiere Szene..."

#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[leer]"

#: editor/editor_data.cpp
msgid "[unsaved]"
msgstr "[ungespeichert]"

#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first."
msgstr "Zuerst ein Wurzelverzeichnis auswählen."

#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "Wähle ein Verzeichnis"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "Ordner erstellen"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Name:"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "Ordner konnte nicht erstellt werden."

#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "Wählen"

#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Speichere Datei:"

#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
msgstr "Keine Exportvorlagen am erwarteten Pfad gefunden:"

#: editor/editor_export.cpp
msgid "Packing"
msgstr "Packe"

#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
"Die Zielplattform benötigt ‚ETC‘-Texturkompression für GLES2. Bitte in den "
"Projekteinstellungen ‚Import Etc‘ aktivieren."

#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
"Die Zielplattform benötigt ‚ETC2‘-Texturkompression für GLES2. Bitte in den "
"Projekteinstellungen aktivieren."

#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"Die Zielplattform benötigt ‚ETC‘-Texturkompression für den Treiber-Fallback "
"auf GLES2. Bitte ‚Import Etc‘ in den Projekteinstellungen aktivieren oder "
"‚Driver Fallback Enabled‘ ausschalten."

#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom debug template not found."
msgstr "Selbst konfigurierte Debug-Exportvorlage nicht gefunden."

#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
msgstr "Selbst konfigurierte Release-Exportvorlage nicht gefunden."

#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Vorlagendatei nicht gefunden:"

#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
"In 32-bit-Exporten kann das eingebettete PCK nicht größer als 4 GiB sein."

#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "3D-Editor"

#: editor/editor_feature_profile.cpp
msgid "Script Editor"
msgstr "Skripteditor"

#: editor/editor_feature_profile.cpp
msgid "Asset Library"
msgstr "Nutzerinhaltesammlung"

#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
msgstr "Szenenbaum-Bearbeitung"

#: editor/editor_feature_profile.cpp
msgid "Import Dock"
msgstr "Importleiste"

#: editor/editor_feature_profile.cpp
msgid "Node Dock"
msgstr "Node-Leiste"

#: editor/editor_feature_profile.cpp
msgid "FileSystem and Import Docks"
msgstr "Dateisystem- und Import-Leiste"

#: editor/editor_feature_profile.cpp
msgid "Erase profile '%s'? (no undo)"
msgstr "Profil ‚%s‘ löschen? (unumkehrbar)"

#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
msgstr ""
"Das Profil muss ein gültiger Dateiname sein der keinen Punkt ‚.‘ enthält"

#: editor/editor_feature_profile.cpp
msgid "Profile with this name already exists."
msgstr "Ein Profil mit diesem Namen existiert bereits."

#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
msgstr "(Editor deaktiviert, Einstellungen deaktiviert)"

#: editor/editor_feature_profile.cpp
msgid "(Properties Disabled)"
msgstr "(Einstellungen deaktiviert)"

#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled)"
msgstr "(Editor deaktiviert)"

#: editor/editor_feature_profile.cpp
msgid "Class Options:"
msgstr "Klassen-Optionen:"

#: editor/editor_feature_profile.cpp
msgid "Enable Contextual Editor"
msgstr "Kontextsensitiven Editor aktivieren"

#: editor/editor_feature_profile.cpp
msgid "Enabled Properties:"
msgstr "Aktivierte Eigenschaften:"

#: editor/editor_feature_profile.cpp
msgid "Enabled Features:"
msgstr "Aktivierte Funktionen:"

#: editor/editor_feature_profile.cpp
msgid "Enabled Classes:"
msgstr "Aktivierte Klassen:"

#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
msgstr "Datei ‚%s‘ ist ungültig, Import wurde abgebrochen."

#: editor/editor_feature_profile.cpp
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr ""
"Profil ‚%s‘ existiert bereits. Es muss erst entfernt werden bevor es "
"importiert werden kann, Import wurde abgebrochen."

#: editor/editor_feature_profile.cpp
msgid "Error saving profile to path: '%s'."
msgstr "Fehler beim Speichern des Profils im Pfad: ‚%s‘."

#: editor/editor_feature_profile.cpp
msgid "Unset"
msgstr "Deaktivieren"

#: editor/editor_feature_profile.cpp
msgid "Current Profile:"
msgstr "Aktuelles Profil:"

#: editor/editor_feature_profile.cpp
msgid "Make Current"
msgstr "Als aktuell auswählen"

#: editor/editor_feature_profile.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New"
msgstr "Neu"

#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Import"

#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
msgstr "Exportieren"

#: editor/editor_feature_profile.cpp
msgid "Available Profiles:"
msgstr "Verfügbare Profile:"

#: editor/editor_feature_profile.cpp
msgid "Class Options"
msgstr "Klassen-Optionen"

#: editor/editor_feature_profile.cpp
msgid "New profile name:"
msgstr "Neuer Profilname:"

#: editor/editor_feature_profile.cpp
msgid "Erase Profile"
msgstr "Profil löschen"

#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
msgstr "Profil(e) importieren"

#: editor/editor_feature_profile.cpp
msgid "Export Profile"
msgstr "Profil exportieren"

#: editor/editor_feature_profile.cpp
msgid "Manage Editor Feature Profiles"
msgstr "Verwalte Editorfunktionenprofile"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Gegenwärtigen Ordner auswählen"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "Datei existiert bereits. Überschreiben?"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select This Folder"
msgstr "Diesen Ordner auswählen"

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Pfad kopieren"

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Open in File Manager"
msgstr "Im Dateimanager öffnen"

#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
msgid "Show in File Manager"
msgstr "Im Dateimanager anzeigen"

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
msgstr "Neuer Ordner..."

#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Aktualisieren"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "Alle bekannte Dateitypen"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "Alle Dateien (*)"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "Datei öffnen"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "Datei(en) öffnen"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "Verzeichnis wählen"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "Datei oder Verzeichnis öffnen"

#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/editor_properties.cpp editor/inspector_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Speichern"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "Datei speichern"

#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Zurück"

#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "Vor"

#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "Hoch"

#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Versteckte Dateien ein- und ausblenden"

#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "Favoriten ein- und ausblenden"

#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr "Modus umschalten"

#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "Zu Pfad springen"

#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "Favorit nach oben schieben"

#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "Favorit nach unten schieben"

#: editor/editor_file_dialog.cpp
msgid "Go to previous folder."
msgstr "Gehe zum vorherigen Ordner."

#: editor/editor_file_dialog.cpp
msgid "Go to next folder."
msgstr "Gehe zum nächsten Ordner."

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "Gehe zu übergeordnetem Ordner."

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Refresh files."
msgstr "Dateien neu lesen."

#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "Gegenwärtigen Ordner (de)favorisieren."

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle the visibility of hidden files."
msgstr "Versteckte Dateien ein- oder ausblenden."

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
msgstr "Einträge in Vorschaugitter anzeigen."

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a list."
msgstr "Einträge als Liste anzeigen."

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "Verzeichnisse & Dateien:"

#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Preview:"
msgstr "Vorschau:"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File:"
msgstr "Datei:"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Eine gültige Datei-Endung muss verwendet werden."

#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "Lese Quellen"

#: editor/editor_file_system.cpp
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
msgstr ""
"Mehrere Importer verschiedener Typen zeigen zu Datei ‚%s‘, Import wurde "
"abgebrochen"

#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "Importiere Nutzerinhalte erneut"

#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr "Oben"

#: editor/editor_help.cpp
msgid "Class:"
msgstr "Klasse:"

#: editor/editor_help.cpp editor/scene_tree_editor.cpp
msgid "Inherits:"
msgstr "Erbt von:"

#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "Vererbt an:"

#: editor/editor_help.cpp
msgid "Brief Description:"
msgstr "Kurze Beschreibung:"

#: editor/editor_help.cpp
msgid "Properties"
msgstr "Eigenschaften"

#: editor/editor_help.cpp
msgid "Properties:"
msgstr "Eigenschaften:"

#: editor/editor_help.cpp
msgid "Methods"
msgstr "Methoden"

#: editor/editor_help.cpp
msgid "Methods:"
msgstr "Methoden:"

#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Motiv-Eigenschaften"

#: editor/editor_help.cpp
msgid "Theme Properties:"
msgstr "Motiv-Eigenschaften:"

#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Signale:"

#: editor/editor_help.cpp
msgid "Enumerations"
msgstr "Aufzählungen"

#: editor/editor_help.cpp
msgid "Enumerations:"
msgstr "Enums:"

#: editor/editor_help.cpp
msgid "enum  "
msgstr "Enum  "

#: editor/editor_help.cpp
msgid "Constants"
msgstr "Konstanten"

#: editor/editor_help.cpp
msgid "Constants:"
msgstr "Konstanten:"

#: editor/editor_help.cpp
msgid "Class Description"
msgstr "Klassenbeschreibung"

#: editor/editor_help.cpp
msgid "Class Description:"
msgstr "Klassenbeschreibung:"

#: editor/editor_help.cpp
msgid "Online Tutorials:"
msgstr "Anleitungen im Netz:"

#: editor/editor_help.cpp
msgid ""
"There are currently no tutorials for this class, you can [color=$color][url="
"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
"url][/color]."
msgstr ""
"Es gibt zurzeit keine Tutorials zu dieser Klasse. Mitwirkungen durch [color="
"$color][url=$url]eigene Beiträge[/url][/color] oder [color=$color][url="
"$url2]Meldung von Problemen[/url][/color] sind sehr erwünscht."

#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Eigenschaften-Beschreibung"

#: editor/editor_help.cpp
msgid "Property Descriptions:"
msgstr "Eigenschaften-Beschreibung:"

#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Es gibt zurzeit keine Beschreibung dieses Objekts. [color=$color][url="
"$url]Ergänzungen durch eigene Beiträge[/url][/color] sind sehr erwünscht!"

#: editor/editor_help.cpp
msgid "Method Descriptions"
msgstr "Methoden-Beschreibung"

#: editor/editor_help.cpp
msgid "Method Descriptions:"
msgstr "Methoden-Beschreibung:"

#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Es gibt zurzeit keine Beschreibung dieser Methode. [color=$color][url="
"$url]Ergänzungen durch eigene Beiträge[/url][/color] sind sehr erwünscht!"

#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "Hilfe durchsuchen"

#: editor/editor_help_search.cpp
msgid "Display All"
msgstr "Alles anzeigen"

#: editor/editor_help_search.cpp
msgid "Classes Only"
msgstr "Nur Klassen"

#: editor/editor_help_search.cpp
msgid "Methods Only"
msgstr "Nur Methoden"

#: editor/editor_help_search.cpp
msgid "Signals Only"
msgstr "Nur Signale"

#: editor/editor_help_search.cpp
msgid "Constants Only"
msgstr "Nur Konstanten"

#: editor/editor_help_search.cpp
msgid "Properties Only"
msgstr "Nur Eigenschaften"

#: editor/editor_help_search.cpp
msgid "Theme Properties Only"
msgstr "Nur Motiv-Eigenschaften"

#: editor/editor_help_search.cpp
msgid "Member Type"
msgstr "Mitgliedstyp"

#: editor/editor_help_search.cpp
msgid "Class"
msgstr "Klasse"

#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
msgstr "Eigenschaft:"

#: editor/editor_inspector.cpp
msgid "Set"
msgstr "Setze"

#: editor/editor_inspector.cpp
msgid "Set Multiple:"
msgstr "Mehrfach einstellen:"

#: editor/editor_log.cpp
msgid "Output:"
msgstr "Ausgabe:"

#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Copy Selection"
msgstr "Auswahl kopieren"

#: editor/editor_log.cpp editor/editor_profiler.cpp
#: editor/editor_properties.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "Löschen"

#: editor/editor_log.cpp
msgid "Clear Output"
msgstr "Ausgabe löschen"

#: editor/editor_node.cpp editor/project_manager.cpp
#, fuzzy
msgid "New Window"
msgstr "Fenster"

#: editor/editor_node.cpp
msgid "Project export failed with error code %d."
msgstr "Projekt-Export ist fehlgeschlagen mit Fehlercode %d."

#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
msgstr "Importierte Ressourcen können nicht abgespeichert werden."

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr "OK"

#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Fehler beim speichern der Ressource!"

#: editor/editor_node.cpp
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
"Diese Ressource kann nicht abgespeichert werden, da sie nicht Teil der "
"bearbeiteten Szene ist. Ressource muss vorher einzigartig gemacht werden."

#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
msgstr "Speichere Ressource als..."

#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Datei kann nicht zum schreiben geöffnet werden:"

#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "Angefordertes Dateiformat unbekannt:"

#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "Fehler beim speichern."

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
"Datei ‚%s‘ kann nicht geöffnet werden. Die Datei könnte verschoben oder "
"gelöscht sein."

#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
msgstr "Fehler beim Parsen von ‚%s‘."

#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr "Unerwartetes Dateiende ‚%s‘."

#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
msgstr "‚%s‘ oder zugehörige Abhängigkeiten fehlen."

#: editor/editor_node.cpp
msgid "Error while loading '%s'."
msgstr "Fehler beim Laden von ‚%s‘."

#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "Speichere Szene"

#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "Analysiere"

#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "Erzeuge Miniaturansicht"

#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
msgstr "Diese Aktion kann nicht ohne eine Wurzel ausgeführt werden."

#: editor/editor_node.cpp
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
"Diese Szene kann nicht gespeichert werden da sie eine zyklische "
"Instantiierungshierarchie enthält.\n"
"Speichern ist erst nach Beheben des Konflikts möglich."

#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
"Szene konnte nicht gespeichert werden. Wahrscheinlich werden Abhängigkeiten "
"(Instanzen oder Vererbungen) nicht erfüllt."

#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
msgstr "Momentan geöffnete Szenen können nicht überschrieben werden!"

#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "MeshLibrary konnte nicht zum vereinen geladen werden!"

#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "Fehler beim speichern der MeshLibrary!"

#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "TileSet konnte nicht zum vereinen geladen werden!"

#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "Fehler beim speichern des TileSet!"

#: editor/editor_node.cpp
msgid "Error trying to save layout!"
msgstr "Fehler beim speichern des Layouts!"

#: editor/editor_node.cpp
msgid "Default editor layout overridden."
msgstr "Standard-Editorlayout überschrieben."

#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Layout Name nicht gefunden!"

#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
msgstr "Layout wurde auf die Standardeinstellungen zurückgesetzt."

#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Diese Ressource gehört zu einer importierten Szene, sie ist nicht "
"bearbeitbar.\n"
"Die Dokumentation zum Szenenimport beschreibt den nötigen Arbeitsablauf."

#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
msgstr ""
"Diese Ressource gehört zu einer instantiierten oder geerbten Szene.\n"
"Änderungen an der Ressource werden beim Speichern der aktuellen Szene nicht "
"mitgespeichert."

#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
"Diese Ressource wurde importiert und ist nicht bearbeitbar. Es kann "
"allerdings ein Neu-Import mit geänderten Einstellungen im Import-Menü "
"durchgeführt werden."

#: editor/editor_node.cpp
msgid ""
"This scene was imported, so changes to it won't be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Diese Szene wurde importiert, Änderungen an ihr werden nicht gespeichert.\n"
"Instantiierung oder Vererbung sind nötig um Änderungen vorzunehmen.\n"
"Die Dokumentation zum Szenenimport beschreibt den nötigen Arbeitsablauf."

#: editor/editor_node.cpp
msgid ""
"This is a remote object, so changes to it won't be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
"Dies ist ein Fern-Objekt, Änderungen an ihm werden nicht gespeichert.\n"
"Die Dokumentation zum Debugging beschreibt den nötigen Arbeitsablauf."

#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Es ist keine zu startende Szene definiert."

#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr ""
"Die aktuelle Szene wurde noch nicht gespeichert, bitte speichere sie vor dem "
"Starten."

#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "Unterprozess konnte nicht gestartet werden!"

#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
msgstr "Szene öffnen"

#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "Basisszene öffnen"

#: editor/editor_node.cpp
msgid "Quick Open..."
msgstr "Schnell öffnen..."

#: editor/editor_node.cpp
msgid "Quick Open Scene..."
msgstr "Schnell Szenen öffnen..."

#: editor/editor_node.cpp
msgid "Quick Open Script..."
msgstr "Schnell Skripte öffnen..."

#: editor/editor_node.cpp
msgid "Save & Close"
msgstr "Speichern und schließen"

#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr "Änderungen in ‚%s‘ vor dem Schließen speichern?"

#: editor/editor_node.cpp
msgid "Saved %s modified resource(s)."
msgstr "%s veränderte Ressource(n) gespeichert."

#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
msgstr "Ein Wurzel-Node wird benötigt um diese Szene zu speichern."

#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Szene speichern als..."

#: editor/editor_node.cpp
msgid "No"
msgstr "Nein"

#: editor/editor_node.cpp
msgid "Yes"
msgstr "Ja"

#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr "Diese Szene wurde nie gespeichert. Speichern vorm Starten?"

#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "Diese Aktion kann nicht ohne eine Szene ausgeführt werden."

#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "MeshLibrary exportieren"

#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr "Diese Aktion kann nicht ohne ein Wurzel-Node ausgeführt werden."

#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "Tileset exportieren"

#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr "Diese Aktion kann nicht ohne ein ausgewähltes Node ausgeführt werden."

#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "Die aktuelle Szene ist nicht gespeichert. Trotzdem öffnen?"

#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr ""
"Szene kann nicht neu geladen werden, wenn sie vorher nicht gespeichert wurde."

#: editor/editor_node.cpp
msgid "Revert"
msgstr "Zurücksetzen"

#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
msgstr ""
"Diese Aktion kann nicht rückgängig gemacht werden. Trotzdem zurücksetzen?"

#: editor/editor_node.cpp
msgid "Quick Run Scene..."
msgstr "Schnell Szene starten..."

#: editor/editor_node.cpp
msgid "Quit"
msgstr "Verlassen"

#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "Editor verlassen?"

#: editor/editor_node.cpp
msgid "Open Project Manager?"
msgstr "Aktuelles Projekt schließen und zur Projektverwaltung zurückkehren?"

#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr "Speichern und beenden"

#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr "Änderungen in den folgenden Szenen vor dem Schließen speichern?"

#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr ""
"Änderungen in den folgenden Szenen vor dem Öffnen der Projektverwaltung "
"speichern?"

#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
"Diese Option ist veraltet. Situationen die Neu-Laden erzwingen werden jetzt "
"als Fehler betrachtet. Meldung erwünscht."

#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "Wähle eine Hauptszene"

#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "Szene schließen"

#: editor/editor_node.cpp
#, fuzzy
msgid "Reopen Closed Scene"
msgstr "Szene schließen"

#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
"Erweiterung lässt sich nicht aktivieren: ‚%‘ Parsen der Konfiguration "
"fehlgeschlagen."

#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
msgstr ""
"Skript-Feld für Erweiterung in ‚res://addons/%s‘ konnte nicht gefunden "
"werden."

#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "Erweiterungsskript konnte nicht geladen werden: ‚%s‘."

#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
"Erweiterungsskript konnte nicht von folgendem Pfad geladen werden: ‚%s‘. Es "
"scheint ein Fehler im Quellcode zu sein. Bitte Syntax überprüfen."

#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
"Erweiterungsskript konnte nicht geladen werden: ‚%s‘ Basistyp ist nicht "
"EditorPlugin."

#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
"Erweiterungsskript konnte nicht geladen werden: ‚%s‘ Skript ist nicht im "
"Werkzeugmodus."

#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
"Szene ‚%s‘ wurde automatisch importiert und kann daher nicht verändert "
"werden.\n"
"Um Änderungen an der Szene vorzunehmen kann eine abgeleitete Szene erstellt "
"werden."

#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"Fehler beim Laden der Szene. Sie muss innerhalb des Projektpfads liegen. Zum "
"Beheben kann ‚Import→Szene‘ verwendet werden um sie zu öffnen. Danach sollte "
"die Szene innerhalb des Projektpfades gespeichert werden."

#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "Szene '%s' hat defekte Abhängigkeiten:"

#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr "Verlauf leeren"

#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Es wurde noch keine Hauptszene bestimmt, soll eine ausgewählt werden?\n"
"Dies kann später in den Projekteinstellungen unter der Kategorie ‚Anwendung‘ "
"geändert werden."

#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Die ausgewählte Szene ‚%s‘ existiert nicht.\n"
"Wähle eine gültige Szene in den Projekteinstellungen unter der Kategorie "
"„Anwendung“."

#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Die ausgewählte Szene ‚%s‘ ist keine gültige Datei für eine Szene.\n"
"Wähle eine gültige Szene in den Projekteinstellungen unter der Kategorie "
"„Anwendung“."

#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "Layout speichern"

#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "Layout löschen"

#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr "Standard"

#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "Show in FileSystem"
msgstr "Im Dateisystem anzeigen"

#: editor/editor_node.cpp
msgid "Play This Scene"
msgstr "Diese Szene abspielen"

#: editor/editor_node.cpp
msgid "Close Tab"
msgstr "Tab schließen"

#: editor/editor_node.cpp
#, fuzzy
msgid "Undo Close Tab"
msgstr "Tab schließen"

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr "Andere Tabs schließen"

#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
msgstr "Tabs rechts schließen"

#: editor/editor_node.cpp
msgid "Close All Tabs"
msgstr "Alle Tabs schließen"

#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Szenentab wechseln"

#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr "%d weitere Datei(en) oder Ordner"

#: editor/editor_node.cpp
msgid "%d more folders"
msgstr "%d weitere(r) Ordner"

#: editor/editor_node.cpp
msgid "%d more files"
msgstr "%d weitere Datei(en)"

#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Leistenanordnung"

#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr "Ablenkungsfreier Modus"

#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr "Ablenkungsfreien Modus umschalten."

#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr "Eine neue Szene hinzufügen."

#: editor/editor_node.cpp
msgid "Scene"
msgstr "Szene"

#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Gehe zu vorher geöffneter Szene."

#: editor/editor_node.cpp
msgid "Copy Text"
msgstr "Text kopieren"

#: editor/editor_node.cpp
msgid "Next tab"
msgstr "Nächster Tab"

#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "Vorheriger Tab"

#: editor/editor_node.cpp
msgid "Filter Files..."
msgstr "Dateien filtern..."

#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "Operationen mit Szenen Dateien."

#: editor/editor_node.cpp
msgid "New Scene"
msgstr "Neue Szene"

#: editor/editor_node.cpp
msgid "New Inherited Scene..."
msgstr "Neue geerbte Szene..."

#: editor/editor_node.cpp
msgid "Open Scene..."
msgstr "Szene öffnen..."

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr "Zuletzt benutzte Szenen"

#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "Szene speichern"

#: editor/editor_node.cpp
msgid "Save All Scenes"
msgstr "Alle Szenen speichern"

#: editor/editor_node.cpp
msgid "Convert To..."
msgstr "Umwandeln zu..."

#: editor/editor_node.cpp
msgid "MeshLibrary..."
msgstr "Mesh-Bibliothek..."

#: editor/editor_node.cpp
msgid "TileSet..."
msgstr "TileSet…"

#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr "Rückgängig machen"

#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Wiederherstellen"

#: editor/editor_node.cpp
msgid "Revert Scene"
msgstr "Szene zurücksetzen"

#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Sonstiges Projekt oder szenenübergreifende Werkzeuge."

#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Project"
msgstr "Projekt"

#: editor/editor_node.cpp
#, fuzzy
msgid "Project Settings..."
msgstr "Projekteinstellungen"

#: editor/editor_node.cpp
msgid "Export..."
msgstr "Exportieren..."

#: editor/editor_node.cpp
#, fuzzy
msgid "Install Android Build Template..."
msgstr "Android-Build-Vorlage installieren"

#: editor/editor_node.cpp
msgid "Open Project Data Folder"
msgstr "Projektdatenordner öffnen"

#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Werkzeuge"

#: editor/editor_node.cpp
#, fuzzy
msgid "Orphan Resource Explorer..."
msgstr "Unbenutzte Dateien ansehen"

#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Zur Projektverwaltung zurückkehren"

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
msgstr "Debuggen"

#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Mit Fern-Fehlerbehebung starten"

#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
"Beim Exportieren oder Starten wird das Programm versuchen, sich mit der IP-"
"Adresse dieses Computers zu verbinden, um Fehler beheben zu können."

#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
msgstr "Kleine Programmdatei über ein Netzwerkdateisystem"

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, export or deploy will produce a minimal "
"executable.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
"Wenn diese Option aktiviert ist, wird das Exportieren bzw. Starten nur eine "
"kleine Programmdatei erzeugen.\n"
"Die Projektdaten werden vom Editor über das Netzwerk bereitgestellt.\n"
"Bei Android wird hierbei das USB Kabel wegen der schnelleren "
"Übertragungsgeschwindigkeit benutzt. Diese Option beschleunigt das Testen "
"von Spielen mit großen Projektdaten."

#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Collision Shapes sichtbar"

#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
"Collision-Shapes und Raycast-Nodes (für 2D und 3D) werden im laufenden Spiel "
"angezeigt, falls diese Option aktiviert ist."

#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Navigation sichtbar"

#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
"Navigations- Meshes und Polygone werden im laufenden Spiel sichtbar sein "
"wenn diese Option gewählt ist."

#: editor/editor_node.cpp
msgid "Sync Scene Changes"
msgstr "Szenenänderungen synchronisieren"

#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any changes made to the scene in the editor "
"will be replicated in the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Wenn diese Option gewählt ist, werden jegliche Änderungen der Szene im "
"Editor im laufenden Spiel dargestellt.\n"
"Sollte dies beim Abspielen auf externen Geräten genutzt werden, ist es am "
"effizientesten das Netzwerk-Dateisystem zu nutzen."

#: editor/editor_node.cpp
msgid "Sync Script Changes"
msgstr "Skriptänderungen synchronisieren"

#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any script that is saved will be reloaded on "
"the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Wenn diese Option gewählt ist, werden erneut gespeicherte Skripte während "
"des laufenden Spiels neu geladen.\n"
"Sollte dies beim Abspielen auf externen Geräten genutzt werden, ist es am "
"effizientesten das Netzwerk-Dateisystem zu nutzen."

#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
msgstr "Editor"

#: editor/editor_node.cpp
#, fuzzy
msgid "Editor Settings..."
msgstr "Editoreinstellungen"

#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "Editorlayout"

#: editor/editor_node.cpp
msgid "Take Screenshot"
msgstr "Bildschirmfoto erstellen"

#: editor/editor_node.cpp
msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
"Bildschirmfotos werden im „Editor Data/Settings“-Verzeichnis gespeichert."

#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Vollbildmodus umschalten"

#: editor/editor_node.cpp
msgid "Toggle System Console"
msgstr "Systemkonsole umschalten"

#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
msgstr "Editordaten-/Einstellungenordner öffnen"

#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
msgstr "Editordateiverzeichnis öffnen"

#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
msgstr "Editoreinstellungenordner öffnen"

#: editor/editor_node.cpp
#, fuzzy
msgid "Manage Editor Features..."
msgstr "Editorfunktionen verwalten"

#: editor/editor_node.cpp
#, fuzzy
msgid "Manage Export Templates..."
msgstr "Verwalte Exportvorlagen"

#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
msgid "Help"
msgstr "Hilfe"

#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "Suchen"

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Internetdokumentation"

#: editor/editor_node.cpp
msgid "Q&A"
msgstr "Fragen & Antworten"

#: editor/editor_node.cpp
msgid "Issue Tracker"
msgstr "Problem-Melder"

#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Community (Gemeinschaft)"

#: editor/editor_node.cpp
msgid "About"
msgstr "Über"

#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Projekt abspielen."

#: editor/editor_node.cpp
msgid "Play"
msgstr "Starten"

#: editor/editor_node.cpp
msgid "Pause the scene"
msgstr "Szene pausieren"

#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "Szene pausieren"

#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "Szene stoppen."

#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "Stop"

#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "Spiele die bearbeitete Szene."

#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "Szene starten"

#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "Spiele angepasste Szene"

#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "Spiele angepasste Szene"

#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
msgstr "Das Ändern des Video-Treibers erfordert einen Neustart des Editors."

#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
msgid "Save & Restart"
msgstr "Speichern & Neu starten"

#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
msgstr "Dreht sich, wenn das Editorfenster neu gezeichnet wird."

#: editor/editor_node.cpp
msgid "Update Continuously"
msgstr "Fortlaufend aktualisieren"

#: editor/editor_node.cpp
msgid "Update When Changed"
msgstr "Bei Änderungen aktualisieren"

#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "Aktualisierungsanzeigerad ausblenden"

#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "Dateisystem"

#: editor/editor_node.cpp
msgid "Inspector"
msgstr "Inspektor"

#: editor/editor_node.cpp
msgid "Node"
msgstr "Node"

#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Unteres Panel vergrößern"

#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "Ausgabe"

#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Nicht speichern"

#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
msgstr ""
"Android-Build-Vorlage fehlt, Installation relevanter Vorlagen erforderlich."

#: editor/editor_node.cpp
msgid "Manage Templates"
msgstr "Vorlagen verwalten"

#: editor/editor_node.cpp
msgid ""
"This will install the Android project for custom builds.\n"
"Note that, in order to use it, it needs to be enabled per export preset."
msgstr ""
"Dies wird das Android-Projekt für eigene Builds installieren.\n"
"Hinweis: Um es zu benutzen muss es in den jeweiligen Exportvoreinstellungen "
"aktivierten werden."

#: editor/editor_node.cpp
msgid ""
"Android build template is already installed and it won't be overwritten.\n"
"Remove the \"build\" directory manually before attempting this operation "
"again."
msgstr ""
"Android-Build-Vorlage wurde bereits installiert und wird nicht "
"überschrieben.\n"
"Zur Ausführung dieses Befehls muss das „build“-Verzeichnis manuell gelöscht "
"werden."

#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "Vorlagen aus ZIP-Datei importieren"

#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export Project"
msgstr "Projekt exportieren"

#: editor/editor_node.cpp
msgid "Export Library"
msgstr "Bibliothek exportieren"

#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "Mit existierendem vereinen"

#: editor/editor_node.cpp
msgid "Password:"
msgstr "Passwort:"

#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "Skript öffnen und ausführen"

#: editor/editor_node.cpp
msgid "New Inherited"
msgstr "Neu Geerbte"

#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "Ladefehler"

#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "Auswählen"

#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr "2D Editor öffnen"

#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr "3D Editor öffnen"

#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr "Skripteditor öffnen"

#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr "Öffne Nutzerinhaltesammlung"

#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr "Nächsten Editor öffnen"

#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr "Vorigen Editor öffnen"

#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr "Mesh-Vorschauen erzeugen"

#: editor/editor_plugin.cpp
msgid "Thumbnail..."
msgstr "Vorschau..."

#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
msgstr "Plugin bearbeiten"

#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Installierte Erweiterungen:"

#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Update"

#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Version:"

#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Autor:"

#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "Status:"

#: editor/editor_plugin_settings.cpp
msgid "Edit:"
msgstr "Bearbeiten:"

#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
#: editor/rename_dialog.cpp
msgid "Start"
msgstr "Start"

#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "Messung:"

#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr "Renderzeit (Sek)"

#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr "Renderzeit ⌀ (sek)"

#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr "Relative Renderzeit %"

#: editor/editor_profiler.cpp
msgid "Physics Frame %"
msgstr "Physik-relative Renderzeit %"

#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "Gesamt"

#: editor/editor_profiler.cpp
msgid "Self"
msgstr "Eigenanteil"

#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "Bild #:"

#: editor/editor_profiler.cpp
msgid "Time"
msgstr "Zeit"

#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Aufrufe"

#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Text bearbeiten:"

#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "An"

#: editor/editor_properties.cpp
msgid "Layer"
msgstr "Schicht"

#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
msgstr "Bit %d, Wert %d"

#: editor/editor_properties.cpp
msgid "[Empty]"
msgstr "[leer]"

#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
msgstr "Zuweisen..."

#: editor/editor_properties.cpp
msgid "Invalid RID"
msgstr "Ungültige RID"

#: editor/editor_properties.cpp
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
"Die ausgewählte Ressource (%s) stimmt mit keinem erwarteten Typ dieser "
"Eigenschaft (%s) überein."

#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
"ViewportTextures können nicht für Ressourcen erstellt werden die als Datei "
"gespeichert sind.\n"
"Diese Ressourcen müssen zu einer Szene gehören."

#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on this resource because it's not set as "
"local to scene.\n"
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
"ViewportTexture kann für diese Ressource nicht erstellt werden weil sie "
"nicht als lokal zu einer Szene markiert wurde.\n"
"Bitte die ‚Lokal zu Szene‘-Eigenschaft an dieser Ressource aktivieren (und "
"an allen Ressourcen die sie enthalten, bis zum nächsten Node)."

#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr "Viewport auswählen"

#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Neues Skript"

#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
msgstr "Neues %s"

#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Make Unique"
msgstr "Einzigartig machen"

#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Einfügen"

#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Convert To %s"
msgstr "Umwandeln zu %s"

#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Open Editor"
msgstr "Editor öffnen"

#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr "Ausgewähltes Node ist kein Viewport!"

#: editor/editor_properties_array_dict.cpp
msgid "Size: "
msgstr "Größe: "

#: editor/editor_properties_array_dict.cpp
msgid "Page: "
msgstr "Seite: "

#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
msgstr "Entferne Element"

#: editor/editor_properties_array_dict.cpp
msgid "New Key:"
msgstr "Neuer Schlüssel:"

#: editor/editor_properties_array_dict.cpp
msgid "New Value:"
msgstr "Neuer Wert:"

#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
msgstr "Schlüssel-Wert-Paar hinzufügen"

#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
msgstr ""
"Keine ausführbare Exportvorlage für diese Plattform gefunden.\n"
"Im Exportmenü kann eine ausführbare Vorlage hinzugefügt werden."

#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Spiellogik sollte mit der _run()-Methode beginnen."

#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "Es besteht bereits eine bearbeitete Szene."

#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "Skript konnte nicht instanziert werden:"

#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "Hast du das 'tool' Schlüsselwort vergessen?"

#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "Skript konnte nicht ausgeführt werden:"

#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "Hast du die '_run' Methode vergessen?"

#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selektiere Node(s) für den Import"

#: editor/editor_sub_scene.cpp editor/project_manager.cpp
msgid "Browse"
msgstr "Durchsuchen"

#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "Szenenpfad:"

#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "Aus Node importieren:"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Redownload"
msgstr "Erneut herunterladen"

#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "Deinstallieren"

#: editor/export_template_manager.cpp
msgid "(Installed)"
msgstr "(Installiert)"

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Herunterladen"

#: editor/export_template_manager.cpp
msgid "Official export templates aren't available for development builds."
msgstr ""

#: editor/export_template_manager.cpp
msgid "(Missing)"
msgstr "(Fehlend)"

#: editor/export_template_manager.cpp
msgid "(Current)"
msgstr "(Aktuell)"

#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
msgstr "Mirrors werden geladen, bitte warten..."

#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
msgstr "Template-Version ‚%s‘ entfernen?"

#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
msgstr "Exportvorlagen-ZIP-Datei konnte nicht geöffnet werden."

#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates: %s."
msgstr "Ungültiges version.txt-Format in Templates: %s."

#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Keine version.txt in Templates gefunden."

#: editor/export_template_manager.cpp
msgid "Error creating path for templates:"
msgstr "Fehler bei Erzeugen des Pfads für die Vorlagen:"

#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr "Extrahiere Exportvorlagen"

#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "Importiere:"

#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
"Für diese Version wurde kein Downloadlink gefunden. Direkter Download steht "
"nur für offizielle Veröffentlichungen bereit."

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr "Kann nicht auflösen."

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr "Kann nicht verbinden."

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr "Keine Antwort."

#: editor/export_template_manager.cpp
msgid "Request Failed."
msgstr "Anfrage fehlgeschlagen."

#: editor/export_template_manager.cpp
msgid "Redirect Loop."
msgstr "Weiterleitungsschleife."

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr "Fehlgeschlagen:"

#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "Download abgeschlossen."

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Cannot remove temporary file:"
msgstr "Kann Motiv nicht speichern in Datei:"

#: editor/export_template_manager.cpp
#, fuzzy
msgid ""
"Templates installation failed.\n"
"The problematic templates archives can be found at '%s'."
msgstr ""
"Template-Installation fehlgeschlagen. Des problematische Template-Archiv "
"befindet sich hier: ‚%s‘."

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error requesting URL:"
msgstr "Fehler beim Abrufen der URL: "

#: editor/export_template_manager.cpp
msgid "Connecting to Mirror..."
msgstr "Verbinde mit Mirror..."

#: editor/export_template_manager.cpp
msgid "Disconnected"
msgstr "Getrennt"

#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr "Löse aus"

#: editor/export_template_manager.cpp
msgid "Can't Resolve"
msgstr "Kann nicht aufgelöst werden"

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
msgstr "Verbinde..."

#: editor/export_template_manager.cpp
msgid "Can't Connect"
msgstr "Keine Verbindung möglich"

#: editor/export_template_manager.cpp
msgid "Connected"
msgstr "Verbunden"

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting..."
msgstr "Frage an..."

#: editor/export_template_manager.cpp
msgid "Downloading"
msgstr "Wird heruntergeladen"

#: editor/export_template_manager.cpp
msgid "Connection Error"
msgstr "Verbindungsfehler"

#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr "SSL-Handshake-Fehler"

#: editor/export_template_manager.cpp
msgid "Uncompressing Android Build Sources"
msgstr "Android-Build-Quellen werden entpackt"

#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "Aktuelle Version:"

#: editor/export_template_manager.cpp
msgid "Installed Versions:"
msgstr "Installierte Versionen:"

#: editor/export_template_manager.cpp
msgid "Install From File"
msgstr "Installiere aus Datei"

#: editor/export_template_manager.cpp
msgid "Remove Template"
msgstr "Entferne Vorlage"

#: editor/export_template_manager.cpp
msgid "Select Template File"
msgstr "Vorlagendatei auswählen"

#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr "Exportvorlagenverwaltung"

#: editor/export_template_manager.cpp
msgid "Download Templates"
msgstr "Lade Template herunter"

#: editor/export_template_manager.cpp
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "Mirror aus Liste auswählen: (Umsch-Klick: In Browser öffnen)"

#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Favoriten"

#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
"Status: Dateiimport fehlgeschlagen. Manuelle Reparatur und Neuimport nötig."

#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Ressourcen-Wurzel kann nicht verschoben oder umbenannt werden."

#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
msgstr "Ordner kann nicht in sich selbst verschoben werden."

#: editor/filesystem_dock.cpp
msgid "Error moving:"
msgstr "Fehler beim Verschieben:"

#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
msgstr "Fehler beim Duplizieren:"

#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
msgstr "Fehler beim Aktualisieren der Abhängigkeiten:"

#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
msgstr "Kein Name angegeben."

#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters."
msgstr "Angegebener Name enthält ungültige Zeichen."

#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr "Es existiert bereits eine Datei oder ein Ordner mit diesem Namen."

#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "Name enthält ungültige Zeichen."

#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr "Benenne Datei um:"

#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr "Benenne Ordner um:"

#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
msgstr "Dupliziere Datei:"

#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
msgstr "Dupliziere Ordner:"

#: editor/filesystem_dock.cpp
msgid "New Inherited Scene"
msgstr "Neue geerbte Szene"

#: editor/filesystem_dock.cpp
msgid "Open Scenes"
msgstr "Szenen öffnen"

#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "Instanz"

#: editor/filesystem_dock.cpp
msgid "Add to Favorites"
msgstr "Zu Favoriten hinzufügen"

#: editor/filesystem_dock.cpp
msgid "Remove from Favorites"
msgstr "Aus Favoriten entfernen"

#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
msgstr "Abhängigkeiten bearbeiten..."

#: editor/filesystem_dock.cpp
msgid "View Owners..."
msgstr "Zeige Besitzer..."

#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Umbenennen..."

#: editor/filesystem_dock.cpp
msgid "Duplicate..."
msgstr "Duplizieren..."

#: editor/filesystem_dock.cpp
msgid "Move To..."
msgstr "Verschiebe zu..."

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "New Scene..."
msgstr "Neue Szene"

#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
msgstr "Neues Skript..."

#: editor/filesystem_dock.cpp
msgid "New Resource..."
msgstr "Neue Ressource..."

#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Expand All"
msgstr "Alle ausklappen"

#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Collapse All"
msgstr "Alle einklappen"

#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/project_manager.cpp editor/rename_dialog.cpp
#: editor/scene_tree_dock.cpp
msgid "Rename"
msgstr "Umbenennen"

#: editor/filesystem_dock.cpp
msgid "Previous Folder/File"
msgstr "Vorherige(r) Ordner/Datei"

#: editor/filesystem_dock.cpp
msgid "Next Folder/File"
msgstr "Nächste(r) Ordner/Datei"

#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "Dateisystem erneut einlesen"

#: editor/filesystem_dock.cpp
msgid "Toggle Split Mode"
msgstr "Geteilten Modus umschalten"

#: editor/filesystem_dock.cpp
msgid "Search files"
msgstr "Dateien suchen"

#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
"Lese Dateien,\n"
"Bitte warten..."

#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "Verschieben"

#: editor/filesystem_dock.cpp
msgid "There is already file or folder with the same name in this location."
msgstr ""
"Es existiert bereits eine Datei oder ein Ordner an diesem Pfad mit dem "
"angegebenen Namen."

#: editor/filesystem_dock.cpp
msgid "Overwrite"
msgstr "Überschreiben"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Create Scene"
msgstr "Von Szene erstellen"

#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "Erstelle Skript"

#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
msgid "Find in Files"
msgstr "In Dateien suchen"

#: editor/find_in_files.cpp
msgid "Find:"
msgstr "Suche:"

#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Verzeichnis:"

#: editor/find_in_files.cpp
msgid "Filters:"
msgstr "Filter:"

#: editor/find_in_files.cpp
msgid ""
"Include the files with the following extensions. Add or remove them in "
"ProjectSettings."
msgstr ""
"Dateien mit den folgenden Endungen werden hinzugefügt. In den "
"Projekteinstellungen änderbar."

#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
msgstr "Finde..."

#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
msgstr "Ersetzen..."

#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "Abbrechen"

#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Suche: "

#: editor/find_in_files.cpp
msgid "Replace: "
msgstr "Ersetzen: "

#: editor/find_in_files.cpp
msgid "Replace all (no undo)"
msgstr "Alle ersetzen (nicht rückgängig)"

#: editor/find_in_files.cpp
msgid "Searching..."
msgstr "Am suchen..."

#: editor/find_in_files.cpp
msgid "Search complete"
msgstr "Suche abgeschlossen"

#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Zu Gruppe hinzufügen"

#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "Aus Gruppe entfernen"

#: editor/groups_editor.cpp
msgid "Group name already exists."
msgstr "Gruppenname existiert bereits."

#: editor/groups_editor.cpp
msgid "Invalid group name."
msgstr "Ungültiger Gruppenname."

#: editor/groups_editor.cpp
#, fuzzy
msgid "Rename Group"
msgstr "Gruppen verwalten"

#: editor/groups_editor.cpp
#, fuzzy
msgid "Delete Group"
msgstr "Lösche Bildergruppe"

#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr "Gruppen"

#: editor/groups_editor.cpp
#, fuzzy
msgid "Nodes Not in Group"
msgstr "Nodes nicht in der Gruppe"

#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
msgid "Filter nodes"
msgstr "Nodes filtern"

#: editor/groups_editor.cpp
msgid "Nodes in Group"
msgstr "Nodes in der Gruppe"

#: editor/groups_editor.cpp
msgid "Empty groups will be automatically removed."
msgstr ""

#: editor/groups_editor.cpp
#, fuzzy
msgid "Group Editor"
msgstr "Skripteditor"

#: editor/groups_editor.cpp
msgid "Manage Groups"
msgstr "Gruppen verwalten"

#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Als einzelne Szene importieren"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr "Import mit separaten Animationen"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr "Import mit separaten Materialien"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr "Import mit separaten Objekten"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr "Import mit separaten Objekten und Materialien"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr "Import mit separaten Objekten und Animationen"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr "Import mit separaten Materialien und Animationen"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr "Import mit separaten Objekten, Materialien und Animationen"

#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr "Als mehrere Szenen importieren"

#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr "Import als mehrere Szenen und Materialien"

#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Szene importieren"

#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
msgstr "Szene wird importiert..."

#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr "Generiere Lightmaps"

#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
msgstr "Generierung für Mesh: "

#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
msgstr "Angepasstes Skript wird ausgeführt..."

#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr "Post-Import Skript konnte nicht geladen werden:"

#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr "Ungültiges oder fehlerhaftes Skript für Post-Import (siehe Konsole):"

#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr "Fehler beim ausführen des Post-Import Skripts:"

#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr "Speichere..."

#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Als Standard für ‚%s‘ setzen"

#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr "Standard für ‚%s‘ löschen"

#: editor/import_dock.cpp
msgid " Files"
msgstr " Dateien"

#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importiere als:"

#: editor/import_dock.cpp editor/property_editor.cpp
msgid "Preset..."
msgstr "Voreinstellungen..."

#: editor/import_dock.cpp
msgid "Reimport"
msgstr "Neuimport"

#: editor/import_dock.cpp
msgid "Save scenes, re-import and restart"
msgstr "Szenen speichern, reimportieren und neu starten"

#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
msgstr ""
"Den Typ einer importierten Datei zu ändern erfordert einen Neustart des "
"Editors."

#: editor/import_dock.cpp
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
"ACHTUNG: Es existieren Inhalte die diese Ressource nutzen und nachher "
"möglicherweise nicht mehr ordnungsgemäß laden können."

#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Laden der Ressource gescheitert."

#: editor/inspector_dock.cpp
msgid "Expand All Properties"
msgstr "Alle Eigenschaften ausklappen"

#: editor/inspector_dock.cpp
msgid "Collapse All Properties"
msgstr "Alle Eigenschaften einklappen"

#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Save As..."
msgstr "Speichern als..."

#: editor/inspector_dock.cpp
msgid "Copy Params"
msgstr "Parameter kopieren"

#: editor/inspector_dock.cpp
msgid "Paste Params"
msgstr "Parameter einfügen"

#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr "Ressourcen-Zwischenablage bearbeiten"

#: editor/inspector_dock.cpp
msgid "Copy Resource"
msgstr "Ressource kopieren"

#: editor/inspector_dock.cpp
msgid "Make Built-In"
msgstr "Einbetten"

#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
msgstr "Unter-Ressource einzigartig machen"

#: editor/inspector_dock.cpp
msgid "Open in Help"
msgstr "In Hilfe öffnen"

#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
msgstr "Erstelle eine neue Ressource im Speicher und bearbeite sie."

#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "Lade eine bestehende Ressource von der Festplatte und bearbeite sie."

#: editor/inspector_dock.cpp
msgid "Save the currently edited resource."
msgstr "Speichere die so eben bearbeitete Ressource."

#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Gehe zum vorherigen bearbeiteten Objekt im Verlauf."

#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
msgstr "Gehe zum nächsten bearbeiteten Objekt im Verlauf."

#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
msgstr "Verlauf der zuletzt bearbeiteten Objekte."

#: editor/inspector_dock.cpp
msgid "Object properties."
msgstr "Objekteigenschaften."

#: editor/inspector_dock.cpp
msgid "Filter properties"
msgstr "Eigenschaften filtern"

#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
msgstr "Änderungen können verloren gehen!"

#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "MultiNode setzen"

#: editor/node_dock.cpp
#, fuzzy
msgid "Select a single node to edit its signals and groups."
msgstr "Node auswählen um Signale und Gruppen zu bearbeiten."

#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
msgstr "Ein Plugin bearbeiten"

#: editor/plugin_config_dialog.cpp
msgid "Create a Plugin"
msgstr "Ein Plugin erstellen"

#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
msgstr "Pluginname:"

#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
msgstr "Unterverzeichnis:"

#: editor/plugin_config_dialog.cpp
msgid "Language:"
msgstr "Sprache:"

#: editor/plugin_config_dialog.cpp
msgid "Script Name:"
msgstr "Skriptname:"

#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
msgstr "Sofort aktivieren?"

#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon"
msgstr "Polygon erstellen"

#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create points."
msgstr "Punkte erstellen."

#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
"Punkt bearbeiten:\n"
"LMT: Punkt verschieben\n"
"RMT: Punkt löschen"

#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Erase points."
msgstr "Punkte löschen."

#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon"
msgstr "Polygon bearbeiten"

#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "Punkt einfügen"

#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon (Remove Point)"
msgstr "Polygon bearbeiten (Punkt entfernen)"

#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Polygon And Point"
msgstr "Polygon und Punkt entfernen"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "Animation hinzufügen"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
msgstr "Lade..."

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Move Node Point"
msgstr "Node-Punkt verschieben"

#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Limits"
msgstr "BlendSpace1D-Grenzwerte ändern"

#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Labels"
msgstr "BlendSpace1D-Beschriftungen ändern"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
"Dieser Node-Typ kann nicht verwendet werden. Nur Wurzel-Nodes sind möglich."

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Node Point"
msgstr "Node-Punkt hinzufügen"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Animation Point"
msgstr "Animationspunkt hinzufügen"

#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Remove BlendSpace1D Point"
msgstr "BlendSpace1D-Punkt entfernen"

#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
msgstr "BlendSpace1D-Node-Punkt verschieben"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
"AnimationTree ist inaktiv.\n"
"Aktivieren um Abspielen zu starten, Node-Warnungen sollten überprüft werden "
"falls Aktivierung fehlschlägt."

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
msgstr "Übergangsposition innerhalb des Raums setzen"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
msgstr "Punkte auswählen und verschieben, erstellen mit RMT."

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
msgstr "Schnapp- und Anzeigeraster aktivieren."

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr "Punkt"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Open Animation Node"
msgstr "Animations-Node öffnen"

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Triangle already exists."
msgstr "Dreieck existiert bereits."

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Triangle"
msgstr "Dreieck hinzufügen"

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Limits"
msgstr "BlendSpace2D-Grenzwerte ändern"

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Labels"
msgstr "BlendSpace2D-Beschriftungen ändern"

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Point"
msgstr "BlendSpace2D-Punkt entfernen"

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Triangle"
msgstr "BlendSpace2D-Dreieck entfernen"

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr "BlendSpace2D gehört nicht zu einem AnimationTree-Node."

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
msgstr "Es existieren keine Dreiecke, Vermischen nicht möglich."

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Toggle Auto Triangles"
msgstr "Automatische Dreiecke umschalten"

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr "Dreiecke durch Punkteverbinden herstellen."

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
msgstr "Punkte und Dreiecke löschen."

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
msgstr "Vermischungsdreiecke automatisch erstellen (statt manuell)"

#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Blende:"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Parameter Changed"
msgstr "Parameter geändert"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Filter bearbeiten"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
msgstr "Ausgabe-Node kann nicht zum Mischungsbaum hinzugefügt werden."

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Add Node to BlendTree"
msgstr "Node zu BlendTree hinzufügen"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr "Node verschoben"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
"Verbindung nicht möglich, Port ist eventuell bereits in Benutzung oder "
"Verbindung ist ungültig."

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Connected"
msgstr "Nodes verbunden"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Disconnected"
msgstr "Nodes getrennt"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Set Animation"
msgstr "Animation setzen"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Node"
msgstr "Node löschen"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Node(s) löschen"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Toggle Filter On/Off"
msgstr "Filter ein-/ausschalten"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Change Filter"
msgstr "Filter ändern"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
"Kein Animationsspieler festgelegt, Spurnamen können nicht abgerufen werden."

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
msgstr ""
"Animationsspieler-Pfad ist ungültig, Spurnamen können nicht abgerufen werden."

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
"Animationsspieler hat keinen gültigen Wurzel-Node-Pfad, Spurnamen können "
"nicht abgerufen werden."

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Renamed"
msgstr "Node umbenannt"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr "Knoten hinzufügen..."

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Edit Filtered Tracks:"
msgstr "Gefilterte Spuren bearbeiten:"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Enable Filtering"
msgstr "Filtern aktivieren"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Automatisches Abspielen umschalten"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "Neuer Animationsname:"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "Neue Animation"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "Animationsname ändern:"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "Animation löschen?"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "Animation entfernen"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Invalid animation name!"
msgstr "Ungültiger Animationsname!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation name already exists!"
msgstr "Animationsname existiert bereits!"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "Animation umbenennen"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Blende über in nächste Geänderte"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr "Überblendungszeit ändern"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "Animation laden"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "Animation duplizieren"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "Keine Animation zum kopieren!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "Keine Animations-Ressource in der Zwischenablage!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "Eingefügte Animation"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "Animation einfügen"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to edit!"
msgstr "Keine Animation zum bearbeiten!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "Spiele ausgewählte Animation rückwärts von aktueller Position. (A)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr "Spiele ausgewählte Animation rückwärts vom Ende. (Umschalt+A)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "Stoppe Animations-Wiedergabe. (S)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "Spiele ausgewählte Animation vom Start. (Umschalt+D)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "Ausgewählte Animation von aktueller Position aus abspielen. (D)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "Position der Animation (in Sekunden)."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr "Animationsablauf für diesen Node global skalieren."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "Animationswerkzeuge"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
msgstr "Animation"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Übergänge bearbeiten..."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
msgstr "Im Inspektor öffnen"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "Liste der Animationen im Player anzeigen."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr "Beim Laden automatisch abspielen"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr "Zwiebelhaut aktivieren"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning Options"
msgstr "Zwiebelhaut-Einstellugen"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
msgstr "Richtungen"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Vergangenheit"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Zukunft"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
msgstr "Tiefe"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr "1 Schicht"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr "2 Schichten"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr "3 Schichten"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr "nur Unterschiede"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr "Weißmodulation erzwingen"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr "Griffe (3D) einbeziehen"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pin AnimationPlayer"
msgstr "Animationsspieler anheften"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Neue Animation erstellen"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "Animationsname:"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
msgstr "Fehler!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr "Übergangszeiten:"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "Nächste (Automatische Warteschlange):"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr "Übergangszeiten kreuzender Animationen"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Move Node"
msgstr "Node verschieben"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
msgstr "Übergang hinzufügen"

#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Node hinzufügen"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr "Ende"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
msgstr "Unmittelbar"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
msgstr "Synchronisieren"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
msgstr "Am Ende"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
msgstr "Reisen"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
msgstr "Star- und End-Nodes werden für Sub-Transition benötigt."

#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
msgstr "Keine Abspiel-Ressource festgelegt im Pfad: %s."

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Removed"
msgstr "Node entfernt"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition Removed"
msgstr "Übergang entfernt"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
msgstr "Start-Node setzen (Automatisches Abspielen)"

#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
"Node auswählen und verschieben.\n"
"RMT zum Hinzufügen neuer Nodes.\n"
"Umsch-LMT um Verbindungen herzustellen."

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Create new nodes."
msgstr "Neue Nodes erstellen."

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Connect nodes."
msgstr "Nodes verbinden."

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Remove selected node or transition."
msgstr "Ausgewählten Node oder Übergang entfernen."

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
"Automatische Abspielen dieser Animation zum Start, Neustart oder bei Sprung "
"zu Null festlegen."

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
msgstr "End-Animation festlegen. Hilfreich bei Sub-Transitionen."

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition: "
msgstr "Übergang: "

#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
msgstr "AnimationTree"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Neuer Name:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Skalierung:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Einblenden (s):"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Ausblenden (s):"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "Blenden"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "Mischen"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Automatisch neu starten:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Neu starten (s):"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Zufällig neu starten (s):"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Start!"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Menge:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Blende 0:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Blende 1:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "Überblendungszeit (s):"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "Laufend:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "Eingang hinzufügen"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "Stoppe automatischen Vorsprung"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "Starte automatisches Weitergehen"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "Eingang löschen"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Animationsbaum ist gültig."

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Animationsbaum ist ungültig."

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Animations-Node"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "Einfach-Aufruf-Node"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Misch-Node"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Blend2-Node"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Blend3-Node"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Blend4-Node"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "Zeitskalier-Node"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "Zeitsuch-Node"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Übergang-Node"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Animationen importieren..."

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Nodefilter bearbeiten"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Filter..."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Inhalt:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr "Dateien anzeigen"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr "Verbindungsfehler, bitte erneut versuchen."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr "Kann nicht zu Host verbinden:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr "Keine Antwort von Host:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr "Kann Hostnamen nicht auflösen:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr "Anfrage fehlgeschlagen: Rückgabewert:"

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Request failed."
msgstr "Anfrage fehlgeschlagen."

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Cannot save response to:"
msgstr "Kann Motiv nicht speichern in Datei:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr "Anfrage fehlgeschlagen, zu viele Weiterleitungen"

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Redirect loop."
msgstr "Weiterleitungsschleife."

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Request failed, timeout"
msgstr "Anfrage fehlgeschlagen: Rückgabewert:"

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Timeout."
msgstr "Zeit"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr "Falsche Download-Prüfsumme, Datei könnte manipuliert worden sein."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr "Erwartet:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr "Erhalten:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed sha256 hash check"
msgstr "Sha256-Prüfung fehlgeschlagen"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr "Nutzerinhalte-Download-Fehler:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading (%s / %s)..."
msgstr "Wird heruntergeladen (%s / %s)..."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading..."
msgstr "Wird heruntergeladen..."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
msgstr "Löse auf..."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr "Fehler bei Anfrage"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr "Leerlauf"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install..."
msgstr "Installieren..."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr "Erneut versuchen"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr "Downloadfehler"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Dieser Nutzerinhalt wird bereits herunter geladen!"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "First"
msgstr "Erste"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Previous"
msgstr "Vorherige"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Next"
msgstr "Nächste"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
msgstr "Letzte"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
msgstr "Alle"

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Import..."
msgstr "Neuimport..."

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Plugins..."
msgstr "Erweiterungen"

#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
msgstr "Sortiere:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Reverse sorting."
msgstr "Sortierung umkehren."

#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategorie:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Seite:"

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Support"
msgstr "Stabilität..."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "Offiziell"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "Testphase"

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Loading..."
msgstr "Lade..."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "Nutzerinhalte als ZIP-Datei"

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene (for images to be saved in the same dir), or pick a save "
"path from the BakedLightmap properties."
msgstr ""
"Der Speicherpfad für Lightmap-Bilder kann nicht bestimmt werden.\n"
"Speichern Sie die Szene (Bilder werden im gleichen Ordner gespeichert) oder "
"legen Sie den Speicherpfad in den BakedLightmap-Eigenschaften fest."

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr ""
"Keine Meshes zum vorrendern vorhanden. Meshes, die vorgerendert werden "
"sollen, müssen einen UV2-Kanal beinhalten und die ‚Bake Light‘-Option "
"aktiviert haben."

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
"Erstellung der Lightmap-Bilder fehlgeschlagen. Stellen Sie sicher, dass der "
"Speicherpfad beschreibbar ist."

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr "Lightmaps vorrendern"

#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "Vorschau"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "Einrasten konfigurieren"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Gitterversatz:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Gitterabstand:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr "Rotationsversatz:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr "Rotationsabstand:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Vertical Guide"
msgstr "Vertikale Hilfslinie verschieben"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Vertical Guide"
msgstr "Vertikale Hilfslinie erstellen"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove Vertical Guide"
msgstr "Vertikale Hilfslinie löschen"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Horizontal Guide"
msgstr "Horizontale Hilfslinie verschieben"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal Guide"
msgstr "Horizontale Hilfslinie erstellen"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove Horizontal Guide"
msgstr "Horizontale Hilfslinie löschen"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal and Vertical Guides"
msgstr "Neue horizontale und vertikale Hilfslinien erstellen"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
msgstr "Pivotpunkt bewegen"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
msgstr "CanvasItem rotieren"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
msgstr "Anker verschieben"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
msgstr "CanvasItem in Größe anpassen"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
msgstr "CanvasItem skalieren"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgstr "CanvasItem verschieben"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
msgstr ""
"Bei Containern für Kinder werden die Anker- und Randwerte von ihren Eltern "
"überschrieben."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
msgstr "Voreinstellungen für die Anker- und Ränderwerte eines Kontroll-Nodes."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"margins."
msgstr ""
"Wenn aktiviert ändert das Verschieben von Control-Nodes ihre Anker anstatt "
"ihre Ausmaße."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "nur Anker"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
msgstr "Anker und Ränder ändern"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "Ankerpunkte ändern"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock Selected"
msgstr "Auswahl sperren"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock Selected"
msgstr "Auswahl entsperren"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Group Selected"
msgstr "Auswahl gruppieren"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Ungroup Selected"
msgstr "Auswahl entgruppieren"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "Pose einfügen"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Clear Guides"
msgstr "Knochen löschen"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Custom Bone(s) from Node(s)"
msgstr "Erstelle eigenständige(n) Knochen aus Node(s)"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
msgstr "Knochen löschen"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "IK-Kette erzeugen"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr "IK-Kette zurücksetzen"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
"Warnung: Position und Größe der Kinder eines Containers werden nur von ihren "
"Eltern bestimmt."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Reset"
msgstr "Zoom Zurücksetzen"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode"
msgstr "Auswahlmodus"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr "Ziehen = Rotieren"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr "Alt+Ziehen = Verschieben"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
"‚V‘ drücken um Angelpunkt auf Mausposition zu setzen, ‚Umschalt+V‘ drücken "
"um das Objekt ohne seinen Angelpunkt zu verschieben."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr "Alt+Rechtsklick: Listenauswahl nach Tiefe"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode"
msgstr "Bewegungsmodus"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "Rotationsmodus"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode"
msgstr "Skalierungsmodus"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
"Zeige eine Liste aller Objekte, die sich an der angeklickten Position "
"befinden\n"
"(equivalent zu Alt+RMT im Auswahlmodus)."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr "Klicken um Angelpunkt des Objekts zu ändern."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr "Schwenkmodus"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle snapping."
msgstr "Einrasten umschalten."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr "Einrasten aktivieren"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
msgstr "Einrasteinstellungen"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Grid"
msgstr "Am Gitter einrasten"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr "Rotationsraster benutzen"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr "Relatives Einrasten benutzen"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr "Pixelraster benutzen"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart Snapping"
msgstr "Intelligentes Einrasten"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
msgstr "Einrasten konfigurieren..."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Parent"
msgstr "An Elternobjekt einrasten"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Anchor"
msgstr "Am Node-Anker einrasten"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Sides"
msgstr "An Node-Seiten einrasten"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Center"
msgstr "Am Node-Mittelpunkt einrasten"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Other Nodes"
msgstr "An anderen Nodes einrasten"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Guides"
msgstr "An Hilfslinien einrasten"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr ""
"Das ausgewählte Objekt an seiner Position sperren (kann nicht bewegt werden)."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Das ausgewählte Objekt entsperren (kann bewegt werden)."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Verhindert das Auswählen von Unterobjekten dieses Nodes."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Stellt die Auswählbarkeit aller Unterobjekte wieder her."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Skelett-Einstellungen"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Knochen anzeigen"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
msgstr "Erstelle eigenständige(n) Knochen aus Node(s)"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Custom Bones"
msgstr "Spezielle Knochen löschen"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Ansicht"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Raster anzeigen"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr "Helfer anzeigen"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
msgstr "Lineale anzeigen"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
msgstr "Hilfslinien anzeigen"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Origin"
msgstr "Zeige Ursprung"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
msgstr "Zeige Ansichtsfenster (Viewport)"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
msgstr "Gruppe zeigen und Icons sperren"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Auswahl zentrieren"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr "Auswahl einrahmen"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
msgstr "Leinwandskalierung vorschauen"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Verschiebungsmaske für Schlüsselbildeingabe."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
msgstr "Rotationsmaske für Schlüsselbildeingabe."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
msgstr "Skalierungsmaske für Schlüsselbildeingabe."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert keys (based on mask)."
msgstr "Schlüsselbilder einfügen (basierend auf Maske)."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Auto insert keys when objects are translated, rotated on scaled (based on "
"mask).\n"
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
"Füge automatisiert Schlüsselbilder ein wenn Objekte verschoben, rotiert oder "
"skaliert werden (basierend auf Maske).\n"
"Schlüsselbilder werden nur in existierende Spuren eingefügt, es werden keine "
"neuen Spuren angelegt.\n"
"Das erste mal müssen Schlüsselbilder manuell eingefügt werden."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Auto Insert Key"
msgstr "Schlüsselbild automatisch einfügen"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Schlüsselbild einfügen (in existierende Spuren)"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr "Pose kopieren"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr "Pose zurücksetzen"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Gitterstufe verdoppeln"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr "Gitterstufe halbieren"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan View"
msgstr "Sicht verschieben"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr "%s hinzufügen"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "%s hinzufügen…"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "In­s­tan­zi­ie­ren mehrerer Nodes nicht möglich ohne Wurzel-Node."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "Erzeuge Node"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr "Fehler beim Instanziieren von %s"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Default Type"
msgstr "Standardtyp ändern"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
"Ziehen + Umschalt: Node auf gleicher Ebene einfügen\n"
"Ziehen + Alt: Node-Typ ändern"

#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Polygon3D"
msgstr "Polygon3D erstellen"

#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
msgstr "Polygon bearbeiten"

#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "Polygon bearbeiten (Punkt entfernen)"

#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr "Wähle Griff"

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr "Emissionsmaske laden"

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Restart"
msgstr "Neustarten"

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr "Emissionsmaske leeren"

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Particles"
msgstr "Partikel"

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr "Anzahl generierter Punkte:"

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr "Emissionsmaske"

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr "Von Pixel aufnehmen"

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr "Emissionsfarben"

#: editor/plugins/cpu_particles_editor_plugin.cpp
msgid "CPUParticles"
msgstr "CPU-Partikel"

#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr "Erzeuge Emissionspunkte aus Mesh"

#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr "Erzeuge Emissionspunkte aus Node"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 0"
msgstr "Flach 0"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 1"
msgstr "Flach 1"

#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
msgstr "Einblenden"

#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease Out"
msgstr "Ausblenden"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr "Sanft-Stufig"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr "Kurvenpunkt ändern"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
msgstr "Kurventangente ändern"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
msgstr "Kurvenvorlage laden"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Add Point"
msgstr "Punkt hinzufügen"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Point"
msgstr "Punkt entfernen"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Left Linear"
msgstr "Links linear"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Right Linear"
msgstr "Rechts linear"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Preset"
msgstr "Vorlage laden"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
msgstr "Kurvenpunkt entfernen"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr "Lineare Kurventangente umschalten"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr "Umsch halten um Tangenten einzeln zu bearbeiten"

#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr "GI Sonde vorrendern"

#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
msgstr "Gradient bearbeitet"

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Element %d"

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Elemente"

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr "Auflistungseditor"

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr "Occluder-Polygon erzeugen"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr "Mesh ist leer!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Statischen Trimesh-Körper erzeugen"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr "Statischen Konvex-Körper erzeugen"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr "Das geht nicht an der Wurzel der Szene!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Shape"
msgstr "Trimesh-Statische-Form erzeugen"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgstr "Form-Erstellung fehlgeschlagen!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape(s)"
msgstr "Konvexe Form(en) erstellen"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr "Navigations-Mesh erzeugen"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr "Beinhaltetes Mesh ist nicht vom Typ ArrayMesh."

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr ""
"UV-Entfalten fehlgeschlagen, könnte das Mesh keine Mannigfaltigkeit sein?"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr "Kein Mesh zu debuggen."

#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr "Modell besitzt kein UV in dieser Schicht"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr "Mesh-Instanz fehlt ein Mesh!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr "Mesh hat keine Oberfläche von der Umrisse erzeugt werden könnten!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
msgstr "Der Mesh-Grundtyp ist nicht PRIMITIVE_TRIANGLES!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "Konnte keinen Umriss erzeugen!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr "Umriss erzeugen"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr "Mesh"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr "Statischen Trimesh-Körper erzeugen"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Trimesh-Kollisionselement erzeugen"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling(s)"
msgstr "Konvexe(s) Kollisionselement(e) erzeugen"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Umriss-Mesh erzeugen..."

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "UV1 zeigen"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV2"
msgstr "UV2 zeigen"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr "UV2 entfalten für Lightmap/AO"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr "Erzeuge Umriss-Mesh"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr "Umrissgröße:"

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "Element %d entfernen?"

#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item"
msgstr "Element hinzufügen"

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr "Ausgewähltes Element entfernen"

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene"
msgstr "Aus Szene importieren"

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
msgstr "Aus Szene aktualisieren"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
"Keine Mesh-Quelle angegeben (und kein MultiMesh-Eintrag im Node gesetzt)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr "Keine Mesh-Quelle angegeben (und MultiMesh enthält kein Mesh)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr "Mesh-Quelle ist ungültig (ungültiger Pfad)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr "Mesh-Quelle ist ungültig (keine Mesh-Instanz)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr "Mesh-Quelle ist ungültig (enthält keine Mesh-Ressource)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr "Keine Quelle für Oberfläche angegeben."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr "Oberflächen-Quelle ist ungültig (ungültiger Pfad)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr "Quelle für Oberfläche ist ungültig (keine Geometrie)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr "Quelle für Oberfläche ist ungültig (keine Faces)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr "Quell-Mesh auswählen:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr "Ziel-Oberfläche auswählen:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr "Oberfläche füllen"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr "MultiMesh füllen"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr "Ziel-Oberfläche:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr "Quell-Mesh:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr "X-Achse"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr "Y-Achse"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr "Z-Achse"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr "Aufwärts-Achse des Meshs:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr "Zufällige Rotation:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr "Zufälliges Kippen:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr "Zufällige Skalieren:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr "Füllen"

#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Erzeuge Navigationspolygon"

#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Convert to CPUParticles"
msgstr "Zu CPU-Partikeln konvertieren"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generating Visibility Rect"
msgstr "Generiere Sichtbarkeits-Rechteck"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr "Generiere Sichtbarkeits-Rechteck"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
"Punkt kann nur in ein Prozessmaterial des Typs ParticlesMaterial gesetzt "
"werden"

#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr "Erzeugungszeit (s):"

#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry's faces don't contain any area."
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "The geometry doesn't contain any faces."
msgstr "Knoten enthält keine Geometrie (Flächen)."

#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't inherit from Spatial."
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "\"%s\" doesn't contain geometry."
msgstr "Knoten enthält keine Geometrie."

#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "\"%s\" doesn't contain face geometry."
msgstr "Knoten enthält keine Geometrie."

#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr "Erzeuge Emittent"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr "Emissionspunkte:"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr "Oberflächenpunkte"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr "Oberflächenpunkte + Normale (gerichtet)"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr "Volumen"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
msgstr "Emissionsquelle: "

#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr "Ein Verarbeitungsmaterial des Typs ‚ParticlesMaterial‘ wird benötigt."

#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr "Erzeuge AABB"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "Erzeuge Sichtbarkeits-AABB"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
msgstr "Erzeuge AABB"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Punkt von Kurve entfernen"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr "Ausgangsgriff von Kurve löschen"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr "Eingangsgriff von Kurve entfernen"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr "Punkt zu Kurve hinzufügen"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Split Curve"
msgstr "Kurve Teilen"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr "Punkt auf Kurve verschieben"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr "Eingangsgriff auf Kurve verschieben"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr "Ausgangsgriff auf Kurve verschieben"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr "Punkte auswählen"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr "Shift+Ziehen: Kontrollpunkte auswählen"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr "Klicken: Punkt hinzufügen"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Left Click: Split Segment (in curve)"
msgstr "Linksklick: Segment Teilen (in Kurve)"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr "Rechtsklick: Punkt löschen"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr "Kontrollpunkte auswählen (Shift+Ziehen)"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr "Punkt hinzufügen (in leerem Raum)"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr "Punk löschen"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr "Kurve schließen"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr "Optionen"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Angles"
msgstr "Griffwinkel spiegeln"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
msgstr "Grifflängen spiegeln"

#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Kurvenpunkt #"

#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Position"
msgstr "Kurvenpunktposition festlegen"

#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
msgstr "Kurven-Eingangsposition festlegen"

#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Position"
msgstr "Kurven-Ausgangsposition festlegen"

#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr "Pfad aufteilen"

#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr "Pfadpunkt entfernen"

#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
msgstr "Ausgangskontrollpunkt löschen"

#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr "Eingangskontrollpunkt löschen"

#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr "Segment aufteilen (in Kurve)"

#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Gelenk verschieben"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
msgstr ""
"Die Skeleton-Eigenschaft des Polygon2D zeigt nicht auf ein Skeleton2D-Node"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones"
msgstr "Knochen synchronisieren"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
"Es gibt keine Textur in diesem Polygon.\n"
"Legen Sie eine Textur fest, um UV bearbeiten zu können."

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Erzeuge UV-Map"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
"Dieses Polygon2D enthält interne Vertices, es kann nicht mehr im Viewport "
"bearbeitet werden."

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
msgstr "Polygon und UV erstellen"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Internal Vertex"
msgstr "Internen Vertex erstellen"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Internal Vertex"
msgstr "Internen Vertex entfernen"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
msgstr "Ungültiges Polygon (3 verschiedene Vertices werden benötigt)"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Add Custom Polygon"
msgstr "Selbst-erstelltes Polygon hinzufügen"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Custom Polygon"
msgstr "Selbst-erstelltes Polygon entfernen"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Transformiere UV-Map"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform Polygon"
msgstr "Polygon Transformieren"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
msgstr "Knochenmalgewichte"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Open Polygon 2D UV editor."
msgstr "Polygon2D-UV-Editor öffnen."

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "Polygon2D-UV-Editor"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV"
msgstr "UV"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Points"
msgstr "Punkte"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygons"
msgstr "Polygone"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
msgstr "Knochen"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Points"
msgstr "Punkte Verschieben"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Strg: Rotieren"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Alle verschieben"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Strg: Skalieren"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr "Polygon verschieben"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr "Polygon rotieren"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr "Polygon skalieren"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr "Eigenes Polygon erstellen. Aktiviert Eigen-Polygon-Rendern."

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
"Eigenes Polygon entfernen. Sollten kein eigenes Polygon übrig bleiben, wird "
"Eigen-Polygon-Rendern deaktiviert."

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
msgstr "Gewichte mit angegebener Intensität malen."

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Unpaint weights with specified intensity."
msgstr "Gewichte mit angegebener Intensität weg malen."

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
msgstr "Radius:"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "Polygon→UV"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV→Polygon"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr "Leere UV-Map"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Settings"
msgstr "Gittereinstellungen"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Snap"
msgstr "Einrasten"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Einrasten aktivieren"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr "Gitter"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Configure Grid:"
msgstr "Gitter einstellen:"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset X:"
msgstr "Gitterversatz X:"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset Y:"
msgstr "Gitterversatz Y:"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step X:"
msgstr "Gitterabstand X:"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step Y:"
msgstr "Gitterabstand Y:"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones to Polygon"
msgstr "Knochen mit Polygon synchronisieren"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "FEHLER: Ressource konnte nicht geladen werden!"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr "Ressource hinzufügen"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr "Ressource umbenennen"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr "Ressource löschen"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr "Zwischenablage für Ressourcen ist leer!"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "Ressource einfügen"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr "Instanz:"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp
msgid "Type:"
msgstr "Typ:"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Im Editor öffnen"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Load Resource"
msgstr "Ressource laden"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr "Ressourcen-Vorlader"

#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
msgstr ""
"Es wurde kein Pfad zu einem AnimationPlayer im AnimationTree festgelegt"

#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Path to AnimationPlayer is invalid"
msgstr "Pfad zum Animationsspieler ist ungültig"

#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "Letzte Dateien leeren"

#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
msgstr "Schließen und Änderungen speichern?"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Fehler beim Schreiben von Textdatei:"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Could not load file at:"
msgstr "Konnte Kachel nicht finden:"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving file!"
msgstr "Fehler beim Speichern der Datei!"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme."
msgstr "Fehler beim Speichern des Themas."

#: editor/plugins/script_editor_plugin.cpp
msgid "Error Saving"
msgstr "Fehler beim Speichern"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme."
msgstr "Fehler beim Importieren des Themas."

#: editor/plugins/script_editor_plugin.cpp
msgid "Error Importing"
msgstr "Fehler beim Importieren"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "New Text File..."
msgstr "Neue Textdatei..."

#: editor/plugins/script_editor_plugin.cpp
msgid "Open File"
msgstr "Datei öffnen"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save File As..."
msgstr "Datei speichern als..."

#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Motiv importieren"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Fehler beim Speichern des Motivs"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr "Fehler beim Speichern"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
msgstr "Motiv speichern als..."

#: editor/plugins/script_editor_plugin.cpp
msgid "%s Class Reference"
msgstr "%s Klassenreferenz"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Finde Nächstes"

#: editor/plugins/script_editor_plugin.cpp
msgid "Filter scripts"
msgstr "Skripte filtern"

#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr "Alphabetische Sortierung der Methodenliste umschalten."

#: editor/plugins/script_editor_plugin.cpp
msgid "Filter methods"
msgstr "Methoden filtern"

#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "Sortiere"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr "Schiebe hoch"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr "Schiebe herunter"

#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr "Nächstes Skript"

#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr "Vorheriges Skript"

#: editor/plugins/script_editor_plugin.cpp
msgid "File"
msgstr "Datei"

#: editor/plugins/script_editor_plugin.cpp
msgid "Open..."
msgstr "Öffnen..."

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Reopen Closed Script"
msgstr "Skript öffnen"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "Alle speichern"

#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr "Zaghaftes Skript-Neuladen"

#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
msgstr "Skriptpfad kopieren"

#: editor/plugins/script_editor_plugin.cpp
msgid "History Previous"
msgstr "Zurück im Verlauf"

#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr "Vorwärts im Verlauf"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
msgstr "Motiv"

#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "Thema importieren..."

#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Motiv neu laden"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "Motiv speichern"

#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr "Alle schließen"

#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr "Dokumentation schließen"

#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr "Ausführen"

#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
msgstr "Seitenleiste umschalten"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "Überspringen"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Hineinspringen"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr "Unterbrechen"

#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr "Fortfahren"

#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr "Debugger offen halten"

#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with External Editor"
msgstr "Mit externem Editor debuggen"

#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation."
msgstr "Godot-Onlinedokumentation öffnen."

#: editor/plugins/script_editor_plugin.cpp
msgid "Request Docs"
msgstr "Dokumentation anfragen"

#: editor/plugins/script_editor_plugin.cpp
msgid "Help improve the Godot documentation by giving feedback."
msgstr ""
"Mithelfen die Godot-Dokumentation durch Meinungsäußerungen zu verbessern."

#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Durchsuche die Referenzdokumentation."

#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr "Springe zum zuvor bearbeiteten Dokument."

#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr "Springe zum nächsten bearbeiteten Dokument."

#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
msgstr "Verwerfen"

#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
"Die folgenden Dateien wurden im Dateisystem verändert.\n"
"Wie soll weiter vorgegangen werden?:"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Reload"
msgstr "Neu laden"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
msgstr "Erneut speichern"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr "Debugger"

#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Suchergebnisse"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Clear Recent Scripts"
msgstr "Verlauf leeren"

#: editor/plugins/script_text_editor.cpp
msgid "Connections to method:"
msgstr "Verbindungen mit Methode:"

#: editor/plugins/script_text_editor.cpp
msgid "Source"
msgstr "Quelle"

#: editor/plugins/script_text_editor.cpp
msgid "Signal"
msgstr "Signal"

#: editor/plugins/script_text_editor.cpp
msgid "Target"
msgstr "Ziel"

#: editor/plugins/script_text_editor.cpp
msgid ""
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
msgstr ""
"Fehlende verbundene Methode ‚%s‘ für Signal ‚%s‘ von Node ‚%s‘ zu Node ‚%s‘."

#: editor/plugins/script_text_editor.cpp
msgid "Line"
msgstr "Zeile"

#: editor/plugins/script_text_editor.cpp
msgid "(ignore)"
msgstr "(ignorieren)"

#: editor/plugins/script_text_editor.cpp
msgid "Go to Function"
msgstr "Springe zu Funktion"

#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "Nur Ressourcen aus dem Dateisystem können hier fallen gelassen werden."

#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
msgstr "Symbol nachschlagen"

#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Farbe auswählen"

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "Groß-/Kleinschreibung ändern"

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "Großbuchstaben"

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "Kleinbuchstaben"

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "Kapitalisiere"

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
msgstr "Syntaxhervorhebung"

#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "Springe zu"

#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
msgstr "Lesezeichen"

#: editor/plugins/script_text_editor.cpp
msgid "Breakpoints"
msgstr "Haltepunkte"

#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Ausschneiden"

#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
msgstr "Zeile löschen"

#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr "Nach links einrücken"

#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr "Nach rechts einrücken"

#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr "Kommentar umschalten"

#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "Zeile ein/aufklappen"

#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr "Alle Zeilen einklappen"

#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr "Alle Zeilen aufklappen"

#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
msgstr "Klone herunter"

#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "Symbol vervollständigen"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Evaluate Selection"
msgstr "Auswahl skalieren"

#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr "Kürze Leerraum am Zeilenende"

#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Spaces"
msgstr "Konvertiere Einrückung zu Leerzeichen"

#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Tabs"
msgstr "Konvertiere Einrückung zu Tabulatoren"

#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatische Einrückung"

#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr "Finde Vorheriges"

#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "In Dateien suchen..."

#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "Kontexthilfe"

#: editor/plugins/script_text_editor.cpp
msgid "Toggle Bookmark"
msgstr "Lesezeichen umschalten"

#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Bookmark"
msgstr "Springe zum nächsten Lesezeichen"

#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Bookmark"
msgstr "Springe zum vorigen Lesezeichen"

#: editor/plugins/script_text_editor.cpp
msgid "Remove All Bookmarks"
msgstr "Alle Lesezeichen entfernen"

#: editor/plugins/script_text_editor.cpp
msgid "Go to Function..."
msgstr "Springe zu Funktion..."

#: editor/plugins/script_text_editor.cpp
msgid "Go to Line..."
msgstr "Springe zu Zeile..."

#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr "Haltepunkt umschalten"

#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr "Lösche alle Haltepunkte"

#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Breakpoint"
msgstr "Springe zum nächsten Haltepunkt"

#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Breakpoint"
msgstr "Springe zum vorigen Haltepunkt"

#: editor/plugins/shader_editor_plugin.cpp
msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""
"Dieser Shader wurde im Dateisystem verändert.\n"
"Wie soll weiter vorgegangen werden?"

#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
msgstr "Shader"

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
"Dieses Skelett hat keine Knochen, Bone2D-Nodes sollten als Unterobjekte "
"hinzugefügt werden."

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Create Rest Pose from Bones"
msgstr "Ruhe-Pose aus Knochen erstellen"

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Rest Pose to Bones"
msgstr "Knochen in Ruhe-Pose setzen"

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr "Skeleton2D"

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Make Rest Pose (From Bones)"
msgstr "Ruhe-Pose erstellen (aus Knochen)"

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Bones to Rest Pose"
msgstr "Kochen in Ruhe-Pose setzen"

#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical bones"
msgstr "Physikalische Knochen erstellen"

#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Skeleton"
msgstr "Skelett"

#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical skeleton"
msgstr "Physikalisches Skelett erzeugen"

#: editor/plugins/skeleton_ik_editor_plugin.cpp
msgid "Play IK"
msgstr "IK abspielen"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr "Orthogonal"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr "Perspektivisch"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr "Transformation abgebrochen."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr "X-Achsen-Transformation."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr "Y-Achsen-Transformation."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr "Z-Achsen-Transformation."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr "Zeige Flächentransformation."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "Skalierung: "

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
msgstr "Verschiebe: "

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr "Rotiere %s Grad."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr "Schlüsselbildeinfügen ist deaktiviert (kein Schlüsselbild eingefügt)."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr "Animationsschlüsselbild eingefügt."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pitch"
msgstr "Neigen"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
msgstr "Gieren"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "Gezeichnete Objekte"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes"
msgstr "Materialänderungen"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Shader Changes"
msgstr "Shader-Änderungen"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes"
msgstr "Oberflächen-Änderungen"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls"
msgstr "Zeichenaufrufe"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices"
msgstr "Vertices"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Sicht von oben."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr "Sicht von unten."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr "Unten"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr "Sicht von links."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr "Links"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr "Sicht von Rechts."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr "Rechts"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr "Sicht von vorne."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr "Vorne"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr "Sicht von hinten."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr "Hinten"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Transform with View"
msgstr "Transform auf Sicht ausrichten"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Rotation with View"
msgstr "Rotation auf Sicht ausrichten"

#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
"Kein Node, unter dem Unterobjekt instantiiert werden könnte, vorhanden."

#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr "Diese Aktion benötigt einen einzelnen ausgewählten Node."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr "Sichtrotation sperren"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Normale Ansicht"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr "Wireframe-Ansicht"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr "Overdraw-Ansicht"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
msgstr "Nicht Schattiertes anzeigen"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr "Umgebung anzeigen"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
msgstr "Griffe anzeigen"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr "Sicht-Informationen"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View FPS"
msgstr "FPS anzeigen"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Half Resolution"
msgstr "Halbe Auflösung"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr "Audiosenke"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Enable Doppler"
msgstr "Filtern aktivieren"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Cinematic Preview"
msgstr "Cinematische Vorschau"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "Freisicht Links"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr "Freisicht Rechts"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
msgstr "Freisicht Vorwärts"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
msgstr "Freisicht Rückwärts"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr "Freisicht Hoch"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
msgstr "Freisicht Runter"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr "Freisicht Geschwindigkeitsregler"

#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
"Hinweis: Die FPS-Anzeige stellt die Editor-Framerate dar.\n"
"Sie ist kein zuverlässiger Vergleichswert für die In-Spiel-Leistung."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr "Sichtrotation gesperrt"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "Transformationsdialog"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Nodes To Floor"
msgstr "Nodes am Boden einrasten"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Couldn't find a solid floor to snap the selection to."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Drag: Rotate\n"
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr ""
"Ziehen: Rotieren\n"
"Alt+Ziehen: Verschieben\n"
"Alt+RMT: Tiefenauswahl"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Use Local Space"
msgstr "Lokalkoordinatenmodus (%s)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr "Sicht von unten"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr "Sicht von oben"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr "Sicht von hinten"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr "Sicht von vorne"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr "Sicht von links"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr "Sicht von rechts"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
msgstr "Zwischen perspektivischer und orthogonaler Sicht wechseln"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr "Animations-Schlüsselbild einfügen"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr "Auf Ursprung zentrieren"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr "Auswahl fokussieren"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "Freie Kamera umschalten"

#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "Transformation"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "Objekt am Boden einrasten"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "Transformationsdialog..."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr "Eine Ansicht"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr "Zwei Ansichten"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr "Zwei Ansichten (alternativ)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr "Drei Ansichten"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr "Drei Ansichten (alternativ)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr "Vier Ansichten"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
msgstr "Griffe"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "Zeige Ursprung"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr "Zeige Gitter"

#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Settings..."
msgstr "Einstellungen"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Einrasteinstellungen"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr "Einrasten verschieben:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr "Einrasten rotieren (Grad):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr "Einrasten skalieren (%):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr "Einstellungen für Ansichten"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr "Perspektivisches FOV (Grad):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr "Z-Anzeige nah:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr "Z-Anzeige fern:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr "Transformationsänderung"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr "Translation:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr "Rotation (Grad):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr "Skalierung (Verhältnis):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr "Typ der Transformation"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr "Vorher"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr "Nachher"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Nameless gizmo"
msgstr "Namenloser Anfasser"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Mesh2D"
msgstr "Mesh2D erzeugen"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Polygon2D"
msgstr "Polygon2D erzeugen"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D"
msgstr "CollisionPolygon2D erzeugen"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D"
msgstr "LightOccluder2D erzeugen"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr "Sprite ist leer!"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
msgstr ""
"Ein Sprite das Animationsbilder nutzt kann nicht zu einem Mesh konvertiert "
"werden."

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
msgstr "Ungültige Geometrie, Mesh kann nicht ersetzt werden."

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Mesh2D"
msgstr "Zu Mesh2D umwandeln"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
msgstr "Ungültige Geometrie, Polygon kann nicht erzeugt werden."

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Polygon2D"
msgstr "Zu Polygon2D umwandeln"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
msgstr "Ungültige Geometrie, Kollisionspolygon kann nicht erzeugt werden."

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D Sibling"
msgstr "CollisionPolygon2D-Nachbarn erzeugen"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create light occluder."
msgstr "Ungültige Geometrie, Light-Occluder kann nicht erzeugt werden."

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D Sibling"
msgstr "LightOccluder2D erzeugen"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
msgstr "Sprite"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
msgstr "Vereinfachung: "

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Grow (Pixels): "
msgstr "Wachsen (Pixel): "

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
msgstr "Vorschau aktualisieren"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Settings:"
msgstr "Einstellungen:"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "No Frames Selected"
msgstr "Keine Frames ausgewählt"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add %d Frame(s)"
msgstr "%d Frame(s) hinzufügen"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr "Frame hinzufügen"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "Fehler: Konnte Frame-Ressource nicht laden!"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr "Zwischenablage der Ressourcen ist leer oder enthält keine Textur!"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr "Frame einfügen"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr "Empty einfügen"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "Ändere FPS-Wert der Animation"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr "(leer)"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations:"
msgstr "Animationen:"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "New Animation"
msgstr "Neue Animation"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Geschwindigkeit (FPS):"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr "Wiederholung"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames:"
msgstr "Animationsbilder:"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add a Texture from File"
msgstr "Textur aus Datei hinzufügen"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
msgstr "Frame aus Sprite-Sheet hinzufügen"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr "Empty einfügen (davor)"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr "Empty einfügen (danach)"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (Before)"
msgstr "Davor bewegen"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr "Dahinter bewegen"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select Frames"
msgstr "Frames auswählen"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Horizontal:"
msgstr "Horizontal:"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Vertical:"
msgstr "Vertikal:"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr "Alle Frames aus/ab-wählen"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Create Frames from Sprite Sheet"
msgstr "Frames aus Sprite-Sheet erzeugen"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr "Sprite-Einzelbilder"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr "Bereichsrechteck setzen"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Margin"
msgstr "Rand einstellen"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr "Einrastmodus:"

#: editor/plugins/texture_region_editor_plugin.cpp
#: scene/resources/visual_shader.cpp
msgid "None"
msgstr "Nichts"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr "Pixel-Einrasten"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr "Gitter-Einrasten"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr "Autoschnitt"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr "Versatz:"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "Schritt:"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Sep.:"
msgstr "Trenner:"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "Texturbereich"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr "Alle Elemente hinzufügen"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr "Alle hinzufügen"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "Alle Elemente entfernen"

#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
msgid "Remove All"
msgstr "Alles entfernen"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Edit Theme"
msgstr "Thema bearbeiten"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
msgstr "Thema-Bearbeitungsmenü."

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr "Füge Klassen-Element hinzu"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr "Entferne Klassen-Element"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr "Leeres Template erstellen"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr "Leeres Editor-Template erstellen"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Create From Current Editor Theme"
msgstr "Aus derzeitigem Editor-Thema erstellen"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Toggle Button"
msgstr "Knopf umschalten"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Disabled Button"
msgstr "Deaktivierter Knopf"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr "Element"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Disabled Item"
msgstr "Deaktiviertes Objekt"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr "Überprüfe Element"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr "Überprüftes Element"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Radio Item"
msgstr "Element der Auswahl"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Radio Item"
msgstr "Markiertes Element der Auswahl"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Named Sep."
msgstr "Ben. Trenner."

#: editor/plugins/theme_editor_plugin.cpp
msgid "Submenu"
msgstr "Untermenü"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Subitem 1"
msgstr "Element 1"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Subitem 2"
msgstr "Element 2"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "Enthält"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr "Viele"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Disabled LineEdit"
msgstr "Deaktiviertes LineEdit"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr "Tab 1"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr "Tab 2"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr "Tab 3"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Editable Item"
msgstr "Bearbeitbares Element"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Subtree"
msgstr "Unterbaum"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr "Hat,Mehrere,Einstellungen"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "Datentyp:"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
msgstr "Symbol"

#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr "Stil"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr "Schriftart"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr "Farbe"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "Konstant"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "Auswahl löschen"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Fix Invalid Tiles"
msgstr "Ungültige Kacheln reparieren"

#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cut Selection"
msgstr "Auswahl ausschneiden"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "Zeichne TileMap"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
msgstr "Linie zeichnen"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr "Rechteck zeichnen"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr "Fülleimer"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr "Lösche TileMap"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find Tile"
msgstr "Kachel finden"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr "Transponieren"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Disable Autotile"
msgstr "Autokacheln deaktivieren"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Enable Priority"
msgstr "Priorität aktivieren"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr "Kachel zeichnen"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Ctrl+LMB: Rectangle Paint"
msgstr ""
"Umsch+RMT: Linie zeichnen\n"
"Umsch+Strg+RMT: Rechteck einfärben"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr "Wähle Kachel"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Left"
msgstr "Nach links rotieren"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Right"
msgstr "Nach rechts rotieren"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Horizontally"
msgstr "Horizontal umdrehen"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Vertically"
msgstr "Vertikal umdrehen"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Clear Transform"
msgstr "Transform leeren"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "Textur(en) zu TileSet hinzufügen."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected Texture from TileSet."
msgstr "Aktuelle Textur aus TileSet entfernen."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr "Von Szene erstellen"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr "Aus Szene zusammenführen"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Next Coordinate"
msgstr "Nächste Koordinate"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
msgstr "Die nächste Form oder Kachel auswählen."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Previous Coordinate"
msgstr "Vorherige Koordinate"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
msgstr "Die vorherige Form oder Kachel auswählen."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region Mode"
msgstr "Bereichsmodus"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Collision Mode"
msgstr "Kollisionsmodus"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Occlusion Mode"
msgstr "Verschlussmodus"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Navigation Mode"
msgstr "Navigationsmodus"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask Mode"
msgstr "Bitmaskenmodus"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Priority Mode"
msgstr "Prioritätsmodus"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Icon Mode"
msgstr "Symbolmodus"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Z Index Mode"
msgstr "Z-Indexmodus"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
msgstr "Bitmaske kopieren."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste bitmask."
msgstr "Bitmaske einfügen."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Erase bitmask."
msgstr "Bitmaske löschen."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new rectangle."
msgstr "Neues Rechteck erstellen."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "Neues Polygon erstellen."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
msgstr "Polygon im Rechteck Bereich halten."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
msgstr ""
"Schnapp- und Anzeigeraster aktivieren (über den Inspektor konfigurierbar)."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
msgstr "Kachelnamen anzeigen (Alt-Taste halten)"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected texture? This will remove all tiles which use it."
msgstr ""
"Ausgewählte Textur entfernen? Alle Kacheln die sie nutzen werden entfernt."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr "Keine Textur zum Entfernen ausgewählt."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
msgstr "Aus Szene erstellen? Alle aktuellen Kacheln werden überschrieben!"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "Aus Szene vereinen?"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Texture"
msgstr "Textur entfernen"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
"%s Datei(en) wurde(n) nicht hinzugefügt weil sie schon in der Liste "
"vorhanden war(en)."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
"Griff ziehen um Rechteck zu bearbeiten.\n"
"Auf andere Kachel drücken um sie zu bearbeiten."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete selected Rect."
msgstr "Ausgewähltes Rechteck löschen."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
msgstr ""
"Speichere die so eben bearbeitete Unterkachel.\n"
"Auf andere Kachel drücken um diese zu bearbeiten."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete polygon."
msgstr "Polygon löschen."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
msgstr ""
"LMT: Bit setzen.\n"
"RMT: Bit löschen.\n"
"Umsch+LMT: Wildcard-Bit setzen.\n"
"Auf andere Kachel klicken um diese zu bearbeiten."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
"Unterkachel zur Benutzung als Icon auswählen, dieses wird auch für ungültige "
"Autokachelzuordnungen benutzt werden.\n"
"Auf andere Kachel drücken um diese zu bearbeiten."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""
"Unterkachel auswählen um ihre Priorität zu ändern.\n"
"Auf andere Kachel drücken um diese zu bearbeiten."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr ""
"Unterkachel auswählen, um ihren z-Index zu ändern.\n"
"Auf andere Kachel drücken um diese zu bearbeiten."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
msgstr "Kachelregion setzen"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Tile"
msgstr "Kachel erstellen"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
msgstr "Kachel Icon zuweisen"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Bitmask"
msgstr "Kachel-Bitmaske bearbeiten"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Collision Polygon"
msgstr "Kollisionspolygon bearbeiten"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Occlusion Polygon"
msgstr "Occlusion-Polygon bearbeiten"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Navigation Polygon"
msgstr "Navigationspolygon bearbeiten"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste Tile Bitmask"
msgstr "Kachel-Bitmaske einfügen"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
msgstr "Kachel Bitmaske löschen"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Concave"
msgstr "Polygon konkav machen"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Convex"
msgstr "Polygon konvex machen"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Tile"
msgstr "Kachel entfernen"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Collision Polygon"
msgstr "Kollisionspolygon entfernen"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Occlusion Polygon"
msgstr "Occlusion-Polygon entfernen"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Navigation Polygon"
msgstr "Navigationspolygon entfernen"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Priority"
msgstr "Kachelpriorität bearbeiten"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
msgstr "bearbeite Kachel Z Index"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Collision Polygon"
msgstr "Kollisionspolygon erzeugen"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Occlusion Polygon"
msgstr "Occlusion-Polygon erzeugen"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr "Diese Eigenschaft kann nicht geändert werden."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "TileSet"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
msgstr "(Nur GLES3)"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add input +"
msgstr "Eingang hinzufügen +"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output +"
msgstr "Ausgang hinzufügen +"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar"
msgstr "Skalar"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector"
msgstr "Vektor"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
msgstr "Boolean"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add input port"
msgstr "Eingangsschnittstelle hinzufügen"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output port"
msgstr "Ausgangsschnittstelle hinzufügen"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change input port type"
msgstr "Eingangsschnittstellentyp ändern"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port type"
msgstr "Ausgangsschnittstellentyp ändern"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change input port name"
msgstr "Eingangsschnittstellenname ändern"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port name"
msgstr "Ausgangsschnittstellenname ändern"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Remove input port"
msgstr "Eingangsschnittstelle entfernen"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Remove output port"
msgstr "Ausgangsschnittstelle entfernen"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set expression"
msgstr "Ausdruck eintragen"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Resize VisualShader node"
msgstr "VisualShader-Nodegröße anpassen"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
msgstr "Uniform-Name festlegen"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Input Default Port"
msgstr "Eingabestandardport festlegen"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node to Visual Shader"
msgstr "Visual Shader-Node hinzufügen"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "Nodes duplizieren"

#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr "Nodes einfügen"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Nodes"
msgstr "Nodes löschen"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
msgstr "Visual-Shader-Eingabetyp geändert"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Vertex"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Fragment"
msgstr "Fragment"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Light"
msgstr "Licht"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Show resulted shader code."
msgstr "Shader-Node erzeugen"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Create Shader Node"
msgstr "Shader-Node erzeugen"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color function."
msgstr "Farbfunktion."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color operator."
msgstr "Farboperator."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Grayscale function."
msgstr "Graustufenfunktion."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts HSV vector to RGB equivalent."
msgstr "Wandelt HSV-Vektor in RGB-Gegenwert um."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts RGB vector to HSV equivalent."
msgstr "Wandelt RGB-Vektor in HSV-Gegenwert um."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sepia function."
msgstr "Sepiafunktion."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Burn operator."
msgstr "Brenn-Operator."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Darken operator."
msgstr "Verdunkel-Operator."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Difference operator."
msgstr "Differenz-Operator."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Dodge operator."
msgstr "Umgehungsoperator."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "HardLight operator"
msgstr "Hartlicht-Operator"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Lighten operator."
msgstr "Erhell-Operator."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Overlay operator."
msgstr "Überlagerungsoperator."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Screen operator."
msgstr "Bildschirm-Opertor."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "SoftLight operator."
msgstr "Weichlicht-Operator."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color constant."
msgstr "Farbkonstante."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color uniform."
msgstr "Farb-Uniform."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
msgstr "Gibt den Wahrheitswert des %s-Vergleiches der beiden Parameter zurück."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
msgstr "Gleichheit (==)"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
msgstr "Größer als (>)"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
msgstr "Größergleich (>=)"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided scalars are equal, greater or "
"less."
msgstr ""
"Gibt einen geeigneten Vektor zurück je nach dem ob die übergebenen Skalare "
"gleich, größer oder kleiner sind."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
msgstr ""
"Gibt den Wahrheitswert zwischen dem Vergleich von Unendlich und einem "
"skalaren Parameter zurück."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
msgstr ""
"Gibt den Wahrheitswert zwischen dem Vergleich von NaN und einem skalaren "
"Parameter zurück."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
msgstr "Kleiner als (<)"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
msgstr "Kleiner gleich (<=)"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Not Equal (!=)"
msgstr "Ungleich (!=)"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided boolean value is true or false."
msgstr ""
"Gibt einen geeigneten Vektor zurück je nach dem ob der übergebene Wert wahr "
"oder falsch ist."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the comparison between two parameters."
msgstr "Gibt den Wahrheitswert des Vergleiches zweier Parameter zurück."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
msgstr ""
"Gibt den Wahrheitswert zwischen dem Vergleich von Unendlich (oder NaN) und "
"einem skalaren Parameter zurück."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean constant."
msgstr "Boolean-Konstante."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean uniform."
msgstr "Boolean-Uniform."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for all shader modes."
msgstr "‚%s‘-Eingabeparameter für alle Shadermodi."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Input parameter."
msgstr "Eingabeparameter."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader modes."
msgstr "‚%s‘-Eingabeparameter für Vertex- und Fragment-Shadermodus."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment and light shader modes."
msgstr "‚%s‘-Eingabeparameter für Fragment- und Light-Shadermodus."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment shader mode."
msgstr "‚%s‘-Eingabeparameter für Fragment-Shadermodus."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for light shader mode."
msgstr "‚%s‘-Eingabeparameter für Light-Shadermodus."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex shader mode."
msgstr "‚%s‘-Eingabeparameter für Vertex-Shadermodus."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader mode."
msgstr "‚%s‘-Eingabeparameter für Vertex- und Fragment-Shadermodus."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar function."
msgstr "Skalarfunktion."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar operator."
msgstr "Skalaroperator."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "E constant (2.718282). Represents the base of the natural logarithm."
msgstr "Konstante E (2.718282). Basis des natürlichen Logarithmus."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
msgstr "Konstante Epsilon (0.00001). Kleinstmöglicher skalarer Wert."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Phi constant (1.618034). Golden ratio."
msgstr "Konstante Phi (1.618034). Goldener Schnitt."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/4 constant (0.785398) or 45 degrees."
msgstr "Konstante Pi/4 (0.785398) oder 45 Grad."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/2 constant (1.570796) or 90 degrees."
msgstr "Konstante Pi/2 (1.570796) oder 90 Grad."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi constant (3.141593) or 180 degrees."
msgstr "Konstante Pi (3.141593) oder 180 Grad."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Tau constant (6.283185) or 360 degrees."
msgstr "Konstante Tau (6.283185) oder 360 Grad."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sqrt2 constant (1.414214). Square root of 2."
msgstr "Konstante Sqrt2 (1.414214). Quadratwurzel aus 2."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the absolute value of the parameter."
msgstr "Gibt den absoluten Betrag des Parameters zurück."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-cosine of the parameter."
msgstr "Gibt den Arkuskosinus des Parameters zurück."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic cosine of the parameter."
msgstr "Gibt den inversen hyperbolischen Kosinus des Parameters zurück."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr "Gibt den Arkussinus des Parameters zurück."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic sine of the parameter."
msgstr "Gibt den inversen hyperbolischen Sinus des Parameters zurück."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
msgstr "Gibt den Arkustangens des Parameters zurück."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameters."
msgstr "Gibt den Arkuskosinus2 der Parameter zurück."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic tangent of the parameter."
msgstr "Gibt den inversen hyperbolischen Tangens des Parameters zurück."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Finds the nearest integer that is greater than or equal to the parameter."
msgstr "Gibt die nächste Ganzzahl größer gleich dem Parameters zurück."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Constrains a value to lie between two further values."
msgstr "Schränkt den Wert auf das Intervall zweier Werte ein."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the cosine of the parameter."
msgstr "Gibt den Kosinus des Parameters zurück."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic cosine of the parameter."
msgstr "Gibt den hyperbolischen Kosinus des Parameters zurück."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
msgstr "Wandelt einen Wert von Bogenmaß zu Grad um."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-e Exponential."
msgstr "Basis-e exponentiell."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 Exponential."
msgstr "Basis-2 exponentiell."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer less than or equal to the parameter."
msgstr "Gibt die nächste Ganzzahl kleiner gleich dem Parameters zurück."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
msgstr "Berechnet den Bruchteil des Parameters."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
msgstr "Gibt die inverse Quadratwurzel des Parameters zurück."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Natural logarithm."
msgstr "Natürlicher Logarithmus."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 logarithm."
msgstr "Basis-2 Logarithmus."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the greater of two values."
msgstr "Gibt den größeren zweier Parameter zurück."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the lesser of two values."
msgstr "Gibt den kleineren zweier Parameter zurück."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two scalars."
msgstr "Lineare Interpolation zwischen zwei Skalaren."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the opposite value of the parameter."
msgstr "Gibt den inversen Wert des Parameters zurück."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - scalar"
msgstr "1.0 - Skalar"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the value of the first parameter raised to the power of the second."
msgstr "Gibt den ersten Parameter hoch den Zweiten zurück."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in degrees to radians."
msgstr "Wandelt einen Wert von Grad zu Bogenmaß um."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / scalar"
msgstr "1.0 / Skalar"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer to the parameter."
msgstr "Gibt die nächste Ganzzahl vom Parameter zurück."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest even integer to the parameter."
msgstr "Gibt die nächste gerade Ganzzahl vom Parameter zurück."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
msgstr "Schränkt den Wert auf das Intervall von 0.0 bis 1.0 ein."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Extracts the sign of the parameter."
msgstr "Extrahiert das Vorzeichen des Parameters."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the sine of the parameter."
msgstr "Gibt den Sinus des Parameters zurück."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic sine of the parameter."
msgstr "Gibt den hyperbolischen Sinus des Parameters zurück."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
msgstr "Gibt die Quadratwurzel des Parameters zurück."

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
"Weichschrittfunktion ( Skalar(Kante0), Skalar(Kante1), Skalar(x) ).\n"
"\n"
"Gibt 0.0 zurück falls ‚x‘ kleiner als ‚Kante0‘, gibt 1.0 zurück falls ‚x‘ "
"größer ‚Kante1‘. Ansonsten wird ein durch Hermite-Polynome interpolierter "
"Wert zwischen 0.0 und 1.0 zurück gegeben."

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid ""
"Step function( scalar(edge), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
"Schrittfunktion ( Skalar(Kante), Skalar(x) ).\n"
"\n"
"Gibt 0.0 zurück falls ‚x‘ kleiner als ‚Kante‘, ansonsten 1.0."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
msgstr "Gibt den Tangens des Parameters zurück."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic tangent of the parameter."
msgstr "Gibt den hyperbolischen Tangens des Parameters zurück."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the truncated value of the parameter."
msgstr "Gibt den abgeschnittenen Wert des Parameters zurück."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
msgstr "Addiert Skalar zu Skalar."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides scalar by scalar."
msgstr "Teilt Skalar durch Skalar."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies scalar by scalar."
msgstr "Multipliziert Skalar mit Skalar."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two scalars."
msgstr "Gibt den Rest der Division zweier Skalare zurück."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts scalar from scalar."
msgstr "Subtrahiert ein Skalar von einen anderem."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar constant."
msgstr "Skalarkonstante."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar uniform."
msgstr "Skalar-Uniform."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the cubic texture lookup."
msgstr "Kubisches Texturfinden ausführen."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the texture lookup."
msgstr "Texturfinden ausführen."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Cubic texture uniform lookup."
msgstr "Kubisches Textur-Uniform-Lookup."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup."
msgstr "2D-Textur-Uniform-Lookup."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup with triplanar."
msgstr "2D-Textur-Uniform-Lookup mit triplanar."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform function."
msgstr "Transformierungsfunktion."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Calculate the outer product of a pair of vectors.\n"
"\n"
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
"one column) and the second parameter 'r' as a row vector (matrix with one "
"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
"Berechnet das äußere Produkt zweier Vektoren.\n"
"\n"
"Führt eine Matrixmultiplikation des ersten Parameters ‚c‘ (interpretiert als "
"Spaltenvektor = Matrix aus einer Spalte) mit dem zweiten Parameter "
"‚r‘ (interpretiert als Zeilenvektor = Matrix aus einer Zeile) aus und gibt "
"eine Matrix zurück die aus ‚cn‘ Zeilen und ‚rn‘ Spalten besteht, wobei ‚cn‘ "
"und ‚rn‘ die Anzahl der Komponenten von ‚c‘ und ‚r‘ sind."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
msgstr "Erstellt Transform aus vier Vektoren."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes transform to four vectors."
msgstr "Extrahiert vier Vektoren aus Transform."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the determinant of a transform."
msgstr "Berechnet die Determinante eines Transforms."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the inverse of a transform."
msgstr "Invertiert ein Transform."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the transpose of a transform."
msgstr "Transponiert ein Transform."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
msgstr "Multipliziert Transform mit Transform."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by transform."
msgstr "Multipliziert Vektor mit Transform."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform constant."
msgstr "Transformkonstante."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform uniform."
msgstr "Transform-Uniform."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector function."
msgstr "Vektorfunktion."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector operator."
msgstr "Vektoroperator."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes vector from three scalars."
msgstr "Formt Vektor aus drei Skalaren."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes vector to three scalars."
msgstr "Extrahiert drei Skalare aus Vektor."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
msgstr "Berechnet das Kreuzprodukt zweier Vektoren."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the distance between two points."
msgstr "Gibt die Distanz zwischen zwei Punkten zurück."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the dot product of two vectors."
msgstr "Berechnet das Skalarprodukt aus zwei Vektoren."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
"incident vector, and Nref, the reference vector. If the dot product of I and "
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""
"Gibt einen Vektor mit möglicherweise geändertem Vorzeichen zurück. Die "
"Funktion benötigt drei Vektorparameter: N, der auszurichtende Vektor, E, der "
"Einfallsvektor und Nref, der Referenzvektor. Ist das Skalarprodukt aus E und "
"Nref kleiner als null wird N zurückgegeben, ansonsten -N."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
msgstr "Berechnet die Länge eines Vektors."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors."
msgstr "Lineare Interpolation zwischen zwei Vektoren."

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Linear interpolation between two vectors using scalar."
msgstr "Lineare Interpolation zwischen zwei Vektoren."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the normalize product of vector."
msgstr "Berechnet den normierten Vektor."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - vector"
msgstr "1.0 - Vektor"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / vector"
msgstr "1.0 / Vektor"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
msgstr ""
"Gibt den Vektor zurück der in Richtung der Reflektion zeigt (a: "
"Einfallsvektor, b: Normalenvektor)."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the vector that points in the direction of refraction."
msgstr "Gibt den Vektor zurück der in Richtung der Brechung zeigt."

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid ""
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
"Weiche Stufenfunktion ( Vektor(Kante0), Vektor(Kante1), Vektor(x) ).\n"
"\n"
"Gibt 0.0 zurück falls ‚x‘ kleiner als ‚Kante0‘, gibt 1.0 zurück falls ‚x‘ "
"größer als ‚Kante1‘. Ansonsten wird ein durch Hermite-Polynome "
"interpolierter Wert zwischen 0.0 und 1.0 zurückgegeben."

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
"Weiche Stufenfunktion ( Skalar(Kante0), Skalar(Kante1), Vektor(x) ).\n"
"\n"
"Gibt 0.0 zurück falls ‚x‘ kleiner als ‚Kante0‘, gibt 1.0 zurück falls ‚x‘ "
"größer als ‚Kante1‘. Ansonsten wird ein durch Hermite-Polynome "
"interpolierter Wert zwischen 0.0 und 1.0 zurückgegeben."

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid ""
"Step function( vector(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
"Stufenfunktion ( Vektor(Kante), Vektor(x) ).\n"
"\n"
"Gibt 0.0 zurück falls ‚x‘ kleiner als ‚Kante‘, ansonsten  1.0."

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid ""
"Step function( scalar(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
"Stufenfunktion ( Skalar(Kante), Vektor(x) ).\n"
"\n"
"Gibt 0.0 zurück falls ‚x‘ kleiner als ‚Kante‘, ansonsten 1.0."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds vector to vector."
msgstr "Addiert Vektor zu Vektor."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides vector by vector."
msgstr "Teilt Vektor durch Vektor."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by vector."
msgstr "Multipliziert Vektor mit Vektor."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two vectors."
msgstr "Gibt den Rest einer Division zweier Vektoren zurück."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts vector from vector."
msgstr "Subtrahiert Vektor von Vektor."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector constant."
msgstr "Vektorkonstante."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector uniform."
msgstr "Vektor-Uniform."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, with custom amount of input and "
"output ports. This is a direct injection of code into the vertex/fragment/"
"light function, do not use it to write the function declarations inside."
msgstr ""
"Ein selbst festgelegter Shader-Sprachausdruck mit eigens festgelegten Ein- "
"und Ausgangsschnittstellen. Dieser Code wird direkt in eine Vertex-, "
"Fragment- oder Light-Funktion kopiert, Funktionsdeklarationen können hier "
"nicht verwendet werden."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns falloff based on the dot product of surface normal and view "
"direction of camera (pass associated inputs to it)."
msgstr ""
"Gibt den Fresnelabfall abgeleitet aus dem Skalarprodukt aus "
"Oberflächennormalenvektor und Kamerablickrichtung zurück (zugeordnete "
"Eingänge müssen übergeben werden)."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, which placed on top of the resulted "
"shader. You can place various function definitions inside and call it later "
"in the Expressions. You can also declare varyings, uniforms and constants."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr "(nur für Fragment-/Light-Modus) Skalare Ableitungsfunktion."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Vector derivative function."
msgstr "(nur für Fragment-/Light-Modus) Vektorielle Ableitungsfunktion."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
msgstr ""
"(nur für Fragment-/Light-Modus) (Vektor) Lokale differenzielle Ableitung in "
"‚x‘-Richtung."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
"differencing."
msgstr ""
"(nur für Fragment-/Light-Modus) (Skalar) Lokale differenzielle Ableitung in "
"‚x‘-Richtung."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
msgstr ""
"(nur für Fragment-/Light-Modus) (Vektor) Lokale differenzielle Ableitung in "
"‚y‘-Richtung."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
"differencing."
msgstr ""
"(nur für Fragment-/Light-Modus) (Skalar) Lokale differenzielle Ableitung in "
"‚y‘-Richtung."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
"(nur für Fragment-/Light-Modus) (Vektor) Summe der absoluten Ableitungen in "
"‚x‘- und ‚y‘-Richtung."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
"(nur für Fragment-/Light-Modus) (Skalar) Summe der absoluten Ableitungen in "
"‚x‘- und ‚y‘-Richtung."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr "VisualShader"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Edit Visual Property"
msgstr "Visuelle Eigenschaft bearbeiten"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Mode Changed"
msgstr "Visual-Shader-Modus geändert"

#: editor/project_export.cpp
msgid "Runnable"
msgstr "ausführbar"

#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr "Patch ‚%s‘ von Liste löschen?"

#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "Vorlage ‚%s‘ löschen?"

#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"Export templates seem to be missing or invalid."
msgstr ""
"Export des Projekts für die Plattform ‚%s‘ fehlgeschlagen.\n"
"Exportvorlagen scheinen zu fehlen oder ungültig zu sein."

#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"This might be due to a configuration issue in the export preset or your "
"export settings."
msgstr ""
"Export des Projekts für die Plattform ‚%s‘ fehlgeschlagen.\n"
"Es könnte an einen fehlerhaften Einstellung in den Voreinstellungen oder den "
"individuellen Exporteinstellugen liegen."

#: editor/project_export.cpp
msgid "Release"
msgstr "Veröffentlichung"

#: editor/project_export.cpp
msgid "Exporting All"
msgstr "Exportiere alles"

#: editor/project_export.cpp
msgid "The given export path doesn't exist:"
msgstr "Der angegebene Export-Pfad existiert nicht:"

#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
msgstr "Export-Vorlagen für dieses Systeme fehlen / sind fehlerhaft:"

#: editor/project_export.cpp
msgid "Presets"
msgstr "Vorlagen"

#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
msgstr "Hinzufügen..."

#: editor/project_export.cpp
msgid "Export Path"
msgstr "Exportpfad"

#: editor/project_export.cpp
msgid "Resources"
msgstr "Ressourcen"

#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr "Exportiere alle Ressourcen des Projekts"

#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr "Exportiere ausgewählte Ressourcen (inklusive Abhängigkeiten)"

#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr "Exportiere ausgewählte Ressourcen (inklusive Abhängigkeiten)"

#: editor/project_export.cpp
msgid "Export Mode:"
msgstr "Export-Modus:"

#: editor/project_export.cpp
msgid "Resources to export:"
msgstr "Zu exportierende Ressourcen:"

#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
msgstr ""
"Filter um Nicht-Ressourcendateien zu exportieren (durch Kommata getrennt, z."
"B.: *.json, *.txt)"

#: editor/project_export.cpp
msgid ""
"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
msgstr ""
"Filter um vom Export auszuschließen (durch Kommata getrennt, z.B.: *.json, *."
"txt)"

#: editor/project_export.cpp
msgid "Patches"
msgstr "Patche"

#: editor/project_export.cpp
msgid "Make Patch"
msgstr "Erstelle Patch"

#: editor/project_export.cpp
msgid "Features"
msgstr "Funktionen"

#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr "Benutzerdefiniert (komma-separiert):"

#: editor/project_export.cpp
msgid "Feature List:"
msgstr "Funktionalitätsliste:"

#: editor/project_export.cpp
msgid "Script"
msgstr "Skript"

#: editor/project_export.cpp
msgid "Script Export Mode:"
msgstr "Skript-Exportmodus:"

#: editor/project_export.cpp
msgid "Text"
msgstr "Text"

#: editor/project_export.cpp
msgid "Compiled"
msgstr "Kompiliert"

#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
msgstr "Verschlüsselt (Schlüssel unten angeben)"

#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 characters long)"
msgstr "Ungültiger Schlüssel für Verschlüsselung (muss 64 Zeichen lang sein)"

#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
msgstr "Skript-Schlüssel (256 Bit hexadezimal):"

#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Exportiere PCK/Zip"

#: editor/project_export.cpp
msgid "Export mode?"
msgstr "Export-Modus?"

#: editor/project_export.cpp
msgid "Export All"
msgstr "Alles exportieren"

#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr "Export-Templates für diese Systeme fehlen:"

#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Verwalte Exportvorlagen"

#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "Exportiere mit Debuginformationen"

#: editor/project_manager.cpp
msgid "The path does not exist."
msgstr "Dieser Pfad existiert nicht."

#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr "Ungültige Projekt-Zipdatei, enthält keine ‚project.godot‘-Datei."

#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Bitte einen leeren Ordner auswählen."

#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgstr "Eine ‚project.godot‘-Datei oder Zipdatei auswählen."

#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgstr "Das Verzeichnis beinhaltet bereits ein Godot-Projekt."

#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "Neues Spiel"

#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Importiertes Projekt"

#: editor/project_manager.cpp
msgid "Invalid Project Name."
msgstr "Ungültiger Projektname."

#: editor/project_manager.cpp
msgid "Couldn't create folder."
msgstr "Ordner konnte nicht erstellt werden."

#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr ""
"Es existiert bereits ein Ordner an diesem Pfad mit dem angegebenen Namen."

#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr "Es wird empfohlen das Projekt zu benennen."

#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr "Ungültiger Projektpfad (etwas geändert?)."

#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
"Die Datei project.godot im Projektpfad konnte nicht geladen werden (Fehler "
"%d). Sie könnte fehlen oder beschädigt sein."

#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
msgstr "project.godot des Projektpfads konnte nicht bearbeitet werden."

#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr "Konnte project.godot im Projektpfad nicht erzeugen."

#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr "Die folgenden Dateien ließen sich nicht aus dem Paket extrahieren:"

#: editor/project_manager.cpp
msgid "Rename Project"
msgstr "Projekt umbenennen"

#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "Existierendes Projekt importieren"

#: editor/project_manager.cpp
msgid "Import & Edit"
msgstr "Importieren & Bearbeiten"

#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "Erstelle neues Projekt"

#: editor/project_manager.cpp
msgid "Create & Edit"
msgstr "Erstellen & Bearbeiten"

#: editor/project_manager.cpp
msgid "Install Project:"
msgstr "Installiere Projekt:"

#: editor/project_manager.cpp
msgid "Install & Edit"
msgstr "Installieren & Bearbeiten"

#: editor/project_manager.cpp
msgid "Project Name:"
msgstr "Projektname:"

#: editor/project_manager.cpp
msgid "Project Path:"
msgstr "Projektpfad:"

#: editor/project_manager.cpp
msgid "Project Installation Path:"
msgstr "Projektinstallationspfad:"

#: editor/project_manager.cpp
msgid "Renderer:"
msgstr "Renderer:"

#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
msgstr "OpenGL ES 3.0"

#: editor/project_manager.cpp
msgid ""
"Higher visual quality\n"
"All features available\n"
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
"Höhere Grafikqualität\n"
"Alle Funktionen verfügbar\n"
"Inkompatibel mit älterer Hardware\n"
"Nicht empfohlen für Webanwendungen"

#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
msgstr "OpenGL ES 2.0"

#: editor/project_manager.cpp
msgid ""
"Lower visual quality\n"
"Some features not available\n"
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
"Geringere Grafikqualität\n"
"Einige Funktionen sind nicht vorhanden\n"
"Läuft auf fast jeder Hardware\n"
"Empfohlen für Webanwendungen"

#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
"Der Renderer kann auch später noch ausgetauscht werden, allerdings kann es "
"sein, dass dann manche Szenen angepasst werden müssen."

#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Unbenanntes Projekt"

#: editor/project_manager.cpp
#, fuzzy
msgid "Missing Project"
msgstr "Existierendes Projekt importieren"

#: editor/project_manager.cpp
msgid "Error: Project is missing on the filesystem."
msgstr ""

#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "Projekt in ‚%s‘ kann nicht geöffnet werden."

#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "Sollen wirklich mehrere Projekte geöffnet werden?"

#: editor/project_manager.cpp
msgid ""
"The following project settings file does not specify the version of Godot "
"through which it was created.\n"
"\n"
"%s\n"
"\n"
"If you proceed with opening it, it will be converted to Godot's current "
"configuration file format.\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
"Die folgende Projekteinstellungsdatei enthält keine Information darüber, mit "
"welcher Version von Godot sie erstellt wurde.\n"
"\n"
"%s\n"
"\n"
"Sollte das Öffnen fortgesetzt werden, wird die Datei in das "
"Konfigurationsdateiformat der aktuellen Godot-Version umgewandelt.\n"
"Warnung: Das Projekt kann nach der Konvertierung nicht mehr mit einer "
"älteren Godot-Version geöffnet werden."

#: editor/project_manager.cpp
msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
"%s\n"
"\n"
"Do you want to convert it?\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
"Die folgende Projekteinstellungsdatei ist mit einer älteren Godot-Version "
"erstellt worden und muss für die aktuelle Version konvertiert werden:\n"
"\n"
"%s\n"
"\n"
"Soll die Umwandlung vorgenommen werden?\n"
"Warnung: Das Projekt kann nach der Umwandlung nicht mehr mit einer älteren "
"Version geöffnet werden."

#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
"Die Projekteinstellungen wurden mit einer neueren Godot-Version erstellt und "
"sind nicht kompatibel mit der aktuell genutzten Version."

#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
"Das Projekt kann nicht ausgeführt werden: Es wurde keine Hauptszene "
"festgelegt.\n"
"In den Projekteinstellungen unter der Kategorie „Anwendung“ kann die "
"Hauptszene festgelegt werden."

#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
"Projekt kann nicht ausgeführt werden: Nutzerinhalte müssen importiert "
"werden.\n"
"Das Projekt muss eingestellt werden einen ersten Import einzuleiten."

#: editor/project_manager.cpp
msgid "Are you sure to run %d projects at once?"
msgstr "Sollen wirklich %d Projekte gleichzeitig ausgeführt werden?"

#: editor/project_manager.cpp
msgid ""
"Remove %d projects from the list?\n"
"The project folders' contents won't be modified."
msgstr ""
"%d Projekte aus der Liste entfernen?\n"
"Inhalte der Projektordner werden nicht geändert."

#: editor/project_manager.cpp
msgid ""
"Remove this project from the list?\n"
"The project folder's contents won't be modified."
msgstr ""
"Dieses Projekt aus der Liste entfernen?\n"
"Inhalte des Projektordners werden nicht geändert."

#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Remove all missing projects from the list?\n"
"The project folders' contents won't be modified."
msgstr ""
"%d Projekte aus der Liste entfernen?\n"
"Inhalte der Projektordner werden nicht geändert."

#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
msgstr ""
"Sprache geändert.\n"
"Die Benutzeroberfläche wird beim nächsten Start des Editors oder der "
"Projektverwaltung aktualisiert."

#: editor/project_manager.cpp
msgid ""
"Are you sure to scan %s folders for existing Godot projects?\n"
"This could take a while."
msgstr ""
"Sollen wirklich %s Ordner nach Godot-Projekten durchsucht werden?\n"
"Dies kann eine Weile dauern."

#: editor/project_manager.cpp
msgid "Project Manager"
msgstr "Projektverwaltung"

#: editor/project_manager.cpp
#, fuzzy
msgid "Projects"
msgstr "Projekt"

#: editor/project_manager.cpp
msgid "Scan"
msgstr "Scannen"

#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr "Wähle zu durchsuchenden Ordner"

#: editor/project_manager.cpp
msgid "New Project"
msgstr "Neues Projekt"

#: editor/project_manager.cpp
msgid "Remove Missing"
msgstr "Fehlende entfernen"

#: editor/project_manager.cpp
msgid "Templates"
msgstr "Vorlagen"

#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Jetzt Neustarten"

#: editor/project_manager.cpp
msgid "Can't run project"
msgstr "Projekt kann nicht ausgeführt werden"

#: editor/project_manager.cpp
msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
"Zur Zeit sind keine Projekte vorhanden.\n"
"Sollen offizielle Beispielprojekte aus der Nutzerinhaltesammlung angezeigt "
"werden?"

#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "Taste "

#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr "Joysticktaste"

#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr "Joystickachse"

#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr "Maustaste"

#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
"Ungültiger Aktionsname. Er kann weder leer sein noch ‚/‘, ‚:‘, ‚=‘, ‘\\‘ "
"oder ‚\"‘ enthalten"

#: editor/project_settings_editor.cpp
msgid "An action with the name '%s' already exists."
msgstr "Eine Aktion mit dem Namen ‚%s‘ existiert bereits."

#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr "Eingabeaktionsereignis umbenennen"

#: editor/project_settings_editor.cpp
msgid "Change Action deadzone"
msgstr "Nullschwelle der Aktion ändern"

#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "Eingabeaktionsereignis hinzufügen"

#: editor/project_settings_editor.cpp
msgid "All Devices"
msgstr "Alle Geräte"

#: editor/project_settings_editor.cpp
msgid "Device"
msgstr "Gerät"

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Umschalt+"

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Alt+"
msgstr "Alt+"

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Control+"
msgstr "Steuerung+"

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
msgstr "Drücke eine Taste..."

#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr "Maustasten-Index:"

#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr "Linke Taste"

#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr "Rechte Taste"

#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr "Mittlere Taste"

#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr "Mausrad hoch"

#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr "Mausrad herunter"

#: editor/project_settings_editor.cpp
msgid "Wheel Left Button"
msgstr "Mausrad links"

#: editor/project_settings_editor.cpp
msgid "Wheel Right Button"
msgstr "Mausrad rechts"

#: editor/project_settings_editor.cpp
msgid "X Button 1"
msgstr "X-Knopf 1"

#: editor/project_settings_editor.cpp
msgid "X Button 2"
msgstr "X-Knopf 2"

#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr "Joystickachsen-Index:"

#: editor/project_settings_editor.cpp
msgid "Axis"
msgstr "Achse"

#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Joysticktasten-Index:"

#: editor/project_settings_editor.cpp
msgid "Erase Input Action"
msgstr "Eingabeaktion löschen"

#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr "Lösche Eingabeaktionsereignis"

#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr "Ereignis hinzufügen"

#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Taste, Knopf (Button)"

#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr "Linke Taste."

#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr "Rechte Taste."

#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr "Mittlere Taste."

#: editor/project_settings_editor.cpp
msgid "Wheel Up."
msgstr "Mausrad hoch."

#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr "Mausrad runter."

#: editor/project_settings_editor.cpp
msgid "Add Global Property"
msgstr "Globale Eigenschaft hinzufügen"

#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr "Zuerst Einstellungspunkt auswählen!"

#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
msgstr "Eigenschaft ‚%s‘ existiert nicht."

#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr "Einstellung '%s' ist intern und kann nicht gelöscht werden."

#: editor/project_settings_editor.cpp
msgid "Delete Item"
msgstr "Eintrag löschen"

#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
"Ungültiger Aktionsname. Er kann weder leer sein noch ‚/‘, ‚:‘, ‚=‘, ‘\\‘ "
"oder ‚\"‘ enthalten."

#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr "Füge Eingabeaktion hinzu"

#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr "Fehler beim Speichern der Einstellungen."

#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr "Einstellungen gespeichert OK."

#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr "Für Funktion überschreiben"

#: editor/project_settings_editor.cpp
msgid "Add Translation"
msgstr "Übersetzung hinzufügen"

#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr "Übersetzung entfernen"

#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
msgstr "Umgeleiteten Pfad hinzufügen"

#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
msgstr "Ressourcen-Umleitung hinzufügen"

#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr "Ändere Zielsprache der Ressourcen-Umleitung"

#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr "Ressourcen-Umleitung entfernen"

#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr "Ressourcen-Umleitungsoption entfernen"

#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
msgstr "Sprachfilter geändert"

#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr "Sprachfiltermodus geändert"

#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr "Projekteinstellungen (project.godot)"

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr "Allgemein"

#: editor/project_settings_editor.cpp
msgid "Override For..."
msgstr "Überschreiben für..."

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "The editor must be restarted for changes to take effect."
msgstr ""
"Damit die Änderungen Wirkung zeigen muss der Editor neu gestartet werden."

#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "Eingabe-Zuordnung"

#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr "Aktion:"

#: editor/project_settings_editor.cpp
msgid "Action"
msgstr "Aktion"

#: editor/project_settings_editor.cpp
msgid "Deadzone"
msgstr "Nullschwelle"

#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "Gerät:"

#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr "Index:"

#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr "Lokalisierung"

#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr "Übersetzungen"

#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr "Übersetzungen:"

#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr "Neu zuweisen"

#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr "Ressourcen:"

#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr "Umleitungen nach Lokalisierung:"

#: editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Lokalisierung"

#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "Sprachfilter"

#: editor/project_settings_editor.cpp
msgid "Show All Locales"
msgstr "Alle Sprachen anzeigen"

#: editor/project_settings_editor.cpp
msgid "Show Selected Locales Only"
msgstr "Nur ausgewählte Sprachen anzeigen"

#: editor/project_settings_editor.cpp
msgid "Filter mode:"
msgstr "Filtermodus:"

#: editor/project_settings_editor.cpp
msgid "Locales:"
msgstr "Sprachen:"

#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr "Autoload"

#: editor/project_settings_editor.cpp
msgid "Plugins"
msgstr "Erweiterungen"

#: editor/property_editor.cpp
msgid "Zero"
msgstr "Null"

#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr "Glätten Ein-Aus"

#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr "Glätten Aus-Ein"

#: editor/property_editor.cpp
msgid "File..."
msgstr "Datei..."

#: editor/property_editor.cpp
msgid "Dir..."
msgstr "Verzeichnis..."

#: editor/property_editor.cpp
msgid "Assign"
msgstr "Zuweisen"

#: editor/property_editor.cpp
msgid "Select Node"
msgstr "Node auswählen"

#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Fehler beim Laden der Datei: Keine Ressource!"

#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "Node auswählen"

#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr "Bit %d, Wert %d."

#: editor/property_selector.cpp
msgid "Select Property"
msgstr "Eigenschaft auswählen"

#: editor/property_selector.cpp
msgid "Select Virtual Method"
msgstr "Virtuelle Methode auswählen"

#: editor/property_selector.cpp
msgid "Select Method"
msgstr "Methode auswählen"

#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
msgid "Batch Rename"
msgstr "Stapelweise Umbenennung"

#: editor/rename_dialog.cpp
msgid "Prefix"
msgstr "Prefix"

#: editor/rename_dialog.cpp
msgid "Suffix"
msgstr "Suffix"

#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Erweiterte Einstellungen"

#: editor/rename_dialog.cpp
msgid "Substitute"
msgstr "Ersatz"

#: editor/rename_dialog.cpp
msgid "Node name"
msgstr "Node-Name"

#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
msgstr "Name des Eltern-Nodes, falls vorhanden"

#: editor/rename_dialog.cpp
msgid "Node type"
msgstr "Node-Typ"

#: editor/rename_dialog.cpp
msgid "Current scene name"
msgstr "Aktueller Szenenname"

#: editor/rename_dialog.cpp
msgid "Root node name"
msgstr "Name des Root-Nodes"

#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
"Sequenzieller ganzzahliger Zähler.\n"
"Zahleroptionen vergleichen."

#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgstr "Pro-Ebene-Zähler"

#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
msgstr ""
"Falls gesetzt startet dieser Zähler für jede Gruppe aus Unterobjekten neu"

#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
msgstr "Anfangswert für Zähler"

#: editor/rename_dialog.cpp
msgid "Step"
msgstr "Schritt"

#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "Wert um welchen der Zähler für jedes Node erhöht wird"

#: editor/rename_dialog.cpp
msgid "Padding"
msgstr "Versatz"

#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
"Minimale Anzahl an Ziffern für diesen Zähler.\n"
"Fehlende Ziffern werden mit führenden Nullen ergänzt."

#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr "Reguläre Ausdrücke"

#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Nachbearbeitung"

#: editor/rename_dialog.cpp
msgid "Keep"
msgstr "Behalten"

#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgstr "CamelCase zu unter_strich"

#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgstr "unter_strich zu CamelCase"

#: editor/rename_dialog.cpp
msgid "Case"
msgstr "Form"

#: editor/rename_dialog.cpp
msgid "To Lowercase"
msgstr "Zu Kleinbuchstaben"

#: editor/rename_dialog.cpp
msgid "To Uppercase"
msgstr "Zu Großbuchstaben"

#: editor/rename_dialog.cpp
msgid "Reset"
msgstr "Zurücksetzen"

#: editor/rename_dialog.cpp
msgid "Error"
msgstr "Fehler"

#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Node umhängen"

#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr "Ort umhängen (neue Eltern auswählen):"

#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr "Behalte globale Transformation"

#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr "Umhängen"

#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr "Ausführungsmodus:"

#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr "Aktuelle Szene"

#: editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr "Hauptszene"

#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Hauptszenen Parameter:"

#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr "Szenenausführungseinstellungen"

#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
"Kein Eltern-Node unter dem Szenen instantiiert werden könnten vorhanden."

#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr "Fehler beim Laden der Szene von %s"

#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
"Kann Szene %s nicht instanziieren da die aktuelle Szene in einer ihrer Nodes "
"existiert."

#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr "Instanz-Szene(n)"

#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr "Szene hier instantiieren"

#: editor/scene_tree_dock.cpp
msgid "Clear Script"
msgstr "Skript leeren"

#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
"Diese Aktion kann nicht in der Wurzel des Szenenbaums ausgeführt werden."

#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr "Bewege Node innerhalb des Eltern-Nodes"

#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr "Bewege Nodes innerhalb des Eltern-Nodes"

#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr "Dupliziere Node(s)"

#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
"Nodes in geerbtet Szenen können nicht umgehängt oder umgeordnet werden."

#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr "Node muss zur bearbeiteten Szene gehören um ihre Wurzel zu werden."

#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
msgstr "Instantiierte Szenen können keine Wurzel werden"

#: editor/scene_tree_dock.cpp
msgid "Make node as Root"
msgstr "Node zur Szenenwurzel machen"

#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Node(s) wirklich löschen?"

#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
msgstr "Lässt sich nicht an Root-Node ausführen."

#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr "Diese Aktion kann nicht auf instantiierten Szenen ausgeführt werden."

#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "Speichere neue Szene als..."

#: editor/scene_tree_dock.cpp
msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
"Wenn „Editierbare Instanz“ deaktiviert wird, werden alle Eigenschaften "
"dieses Nodes wieder in ihren Ausgangszustand zurückgesetzt."

#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr "bearbeitbare Unterobjekte"

#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr "Als Platzhalter laden"

#: editor/scene_tree_dock.cpp
msgid "Make Local"
msgstr "Lokal machen"

#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "Neue Szenenwurzel"

#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr "Erzeuge Wurzel-Node:"

#: editor/scene_tree_dock.cpp
msgid "2D Scene"
msgstr "2D Szene"

#: editor/scene_tree_dock.cpp
msgid "3D Scene"
msgstr "3D Szene"

#: editor/scene_tree_dock.cpp
msgid "User Interface"
msgstr "Benutzerschnittstelle"

#: editor/scene_tree_dock.cpp
msgid "Other Node"
msgstr "Anderes Node"

#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr "Bearbeiten von Nodes einer fremden Szene ist nicht möglich!"

#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr "Kann Nodes, von denen die aktuelle Szene erbt, nicht bearbeiten!"

#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr "Skript hinzufügen"

#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Entferne Node(s)"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Change type of node(s)"
msgstr "Ausgangsschnittstellenname ändern"

#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
"Konnte neue Szene nicht speichern. Wahrscheinlich konnten (Instanz-) "
"Abhängigkeiten nicht erfüllt werden."

#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr "Fehler beim Speichern der Szene."

#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr "Fehler beim Duplizieren der Szene zum Speichern."

#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
msgstr "Unter-Ressourcen"

#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "Leere Vererbung"

#: editor/scene_tree_dock.cpp
msgid "Open Documentation"
msgstr "Dokumentation öffnen"

#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr "Node hier anhängen"

#: editor/scene_tree_dock.cpp
msgid "Expand/Collapse All"
msgstr "Alle ein-/ausklappen"

#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr "Typ ändern"

#: editor/scene_tree_dock.cpp
msgid "Extend Script"
msgstr "Skript erweitern"

#: editor/scene_tree_dock.cpp
msgid "Reparent to New Node"
msgstr "Node unter neues Node hängen"

#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr "Szenen-Wurzel erstellen"

#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "Aus Szene zusammenführen"

#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr "Speichere Verzweigung als Szene"

#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
msgstr "Node-Pfad kopieren"

#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr "Löschen (keine Bestätigung)"

#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node."
msgstr "Hinzufügen/Erstellen eines neuen Nodes."

#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
"Instantiiere eine Szenendatei als Node. Erzeugt eine geerbte Szene falls "
"kein Root-Node existiert."

#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr "Ein neues oder existierendes Skript zum ausgewählten Node hinzufügen."

#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
msgstr "Entferne Skript von ausgewähltem Node."

#: editor/scene_tree_dock.cpp
msgid "Remote"
msgstr "Fern"

#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Lokal"

#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Vererbung wirklich leeren? (Lässt sich nicht rückgängig machen!)"

#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "Sichtbarkeit umschalten"

#: editor/scene_tree_editor.cpp
msgid "Unlock Node"
msgstr "Node entsperren"

#: editor/scene_tree_editor.cpp
msgid "Button Group"
msgstr "Knopf-Gruppe"

#: editor/scene_tree_editor.cpp
msgid "(Connecting From)"
msgstr "(Verbindung von)"

#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "Node-Konfigurationswarnung:"

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
"Node hat Verbindungen und Gruppen.\n"
"Klicken um Signalverwaltung aufzurufen."

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid ""
"Node has %s connection(s).\n"
"Click to show signals dock."
msgstr ""
"Node hat Verbindungen.\n"
"Hier klicken zur Signalverwaltung."

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid ""
"Node is in %s group(s).\n"
"Click to show groups dock."
msgstr ""
"Node ist in Gruppe(n).\n"
"Hier klicken zur Gruppenverwaltung."

#: editor/scene_tree_editor.cpp
msgid "Open Script:"
msgstr "Offenes Skript:"

#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
"Node ist gesperrt.\n"
"Zum Entsperren klicken."

#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
"Unterobjekte sind nicht auswählbar.\n"
"Zum auswählbar machen klicken."

#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr "Sichtbarkeit umschalten"

#: editor/scene_tree_editor.cpp
msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
"AnimationPlayer ist angeheftet.\n"
"Zum Losheften klicken."

#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
"Ungültiger Name für ein Node, die folgenden Zeichen sind nicht gestattet:"

#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr "Node umbenennen"

#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr "Szenenbaum (Nodes):"

#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr "Node-Konfigurationswarnung!"

#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr "Node auswählen"

#: editor/script_create_dialog.cpp
msgid "Path is empty."
msgstr "Pfad ist leer."

#: editor/script_create_dialog.cpp
msgid "Filename is empty."
msgstr "Dateiname ist leer."

#: editor/script_create_dialog.cpp
msgid "Path is not local."
msgstr "Pfad ist nicht lokal."

#: editor/script_create_dialog.cpp
msgid "Invalid base path."
msgstr "Ungültiger Basispfad."

#: editor/script_create_dialog.cpp
msgid "A directory with the same name exists."
msgstr "Ein Verzeichnis mit gleichem Namen existiert bereits."

#: editor/script_create_dialog.cpp
msgid "Invalid extension."
msgstr "Ungültige Dateiendung."

#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen."
msgstr "Falsche Dateiendung ausgewählt."

#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
msgstr "Fehler beim Laden der Vorlage ‚%s‘"

#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
msgstr "Fehler - Skript konnte nicht im Dateisystem erstellt werden."

#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr "Fehler beim Laden des Skripts von %s"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Overrides"
msgstr "Überschreiben"

#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr "Nicht verfügbar"

#: editor/script_create_dialog.cpp
msgid "Open Script / Choose Location"
msgstr "Skript öffnen / Ort wählen"

#: editor/script_create_dialog.cpp
msgid "Open Script"
msgstr "Skript öffnen"

#: editor/script_create_dialog.cpp
msgid "File exists, it will be reused."
msgstr "Datei existiert bereits, wird erneut verwendet."

#: editor/script_create_dialog.cpp
msgid "Invalid class name."
msgstr "Ungültiger Klassenname."

#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path."
msgstr "Ungültiger geerbter Name oder Pfad."

#: editor/script_create_dialog.cpp
msgid "Script is valid."
msgstr "Skript ist gültig."

#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
msgstr "Erlaubt: a-z, A-Z, 0-9, _ und ."

#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)."
msgstr "Eingebettetes Skript (in Szenedatei)."

#: editor/script_create_dialog.cpp
msgid "Will create a new script file."
msgstr "Dies wird eine neue Skriptdatei erstellen."

#: editor/script_create_dialog.cpp
msgid "Will load an existing script file."
msgstr "Dies wird eine bestehende Skriptdatei laden."

#: editor/script_create_dialog.cpp
msgid "Language"
msgstr "Sprache"

#: editor/script_create_dialog.cpp
msgid "Inherits"
msgstr "Erbt von"

#: editor/script_create_dialog.cpp
msgid "Class Name"
msgstr "Klassenname"

#: editor/script_create_dialog.cpp
msgid "Template"
msgstr "Vorlage"

#: editor/script_create_dialog.cpp
msgid "Built-in Script"
msgstr "Eingebettetes Skript"

#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr "Node-Skript hinzufügen"

#: editor/script_editor_debugger.cpp
msgid "Remote "
msgstr "Fern "

#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr "Bytes:"

#: editor/script_editor_debugger.cpp
msgid "Stack Trace"
msgstr "Stacktrace"

#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr "Ein oder mehrere Einträge der Liste auswählen um Graph anzuzeigen."

#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr "Fehler"

#: editor/script_editor_debugger.cpp
msgid "Child Process Connected"
msgstr "Unterprozess verbunden"

#: editor/script_editor_debugger.cpp
msgid "Copy Error"
msgstr "Fehlermeldung kopieren"

#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr "Vorherige Instanz untersuchen"

#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr "Nächste Instanz untersuchen"

#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr "Aufrufsverlauf"

#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "Profiler"

#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr "Monitor"

#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr "Wert"

#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Monitore"

#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr "Auflistung der Grafikspeichernutzung nach Ressource:"

#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr "Insgesamt:"

#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr "Grafikspeicher"

#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Ressourcenpfad"

#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr "Art"

#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr "Format"

#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr "Nutzung"

#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr "Verschiedenes"

#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr "Angeklicktes Control-Node:"

#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr "Typ des angeklickten Control-Nodes:"

#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr "Wurzel der Echtzeitbearbeitung:"

#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr "Nach Szenenbaum einstellen"

#: editor/script_editor_debugger.cpp
msgid "Export measures as CSV"
msgstr "Maße als CSV exportieren"

#: editor/settings_config_dialog.cpp
msgid "Erase Shortcut"
msgstr "Tastenkürzel entfernen"

#: editor/settings_config_dialog.cpp
msgid "Restore Shortcut"
msgstr "Tastenkürzel wiederherstellen"

#: editor/settings_config_dialog.cpp
msgid "Change Shortcut"
msgstr "Tastenkürzel ändern"

#: editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "Editoreinstellungen"

#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "Tastenkürzel"

#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr "Zuordnung"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr "Ändere Lichtradius"

#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Emissionswinkel für AudioStreamPlayer3D ändern"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Ändere FOV der Kamera"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr "Ändere Kameragröße"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "Benachrichtigendes AABB ändern"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr "Ändere Partikel AABB"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Sondenausmaße ändern"

#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Kugelformradius ändern"

#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "Kastenformausmaße ändern"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr "Kapselfromradius ändern"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr "Kapselformhöhe ändern"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Radius"
msgstr "Zylinderformradius ändern"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Height"
msgstr "Zylinderformhöhe ändern"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr "Ändere Länge der Strahlenform"

#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Zylinderradius ändern"

#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Height"
msgstr "Zylinderhöhe ändern"

#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Inner Radius"
msgstr "Inneren Torusradius ändern"

#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Outer Radius"
msgstr "Äußeren Torusradius ändern"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "Dynamische Bibliothek für diesen Eintrag auswählen"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr "Abhängigkeiten der Bibliothek dieses Eintrags auswählen"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Remove current entry"
msgstr "Aktuellen Eintrag entfernen"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr "Neuen Eintrag mittels Doppelklick erstellen"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr "Plattform:"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
msgstr "Plattform"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
msgstr "Dynamische Bibliothek"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr "Einen Architektureintrag hinzufügen"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
msgstr "GDNative-Bibliothek"

#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Enabled GDNative Singleton"
msgstr "GDNative Singleton wurde aktiviert"

#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Disabled GDNative Singleton"
msgstr "GDNative Singleton wurde deaktiviert"

#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
msgstr "Bibliothek"

#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
msgstr "Status"

#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "Bibliotheken: "

#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"

#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr "Schrittargument ist null!"

#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
msgstr "Skript hat keine Instanz"

#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
msgstr "Nicht auf einem Skript basierend"

#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
msgstr "Nicht auf einer Ressourcendatei basierend"

#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "Ungültiges Instanz-Verzeichnisformat (@path fehlt)"

#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
"Ungültiges Instanz-Verzeichnisformat (Skript in @path kann nicht geladen "
"werden)"

#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr "Ungültiges Instanz-Verzeichnisformat (ungültiges Skript in @path)"

#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "Ungültiges Instanz-Verzeichnisformat (ungültige Unterklasse)"

#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr "Objekt kann keine Länge vorweisen."

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Nächste Ebene"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Plane"
msgstr "Vorherige Ebene"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
msgstr "Ebene:"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr "Nächste Ebene"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Floor"
msgstr "Vorherige Ebene"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr "Ebene:"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Delete Selection"
msgstr "GridMap-Auswahl löschen"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Fill Selection"
msgstr "GridMap-Auswahl füllen"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paste Selection"
msgstr "GridMap-Auswahl einfügen"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paint"
msgstr "GridMap zeichnen"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Gitterkarte"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "Sicht einrasten"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
msgstr "Einrasten deaktiviert"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr "Oben einrasten"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr "Unten einrasten"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr "X-Achse bearbeiten"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr "Y-Achse bearbeiten"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr "Z-Achse bearbeiten"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
msgstr "X-Rotation am Mauszeiger"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
msgstr "Y-Rotation am Mauszeiger"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
msgstr "Z-Rotation am Mauszeiger"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr "Rückwärts X-Rotation am Mauszeiger"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr "Rückwärts Y-Rotation am Mauszeiger"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr "Rückwärts Z-Rotation am Mauszeiger"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr "Rotation am Mauszeiger zurücksetzen"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr "Auswahl leeren"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Fill Selection"
msgstr "Auswahl füllen"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr "GridMap-Einstellungen"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr "Auswahlradius:"

#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "Der Klassenname kann nicht ein reserviertes Schlüsselwort sein"

#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Ende des inneren Exception-Stack-Traces"

#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "NavMesh backen"

#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "Navigations-Mesh löschen."

#: modules/recast/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "Konfiguration wird erstellt..."

#: modules/recast/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Gittergröße wird berechnet..."

#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "Höhenmodell erstellen..."

#: modules/recast/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "Begehbare Dreiecke markieren..."

#: modules/recast/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "Kompaktes Höhenmodell wir konstruiert..."

#: modules/recast/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "Begehbare Gebiete werden erodiert..."

#: modules/recast/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Einteilen..."

#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Konturen erzeugen..."

#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "Polymesh erzeugen..."

#: modules/recast/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "In natives Navigation-Mesh konvertieren..."

#: modules/recast/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "Navigation-Mesh-Generatoreinstellungen:"

#: modules/recast/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "Parse Geometrie…"

#: modules/recast/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Abgeschlossen!"

#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
"Ein Node wurde übergeben ohne nötigen Speicher bereitzustellen, korrektes "
"Vorgehen wird in der Dokumentation beschrieben (Stichwort ‚yield‘)!"

#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
"Node wurde übergeben, gab aber keinen Funktionszustand am Anfang des Node-"
"Speichers zurück."

#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
"Zurückgegebener Wert muss dem ersten Element im Node-Speicher zugewiesen "
"sein! Bitte entsprechendes Node anpassen."

#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
msgstr "Node gab ungültige Sequenzausgabe zurück: "

#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
"Sequenzbit gefunden, aber kein entsprechendes Node auf dem Stack, bitte "
"melden Sie den Bug!"

#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
msgstr "Stack-Overflow mit Stack-Tiefe: "

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Signalparameter ändern"

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument Type"
msgstr "Parametertyp ändern"

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument name"
msgstr "Parametername ändern"

#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
msgstr "Variablenstandardwert setzen"

#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
msgstr "Variablentyp festlegen"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Override an existing built-in function."
msgstr "Darf nicht mit existierenden eingebauten Typnamen übereinstimmen."

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Create a new function."
msgstr "Neues Rechteck erstellen."

#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Variablen:"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Create a new variable."
msgstr "Neues Rechteck erstellen."

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Create a new signal."
msgstr "Neues Polygon erstellen."

#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr "Name ist kein gültiger Bezeichner:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr "Name wird schon von anderer Funktion, Variablen oder Signal verwendet:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr "Funktion umbenennen"

#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr "Variable umbenennen"

#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr "Signal umbenennen"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr "Funktion hinzufügen"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr "Variable hinzufügen"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr "Signal hinzufügen"

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr "Ausdruck ändern"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "VisualScript-Nodes entfernen"

#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
msgstr "VisualScript-Nodes duplizieren"

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"%s gedrückt halten, um einen Getter zu setzen. Umschalt-Taste halten, um "
"eine allgemeine Signatur zu setzen."

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"Strg-Taste halten um einen Getter zu setzen. Umschalt-Taste halten um eine "
"allgemeine Signatur zu setzen."

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
msgstr "%s halten um einfache Referenz zum Node hinzuzufügen."

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr "Strg-Taste halten um einfache Referenz zu Node hinzuzufügen."

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
msgstr "%s halten um einen Variablen-Setter zu setzen."

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr "Strg-Taste halten um einen Variablen-Setter zu setzen."

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr "Preload-Node hinzufügen"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr "Node(s) aus Szenenbaum hinzufügen"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr "Getter-Eigenschaft hinzufügen"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr "Setter-Eigenschaft hinzufügen"

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
msgstr "Basistyp ändern"

#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
msgstr "Node(s) verschieben"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
msgstr "VisualScript-Node entfernen"

#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
msgstr "Nodes verbinden"

#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Data"
msgstr "Node-Daten verbinden"

#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Sequence"
msgstr "Node-Sequenzen verbinden"

#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr "Skript enthält bereits Funktion ‚%s‘"

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
msgstr "Eingabewert ändern"

#: modules/visual_script/visual_script_editor.cpp
msgid "Resize Comment"
msgstr "Kommentargröße ändern"

#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr "Das Function-Node kann nicht kopiert werden."

#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
msgstr "Zwischenablage ist leer!"

#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "VisualScript-Nodes einfügen"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr "Funktion entfernen"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Variable entfernen"

#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr "bearbeite Variable:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Signal entfernen"

#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "bearbeite Signal:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Base Type:"
msgstr "Basistyp:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "Mitglieder:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Available Nodes:"
msgstr "Verfügbare Nodes:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit its graph."
msgstr ""
"Zum Bearbeiten des Graphs muss eine Funktion ausgewählt oder erstellt werden."

#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "Ausgewähltes löschen"

#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
msgstr "Node-Typ finden"

#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
msgstr "Nodes kopieren"

#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr "Nodes trennen"

#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Member"
msgstr "Mitglied bearbeiten"

#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Eingabetyp nicht wiederholbar: "

#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "Iterator wurde ungültig"

#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
msgstr "Iterator wurde ungültig: "

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Ungültiger Name der Index-Eigenschaft."

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr "Basis-Objekt ist kein Node!"

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
msgstr "Pfad führt nicht zu einem Node!"

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr "Ungültiger Indexeigenschaftsname ‚%s‘ in Node %s."

#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": Ungültiger Parameter vom Typ: "

#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
msgstr ": Ungültige Parameter: "

#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet nicht im Skript gefunden: "

#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script: "
msgstr "VariableSet nicht im Skript gefunden: "

#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr ""
"Eigens erstelltes Node hat keine _step()-Methode, Graph kann nicht "
"verarbeitet werden."

#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
"Ungültiger Rückgabewert von _step(), muss Integer (für Sequenzausgabe) oder "
"String (für Fehler) sein."

#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "VisualScript suchen"

#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "%s abrufen"

#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
msgstr "%s setzen"

#: platform/android/export/export.cpp
msgid "Package name is missing."
msgstr "Paketname fehlt."

#: platform/android/export/export.cpp
msgid "Package segments must be of non-zero length."
msgstr "Paketsegmente dürfen keine Länge gleich Null haben."

#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
msgstr "Das Zeichen ‚%s‘ ist in Android-Anwendungs-Paketnamen nicht gestattet."

#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
msgstr "Eine Ziffer kann nicht das erste Zeichen eines Paketsegments sein."

#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
msgstr ""
"Das Zeichen ‚%s‘ kann nicht das erste Zeichen in einem Paketsegment sein."

#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
msgstr "Das Paket muss mindestens einen Punkt-Unterteiler ‚.‘ haben."

#: platform/android/export/export.cpp
msgid "ADB executable not configured in the Editor Settings."
msgstr "Das ADB-Programm wurde nicht in den Editoreinstellungen konfiguriert."

#: platform/android/export/export.cpp
msgid "OpenJDK jarsigner not configured in the Editor Settings."
msgstr "OpenJDK-Jarsigner wurde nicht in den Editoreinstellungen konfiguriert."

#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Debug-Keystore wurde weder in den Editoreinstellungen noch in der Vorlage "
"konfiguriert."

#: platform/android/export/export.cpp
msgid "Custom build requires a valid Android SDK path in Editor Settings."
msgstr ""
"Eigene Builds erfordern gültigen Android-SDK-Pfad in den Editoreinstellungen."

#: platform/android/export/export.cpp
msgid "Invalid Android SDK path for custom build in Editor Settings."
msgstr ""
"Ungültiger Android-SDK-Pfad für eigene Builds in den Editoreinstellungen."

#: platform/android/export/export.cpp
msgid ""
"Android project is not installed for compiling. Install from Editor menu."
msgstr ""
"Es ist kein Android-Projekt zum Kompilieren installiert worden. Es kann im "
"Editormenü installiert werden."

#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
msgstr "Ungültiger öffentlicher Schlüssel für APK-Erweiterung."

#: platform/android/export/export.cpp
msgid "Invalid package name:"
msgstr "Ungültiger Paketname:"

#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""
"Es wurde versucht aus einer eigener Build-Vorlage zu bauen aber es "
"existieren keine Versionsinformation für sie. Neuinstallation im ‚Projekt‘-"
"Menü benötigt."

#: platform/android/export/export.cpp
msgid ""
"Android build version mismatch:\n"
"   Template installed: %s\n"
"   Godot Version: %s\n"
"Please reinstall Android build template from 'Project' menu."
msgstr ""
"Android-Build-Versionsinkompatibilität:\n"
" Installierte Vorlage: %s\n"
" Godot-Version: %s\n"
"Bitte Android-Build-Vorlage im ‚Projekt‘-Menü neu installieren."

#: platform/android/export/export.cpp
msgid "Building Android Project (gradle)"
msgstr "Baue Android-Projekt (gradle)"

#: platform/android/export/export.cpp
msgid ""
"Building of Android project failed, check output for the error.\n"
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"Bauen des Android-Projekts fehlgeschlagen, Fehlerdetails befinden ich in der "
"Textausgabe.\n"
"Alternativ befindet sich die Android-Build-Dokumentation auf docs."
"godotengine.org."

#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgstr "Es wurde kein Build-APK generiert in: "

#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
msgstr "Bezeichner fehlt."

#: platform/iphone/export/export.cpp
msgid "Identifier segments must be of non-zero length."
msgstr "Bezeichnersegmente dürfen keine Länge gleich Null haben."

#: platform/iphone/export/export.cpp
msgid "The character '%s' is not allowed in Identifier."
msgstr "Das Zeichen ‚%s‘ ist in Bezeichnern nicht gestattet."

#: platform/iphone/export/export.cpp
msgid "A digit cannot be the first character in a Identifier segment."
msgstr ""
"Eine Ziffer kann nicht das erste Zeichen eines Bezeichnersegments sein."

#: platform/iphone/export/export.cpp
msgid ""
"The character '%s' cannot be the first character in a Identifier segment."
msgstr ""
"Das Zeichen ‚%s‘ kann nicht das erste Zeichen in einem Bezeichnersegment "
"sein."

#: platform/iphone/export/export.cpp
msgid "The Identifier must have at least one '.' separator."
msgstr "Der Bezeichner muss mindestens einen Punkt-Unterteiler ‚.‘ haben."

#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
"App-Store-Team-ID nicht festgelegt – Projekt kann nicht konfiguriert werden."

#: platform/iphone/export/export.cpp
msgid "Invalid Identifier:"
msgstr "Ungültiger Bezeichner:"

#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
msgstr "Benötigtes Icon wurde nicht in der Vorlage festgelegt."

#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Im Browser ausführen"

#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr "Führe exportiertes HTML im Standard-Browser des Betriebssystems aus."

#: platform/javascript/export/export.cpp
msgid "Could not write file:"
msgstr "Konnte Datei nicht schreiben:"

#: platform/javascript/export/export.cpp
msgid "Could not open template for export:"
msgstr "Konnte Vorlage nicht zum Export öffnen:"

#: platform/javascript/export/export.cpp
msgid "Invalid export template:"
msgstr "Ungültige Exportvorlage:"

#: platform/javascript/export/export.cpp
msgid "Could not read custom HTML shell:"
msgstr "Konnte benutzerdefinierte HTML-Shell nicht lesen:"

#: platform/javascript/export/export.cpp
msgid "Could not read boot splash image file:"
msgstr "Konnte Bilddatei des Startbildschirms nicht lesen:"

#: platform/javascript/export/export.cpp
msgid "Using default boot splash image."
msgstr "Verwende Standard-Startbildschirm-Bilddatei."

#: platform/uwp/export/export.cpp
msgid "Invalid package unique name."
msgstr "Ungültiger paket-einzigartiger Name."

#: platform/uwp/export/export.cpp
msgid "Invalid product GUID."
msgstr "Ungültige Produkt-GUID."

#: platform/uwp/export/export.cpp
msgid "Invalid publisher GUID."
msgstr "Ungültige Verleger-GUID."

#: platform/uwp/export/export.cpp
msgid "Invalid background color."
msgstr "Ungültige Hintergrundfarbe."

#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
msgstr "Ungültige Abmessungen des Store-Logos (sollte 50x50 sein)."

#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
msgstr "Ungültige Abmessungen für 44x44-Quadratlogo (sollte 44x44 sein)."

#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
msgstr "Ungültige Abmessungen für 71x71-Quadratlogo (sollte 71x71 sein)."

#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
msgstr "Ungültige Abmessungen für 150x150-Quadratlogo (sollte 150x150 sein)."

#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
msgstr "Ungültige Abmessungen für 310x310-Quadratlogo (sollte 310x310 sein)."

#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
msgstr "Ungültige Abmessungen für 310x150-Breitlogo (sollte 310x150 sein)."

#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Ungültige Abmessungen für Startbildschirm (sollte 620x300 sein)."

#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
"Eine SpriteFrames-Ressource muss in der ‚Frames‘-Eigenschaft erstellt oder "
"gesetzt werden, damit AnimatedSprite Einzelbilder darstellen kann."

#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"Nur ein sichtbares CanvasModulate-Node ist pro Szene (oder einem Satz von "
"instantiierten Szenen) erlaubt. Der zuerst erstellte wird verwendet, der "
"Rest wird ignoriert."

#: scene/2d/collision_object_2d.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
"Dieses Node besitzt keine untergeordneten Formen, es kann deshalb nicht mit "
"anderen Objekten kollidieren oder interagieren.\n"
"Es wird empfohlen CollisionShape2D- oder CollisionPolygon2D-Unterobjekte "
"hinzuzufügen um seine Form festzulegen."

#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolygon2D liefert nur eine Kollisionsform für ein von "
"CollisionObject2D abgeleitetes Node. Es kann nur als Unterobjekt von Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D usw. eingehängt werden um diesen "
"eine Form zu geben."

#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Ein leeres CollisionPolygon2D hat keinen Effekt auf Kollisionen."

#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D liefert nur eine Kollisionsform für ein von "
"CollisionObject2D abgeleitetes Node. Es kann nur als Unterobjekt von Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D usw. eingehängt werden um diesen "
"eine Form zu geben."

#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
"Damit CollisionShape2D funktionieren kann, muss eine Form angegeben werden. "
"Bitte erzeuge eine Shape-Ressource dafür!"

#: scene/2d/cpu_particles_2d.cpp
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
"CPUParticles2D-Animationen benötigen ein CanvasItemMaterial mit der "
"Eigenschaft „Particles Animation“ aktiviert."

#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
"Eine Textur mit der Form des Lichtkegels muss in der „Texture“-Eigenschaft "
"angegeben werden."

#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
"Ein Occluder Polygon muss gesetzt oder gezeichnet werden, damit dieser "
"Occluder funktioniert."

#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
"Das Occluder-Polygon für diesen Occluder ist leer. Zum Fortfahren Polygon "
"zeichnen."

#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"Eine NavigationPolygon-Ressource muss für dieses Node erstellt oder ihm "
"zugewiesen. Bitte trage die entsprechende Eigenschaft ein oder zeichne ein "
"Polygon."

#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
"Eine NavigationPolygon-Instanz muss ein Unterobjekt erster oder zweiter "
"Ordnung unterhalb eines Navigation2D-Node sein. Sie liefert nur "
"Navigationsdaten."

#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"Das ParallaxLayer-Node lässt sich nur als Unterobjekt eines "
"ParallaxBackground-Node verwenden."

#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles\" option for this purpose."
msgstr ""
"GPU-basierte Partikel werden vom GLES2-Grafiktreiber nicht unterstützt.\n"
"Stattdessen bitte CPUParticles2D-Nodes verwenden. Die „In CPU-Partikel "
"konvertieren“-Funktion kann dazu verwendet werden."

#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
"Es ist kein Material zum Verarbeiten der Partikel zugewiesen, deshalb ist "
"kein Verhalten definiert."

#: scene/2d/particles_2d.cpp
msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
"Particles2D-Animationen benötigen ein CanvasItemMaterial mit der Eigenschaft "
"„Particles Animation“ aktiviert."

#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"PathFollow2D funktioniert nur, wenn es als Unterobjekt eines Path2D-Nodes "
"gesetzt wird."

#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"Größenänderungen von RigidBody2D (in den Character- oder Rigid-Modi) werden "
"überschrieben wenn die Physikengine läuft.\n"
"Die Größe der entsprechenden Collision-Shape-Unterobjekte sollte stattdessen "
"geändert werden."

#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Die Pfad-Eigenschaft muss auf ein gültiges Node2D-Node zeigen um zu "
"funktionieren."

#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "Diese Bone2D-Kette sollte an einem Skeleton2D-Node enden."

#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""
"Ein Bone2D kann nur zusammen mit einem Skeleton2D oder einem anderen Bone2D "
"als Eltern-Objekt funktionieren."

#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
"Dieser Knochen hat keine korrekte Ruhe-Pose. Diese kann am Skeleton2D-Node "
"festgelegt werden."

#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc. to give them a shape."
msgstr ""
"Ein TileMap mit aktivierter „Use Parent“-Option benötigt ein "
"CollisionObject2D-Elternnode dem es Form verleiht. Das TileMap sollte als "
"als Unterobjekt von Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, usw. "
"verwendet werden um ihnen eine Form zu geben."

#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
"VisibilityEnable2D funktioniert am besten, wenn die Wurzel der bearbeiteten "
"Szene das Elternobjekt ist."

#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera braucht ein ARVROrigin-Node als Überobjekt."

#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "ARVRController braucht ein ARVROrigin-Node als Überobjekt."

#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller ID must not be 0 or this controller won't be bound to an "
"actual controller."
msgstr ""
"Die Controller-ID darf nicht null sein, sonst wird der Controller nicht an "
"einen echten Controller gebunden."

#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "ARVRAnchor braucht ein ARVROrigin-Node als Überobjekt."

#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
"anchor."
msgstr ""
"Die Anker-ID darf nicht null sein, sonst wird der Anker nicht an einen "
"echten Anker gebunden."

#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin benötigt ein ARVRCamera-Unterobjekt."

#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
msgstr "%d%%"

#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
msgstr "(Verbleibende Zeit: %d:%20d s)"

#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr "Plotte Meshe: "

#: scene/3d/baked_lightmap.cpp
msgid "Plotting Lights:"
msgstr "Plotte Lichter:"

#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr "Stelle Plot fertig"

#: scene/3d/baked_lightmap.cpp
msgid "Lighting Meshes: "
msgstr "Beleuchte Meshe: "

#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
"Dieses Node besitzt keine untergeordneten Formen, es kann deshalb nicht mit "
"anderen Objekten kollidieren oder interagieren.\n"
"Es wird empfohlen CollisionShape- oder CollisionPolygon-Unterobjekte "
"hinzuzufügen um seine Form festzulegen."

#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionPolygon liefert nur eine Kollisionsform für ein von CollisionObject "
"abgeleitetes Node. Es kann nur als Unterobjekt von Area, StaticBody, "
"RigidBody, KinematicBody usw. eingehängt werden um diesen eine Form zu geben."

#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr "Ein leeres CollisionPolygon hat keinen Effekt auf die Kollision."

#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionShape liefert nur eine Kollisionsform für ein von CollisionObject "
"abgeleitetes Node. Es kann nur als Unterobjekt von Area, StaticBody, "
"RigidBody, KinematicBody usw. eingehängt werden um diesen eine Form zu geben."

#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr ""
"Zum Funktionieren eines CollisionShape benötigt es eine zugeordnete Form. "
"Zum Fortfahren ist eine Shape-Ressource dafür zu erzeugen."

#: scene/3d/collision_shape.cpp
msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""
"Plane-Shapes funktionieren nicht gut und werden in einer zukünftigen Version "
"entfernt. Von der Nutzung wird abgeraten."

#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr "Nichts ist sichtbar da kein Mesh zugewiesen wurden."

#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial whose "
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
"CPUParticles-Animationen benötigen ein SpatialMaterial mit der Eigenschaft "
"„Billboard Mode“ gesetzt zu „Particle Billboard“."

#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Plotte Mesh"

#: scene/3d/gi_probe.cpp
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
"GIProbes werden vom GLES2-Videotreiber nicht unterstützt.\n"
"BakedLightmaps können als Alternative verwendet werden."

#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
"Ein SpotLight mit einem Winkel von mehr als 90 Grad kann keine Schatten "
"werfen."

#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
"Damit dieser Node funktionieren kann, muss eine NavigationMesh Ressource "
"erzeugt oder gesetzt werden."

#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
"Eine NavigationMesh-Instanz muss ein Unterobjekt erster oder höherer Ordnung "
"eines Navigation-Nodes sein. Es liefert nur Navigationsdaten."

#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
"\" option for this purpose."
msgstr ""
"GPU-basierte Partikel werden vom GLES2-Grafiktreiber nicht unterstützt.\n"
"Stattdessen bitte CPUParticles-Nodes verwenden. Die „In CPU-Partikel "
"konvertieren“-Funktion kann dazu verwendet werden."

#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
"Nichts ist sichtbar da keine Meshe den Zeichendurchläufen zugewiesen wurden."

#: scene/3d/particles.cpp
msgid ""
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
"Mode is set to \"Particle Billboard\"."
msgstr ""
"Particles-Animationen benötigen ein SpatialMaterial mit der Eigenschaft "
"„Billboard Mode“ gesetzt zu „Particle Billboard“."

#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
"PathFollow funktioniert nur, wenn es als Unterobjekt eines Path-Nodes "
"gesetzt wird."

#: scene/3d/path.cpp
msgid ""
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
"parent Path's Curve resource."
msgstr ""
"PathFollow mit aktiviertem ROTATION_ORIENTED erfordert die Aktivierung von "
"„Up Vector“ in der Curve-Ressource des übergeordneten Pfades."

#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"Größenänderungen von RigidBody (in Character- oder Rigid-Modus) werden "
"überschrieben wenn die Physikengine läuft.\n"
"Die Größe der entsprechenden Collisionshape-Unterobjekte sollte stattdessen "
"geändert werden."

#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr ""
"Die „Remote Path“-Eigenschaft muss auf ein gültiges Spatial-Node oder ein "
"von Spatial-Node abgeleitetes Node verweisen."

#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "Diese Körper wird ignoriert werden bis ein Mesh zugewiesen wurde."

#: scene/3d/soft_body.cpp
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"Größenänderungen an SoftBody werden von der Physikengine überschrieben wenn "
"sie läuft.\n"
"Die Größe der entsprechenden Collisionshape-Unterobjekte sollte stattdessen "
"geändert werden."

#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"Eine SpriteFrames-Ressource muss in der „Frames“-Eigenschaft erzeugt oder "
"gesetzt werden, damit AnimatedSprite3D Einzelbilder anzeigen kann."

#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
"VehicleWheel ist verfügbar um mit VehicleBody ein Rädersystem zu "
"implementieren. Es kann ausschließlich als Unterobjekt von VehicleBody "
"verwendet werden."

#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
"Environment to have a visible effect."
msgstr ""
"WorldEnvironment benötigt dass die Eigenschaft „Environment“ auf ein "
"Environment mit einem sichtbaren Effekt verweist."

#: scene/3d/world_environment.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Pro Szene (oder einem Satz von instanzierten Szenen) ist nur ein einziges "
"WorldEnvironment erlaubt."

#: scene/3d/world_environment.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
"Dieses WorldEnvironment wird ignoriert. Entweder füge eine Kamera (für 3D-"
"Szenen) hinzu oder setze den Hintergrund-Modus des Environments nach Canvas "
"(für 2D-Szenen)."

#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "In BlendTree-Node ‚%s‘, Animation nicht gefunden: ‚%s‘"

#: scene/animation/animation_blend_tree.cpp
msgid "Animation not found: '%s'"
msgstr "Animation nicht gefunden: ‚%s‘"

#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "In Node ‚%s‘, ungültige Animation: ‚%s‘."

#: scene/animation/animation_tree.cpp
msgid "Invalid animation: '%s'."
msgstr "Ungültige Animation: ‚%s‘."

#: scene/animation/animation_tree.cpp
msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Nichts ist mit dem Eingang ‚%s‘ von Node ‚%s‘ verbunden."

#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Für diesen Graphen wurde kein Wurzel-AnimationNode festgelegt."

#: scene/animation/animation_tree.cpp
msgid "Path to an AnimationPlayer node containing animations is not set."
msgstr ""
"Es ist kein Pfad zu einem Animationsspieler mit Animationen festgelegt "
"worden."

#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""
"Der Pfad der als AnimationSpieler festgelegt wurde führt nicht zu einem "
"AnimationPlayer-Node."

#: scene/animation/animation_tree.cpp
msgid "The AnimationPlayer root node is not a valid node."
msgstr "Die Wurzel des Animationsspielers ist kein gültiges Node."

#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
"Dieser Knoten wurde als veraltet markiert. Verwenden Sie stattdessen "
"AnimationTree."

#: scene/gui/color_picker.cpp
msgid "Pick a color from the screen."
msgstr "Wählt eine Farbe vom Bildschirm aus."

#: scene/gui/color_picker.cpp
msgid "HSV"
msgstr "HSV"

#: scene/gui/color_picker.cpp
msgid "Raw"
msgstr "Roh"

#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
msgstr "Wechselt zwischen Hexadezimal- und Zahlenwerten."

#: scene/gui/color_picker.cpp
msgid "Add current color as a preset."
msgstr "Aktuelle Farbe als Vorlage hinzufügen."

#: scene/gui/container.cpp
msgid ""
"Container by itself serves no purpose unless a script configures its "
"children placement behavior.\n"
"If you don't intend to add a script, use a plain Control node instead."
msgstr ""
"Container sind unnötig solange kein Skript die Platzierung der Inhalte "
"vornimmt.\n"
"Falls kein Skript angehängt werden soll wird empfohlen ein einfaches "
"‚Control‘-Node zu verwenden."

#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
"Der Hinweis-Tooltip wird nicht angezeigt da der Mausfilter dieses Controls "
"als „Ignore“ festgelegt wurde. Zum Beheben muss der Mausfilter als „Stop“ "
"oder „Pass“ festgelegt werden."

#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Warnung!"

#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "Bitte bestätigen..."

#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
"Popups werden standardmäßig nicht angezeigt, es sei denn sie werden durch "
"popup() oder andere popup*()-Funktionen aufgerufen. Sie als sichtbar zu "
"markieren kann für die Bearbeitung nützlich sein, zur Laufzeit werden sie "
"allerdings nicht automatisch angezeigt."

#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Wenn „Exp Edit“ aktiviert ist muss „Min Value“ größer als null sein."

#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
"ScrollContainer sollte mit einem einzigen Control-Unterobjekt verwendet "
"werden.\n"
"Um die Minimalgröße einzustellen sollte ein Behälter (VBox, HBox, …) oder "
"ein Control als Unterobjekt verwendet und dessen Minimalgröße eingestellt "
"werden."

#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Andere)"

#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
"Das Standard-Environment wie festgelegt in den Projekteinstellungen "
"(Rendering→Environment→Standard-Environment) konnte nicht geladen werden."

#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Dieser Viewport ist nicht als Render-Ziel eingestellt. Soll sein Inhalt "
"direkt auf dem Bildschirm angezeigt werden, muss er als Unterobjekt eines "
"Controls eingehängt werden um dessen Größe zu erben. Andernfalls sollte die "
"Eigenschaft ‚Render Target‘ des Viewports aktiviert und seine Textur "
"irgendeinem Node zum Anzeigen zugewiesen werden."

#: scene/resources/visual_shader.cpp
msgid "Input"
msgstr "Eingang"

#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr "Ungültige Quelle für Vorschau."

#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for shader."
msgstr "Ungültige Quelle für Shader."

#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "Ungültige Vergleichsfunktion für diesen Typ."

#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "Zuweisung an Funktion."

#: servers/visual/shader_language.cpp
msgid "Assignment to uniform."
msgstr "Zuweisung an Uniform."

#: servers/visual/shader_language.cpp
msgid "Varyings can only be assigned in vertex function."
msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."

#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Konstanten können nicht verändert werden."

#~ msgid "No Matches"
#~ msgstr "Keine Übereinstimmungen"

#~ msgid ""
#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
#~ msgstr ""
#~ "Die Datei 'file_type_cache.cch' konnte nicht zum schreiben geöffnet "
#~ "werden. Der Dateityp-Cache wird nicht gespeichert!"

#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
#~ msgstr ""
#~ "Kann nicht zu '%s' navigierien, da es sich nicht im Dateisystem gefunden "
#~ "wurde!"

#~ msgid "Error loading image:"
#~ msgstr "Fehler beim Laden des Bilds:"

#~ msgid "No pixels with transparency > 128 in image..."
#~ msgstr "Keine Pixel mit einer Transparenz > 128 im Bild..."

#~ msgid "Parent has no solid faces to populate."
#~ msgstr "Elternelement hat keine soliden Faces zu besetzen."

#~ msgid "Couldn't map area."
#~ msgstr "Bereich konnte nicht abgebildet werden."

#~ msgid "Faces contain no area!"
#~ msgstr "Flächen enthalten keinen Bereich!"

#~ msgid "No faces!"
#~ msgstr "Keine Flächen!"

#~ msgid "Error: could not load file."
#~ msgstr "Fehler: Datei konnte nicht geladen werden."

#~ msgid "Error could not load file."
#~ msgstr "Fehler: Datei konnte nicht geladen werden."

#~ msgid "Doppler Enable"
#~ msgstr "Dopplereffekt aktivieren"

#~ msgid "Select Mode (Q)"
#~ msgstr "Auswahlmodus (Q)"

#~ msgid "Move Mode (W)"
#~ msgstr "Bewegungsmodus (W)"

#~ msgid "Rotate Mode (E)"
#~ msgstr "Rotationsmodus (E)"

#~ msgid "Scale Mode (R)"
#~ msgstr "Skalierungsmodus (R)"

#~ msgid "Local Coords"
#~ msgstr "Lokale Koordinaten"

#~ msgid "Snap Mode (%s)"
#~ msgstr "Einrastmodus (%s)"

#~ msgid "Tool Select"
#~ msgstr "Werkzeugauswahl"

#~ msgid "Tool Move"
#~ msgstr "Werkzeug Verschieben"

#~ msgid "Tool Rotate"
#~ msgstr "Werkzeug Drehen"

#~ msgid "Tool Scale"
#~ msgstr "Werkzeug Skalieren"

#~ msgid ""
#~ "Remove all missing projects from the list? (Folders contents will not be "
#~ "modified)"
#~ msgstr ""
#~ "Alle fehlenden Projekte aus der Liste entfernen? (Dateisysteminhalte "
#~ "werden nicht geändert)"

#~ msgid "Project List"
#~ msgstr "Projektliste"

#~ msgid "Exit"
#~ msgstr "Verlassen"

#~ msgid "Could not execute PVRTC tool:"
#~ msgstr "Konnte PVRTC-Werkzeug nicht ausführen:"

#~ msgid "Can't load back converted image using PVRTC tool:"
#~ msgstr ""
#~ "Umgewandeltes Bild kann mittels PVRTC-Werkzeug nicht zurück geladen "
#~ "werden:"

#~ msgid "Error initializing FreeType."
#~ msgstr "Fehler beim initialisieren von FreeType."

#~ msgid "Unknown font format."
#~ msgstr "Unbekanntes Schriftformat."

#~ msgid "Error loading font."
#~ msgstr "Fehler beim Laden der Schriftart."

#~ msgid "Invalid font size."
#~ msgstr "Ungültige Schriftgröße."

#~ msgid "Previous Folder"
#~ msgstr "Vorheriger Ordner"

#~ msgid "Next Folder"
#~ msgstr "Nächster Ordner"

#~ msgid "Automatically Open Screenshots"
#~ msgstr "Bildschirmfotos automatisch öffnen"

#~ msgid "Open in an external image editor."
#~ msgstr "In externem Bildbearbeitungsprogramm öffnen."

#~ msgid "Reverse"
#~ msgstr "Umkehren"

#~ msgid "Mirror X"
#~ msgstr "X-Koordinaten spiegeln"

#~ msgid "Mirror Y"
#~ msgstr "Y-Koordinaten spiegeln"

#~ msgid "Generating solution..."
#~ msgstr "Lösungen erzeugen..."

#~ msgid "Generating C# project..."
#~ msgstr "C#-Projekt erzeugen..."

#~ msgid "Failed to create solution."
#~ msgstr "Fehler beim Erzeugen einer Lösung."

#~ msgid "Failed to save solution."
#~ msgstr "Fehler beim Speichern der Lösung."

#~ msgid "Done"
#~ msgstr "Fertig"

#~ msgid "Failed to create C# project."
#~ msgstr "C#-Projekt-Erzeugen fehlgeschlagen."

#~ msgid "Mono"
#~ msgstr "Mono"

#~ msgid "About C# support"
#~ msgstr "Über die C#-Unterstützung"

#~ msgid "Create C# solution"
#~ msgstr "Erzeuge C#-Lösung"

#~ msgid "Builds"
#~ msgstr "Fertigstellungen"

#~ msgid "Build Project"
#~ msgstr "Projekt bauen"

#~ msgid "View log"
#~ msgstr "Log anschauen"

#~ msgid "WorldEnvironment needs an Environment resource."
#~ msgstr "Ein WorldEnvironment benötigt eine Environment-Ressource."

#~ msgid "Enabled Classes"
#~ msgstr "Aktivierte Klassen"

#~ msgid "Update Always"
#~ msgstr "Immer aktualisieren"

#~ msgid "'camera' input parameter for all shader modes."
#~ msgstr "‚camera‘-Eingabeparameter für alle Shadermodi."

#~ msgid "'inv_camera' input parameter for all shader modes."
#~ msgstr "‚inv_camera‘ Eingabeparameter für alle Shadermodi."

#~ msgid "'inv_projection' input parameter for all shader modes."
#~ msgstr "‚inv_projection‘ Eingabeparameter für alle Shadermodi."

#~ msgid "'normal' input parameter for all shader modes."
#~ msgstr "‚normal‘ Eingabeparameter für alle Shadermodi."

#~ msgid "'projection' input parameter for all shader modes."
#~ msgstr "‚projection‘ Eingabeparameter für alle Shadermodi."

#~ msgid "'time' input parameter for all shader modes."
#~ msgstr "‚time‘-Eingabeparameter für alle Shadermodi."

#~ msgid "'viewport_size' input parameter for all shader modes."
#~ msgstr "‚viewport_size‘-Eingabeparameter für alle Shadermodi."

#~ msgid "'world' input parameter for all shader modes."
#~ msgstr "‚world‘-Eingabeparameter für alle Shadermodi."

#~ msgid "'alpha' input parameter for all shader modes."
#~ msgstr "‚alpha‘-Eingabeparameter für alle Shadermodi."

#~ msgid "'color' input parameter for all shader modes."
#~ msgstr "‚color‘-Eingabeparameter für alle Shadermodi."

#~ msgid "'texture_pixel_size' input parameter for all shader modes."
#~ msgstr "‚texture_pixel_size‘-Eingabeparameter für alle Shadermodi."

#~ msgid "'alpha' input parameter for vertex and fragment shader modes."
#~ msgstr "‚alpha‘-Eingabeparameter für Vertex- und Fragment-Shadermodi."

#~ msgid "'binormal' input parameter for vertex and fragment shader modes."
#~ msgstr "‚binormal‘-Eingabeparameter für Vertex- und Fragment-Shadermodi."

#~ msgid "'color' input parameter for vertex and fragment shader modes."
#~ msgstr "‚color‘-Eingabeparameter für Vertex- und Fragment-Shadermodi."

#~ msgid "'fragcoord' input parameter for fragment and light shader modes."
#~ msgstr "‚fragcoord‘-Eingabeparameter für Vertex- und Fragment-Shadermodi."

#~ msgid "'point_coord' input parameter for fragment shader mode."
#~ msgstr "‚point_coord‘-Eingabeparameter für Vertex- und Fragment-Shadermodi."

#~ msgid "'screen_uv' input parameter for fragment shader mode."
#~ msgstr "‚screen_uv‘-Eingabeparameter für Fragment-Shadermodus."

#~ msgid "'tangent' input parameter for vertex and fragment shader modes."
#~ msgstr "‚tangent‘-Eingabeparameter für Vertex- und Fragment-Shadermodus."

#~ msgid "'uv2' input parameter for vertex and fragment shader modes."
#~ msgstr "‚uv2‘-Eingabeparameter für Vertex- und Fragment-Shadermodus."

#~ msgid "'vertex' input parameter for vertex and fragment shader modes."
#~ msgstr "‚vertex‘-Eingabeparameter für Vertex- und Fragment-Shadermodus."

#~ msgid "'albedo' input parameter for light shader mode."
#~ msgstr "‚albedo‘-Eingabeparameter für Light-Shadermodus."

#~ msgid "'attenuation' input parameter for light shader mode."
#~ msgstr "‚attenuation‘-Eingabeparameter für Light-Shadermodus."

#~ msgid "'light' input parameter for light shader mode."
#~ msgstr "‚light‘-Eingabeparameter für Light-Shadermodus."

#~ msgid "'light_color' input parameter for light shader mode."
#~ msgstr "‚light_color‘-Eingabeparameter für Light-Shadermodus."

#~ msgid "'roughness' input parameter for light shader mode."
#~ msgstr "‚roughness‘-Eingabeparameter für Light-Shadermodus."

#~ msgid "'specular' input parameter for light shader mode."
#~ msgstr "‚specular‘-Eingabeparameter für Light-Shadermodus."

#~ msgid "'transmission' input parameter for light shader mode."
#~ msgstr "‚transmission‘-Eingabeparameter für Light-Shadermodus."

#~ msgid "'modelview' input parameter for vertex shader mode."
#~ msgstr "‚modelview‘-Eingabeparameter für Vertex-Shadermodus."

#~ msgid "'point_size' input parameter for vertex shader mode."
#~ msgstr "‚point_size‘-Eingabeparameter für Vertex-Shadermodus."

#~ msgid "'tangent' input parameter for vertex and fragment shader mode."
#~ msgstr "‚tangent‘-Eingabeparameter für Vertex- und Fragment-Shadermodus."

#~ msgid "'light_pass' input parameter for vertex and fragment shader modes."
#~ msgstr "‚light_pass‘-Eingabeparameter für Vertex- und Fragment-Shadermodus."

#~ msgid "'point_coord' input parameter for fragment and light shader modes."
#~ msgstr ""
#~ "‚point_coord‘-Eingabeparameter für Vertex- und Fragment-Shadermodus."

#~ msgid "'screen_pixel_size' input parameter for fragment shader mode."
#~ msgstr "Eingabeparameter 'screen_pixel_size' für den Fragment-Shader-Modus."

#~ msgid "'screen_uv' input parameter for fragment and light shader modes."
#~ msgstr "Eingabeparameter 'screen_uv'  für Fragment- und Licht-Shader-Modi."

#~ msgid "'light_alpha' input parameter for light shader mode."
#~ msgstr "Eingabeparameter 'light_alpha' für den Licht-Shader-Modus."

#~ msgid "'light_height' input parameter for light shader mode."
#~ msgstr "Eingabeparameter'light_height' für den Licht-Shader-Modus."

#~ msgid "'light_uv' input parameter for light shader mode."
#~ msgstr "'light_uv'-Eingabeparameter für Licht-Shadermodus."

#~ msgid "'light_vec' input parameter for light shader mode."
#~ msgstr "'light_vec'-Eingabeparameter für Licht-Shadermodus."

#~ msgid "'normal' input parameter for light shader mode."
#~ msgstr "'normal'-Eingabeparamter für Licht-Shadermodus."

#~ msgid "'shadow_color' input parameter for light shader mode."
#~ msgstr "'shadow_color'-Eingabeparameter für Licht-Shadermodus."

#~ msgid "'extra' input parameter for vertex shader mode."
#~ msgstr "'extra'-Eingabeparameter für Vertex-Shadermodus."

#~ msgid "'projection' input parameter for vertex shader mode."
#~ msgstr "'projection'-Eingabeparameter für Vertex-Shadermodus."

#~ msgid "'vertex' input parameter for vertex shader mode."
#~ msgstr "'vertex'-Eingabeparameter für Vertex-Shadermodus."

#~ msgid "'world' input parameter for vertex shader mode."
#~ msgstr "'world'-Eingabeparameter für Vertex-Shadermodus."

#~ msgid "'active' input parameter for vertex shader mode."
#~ msgstr "'active'-Eingabeparameter für Vertex-Shadermodus."

#~ msgid "'alpha' input parameter for vertex shader mode."
#~ msgstr "'alpha'-Eingabeparameter für Vertex-Shadermodus."

#~ msgid "'color' input parameter for vertex shader mode."
#~ msgstr "'color'-Eingabeparameter für Vertex-Shadermodus."

#~ msgid "'custom_alpha' input parameter for vertex shader mode."
#~ msgstr "'custom_alpha'-Eingabeparameter für Vertex-Shadermodus."

#~ msgid "'delta' input parameter for vertex shader mode."
#~ msgstr "'delta'-Eingabeparameter für Vertex-Shadermodus."

#~ msgid "'emission_transform' input parameter for vertex shader mode."
#~ msgstr "'emission_transform'-Eingabeparameter für Vertex-Shadermodus."

#~ msgid "'index' input parameter for vertex shader mode."
#~ msgstr "'index'-Eingabeparameter für Vertex-Shadermodus."

#~ msgid "'lifetime' input parameter for vertex shader mode."
#~ msgstr "'lifetime'-Eingabeparameter für Vertex-Shadermodus."

#~ msgid "'restart' input parameter for vertex shader mode."
#~ msgstr "'restart'-Eingabeparameter für Vertex-Shadermodus."

#~ msgid "'time' input parameter for vertex shader mode."
#~ msgstr "'time'-Eingabeparameter für Vertex-Shadermodus."

#~ msgid "'transform' input parameter for vertex shader mode."
#~ msgstr "'transform'-Eingabeparameter für Vertex-Shadermodus."

#~ msgid "'velocity' input parameter for vertex shader mode."
#~ msgstr "'velocity'-Eingabeparameter für Vertex-Shadermodus."

#~ msgid "Raw Mode"
#~ msgstr "Rohdatenmodus"

#~ msgid "Path to Node:"
#~ msgstr "Pfad zum Node:"

#~ msgid "Delete selected files?"
#~ msgstr "Ausgewählte Dateien löschen?"

#~ msgid "There is no 'res://default_bus_layout.tres' file."
#~ msgstr "Datei ‚res://default_bus_layout.tres‘ existiert nicht."

#~ msgid "Go to parent folder"
#~ msgstr "Gehe zu übergeordnetem Ordner"

#~ msgid "Select device from the list"
#~ msgstr "Gerät aus Liste auswählen"

#~ msgid "Open Scene(s)"
#~ msgstr "Szene(n) öffnen"

#~ msgid "Previous Directory"
#~ msgstr "Vorheriges Verzeichnis"

#~ msgid "Next Directory"
#~ msgstr "Nächstes Verzeichnis"

#~ msgid "Ease in"
#~ msgstr "Einspannen"

#~ msgid "Ease out"
#~ msgstr "Ausspannen"

#~ msgid "Create Convex Static Body"
#~ msgstr "Statischen Konvex-Körper erzeugen"

#~ msgid "CheckBox Radio1"
#~ msgstr "Kontrollkasten Radio1"

#~ msgid "CheckBox Radio2"
#~ msgstr "Kontrollkasten Radio2"

#~ msgid "Create folder"
#~ msgstr "Ordner erstellen"

#~ msgid "Already existing"
#~ msgstr "Existiert bereits"

#~ msgid "Custom Node"
#~ msgstr "Selbst-erstelltes Node"

#~ msgid "Invalid Path"
#~ msgstr "Ungültiger Pfad"

#~ msgid "GridMap Duplicate Selection"
#~ msgstr "GridMap-Auswahl duplizieren"

#~ msgid "Create Area"
#~ msgstr "Bereich erzeugen"

#~ msgid "Create Exterior Connector"
#~ msgstr "Exterior-Connector erstellen"

#~ msgid "Edit Signal Arguments:"
#~ msgstr "Signalparameter bearbeiten:"

#~ msgid "Edit Variable:"
#~ msgstr "Variable bearbeiten:"

#~ msgid "Snap (s): "
#~ msgstr "Einrasten (s): "

#~ msgid "Insert keys."
#~ msgstr "Schlüsselbilder einfügen."

#~ msgid "Instance the selected scene(s) as child of the selected node."
#~ msgstr ""
#~ "Instantiiere gewählte Szene(n) als Unterobjekt des ausgewählten Nodes."

#~ msgid "Warnings:"
#~ msgstr "Warnungen:"

#~ msgid "Font Size:"
#~ msgstr "Schriftgröße:"

#~ msgid "Line:"
#~ msgstr "Zeile:"

#~ msgid "Col:"
#~ msgstr "Spalte:"

#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
#~ msgstr ""
#~ "OrientedPathFollow funktioniert nur, wenn es als Unterobjekt eines Path-"
#~ "Nodes gesetzt wird."

#~ msgid "Split point with itself."
#~ msgstr "Teile Punkt mit sich selbst."

#~ msgid "Split can't form an existing edge."
#~ msgstr "Teilen kann keine existierende Kante erstellen."

#~ msgid "Split already exists."
#~ msgstr "Teilung existiert bereits."

#~ msgid "Add Split"
#~ msgstr "Teilung hinzufügen"

#~ msgid "Invalid Split: "
#~ msgstr "Ungültige Teilung: "

#~ msgid "Remove Split"
#~ msgstr "Teilung entfernen"

#~ msgid "Poly"
#~ msgstr "Poly"

#~ msgid "Splits"
#~ msgstr "Teilungen"

#~ msgid "Connect two points to make a split."
#~ msgstr "Zwei Punkte verbinden um Teilung zu erstellen."

#~ msgid "Select a split to erase it."
#~ msgstr "Teilung zum Löschen auswählen."

#~ msgid "No name provided"
#~ msgstr "Kein Name angegeben"

#~ msgid "Add Node.."
#~ msgstr "Node hinzufügen.."

#~ msgid "Create from scene?"
#~ msgstr "Von Szene erstellen?"

#~ msgid "Create Poly"
#~ msgstr "Polygon erstellen"

#~ msgid "Create a new polygon from scratch"
#~ msgstr "Polygon von Grund auf neu erstellen"

#~ msgid "Zoom out"
#~ msgstr "Verkleinern"

#~ msgid "Zoom in"
#~ msgstr "Vergrößern"

#~ msgid "Create Poly3D"
#~ msgstr "Polygon3D erstellen"

#~ msgid ""
#~ "No OccluderPolygon2D resource on this node.\n"
#~ "Create and assign one?"
#~ msgstr ""
#~ "Keine OccluderPolygon2D-Ressource für dieses Node gefunden.\n"
#~ "Neues erstellen und zuweisen?"

#~ msgid "LMB: Move Point."
#~ msgstr "LMT: Punkt verschieben."

#~ msgid "Ctrl+LMB: Split Segment."
#~ msgstr "Strg+LMT: Segment aufteilen."

#~ msgid "RMB: Erase Point."
#~ msgstr "RMT: Punkt entfernen."

#~ msgid "New TextFile"
#~ msgstr "Neue Textdatei"

#~ msgid "Save Theme As"
#~ msgstr "Motiv speichern als"

#~ msgid "<None>"
#~ msgstr "<Nichts>"

#~ msgid ""
#~ "Select sub-tile to use as icon, this will be also used on invalid "
#~ "autotile bindings."
#~ msgstr ""
#~ "Unterkachel zur Benutzung als Icon auswählen, dieses wird auch für "
#~ "ungültige Autokachelzuordnungen benutzt werden."

#~ msgid "Zoom:"
#~ msgstr "Vergrößerung:"

#~ msgid "Are you sure you want to remove all connections from the \""
#~ msgstr "Sollen wirklich alle Verbindungen entfernt werden von „"

#~ msgid "Class List:"
#~ msgstr "Klassenliste:"

#~ msgid "Public Methods"
#~ msgstr "Öffentliche Methoden"

#~ msgid "Public Methods:"
#~ msgstr "Öffentliche Methoden:"

#~ msgid "GUI Theme Items"
#~ msgstr "GUI-Thema-Elemente"

#~ msgid "GUI Theme Items:"
#~ msgstr "GUI-Theme-Elemente:"

#~ msgid "Property: "
#~ msgstr "Eigenschaft: "

#~ msgid "Toggle folder status as Favorite."
#~ msgstr "Favoriten-Verzeichnisstatus umschalten."

#~ msgid "Show current scene file."
#~ msgstr "Aktuelle Szenendatei anzeigen."

#~ msgid "Enter tree-view."
#~ msgstr "Zur Baumansicht."

#~ msgid "Whole words"
#~ msgstr "Ganze Wörter"

#~ msgid "Match case"
#~ msgstr "Groß-/Kleinschreibung berücksichtigen"

#~ msgid "Filter: "
#~ msgstr "Filter: "

#~ msgid "Ok"
#~ msgstr "Ok"

#~ msgid "Show In File System"
#~ msgstr "Im Dateisystem anzeigen"

#~ msgid "Search the class hierarchy."
#~ msgstr "Durchsuche die Klassenhierarchie."

#~ msgid "Search in files"
#~ msgstr "In Dateien suchen"

#~ msgid ""
#~ "Built-in scripts can only be edited when the scene they belong to is "
#~ "loaded"
#~ msgstr ""
#~ "Eingebettete Skripte können nur bearbeitet werden wenn die entsprechende "
#~ "Szene geladen ist"

#~ msgid "Convert To Uppercase"
#~ msgstr "In Großbuchstaben konvertieren"

#~ msgid "Convert To Lowercase"
#~ msgstr "In Kleinbuchstaben konvertieren"

#~ msgid "Rotate 0 degrees"
#~ msgstr "Drehe auf 0 Grad"

#~ msgid "Rotate 90 degrees"
#~ msgstr "Drehe auf 90 Grad"

#~ msgid "Rotate 180 degrees"
#~ msgstr "Drehe auf 180 Grad"

#~ msgid "Rotate 270 degrees"
#~ msgstr "Drehe auf 270 Grad"

#~ msgid "Warning"
#~ msgstr "Warnung"

#~ msgid "Error:"
#~ msgstr "Fehler:"

#~ msgid "Function:"
#~ msgstr "Funktion:"

#~ msgid "Variable"
#~ msgstr "Variable"

#~ msgid "Errors:"
#~ msgstr "Fehler:"

#~ msgid "Stack Trace (if applicable):"
#~ msgstr "Stack Trace (falls geeignet):"

#~ msgid "Bake!"
#~ msgstr "Vorrendern!"

#~ msgid "Bake the navigation mesh."
#~ msgstr "Das Navigations-Mesh backen."

#~ msgid "Get"
#~ msgstr "Abfragen"

#~ msgid "Change RGB Constant"
#~ msgstr "Ändere RGB-Konstante"

#~ msgid "Change Vec Scalar Operator"
#~ msgstr "Ändere Vektor-Skalar-Operator"

#~ msgid "Change RGB Operator"
#~ msgstr "Ändere RGB-Operator"

#~ msgid "Toggle Rot Only"
#~ msgstr "schalte exklusive Rotation um"

#~ msgid "Change Vec Function"
#~ msgstr "Ändere Vektorfunktion"

#~ msgid "Change Vec Uniform"
#~ msgstr "Ändere Vektor-Uniform"

#~ msgid "Change RGB Uniform"
#~ msgstr "Ändere RGB-Uniform"

#~ msgid "Change Default Value"
#~ msgstr "Ändere Standardwert"

#~ msgid "Change XForm Uniform"
#~ msgstr "Ändere XForm-Uniform"

#~ msgid "Change Cubemap Uniform"
#~ msgstr "Ändere Cubemap-Uniform"

#~ msgid "Change Comment"
#~ msgstr "Ändere Kommentar"

#~ msgid "Add/Remove to Color Ramp"
#~ msgstr "Hinzufügen/Entfernen zum Farbgradienten"

#~ msgid "Modify Color Ramp"
#~ msgstr "Farbverlauf anpassen"

#~ msgid "Add/Remove to Curve Map"
#~ msgstr "Hinzfügen/Entfernen zum Curve-Map"

#~ msgid "Modify Curve Map"
#~ msgstr "Verändere Curve-Map"

#~ msgid "Connect Graph Nodes"
#~ msgstr "Verbinde Graph-Nodes"

#~ msgid "Disconnect Graph Nodes"
#~ msgstr "Trenne Graph-Nodes"

#~ msgid "Remove Shader Graph Node"
#~ msgstr "Entferne Shader-Graph-Node"

#~ msgid "Move Shader Graph Node"
#~ msgstr "Verschiebe Shader-Graph-Node"

#~ msgid "Duplicate Graph Node(s)"
#~ msgstr "Dupliziere Graph-Node(s)"

#~ msgid "Delete Shader Graph Node(s)"
#~ msgstr "Entferne Shade-Graph-Node(s)"

#~ msgid "Error: Cyclic Connection Link"
#~ msgstr "Fehler: Zyklische Verbindung"

#~ msgid "Error: Missing Input Connections"
#~ msgstr "Fehler: Fehlende Eingangsverbindung"

#~ msgid "Add Shader Graph Node"
#~ msgstr "Shader-Graph-Node hinzufügen"

#~ msgid "Move Anim Track Up"
#~ msgstr "Spur nach oben verschieben"

#~ msgid "Move Anim Track Down"
#~ msgstr "Spur nach unten verschieben"

#~ msgid "Set Transitions to:"
#~ msgstr "Setze Übergänge auf:"

#~ msgid "Anim Track Rename"
#~ msgstr "Spur umbenennen"

#~ msgid "Anim Track Change Interpolation"
#~ msgstr "Interpolation der Spur ändern"

#~ msgid "Anim Track Change Value Mode"
#~ msgstr "Wertmodus der Spur ändern"

#~ msgid "Anim Track Change Wrap Mode"
#~ msgstr "Wiederholmodus der Spur ändern"

#~ msgid "Edit Node Curve"
#~ msgstr "Node-Kurve bearbeiten"

#~ msgid "Edit Selection Curve"
#~ msgstr "Selektions-Kurve bearbeiten"

#~ msgid "Anim Add Key"
#~ msgstr "Schlüsselbild hinzufügen"

#~ msgid "In"
#~ msgstr "Rein"

#~ msgid "Out"
#~ msgstr "Raus"

#~ msgid "In-Out"
#~ msgstr "Rein-Raus"

#~ msgid "Out-In"
#~ msgstr "Raus-Rein"

#~ msgid "Transitions"
#~ msgstr "Übergänge"

#~ msgid "Change Anim Len"
#~ msgstr "Animationslänge ändern"

#~ msgid "Change Anim Loop"
#~ msgstr "Animationswiederholung ändern"

#~ msgid "Anim Create Typed Value Key"
#~ msgstr "Festgelegten Werteschlüssel erstellen"

#~ msgid "Anim Add Call Track"
#~ msgstr "Aufruf-Spur zu Animation hinzufügen"

#~ msgid "Length (s):"
#~ msgstr "Länge (s):"

#~ msgid "Step (s):"
#~ msgstr "Schrittweite (s):"

#~ msgid "Cursor step snap (in seconds)."
#~ msgstr "Cursor Schrittraster (in Sekunden)."

#~ msgid "Enable/Disable looping in animation."
#~ msgstr "Animationsschleife aktivieren/deaktivieren."

#~ msgid "Add new tracks."
#~ msgstr "Neue Spuren hinzufügen."

#~ msgid "Move current track up."
#~ msgstr "Aktuelle Spur nach oben verschieben."

#~ msgid "Move current track down."
#~ msgstr "Aktuelle Spur nach unten verschieben."

#~ msgid "Track tools"
#~ msgstr "Spur-Werkzeuge"

#~ msgid "Enable editing of individual keys by clicking them."
#~ msgstr "Individuelle Schlüsselbildbearbeitung durch Anklicken aktivieren."

#~ msgid "Key"
#~ msgstr "Schlüsselbild"

#~ msgid "Call Functions in Which Node?"
#~ msgstr "Funktionen in welcher Node aufrufen?"

#~ msgid "Thanks!"
#~ msgstr "Danke!"

#~ msgid "I see..."
#~ msgstr "Verstehe..."

#~ msgid "Can't open '%s'."
#~ msgstr "‚%s‘ kann nicht geöffnet werden."

#~ msgid "Ugh"
#~ msgstr "Ähm"

#~ msgid "Run Script"
#~ msgstr "Skript ausführen"

#~ msgid "Stop Profiling"
#~ msgstr "Laufzeitanalyse beenden"

#~ msgid "Start Profiling"
#~ msgstr "Laufzeitanalyse starten"

#~ msgid "Default (Same as Editor)"
#~ msgstr "Standard (wie Editor)"

#~ msgid "Create new animation in player."
#~ msgstr "Neue Animation im Player erstellen."

#~ msgid "Load animation from disk."
#~ msgstr "Animation von der Festplatte laden."

#~ msgid "Load an animation from disk."
#~ msgstr "Eine Animation von der Festplatte laden."

#~ msgid "Save the current animation"
#~ msgstr "Aktuelle Animation speichern"

#~ msgid "Edit Target Blend Times"
#~ msgstr "Ziel-Übergangszeiten bearbeiten"

#~ msgid "Copy Animation"
#~ msgstr "Animation kopieren"

#~ msgid "Fetching:"
#~ msgstr "Hole:"

#~ msgid "prev"
#~ msgstr "zurück"

#~ msgid "next"
#~ msgstr "vor"

#~ msgid "last"
#~ msgstr "Ende"

#~ msgid "Edit IK Chain"
#~ msgstr "IK-Kette bearbeiten"

#~ msgid "Drag pivot from mouse position"
#~ msgstr "Pivotpunkt von Mauszeigerposition ziehen"

#~ msgid "Set pivot at mouse position"
#~ msgstr "Pivotpunkt auf Mausposition setzen"

#~ msgid "Add/Remove Color Ramp Point"
#~ msgstr "Farbverlaufspunkt hinzufügen/entfernen"

#~ msgid "OK :("
#~ msgstr "Verstehe"

#~ msgid "Skeleton Gizmo visibility"
#~ msgstr "Skelett-Greifer-Sichtbarkeit"

#~ msgid "StyleBox Preview:"
#~ msgstr "StyleBox-Vorschau:"

#~ msgid "StyleBox"
#~ msgstr "Style-Box"

#~ msgid "Separation:"
#~ msgstr "Trennung:"

#~ msgid "Texture Region Editor"
#~ msgstr "Texturbegrenzungseditor"

#~ msgid "Erase selection"
#~ msgstr "Lösche Auswahl"

#~ msgid "Item name or ID:"
#~ msgstr "Elementname oder ID:"

#~ msgid "Export templates for this platform are missing/corrupted: "
#~ msgstr "Export-Vorlagen für dieses Systeme fehlen / sind fehlerhaft: "

#~ msgid "Button 8"
#~ msgstr "Taste 8"

#~ msgid "Button 9"
#~ msgstr "Taste 9"

#~ msgid "Discard Instancing"
#~ msgstr "Instantiierung verwerfen"

#~ msgid "Clear!"
#~ msgstr "Leeren!"

#~ msgid "Toggle Spatial Visible"
#~ msgstr "Spatial-Sichtbarkeit umschalten"

#~ msgid "Condition"
#~ msgstr "Bedingung"

#~ msgid "Sequence"
#~ msgstr "Sequenz"

#~ msgid "Switch"
#~ msgstr "Switch"

#~ msgid "Iterator"
#~ msgstr "Iterator"

#~ msgid "While"
#~ msgstr "While"

#~ msgid "Return"
#~ msgstr "Rückgabe"

#~ msgid "Call"
#~ msgstr "Aufruf"

#~ msgid "Edit Variable"
#~ msgstr "Variable bearbeiten"

#~ msgid "Edit Signal"
#~ msgstr "Signal bearbeiten"

#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr ""
#~ "Ungültiger Name für Aktion (alle Zeichen außer ‚/‘ und ‚:‘ möglich)."

#~ msgid "Can't contain '/' or ':'"
#~ msgstr "Darf nicht ‚/‘ oder ‚:‘ beinhalten"

#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
#~ msgstr ""
#~ "Ungültiges version.txt-Format in Templates. Revision ist kein gültiger "
#~ "Bezeichner."

#~ msgid "Can't write file."
#~ msgstr "Konnte Datei nicht schreiben."

#~ msgid "Couldn't get project.godot in project path."
#~ msgstr "project.godot konnte nicht im Projektpfad gefunden werden."

#~ msgid "Couldn't get project.godot in the project path."
#~ msgstr "project.godot konnte nicht im Projektpfad gefunden werden."

#~ msgid "Not found!"
#~ msgstr "Nicht gefunden!"

#~ msgid "Replace By"
#~ msgstr "Ersetzen durch"

#~ msgid "Case Sensitive"
#~ msgstr "Groß-/Kleinschreibung beachten"

#~ msgid "Backwards"
#~ msgstr "Rückwärts"

#~ msgid "Prompt On Replace"
#~ msgstr "Vor dem Ersetzen nachfragen"

#~ msgid "Skip"
#~ msgstr "Überspringen"

#~ msgid ""
#~ "Your project will be created in a non empty folder (you might want to "
#~ "create a new folder)."
#~ msgstr ""
#~ "Das Projekt wir in einem nicht-leeren Ordner erstellt (meist sind leere "
#~ "Ordner die bessere Wahl)."

#~ msgid "That's a BINGO!"
#~ msgstr "Aber klar :-) !"

#~ msgid "preview"
#~ msgstr "Vorschau"

#~ msgid "Move Add Key"
#~ msgstr "Schlüsselbild bewegen hinzufügen"

#~ msgid "Create Subscription"
#~ msgstr "Erstelle Subscription"

#~ msgid "List:"
#~ msgstr "Liste:"

#~ msgid "Set Emission Mask"
#~ msgstr "Emissionsmaske setzen"

#~ msgid "Clear Emitter"
#~ msgstr "Leere Emittent"

#~ msgid "Fold Line"
#~ msgstr "Zeile einklappen"

#~ msgid " "
#~ msgstr " "

#~ msgid "Sections:"
#~ msgstr "Abschnitte:"

#~ msgid "Cannot navigate to '"
#~ msgstr "Kann Ordner ‚"

#~ msgid ""
#~ "\n"
#~ "Source: "
#~ msgstr ""
#~ "\n"
#~ "Quelle: "

#~ msgid "Remove Point from Line2D"
#~ msgstr "Punkt von Line2D entfernen"

#~ msgid "Add Point to Line2D"
#~ msgstr "Punkt zu Line2D hinzufügen"

#~ msgid "Move Point in Line2D"
#~ msgstr "Punkt in Line2D verschieben"

#~ msgid "Split Segment (in line)"
#~ msgstr "Segment aufteilen (in Linie)"

#~ msgid "Meta+"
#~ msgstr "Meta+"

#~ msgid "Setting '"
#~ msgstr "Einstellung ‚"

#~ msgid "Remote Inspector"
#~ msgstr "Remote Inspektor"

#~ msgid "Live Scene Tree:"
#~ msgstr "Echtzeit Szenenbaum:"

#~ msgid "Remote Object Properties: "
#~ msgstr "Eigenschaften entfernter Objekte: "

#~ msgid "Prev Level (%sDown Wheel)"
#~ msgstr "Vorherige Stufe (%s Mausrad runter)"

#~ msgid "Next Level (%sUp Wheel)"
#~ msgstr "Nächste Stufe (%s Mausrad hoch)"

#~ msgid "Selection -> Duplicate"
#~ msgstr "Auswahl → Duplizieren"

#~ msgid "Selection -> Clear"
#~ msgstr "Auswahl → Löschen"

#~ msgid ""
#~ "Path property must point to a valid Viewport node to work. Such Viewport "
#~ "must be set to 'render target' mode."
#~ msgstr ""
#~ "Die Pfad Eigenschaft muss auf eine gültige Viewport Node verweisen um zu "
#~ "funktionieren. Dieser Viewport muss in 'render target' Modus gesetzt "
#~ "werden."

#~ msgid ""
#~ "The Viewport set in the path property must be set as 'render target' in "
#~ "order for this sprite to work."
#~ msgstr ""
#~ "Der Viewport, der in der Pfad-Eigenschaft gesetzt wurde, muss als ‚Render "
#~ "Target‘ definiert sein, damit das Sprite funktioniert."

#~ msgid "' parsing of config failed."
#~ msgstr ""
#~ "‘ kann nicht aktiviert werden, Einlesen der Konfigurationsdatei "
#~ "fehlgeschlagen."

#~ msgid "Method List For '%s':"
#~ msgstr "Methodenliste für '%s':"

#~ msgid "Arguments:"
#~ msgstr "Argumente:"

#~ msgid "Return:"
#~ msgstr "Rückgabe:"

#~ msgid "Added:"
#~ msgstr "Hinzugefügt:"

#~ msgid "Could not save atlas subtexture:"
#~ msgstr "Atlas Untertextur konnte nicht gespeichert werden:"

#~ msgid "Setting Up..."
#~ msgstr "Bereite vor..."

#~ msgid "Error loading scene."
#~ msgstr "Fehler beim laden der Szene."

#~ msgid "Re-Import"
#~ msgstr "Neuimport"

#~ msgid "Please wait for scan to complete."
#~ msgstr "Bitte warten bis Operation abgeschlossen ist."

#~ msgid "Current scene must be saved to re-import."
#~ msgstr "Aktuelle Szene muss gespeichert sein um sie erneut zu importieren."

#~ msgid "Re-Importing"
#~ msgstr "Importiere erneut"

#~ msgid "Re-Import Changed Resources"
#~ msgstr "Veränderte Ressourcen neu importieren"

#~ msgid "Loading Export Templates"
#~ msgstr "Lade Exportvorlagen"

#~ msgid ""
#~ "\n"
#~ "Status: Needs Re-Import"
#~ msgstr ""
#~ "\n"
#~ "Status: Benötigt Neu-Import"

#~ msgid "Same source and destination files, doing nothing."
#~ msgstr "Quell- und Zieldatei sind gleich, ignoriere Anweisung."

#~ msgid "Target file exists, can't overwrite. Delete first."
#~ msgstr ""
#~ "Zieldatei existiert bereits und kann nicht überschrieben werden. Ggf "
#~ "manuell löschen."

#~ msgid "Same source and destination paths, doing nothing."
#~ msgstr "Quell- und Zielpfad sind gleich, ignoriere Anweisung."

#~ msgid "Can't move directories to within themselves."
#~ msgstr "Verzeichnisse lassen sich nicht in sich selbst verschieben."

#~ msgid "Can't rename deps for:\n"
#~ msgstr "Abhängigkeiten können nicht umbenannt werden für:\n"

#~ msgid "Pick New Name and Location For:"
#~ msgstr "Wähle neuen Namen und Ort für:"

#~ msgid "No files selected!"
#~ msgstr "Keine Dateien ausgewählt!"

#~ msgid "Info"
#~ msgstr "Info"

#~ msgid "No bit masks to import!"
#~ msgstr "Keine Bitmasken zu importieren!"

#~ msgid "Target path is empty."
#~ msgstr "Zielpfad ist leer."

#~ msgid "Target path must be a complete resource path."
#~ msgstr "Zielpfad muss ein kompletter Ressourcenpfad sein."

#~ msgid "Target path must exist."
#~ msgstr "Zielpfad muss existieren."

#~ msgid "Import BitMasks"
#~ msgstr "BitMasks importieren"

#~ msgid "Source Texture(s):"
#~ msgstr "Quelltextur(en):"

#~ msgid "Target Path:"
#~ msgstr "Zielpfad:"

#~ msgid "Accept"
#~ msgstr "Akzeptieren"

#~ msgid "Bit Mask"
#~ msgstr "Bitmaske"

#~ msgid "No source font file!"
#~ msgstr "Keine Quellschriftart-Datei gefunden!"

#~ msgid "No target font resource!"
#~ msgstr "Keine Zielschriftart-Ressource!"

#~ msgid ""
#~ "Invalid file extension.\n"
#~ "Please use .font."
#~ msgstr ""
#~ "Ungültige Dateiendung.\n"
#~ "Nutze .font als Dateiendung."

#~ msgid "Couldn't save font."
#~ msgstr "Schriftart konnte nicht gespeichert werden."

#~ msgid "Source Font:"
#~ msgstr "Quellschriftart:"

#~ msgid "Dest Resource:"
#~ msgstr "Ziel-Ressource:"

#~ msgid "The quick brown fox jumps over the lazy dog."
#~ msgstr "Franz jagt im komplett verwahrlosten Taxi quer durch Bayern."

#~ msgid "Test:"
#~ msgstr "Test:"

#~ msgid "Options:"
#~ msgstr "Optionen:"

#~ msgid "Font Import"
#~ msgstr "Schriftart importieren"

#~ msgid ""
#~ "This file is already a Godot font file, please supply a BMFont type file "
#~ "instead."
#~ msgstr ""
#~ "Diese Datei ist bereits eine Godot Schriftart. Bitte stattdessen eine "
#~ "Datei im BMFont-Format angeben."

#~ msgid "Failed opening as BMFont file."
#~ msgstr "Öffnen der BMFont-Datei fehlgeschlagen."

#~ msgid "Invalid font custom source."
#~ msgstr "Eigene Schriftart-Quelle ist ungültig."

#~ msgid "No meshes to import!"
#~ msgstr "Keine Meshes zu importieren!"

#~ msgid "Single Mesh Import"
#~ msgstr "Einzelnes Mesh importieren"

#~ msgid "Source Mesh(es):"
#~ msgstr "Quell Mesh(es):"

#~ msgid "Surface %d"
#~ msgstr "Oberfläche %d"

#~ msgid "No samples to import!"
#~ msgstr "Keine Samples zu importieren!"

#~ msgid "Import Audio Samples"
#~ msgstr "Audio-Samples importieren"

#~ msgid "Source Sample(s):"
#~ msgstr "Quell Sample(s):"

#~ msgid "Audio Sample"
#~ msgstr "Audio-Sample"

#~ msgid "New Clip"
#~ msgstr "Neuer Clip"

#~ msgid "Flags"
#~ msgstr "Flags"

#~ msgid "Bake FPS:"
#~ msgstr "FPS fixieren:"

#~ msgid "Optimizer"
#~ msgstr "Optimierung"

#~ msgid "Max Linear Error"
#~ msgstr "Obere lineare Fehlergrenze"

#~ msgid "Max Angular Error"
#~ msgstr "Obere Winkelfehlergrenze"

#~ msgid "Max Angle"
#~ msgstr "Maximaler Winkel"

#~ msgid "Start(s)"
#~ msgstr "Start"

#~ msgid "Source path is empty."
#~ msgstr "Quellpfad ist leer."

#~ msgid "Couldn't load post-import script."
#~ msgstr "Post-Import Skript konnte nicht geladen werden."

#~ msgid "Invalid/broken script for post-import."
#~ msgstr "Ungültiges / Fehlerhaftes Skript für Post-Import."

#~ msgid "Error importing scene."
#~ msgstr "Fehler beim importieren der Szene."

#~ msgid "Import 3D Scene"
#~ msgstr "3D-Szene importieren"

#~ msgid "Source Scene:"
#~ msgstr "Quellszene:"

#~ msgid "Same as Target Scene"
#~ msgstr "Dieselbe wie die Zielszene"

#~ msgid "Shared"
#~ msgstr "Geteilt"

#~ msgid "Target Texture Folder:"
#~ msgstr "Ziel-Texturenordner:"

#~ msgid "Custom Root Node Type:"
#~ msgstr "Angepasster Root-Node-Typ:"

#~ msgid "Auto"
#~ msgstr "Auto"

#~ msgid "The Following Files are Missing:"
#~ msgstr "Die folgenden Dateien fehlen:"

#~ msgid "Import Anyway"
#~ msgstr "Trotzdem importieren"

#~ msgid "Edited scene has not been saved, open imported scene anyway?"
#~ msgstr ""
#~ "Bearbeitete Szene wurde nicht gespeichert, trotzdem importierte Szene "
#~ "öffnen?"

#~ msgid "Import Image:"
#~ msgstr "Bild importieren:"

#~ msgid "Couldn't localize path: %s (already local)"
#~ msgstr "Pfad konnte nicht gefunden werden: %s (bereits lokal)"

#~ msgid "3D Scene Animation"
#~ msgstr "3D-Szenenanimation"

#~ msgid "Uncompressed"
#~ msgstr "Unkomprimiert"

#~ msgid "Compress Lossless (PNG)"
#~ msgstr "Verlustfrei komprimieren (PNG)"

#~ msgid "Compress Lossy (WebP)"
#~ msgstr "Verlustbehaftet komprimieren (WebP)"

#~ msgid "Compress (VRAM)"
#~ msgstr "Komprimieren (VRAM)"

#~ msgid "Texture Format"
#~ msgstr "Texturformat"

#~ msgid "Texture Compression Quality (WebP):"
#~ msgstr "Texturkompressionsqualität (WebP):"

#~ msgid "Texture Options"
#~ msgstr "Textureinstellungen"

#~ msgid "Please specify some files!"
#~ msgstr "Bitte gib einige Dateien an!"

#~ msgid "At least one file needed for Atlas."
#~ msgstr "Es wird zumindest eine Datei für den Atlas benötigt."

#~ msgid "Error importing:"
#~ msgstr "Fehler beim importieren:"

#~ msgid "Max Texture Size:"
#~ msgstr "Maximale Texturgröße:"

#~ msgid "Import Textures for Atlas (2D)"
#~ msgstr "Texturen für Atlas (2D) importieren"

#~ msgid "Large Texture"
#~ msgstr "Große Textur"

#~ msgid "Import Large Textures (2D)"
#~ msgstr "Große Texturen (2D) importieren"

#~ msgid "Source Texture"
#~ msgstr "Quelltextur"

#~ msgid "Base Atlas Texture"
#~ msgstr "Basis-Atlastextur"

#~ msgid "Source Texture(s)"
#~ msgstr "Quelltextur(en)"

#~ msgid "Import Textures for 2D"
#~ msgstr "Texturen für 2D importieren"

#~ msgid "Import Textures for 3D"
#~ msgstr "Texturen für 3D importieren"

#~ msgid "Import Textures"
#~ msgstr "Texturen importieren"

#~ msgid "2D Texture"
#~ msgstr "2D-Textur"

#~ msgid "3D Texture"
#~ msgstr "3D-Textur"

#~ msgid "Atlas Texture"
#~ msgstr "Atlastextur"

#~ msgid ""
#~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files "
#~ "to the project."
#~ msgstr ""
#~ "MERKE: Das importieren von 2D Texturen ist nicht zwingend notwendig. "
#~ "Kopiere einfach png/jpg Dateien in das Projekt."

#~ msgid "Crop empty space."
#~ msgstr "Leere Bereiche beschneiden."

#~ msgid "Texture"
#~ msgstr "Textur"

#~ msgid "Import Large Texture"
#~ msgstr "Große Textur importieren"

#~ msgid "Load Source Image"
#~ msgstr "Quellbild laden"

#~ msgid "Slicing"
#~ msgstr "Teile"

#~ msgid "Saving"
#~ msgstr "Speichere"

#~ msgid "Couldn't save large texture:"
#~ msgstr "Große Textur konnte nicht gespeichert werden:"

#~ msgid "Build Atlas For:"
#~ msgstr "Erstelle Atlas für:"

#~ msgid "Loading Image:"
#~ msgstr "Lade Bild:"

#~ msgid "Couldn't load image:"
#~ msgstr "Bild konnte nicht geladen werden:"

#~ msgid "Converting Images"
#~ msgstr "Bilder werden konvertiert"

#~ msgid "Cropping Images"
#~ msgstr "Bilder werden beschnitten"

#~ msgid "Couldn't save atlas image:"
#~ msgstr "Atlas-Bild konnte nicht gespeichert werden:"

#~ msgid "Couldn't save converted texture:"
#~ msgstr "Konvertierte Textur konnte nicht gespeichert werden:"

#~ msgid "Invalid translation source!"
#~ msgstr "Fehlerhafte Übersetzungsquelle!"

#~ msgid "Column"
#~ msgstr "Reihe"

#~ msgid "No items to import!"
#~ msgstr "Keine Elemente zu importieren!"

#~ msgid "No target path!"
#~ msgstr "Kein Zielpfad!"

#~ msgid "Import Translations"
#~ msgstr "Übersetzungen importieren"

#~ msgid "Couldn't import!"
#~ msgstr "Konnte nicht importiert werden!"

#~ msgid "Import Translation"
#~ msgstr "Übersetzung importieren"

#~ msgid "Source CSV:"
#~ msgstr "Quell-CSV:"

#~ msgid "Ignore First Row"
#~ msgstr "Erste Zeile ignorieren"

#~ msgid "Compress"
#~ msgstr "Komprimieren"

#~ msgid "Add to Project (project.godot)"
#~ msgstr "Zu Projekt hinzufügen (project.godot)"

#~ msgid "Import Languages:"
#~ msgstr "Sprachen importieren:"

#~ msgid "Translation"
#~ msgstr "Übersetzung"

#~ msgid "Triangle #"
#~ msgstr "Dreieck #"

#~ msgid "Light Baker Setup:"
#~ msgstr "Light-Baker einrichten:"

#~ msgid "Fixing Lights"
#~ msgstr "Fixiere Lampen"

#~ msgid "Making BVH"
#~ msgstr "Erstelle BVH"

#~ msgid "Allocating Texture #"
#~ msgstr "Zuweisen von Textur #"

#~ msgid "Baking Triangle #"
#~ msgstr "Baking von Dreieck #"

#~ msgid "Post-Processing Texture #"
#~ msgstr "Nachbearbeiten von Textur #"

#~ msgid "Reset the lightmap octree baking process (start over)."
#~ msgstr "Lightmap-Octree-Backing-Prozess zurücksetzen (neu starten)."

#~ msgid "Zoom Set..."
#~ msgstr "Vergrößerung setzen..."

#~ msgid "Set a Value"
#~ msgstr "Einen Wert setzen"

#~ msgid "Parse BBCode"
#~ msgstr "BBCode parsen"

#~ msgid "Length:"
#~ msgstr "Länge:"

#~ msgid "Open Sample File(s)"
#~ msgstr "Audiodatei(en) öffnen"

#~ msgid "ERROR: Couldn't load sample!"
#~ msgstr "Fehler: Konnte Audio nicht laden!"

#~ msgid "Add Sample"
#~ msgstr "Sample hinzufügen"

#~ msgid "Rename Sample"
#~ msgstr "Sample umbenennen"

#~ msgid "Delete Sample"
#~ msgstr "Sample löschen"

#~ msgid "16 Bits"
#~ msgstr "16 Bit"

#~ msgid "8 Bits"
#~ msgstr "8 Bit"

#~ msgid "Stereo"
#~ msgstr "Stereo"

#~ msgid "Scaling to %s%%."
#~ msgstr "Skaliere auf %s%%."

#~ msgid "Up"
#~ msgstr "Hoch"

#~ msgid "Down"
#~ msgstr "Herunter"

#~ msgid "Bucket"
#~ msgstr "Eimer"

#~ msgid "Invalid project path, the path must exist!"
#~ msgstr "Ungültiger Projektpfad, der Pfad muss existieren!"

#~ msgid "Invalid project path, project.godot must not exist."
#~ msgstr "Ungültiger Projektpfad, project.godot darf nicht existieren."

#~ msgid "Invalid project path, project.godot must exist."
#~ msgstr "Ungültiger Projektpfad, project.godot muss existieren."

#~ msgid "Project Path (Must Exist):"
#~ msgstr "Projektpfad (muss existieren):"

#~ msgid "Create New Resource"
#~ msgstr "Erstelle neue Ressource"

#~ msgid "Open Resource"
#~ msgstr "Ressource öffnen"

#~ msgid "Save Resource"
#~ msgstr "Ressource speichern"

#~ msgid "Resource Tools"
#~ msgstr "Ressourcenwerkzeuge"

#~ msgid "Tiles"
#~ msgstr "Kacheln"

#~ msgid "Areas"
#~ msgstr "Bereiche"

#~ msgid "Ctrl+"
#~ msgstr "Strg+"

#~ msgid "Close scene? (Unsaved changes will be lost)"
#~ msgstr "Szene schließen? (Nicht gespeicherte Änderungen gehen verloren)"

#~ msgid ""
#~ "Open Project Manager? \n"
#~ "(Unsaved changes will be lost)"
#~ msgstr ""
#~ "Projektverwaltung öffnen?\n"
#~ "(Nicht gespeicherte Änderungen gehen verloren)"

#~ msgid "Close Goto Prev. Scene"
#~ msgstr "Schließen und zur letzten Szene wechseln"

#~ msgid "Del"
#~ msgstr "Entfernen"

#~ msgid "just pressed"
#~ msgstr "gerade gedrückt"

#~ msgid ""
#~ "Couldn't read the certificate file. Are the path and password both "
#~ "correct?"
#~ msgstr ""
#~ "Die Zertifikat-Datei konnte nicht gelesen werden. Sind Pfad und Passwort "
#~ "beide korrekt?"

#~ msgid "Error creating the signature object."
#~ msgstr "Fehler beim erstellen des Signaturobjekts."

#~ msgid "Error creating the package signature."
#~ msgstr "Fehler beim erstellen der Paketsignatur."

#, fuzzy
#~ msgid "RAW Mode"
#~ msgstr "Roh-Modus"

#~ msgid "Node From Scene"
#~ msgstr "Node aus Szene"

#~ msgid "Import assets to the project."
#~ msgstr "Importiere Medieninhalte ins Projekt."

#~ msgid "Export the project to many platforms."
#~ msgstr "Exportiere das Projekt für viele Plattformen."

#~ msgid "Alerts when an external resource has changed."
#~ msgstr "Signalisiert, wenn sich eine externe Ressource verändert hat."

#~ msgid "Open https://godotengine.org at tutorials section."
#~ msgstr "Öffnet https://godotengine.org im Abschnitt ‚Tutorials‘."

#~ msgid "No scene selected to instance!"
#~ msgstr "Keine Szene für Instanz ausgewählt!"

#~ msgid "Instance at Cursor"
#~ msgstr "Instanz am Mauszeiger"

#~ msgid "Could not instance scene!"
#~ msgstr "Konnte Szene nicht instantiieren!"

#~ msgid "Use Default Light"
#~ msgstr "Nutze Standardlicht"

#~ msgid "Use Default sRGB"
#~ msgstr "Nutze Standard-sRGB"

#~ msgid "Default Light Normal:"
#~ msgstr "Standardlichtnormale:"

#~ msgid "Ambient Light Color:"
#~ msgstr "Umgebungslichtfarbe:"

#~ msgid "Invalid parent class name"
#~ msgstr "Ungültiger Name für Elternklasse"

#~ msgid "Valid chars:"
#~ msgstr "Gültige Zeichen:"

#~ msgid "Valid name"
#~ msgstr "Gültiger Name"

#~ msgid "Class name is invalid!"
#~ msgstr "Name der Klasse ist ungültig!"

#~ msgid "Parent class name is invalid!"
#~ msgstr "Name der Elternklasse ist ungültig!"

#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr ""
#~ "Die Pfad-Eigenschaft muss auf ein gültiges Particles2D-Node verweisen."

#~ msgid "Surface"
#~ msgstr "Oberfläche"

#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SamplePlayer to play sound."
#~ msgstr ""
#~ "Eine SampleLibrary-Ressource muss unter der Eigenschaft ‚Samples‘ erzeugt "
#~ "oder ausgewählt werden, damit SamplePlayer Ton abspielen kann."

#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SpatialSamplePlayer to play sound."
#~ msgstr ""
#~ "Eine SampleLibrary-Ressource muss unter der ‚Samples‘-Eigenschaft erzeugt "
#~ "oder ausgewählt werden, damit SpatialSamplePlayer Ton abspielen kann."

#~ msgid "Replaced %d Ocurrence(s)."
#~ msgstr "Suchbegriff wurde %d mal ersetzt."

#~ msgid "Save Translatable Strings"
#~ msgstr "Speichere übersetzbare Zeichenketten"

#~ msgid "Edit Script Options"
#~ msgstr "Skriptoptionen bearbeiten"

#~ msgid "Error exporting project!"
#~ msgstr "Fehler beim Exportieren des Projekts!"

#~ msgid "Error writing the project PCK!"
#~ msgstr "Fehler beim Schreiben des Projekt-PCK!"

#~ msgid "No exporter for platform '%s' yet."
#~ msgstr "Kein Exporter für Plattform ‚%s‘ verfügbar."

#~ msgid "Create Android keystore"
#~ msgstr "Erzeuge Android-Schlüssel"

#~ msgid "Full name"
#~ msgstr "Vollständiger Name"

#~ msgid "Organizational unit"
#~ msgstr "Organisatorische Einheit"

#~ msgid "Organization"
#~ msgstr "Organisation"

#~ msgid "City"
#~ msgstr "Stadt"

#~ msgid "State"
#~ msgstr "Status"

#~ msgid "2 letter country code"
#~ msgstr "2-Buchstaben-Ländercode"

#~ msgid "User alias"
#~ msgstr "Nutzer-Alias"

#~ msgid "Password"
#~ msgstr "Passwort"

#~ msgid "at least 6 characters"
#~ msgstr "Mindestens 6 Zeichen"

#~ msgid "File name"
#~ msgstr "Dateiname"

#~ msgid "Path : (better to save outside of project)"
#~ msgstr "Pfad: (besser außerhalb des Projektordners speichern)"

#~ msgid ""
#~ "Release keystore is not set.\n"
#~ "Do you want to create one?"
#~ msgstr ""
#~ "Release-Schlüsselspeicher wurde nicht gewählt.\n"
#~ "Soll einer erstellt werden?"

#~ msgid "Fill Keystore/Release User and Release Password"
#~ msgstr "Schlüsselspeicher, Nutzer und Passwort für Release eingeben"

#~ msgid "Include"
#~ msgstr "Einbeziehen"

#~ msgid "Group name can't be empty!"
#~ msgstr "Gruppenname muss vorhanden sein!"

#~ msgid "Invalid character in group name!"
#~ msgstr "Ungültiges Zeichen in Gruppenname!"

#~ msgid "Add Image Group"
#~ msgstr "Füge Bildergruppe hinzu"

#~ msgid "Project Export Settings"
#~ msgstr "Projektexporteinstellungen"

#~ msgid "Export to Platform"
#~ msgstr "Export zu Plattform"

#~ msgid "Export all files in the project directory."
#~ msgstr "Exportiere alle Dateien im Projektverzeichnis."

#~ msgid "Convert text scenes to binary on export."
#~ msgstr "Konvertiere Textszenen in Binärformat beim Exportieren."

#~ msgid "Images"
#~ msgstr "Bilder"

#~ msgid "Keep Original"
#~ msgstr "Original behalten"

#~ msgid "Compress for Disk (Lossy, WebP)"
#~ msgstr "Komprimiere für Festplattenspeicher (verlustbehaftet, WebP)"

#~ msgid "Compress for RAM (BC/PVRTC/ETC)"
#~ msgstr "Komprimiere für Arbeitsspeicher (BC/PVRTC/ETC)"

#~ msgid "Convert Images (*.png):"
#~ msgstr "Konvertiere Bilder (*.png):"

#~ msgid "Compress for Disk (Lossy) Quality:"
#~ msgstr ""
#~ "Qualitätseinstellungen für Kompression (verlustbehaftet, auf Festplatte):"

#~ msgid "Shrink All Images:"
#~ msgstr "Alle Bilder verkleinern:"

#~ msgid "Compress Formats:"
#~ msgstr "Komprimierungsformate:"

#~ msgid "Groups:"
#~ msgstr "Gruppen:"

#~ msgid "Compress Disk"
#~ msgstr "Komprimiere für Festplatte"

#~ msgid "Compress RAM"
#~ msgstr "Komprimiere für Arbeitsspeicher"

#~ msgid "Compress Mode:"
#~ msgstr "Kompressionsmodus:"

#~ msgid "Lossy Quality:"
#~ msgstr "Verlustbehaftete Qualität:"

#~ msgid "Atlas:"
#~ msgstr "Atlas:"

#~ msgid "Shrink By:"
#~ msgstr "Verkleinern nach:"

#~ msgid "Images:"
#~ msgstr "Bilder:"

#~ msgid "Group"
#~ msgstr "Gruppe"

#~ msgid "Samples"
#~ msgstr "Samples"

#~ msgid "Sample Conversion Mode: (.wav files):"
#~ msgstr "Audio-Umwandlungs-Modus: (.wav-Dateien):"

#~ msgid "Compress (RAM - IMA-ADPCM)"
#~ msgstr "Komprimieren (RAM - IMA-ADPCM)"

#~ msgid "Sampling Rate Limit (Hz):"
#~ msgstr "Grenze der Abtastrate (Hz):"

#~ msgid "Trim"
#~ msgstr "Zuschneiden"

#~ msgid "Trailing Silence:"
#~ msgstr "Auslaufende Stille:"

#~ msgid "Export Project PCK"
#~ msgstr "Exportiere Projekt-PCK"

#~ msgid "Project Export"
#~ msgstr "Projekt exportieren"

#~ msgid "BakedLightInstance does not contain a BakedLight resource."
#~ msgstr "BakedLightInstance enthält keine BakedLight-Ressource."

#~ msgid "Lighting"
#~ msgstr "Belichtung"

#~ msgid "Global"
#~ msgstr "Global"

#~ msgid ""
#~ "This item cannot be made visible because the parent is hidden. Unhide the "
#~ "parent first."
#~ msgstr ""
#~ "Diese Element kann nicht sichtbar gemacht werden solange das "
#~ "Elternelement versteckt ist. Elternelement zuerst sichtbar machen."

#~ msgid "File exists"
#~ msgstr "Datei existiert"

#~ msgid "Valid path"
#~ msgstr "Gültiger Pfad"

#~ msgid ""
#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
#~ "unsequenced ports were specified."
#~ msgstr ""
#~ "Eigens erstelltes Node hat keine Methode _get_output_port_unsequenced(idx,"
#~ "wmem), jedoch wurden unsequenzierte Ports angegeben."

#~ msgid "Cannot go into subdir:"
#~ msgstr "Unterordner kann nicht geöffnet werden:"

#~ msgid "Enable/Disable interpolation when looping animation."
#~ msgstr "Aktivieren/Deaktivieren Interpolation, wenn Schleife aktiviert."

#~ msgid "Load Layout"
#~ msgstr "Layout Laden"

#~ msgid "Binds (Extra Params):"
#~ msgstr "Bindungen (Extra Parameter):"

#~ msgid "Method In Node:"
#~ msgstr "Methode in Node:"