summaryrefslogtreecommitdiff
path: root/editor/translations/cs.po
blob: ed04f66e4b5c61d8371e7e0eae1994cb6d6a1c1c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
4454
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
4471
4472
4473
4474
4475
4476
4477
4478
4479
4480
4481
4482
4483
4484
4485
4486
4487
4488
4489
4490
4491
4492
4493
4494
4495
4496
4497
4498
4499
4500
4501
4502
4503
4504
4505
4506
4507
4508
4509
4510
4511
4512
4513
4514
4515
4516
4517
4518
4519
4520
4521
4522
4523
4524
4525
4526
4527
4528
4529
4530
4531
4532
4533
4534
4535
4536
4537
4538
4539
4540
4541
4542
4543
4544
4545
4546
4547
4548
4549
4550
4551
4552
4553
4554
4555
4556
4557
4558
4559
4560
4561
4562
4563
4564
4565
4566
4567
4568
4569
4570
4571
4572
4573
4574
4575
4576
4577
4578
4579
4580
4581
4582
4583
4584
4585
4586
4587
4588
4589
4590
4591
4592
4593
4594
4595
4596
4597
4598
4599
4600
4601
4602
4603
4604
4605
4606
4607
4608
4609
4610
4611
4612
4613
4614
4615
4616
4617
4618
4619
4620
4621
4622
4623
4624
4625
4626
4627
4628
4629
4630
4631
4632
4633
4634
4635
4636
4637
4638
4639
4640
4641
4642
4643
4644
4645
4646
4647
4648
4649
4650
4651
4652
4653
4654
4655
4656
4657
4658
4659
4660
4661
4662
4663
4664
4665
4666
4667
4668
4669
4670
4671
4672
4673
4674
4675
4676
4677
4678
4679
4680
4681
4682
4683
4684
4685
4686
4687
4688
4689
4690
4691
4692
4693
4694
4695
4696
4697
4698
4699
4700
4701
4702
4703
4704
4705
4706
4707
4708
4709
4710
4711
4712
4713
4714
4715
4716
4717
4718
4719
4720
4721
4722
4723
4724
4725
4726
4727
4728
4729
4730
4731
4732
4733
4734
4735
4736
4737
4738
4739
4740
4741
4742
4743
4744
4745
4746
4747
4748
4749
4750
4751
4752
4753
4754
4755
4756
4757
4758
4759
4760
4761
4762
4763
4764
4765
4766
4767
4768
4769
4770
4771
4772
4773
4774
4775
4776
4777
4778
4779
4780
4781
4782
4783
4784
4785
4786
4787
4788
4789
4790
4791
4792
4793
4794
4795
4796
4797
4798
4799
4800
4801
4802
4803
4804
4805
4806
4807
4808
4809
4810
4811
4812
4813
4814
4815
4816
4817
4818
4819
4820
4821
4822
4823
4824
4825
4826
4827
4828
4829
4830
4831
4832
4833
4834
4835
4836
4837
4838
4839
4840
4841
4842
4843
4844
4845
4846
4847
4848
4849
4850
4851
4852
4853
4854
4855
4856
4857
4858
4859
4860
4861
4862
4863
4864
4865
4866
4867
4868
4869
4870
4871
4872
4873
4874
4875
4876
4877
4878
4879
4880
4881
4882
4883
4884
4885
4886
4887
4888
4889
4890
4891
4892
4893
4894
4895
4896
4897
4898
4899
4900
4901
4902
4903
4904
4905
4906
4907
4908
4909
4910
4911
4912
4913
4914
4915
4916
4917
4918
4919
4920
4921
4922
4923
4924
4925
4926
4927
4928
4929
4930
4931
4932
4933
4934
4935
4936
4937
4938
4939
4940
4941
4942
4943
4944
4945
4946
4947
4948
4949
4950
4951
4952
4953
4954
4955
4956
4957
4958
4959
4960
4961
4962
4963
4964
4965
4966
4967
4968
4969
4970
4971
4972
4973
4974
4975
4976
4977
4978
4979
4980
4981
4982
4983
4984
4985
4986
4987
4988
4989
4990
4991
4992
4993
4994
4995
4996
4997
4998
4999
5000
5001
5002
5003
5004
5005
5006
5007
5008
5009
5010
5011
5012
5013
5014
5015
5016
5017
5018
5019
5020
5021
5022
5023
5024
5025
5026
5027
5028
5029
5030
5031
5032
5033
5034
5035
5036
5037
5038
5039
5040
5041
5042
5043
5044
5045
5046
5047
5048
5049
5050
5051
5052
5053
5054
5055
5056
5057
5058
5059
5060
5061
5062
5063
5064
5065
5066
5067
5068
5069
5070
5071
5072
5073
5074
5075
5076
5077
5078
5079
5080
5081
5082
5083
5084
5085
5086
5087
5088
5089
5090
5091
5092
5093
5094
5095
5096
5097
5098
5099
5100
5101
5102
5103
5104
5105
5106
5107
5108
5109
5110
5111
5112
5113
5114
5115
5116
5117
5118
5119
5120
5121
5122
5123
5124
5125
5126
5127
5128
5129
5130
5131
5132
5133
5134
5135
5136
5137
5138
5139
5140
5141
5142
5143
5144
5145
5146
5147
5148
5149
5150
5151
5152
5153
5154
5155
5156
5157
5158
5159
5160
5161
5162
5163
5164
5165
5166
5167
5168
5169
5170
5171
5172
5173
5174
5175
5176
5177
5178
5179
5180
5181
5182
5183
5184
5185
5186
5187
5188
5189
5190
5191
5192
5193
5194
5195
5196
5197
5198
5199
5200
5201
5202
5203
5204
5205
5206
5207
5208
5209
5210
5211
5212
5213
5214
5215
5216
5217
5218
5219
5220
5221
5222
5223
5224
5225
5226
5227
5228
5229
5230
5231
5232
5233
5234
5235
5236
5237
5238
5239
5240
5241
5242
5243
5244
5245
5246
5247
5248
5249
5250
5251
5252
5253
5254
5255
5256
5257
5258
5259
5260
5261
5262
5263
5264
5265
5266
5267
5268
5269
5270
5271
5272
5273
5274
5275
5276
5277
5278
5279
5280
5281
5282
5283
5284
5285
5286
5287
5288
5289
5290
5291
5292
5293
5294
5295
5296
5297
5298
5299
5300
5301
5302
5303
5304
5305
5306
5307
5308
5309
5310
5311
5312
5313
5314
5315
5316
5317
5318
5319
5320
5321
5322
5323
5324
5325
5326
5327
5328
5329
5330
5331
5332
5333
5334
5335
5336
5337
5338
5339
5340
5341
5342
5343
5344
5345
5346
5347
5348
5349
5350
5351
5352
5353
5354
5355
5356
5357
5358
5359
5360
5361
5362
5363
5364
5365
5366
5367
5368
5369
5370
5371
5372
5373
5374
5375
5376
5377
5378
5379
5380
5381
5382
5383
5384
5385
5386
5387
5388
5389
5390
5391
5392
5393
5394
5395
5396
5397
5398
5399
5400
5401
5402
5403
5404
5405
5406
5407
5408
5409
5410
5411
5412
5413
5414
5415
5416
5417
5418
5419
5420
5421
5422
5423
5424
5425
5426
5427
5428
5429
5430
5431
5432
5433
5434
5435
5436
5437
5438
5439
5440
5441
5442
5443
5444
5445
5446
5447
5448
5449
5450
5451
5452
5453
5454
5455
5456
5457
5458
5459
5460
5461
5462
5463
5464
5465
5466
5467
5468
5469
5470
5471
5472
5473
5474
5475
5476
5477
5478
5479
5480
5481
5482
5483
5484
5485
5486
5487
5488
5489
5490
5491
5492
5493
5494
5495
5496
5497
5498
5499
5500
5501
5502
5503
5504
5505
5506
5507
5508
5509
5510
5511
5512
5513
5514
5515
5516
5517
5518
5519
5520
5521
5522
5523
5524
5525
5526
5527
5528
5529
5530
5531
5532
5533
5534
5535
5536
5537
5538
5539
5540
5541
5542
5543
5544
5545
5546
5547
5548
5549
5550
5551
5552
5553
5554
5555
5556
5557
5558
5559
5560
5561
5562
5563
5564
5565
5566
5567
5568
5569
5570
5571
5572
5573
5574
5575
5576
5577
5578
5579
5580
5581
5582
5583
5584
5585
5586
5587
5588
5589
5590
5591
5592
5593
5594
5595
5596
5597
5598
5599
5600
5601
5602
5603
5604
5605
5606
5607
5608
5609
5610
5611
5612
5613
5614
5615
5616
5617
5618
5619
5620
5621
5622
5623
5624
5625
5626
5627
5628
5629
5630
5631
5632
5633
5634
5635
5636
5637
5638
5639
5640
5641
5642
5643
5644
5645
5646
5647
5648
5649
5650
5651
5652
5653
5654
5655
5656
5657
5658
5659
5660
5661
5662
5663
5664
5665
5666
5667
5668
5669
5670
5671
5672
5673
5674
5675
5676
5677
5678
5679
5680
5681
5682
5683
5684
5685
5686
5687
5688
5689
5690
5691
5692
5693
5694
5695
5696
5697
5698
5699
5700
5701
5702
5703
5704
5705
5706
5707
5708
5709
5710
5711
5712
5713
5714
5715
5716
5717
5718
5719
5720
5721
5722
5723
5724
5725
5726
5727
5728
5729
5730
5731
5732
5733
5734
5735
5736
5737
5738
5739
5740
5741
5742
5743
5744
5745
5746
5747
5748
5749
5750
5751
5752
5753
5754
5755
5756
5757
5758
5759
5760
5761
5762
5763
5764
5765
5766
5767
5768
5769
5770
5771
5772
5773
5774
5775
5776
5777
5778
5779
5780
5781
5782
5783
5784
5785
5786
5787
5788
5789
5790
5791
5792
5793
5794
5795
5796
5797
5798
5799
5800
5801
5802
5803
5804
5805
5806
5807
5808
5809
5810
5811
5812
5813
5814
5815
5816
5817
5818
5819
5820
5821
5822
5823
5824
5825
5826
5827
5828
5829
5830
5831
5832
5833
5834
5835
5836
5837
5838
5839
5840
5841
5842
5843
5844
5845
5846
5847
5848
5849
5850
5851
5852
5853
5854
5855
5856
5857
5858
5859
5860
5861
5862
5863
5864
5865
5866
5867
5868
5869
5870
5871
5872
5873
5874
5875
5876
5877
5878
5879
5880
5881
5882
5883
5884
5885
5886
5887
5888
5889
5890
5891
5892
5893
5894
5895
5896
5897
5898
5899
5900
5901
5902
5903
5904
5905
5906
5907
5908
5909
5910
5911
5912
5913
5914
5915
5916
5917
5918
5919
5920
5921
5922
5923
5924
5925
5926
5927
5928
5929
5930
5931
5932
5933
5934
5935
5936
5937
5938
5939
5940
5941
5942
5943
5944
5945
5946
5947
5948
5949
5950
5951
5952
5953
5954
5955
5956
5957
5958
5959
5960
5961
5962
5963
5964
5965
5966
5967
5968
5969
5970
5971
5972
5973
5974
5975
5976
5977
5978
5979
5980
5981
5982
5983
5984
5985
5986
5987
5988
5989
5990
5991
5992
5993
5994
5995
5996
5997
5998
5999
6000
6001
6002
6003
6004
6005
6006
6007
6008
6009
6010
6011
6012
6013
6014
6015
6016
6017
6018
6019
6020
6021
6022
6023
6024
6025
6026
6027
6028
6029
6030
6031
6032
6033
6034
6035
6036
6037
6038
6039
6040
6041
6042
6043
6044
6045
6046
6047
6048
6049
6050
6051
6052
6053
6054
6055
6056
6057
6058
6059
6060
6061
6062
6063
6064
6065
6066
6067
6068
6069
6070
6071
6072
6073
6074
6075
6076
6077
6078
6079
6080
6081
6082
6083
6084
6085
6086
6087
6088
6089
6090
6091
6092
6093
6094
6095
6096
6097
6098
6099
6100
6101
6102
6103
6104
6105
6106
6107
6108
6109
6110
6111
6112
6113
6114
6115
6116
6117
6118
6119
6120
6121
6122
6123
6124
6125
6126
6127
6128
6129
6130
6131
6132
6133
6134
6135
6136
6137
6138
6139
6140
6141
6142
6143
6144
6145
6146
6147
6148
6149
6150
6151
6152
6153
6154
6155
6156
6157
6158
6159
6160
6161
6162
6163
6164
6165
6166
6167
6168
6169
6170
6171
6172
6173
6174
6175
6176
6177
6178
6179
6180
6181
6182
6183
6184
6185
6186
6187
6188
6189
6190
6191
6192
6193
6194
6195
6196
6197
6198
6199
6200
6201
6202
6203
6204
6205
6206
6207
6208
6209
6210
6211
6212
6213
6214
6215
6216
6217
6218
6219
6220
6221
6222
6223
6224
6225
6226
6227
6228
6229
6230
6231
6232
6233
6234
6235
6236
6237
6238
6239
6240
6241
6242
6243
6244
6245
6246
6247
6248
6249
6250
6251
6252
6253
6254
6255
6256
6257
6258
6259
6260
6261
6262
6263
6264
6265
6266
6267
6268
6269
6270
6271
6272
6273
6274
6275
6276
6277
6278
6279
6280
6281
6282
6283
6284
6285
6286
6287
6288
6289
6290
6291
6292
6293
6294
6295
6296
6297
6298
6299
6300
6301
6302
6303
6304
6305
6306
6307
6308
6309
6310
6311
6312
6313
6314
6315
6316
6317
6318
6319
6320
6321
6322
6323
6324
6325
6326
6327
6328
6329
6330
6331
6332
6333
6334
6335
6336
6337
6338
6339
6340
6341
6342
6343
6344
6345
6346
6347
6348
6349
6350
6351
6352
6353
6354
6355
6356
6357
6358
6359
6360
6361
6362
6363
6364
6365
6366
6367
6368
6369
6370
6371
6372
6373
6374
6375
6376
6377
6378
6379
6380
6381
6382
6383
6384
6385
6386
6387
6388
6389
6390
6391
6392
6393
6394
6395
6396
6397
6398
6399
6400
6401
6402
6403
6404
6405
6406
6407
6408
6409
6410
6411
6412
6413
6414
6415
6416
6417
6418
6419
6420
6421
6422
6423
6424
6425
6426
6427
6428
6429
6430
6431
6432
6433
6434
6435
6436
6437
6438
6439
6440
6441
6442
6443
6444
6445
6446
6447
6448
6449
6450
6451
6452
6453
6454
6455
6456
6457
6458
6459
6460
6461
6462
6463
6464
6465
6466
6467
6468
6469
6470
6471
6472
6473
6474
6475
6476
6477
6478
6479
6480
6481
6482
6483
6484
6485
6486
6487
6488
6489
6490
6491
6492
6493
6494
6495
6496
6497
6498
6499
6500
6501
6502
6503
6504
6505
6506
6507
6508
6509
6510
6511
6512
6513
6514
6515
6516
6517
6518
6519
6520
6521
6522
6523
6524
6525
6526
6527
6528
6529
6530
6531
6532
6533
6534
6535
6536
6537
6538
6539
6540
6541
6542
6543
6544
6545
6546
6547
6548
6549
6550
6551
6552
6553
6554
6555
6556
6557
6558
6559
6560
6561
6562
6563
6564
6565
6566
6567
6568
6569
6570
6571
6572
6573
6574
6575
6576
6577
6578
6579
6580
6581
6582
6583
6584
6585
6586
6587
6588
6589
6590
6591
6592
6593
6594
6595
6596
6597
6598
6599
6600
6601
6602
6603
6604
6605
6606
6607
6608
6609
6610
6611
6612
6613
6614
6615
6616
6617
6618
6619
6620
6621
6622
6623
6624
6625
6626
6627
6628
6629
6630
6631
6632
6633
6634
6635
6636
6637
6638
6639
6640
6641
6642
6643
6644
6645
6646
6647
6648
6649
6650
6651
6652
6653
6654
6655
6656
6657
6658
6659
6660
6661
6662
6663
6664
6665
6666
6667
6668
6669
6670
6671
6672
6673
6674
6675
6676
6677
6678
6679
6680
6681
6682
6683
6684
6685
6686
6687
6688
6689
6690
6691
6692
6693
6694
6695
6696
6697
6698
6699
6700
6701
6702
6703
6704
6705
6706
6707
6708
6709
6710
6711
6712
6713
6714
6715
6716
6717
6718
6719
6720
6721
6722
6723
6724
6725
6726
6727
6728
6729
6730
6731
6732
6733
6734
6735
6736
6737
6738
6739
6740
6741
6742
6743
6744
6745
6746
6747
6748
6749
6750
6751
6752
6753
6754
6755
6756
6757
6758
6759
6760
6761
6762
6763
6764
6765
6766
6767
6768
6769
6770
6771
6772
6773
6774
6775
6776
6777
6778
6779
6780
6781
6782
6783
6784
6785
6786
6787
6788
6789
6790
6791
6792
6793
6794
6795
6796
6797
6798
6799
6800
6801
6802
6803
6804
6805
6806
6807
6808
6809
6810
6811
6812
6813
6814
6815
6816
6817
6818
6819
6820
6821
6822
6823
6824
6825
6826
6827
6828
6829
6830
6831
6832
6833
6834
6835
6836
6837
6838
6839
6840
6841
6842
6843
6844
6845
6846
6847
6848
6849
6850
6851
6852
6853
6854
6855
6856
6857
6858
6859
6860
6861
6862
6863
6864
6865
6866
6867
6868
6869
6870
6871
6872
6873
6874
6875
6876
6877
6878
6879
6880
6881
6882
6883
6884
6885
6886
6887
6888
6889
6890
6891
6892
6893
6894
6895
6896
6897
6898
6899
6900
6901
6902
6903
6904
6905
6906
6907
6908
6909
6910
6911
6912
6913
6914
6915
6916
6917
6918
6919
6920
6921
6922
6923
6924
6925
6926
6927
6928
6929
6930
6931
6932
6933
6934
6935
6936
6937
6938
6939
6940
6941
6942
6943
6944
6945
6946
6947
6948
6949
6950
6951
6952
6953
6954
6955
6956
6957
6958
6959
6960
6961
6962
6963
6964
6965
6966
6967
6968
6969
6970
6971
6972
6973
6974
6975
6976
6977
6978
6979
6980
6981
6982
6983
6984
6985
6986
6987
6988
6989
6990
6991
6992
6993
6994
6995
6996
6997
6998
6999
7000
7001
7002
7003
7004
7005
7006
7007
7008
7009
7010
7011
7012
7013
7014
7015
7016
7017
7018
7019
7020
7021
7022
7023
7024
7025
7026
7027
7028
7029
7030
7031
7032
7033
7034
7035
7036
7037
7038
7039
7040
7041
7042
7043
7044
7045
7046
7047
7048
7049
7050
7051
7052
7053
7054
7055
7056
7057
7058
7059
7060
7061
7062
7063
7064
7065
7066
7067
7068
7069
7070
7071
7072
7073
7074
7075
7076
7077
7078
7079
7080
7081
7082
7083
7084
7085
7086
7087
7088
7089
7090
7091
7092
7093
7094
7095
7096
7097
7098
7099
7100
7101
7102
7103
7104
7105
7106
7107
7108
7109
7110
7111
7112
7113
7114
7115
7116
7117
7118
7119
7120
7121
7122
7123
7124
7125
7126
7127
7128
7129
7130
7131
7132
7133
7134
7135
7136
7137
7138
7139
7140
7141
7142
7143
7144
7145
7146
7147
7148
7149
7150
7151
7152
7153
7154
7155
7156
7157
7158
7159
7160
7161
7162
7163
7164
7165
7166
7167
7168
7169
7170
7171
7172
7173
7174
7175
7176
7177
7178
7179
7180
7181
7182
7183
7184
7185
7186
7187
7188
7189
7190
7191
7192
7193
7194
7195
7196
7197
7198
7199
7200
7201
7202
7203
7204
7205
7206
7207
7208
7209
7210
7211
7212
7213
7214
7215
7216
7217
7218
7219
7220
7221
7222
7223
7224
7225
7226
7227
7228
7229
7230
7231
7232
7233
7234
7235
7236
7237
7238
7239
7240
7241
7242
7243
7244
7245
7246
7247
7248
7249
7250
7251
7252
7253
7254
7255
7256
7257
7258
7259
7260
7261
7262
7263
7264
7265
7266
7267
7268
7269
7270
7271
7272
7273
7274
7275
7276
7277
7278
7279
7280
7281
7282
7283
7284
7285
7286
7287
7288
7289
7290
7291
7292
7293
7294
7295
7296
7297
7298
7299
7300
7301
7302
7303
7304
7305
7306
7307
7308
7309
7310
7311
7312
7313
7314
7315
7316
7317
7318
7319
7320
7321
7322
7323
7324
7325
7326
7327
7328
7329
7330
7331
7332
7333
7334
7335
7336
7337
7338
7339
7340
7341
7342
7343
7344
7345
7346
7347
7348
7349
7350
7351
7352
7353
7354
7355
7356
7357
7358
7359
7360
7361
7362
7363
7364
7365
7366
7367
7368
7369
7370
7371
7372
7373
7374
7375
7376
7377
7378
7379
7380
7381
7382
7383
7384
7385
7386
7387
7388
7389
7390
7391
7392
7393
7394
7395
7396
7397
7398
7399
7400
7401
7402
7403
7404
7405
7406
7407
7408
7409
7410
7411
7412
7413
7414
7415
7416
7417
7418
7419
7420
7421
7422
7423
7424
7425
7426
7427
7428
7429
7430
7431
7432
7433
7434
7435
7436
7437
7438
7439
7440
7441
7442
7443
7444
7445
7446
7447
7448
7449
7450
7451
7452
7453
7454
7455
7456
7457
7458
7459
7460
7461
7462
7463
7464
7465
7466
7467
7468
7469
7470
7471
7472
7473
7474
7475
7476
7477
7478
7479
7480
7481
7482
7483
7484
7485
7486
7487
7488
7489
7490
7491
7492
7493
7494
7495
7496
7497
7498
7499
7500
7501
7502
7503
7504
7505
7506
7507
7508
7509
7510
7511
7512
7513
7514
7515
7516
7517
7518
7519
7520
7521
7522
7523
7524
7525
7526
7527
7528
7529
7530
7531
7532
7533
7534
7535
7536
7537
7538
7539
7540
7541
7542
7543
7544
7545
7546
7547
7548
7549
7550
7551
7552
7553
7554
7555
7556
7557
7558
7559
7560
7561
7562
7563
7564
7565
7566
7567
7568
7569
7570
7571
7572
7573
7574
7575
7576
7577
7578
7579
7580
7581
7582
7583
7584
7585
7586
7587
7588
7589
7590
7591
7592
7593
7594
7595
7596
7597
7598
7599
7600
7601
7602
7603
7604
7605
7606
7607
7608
7609
7610
7611
7612
7613
7614
7615
7616
7617
7618
7619
7620
7621
7622
7623
7624
7625
7626
7627
7628
7629
7630
7631
7632
7633
7634
7635
7636
7637
7638
7639
7640
7641
7642
7643
7644
7645
7646
7647
7648
7649
7650
7651
7652
7653
7654
7655
7656
7657
7658
7659
7660
7661
7662
7663
7664
7665
7666
7667
7668
7669
7670
7671
7672
7673
7674
7675
7676
7677
7678
7679
7680
7681
7682
7683
7684
7685
7686
7687
7688
7689
7690
7691
7692
7693
7694
7695
7696
7697
7698
7699
7700
7701
7702
7703
7704
7705
7706
7707
7708
7709
7710
7711
7712
7713
7714
7715
7716
7717
7718
7719
7720
7721
7722
7723
7724
7725
7726
7727
7728
7729
7730
7731
7732
7733
7734
7735
7736
7737
7738
7739
7740
7741
7742
7743
7744
7745
7746
7747
7748
7749
7750
7751
7752
7753
7754
7755
7756
7757
7758
7759
7760
7761
7762
7763
7764
7765
7766
7767
7768
7769
7770
7771
7772
7773
7774
7775
7776
7777
7778
7779
7780
7781
7782
7783
7784
7785
7786
7787
7788
7789
7790
7791
7792
7793
7794
7795
7796
7797
7798
7799
7800
7801
7802
7803
7804
7805
7806
7807
7808
7809
7810
7811
7812
7813
7814
7815
7816
7817
7818
7819
7820
7821
7822
7823
7824
7825
7826
7827
7828
7829
7830
7831
7832
7833
7834
7835
7836
7837
7838
7839
7840
7841
7842
7843
7844
7845
7846
7847
7848
7849
7850
7851
7852
7853
7854
7855
7856
7857
7858
7859
7860
7861
7862
7863
7864
7865
7866
7867
7868
7869
7870
7871
7872
7873
7874
7875
7876
7877
7878
7879
7880
7881
7882
7883
7884
7885
7886
7887
7888
7889
7890
7891
7892
7893
7894
7895
7896
7897
7898
7899
7900
7901
7902
7903
7904
7905
7906
7907
7908
7909
7910
7911
7912
7913
7914
7915
7916
7917
7918
7919
7920
7921
7922
7923
7924
7925
7926
7927
7928
7929
7930
7931
7932
7933
7934
7935
7936
7937
7938
7939
7940
7941
7942
7943
7944
7945
7946
7947
7948
7949
7950
7951
7952
7953
7954
7955
7956
7957
7958
7959
7960
7961
7962
7963
7964
7965
7966
7967
7968
7969
7970
7971
7972
7973
7974
7975
7976
7977
7978
7979
7980
7981
7982
7983
7984
7985
7986
7987
7988
7989
7990
7991
7992
7993
7994
7995
7996
7997
7998
7999
8000
8001
8002
8003
8004
8005
8006
8007
8008
8009
8010
8011
8012
8013
8014
8015
8016
8017
8018
8019
8020
8021
8022
8023
8024
8025
8026
8027
8028
8029
8030
8031
8032
8033
8034
8035
8036
8037
8038
8039
8040
8041
8042
8043
8044
8045
8046
8047
8048
8049
8050
8051
8052
8053
8054
8055
8056
8057
8058
8059
8060
8061
8062
8063
8064
8065
8066
8067
8068
8069
8070
8071
8072
8073
8074
8075
8076
8077
8078
8079
8080
8081
8082
8083
8084
8085
8086
8087
8088
8089
8090
8091
8092
8093
8094
8095
8096
8097
8098
8099
8100
8101
8102
8103
8104
8105
8106
8107
8108
8109
8110
8111
8112
8113
8114
8115
8116
8117
8118
8119
8120
8121
8122
8123
8124
8125
8126
8127
8128
8129
8130
8131
8132
8133
8134
8135
8136
8137
8138
8139
8140
8141
8142
8143
8144
8145
8146
8147
8148
8149
8150
8151
8152
8153
8154
8155
8156
8157
8158
8159
8160
8161
8162
8163
8164
8165
8166
8167
8168
8169
8170
8171
8172
8173
8174
8175
8176
8177
8178
8179
8180
8181
8182
8183
8184
8185
8186
8187
8188
8189
8190
8191
8192
8193
8194
8195
8196
8197
8198
8199
8200
8201
8202
8203
8204
8205
8206
8207
8208
8209
8210
8211
8212
8213
8214
8215
8216
8217
8218
8219
8220
8221
8222
8223
8224
8225
8226
8227
8228
8229
8230
8231
8232
8233
8234
8235
8236
8237
8238
8239
8240
8241
8242
8243
8244
8245
8246
8247
8248
8249
8250
8251
8252
8253
8254
8255
8256
8257
8258
8259
8260
8261
8262
8263
8264
8265
8266
8267
8268
8269
8270
8271
8272
8273
8274
8275
8276
8277
8278
8279
8280
8281
8282
8283
8284
8285
8286
8287
8288
8289
8290
8291
8292
8293
8294
8295
8296
8297
8298
8299
8300
8301
8302
8303
8304
8305
8306
8307
8308
8309
8310
8311
8312
8313
8314
8315
8316
8317
8318
8319
8320
8321
8322
8323
8324
8325
8326
8327
8328
8329
8330
8331
8332
8333
8334
8335
8336
8337
8338
8339
8340
8341
8342
8343
8344
8345
8346
8347
8348
8349
8350
8351
8352
8353
8354
8355
8356
8357
8358
8359
8360
8361
8362
8363
8364
8365
8366
8367
8368
8369
8370
8371
8372
8373
8374
8375
8376
8377
8378
8379
8380
8381
8382
8383
8384
8385
8386
8387
8388
8389
8390
8391
8392
8393
8394
8395
8396
8397
8398
8399
8400
8401
8402
8403
8404
8405
8406
8407
8408
8409
8410
8411
8412
8413
8414
8415
8416
8417
8418
8419
8420
8421
8422
8423
8424
8425
8426
8427
8428
8429
8430
8431
8432
8433
8434
8435
8436
8437
8438
8439
8440
8441
8442
8443
8444
8445
8446
8447
8448
8449
8450
8451
8452
8453
8454
8455
8456
8457
8458
8459
8460
8461
8462
8463
8464
8465
8466
8467
8468
8469
8470
8471
8472
8473
8474
8475
8476
8477
8478
8479
8480
8481
8482
8483
8484
8485
8486
8487
8488
8489
8490
8491
8492
8493
8494
8495
8496
8497
8498
8499
8500
8501
8502
8503
8504
8505
8506
8507
8508
8509
8510
8511
8512
8513
8514
8515
8516
8517
8518
8519
8520
8521
8522
8523
8524
8525
8526
8527
8528
8529
8530
8531
8532
8533
8534
8535
8536
8537
8538
8539
8540
8541
8542
8543
8544
8545
8546
8547
8548
8549
8550
8551
8552
8553
8554
8555
8556
8557
8558
8559
8560
8561
8562
8563
8564
8565
8566
8567
8568
8569
8570
8571
8572
8573
8574
8575
8576
8577
8578
8579
8580
8581
8582
8583
8584
8585
8586
8587
8588
8589
8590
8591
8592
8593
8594
8595
8596
8597
8598
8599
8600
8601
8602
8603
8604
8605
8606
8607
8608
8609
8610
8611
8612
8613
8614
8615
8616
8617
8618
8619
8620
8621
8622
8623
8624
8625
8626
8627
8628
8629
8630
8631
8632
8633
8634
8635
8636
8637
8638
8639
8640
8641
8642
8643
8644
8645
8646
8647
8648
8649
8650
8651
8652
8653
8654
8655
8656
8657
8658
8659
8660
8661
8662
8663
8664
8665
8666
8667
8668
8669
8670
8671
8672
8673
8674
8675
8676
8677
8678
8679
8680
8681
8682
8683
8684
8685
8686
8687
8688
8689
8690
8691
8692
8693
8694
8695
8696
8697
8698
8699
8700
8701
8702
8703
8704
8705
8706
8707
8708
8709
8710
8711
8712
8713
8714
8715
8716
8717
8718
8719
8720
8721
8722
8723
8724
8725
8726
8727
8728
8729
8730
8731
8732
8733
8734
8735
8736
8737
8738
8739
8740
8741
8742
8743
8744
8745
8746
8747
8748
8749
8750
8751
8752
8753
8754
8755
8756
8757
8758
8759
8760
8761
8762
8763
8764
8765
8766
8767
8768
8769
8770
8771
8772
8773
8774
8775
8776
8777
8778
8779
8780
8781
8782
8783
8784
8785
8786
8787
8788
8789
8790
8791
8792
8793
8794
8795
8796
8797
8798
8799
8800
8801
8802
8803
8804
8805
8806
8807
8808
8809
8810
8811
8812
8813
8814
8815
8816
8817
8818
8819
8820
8821
8822
8823
8824
8825
8826
8827
8828
8829
8830
8831
8832
8833
8834
8835
8836
8837
8838
8839
8840
8841
8842
8843
8844
8845
8846
8847
8848
8849
8850
8851
8852
8853
8854
8855
8856
8857
8858
8859
8860
8861
8862
8863
8864
8865
8866
8867
8868
8869
8870
8871
8872
8873
8874
8875
8876
8877
8878
8879
8880
8881
8882
8883
8884
8885
8886
8887
8888
8889
8890
8891
8892
8893
8894
8895
8896
8897
8898
8899
8900
8901
8902
8903
8904
8905
8906
8907
8908
8909
8910
8911
8912
8913
8914
8915
8916
8917
8918
8919
8920
8921
8922
8923
8924
8925
8926
8927
8928
8929
8930
8931
8932
8933
8934
8935
8936
8937
8938
8939
8940
8941
8942
8943
8944
8945
8946
8947
8948
8949
8950
8951
8952
8953
8954
8955
8956
8957
8958
8959
8960
8961
8962
8963
8964
8965
8966
8967
8968
8969
8970
8971
8972
8973
8974
8975
8976
8977
8978
8979
8980
8981
8982
8983
8984
8985
8986
8987
8988
8989
8990
8991
8992
8993
8994
8995
8996
8997
8998
8999
9000
9001
9002
9003
9004
9005
9006
9007
9008
9009
9010
9011
9012
9013
9014
9015
9016
9017
9018
9019
9020
9021
9022
9023
9024
9025
9026
9027
9028
9029
9030
9031
9032
9033
9034
9035
9036
9037
9038
9039
9040
9041
9042
9043
9044
9045
9046
9047
9048
9049
9050
9051
9052
9053
9054
9055
9056
9057
9058
9059
9060
9061
9062
9063
9064
9065
9066
9067
9068
9069
9070
9071
9072
9073
9074
9075
9076
9077
9078
9079
9080
9081
9082
9083
9084
9085
9086
9087
9088
9089
9090
9091
9092
9093
9094
9095
9096
9097
9098
9099
9100
9101
9102
9103
9104
9105
9106
9107
9108
9109
9110
9111
9112
9113
9114
9115
9116
9117
9118
9119
9120
9121
9122
9123
9124
9125
9126
9127
9128
9129
9130
9131
9132
9133
9134
9135
9136
9137
9138
9139
9140
9141
9142
9143
9144
9145
9146
9147
9148
9149
9150
9151
9152
9153
9154
9155
9156
9157
9158
9159
9160
9161
9162
9163
9164
9165
9166
9167
9168
9169
9170
9171
9172
9173
9174
9175
9176
9177
9178
9179
9180
9181
9182
9183
9184
9185
9186
9187
9188
9189
9190
9191
9192
9193
9194
9195
9196
9197
9198
9199
9200
9201
9202
9203
9204
9205
9206
9207
9208
9209
9210
9211
9212
9213
9214
9215
9216
9217
9218
9219
9220
9221
9222
9223
9224
9225
9226
9227
9228
9229
9230
9231
9232
9233
9234
9235
9236
9237
9238
9239
9240
9241
9242
9243
9244
9245
9246
9247
9248
9249
9250
9251
9252
9253
9254
9255
9256
9257
9258
9259
9260
9261
9262
9263
9264
9265
9266
9267
9268
9269
9270
9271
9272
9273
9274
9275
9276
9277
9278
9279
9280
9281
9282
9283
9284
9285
9286
9287
9288
9289
9290
9291
9292
9293
9294
9295
9296
9297
9298
9299
9300
9301
9302
9303
9304
9305
9306
9307
9308
9309
9310
9311
9312
9313
9314
9315
9316
9317
9318
9319
9320
9321
9322
9323
9324
9325
9326
9327
9328
9329
9330
9331
9332
9333
9334
9335
9336
9337
9338
9339
9340
9341
9342
9343
9344
9345
9346
9347
9348
9349
9350
9351
9352
9353
9354
9355
9356
9357
9358
9359
9360
9361
9362
9363
9364
9365
9366
9367
9368
9369
9370
9371
9372
9373
9374
9375
9376
9377
9378
9379
9380
9381
9382
9383
9384
9385
9386
9387
9388
9389
9390
9391
9392
9393
9394
9395
9396
9397
9398
9399
9400
9401
9402
9403
9404
9405
9406
9407
9408
9409
9410
9411
9412
9413
9414
9415
9416
9417
9418
9419
9420
9421
9422
9423
9424
9425
9426
9427
9428
9429
9430
9431
9432
9433
9434
9435
9436
9437
9438
9439
9440
9441
9442
9443
9444
9445
9446
9447
9448
9449
9450
9451
9452
9453
9454
9455
9456
9457
9458
9459
9460
9461
9462
9463
9464
9465
9466
9467
9468
9469
9470
9471
9472
9473
9474
9475
9476
9477
9478
9479
9480
9481
9482
9483
9484
9485
9486
9487
9488
9489
9490
9491
9492
9493
9494
9495
9496
9497
9498
9499
9500
9501
9502
9503
9504
9505
9506
9507
9508
9509
9510
9511
9512
9513
9514
9515
9516
9517
9518
9519
9520
9521
9522
9523
9524
9525
9526
9527
9528
9529
9530
9531
9532
9533
9534
9535
9536
9537
9538
9539
9540
9541
9542
9543
9544
9545
9546
9547
9548
9549
9550
9551
9552
9553
9554
9555
9556
9557
9558
9559
9560
9561
9562
9563
9564
9565
9566
9567
9568
9569
9570
9571
9572
9573
9574
9575
9576
9577
9578
9579
9580
9581
9582
9583
9584
9585
9586
9587
9588
9589
9590
9591
9592
9593
9594
9595
9596
9597
9598
9599
9600
9601
9602
9603
9604
9605
9606
9607
9608
9609
9610
9611
9612
9613
9614
9615
9616
9617
9618
9619
9620
9621
9622
9623
9624
9625
9626
9627
9628
9629
9630
9631
9632
9633
9634
9635
9636
9637
9638
9639
9640
9641
9642
9643
9644
9645
9646
9647
9648
9649
9650
9651
9652
9653
9654
9655
9656
9657
9658
9659
9660
9661
9662
9663
9664
9665
9666
9667
9668
9669
9670
9671
9672
9673
9674
9675
9676
9677
9678
9679
9680
9681
9682
9683
9684
9685
9686
9687
9688
9689
9690
9691
9692
9693
9694
9695
9696
9697
9698
9699
9700
9701
9702
9703
9704
9705
9706
9707
9708
9709
9710
9711
9712
9713
9714
9715
9716
9717
9718
9719
9720
9721
9722
9723
9724
9725
9726
9727
9728
9729
9730
9731
9732
9733
9734
9735
9736
9737
9738
9739
9740
9741
9742
9743
9744
9745
9746
9747
9748
9749
9750
9751
9752
9753
9754
9755
9756
9757
9758
9759
9760
9761
9762
9763
9764
9765
9766
9767
9768
9769
9770
9771
9772
9773
9774
9775
9776
9777
9778
9779
9780
9781
9782
9783
9784
9785
9786
9787
9788
9789
9790
9791
9792
9793
9794
9795
9796
9797
9798
9799
9800
9801
9802
9803
9804
9805
9806
9807
9808
9809
9810
9811
9812
9813
9814
9815
9816
9817
9818
9819
9820
9821
9822
9823
9824
9825
9826
9827
9828
9829
9830
9831
9832
9833
9834
9835
9836
9837
9838
9839
9840
9841
9842
9843
9844
9845
9846
9847
9848
9849
9850
9851
9852
9853
9854
9855
9856
9857
9858
9859
9860
9861
9862
9863
9864
9865
9866
9867
9868
9869
9870
9871
9872
9873
9874
9875
9876
9877
9878
9879
9880
9881
9882
9883
9884
9885
9886
9887
9888
9889
9890
9891
9892
9893
9894
9895
9896
9897
9898
9899
9900
9901
9902
9903
9904
9905
9906
9907
9908
9909
9910
9911
9912
9913
9914
9915
9916
9917
9918
9919
9920
9921
9922
9923
9924
9925
9926
9927
9928
9929
9930
9931
9932
9933
9934
9935
9936
9937
9938
9939
9940
9941
9942
9943
9944
9945
9946
9947
9948
9949
9950
9951
9952
9953
9954
9955
9956
9957
9958
9959
9960
9961
9962
9963
9964
9965
9966
9967
9968
9969
9970
9971
9972
9973
9974
9975
9976
9977
9978
9979
9980
9981
9982
9983
9984
9985
9986
9987
9988
9989
9990
9991
9992
9993
9994
9995
9996
9997
9998
9999
10000
10001
10002
10003
10004
10005
10006
10007
10008
10009
10010
10011
10012
10013
10014
10015
10016
10017
10018
10019
10020
10021
10022
10023
10024
10025
10026
10027
10028
10029
10030
10031
10032
10033
10034
10035
10036
10037
10038
10039
10040
10041
10042
10043
10044
10045
10046
10047
10048
10049
10050
10051
10052
10053
10054
10055
10056
10057
10058
10059
10060
10061
10062
10063
10064
10065
10066
10067
10068
10069
10070
10071
10072
10073
10074
10075
10076
10077
10078
10079
10080
10081
10082
10083
10084
10085
10086
10087
10088
10089
10090
10091
10092
10093
10094
10095
10096
10097
10098
10099
10100
10101
10102
10103
10104
10105
10106
10107
10108
10109
10110
10111
10112
10113
10114
10115
10116
10117
10118
10119
10120
10121
10122
10123
10124
10125
10126
10127
10128
10129
10130
10131
10132
10133
10134
10135
10136
10137
10138
10139
10140
10141
10142
10143
10144
10145
10146
10147
10148
10149
10150
10151
10152
10153
10154
10155
10156
10157
10158
10159
10160
10161
10162
10163
10164
10165
10166
10167
10168
10169
10170
10171
10172
10173
10174
10175
10176
10177
10178
10179
10180
10181
10182
10183
10184
10185
10186
10187
10188
10189
10190
10191
10192
10193
10194
10195
10196
10197
10198
10199
10200
10201
10202
10203
10204
10205
10206
10207
10208
10209
10210
10211
10212
10213
10214
10215
10216
10217
10218
10219
10220
10221
10222
10223
10224
10225
10226
10227
10228
10229
10230
10231
10232
10233
10234
10235
10236
10237
10238
10239
10240
10241
10242
10243
10244
10245
10246
10247
10248
10249
10250
10251
10252
10253
10254
10255
10256
10257
10258
10259
10260
10261
10262
10263
10264
10265
10266
10267
10268
10269
10270
10271
10272
10273
10274
10275
10276
10277
10278
10279
10280
10281
10282
10283
10284
10285
10286
10287
10288
10289
10290
10291
10292
10293
10294
10295
10296
10297
10298
10299
10300
10301
10302
10303
10304
10305
10306
10307
10308
10309
10310
10311
10312
10313
10314
10315
10316
10317
10318
10319
10320
10321
10322
10323
10324
10325
10326
10327
10328
10329
10330
10331
10332
10333
10334
10335
10336
10337
10338
10339
10340
10341
10342
10343
10344
10345
10346
10347
10348
10349
10350
10351
10352
10353
10354
10355
10356
10357
10358
10359
10360
10361
10362
10363
10364
10365
10366
10367
10368
10369
10370
10371
10372
10373
10374
10375
10376
10377
10378
10379
10380
10381
10382
10383
10384
10385
10386
10387
10388
10389
10390
10391
10392
10393
10394
10395
10396
10397
10398
10399
10400
10401
10402
10403
10404
10405
10406
10407
10408
10409
10410
10411
10412
10413
10414
10415
10416
10417
10418
10419
10420
10421
10422
10423
10424
10425
10426
10427
10428
10429
10430
10431
10432
10433
10434
10435
10436
10437
10438
10439
10440
10441
10442
10443
10444
10445
10446
10447
10448
10449
10450
10451
10452
10453
10454
10455
10456
10457
10458
10459
10460
10461
10462
10463
10464
10465
10466
10467
10468
10469
10470
10471
10472
10473
10474
10475
10476
10477
10478
10479
10480
10481
10482
10483
10484
10485
10486
10487
10488
10489
10490
10491
10492
10493
10494
10495
10496
10497
10498
10499
10500
10501
10502
10503
10504
10505
10506
10507
10508
10509
10510
10511
10512
10513
10514
10515
10516
10517
10518
10519
10520
10521
10522
10523
10524
10525
10526
10527
10528
10529
10530
10531
10532
10533
10534
10535
10536
10537
10538
10539
10540
10541
10542
10543
10544
10545
10546
10547
10548
10549
10550
10551
10552
10553
10554
10555
10556
10557
10558
10559
10560
10561
10562
10563
10564
10565
10566
10567
10568
10569
10570
10571
10572
10573
10574
10575
10576
10577
10578
10579
10580
10581
10582
10583
10584
10585
10586
10587
10588
10589
10590
10591
10592
10593
10594
10595
10596
10597
10598
10599
10600
10601
10602
10603
10604
10605
10606
10607
10608
10609
10610
10611
10612
10613
10614
10615
10616
10617
10618
10619
10620
10621
10622
10623
10624
10625
10626
10627
10628
10629
10630
10631
10632
10633
10634
10635
10636
10637
10638
10639
10640
10641
10642
10643
10644
10645
10646
10647
10648
10649
10650
10651
10652
10653
10654
10655
10656
10657
10658
10659
10660
10661
10662
10663
10664
10665
10666
10667
10668
10669
10670
10671
10672
10673
10674
10675
10676
10677
10678
10679
10680
10681
10682
10683
10684
10685
10686
10687
10688
10689
10690
10691
10692
10693
10694
10695
10696
10697
10698
10699
10700
10701
10702
10703
10704
10705
10706
10707
10708
10709
10710
10711
10712
10713
10714
10715
10716
10717
10718
10719
10720
10721
10722
10723
10724
10725
10726
10727
10728
10729
10730
10731
10732
10733
10734
10735
10736
10737
10738
10739
10740
10741
10742
10743
10744
10745
10746
10747
10748
10749
10750
10751
10752
10753
10754
10755
10756
10757
10758
10759
10760
10761
10762
10763
10764
10765
10766
10767
10768
10769
10770
10771
10772
10773
10774
10775
10776
10777
10778
10779
10780
10781
10782
10783
10784
10785
10786
10787
10788
10789
10790
10791
10792
10793
10794
10795
10796
10797
10798
10799
10800
10801
10802
10803
10804
10805
10806
10807
10808
10809
10810
10811
10812
10813
10814
10815
10816
10817
10818
10819
10820
10821
10822
10823
10824
10825
10826
10827
10828
10829
10830
10831
10832
10833
10834
10835
10836
10837
10838
10839
10840
10841
10842
10843
10844
10845
10846
10847
10848
10849
10850
10851
10852
10853
10854
10855
10856
10857
10858
10859
10860
10861
10862
10863
10864
10865
10866
10867
10868
10869
10870
10871
10872
10873
10874
10875
10876
10877
10878
10879
10880
10881
10882
10883
10884
10885
10886
10887
10888
10889
10890
10891
10892
10893
10894
10895
10896
10897
10898
10899
10900
10901
10902
10903
10904
10905
10906
10907
10908
10909
10910
10911
10912
10913
10914
10915
10916
10917
10918
10919
10920
10921
10922
10923
10924
10925
10926
10927
10928
10929
10930
10931
10932
10933
10934
10935
10936
10937
10938
10939
10940
10941
10942
10943
10944
10945
10946
10947
10948
10949
10950
10951
10952
10953
10954
10955
10956
10957
10958
10959
10960
10961
10962
10963
10964
10965
10966
10967
10968
10969
10970
10971
10972
10973
10974
10975
10976
10977
10978
10979
10980
10981
10982
10983
10984
10985
10986
10987
10988
10989
10990
10991
10992
10993
10994
10995
10996
10997
10998
10999
11000
11001
11002
11003
11004
11005
11006
11007
11008
11009
11010
11011
11012
11013
11014
11015
11016
11017
11018
11019
11020
11021
11022
11023
11024
11025
11026
11027
11028
11029
11030
11031
11032
11033
11034
11035
11036
11037
11038
11039
11040
11041
11042
11043
11044
11045
11046
11047
11048
11049
11050
11051
11052
11053
11054
11055
11056
11057
11058
11059
11060
11061
11062
11063
11064
11065
11066
11067
11068
11069
11070
11071
11072
11073
11074
11075
11076
11077
11078
11079
11080
11081
11082
11083
11084
11085
11086
11087
11088
11089
11090
11091
11092
11093
11094
11095
11096
11097
11098
11099
11100
11101
11102
11103
11104
11105
11106
11107
11108
11109
11110
11111
11112
11113
11114
11115
11116
11117
11118
11119
11120
11121
11122
11123
11124
11125
11126
11127
11128
11129
11130
11131
11132
11133
11134
11135
11136
11137
11138
11139
11140
11141
11142
11143
11144
11145
11146
11147
11148
11149
11150
11151
11152
11153
11154
11155
11156
11157
11158
11159
11160
11161
11162
11163
11164
11165
11166
11167
11168
11169
11170
11171
11172
11173
11174
11175
11176
11177
11178
11179
11180
11181
11182
11183
11184
11185
11186
11187
11188
11189
11190
11191
11192
11193
11194
11195
11196
11197
11198
11199
11200
11201
11202
11203
11204
11205
11206
11207
11208
11209
11210
11211
11212
11213
11214
11215
11216
11217
11218
11219
11220
11221
11222
11223
11224
11225
11226
11227
11228
11229
11230
11231
11232
11233
11234
11235
11236
11237
11238
11239
11240
11241
11242
11243
11244
11245
11246
11247
11248
11249
11250
11251
11252
11253
11254
11255
11256
11257
11258
11259
11260
11261
11262
11263
11264
11265
11266
11267
11268
11269
11270
11271
11272
11273
11274
11275
11276
11277
11278
11279
11280
11281
11282
11283
11284
11285
11286
11287
11288
11289
11290
11291
11292
11293
11294
11295
11296
11297
11298
11299
11300
11301
11302
11303
11304
11305
11306
11307
11308
11309
11310
11311
11312
11313
11314
11315
11316
11317
11318
11319
11320
11321
11322
11323
11324
11325
11326
11327
11328
11329
11330
11331
11332
11333
11334
11335
11336
11337
11338
11339
11340
11341
11342
11343
11344
11345
11346
11347
11348
11349
11350
11351
11352
11353
11354
11355
11356
11357
11358
11359
11360
11361
11362
11363
11364
11365
11366
11367
11368
11369
11370
11371
11372
11373
11374
11375
11376
11377
11378
11379
11380
11381
11382
11383
11384
11385
11386
11387
11388
11389
11390
11391
11392
11393
11394
11395
11396
11397
11398
11399
11400
11401
11402
11403
11404
11405
11406
11407
11408
11409
11410
11411
11412
11413
11414
11415
11416
11417
11418
11419
11420
11421
11422
11423
11424
11425
11426
11427
11428
11429
11430
11431
11432
11433
11434
11435
11436
11437
11438
11439
11440
11441
11442
11443
11444
11445
11446
11447
11448
11449
11450
11451
11452
11453
11454
11455
11456
11457
11458
11459
11460
11461
11462
11463
11464
11465
11466
11467
11468
11469
11470
11471
11472
11473
11474
11475
11476
11477
11478
11479
11480
11481
11482
11483
11484
11485
11486
11487
11488
11489
11490
11491
11492
11493
11494
11495
11496
11497
11498
11499
11500
11501
11502
11503
11504
11505
11506
11507
11508
11509
11510
11511
11512
11513
11514
11515
11516
11517
11518
11519
11520
11521
11522
11523
11524
11525
11526
11527
11528
11529
11530
11531
11532
11533
11534
11535
11536
11537
11538
11539
11540
11541
11542
11543
11544
11545
11546
11547
11548
11549
11550
11551
11552
11553
11554
11555
11556
11557
11558
11559
11560
11561
11562
11563
11564
11565
11566
11567
11568
11569
11570
11571
11572
11573
11574
11575
11576
11577
11578
11579
11580
11581
11582
11583
11584
11585
11586
11587
11588
11589
11590
11591
11592
11593
11594
11595
11596
11597
11598
11599
11600
11601
11602
11603
11604
11605
11606
11607
11608
11609
11610
11611
11612
11613
11614
11615
11616
11617
11618
11619
11620
11621
11622
11623
11624
11625
11626
11627
11628
11629
11630
11631
11632
11633
11634
11635
11636
11637
11638
11639
11640
11641
11642
11643
11644
11645
11646
11647
11648
11649
11650
11651
11652
11653
11654
11655
11656
11657
11658
11659
11660
11661
11662
11663
11664
11665
11666
11667
11668
11669
11670
11671
11672
11673
11674
11675
11676
11677
11678
11679
11680
11681
11682
11683
11684
11685
11686
11687
11688
11689
11690
11691
11692
11693
11694
11695
11696
11697
11698
11699
11700
11701
11702
11703
11704
11705
11706
11707
11708
11709
11710
11711
11712
11713
11714
11715
11716
11717
11718
11719
11720
11721
11722
11723
11724
11725
11726
11727
11728
11729
11730
11731
11732
11733
11734
11735
11736
11737
11738
11739
11740
11741
11742
11743
11744
11745
11746
11747
11748
11749
11750
11751
11752
11753
11754
11755
11756
11757
11758
11759
11760
11761
11762
11763
11764
11765
11766
11767
11768
11769
11770
11771
11772
11773
11774
11775
11776
11777
11778
11779
11780
11781
11782
11783
11784
11785
11786
11787
11788
11789
11790
11791
11792
11793
11794
11795
11796
11797
11798
11799
11800
11801
11802
11803
11804
11805
11806
11807
11808
11809
11810
11811
11812
11813
11814
11815
11816
11817
11818
11819
11820
11821
11822
11823
11824
11825
11826
11827
11828
11829
11830
11831
11832
11833
11834
11835
11836
11837
11838
11839
11840
11841
11842
11843
11844
11845
11846
11847
11848
11849
11850
11851
11852
11853
11854
11855
11856
11857
11858
11859
11860
11861
11862
11863
11864
11865
11866
11867
11868
11869
11870
11871
11872
11873
11874
11875
11876
11877
11878
11879
11880
11881
11882
11883
11884
11885
11886
11887
11888
11889
11890
11891
11892
11893
11894
11895
11896
11897
11898
11899
11900
11901
11902
11903
11904
11905
11906
11907
11908
11909
11910
11911
11912
11913
11914
11915
11916
11917
11918
11919
11920
11921
11922
11923
11924
11925
11926
11927
11928
11929
11930
11931
11932
11933
11934
11935
11936
11937
11938
11939
11940
11941
11942
11943
11944
11945
11946
11947
11948
11949
11950
11951
11952
11953
11954
11955
11956
11957
11958
11959
11960
11961
11962
11963
11964
11965
11966
11967
11968
11969
11970
11971
11972
11973
11974
11975
11976
11977
11978
11979
11980
11981
11982
11983
11984
11985
11986
11987
11988
11989
11990
11991
11992
11993
11994
11995
11996
11997
11998
11999
12000
12001
12002
12003
12004
12005
12006
12007
12008
12009
12010
12011
12012
12013
12014
12015
12016
12017
12018
12019
12020
12021
12022
12023
12024
12025
12026
12027
12028
12029
12030
12031
12032
12033
12034
12035
12036
12037
12038
12039
12040
12041
12042
12043
12044
12045
12046
12047
12048
12049
12050
12051
12052
12053
12054
12055
12056
12057
12058
12059
12060
12061
12062
12063
12064
12065
12066
12067
12068
12069
12070
12071
12072
12073
12074
12075
12076
12077
12078
12079
12080
12081
12082
12083
12084
12085
12086
12087
12088
12089
12090
12091
12092
12093
12094
12095
12096
12097
12098
12099
12100
12101
12102
12103
12104
12105
12106
12107
12108
12109
12110
12111
12112
12113
12114
12115
12116
12117
12118
12119
12120
12121
12122
12123
12124
12125
12126
12127
12128
12129
12130
12131
12132
12133
12134
12135
12136
12137
12138
12139
12140
12141
12142
12143
12144
12145
12146
12147
12148
12149
12150
12151
12152
12153
12154
12155
12156
12157
12158
12159
12160
12161
12162
12163
12164
12165
12166
12167
12168
12169
12170
12171
12172
12173
12174
12175
12176
12177
12178
12179
12180
12181
12182
12183
12184
12185
12186
12187
12188
12189
12190
12191
12192
12193
12194
12195
12196
12197
12198
12199
12200
12201
12202
12203
12204
12205
12206
12207
12208
12209
12210
12211
12212
12213
12214
12215
12216
12217
12218
12219
12220
12221
12222
12223
12224
12225
12226
12227
12228
12229
12230
12231
12232
12233
12234
12235
12236
12237
12238
12239
12240
12241
12242
12243
12244
12245
12246
12247
12248
12249
12250
12251
12252
12253
12254
12255
12256
12257
12258
12259
12260
12261
12262
12263
12264
12265
12266
12267
12268
12269
12270
12271
12272
12273
12274
12275
12276
12277
12278
12279
12280
12281
12282
12283
12284
12285
12286
12287
12288
12289
12290
12291
12292
12293
12294
12295
12296
12297
12298
12299
12300
12301
12302
12303
12304
12305
12306
12307
12308
12309
12310
12311
12312
12313
12314
12315
12316
12317
12318
12319
12320
12321
12322
12323
12324
12325
12326
12327
12328
12329
12330
12331
12332
12333
12334
12335
12336
12337
12338
12339
12340
12341
12342
12343
12344
12345
12346
12347
12348
12349
12350
12351
12352
12353
12354
12355
12356
12357
12358
12359
12360
12361
12362
12363
12364
12365
12366
12367
12368
12369
12370
12371
12372
12373
12374
12375
12376
12377
12378
12379
12380
12381
12382
12383
12384
12385
12386
12387
12388
12389
12390
12391
12392
12393
12394
12395
12396
12397
12398
12399
12400
12401
12402
12403
12404
12405
12406
12407
12408
12409
12410
12411
12412
12413
12414
12415
12416
12417
12418
12419
12420
12421
12422
12423
12424
12425
12426
12427
12428
12429
12430
12431
12432
12433
12434
12435
12436
12437
12438
12439
12440
12441
12442
12443
12444
12445
12446
12447
12448
12449
12450
12451
12452
12453
12454
12455
12456
12457
12458
12459
12460
12461
12462
12463
12464
12465
12466
12467
12468
12469
12470
12471
12472
12473
12474
12475
12476
12477
12478
12479
12480
12481
12482
12483
12484
12485
12486
12487
12488
12489
12490
12491
12492
12493
12494
12495
12496
12497
12498
12499
12500
12501
12502
12503
12504
12505
12506
12507
12508
12509
12510
12511
12512
12513
12514
12515
12516
12517
12518
12519
12520
12521
12522
12523
12524
12525
12526
12527
12528
12529
12530
12531
12532
12533
12534
12535
12536
12537
12538
12539
12540
12541
12542
12543
12544
12545
12546
12547
12548
12549
12550
12551
12552
12553
12554
12555
12556
12557
12558
12559
12560
12561
12562
12563
12564
12565
12566
12567
12568
12569
12570
12571
12572
12573
12574
12575
12576
12577
12578
12579
12580
12581
12582
12583
12584
12585
12586
12587
12588
12589
12590
12591
12592
12593
12594
12595
12596
12597
12598
12599
12600
12601
12602
12603
12604
12605
12606
12607
12608
12609
12610
12611
12612
12613
12614
12615
12616
12617
12618
12619
12620
12621
12622
12623
12624
12625
12626
12627
12628
12629
12630
12631
12632
12633
12634
12635
12636
12637
12638
12639
12640
12641
12642
12643
12644
12645
12646
12647
12648
12649
12650
12651
12652
12653
12654
12655
12656
12657
12658
12659
12660
12661
12662
12663
12664
12665
12666
12667
12668
12669
12670
12671
12672
12673
12674
12675
12676
12677
12678
12679
12680
12681
12682
12683
12684
12685
12686
12687
12688
12689
12690
12691
12692
12693
12694
12695
12696
12697
12698
12699
12700
12701
12702
12703
12704
12705
12706
12707
12708
12709
12710
12711
12712
12713
12714
12715
12716
12717
12718
12719
12720
12721
12722
12723
12724
12725
12726
12727
12728
12729
12730
12731
12732
12733
12734
12735
12736
12737
12738
12739
12740
12741
12742
12743
12744
12745
12746
12747
12748
12749
12750
12751
12752
12753
12754
12755
12756
12757
12758
12759
12760
12761
12762
12763
12764
12765
12766
12767
12768
12769
12770
12771
12772
12773
12774
12775
12776
12777
12778
12779
12780
12781
12782
12783
12784
12785
12786
12787
12788
12789
12790
12791
12792
12793
12794
12795
12796
12797
12798
12799
12800
12801
12802
12803
12804
12805
12806
12807
12808
12809
12810
12811
12812
12813
12814
12815
12816
12817
12818
12819
12820
12821
12822
12823
12824
12825
12826
12827
12828
12829
12830
12831
12832
12833
12834
12835
12836
12837
12838
12839
12840
12841
12842
12843
12844
12845
12846
12847
12848
12849
12850
12851
12852
12853
12854
12855
12856
12857
12858
12859
12860
12861
12862
12863
12864
12865
12866
12867
12868
12869
12870
12871
12872
12873
12874
12875
12876
12877
12878
12879
12880
12881
12882
12883
12884
12885
12886
12887
12888
12889
12890
12891
12892
12893
12894
12895
12896
12897
12898
12899
12900
12901
12902
12903
12904
12905
12906
12907
12908
12909
12910
12911
12912
12913
12914
12915
12916
12917
12918
12919
12920
12921
12922
12923
12924
12925
12926
12927
12928
12929
12930
12931
12932
12933
12934
12935
12936
12937
12938
12939
12940
12941
12942
12943
12944
12945
12946
12947
12948
12949
12950
12951
12952
12953
12954
12955
12956
12957
12958
12959
12960
12961
12962
12963
12964
12965
12966
12967
12968
12969
12970
12971
12972
12973
12974
12975
12976
12977
12978
12979
12980
12981
12982
12983
12984
12985
12986
12987
12988
12989
12990
12991
12992
12993
12994
12995
12996
12997
12998
12999
13000
13001
13002
13003
13004
13005
13006
13007
13008
13009
13010
13011
13012
13013
13014
13015
13016
13017
13018
13019
13020
13021
13022
13023
13024
13025
13026
13027
13028
13029
13030
13031
13032
13033
13034
13035
13036
13037
13038
13039
13040
13041
13042
13043
13044
13045
13046
13047
13048
13049
13050
13051
13052
13053
13054
13055
13056
13057
13058
13059
13060
13061
13062
13063
13064
13065
13066
13067
13068
13069
13070
13071
13072
13073
13074
13075
13076
13077
13078
13079
13080
13081
13082
13083
13084
13085
13086
13087
13088
13089
13090
13091
13092
13093
13094
13095
13096
13097
13098
13099
13100
13101
13102
13103
13104
13105
13106
13107
13108
13109
13110
13111
13112
13113
13114
13115
13116
13117
13118
13119
13120
13121
13122
13123
13124
13125
13126
13127
13128
13129
13130
13131
13132
13133
13134
13135
13136
13137
13138
13139
13140
13141
13142
13143
13144
13145
13146
13147
13148
13149
13150
13151
13152
13153
13154
13155
13156
13157
13158
13159
13160
13161
13162
13163
13164
13165
13166
13167
13168
13169
13170
13171
13172
13173
13174
13175
13176
13177
13178
13179
13180
13181
13182
13183
13184
13185
13186
13187
13188
13189
13190
13191
13192
13193
13194
13195
13196
13197
13198
13199
13200
13201
13202
13203
13204
13205
13206
13207
13208
13209
13210
13211
13212
13213
13214
13215
13216
13217
13218
13219
13220
13221
13222
13223
13224
13225
13226
13227
13228
13229
13230
13231
13232
13233
13234
13235
13236
13237
13238
13239
13240
13241
13242
13243
13244
13245
13246
13247
13248
13249
13250
13251
13252
13253
13254
13255
13256
13257
13258
13259
13260
13261
13262
13263
13264
13265
13266
13267
13268
13269
13270
13271
13272
13273
13274
13275
13276
13277
13278
13279
13280
13281
13282
13283
13284
13285
13286
13287
13288
13289
13290
13291
13292
13293
13294
13295
13296
13297
13298
13299
13300
13301
13302
13303
13304
13305
13306
13307
13308
13309
13310
13311
13312
13313
13314
13315
13316
13317
13318
13319
13320
13321
13322
13323
13324
13325
13326
13327
13328
13329
13330
13331
13332
13333
13334
13335
13336
13337
13338
13339
13340
13341
13342
13343
13344
13345
13346
13347
13348
13349
13350
13351
13352
13353
13354
13355
13356
13357
13358
13359
13360
13361
13362
13363
13364
13365
13366
13367
13368
13369
13370
13371
13372
13373
13374
13375
13376
13377
13378
13379
13380
13381
13382
13383
13384
13385
13386
13387
13388
13389
13390
13391
13392
13393
13394
13395
13396
13397
13398
13399
13400
13401
13402
13403
13404
13405
13406
13407
13408
13409
13410
13411
13412
13413
13414
13415
13416
13417
13418
13419
13420
13421
13422
13423
13424
13425
13426
13427
13428
13429
13430
13431
13432
13433
13434
13435
13436
13437
13438
13439
13440
13441
13442
13443
13444
13445
13446
13447
13448
13449
13450
13451
13452
13453
13454
13455
13456
13457
13458
13459
13460
13461
13462
13463
13464
13465
13466
13467
13468
13469
13470
13471
13472
13473
13474
13475
13476
13477
13478
13479
13480
13481
13482
13483
13484
13485
13486
13487
13488
13489
13490
13491
13492
13493
13494
13495
13496
13497
13498
13499
13500
13501
13502
13503
13504
13505
13506
13507
13508
13509
13510
13511
13512
13513
13514
13515
13516
13517
13518
13519
13520
13521
13522
13523
13524
13525
13526
13527
13528
13529
13530
13531
13532
13533
13534
13535
13536
13537
13538
13539
13540
13541
13542
13543
13544
13545
13546
13547
13548
13549
13550
13551
13552
13553
13554
13555
13556
13557
13558
13559
13560
13561
13562
13563
13564
13565
13566
13567
13568
13569
13570
13571
13572
13573
13574
13575
13576
13577
13578
13579
13580
13581
13582
13583
13584
13585
13586
13587
13588
13589
13590
13591
13592
13593
13594
13595
13596
13597
13598
13599
13600
13601
13602
13603
13604
13605
13606
13607
13608
13609
13610
13611
13612
13613
13614
13615
13616
13617
13618
13619
13620
13621
13622
13623
13624
13625
13626
13627
13628
13629
13630
13631
13632
13633
13634
13635
13636
13637
13638
13639
13640
13641
13642
13643
13644
13645
13646
13647
13648
13649
13650
13651
13652
13653
13654
13655
13656
13657
13658
13659
13660
13661
13662
13663
13664
13665
13666
13667
13668
13669
13670
13671
13672
13673
13674
13675
13676
13677
13678
13679
13680
13681
13682
13683
13684
13685
13686
13687
13688
13689
13690
13691
13692
13693
13694
13695
13696
13697
13698
13699
13700
13701
13702
13703
13704
13705
13706
13707
13708
13709
13710
13711
13712
13713
13714
13715
13716
13717
13718
13719
13720
13721
13722
13723
13724
13725
13726
13727
13728
13729
13730
13731
13732
13733
13734
13735
13736
13737
13738
13739
13740
13741
13742
13743
13744
13745
13746
13747
13748
13749
13750
13751
13752
13753
13754
13755
13756
13757
13758
13759
13760
13761
13762
13763
13764
13765
13766
13767
13768
13769
13770
13771
13772
13773
13774
13775
13776
13777
13778
13779
13780
13781
13782
13783
13784
13785
13786
13787
13788
13789
13790
13791
13792
13793
13794
13795
13796
13797
13798
13799
13800
13801
13802
13803
13804
13805
13806
13807
13808
13809
13810
13811
13812
13813
13814
13815
13816
13817
13818
13819
13820
13821
13822
13823
13824
13825
13826
13827
13828
13829
13830
13831
13832
13833
13834
13835
13836
13837
13838
13839
13840
13841
13842
13843
13844
13845
13846
13847
13848
13849
13850
13851
13852
13853
13854
13855
13856
13857
13858
13859
13860
13861
13862
13863
13864
13865
13866
13867
13868
13869
13870
13871
13872
13873
13874
13875
13876
13877
13878
13879
13880
13881
13882
13883
13884
13885
13886
13887
13888
13889
13890
13891
13892
13893
13894
13895
13896
13897
13898
13899
13900
13901
13902
13903
13904
13905
13906
13907
13908
13909
13910
13911
13912
13913
13914
13915
13916
13917
13918
13919
13920
13921
13922
13923
13924
13925
13926
13927
13928
13929
13930
13931
13932
13933
13934
13935
13936
13937
13938
13939
13940
13941
13942
13943
13944
13945
13946
13947
13948
13949
13950
13951
13952
13953
13954
13955
13956
13957
13958
13959
13960
13961
13962
13963
13964
13965
13966
13967
13968
13969
13970
13971
13972
13973
13974
13975
13976
13977
13978
13979
13980
13981
13982
13983
13984
13985
13986
13987
13988
13989
13990
13991
13992
13993
13994
13995
13996
13997
13998
13999
14000
14001
14002
14003
14004
14005
14006
14007
14008
14009
14010
14011
14012
14013
14014
14015
14016
14017
14018
14019
14020
14021
14022
14023
14024
14025
14026
14027
14028
14029
14030
14031
14032
14033
14034
14035
14036
14037
14038
14039
14040
14041
14042
14043
14044
14045
14046
14047
14048
14049
14050
14051
14052
14053
14054
14055
14056
14057
14058
14059
14060
14061
14062
14063
14064
14065
14066
14067
14068
14069
14070
14071
14072
14073
14074
14075
14076
14077
14078
14079
14080
14081
14082
14083
14084
14085
14086
14087
14088
14089
14090
14091
14092
14093
14094
14095
14096
14097
14098
14099
14100
14101
14102
14103
14104
14105
14106
14107
14108
14109
14110
14111
14112
14113
14114
14115
14116
14117
14118
14119
14120
14121
14122
14123
14124
14125
14126
14127
14128
14129
14130
14131
14132
14133
14134
14135
14136
14137
14138
14139
14140
14141
14142
14143
14144
14145
14146
14147
14148
14149
14150
14151
14152
14153
14154
14155
14156
14157
14158
14159
14160
14161
14162
14163
14164
14165
14166
14167
14168
14169
14170
14171
14172
14173
14174
14175
14176
14177
14178
14179
14180
14181
14182
14183
14184
14185
14186
14187
14188
14189
14190
14191
14192
14193
14194
14195
14196
14197
14198
14199
14200
14201
14202
14203
14204
14205
14206
14207
14208
14209
14210
14211
14212
14213
14214
14215
14216
14217
14218
14219
14220
14221
14222
14223
14224
14225
14226
14227
14228
14229
14230
14231
14232
14233
14234
14235
14236
14237
14238
14239
14240
14241
14242
14243
14244
14245
14246
14247
14248
14249
14250
14251
14252
14253
14254
14255
14256
14257
14258
14259
14260
14261
14262
14263
14264
14265
14266
14267
14268
14269
14270
14271
14272
14273
14274
14275
14276
14277
14278
14279
14280
14281
14282
14283
14284
14285
14286
14287
14288
14289
14290
14291
14292
14293
14294
14295
14296
14297
14298
14299
14300
14301
14302
14303
14304
14305
14306
14307
14308
14309
14310
14311
14312
14313
14314
14315
14316
14317
14318
14319
14320
14321
14322
14323
14324
14325
14326
14327
14328
14329
14330
14331
14332
14333
14334
14335
14336
14337
14338
14339
14340
14341
14342
14343
14344
14345
14346
14347
14348
14349
14350
14351
14352
14353
14354
14355
14356
14357
14358
14359
14360
14361
14362
14363
14364
14365
14366
14367
14368
14369
14370
14371
14372
14373
14374
14375
14376
14377
14378
14379
14380
14381
14382
14383
14384
14385
14386
14387
14388
14389
14390
14391
14392
14393
14394
14395
14396
14397
14398
14399
14400
14401
14402
14403
14404
14405
14406
14407
14408
14409
14410
14411
14412
14413
14414
14415
14416
14417
14418
14419
14420
14421
14422
14423
14424
14425
14426
14427
14428
14429
14430
14431
14432
14433
14434
14435
14436
14437
14438
14439
14440
14441
14442
14443
14444
14445
14446
14447
14448
14449
14450
14451
14452
14453
14454
14455
14456
14457
14458
14459
14460
14461
14462
14463
14464
14465
14466
14467
14468
14469
14470
14471
14472
14473
14474
14475
14476
14477
14478
14479
14480
14481
14482
14483
14484
14485
14486
14487
14488
14489
14490
14491
14492
14493
14494
14495
14496
14497
14498
14499
14500
14501
14502
14503
14504
14505
14506
14507
14508
14509
14510
14511
14512
14513
14514
14515
14516
14517
14518
14519
14520
14521
14522
14523
14524
14525
14526
14527
14528
14529
14530
14531
14532
14533
14534
14535
14536
14537
14538
14539
14540
14541
14542
14543
14544
14545
14546
14547
14548
14549
14550
14551
14552
14553
14554
14555
14556
14557
14558
14559
14560
14561
14562
14563
14564
14565
14566
14567
14568
14569
14570
14571
14572
14573
14574
14575
14576
14577
14578
14579
14580
14581
14582
14583
14584
14585
14586
14587
14588
14589
14590
14591
14592
14593
14594
14595
14596
14597
14598
14599
14600
14601
14602
14603
14604
14605
14606
14607
14608
14609
14610
14611
14612
14613
14614
14615
14616
14617
14618
14619
14620
14621
14622
14623
14624
14625
14626
14627
14628
14629
14630
14631
14632
14633
14634
14635
14636
14637
14638
14639
14640
14641
14642
14643
14644
14645
14646
14647
14648
14649
14650
14651
14652
14653
14654
14655
14656
14657
14658
14659
14660
14661
14662
14663
14664
14665
14666
14667
14668
14669
14670
14671
14672
14673
14674
14675
14676
14677
14678
14679
14680
14681
14682
14683
14684
14685
14686
14687
14688
14689
14690
14691
14692
14693
14694
14695
14696
14697
14698
14699
14700
14701
14702
14703
14704
14705
14706
14707
14708
14709
14710
14711
14712
14713
14714
14715
14716
14717
14718
14719
14720
14721
14722
14723
14724
14725
14726
14727
14728
14729
14730
14731
14732
14733
14734
14735
14736
14737
14738
14739
14740
14741
14742
14743
14744
14745
14746
14747
14748
14749
14750
14751
14752
14753
14754
14755
14756
14757
14758
14759
14760
14761
14762
14763
14764
14765
14766
14767
14768
14769
14770
14771
14772
14773
14774
14775
14776
14777
14778
14779
14780
14781
14782
14783
14784
14785
14786
14787
14788
14789
14790
14791
14792
14793
14794
14795
14796
14797
14798
14799
14800
14801
14802
14803
14804
14805
14806
14807
14808
14809
14810
14811
14812
14813
14814
14815
14816
14817
14818
14819
14820
14821
14822
14823
14824
14825
14826
14827
14828
14829
14830
14831
14832
14833
14834
14835
14836
14837
14838
14839
14840
14841
14842
14843
14844
14845
14846
14847
14848
14849
14850
14851
14852
14853
14854
14855
14856
14857
14858
14859
14860
14861
14862
14863
14864
14865
14866
14867
14868
14869
14870
14871
14872
14873
14874
14875
14876
14877
14878
14879
14880
14881
14882
14883
14884
14885
14886
14887
14888
14889
14890
14891
14892
14893
14894
14895
14896
14897
14898
14899
14900
14901
14902
14903
14904
14905
14906
14907
14908
14909
14910
14911
14912
14913
14914
14915
14916
14917
14918
14919
14920
14921
14922
14923
14924
14925
14926
14927
14928
14929
14930
14931
14932
14933
14934
14935
14936
14937
14938
14939
14940
14941
14942
14943
14944
14945
14946
14947
14948
14949
14950
14951
14952
14953
14954
14955
14956
14957
14958
14959
14960
14961
14962
14963
14964
14965
14966
14967
14968
14969
14970
14971
14972
14973
14974
14975
14976
14977
14978
14979
14980
14981
14982
14983
14984
14985
14986
14987
14988
14989
14990
14991
14992
14993
14994
14995
14996
14997
14998
14999
15000
15001
15002
15003
15004
15005
15006
15007
15008
15009
15010
15011
15012
15013
15014
15015
15016
15017
15018
15019
15020
15021
15022
15023
15024
15025
15026
15027
15028
15029
15030
15031
15032
15033
15034
15035
15036
15037
15038
15039
15040
15041
15042
15043
15044
15045
15046
15047
15048
15049
15050
15051
15052
15053
15054
15055
15056
15057
15058
15059
15060
15061
15062
15063
15064
15065
15066
15067
15068
15069
15070
15071
15072
15073
15074
15075
15076
15077
15078
15079
15080
15081
15082
15083
15084
15085
15086
15087
15088
15089
15090
15091
15092
15093
15094
15095
15096
15097
15098
15099
15100
15101
15102
15103
15104
15105
15106
15107
15108
15109
15110
15111
15112
15113
15114
15115
15116
15117
15118
15119
15120
15121
15122
15123
15124
15125
15126
15127
15128
15129
15130
15131
15132
15133
15134
15135
15136
15137
15138
15139
15140
15141
15142
15143
15144
15145
15146
15147
15148
15149
15150
15151
15152
15153
15154
15155
15156
15157
15158
15159
15160
15161
15162
15163
15164
15165
15166
15167
15168
15169
15170
15171
15172
15173
15174
15175
15176
15177
15178
15179
15180
15181
15182
15183
15184
15185
15186
15187
15188
15189
15190
15191
15192
15193
15194
15195
15196
15197
15198
15199
15200
15201
15202
15203
15204
15205
15206
15207
15208
15209
15210
15211
15212
15213
15214
15215
15216
15217
15218
15219
15220
15221
15222
15223
15224
15225
15226
15227
15228
15229
15230
15231
15232
15233
15234
15235
15236
15237
15238
15239
15240
15241
15242
15243
15244
15245
15246
15247
15248
15249
15250
15251
15252
15253
15254
15255
15256
15257
15258
15259
15260
15261
15262
15263
15264
15265
15266
15267
15268
15269
15270
15271
15272
15273
15274
15275
15276
15277
15278
15279
15280
15281
15282
15283
15284
15285
15286
15287
15288
15289
15290
15291
15292
15293
15294
15295
15296
15297
15298
15299
15300
15301
15302
15303
15304
15305
15306
15307
15308
15309
15310
15311
15312
15313
15314
15315
15316
15317
15318
15319
15320
15321
15322
15323
15324
15325
15326
15327
15328
15329
15330
15331
15332
15333
15334
15335
15336
15337
15338
15339
15340
15341
15342
15343
15344
15345
15346
15347
15348
15349
15350
15351
15352
15353
15354
15355
15356
15357
15358
15359
15360
15361
15362
15363
15364
15365
15366
15367
15368
15369
15370
15371
15372
15373
15374
15375
15376
15377
15378
15379
15380
15381
15382
15383
15384
15385
15386
15387
15388
15389
15390
15391
15392
15393
15394
15395
15396
15397
15398
15399
15400
15401
15402
15403
15404
15405
15406
15407
15408
15409
15410
15411
15412
15413
15414
15415
15416
15417
15418
15419
15420
15421
15422
15423
15424
15425
15426
15427
15428
15429
15430
15431
15432
15433
15434
15435
15436
15437
15438
15439
15440
15441
15442
15443
15444
15445
15446
15447
15448
15449
15450
15451
15452
15453
15454
15455
15456
15457
15458
15459
15460
15461
15462
15463
15464
15465
15466
15467
15468
15469
15470
15471
15472
15473
15474
15475
15476
15477
15478
15479
15480
15481
15482
15483
15484
15485
15486
15487
15488
15489
15490
15491
15492
15493
15494
15495
15496
15497
15498
15499
15500
15501
15502
15503
15504
15505
15506
15507
15508
15509
15510
15511
15512
15513
15514
15515
15516
15517
15518
15519
15520
15521
15522
15523
15524
15525
15526
15527
15528
15529
15530
15531
15532
15533
15534
15535
15536
15537
15538
15539
15540
15541
15542
15543
15544
15545
15546
15547
15548
15549
15550
15551
15552
15553
15554
15555
15556
15557
15558
15559
15560
15561
15562
15563
15564
15565
15566
15567
15568
15569
15570
15571
15572
15573
15574
15575
15576
15577
15578
15579
15580
15581
15582
15583
15584
15585
15586
15587
15588
15589
15590
15591
15592
15593
15594
15595
15596
15597
15598
15599
15600
15601
15602
15603
15604
15605
15606
15607
15608
15609
15610
15611
15612
15613
15614
15615
15616
15617
15618
15619
15620
15621
15622
15623
15624
15625
15626
15627
15628
15629
15630
15631
15632
15633
15634
15635
15636
15637
15638
15639
15640
15641
15642
15643
15644
15645
15646
15647
15648
15649
15650
15651
15652
15653
15654
15655
15656
15657
15658
15659
15660
15661
15662
15663
15664
15665
15666
15667
15668
15669
15670
15671
15672
15673
15674
15675
15676
15677
15678
15679
15680
15681
15682
15683
15684
15685
15686
15687
15688
15689
15690
15691
15692
15693
15694
15695
15696
15697
15698
15699
15700
15701
15702
15703
15704
15705
15706
15707
15708
15709
15710
15711
15712
15713
15714
15715
15716
15717
15718
15719
15720
15721
15722
15723
15724
15725
15726
15727
15728
15729
15730
15731
15732
15733
15734
15735
15736
15737
15738
15739
15740
15741
15742
15743
15744
15745
15746
15747
15748
15749
15750
15751
15752
15753
15754
15755
15756
15757
15758
15759
15760
15761
15762
15763
15764
15765
15766
15767
15768
15769
15770
15771
15772
15773
15774
15775
15776
15777
15778
15779
15780
15781
15782
15783
15784
15785
15786
15787
15788
15789
15790
15791
15792
15793
15794
15795
15796
15797
15798
15799
15800
15801
15802
15803
15804
15805
15806
15807
15808
15809
15810
15811
15812
15813
15814
15815
15816
15817
15818
15819
15820
15821
15822
15823
15824
15825
15826
15827
15828
15829
15830
15831
15832
15833
15834
15835
15836
15837
15838
15839
15840
15841
15842
15843
15844
15845
15846
15847
15848
15849
15850
15851
15852
15853
15854
15855
15856
15857
15858
15859
15860
15861
15862
15863
15864
15865
15866
15867
15868
15869
15870
15871
15872
15873
15874
15875
15876
15877
15878
15879
15880
15881
15882
15883
15884
15885
15886
15887
15888
15889
15890
15891
15892
15893
15894
15895
15896
15897
15898
15899
15900
15901
15902
15903
15904
15905
15906
15907
15908
15909
15910
15911
15912
15913
15914
15915
15916
15917
15918
15919
15920
15921
15922
15923
15924
15925
15926
15927
15928
15929
15930
15931
15932
15933
15934
15935
15936
15937
15938
15939
15940
15941
15942
15943
15944
15945
15946
15947
15948
15949
15950
15951
15952
15953
15954
15955
15956
15957
15958
15959
15960
15961
15962
15963
15964
15965
15966
15967
15968
15969
15970
15971
15972
15973
15974
15975
15976
15977
15978
15979
15980
15981
15982
15983
15984
15985
15986
15987
15988
15989
15990
15991
15992
15993
15994
15995
15996
15997
15998
15999
16000
16001
16002
16003
16004
16005
16006
16007
16008
16009
16010
16011
16012
16013
16014
16015
16016
16017
16018
16019
16020
16021
16022
16023
16024
16025
16026
16027
16028
16029
16030
16031
16032
16033
16034
16035
16036
16037
16038
16039
16040
16041
16042
16043
16044
16045
16046
16047
16048
16049
16050
16051
16052
16053
16054
16055
16056
16057
16058
16059
16060
16061
16062
16063
16064
16065
16066
16067
16068
16069
16070
16071
16072
16073
16074
16075
16076
16077
16078
16079
16080
16081
16082
16083
16084
16085
16086
16087
16088
16089
16090
16091
16092
16093
16094
16095
16096
16097
16098
16099
16100
16101
16102
16103
16104
16105
16106
16107
16108
16109
16110
16111
16112
16113
16114
16115
16116
16117
16118
16119
16120
16121
16122
16123
16124
16125
16126
16127
16128
16129
16130
16131
16132
16133
16134
16135
16136
16137
16138
16139
16140
16141
16142
16143
16144
16145
16146
16147
16148
16149
16150
16151
16152
16153
16154
16155
16156
16157
16158
16159
16160
16161
16162
16163
16164
16165
16166
16167
16168
16169
16170
16171
16172
16173
16174
16175
16176
16177
16178
16179
16180
16181
16182
16183
16184
16185
16186
16187
16188
16189
16190
16191
16192
16193
16194
16195
16196
16197
16198
16199
16200
16201
16202
16203
16204
16205
16206
16207
16208
16209
16210
16211
16212
16213
16214
16215
16216
16217
16218
16219
16220
16221
16222
16223
16224
16225
16226
16227
16228
16229
16230
16231
16232
16233
16234
16235
16236
16237
16238
16239
16240
16241
16242
16243
16244
16245
16246
16247
16248
16249
16250
16251
16252
16253
16254
16255
16256
16257
16258
16259
16260
16261
16262
16263
16264
16265
16266
16267
16268
16269
16270
16271
16272
16273
16274
16275
16276
16277
16278
16279
16280
16281
16282
16283
16284
16285
16286
16287
16288
16289
16290
16291
16292
16293
16294
16295
16296
16297
16298
16299
16300
16301
16302
16303
16304
16305
16306
16307
16308
16309
16310
16311
16312
16313
16314
16315
16316
16317
16318
16319
16320
16321
16322
16323
16324
16325
16326
16327
16328
16329
16330
16331
16332
16333
16334
16335
16336
16337
16338
16339
16340
16341
16342
16343
16344
16345
16346
16347
16348
16349
16350
16351
16352
16353
16354
16355
16356
16357
16358
16359
16360
16361
16362
16363
16364
16365
16366
16367
16368
16369
16370
16371
16372
16373
16374
16375
16376
16377
16378
16379
16380
16381
16382
16383
16384
16385
16386
16387
16388
16389
16390
16391
16392
16393
16394
16395
16396
16397
16398
16399
16400
16401
16402
16403
16404
16405
16406
16407
16408
16409
16410
16411
16412
16413
16414
16415
16416
16417
16418
16419
16420
16421
16422
16423
16424
16425
16426
16427
16428
16429
16430
16431
16432
16433
16434
16435
16436
16437
16438
16439
16440
16441
16442
16443
16444
16445
16446
16447
16448
16449
16450
16451
16452
16453
16454
16455
16456
16457
16458
16459
16460
16461
16462
16463
16464
16465
16466
16467
16468
16469
16470
16471
16472
16473
16474
16475
16476
16477
16478
16479
16480
16481
16482
16483
16484
16485
16486
16487
16488
16489
16490
16491
16492
16493
16494
16495
16496
16497
16498
16499
16500
16501
16502
16503
16504
16505
16506
16507
16508
16509
16510
16511
16512
16513
16514
16515
16516
16517
16518
16519
16520
16521
16522
16523
16524
16525
16526
16527
16528
16529
16530
16531
16532
16533
16534
16535
16536
16537
16538
16539
16540
16541
16542
16543
16544
16545
16546
16547
16548
16549
16550
16551
16552
16553
16554
16555
16556
16557
16558
16559
16560
16561
16562
16563
16564
16565
16566
16567
16568
16569
16570
16571
16572
16573
16574
16575
16576
16577
16578
16579
16580
16581
16582
16583
16584
16585
16586
16587
16588
16589
16590
16591
16592
16593
16594
16595
16596
16597
16598
16599
16600
16601
16602
16603
16604
16605
16606
16607
16608
16609
16610
16611
16612
16613
16614
16615
16616
16617
16618
16619
16620
16621
16622
16623
16624
16625
16626
16627
16628
16629
16630
16631
16632
16633
16634
16635
16636
16637
16638
16639
16640
16641
16642
16643
16644
16645
16646
16647
16648
16649
16650
16651
16652
16653
16654
16655
16656
16657
16658
16659
16660
16661
16662
16663
16664
16665
16666
16667
16668
16669
16670
16671
16672
16673
16674
16675
16676
16677
16678
16679
16680
16681
16682
16683
16684
16685
16686
16687
16688
16689
16690
16691
16692
16693
16694
16695
16696
16697
16698
16699
16700
16701
16702
16703
16704
16705
16706
16707
16708
16709
16710
16711
16712
16713
16714
16715
16716
16717
16718
16719
16720
16721
16722
16723
16724
16725
16726
16727
16728
16729
16730
16731
16732
16733
16734
16735
16736
16737
16738
16739
16740
16741
16742
16743
16744
16745
16746
16747
16748
16749
16750
16751
16752
16753
16754
16755
16756
16757
16758
16759
16760
16761
16762
16763
16764
16765
16766
16767
16768
16769
16770
16771
16772
16773
16774
16775
16776
16777
16778
16779
16780
16781
16782
16783
16784
16785
16786
16787
16788
16789
16790
16791
16792
16793
16794
16795
16796
16797
16798
16799
16800
16801
16802
16803
16804
16805
16806
16807
16808
16809
16810
16811
16812
16813
16814
16815
16816
16817
16818
16819
16820
16821
16822
16823
16824
16825
16826
16827
16828
16829
16830
16831
16832
16833
16834
16835
16836
16837
16838
16839
16840
16841
16842
16843
16844
16845
16846
16847
16848
16849
16850
16851
16852
16853
16854
16855
16856
16857
16858
16859
16860
16861
16862
16863
16864
16865
16866
16867
16868
16869
16870
16871
16872
16873
16874
16875
16876
16877
16878
16879
16880
16881
16882
16883
16884
16885
16886
16887
16888
16889
16890
16891
16892
16893
16894
16895
16896
16897
16898
16899
16900
16901
16902
16903
16904
16905
16906
16907
16908
16909
16910
16911
16912
16913
16914
16915
16916
16917
16918
16919
16920
16921
16922
16923
16924
16925
16926
16927
16928
16929
16930
16931
16932
16933
16934
16935
16936
16937
16938
16939
16940
16941
16942
16943
16944
16945
16946
16947
16948
16949
16950
16951
16952
16953
16954
16955
16956
16957
16958
16959
16960
16961
16962
16963
16964
16965
16966
16967
16968
16969
16970
16971
16972
16973
16974
16975
16976
16977
16978
16979
16980
16981
16982
16983
16984
16985
16986
16987
16988
16989
16990
16991
16992
16993
16994
16995
16996
16997
16998
16999
17000
17001
17002
17003
17004
17005
17006
17007
17008
17009
17010
17011
17012
17013
17014
17015
17016
17017
17018
17019
17020
17021
17022
17023
17024
17025
17026
17027
17028
17029
17030
17031
17032
17033
17034
17035
17036
17037
17038
17039
17040
17041
17042
17043
17044
17045
17046
17047
17048
17049
17050
17051
17052
17053
17054
17055
17056
17057
17058
17059
17060
17061
17062
17063
17064
17065
17066
17067
17068
17069
17070
17071
17072
17073
17074
17075
17076
17077
17078
17079
17080
17081
17082
17083
17084
17085
17086
17087
17088
17089
17090
17091
17092
17093
17094
17095
17096
17097
17098
17099
17100
17101
17102
17103
17104
17105
17106
17107
17108
17109
17110
17111
17112
17113
17114
17115
17116
17117
17118
17119
17120
17121
17122
17123
17124
17125
17126
17127
17128
17129
17130
17131
17132
17133
17134
17135
17136
17137
17138
17139
17140
17141
17142
17143
17144
17145
17146
17147
17148
17149
17150
17151
17152
17153
17154
17155
17156
17157
17158
17159
17160
17161
17162
17163
17164
17165
17166
17167
17168
17169
17170
17171
17172
17173
17174
17175
17176
17177
17178
17179
17180
17181
17182
17183
17184
17185
17186
17187
17188
17189
17190
17191
17192
17193
17194
17195
17196
17197
17198
17199
17200
17201
17202
17203
17204
17205
17206
17207
17208
17209
17210
17211
17212
17213
17214
17215
17216
17217
17218
17219
17220
17221
17222
17223
17224
17225
17226
17227
17228
17229
17230
17231
17232
17233
17234
17235
17236
17237
17238
17239
17240
17241
17242
17243
17244
17245
17246
17247
17248
17249
17250
17251
17252
17253
17254
17255
17256
17257
17258
17259
17260
17261
17262
17263
17264
17265
17266
17267
17268
17269
17270
17271
17272
17273
17274
17275
17276
17277
17278
17279
17280
17281
17282
17283
17284
17285
17286
17287
17288
17289
17290
17291
17292
17293
17294
17295
17296
17297
17298
17299
17300
17301
17302
17303
17304
17305
17306
17307
17308
17309
17310
17311
17312
17313
17314
17315
17316
17317
17318
17319
17320
17321
17322
17323
17324
17325
17326
17327
17328
17329
17330
17331
17332
17333
17334
17335
17336
17337
17338
17339
17340
17341
17342
17343
17344
17345
17346
17347
17348
17349
17350
17351
17352
17353
17354
17355
17356
17357
17358
17359
17360
17361
17362
17363
17364
17365
17366
17367
17368
17369
17370
17371
17372
17373
17374
17375
17376
17377
17378
17379
17380
17381
17382
17383
17384
17385
17386
17387
17388
17389
17390
17391
17392
17393
17394
17395
17396
17397
17398
17399
17400
17401
17402
17403
17404
17405
17406
17407
17408
17409
17410
17411
17412
17413
17414
17415
17416
17417
17418
17419
17420
17421
17422
17423
17424
17425
17426
17427
17428
17429
17430
17431
17432
17433
17434
17435
17436
17437
17438
17439
17440
17441
17442
17443
17444
17445
17446
17447
17448
17449
17450
17451
17452
17453
17454
17455
17456
17457
17458
17459
17460
17461
17462
17463
17464
17465
17466
17467
17468
17469
17470
17471
17472
17473
17474
17475
17476
17477
17478
17479
17480
17481
17482
17483
17484
17485
17486
17487
17488
17489
17490
17491
17492
17493
17494
17495
17496
17497
17498
17499
17500
17501
17502
17503
17504
17505
17506
17507
17508
17509
17510
17511
17512
17513
17514
17515
17516
17517
17518
17519
17520
17521
17522
17523
17524
17525
17526
17527
17528
17529
17530
17531
17532
17533
17534
17535
17536
17537
17538
17539
17540
17541
17542
17543
17544
17545
17546
17547
17548
17549
17550
17551
17552
17553
17554
17555
17556
17557
17558
17559
17560
17561
17562
17563
17564
17565
17566
17567
17568
17569
17570
17571
17572
17573
17574
17575
17576
17577
17578
17579
17580
17581
17582
17583
17584
17585
17586
17587
17588
17589
17590
17591
17592
17593
17594
17595
17596
17597
17598
17599
17600
17601
17602
17603
17604
17605
17606
17607
17608
17609
17610
17611
17612
17613
17614
17615
17616
17617
17618
17619
17620
17621
17622
17623
17624
17625
17626
17627
17628
17629
17630
17631
17632
17633
17634
17635
17636
17637
17638
17639
17640
17641
17642
17643
17644
17645
17646
17647
17648
17649
17650
17651
17652
17653
17654
17655
17656
17657
17658
17659
17660
17661
17662
17663
17664
17665
17666
17667
17668
17669
17670
17671
17672
17673
17674
17675
17676
17677
17678
17679
17680
17681
17682
17683
17684
17685
17686
17687
17688
17689
17690
17691
17692
17693
17694
17695
17696
17697
17698
17699
17700
17701
17702
17703
17704
17705
17706
17707
17708
17709
17710
17711
17712
17713
17714
17715
17716
17717
17718
17719
17720
17721
17722
17723
17724
17725
17726
17727
17728
17729
17730
17731
17732
17733
17734
17735
17736
17737
17738
17739
17740
17741
17742
17743
17744
17745
17746
17747
17748
17749
17750
17751
17752
17753
17754
17755
17756
17757
17758
17759
17760
17761
17762
17763
17764
17765
17766
17767
17768
17769
17770
17771
17772
17773
17774
17775
17776
17777
17778
17779
17780
17781
17782
17783
17784
17785
17786
17787
17788
17789
17790
17791
17792
17793
17794
17795
17796
17797
17798
17799
17800
17801
17802
17803
17804
17805
17806
17807
17808
17809
17810
17811
17812
17813
17814
17815
17816
17817
17818
17819
17820
17821
17822
17823
17824
17825
17826
17827
17828
17829
17830
17831
17832
17833
17834
17835
17836
17837
17838
17839
17840
17841
17842
17843
17844
17845
17846
17847
17848
17849
17850
17851
17852
17853
17854
17855
17856
17857
17858
17859
17860
17861
17862
17863
17864
17865
17866
17867
17868
17869
17870
17871
17872
17873
17874
17875
17876
17877
17878
17879
17880
17881
17882
17883
17884
17885
17886
17887
17888
17889
17890
17891
17892
17893
17894
17895
17896
17897
17898
17899
17900
17901
17902
17903
17904
17905
17906
17907
17908
17909
17910
17911
17912
17913
17914
17915
17916
17917
17918
17919
17920
17921
17922
17923
17924
17925
17926
17927
17928
17929
17930
17931
17932
17933
17934
17935
17936
17937
17938
17939
17940
17941
17942
17943
17944
17945
17946
17947
17948
17949
17950
17951
17952
17953
17954
17955
17956
17957
17958
17959
17960
17961
17962
17963
17964
17965
17966
17967
17968
17969
17970
17971
17972
17973
17974
17975
17976
17977
17978
17979
17980
17981
17982
17983
17984
17985
17986
17987
17988
17989
17990
17991
17992
17993
17994
17995
17996
17997
17998
17999
18000
18001
18002
18003
18004
18005
18006
18007
18008
18009
18010
18011
18012
18013
18014
18015
18016
18017
18018
18019
18020
18021
18022
18023
18024
18025
18026
18027
18028
18029
18030
18031
18032
18033
18034
18035
18036
18037
18038
18039
18040
18041
18042
18043
18044
18045
18046
18047
18048
18049
18050
18051
18052
18053
18054
18055
18056
18057
18058
18059
18060
18061
18062
18063
18064
18065
18066
18067
18068
18069
18070
18071
18072
18073
18074
18075
18076
18077
18078
18079
18080
18081
18082
18083
18084
18085
18086
18087
18088
18089
18090
18091
18092
18093
18094
18095
18096
18097
18098
18099
18100
18101
18102
18103
18104
18105
18106
18107
18108
18109
18110
18111
18112
18113
18114
18115
18116
18117
18118
18119
18120
18121
18122
18123
18124
18125
18126
18127
18128
18129
18130
18131
18132
18133
18134
18135
18136
18137
18138
18139
18140
18141
18142
18143
18144
18145
18146
18147
18148
18149
18150
18151
18152
18153
18154
18155
18156
18157
18158
18159
18160
18161
18162
18163
18164
18165
18166
18167
18168
18169
18170
18171
18172
18173
18174
18175
18176
18177
18178
18179
18180
18181
18182
18183
18184
18185
18186
18187
18188
18189
18190
18191
18192
18193
18194
18195
18196
18197
18198
18199
18200
18201
18202
18203
18204
18205
18206
18207
18208
18209
18210
18211
18212
18213
18214
18215
18216
18217
18218
18219
18220
18221
18222
18223
18224
18225
18226
18227
18228
18229
18230
18231
18232
18233
18234
18235
18236
18237
18238
18239
18240
18241
18242
18243
18244
18245
18246
18247
18248
18249
18250
18251
18252
18253
18254
18255
18256
18257
18258
18259
18260
18261
18262
18263
18264
18265
18266
18267
18268
18269
18270
18271
18272
18273
18274
18275
18276
18277
18278
18279
18280
18281
18282
18283
18284
18285
18286
18287
18288
18289
18290
18291
18292
18293
18294
18295
18296
18297
18298
18299
18300
18301
18302
18303
18304
18305
18306
18307
18308
18309
18310
18311
18312
18313
18314
18315
18316
18317
18318
18319
18320
18321
18322
18323
18324
18325
18326
18327
18328
18329
18330
18331
18332
18333
18334
18335
18336
18337
18338
18339
18340
18341
18342
18343
18344
18345
18346
18347
18348
18349
18350
18351
18352
18353
18354
18355
18356
18357
18358
18359
18360
18361
18362
18363
18364
18365
18366
18367
18368
18369
18370
18371
18372
18373
18374
18375
18376
18377
18378
18379
18380
18381
18382
18383
18384
18385
18386
18387
18388
18389
18390
18391
18392
18393
18394
18395
18396
18397
18398
18399
18400
18401
18402
18403
18404
18405
18406
18407
18408
18409
18410
18411
18412
18413
18414
18415
18416
18417
18418
18419
18420
18421
18422
18423
18424
18425
18426
18427
18428
18429
18430
18431
18432
18433
18434
18435
18436
18437
18438
18439
18440
18441
18442
18443
18444
18445
18446
18447
18448
18449
18450
18451
18452
18453
18454
18455
18456
18457
18458
18459
18460
18461
18462
18463
18464
18465
18466
18467
18468
18469
18470
18471
18472
18473
18474
18475
18476
18477
18478
18479
18480
18481
18482
18483
18484
18485
18486
18487
18488
18489
18490
18491
18492
18493
18494
18495
18496
18497
18498
18499
18500
18501
18502
18503
18504
18505
18506
18507
18508
18509
18510
18511
18512
18513
18514
18515
18516
18517
18518
18519
18520
18521
18522
18523
18524
18525
18526
18527
18528
18529
18530
18531
18532
18533
18534
18535
18536
18537
18538
18539
18540
18541
18542
18543
18544
18545
18546
18547
18548
18549
18550
18551
18552
18553
18554
18555
18556
18557
18558
18559
18560
18561
18562
18563
18564
18565
18566
18567
18568
18569
18570
18571
18572
18573
18574
18575
18576
18577
18578
18579
18580
18581
18582
18583
18584
18585
18586
18587
18588
18589
18590
18591
18592
18593
18594
18595
18596
18597
18598
18599
18600
18601
18602
18603
18604
18605
18606
18607
18608
18609
18610
18611
18612
18613
18614
18615
18616
18617
18618
18619
18620
18621
18622
18623
18624
18625
18626
18627
18628
18629
18630
18631
18632
18633
18634
18635
18636
18637
18638
18639
18640
18641
18642
18643
18644
18645
18646
18647
18648
18649
18650
18651
18652
18653
18654
18655
18656
18657
18658
18659
18660
18661
18662
18663
18664
18665
18666
18667
18668
18669
18670
18671
18672
18673
18674
18675
18676
18677
18678
18679
18680
18681
18682
18683
18684
18685
18686
18687
18688
18689
18690
18691
18692
18693
18694
18695
18696
18697
18698
18699
18700
18701
18702
18703
18704
18705
18706
18707
18708
18709
18710
18711
18712
18713
18714
18715
18716
18717
18718
18719
18720
18721
18722
18723
18724
18725
18726
18727
18728
18729
18730
18731
18732
18733
18734
18735
18736
18737
18738
18739
18740
18741
18742
18743
18744
18745
18746
18747
18748
18749
18750
18751
18752
18753
18754
18755
18756
18757
18758
18759
18760
18761
18762
18763
18764
18765
18766
18767
18768
18769
18770
18771
18772
18773
18774
18775
18776
18777
18778
18779
18780
18781
18782
18783
18784
18785
18786
18787
18788
18789
18790
18791
18792
18793
18794
18795
18796
18797
18798
18799
18800
18801
18802
18803
18804
18805
18806
18807
18808
18809
18810
18811
18812
18813
18814
18815
18816
18817
18818
18819
18820
18821
18822
18823
18824
18825
18826
18827
18828
18829
18830
18831
18832
18833
18834
18835
18836
18837
18838
18839
18840
18841
18842
18843
18844
18845
18846
18847
18848
18849
18850
18851
18852
18853
18854
18855
18856
18857
18858
18859
18860
18861
18862
18863
18864
18865
18866
18867
18868
18869
18870
18871
18872
18873
18874
18875
18876
18877
18878
18879
18880
18881
18882
18883
18884
18885
18886
18887
18888
18889
18890
18891
18892
18893
18894
18895
18896
18897
18898
18899
18900
18901
18902
18903
18904
18905
18906
18907
18908
18909
18910
18911
18912
18913
18914
18915
18916
18917
18918
18919
18920
18921
18922
18923
18924
18925
18926
18927
18928
18929
18930
18931
18932
18933
18934
18935
18936
18937
18938
18939
18940
18941
18942
18943
18944
18945
18946
18947
18948
18949
18950
18951
18952
18953
18954
18955
18956
18957
18958
18959
18960
18961
18962
18963
18964
18965
18966
18967
18968
18969
18970
18971
18972
18973
18974
18975
18976
18977
18978
18979
18980
18981
18982
18983
18984
18985
18986
18987
18988
18989
18990
18991
18992
18993
18994
18995
18996
18997
18998
18999
19000
19001
19002
19003
19004
19005
19006
19007
19008
19009
19010
19011
19012
19013
19014
19015
19016
19017
19018
19019
19020
19021
19022
19023
19024
19025
19026
19027
19028
19029
19030
19031
19032
19033
19034
19035
19036
19037
19038
19039
19040
19041
19042
19043
19044
19045
19046
19047
19048
19049
19050
19051
19052
19053
19054
19055
19056
19057
19058
19059
19060
19061
19062
19063
19064
19065
19066
19067
19068
19069
19070
19071
19072
19073
19074
19075
19076
19077
19078
19079
19080
19081
19082
19083
19084
19085
19086
19087
19088
19089
19090
19091
19092
19093
19094
19095
19096
19097
19098
19099
19100
19101
19102
19103
19104
19105
19106
19107
19108
19109
19110
19111
19112
19113
19114
19115
19116
19117
19118
19119
19120
19121
19122
19123
19124
19125
19126
19127
19128
19129
19130
19131
19132
19133
19134
19135
19136
19137
19138
19139
19140
19141
19142
19143
19144
19145
19146
19147
19148
19149
19150
19151
19152
19153
19154
19155
19156
19157
19158
19159
19160
19161
19162
19163
19164
19165
19166
19167
19168
19169
19170
19171
19172
19173
19174
19175
19176
19177
19178
19179
19180
19181
19182
19183
19184
19185
19186
19187
19188
19189
19190
19191
19192
19193
19194
19195
19196
19197
19198
19199
19200
19201
19202
19203
19204
19205
19206
19207
19208
19209
19210
19211
19212
19213
19214
19215
19216
19217
19218
19219
19220
19221
19222
19223
19224
19225
19226
19227
19228
19229
19230
19231
19232
19233
19234
19235
19236
19237
19238
19239
19240
19241
19242
19243
19244
19245
19246
19247
19248
19249
19250
19251
19252
19253
19254
19255
19256
19257
19258
19259
19260
19261
19262
19263
19264
19265
19266
19267
19268
19269
19270
19271
19272
19273
19274
19275
19276
19277
19278
19279
19280
19281
19282
19283
19284
19285
19286
19287
19288
19289
19290
19291
19292
19293
19294
19295
19296
19297
19298
19299
19300
19301
19302
19303
19304
19305
19306
19307
19308
19309
19310
19311
19312
19313
19314
19315
19316
19317
19318
19319
19320
19321
19322
19323
19324
19325
19326
19327
19328
19329
19330
19331
19332
19333
19334
19335
19336
19337
19338
19339
19340
19341
19342
19343
19344
19345
19346
19347
19348
19349
19350
19351
19352
19353
19354
19355
19356
19357
19358
19359
19360
19361
19362
19363
19364
19365
19366
19367
19368
19369
19370
19371
19372
19373
19374
19375
19376
19377
19378
19379
19380
19381
19382
19383
19384
19385
19386
19387
19388
19389
19390
19391
19392
19393
19394
19395
19396
19397
19398
19399
19400
19401
19402
19403
19404
19405
19406
19407
19408
19409
19410
19411
19412
19413
19414
19415
19416
19417
19418
19419
19420
19421
19422
19423
19424
19425
19426
19427
19428
19429
19430
19431
19432
19433
19434
19435
19436
19437
19438
19439
19440
19441
19442
19443
19444
19445
19446
19447
19448
19449
19450
19451
19452
19453
19454
19455
19456
19457
19458
19459
19460
19461
19462
19463
19464
19465
19466
19467
19468
19469
19470
19471
19472
19473
19474
19475
19476
19477
19478
19479
19480
19481
19482
19483
19484
19485
19486
19487
19488
19489
19490
19491
19492
19493
19494
19495
19496
19497
19498
19499
19500
19501
19502
19503
19504
19505
19506
19507
19508
19509
19510
19511
19512
19513
19514
19515
19516
19517
19518
19519
19520
19521
19522
19523
19524
19525
19526
19527
19528
19529
19530
19531
19532
19533
19534
19535
19536
19537
19538
19539
19540
19541
19542
19543
19544
19545
19546
19547
19548
19549
19550
19551
19552
19553
19554
19555
19556
19557
19558
19559
19560
19561
19562
19563
19564
19565
19566
19567
19568
19569
19570
19571
19572
19573
19574
19575
19576
19577
19578
19579
19580
19581
19582
19583
19584
19585
19586
19587
19588
19589
19590
19591
19592
19593
19594
19595
19596
19597
19598
19599
19600
19601
19602
19603
19604
19605
19606
19607
19608
19609
19610
19611
19612
19613
19614
19615
19616
19617
19618
19619
19620
19621
19622
19623
19624
19625
19626
19627
19628
19629
19630
19631
19632
19633
19634
19635
19636
19637
19638
19639
19640
19641
19642
19643
19644
19645
19646
19647
19648
19649
19650
19651
19652
19653
19654
19655
19656
19657
19658
19659
19660
19661
19662
19663
19664
19665
19666
19667
19668
19669
19670
19671
19672
19673
19674
19675
19676
19677
19678
19679
19680
19681
19682
19683
19684
19685
19686
19687
19688
19689
19690
19691
19692
19693
19694
19695
19696
19697
19698
19699
19700
19701
19702
19703
19704
19705
19706
19707
19708
19709
19710
19711
19712
19713
19714
19715
19716
19717
19718
19719
19720
19721
19722
19723
19724
19725
19726
19727
19728
19729
19730
19731
19732
19733
19734
19735
19736
19737
19738
19739
19740
19741
19742
19743
19744
19745
19746
19747
19748
19749
19750
19751
19752
19753
19754
19755
19756
19757
19758
19759
19760
19761
19762
19763
19764
19765
19766
19767
19768
19769
19770
19771
19772
19773
19774
19775
19776
19777
19778
19779
19780
19781
19782
19783
19784
19785
19786
19787
19788
19789
19790
19791
19792
19793
19794
19795
19796
19797
19798
19799
19800
19801
19802
19803
19804
19805
19806
19807
19808
19809
19810
19811
19812
19813
19814
19815
19816
19817
19818
19819
19820
19821
19822
19823
19824
19825
19826
19827
19828
19829
19830
19831
19832
19833
19834
19835
19836
19837
19838
19839
19840
19841
19842
19843
19844
19845
19846
19847
19848
19849
19850
19851
19852
19853
19854
19855
19856
19857
19858
19859
19860
19861
19862
19863
19864
19865
19866
19867
19868
19869
19870
19871
19872
19873
19874
19875
19876
19877
19878
19879
19880
19881
19882
19883
19884
19885
19886
19887
19888
19889
19890
19891
19892
19893
19894
19895
19896
19897
19898
19899
19900
19901
19902
19903
19904
19905
19906
19907
19908
19909
19910
19911
19912
19913
19914
19915
19916
19917
19918
19919
19920
19921
19922
19923
19924
19925
19926
19927
19928
19929
19930
19931
19932
19933
19934
19935
19936
19937
19938
19939
19940
19941
19942
19943
19944
19945
19946
19947
19948
19949
19950
19951
19952
19953
19954
19955
19956
19957
19958
19959
19960
19961
19962
19963
19964
19965
19966
19967
19968
19969
19970
19971
19972
19973
19974
19975
19976
19977
19978
19979
19980
19981
19982
19983
19984
19985
19986
19987
19988
19989
19990
19991
19992
19993
19994
19995
19996
19997
19998
19999
20000
20001
20002
20003
20004
20005
20006
20007
20008
20009
20010
20011
20012
20013
20014
20015
20016
20017
20018
20019
20020
20021
20022
20023
20024
20025
20026
20027
20028
20029
20030
20031
20032
20033
20034
20035
20036
20037
20038
20039
20040
20041
20042
20043
20044
20045
20046
20047
20048
20049
20050
20051
20052
20053
20054
20055
20056
20057
20058
20059
20060
20061
20062
20063
20064
20065
20066
20067
20068
20069
20070
20071
20072
20073
20074
20075
20076
20077
20078
20079
20080
20081
20082
20083
20084
20085
20086
20087
20088
20089
20090
20091
20092
20093
20094
20095
20096
20097
20098
20099
20100
20101
20102
20103
20104
20105
20106
20107
20108
20109
20110
20111
20112
20113
20114
20115
20116
20117
20118
20119
20120
20121
20122
20123
20124
20125
20126
20127
20128
20129
20130
20131
20132
20133
20134
20135
20136
20137
20138
20139
20140
20141
20142
20143
20144
20145
20146
20147
20148
20149
20150
20151
20152
20153
20154
20155
20156
20157
20158
20159
20160
20161
20162
20163
20164
20165
20166
20167
20168
20169
20170
20171
20172
20173
20174
20175
20176
20177
20178
20179
20180
20181
20182
20183
20184
20185
20186
20187
20188
20189
20190
20191
20192
20193
20194
20195
20196
20197
20198
20199
20200
20201
20202
20203
20204
20205
20206
20207
20208
20209
20210
20211
20212
20213
20214
20215
20216
20217
20218
20219
20220
20221
20222
20223
20224
20225
20226
20227
20228
20229
20230
20231
20232
20233
20234
20235
20236
20237
20238
20239
20240
20241
20242
20243
20244
20245
20246
20247
20248
20249
20250
20251
20252
20253
20254
20255
20256
20257
20258
20259
20260
20261
20262
20263
20264
20265
20266
20267
20268
20269
20270
20271
20272
20273
20274
20275
20276
20277
20278
20279
20280
20281
20282
20283
20284
20285
20286
20287
20288
20289
20290
20291
20292
20293
20294
20295
20296
20297
20298
20299
20300
20301
20302
20303
20304
20305
20306
20307
20308
20309
20310
20311
20312
20313
20314
20315
20316
20317
20318
20319
20320
20321
20322
20323
20324
20325
20326
20327
20328
20329
20330
20331
20332
20333
20334
20335
20336
20337
20338
20339
20340
20341
20342
20343
20344
20345
20346
20347
20348
20349
20350
20351
20352
20353
20354
20355
20356
20357
20358
20359
20360
20361
20362
20363
20364
20365
20366
20367
20368
20369
20370
20371
20372
20373
20374
20375
20376
20377
20378
20379
20380
20381
20382
20383
20384
20385
20386
20387
20388
20389
20390
20391
20392
20393
20394
20395
20396
20397
20398
20399
20400
20401
20402
20403
20404
20405
20406
20407
20408
20409
20410
20411
20412
20413
20414
20415
20416
20417
20418
20419
20420
20421
20422
20423
20424
20425
20426
20427
20428
20429
20430
20431
20432
20433
20434
20435
20436
20437
20438
20439
20440
20441
20442
20443
20444
20445
20446
20447
20448
20449
20450
20451
20452
20453
20454
20455
20456
20457
20458
20459
20460
20461
20462
20463
20464
20465
20466
20467
20468
20469
20470
20471
20472
20473
20474
20475
20476
20477
20478
20479
20480
20481
20482
20483
20484
20485
20486
20487
20488
20489
20490
20491
20492
20493
20494
20495
20496
20497
20498
20499
20500
20501
20502
20503
20504
20505
20506
20507
20508
20509
20510
20511
20512
20513
20514
20515
20516
20517
20518
20519
20520
20521
20522
20523
20524
20525
20526
20527
20528
20529
20530
20531
20532
20533
20534
20535
20536
20537
20538
20539
20540
20541
20542
20543
20544
20545
20546
20547
20548
20549
20550
20551
20552
20553
20554
20555
20556
20557
20558
20559
20560
20561
20562
20563
20564
20565
20566
20567
20568
20569
20570
20571
20572
20573
20574
20575
20576
20577
20578
20579
20580
20581
20582
20583
20584
20585
20586
20587
20588
20589
20590
20591
20592
20593
20594
20595
20596
20597
20598
20599
20600
20601
20602
20603
20604
20605
20606
20607
20608
20609
20610
20611
20612
20613
20614
20615
20616
20617
20618
20619
20620
20621
20622
20623
20624
20625
20626
20627
20628
20629
20630
20631
20632
20633
20634
20635
20636
20637
20638
20639
20640
20641
20642
20643
20644
20645
20646
20647
20648
20649
20650
20651
20652
20653
20654
20655
20656
20657
20658
20659
20660
20661
20662
20663
20664
20665
20666
20667
20668
20669
20670
20671
20672
20673
20674
20675
20676
20677
20678
20679
20680
20681
20682
20683
20684
20685
20686
20687
20688
20689
20690
20691
20692
20693
20694
20695
20696
20697
20698
20699
20700
20701
20702
20703
20704
20705
20706
20707
20708
20709
20710
20711
20712
20713
20714
20715
20716
20717
20718
20719
20720
20721
20722
20723
20724
20725
20726
20727
20728
20729
20730
20731
20732
20733
20734
20735
20736
20737
20738
20739
20740
20741
20742
20743
20744
20745
20746
20747
20748
20749
20750
20751
20752
20753
20754
20755
20756
20757
20758
20759
20760
20761
20762
20763
20764
20765
20766
20767
20768
20769
20770
20771
20772
20773
20774
20775
20776
20777
20778
20779
20780
20781
20782
20783
20784
20785
20786
20787
20788
20789
20790
20791
20792
20793
20794
20795
20796
20797
20798
20799
20800
20801
20802
20803
20804
20805
20806
20807
20808
20809
20810
20811
20812
20813
20814
20815
20816
20817
20818
20819
20820
20821
20822
20823
20824
20825
20826
20827
20828
20829
20830
20831
20832
20833
20834
20835
20836
20837
20838
20839
20840
20841
20842
20843
20844
20845
20846
20847
20848
20849
20850
20851
20852
20853
20854
20855
20856
20857
20858
20859
20860
20861
20862
20863
20864
20865
20866
20867
20868
20869
20870
20871
20872
20873
20874
20875
20876
20877
20878
20879
20880
20881
20882
20883
20884
20885
20886
20887
20888
20889
20890
20891
20892
20893
20894
20895
20896
20897
20898
20899
20900
20901
20902
20903
20904
20905
20906
20907
20908
20909
20910
20911
20912
20913
20914
20915
20916
20917
20918
20919
20920
20921
20922
20923
20924
20925
20926
20927
20928
20929
20930
20931
20932
20933
20934
20935
20936
20937
20938
20939
20940
20941
20942
20943
20944
20945
20946
20947
20948
20949
20950
20951
20952
20953
20954
20955
20956
20957
20958
20959
20960
20961
20962
20963
20964
20965
20966
20967
20968
20969
20970
20971
20972
20973
20974
20975
20976
20977
20978
20979
20980
20981
20982
20983
20984
20985
20986
20987
20988
20989
20990
20991
20992
20993
20994
20995
20996
20997
20998
20999
21000
21001
21002
21003
21004
21005
21006
21007
21008
21009
21010
21011
21012
21013
21014
21015
21016
21017
21018
21019
21020
21021
21022
21023
21024
21025
21026
21027
21028
21029
21030
21031
21032
21033
21034
21035
21036
21037
21038
21039
21040
21041
21042
21043
21044
21045
21046
21047
21048
21049
21050
21051
21052
21053
21054
21055
21056
21057
21058
21059
21060
21061
21062
21063
21064
21065
21066
21067
21068
21069
21070
21071
21072
21073
21074
21075
21076
21077
21078
21079
21080
21081
21082
21083
21084
21085
21086
21087
21088
21089
21090
21091
21092
21093
21094
21095
21096
21097
21098
21099
21100
21101
21102
21103
21104
21105
21106
21107
21108
21109
21110
21111
21112
21113
21114
21115
21116
21117
21118
21119
21120
21121
21122
21123
21124
21125
21126
21127
21128
21129
21130
21131
21132
21133
21134
21135
21136
21137
21138
21139
21140
21141
21142
21143
21144
21145
21146
21147
21148
21149
21150
21151
21152
21153
21154
21155
21156
21157
21158
21159
21160
21161
21162
21163
21164
21165
21166
21167
21168
21169
21170
21171
21172
21173
21174
21175
21176
21177
21178
21179
21180
21181
21182
21183
21184
21185
21186
21187
21188
21189
21190
21191
21192
21193
21194
21195
21196
21197
21198
21199
21200
21201
21202
21203
21204
21205
21206
21207
21208
21209
21210
21211
21212
21213
21214
21215
21216
21217
21218
21219
21220
21221
21222
21223
21224
21225
21226
21227
21228
21229
21230
21231
21232
21233
21234
21235
21236
21237
21238
21239
21240
21241
21242
21243
21244
21245
21246
21247
21248
21249
21250
21251
21252
21253
21254
21255
21256
21257
21258
21259
21260
21261
21262
21263
21264
21265
21266
21267
21268
21269
21270
21271
21272
21273
21274
21275
21276
21277
21278
21279
21280
21281
21282
21283
21284
21285
21286
21287
21288
21289
21290
21291
21292
21293
21294
21295
21296
21297
21298
21299
21300
21301
21302
21303
21304
21305
21306
21307
21308
21309
21310
21311
21312
21313
21314
21315
21316
21317
21318
21319
21320
21321
21322
21323
21324
21325
21326
21327
21328
21329
21330
21331
21332
21333
21334
21335
21336
21337
21338
21339
21340
21341
21342
21343
21344
21345
21346
21347
21348
21349
21350
21351
21352
21353
21354
21355
21356
21357
21358
21359
21360
21361
21362
21363
21364
21365
21366
21367
21368
21369
21370
21371
21372
21373
21374
21375
21376
21377
21378
21379
21380
21381
21382
21383
21384
21385
21386
21387
21388
21389
21390
21391
21392
21393
21394
21395
21396
21397
21398
21399
21400
21401
21402
21403
21404
21405
21406
21407
21408
21409
21410
21411
21412
21413
21414
21415
21416
21417
21418
21419
21420
21421
21422
21423
21424
21425
21426
21427
21428
21429
21430
21431
21432
21433
21434
21435
21436
21437
21438
21439
21440
21441
21442
21443
21444
21445
21446
21447
21448
21449
21450
21451
21452
21453
21454
21455
21456
21457
21458
21459
21460
21461
21462
21463
21464
21465
21466
21467
21468
21469
21470
21471
21472
21473
21474
21475
21476
21477
21478
21479
21480
21481
21482
21483
21484
21485
21486
21487
21488
21489
21490
21491
21492
21493
21494
21495
21496
21497
21498
21499
21500
21501
21502
21503
21504
21505
21506
21507
21508
21509
21510
21511
21512
21513
21514
21515
21516
21517
21518
21519
21520
21521
21522
21523
21524
21525
21526
21527
21528
21529
21530
21531
21532
21533
21534
21535
21536
21537
21538
21539
21540
21541
21542
21543
21544
21545
21546
21547
21548
21549
21550
21551
21552
21553
21554
21555
21556
21557
21558
21559
21560
21561
21562
21563
21564
21565
21566
21567
21568
21569
21570
21571
21572
21573
21574
21575
21576
21577
21578
21579
21580
21581
21582
21583
21584
21585
21586
21587
21588
21589
21590
21591
21592
21593
21594
21595
21596
21597
21598
21599
21600
21601
21602
21603
21604
21605
21606
21607
21608
21609
21610
21611
21612
21613
21614
21615
21616
21617
21618
21619
21620
21621
21622
21623
21624
21625
21626
21627
21628
21629
21630
21631
21632
21633
21634
21635
21636
21637
21638
21639
21640
21641
21642
21643
21644
21645
21646
21647
21648
21649
21650
21651
21652
21653
21654
21655
21656
21657
21658
21659
21660
21661
21662
21663
21664
21665
21666
21667
21668
21669
21670
21671
21672
21673
21674
21675
21676
21677
21678
21679
21680
21681
21682
21683
21684
21685
21686
21687
21688
21689
21690
21691
21692
21693
21694
21695
21696
21697
21698
21699
21700
21701
21702
21703
21704
21705
21706
21707
21708
21709
21710
21711
21712
21713
21714
21715
21716
21717
21718
21719
21720
21721
21722
21723
21724
21725
21726
21727
21728
21729
21730
21731
21732
21733
21734
21735
21736
21737
21738
21739
21740
21741
21742
21743
21744
21745
21746
21747
21748
21749
21750
21751
21752
21753
21754
21755
21756
21757
21758
21759
21760
21761
21762
21763
21764
21765
21766
21767
21768
21769
21770
21771
21772
21773
21774
21775
21776
21777
21778
21779
21780
21781
21782
21783
21784
21785
21786
21787
21788
21789
21790
21791
21792
21793
21794
21795
21796
21797
21798
21799
21800
21801
21802
21803
21804
21805
21806
21807
21808
21809
21810
21811
21812
21813
21814
21815
21816
21817
21818
21819
21820
21821
21822
21823
21824
21825
21826
21827
21828
21829
21830
21831
21832
21833
21834
21835
21836
21837
21838
21839
21840
21841
21842
21843
21844
21845
21846
21847
21848
21849
21850
21851
21852
21853
21854
21855
21856
21857
21858
21859
21860
21861
21862
21863
21864
21865
21866
21867
21868
21869
21870
21871
21872
21873
21874
21875
21876
21877
21878
21879
21880
21881
21882
21883
21884
21885
21886
21887
21888
21889
21890
21891
21892
21893
21894
21895
21896
21897
21898
21899
21900
21901
21902
21903
21904
21905
21906
21907
21908
21909
21910
21911
21912
21913
21914
21915
21916
21917
21918
21919
21920
21921
21922
21923
21924
21925
21926
21927
21928
21929
21930
21931
21932
21933
21934
21935
21936
21937
21938
21939
21940
21941
21942
21943
21944
21945
21946
21947
21948
21949
21950
21951
21952
21953
21954
21955
21956
21957
21958
21959
21960
21961
21962
21963
21964
21965
21966
21967
21968
21969
21970
21971
21972
21973
21974
21975
21976
21977
21978
21979
21980
21981
21982
21983
21984
21985
21986
21987
21988
21989
21990
21991
21992
21993
21994
21995
21996
21997
21998
21999
22000
22001
22002
22003
22004
22005
22006
22007
22008
22009
22010
22011
22012
22013
22014
22015
22016
22017
22018
22019
22020
22021
22022
22023
22024
22025
22026
22027
22028
22029
22030
22031
22032
22033
22034
22035
22036
22037
22038
22039
22040
22041
22042
22043
22044
22045
22046
22047
22048
22049
22050
22051
22052
22053
22054
22055
22056
22057
22058
22059
22060
22061
22062
22063
22064
22065
22066
22067
22068
22069
22070
22071
22072
22073
22074
22075
22076
22077
22078
22079
22080
22081
22082
22083
22084
22085
22086
22087
22088
22089
22090
22091
22092
22093
22094
22095
22096
22097
22098
22099
22100
22101
22102
22103
22104
22105
22106
22107
22108
22109
22110
22111
22112
22113
22114
22115
22116
22117
22118
22119
22120
22121
22122
22123
22124
22125
22126
22127
22128
22129
22130
22131
22132
22133
22134
22135
22136
22137
22138
22139
22140
22141
22142
22143
22144
22145
22146
22147
22148
22149
22150
22151
22152
22153
22154
22155
22156
22157
22158
22159
22160
22161
22162
22163
22164
22165
22166
22167
22168
22169
22170
22171
22172
22173
22174
22175
22176
22177
22178
22179
22180
22181
22182
22183
22184
22185
22186
22187
22188
22189
22190
22191
22192
22193
22194
22195
22196
22197
22198
22199
22200
22201
22202
22203
22204
22205
22206
22207
22208
22209
22210
22211
22212
22213
22214
22215
22216
22217
22218
22219
22220
22221
22222
22223
22224
22225
22226
22227
22228
22229
22230
22231
22232
22233
22234
22235
22236
22237
22238
22239
22240
22241
22242
22243
22244
22245
22246
22247
22248
22249
22250
22251
22252
22253
22254
22255
22256
22257
22258
22259
22260
22261
22262
22263
22264
22265
22266
22267
22268
22269
22270
22271
22272
22273
22274
22275
22276
22277
22278
22279
22280
22281
22282
22283
22284
22285
22286
22287
22288
22289
22290
22291
22292
22293
22294
22295
22296
22297
22298
22299
22300
22301
22302
22303
22304
22305
22306
22307
22308
22309
22310
22311
22312
22313
22314
22315
22316
22317
22318
22319
22320
22321
22322
22323
22324
22325
22326
22327
22328
22329
22330
22331
22332
22333
22334
22335
22336
22337
22338
22339
22340
22341
22342
22343
22344
22345
22346
22347
22348
22349
22350
22351
22352
22353
22354
22355
22356
22357
22358
22359
22360
22361
22362
22363
22364
22365
22366
22367
22368
22369
22370
22371
22372
22373
22374
22375
22376
22377
22378
22379
22380
22381
22382
22383
22384
22385
22386
22387
22388
22389
22390
22391
22392
22393
22394
22395
22396
22397
22398
22399
22400
22401
22402
22403
22404
22405
22406
22407
22408
22409
22410
22411
22412
22413
22414
22415
22416
22417
22418
22419
22420
22421
22422
22423
22424
22425
22426
22427
22428
22429
22430
22431
22432
22433
22434
22435
22436
22437
22438
22439
22440
22441
22442
22443
22444
22445
22446
22447
22448
22449
22450
22451
22452
22453
22454
22455
22456
22457
22458
22459
22460
22461
22462
22463
22464
22465
22466
22467
22468
22469
22470
22471
22472
22473
22474
22475
22476
22477
22478
22479
22480
22481
22482
22483
22484
22485
22486
22487
22488
22489
22490
22491
22492
22493
22494
22495
22496
22497
22498
22499
22500
22501
22502
22503
22504
22505
22506
22507
22508
22509
22510
22511
22512
22513
22514
22515
22516
22517
22518
22519
22520
22521
22522
22523
22524
22525
22526
22527
22528
22529
22530
22531
22532
22533
22534
22535
22536
22537
22538
22539
22540
22541
22542
22543
22544
22545
22546
22547
22548
22549
22550
22551
22552
22553
22554
22555
22556
22557
22558
22559
22560
22561
22562
22563
22564
22565
22566
22567
22568
22569
22570
22571
22572
22573
22574
22575
22576
22577
22578
22579
22580
22581
22582
22583
22584
22585
22586
22587
22588
22589
22590
22591
22592
22593
22594
22595
22596
22597
22598
22599
22600
22601
22602
22603
22604
22605
22606
22607
22608
22609
22610
22611
22612
22613
22614
22615
22616
22617
22618
22619
22620
22621
22622
22623
22624
22625
22626
22627
22628
22629
22630
22631
22632
22633
22634
22635
22636
22637
22638
22639
22640
22641
22642
22643
22644
22645
22646
22647
22648
22649
22650
22651
22652
22653
22654
22655
22656
22657
22658
22659
22660
22661
22662
22663
22664
22665
22666
22667
22668
22669
22670
22671
22672
22673
22674
22675
22676
22677
22678
22679
22680
22681
22682
22683
22684
22685
22686
22687
22688
22689
22690
22691
22692
22693
22694
22695
22696
22697
22698
22699
22700
22701
22702
22703
22704
22705
22706
22707
22708
22709
22710
22711
22712
22713
22714
22715
22716
22717
22718
22719
22720
22721
22722
22723
22724
22725
22726
22727
22728
22729
22730
22731
22732
22733
22734
22735
22736
22737
22738
22739
22740
22741
22742
22743
22744
22745
22746
22747
22748
22749
22750
22751
22752
22753
22754
22755
22756
22757
22758
22759
22760
22761
22762
22763
22764
22765
22766
22767
22768
22769
22770
22771
22772
22773
22774
22775
22776
22777
22778
22779
22780
22781
22782
22783
22784
22785
22786
22787
22788
22789
22790
22791
22792
22793
22794
22795
22796
22797
22798
22799
22800
22801
22802
22803
22804
22805
22806
22807
22808
22809
22810
22811
22812
22813
22814
22815
22816
22817
22818
22819
22820
22821
22822
22823
22824
22825
22826
22827
22828
22829
22830
22831
22832
22833
22834
22835
22836
22837
22838
22839
22840
22841
22842
22843
22844
22845
22846
22847
22848
22849
22850
22851
22852
22853
22854
22855
22856
22857
22858
22859
22860
22861
22862
22863
22864
22865
22866
22867
22868
22869
22870
22871
22872
22873
22874
22875
22876
22877
22878
22879
22880
22881
22882
22883
22884
22885
22886
22887
22888
22889
22890
22891
22892
22893
22894
22895
22896
22897
22898
22899
22900
22901
22902
22903
22904
22905
22906
22907
22908
22909
22910
22911
22912
22913
22914
22915
22916
22917
22918
22919
22920
22921
22922
22923
22924
22925
22926
22927
22928
22929
22930
22931
22932
22933
22934
22935
22936
22937
22938
22939
22940
22941
22942
22943
22944
22945
22946
22947
22948
22949
22950
22951
22952
22953
22954
22955
22956
22957
22958
22959
22960
22961
22962
22963
22964
22965
22966
22967
22968
22969
22970
22971
22972
22973
22974
22975
22976
22977
22978
22979
22980
22981
22982
22983
22984
22985
22986
22987
22988
22989
22990
22991
22992
22993
22994
22995
22996
22997
22998
22999
23000
23001
23002
23003
23004
23005
23006
23007
23008
23009
23010
23011
23012
23013
23014
23015
23016
23017
23018
23019
23020
23021
23022
23023
23024
23025
23026
23027
23028
23029
23030
23031
23032
23033
23034
23035
23036
23037
23038
23039
23040
23041
23042
23043
23044
23045
23046
23047
23048
23049
23050
23051
23052
23053
23054
23055
23056
23057
23058
23059
23060
23061
23062
23063
23064
23065
23066
23067
23068
23069
23070
23071
23072
23073
23074
23075
23076
23077
23078
23079
23080
23081
23082
23083
23084
23085
23086
23087
23088
23089
23090
23091
23092
23093
23094
23095
23096
23097
23098
23099
23100
23101
23102
23103
23104
23105
23106
23107
23108
23109
23110
23111
23112
23113
23114
23115
23116
23117
23118
23119
23120
23121
23122
23123
23124
23125
23126
23127
23128
23129
23130
23131
23132
23133
23134
23135
23136
23137
23138
23139
23140
23141
23142
23143
23144
23145
23146
23147
23148
23149
23150
23151
23152
23153
23154
23155
23156
23157
23158
23159
23160
23161
23162
23163
23164
23165
23166
23167
23168
23169
23170
23171
23172
23173
23174
23175
23176
23177
23178
23179
23180
23181
23182
23183
23184
23185
23186
23187
23188
23189
23190
23191
23192
23193
23194
23195
23196
23197
23198
23199
23200
23201
23202
23203
23204
23205
23206
23207
23208
23209
23210
23211
23212
23213
23214
23215
23216
23217
23218
23219
23220
23221
23222
23223
23224
23225
23226
23227
23228
23229
23230
23231
23232
23233
23234
23235
23236
23237
23238
23239
23240
23241
23242
23243
23244
23245
23246
23247
23248
23249
23250
23251
23252
23253
23254
23255
23256
23257
23258
23259
23260
23261
23262
23263
23264
23265
23266
23267
23268
23269
23270
23271
23272
23273
23274
23275
23276
23277
23278
23279
23280
23281
23282
23283
23284
23285
23286
23287
23288
23289
23290
23291
23292
23293
23294
23295
23296
23297
23298
23299
23300
23301
23302
23303
23304
23305
23306
23307
23308
23309
23310
23311
23312
23313
23314
23315
23316
23317
23318
23319
23320
23321
23322
23323
23324
23325
23326
23327
23328
23329
23330
23331
23332
23333
23334
23335
23336
23337
23338
23339
23340
23341
23342
23343
23344
23345
23346
23347
23348
23349
23350
23351
23352
23353
23354
23355
23356
23357
23358
23359
23360
23361
23362
23363
23364
23365
23366
23367
23368
23369
23370
23371
23372
23373
23374
23375
23376
23377
23378
23379
23380
23381
23382
23383
23384
23385
23386
23387
23388
23389
23390
23391
23392
23393
23394
23395
23396
23397
23398
23399
23400
23401
23402
23403
23404
23405
23406
23407
23408
23409
23410
23411
23412
23413
23414
23415
23416
23417
23418
23419
23420
23421
23422
23423
23424
23425
23426
23427
23428
23429
23430
23431
23432
23433
23434
23435
23436
23437
23438
23439
23440
23441
23442
23443
23444
23445
23446
23447
23448
23449
23450
23451
23452
23453
23454
23455
23456
23457
23458
23459
23460
23461
23462
23463
23464
23465
23466
23467
23468
23469
23470
23471
23472
23473
23474
23475
23476
23477
23478
23479
23480
23481
23482
23483
23484
23485
23486
23487
23488
23489
23490
23491
23492
23493
23494
23495
23496
23497
23498
23499
23500
23501
23502
23503
23504
23505
23506
23507
23508
23509
23510
23511
23512
23513
23514
23515
23516
23517
23518
23519
23520
23521
23522
23523
23524
23525
23526
23527
23528
23529
23530
23531
23532
23533
23534
23535
23536
23537
23538
23539
23540
23541
23542
23543
23544
23545
23546
23547
23548
23549
23550
23551
23552
23553
23554
23555
23556
23557
23558
23559
23560
23561
23562
23563
23564
23565
23566
23567
23568
23569
23570
23571
23572
23573
23574
23575
23576
23577
23578
23579
23580
23581
23582
23583
23584
23585
23586
23587
23588
23589
23590
23591
23592
23593
23594
23595
23596
23597
23598
23599
23600
23601
23602
23603
23604
23605
23606
23607
23608
23609
23610
23611
23612
23613
23614
23615
23616
23617
23618
23619
23620
23621
23622
23623
23624
23625
23626
23627
23628
23629
23630
23631
23632
23633
23634
23635
23636
23637
23638
23639
23640
23641
23642
23643
23644
23645
23646
23647
23648
23649
23650
23651
23652
23653
23654
23655
23656
23657
23658
23659
23660
23661
23662
23663
23664
23665
23666
23667
23668
23669
23670
23671
23672
23673
23674
23675
23676
23677
23678
23679
23680
23681
23682
23683
23684
23685
23686
23687
23688
23689
23690
23691
23692
23693
23694
23695
23696
23697
23698
23699
23700
23701
23702
23703
23704
23705
23706
23707
23708
23709
23710
23711
23712
23713
23714
23715
23716
23717
23718
23719
23720
23721
23722
23723
23724
23725
23726
23727
23728
23729
23730
23731
23732
23733
23734
23735
23736
23737
23738
23739
23740
23741
23742
23743
23744
23745
23746
23747
23748
23749
23750
23751
23752
23753
23754
23755
23756
23757
23758
23759
23760
23761
23762
23763
23764
23765
23766
23767
23768
23769
23770
23771
23772
23773
23774
23775
23776
23777
23778
23779
23780
23781
23782
23783
23784
23785
23786
23787
23788
23789
23790
23791
23792
23793
23794
23795
23796
23797
23798
23799
23800
23801
23802
23803
23804
23805
23806
23807
23808
23809
23810
23811
23812
23813
23814
23815
23816
23817
23818
23819
23820
23821
23822
23823
23824
23825
23826
23827
23828
23829
23830
23831
23832
23833
23834
23835
23836
23837
23838
23839
23840
23841
23842
23843
23844
23845
23846
23847
23848
23849
23850
23851
23852
23853
23854
23855
23856
23857
23858
23859
23860
23861
23862
23863
23864
23865
23866
23867
23868
23869
23870
23871
23872
23873
23874
23875
23876
23877
23878
23879
23880
23881
23882
23883
23884
23885
23886
23887
23888
23889
23890
23891
23892
23893
23894
23895
23896
23897
23898
23899
23900
23901
23902
23903
23904
23905
23906
23907
23908
23909
23910
23911
23912
23913
23914
23915
23916
23917
23918
23919
23920
23921
23922
23923
23924
23925
23926
23927
23928
23929
23930
23931
23932
23933
23934
23935
23936
23937
23938
23939
23940
23941
23942
23943
23944
23945
23946
23947
23948
23949
23950
23951
23952
23953
23954
23955
23956
23957
23958
23959
23960
23961
23962
23963
23964
23965
23966
23967
23968
23969
23970
23971
23972
23973
23974
23975
23976
23977
23978
23979
23980
23981
23982
23983
23984
23985
23986
23987
23988
23989
23990
23991
23992
23993
23994
23995
23996
23997
23998
23999
24000
24001
24002
24003
24004
24005
24006
24007
24008
24009
24010
24011
24012
24013
24014
24015
24016
24017
24018
24019
24020
24021
24022
24023
24024
24025
24026
24027
24028
24029
24030
24031
24032
24033
24034
24035
24036
24037
24038
24039
24040
24041
24042
24043
24044
24045
24046
24047
24048
24049
24050
24051
24052
24053
24054
24055
24056
24057
24058
24059
24060
24061
24062
24063
24064
24065
24066
24067
24068
24069
24070
24071
24072
24073
24074
24075
24076
24077
24078
24079
24080
24081
24082
24083
24084
24085
24086
24087
24088
24089
24090
24091
24092
24093
24094
24095
24096
24097
24098
24099
24100
24101
24102
24103
24104
24105
24106
24107
24108
24109
24110
24111
24112
24113
24114
24115
24116
24117
24118
24119
24120
24121
24122
24123
24124
24125
24126
24127
24128
24129
24130
24131
24132
24133
24134
24135
24136
24137
24138
24139
24140
24141
24142
24143
24144
24145
24146
24147
24148
24149
24150
24151
24152
24153
24154
24155
24156
24157
24158
24159
24160
24161
24162
24163
24164
24165
24166
24167
24168
24169
24170
24171
24172
24173
24174
24175
24176
24177
24178
24179
24180
24181
24182
24183
24184
24185
24186
24187
24188
24189
24190
24191
24192
24193
24194
24195
24196
24197
24198
24199
24200
24201
24202
24203
24204
24205
24206
24207
24208
24209
24210
24211
24212
24213
24214
24215
24216
24217
24218
24219
24220
24221
24222
24223
24224
24225
24226
24227
24228
24229
24230
24231
24232
24233
24234
24235
24236
24237
24238
24239
24240
24241
24242
24243
24244
24245
24246
24247
24248
24249
24250
24251
24252
24253
24254
24255
24256
24257
24258
24259
24260
24261
24262
24263
24264
24265
24266
24267
24268
24269
24270
24271
24272
24273
24274
24275
24276
24277
24278
24279
24280
24281
24282
24283
24284
24285
24286
24287
24288
24289
24290
24291
24292
24293
24294
24295
24296
24297
24298
24299
24300
24301
24302
24303
24304
24305
24306
24307
24308
24309
24310
24311
24312
24313
24314
24315
24316
24317
24318
24319
24320
24321
24322
24323
24324
24325
24326
24327
24328
24329
24330
24331
24332
24333
24334
24335
24336
24337
24338
24339
24340
24341
24342
24343
24344
24345
24346
24347
24348
24349
24350
24351
24352
24353
24354
24355
24356
24357
24358
24359
24360
24361
24362
24363
24364
24365
24366
24367
24368
24369
24370
24371
24372
24373
24374
24375
24376
24377
24378
24379
24380
24381
24382
24383
24384
24385
24386
24387
24388
24389
24390
24391
24392
24393
24394
24395
24396
24397
24398
24399
24400
24401
24402
24403
24404
24405
24406
24407
24408
24409
24410
24411
24412
24413
24414
24415
24416
24417
24418
24419
24420
24421
24422
24423
24424
24425
24426
24427
24428
24429
24430
24431
24432
24433
24434
24435
24436
24437
24438
24439
24440
24441
24442
24443
24444
24445
24446
24447
24448
24449
24450
24451
24452
24453
24454
24455
24456
24457
24458
24459
24460
24461
24462
24463
24464
24465
24466
24467
24468
24469
24470
24471
24472
24473
24474
24475
24476
24477
24478
24479
24480
24481
24482
24483
24484
24485
24486
24487
24488
24489
24490
24491
24492
24493
24494
24495
24496
24497
24498
24499
24500
24501
24502
24503
24504
24505
24506
24507
24508
24509
24510
24511
24512
24513
24514
24515
24516
24517
24518
24519
24520
24521
24522
24523
24524
24525
24526
24527
24528
24529
24530
24531
24532
24533
24534
24535
24536
24537
24538
24539
24540
24541
24542
24543
24544
24545
24546
24547
24548
24549
24550
24551
24552
24553
24554
24555
24556
24557
24558
24559
24560
24561
24562
24563
24564
24565
24566
24567
24568
24569
24570
24571
24572
24573
24574
24575
24576
24577
24578
24579
24580
24581
24582
24583
24584
24585
24586
24587
24588
24589
24590
24591
24592
24593
24594
24595
24596
24597
24598
24599
24600
24601
24602
24603
24604
24605
24606
24607
24608
24609
24610
24611
24612
24613
24614
24615
24616
24617
24618
24619
24620
24621
24622
24623
24624
24625
24626
24627
24628
24629
24630
24631
24632
24633
24634
24635
24636
24637
24638
24639
24640
24641
24642
24643
24644
24645
24646
24647
24648
24649
24650
24651
24652
24653
24654
24655
24656
24657
24658
24659
24660
24661
24662
24663
24664
24665
24666
24667
24668
24669
24670
24671
24672
24673
24674
24675
24676
24677
24678
24679
24680
24681
24682
24683
24684
24685
24686
24687
24688
24689
24690
24691
24692
24693
24694
24695
24696
24697
24698
24699
24700
24701
24702
24703
24704
24705
24706
24707
24708
24709
24710
24711
24712
24713
24714
24715
24716
24717
24718
24719
24720
24721
24722
24723
24724
24725
24726
24727
24728
24729
24730
24731
24732
24733
24734
24735
24736
24737
24738
24739
24740
24741
24742
24743
24744
24745
24746
24747
24748
24749
24750
24751
24752
24753
24754
24755
24756
24757
24758
24759
24760
24761
24762
24763
24764
24765
24766
24767
24768
24769
24770
24771
24772
24773
24774
24775
24776
24777
24778
24779
24780
24781
24782
24783
24784
24785
24786
24787
24788
24789
24790
24791
24792
24793
24794
24795
24796
24797
24798
24799
24800
24801
24802
24803
24804
24805
24806
24807
24808
24809
24810
24811
24812
24813
24814
24815
24816
24817
24818
24819
24820
24821
24822
24823
24824
24825
24826
24827
24828
24829
24830
24831
24832
24833
24834
24835
24836
24837
24838
24839
24840
24841
24842
24843
24844
24845
24846
24847
24848
24849
24850
24851
24852
24853
24854
24855
24856
24857
24858
24859
24860
24861
24862
24863
24864
24865
24866
24867
24868
24869
24870
24871
24872
24873
24874
24875
24876
24877
24878
24879
24880
24881
24882
24883
24884
24885
24886
24887
24888
24889
24890
24891
24892
24893
24894
24895
24896
24897
24898
24899
24900
24901
24902
24903
24904
24905
24906
24907
24908
24909
24910
24911
24912
24913
24914
24915
24916
24917
24918
24919
24920
24921
24922
24923
24924
24925
24926
24927
24928
24929
24930
24931
24932
24933
24934
24935
24936
24937
24938
24939
24940
24941
24942
24943
24944
24945
24946
24947
24948
24949
24950
24951
24952
24953
24954
24955
24956
24957
24958
24959
24960
24961
24962
24963
24964
24965
24966
24967
24968
24969
24970
24971
24972
24973
24974
24975
24976
24977
24978
24979
24980
24981
24982
24983
24984
24985
24986
24987
24988
24989
24990
24991
24992
24993
24994
24995
24996
24997
24998
24999
25000
25001
25002
25003
25004
25005
25006
25007
25008
25009
25010
25011
25012
25013
25014
25015
25016
25017
25018
25019
25020
25021
25022
25023
25024
25025
25026
25027
25028
25029
25030
25031
25032
25033
25034
25035
25036
25037
25038
25039
25040
25041
25042
25043
25044
25045
25046
25047
25048
25049
25050
25051
25052
25053
25054
25055
25056
25057
25058
25059
25060
25061
25062
25063
25064
25065
25066
25067
25068
25069
25070
25071
25072
25073
25074
25075
25076
25077
25078
25079
25080
25081
25082
25083
25084
25085
25086
25087
25088
25089
25090
25091
25092
25093
25094
25095
25096
25097
25098
25099
25100
25101
25102
25103
25104
25105
25106
25107
25108
25109
25110
25111
25112
25113
25114
25115
25116
25117
25118
25119
25120
25121
25122
25123
25124
25125
25126
25127
25128
25129
25130
25131
25132
25133
25134
25135
25136
25137
25138
25139
25140
25141
25142
25143
25144
25145
25146
25147
25148
25149
25150
25151
25152
25153
25154
25155
25156
25157
25158
25159
25160
25161
25162
25163
25164
25165
25166
25167
25168
25169
25170
25171
25172
25173
25174
25175
25176
25177
25178
25179
25180
25181
25182
25183
25184
25185
25186
25187
25188
25189
25190
25191
25192
25193
25194
25195
25196
25197
25198
25199
25200
25201
25202
25203
25204
25205
25206
25207
25208
25209
25210
25211
25212
25213
25214
25215
25216
25217
25218
25219
25220
25221
25222
25223
25224
25225
25226
25227
25228
25229
25230
25231
25232
25233
25234
25235
25236
25237
25238
25239
25240
25241
25242
25243
25244
25245
25246
25247
25248
25249
25250
25251
25252
25253
25254
25255
25256
25257
25258
25259
25260
25261
25262
25263
25264
25265
25266
25267
25268
25269
25270
25271
25272
25273
25274
25275
25276
25277
25278
25279
25280
25281
25282
25283
25284
25285
25286
25287
25288
25289
25290
25291
25292
25293
25294
25295
25296
25297
25298
25299
25300
25301
25302
25303
25304
25305
25306
25307
25308
25309
25310
25311
25312
25313
25314
25315
25316
25317
25318
25319
25320
25321
25322
25323
25324
25325
25326
25327
25328
25329
25330
25331
25332
25333
25334
25335
25336
25337
25338
25339
25340
25341
25342
25343
25344
25345
25346
25347
25348
25349
25350
25351
25352
25353
25354
25355
25356
25357
25358
25359
25360
25361
25362
25363
25364
25365
25366
25367
25368
25369
25370
25371
25372
25373
25374
25375
25376
25377
25378
25379
25380
25381
25382
25383
25384
25385
25386
25387
25388
25389
25390
25391
25392
25393
25394
25395
25396
25397
25398
25399
25400
25401
25402
25403
25404
25405
25406
25407
25408
25409
25410
25411
25412
25413
25414
25415
25416
25417
25418
25419
25420
25421
25422
25423
25424
25425
25426
25427
25428
25429
25430
25431
25432
25433
25434
25435
25436
25437
25438
25439
25440
25441
25442
25443
25444
25445
25446
25447
25448
25449
25450
25451
25452
25453
25454
25455
25456
25457
25458
25459
25460
25461
25462
25463
25464
25465
25466
25467
25468
25469
25470
25471
25472
25473
25474
25475
25476
25477
25478
25479
25480
25481
25482
25483
25484
25485
25486
25487
25488
25489
25490
25491
25492
25493
25494
25495
25496
25497
25498
25499
25500
25501
25502
25503
25504
25505
25506
25507
25508
25509
25510
25511
25512
25513
25514
25515
25516
25517
25518
25519
25520
25521
25522
25523
25524
25525
25526
25527
25528
25529
25530
25531
25532
25533
25534
25535
25536
25537
25538
25539
25540
25541
25542
25543
25544
25545
25546
25547
25548
25549
25550
25551
25552
25553
25554
25555
25556
25557
25558
25559
25560
25561
25562
25563
25564
25565
25566
25567
25568
25569
25570
25571
25572
25573
25574
25575
25576
25577
25578
25579
25580
25581
25582
25583
25584
25585
25586
25587
25588
25589
25590
25591
25592
25593
25594
25595
25596
25597
25598
25599
25600
25601
25602
25603
25604
25605
25606
25607
25608
25609
25610
25611
25612
25613
25614
25615
25616
25617
25618
25619
25620
25621
25622
25623
25624
25625
25626
25627
25628
25629
25630
25631
25632
25633
25634
25635
25636
25637
25638
25639
25640
25641
25642
25643
25644
25645
25646
25647
25648
25649
25650
25651
25652
25653
25654
25655
25656
25657
25658
25659
25660
25661
25662
25663
25664
25665
25666
25667
25668
25669
25670
25671
25672
25673
25674
25675
25676
25677
25678
25679
25680
25681
25682
25683
25684
25685
25686
25687
25688
25689
25690
25691
25692
25693
25694
25695
25696
25697
25698
25699
25700
25701
25702
25703
25704
25705
25706
25707
25708
25709
25710
25711
25712
25713
25714
25715
25716
25717
25718
25719
25720
25721
25722
25723
25724
25725
25726
25727
25728
25729
25730
25731
25732
25733
25734
25735
25736
25737
25738
25739
25740
25741
25742
25743
25744
25745
25746
25747
25748
25749
25750
25751
25752
25753
25754
25755
25756
25757
25758
25759
25760
25761
25762
25763
25764
25765
25766
25767
25768
25769
25770
25771
25772
25773
25774
25775
25776
25777
25778
25779
25780
25781
25782
25783
25784
25785
25786
25787
25788
25789
25790
25791
25792
25793
25794
25795
25796
25797
25798
25799
25800
25801
25802
25803
25804
25805
25806
25807
25808
25809
25810
25811
25812
25813
25814
25815
25816
25817
25818
25819
25820
25821
25822
25823
25824
25825
25826
25827
25828
25829
25830
25831
25832
25833
25834
25835
25836
25837
25838
25839
25840
25841
25842
25843
25844
25845
25846
25847
25848
25849
25850
25851
25852
25853
25854
25855
25856
25857
25858
25859
25860
25861
25862
25863
25864
25865
25866
25867
25868
25869
25870
25871
25872
25873
25874
25875
25876
25877
25878
25879
25880
25881
25882
25883
25884
25885
25886
25887
25888
25889
25890
25891
25892
25893
25894
25895
25896
25897
25898
25899
25900
25901
25902
25903
25904
25905
25906
25907
25908
25909
25910
25911
25912
25913
25914
25915
25916
25917
25918
25919
25920
25921
25922
25923
25924
25925
25926
25927
25928
25929
25930
25931
25932
25933
25934
25935
25936
25937
25938
25939
25940
25941
25942
25943
25944
25945
25946
25947
25948
25949
25950
25951
25952
25953
25954
25955
25956
25957
25958
25959
25960
25961
25962
25963
25964
25965
25966
25967
25968
25969
25970
25971
25972
25973
25974
25975
25976
25977
25978
25979
25980
25981
25982
25983
25984
25985
25986
25987
25988
25989
25990
25991
25992
25993
25994
25995
25996
25997
25998
25999
26000
26001
26002
26003
26004
26005
26006
26007
26008
26009
26010
26011
26012
26013
26014
26015
26016
26017
26018
26019
26020
26021
26022
26023
26024
26025
26026
26027
26028
26029
26030
26031
26032
26033
26034
26035
26036
26037
26038
26039
26040
26041
26042
26043
26044
26045
26046
26047
26048
26049
26050
26051
26052
26053
26054
26055
26056
26057
26058
26059
26060
26061
26062
26063
26064
26065
26066
26067
26068
26069
26070
26071
26072
26073
26074
26075
26076
26077
26078
26079
26080
26081
26082
26083
26084
26085
26086
26087
26088
26089
26090
26091
26092
26093
26094
26095
26096
26097
26098
26099
26100
26101
26102
26103
26104
26105
26106
26107
26108
26109
26110
26111
26112
26113
26114
26115
26116
26117
26118
26119
26120
26121
26122
26123
26124
26125
26126
26127
26128
26129
26130
26131
26132
26133
26134
26135
26136
26137
26138
26139
26140
26141
26142
26143
26144
26145
26146
26147
26148
26149
26150
26151
26152
26153
26154
26155
26156
26157
26158
26159
26160
26161
26162
26163
26164
26165
26166
26167
26168
26169
26170
26171
26172
26173
26174
26175
26176
26177
26178
26179
26180
26181
26182
26183
26184
26185
26186
26187
26188
26189
26190
26191
26192
26193
26194
26195
26196
26197
26198
26199
26200
26201
26202
26203
26204
26205
26206
26207
26208
26209
26210
26211
26212
26213
26214
26215
26216
26217
26218
26219
26220
26221
26222
26223
26224
26225
26226
26227
26228
26229
26230
26231
26232
26233
26234
26235
26236
26237
26238
26239
26240
26241
26242
26243
26244
26245
26246
26247
26248
26249
26250
26251
26252
26253
26254
26255
26256
26257
26258
26259
26260
26261
26262
26263
26264
26265
26266
26267
26268
26269
26270
26271
26272
26273
26274
26275
26276
26277
26278
26279
26280
26281
26282
26283
26284
26285
26286
26287
26288
26289
26290
26291
26292
26293
26294
26295
26296
26297
26298
26299
26300
26301
26302
26303
26304
26305
26306
26307
26308
26309
26310
26311
26312
26313
26314
26315
26316
26317
26318
26319
26320
26321
26322
26323
26324
26325
26326
26327
26328
26329
26330
26331
26332
26333
26334
26335
26336
26337
26338
26339
26340
26341
26342
26343
26344
26345
26346
26347
26348
26349
26350
26351
26352
26353
26354
26355
26356
26357
26358
26359
26360
26361
26362
26363
26364
26365
26366
26367
26368
26369
26370
26371
26372
26373
26374
26375
26376
26377
26378
26379
26380
26381
26382
26383
26384
26385
26386
26387
26388
26389
26390
26391
26392
26393
26394
26395
26396
26397
26398
26399
26400
26401
26402
26403
26404
26405
26406
26407
26408
26409
26410
26411
26412
26413
26414
26415
26416
26417
26418
26419
26420
26421
26422
26423
26424
26425
26426
26427
26428
26429
26430
26431
26432
26433
26434
26435
26436
26437
26438
26439
26440
26441
26442
26443
26444
26445
26446
26447
26448
26449
26450
26451
26452
26453
26454
26455
26456
26457
26458
26459
26460
26461
26462
26463
26464
26465
26466
26467
26468
26469
26470
26471
26472
26473
26474
26475
26476
26477
26478
26479
26480
26481
26482
26483
26484
26485
26486
26487
26488
26489
26490
26491
26492
26493
26494
26495
26496
26497
26498
26499
26500
26501
26502
26503
26504
26505
26506
26507
26508
26509
26510
26511
26512
26513
26514
26515
26516
26517
26518
26519
26520
26521
26522
26523
26524
26525
26526
26527
26528
26529
26530
26531
26532
26533
26534
26535
26536
26537
26538
26539
26540
26541
26542
26543
26544
26545
26546
26547
26548
26549
26550
26551
26552
26553
26554
26555
26556
26557
26558
26559
26560
26561
26562
26563
26564
26565
26566
26567
26568
26569
26570
26571
26572
26573
26574
26575
26576
26577
26578
26579
26580
26581
26582
26583
26584
26585
26586
26587
26588
26589
26590
26591
26592
26593
26594
26595
26596
26597
26598
26599
26600
26601
26602
26603
26604
26605
26606
26607
26608
26609
26610
26611
26612
26613
26614
26615
26616
26617
26618
26619
26620
26621
26622
26623
26624
26625
26626
26627
26628
26629
26630
26631
26632
26633
26634
26635
26636
26637
26638
26639
26640
26641
26642
26643
26644
26645
26646
26647
26648
26649
26650
26651
26652
26653
26654
26655
26656
26657
26658
26659
26660
26661
26662
26663
26664
26665
26666
26667
26668
26669
26670
26671
26672
26673
26674
26675
26676
26677
26678
26679
26680
26681
26682
26683
26684
26685
26686
26687
26688
26689
26690
26691
26692
26693
26694
26695
26696
26697
26698
26699
26700
26701
26702
26703
26704
26705
26706
26707
26708
26709
26710
26711
26712
26713
26714
26715
26716
26717
26718
26719
26720
26721
26722
26723
26724
26725
26726
26727
26728
26729
26730
26731
26732
26733
26734
26735
26736
26737
26738
26739
26740
26741
26742
26743
26744
26745
26746
26747
26748
26749
26750
26751
26752
26753
26754
26755
26756
26757
26758
26759
26760
26761
26762
26763
26764
26765
26766
26767
26768
26769
26770
26771
26772
26773
26774
26775
26776
26777
26778
26779
26780
26781
26782
26783
26784
26785
26786
26787
26788
26789
26790
26791
26792
26793
26794
26795
26796
26797
26798
26799
26800
26801
26802
26803
26804
26805
26806
26807
26808
26809
26810
26811
26812
26813
26814
26815
26816
26817
26818
26819
26820
26821
26822
26823
26824
26825
26826
26827
26828
26829
26830
26831
26832
26833
26834
26835
26836
26837
26838
26839
26840
26841
26842
26843
26844
26845
26846
26847
26848
26849
26850
26851
26852
26853
26854
26855
26856
26857
26858
26859
26860
26861
26862
26863
26864
26865
26866
26867
26868
26869
26870
26871
26872
26873
26874
26875
26876
26877
26878
26879
26880
26881
26882
26883
26884
26885
26886
26887
26888
26889
26890
26891
26892
26893
26894
26895
26896
26897
26898
26899
26900
26901
26902
26903
26904
26905
26906
26907
26908
26909
26910
26911
26912
26913
26914
26915
26916
26917
26918
26919
26920
26921
26922
26923
26924
26925
26926
26927
26928
26929
26930
26931
26932
26933
26934
26935
26936
26937
26938
26939
26940
26941
26942
26943
26944
26945
26946
26947
26948
26949
26950
26951
26952
26953
26954
26955
26956
26957
26958
26959
26960
26961
26962
26963
26964
26965
26966
26967
26968
26969
26970
26971
26972
26973
26974
26975
26976
26977
26978
26979
26980
26981
26982
26983
26984
26985
26986
26987
26988
26989
26990
26991
26992
26993
26994
26995
26996
26997
26998
26999
27000
27001
27002
27003
27004
27005
27006
27007
27008
27009
27010
27011
27012
27013
27014
27015
27016
27017
27018
27019
27020
27021
27022
27023
27024
27025
27026
27027
27028
27029
27030
27031
27032
27033
27034
27035
27036
27037
27038
27039
27040
27041
27042
27043
27044
27045
27046
27047
27048
27049
27050
27051
27052
27053
27054
27055
27056
27057
27058
27059
27060
27061
27062
27063
27064
27065
27066
27067
27068
27069
27070
27071
27072
27073
27074
27075
27076
27077
27078
27079
27080
27081
27082
27083
27084
27085
27086
27087
27088
27089
27090
27091
27092
27093
27094
27095
27096
27097
27098
27099
27100
27101
27102
27103
27104
27105
27106
27107
27108
27109
27110
27111
27112
27113
27114
27115
27116
27117
27118
27119
27120
27121
27122
27123
27124
27125
27126
27127
27128
27129
27130
27131
27132
27133
27134
27135
27136
27137
27138
27139
27140
27141
27142
27143
27144
27145
27146
27147
27148
27149
27150
27151
27152
27153
27154
27155
27156
27157
27158
27159
27160
27161
27162
27163
27164
27165
27166
27167
27168
27169
27170
27171
27172
27173
27174
27175
27176
27177
27178
27179
27180
27181
27182
27183
27184
27185
27186
27187
27188
27189
27190
27191
27192
27193
27194
27195
27196
27197
27198
27199
27200
27201
27202
27203
27204
27205
27206
27207
27208
27209
27210
27211
27212
27213
27214
27215
27216
27217
27218
27219
27220
27221
27222
27223
27224
27225
27226
27227
27228
27229
27230
27231
27232
27233
27234
27235
27236
27237
27238
27239
27240
27241
27242
27243
27244
27245
27246
27247
27248
27249
27250
27251
27252
27253
27254
27255
27256
27257
27258
27259
27260
27261
27262
27263
27264
27265
27266
27267
27268
27269
27270
27271
27272
27273
27274
27275
27276
27277
27278
27279
27280
27281
27282
27283
27284
27285
27286
27287
27288
27289
27290
27291
27292
27293
27294
27295
27296
27297
27298
27299
27300
27301
27302
27303
27304
27305
27306
27307
27308
27309
27310
27311
27312
27313
27314
27315
27316
27317
27318
27319
27320
27321
27322
27323
27324
27325
27326
27327
27328
27329
27330
27331
27332
27333
27334
27335
27336
27337
27338
27339
27340
27341
27342
27343
27344
27345
27346
27347
27348
27349
27350
27351
27352
27353
27354
27355
27356
27357
27358
27359
27360
27361
27362
27363
27364
27365
27366
27367
27368
27369
27370
27371
27372
27373
27374
27375
27376
27377
27378
27379
27380
27381
27382
27383
27384
27385
27386
27387
27388
27389
27390
27391
27392
27393
27394
27395
27396
27397
27398
27399
27400
27401
27402
27403
27404
27405
27406
27407
27408
27409
27410
27411
27412
27413
27414
27415
27416
27417
27418
27419
27420
27421
27422
27423
27424
27425
27426
27427
27428
27429
27430
27431
27432
27433
27434
27435
27436
27437
27438
27439
27440
27441
27442
27443
27444
27445
27446
27447
27448
27449
27450
27451
27452
27453
27454
27455
27456
27457
27458
27459
27460
27461
27462
27463
27464
27465
27466
27467
27468
27469
27470
27471
27472
27473
27474
27475
27476
27477
27478
27479
27480
27481
27482
27483
27484
27485
27486
27487
27488
27489
27490
27491
27492
27493
27494
27495
27496
27497
27498
27499
27500
27501
27502
27503
27504
27505
27506
27507
27508
27509
27510
27511
27512
27513
27514
27515
27516
27517
27518
27519
27520
27521
27522
27523
27524
27525
27526
27527
27528
27529
27530
27531
27532
27533
27534
27535
27536
27537
27538
27539
27540
27541
27542
27543
27544
27545
27546
27547
27548
27549
27550
27551
27552
27553
27554
27555
27556
27557
27558
27559
27560
27561
27562
27563
27564
27565
27566
27567
27568
27569
27570
27571
27572
27573
27574
27575
27576
27577
27578
27579
27580
27581
27582
27583
27584
27585
27586
27587
27588
27589
27590
27591
27592
27593
27594
27595
27596
27597
27598
27599
27600
27601
27602
27603
27604
27605
27606
27607
27608
27609
27610
27611
27612
27613
27614
27615
27616
27617
27618
27619
27620
27621
27622
27623
27624
27625
27626
27627
27628
27629
27630
27631
27632
27633
27634
27635
27636
27637
27638
27639
27640
27641
27642
27643
27644
27645
27646
27647
27648
27649
27650
27651
27652
27653
27654
27655
27656
27657
27658
27659
27660
27661
27662
27663
27664
27665
27666
27667
27668
27669
27670
27671
27672
27673
27674
27675
27676
27677
27678
27679
27680
27681
27682
27683
27684
27685
27686
27687
27688
27689
27690
27691
27692
27693
27694
27695
27696
27697
27698
27699
27700
27701
27702
27703
27704
27705
27706
27707
27708
27709
27710
27711
27712
27713
27714
27715
27716
27717
27718
27719
27720
27721
27722
27723
27724
27725
27726
27727
27728
27729
27730
27731
27732
27733
27734
27735
27736
27737
27738
27739
27740
27741
27742
27743
27744
27745
27746
27747
27748
27749
27750
27751
27752
27753
27754
27755
27756
27757
27758
27759
27760
27761
27762
27763
27764
27765
27766
27767
27768
27769
27770
27771
27772
27773
27774
27775
27776
27777
27778
27779
27780
27781
27782
27783
27784
27785
27786
27787
27788
27789
27790
27791
27792
27793
27794
27795
27796
27797
27798
27799
27800
27801
27802
27803
27804
27805
27806
27807
27808
27809
27810
27811
27812
27813
27814
27815
27816
27817
27818
27819
27820
27821
27822
27823
27824
27825
27826
27827
27828
27829
27830
27831
27832
27833
27834
27835
27836
27837
27838
27839
27840
27841
27842
27843
27844
27845
27846
27847
27848
27849
27850
27851
27852
27853
27854
27855
27856
27857
27858
27859
27860
27861
27862
27863
27864
27865
27866
27867
27868
27869
27870
27871
27872
27873
27874
27875
27876
27877
27878
27879
27880
27881
27882
27883
27884
27885
27886
27887
27888
27889
27890
27891
27892
27893
27894
27895
27896
27897
27898
27899
27900
27901
27902
27903
27904
27905
27906
27907
27908
27909
27910
27911
27912
27913
27914
27915
27916
27917
27918
27919
27920
27921
27922
27923
27924
27925
27926
27927
27928
27929
27930
27931
27932
27933
27934
27935
27936
27937
27938
27939
27940
27941
27942
27943
27944
27945
27946
27947
27948
27949
27950
27951
27952
27953
27954
27955
27956
27957
27958
27959
27960
27961
27962
27963
27964
27965
27966
27967
27968
27969
27970
27971
27972
27973
27974
27975
27976
27977
27978
27979
27980
27981
27982
27983
27984
27985
27986
27987
27988
27989
27990
27991
27992
27993
27994
27995
27996
27997
27998
27999
28000
28001
28002
28003
28004
28005
28006
28007
28008
28009
28010
28011
28012
28013
28014
28015
28016
28017
28018
28019
28020
28021
28022
28023
28024
28025
28026
28027
28028
28029
28030
28031
28032
28033
28034
28035
28036
28037
28038
28039
28040
28041
28042
28043
28044
28045
28046
28047
28048
28049
28050
28051
28052
28053
28054
28055
28056
28057
28058
28059
28060
28061
28062
28063
28064
28065
28066
28067
28068
28069
28070
28071
28072
28073
28074
28075
28076
28077
28078
28079
28080
28081
28082
28083
28084
28085
28086
28087
28088
28089
28090
28091
28092
28093
28094
28095
28096
28097
28098
28099
28100
28101
28102
28103
28104
28105
28106
28107
28108
28109
28110
28111
28112
28113
28114
28115
28116
28117
28118
28119
28120
28121
28122
28123
28124
28125
28126
28127
28128
28129
28130
28131
28132
28133
28134
28135
28136
28137
28138
28139
28140
28141
28142
28143
28144
28145
28146
28147
28148
28149
28150
28151
28152
28153
28154
28155
28156
28157
28158
28159
28160
28161
28162
28163
28164
28165
28166
28167
28168
28169
28170
28171
28172
28173
28174
28175
28176
28177
28178
28179
28180
28181
28182
28183
28184
28185
28186
28187
28188
28189
28190
28191
28192
28193
28194
28195
28196
28197
28198
28199
28200
28201
28202
28203
28204
28205
28206
28207
28208
28209
28210
28211
28212
28213
28214
28215
28216
28217
28218
28219
28220
28221
28222
28223
28224
28225
28226
28227
28228
28229
28230
28231
28232
28233
28234
28235
28236
28237
28238
28239
28240
28241
28242
28243
28244
28245
28246
28247
28248
28249
28250
28251
28252
28253
28254
28255
28256
28257
28258
28259
28260
28261
28262
28263
28264
28265
28266
28267
28268
28269
28270
28271
28272
28273
28274
28275
28276
28277
28278
28279
28280
28281
28282
28283
28284
28285
28286
28287
28288
28289
28290
28291
28292
28293
28294
28295
28296
28297
28298
28299
28300
28301
28302
28303
28304
28305
28306
28307
28308
28309
28310
28311
28312
28313
28314
28315
28316
28317
28318
28319
28320
28321
28322
28323
28324
28325
28326
28327
28328
28329
28330
28331
28332
28333
28334
28335
28336
28337
28338
28339
28340
28341
28342
28343
28344
28345
28346
28347
28348
28349
28350
28351
28352
28353
28354
28355
28356
28357
28358
28359
28360
28361
28362
28363
28364
28365
28366
28367
28368
28369
28370
28371
28372
28373
28374
28375
28376
28377
28378
28379
28380
28381
28382
28383
28384
28385
28386
28387
28388
28389
28390
28391
28392
28393
28394
28395
28396
28397
28398
28399
28400
28401
28402
28403
28404
28405
28406
28407
28408
28409
28410
28411
28412
28413
28414
28415
28416
28417
28418
28419
28420
28421
28422
28423
28424
28425
28426
28427
28428
28429
28430
28431
28432
28433
28434
28435
28436
28437
28438
28439
28440
28441
28442
28443
28444
28445
28446
28447
28448
28449
28450
28451
28452
28453
28454
28455
28456
28457
28458
28459
28460
28461
28462
28463
28464
28465
28466
28467
28468
28469
28470
28471
28472
28473
28474
28475
28476
28477
28478
28479
28480
28481
28482
28483
28484
28485
28486
28487
28488
28489
28490
28491
28492
28493
28494
28495
28496
28497
28498
28499
28500
28501
28502
28503
28504
28505
28506
28507
28508
28509
28510
28511
28512
28513
28514
28515
28516
28517
28518
28519
28520
28521
28522
28523
28524
28525
28526
28527
28528
28529
28530
28531
28532
28533
28534
28535
28536
28537
28538
28539
28540
28541
28542
28543
28544
28545
28546
28547
28548
28549
28550
28551
28552
28553
28554
28555
28556
28557
28558
28559
28560
28561
28562
28563
28564
28565
28566
28567
28568
28569
28570
28571
28572
28573
28574
28575
28576
28577
28578
28579
28580
28581
28582
28583
28584
28585
28586
28587
28588
28589
28590
28591
28592
28593
28594
28595
28596
28597
28598
28599
28600
28601
28602
28603
28604
28605
28606
28607
28608
28609
28610
28611
28612
28613
28614
28615
28616
28617
28618
28619
28620
28621
28622
28623
28624
28625
28626
28627
28628
28629
28630
28631
28632
28633
28634
28635
28636
28637
28638
28639
28640
28641
28642
28643
28644
28645
28646
28647
28648
28649
28650
28651
28652
28653
28654
28655
28656
28657
28658
28659
28660
28661
28662
28663
28664
28665
28666
28667
28668
28669
28670
28671
28672
28673
28674
28675
28676
28677
28678
28679
28680
28681
28682
28683
28684
28685
# Czech translation of the Godot Engine editor
# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
# Fadex <vitekpaulik@gmail.com>, 2017.
# Jan 'spl!te' Kondelík <j.kondelik@centrum.cz>, 2016, 2018.
# Jiri Hysek <contact@jirihysek.com>, 2017.
# Josef Kuchař <josef.kuchar267@gmail.com>, 2018, 2019.
# Luděk Novotný <gladosicek@gmail.com>, 2016, 2018.
# Martin Novák <maidx@seznam.cz>, 2017, 2019.
# zxey <r.hozak@seznam.cz>, 2018.
# Vojtěch Šamla <auzkok@seznam.cz>, 2018, 2019, 2020, 2021, 2022.
# Peeter Angelo <contact@peeterangelo.com>, 2019.
# VojtechBrezina <vojta.brezina@gmail.com>, 2019, 2021.
# Garrom Orc Shaman <garromorcshaman@gmail.com>, 2019.
# David Husička <davidek251@seznam.cz>, 2019.
# Luboš Nečas <lubosnecas506@seznam.cz>, 2019.
# David Kubeš <kubesdavid@email.cz>, 2019.
# Emil Jiří Tywoniak <emil.tywoniak@gmail.com>, 2020, 2021.
# Filip Vincůrek <vincurek.f@gmail.com>, 2020.
# Ondrej Pavelka <ondrej.pavelka@outlook.com>, 2020.
# Zbyněk <zbynek.fiala@gmail.com>, 2020, 2021, 2022.
# Daniel Kříž <Daniel.kriz@protonmail.com>, 2020.
# VladimirBlazek <vblazek042@gmail.com>, 2020.
# kubajz22 <til.jakubesko@seznam.cz>, 2020.
# Václav Blažej <vaclavblazej@seznam.cz>, 2020, 2021.
# ProfJack <profjackcz@gmail.com>, 2021.
# swifterik <blaha.j502@gmail.com>, 2021.
# Daniel <dan@ger.cz>, 2021.
# Jakub Janšta <jansta.ja@gmail.com>, 2021.
# Petr Voparil <voparil.petr96@gmail.com>, 2022.
# JoeMoos <josephmoose13@gmail.com>, 2022.
# Mirinek <mirek.nozicka77@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2022-08-30 03:11+0000\n"
"Last-Translator: Petr Voparil <voparil.petr96@gmail.com>\n"
"Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/"
"cs/>\n"
"Language: cs\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
"X-Generator: Weblate 4.14.1-dev\n"

#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
msgstr ""

#: core/bind/core_bind.cpp
msgid "Clipboard"
msgstr "Schránka"

#: core/bind/core_bind.cpp
msgid "Current Screen"
msgstr "Aktuální obrazovka"

#: core/bind/core_bind.cpp
msgid "Exit Code"
msgstr "Kód pro ukončení (exit code)"

#: core/bind/core_bind.cpp
#, fuzzy
msgid "V-Sync Enabled"
msgstr "V-Sync Zapnutý"

#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
msgstr ""

#: core/bind/core_bind.cpp main/main.cpp
msgid "Delta Smoothing"
msgstr ""

#: core/bind/core_bind.cpp
#, fuzzy
msgid "Low Processor Usage Mode"
msgstr "Režim Nízkého Využití Procesoru"

#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
msgstr ""

#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
#, fuzzy
msgid "Keep Screen On"
msgstr "Nechat ladící program otevřený"

#: core/bind/core_bind.cpp
msgid "Min Window Size"
msgstr "Minimální Velikost Okna"

#: core/bind/core_bind.cpp
msgid "Max Window Size"
msgstr "Maximální Velikost Okna"

#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Operátor screen."

#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
#: platform/uwp/os_uwp.cpp
#, fuzzy
msgid "Window"
msgstr "Nové okno"

#: core/bind/core_bind.cpp core/project_settings.cpp
#, fuzzy
msgid "Borderless"
msgstr "Hraniční pixely"

#: core/bind/core_bind.cpp
#, fuzzy
msgid "Per Pixel Transparency Enabled"
msgstr "Per Pixel Průhlednost Aktivována"

#: core/bind/core_bind.cpp core/project_settings.cpp
#, fuzzy
msgid "Fullscreen"
msgstr "Přepnout celou obrazovku"

#: core/bind/core_bind.cpp
msgid "Maximized"
msgstr ""

#: core/bind/core_bind.cpp
#, fuzzy
msgid "Minimized"
msgstr "Inicializovat"

#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr "Přizpůsobitelná velikost"

#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr "Pozice doku"

#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
#: main/main.cpp modules/gridmap/grid_map.cpp
#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: scene/resources/visual_shader.cpp servers/visual_server.cpp
msgid "Size"
msgstr "Velikost"

#: core/bind/core_bind.cpp
msgid "Endian Swap"
msgstr ""

#: core/bind/core_bind.cpp
#, fuzzy
msgid "Editor Hint"
msgstr "Editor"

#: core/bind/core_bind.cpp
msgid "Print Error Messages"
msgstr "Vypsat chybové hlášky"

#: core/bind/core_bind.cpp
#, fuzzy
msgid "Iterations Per Second"
msgstr "Interpolační režim"

#: core/bind/core_bind.cpp
#, fuzzy
msgid "Target FPS"
msgstr "Cíl"

#: core/bind/core_bind.cpp
msgid "Time Scale"
msgstr "Časová Osa"

#: core/bind/core_bind.cpp main/main.cpp
#, fuzzy
msgid "Physics Jitter Fix"
msgstr "Fyzikální snímek %"

#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Chyba"

#: core/bind/core_bind.cpp
#, fuzzy
msgid "Error String"
msgstr "Chyba ukládání"

#: core/bind/core_bind.cpp
#, fuzzy
msgid "Error Line"
msgstr "Chyba ukládání"

#: core/bind/core_bind.cpp
#, fuzzy
msgid "Result"
msgstr "Výsledky hledání"

#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
msgstr "Paměť"

#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""

#: core/command_queue_mt.cpp
#, fuzzy
msgid "Command Queue"
msgstr "Fronta Příkazů"

#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
msgstr "Velikost vícevláknové fronty (KB)"

#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Function"
msgstr "Funkce"

#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Data"
msgstr "Data"

#: core/io/file_access_network.cpp core/register_core_types.cpp
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Network"
msgstr "Síťový profiler"

#: core/io/file_access_network.cpp
#, fuzzy
msgid "Remote FS"
msgstr "Vzdálený "

#: core/io/file_access_network.cpp
msgid "Page Size"
msgstr "Velikost Stránky"

#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
msgstr ""

#: core/io/http_client.cpp
msgid "Blocking Mode Enabled"
msgstr ""

#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Připojit"

#: core/io/http_client.cpp
msgid "Read Chunk Size"
msgstr ""

#: core/io/marshalls.cpp
#, fuzzy
msgid "Object ID"
msgstr "Kreslené objekty:"

#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
#, fuzzy
msgid "Allow Object Decoding"
msgstr "Povolit Dekódování Objektu"

#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Refuse New Network Connections"
msgstr "Odmítnout nová síťová připojení"

#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Síťový profiler"

#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Název kořenového uzlu"

#: core/io/networked_multiplayer_peer.cpp
msgid "Refuse New Connections"
msgstr "Odmítnout Nová Připojení"

#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
msgid "Transfer Mode"
msgstr "Typ transformace"

#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
msgstr ""

#: core/io/packet_peer.cpp
msgid "Input Buffer Max Size"
msgstr ""

#: core/io/packet_peer.cpp
msgid "Output Buffer Max Size"
msgstr ""

#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""

#: core/io/stream_peer.cpp
msgid "Big Endian"
msgstr ""

#: core/io/stream_peer.cpp
msgid "Data Array"
msgstr ""

#: core/io/stream_peer_ssl.cpp
msgid "Blocking Handshake"
msgstr ""

#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
msgstr "Upravit spojení:"

#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
"Neplatný typ argumentu funkce convert(), použijte některou z konstant TYPE_*."

#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
msgstr "Očekáván řetězec o délce 1 (znak)."

#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Nedostatek bajtů pro dekódování bajtů, nebo neplatný formát."

#: core/math/expression.cpp
#, fuzzy
msgid "Invalid input %d (not passed) in expression"
msgstr "Neplatný vstup %i (nepředán) ve výrazu"

#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr "self nemůže být použit, protože jeho instance je null (není platná)"

#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
msgstr "Neplatné operandy pro operátor %s, %s a %s."

#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
msgstr "Neplatný index typu %s pro základní typ %s"

#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
msgstr "Neplatně pojmenovaný index '%s' pro základní typ %s"

#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
msgstr "Neplatné argumenty pro zkonstruování '%s'"

#: core/math/expression.cpp
msgid "On call to '%s':"
msgstr "Při volání '%s':"

#: core/math/random_number_generator.cpp
#: modules/opensimplex/open_simplex_noise.cpp
#, fuzzy
msgid "Seed"
msgstr "Seed"

#: core/math/random_number_generator.cpp
#, fuzzy
msgid "State"
msgstr "Status"

#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""

#: core/message_queue.cpp
msgid "Max Size (KB)"
msgstr "Maximální Velikost (KB)"

#: core/os/input.cpp
#, fuzzy
msgid "Mouse Mode"
msgstr "Režim přesouvání"

#: core/os/input.cpp
#, fuzzy
msgid "Use Accumulated Input"
msgstr "Odstranit vstup"

#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
msgid "Device"
msgstr "Zařízení"

#: core/os/input_event.cpp
#, fuzzy
msgid "Alt"
msgstr "všichni"

#: core/os/input_event.cpp
#, fuzzy
msgid "Shift"
msgstr "Shift"

#: core/os/input_event.cpp
#, fuzzy
msgid "Control"
msgstr "Správa verzí"

#: core/os/input_event.cpp
msgid "Meta"
msgstr ""

#: core/os/input_event.cpp
#, fuzzy
msgid "Command"
msgstr "Příkaz"

#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "Fyzická Klávesa"

#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Pressed"
msgstr "Stisknuté"

#: core/os/input_event.cpp
#, fuzzy
msgid "Scancode"
msgstr "Skenovat"

#: core/os/input_event.cpp
#, fuzzy
msgid "Physical Scancode"
msgstr "Fyzická Klávesa"

#: core/os/input_event.cpp
#, fuzzy
msgid "Unicode"
msgstr "Unicode"

#: core/os/input_event.cpp
msgid "Echo"
msgstr ""

#: core/os/input_event.cpp scene/gui/base_button.cpp
#, fuzzy
msgid "Button Mask"
msgstr "Tlačítko"

#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
msgid "Global Position"
msgstr "Globální Pozice"

#: core/os/input_event.cpp
#, fuzzy
msgid "Factor"
msgstr "Vektor"

#: core/os/input_event.cpp
#, fuzzy
msgid "Button Index"
msgstr "Index tlačítka myši:"

#: core/os/input_event.cpp
#, fuzzy
msgid "Doubleclick"
msgstr "Dvojklik"

#: core/os/input_event.cpp
#, fuzzy
msgid "Tilt"
msgstr "Sklon"

#: core/os/input_event.cpp
#, fuzzy
msgid "Pressure"
msgstr "Profil"

#: core/os/input_event.cpp
msgid "Pen Inverted"
msgstr ""

#: core/os/input_event.cpp
#, fuzzy
msgid "Relative"
msgstr "Přichytávat relativně"

#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/resources/environment.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Speed"
msgstr "Rychlost:"

#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "Osa"

#: core/os/input_event.cpp
#, fuzzy
msgid "Axis Value"
msgstr "(hodnota)"

#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Index"
msgstr "Index:"

#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/2d/touch_screen_button.cpp
msgid "Action"
msgstr "Akce"

#: core/os/input_event.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
msgid "Strength"
msgstr "Síla"

#: core/os/input_event.cpp
#, fuzzy
msgid "Delta"
msgstr "Delta"

#: core/os/input_event.cpp
#, fuzzy
msgid "Channel"
msgstr "Změnit"

#: core/os/input_event.cpp main/main.cpp
#, fuzzy
msgid "Message"
msgstr "Commitnout změny"

#: core/os/input_event.cpp
#, fuzzy
msgid "Pitch"
msgstr "Stoupání:"

#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Velocity"
msgstr "Inicializovat"

#: core/os/input_event.cpp
msgid "Instrument"
msgstr ""

#: core/os/input_event.cpp
#, fuzzy
msgid "Controller Number"
msgstr "Číslo řádku:"

#: core/os/input_event.cpp
msgid "Controller Value"
msgstr ""

#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Application"
msgstr "Akce"

#: core/project_settings.cpp main/main.cpp
#, fuzzy
msgid "Config"
msgstr "Nastavení přichycení"

#: core/project_settings.cpp
#, fuzzy
msgid "Project Settings Override"
msgstr "Nastavení projektu..."

#: core/project_settings.cpp core/resource.cpp
#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
#: scene/resources/skin.cpp
msgid "Name"
msgstr "Název"

#: core/project_settings.cpp editor/editor_help.cpp
#: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp
#: platform/windows/export/export.cpp
msgid "Description"
msgstr "Popis"

#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: main/main.cpp platform/android/export/export_plugin.cpp
#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "Spustit"

#: core/project_settings.cpp editor/editor_node.cpp
#: editor/run_settings_dialog.cpp main/main.cpp
msgid "Main Scene"
msgstr "Hlavní scéna"

#: core/project_settings.cpp
#, fuzzy
msgid "Disable stdout"
msgstr "Deaktivovat stdout"

#: core/project_settings.cpp
#, fuzzy
msgid "Disable stderr"
msgstr "Deaktivovat stderr"

#: core/project_settings.cpp
msgid "Use Hidden Project Data Directory"
msgstr ""

#: core/project_settings.cpp
msgid "Use Custom User Dir"
msgstr ""

#: core/project_settings.cpp
msgid "Custom User Dir Name"
msgstr ""

#: core/project_settings.cpp main/main.cpp
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/os_uwp.cpp
#, fuzzy
msgid "Display"
msgstr "Zobrazit všechny"

#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr "Šířka"

#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
msgid "Height"
msgstr "Výška"

#: core/project_settings.cpp
#, fuzzy
msgid "Always On Top"
msgstr "Vždy na hoře"

#: core/project_settings.cpp
#, fuzzy
msgid "Test Width"
msgstr "Vlevo po celé výšce"

#: core/project_settings.cpp
#, fuzzy
msgid "Test Height"
msgstr "Testované"

#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
msgstr "Zvuk"

#: core/project_settings.cpp
#, fuzzy
msgid "Default Bus Layout"
msgstr "Načíst výchozí rozvržení sběrnice."

#: core/project_settings.cpp editor/editor_export.cpp
#: editor/editor_file_system.cpp editor/editor_node.cpp
#: editor/editor_settings.cpp editor/script_create_dialog.cpp
#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
msgid "Editor"
msgstr "Editor"

#: core/project_settings.cpp
#, fuzzy
msgid "Main Run Args"
msgstr "Argumenty hlavní scény:"

#: core/project_settings.cpp
#, fuzzy
msgid "Scene Naming"
msgstr "Cesta ke scéně:"

#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr ""

#: core/project_settings.cpp
msgid "Script Templates Search Path"
msgstr ""

#: core/project_settings.cpp
#, fuzzy
msgid "Version Control Autoload On Startup"
msgstr "Verzování (VCS)"

#: core/project_settings.cpp
#, fuzzy
msgid "Version Control Plugin Name"
msgstr "Správa verzí"

#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
#, fuzzy
msgid "Input"
msgstr "Přidat vstup"

#: core/project_settings.cpp
msgid "UI Accept"
msgstr "Potvrdit"

#: core/project_settings.cpp
#, fuzzy
msgid "UI Select"
msgstr "Vybrat"

#: core/project_settings.cpp
#, fuzzy
msgid "UI Cancel"
msgstr "Zrušit"

#: core/project_settings.cpp
#, fuzzy
msgid "UI Focus Next"
msgstr "Zvýraznit cestu"

#: core/project_settings.cpp
#, fuzzy
msgid "UI Focus Prev"
msgstr "Zvýraznit cestu"

#: core/project_settings.cpp
#, fuzzy
msgid "UI Left"
msgstr "Vlevo nahoře"

#: core/project_settings.cpp
#, fuzzy
msgid "UI Right"
msgstr "Vpravo nahoře"

#: core/project_settings.cpp
#, fuzzy
msgid "UI Up"
msgstr "Nahoře"

#: core/project_settings.cpp
#, fuzzy
msgid "UI Down"
msgstr "Dolů"

#: core/project_settings.cpp
#, fuzzy
msgid "UI Page Up"
msgstr "Strana: "

#: core/project_settings.cpp
msgid "UI Page Down"
msgstr ""

#: core/project_settings.cpp
msgid "UI Home"
msgstr ""

#: core/project_settings.cpp
#, fuzzy
msgid "UI End"
msgstr "Na konci"

#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
#, fuzzy
msgid "Physics"
msgstr "Fyzikální snímek %"

#: core/project_settings.cpp editor/editor_settings.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr "3D"

#: core/project_settings.cpp
#, fuzzy
msgid "Smooth Trimesh Collision"
msgstr "Vytvořit sourozence Trimesh kolize"

#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Rendering"
msgstr "Vykreslovač:"

#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
#: scene/main/scene_tree.cpp scene/resources/environment.cpp
#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr "Kvalita"

#: core/project_settings.cpp scene/gui/file_dialog.cpp
#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtry:"

#: core/project_settings.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Sharpen Intensity"
msgstr "Intenzita Zaostření"

#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/export/export.cpp scene/3d/room_manager.cpp
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
#: servers/visual_server.cpp
msgid "Debug"
msgstr "Ladění"

#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Settings"
msgstr "Nastavení:"

#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Profiler"
msgstr "Profiler"

#: core/project_settings.cpp
#, fuzzy
msgid "Max Functions"
msgstr "Vytvořit funkci"

#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Nastavit výraz"

#: core/project_settings.cpp
#, fuzzy
msgid "Formats"
msgstr "Formát"

#: core/project_settings.cpp
msgid "Zstd"
msgstr ""

#: core/project_settings.cpp
msgid "Long Distance Matching"
msgstr ""

#: core/project_settings.cpp
#, fuzzy
msgid "Compression Level"
msgstr "Úroveň Komprese"

#: core/project_settings.cpp
msgid "Window Log Size"
msgstr ""

#: core/project_settings.cpp
msgid "Zlib"
msgstr ""

#: core/project_settings.cpp
msgid "Gzip"
msgstr "Gzip"

#: core/project_settings.cpp platform/android/export/export.cpp
msgid "Android"
msgstr "Android"

#: core/project_settings.cpp
msgid "Modules"
msgstr "Moduly"

#: core/register_core_types.cpp
#, fuzzy
msgid "TCP"
msgstr "TCP"

#: core/register_core_types.cpp
#, fuzzy
msgid "Connect Timeout Seconds"
msgstr "Připojení k metodě:"

#: core/register_core_types.cpp
msgid "Packet Peer Stream"
msgstr ""

#: core/register_core_types.cpp
msgid "Max Buffer (Power of 2)"
msgstr ""

#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
msgid "SSL"
msgstr "SSL"

#: core/register_core_types.cpp main/main.cpp
msgid "Certificates"
msgstr "Certifikáty"

#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_resource_picker.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Resource"
msgstr "Zdroj"

#: core/resource.cpp
#, fuzzy
msgid "Local To Scene"
msgstr "Zavřít scénu"

#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Cesta"

#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Zdroj"

#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Jazyky"

#: core/translation.cpp
#, fuzzy
msgid "Test"
msgstr "Testované"

#: core/translation.cpp scene/resources/font.cpp
msgid "Fallback"
msgstr ""

#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"

#: core/ustring.cpp
msgid "KiB"
msgstr "KiB"

#: core/ustring.cpp
msgid "MiB"
msgstr "MiB"

#: core/ustring.cpp
msgid "GiB"
msgstr "GiB"

#: core/ustring.cpp
msgid "TiB"
msgstr "TiB"

#: core/ustring.cpp
msgid "PiB"
msgstr "PiB"

#: core/ustring.cpp
msgid "EiB"
msgstr "EiB"

#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Buffers"
msgstr "Vyrovnávací Paměti"

#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Buffer Size (KB)"
msgstr ""

#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Index Buffer Size (KB)"
msgstr ""

#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp main/main.cpp
#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
#: servers/visual_server.cpp
msgid "2D"
msgstr "2D"

#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#, fuzzy
msgid "Snapping"
msgstr "Chytré přichcování"

#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#, fuzzy
msgid "Use GPU Pixel Snap"
msgstr "Přichytávat na pixely"

#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Immediate Buffer Size (KB)"
msgstr ""

#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
#, fuzzy
msgid "Lightmapping"
msgstr "Zapéct lightmapy"

#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Use Bicubic Sampling"
msgstr ""

#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Elements"
msgstr ""

#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Lights"
msgstr ""

#: drivers/gles3/rasterizer_scene_gles3.cpp
#, fuzzy
msgid "Max Renderable Reflections"
msgstr "Vycentrovat výběr"

#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Lights Per Object"
msgstr ""

#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Subsurface Scattering"
msgstr ""

#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Měřítko"

#: drivers/gles3/rasterizer_scene_gles3.cpp
#, fuzzy
msgid "Follow Surface"
msgstr "Zaplnit povrch"

#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Weight Samples"
msgstr ""

#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Voxel Cone Tracing"
msgstr ""

#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr "Vysoká Kvalita"

#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""

#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Volný"

#: editor/animation_bezier_editor.cpp
msgid "Balanced"
msgstr "Vyvážený"

#: editor/animation_bezier_editor.cpp
msgid "Mirror"
msgstr "Zrcadlit"

#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
msgstr "Čas:"

#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Hodnota:"

#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
msgstr "Vložit klíč zde"

#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
msgstr "Duplikovat vybrané klíč(e)"

#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
msgstr "Smazat vybrané klíč(e)"

#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
msgstr "Přidat bod Bézierovy křivky"

#: editor/animation_bezier_editor.cpp
msgid "Move Bezier Points"
msgstr "Přesunout body Bézierovy křivky"

#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Animace: Duplikovat klíče"

#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
msgstr "Animace: Smazat klíče"

#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Animace: Změna času klíčového snímku"

#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Animace: Změna přechodu"

#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Animace: Změna transformace"

#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Animace: Změna hodnoty klíčového snímku"

#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Animace: Změna volání"

#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Frame"
msgstr "Snímek %"

#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "Čas"

#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Location"
msgstr "Lokalizace"

#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
#, fuzzy
msgid "Rotation"
msgstr "Krok rotace:"

#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Hodnota"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Arg Count"
msgstr "Množství:"

#: editor/animation_track_editor.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Args"
msgstr ""

#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Typ"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "In Handle"
msgstr "Nastavit úchyt"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Out Handle"
msgstr "Nastavit úchyt"

#: editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Stream"
msgstr ""

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Start Offset"
msgstr "Offset mřížky:"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "End Offset"
msgstr "Offset(Posun):"

#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
#: scene/animation/animation_blend_tree.cpp
#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animace"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Easing"
msgstr "Hladký vstup-výstup"

#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Animace: Změna času klíčových snímků"

#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transition"
msgstr "Animace: Změna přechodů"

#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transform"
msgstr "Animace: Změna transformací"

#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Value"
msgstr "Animace: Změnit hodnotu klíčových snímků"

#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Call"
msgstr "Animace: Změna více volání"

#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "Změnit délku animace"

#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr "Změnit smyčku animace"

#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "Stopa vlastnosti"

#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
msgstr "Stopa 3D transformace"

#: editor/animation_track_editor.cpp
msgid "Call Method Track"
msgstr "Stopa volání metody"

#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
msgstr "Stopa Bézierovy křivky"

#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
msgstr "Stopa přehrávání zvuku"

#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
msgstr "Stopa přehrávání animace"

#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
msgstr "Délka animace (ve snímcích)"

#: editor/animation_track_editor.cpp
msgid "Animation length (seconds)"
msgstr "Délka animace (v sekundách)"

#: editor/animation_track_editor.cpp
msgid "Add Track"
msgstr "Přidat stopu"

#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Opakování animace"

#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "Funkce:"

#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
msgstr "Audio klipy:"

#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
msgstr "Animační klipy:"

#: editor/animation_track_editor.cpp
msgid "Change Track Path"
msgstr "Změnit cestu stopy"

#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "Aktivovat/Deaktivovat tuto stopu."

#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
msgstr "Režim aktualizace (jak je tato vlastnost nastavena)"

#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Interpolační režim"

#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr "Režim uzavřené smyčky (Interpolace mezi koncem a začátkem smyčky)"

#: editor/animation_track_editor.cpp
msgid "Remove this track."
msgstr "Odstranit tuto stopu."

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Time (s):"
msgstr "Čas (s): "

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Position:"
msgstr "Pozice doku"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Rotation:"
msgstr "Krok rotace:"

#: editor/animation_track_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Zvětšení:"

#: editor/animation_track_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Type:"
msgstr "Typ:"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "(Invalid, expected type: %s)"
msgstr "Neplatná šablona pro export:"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Easing:"
msgstr "Hladký vstup-výstup"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "In-Handle:"
msgstr "Nastavit úchyt"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Out-Handle:"
msgstr "Nastavit úchyt"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Stream:"
msgstr "Položka volby"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Start (s):"
msgstr "Restart (s):"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "End (s):"
msgstr "Objevení za (s):"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation Clip:"
msgstr "Animace:"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Toggle Track Enabled"
msgstr "Povolit stopu"

#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Spojité"

#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Diskrétní"

#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Spouštěč"

#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Snímat"

#: editor/animation_track_editor.cpp
msgid "Nearest"
msgstr "Nejbližší"

#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Lineární"

#: editor/animation_track_editor.cpp
msgid "Cubic"
msgstr "Kubická"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Clamp Loop Interp"
msgstr "Interpolace smyčky svorkou"

#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
msgstr "Interpolace ovinutou smyčkou"

#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "Vložit klíč"

#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
msgstr "Duplikovat klíč(e)"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Add RESET Value(s)"
msgstr "Přidat %d snímků"

#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Odstranit klíč(e)"

#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
msgstr "Změnit režim aktualizace animace"

#: editor/animation_track_editor.cpp
msgid "Change Animation Interpolation Mode"
msgstr "Změnit režim interpolace animace"

#: editor/animation_track_editor.cpp
msgid "Change Animation Loop Mode"
msgstr "Změnit mód smyčky animace"

#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Odstranit stopu animace"

#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Editors"
msgstr "Editor"

#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Animace: Vložit stopu a klíč"

#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Vytvořit NOVOU stopu pro %s a vložit klíč?"

#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Vytvořit %d NOVÝCH stop a vložit klíče?"

#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Create"
msgstr "Vytvořit"

#: editor/animation_track_editor.cpp
msgid "Anim Insert"
msgstr "Animace: vložit"

#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "node '%s'"
msgstr "uzel '%s'"

#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "animation"
msgstr "animace"

#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
msgstr "AnimationPlayer nemůže animovat sám sebe, pouze ostatní přehrávače."

#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "property '%s'"
msgstr "vlastnost '%s'"

#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Animace: Vytvořit a vložit"

#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Animace: Vložit stopu a klíč"

#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Animace: Vložit klíč"

#: editor/animation_track_editor.cpp
msgid "Change Animation Step"
msgstr "Změnit krok animace"

#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
msgstr "Upravit pořadí stop"

#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr "Transformační stopy se aplikují pouze na uzly vycházející ze Spatial."

#: editor/animation_track_editor.cpp
msgid ""
"Audio tracks can only point to nodes of type:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
"Audio stopa může odkazovat pouze na uzly typu:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"

#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Stopa animace může odkazovat pouze na uzly AnimationPlayer."

#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Není možné přidat novou stopu bez kořenového uzlu"

#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
msgstr "Neplatná stopa pro Bezier (žádné vhodné podvlastnosti)"

#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
msgstr "Přidat Bézierovu stopu"

#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "Cesta stopy není validní, tak nelze přidat klíč."

#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
msgstr "Stopa není typu Spatial, nelze vložit klíč"

#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
msgstr "Přidat klíč stopy transformace"

#: editor/animation_track_editor.cpp
msgid "Add Track Key"
msgstr "Přidat klíč stopy"

#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr "Cesta stopy není validní, nelze vložit klíč metody."

#: editor/animation_track_editor.cpp
msgid "Add Method Track Key"
msgstr "Přidat stopu volání metody"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Method not found in object:"
msgstr "Tato metoda nebyla v objektu nalezena: "

#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
msgstr "Animace: přesunout klíče"

#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Transform"
msgstr "Transformace"

#: editor/animation_track_editor.cpp editor/editor_help.cpp
msgid "Methods"
msgstr "Metody"

#: editor/animation_track_editor.cpp
msgid "Bezier"
msgstr ""

#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
msgstr "Schránka je prázdná!"

#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
msgstr "Vložit stopy"

#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Animace: změnit měřítko klíčů"

#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
"Tato možnost nefunguje pro úpravy Beziérovy křivky, protože se jedná pouze o "
"jednu stopu."

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Add RESET Keys"
msgstr "Animace: změnit měřítko klíčů"

#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
"Tato animace patří k importované scéně, takže změny na importovaných stopách "
"nebudou uloženy\n"
"\n"
"Aby jste povolily možnost přidávat vlastní stopy, běžte do nastavení importu "
"této scény a nastavte\n"
"\"Animace > Úložiště\" na \"Soubory\", Povolte \"Animace > Ponechat vlastní "
"stopy\", poté re-importujte.\n"
"Alternativně použijte přednastavení importu které importuje animace do "
"separovaných souborů."

#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
msgstr "Upozornění: Upravuje se importovaná animace"

#: editor/animation_track_editor.cpp
msgid "Select an AnimationPlayer node to create and edit animations."
msgstr ""
"Pro přidání a úpravu animací vyberte ze stromu scény uzel AnimationPlayer."

#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr "Zobrazit pouze stopy vybraných uzlů."

#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
msgstr "Seskupit stopy podle uzlu nebo je zobrazit jako jednoduchý seznam."

#: editor/animation_track_editor.cpp
msgid "Snap:"
msgstr "Přichytit:"

#: editor/animation_track_editor.cpp
msgid "Animation step value."
msgstr "Hodnota animačního kroku."

#: editor/animation_track_editor.cpp
msgid "Seconds"
msgstr "Sekundy"

#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"

#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp
#: editor/editor_resource_picker.cpp editor/import/resource_importer_wav.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "Upravit"

#: editor/animation_track_editor.cpp
msgid "Animation properties."
msgstr "Vlastnosti animace."

#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
msgstr "Kopírovat stopy"

#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Změnit měřítko výběru"

#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
msgstr "Změnit měřítko od kurzoru"

#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Duplikovat výběr"

#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
msgstr "Duplikovat transponované"

#: editor/animation_track_editor.cpp
msgid "Delete Selection"
msgstr "Smazat vyběr"

#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
msgstr "Přejít k dalšímu kroku"

#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
msgstr "Přejít k předchozímu kroku"

#: editor/animation_track_editor.cpp
msgid "Apply Reset"
msgstr "Resetovat"

#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
msgstr "Optimalizovat animaci"

#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
msgstr "Pročistit animaci"

#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
msgstr "Zvolit uzel k animaci:"

#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
msgstr "Použít Bézierovy křivky"

#: editor/animation_track_editor.cpp
msgid "Create RESET Track(s)"
msgstr "Vytvořit RESET stopu/stopy"

#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Optimalizátor animace"

#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Maximální lineární chyba:"

#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Maximální úhlová chyba:"

#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Maximální optimalizovatelný úhel:"

#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Optimalizuj"

#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Odstranit neplatné klíče"

#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Odstranit neurčené a prázdné stopy"

#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Pročistit všechny animace"

#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Pročistit animaci (NELZE VZÍT ZPĚT!)"

#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Pročistit"

#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
msgstr "Poměr zvětšení:"

#: editor/animation_track_editor.cpp
msgid "Select Tracks to Copy"
msgstr "Vybrat stopy ke kopírování"

#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_resource_picker.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Kopírovat"

#: editor/animation_track_editor.cpp
msgid "Select All/None"
msgstr "Vybrat vše/nic"

#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
msgstr "Přidat audio klip"

#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
msgstr "Změnit počáteční pozici audio klipu"

#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
msgstr "Změnit koncovou pozici audio klipu"

#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Změnit velikost pole"

#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "Změnit typ hodnot pole"

#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "Změnit hodnotu pole"

#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "Jít na řádek"

#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "Číslo řádku:"

#: editor/code_editor.cpp
msgid "%d replaced."
msgstr "%d nahrazeno."

#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
msgstr "%d shoda."

#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d matches."
msgstr "%d shody."

#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
msgstr "Rozlišovat malá/velká"

#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
msgstr "Celá slova"

#: editor/code_editor.cpp
msgid "Replace"
msgstr "Nahradit"

#: editor/code_editor.cpp
msgid "Replace All"
msgstr "Nahradit všechny"

#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "Pouze výběr"

#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
msgstr "Standard"

#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
msgstr "Přepnout panel skriptů"

#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom In"
msgstr "Zvětšit"

#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Out"
msgstr "Zmenšit"

#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "Obnovit původní přiblížení"

#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "Varování"

#: editor/code_editor.cpp
msgid "Line and column numbers."
msgstr "Čísla řádků a sloupců."

#: editor/connections_dialog.cpp
msgid "Method in target node must be specified."
msgstr "Je nutné zadat metodu v cílovém uzlu."

#: editor/connections_dialog.cpp
msgid "Method name must be a valid identifier."
msgstr "Jméno metody musí být platný identifikátor."

#: editor/connections_dialog.cpp
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr ""
"Cílová metoda nenalezena. Specifikujte existující metodu, nebo k cílovému "
"uzlu připojte skript."

#: editor/connections_dialog.cpp
msgid "Connect to Node:"
msgstr "Připojit k uzlu:"

#: editor/connections_dialog.cpp
msgid "Connect to Script:"
msgstr "Připojit ke skriptu:"

#: editor/connections_dialog.cpp
msgid "From Signal:"
msgstr "Ze signálu:"

#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
msgstr "Scéna neobsahuje žádný skript."

#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Přidat"

#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "Odebrat"

#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "Přidat další argument volání:"

#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "Další argumenty volání:"

#: editor/connections_dialog.cpp
msgid "Receiver Method:"
msgstr "Metoda příjemce:"

#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
#: servers/visual_server.cpp
msgid "Advanced"
msgstr "Pokročilé"

#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Odloženě"

#: editor/connections_dialog.cpp
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr "Odkládá signál, ukládá do fronty a jen spouští při nečinnosti."

#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Jednorázově"

#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
msgstr "Odpojí signál po jeho prvním vyvolání."

#: editor/connections_dialog.cpp
msgid "Cannot connect signal"
msgstr "Připojit Signál"

#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Zavřít"

#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "Připojit"

#: editor/connections_dialog.cpp
msgid "Signal:"
msgstr "Signál:"

#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "Připojit '%s' k '%s'"

#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
msgstr "Odpojit '%s' od '%s'"

#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
msgstr "Odpojit vše od signálu: '%s'"

#: editor/connections_dialog.cpp
msgid "Connect..."
msgstr "Připojit..."

#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Odpojit"

#: editor/connections_dialog.cpp
msgid "Connect a Signal to a Method"
msgstr "Připojit signál k metodě"

#: editor/connections_dialog.cpp
msgid "Edit Connection:"
msgstr "Upravit spojení:"

#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
msgstr ""
"Jste si jisti, že chcete odstranit všechna připojení ze signálu \"%s\"?"

#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Signály"

#: editor/connections_dialog.cpp
msgid "Filter signals"
msgstr "Filtrovat signály"

#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr "Jste si jistí, že chcete odstranit všechna připojení z tohoto signálu?"

#: editor/connections_dialog.cpp
msgid "Disconnect All"
msgstr "Odpojit vše"

#: editor/connections_dialog.cpp
msgid "Edit..."
msgstr "Upravit..."

#: editor/connections_dialog.cpp
msgid "Go to Method"
msgstr "Přejít na metodu"

#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Změnit typ %d"

#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
msgstr "Změnit"

#: editor/create_dialog.cpp
msgid "Create New %s"
msgstr "Vytvořit nový %s"

#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "No results for \"%s\"."
msgstr "Žádné výsledky pro \"%s\"."

#: editor/create_dialog.cpp editor/property_selector.cpp
msgid "No description available for %s."
msgstr "Pro %s není dostupný popis."

#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Oblíbené:"

#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "Nedávné:"

#: editor/create_dialog.cpp editor/editor_quick_open.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Hledat:"

#: editor/create_dialog.cpp editor/editor_quick_open.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Shody:"

#: editor/create_dialog.cpp editor/editor_feature_profile.cpp
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Popis:"

#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Hledat náhradu za:"

#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "Závislosti na:"

#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
"Scéna \"%s\" se právě upravuje.\n"
"Změny se projeví po opětovném načtení."

#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
"Zdroj \"%s\" se právě používá.\n"
"Změny se projeví po opětovném načtení."

#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr "Závislosti"

#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Závislosti:"

#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "Opravit nefunkční"

#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "Editor závislostí"

#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "Hledat náhradní zdroj:"

#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Otevřít"

#: editor/dependency_editor.cpp
msgid "Owners of: %s (Total: %d)"
msgstr ""

#: editor/dependency_editor.cpp
msgid ""
"Remove the selected files from the project? (Cannot be undone.)\n"
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""
"Odebrat vybrané soubory z projektu? (Nelze vrátit zpět.)\n"
"V závislosti na konfiguraci souborového systému budou soubory buď přesunuty "
"do systémového koše, nebo trvale odstraněny."

#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (Cannot be undone.)\n"
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""
"Odstraňované soubory potřebují jiné zdroje ke své činnosti.\n"
"Chcete je přesto odstranit? (Nelze vrátit zpět.)\n"
"V závislosti na konfiguraci souborového systému budou soubory buď přesunuty "
"do systémového koše, nebo trvale odstraněny."

#: editor/dependency_editor.cpp
msgid "Cannot remove:"
msgstr "Nelze odstranit:"

#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "Chyba při načítání:"

#: editor/dependency_editor.cpp
msgid "Load failed due to missing dependencies:"
msgstr "Načtení selhalo kvůli chybějícím závislostem:"

#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "Přesto otevřít"

#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "Jaká akce by se měla provést?"

#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "Opravit závislosti"

#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "Chyby při načítání!"

#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "Permanentně smazat %d položek? (nelze vrátit zpět!)"

#: editor/dependency_editor.cpp
msgid "Show Dependencies"
msgstr "Zobrazit závislosti"

#: editor/dependency_editor.cpp
msgid "Orphan Resource Explorer"
msgstr "Průzkumník osiřelých zdrojů"

#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Odstranit"

#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "Vlastní"

#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "Zdroje bez explicitního vlastnictví:"

#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr "Změnit slovníkový klíč"

#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
msgstr "Změnit hodnotu slovníku"

#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "Děkujeme za komunitu Godotu!"

#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
msgid "Click to copy."
msgstr "Klikněte pro zkopírování."

#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Přispěvatelé do Godot Enginu"

#: editor/editor_about.cpp
msgid "Project Founders"
msgstr "Zakladatelé projektu"

#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr "Vedoucí vývojář"

#. TRANSLATORS: This refers to a job title.
#: editor/editor_about.cpp
#, fuzzy
msgctxt "Job Title"
msgid "Project Manager"
msgstr "Správce projektů"

#: editor/editor_about.cpp
msgid "Developers"
msgstr "Vývojáři"

#: editor/editor_about.cpp
msgid "Authors"
msgstr "Autoři"

#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr "Platinoví sponzoři"

#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr "Zlatí sponzoři"

#: editor/editor_about.cpp
msgid "Silver Sponsors"
msgstr "Stříbrní sponzoři"

#: editor/editor_about.cpp
msgid "Bronze Sponsors"
msgstr "Bronzoví sponzoři"

#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Mini sponzoři"

#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr "Zlatí dárci"

#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr "Stříbrní dárci"

#: editor/editor_about.cpp
msgid "Bronze Donors"
msgstr "Bronzoví dárci"

#: editor/editor_about.cpp
msgid "Donors"
msgstr "Dárci"

#: editor/editor_about.cpp
msgid "License"
msgstr "Licence"

#: editor/editor_about.cpp
msgid "Third-party Licenses"
msgstr "Licence třetích stran"

#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of third-party free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such third-party components with their "
"respective copyright statements and license terms."
msgstr ""
"Godot Engine závisí na volně dostupných a open source knihovnách od třetích "
"stran; všechny jsou kompatibilní s podmínkami jeho MIT licence. Následuje "
"plný výčet těchto komponent třetích stran s jejich příslušnými popisy "
"autorských práv a licenčními podmínkami."

#: editor/editor_about.cpp
msgid "All Components"
msgstr "Všechny komponenty"

#: editor/editor_about.cpp
msgid "Components"
msgstr "Komponenty"

#: editor/editor_about.cpp
msgid "Licenses"
msgstr "Licence"

#: editor/editor_asset_installer.cpp
msgid "Error opening asset file for \"%s\" (not in ZIP format)."
msgstr "Chyba při otevírání balíčku \"%s\" (není ve formátu ZIP)."

#: editor/editor_asset_installer.cpp
msgid "%s (already exists)"
msgstr "%s (již existuje)"

#: editor/editor_asset_installer.cpp
msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
msgstr "Obsah balíčku \"%s\" - %d souborů koliduje s vaším projektem:"

#: editor/editor_asset_installer.cpp
msgid "Contents of asset \"%s\" - No files conflict with your project:"
msgstr ""
"Obsah balíčku \"%s\" - Žádné soubory nejsou v konfliktu s vaším projektem:"

#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "Dekomprese uživatelského obsahu"

#: editor/editor_asset_installer.cpp
msgid "The following files failed extraction from asset \"%s\":"
msgstr "Následující soubory se nepodařilo extrahovat z balíčku \"%s\":"

#: editor/editor_asset_installer.cpp
msgid "(and %s more files)"
msgstr "(a %s dalších souborů)"

#: editor/editor_asset_installer.cpp
msgid "Asset \"%s\" installed successfully!"
msgstr "Balíček \"%s\" byl úspěšně nainstalován!"

#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr "Úspěch!"

#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
msgstr "Instalovat"

#: editor/editor_asset_installer.cpp
msgid "Asset Installer"
msgstr "Instalátor balíčků"

#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "Reproduktory"

#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr "Přidat efekt"

#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
msgstr "Přejmenovat zvukovou sběrnici"

#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
msgstr "Změnit hlasitost zvukové sběrnice"

#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr "Přepnout režim sólo zvukové sběrnice"

#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr "Přepnout ztlumení zvukové sběrnice"

#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr "Přepnout bypass efektů na zvukové sběrnice"

#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr "Vybrat cíl zvukové sběrnice"

#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr "Přidat efekt zvukové sběrnice"

#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr "Přesunout efekt zvukové sběrnice"

#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
msgstr "Smazat efekt zvukové sběrnice"

#: editor/editor_audio_buses.cpp
msgid "Drag & drop to rearrange."
msgstr "Přetažením uspořádejte."

#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr "Sólo"

#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr "Ztlumit"

#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr "Obejít"

#: editor/editor_audio_buses.cpp
msgid "Bus Options"
msgstr "Možnosti sběrnice"

#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplikovat"

#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr "Resetovat hlasitost"

#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
msgstr "Smazat efekt"

#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Přidat audio sběrnici"

#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr "Master sběrnici nelze smazat!"

#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
msgstr "Smazat zvukovou sběrnici"

#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
msgstr "Duplikovat audio sběrnici"

#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr "Obnovit hlasitost sběrnice"

#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr "Přesunout audio sběrnici"

#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
msgstr "Uložit rozložení audio sběrnice jako..."

#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
msgstr "Umístění pro nové rozložení..."

#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr "Otevřít rozložení audio sběrnice"

#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
msgstr "Neexistuje '%s' soubor."

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Layout:"
msgstr "Rozložení"

#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr "Neplatný soubor, není rozložení audio sběrnice."

#: editor/editor_audio_buses.cpp
msgid "Error saving file: %s"
msgstr "Chyba při ukládání souboru: %s"

#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr "Přidat sběrnici"

#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
msgstr "Přidá do tohoto rozložení novou zvukovou sběrnici."

#: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Načíst"

#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr "Načíst existující rozložení sběrnice."

#: editor/editor_audio_buses.cpp
msgid "Save As"
msgstr "Uložit jako"

#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr "Uložit toto rozložení sběrnice do souboru."

#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
msgstr "Načíst výchozí"

#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr "Načíst výchozí rozvržení sběrnice."

#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr "Vytvořit nové rozvržení sběrnice."

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Audio Bus Layout"
msgstr "Otevřít rozložení audio sběrnice"

#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Neplatný název."

#: editor/editor_autoload_settings.cpp
msgid "Cannot begin with a digit."
msgstr "Nemůže začínat číslicí."

#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Platné znaky:"

#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing engine class name."
msgstr "Nesmí kolidovat s existující názvem třídy enginu."

#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing built-in type name."
msgstr "Nesmí kolidovat s existujícím jménem zabudovaného typu."

#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing global constant name."
msgstr "Nesmí kolidovat s existujícím názvem globální konstanty."

#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
msgstr "Klíčové slovo nemůže být použito jako název pro autoload."

#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autoload '%s' už existuje!"

#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "Přejmenovat AutoLoad"

#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "Přepnout auto-načítání globálních proměnných"

#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "Přemístit Autoload"

#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "Odstranit Autoload"

#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
#: modules/gdscript/gdscript.cpp platform/android/export/export_plugin.cpp
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#: scene/2d/polygon_2d.cpp scene/3d/area.cpp scene/3d/physics_joint.cpp
#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Povolit"

#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "Přeskupit Autoloady"

#: editor/editor_autoload_settings.cpp
msgid "Can't add autoload:"
msgstr "Nelze přidat auto-načítání:"

#: editor/editor_autoload_settings.cpp
msgid "%s is an invalid path. File does not exist."
msgstr "%s je neplatná cesta. Soubor neexistuje."

#: editor/editor_autoload_settings.cpp
msgid "%s is an invalid path. Not in resource path (res://)."
msgstr "%s je neplatná cesta. Není v cestě ke zdrojům (res://)."

#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "Přidat AutoLoad"

#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Cesta:"

#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "Název uzlu:"

#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "Globální proměnná"

#: editor/editor_data.cpp
msgid "Paste Params"
msgstr "Vložit parametry"

#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Aktualizuji scénu"

#: editor/editor_data.cpp
msgid "Storing local changes..."
msgstr "Ukládám lokální změny..."

#: editor/editor_data.cpp
msgid "Updating scene..."
msgstr "Aktualizuji scénu..."

#: editor/editor_data.cpp editor/editor_resource_picker.cpp
msgid "[empty]"
msgstr "[prázdné]"

#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[neuloženo]"

#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first."
msgstr "Nejprve vyberte výchozí složku."

#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "Vyberte složku"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "Vytvořit složku"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Jméno:"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "Nelze vytvořit složku."

#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "Vyberte"

#: editor/editor_export.cpp
msgid "Project export for platform:"
msgstr ""

#: editor/editor_export.cpp
#, fuzzy
msgid "Completed with warnings."
msgstr "Kopírovat cestu k uzlu"

#: editor/editor_export.cpp
#, fuzzy
msgid "Completed successfully."
msgstr "Balíček byl úspěšně nainstalován!"

#: editor/editor_export.cpp
#, fuzzy
msgid "Failed."
msgstr "Selhalo:"

#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Ukládám soubor:"

#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
msgstr "Na očekávané cestě nebyly nalezeny žádné šablony exportu:"

#: editor/editor_export.cpp
msgid "Packing"
msgstr "Balím"

#: editor/editor_export.cpp
#, fuzzy
msgid "Save PCK"
msgstr "Uložit jako"

#: editor/editor_export.cpp
#, fuzzy
msgid "Cannot create file \"%s\"."
msgstr "Nelze vytvořit složku."

#: editor/editor_export.cpp
#, fuzzy
msgid "Failed to export project files."
msgstr "Nelze exportovat soubory projektu"

#: editor/editor_export.cpp
#, fuzzy
msgid "Can't open file to read from path \"%s\"."
msgstr "Nelze otevřít soubor pro zápis:"

#: editor/editor_export.cpp
#, fuzzy
msgid "Save ZIP"
msgstr "Uložit jako"

#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
"Cílová platforma vyžaduje kompresi textur 'ETC' pro GLES2. Povolte 'Import "
"Etc' v nastaveních projektu."

#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
"Cílová platforma vyžaduje kompresi textur 'ETC2' pro GLES3. Povolte 'Import "
"Etc 2' v nastaveních projektu."

#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"Cílová platforma vyžaduje kompresi textur 'ETC' pro použití GLES2 jako "
"zálohy.\n"
"Povolte 'Import Etc' v nastaveních projektu, nebo vypněte 'Driver Fallback "
"Enabled'."

#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"Cílová platforma vyžaduje kompresi textur 'PVRTC' pro GLES2. Povolte 'Import "
"Pvrtc' v nastavení projektu."

#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"Cílová platforma vyžaduje kompresi textur 'ETC2' nebo 'PVRTC' pro GLES3. "
"Povolte 'Import Etc 2' nebo 'Import Pvrtc' v nastavení projektu."

#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"Cílová platforma vyžaduje kompresi textur 'PVRTC' pro použití GLES2 jako "
"zálohy.\n"
"Povolte 'Import Pvrtc' v nastavení projektu, nebo vypněte 'Driver Fallback "
"Enabled'."

#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Custom Template"
msgstr "Motiv editoru"

#: editor/editor_export.cpp editor/project_export.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/export/export.cpp
msgid "Release"
msgstr "Vydání"

#: editor/editor_export.cpp
#, fuzzy
msgid "Binary Format"
msgstr "Operátor barvy."

#: editor/editor_export.cpp
msgid "64 Bits"
msgstr ""

#: editor/editor_export.cpp
msgid "Embed PCK"
msgstr ""

#: editor/editor_export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Texture Format"
msgstr "Oblast textury"

#: editor/editor_export.cpp
msgid "BPTC"
msgstr ""

#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "S3TC"
msgstr ""

#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "ETC"
msgstr ""

#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "ETC2"
msgstr ""

#: editor/editor_export.cpp
msgid "No BPTC Fallbacks"
msgstr ""

#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom debug template not found."
msgstr "Vlastní ladící šablona nebyla nalezena."

#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
msgstr "Vlastní šablona k uveřejnění nebyla nalezena."

#: editor/editor_export.cpp
#, fuzzy
msgid "Prepare Template"
msgstr "Spravovat šablony"

#: editor/editor_export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "The given export path doesn't exist."
msgstr "Zadaná cesta pro export neexistuje:"

#: editor/editor_export.cpp platform/javascript/export/export.cpp
#, fuzzy
msgid "Template file not found: \"%s\"."
msgstr "Soubor šablony nenalezen:"

#: editor/editor_export.cpp
#, fuzzy
msgid "Failed to copy export template."
msgstr "Neplatná šablona pro export:"

#: editor/editor_export.cpp platform/windows/export/export.cpp
#: platform/x11/export/export.cpp
#, fuzzy
msgid "PCK Embedding"
msgstr "Zarovnávání"

#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "Při 32-bitovým exportu vestavěné PCK nemůže být větší než 4 GiB."

#: editor/editor_export.cpp
msgid "Convert Text Resources To Binary On Export"
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "3D Editor"

#: editor/editor_feature_profile.cpp
msgid "Script Editor"
msgstr "Editor skriptů"

#: editor/editor_feature_profile.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Knihovna zdrojů (AssetLib)"

#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
msgstr "Úpravy stromu scény"

#: editor/editor_feature_profile.cpp
msgid "Node Dock"
msgstr "Panel uzlů"

#: editor/editor_feature_profile.cpp
msgid "FileSystem Dock"
msgstr "Souborový systém"

#: editor/editor_feature_profile.cpp
msgid "Import Dock"
msgstr "Importovat panel"

#: editor/editor_feature_profile.cpp
msgid "Allows to view and edit 3D scenes."
msgstr "Umožňuje prohlížet a upravovat 3D scény."

#: editor/editor_feature_profile.cpp
msgid "Allows to edit scripts using the integrated script editor."
msgstr "Umožňuje upravovat skripty pomocí integrovaného editoru skriptů."

#: editor/editor_feature_profile.cpp
msgid "Provides built-in access to the Asset Library."
msgstr "Poskytuje integrovaný přístup ke Knihovně balíčků."

#: editor/editor_feature_profile.cpp
msgid "Allows editing the node hierarchy in the Scene dock."
msgstr "Umožňuje upravovat hierarchii uzlů v doku scény."

#: editor/editor_feature_profile.cpp
msgid ""
"Allows to work with signals and groups of the node selected in the Scene "
"dock."
msgstr "Umožňuje pracovat se signály a skupinami uzlu vybraného v doku scény."

#: editor/editor_feature_profile.cpp
msgid "Allows to browse the local file system via a dedicated dock."
msgstr ""
"Umožňuje procházet místní souborový systém prostřednictvím vyhrazeného doku."

#: editor/editor_feature_profile.cpp
msgid ""
"Allows to configure import settings for individual assets. Requires the "
"FileSystem dock to function."
msgstr ""
"Umožňuje konfigurovat nastavení importu pro jednotlivé zdroje. Pro svou "
"funkci vyžaduje dok Souborový systém."

#: editor/editor_feature_profile.cpp
msgid "(current)"
msgstr "(aktuální)"

#: editor/editor_feature_profile.cpp
msgid "(none)"
msgstr "(žádný)"

#: editor/editor_feature_profile.cpp
msgid "Remove currently selected profile, '%s'? Cannot be undone."
msgstr "Odstranit aktuálně vybraný profil, '%s'? Nelze vrátit zpět."

#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
msgstr "Profil musí být validní název souboru a nesmí obsahovat '.'"

#: editor/editor_feature_profile.cpp
msgid "Profile with this name already exists."
msgstr "Profil s tímto názvem již existuje."

#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
msgstr "(Editor zakázán, Vlastnosti zakázány)"

#: editor/editor_feature_profile.cpp
msgid "(Properties Disabled)"
msgstr "(Vlastnosti deaktivovány)"

#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled)"
msgstr "(Editor deaktivován)"

#: editor/editor_feature_profile.cpp
msgid "Class Options:"
msgstr "Možnosti třídy:"

#: editor/editor_feature_profile.cpp
msgid "Enable Contextual Editor"
msgstr "Aktivovat kontextový editor"

#: editor/editor_feature_profile.cpp
msgid "Class Properties:"
msgstr "Vlastnosti třídy:"

#: editor/editor_feature_profile.cpp
msgid "Main Features:"
msgstr "Hlavní funkce:"

#: editor/editor_feature_profile.cpp
msgid "Nodes and Classes:"
msgstr "Uzly a třídy:"

#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
msgstr "Formát souboru '%s' je neplatný, import zrušen."

#: editor/editor_feature_profile.cpp
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr "Profil '%s' již existuje. Před importem jej odstraňte, import zrušen."

#: editor/editor_feature_profile.cpp
msgid "Error saving profile to path: '%s'."
msgstr "Chyba při ukládání profilu do cesty: '%s '."

#: editor/editor_feature_profile.cpp
msgid "Reset to Default"
msgstr "Obnovit výchozí"

#: editor/editor_feature_profile.cpp
msgid "Current Profile:"
msgstr "Aktuální profil:"

#: editor/editor_feature_profile.cpp
msgid "Create Profile"
msgstr "Vytvořit profil"

#: editor/editor_feature_profile.cpp
msgid "Remove Profile"
msgstr "Odstranit profil"

#: editor/editor_feature_profile.cpp
msgid "Available Profiles:"
msgstr "Dostupné profily:"

#: editor/editor_feature_profile.cpp
msgid "Make Current"
msgstr "Zvolit jako aktuální"

#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Import"

#: editor/editor_feature_profile.cpp editor/project_export.cpp
#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Export"

#: editor/editor_feature_profile.cpp
msgid "Configure Selected Profile:"
msgstr "Konfigurace vybraného profilu:"

#: editor/editor_feature_profile.cpp
msgid "Extra Options:"
msgstr "Další možnosti:"

#: editor/editor_feature_profile.cpp
msgid "Create or import a profile to edit available classes and properties."
msgstr "Vytvořte nebo importujte profil a upravte dostupné třídy a vlastnosti."

#: editor/editor_feature_profile.cpp
msgid "New profile name:"
msgstr "Název nového profilu:"

#: editor/editor_feature_profile.cpp
msgid "Godot Feature Profile"
msgstr "Godot feature profil"

#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
msgstr "Importovat profil(y)"

#: editor/editor_feature_profile.cpp
msgid "Export Profile"
msgstr "Exportovat profil"

#: editor/editor_feature_profile.cpp
msgid "Manage Editor Feature Profiles"
msgstr "Spravovat profily funkcí editoru"

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Default Feature Profile"
msgstr "Godot feature profil"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Vybrat stávající složku"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File exists, overwrite?"
msgstr "Soubor existuje, přepsat?"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select This Folder"
msgstr "Vybrat tuto složku"

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Kopírovat cestu"

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Open in File Manager"
msgstr "Otevřít ve správci souborů"

#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
msgid "Show in File Manager"
msgstr "Zobrazit ve správci souborů"

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
msgstr "Nová složka..."

#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
msgid "Refresh"
msgstr "Obnovit"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "Všechny rozpoznatelné"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "Všechny soubory (*)"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "Otevřít soubor"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "Otevřít soubor(y)"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "Otevřít složku"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "Otevřít soubor nebo složku"

#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Uložit"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "Uložit soubor"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Access"
msgstr "Úspěch!"

#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Display Mode"
msgstr "Režim přehrávání:"

#: editor/editor_file_dialog.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Režim posouvání"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Current Dir"
msgstr "Aktuální:"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Current File"
msgstr "Aktuální profil:"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Current Path"
msgstr "Aktuální:"

#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Show Hidden Files"
msgstr "Zobrazit skryté soubory"

#: editor/editor_file_dialog.cpp
msgid "Disable Overwrite Warning"
msgstr ""

#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Jít zpět"

#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "Jit dopředu"

#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "Jít o úroveň výš"

#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Zobrazit skryté soubory"

#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "Zobrazit oblíbené"

#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Přepnout režim"

#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "Zvýraznit cestu"

#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "Přesunout oblíbenou položku nahoru"

#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "Přesunout oblíbenou položku dolů"

#: editor/editor_file_dialog.cpp
msgid "Go to previous folder."
msgstr "Přejít do předchozí složky."

#: editor/editor_file_dialog.cpp
msgid "Go to next folder."
msgstr "Přejít do další složky."

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "Přejít do nadřazené složky."

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Refresh files."
msgstr "Obnovit soubory."

#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "Přidat/odebrat složku z oblíbených."

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle the visibility of hidden files."
msgstr "Změnit viditelnost skrytých souborů."

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
msgstr "Zobrazit položky jako mřížku náhledů."

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a list."
msgstr "Zobrazit položky jako seznam."

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "Složky a soubory:"

#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview:"
msgstr "Náhled:"

#: editor/editor_file_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "File:"
msgstr "Soubor:"

#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "Sken zdrojů"

#: editor/editor_file_system.cpp
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
msgstr ""
"Existuje vícero importérů různých typů odkazujících na soubor %s, import "
"zrušen"

#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "(Re)Importování assetů"

#: editor/editor_file_system.cpp
msgid "Reimport Missing Imported Files"
msgstr ""

#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Horní"

#: editor/editor_help.cpp
msgid "Class:"
msgstr "Třída:"

#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
msgstr "Dědí z:"

#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "Děděná z:"

#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Online návody"

#: editor/editor_help.cpp
msgid "Properties"
msgstr "Vlastnosti"

#: editor/editor_help.cpp
#, fuzzy
msgid "overrides %s:"
msgstr "přepsat:"

#: editor/editor_help.cpp
msgid "default:"
msgstr "výchozí:"

#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Vlastnosti motivu"

#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Barvy"

#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Konstanty"

#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Fonts"
msgstr "Fonty"

#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
#: platform/iphone/export/export.cpp
msgid "Icons"
msgstr "Ikony"

#: editor/editor_help.cpp
msgid "Styles"
msgstr "Styly"

#: editor/editor_help.cpp
msgid "Enumerations"
msgstr "Výčty"

#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Popisy vlastnosti"

#: editor/editor_help.cpp
msgid "(value)"
msgstr "(hodnota)"

#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"V současné době neexistuje žádný popis pro tuto vlastnost. Prosím pomozte "
"nám tím, že ho[color=$color][url=$url]vytvoříte[/url][/color]!"

#: editor/editor_help.cpp
msgid "Method Descriptions"
msgstr "Popisy metod"

#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"V současné době neexistuje žádný popis pro tuto metodu. Prosím pomozte nám "
"tím, že ho [color=$color][url=$url]vytvoříte[/url][/color]!"

#: editor/editor_help.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript_editor.cpp
#, fuzzy
msgid "Text Editor"
msgstr "Otevřít editor"

#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
msgstr "Nápověda"

#: editor/editor_help.cpp
msgid "Sort Functions Alphabetically"
msgstr ""

#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "Hledat v dokumentaci"

#: editor/editor_help_search.cpp
msgid "Case Sensitive"
msgstr "Rozlišovat velká a malá písmena"

#: editor/editor_help_search.cpp
msgid "Show Hierarchy"
msgstr "Zobrazit hierarchii"

#: editor/editor_help_search.cpp
msgid "Display All"
msgstr "Zobrazit všechny"

#: editor/editor_help_search.cpp
msgid "Classes Only"
msgstr "Pouze třídy"

#: editor/editor_help_search.cpp
msgid "Methods Only"
msgstr "Pouze metody"

#: editor/editor_help_search.cpp
msgid "Signals Only"
msgstr "Pouze signály"

#: editor/editor_help_search.cpp
msgid "Constants Only"
msgstr "Pouze konstanty"

#: editor/editor_help_search.cpp
msgid "Properties Only"
msgstr "Pouze vlastnosti"

#: editor/editor_help_search.cpp
msgid "Theme Properties Only"
msgstr "Pouze vlastnosti motivu"

#: editor/editor_help_search.cpp
msgid "Member Type"
msgstr "Typ člena"

#: editor/editor_help_search.cpp
msgid "Class"
msgstr "Třída"

#: editor/editor_help_search.cpp
msgid "Method"
msgstr "Metoda"

#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Signál"

#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Konstantní"

#: editor/editor_help_search.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Vlastnost"

#: editor/editor_help_search.cpp
msgid "Theme Property"
msgstr "Vlastnost motivu"

#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
msgstr "Vlastnost:"

#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
#, fuzzy
msgid "Label"
msgstr "Hodnota"

#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "Pouze metody"

#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
#, fuzzy
msgid "Checkable"
msgstr "Zaškrtávátko"

#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "Zaškrtávací položka"

#: editor/editor_inspector.cpp
#, fuzzy
msgid "Draw Red"
msgstr "Vykreslovací volání:"

#: editor/editor_inspector.cpp
#, fuzzy
msgid "Keying"
msgstr "Hrát"

#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
msgstr "(hodnota)"

#: editor/editor_inspector.cpp
msgid ""
"Pinning a value forces it to be saved even if it's equal to the default."
msgstr ""

#: editor/editor_inspector.cpp
msgid "Pin value [Disabled because '%s' is editor-only]"
msgstr ""

#: editor/editor_inspector.cpp
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
msgstr "Nastav %s"

#: editor/editor_inspector.cpp
msgid "Set Multiple:"
msgstr "Nastavit více:"

#: editor/editor_inspector.cpp
msgid "Pinned %s"
msgstr ""

#: editor/editor_inspector.cpp
msgid "Unpinned %s"
msgstr ""

#: editor/editor_inspector.cpp
#, fuzzy
msgid "Copy Property"
msgstr "Kopírovat vlastnosti"

#: editor/editor_inspector.cpp
#, fuzzy
msgid "Paste Property"
msgstr "Vložit vlastnosti"

#: editor/editor_inspector.cpp
#, fuzzy
msgid "Copy Property Path"
msgstr "Zkopírovat cestu ke skriptu"

#: editor/editor_log.cpp
msgid "Output:"
msgstr "Výstup:"

#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Copy Selection"
msgstr "Kopírovat výběr"

#: editor/editor_log.cpp editor/editor_network_profiler.cpp
#: editor/editor_profiler.cpp editor/editor_resource_picker.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Promazat"

#: editor/editor_log.cpp
msgid "Clear Output"
msgstr "Vymazat výstup"

#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: editor/editor_profiler.cpp
msgid "Stop"
msgstr "Stop"

#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
msgid "Start"
msgstr "Start"

#: editor/editor_network_profiler.cpp
msgid "%s/s"
msgstr "%s/s"

#: editor/editor_network_profiler.cpp
msgid "Down"
msgstr "Dolů"

#: editor/editor_network_profiler.cpp
msgid "Up"
msgstr "Nahoru"

#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Uzel"

#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
msgstr "Příchozí RPC"

#: editor/editor_network_profiler.cpp
msgid "Incoming RSET"
msgstr "Příchozí RSET"

#: editor/editor_network_profiler.cpp
msgid "Outgoing RPC"
msgstr "Odchozí RPC"

#: editor/editor_network_profiler.cpp
msgid "Outgoing RSET"
msgstr "Odchozí RSET"

#: editor/editor_node.cpp editor/project_manager.cpp
msgid "New Window"
msgstr "Nové okno"

#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Nepojmenovaný projekt"

#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
"Update Continuously is enabled, which can increase power usage. Click to "
"disable it."
msgstr ""
"Aktivuje se při překreslování okna editoru.\n"
"Je zapnuta funkce Průběžná aktualizace, která může zvýšit spotřebu energie. "
"Klepnutím ji zakážete."

#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
msgstr "Točí se, když se okno editoru překresluje."

#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
msgstr "Nelze uložit importované zdroje."

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp
msgid "OK"
msgstr "OK"

#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Chyba při ukládání zdrojů!"

#: editor/editor_node.cpp
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
"Tento zdroj nemůže být uložen, protože nenáleží editované scéně. Nejdříve z "
"něj udělejte unikátní zdroj."

#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
msgstr "Uložit zdroj jako..."

#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Nelze otevřít soubor pro zápis:"

#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "Žádaný formát souboru je neznámý:"

#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "Chyba při ukládání."

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr "Nelze otevřít '%s'. Soubor mohl být přesunut nebo smazán."

#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
msgstr "Chyba při parsování '%s'."

#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr "Neočekávaný konec souboru '%s'."

#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
msgstr "Chybí '%s' nebo jeho závislosti."

#: editor/editor_node.cpp
msgid "Error while loading '%s'."
msgstr "Chyba při nahrávání '%s'."

#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "Ukládám scénu"

#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "Analyzuji"

#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "Vytvářím náhled"

#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
msgstr "Tato operace nemůže být provedena bez kořenového uzlu."

#: editor/editor_node.cpp
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
"Tato scéna nemůže být uložena, protože obsahuje cyklickou referenci.\n"
"Odstraňte ji, a poté zkuste uložit znovu."

#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
"Nepodařilo se uložit scénu. Nejspíše se nepodařilo uspokojit závislosti "
"(instance nebo dědičnosti)."

#: editor/editor_node.cpp
msgid "Could not save one or more scenes!"
msgstr "Nelze uložit jednu nebo více scén!"

#: editor/editor_node.cpp
msgid "Save All Scenes"
msgstr "Uložit všechny scény"

#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
msgstr "Nelze přepsat scénu, která je stále otevřená!"

#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Nelze načíst MeshLibrary ke sloučení!"

#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "Chyba při ukládání MeshLibrary!"

#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "Nelze načíst TileSet ke sloučení!"

#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "Chyba při ukládání TileSet!"

#: editor/editor_node.cpp
msgid ""
"An error occurred while trying to save the editor layout.\n"
"Make sure the editor's user data path is writable."
msgstr ""
"Při pokusu o uložení rozložení editoru došlo k chybě.\n"
"Ujistěte se, že cesta k uživatelským datům editoru je zapisovatelná."

#: editor/editor_node.cpp
msgid ""
"Default editor layout overridden.\n"
"To restore the Default layout to its base settings, use the Delete Layout "
"option and delete the Default layout."
msgstr ""
"Výchozí rozložení editoru bylo přepsáno.\n"
"Chcete-li obnovit výchozí rozložení do výchozího nastavení, použijte možnost "
"Odstranit rozložení a odstraňte výchozí rozložení."

#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Jméno rozložení nenalezeno!"

#: editor/editor_node.cpp
msgid "Restored the Default layout to its base settings."
msgstr "Obnoveno výchozí rozložení na základní nastavení."

#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Tento zdroj patří scéně, která byla importována, takže ho nelze upravit.\n"
"Přečtěte si, prosím, dokumentaci týkající se importování scén, abyste lépe "
"pochopili tento proces."

#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
msgstr ""
"Tento zdroj patří scéně, která byla instancovaná nebo poděděná.\n"
"Jeho změny nebudou zachovány při uložení aktuální scény."

#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
"Tento zdroj byl importován, takže jej nelze měnit. Změňte jeho nastavení v "
"panelu Import a znovu ho importujte."

#: editor/editor_node.cpp
msgid ""
"This scene was imported, so changes to it won't be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Tato scéna byla importována, takže její změny nebudou zachovány.\n"
"Instancování nebo zdědění umožní provádět její změny.\n"
"Přečtěte si, prosím, dokumentaci týkající se importování scén, abyste lépe "
"pochopili tento proces."

#: editor/editor_node.cpp
msgid ""
"This is a remote object, so changes to it won't be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
"Toto je vzdálený objekt, takže jeho změny nebudou zachovány.\n"
"Přečtěte si, prosím, dokumentaci týkající se debugování, abyste lépe "
"pochopili tento proces."

#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Neexistuje žádná scéna pro spuštění."

#: editor/editor_node.cpp
msgid "Save scene before running..."
msgstr "Uložit scénu před spuštěním..."

#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "Nelze spustit podproces!"

#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
msgstr "Otevřít scénu"

#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "Otevřít základní scénu"

#: editor/editor_node.cpp
msgid "Quick Open..."
msgstr "Rychle otevřít..."

#: editor/editor_node.cpp
msgid "Quick Open Scene..."
msgstr "Rychle otevřít scénu..."

#: editor/editor_node.cpp
msgid "Quick Open Script..."
msgstr "Rychle otevřít skript..."

#: editor/editor_node.cpp
#, fuzzy
msgid "Save & Reload"
msgstr "Uložit a restartovat"

#: editor/editor_node.cpp
#, fuzzy
msgid "Save changes to '%s' before reloading?"
msgstr "Uložit změny '%s' před zavřením?"

#: editor/editor_node.cpp
msgid "Save & Close"
msgstr "Uložit a zavřít"

#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr "Uložit změny '%s' před zavřením?"

#: editor/editor_node.cpp
msgid "%s no longer exists! Please specify a new save location."
msgstr "%s již neexistuje! Zadejte prosím nové umístění pro uložení."

#: editor/editor_node.cpp
msgid ""
"The current scene has no root node, but %d modified external resource(s) "
"were saved anyway."
msgstr ""
"Aktuální scéna nemá kořenový uzel, ale přesto bylo uloženo %d upravených "
"externích zdrojů."

#: editor/editor_node.cpp
msgid ""
"A root node is required to save the scene. You can add a root node using the "
"Scene tree dock."
msgstr ""
"Pro uložení scény je nutný kořenový uzel. Kořenový uzel můžete přidat pomocí "
"doku Strom scény."

#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Uložit scénu jako..."

#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "This operation can't be done without a scene."
msgstr "Tato operace nemůže být provedena bez scény."

#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "Exportovat Mesh Library"

#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr "Tato operace nemůže být provedena bez kořenového uzlu."

#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "Exportovat Tile Set"

#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr "Tato operace nemůže být provedena bez vybraného uzlu."

#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "Aktuální scéna neuložena. Přesto otevřít?"

#: editor/editor_node.cpp
msgid "Can't undo while mouse buttons are pressed."
msgstr "Nelze vrátit zpět, když jsou stisknuta tlačítka myši."

#: editor/editor_node.cpp
msgid "Nothing to undo."
msgstr "Není co vracet."

#: editor/editor_node.cpp
msgid "Undo: %s"
msgstr "Zpět: %s"

#: editor/editor_node.cpp
msgid "Can't redo while mouse buttons are pressed."
msgstr "Nelze opakovat, když jsou stisknuta tlačítka myši."

#: editor/editor_node.cpp
msgid "Nothing to redo."
msgstr "Není co opakovat."

#: editor/editor_node.cpp
msgid "Redo: %s"
msgstr "Opakovat: %s"

#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "Nelze načíst scénu, která nebyla nikdy uložena."

#: editor/editor_node.cpp
msgid "Reload Saved Scene"
msgstr "Znovunačíst uloženou scénu"

#: editor/editor_node.cpp
msgid ""
"The current scene has unsaved changes.\n"
"Reload the saved scene anyway? This action cannot be undone."
msgstr ""
"Aktuální scéna obsahuje neuložené změny.\n"
"Přesto znovu načíst? Tuto akci nelze vrátit zpět."

#: editor/editor_node.cpp
msgid "Quick Run Scene..."
msgstr "Rychle spustit scénu..."

#: editor/editor_node.cpp
msgid "Quit"
msgstr "Ukončit"

#: editor/editor_node.cpp
msgid "Yes"
msgstr "Ano"

#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "Ukončit editor?"

#: editor/editor_node.cpp
msgid "Open Project Manager?"
msgstr "Otevřít Správce projektu?"

#: editor/editor_node.cpp
#, fuzzy
msgid "Save changes to the following scene(s) before reloading?"
msgstr "Uložit změny následujících scén před ukončením?"

#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr "Uložit a ukončit"

#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr "Uložit změny následujících scén před ukončením?"

#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr "Uložit změny následujících scén před otevřením Správce projektu?"

#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
"Tato možnost se již nepoužívá. Situace, kdy obnova musí být vynucena jsou "
"nyní považovány za chybu. Prosím nahlašte."

#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "Vybrat hlavní scénu"

#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "Zavřít scénu"

#: editor/editor_node.cpp
msgid "Reopen Closed Scene"
msgstr "Znovu otevřít zavřenou scénu"

#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
"Nelze povolit rozšiřující plugin: '%s' parsování konfigurace se nezdařilo."

#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: '%s'."
msgstr "Nelze najít záznam skriptu pro rozšiřující plugin v: '%s'."

#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "Nelze načíst skript rozšíření z cesty: '%s'."

#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"Nelze načíst skript rozšíření z cesty: '%s'. Zdá se, že se v kódu nachází "
"chyba.\n"
"Deaktivujte rozšíření '%s' abyste předešli dalším chybám."

#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
"Nepodařilo se načíst addon skript z cesty: '%s'. Základní typ není "
"EditorPlugin."

#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
"Nelze načíst skript rozšíření z cesty: '%s'. Skript není v režimu nástroje "
"(tool)."

#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
"Scéna '%s' byla automaticky importována, takže nemůže být modifikována.\n"
"Abyste ji mohli změnit, je možné vytvořit novou zděděnou scénu."

#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"Chyba při nahrávání scény, musí být v cestě projektu. Použijte 'Importovat' "
"k otevření scény, pak ji uložte uvnitř projektu."

#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "Scéna '%s' má rozbité závislosti:"

#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr "Vymazat nedávné scény"

#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Žádná hlavní scéna nebyla definována. Vyberte jednu?\n"
"Může být později změněno v \"Nastavení projektu\" v kategorii 'aplikace'."

#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Vybraná scéna '%s' neexistuje, vybrat platnou?\n"
"Později to můžete změnit v \"Nastavení projektu\" v kategorii 'application'."

#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Vybraná scéna '%s' není platný soubor scény. Vybrat jinou?\n"
"Můžete ji později změnit v \"Nastavení projektu\" v kategorii \"aplikace\"."

#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "Uložit rozložení"

#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "Odstranit rozložení"

#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr "Výchozí"

#: editor/editor_node.cpp editor/editor_resource_picker.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "Show in FileSystem"
msgstr "Zobrazit v souborovém systému"

#: editor/editor_node.cpp
msgid "Play This Scene"
msgstr "Spustit tuto scénu"

#: editor/editor_node.cpp
msgid "Close Tab"
msgstr "Zavřít záložku"

#: editor/editor_node.cpp
msgid "Undo Close Tab"
msgstr "Obnovit zavřenou záložku"

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr "Zavřít ostatní záložky"

#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
msgstr "Zavřít záložky napravo"

#: editor/editor_node.cpp
msgid "Close All Tabs"
msgstr "Zavřít všechny záložky"

#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Přepnout záložku scény"

#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr "%d více souborů nebo složek"

#: editor/editor_node.cpp
msgid "%d more folders"
msgstr "%d více složek"

#: editor/editor_node.cpp
msgid "%d more files"
msgstr "%d více souborů"

#: editor/editor_node.cpp
msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""

#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
#, fuzzy
msgid "Interface"
msgstr "Uživatelské rozhraní"

#: editor/editor_node.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Scene Tabs"
msgstr "Přepnout záložku scény"

#: editor/editor_node.cpp
#, fuzzy
msgid "Always Show Close Button"
msgstr "Vždy zobrazit mřížku"

#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Resize If Many Tabs"
msgstr ""

#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Minimum Width"
msgstr ""

#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Output"
msgstr "Výstup"

#: editor/editor_node.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Always Clear Output On Play"
msgstr "Vymazat výstup"

#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Open Output On Play"
msgstr ""

#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Close Output On Stop"
msgstr ""

#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""

#: editor/editor_node.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Save Each Scene On Quit"
msgstr "Uložit větev jako scénu"

#: editor/editor_node.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Quit Confirmation"
msgstr "Zobrazit informace"

#: editor/editor_node.cpp
#, fuzzy
msgid "Show Update Spinner"
msgstr "Schovat aktualizační kolečko"

#: editor/editor_node.cpp
msgid "Update Continuously"
msgstr "Aktualizovat průběžně"

#: editor/editor_node.cpp
#, fuzzy
msgid "Update Vital Only"
msgstr "Změny materiálu:"

#: editor/editor_node.cpp
#, fuzzy
msgid "Localize Settings"
msgstr "Lokalizace"

#: editor/editor_node.cpp
#, fuzzy
msgid "Restore Scenes On Load"
msgstr "Uzel TimeSeek"

#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Show Thumbnail On Hover"
msgstr ""

#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Inspector"
msgstr "Inspektor"

#: editor/editor_node.cpp
#, fuzzy
msgid "Default Property Name Style"
msgstr "Cesta k projektu:"

#: editor/editor_node.cpp
msgid "Default Float Step"
msgstr ""

#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Deaktivované tlačítko"

#: editor/editor_node.cpp
msgid "Auto Unfold Foreign Scenes"
msgstr ""

#: editor/editor_node.cpp
msgid "Horizontal Vector2 Editing"
msgstr ""

#: editor/editor_node.cpp
msgid "Horizontal Vector Types Editing"
msgstr ""

#: editor/editor_node.cpp
#, fuzzy
msgid "Open Resources In Current Inspector"
msgstr "Otevřít v inspektoru"

#: editor/editor_node.cpp
#, fuzzy
msgid "Resources To Open In New Inspector"
msgstr "Otevřít v inspektoru"

#: editor/editor_node.cpp
msgid "Default Color Picker Mode"
msgstr ""

#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control"
msgstr "Správa verzí"

#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "Přejmenovat"

#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Public Key Path"
msgstr ""

#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Private Key Path"
msgstr ""

#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Pozice doku"

#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Nerozptylující režitm"

#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr "Zapnout nerozptylující režim."

#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr "Přidat novou scénu."

#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Scéna"

#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Přejít na předchozí scénu."

#: editor/editor_node.cpp
msgid "Copy Text"
msgstr "Kopírovat text"

#: editor/editor_node.cpp
msgid "Next tab"
msgstr "Další panel"

#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "Předchozí tab"

#: editor/editor_node.cpp
msgid "Filter Files..."
msgstr "Filtrovat soubory..."

#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "Možností scén."

#: editor/editor_node.cpp
msgid "New Scene"
msgstr "Nová scéna"

#: editor/editor_node.cpp
msgid "New Inherited Scene..."
msgstr "Nová zděděná scéna..."

#: editor/editor_node.cpp
msgid "Open Scene..."
msgstr "Otevřít scénu..."

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr "Otevřít nedávné"

#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "Uložit scénu"

#: editor/editor_node.cpp
msgid "Convert To..."
msgstr "Konvertovat na..."

#: editor/editor_node.cpp
msgid "MeshLibrary..."
msgstr "Knihovna modelů..."

#: editor/editor_node.cpp
msgid "TileSet..."
msgstr "Sada dlaždic..."

#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr "Zpět"

#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Znovu"

#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Různé nástroje pro projekt nebo scény."

#: editor/editor_node.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
#: modules/mono/godotsharp_dirs.cpp
msgid "Project"
msgstr "Projekt"

#: editor/editor_node.cpp
msgid "Project Settings..."
msgstr "Nastavení projektu..."

#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "Nastavit správu verzí"

#: editor/editor_node.cpp
msgid "Shut Down Version Control"
msgstr "Vypnout správu verzí"

#: editor/editor_node.cpp
msgid "Export..."
msgstr "Exportovat..."

#: editor/editor_node.cpp
msgid "Install Android Build Template..."
msgstr "Nainstalovat kompilační šablonu pro Android..."

#: editor/editor_node.cpp
#, fuzzy
msgid "Open User Data Folder"
msgstr "Otevřít složku s daty editoru"

#: editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Nástroje"

#: editor/editor_node.cpp
msgid "Orphan Resource Explorer..."
msgstr "Průzkumník osiřelých zdrojů..."

#: editor/editor_node.cpp
msgid "Reload Current Project"
msgstr "Znovu načíst aktuální projekt"

#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Ukončit do seznamu projektů"

#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Nasazení se vzdáleným laděním"

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, using one-click deploy will make the executable "
"attempt to connect to this computer's IP so the running project can be "
"debugged.\n"
"This option is intended to be used for remote debugging (typically with a "
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
"Pokud je tato možnost povolena, použití one-click deploy způsobí, že se "
"aplikace pokusí připojit k IP tohoto počítače, takže spuštěný projekt může "
"být laděn.\n"
"Tato možnost je určena pro vzdálené ladění (typicky s mobilním zařízením).\n"
"Nemusíte ji povolovat abyste mohli použít lokální ladění GDScriptu."

#: editor/editor_node.cpp
msgid "Small Deploy with Network Filesystem"
msgstr "Tenké nasazení pomocí síťového souborového sistému"

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""
"Když je tato možnost vybrána, Android Quick Deployment exportuje pouze "
"spustitelný soubor bez dat projektu.\n"
"Souborový systém bude z projektu sdílen editorem po síti.\n"
"V systému Android bude nasazení používat kabel USB pro rychlejší výkon. Tato "
"možnost výrazně zrychluje testování velkých her."

#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Viditelné kolizní tvary"

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""
"když je povolena tato volba, tak lze během hry vidět kolizní tvary a raycast "
"uzly (pro 2D a 3D)."

#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Viditelná navigace"

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""
"když je povolena tato volba, tak lze během hry vidět navigační meshe a "
"polygony."

#: editor/editor_node.cpp
msgid "Force Shader Fallbacks"
msgstr ""

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, shaders will be used in their fallback form "
"(either visible via an ubershader or hidden) during all the run time.\n"
"This is useful for verifying the look and performance of fallbacks, which "
"are normally displayed briefly.\n"
"Asynchronous shader compilation must be enabled in the project settings for "
"this option to make a difference."
msgstr ""

#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "Synchronizovat změny scény"

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"Je-li tato možnost vybrána, budou se všechny změny fáze v editoru opakovat, "
"zatímco hra běží.\n"
"Při vzdáleném použití na zařízení je tato možnost efektivnější, když je "
"povolen síťový souborový systém."

#: editor/editor_node.cpp
msgid "Synchronize Script Changes"
msgstr "Synchornizovat změny skriptu"

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"Pokud je tato možnost povolena, jakýkoli uložený skript se znovu načte, když "
"je hra spuštěna.\n"
"Při vzdáleném použití na zařízení je tato možnost efektivnější, když je "
"povolen síťový souborový systém."

#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Nastavení editoru..."

#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "Rozložení editoru"

#: editor/editor_node.cpp
msgid "Take Screenshot"
msgstr "Vytvořit snímek obrazovky"

#: editor/editor_node.cpp
msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "Screenshoty jsou uložené v Editor Data/Settings Folder."

#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Přepnout celou obrazovku"

#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
msgstr "Otevřít složku s daty a nastavením editoru"

#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
msgstr "Otevřít složku s daty editoru"

#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
msgstr "Otevřít složku s nastavením editoru"

#: editor/editor_node.cpp
msgid "Manage Editor Features..."
msgstr "Spravovat funkce editoru..."

#: editor/editor_node.cpp
msgid "Manage Export Templates..."
msgstr "Spravovat šablony exportu..."

#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr "Online dokumentace"

#: editor/editor_node.cpp
msgid "Questions & Answers"
msgstr "Otázky & odpovědi"

#: editor/editor_node.cpp
msgid "Report a Bug"
msgstr "Nahlásit chybu"

#: editor/editor_node.cpp
msgid "Suggest a Feature"
msgstr "Navrhnout funkci"

#: editor/editor_node.cpp
msgid "Send Docs Feedback"
msgstr "Odeslat zpětnou vazbu dokumentace"

#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Komunita"

#: editor/editor_node.cpp
msgid "About Godot"
msgstr "O aplikaci Godot"

#: editor/editor_node.cpp
msgid "Support Godot Development"
msgstr "Podpořte projekt Godot"

#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Spustit projekt."

#: editor/editor_node.cpp
msgid "Play"
msgstr "Hrát"

#: editor/editor_node.cpp
msgid "Pause the scene execution for debugging."
msgstr "Pozastavit běh scény pro ladění."

#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "Pozastavit scénu"

#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "Zastavit scénu."

#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "Spustit upravenou scénu."

#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "Přehrát scénu"

#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "Přehrát vlastní scénu"

#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "Přehrát upravenou scénu"

#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
msgstr "Změna grafického ovladače vyžaduje restart editoru."

#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
msgid "Save & Restart"
msgstr "Uložit a restartovat"

#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "Akualizovat při změně"

#: editor/editor_node.cpp
#, fuzzy
msgid "Update Vital Changes"
msgstr "Změny materiálu:"

#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "Schovat aktualizační kolečko"

#: editor/editor_node.cpp editor/editor_settings.cpp
#: editor/fileserver/editor_file_server.cpp
#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "Souborový systém"

#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Rozšířit spodní panel"

#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Neukládat"

#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
msgstr ""
"Chybí kompilační šablona pro Android, prosím nainstalujte vhodnou šablonu."

#: editor/editor_node.cpp
msgid "Manage Templates"
msgstr "Spravovat šablony"

#: editor/editor_node.cpp
msgid "Install from file"
msgstr "Instalovat ze souboru"

#: editor/editor_node.cpp
msgid "Select android sources file"
msgstr "Vyberte soubor se zdroji pro Android"

#: editor/editor_node.cpp
msgid ""
"This will set up your project for custom Android builds by installing the "
"source template to \"res://android/build\".\n"
"You can then apply modifications and build your own custom APK on export "
"(adding modules, changing the AndroidManifest.xml, etc.).\n"
"Note that in order to make custom builds instead of using pre-built APKs, "
"the \"Use Custom Build\" option should be enabled in the Android export "
"preset."
msgstr ""
"Tato možnost připraví váš projekt na vaše vlastní sestavení pro Android "
"instalací zdrojové šablony v \"res://android/build\".\n"
"Poté můžete při exportu přidat úpravy a vytvořit si vlastní soubor APK "
"(přidání modulů, změna souboru AndroidManifest.xml, atd.)\n"
"Upozorňujeme, že pokud chcete vytvořit vlastní sestavení namísto použití "
"připraveného souboru APK, měla by být v exportním profilu Androidu povolena "
"možnost \"Použít vlastní sestavení\"."

#: editor/editor_node.cpp
msgid ""
"The Android build template is already installed in this project and it won't "
"be overwritten.\n"
"Remove the \"res://android/build\" directory manually before attempting this "
"operation again."
msgstr ""
"Kompilační šablona pro Android je pro tento projekt již nainstalovaná a "
"nebude přepsána.\n"
"Odstraňte složku \"res://android/build\" před dalším pokusem o tuto operaci."

#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "Importovat šablony ze ZIP souboru"

#: editor/editor_node.cpp
msgid "Template Package"
msgstr "Balíček šablon"

#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Library"
msgstr "Exportovat knihovnu"

#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "Sloučit s existující"

#: editor/editor_node.cpp
msgid "Apply MeshInstance Transforms"
msgstr "Použít transformace MeshInstance"

#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "Otevřít a spustit skript"

#: editor/editor_node.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
"Následující soubory mají novější verzi na disku.\n"
"Jaká akce se má vykonat?"

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "Znovu načíst"

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
msgstr "Znovu uložit"

#: editor/editor_node.cpp
msgid "New Inherited"
msgstr "Nové zděděné"

#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "Načíst chyby"

#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Select"
msgstr "Vybrat"

#: editor/editor_node.cpp
msgid "Select Current"
msgstr "Vybrat aktuální"

#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr "Otevřít 2D Editor"

#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr "Otevřít 3D Editor"

#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr "Otevřít Editor Skriptů"

#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr "Otevřít knihovnu assetů"

#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr "Otevřít další editor"

#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr "Otevřít předchozí editor"

#: editor/editor_node.h
msgid "Warning!"
msgstr "Varování!"

#: editor/editor_path.cpp
msgid "No sub-resources found."
msgstr "Nebyly nalezeny žádné dílčí zdroje."

#: editor/editor_path.cpp
msgid "Open a list of sub-resources."
msgstr "Otevřete seznam dílčích zdrojů."

#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr "Vytváření náhledu modelu"

#: editor/editor_plugin.cpp
msgid "Thumbnail..."
msgstr "Náhled..."

#: editor/editor_plugin_settings.cpp
msgid "Main Script:"
msgstr "Hlavní skript:"

#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
msgstr "Upravit plugin"

#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Nainstalované pluginy:"

#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Aktualizovat"

#: editor/editor_plugin_settings.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/export/export.cpp
msgid "Version"
msgstr "Verze"

#: editor/editor_plugin_settings.cpp
msgid "Author"
msgstr "Autor"

#: editor/editor_plugin_settings.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
msgstr "Status"

#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "Měření:"

#: editor/editor_profiler.cpp
msgid "Frame Time (ms)"
msgstr "Čas snímku (ms)"

#: editor/editor_profiler.cpp
msgid "Average Time (ms)"
msgstr "Průměrný čas (ms)"

#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr "Snímek %"

#: editor/editor_profiler.cpp
msgid "Physics Frame %"
msgstr "Fyzikální snímek %"

#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "Inkluzivní"

#: editor/editor_profiler.cpp
msgid "Self"
msgstr "Tento objekt"

#: editor/editor_profiler.cpp
msgid ""
"Inclusive: Includes time from other functions called by this function.\n"
"Use this to spot bottlenecks.\n"
"\n"
"Self: Only count the time spent in the function itself, not in other "
"functions called by that function.\n"
"Use this to find individual functions to optimize."
msgstr ""
"Včetně: Zahrnuje čas z jiných funkcí volaných touto funkcí.\n"
"Slouží k odhalení úzkých míst.\n"
"\n"
"Vlastní: Započítává pouze čas strávený v samotné funkci, nikoli v jiných "
"funkcích volaných touto funkcí.\n"
"Použijte k vyhledání jednotlivých funkcí, které je třeba optimalizovat."

#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "Snímek č.:"

#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Volání"

#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr "Ladicí program"

#: editor/editor_profiler.cpp
msgid "Profiler Frame History Size"
msgstr ""

#: editor/editor_profiler.cpp
#, fuzzy
msgid "Profiler Frame Max Functions"
msgstr "Přejmenovat funkci"

#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Editovat text:"

#: editor/editor_properties.cpp editor/script_create_dialog.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "Zapnout"

#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Vrstva"

#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
msgstr "Bit %d, hodnota %d"

#: editor/editor_properties.cpp
msgid "[Empty]"
msgstr "[Prázdné]"

#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
msgstr "Přiřadit..."

#: editor/editor_properties.cpp
msgid "Invalid RID"
msgstr "Neplatné RID"

#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
"Nelze vytvořit ViewportTexture na zdroji uloženém jako soubor.\n"
"Zdroj musí patřit scéně."

#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on this resource because it's not set as "
"local to scene.\n"
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
"Na tomto zdroji nelze vytvořit ViewportTexture, protože není pro scénu "
"lokální.\n"
"Upravte jeho vlastnost \"lokální pro scénu\" (a všechny zdroje, které jej "
"obsahují, až po uzel)."

#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr "Vyberte Viewport"

#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr "Vybraný uzel není Viewport!"

#: editor/editor_properties_array_dict.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Size:"
msgstr "Velikost:"

#: editor/editor_properties_array_dict.cpp
#, fuzzy
msgid "Page:"
msgstr "Strana: "

#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
msgstr "Odstranit položku"

#: editor/editor_properties_array_dict.cpp
msgid "New Key:"
msgstr "Nový klíč:"

#: editor/editor_properties_array_dict.cpp
msgid "New Value:"
msgstr "Nová hodnota:"

#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
msgstr "Vložte pár klíč/hodnota"

#: editor/editor_resource_picker.cpp
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
"Vybraný zdroj (%s) neodpovídá žádnému očekávanému typu pro tuto vlastnost "
"(%s)."

#: editor/editor_resource_picker.cpp
msgid "Quick Load"
msgstr "Rychlé načtení"

#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "Make Unique"
msgstr "Vytvořit unikátní"

#: editor/editor_resource_picker.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Vložit"

#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "Convert to %s"
msgstr "Převést na %s"

#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New %s"
msgstr "Nový %s"

#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
#: modules/visual_script/visual_script_flow_control.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "Změnit základní typ"

#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Přidat zdroj"

#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
#: scene/gui/slider.cpp scene/gui/spin_box.cpp
#, fuzzy
msgid "Editable"
msgstr "Upravitelná položka"

#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nový skript"

#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp
msgid "Extend Script"
msgstr "Rozšířit skript"

#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Script Owner"
msgstr "Název skriptu:"

#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""
"Nebylo nalezeno žádné spustilené přednastavení pro exportování na tuto "
"platformu.\n"
"Přidejte prosím spustitelné přednastavení v exportovacím menu nebo definujte "
"existující přednastavení jako spustitelné."

#: editor/editor_run_native.cpp
#, fuzzy
msgid "Project Run"
msgstr "Projekt"

#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Napište svůj kód v _run() metodě."

#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "Nějaka scéna už je upravována."

#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "Nepodařilo se instancovat skript:"

#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "Nezapomněli jste na klíčové slovo 'tool'?"

#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "Nelze spustit skript:"

#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "Nezapoměl jste metodu '_run'?"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Editor Language"
msgstr "Rozložení editoru"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Display Scale"
msgstr "Zobrazit všechny"

#: editor/editor_settings.cpp
msgid "Custom Display Scale"
msgstr ""

#: editor/editor_settings.cpp
msgid "Main Font Size"
msgstr ""

#: editor/editor_settings.cpp
msgid "Code Font Size"
msgstr ""

#: editor/editor_settings.cpp
msgid "Font Antialiased"
msgstr ""

#: editor/editor_settings.cpp
msgid "Font Hinting"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Main Font"
msgstr "Hlavní scéna"

#: editor/editor_settings.cpp
msgid "Main Font Bold"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Code Font"
msgstr "Přidat bod uzlu"

#: editor/editor_settings.cpp
msgid "Dim Editor On Dialog Popup"
msgstr ""

#: editor/editor_settings.cpp main/main.cpp
msgid "Low Processor Mode Sleep (µsec)"
msgstr ""

#: editor/editor_settings.cpp
msgid "Unfocused Low Processor Mode Sleep (µsec)"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Separate Distraction Mode"
msgstr "Nerozptylující režitm"

#: editor/editor_settings.cpp
msgid "Automatically Open Screenshots"
msgstr ""

#: editor/editor_settings.cpp
msgid "Max Array Dictionary Items Per Page"
msgstr ""

#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
msgstr "Téma"

#: editor/editor_settings.cpp editor/import_dock.cpp
msgid "Preset"
msgstr "Profil"

#: editor/editor_settings.cpp
msgid "Icon And Font Color"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Base Color"
msgstr "Barvy"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Accent Color"
msgstr "Vyberte barvu"

#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""

#: editor/editor_settings.cpp
msgid "Relationship Line Opacity"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Highlight Tabs"
msgstr "Ukládám světelné mapy"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Border Size"
msgstr "Hraniční pixely"

#: editor/editor_settings.cpp
msgid "Use Graph Node Headers"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Additional Spacing"
msgstr "Opakování animace"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Custom Theme"
msgstr "Motiv editoru"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Script Button"
msgstr "Pravé tlačítko kolečka"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
msgstr "Směry"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Autoscan Project Path"
msgstr "Cesta k projektu:"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Project Path"
msgstr "Cesta k projektu:"

#: editor/editor_settings.cpp
#, fuzzy
msgid "On Save"
msgstr "Uložit"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Compress Binary Resources"
msgstr "Kopírovat zdroj"

#: editor/editor_settings.cpp
msgid "Safe Save On Backup Then Rename"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "File Dialog"
msgstr "XForm dialog"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Thumbnail Size"
msgstr "Náhled..."

#: editor/editor_settings.cpp
msgid "Docks"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Scene Tree"
msgstr "Úpravy stromu scény"

#: editor/editor_settings.cpp
msgid "Start Create Dialog Fully Expanded"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Always Show Folders"
msgstr "Vždy zobrazit mřížku"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Property Editor"
msgstr "Editor skupin"

#: editor/editor_settings.cpp
msgid "Auto Refresh Interval"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Subresource Hue Tint"
msgstr "Dílčí zdroje"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Color Theme"
msgstr "Motiv editoru"

#: editor/editor_settings.cpp scene/3d/label_3d.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""

#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
#, fuzzy
msgid "Highlighting"
msgstr "Přímé osvětlení"

#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Zvýrazňovač syntaxe"

#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""

#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""

#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Highlight Type Safe Lines"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Indent"
msgstr "Odsadit zleva"

#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatické odsazení"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Convert Indent On Save"
msgstr "Převést odsazení na mezery"

#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Vykreslovací volání:"

#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Vykreslovací volání:"

#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
#: scene/main/scene_tree.cpp scene/resources/world.cpp
#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr "Navigace"

#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""

#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Minimap"
msgstr "Zobrazit počátek"

#: editor/editor_settings.cpp
msgid "Minimap Width"
msgstr ""

#: editor/editor_settings.cpp
msgid "Mouse Extra Buttons Navigate History"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "GridMap Vyplnit výběr"

#: editor/editor_settings.cpp
msgid "Stay In Script Editor On Node Selected"
msgstr ""

#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""

#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Číslo řádku:"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Line Numbers Zero Padded"
msgstr "Číslo řádku:"

#: editor/editor_settings.cpp
msgid "Show Bookmark Gutter"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Breakpoint Gutter"
msgstr "Přeskočit breakpointy"

#: editor/editor_settings.cpp
msgid "Show Info Gutter"
msgstr ""

#: editor/editor_settings.cpp
msgid "Code Folding"
msgstr ""

#: editor/editor_settings.cpp
msgid "Word Wrap"
msgstr ""

#: editor/editor_settings.cpp
msgid "Show Line Length Guidelines"
msgstr ""

#: editor/editor_settings.cpp
msgid "Line Length Guideline Soft Column"
msgstr ""

#: editor/editor_settings.cpp
msgid "Line Length Guideline Hard Column"
msgstr ""

#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Script List"
msgstr "Editor skriptů"

#: editor/editor_settings.cpp
msgid "Show Members Overview"
msgstr ""

#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Soubor"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Trim Trailing Whitespace On Save"
msgstr "Osekat koncové mezery"

#: editor/editor_settings.cpp
msgid "Autosave Interval Secs"
msgstr ""

#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
msgid "Restore Scripts On Load"
msgstr ""

#: editor/editor_settings.cpp
msgid "Auto Reload And Parse Scripts On Save"
msgstr ""

#: editor/editor_settings.cpp
msgid "Auto Reload Scripts On External Change"
msgstr ""

#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""

#: editor/editor_settings.cpp
msgid "Sort Members Outline Alphabetically"
msgstr ""

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""

#: editor/editor_settings.cpp
msgid "Scroll Past End Of File"
msgstr ""

#: editor/editor_settings.cpp
msgid "Block Caret"
msgstr ""

#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""

#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Right Click Moves Caret"
msgstr "Pravý klik pro přidání bodu"

#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
#: modules/gdscript/gdscript_editor.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion"
msgstr "Kopírovat výběr"

#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""

#: editor/editor_settings.cpp
msgid "Auto Brace Complete"
msgstr ""

#: editor/editor_settings.cpp
msgid "Code Complete Delay"
msgstr ""

#: editor/editor_settings.cpp
msgid "Put Callhint Tooltip Below Current Line"
msgstr ""

#: editor/editor_settings.cpp
msgid "Callhint Tooltip Offset"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Complete File Paths"
msgstr "Kopírovat cestu k uzlu"

#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
#, fuzzy
msgid "Add Type Hints"
msgstr "Přidat typ"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Use Single Quotes"
msgstr "Nová dlaždice"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "Zobrazit pomocníky"

#: editor/editor_settings.cpp
msgid "Help Font Size"
msgstr ""

#: editor/editor_settings.cpp
msgid "Help Source Font Size"
msgstr ""

#: editor/editor_settings.cpp
msgid "Help Title Font Size"
msgstr ""

#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Mřížková mapa"

#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Pick Distance"
msgstr "Vybrat vzdálenost:"

#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Preview Size"
msgstr "Náhled"

#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""

#: editor/editor_settings.cpp
msgid "Secondary Grid Color"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Selection Box Color"
msgstr "Pouze výběr"

#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "3D Gizmos"
msgstr "Gizma"

#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Gizmo Colors"
msgstr "Emisní barvy"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Instanced"
msgstr "Instance"

#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Bod"

#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Primary Grid Steps"
msgstr "Krok mřížky:"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Grid Size"
msgstr "Krok mřížky:"

#: editor/editor_settings.cpp
msgid "Grid Division Level Max"
msgstr ""

#: editor/editor_settings.cpp
msgid "Grid Division Level Min"
msgstr ""

#: editor/editor_settings.cpp
msgid "Grid Division Level Bias"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Grid XZ Plane"
msgstr "Vykreslit GridMap"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Grid XY Plane"
msgstr "Vykreslit GridMap"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Grid YZ Plane"
msgstr "Vykreslit GridMap"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Výchozí"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Výchozí motiv"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Výchozí"

#: editor/editor_settings.cpp
msgid "Lightmap Baking Number Of CPU Threads"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Navigation Scheme"
msgstr "Navigační režim"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Invert Y Axis"
msgstr "Editovat osu Y"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Invert X Axis"
msgstr "Editovat osu X"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Zoom Style"
msgstr "Zmenšit"

#: editor/editor_settings.cpp
msgid "Emulate Numpad"
msgstr ""

#: editor/editor_settings.cpp
msgid "Emulate 3 Button Mouse"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Orbit Modifier"
msgstr "Seřadit podle první změny"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Pan Modifier"
msgstr "Režim posouvání"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Zoom Modifier"
msgstr "Úpravy"

#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Warped Mouse Panning"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Navigation Feel"
msgstr "Navigační režim"

#: editor/editor_settings.cpp
msgid "Orbit Sensitivity"
msgstr ""

#: editor/editor_settings.cpp
msgid "Orbit Inertia"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Translation Inertia"
msgstr "Překlady"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Zoom Inertia"
msgstr "Zvětšit"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Freelook"
msgstr "Volný pohled nahoru"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Freelook Navigation Scheme"
msgstr "Vytvořit Navigation Mesh"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Freelook Sensitivity"
msgstr "Volný pohled doleva"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Freelook Inertia"
msgstr "Volný pohled doleva"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Freelook Base Speed"
msgstr "Rychlost volného pohledu"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Freelook Activation Modifier"
msgstr "Zpomalení volného pohledu"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Freelook Speed Zoom Link"
msgstr "Rychlost volného pohledu"

#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Grid Color"
msgstr "Vyberte barvu"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Guides Color"
msgstr "Vyberte barvu"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Smart Snapping Line Color"
msgstr "Chytré přichcování"

#: editor/editor_settings.cpp
msgid "Bone Width"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Bone Color 1"
msgstr "Odstranit položky třídy"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Bone Color 2"
msgstr "Odstranit položky třídy"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Bone Selected Color"
msgstr "Konfigurace vybraného profilu:"

#: editor/editor_settings.cpp
msgid "Bone IK Color"
msgstr ""

#: editor/editor_settings.cpp
msgid "Bone Outline Color"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Bone Outline Size"
msgstr "Velikost obrysu:"

#: editor/editor_settings.cpp
msgid "Viewport Border Color"
msgstr ""

#: editor/editor_settings.cpp
msgid "Constrain Editor View"
msgstr ""

#: editor/editor_settings.cpp
msgid "Simple Panning"
msgstr ""

#: editor/editor_settings.cpp
msgid "Scroll To Pan"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Pan Speed"
msgstr "Rychlost:"

#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Poly Editor"
msgstr "Polygon 2D UV Editor"

#: editor/editor_settings.cpp
msgid "Point Grab Radius"
msgstr ""

#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Show Previous Outline"
msgstr "Předchozí rovina"

#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "Autorename Animation Tracks"
msgstr "Přejmenovat animaci"

#: editor/editor_settings.cpp
msgid "Default Create Bezier Tracks"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Create Reset Tracks"
msgstr "Vytvořit RESET stopu/stopy"

#: editor/editor_settings.cpp
msgid "Onion Layers Past Color"
msgstr ""

#: editor/editor_settings.cpp
msgid "Onion Layers Future Color"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Visual Editors"
msgstr "Editor skupin"

#: editor/editor_settings.cpp
msgid "Minimap Opacity"
msgstr ""

#: editor/editor_settings.cpp
msgid "Window Placement"
msgstr ""

#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Celý obdélník"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Rect Custom Position"
msgstr "Nastavit bod z křivky"

#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp
msgid "Screen"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Auto Save"
msgstr "Automatický řez"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Save Before Running"
msgstr "Uložit scénu před spuštěním..."

#: editor/editor_settings.cpp
#, fuzzy
msgid "Font Size"
msgstr "Pohled zepředu"

#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
#, fuzzy
msgid "Remote Host"
msgstr "Vzdálený "

#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
#, fuzzy
msgid "Remote Port"
msgstr "Odstranit bod"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Editor SSL Certificates"
msgstr "Nastavení editoru"

#: editor/editor_settings.cpp
msgid "HTTP Proxy"
msgstr ""

#: editor/editor_settings.cpp
msgid "Host"
msgstr ""

#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""

#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Správce projektů"

#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "Přejmenování složky:"

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""

#: editor/editor_settings.cpp
msgid "Keyword Color"
msgstr ""

#: editor/editor_settings.cpp
msgid "Control Flow Keyword Color"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Base Type Color"
msgstr "Změnit základní typ"

#: editor/editor_settings.cpp
msgid "Engine Type Color"
msgstr ""

#: editor/editor_settings.cpp
msgid "User Type Color"
msgstr ""

#: editor/editor_settings.cpp
msgid "Comment Color"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "String Color"
msgstr "Ukládám soubor:"

#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "Neplatná barva pozadí."

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "Neplatná barva pozadí."

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Importovat vybrané"

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Text Color"
msgstr "Další patro"

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "Číslo řádku:"

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "Číslo řádku:"

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "Neplatná barva pozadí."

#: editor/editor_settings.cpp
#, fuzzy
msgid "Text Selected Color"
msgstr "Smazat vybraný"

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Pouze výběr"

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Current Line Color"
msgstr "Aktuální scéna"

#: editor/editor_settings.cpp
msgid "Line Length Guideline Color"
msgstr ""

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Word Highlighted Color"
msgstr "Zvýrazňovač syntaxe"

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Funkce"

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "Přejmenovat proměnnou"

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mark Color"
msgstr "Vyberte barvu"

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Bookmark Color"
msgstr "Záložky"

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "Breakpointy"

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Search Result Color"
msgstr "Výsledky hledání"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Search Result Border Color"
msgstr "Výsledky hledání"

#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
"Podržte %s pro zaokrouhlení na celá čísla. Pro přesnější změny podržte Shift."

#: editor/editor_spin_slider.cpp scene/gui/button.cpp
#, fuzzy
msgid "Flat"
msgstr "Plocha 0"

#: editor/editor_spin_slider.cpp
#, fuzzy
msgid "Hide Slider"
msgstr "Kolizní režim"

#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Vyberte uzly pro import"

#: editor/editor_sub_scene.cpp editor/project_manager.cpp
msgid "Browse"
msgstr "Procházet"

#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "Cesta ke scéně:"

#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "Import z uzlu:"

#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
#: editor/editor_vcs_interface.cpp
#, fuzzy
msgid "%s Error"
msgstr "Chyba"

#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
msgstr "Otevřít složku obsahující tyto šablony."

#: editor/export_template_manager.cpp
msgid "Uninstall these templates."
msgstr "Odinstalovat tyto šablony."

#: editor/export_template_manager.cpp
msgid "There are no mirrors available."
msgstr "Nejsou k dispozici žádná zrcadla."

#: editor/export_template_manager.cpp
msgid "Retrieving the mirror list..."
msgstr "Získávání seznamu zrcadel..."

#: editor/export_template_manager.cpp
msgid "Starting the download..."
msgstr "Zahájení stahování..."

#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Chyba žádosti o URL:"

#: editor/export_template_manager.cpp
msgid "Connecting to the mirror..."
msgstr "Připojení k zrcadlu..."

#: editor/export_template_manager.cpp
msgid "Can't resolve the requested address."
msgstr "Nelze dohledat požadovanou adresu."

#: editor/export_template_manager.cpp
msgid "Can't connect to the mirror."
msgstr "Nelze se připojit k zrcadlu."

#: editor/export_template_manager.cpp
msgid "No response from the mirror."
msgstr "Zrcadlo neodpovídá."

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed."
msgstr "Požadavek selhal."

#: editor/export_template_manager.cpp
msgid "Request ended up in a redirect loop."
msgstr "Požadavek skončil ve smyčce přesměrování."

#: editor/export_template_manager.cpp
msgid "Request failed:"
msgstr "Požadavek selhal:"

#: editor/export_template_manager.cpp
msgid "Download complete; extracting templates..."
msgstr "Stažení dokončeno; extrahování šablon..."

#: editor/export_template_manager.cpp
msgid "Cannot remove temporary file:"
msgstr "Nelze odstranit dočasný soubor:"

#: editor/export_template_manager.cpp
msgid ""
"Templates installation failed.\n"
"The problematic templates archives can be found at '%s'."
msgstr ""
"Instalace šablon selhala.\n"
"Problémové archivy šablon lze nalézt na '%s'."

#: editor/export_template_manager.cpp
msgid "Error getting the list of mirrors."
msgstr "Chyba při získávání seznamu zrcadel."

#: editor/export_template_manager.cpp
msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
msgstr ""
"Chyba při parsování JSON se seznamem zrcadel. Nahlaste prosím tento problém!"

#: editor/export_template_manager.cpp
msgid "Best available mirror"
msgstr "Nejlepší dostupné zrcadlo"

#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
"Nebyly nalezeny odkazy pro stažení této verze. Přímé stažení je dostupné "
"pouze pro oficiální vydání."

#: editor/export_template_manager.cpp
msgid "Disconnected"
msgstr "Odpojeno"

#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr "Řeším"

#: editor/export_template_manager.cpp
msgid "Can't Resolve"
msgstr "Nelze vyřešit"

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
msgstr "Připojuji..."

#: editor/export_template_manager.cpp
msgid "Can't Connect"
msgstr "Nelze se připojit"

#: editor/export_template_manager.cpp
msgid "Connected"
msgstr "Připojeno"

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting..."
msgstr "Posílá se žádost..."

#: editor/export_template_manager.cpp
msgid "Downloading"
msgstr "Stahuji"

#: editor/export_template_manager.cpp
msgid "Connection Error"
msgstr "Chyba připojení"

#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr "Selhání SSL handshaku"

#: editor/export_template_manager.cpp
msgid "Can't open the export templates file."
msgstr "Nelze otevřít soubor exportních šablon."

#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside the export templates file: %s."
msgstr "Nesprávný formát version.txt uvnitř souboru exportních šablon: %s."

#: editor/export_template_manager.cpp
msgid "No version.txt found inside the export templates file."
msgstr "V souboru exportních šablon nebyl nalezen soubor version.txt."

#: editor/export_template_manager.cpp
msgid "Error creating path for extracting templates:"
msgstr "Chyba při vytváření cesty pro extrakci šablon:"

#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr "Extrakce exportních šablon"

#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "Importování:"

#: editor/export_template_manager.cpp
msgid "Remove templates for the version '%s'?"
msgstr "Odstranit šablony pro verzi '%s'?"

#: editor/export_template_manager.cpp
msgid "Uncompressing Android Build Sources"
msgstr "Dekomprese zdrojů sestavení pro Android"

#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr "Správce exportních šablon"

#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "Aktuální verze:"

#: editor/export_template_manager.cpp
msgid "Export templates are missing. Download them or install from a file."
msgstr ""
"Chybí šablony pro export. Stáhněte si je nebo je nainstalujte ze souboru."

#: editor/export_template_manager.cpp
msgid "Export templates are installed and ready to be used."
msgstr "Exportní šablony jsou nainstalovány a připraveny k použití."

#: editor/export_template_manager.cpp
msgid "Open Folder"
msgstr "Otevřít složku"

#: editor/export_template_manager.cpp
msgid "Open the folder containing installed templates for the current version."
msgstr "Otevře složku obsahující nainstalované šablony pro aktuální verzi."

#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "Odinstalovat"

#: editor/export_template_manager.cpp
msgid "Uninstall templates for the current version."
msgstr "Odinstalování šablon pro aktuální verzi."

#: editor/export_template_manager.cpp
msgid "Download from:"
msgstr "Stáhnout z:"

#: editor/export_template_manager.cpp
msgid "Open in Web Browser"
msgstr "Otevřít v prohlížeči"

#: editor/export_template_manager.cpp
msgid "Copy Mirror URL"
msgstr "Kopírovat URL zrcadla"

#: editor/export_template_manager.cpp
msgid "Download and Install"
msgstr "Stáhnout a instalovat"

#: editor/export_template_manager.cpp
msgid ""
"Download and install templates for the current version from the best "
"possible mirror."
msgstr ""
"Stáhnutí a instalace šablon pro aktuální verzi z nejlepšího možného zrcadla."

#: editor/export_template_manager.cpp
msgid "Official export templates aren't available for development builds."
msgstr "Oficiální šablony exportu nejsou k dispozici pro vývojová sestavení."

#: editor/export_template_manager.cpp
msgid "Install from File"
msgstr "Instalovat ze souboru"

#: editor/export_template_manager.cpp
msgid "Install templates from a local file."
msgstr "Instalace šablon z místního souboru."

#: editor/export_template_manager.cpp editor/find_in_files.cpp
#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "Zrušit"

#: editor/export_template_manager.cpp
msgid "Cancel the download of the templates."
msgstr "Zrušit stahování šablon."

#: editor/export_template_manager.cpp
msgid "Other Installed Versions:"
msgstr "Další nainstalované verze:"

#: editor/export_template_manager.cpp
msgid "Uninstall Template"
msgstr "Odinstalovat šablonu"

#: editor/export_template_manager.cpp
msgid "Select Template File"
msgstr "Vybrat soubor šablony"

#: editor/export_template_manager.cpp
msgid "Godot Export Templates"
msgstr "Šablony exportu Godotu"

#: editor/export_template_manager.cpp
msgid ""
"The templates will continue to download.\n"
"You may experience a short editor freeze when they finish."
msgstr ""
"Šablony se budou stahovat i nadále.\n"
"Po dokončení může dojít ke krátkému zamrznutí editoru."

#: editor/fileserver/editor_file_server.cpp
msgid "File Server"
msgstr ""

#: editor/fileserver/editor_file_server.cpp
#: editor/plugins/version_control_editor_plugin.cpp
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Password"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Oblíbené"

#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
"Status: import souboru selhal. Opravte, prosím, soubor a naimportujte ho "
"znovu ručně."

#: editor/filesystem_dock.cpp
msgid ""
"Importing has been disabled for this file, so it can't be opened for editing."
msgstr ""
"Importování tohoto souboru bylo zakázáno, takže jej nelze otevřít pro úpravy."

#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Nelze přesunout/přejmenovat kořen zdrojů."

#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
msgstr "Nelze přesunout složku do sebe samé."

#: editor/filesystem_dock.cpp
msgid "Error moving:"
msgstr "Chyba přesouvání:"

#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
msgstr "Chyba duplikování:"

#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
msgstr "Nepodařilo se aktualizovat závislosti:"

#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
msgstr "Nebylo poskytnuto žádné jméno."

#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters."
msgstr "Poskytnuté jméno obsahuje neplatné znaky."

#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr "Soubor nebo složka s tímto názvem již existuje."

#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "Jméno obsahuje neplatné znaky."

#: editor/filesystem_dock.cpp
msgid ""
"This file extension is not recognized by the editor.\n"
"If you want to rename it anyway, use your operating system's file manager.\n"
"After renaming to an unknown extension, the file won't be shown in the "
"editor anymore."
msgstr ""
"Tato přípona není editorem rozpoznána.\n"
"Pokud chcete soubor přejmenovat, použijte průzkumník souborů vašeho "
"operačního systému.\n"
"Po přejmenování na neznámou příponu, soubor už nebude vidět v editoru."

#: editor/filesystem_dock.cpp
msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
"%s\n"
"\n"
"Do you wish to overwrite them?"
msgstr ""
"Následující soubory nebo složky jsou v konfliktu s položkami v cílovém "
"umístění '%s':\n"
"\n"
"%s\n"
"\n"
"Přejete si je přepsat?"

#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr "Přejmenovávání souboru:"

#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr "Přejmenování složky:"

#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
msgstr "Duplikace souboru:"

#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
msgstr "Duplikace složky:"

#: editor/filesystem_dock.cpp
msgid "New Inherited Scene"
msgstr "Nová zděděná scéna"

#: editor/filesystem_dock.cpp
msgid "Set As Main Scene"
msgstr "Nastavit jako hlavní scénu"

#: editor/filesystem_dock.cpp
msgid "Open Scenes"
msgstr "Otevřít scény"

#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "Instance"

#: editor/filesystem_dock.cpp
msgid "Add to Favorites"
msgstr "Přidat do oblíbených"

#: editor/filesystem_dock.cpp
msgid "Remove from Favorites"
msgstr "Odebrat z oblíbených"

#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
msgstr "Upravit závislosti..."

#: editor/filesystem_dock.cpp
msgid "View Owners..."
msgstr "Zobrazit vlastníky..."

#: editor/filesystem_dock.cpp
msgid "Move To..."
msgstr "Přesunout do..."

#: editor/filesystem_dock.cpp
msgid "New Scene..."
msgstr "Nová scéna..."

#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
msgstr "Nový skript..."

#: editor/filesystem_dock.cpp
msgid "New Resource..."
msgstr "Nový zdroj..."

#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Expand All"
msgstr "Rozbalit vše"

#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Collapse All"
msgstr "Sbalit vše"

#: editor/filesystem_dock.cpp
msgid "Sort files"
msgstr "Seřadit soubory"

#: editor/filesystem_dock.cpp
msgid "Sort by Name (Ascending)"
msgstr "Seřadit podle názvu (vzestupně)"

#: editor/filesystem_dock.cpp
msgid "Sort by Name (Descending)"
msgstr "Seřadit podle názvu (sestupně)"

#: editor/filesystem_dock.cpp
msgid "Sort by Type (Ascending)"
msgstr "Seřadit podle typu (vzestupně)"

#: editor/filesystem_dock.cpp
msgid "Sort by Type (Descending)"
msgstr "Seřadit podle typu (sestupně)"

#: editor/filesystem_dock.cpp
msgid "Sort by Last Modified"
msgstr "Seřadit podle poslední změny"

#: editor/filesystem_dock.cpp
msgid "Sort by First Modified"
msgstr "Seřadit podle první změny"

#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "Duplikovat..."

#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Přejmenovat..."

#: editor/filesystem_dock.cpp
msgid "Focus the search box"
msgstr "Přejít do vyhledávacího pole"

#: editor/filesystem_dock.cpp
msgid "Previous Folder/File"
msgstr "Předchozí složka/soubor"

#: editor/filesystem_dock.cpp
msgid "Next Folder/File"
msgstr "Další složka/soubor"

#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "Znovu skenovat souborový systém"

#: editor/filesystem_dock.cpp
msgid "Toggle Split Mode"
msgstr "Přepnout režim rozdělení"

#: editor/filesystem_dock.cpp
msgid "Search files"
msgstr "Hledat soubory"

#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
"Skenování souborů,\n"
"Prosím, čekejte..."

#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "Přesunout"

#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/project_manager.cpp editor/rename_dialog.cpp
#: editor/scene_tree_dock.cpp
msgid "Rename"
msgstr "Přejmenovat"

#: editor/filesystem_dock.cpp
msgid "Overwrite"
msgstr "Přepsat"

#: editor/filesystem_dock.cpp
msgid "Create Scene"
msgstr "Vytvořit scénu"

#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "Vytvořit skript"

#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
msgid "Find in Files"
msgstr "Najít v souborech"

#: editor/find_in_files.cpp
msgid "Find:"
msgstr "Najít:"

#: editor/find_in_files.cpp editor/rename_dialog.cpp
msgid "Replace:"
msgstr "Nahradit:"

#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Složka:"

#: editor/find_in_files.cpp
msgid "Filters:"
msgstr "Filtry:"

#: editor/find_in_files.cpp
msgid ""
"Include the files with the following extensions. Add or remove them in "
"ProjectSettings."
msgstr ""
"Zahrnout soubory s následujícími příponami. Přidejte nebo odeberte je v "
"Nastavení projektu."

#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
msgstr "Najít..."

#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
msgstr "Nahradit..."

#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Replace in Files"
msgstr "Nahradit všechny"

#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Nahradit všechny"

#: editor/find_in_files.cpp
msgid "Searching..."
msgstr "Hledám..."

#: editor/find_in_files.cpp
msgid "%d match in %d file."
msgstr "%d shoda v %d souboru."

#: editor/find_in_files.cpp
msgid "%d matches in %d file."
msgstr "%d shod v %d souboru."

#: editor/find_in_files.cpp
msgid "%d matches in %d files."
msgstr "%d shod v %d souborech."

#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Přidat do skupiny"

#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "Odebrat ze skupiny"

#: editor/groups_editor.cpp
msgid "Group name already exists."
msgstr "Název skupiny již existuje."

#: editor/groups_editor.cpp
msgid "Invalid group name."
msgstr "Neplatný název skupiny."

#: editor/groups_editor.cpp
msgid "Rename Group"
msgstr "Přejmenovat skupinu"

#: editor/groups_editor.cpp
msgid "Delete Group"
msgstr "Odstranit skupinu"

#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr "Skupiny"

#: editor/groups_editor.cpp
msgid "Nodes Not in Group"
msgstr "Uzly nejsou ve skupině"

#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
msgid "Filter nodes"
msgstr "Filtrovat uzly"

#: editor/groups_editor.cpp
msgid "Nodes in Group"
msgstr "Uzly jsou ve skupině"

#: editor/groups_editor.cpp
msgid "Empty groups will be automatically removed."
msgstr "Prázdné skupiny budou automaticky odstraněny."

#: editor/groups_editor.cpp
msgid "Group Editor"
msgstr "Editor skupin"

#: editor/groups_editor.cpp
msgid "Manage Groups"
msgstr "Spravovat skupiny"

#: editor/import/editor_import_collada.cpp
msgid "Collada"
msgstr ""

#: editor/import/editor_import_collada.cpp
msgid "Use Ambient"
msgstr ""

#: editor/import/resource_importer_bitmask.cpp
#, fuzzy
msgid "Create From"
msgstr "Vytvořit složku"

#: editor/import/resource_importer_bitmask.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Threshold"
msgstr ""

#: editor/import/resource_importer_csv_translation.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp
#, fuzzy
msgid "Compress"
msgstr "Komponenty"

#: editor/import/resource_importer_csv_translation.cpp
msgid "Delimiter"
msgstr ""

#: editor/import/resource_importer_layered_texture.cpp
#, fuzzy
msgid "ColorCorrect"
msgstr "Funkce obarvení."

#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""

#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""

#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp
#: scene/resources/texture.cpp
msgid "Repeat"
msgstr ""

#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Filtry:"

#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Mipmaps"
msgstr "Signály"

#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "Anisotropic"
msgstr ""

#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "sRGB"
msgstr ""

#: editor/import/resource_importer_layered_texture.cpp
#, fuzzy
msgid "Slices"
msgstr "Automatický řez"

#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Horizontal"
msgstr "Horizonálně:"

#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Vertical"
msgstr "Vertikálně:"

#: editor/import/resource_importer_obj.cpp
#, fuzzy
msgid "Generate Tangents"
msgstr "Generovat body"

#: editor/import/resource_importer_obj.cpp
#, fuzzy
msgid "Scale Mesh"
msgstr "Režim škálování"

#: editor/import/resource_importer_obj.cpp
#, fuzzy
msgid "Offset Mesh"
msgstr "Offset(Posun):"

#: editor/import/resource_importer_obj.cpp
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Octahedral Compression"
msgstr "Nastavit výraz"

#: editor/import/resource_importer_obj.cpp
#, fuzzy
msgid "Optimize Mesh Flags"
msgstr "Velikost: "

#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importovat jako jednu scénu"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr "Importovat s oddělenými animacemi"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr "Importovat s oddělenými materiály"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr "Importujte s oddělenými objekty"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr "Importujte s oddělenými objekty a materiály"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr "Importujte s oddělenými objekty a animacemi"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr "Importujte s oddělenými materiály a animacemi"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr "Importujte s oddělenými objekty, materiály a animacemi"

#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr "Importovat jako více scén"

#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr "Importovat jako více scén a materiálů"

#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Uzel"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Root Type"
msgstr "Typ člena"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Root Name"
msgstr "Vzdálené Jméno"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Root Scale"
msgstr "Měřítko"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Custom Script"
msgstr "Vyjmout uzly"

#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
msgstr "Ukládám soubor:"

#: editor/import/resource_importer_scene.cpp
msgid "Use Legacy Names"
msgstr ""

#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Materials"
msgstr "Změny materiálu:"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
msgstr "Znovu importovat"

#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Meshes"
msgstr "Sítě (Mesh)"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Ensure Tangents"
msgstr "Upravit tečnu křivky"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Light Baking"
msgstr "Zapéct lightmapy"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Lightmap Texel Size"
msgstr "Zapéct lightmapy"

#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Skins"
msgstr ""

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Use Named Skins"
msgstr "Použít škálovací přichytávání"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "External Files"
msgstr "Otevřít soubor"

#: editor/import/resource_importer_scene.cpp
msgid "Store In Subdir"
msgstr ""

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Filter Script"
msgstr "Filtrovat skripty"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep Custom Tracks"
msgstr "Transformace"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Optimizer"
msgstr "Optimalizuj"

#: editor/import/resource_importer_scene.cpp
#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Povolit"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Max Linear Error"
msgstr "Maximální lineární chyba:"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Max Angular Error"
msgstr "Maximální úhlová chyba:"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Max Angle"
msgstr "Hodnota"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Remove Unused Tracks"
msgstr "Odstranit stopu animace"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Clips"
msgstr "Animační klipy"

#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
#: scene/3d/particles.cpp scene/resources/environment.cpp
#, fuzzy
msgid "Amount"
msgstr "Množství:"

#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Importovat scénu"

#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
msgstr "Importuji scénu..."

#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr "Generování světelné mapy"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Generating for Mesh:"
msgstr "Generování pro síť: "

#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
msgstr "Spouštím skript..."

#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr "Nepodařilo se načíst post-import script:"

#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr "Neplatný/rozbitý skript pro post-import (viz konzole):"

#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr "Chyba při spuštění post-import scriptu:"

#: editor/import/resource_importer_scene.cpp
msgid "Did you return a Node-derived object in the `post_import()` method?"
msgstr "Vrátili jste objekt, který dědí z Node metodou `post_import()`?"

#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr "Ukládání..."

#: editor/import/resource_importer_texture.cpp
msgid ""
"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
"texture compression to reduce memory usage (blue channel is discarded)."
msgstr ""

#: editor/import/resource_importer_texture.cpp
msgid ""
"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
"generation and VRAM texture compression."
msgstr ""

#: editor/import/resource_importer_texture.cpp
msgid "2D, Detect 3D"
msgstr ""

#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "2D Pixel"
msgstr "Pevné pixely"

#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""

#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "HDR Mode"
msgstr "Režim výběru"

#: editor/import/resource_importer_texture.cpp
msgid "BPTC LDR"
msgstr ""

#: editor/import/resource_importer_texture.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
msgstr ""

#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Process"
msgstr "Následné zpracování"

#: editor/import/resource_importer_texture.cpp
msgid "Fix Alpha Border"
msgstr ""

#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Premult Alpha"
msgstr "Editovat polygon"

#: editor/import/resource_importer_texture.cpp
msgid "Hdr As Srgb"
msgstr ""

#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Invert Color"
msgstr "Vrchol"

#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Normal Map Invert Y"
msgstr "Náhodné měřítko:"

#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Velikost: "

#: editor/import/resource_importer_texture.cpp
msgid "Detect 3D"
msgstr ""

#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "SVG"
msgstr "HSV"

#: editor/import/resource_importer_texture.cpp
msgid ""
"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
"texture will not display correctly on PC."
msgstr ""

#: editor/import/resource_importer_texture_atlas.cpp
#, fuzzy
msgid "Atlas File"
msgstr "Velikost obrysu:"

#: editor/import/resource_importer_texture_atlas.cpp
#, fuzzy
msgid "Import Mode"
msgstr "Expertní režim:"

#: editor/import/resource_importer_texture_atlas.cpp
#, fuzzy
msgid "Crop To Region"
msgstr "Nastavit oblast textury"

#: editor/import/resource_importer_texture_atlas.cpp
msgid "Trim Alpha Border From Region"
msgstr ""

#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp
#, fuzzy
msgid "Force"
msgstr "Vnutit nahrátí"

#: editor/import/resource_importer_wav.cpp
msgid "8 Bit"
msgstr ""

#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Mono"
msgstr ""

#: editor/import/resource_importer_wav.cpp
#, fuzzy
msgid "Max Rate"
msgstr "Uzel Mix"

#: editor/import/resource_importer_wav.cpp
#, fuzzy
msgid "Max Rate Hz"
msgstr "Uzel Mix"

#: editor/import/resource_importer_wav.cpp
msgid "Trim"
msgstr ""

#: editor/import/resource_importer_wav.cpp
#, fuzzy
msgid "Normalize"
msgstr "Formát"

#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
#, fuzzy
msgid "Loop Mode"
msgstr "Režim přesouvání"

#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
#, fuzzy
msgid "Loop Begin"
msgstr "Režim přesouvání"

#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
#, fuzzy
msgid "Loop End"
msgstr "Režim přesouvání"

#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "Vybrat Importér"

#: editor/import_defaults_editor.cpp
msgid "Importer:"
msgstr "Importér:"

#: editor/import_defaults_editor.cpp
msgid "Reset to Defaults"
msgstr "Obnovit výchozí"

#: editor/import_dock.cpp
msgid "Keep File (No Import)"
msgstr "Zachovat soubor (bez importu)"

#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d souborů"

#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Nastavit jako výchozí pro '%s'"

#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr "Vyčistit výchozí pro '%s'"

#: editor/import_dock.cpp
msgid "Reimport"
msgstr "Znovu importovat"

#: editor/import_dock.cpp
msgid ""
"You have pending changes that haven't been applied yet. Click Reimport to "
"apply changes made to the import options.\n"
"Selecting another resource in the FileSystem dock without clicking Reimport "
"first will discard changes made in the Import dock."
msgstr ""
"Máte čekající změny, které ještě nebyly použity. Klepnutím na tlačítko Znovu "
"importovat uplatníte změny provedené v možnostech importu.\n"
"Výběrem jiného zdroje v doku Souborový systém bez předchozího kliknutí na "
"tlačítko Znovu importovat se změny provedené v doku Import zruší."

#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importovat jako:"

#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Uložit scény, znovu importovat a restartovat"

#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
msgstr "Změna typu importovaného souboru vyžaduje restart editoru."

#: editor/import_dock.cpp
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
"VAROVÁNÍ: Existují zdroje, který tento zdroj používají. Může se stát, že se "
"přestanou správně načítat."

#: editor/import_dock.cpp
msgid ""
"Select a resource file in the filesystem or in the inspector to adjust "
"import settings."
msgstr ""

#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Selhalo nahrání zdroje."

#: editor/inspector_dock.cpp
#, fuzzy
msgid "Property Name Style"
msgstr "Jméno projektu:"

#: editor/inspector_dock.cpp scene/gui/color_picker.cpp
msgid "Raw"
msgstr "Surový"

#: editor/inspector_dock.cpp
#, fuzzy
msgid "Capitalized"
msgstr "Velká Písmena"

#: editor/inspector_dock.cpp
#, fuzzy
msgid "Localized"
msgstr "Jazyky"

#: editor/inspector_dock.cpp
msgid "Localization not available for current language."
msgstr ""

#: editor/inspector_dock.cpp
msgid "Copy Properties"
msgstr "Kopírovat vlastnosti"

#: editor/inspector_dock.cpp
msgid "Paste Properties"
msgstr "Vložit vlastnosti"

#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
msgstr "Udělat Sub-prostředky unikátní"

#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
msgstr "Vytvořit nový zdroj v paměti a editovat ho."

#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "Nahrát existující zdroj z disku a editovat ho."

#: editor/inspector_dock.cpp
msgid "Save the currently edited resource."
msgstr "Uložit právě editovaný zdroj."

#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Save As..."
msgstr "Uložit jako..."

#: editor/inspector_dock.cpp
msgid "Extra resource options."
msgstr "Další možnosti zdrojů."

#: editor/inspector_dock.cpp
msgid "Edit Resource from Clipboard"
msgstr "Upravit zdroj ze schránky"

#: editor/inspector_dock.cpp
msgid "Copy Resource"
msgstr "Kopírovat zdroj"

#: editor/inspector_dock.cpp
msgid "Make Resource Built-In"
msgstr "Vytvořit vestavěný zdroj"

#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Jít na předešlý editovaný objekt v historii."

#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
msgstr "Jít na následující editovaný objekt v historii."

#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
msgstr "Historie naposledy upravených objektů."

#: editor/inspector_dock.cpp
msgid "Open documentation for this object."
msgstr "Otevřít dokumentaci k tomuto objektu."

#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp
msgid "Open Documentation"
msgstr "Otevřít dokumentaci"

#: editor/inspector_dock.cpp
msgid "Filter properties"
msgstr "Filtrovat vlastnosti"

#: editor/inspector_dock.cpp
msgid "Manage object properties."
msgstr "Spravovat vlastnosti objektu."

#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
msgstr "Změny mohou být ztraceny!"

#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "MultiNode sada"

#: editor/node_dock.cpp
msgid "Select a single node to edit its signals and groups."
msgstr "Zvolte vybraný uzel pro editaci jeho signálů a skupin."

#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
msgstr "Editovat plugin"

#: editor/plugin_config_dialog.cpp
msgid "Create a Plugin"
msgstr "Vytvořit plugin"

#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
msgstr "Název pluginu:"

#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
msgstr "Podsložka:"

#: editor/plugin_config_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Author:"
msgstr "Autor:"

#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Verze:"

#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
msgid "Language:"
msgstr "Jazyk:"

#: editor/plugin_config_dialog.cpp
msgid "Script Name:"
msgstr "Název skriptu:"

#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
msgstr "Aktivovat nyní?"

#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon"
msgstr "Vytvořit polygon"

#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create points."
msgstr "Vytvořit body."

#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
"Upravit body.\n"
"LMB: Přesunout bod\n"
"RMB: Vymazat bod"

#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Erase points."
msgstr "Vymazat body."

#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon"
msgstr "Upravit polygon"

#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "Vložit polygon"

#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon (Remove Point)"
msgstr "Upravit polygon (odstranit bod)"

#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Polygon And Point"
msgstr "Odstranit polygon a bod"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "Přidání animace"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Add %s"
msgstr "Přidat %s"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
msgstr "Načíst..."

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Move Node Point"
msgstr "Přesunout body uzlů"

#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Limits"
msgstr "Upravit hranice BlendSpace1D"

#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Labels"
msgstr "Upravit popisky BlendSpace1D"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr "Tento typ uzlu nelze použít. Jsou povoleny pouze kořenové uzly."

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Node Point"
msgstr "Přidat bod uzlu"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Animation Point"
msgstr "Přidat bod animace"

#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Remove BlendSpace1D Point"
msgstr "Odstranit bod BlendSpace1D"

#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
msgstr "Přesunout bod uzlu BlendSpace1D"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
"AnimationTree je neaktviní.\n"
"Aktivujte ho, aby začlo přehrávání. Pokud aktivace nefunguje, tak "
"zkontrolujte varování uzlu."

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
msgstr "Nastavit blending pozici v prostoru"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
msgstr "Zvolte a přesuňte body. Nové uzly vytvořte pomocí RMB."

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
msgstr "Aktivovat přichytávání a zobrazit mřížku."

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr "Bod"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Open Editor"
msgstr "Otevřít editor"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Open Animation Node"
msgstr "Otevřít uzel animace"

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Triangle already exists."
msgstr "Trojúhelník již existuje."

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Triangle"
msgstr "Přidat trojúhelník"

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Limits"
msgstr "Upravit hranice BlendSpace2D"

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Labels"
msgstr "Upravit popisky BlendSpace2D"

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Point"
msgstr "Odstranit bod BlendSpace2D"

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Triangle"
msgstr "Odstranit BlendSpace2D trojúhelník"

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr "BlendSpace2D nepatří k AnimationTree uzlu."

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
msgstr "Neexistují žádné trojúhelníky, takže nemůže nastat žádný blending."

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Toggle Auto Triangles"
msgstr "Zapnout/Vypnout automatické trojúhelníky"

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr "Vytvořit trojúhelníky spojováním bodů."

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
msgstr "Odstranit body a trojúhelníky."

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
msgstr "Vygenerovat blend trojúhelníky automaticky (ne manuálně)"

#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Prolínání:"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Parameter Changed:"
msgstr "Změněný parametr:"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Editovat filtry"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
msgstr "Výstupní uzly nemohou být přidané do blend stromu."

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Add Node to BlendTree"
msgstr "Přidat uzel do BlendTree"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Node Moved"
msgstr "Uzel přesunut"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr "Nelze se připojit, port může být používán nebo připojení není platné."

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Connected"
msgstr "Připojené uzly"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Disconnected"
msgstr "Odpojené uzly"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Set Animation"
msgstr "Nastavit animaci"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Node"
msgstr "Smazat uzel"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Odstranit uzly"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Toggle Filter On/Off"
msgstr "Aktivovat/Deaktivovat filtr"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Change Filter"
msgstr "Změnit filtr"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr "Není nastavený přehrávač animací, takže nelze získat jména stop."

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
msgstr "Cesta k přehrávači je nevalidní, takže nelze získat jména stop."

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
"Přehrávač animací nemá validní cestu ke kořenovému uzlu, takže nelze získat "
"jména stop."

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Anim Clips"
msgstr "Animační klipy"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Audio Clips"
msgstr "Zvukové klipy"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Functions"
msgstr "Funkce"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Renamed"
msgstr "Uzel přejmenován"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr "Přidat uzel..."

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Edit Filtered Tracks:"
msgstr "Upravit filtrované stopy:"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Enable Filtering"
msgstr "Povolit filtrování"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Zapnout Autoplay"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "Nový název animace:"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "Nová animace"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Vytvořit novou animaci"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "Změnit název animace:"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "Přejmenovat animaci"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "Smazat animaci?"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "Smazat animaci"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Invalid animation name!"
msgstr "Neplatné jméno animace!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation name already exists!"
msgstr "Jméno animace už existuje!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "Duplikovat animaci"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Upraveno prolnutí na další"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr "Změnit Blend Time"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "Načíst animaci"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "Ve schránce není žádný zdroj animace!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "Vložená animace"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "Vložit animaci"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "Přehrát zvolenou animaci pozpátku ze současné pozice. (A)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr "Přehrát zvolenou animaci pozpátku od konce. (A)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "Zastavit přehrávání animace. (S)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "Přehrát vybranou animaci od začátku. (Shift+D)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "Přehrát vybranou animaci od vybrané pozice. (D)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "Pozice animace (v sekundách)."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr "Škálovat playback animace globálně pro uzel."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "Nástroje pro animaci"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Nový"

#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Paste As Reference"
msgstr "Reference třídy %s"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Upravit přechody..."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
msgstr "Otevřít v inspektoru"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "Zobrazit seznam animací v přehrávači."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr "Auto-přehrání při načtení"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr "Povolit Onion Skinning"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning Options"
msgstr "Onion Skinning možnosti"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
msgstr "Směry"

#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Předcházející"

#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Budoucí"

#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Hloubka"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr "1 krok"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr "2 kroky"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr "3 kroky"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr "Pouze rozdíly"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr "Vynutit bílou modulaci"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr "Zahrnout Gizmos (3D)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pin AnimationPlayer"
msgstr "Připnout AnimationPlayer"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "Jméno animace:"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
msgid "Error!"
msgstr "Chyba!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr "Blend časy:"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "Další (Automatická řada):"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr "Přechodové časy prolnutí animací"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Move Node"
msgstr "Přesunout uzel"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition exists!"
msgstr "Přechod existuje!"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
msgstr "Přidat přechod"

#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Přidat uzel"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr "Konec"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
msgstr "Okamžité"

#: editor/plugins/animation_state_machine_editor.cpp
#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Synchronizovat"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
msgstr "Na konci"

#: editor/plugins/animation_state_machine_editor.cpp
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Cestovat"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
msgstr "Pro pod-přechod jsou potřeba začáteční a koncové uzly."

#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
msgstr "Na cestě nebyl nalezen žádný zdrojový playback: %s."

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Removed"
msgstr "Uzel odebrán"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition Removed"
msgstr "Přechod odebrán"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
msgstr "Nastavit počáteční uzel (Autoplay)"

#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
"Vyberte a přesuňte uzly.\n"
"PTM pro přidání nových uzlů.\n"
"Shift + LTM pro vytváření spojení."

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Create new nodes."
msgstr "Vytvořit nové uzly."

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Connect nodes."
msgstr "Připojit uzly."

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Remove selected node or transition."
msgstr "Odstranit vybraný uzel nebo přechod."

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
"Přepnout automatické přehrávání této animace při spuštění, restartování nebo "
"přetočení zpět na nulu."

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Nastavit koncovou animaci. Užitečné pro pod-přechody."

#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Transition:"
msgstr "Přechod: "

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
msgstr "Režim přehrávání:"

#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
msgstr "Strom animací"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Nové jméno:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Objevení za (s):"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Zmizení za (s):"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Prolnutí"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Auto-restart:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Restart (s):"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Náhodný Restart (s):"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Start!"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Množství:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Prolínání 0:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Prolínání 1:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "X-Fade čas (s):"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
msgstr "Přidat vstup"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "Čistý Auto-Advance"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "Nastavit auto-krok"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "Odstranit vstup"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Strom animace je platný."

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Strom animace je neplatný."

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Uzel Animation"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "Uzel OneShot"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Uzel Mix"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Uzel Blend2"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Uzel Blend3"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Uzel Blend4"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "Uzel TimeScale"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "Uzel TimeSeek"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Uzel Transition"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Importovat animace..."

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Editovat filtry uzlů"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Filtry..."

#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Obsah:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr "Zobrazit soubory"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Stáhnout"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr "Chyba připojení, zkuste to prosím znovu."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr "Nelze se připojit."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr "Nelze se připojit k hostiteli:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr "Žádná odpověď od hostitele:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr "Žádná odpověď."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr "Nelze přeložit název hostitele:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr "Nelze vyřešit."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr "Požadavek se nezdařil, návratový kód:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Cannot save response to:"
msgstr "Odpověď nelze uložit na:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
msgstr "Chyba zápisu."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr "Požadavek se nezdařil, příliš mnoho přesměrování"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect loop."
msgstr "Zacyklené přesměrování."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, timeout"
msgstr "Požadavek selhal, vypršel časový limit"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Timeout."
msgstr "Čas vypršel."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr "Selhalo:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr "Špatný hash staženého souboru, soubor byl nejspíše zfalšován."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr "Očekáváno:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr "Staženo:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed SHA-256 hash check"
msgstr "Neúspěšná kontrola SHA-256 hashe"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr "Chyba při stahování assetu:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading (%s / %s)..."
msgstr "Stahuji (%s / %s)..."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading..."
msgstr "Stahuji..."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
msgstr "Zjišťování..."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr "Chyba při vytváření požadavku"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr "Nečinný"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install..."
msgstr "Nainstalovat..."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr "Opakovat"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr "Chyba při stahování"

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Available URLs"
msgstr "Dostupné profily:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Stahování tohoto assetu právě probíhá!"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
msgstr "Nedávno aktualizované"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
msgstr "Dlouho neaktualizované"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
msgstr "Název (A-Z)"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (Z-A)"
msgstr "Název (Z-A)"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "License (A-Z)"
msgstr "Licence (A-Z)"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "License (Z-A)"
msgstr "Licence (Z-A)"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Loading..."
msgstr "Načítání..."

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
msgstr "První"

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "Previous"
msgstr "Předchozí"

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "Next"
msgstr "Další"

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "Last"
msgstr "Poslední"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
msgstr "všichni"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search templates, projects, and demos"
msgstr "Vyhledávání šablon, projektů a ukázek"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search assets (excluding templates, projects, and demos)"
msgstr "Vyhledávání zdrojů (kromě šablon, projektů a ukázek)"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Import..."
msgstr "Importovat..."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Plugins..."
msgstr "Pluginy..."

#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
msgstr "Řadit podle:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Category:"
msgstr "Kategorie:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Web:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support"
msgstr "Podpora"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "Oficiální"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "Testované"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed to get repository configuration."
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "ZIP soubor asetů"

#: editor/plugins/audio_stream_editor_plugin.cpp
msgid "Audio Preview Play/Pause"
msgstr "Náhled zvuku Přehrát/Pozastavit"

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene and try again."
msgstr ""
"Nelze určit cestu pro uložení obrázků světelné mapy.\n"
"Uložte scénu a zkuste to znovu."

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
"In Baked Light' and 'Generate Lightmap' flags are on."
msgstr ""
"Žádné sítě k zapečení. Ujistěte se, že obsahují kanál UV2 a že jsou zapnuté "
"přepínače \"Použít v zapečeném světle\" a \"Generovat světelnou mapu\"."

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
"Při vytváření ligtmap došlo k chybě, ujistěte se, že cesta není pouze pro "
"čtení."

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
msgstr ""
"Nebylo možné určit velikost světelné mapy. Maximální velikost je příliš malá?"

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
"the [0.0,1.0] square region."
msgstr ""
"Některé sítě jsou neplatné. Ujistěte se, že hodnoty kanálu UV2 jsou ve "
"čtvercové oblasti [0.0, 1.0]."

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
"Editor Godot byl sestaven bez podpory ray tracingu, světelné mapy nelze "
"zapéct."

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr "Zapéct lightmapy"

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "LightMap Bake"
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr "Vybrat soubor pro zapečení světelných map:"

#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Náhled"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "Nastavení přichycení"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Offset mřížky:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Krok mřížky:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Primary Line Every:"
msgstr "Hlavní řádek každý:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "steps"
msgstr "kroky"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr "Offset rotace:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr "Krok rotace:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Step:"
msgstr "Krok škálování:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Vertical Guide"
msgstr "Přesunout svislé vodítko"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Vertical Guide"
msgstr "Vytvořit svislé vodítko"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove Vertical Guide"
msgstr "Odstranit svislé vodítko"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Horizontal Guide"
msgstr "Posunout vodorovné vodítko"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal Guide"
msgstr "Vytvořit vodorovné vodítko"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove Horizontal Guide"
msgstr "Odstranit vodorovné vodítko"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal and Vertical Guides"
msgstr "Vytvořit vodorovná a svislá vodítka"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr "Nastavit CanvasItem \"%s\" offset pivota na (%d, %d)"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate %d CanvasItems"
msgstr "Rotovat %d CanvasItems"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "Rotovat CanvasItem \"%s\" na %d stupňů"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "Přemístit CanvasItem \"%s\" kotva"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr "Škálovat Node2D \"%s\" na (%s, %s)"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr "Škálovat Control \"%s\" na (%d, %d)"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr "Škálovat %d CanvasItems"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "Škálovat CanvasItem \"%s\" na (%s, %s)"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr "Přemístit %d CanvasItem"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "Přemístit CanvasItem \"%s\" na (%d, %d)"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Locked"
msgstr "Zamčeno"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Grouped"
msgstr "Seskupené"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
msgstr ""
"Hodnoty ukotvení a okrajů potomků uzlů kontejnerů jsou přepsány jejich "
"rodičem."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
msgstr "Přednastavení pro hodnoty ukotvení a okrajů Control ulzu."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"margins."
msgstr ""
"Když je aktivní, pohybující se Control uzly mění svoje ukotvení, namísto "
"jejich okrajů."

#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
msgid "Top Left"
msgstr "Vlevo nahoře"

#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
msgid "Top Right"
msgstr "Vpravo nahoře"

#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
msgid "Bottom Right"
msgstr "Vpravo dole"

#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
msgid "Bottom Left"
msgstr "Vlevo dole"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Left"
msgstr "Vlevo uprostřed"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Top"
msgstr "Uprostřed nahoře"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Right"
msgstr "Vpravo uprostřed"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Bottom"
msgstr "Uprostřed dole"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center"
msgstr "Uprostřed"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Left Wide"
msgstr "Vlevo po celé výšce"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Wide"
msgstr "Nahoře po celé šířce"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Right Wide"
msgstr "Vpravo po celé výšce"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Wide"
msgstr "Dole po celé šířce"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
msgstr "Uprostřed po celé výšce"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "HCenter Wide"
msgstr "Uprostřed po celé šířce"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Full Rect"
msgstr "Celý obdélník"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Keep Ratio"
msgstr "Zachovat poměr"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Pouze kotvy"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
msgstr "Změnit kotvy a okraje"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "Upravit kotvy"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Project Camera Override\n"
"Overrides the running project's camera with the editor viewport camera."
msgstr ""
"Přepsání projektové kamery\n"
"Přepíše kameru spuštěného projektu kamerou v pohledu editoru."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Project Camera Override\n"
"No project instance running. Run the project from the editor to use this "
"feature."
msgstr ""
"Přepsání projektové kamery\n"
"Není spuštěna žádná instance projektu. Chcete-li tuto funkci použít, spusťte "
"projekt z editoru."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock Selected"
msgstr "Uzamčít vybraný"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock Selected"
msgstr "Odemčít vybraný"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Group Selected"
msgstr "Seskupit vybrané"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Ungroup Selected"
msgstr "Odskupit vybrané"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "Vložit pózu"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Guides"
msgstr "Vymazat vodítka"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Custom Bone(s) from Node(s)"
msgstr "Vytvořit vlastní kosti z uzlů"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
msgstr "Vymazat kosti"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "Vytvořit IK řetěz"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr "Zrušit IK řetěz"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
"Varování: Pozici a velikost potomků kontejneru nastavuje pouze jejich "
"nadřazený prvek."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Reset"
msgstr "Obnovení lupy"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Režim výběru"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Drag: Rotate selected node around pivot."
msgstr "Přetažení: Otáčení vybraného uzlu kolem pivotu."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move selected node."
msgstr "Alt+přetažení: Přesun vybraného uzlu."

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Alt+Drag: Scale selected node."
msgstr "Alt+přetažení: Přesun vybraného uzlu."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr "V: Nastavení polohy pivotu vybraného uzlu."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
msgstr ""
"Alt+PTM: Zobrazí seznam všech uzlů na kliknuté pozici, včetně uzamčených."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "RMB: Add node at position clicked."
msgstr "PTM: Přidání uzlu na pozici, na kterou bylo kliknuto."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode"
msgstr "Režim přesouvání"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "Režim otáčení"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode"
msgstr "Režim škálování"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Shift: Scale proportionally."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
"Zobrazit seznam objektů v bodě kliknutí\n"
"(stejné jako Alt+PTM v režimu výběru)."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr "Kliknutím změníte střed otáčení objektu."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr "Režim posouvání"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Ruler Mode"
msgstr "Režim pravítka"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle smart snapping."
msgstr "Přepnout chytré přichytávání."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Smart Snap"
msgstr "Použít chytré přichytávání"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle grid snapping."
msgstr "Přepnout mřížkové přichytávání."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Grid Snap"
msgstr "Použít mřížkové přichytávání"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
msgstr "Možnosti přichycení"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr "Použít rotační přichytávání"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Scale Snap"
msgstr "Použít škálovací přichytávání"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr "Přichytávat relativně"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr "Přichytávat na pixely"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart Snapping"
msgstr "Chytré přichcování"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
msgstr "Nastavení přichytávání..."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Parent"
msgstr "Přichytit k rodičovi"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Anchor"
msgstr "Přichytit k ukotvení uzlu"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Sides"
msgstr "Přichytit ke stranám uzlu"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Center"
msgstr "Přichytit ke středu uzlu"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Other Nodes"
msgstr "Přichytit k jiným uzlům"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Guides"
msgstr "Přichytit k vodítkům"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr "Uzamknout vybraný objekt na místě (nemůže být přesunut)."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Lock Selected Node(s)"
msgstr "Uzamčít vybraný"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Uvolnit vybraný objekt (může být přesunut)."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unlock Selected Node(s)"
msgstr "Odemčít vybraný"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Zajistí, aby nebylo možné vybrat potomky objektu."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Group Selected Node(s)"
msgstr "Seskupit vybrané"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Obnoví, aby bylo možné vybrat potomky objektu."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Ungroup Selected Node(s)"
msgstr "Odskupit vybrané"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Možnosti kostry"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Zobrazit kosti"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
msgstr "Vytvořit kosti z uzlů"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Custom Bones"
msgstr "Vymazat kosti"

#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Zobrazení"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Show"
msgstr "Zobrazit mřížku"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Show When Snapping"
msgstr "Chytré přichcování"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Hide"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Toggle Grid"
msgstr "Přepnout režim"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr "Mřížka"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr "Zobrazit pomocníky"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
msgstr "Zobrazit pravítka"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
msgstr "Zobrazit vodítka"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Origin"
msgstr "Zobrazit počátek"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
msgstr "Zobrazit Viewport"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
msgstr "Zobrazit ikony skupiny a zámku"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Vycentrovat výběr"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr "Výběr snímku"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
msgstr "Náhled měřítka plátna"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
msgstr "Rozložení"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Offset maska pro vkládání klíčů."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
msgstr "Rotační maska pro vkládání klíčů."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
msgstr "Škálovací maska pro vkládání klíčů."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert keys (based on mask)."
msgstr "Vložit klíč (založený na masce)."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Auto insert keys when objects are translated, rotated or scaled (based on "
"mask).\n"
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
"Automaticky vkládat klíče, když je objekt přesunut, otočen nebo zmenšen (na "
"základě masky).\n"
"Klíče se přidávají pouze ke stávajícím cestám, žádné nové cesty se "
"nevytvoří.\n"
"Poprvé musí být klíče vloženy ručně."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Auto Insert Key"
msgstr "Automaticky vložit klíč"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation Key and Pose Options"
msgstr "Animační klíč a možnosti pozice"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Vložit klíč (existující stopy)"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr "Kopírovat pózu"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr "Vymazat pózu"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add Node Here"
msgstr "Přidání uzlu sem"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Instance Scene Here"
msgstr "Instance scény sem"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Vynásobit krok mřížky dvěma"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr "Vydělit krok mřížky dvěma"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan View"
msgstr "Přesunout pohled"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 3.125%"
msgstr "Přiblížení na 3,125 %"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 6.25%"
msgstr "Přiblížení na 6,25 %"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 12.5%"
msgstr "Přiblížení na 12,5 %"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 25%"
msgstr "Přiblížení na 25 %"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 50%"
msgstr "Přiblížení na 50 %"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 100%"
msgstr "Přiblížení na 100 %"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 200%"
msgstr "Přiblížení na 200 %"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 400%"
msgstr "Přiblížení na 400 %"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 800%"
msgstr "Přiblížení na 800 %"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 1600%"
msgstr "Přiblížení na 1600 %"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Přidávám %s..."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "Bez kořenového uzlu nelze vytvořit více uzlů."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "Vytvořit uzel"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr "Chyba instancování scény z %s"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Default Type"
msgstr "Změnit výchozí typ"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
"Přetažení + Shift: Přidat uzel jako souseda\n"
"Přetažení + Alt: Změnit typu uzlu"

#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Polygon3D"
msgstr "Vytvořit Polygon3D"

#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
msgstr "Editovat polygon"

#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "Upravit polygon (Odstranit bod)"

#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr "Nastavit úchyt"

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr "Načíst emisní masku"

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Restart"
msgstr "Restartovat"

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr "Vyčistit emisní masku"

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "Částice"

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr "Počet vygenerovaných bodů:"

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr "Emisní maska"

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Solid Pixels"
msgstr "Pevné pixely"

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Border Pixels"
msgstr "Hraniční pixely"

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Directed Border Pixels"
msgstr "Pixely ohraničení"

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr "Snímání z pixelu"

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr "Emisní barvy"

#: editor/plugins/cpu_particles_editor_plugin.cpp
msgid "CPUParticles"
msgstr "CPUParticles (částice)"

#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr "Vytvořit emisní body ze sítě"

#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr "Vytvořit emisní body z uzlu"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 0"
msgstr "Plocha 0"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 1"
msgstr "Plocha 1"

#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
msgstr "Pozvolný vchod"

#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease Out"
msgstr "Pozvolný odchod"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr "Plynulý krok"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr "Upravit bod křivky"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
msgstr "Upravit tečnu křivky"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
msgstr "Načíst předdefinovanou křivku"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Add Point"
msgstr "Přidat bod"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Point"
msgstr "Odstranit bod"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Left Linear"
msgstr "Levé lineární"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Right Linear"
msgstr "Pravé lineární"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Preset"
msgstr "Načíst přednastavení"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
msgstr "Odstranit bod křivky"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr "Přepne lineární tečnu křivky"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr "Podržením Shift změníte tečny jednotlivě"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Right click to add point"
msgstr "Pravý klik pro přidání bodu"

#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr "Zapéct GI probe"

#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
msgstr "Gradient upraven"

#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
msgid "Swap GradientTexture2D Fill Points"
msgstr ""

#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
msgid "Swap Gradient Fill Points"
msgstr ""

#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
#, fuzzy
msgid "Toggle Grid Snap"
msgstr "Přepnout režim"

#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Text"
msgstr "Text"

#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#: scene/gui/button.cpp scene/gui/item_list.cpp
msgid "Icon"
msgstr "Ikona"

#: editor/plugins/item_list_editor_plugin.cpp
msgid "ID"
msgstr ""

#: editor/plugins/item_list_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Separator"
msgstr "Oddělení:"

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Položka %d"

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Položky"

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr "Editor seznamu položek"

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr "Vytvořit Occluder Polygon"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr "Mesh je prázdný!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a Trimesh collision shape."
msgstr "Vytvoření Trimesh kolizního tvaru se nezdařilo."

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Vytvořit statické Trimesh Body"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr "Toto v kořenu scény nefunguje!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Shape"
msgstr "Vytvořit statický Trimesh tvar"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create a single convex collision shape for the scene root."
msgstr "Pro kořen scény nelze vytvořit jediný konvexní kolizní tvar."

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr "Vytvoření jediného konvexního kolizního tvaru se nezdařilo."

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Simplified Convex Shape"
msgstr "Vytvoření zjednodušeného konvexního tvaru"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Shape"
msgstr "Vytvořit jediný konvexní tvar"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr "Pro kořen scény nelze vytvořit více konvexních tvarů kolize."

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create any collision shapes."
msgstr "Nelze vytvořit žádný z konvexních tvarů kolize."

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Shapes"
msgstr "Vytvořit více konvexních tvarů kolize"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr "Vytvořit Navigation Mesh"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr "Obsažená mesh není typu ArrayMesh."

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr "Rozbalení UV se nezdařilo, možná je nesprávně síť?"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr "Žádná mesh pro debugování."

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has no UV in layer %d."
msgstr "Model nemá ve vrstvě %d žádné UV."

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr "MeshInstance nemá Mesh!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr "Mesh némá povrch z jakého vytvořit obrysy!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
msgstr "Typ primitivní sítě není PRIMITIVE_TRIANGLES!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "Nelze vytvořit obrys!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr "Vytvořit obrys"

#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Sítě (Mesh)"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr "Vytvořit statické Trimesh tělo"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
"Vytvoří uzel StaticBody a automaticky mu přiřadí kolizní tvar na základě "
"polygonu.\n"
"Toto je nejpřesnější (ale nejpomalejší) možnost detekce kolizí."

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Vytvořit sourozence Trimesh kolize"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
"Vytvoří polygonový kolizní tvar.\n"
"Toto je nejpřesnější (ale nejpomalejší) možnost detekce kolizí."

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Collision Sibling"
msgstr "Vytvořit jediného konvexního kolizního sourozence"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
"Vytvoří jeden konvexní kolizní tvar.\n"
"Toto je nejrychlejší (ale nejméně přesná) možnost detekce kolizí."

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Simplified Convex Collision Sibling"
msgstr "Vytvořit zjednodušeného sourozence konvexní kolize"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a simplified convex collision shape.\n"
"This is similar to single collision shape, but can result in a simpler "
"geometry in some cases, at the cost of accuracy."
msgstr ""
"Vytvoří zjednodušený konvexní kolizní tvar.\n"
"Je podobný jednoduchému koliznímu tvaru, ale v některých případech může vést "
"k jednodušší geometrii na úkor přesnosti."

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Collision Siblings"
msgstr "Vytvořit více konvexních kolizních sourozenců"

#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between a single convex collision and a "
"polygon-based collision."
msgstr ""
"Vytvoří polygonový kolizní tvar.\n"
"Toto je kompromis výkonu a přesnosti z dvou možností uvedených výše."

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Vytvořit obrysovou mřížku..."

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
"Vytvoří statickou obrysovou síť. Obrysové síťi se automaticky převrátí "
"normály.\n"
"To lze použít namísto vlastnosti Grow ve SpatialMaterial, když vlastnost "
"Grow nelze použít."

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Zobrazit UV1"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV2"
msgstr "Zobrazit UV2"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr "Rozbalit UV2 pro Lightmapu/AO"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr "Vytvoření obrysového modelu"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr "Velikost obrysu:"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Channel Debug"
msgstr "Ladění UV kanálu"

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "Odstranit %d?"

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid ""
"Update from existing scene?:\n"
"%s"
msgstr ""
"Aktualizovat z existující scény?:\n"
"%s"

#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
msgid "MeshLibrary"
msgstr "Knihovna modelů"

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Add Item"
msgstr "Přidat položku"

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr "Odstranit vybranou položku"

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene (Ignore Transforms)"
msgstr "Importovat ze scény (ignorovat transformace)"

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene (Apply Transforms)"
msgstr "Importovat ze scény (aplikovat transformace)"

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
msgstr "Aktualizovat ze scény"

#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
msgid "Apply without Transforms"
msgstr "Použít transformace MeshInstance"

#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
msgid "Apply with Transforms"
msgstr "Použít transformace MeshInstance"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
"Zdroj meshe není specifikován (a žádná MultiMesh není nastavena v uzlu)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr "Zdroj meshe není specifikován (a MultiMesh neobsahuje žádnou Mesh)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr "Zdroj meshe je neplatný (neplatná cesta)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr "Zdroj meshe je neplatný (není MeshInstance)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr "Zdroj meshe je neplatný (neobsahuje žádný Mesh zdroj)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr "Zdroj povrchu není nastaven."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr "Zdroj povrchu je neplatný (neplatná cesta)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr "Zdroj povrchu je neplatný (žádná geometrie)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr "Povrch je neplatný (žádné stěny)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr "Vyberte zdrojový model:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr "Vyberte cílový povrch:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr "Zaplnit povrch"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr "Naplnit MultiMesh"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr "Cílový povrch:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr "Zdrojová mesh:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr "Osa X"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr "Osa Y"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr "Osa Z"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr "Osa mřížky nahoru:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr "Náhodná rotace:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr "Náhodné naklonění:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr "Náhodné měřítko:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr "Naplnit"

#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Vytvořit navigační polygon"

#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Convert to CPUParticles"
msgstr "Převést na CPUParticles"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generating Visibility Rect"
msgstr "Generování obdélníku viditelnosti"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr "Vygenerovat obdélník viditelnosti"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr "Bod lze vložit pouze do process materiálu ParticlesMaterial"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Convert to CPUParticles2D"
msgstr "Převést na CPUParticles2D"

#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr "Čas generování (sec):"

#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry's faces don't contain any area."
msgstr "Stěny geometrie neobsahují žádnou oblast."

#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry doesn't contain any faces."
msgstr "Geometrie neobsahuje žádné stěny."

#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't inherit from Spatial."
msgstr "\"%s\" nedědí ze Spatial."

#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't contain geometry."
msgstr "\"%s\" neobsahuje geometrii."

#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't contain face geometry."
msgstr "\"%s\" neobsahuje geometrii stěn."

#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr "Vytvořit Emitter"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr "Emisní body:"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr "Povrchové body"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr "Povrchové body+Normály (orientované)"

#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "Hlasitost"

#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Emission Source:"
msgstr "Zdroje emisí: "

#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr "Je vyžadován materiál pro typ \"ParticlesMaterial\"."

#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr "Generování AABB"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "Generovat viditelnostní AABB"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Odstranit bod z křivky"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr "Odstranit odchozí kontrolní bod křivky"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr "Odstranit příchozí kontrolní bod křivky"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr "Přidat bod do křivky"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Split Curve"
msgstr "Rozdělit křivku"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr "Přesunout bod v křivce"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr "Odstranit vnitřní kontrolní bod křivky"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr "Přesunout odchozí kontrolní bod křivky"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr "Vybrat body"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr "Shift+Táhnutí: Vybrat kontrolní body"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr "Klik: Přidat bod"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Left Click: Split Segment (in curve)"
msgstr "Levý klik: Rozdělit segment (v křivce)"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr "Pravý klik: Smazat bod"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr "Vybrat kontrolní body křivky (Shift+Drag)"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr "Přidat bod (na prázdném místě)"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr "Odstranit bod"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr "Uzavřít křivku"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "Možnosti"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Angles"
msgstr "Zrcadlit úhly úchytů"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
msgstr "Zrcadlit délku úchytů"

#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Bod křivky #"

#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Position"
msgstr "Nastavit pozici bodu křivky"

#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
msgstr "Nastavit bod do křivky"

#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Position"
msgstr "Nastavit bod z křivky"

#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr "Rozdělit cestu"

#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr "Odstranit bod cesty"

#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
msgstr "Odebrat výstupní kontrolní body"

#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr "Odebrat vstupní kontrolní body"

#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr "Rozdělit segment (v křivce)"

#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Přesunout kloub"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
msgstr "Vlastnost kostry v Polygon2D neukazuje na Skeleton2D uzel"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones"
msgstr "Synchronizovat kosti"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
"Tento polygon nemá textury.\n"
"Nastav texturu aby se dalo editovat UV."

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Vytvořit UV mapu"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr "Polygon 2D má vnitřní vrcholy, a proto nelze editovat ve viewport."

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
msgstr "Vytvořit polygon a UV"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Internal Vertex"
msgstr "Vytvořit vnitřní vrchol"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Internal Vertex"
msgstr "Odstranit vnitřní vrchol"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
msgstr "Neplatný polygon (jsou třeba 3 různé vrcholy)"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Add Custom Polygon"
msgstr "Přidat vlastní polygon"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Custom Polygon"
msgstr "Odstranit vlastní polygon"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Transformovat UV mapu"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform Polygon"
msgstr "Transformovat polygon"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
msgstr "Změnit hmotnost kostí"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Open Polygon 2D UV editor."
msgstr "Otevřít editor 2D UV polygonu."

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "Polygon 2D UV Editor"

#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"

#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Body"

#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polygony"

#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr "Kosti"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Points"
msgstr "Přesunout body"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Command: Rotate"
msgstr "Příkaz: Otočit"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Přesunout vše"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr "Shift+Příkaz: Škálovat"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Otočit"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: Změnit měřítko"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr "Přesunout polygon"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr "Otočit polygon"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr "Změnit měřítko mnohoúhelníku"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr "Vytvořit vlastní polygon. Aktivuje renderování vlastních polygonů."

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
"Odstranit vlastní polygon. Pokud žádný nezbývá, je renderování vlastních "
"polygonů deaktivováno."

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
msgstr "Změnit hmotnost se zadanou intenzitou."

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Unpaint weights with specified intensity."
msgstr "Odebrat hmotnost se zadanou intnzitou."

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
msgstr "Poloměr:"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Copy Polygon to UV"
msgstr "Kopírovat polygon do UV"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Copy UV to Polygon"
msgstr "Kopírovat UV do polygonu"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr "Vymazat UV"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Settings"
msgstr "Nastavení mřížky"

#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "Přichytit"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Povolit přichytávání"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Zobrazit mřížku"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Configure Grid:"
msgstr "Nastavit mřížku:"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset X:"
msgstr "Offset mřížky X:"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset Y:"
msgstr "Offset mřížky Y:"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step X:"
msgstr "Krok mřížky X:"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step Y:"
msgstr "Krok mřížky Y:"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones to Polygon"
msgstr "Synchronizovat kosti do polygonu"

#: editor/plugins/ray_cast_2d_editor_plugin.cpp
msgid "Set cast_to"
msgstr ""

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "Chyba: Nelze načíst zdroj!"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr "Přidat zdroj"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr "Přejmenovat zdroj"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr "Smazat zdroj"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr "Schránka zdroje je prázdná!"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "Vložit zdroj"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr "Instance:"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Otevřít v editoru"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Load Resource"
msgstr "Načíst zdroj"

#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "Převrátit portály"

#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Room Generate Points"
msgstr "Generovat body místnosti"

#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Generate Points"
msgstr "Generovat body"

#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portal"
msgstr "Převrátit portál"

#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Occluder Set Transform"
msgstr "Promazat transformaci"

#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Center Node"
msgstr "Vycentrovat uzel"

#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
msgstr "AnimationTree nemá nastavenou cestu k AnimstionPlayer"

#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Path to AnimationPlayer is invalid"
msgstr "Cesta k AnimationPlayer je neplatná"

#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "Vymazat nedávné soubory"

#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
msgstr "Zavřít a uložit změny?"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Chyba při zápisu textového souboru:"

#: editor/plugins/script_editor_plugin.cpp
msgid "Could not load file at:"
msgstr "Nelze načíst soubor:"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving file!"
msgstr "Chyba při ukládání souboru!"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme."
msgstr "Chyba při ukládání motivu."

#: editor/plugins/script_editor_plugin.cpp
msgid "Error Saving"
msgstr "Chyba ukládání"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme."
msgstr "Chyba při importu motivu."

#: editor/plugins/script_editor_plugin.cpp
msgid "Error Importing"
msgstr "Chyba importu"

#: editor/plugins/script_editor_plugin.cpp
msgid "New Text File..."
msgstr "Nový textový soubor..."

#: editor/plugins/script_editor_plugin.cpp
msgid "Open File"
msgstr "Otevřít soubor"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save File As..."
msgstr "Uložit soubor jako..."

#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for running."
msgstr "Neexistuje žádný skript ke spuštění."

#: editor/plugins/script_editor_plugin.cpp
msgid "Script failed reloading, check console for errors."
msgstr "Načtení skriptu se nezdařilo, zkontrolujte chyby v konzoli."

#: editor/plugins/script_editor_plugin.cpp
msgid "Script is not in tool mode, will not be able to run."
msgstr "Skript není v režimu nástroje, nelze jej spustit."

#: editor/plugins/script_editor_plugin.cpp
msgid ""
"To run this script, it must inherit EditorScript and be set to tool mode."
msgstr ""
"Chcete-li spustit tento skript, musí zdědit EditorScript a musí být nastaven "
"do režimu editoru."

#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Importovat motiv"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Chyba při ukládání motivu"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr "Chyba při ukládání"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
msgstr "Uložit motiv jako..."

#: editor/plugins/script_editor_plugin.cpp
msgid "%s Class Reference"
msgstr "Reference třídy %s"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Najít další"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr "Najít předchozí"

#: editor/plugins/script_editor_plugin.cpp
msgid "Filter scripts"
msgstr "Filtrovat skripty"

#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr "Přepnout abecední řazení seznamu metod."

#: editor/plugins/script_editor_plugin.cpp
msgid "Filter methods"
msgstr "Filtrovat metody"

#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "Seřadit"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr "Přesunout nahoru"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr "Přesunout dolů"

#: editor/plugins/script_editor_plugin.cpp
msgid "Next Script"
msgstr "Další skript"

#: editor/plugins/script_editor_plugin.cpp
msgid "Previous Script"
msgstr "Předchozí skript"

#: editor/plugins/script_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "Soubor"

#: editor/plugins/script_editor_plugin.cpp
msgid "Open..."
msgstr "Otevřít..."

#: editor/plugins/script_editor_plugin.cpp
msgid "Reopen Closed Script"
msgstr "Znovu otevřít zavřený skript"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "Uložit vše"

#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr "Lehký restart skriptu"

#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
msgstr "Zkopírovat cestu ke skriptu"

#: editor/plugins/script_editor_plugin.cpp
msgid "History Previous"
msgstr "Historie předchozí"

#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr "Historie další"

#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "Importovat motiv..."

#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Znovu načíst motiv"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "Uložit motiv"

#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr "Zavřít vše"

#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr "Zavřít dokumentaci"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Search"
msgstr "Hledat"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Vstoupit do"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "Přeskočit"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr "Přerušit"

#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr "Pokračovat"

#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr "Nechat ladící program otevřený"

#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with External Editor"
msgstr "Debugovat v externím editoru"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Online dokumentace"

#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation."
msgstr "Otevřít online dokumentaci Godotu."

#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Hledat v referenční dokumentaci."

#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr "Přejít na předchozí upravovaný dokument."

#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr "Přejít na další upravovaný dokument."

#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
msgstr "Zahodit"

#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
"Následující soubory mají novější verzi na disku.\n"
"Jaká akce se má vykonat?:"

#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Výsledky hledání"

#: editor/plugins/script_editor_plugin.cpp
msgid "Open Dominant Script On Scene Change"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "External"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Use External Editor"
msgstr "Debugovat v externím editoru"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Exec Path"
msgstr "Exportovat cestu"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Script Temperature Enabled"
msgstr "Vybrat soubor šablony"

#: editor/plugins/script_editor_plugin.cpp
msgid "Highlight Current Script"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Script Temperature History Size"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Current Script Background Color"
msgstr "Neplatná barva pozadí."

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Group Help Pages"
msgstr "Seskupit vybrané"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Sort Scripts By"
msgstr "Vytvořit skript"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "List Script Names As"
msgstr "Název skriptu:"

#: editor/plugins/script_editor_plugin.cpp
msgid "Exec Flags"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "Vymazat nedávné skripty"

#: editor/plugins/script_text_editor.cpp
msgid "Connections to method:"
msgstr "Připojení k metodě:"

#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "Zdroj"

#: editor/plugins/script_text_editor.cpp platform/uwp/export/export.cpp
#: scene/3d/interpolated_camera.cpp scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Cíl"

#: editor/plugins/script_text_editor.cpp
msgid ""
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
msgstr "Chybí metoda '%s' napojená na signál '%s' z uzlu '%s' do uzlu '%s'."

#: editor/plugins/script_text_editor.cpp
msgid "[Ignore]"
msgstr "[Ignorovat]"

#: editor/plugins/script_text_editor.cpp
msgid "Line"
msgstr "Řádek"

#: editor/plugins/script_text_editor.cpp
msgid "Go to Function"
msgstr "Přejít na funkci"

#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "Sem lze přesunout pouze zdroje ze souborového systému."

#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't drop nodes because script '%s' is not used in this scene."
msgstr "Nelze zrušit uzly, protože skript \"%s\" se v této scéně nepoužívá."

#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
msgstr "Vyhledat symbol"

#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Vyberte barvu"

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "Změnit velikost písmen"

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: scene/3d/label_3d.cpp scene/gui/label.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "Velká písmena"

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "Malá písmena"

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "Velká Písmena"

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
msgstr "Zvýrazňovač syntaxe"

#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
msgstr "Záložky"

#: editor/plugins/script_text_editor.cpp
msgid "Breakpoints"
msgstr "Breakpointy"

#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "Přejít na"

#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Vyjmout"

#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Select All"
msgstr "Vybrat vše"

#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
msgstr "Odstranit řádek"

#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr "Odsadit zleva"

#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr "Odsadit zprava"

#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr "Přepnout komentář"

#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "Složit/Rozložit řádek"

#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr "Složit všechny řádky"

#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr "Rozložit všechny řádky"

#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "Doplnit symbol"

#: editor/plugins/script_text_editor.cpp
msgid "Evaluate Selection"
msgstr "Vyhodnoť vybraný výraz"

#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr "Osekat koncové mezery"

#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Spaces"
msgstr "Převést odsazení na mezery"

#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Tabs"
msgstr "Převést odsazení na taby"

#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "Najít v souborech..."

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Replace in Files..."
msgstr "Nahradit..."

#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "Kontextová nápověda"

#: editor/plugins/script_text_editor.cpp
msgid "Toggle Bookmark"
msgstr "Vypnout/Zapnout záložku"

#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Bookmark"
msgstr "Přejít na další záložku"

#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Bookmark"
msgstr "Přejít na předchozí záložku"

#: editor/plugins/script_text_editor.cpp
msgid "Remove All Bookmarks"
msgstr "Odstranit všechny zálóžky"

#: editor/plugins/script_text_editor.cpp
msgid "Go to Function..."
msgstr "Přejít na funkci..."

#: editor/plugins/script_text_editor.cpp
msgid "Go to Line..."
msgstr "Přejít na řádek..."

#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr "Přepnout breakpoint"

#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr "Odstranit všechny breakpointy"

#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Breakpoint"
msgstr "Přejít na další breakpoint"

#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Breakpoint"
msgstr "Přejít na předchozí breakpoint"

#: editor/plugins/shader_editor_plugin.cpp
msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""
"Tento shader byl na disku upraven.\n"
"Jaká akce se má vykonat?"

#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr "Shader"

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr "Kostra nemá žádné kosti, vytvoř nějaké potomky Bone2D."

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Rest Pose to Bones"
msgstr "Nastavit kosti podle klidové pózy"

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Create Rest Pose from Bones"
msgstr "Vytvořit klidovou pózu z kostí"

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr "Skeleton2D (Kostra 2D)"

#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
msgid "Reset to Rest Pose"
msgstr "Umístit kosti do klidové pózy"

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Overwrite Rest Pose"
msgstr "Přepsat klidovou pózu"

#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical bones"
msgstr "Vytvořit fyzické kosti"

#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Kostra"

#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical skeleton"
msgstr "Vytvořit fyzickou kostru"

#: editor/plugins/skeleton_ik_editor_plugin.cpp
msgid "Play IK"
msgstr "Spustit IK"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr "Ortogonální"

#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspektivní"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Top Orthogonal"
msgstr "Ortogonální"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Top Perspective"
msgstr "Perspektivní"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Bottom Orthogonal"
msgstr "Ortogonální"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Bottom Perspective"
msgstr "Perspektivní"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Left Orthogonal"
msgstr "Ortogonální"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Left Perspective"
msgstr "Perspektivní"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Right Orthogonal"
msgstr "Ortogonální"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Right Perspective"
msgstr "Perspektivní"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Front Orthogonal"
msgstr "Ortogonální"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Front Perspective"
msgstr "Perspektivní"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Rear Orthogonal"
msgstr "Ortogonální"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Rear Perspective"
msgstr "Perspektivní"

#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
#: editor/plugins/spatial_editor_plugin.cpp
msgid " [auto]"
msgstr " [auto]"

#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
#: editor/plugins/spatial_editor_plugin.cpp
msgid " [portals active]"
msgstr " [aktivní portály]"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr "Transformace zrušena."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr "Změnit osu X."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr "Změnit osu Y."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr "Změnit osu Z."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr "Zobrazit transformaci roviny."

#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp
msgid "None"
msgstr "Žádné"

#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Otočit"

#. TRANSLATORS: This refers to the movement that changes the position of an object.
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate"
msgstr "Posunout"

#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Scaling:"
msgstr "Škálování: "

#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Translating:"
msgstr "Posun: "

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr "Rotuji %s stupňů."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr "Klíčování je deaktivováno (není vložen žádný klíč)."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr "Animační klíč vložen."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pitch:"
msgstr "Stoupání:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw:"
msgstr "Odklon (Yaw):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "Kreslené objekty:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes:"
msgstr "Změny materiálu:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Shader Changes:"
msgstr "Změny shaderu:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes:"
msgstr "Změny povrchu:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls:"
msgstr "Vykreslovací volání:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices:"
msgstr "Vrcholy:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS: %d (%s ms)"
msgstr "FPS: %d (%s ms)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Pohled shora."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr "Pohled zdola."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr "Pohled zleva."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr "Pohled zprava."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr "Čelní pohled."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr "Pohled zezadu."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Transform with View"
msgstr "Zarovnat se zobrazením"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Rotation with View"
msgstr "Zarovnat rotaci se zobrazením"

#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "Neexistuje žádný rodič, u kterého by se vytvořila instance potomka."

#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr "Tato operace vyžaduje jeden vybraný uzel."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Auto Orthogonal Enabled"
msgstr "Auto-ortogonalizace zapnutá"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr "Uzamknout rotaci pohledu"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Normální pohled"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr "Drátový pohled"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr "Rentgen pohled"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
msgstr "Bezestínový pohled"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr "Zobrazit prostředí"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
msgstr "Zobrazit Gizmos"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr "Zobrazit informace"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View FPS"
msgstr "Zobrazit FPS"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Half Resolution"
msgstr "Poloviční rozlišení"

#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "Posluchač zvuku"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Enable Doppler"
msgstr "Povolit Doppler"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Cinematic Preview"
msgstr "Filmový náhled"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "(Not in GLES2)"
msgstr "(Není ve GLES2)"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid ""
"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr "Není k dispozici při použití vykreslovacího modulu GLES2."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "Volný pohled doleva"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr "Volný pohled doprava"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
msgstr "Volný pohled vpřed"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
msgstr "Volný pohled dozadu"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr "Volný pohled nahoru"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
msgstr "Volný pohled dolů"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr "Rychlost volného pohledu"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Slow Modifier"
msgstr "Zpomalení volného pohledu"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Camera Preview"
msgstr "Přepnout náhled kamery"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr "Rotace pohledu uzamknuta"

#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"To zoom further, change the camera's clipping planes (View -> Settings...)"
msgstr ""
"Chcete-li přiblížení zvětšit, změňte roviny oříznutí kamery (Zobrazit -> "
"Nastavení...)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
"Poznámka: Zobrazená hodnota FPS pochází z editoru.\n"
"Nelze jej použít jako spolehlivý ukazatel výkonu ve hře."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Convert Rooms"
msgstr "Konvertovat místnosti"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "XForm dialog"

#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Click to toggle between visibility states.\n"
"\n"
"Open eye: Gizmo is visible.\n"
"Closed eye: Gizmo is hidden.\n"
"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
msgstr ""
"Kliknutím přepnete mezi stavy viditelnosti.\n"
"\n"
"Otevřené oko: Gizmo je viditelný.\n"
"Zavřené oko: Gizmo je skrytý.\n"
"Polootevřené oko: Gizmo je viditelné přes neprůhledné (rentgenové) povrchy."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Nodes to Floor"
msgstr "Přichytit uzly k podlaze"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Couldn't find a solid floor to snap the selection to."
msgstr "Nelze najít pevnou podlahu, na kterou by se přichytil výběr."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Local Space"
msgstr "Použít místní prostor"

#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Použít přichycení"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Converts rooms for portal culling."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr "Pohled zdola"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr "Pohled shora"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr "Pohled zezadu"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr "Pohled zepředu"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr "Pohled zleva"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr "Pohled zprava"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Down"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Left"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Right"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Orbit View Up"
msgstr "Pohled zepředu"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View 180"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
msgstr "Přepnout perspektivní/ortogonální pohled"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr "Vložit animační klíč"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr "Zaměřit počátek"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr "Zaměřit výběr"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "Přepnout volný pohled"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Decrease Field of View"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Increase Field of View"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Reset Field of View to Default"
msgstr "Obnovit výchozí"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "Přichytit objekt k podlaze"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "Transformační dialog..."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr "1 výřez"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr "2 výřezy"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr "2 výřezy (Alt)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr "3 výřezy"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr "3 výřezy (Alt)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr "4 výřezy"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
msgstr "Gizma"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "Zobrazit počátek"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr "Zobrazit mřížku"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Portal Culling"
msgstr "Nastavení viewportu"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Occlusion Culling"
msgstr "Nastavení viewportu"

#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings..."
msgstr "Nastavení..."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Nastavení přichycení"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr "Přichycení transformace:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr "Přichycení rotace (stupně):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr "Škálovací přichytávání (%):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr "Nastavení viewportu"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr "Perspektivní FOV (stupně):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr "Pohled Z-blízko:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr "Pohled Z-daleko:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr "Změna transformace"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr "Posunout:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr "Otočit (stupně):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr "Změnit měřítko (poměr):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr "Typ transformace"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr "Před"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr "Po"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Manipulator Gizmo Size"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Manipulator Gizmo Opacity"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Show Viewport Rotation Gizmo"
msgstr "Uzamknout rotaci pohledu"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "Nepojmenované gizmo"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Mesh2D"
msgstr "Vytvořit Mesh2D"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Mesh2D Preview"
msgstr "Náhled Mesh2D"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Polygon2D"
msgstr "Vytvořit Polygon3D"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Polygon2D Preview"
msgstr "Náhled Polygon2D"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D"
msgstr "Vytvořit CollisionPolygon2D"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "CollisionPolygon2D Preview"
msgstr "Náhled CollisionPolygon2D"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D"
msgstr "Vytvořit LightOccluder2D"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "LightOccluder2D Preview"
msgstr "Náhled LightOccluder2D"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr "Sprite je prázdný!"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
msgstr "Nelze převést sprite pomocí animačních snímků na síť."

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
msgstr "Neplatná geometrie, nelze nahradit sítí."

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Convert to MeshInstance2D"
msgstr "Konvertovat na Mesh2D"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
msgstr "Neplatná geometrie, nelze vytvořit polygon."

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Polygon2D"
msgstr "Konvertovat na Polygon2D"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
msgstr "Neplatná geometrie, nelze vytvořit kolizní polygon."

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D Sibling"
msgstr "Vytvořit sourozence CollisionPolygon2D"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create light occluder."
msgstr "Neplatná geometrie, nelze vytvořit light occluder."

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D Sibling"
msgstr "Vytvořit sourozence LightOccluder2D"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
msgstr "Sprite"

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Simplification:"
msgstr "Zjednodušení: "

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Shrink (Pixels):"
msgstr "Zmenšení (pixely): "

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Grow (Pixels):"
msgstr "Zvětšení (pixely): "

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
msgstr "Obnovit náhled"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Settings:"
msgstr "Nastavení:"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "No Frames Selected"
msgstr "Nebyly vybrány žádné snímky"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add %d Frame(s)"
msgstr "Přidat %d snímků"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr "Přidat snímek"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Unable to load images"
msgstr "Selhalo nahrání obrázků"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "CHYBA: Nelze načíst zdroj snímku!"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr "Schránka zdrojů je prázdná nebo to není textura!"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr "Vložit snímek"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr "Přidat prázdný"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "Změnit FPS animace"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr "(prázdný)"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move Frame"
msgstr "Posunout snímek"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations:"
msgstr "Animace:"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "New Animation"
msgstr "Nová animace"

#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Filter animations"
msgstr "Filtrovat metody"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr "Rychlost:"

#: editor/plugins/sprite_frames_editor_plugin.cpp
#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
#: modules/minimp3/resource_importer_mp3.cpp
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp scene/2d/path_2d.cpp
#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Smyčka"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames:"
msgstr "Snímky animace:"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add a Texture from File"
msgstr "Přidat texturu ze souboru"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
msgstr "Přidat rámečky ze Sprite Sheet"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr "Vložit prázdný (před)"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr "Vložit prázdný (za)"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (Before)"
msgstr "Přemístit (před)"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr "Přemístit (za)"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select Frames"
msgstr "Vybrat snímky"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Horizontal:"
msgstr "Horizonálně:"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Vertical:"
msgstr "Vertikálně:"

#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Separation:"
msgstr "Oddělení:"

#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr "Offset(Posun):"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr "Vybrat všechny/žádné rámečky"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Create Frames from Sprite Sheet"
msgstr "Vytvořit rámečky ze Sprite Sheet"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr "Snímky spritu"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr "Nastavit oblast textury"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Margin"
msgstr "Nastavit okraj"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr "Režim přichycení:"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr "Přichycení na pixely"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr "Přichycení na mřížku"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr "Automatický řez"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "Krok:"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "Oblast textury"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Styleboxes"
msgstr "Styl"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "{num} color(s)"
msgstr "{num} barev"

#: editor/plugins/theme_editor_plugin.cpp
msgid "No colors found."
msgstr "Nebyly nalezeny žádné barvy."

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "{num} constant(s)"
msgstr "Konstanty"

#: editor/plugins/theme_editor_plugin.cpp
msgid "No constants found."
msgstr "Nebyly nalezeny žádné konstanty."

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "{num} font(s)"
msgstr "{num} font(ů)"

#: editor/plugins/theme_editor_plugin.cpp
msgid "No fonts found."
msgstr "Nebyla nalezena žádná písma."

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "{num} icon(s)"
msgstr "{num} ikon(a)"

#: editor/plugins/theme_editor_plugin.cpp
msgid "No icons found."
msgstr "Nebyly nalezeny žádné ikony."

#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} stylebox(es)"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "No styleboxes found."
msgstr "Nebyly nalezeny žádné dílčí zdroje."

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "{num} currently selected"
msgstr "{num} právě vybráno"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Nothing was selected for the import."
msgstr "Nic nebylo vybráno pro import."

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Importing Theme Items"
msgstr "Importovat motiv"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Importing items {n}/{n}"
msgstr "Importování položek {n}/{n}"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Updating the editor"
msgstr "Aktualizace editoru"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Finalizing"
msgstr "Analyzuji"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Filter:"
msgstr "Filtr:"

#: editor/plugins/theme_editor_plugin.cpp
msgid "With Data"
msgstr "S daty"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select by data type:"
msgstr "Výběr podle typu dat:"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible color items."
msgstr "Vybrat všechny viditelné barevné položky."

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible color items and their data."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible color items."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible constant items."
msgstr "Vybrat všechny viditelné konstantní položky."

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible constant items and their data."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible constant items."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible font items."
msgstr "Vybrat všechny viditelné položky písma."

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible font items and their data."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible font items."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible icon items."
msgstr "Vybrat všechny viditelné položky ikon."

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible icon items and their data."
msgstr "Vybrat všechny viditelné položky ikon a jejich data."

#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible icon items."
msgstr "Zrušit výběr všech viditelných položek ikon."

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible stylebox items."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible stylebox items and their data."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible stylebox items."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Caution: Adding icon data may considerably increase the size of your Theme "
"resource."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Collapse types."
msgstr "Sbalit typy."

#: editor/plugins/theme_editor_plugin.cpp
msgid "Expand types."
msgstr "Rozbalit typy."

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all Theme items."
msgstr "Vybrat všechny položky motivu."

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Select With Data"
msgstr "Vybrat body"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all Theme items with item data."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Deselect All"
msgstr "Vybrat vše"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all Theme items."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Import Selected"
msgstr "Importovat vybrané"

#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Import Items tab has some items selected. Selection will be lost upon "
"closing this window.\n"
"Close anyway?"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove Type"
msgstr "Odstranit dlaždici"

#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Color Items"
msgstr "Odstranit všechny položky"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Item"
msgstr "Přejmenovat položku"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Constant Items"
msgstr "Odstranit všechny položky"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Font Items"
msgstr "Odstranit všechny položky"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Icon Items"
msgstr "Odstranit všechny položky"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All StyleBox Items"
msgstr "Odstranit všechny položky"

#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"This theme type is empty.\n"
"Add more items to it manually or by importing from another theme."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Theme Type"
msgstr "Přidat položku"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove Theme Type"
msgstr "Odstranit položku"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Color Item"
msgstr "Přidat položky třídy"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Constant Item"
msgstr "Přidat položky třídy"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Font Item"
msgstr "Přidat položku"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Icon Item"
msgstr "Přidat položku"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Stylebox Item"
msgstr "Přidat všechny položky"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Rename Color Item"
msgstr "Odstranit položky třídy"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Rename Constant Item"
msgstr "Odstranit položky třídy"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Rename Font Item"
msgstr "Přejmenovat uzel"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Rename Icon Item"
msgstr "Přejmenovat uzel"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Rename Stylebox Item"
msgstr "Odstranit vybranou položku"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Invalid file, not a Theme resource."
msgstr "Neplatný soubor, neni to rozložení Audio Busu."

#: editor/plugins/theme_editor_plugin.cpp
msgid "Invalid file, same as the edited Theme resource."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Manage Theme Items"
msgstr "Spravovat šablony"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Edit Items"
msgstr "Upravitelná položka"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Types:"
msgstr "Typy:"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Type:"
msgstr "Přidat typ:"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item:"
msgstr "Přidat prvek:"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add StyleBox Item"
msgstr "Přidat všechny položky"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Items:"
msgstr "Odstranit položky:"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr "Odstranit položky třídy"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove Custom Items"
msgstr "Odstranit položky třídy"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "Odstranit všechny položky"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Theme Item"
msgstr "Přidat položku"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Old Name:"
msgstr "Starý název:"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Import Items"
msgstr "Importovat motiv"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Default Theme"
msgstr "Výchozí motiv"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Editor Theme"
msgstr "Motiv editoru"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select Another Theme Resource:"
msgstr "Vybrerte jiný zdroj motivu:"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme Resource"
msgstr "Přejmenovat zdroj"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Another Theme"
msgstr "Importovat motiv"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Type"
msgstr "Přidat typ"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Filter the list of types or create a new custom type:"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Available Node-based types:"
msgstr "Dostupné profily:"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Type name is empty!"
msgstr "Název typu je prázdný!"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Are you sure you want to create an empty type?"
msgstr "Jste si jisti, že chcete otevřit více než jeden projekt?"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Confirm Item Rename"
msgstr "Animace: přejmenování stopy"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Cancel Item Rename"
msgstr "Dávkové přejmenování"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Override Item"
msgstr "Přepsat položku"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Unpin this StyleBox as a main style."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Pin this StyleBox as a main style. Editing its properties will update the "
"same properties in all other StyleBoxes of this type."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Item Type"
msgstr "Přidat položku"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Set Variation Base Type"
msgstr "Nastavit typ proměnné"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Set Base Type"
msgstr "Změnit základní typ"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "Zobrazit výchozí"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Show default type items alongside items that have been overridden."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Override All"
msgstr "Přepsat všechny"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Override all default type items."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"A type associated with a built-in class cannot be marked as a variation of "
"another type."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr "Motiv:"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Manage Items..."
msgstr "Spravovat šablony exportu..."

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add, remove, organize and import Theme items."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Preview"
msgstr "Přidat náhled"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Default Preview"
msgstr "Výchozí náhled"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select UI Scene:"
msgstr "Vyberte scénu uživatelského rozhraní:"

#: editor/plugins/theme_editor_preview.cpp
msgid ""
"Toggle the control picker, allowing to visually select control types for "
"edit."
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Toggle Button"
msgstr "Přepínatelné tlačítko"

#: editor/plugins/theme_editor_preview.cpp
msgid "Disabled Button"
msgstr "Deaktivované tlačítko"

#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr "Položka"

#: editor/plugins/theme_editor_preview.cpp
msgid "Disabled Item"
msgstr "Deaktivovaná položka"

#: editor/plugins/theme_editor_preview.cpp
msgid "Check Item"
msgstr "Zaškrtávátko"

#: editor/plugins/theme_editor_preview.cpp
msgid "Checked Item"
msgstr "Zaškrtávací položka"

#: editor/plugins/theme_editor_preview.cpp
msgid "Radio Item"
msgstr "Položka volby"

#: editor/plugins/theme_editor_preview.cpp
msgid "Checked Radio Item"
msgstr "Přepínatelná položka volby"

#: editor/plugins/theme_editor_preview.cpp
#, fuzzy
msgid "Named Separator"
msgstr "Nazvaný oddělovač"

#: editor/plugins/theme_editor_preview.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr "Podmenu"

#: editor/plugins/theme_editor_preview.cpp
msgid "Subitem 1"
msgstr "Podpoložka 1"

#: editor/plugins/theme_editor_preview.cpp
msgid "Subitem 2"
msgstr "Podpoložka 2"

#: editor/plugins/theme_editor_preview.cpp
msgid "Has"
msgstr "Má"

#: editor/plugins/theme_editor_preview.cpp
msgid "Many"
msgstr "Mnoho"

#: editor/plugins/theme_editor_preview.cpp
msgid "Disabled LineEdit"
msgstr "Deaktivovaný LineEdit"

#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 1"
msgstr "Tab 1"

#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 2"
msgstr "Tab 2"

#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 3"
msgstr "Tab 3"

#: editor/plugins/theme_editor_preview.cpp
msgid "Editable Item"
msgstr "Upravitelná položka"

#: editor/plugins/theme_editor_preview.cpp
msgid "Subtree"
msgstr "Podstrom"

#: editor/plugins/theme_editor_preview.cpp
msgid "Has,Many,Options"
msgstr "Má,mnoho,možností"

#: editor/plugins/theme_editor_preview.cpp
msgid "Invalid path, the PackedScene resource was probably moved or removed."
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Invalid PackedScene resource, must have a Control node at its root."
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
#, fuzzy
msgid "Invalid file, not a PackedScene resource."
msgstr "Neplatný soubor, neni to rozložení Audio Busu."

#: editor/plugins/theme_editor_preview.cpp
msgid "Reload the scene to reflect its most actual state."
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "Vymazat označené"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Fix Invalid Tiles"
msgstr "Opravit neplatné dlaždice"

#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cut Selection"
msgstr "Výběr řezu"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "Nakreslit TileMap"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
msgstr "Nakreslit čáru"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr "Nakreslit obdélník"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr "Vyplnit barvou"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr "Vymazat TileMap"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find Tile"
msgstr "Najít dlaždici"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr "Transponovat"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Disable Autotile"
msgstr "Deaktivovat Autotile"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Enable Priority"
msgstr "Zapnout priority"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Filter tiles"
msgstr "Filtrovat dlaždice"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Give a TileSet resource to this TileMap to use its tiles."
msgstr "Přidejte TileSet zdroj tomuto TileMap, aby mohl použít jeho dlaždice."

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr "Nakreslit dlaždici"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
"Shift+LTM: Nakreslit čáru\n"
"Shift+Příkaz+LMB: Nakreslit obdélník"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Ctrl+LMB: Rectangle Paint"
msgstr ""
"Shift+LTM: Nakreslit čáru\n"
"Shift+Ctrl+LTM: Nakreslit obdélník"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr "Vybrat dlaždici"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Left"
msgstr "Otočit doleva"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Right"
msgstr "Otočit doprava"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Horizontally"
msgstr "Převrátit horizontálně"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Vertically"
msgstr "Převrátit vertikálně"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Clear Transform"
msgstr "Promazat transformaci"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Tile Map"
msgstr "Nakreslit TileMap"

#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Palette Min Width"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Palette Item H Separation"
msgstr "Nazvaný oddělovač"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Show Tile Names"
msgstr "Zobrazit všechny jazyky"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Show Tile Ids"
msgstr "Zobrazit pravítka"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Sort Tiles By Name"
msgstr "Seřadit soubory"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Bucket Fill Preview"
msgstr "Vyplnit barvou"

#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Editor Side"
msgstr "Editor"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Display Grid"
msgstr "Rentgen pohled"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Axis Color"
msgstr "Vyberte barvu"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "Přidat textury do TileSet."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected Texture from TileSet."
msgstr "Odstranit vybranou texturu z TileSetu."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr "Vytvořit ze scény"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr "Sloučit ze scény"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
msgstr "Nová dlaždice"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Autotile"
msgstr "Nové auto-kachličky"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Atlas"
msgstr "Nový Atlas"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Next Coordinate"
msgstr "Další koordináta"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
msgstr "Vybrat další tvar, dílčí dlaždici nebo dlaždici."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Previous Coordinate"
msgstr "Předchozí koordináta"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
msgstr "Vybrat předchozí tvar, dílčí dlaždici nebo dlaždici."

#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr "Oblast"

#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Kolize"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Occlusion"
msgstr "Okluze"

#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr "Bitmaska"

#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
#: scene/3d/area.cpp scene/3d/physics_joint.cpp
#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr "Priorita"

#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Z-Index"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region Mode"
msgstr "Režim oblasti"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Collision Mode"
msgstr "Kolizní režim"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Occlusion Mode"
msgstr "Režim okluze"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Navigation Mode"
msgstr "Navigační režim"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask Mode"
msgstr "Režim bitové masky"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Priority Mode"
msgstr "Prioritní mód"

#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "Režim ikony"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Z Index Mode"
msgstr "Režim Z-indexu"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
msgstr "Kopírovat bitovou masku."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste bitmask."
msgstr "Vložit bitovou masku."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Erase bitmask."
msgstr "Vymazat bitovou masku."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new rectangle."
msgstr "Vytvořit nový obdélník."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Rectangle"
msgstr "Nový obdélník"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "Vytvořit nový polygon."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Polygon"
msgstr "Nový polygon"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete Selected Shape"
msgstr "Smazat vybraný tvar"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
msgstr "Udržovat mnohoúhelník uvnitř obdélníku."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
msgstr "Zapnout přichycení a zobrazit mřížku (konfigurovatelnou v inspektoru)."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
msgstr "Zobrazit názvy dlaždic (podržet Alt)"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Add or select a texture on the left panel to edit the tiles bound to it."
msgstr ""
"Přidejte nebo vyberte texturu v levém podokně a upravte k ní připojené "
"dlaždice."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected texture? This will remove all tiles which use it."
msgstr ""
"Odstranit vybranou texturu? Toto odstraní všechny dlaždice, které ji "
"používají."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr "Nevybrali jste texturu k odstranění."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
msgstr "Vytvořit ze scény? Aktuální dlaždice budou přepsány."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "Sloučit ze scény?"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Texture"
msgstr "Odstranit texturu"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr "%s soubory nebyly přidány, protože již byly v seznamu."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
"Přetažením úchytů upravte obdélník.\n"
"Kliknutím na jinou dlaždici ji upravíte."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete selected Rect."
msgstr "Smazat vybraný obdélník."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
msgstr ""
"Vyberte aktuálně upravovanou pod-dlaždici.\n"
"Kliknutím na jinou dlaždici pro její úpravu."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete polygon."
msgstr "Smazat polygon."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
msgstr ""
"LTM: Zapnout bit.\n"
"PTM: Vypnout bit.\n"
"Shift+LTM: Nastavit wildcard bit.\n"
"Klikněte na další Dlaždici pro úpravu."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
"Vyberte dílčí dlaždici, kterou chcete použít jako ikonu. Bude také použita "
"pro nesprávně nastavené automatické dlaždice.\n"
"Kliknutím na jinou dlaždici ji upravíte."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""
"Vyberte dílčí dlaždici a změňte její prioritu.\n"
"Kliknutím na jinou dlaždici ji upravíte."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr ""
"Vybrat pod-dlaždici pro změnu jejího indexu.\n"
"Klikněte na další dlaždici pro úpravu."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
msgstr "Nastavit oblast textury"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Tile"
msgstr "Vytvořit dlaždici"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
msgstr "Nastavit ikonu dlaždice"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Bitmask"
msgstr "Upravit bitovou masku dlaždice"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Collision Polygon"
msgstr "Upravit polygon kolize"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Occlusion Polygon"
msgstr "Editovat okluzní polygon"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Navigation Polygon"
msgstr "Upravit navigační polygon"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste Tile Bitmask"
msgstr "Vložit bitovou masku dlaždice"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
msgstr "Odebrat bitovou masku dlaždice"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Concave"
msgstr "Změnit polygon na konkávní"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Convex"
msgstr "Změnit polygon na konvexní"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Tile"
msgstr "Odstranit dlaždici"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Collision Polygon"
msgstr "Odstranit kolizní polygon"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Occlusion Polygon"
msgstr "Odebrat okluzní polygon"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Navigation Polygon"
msgstr "Odstranit navigační polygon"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Priority"
msgstr "Upravit prioritu dlaždice"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
msgstr "Upravit Z Index dlaždice"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Convex"
msgstr "Změnit na konvexní"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Concave"
msgstr "Změnit na konkávní"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Collision Polygon"
msgstr "Vytvořit kolizní polygon"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Occlusion Polygon"
msgstr "Vytvořit okluzní polygon"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr "Tato vlastnost nemůže být změněna."

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Snap Options"
msgstr "Možnosti přichycení"

#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
#: scene/main/canvas_layer.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Offset"
msgstr "Offset(Posun):"

#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
#: scene/gui/range.cpp scene/resources/animation.cpp
#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Step"
msgstr "Krok"

#: editor/plugins/tile_set_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Separation"
msgstr "Oddělení:"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Selected Tile"
msgstr "Vybrat"

#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
#: scene/resources/material.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Texture"
msgstr "Text"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Tex Offset"
msgstr "Offset mřížky:"

#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
msgstr "Změny materiálu:"

#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Modulate"
msgstr "Naplnit"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Tile Mode"
msgstr "Přepnout režim"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Autotile Bitmask Mode"
msgstr "Režim bitové masky"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Subtile Size"
msgstr "Velikost obrysu:"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Subtile Spacing"
msgstr "Opakování animace"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Occluder Offset"
msgstr "Vytvořit Occluder Polygon"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Navigation Offset"
msgstr "Navigační režim"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Shape Offset"
msgstr "Offset(Posun):"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Shape Transform"
msgstr "Transformace"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Selected Collision"
msgstr "Kolize"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Selected Collision One Way"
msgstr "Pouze výběr"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Selected Collision One Way Margin"
msgstr "Kolizní režim"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Selected Navigation"
msgstr "Viditelná navigace"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Selected Occlusion"
msgstr "Vybrat"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Tileset Script"
msgstr "Filtrovat skripty"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "TileSet (Sada dlaždic)"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "No VCS plugins are available."
msgstr "K dispozici nejsou žádná VCS rozšíření."

#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "No commit message was provided."
msgstr "Nebylo poskytnuto žádné jméno."

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit"
msgstr "Commit"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Staged Changes"
msgstr "Změny shaderu:"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Unstaged Changes"
msgstr "Změny shaderu:"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit:"
msgstr "Commit:"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Subtitle:"
msgstr "Podstrom"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s branch?"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Do you want to remove the %s remote?"
msgstr "Jste si jisti, že chcete otevřit více než jeden projekt?"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Apply"
msgstr "Resetovat"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
msgstr "Verzování (VCS)"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Initialize"
msgstr "Inicializovat"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remote Login"
msgstr "Odstranit bod"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
msgstr "Detekovat nové změny"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Discard all changes"
msgstr "Zrušit všechny změny"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Stage all changes"
msgstr "Ukládám lokální změny..."

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Unstage all changes"
msgstr "Změny materiálu:"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit Message"
msgstr "Commitnout změny"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Changes"
msgstr "Commitnout změny"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit List"
msgstr "Commit"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit list size"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr "Větve"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Create New Branch"
msgstr "Vytvořit nový projekt"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remove Branch"
msgstr "Odstranit stopu animace"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branch Name"
msgstr "Název větve"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remotes"
msgstr "Vzdálený"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Create New Remote"
msgstr "Vytvořit nový projekt"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remove Remote"
msgstr "Odstranit položku"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Remote Name"
msgstr "Vzdálené Jméno"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Remote URL"
msgstr "Vzdálená URL"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Fetch"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Pull"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Push"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Force Push"
msgstr "Vnutit nahrátí"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
msgstr "Úpravy"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Renamed"
msgstr "Přejmenování"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Deleted"
msgstr "Odstraněny"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Typechange"
msgstr "Změnit typ"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unmerged"
msgstr "Nespojeno"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "View:"
msgstr "Zobrazení:"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Split"
msgstr "Rozdělit cestu"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Unified"
msgstr "Úpravy"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
msgstr "(Pouze GLES3)"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Output"
msgstr "Přidat výstup"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar"
msgstr "Skalár"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector"
msgstr "Vektor"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
msgstr "Boolean"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sampler"
msgstr "Vzorkovač"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add input port"
msgstr "Přidat vstupní port"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output port"
msgstr "Přidat výstupní port"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change input port type"
msgstr "Změnit typ vstupního portu"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port type"
msgstr "Změnit typ vystupního portu"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change input port name"
msgstr "Změnit název vstupního portu"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port name"
msgstr "Změnit název výstupního portu"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Remove input port"
msgstr "Odstranit vstupní port"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Remove output port"
msgstr "Odstranit výstupní port"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set expression"
msgstr "Nastavit výraz"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Resize VisualShader node"
msgstr "Škálovat uzel VisualShader"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
msgstr "Nastavit uniformní jméno"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Input Default Port"
msgstr "Nastavit výchozí vstupní port"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node to Visual Shader"
msgstr "Přidat uzel do VisualShader"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node(s) Moved"
msgstr "Uzel přesunut"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "Duplikovat uzly"

#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr "Vložit uzly"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Nodes"
msgstr "Smazat uzly"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
msgstr "Typ vstupu Visual Shader změněn"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
msgstr "Název UniformRef byl změněn"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Vrchol"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Fragment"
msgstr "Fragment"

#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: scene/3d/light.cpp
msgid "Light"
msgstr "Světlo"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Show resulted shader code."
msgstr "Zobrazit výsledný kód shaderu."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Create Shader Node"
msgstr "Vytvořit shader uzel"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color function."
msgstr "Funkce obarvení."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color operator."
msgstr "Operátor barvy."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Grayscale function."
msgstr "Funkce stupně šedi."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts HSV vector to RGB equivalent."
msgstr "Převede vektor HSV na ekvivalentní RGB."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts RGB vector to HSV equivalent."
msgstr "Převede vektor RGB na ekvivalentní HSV."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sepia function."
msgstr "Funkce sépie."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Burn operator."
msgstr "Operátor vypálení."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Darken operator."
msgstr "Operátor ztmavení."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Difference operator."
msgstr "Operátor rozdílu."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Dodge operator."
msgstr "Operátor uhnutí."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "HardLight operator."
msgstr "Operátor tvrdého světla."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Lighten operator."
msgstr "Operátor zesvětlení."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Overlay operator."
msgstr "Operátor překrytí."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Screen operator."
msgstr "Operátor screen."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "SoftLight operator."
msgstr "Operátor měkkého světla."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color constant."
msgstr "Konstantní barva."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color uniform."
msgstr "Uniformní barva."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
msgstr "Vrátí booleovský výsledek %s porovnání mezi dvěma parametry."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
msgstr "Rovnost (==)"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
msgstr "Větší než (>)"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
msgstr "Větší nebo rovno (>=)"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided scalars are equal, greater or "
"less."
msgstr ""
"Vrátí přidružený vektor, pokud jsou dané skaláry stejné, větší nebo menší."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
msgstr "Vrátí booleovský výsledek srovnání mezi INF a skalárním parametrem."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
msgstr "Vrátí booleovský výsledek srovnání mezi NaN a skalárním parametrem."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
msgstr "Menší než (<)"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
msgstr "Menší nebo rovno (<=)"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Not Equal (!=)"
msgstr "Není rovno (!=)"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided boolean value is true or false."
msgstr ""
"Vrátí přidružený vektor, pokud je daná logická hodnota true nebo false."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated scalar if the provided boolean value is true or false."
msgstr ""
"Vrátí přidružený skalár, pokud je daná logická hodnota true nebo false."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the comparison between two parameters."
msgstr "Vrátí booleovský výsledek porovnání mezi dvěma parametry."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
msgstr ""
"Vrátí booleovský výsledek srovnání mezi INF (nebo NaN) a skalárním "
"parametrem."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean constant."
msgstr "Booleovská konstanta."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean uniform."
msgstr "Bool uniform."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for all shader modes."
msgstr "Zadejte parametr \"%s\" pro všechny režimy shaderu."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Input parameter."
msgstr "Vstupní parametr."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader modes."
msgstr "Vstupní parametr \"%s\" pro režimy shaderu vrcholů a fragmentů."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment and light shader modes."
msgstr "Zadejte parametr \"%s\" pro fragmentový a světelný shader."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment shader mode."
msgstr "Vstupní parametr \"%s\" pro režim shaderu fragmentu."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for light shader mode."
msgstr "\"%s\" vstupní parametr pro mód světelného shaderu."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex shader mode."
msgstr "\"%s\" vstupní parametr pro mód vertexového shaderu."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader mode."
msgstr "\"%s\" vstupní parametr pro mód vertexového a fragmentového shaderu."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar function."
msgstr "Skalární funkce."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar operator."
msgstr "Skalární operátor."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "E constant (2.718282). Represents the base of the natural logarithm."
msgstr "E konstanta (2.718282). Reprezentuje základ přirozeného logaritmu."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
msgstr "Epsilon konstanta (0.00001). Nejmenší možné skalární číslo."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Phi constant (1.618034). Golden ratio."
msgstr "Phi konstanta (1.618034). Zlatý řez."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/4 constant (0.785398) or 45 degrees."
msgstr "Pi/4 konstanta (0.785398) nebo 45 stupňů."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/2 constant (1.570796) or 90 degrees."
msgstr "Pi/2 konstanta (1.570796) nebo 90 stupňů."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi constant (3.141593) or 180 degrees."
msgstr "Pi konstanta (3.141593) nebo 180 stupňů."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Tau constant (6.283185) or 360 degrees."
msgstr "Tau konstanta (6.283185) nebo 360 stupňů."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sqrt2 constant (1.414214). Square root of 2."
msgstr "Sqrt2 konstanta (1.414214). Druhá odmocnina ze 2."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the absolute value of the parameter."
msgstr "Vrátí absolutní hodnotu parametru."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-cosine of the parameter."
msgstr "Vrátí arkus kosinus parametru."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic cosine of the parameter."
msgstr "Vrátí inverzní hyperbolický kosinus parametru."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr "Vrátí arkus sinus parametru."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic sine of the parameter."
msgstr "Vrátí inverzní hyperbolický sinus parametru."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
msgstr "Vrátí arkus tangent parametru."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameters."
msgstr "Vrátí arkus tangent parametrů."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic tangent of the parameter."
msgstr "Vrátí inverzní hyperbolický tangent parametru."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Finds the nearest integer that is greater than or equal to the parameter."
msgstr ""
"Nalezne nejbližší celé číslo, které je větší nebo stejné jako parametr."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Constrains a value to lie between two further values."
msgstr "Omezí hodnotu, aby náležela intervalu dvou hodnot."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the cosine of the parameter."
msgstr "Vrátí kosinus parametru."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic cosine of the parameter."
msgstr "Vrátí hyperbolický kosinus parametru."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
msgstr "Konvertuje hodnotu v radiánech na stupně."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-e Exponential."
msgstr "Exponenciál se základem e."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 Exponential."
msgstr "Exponenciál se základem 2."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer less than or equal to the parameter."
msgstr "Nalezne nejbližší celé číslo menší nebo stejné jako parametr."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
msgstr "Vypočítá desetinnou část argumentu."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
msgstr "Vrátí inverzní odmocninu z parametru."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Natural logarithm."
msgstr "Přirozený logaritmus."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 logarithm."
msgstr "Logaritmus se základem 2."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the greater of two values."
msgstr "Vrátí větší ze dvou hodnot."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the lesser of two values."
msgstr "Vrátí menší ze dvou hodnot."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two scalars."
msgstr "Lineární interpolace mezi dvěma skaláry."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the opposite value of the parameter."
msgstr "Vrátí opačnou hodnotu parametru."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - scalar"
msgstr "1.0 - skalár"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the value of the first parameter raised to the power of the second."
msgstr "Vrátí hodnotu prvního parametru umocněného druhým."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in degrees to radians."
msgstr "Konvertuje hodnotu ve stupních na radiány."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / scalar"
msgstr "1.0 / skalár"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer to the parameter."
msgstr "Nalezne nejbližší celé číslo k parametru."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest even integer to the parameter."
msgstr "Nalezne nejbližší sudé celé číslo k parametru."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
msgstr "Sevře hodnotu mezi 0.0 a 1.0."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Extracts the sign of the parameter."
msgstr "Získá znaménko z parametru."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the sine of the parameter."
msgstr "Vrátí sinus parametru."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic sine of the parameter."
msgstr "Vrátí hyperbolický sinus parametru."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
msgstr "Vrátí odmocninu parametru."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
"Funkce plynulého přechodu( skalár(edge0), skalár(edge1), skalár(x) ).\n"
"\n"
"Vrátí 0.0, pokud \"x\" je menší než \"edge0\" a 1.0, pokud \"x\" je větší "
"než \"edge1\". V opačném případě vrátí interpolovanou hodnotu mezi 0.0 a 1.0 "
"vypočtenou pomocí Hermitových polynomů."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
"Skoková funkce( skalár(hrana), skalár(x) ).\n"
"\n"
"Vrátí 0.0, pokud je \"x\" menší než hrana, jinak vrátí 1.0."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
msgstr "Vrátí tangens parametru."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic tangent of the parameter."
msgstr "Vrátí hyperbolický tangens parametru."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the truncated value of the parameter."
msgstr "Vrátí zkrácenou hodnotu parametru."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
msgstr "Přičte skalár ke skaláru."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides scalar by scalar."
msgstr "Podělí skalár skalárem."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies scalar by scalar."
msgstr "Vynásobí skalár skalárem."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two scalars."
msgstr "Vrátí zbytek dvou skalárů."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts scalar from scalar."
msgstr "Odečte skalár od skaláru."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar constant."
msgstr "Konstantní skalár."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar uniform."
msgstr "Uniformní skalár."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the cubic texture lookup."
msgstr "Provést vyhledání kubické textury."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the texture lookup."
msgstr "Provést vyhledávání textury."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Cubic texture uniform lookup."
msgstr "Uniformní vyhledání kubické textury."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup."
msgstr "Uniformní vyhledání 2D textury."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup with triplanar."
msgstr "Uniformní vyhledání 2D textury s triplanar mapováním."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform function."
msgstr "Funkce transformace."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Calculate the outer product of a pair of vectors.\n"
"\n"
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
"one column) and the second parameter 'r' as a row vector (matrix with one "
"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
"Vypočte dyadický součin dvojice vektorů.\n"
"\n"
"OuterProduct vezme první parametr \"c\" jako vektor sloupce (matice s jedním "
"sloupcem) a druhý parametr \"r\" jako vektor řádku (matice s jedním řádkem) "
"a provede násobení matice \"c * r\", což má za výsledek matici s počtem "
"řádků stejný jako v \"c\" a počet sloupců stejný jako v \"r\"."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
msgstr "Složí transformaci ze čtyř vektorů."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes transform to four vectors."
msgstr "Rozloží transformaci na čtyři vektory."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the determinant of a transform."
msgstr "Vypočítá determinant transformace."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the inverse of a transform."
msgstr "Počítá inverzní transformaci."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the transpose of a transform."
msgstr "Vypočítá transpozici tranformace."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
msgstr "Pronásobí transformaci transformací."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by transform."
msgstr "Pronásobí vektor transformací."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform constant."
msgstr "Transformační konstanta."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform uniform."
msgstr "Uniformní transformace."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector function."
msgstr "Vektorová funkce."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector operator."
msgstr "Vektorový operátor."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes vector from three scalars."
msgstr "Skládá vektor ze tří skalárů."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes vector to three scalars."
msgstr "Rozloží vektor na tři skaláry."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
msgstr "Spočítá vektorový produkt dvou vektorů."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the distance between two points."
msgstr "Vrátí vzdálenost mezi dvěma body."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the dot product of two vectors."
msgstr "Vypočítá skalární součin dvou vektorů."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
"incident vector, and Nref, the reference vector. If the dot product of I and "
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""
"Vrátí vektor, který ukazuje ve stejném směru referenční vektor. Funkce má "
"tři vektorové parametry: orientovaný vektor N, sousední vektor I a "
"referenční vektor Nref. Pokud je skalární součin I a Nref menší než nula, "
"vrátí se N. Jinak se vrátí -N."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
msgstr "Spočítá délku vektoru."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors."
msgstr "Lineární interpolace mezi dvěma vektory."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors using scalar."
msgstr "Lineární interpolace mezi dvěma vektory pomocí skaláru."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the normalize product of vector."
msgstr "Spočítá normalizovaný vektor."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - vector"
msgstr "1.0 - vektor"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / vector"
msgstr "1.0 / vektor"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
msgstr ""
"Vrátí vektor směřující ve směru odrazu ( a : vektor dopadu, b : normálový "
"vektor )."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the vector that points in the direction of refraction."
msgstr "Vrátí vektor ve směru lomu světla."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
"Funkce plynulého přechodu ( vektor(edge0), vektor(edge1), vektor(x) ).\n"
"\n"
"Vrátí 0.0, pokud \"x\" je menší než \"edge0\" a 1.0, pokud x je větší než "
"\"edge1\". V opačném případě vrátí interpolovanou hodnotu mezi 0.0 a 1.0 "
"vypočtenou pomocí Hermitových polynomů."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
"Funkce plynulého přechodu( skalár(edge0), skalár(edge1), vektor(x) ).\n"
"\n"
"Vrátí 0.0, pokud \"x\" je menší než \"edge0\" a 1.0, pokud \"x\" je větší "
"než \"edge1\". V opačném případě vrátí interpolovanou hodnotu mezi 0.0 a 1.0 "
"vypočtenou pomocí Hermitových polynomů."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( vector(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
"Skoková funkce( vektor(hrana), vektor(x) ).\n"
"\n"
"Vrátí 0.0, pokud je \"x\" menší než \"hrana\", jinak vrátí 1.0."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
"Skoková funkce( skalár(hrana), vektor(x) ).\n"
"\n"
"Vrátí 0.0, pokud je \"x\" menší než \"hrana\", jinak vrátí 1.0."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds vector to vector."
msgstr "Přičte vektor k vektoru."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides vector by vector."
msgstr "Vydělí vektor vektorem."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by vector."
msgstr "Pronásobí vektor vektorem."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two vectors."
msgstr "Vrátí zbytek po dělení dvou vektorů."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts vector from vector."
msgstr "Odečte vektor od vektoru."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector constant."
msgstr "Konstantní vektor."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector uniform."
msgstr "Uniformní vektor."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, with custom amount of input and "
"output ports. This is a direct injection of code into the vertex/fragment/"
"light function, do not use it to write the function declarations inside."
msgstr ""
"Vlastní výraz v jazyce shaderu Godot s vlastním počtem vstupních a "
"výstupních portů. Toto je přímé vkládání kódu do funkcí vrcholů/fragmentů/"
"osvětlení, nepoužívat k deklaraci funkcí."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns falloff based on the dot product of surface normal and view "
"direction of camera (pass associated inputs to it)."
msgstr ""
"Vrátí sklon na základě skalárního součinu normály povrchu a směru pohledu "
"kamery (zde zadejte vstup)."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, which is placed on top of the "
"resulted shader. You can place various function definitions inside and call "
"it later in the Expressions. You can also declare varyings, uniforms and "
"constants."
msgstr ""
"Vlastní výraz v jazyce shaderu Godot, který bude umístěn nad výsledek "
"shaderu. Uvnitř můžete vytvořit různé definice funkcí a později je volat "
"pomocí Expressions. Můžete také deklarovat proměnné, \"uniforms\" a "
"konstanty."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr "Reference na existující uniform."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr "(Pouze pro režim Fragment/Light) Skalární derivace funkce."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Vector derivative function."
msgstr "(Pouze pro režim Fragment/Light) Vektorová derivace funkce."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
msgstr ""
"(Pouze pro režim Fragment/Light) (Vektor) Derivace podle \"x\" pomocí místní "
"variace."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
"differencing."
msgstr ""
"(Pouze pro režim Fragment/Light) (Skalární) Derivace podle \"x\" pomocí "
"místní variace."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
msgstr ""
"(Pouze pro režim Fragment/Light) (Vektor) Derivace podle \"y\" pomocí místní "
"variace."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
"differencing."
msgstr ""
"(Pouze pro režim Fragment/Light) (Skalár) Derivace podle \"y\" pomocí místní "
"variace."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
"(Pouze pro režim Fragment/Light) (Vektor) Součet absolutní derivace podle "
"\"x\" a \"y\"."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
"(Pouze pro režim Fragment/Light) (Skalár) Součet absolutní derivace podle "
"\"x\" a \"y\"."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr "Vizuální shader"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Edit Visual Property:"
msgstr "Upravit vizuální vlastnost:"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Mode Changed"
msgstr "Změnit režim vizuálního shaderu"

#: editor/project_export.cpp
msgid "Runnable"
msgstr "Spustitelný"

#: editor/project_export.cpp
msgid "Export the project for all the presets defined."
msgstr ""

#: editor/project_export.cpp
msgid "All presets must have an export path defined for Export All to work."
msgstr ""

#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "Odstranit předvolbu '%s'?"

#: editor/project_export.cpp
msgid "Exporting All"
msgstr "Exportování všeho"

#: editor/project_export.cpp
msgid "Export Path"
msgstr "Exportovat cestu"

#: editor/project_export.cpp
msgid "Presets"
msgstr "Předvolby"

#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
msgstr "Přidat..."

#: editor/project_export.cpp
msgid ""
"If checked, the preset will be available for use in one-click deploy.\n"
"Only one preset per platform may be marked as runnable."
msgstr ""
"Když je zaškrtlé, tak bude profil k dispozici pro rychlé nasazení.\n"
"Pouze jeden profil na platformě může být označen jako spuštěný."

#: editor/project_export.cpp
msgid "Resources"
msgstr "Zdroje"

#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr "Exportovat včechny zdroje tohoto projektu"

#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr "Exportovat vybrané scény (a závislosti)"

#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr "Exportovat vybrané zdroje (a závislosti)"

#: editor/project_export.cpp
msgid "Export Mode:"
msgstr "Expertní režim:"

#: editor/project_export.cpp
msgid "Resources to export:"
msgstr "Zdroje k exportu:"

#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files/folders\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
"Filtry pro export souborů/složek, které nejsou zdroji\n"
"(oddělené čárkou, např. *.json, *.txt, docs/*)"

#: editor/project_export.cpp
msgid ""
"Filters to exclude files/folders from project\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
"Filtry pro vynechání souborů/složek z projektu\n"
"(oddělené čárkou, např. *.json, *.txt, docs/*)"

#: editor/project_export.cpp
msgid "Features"
msgstr "Vlastnosti"

#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr "Vlastní (oddělené čárkou):"

#: editor/project_export.cpp
msgid "Feature List:"
msgstr "Seznam funkcí:"

#: editor/project_export.cpp
msgid "Script"
msgstr "Skript"

#: editor/project_export.cpp
#, fuzzy
msgid "GDScript Export Mode:"
msgstr "Režim exportu skriptů:"

#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""

#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
msgstr "Šifrovaný (Poskytněte klíč níže)"

#: editor/project_export.cpp
#, fuzzy
msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)"
msgstr "Neplatný šifrovací klíč (musí být dlouhý 64 znaků)"

#: editor/project_export.cpp
#, fuzzy
msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr "Šifrovací klíč skriptu (256 bitový hexadecimální):"

#: editor/project_export.cpp
msgid ""
"Note: Encryption key needs to be stored in the binary,\n"
"you need to build the export templates from source."
msgstr ""

#: editor/project_export.cpp
#, fuzzy
msgid "More Info..."
msgstr "Přesunout do..."

#: editor/project_export.cpp
#, fuzzy
msgid "Export PCK/Zip..."
msgstr "Exportovat PCK/Zip"

#: editor/project_export.cpp
#, fuzzy
msgid "Export Project..."
msgstr "Exportovat projekt"

#: editor/project_export.cpp
msgid "Export All"
msgstr "Exportovat vše"

#: editor/project_export.cpp
#, fuzzy
msgid "Choose an export mode:"
msgstr "Zvolte prosím prázdnou složku."

#: editor/project_export.cpp
#, fuzzy
msgid "Export All..."
msgstr "Exportovat vše"

#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr "Soubor ZIP"

#: editor/project_export.cpp
#, fuzzy
msgid "Godot Project Pack"
msgstr "Hrací balíček Godot"

#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr "Šablony exportu pro tuto platformu chybí:"

#: editor/project_export.cpp
#, fuzzy
msgid "Project Export"
msgstr "Zakladatelé projektu"

#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Spravovat šablony exportu"

#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "Exportovat s laděním"

#: editor/project_manager.cpp
msgid "The path specified doesn't exist."
msgstr "Zadaná cesta neexistuje."

#: editor/project_manager.cpp
msgid "Error opening package file (it's not in ZIP format)."
msgstr "Chyba při otevírání balíčku (není ve formátu ZIP)."

#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
"Neplatný soubor projektu \".zip\"; neobsahuje soubor \"project.godot\"."

#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Zvolte prosím prázdnou složku."

#: editor/project_manager.cpp
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Vyberte prosím soubor \"project.godot\" nebo \".zip\"."

#: editor/project_manager.cpp
msgid "This directory already contains a Godot project."
msgstr "Složka již obsahuje Godot projekt."

#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "Nový projekt hry"

#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Importovaný projekt"

#: editor/project_manager.cpp
msgid "Invalid project name."
msgstr "Neplatný název projektu."

#: editor/project_manager.cpp
msgid "Couldn't create folder."
msgstr "Nelze vytvořit složku."

#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr "V tomto umístění již existuje složka s daným názvem."

#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr "Bylo by dobré pojmenovat váš projekt."

#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr "Neplatná cesta k projektu (něco se změnilo?)."

#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
"Nelze načíst project.godot v umístění projektu (chyba %d). Může chybět nebo "
"být poškozený."

#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
msgstr "Nelze upravit project.godot v umístění projektu."

#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr "Nelze vytvořit project.godot v umístění projektu."

#: editor/project_manager.cpp
msgid "Error opening package file, not in ZIP format."
msgstr "Nepodařilo se otevřít balíček, není ve formátu ZIP."

#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr "Selhala extrakce následujících souborů z balíčku:"

#: editor/project_manager.cpp
msgid "Package installed successfully!"
msgstr "Balíček byl úspěšně nainstalován!"

#: editor/project_manager.cpp
msgid "Rename Project"
msgstr "Přejmenovat projekt"

#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "Importovat existující projekt"

#: editor/project_manager.cpp
msgid "Import & Edit"
msgstr "Importovat a upravit"

#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "Vytvořit nový projekt"

#: editor/project_manager.cpp
msgid "Create & Edit"
msgstr "Vytvořit a editovat"

#: editor/project_manager.cpp
msgid "Install Project:"
msgstr "Instalovat projekt:"

#: editor/project_manager.cpp
msgid "Install & Edit"
msgstr "Instalovat a editovat"

#: editor/project_manager.cpp
msgid "Project Name:"
msgstr "Jméno projektu:"

#: editor/project_manager.cpp
msgid "Project Path:"
msgstr "Cesta k projektu:"

#: editor/project_manager.cpp
msgid "Project Installation Path:"
msgstr "Instalační cesta k projektu:"

#: editor/project_manager.cpp
msgid "Renderer:"
msgstr "Vykreslovač:"

#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
msgstr "OpenGL ES 3.0"

#: editor/project_manager.cpp
msgid "Not supported by your GPU drivers."
msgstr "Nepodporováno vašimi ovladači GPU."

#: editor/project_manager.cpp
msgid ""
"Higher visual quality\n"
"All features available\n"
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
"Vyšší vizuální kvalita\n"
"Všechny funkce dostupné\n"
"Nekompatibilní se starším hardwarem\n"
"Nedoporučené pro webové hry"

#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
msgstr "OpenGL ES 2.0"

#: editor/project_manager.cpp
msgid ""
"Lower visual quality\n"
"Some features not available\n"
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
"Nižší vizuální kvalita\n"
"Některé funkce nejsou dostupné\n"
"Funguje na většině hardwaru\n"
"Doporučené pro webové hry"

#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr "Renderer je možné změnit později, ale scény mohou vyžadovat úpravy."

#: editor/project_manager.cpp
msgid "Missing Project"
msgstr "Chybějící projekt"

#: editor/project_manager.cpp
msgid "Error: Project is missing on the filesystem."
msgstr "Chyba: Projek se nevyskytuje v souborovém systému."

#: editor/project_manager.cpp editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Místní"

#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Místní projekty"

#: editor/project_manager.cpp
#, fuzzy
msgid "Asset Library Projects"
msgstr "Knihovna zdrojů (AssetLib)"

#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "Nelze otevřít projekt v '%s'."

#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "Jste si jisti, že chcete otevřit více než jeden projekt?"

#: editor/project_manager.cpp
msgid ""
"The following project settings file does not specify the version of Godot "
"through which it was created.\n"
"\n"
"%s\n"
"\n"
"If you proceed with opening it, it will be converted to Godot's current "
"configuration file format.\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
"Konfigurační soubor projektu nespecifikuje verzi Godotu ve které byl "
"vytvořen.\n"
"\n"
"%s\n"
"\n"
"Pokud se rozhodnete ho otevřít, tak bude převeden do aktuálního formátu "
"konfiguračního souboru Godotu.\n"
"Varování: Nebude možné otevřít projekt v dřívějších verzích enginu."

#: editor/project_manager.cpp
msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
"%s\n"
"\n"
"Do you want to convert it?\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
"Následující konfigurační soubor projektu byl vytvořen starší verzí enginu a "
"potřebuje být konvertován pro aktuální verzi:\n"
"\n"
"%s\n"
"\n"
"Přejete si ho konvertovat?\n"
"Varování: Nebude možné otevřít projekt v dřívějších verzích enginu."

#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
"Konfigurační soubor projektu byl vytvořen novější verzí enginu, jehož "
"konfigurace není kompatibilní s touto verzí."

#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
"Nelze spustit projekt: není definovaná hlavní scéna,\n"
"Upravte prosím projekt a nastavte hlavní scénu v nastaveních projektu v "
"kategorii \"Application\"."

#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
"Nelze spustit projekt: Musí být importovány zdroje.\n"
"Otevřete projekt, aby se spustilo prvotní importování."

#: editor/project_manager.cpp
msgid "Are you sure to run %d projects at once?"
msgstr "Jste si jisti, že chcete spustit %d projektů najednou?"

#: editor/project_manager.cpp
msgid "Remove %d projects from the list?"
msgstr "Odstranit %d projektů ze seznamu?"

#: editor/project_manager.cpp
msgid "Remove this project from the list?"
msgstr "Odstranit tento projekt ze seznamu?"

#: editor/project_manager.cpp
msgid ""
"Remove all missing projects from the list?\n"
"The project folders' contents won't be modified."
msgstr ""
"Odstranit všechny chybějící projekty ze seznamu?\n"
"Obsah složek projektů zůstane nedotčen."

#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
msgstr ""
"Jazyk byl změněn.\n"
"Rozhraní se aktualizuje po restartování editoru nebo projektového manažera."

#: editor/project_manager.cpp
msgid ""
"Are you sure to scan %s folders for existing Godot projects?\n"
"This could take a while."
msgstr ""
"Opravdu hledat projekty Godot ve složce %s?\n"
"Může to chvíli trvat."

#. TRANSLATORS: This refers to the application where users manage their Godot projects.
#: editor/project_manager.cpp
#, fuzzy
msgctxt "Application"
msgid "Project Manager"
msgstr "Správce projektů"

#: editor/project_manager.cpp
msgid "Last Modified"
msgstr "Datum modifikace"

#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "Načítání, prosím čekejte..."

#: editor/project_manager.cpp
msgid "Edit Project"
msgstr "Upravit projekt"

#: editor/project_manager.cpp
msgid "Run Project"
msgstr "Spustit projekt"

#: editor/project_manager.cpp
msgid "Scan"
msgstr "Skenovat"

#: editor/project_manager.cpp
#, fuzzy
msgid "Scan Projects"
msgstr "Projekty"

#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr "Vyberte složku pro skenování"

#: editor/project_manager.cpp
msgid "New Project"
msgstr "Nový projekt"

#: editor/project_manager.cpp
msgid "Import Project"
msgstr "Importovat projekt"

#: editor/project_manager.cpp
msgid "Remove Project"
msgstr "Odstranit projekt"

#: editor/project_manager.cpp
msgid "Remove Missing"
msgstr "Odstranit nenalezené"

#: editor/project_manager.cpp
msgid "About"
msgstr "O aplikaci"

#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Restartovat nyní"

#: editor/project_manager.cpp
msgid "Remove All"
msgstr "Odebrat vše"

#: editor/project_manager.cpp
msgid "Also delete project contents (no undo!)"
msgstr ""

#: editor/project_manager.cpp
msgid "Can't run project"
msgstr "Nelze spustit projekt"

#: editor/project_manager.cpp
msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
"V této chvíli nemáte žádný projekt.\n"
"Přejete si prozkoumat oficiální ukázkové projekty v knihovně assetů?"

#: editor/project_manager.cpp
msgid "Filter projects"
msgstr "Filtrovat projekty"

#: editor/project_manager.cpp
#, fuzzy
msgid ""
"This field filters projects by name and last path component.\n"
"To filter projects by name and full path, the query must contain at least "
"one `/` character."
msgstr ""
"Vyhledávací lišta filtruje projekty podle názvu a poslední komponenty "
"cesty.\n"
"Chcete-li filtrovat podle názvu a celé cesty, musí dotaz obsahovat alespoň "
"jeden znak \"/\"."

#: editor/project_settings_editor.cpp
msgid "Physical Key"
msgstr "Fyzická Klávesa"

#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "Klávesa "

#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr "Tlačítko gamepadu"

#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr "Osa gamepadu"

#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr "Tlačítko myši"

#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
"Neplatné jméno akce. Nesmí být prázdné nebo obsahovat '/', ':', '=', '\\' "
"nebo '\"'"

#: editor/project_settings_editor.cpp
msgid "An action with the name '%s' already exists."
msgstr "Akce s názvem \"%s\" již existuje."

#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr "Přejmenovat událost vstupní akce"

#: editor/project_settings_editor.cpp
msgid "Change Action deadzone"
msgstr "Změnit mrtvou zónu akce"

#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "Přidat událost vstupní akce"

#: editor/project_settings_editor.cpp
msgid "All Devices"
msgstr "Všechna zařízení"

#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
msgstr "Stiskněte klávesu..."

#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr "Index tlačítka myši:"

#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr "Levé tlačítko"

#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr "Pravé tlačítko"

#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr "Prostřední tlačítko"

#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr "Kolečko nahoru"

#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr "Kolečko dolů"

#: editor/project_settings_editor.cpp
msgid "Wheel Left Button"
msgstr "Levé tlačítko kolečka"

#: editor/project_settings_editor.cpp
msgid "Wheel Right Button"
msgstr "Pravé tlačítko kolečka"

#: editor/project_settings_editor.cpp
msgid "X Button 1"
msgstr "Tlačítko X 1"

#: editor/project_settings_editor.cpp
msgid "X Button 2"
msgstr "Tlačítko X 2"

#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr "Index osy Joypadu:"

#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Index tlačítka joysticku:"

#: editor/project_settings_editor.cpp
msgid "Erase Input Action"
msgstr "Vymazat vstupní akce"

#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr "Vymazat událost vstupní akce"

#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr "Přidat akci"

#: editor/project_settings_editor.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "Tlačítko"

#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr "Levé tlačítko."

#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr "Pravé tlačítko."

#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr "Prostřední tlačítko."

#: editor/project_settings_editor.cpp
msgid "Wheel Up."
msgstr "Kolečko nahoru."

#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr "Kolečko dolů."

#: editor/project_settings_editor.cpp
msgid "Add Global Property"
msgstr "Přidat globální vlastnost"

#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr "Nejprve vyberte nastavení ze seznamu!"

#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
msgstr "Vlastnost '%s' neexistuje."

#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr "Nastavení \"%s\" je integrované a nemůže být smazáno."

#: editor/project_settings_editor.cpp
msgid "Delete Item"
msgstr "Odstranit položku"

#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
"Neplatné jméno akce. Nesmí být prázdné nebo obsahovat '/', ':', '=', '\\' "
"nebo '\"'."

#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr "Přidat vstupní akci"

#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr "Chyba při ukládání nastavení."

#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr "Nastavení úspěšně uloženo."

#: editor/project_settings_editor.cpp
msgid "Moved Input Action Event"
msgstr "Přesunutá událost vstupní akce"

#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr "Přepsání vlastnosti"

#: editor/project_settings_editor.cpp
msgid "Add %d Translations"
msgstr "Přidat %d překladů"

#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr "Odstranit překlad"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Translation Resource Remap: Add %d Path(s)"
msgstr "Přidat přemapování zdroje"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Translation Resource Remap: Add %d Remap(s)"
msgstr "Přidat přemapování zdroje"

#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr "Změnit jazyk přemapování zdrojů"

#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr "Odebrat přemapování zdroje"

#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr "Odebrat možnost přemapování zdroje"

#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
msgstr "Upravený filtr lokalizace"

#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr "Změněn režim filtru pro nastavení jazyka"

#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr "Nastavení projektu (project.godot)"

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr "Všeobecné"

#: editor/project_settings_editor.cpp
msgid "Override For..."
msgstr "Přepsání čeho..."

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "The editor must be restarted for changes to take effect."
msgstr "Pro projevení změn, je nutné restartovat editor."

#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "Mapování vstupů"

#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr "Akce:"

#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Mrtvá zóna"

#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "Zařízení:"

#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr "Index:"

#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr "Lokalizace"

#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr "Překlady"

#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr "Překlady:"

#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr "Přemapování"

#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr "Zdroje:"

#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr "Mapování na základě jazyku:"

#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "Filtr jazyků"

#: editor/project_settings_editor.cpp
msgid "Show All Locales"
msgstr "Zobrazit všechny jazyky"

#: editor/project_settings_editor.cpp
msgid "Show Selected Locales Only"
msgstr "Zobrazit pouze vybrané jazyky"

#: editor/project_settings_editor.cpp
msgid "Filter mode:"
msgstr "Režim filtru:"

#: editor/project_settings_editor.cpp
msgid "Locales:"
msgstr "Jazyky:"

#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr "Autoload"

#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Pluginy"

#: editor/project_settings_editor.cpp
msgid "Import Defaults"
msgstr "Načíst výchozí"

#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Předvolba..."

#: editor/property_editor.cpp
msgid "Zero"
msgstr "Nula"

#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr "Hladký vstup-výstup"

#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr "Hladký výstup-vstup"

#: editor/property_editor.cpp
msgid "File..."
msgstr "Soubor..."

#: editor/property_editor.cpp
msgid "Dir..."
msgstr "Složka..."

#: editor/property_editor.cpp
msgid "Assign"
msgstr "Přiřadit"

#: editor/property_editor.cpp
msgid "Select Node"
msgstr "Vybrat uzel"

#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Chyba při načítání souboru: Žádný zdroj!"

#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "Vybrat uzel"

#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr "Bit %d, hodnota %d."

#: editor/property_selector.cpp
msgid "Select Property"
msgstr "Vybrat vlastnost"

#: editor/property_selector.cpp
msgid "Select Virtual Method"
msgstr "Vybrat virtuální metodu"

#: editor/property_selector.cpp
msgid "Select Method"
msgstr "Vybrat metodu"

#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
msgid "Batch Rename"
msgstr "Dávkové přejmenování"

#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr "Prefix:"

#: editor/rename_dialog.cpp
msgid "Suffix:"
msgstr "Sufix:"

#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
msgstr "Použít regulární výrazy"

#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Pokročilé možnosti"

#: editor/rename_dialog.cpp
msgid "Substitute"
msgstr "Nahradit"

#: editor/rename_dialog.cpp
msgid "Node name"
msgstr "Název uzlu"

#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
msgstr "Jméno rodiče uzlu, pokud dostupné"

#: editor/rename_dialog.cpp
msgid "Node type"
msgstr "Typ uzlu"

#: editor/rename_dialog.cpp
msgid "Current scene name"
msgstr "Název aktuální scény"

#: editor/rename_dialog.cpp
msgid "Root node name"
msgstr "Název kořenového uzlu"

#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
"Sekvenční počítadlo celých čísel.\n"
"Porovnat možnosti počítadla."

#: editor/rename_dialog.cpp
msgid "Per-level Counter"
msgstr "Samostatné počítadlo pro každou úroveň"

#: editor/rename_dialog.cpp
msgid "If set, the counter restarts for each group of child nodes."
msgstr "Když je zapnuté, počítadlo se resetuje pro každou skupinu potomků."

#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
msgstr "Počáteční hodnota pro počítadlo"

#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "Hodnota, o kterou se počítadlo zvýší za každý uzel"

#: editor/rename_dialog.cpp
msgid "Padding"
msgstr "Zarovnávání"

#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
"Minimální počet číslic počítadla.\n"
"Chybějící číslice budou nahrazeny nulami."

#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Následné zpracování"

#: editor/rename_dialog.cpp
msgid "Style"
msgstr "Styl"

#: editor/rename_dialog.cpp
msgid "Keep"
msgstr "Zachovat"

#: editor/rename_dialog.cpp
msgid "PascalCase to snake_case"
msgstr "CamelCase na snake_case"

#: editor/rename_dialog.cpp
msgid "snake_case to PascalCase"
msgstr "snake_case na CamelCase"

#: editor/rename_dialog.cpp
msgid "Case"
msgstr "Notace"

#: editor/rename_dialog.cpp
msgid "To Lowercase"
msgstr "Na malá písmena"

#: editor/rename_dialog.cpp
msgid "To Uppercase"
msgstr "Na velká písmena"

#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr "Resetovat"

#: editor/rename_dialog.cpp
msgid "Regular Expression Error:"
msgstr "Chyba regulárního výrazu:"

#: editor/rename_dialog.cpp
msgid "At character %s"
msgstr "Na znaku %s"

#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Změnit rodiče uzlu"

#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr "Změnit rodiče lokace (Vybrat nového rodiče):"

#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr "Zachovat globální transformaci"

#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr "Upravit rodiče"

#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr "Režim spouštění:"

#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr "Aktuální scéna"

#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Argumenty hlavní scény:"

#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr "Nastavení spuštění scény"

#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "Chybí rodič pro instancování scény."

#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr "Chyba při načítání scény z %s"

#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
"Scénu \"%s\" nelze vytvořit, protože aktuální scéna je jedním z jejích uzlů."

#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr "Scéna/Scény instance"

#: editor/scene_tree_dock.cpp
msgid "Replace with Branch Scene"
msgstr "Nahradit větev scénou"

#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr "Přidat instanci scény"

#: editor/scene_tree_dock.cpp
msgid "Can't paste root node into the same scene."
msgstr "Nelze vložit kořenový uzel do stejné scény."

#: editor/scene_tree_dock.cpp
msgid "Paste Node(s)"
msgstr "Vložit uzly"

#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr "Odpojit skript"

#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "Tuto operaci nelze provést v kořenovém uzlu stromu."

#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr "Přesunout uzel v rodiči"

#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr "Přesunout uzly v rodiči"

#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr "Duplikovat uzel/uzly"

#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
"Nadřazené uzly ve zděděné scéně nelze změnit. Pořadí uzlů nelze změnit."

#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr "Uzel musí patřit do editované scény, aby se stal kořenem."

#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
msgstr "Instance scény se nemohou stát kořenem"

#: editor/scene_tree_dock.cpp
msgid "Make node as Root"
msgstr "Nastavit uzel jako zdrojový"

#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes and any children?"
msgstr "Smazat %d uzlů a všechny potomky?"

#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
msgstr "Smazat %d uzlů?"

#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
msgstr "Smazat kořenový uzel \"%s\"?"

#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\" and its children?"
msgstr "Smazat uzel \"%s\" a jeho potomky?"

#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\"?"
msgstr "Smazat uzel \"%s\"?"

#: editor/scene_tree_dock.cpp
msgid ""
"Saving the branch as a scene requires having a scene open in the editor."
msgstr "Uložení větve jako scénu vyžaduje mít scénu otevřenou v editoru."

#: editor/scene_tree_dock.cpp
msgid ""
"Saving the branch as a scene requires selecting only one node, but you have "
"selected %d nodes."
msgstr ""
"Uložení větve jako scénu vyžaduje vybrání jednoho uzlu, vy ale máte "
"vybraných %d uzlů."

#: editor/scene_tree_dock.cpp
msgid ""
"Can't save the root node branch as an instanced scene.\n"
"To create an editable copy of the current scene, duplicate it using the "
"FileSystem dock context menu\n"
"or create an inherited scene using Scene > New Inherited Scene... instead."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid ""
"Can't save the branch of an already instanced scene.\n"
"To create a variation of a scene, you can make an inherited scene based on "
"the instanced scene using Scene > New Inherited Scene... instead."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid ""
"Can't save a branch which is a child of an already instantiated scene.\n"
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid ""
"Can't save a branch which is part of an inherited scene.\n"
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "Uložit novou scénu jako..."

#: editor/scene_tree_dock.cpp
msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
"Zakázání \"upravitelné instance“ obnoví výchozí nastavení všech vlastností "
"uzlu."

#: editor/scene_tree_dock.cpp
msgid ""
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
"cause all properties of the node to be reverted to their default."
msgstr ""
"Povolení možnosti \"Načíst jako placeholder\" zakáže možnost \"Upravitelní "
"potomci\" a způsobí, že všechny vlastnosti uzlu budou vráceny na výchozí "
"hodnoty."

#: editor/scene_tree_dock.cpp
msgid "Make Local"
msgstr "Změnit na lokální"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Enable Scene Unique Name(s)"
msgstr "Název uzlu:"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Unique names already used by another node in the scene:"
msgstr "Jméno už je použito jinou funkcí/proměnnou/signálem:"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Disable Scene Unique Name(s)"
msgstr "Název uzlu:"

#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "Nový kořen scény"

#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr "Vytvořit kořenový uzel:"

#: editor/scene_tree_dock.cpp
msgid "2D Scene"
msgstr "2D scéna"

#: editor/scene_tree_dock.cpp
msgid "3D Scene"
msgstr "3D scéna"

#: editor/scene_tree_dock.cpp
msgid "User Interface"
msgstr "Uživatelské rozhraní"

#: editor/scene_tree_dock.cpp
msgid "Other Node"
msgstr "Jiný uzel"

#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr "Nelze manipulovat s uzly z cizí scény!"

#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr "Nelze pracovat na uzlech, ze kterých dědí aktuální scéna!"

#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr "Tuto operaci nelze provést na instanci scény."

#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr "Připojit skript"

#: editor/scene_tree_dock.cpp
msgid "Cut Node(s)"
msgstr "Vyjmout uzly"

#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Odstranit uzel/uzly"

#: editor/scene_tree_dock.cpp
msgid "Change type of node(s)"
msgstr "Změnit typ uzlů"

#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
"Scénu se nepodařilo uložit. Některé závislosti pravděpodobně nejsou splněny."

#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr "Chyba při ukládání scény."

#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr "Chyba ukládání duplikace scény."

#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
msgstr "Dílčí zdroje"

#: editor/scene_tree_dock.cpp
msgid "Access as Scene Unique Name"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "Vymazat dědičnost"

#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr "Upravitelní potomci"

#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr "Načíst jako placeholder"

#: editor/scene_tree_dock.cpp
msgid ""
"Cannot attach a script: there are no languages registered.\n"
"This is probably because this editor was built with all language modules "
"disabled."
msgstr ""
"Nelze připojit skript: nejsou zaregistrovány žádné jazyky.\n"
"Je to pravděpodobně proto, že tento editor byl vytvořen s vypnutými "
"jazykovými moduly."

#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr "Přidat uzel"

#: editor/scene_tree_dock.cpp
msgid "Expand/Collapse All"
msgstr "Rozbalit/Sbalit vše"

#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr "Změnit typ"

#: editor/scene_tree_dock.cpp
msgid "Reparent to New Node"
msgstr "Změnit rodiče na nový uzel"

#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr "Nastav scénu jako zdrojovou"

#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "Sloučit ze scény"

#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr "Uložit větev jako scénu"

#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
msgstr "Kopírovat cestu k uzlu"

#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr "Odstranit (bez potvrzení)"

#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node."
msgstr "Přidat/Vytvořit nový uzel."

#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
"Přidat instanci scény jako uzel. Pokud neexistuje kořenový uzel, tak vytvoří "
"zděděnou scénu."

#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script to the selected node."
msgstr "Připojit nový, nebo existující skript k vybranému uzlu."

#: editor/scene_tree_dock.cpp
msgid "Detach the script from the selected node."
msgstr "Odpojit skript od vybraného uzlu."

#: editor/scene_tree_dock.cpp
msgid "Remote"
msgstr "Vzdálený"

#: editor/scene_tree_dock.cpp
msgid ""
"If selected, the Remote scene tree dock will cause the project to stutter "
"every time it updates.\n"
"Switch back to the Local scene tree dock to improve performance."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Vymazat dědičnost? (Nelze vrátit zpět!)"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Show Scene Tree Root Selection"
msgstr "Vycentrovat výběr"

#: editor/scene_tree_dock.cpp
msgid "Derive Script Globals By Name"
msgstr ""

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Use Favorites Root Selection"
msgstr "Výběr snímku"

#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "Přepnout viditelnost"

#: editor/scene_tree_editor.cpp
msgid "Unlock Node"
msgstr "Odemknout uzel"

#: editor/scene_tree_editor.cpp
msgid "Button Group"
msgstr "Skupina tlačítek"

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Disable Scene Unique Name"
msgstr "Název uzlu:"

#: editor/scene_tree_editor.cpp
msgid "(Connecting From)"
msgstr "(Připojování z)"

#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "Varování konfigurace uzlu:"

#: editor/scene_tree_editor.cpp
msgid ""
"This node can be accessed from within anywhere in the scene by preceding it "
"with the '%s' prefix in a node path.\n"
"Click to disable this."
msgstr ""

#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
"Uzel má %s připojení a %s skupin.\n"
"Kliknutím zobrazíte panel signálů."

#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s).\n"
"Click to show signals dock."
msgstr ""
"Uzel má %s připojení.\n"
"Kliknutím zobrazíte panel signálů."

#: editor/scene_tree_editor.cpp
msgid ""
"Node is in %s group(s).\n"
"Click to show groups dock."
msgstr ""
"Uzel je v %s skupinách.\n"
"Kliknutím zobrazíte panel skupin."

#: editor/scene_tree_editor.cpp
msgid "Open Script:"
msgstr "Otevřít skript:"

#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
"Uzel je zamčený.\n"
"Klikněte pro odemčení."

#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
"Děti nelze vybrat.\n"
"Kliknutím umožníte jejich vybrání."

#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr "Přepnout viditelnost"

#: editor/scene_tree_editor.cpp
msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
"AnimationPlayer je připnutý.\n"
"Kliknutím odepnete."

#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr "Neplatný název uzlu, následující znaky nejsou povoleny:"

#: editor/scene_tree_editor.cpp
msgid "Another node already uses this unique name in the scene."
msgstr ""

#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr "Přejmenovat uzel"

#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr "Strom scény (uzly):"

#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr "Varování konfigurace uzlu!"

#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr "Vybrat uzel"

#: editor/script_create_dialog.cpp
msgid "Path is empty."
msgstr "Cesta je prázdná."

#: editor/script_create_dialog.cpp
msgid "Filename is empty."
msgstr "Název souboru je prázdný."

#: editor/script_create_dialog.cpp
msgid "Path is not local."
msgstr "Cesta není místní."

#: editor/script_create_dialog.cpp
msgid "Invalid base path."
msgstr "Neplatná základní cesta."

#: editor/script_create_dialog.cpp
msgid "A directory with the same name exists."
msgstr "Složka se stejným jménem již existuje."

#: editor/script_create_dialog.cpp
msgid "File does not exist."
msgstr "Soubor neexistuje."

#: editor/script_create_dialog.cpp
msgid "Invalid extension."
msgstr "Neplatná přípona."

#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen."
msgstr "Vybrána špatná přípona."

#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
msgstr "Chyba při nahrávání šablony '%s'"

#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
msgstr "Chyba - Nelze vytvořit skript v souborovém systému."

#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr "Chyba nahrávání skriptu z %s"

#: editor/script_create_dialog.cpp
msgid "Overrides"
msgstr "Přepisuje"

#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr "N/A"

#: editor/script_create_dialog.cpp
msgid "Open Script / Choose Location"
msgstr "Otevřít skript / Vybrat umístění"

#: editor/script_create_dialog.cpp
msgid "Open Script"
msgstr "Otevřít skript"

#: editor/script_create_dialog.cpp
msgid "File exists, it will be reused."
msgstr "Soubor již existuje, bude znovu použit."

#: editor/script_create_dialog.cpp
msgid "Invalid path."
msgstr "Neplatná cesta."

#: editor/script_create_dialog.cpp
msgid "Invalid class name."
msgstr "Neplatné jméno třídy."

#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path."
msgstr "Neplatný název nebo cesta zděděné třídy."

#: editor/script_create_dialog.cpp
msgid "Script path/name is valid."
msgstr "Cesta a jméno skriptu jsou validní."

#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
msgstr "Povoleno: a-z, A-Z, 0-9, _ a ."

#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)."
msgstr "Vestavěný skript (v souboru scény)."

#: editor/script_create_dialog.cpp
msgid "Will create a new script file."
msgstr "Vytvoří nový soubor skriptu."

#: editor/script_create_dialog.cpp
msgid "Will load an existing script file."
msgstr "Načte existující soubor skriptu."

#: editor/script_create_dialog.cpp
msgid "Script file already exists."
msgstr "Soubor skriptu již existuje."

#: editor/script_create_dialog.cpp
msgid ""
"Note: Built-in scripts have some limitations and can't be edited using an "
"external editor."
msgstr ""
"Poznámka: Vestavěné skripty mají určitá omezení a nelze je upravovat pomocí "
"externího editoru."

#: editor/script_create_dialog.cpp
msgid ""
"Warning: Having the script name be the same as a built-in type is usually "
"not desired."
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr "Jméno třídy:"

#: editor/script_create_dialog.cpp
msgid "Template:"
msgstr "Šablona:"

#: editor/script_create_dialog.cpp
msgid "Built-in Script:"
msgstr "Vestavěný skript:"

#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr "Připojit script k uzlu"

#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Remote %s:"
msgstr "Vzdálený "

#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr "Bajtů:"

#: editor/script_editor_debugger.cpp
msgid "Warning:"
msgstr "Varování:"

#: editor/script_editor_debugger.cpp
msgid "Error:"
msgstr "Chyba:"

#: editor/script_editor_debugger.cpp
msgid "C++ Error"
msgstr "Chyba C++"

#: editor/script_editor_debugger.cpp
msgid "C++ Error:"
msgstr "Chyba C++:"

#: editor/script_editor_debugger.cpp
msgid "C++ Source"
msgstr "Zdroj C++"

#: editor/script_editor_debugger.cpp
msgid "Source:"
msgstr "Zdroj:"

#: editor/script_editor_debugger.cpp
msgid "C++ Source:"
msgstr "Zdroj C++:"

#: editor/script_editor_debugger.cpp
msgid "Stack Trace"
msgstr "Trasování zásobníku"

#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr "Chyby"

#: editor/script_editor_debugger.cpp
msgid "Child process connected."
msgstr "Připojen proces potomka."

#: editor/script_editor_debugger.cpp
msgid "Copy Error"
msgstr "Kopírovat chybu"

#: editor/script_editor_debugger.cpp
msgid "Open C++ Source on GitHub"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr "Video RAM"

#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Přeskočit breakpointy"

#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr "Zkontrolovat předchozí instanci"

#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr "Zkontrolovat následující instanci"

#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr "Rámce zásobníku"

#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Filter stack variables"
msgstr "Filtrovat dlaždice"

#: editor/script_editor_debugger.cpp
msgid "Auto Switch To Remote Scene Tree"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Remote Scene Tree Refresh Interval"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Remote Inspect Refresh Interval"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
msgstr "Síťový profiler"

#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr "Monitor"

#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Monitory"

#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr "Vyberte jednu nebo více položek ze seznamu pro zobrazení grafu."

#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr "Spotřeba video paměti dle zdroje:"

#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr "Celkem:"

#: editor/script_editor_debugger.cpp
msgid "Export list to a CSV file"
msgstr "Exportovat seznam do CSV"

#: editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Resource Path"
msgstr "Cesta ke zdroji"

#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "Formát"

#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "Používání"

#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "Různé"

#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr "Klikací ovládací prvek:"

#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr "Typ klikacího prvku:"

#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr "Kořen živých úprav:"

#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr "Nastavit ze stromu"

#: editor/script_editor_debugger.cpp
msgid "Export measures as CSV"
msgstr "Exportovat měření do CSV"

#: editor/settings_config_dialog.cpp
msgid "Erase Shortcut"
msgstr "Smazat zkratky"

#: editor/settings_config_dialog.cpp
msgid "Restore Shortcut"
msgstr "Obnovit zkratky"

#: editor/settings_config_dialog.cpp
msgid "Change Shortcut"
msgstr "Upravit zkratky"

#: editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "Nastavení editoru"

#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "Zkratky"

#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr "Vazba"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr "Změnit rádius světla"

#: editor/spatial_editor_gizmos.cpp
msgid "Stream Player 3D"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Změnit úhel vysílání uzlu AudioStreamPlayer3D"

#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Změnit zorné pole kamery"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr "Změnit velikost kamery"

#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "Změnit AABB Notifier"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr "Změnit částice AABB"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Reflection Probe"
msgstr "Vybrat vlastnost"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Změnit rozsahy Probe"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "GI Probe"
msgstr "Zapéct GI probe"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Baked Indirect Light"
msgstr "Nepřímé osvětlení"

#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Změnit poloměr Sphere Shape"

#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "Změnit rozsahy Box Shape"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr "Změnit poloměr Capsule Shape"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr "Změnit výšku Capsule Shape"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Radius"
msgstr "Změnit poloměr Cylinder Shape"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Height"
msgstr "Změnit výšku Cylinder Shape"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr "Změnit délku Ray Shape"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Navigation Edge"
msgstr "Navigační režim"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Navigation Edge Disabled"
msgstr "Navigační režim"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Navigation Solid"
msgstr "Navigační režim"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Navigation Solid Disabled"
msgstr "Navigační režim"

#: editor/spatial_editor_gizmos.cpp
msgid "Joint Body A"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Joint Body B"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Room Edge"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Room Overlap"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Room Point Position"
msgstr "Nastavit pozici bodu křivky"

#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
#, fuzzy
msgid "Portal Margin"
msgstr "Nastavit okraj"

#: editor/spatial_editor_gizmos.cpp
msgid "Portal Edge"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Portal Arrow"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Portal Point Position"
msgstr "Nastavit pozici bodu křivky"

#: editor/spatial_editor_gizmos.cpp
msgid "Portal Front"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Portal Back"
msgstr "Jít zpět"

#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Occluder"
msgstr "Režim okluze"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Occluder Sphere Radius"
msgstr "Změnit poloměr Cylinder Shape"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Occluder Sphere Position"
msgstr "Nastavit bod do křivky"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Occluder Polygon Point Position"
msgstr "Nastavit pozici bodu křivky"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Occluder Hole Point Position"
msgstr "Nastavit pozici bodu křivky"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Occluder Polygon Front"
msgstr "Vytvořit Occluder Polygon"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Occluder Polygon Back"
msgstr "Vytvořit Occluder Polygon"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Occluder Hole"
msgstr "Vytvořit Occluder Polygon"

#: main/main.cpp
msgid "Godot Physics"
msgstr ""

#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
msgid "Use BVH"
msgstr ""

#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
#, fuzzy
msgid "BVH Collision Margin"
msgstr "Kolizní režim"

#: main/main.cpp
#, fuzzy
msgid "Crash Handler"
msgstr "Nastavit úchyt"

#: main/main.cpp
#, fuzzy
msgid "Multithreaded Server"
msgstr "MultiNode sada"

#: main/main.cpp
msgid "RID Pool Prealloc"
msgstr ""

#: main/main.cpp
#, fuzzy
msgid "Debugger stdout"
msgstr "Ladicí program"

#: main/main.cpp
msgid "Max Chars Per Second"
msgstr ""

#: main/main.cpp
msgid "Max Messages Per Frame"
msgstr ""

#: main/main.cpp
msgid "Max Errors Per Second"
msgstr ""

#: main/main.cpp
msgid "Max Warnings Per Second"
msgstr ""

#: main/main.cpp
msgid "Flush stdout On Print"
msgstr ""

#: main/main.cpp servers/visual_server.cpp
msgid "Logging"
msgstr ""

#: main/main.cpp
msgid "File Logging"
msgstr ""

#: main/main.cpp
#, fuzzy
msgid "Enable File Logging"
msgstr "Povolit filtrování"

#: main/main.cpp
#, fuzzy
msgid "Log Path"
msgstr "Kopírovat cestu"

#: main/main.cpp
msgid "Max Log Files"
msgstr ""

#: main/main.cpp
msgid "Driver"
msgstr ""

#: main/main.cpp
#, fuzzy
msgid "Driver Name"
msgstr "Název skriptu:"

#: main/main.cpp
msgid "Fallback To GLES2"
msgstr ""

#: main/main.cpp
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""

#: main/main.cpp
msgid "DPI"
msgstr ""

#: main/main.cpp
msgid "Allow hiDPI"
msgstr ""

#: main/main.cpp
#, fuzzy
msgid "V-Sync"
msgstr "Synchronizovat"

#: main/main.cpp
#, fuzzy
msgid "Use V-Sync"
msgstr "Použít přichycení"

#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""

#: main/main.cpp
msgid "Allowed"
msgstr ""

#: main/main.cpp
msgid "Intended Usage"
msgstr ""

#: main/main.cpp
#, fuzzy
msgid "Framebuffer Allocation"
msgstr "Výběr snímku"

#: main/main.cpp platform/uwp/os_uwp.cpp
#, fuzzy
msgid "Energy Saving"
msgstr "Chyba ukládání"

#: main/main.cpp
msgid "Threads"
msgstr ""

#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
#, fuzzy
msgid "Thread Model"
msgstr "Přepnout režim"

#: main/main.cpp
msgid "Thread Safe BVH"
msgstr ""

#: main/main.cpp
msgid "Handheld"
msgstr ""

#: main/main.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Orientation"
msgstr "Online dokumentace"

#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
#: scene/main/scene_tree.cpp scene/register_scene_types.cpp
#, fuzzy
msgid "Common"
msgstr "Komunita"

#: main/main.cpp
#, fuzzy
msgid "Physics FPS"
msgstr "Fyzikální snímek %"

#: main/main.cpp
#, fuzzy
msgid "Force FPS"
msgstr "Vnutit nahrátí"

#: main/main.cpp
msgid "Enable Pause Aware Picking"
msgstr ""

#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
#: scene/main/viewport.cpp scene/register_scene_types.cpp
msgid "GUI"
msgstr ""

#: main/main.cpp
msgid "Drop Mouse On GUI Input Disabled"
msgstr ""

#: main/main.cpp
msgid "stdout"
msgstr ""

#: main/main.cpp
msgid "Print FPS"
msgstr ""

#: main/main.cpp
msgid "Verbose stdout"
msgstr ""

#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
#, fuzzy
msgid "Physics Interpolation"
msgstr "Interpolační režim"

#: main/main.cpp
#, fuzzy
msgid "Enable Warnings"
msgstr "Povolit filtrování"

#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
msgstr "Výběr snímku"

#: main/main.cpp
msgid "Low Processor Mode"
msgstr ""

#: main/main.cpp
msgid "Delta Sync After Draw"
msgstr ""

#: main/main.cpp
msgid "iOS"
msgstr ""

#: main/main.cpp
msgid "Hide Home Indicator"
msgstr ""

#: main/main.cpp
#, fuzzy
msgid "Input Devices"
msgstr "Všechna zařízení"

#: main/main.cpp
#, fuzzy
msgid "Pointing"
msgstr "Bod"

#: main/main.cpp
msgid "Touch Delay"
msgstr ""

#: main/main.cpp servers/visual_server.cpp
msgid "GLES3"
msgstr ""

#: main/main.cpp servers/visual_server.cpp
#, fuzzy
msgid "Shaders"
msgstr "Shader"

#: main/main.cpp
msgid "Debug Shader Fallbacks"
msgstr ""

#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
#: scene/resources/world.cpp
#, fuzzy
msgid "Environment"
msgstr "Zobrazit prostředí"

#: main/main.cpp
msgid "Default Clear Color"
msgstr ""

#: main/main.cpp
msgid "Boot Splash"
msgstr ""

#: main/main.cpp
#, fuzzy
msgid "Show Image"
msgstr "Zobrazit kosti"

#: main/main.cpp
msgid "Image"
msgstr ""

#: main/main.cpp
msgid "Fullsize"
msgstr ""

#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtr:"

#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "BG Color"
msgstr "Barvy"

#: main/main.cpp
#, fuzzy
msgid "macOS Native Icon"
msgstr "Nastavit ikonu dlaždice"

#: main/main.cpp
msgid "Windows Native Icon"
msgstr ""

#: main/main.cpp
msgid "Buffering"
msgstr ""

#: main/main.cpp
msgid "Agile Event Flushing"
msgstr ""

#: main/main.cpp
msgid "Emulate Touch From Mouse"
msgstr ""

#: main/main.cpp
msgid "Emulate Mouse From Touch"
msgstr ""

#: main/main.cpp
#, fuzzy
msgid "Mouse Cursor"
msgstr "Tlačítko myši"

#: main/main.cpp
#, fuzzy
msgid "Custom Image"
msgstr "Vyjmout uzly"

#: main/main.cpp
msgid "Custom Image Hotspot"
msgstr ""

#: main/main.cpp
#, fuzzy
msgid "Tooltip Position Offset"
msgstr "Offset rotace:"

#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
#, fuzzy
msgid "Debugger Agent"
msgstr "Ladicí program"

#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
#, fuzzy
msgid "Wait For Debugger"
msgstr "Ladicí program"

#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
#, fuzzy
msgid "Wait Timeout"
msgstr "Čas vypršel."

#: main/main.cpp
msgid "Runtime"
msgstr ""

#: main/main.cpp
msgid "Unhandled Exception Policy"
msgstr ""

#: main/main.cpp
#, fuzzy
msgid "Main Loop Type"
msgstr "Vyhledat typ uzlu"

#: main/main.cpp scene/gui/texture_progress.cpp
#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""

#: main/main.cpp
#, fuzzy
msgid "Aspect"
msgstr "Inspektor"

#: main/main.cpp
msgid "Shrink"
msgstr ""

#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""

#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Jít zpět"

#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Přichytit ke stranám uzlu"

#: main/main.cpp
msgid "Dynamic Fonts"
msgstr ""

#: main/main.cpp
msgid "Use Oversampling"
msgstr ""

#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
msgid "Active Soft World"
msgstr ""

#: modules/csg/csg_gizmos.cpp
msgid "CSG"
msgstr ""

#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Změnit poloměr Cylinder"

#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Height"
msgstr "Změnit výšku Cylinder"

#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Inner Radius"
msgstr "Změnit vnitřní poloměr Torus"

#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Outer Radius"
msgstr "Změnit vnější poloměr Torus"

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Operation"
msgstr "Možnosti"

#: modules/csg/csg_shape.cpp
msgid "Calculate Tangents"
msgstr ""

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Use Collision"
msgstr "Kolize"

#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Kolizní režim"

#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Kolizní režim"

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Invert Faces"
msgstr "Změnit velikost písmen"

#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Poloměr:"

#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Radial Segments"
msgstr "Argumenty hlavní scény:"

#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Rings"
msgstr "Varování"

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Smooth Faces"
msgstr "Plynulý krok"

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Sides"
msgstr "Zobrazit vodítka"

#: modules/csg/csg_shape.cpp
msgid "Cone"
msgstr ""

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Změnit vnitřní poloměr Torus"

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Outer Radius"
msgstr "Změnit vnější poloměr Torus"

#: modules/csg/csg_shape.cpp
msgid "Ring Sides"
msgstr ""

#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Polygony"

#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""

#: modules/csg/csg_shape.cpp
msgid "Spin Sides"
msgstr ""

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Node"
msgstr "Vložit uzly"

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Interval Type"
msgstr "Vytvořit vnitřní vrchol"

#: modules/csg/csg_shape.cpp
msgid "Path Interval"
msgstr ""

#: modules/csg/csg_shape.cpp
msgid "Path Simplify Angle"
msgstr ""

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Rotation"
msgstr "Náhodná rotace:"

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Local"
msgstr "Změnit na lokální"

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Continuous U"
msgstr "Spojité"

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path U Distance"
msgstr "Vybrat vzdálenost:"

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Joined"
msgstr "Náhodná rotace:"

#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Kolizní režim"

#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Transfer Channel"
msgstr "Změna transformace"

#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Channel Count"
msgstr "Instance"

#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Always Ordered"
msgstr "Vždy zobrazit mřížku"

#: modules/enet/networked_multiplayer_enet.cpp
msgid "Server Relay"
msgstr ""

#: modules/enet/networked_multiplayer_enet.cpp
msgid "DTLS Verify"
msgstr ""

#: modules/enet/networked_multiplayer_enet.cpp
msgid "DTLS Hostname"
msgstr ""

#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Use DTLS"
msgstr "Použít přichycení"

#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FBX"
msgstr ""

#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Use FBX"
msgstr ""

#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Ukládám soubor:"

#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Load Once"
msgstr "Načíst zdroj"

#: modules/gdnative/gdnative.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Singleton"
msgstr "Kostra"

#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Symbol Prefix"
msgstr "Prefix:"

#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Reloadable"
msgstr "Znovu načíst"

#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
msgstr "Knihovna"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "Vybrat dynamickou knihovnu pro tento záznam"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr "Vyberte závislosti knihovny pro tento vstup"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Remove current entry"
msgstr "Odstranit aktuální vstup"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr "Stiskněte dvakrát pro vytvoření nového vstupu"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr "Platforma:"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
msgstr "Platforma"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
msgstr "Dynamická knihovna"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr "Přidat záznam architektury"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
msgstr "GDNativeLibrary"

#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Enabled GDNative Singleton"
msgstr "Zapnutý GDNative Singleton"

#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Disabled GDNative Singleton"
msgstr "Vypnutý GDNative Singleton"

#: modules/gdnative/gdnative_library_singleton_editor.cpp
#, fuzzy
msgid "Libraries:"
msgstr "Knihovny: "

#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
msgid "Class Name"
msgstr "Jméno třídy:"

#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
msgid "Script Class"
msgstr "Název skriptu:"

#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
msgid "Icon Path"
msgstr "Zvýraznit cestu"

#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"

#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript.cpp
#, fuzzy
msgid "GDScript"
msgstr "Skript"

#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Function Definition Color"
msgstr ""

#: modules/gdscript/editor/gdscript_highlighter.cpp
#, fuzzy
msgid "Node Path Color"
msgstr "Kopírovat cestu k uzlu"

#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
msgid "Max Call Stack"
msgstr ""

#: modules/gdscript/gdscript.cpp
msgid "Treat Warnings As Errors"
msgstr ""

#: modules/gdscript/gdscript.cpp
msgid "Exclude Addons"
msgstr ""

#: modules/gdscript/gdscript.cpp
msgid "Autocomplete Setters And Getters"
msgstr ""

#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr "Argument kroku je nula!"

#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
msgstr "Skript nemá instanci"

#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
msgstr "Není založeno na skriptu"

#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
msgstr "Není založeno na zdrojovém souboru"

#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "Neplatná instance slovníkového formátu (chybí @path)"

#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr "Neplatná instance slovníkového formátu (nemohu nahrát skript na @path)"

#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr "Neplatná instance slovníkového formátu (nemohu nahrát skript na @path)"

#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "Neplatná instance slovníku (neplatné podtřídy)"

#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr "Objekt nemůže poskytnout délku."

#: modules/gdscript/language_server/gdscript_language_server.cpp
#, fuzzy
msgid "Language Server"
msgstr "Jazyk:"

#: modules/gdscript/language_server/gdscript_language_server.cpp
#, fuzzy
msgid "Enable Smart Resolve"
msgstr "Nelze vyřešit"

#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Show Native Symbols In Editor"
msgstr ""

#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Use Thread"
msgstr ""

#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export Mesh GLTF2"
msgstr "Exportovat Mesh Library"

#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export GLTF..."
msgstr "Exportovat GLTF..."

#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Buffer View"
msgstr "Pohled zezadu"

#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
#, fuzzy
msgid "Byte Offset"
msgstr "Offset mřížky:"

#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Component Type"
msgstr "Komponenty"

#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Normalized"
msgstr "Formát"

#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Count"
msgstr "Množství:"

#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Min"
msgstr "MiB"

#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Max"
msgstr "Mix"

#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Sparse Count"
msgstr "Instance"

#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Buffer View"
msgstr ""

#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Byte Offset"
msgstr ""

#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Sparse Indices Component Type"
msgstr "Parsuji geometrii..."

#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Values Buffer View"
msgstr ""

#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Values Byte Offset"
msgstr ""

#: modules/gltf/gltf_buffer_view.cpp
#, fuzzy
msgid "Buffer"
msgstr "Pohled zezadu"

#: modules/gltf/gltf_buffer_view.cpp
#, fuzzy
msgid "Byte Length"
msgstr "Výchozí motiv"

#: modules/gltf/gltf_buffer_view.cpp
msgid "Byte Stride"
msgstr ""

#: modules/gltf/gltf_buffer_view.cpp
#, fuzzy
msgid "Indices"
msgstr "Všechna zařízení"

#: modules/gltf/gltf_camera.cpp
#, fuzzy
msgid "FOV Size"
msgstr "Velikost:"

#: modules/gltf/gltf_camera.cpp
msgid "Zfar"
msgstr ""

#: modules/gltf/gltf_camera.cpp
#, fuzzy
msgid "Znear"
msgstr "Lineární"

#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Color"
msgstr "Barvy"

#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
#: scene/resources/environment.cpp
msgid "Intensity"
msgstr ""

#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp
#, fuzzy
msgid "Range"
msgstr "Změnit"

#: modules/gltf/gltf_light.cpp
msgid "Inner Cone Angle"
msgstr ""

#: modules/gltf/gltf_light.cpp
msgid "Outer Cone Angle"
msgstr ""

#: modules/gltf/gltf_mesh.cpp
#, fuzzy
msgid "Blend Weights"
msgstr "Zapéct lightmapy"

#: modules/gltf/gltf_mesh.cpp
#, fuzzy
msgid "Instance Materials"
msgstr "Změny materiálu:"

#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Parent"
msgstr "Upravit rodiče"

#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Xform"
msgstr "Platforma"

#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
msgid "Skin"
msgstr ""

#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Translation"
msgstr "Překlady"

#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Children"
msgstr "Upravitelní potomci"

#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
#, fuzzy
msgid "Joints"
msgstr "Bod"

#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
msgid "Roots"
msgstr ""

#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""

#: modules/gltf/gltf_skeleton.cpp
#, fuzzy
msgid "Godot Bone Node"
msgstr "Uzel TimeSeek"

#: modules/gltf/gltf_skin.cpp
#, fuzzy
msgid "Skin Root"
msgstr "Nový kořen scény"

#: modules/gltf/gltf_skin.cpp
#, fuzzy
msgid "Joints Original"
msgstr "Zaměřit počátek"

#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""

#: modules/gltf/gltf_skin.cpp
#, fuzzy
msgid "Non Joints"
msgstr "Přesunout kloub"

#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""

#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Name"
msgstr ""

#: modules/gltf/gltf_skin.cpp
msgid "Godot Skin"
msgstr ""

#: modules/gltf/gltf_spec_gloss.cpp
msgid "Diffuse Img"
msgstr ""

#: modules/gltf/gltf_spec_gloss.cpp
msgid "Diffuse Factor"
msgstr ""

#: modules/gltf/gltf_spec_gloss.cpp
msgid "Gloss Factor"
msgstr ""

#: modules/gltf/gltf_spec_gloss.cpp
#, fuzzy
msgid "Specular Factor"
msgstr "Skalární operátor."

#: modules/gltf/gltf_spec_gloss.cpp
msgid "Spec Gloss Img"
msgstr ""

#: modules/gltf/gltf_state.cpp
msgid "Json"
msgstr ""

#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Major Version"
msgstr "Verze"

#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Minor Version"
msgstr "Verze"

#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "GLB Data"
msgstr "S daty"

#: modules/gltf/gltf_state.cpp
msgid "Use Named Skin Binds"
msgstr ""

#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Buffer Views"
msgstr "Pohled zezadu"

#: modules/gltf/gltf_state.cpp
msgid "Accessors"
msgstr ""

#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Scene Name"
msgstr "Cesta ke scéně:"

#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Root Nodes"
msgstr "Název kořenového uzlu"

#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#, fuzzy
msgid "Textures"
msgstr "Vlastnosti"

#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp
msgid "Images"
msgstr ""

#: modules/gltf/gltf_state.cpp
msgid "Cameras"
msgstr ""

#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
#, fuzzy
msgid "Lights"
msgstr "Světlo"

#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Unique Animation Names"
msgstr "Nový název animace:"

#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Skeletons"
msgstr "Kostra"

#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Skeleton To Node"
msgstr "Vybrat uzel"

#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Animace:"

#: modules/gltf/gltf_texture.cpp
#, fuzzy
msgid "Src Image"
msgstr "Zobrazit kosti"

#: modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "Knihovna modelů"

#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Fyzikální snímek %"

#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp
#, fuzzy
msgid "Use In Baked Light"
msgstr "Zapéct lightmapy"

#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
msgid "Cell"
msgstr ""

#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Octant Size"
msgstr "Pohled zepředu"

#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Center X"
msgstr "Uprostřed"

#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Center Y"
msgstr "Uprostřed"

#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Center Z"
msgstr "Uprostřed"

#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
#: scene/resources/material.cpp
msgid "Mask"
msgstr ""

#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#, fuzzy
msgid "Bake Navigation"
msgstr "Navigace"

#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_mesh_instance.cpp
#, fuzzy
msgid "Navigation Layers"
msgstr "Navigační režim"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Další rovina"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Plane"
msgstr "Předchozí rovina"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
msgstr "Rovina:"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr "Další patro"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Floor"
msgstr "Předchozí patro"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr "Patro:"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Delete Selection"
msgstr "GridMap Smazat výběr"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Fill Selection"
msgstr "GridMap Vyplnit výběr"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paste Selection"
msgstr "GridMap Vložit výběr"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paint"
msgstr "Vykreslit GridMap"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Selection"
msgstr "GridMap Vyplnit výběr"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "Přichytit pohled"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
msgstr "Vypnout ořezávání"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr "Oříznout nahoře"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr "Oříznout dole"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr "Editovat osu X"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr "Editovat osu Y"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr "Editovat osu Z"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
msgstr "X otoční kurzoru"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
msgstr "Y otočení kurzoru"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
msgstr "Z otočení kurzoru"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr "Zpětné X otoční kurzoru"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr "Zpětné Y otoční kurzoru"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr "Zpětné Z otoční kurzoru"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr "Zrušit otoční kurzoru"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Paste Selects"
msgstr "Vložit výběr"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr "Vymazat výběr"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Fill Selection"
msgstr "Vyplnit výběr"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr "Nastavení GridMap"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr "Vybrat vzdálenost:"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Filter meshes"
msgstr "Filtrovat meshe"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
msgstr "Přiřaďte uzlu GridMap zdroj MeshLibrary k použití jeho sítě."

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Begin Bake"
msgstr "Začít zapečení"

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
msgstr "Připravování datových struktur"

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Generate buffers"
msgstr "Vygenerovat buffery"

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Direct lighting"
msgstr "Přímé osvětlení"

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Indirect lighting"
msgstr "Nepřímé osvětlení"

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Post processing"
msgstr "Následné zpracování"

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Plotting lightmaps"
msgstr "Vykreslování světelných map"

#: modules/lightmapper_cpu/register_types.cpp
#, fuzzy
msgid "CPU Lightmapper"
msgstr "Zapéct lightmapy"

#: modules/lightmapper_cpu/register_types.cpp
msgid "Low Quality Ray Count"
msgstr ""

#: modules/lightmapper_cpu/register_types.cpp
msgid "Medium Quality Ray Count"
msgstr ""

#: modules/lightmapper_cpu/register_types.cpp
msgid "High Quality Ray Count"
msgstr ""

#: modules/lightmapper_cpu/register_types.cpp
msgid "Ultra Quality Ray Count"
msgstr ""

#: modules/minimp3/audio_stream_mp3.cpp
#: modules/minimp3/resource_importer_mp3.cpp
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
#, fuzzy
msgid "Loop Offset"
msgstr "Offset(Posun):"

#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""

#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "IOD"
msgstr ""

#: modules/mobile_vr/mobile_vr_interface.cpp
#, fuzzy
msgid "Display Width"
msgstr "Drátový pohled"

#: modules/mobile_vr/mobile_vr_interface.cpp
#, fuzzy
msgid "Display To Lens"
msgstr "Bezestínový pohled"

#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Oversample"
msgstr ""

#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "K1"
msgstr ""

#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "K2"
msgstr ""

#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "Název třídy nemůže být rezervované klíčové slovo"

#: modules/mono/csharp_script.cpp
#, fuzzy
msgid "Build Solution"
msgstr "Vyplnit výběr"

#: modules/mono/editor/csharp_project.cpp
#, fuzzy
msgid "Auto Update Project"
msgstr "Nepojmenovaný projekt"

#: modules/mono/godotsharp_dirs.cpp
#, fuzzy
msgid "Assembly Name"
msgstr "Zobrazit všechny"

#: modules/mono/godotsharp_dirs.cpp
#, fuzzy
msgid "Solution Directory"
msgstr "Vyberte složku"

#: modules/mono/godotsharp_dirs.cpp
#, fuzzy
msgid "C# Project Directory"
msgstr "Vyberte složku"

#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Konec zásobníku trasování vnitřní výjimky"

#: modules/navigation/navigation_mesh_editor_plugin.cpp
#: scene/3d/navigation_mesh_instance.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
"Aby tento uzel mohl fungovat, musí mít nastaven nebo vytvořen zdroj "
"NavigationMesh."

#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "Zapéct NavMesh"

#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "Vymazat navigační model."

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "Nastavuji konfiguraci..."

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Počítám velikost mřížky..."

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "Vytvářím výškové pole..."

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "Vyznačuji průchozí trojúhelníky..."

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "Konstruuji kompaktní výškové pole..."

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "Eroduji průchozí oblast..."

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Rozděluji..."

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Vytvářím kontury..."

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "Vytvářím polymesh..."

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "Převádím na nativní navigační mřížku..."

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "Nastavení generátoru navigační sítě:"

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "Parsuji geometrii..."

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Hotovo!"

#: modules/opensimplex/noise_texture.cpp
msgid "Seamless"
msgstr ""

#: modules/opensimplex/noise_texture.cpp
#, fuzzy
msgid "As Normal Map"
msgstr "Náhodné měřítko:"

#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""

#: modules/opensimplex/noise_texture.cpp
msgid "Noise"
msgstr ""

#: modules/opensimplex/noise_texture.cpp
#, fuzzy
msgid "Noise Offset"
msgstr "Offset mřížky:"

#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""

#: modules/opensimplex/open_simplex_noise.cpp
msgid "Period"
msgstr ""

#: modules/opensimplex/open_simplex_noise.cpp
#, fuzzy
msgid "Persistence"
msgstr "Perspektivní"

#: modules/opensimplex/open_simplex_noise.cpp
msgid "Lacunarity"
msgstr ""

#: modules/regex/regex.cpp
msgid "Subject"
msgstr ""

#: modules/regex/regex.cpp
#, fuzzy
msgid "Names"
msgstr "Název"

#: modules/regex/regex.cpp
#, fuzzy
msgid "Strings"
msgstr "Nastavení:"

#: modules/upnp/upnp.cpp
msgid "Discover Multicast If"
msgstr ""

#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""

#: modules/upnp/upnp.cpp
msgid "Discover IPv6"
msgstr ""

#: modules/upnp/upnp_device.cpp
#, fuzzy
msgid "Description URL"
msgstr "Popis"

#: modules/upnp/upnp_device.cpp
#, fuzzy
msgid "Service Type"
msgstr "Nastavit typ proměnné"

#: modules/upnp/upnp_device.cpp
msgid "IGD Control URL"
msgstr ""

#: modules/upnp/upnp_device.cpp
#, fuzzy
msgid "IGD Service Type"
msgstr "Nastavit typ proměnné"

#: modules/upnp/upnp_device.cpp
msgid "IGD Our Addr"
msgstr ""

#: modules/upnp/upnp_device.cpp
#, fuzzy
msgid "IGD Status"
msgstr "Status"

#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
"Uzel zavolal yield bez pracovní paměti. Přečtěte si prosím v dokumentaci, "
"jak správně používat yield!"

#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr "Uzel zavolal yield, ale nevrátil stav funkce v první pracovní paměti."

#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
"Návratová hodnota musí být přiřazena prvnímu prvku uzlu pracovní paměti. "
"Opravte prosím váš uzel."

#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid "Node returned an invalid sequence output:"
msgstr "Uzel vrátil neplatnou posloupnost výstupu: "

#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "Nalezen bit posloupnosti ale ne uzel v zásobníku. Nahlaste chybu!"

#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid "Stack overflow with stack depth:"
msgstr "Přetečení zásobníku s hloubkou: "

#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid "Visual Script"
msgstr "Hledat VisualScript"

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Upravit argumenty signálu"

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument Type"
msgstr "Změnit typ argumentu"

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument name"
msgstr "Změnit název argumentu"

#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
msgstr "Nastavit výchozí hodnotu proměnné"

#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
msgstr "Nastavit typ proměnné"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input Port"
msgstr "Přidat vstupní port"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Output Port"
msgstr "Přidat výstupní port"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Port Type"
msgstr "Změnit typ"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Port Name"
msgstr "Změnit název vstupního portu"

#: modules/visual_script/visual_script_editor.cpp
msgid "Override an existing built-in function."
msgstr "Nahradit všechny existující vestavěné funkce."

#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new function."
msgstr "Vytvořit novou funkci."

#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Proměnné:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new variable."
msgstr "Vytvořit novou proměnnou."

#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Signály:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new signal."
msgstr "Vytvořit nový signál."

#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr "Jméno není platný identifikátor:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr "Jméno už je použito jinou funkcí/proměnnou/signálem:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr "Přejmenovat funkci"

#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr "Přejmenovat proměnnou"

#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr "Přejmenovat signál"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr "Přidat funkci"

#: modules/visual_script/visual_script_editor.cpp
msgid "Delete input port"
msgstr "Smazat vstupní port"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr "Přidat proměnnou"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr "Přidat signál"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Input Port"
msgstr "Odstranit vstupní port"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Output Port"
msgstr "Odstranit výstupní port"

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr "Změnit výraz"

#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr "Nelze zkopírovat uzel funkce."

#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "Vložit VisualScript uzly"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Odstranit uzly VisualScriptu"

#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
msgstr "Duplikovat uzly VisualScriptu"

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"Podržte %s k uvolnění getteru. Podržte Shift k uvolnění generického podpisu."

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"Podržte Ctrl k vložení getteru. Podržte Shift k vložení generické signatury."

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
msgstr "Podržte %s k uvolnění jednoduché reference na uzel."

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr "Podržte Ctrl k uvolnění jednoduché reference na uzel."

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
msgstr "Podržte %s k uvolnění setteru proměnné."

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr "Podržte Ctrl k uvolnění setteru proměnné."

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr "Přidat předem načtený uzel"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Node(s)"
msgstr "Přidat uzel"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr "Přidat uzel(y) ze stromu"

#: modules/visual_script/visual_script_editor.cpp
msgid ""
"Can't drop properties because script '%s' is not used in this scene.\n"
"Drop holding 'Shift' to just copy the signature."
msgstr ""
"Nelze uvolnit vlastnosti, protože skript \"%s\" není použit ve scéně.\n"
"Přestaňte držet \"Shift\", pro zkopírování jeho signatury."

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr "Přidat vlastnost getter"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr "Přidat vlastnost setter"

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
msgstr "Změnit základní typ"

#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
msgstr "Přesunout uzly"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
msgstr "Odstranit VisualScript uzel"

#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
msgstr "Připojit uzly"

#: modules/visual_script/visual_script_editor.cpp
msgid "Disconnect Nodes"
msgstr "Odpojit uzly"

#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Data"
msgstr "Připojit data uzlů"

#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Sequence"
msgstr "Připojit sekvenci uzlů"

#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr "Script již má funkci '%s'"

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
msgstr "Změnit vstupní hodnotu"

#: modules/visual_script/visual_script_editor.cpp
msgid "Resize Comment"
msgstr "Změnit velikost komentáře"

#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr "Nelze vytvořit funkci s uzlem funkce."

#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function of nodes from nodes of multiple functions."
msgstr "Nelze vytvořit funkci uzlů z uzlů více funkcí."

#: modules/visual_script/visual_script_editor.cpp
msgid "Select at least one node with sequence port."
msgstr "Vyberte alespoň jeden uzel s portem sekvencí."

#: modules/visual_script/visual_script_editor.cpp
msgid "Try to only have one sequence input in selection."
msgstr "Zkus mít ozančenu pouze jednu vstupní sekvenci."

#: modules/visual_script/visual_script_editor.cpp
msgid "Create Function"
msgstr "Vytvořit funkci"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr "Odstranit funkci"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Odstranit proměnnou"

#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr "Úprava proměnné:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Odstranit signál"

#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Úprava signálu:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Make Tool:"
msgstr "Editační nástroj:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "Členové:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type:"
msgstr "Změnit základní typ:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Nodes..."
msgstr "Přidat uzly..."

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function..."
msgstr "Přidat funkci..."

#: modules/visual_script/visual_script_editor.cpp
msgid "function_name"
msgstr "název_funkce"

#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit its graph."
msgstr "Vyber nebo vytvoř funkci pro úpravu jejího grafu."

#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "Smazat vybraný"

#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
msgstr "Vyhledat typ uzlu"

#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
msgstr "Zkopírovat uzly"

#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr "Vyjmout uzly"

#: modules/visual_script/visual_script_editor.cpp
msgid "Make Function"
msgstr "Vytvořit funkci"

#: modules/visual_script/visual_script_editor.cpp
msgid "Refresh Graph"
msgstr "Obnovit graf"

#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Member"
msgstr "Upravit členy"

#: modules/visual_script/visual_script_expression.cpp
#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Nastavit výraz"

#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return"
msgstr ""

#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Return Enabled"
msgstr "Spustitelný"

#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Return Type"
msgstr "Typ člena"

#: modules/visual_script/visual_script_flow_control.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Condition"
msgstr "animace"

#: modules/visual_script/visual_script_flow_control.cpp
msgid "if (cond) is:"
msgstr ""

#: modules/visual_script/visual_script_flow_control.cpp
msgid "While"
msgstr "While"

#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
msgstr ""

#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator"
msgstr ""

#: modules/visual_script/visual_script_flow_control.cpp
msgid "for (elem) in (input):"
msgstr ""

#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Input type not iterable:"
msgstr "Vstupním typem nelze iterovat: "

#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "Iterátor se stal neplatným"

#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Iterator became invalid:"
msgstr "Iterátor se stal neplatným: "

#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
msgstr ""

#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "in order:"
msgstr "Přejmenování složky:"

#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Steps"
msgstr "Krok"

#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""

#: modules/visual_script/visual_script_flow_control.cpp
msgid "'input' is:"
msgstr ""

#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Type Cast"
msgstr "Typy:"

#: modules/visual_script/visual_script_flow_control.cpp
msgid "Is %s?"
msgstr "Je %s?"

#: modules/visual_script/visual_script_flow_control.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Base Script"
msgstr "Nový skript"

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr "Na %s"

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "On Self"
msgstr "Tento objekt"

#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Call Mode"
msgstr "Režim škálování"

#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Basic Type"
msgstr "Změnit základní typ"

#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Node Path"
msgstr "Kopírovat cestu k uzlu"

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Use Default Args"
msgstr "Obnovit výchozí"

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Validate"
msgstr "Platné znaky:"

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "RPC Call Mode"
msgstr "Režim škálování"

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Subtract %s"
msgstr "Na znaku %s"

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Multiply %s"
msgstr "Vynásobit %s"

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Divide %s"
msgstr "Vydělit %s"

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Mod %s"
msgstr "Přidat %s"

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "ShiftLeft %s"
msgstr "Nastav %s"

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "ShiftRight %s"
msgstr ""

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "BitAnd %s"
msgstr "Přidat %s"

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitOr %s"
msgstr ""

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitXor %s"
msgstr ""

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Set Mode"
msgstr "Režim výběru"

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Assign Op"
msgstr "Přiřadit"

#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "Přijmi %d"

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Neplatné jméno vlastnosti."

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr "Základní objekt není Node!"

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Path does not lead to Node!"
msgstr "Cesta nevede k uzlu!"

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr "Neplatné jméno vlastnosti '%s' v uzlu %s."

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Emit %s"
msgstr "Nastav %s"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Compose Array"
msgstr "Změnit velikost pole"

#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Operator"
msgstr "Operátor překrytí."

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Invalid argument of type:"
msgstr ": Neplatný argument typu: "

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Invalid arguments:"
msgstr ": Neplatné argumenty: "

#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
msgstr ""

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Var Name"
msgstr "Název"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "VariableGet not found in script:"
msgstr "Proměnná pro získání nebyla ve skriptu nalezena: "

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "VariableSet not found in script:"
msgstr "Proměnná pro nastavení nebyla ve skriptu nalezena: "

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Preload"
msgstr "Znovu načíst"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Index"
msgstr "Z-Index"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Set Index"
msgstr "Z-Index"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Global Constant"
msgstr "Konstantní"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Class Constant"
msgstr "Konstantní"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Basic Constant"
msgstr "Konstantní"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Math Constant"
msgstr "Konstantní"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Engine Singleton"
msgstr "Zapnutý GDNative Singleton"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Scene Node"
msgstr "Uzel TimeSeek"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Scene Tree"
msgstr "Úpravy stromu scény"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Self"
msgstr "Tento objekt"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "CustomNode"
msgstr "Vyjmout uzly"

#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr "Vlastní uzel nemá metodu _step(), takže nelze postupovat grafem."

#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
"Neplatná návratová hodnota z funkce _step(). Musí být celé číslo (výstupní "
"posloupnost), nebo řetězec (chyba)."

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "SubCall"
msgstr "Volání"

#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
msgid "Title"
msgstr ""

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
msgstr "Konstanty"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Local Var"
msgstr "Použít místní prostor"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Set Local Var"
msgstr "Použít místní prostor"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Action %s"
msgstr "Akce"

#: modules/visual_script/visual_script_nodes.cpp
msgid "Deconstruct %s"
msgstr ""

#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Hledat VisualScript"

#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Yield"
msgstr ""

#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
msgstr "Počkat"

#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Next Frame"
msgstr "Posunout snímek"

#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Next Physics Frame"
msgstr "Fyzikální snímek %"

#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "%s sec(s)"
msgstr "%s vteřin(y)"

#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
#, fuzzy
msgid "Wait Time"
msgstr "Nakreslit dlaždici"

#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
msgstr "Signál"

#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitNodeSignal"
msgstr "Signál"

#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitInstanceSignal"
msgstr "Instance"

#: modules/webrtc/webrtc_data_channel.cpp
#, fuzzy
msgid "Write Mode"
msgstr "Prioritní mód"

#: modules/webrtc/webrtc_data_channel.h
msgid "WebRTC"
msgstr ""

#: modules/webrtc/webrtc_data_channel.h
msgid "Max Channel In Buffer (KB)"
msgstr ""

#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""

#: modules/websocket/websocket_client.cpp
msgid "Trusted SSL Certificate"
msgstr ""

#: modules/websocket/websocket_macros.h
#, fuzzy
msgid "WebSocket Client"
msgstr "Síťový profiler"

#: modules/websocket/websocket_macros.h
msgid "Max In Buffer (KB)"
msgstr ""

#: modules/websocket/websocket_macros.h
msgid "Max In Packets"
msgstr ""

#: modules/websocket/websocket_macros.h
msgid "Max Out Buffer (KB)"
msgstr ""

#: modules/websocket/websocket_macros.h
msgid "Max Out Packets"
msgstr ""

#: modules/websocket/websocket_macros.h
#, fuzzy
msgid "WebSocket Server"
msgstr "Síťový profiler"

#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""

#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Private Key"
msgstr "Fyzická Klávesa"

#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
msgid "SSL Certificate"
msgstr ""

#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "CA Chain"
msgstr "Zrušit IK řetěz"

#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Handshake Timeout"
msgstr "Čas vypršel."

#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
msgstr "Režim oblasti"

#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Required Features"
msgstr "Hlavní funkce:"

#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Optional Features"
msgstr "Hlavní funkce:"

#: modules/webxr/webxr_interface.cpp
msgid "Requested Reference Space Types"
msgstr ""

#: modules/webxr/webxr_interface.cpp
msgid "Reference Space Type"
msgstr ""

#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Visibility State"
msgstr "Přepnout viditelnost"

#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Bounds Geometry"
msgstr "Opakovat"

#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "XR Standard Mapping"
msgstr "Chytré přichcování"

#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""

#: platform/android/export/export.cpp
#, fuzzy
msgid "Debug Keystore"
msgstr "Ladicí program"

#: platform/android/export/export.cpp
msgid "Debug Keystore User"
msgstr ""

#: platform/android/export/export.cpp
msgid "Debug Keystore Pass"
msgstr ""

#: platform/android/export/export.cpp
msgid "Force System User"
msgstr ""

#: platform/android/export/export.cpp
msgid "Shutdown ADB On Exit"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Launcher Icons"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Main 192 X 192"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Adaptive Foreground 432 X 432"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Adaptive Background 432 X 432"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Chybí jméno balíčku."

#: platform/android/export/export_plugin.cpp
msgid "Package segments must be of non-zero length."
msgstr "Jméno balíčku musí být neprázdné."

#: platform/android/export/export_plugin.cpp
msgid "The character '%s' is not allowed in Android application package names."
msgstr "Znak '%s' není povolen v názvu balíčku Android aplikace."

#: platform/android/export/export_plugin.cpp
msgid "A digit cannot be the first character in a package segment."
msgstr "Číslice nemůže být prvním znakem segmentu balíčku."

#: platform/android/export/export_plugin.cpp
msgid "The character '%s' cannot be the first character in a package segment."
msgstr "Znak '%s' nemůže být prvním znakem segmentu balíčku."

#: platform/android/export/export_plugin.cpp
msgid "The package must have at least one '.' separator."
msgstr "Balíček musí mít alespoň jeden '.' oddělovač."

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Vyjmout uzly"

#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Export Format"
msgstr "Exportovat cestu"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Velikost obrysu:"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Cíl"

#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#, fuzzy
msgid "Architectures"
msgstr "Přidat záznam architektury"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Keystore"
msgstr "Ladicí program"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Debug User"
msgstr "Ladicí program"

#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Debug Password"
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Release User"
msgstr "Vydání"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Release Password"
msgstr "Vydání"

#: platform/android/export/export_plugin.cpp
msgid "One Click Deploy"
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Clear Previous Install"
msgstr "Zkontrolovat předchozí instanci"

#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""

#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
msgstr "Balím"

#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Unique Name"
msgstr "Název uzlu:"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Signed"
msgstr "Signál"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Classify As Game"
msgstr "Jméno třídy:"

#: platform/android/export/export_plugin.cpp
msgid "Retain Data On Uninstall"
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Exclude From Recents"
msgstr "Smazat uzly"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Graphics"
msgstr "Offset mřížky:"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "OpenGL Debug"
msgstr "Otevřít"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "XR Features"
msgstr "Vlastnosti"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "XR Mode"
msgstr "Režim posouvání"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Hand Tracking"
msgstr "Balím"

#: platform/android/export/export_plugin.cpp
msgid "Hand Tracking Frequency"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Passthrough"
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Immersive Mode"
msgstr "Prioritní mód"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Support Small"
msgstr "Podpora"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Support Normal"
msgstr "Podpora"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Support Large"
msgstr "Podpora"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Support Xlarge"
msgstr "Podpora"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "User Data Backup"
msgstr "Uživatelské rozhraní"

#: platform/android/export/export_plugin.cpp
msgid "Allow"
msgstr ""

#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Command Line"
msgstr "Komunita"

#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Extra Args"
msgstr "Další argumenty volání:"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "APK Expansion"
msgstr "Nastavit výraz"

#: platform/android/export/export_plugin.cpp
msgid "Salt"
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Public Key"
msgstr "Fyzická Klávesa"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Permissions"
msgstr "Emisní maska"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Permissions"
msgstr "Přehrát upravenou scénu"

#: platform/android/export/export_plugin.cpp
msgid "Select device from the list"
msgstr "Vyberte zařízení ze seznamu"

#: platform/android/export/export_plugin.cpp
msgid "Running on %s"
msgstr "Běží na %s"

#: platform/android/export/export_plugin.cpp
msgid "Exporting APK..."
msgstr "Exportování APK..."

#: platform/android/export/export_plugin.cpp
msgid "Uninstalling..."
msgstr "Odinstalování..."

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Installing to device, please wait..."
msgstr "Načítání, prosím čekejte..."

#: platform/android/export/export_plugin.cpp
msgid "Could not install to device: %s"
msgstr "Nepodařilo se nainstalovat do zařízení: %s"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Running on device..."
msgstr "Spouštím skript..."

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Could not execute on device."
msgstr "Nelze vytvořit složku."

#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
msgstr ""
"Šablona sestavení Androidu není pro projekt nainstalována. Nainstalujte jej "
"z nabídky Projekt."

#: platform/android/export/export_plugin.cpp
msgid ""
"Either Debug Keystore, Debug User AND Debug Password settings must be "
"configured OR none of them."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Úložiště klíčů k ladění není nakonfigurováno v Nastavení editoru nebo v "
"export profilu."

#: platform/android/export/export_plugin.cpp
msgid ""
"Either Release Keystore, Release User AND Release Password settings must be "
"configured OR none of them."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
"Úložiště klíčů pro vydání je nakonfigurováno nesprávně v profilu exportu."

#: platform/android/export/export_plugin.cpp
msgid "A valid Android SDK path is required in Editor Settings."
msgstr "Je vyžadována platná cesta Android SDK v Nastavení editoru."

#: platform/android/export/export_plugin.cpp
msgid "Invalid Android SDK path in Editor Settings."
msgstr "Neplatná cesta k Android SDK v Nastavení editoru."

#: platform/android/export/export_plugin.cpp
msgid "Missing 'platform-tools' directory!"
msgstr "Chybí složka \"platform-tools\"!"

#: platform/android/export/export_plugin.cpp
msgid "Unable to find Android SDK platform-tools' adb command."
msgstr "Nelze najít příkaz adb z nástrojů platformy Android SDK."

#: platform/android/export/export_plugin.cpp
msgid "Please check in the Android SDK directory specified in Editor Settings."
msgstr "Zkontrolujte ve složce Android SDK uvedené v Nastavení editoru."

#: platform/android/export/export_plugin.cpp
msgid "Missing 'build-tools' directory!"
msgstr "Chybí složka \"build-tools\"!"

#: platform/android/export/export_plugin.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
msgstr "Nelze najít apksigner, nástrojů Android SDK."

#: platform/android/export/export_plugin.cpp
msgid "Invalid public key for APK expansion."
msgstr "Neplatný veřejný klíč pro rozšíření APK."

#: platform/android/export/export_plugin.cpp
msgid "Invalid package name:"
msgstr "Neplatné jméno balíčku:"

#: platform/android/export/export_plugin.cpp
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
"Note that the singleton was also renamed from \"GodotPayments\" to "
"\"GodotGooglePlayBilling\"."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr ""
"Chcete-li používat doplňky, musí být povoleno \"použít vlastní build\"."

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
"\"Hand Tracking\" je platné pouze v případě, že \"Režim Xr\" má hodnotu "
"\"Oculus Mobile VR\"."

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
"\"Hand Tracking\" je platné pouze v případě, že \"Režim Xr\" má hodnotu "
"\"Oculus Mobile VR\"."

#: platform/android/export/export_plugin.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
"\"Export AAB\" je validní pouze v případě, že je povolena možnost \"Použít "
"vlastní sestavu\"."

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"\"Export AAB\" je validní pouze v případě, že je povolena možnost \"Použít "
"vlastní sestavu\"."

#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"\"Export AAB\" je validní pouze v případě, že je povolena možnost \"Použít "
"vlastní sestavu\"."

#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""

#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Code Signing"
msgstr "Signál"

#: platform/android/export/export_plugin.cpp
msgid ""
"'apksigner' could not be found. Please check that the command is available "
"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Signing debug %s..."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Signing release %s..."
msgstr "Podepisování vydání %s..."

#: platform/android/export/export_plugin.cpp
msgid "Could not find keystore, unable to export."
msgstr "Nepodařilo se najít úložiště klíčů, nelze exportovat."

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Could not start apksigner executable."
msgstr "Nelze spustit podproces!"

#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Verifying %s..."
msgstr "Ověřuji %s..."

#: platform/android/export/export_plugin.cpp
msgid "'apksigner' verification of %s failed."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Exporting for Android"
msgstr "Export pro systém Android"

#: platform/android/export/export_plugin.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr "Neplatné jméno souboru! Android App Bundle vyžaduje příponu *.aab."

#: platform/android/export/export_plugin.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr "Rozšíření APK není kompatibilní s Android App Bundle."

#: platform/android/export/export_plugin.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr "Neplatné jméno souboru! Android APK vyžaduje příponu *.apk."

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Unsupported export format!"
msgstr "Nepodporovaný formát exportu!\n"

#: platform/android/export/export_plugin.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""
"Pokus o sestavení z vlastní šablony, ale neexistují pro ni žádné informace o "
"verzi. Přeinstalujte jej z nabídky \"Projekt\"."

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
"Neshoda verzí Android buildu:\n"
"    Šablona nainstalována: %s\n"
"    Verze Godot: %s\n"
"Přeinstalujte šablonu pro sestavení systému Android z nabídky \"Projekt\"."

#: platform/android/export/export_plugin.cpp
msgid ""
"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Could not export project files to gradle project."
msgstr "Nelze exportovat soubory projektu do projektu gradle\n"

#: platform/android/export/export_plugin.cpp
msgid "Could not write expansion package file!"
msgstr "Nelze zapsat soubor rozšiřujícího balíčku!"

#: platform/android/export/export_plugin.cpp
msgid "Building Android Project (gradle)"
msgstr "Buildování projektu pro Android (gradle)"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"Buildování projektu pro Android se nezdařilo, zkontrolujte chybový výstup.\n"
"Případně navštivte dokumentaci o build pro Android na docs.godotengine.org."

#: platform/android/export/export_plugin.cpp
msgid "Moving output"
msgstr "Přesunout výstup"

#: platform/android/export/export_plugin.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
"Nelze kopírovat či přejmenovat exportovaný soubor, zkontrolujte výstupy v "
"adresáři projektu gradle."

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Package not found: \"%s\"."
msgstr "Animace nenalezena: '%s'"

#: platform/android/export/export_plugin.cpp
msgid "Creating APK..."
msgstr "Vytvářím APK..."

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Could not find template APK to export: \"%s\"."
msgstr ""
"Nepodařilo se najít šablonu APK pro export:\n"
"%s"

#: platform/android/export/export_plugin.cpp
msgid ""
"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Adding files..."
msgstr "Přidávám soubory..."

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Could not export project files."
msgstr "Nelze exportovat soubory projektu"

#: platform/android/export/export_plugin.cpp
msgid "Aligning APK..."
msgstr "Zarovnávání APK..."

#: platform/android/export/export_plugin.cpp
msgid "Could not unzip temporary unaligned APK."
msgstr ""

#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Identifier is missing."
msgstr "Chybí identifikátor."

#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "The character '%s' is not allowed in Identifier."
msgstr "Znak '%s' není dovolen v identifikátoru."

#: platform/iphone/export/export.cpp
msgid "Landscape Launch Screens"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPhone 2436 X 1125"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPhone 2208 X 1242"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPad 1024 X 768"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPad 2048 X 1536"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "Portrait Launch Screens"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPhone 640 X 960"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPhone 640 X 1136"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPhone 750 X 1334"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPhone 1125 X 2436"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPad 768 X 1024"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPad 1536 X 2048"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPhone 1242 X 2208"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "Provisioning Profile UUID Debug"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "Code Sign Identity Debug"
msgstr ""

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Export Method Debug"
msgstr "Exportovat s laděním"

#: platform/iphone/export/export.cpp
msgid "Provisioning Profile UUID Release"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "Code Sign Identity Release"
msgstr ""

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Export Method Release"
msgstr "Expertní režim:"

#: platform/iphone/export/export.cpp
msgid "Targeted Device Family"
msgstr ""

#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Info"
msgstr ""

#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Identifier"
msgstr "Neplatný identifikátor:"

#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Signature"
msgstr "Signál"

#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Short Version"
msgstr "Verze"

#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Copyright"
msgstr "Vpravo nahoře"

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Capabilities"
msgstr "Vložit vlastnosti"

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Access Wi-Fi"
msgstr "Úspěch!"

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Push Notifications"
msgstr "Náhodná rotace:"

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Uživatelské rozhraní"

#: platform/iphone/export/export.cpp
msgid "Accessible From Files App"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "Accessible From iTunes Sharing"
msgstr ""

#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Privacy"
msgstr "Fyzická Klávesa"

#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Camera Usage Description"
msgstr "Popis"

#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Microphone Usage Description"
msgstr "Popisy vlastnosti"

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Photolibrary Usage Description"
msgstr "Popisy vlastnosti"

#: platform/iphone/export/export.cpp
msgid "iPhone 120 X 120"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPhone 180 X 180"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPad 76 X 76"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPad 152 X 152"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPad 167 X 167"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "App Store 1024 X 1024"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "Spotlight 40 X 40"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "Spotlight 80 X 80"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "Storyboard"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "Use Launch Screen Storyboard"
msgstr ""

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Image Scale Mode"
msgstr "Režim škálování"

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Custom Image @2x"
msgstr "Vyjmout uzly"

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Custom Image @3x"
msgstr "Vyjmout uzly"

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Use Custom BG Color"
msgstr "Vyjmout uzly"

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Custom BG Color"
msgstr "Vyjmout uzly"

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Export Icons"
msgstr "Rozbalit vše"

#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Prepare Templates"
msgstr "Spravovat šablony"

#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Export template not found."
msgstr "Vlastní šablona k uveřejnění nebyla nalezena."

#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr "App Store Team ID nebyla poskytnuta - projekt nelze konfigurovat."

#: platform/iphone/export/export.cpp
msgid "Invalid Identifier:"
msgstr "Neplatný identifikátor:"

#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr "Zastavit HTTP Server"

#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Spustit v prohlížeči"

#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr "Spustit vyexportované HTML ve výchozím prohlížeči."

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not open template for export: \"%s\"."
msgstr "Nelze otevřít šablonu pro export:"

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Invalid export template: \"%s\"."
msgstr "Neplatná šablona pro export:"

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not write file: \"%s\"."
msgstr "Nelze zapsat soubor:"

#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Icon Creation"
msgstr "Nastavit okraj"

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read file: \"%s\"."
msgstr "Nelze přečíst soubor:"

#: platform/javascript/export/export.cpp
msgid "PWA"
msgstr ""

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Oddělení:"

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Export Type"
msgstr "Export"

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "VRAM Texture Compression"
msgstr "Nastavit výraz"

#: platform/javascript/export/export.cpp
msgid "For Desktop"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "For Mobile"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "HTML"
msgstr ""

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Export Icon"
msgstr "Rozbalit vše"

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Custom HTML Shell"
msgstr "Vyjmout uzly"

#: platform/javascript/export/export.cpp
msgid "Head Include"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "Canvas Resize Policy"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "Focus Canvas On Start"
msgstr ""

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Experimental Virtual Keyboard"
msgstr "Filtrovat signály"

#: platform/javascript/export/export.cpp
msgid "Progressive Web App"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "Offline Page"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "Icon 144 X 144"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "Icon 180 X 180"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "Icon 512 X 512"
msgstr ""

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read HTML shell: \"%s\"."
msgstr "Nebylo možné přečíst HTML shell:"

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not create HTTP server directory: %s."
msgstr "Nepodařilo se vytvořit adresář serveru HTTP:"

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Error starting HTTP server: %d."
msgstr "Chyba při spuštění serveru HTTP:"

#: platform/javascript/export/export.cpp
msgid "Web"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "HTTP Host"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "HTTP Port"
msgstr ""

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Use SSL"
msgstr "Použít přichycení"

#: platform/javascript/export/export.cpp
msgid "SSL Key"
msgstr ""

#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""

#: platform/osx/export/codesign.cpp
msgid "Failed to get Info.plist hash."
msgstr ""

#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Invalid Info.plist, no exe name."
msgstr "Neplatný název projektu."

#: platform/osx/export/codesign.cpp
msgid "Invalid Info.plist, no bundle id."
msgstr ""

#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Invalid Info.plist, can't load."
msgstr "Neplatná geometrie, nelze vytvořit polygon."

#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Failed to create \"%s\" subfolder."
msgstr "Nelze vytvořit složku."

#: platform/osx/export/codesign.cpp
msgid "Failed to extract thin binary."
msgstr ""

#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Invalid binary format."
msgstr "Neplatná základní cesta."

#: platform/osx/export/codesign.cpp
msgid "Already signed!"
msgstr ""

#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Failed to process nested resources."
msgstr "Selhalo nahrání zdroje."

#: platform/osx/export/codesign.cpp
msgid "Failed to create _CodeSignature subfolder."
msgstr ""

#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Failed to get CodeResources hash."
msgstr "Selhalo nahrání zdroje."

#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid entitlements file."
msgstr "Neplatná přípona."

#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Invalid executable file."
msgstr "Neplatná přípona."

#: platform/osx/export/codesign.cpp
msgid "Can't resize signature load command."
msgstr ""

#: platform/osx/export/codesign.cpp
msgid "Failed to create fat binary."
msgstr ""

#: platform/osx/export/codesign.cpp
msgid "Unknown bundle type."
msgstr ""

#: platform/osx/export/codesign.cpp
msgid "Unknown object type."
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "App Category"
msgstr "Kategorie:"

#: platform/osx/export/export.cpp
msgid "High Res"
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Location Usage Description"
msgstr "Popis"

#: platform/osx/export/export.cpp
msgid "Address Book Usage Description"
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Calendar Usage Description"
msgstr "Popis"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Photos Library Usage Description"
msgstr "Popisy vlastnosti"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Desktop Folder Usage Description"
msgstr "Popisy metod"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Documents Folder Usage Description"
msgstr "Popisy metod"

#: platform/osx/export/export.cpp
msgid "Downloads Folder Usage Description"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Network Volumes Usage Description"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Removable Volumes Usage Description"
msgstr ""

#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "Codesign"
msgstr "Uzel"

#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Identity"
msgstr "Odsadit zleva"

#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "Timestamp"
msgstr "Čas"

#: platform/osx/export/export.cpp
msgid "Hardened Runtime"
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Replace Existing Signature"
msgstr "Nahradit všechny"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Entitlements"
msgstr "Gizma"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Custom File"
msgstr "Vyjmout uzly"

#: platform/osx/export/export.cpp
msgid "Allow JIT Code Execution"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Allow Unsigned Executable Memory"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Allow Dyld Environment Variables"
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Disable Library Validation"
msgstr "Deaktivované tlačítko"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Audio Input"
msgstr "Přidat vstup"

#: platform/osx/export/export.cpp
msgid "Address Book"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Calendars"
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Photos Library"
msgstr "Exportovat knihovnu"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Apple Events"
msgstr "Přidat akci"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Debugging"
msgstr "Ladění"

#: platform/osx/export/export.cpp
msgid "App Sandbox"
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Network Server"
msgstr "Síťový profiler"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Network Client"
msgstr "Síťový profiler"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Device USB"
msgstr "Zařízení"

#: platform/osx/export/export.cpp
msgid "Device Bluetooth"
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Files Downloads"
msgstr "Stáhnout"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Files Pictures"
msgstr "Vlastnosti"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Files Music"
msgstr "Soubor"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Files Movies"
msgstr "Filtrovat dlaždice"

#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "Custom Options"
msgstr "Možnosti sběrnice"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Notarization"
msgstr "Lokalizace"

#: platform/osx/export/export.cpp
msgid "Apple ID Name"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Apple ID Password"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Apple Team ID"
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Could not open icon file \"%s\"."
msgstr "Nelze exportovat soubory projektu"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Could not start xcrun executable."
msgstr "Nelze spustit podproces!"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Notarization failed."
msgstr "Lokalizace"

#: platform/osx/export/export.cpp
msgid "Notarization request UUID: \"%s\""
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"The notarization process generally takes less than an hour. When the process "
"is completed, you'll receive an email."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"You can check progress manually by opening a Terminal and running the "
"following command:"
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Run the following command to staple the notarization ticket to the exported "
"application (optional):"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Built-in CodeSign failed with error \"%s\"."
msgstr ""

#: platform/osx/export/export.cpp
msgid "Built-in CodeSign require regex module."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Could not start codesign executable, make sure Xcode command line tools are "
"installed."
msgstr ""

#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "Nebyly nalezeny žádné ikony."

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Cannot sign file %s."
msgstr "Chyba při ukládání souboru: %s"

#: platform/osx/export/export.cpp
msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "DMG Creation"
msgstr "Směry"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Could not start hdiutil executable."
msgstr "Nelze spustit podproces!"

#: platform/osx/export/export.cpp
msgid "`hdiutil create` failed - file exists."
msgstr ""

#: platform/osx/export/export.cpp
msgid "`hdiutil create` failed."
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Creating app bundle"
msgstr "Vytvářím náhled"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Could not find template app to export: \"%s\"."
msgstr "Nepodařilo se najít šablonu APK pro export:"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid export format."
msgstr "Neplatná šablona pro export:"

#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""

#: platform/osx/export/export.cpp
msgid "Making PKG"
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Ad-hoc signed applications require the 'Disable Library Validation' "
"entitlement to load dynamic libraries."
msgstr ""

#: platform/osx/export/export.cpp
msgid "Code signing bundle"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Making DMG"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Code signing DMG"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Making ZIP"
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Notarization requires the app to be archived first, select the DMG or ZIP "
"export format instead."
msgstr ""

#: platform/osx/export/export.cpp
msgid "Sending archive for notarization"
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "ZIP Creation"
msgstr "Projekt"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Could not open file to read from path \"%s\"."
msgstr "Nelze exportovat soubory projektu do projektu gradle\n"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Neplatný identifikátor:"

#: platform/osx/export/export.cpp
msgid ""
"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
"signing is limited to ad-hoc signature only."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Warning: Xcode command line tools are not installed, using built-in "
"\"codesign\". Code signing is limited to ad-hoc signature only."
msgstr ""

#: platform/osx/export/export.cpp
msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""

#: platform/osx/export/export.cpp
msgid "Notarization: Code signing is required for notarization."
msgstr ""

#: platform/osx/export/export.cpp
msgid "Notarization: Hardened runtime is required for notarization."
msgstr ""

#: platform/osx/export/export.cpp
msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""

#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID name not specified."
msgstr ""

#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID password not specified."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Warning: Notarization is disabled. The exported project will be blocked by "
"Gatekeeper if it's downloaded from an unknown source."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Code signing is disabled. The exported project will not run on Macs with "
"enabled Gatekeeper and Apple Silicon powered Macs."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Hardened Runtime is not compatible with ad-hoc signature, and will be "
"disabled!"
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Warning: Notarization is not supported from this OS. The exported project "
"will be blocked by Gatekeeper if it's downloaded from an unknown source."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Privacy: Microphone access is enabled, but usage description is not "
"specified."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Privacy: Camera access is enabled, but usage description is not specified."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Privacy: Location information access is enabled, but usage description is "
"not specified."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Privacy: Address book access is enabled, but usage description is not "
"specified."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Privacy: Calendar access is enabled, but usage description is not specified."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Privacy: Photo library access is enabled, but usage description is not "
"specified."
msgstr ""

#: platform/osx/export/export.cpp
msgid "macOS"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Force Builtin Codesign"
msgstr ""

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Architecture"
msgstr "Přidat záznam architektury"

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Display Name"
msgstr "Zobrazit všechny"

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Short Name"
msgstr "Název skriptu:"

#: platform/uwp/export/export.cpp
msgid "Publisher"
msgstr ""

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Publisher Display Name"
msgstr "Neplatný unikátní název vydavatele balíčku."

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Product GUID"
msgstr "Neplatné GUID produktu."

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Publisher GUID"
msgstr "Vymazat vodítka"

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Signing"
msgstr "Signál"

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Certificate"
msgstr "Vrcholy:"

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Algorithm"
msgstr "Ladicí program"

#: platform/uwp/export/export.cpp
msgid "Major"
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Minor"
msgstr ""

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Build"
msgstr "Režim pravítka"

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Revision"
msgstr "Nastavit výraz"

#: platform/uwp/export/export.cpp
msgid "Landscape"
msgstr ""

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Portrait"
msgstr "Převrátit portály"

#: platform/uwp/export/export.cpp
msgid "Landscape Flipped"
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Portrait Flipped"
msgstr ""

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Store Logo"
msgstr "Režim škálování"

#: platform/uwp/export/export.cpp
msgid "Square 44 X 44 Logo"
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Square 71 X 71 Logo"
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Square 150 X 150 Logo"
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Square 310 X 310 Logo"
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Wide 310 X 150 Logo"
msgstr ""

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Splash Screen"
msgstr "Vykreslovací volání:"

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Tiles"
msgstr "Soubor"

#: platform/uwp/export/export.cpp
msgid "Show Name On Square 150 X 150"
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Show Name On Wide 310 X 150"
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Show Name On Square 310 X 310"
msgstr ""

#: platform/uwp/export/export.cpp
msgid ""
"Godot's Mono version does not support the UWP platform. Use the standard "
"build (no C# support) if you wish to target UWP."
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Neplatné krátké jméno balíčku."

#: platform/uwp/export/export.cpp
msgid "Invalid package unique name."
msgstr "Neplatný unikátní název balíčku."

#: platform/uwp/export/export.cpp
msgid "Invalid package publisher display name."
msgstr "Neplatný unikátní název vydavatele balíčku."

#: platform/uwp/export/export.cpp
msgid "Invalid product GUID."
msgstr "Neplatné GUID produktu."

#: platform/uwp/export/export.cpp
msgid "Invalid publisher GUID."
msgstr "Neplatné GUID vydavatele."

#: platform/uwp/export/export.cpp
msgid "Invalid background color."
msgstr "Neplatná barva pozadí."

#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
msgstr "Neplatné rozměry Store Logo obrázku (měly by být 50x50)."

#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
msgstr "Neplatné rozměry Square 44x44 Logo obrázku (měly by být 44x44)."

#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
msgstr "Neplatné rozměry Square 71x71 Logo obrázku (měly by být 71x71)."

#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
msgstr "Neplatné rozměry Square 150x150 Logo obrázku (měly by být 150x150)."

#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
msgstr "Neplatné rozměry Square 310x310 Logo obrázku (měly by být 310x310)."

#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
msgstr "Neplatné rozměry Square 310x150 Logo obrázku (měly by být 310x150)."

#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Neplatné rozměry obrázku uvítací obrazovky (měly by být 620x300)."

#: platform/uwp/export/export.cpp
msgid "UWP"
msgstr ""

#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "Signtool"
msgstr "Signál"

#: platform/uwp/export/export.cpp
msgid "Debug Certificate"
msgstr ""

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Debug Algorithm"
msgstr "Ladicí program"

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Failed to rename temporary file \"%s\"."
msgstr "Nelze odstranit dočasný soubor:"

#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""

#: platform/windows/export/export.cpp
msgid "Timestamp Server URL"
msgstr ""

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Digest Algorithm"
msgstr "Ladicí program"

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Modify Resources"
msgstr "Kopírovat zdroj"

#: platform/windows/export/export.cpp
#, fuzzy
msgid "File Version"
msgstr "Verze"

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Product Version"
msgstr "Neplatné GUID produktu."

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Company Name"
msgstr "Název uzlu:"

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Product Name"
msgstr "Jméno projektu:"

#: platform/windows/export/export.cpp
#, fuzzy
msgid "File Description"
msgstr "Popis"

#: platform/windows/export/export.cpp
msgid "Trademarks"
msgstr ""

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Resources Modification"
msgstr "Náhodná rotace:"

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Could not find rcedit executable at \"%s\"."
msgstr "Nepodařilo se najít úložiště klíčů, nelze exportovat."

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Could not find wine executable at \"%s\"."
msgstr "Nepodařilo se najít úložiště klíčů, nelze exportovat."

#: platform/windows/export/export.cpp
msgid ""
"Could not start rcedit executable. Configure rcedit path in the Editor "
"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
"Resources\" in the export preset."
msgstr ""

#: platform/windows/export/export.cpp
#, fuzzy
msgid "rcedit failed to modify executable: %s."
msgstr "Neplatná přípona."

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Could not find signtool executable at \"%s\"."
msgstr "Nepodařilo se najít úložiště klíčů, nelze exportovat."

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Could not find osslsigncode executable at \"%s\"."
msgstr "Nepodařilo se najít úložiště klíčů, nelze exportovat."

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Invalid identity type."
msgstr "Neplatný identifikátor:"

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Invalid timestamp server."
msgstr "Neplatný název."

#: platform/windows/export/export.cpp
msgid ""
"Could not start signtool executable. Configure signtool path in the Editor "
"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
"export preset."
msgstr ""

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Signtool failed to sign executable: %s."
msgstr "Neplatná přípona."

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Failed to remove temporary file \"%s\"."
msgstr "Nelze odstranit dočasný soubor:"

#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
msgstr ""

#: platform/windows/export/export.cpp
msgid "Invalid icon path:"
msgstr "Neplatná cesta ikony:"

#: platform/windows/export/export.cpp
msgid "Invalid file version:"
msgstr "Neplatná verze souboru:"

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Invalid product version:"
msgstr "Neplatné GUID produktu."

#: platform/windows/export/export.cpp
msgid "Windows executables cannot be >= 4 GiB."
msgstr ""

#: platform/windows/export/export.cpp platform/x11/export/export.cpp
#, fuzzy
msgid "Failed to open executable file \"%s\"."
msgstr "Neplatná přípona."

#: platform/windows/export/export.cpp platform/x11/export/export.cpp
msgid "Executable file header corrupted."
msgstr ""

#: platform/windows/export/export.cpp platform/x11/export/export.cpp
msgid "Executable \"pck\" section not found."
msgstr ""

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "Nové okno"

#: platform/windows/export/export.cpp
msgid "Rcedit"
msgstr ""

#: platform/windows/export/export.cpp
msgid "Osslsigncode"
msgstr ""

#: platform/windows/export/export.cpp
msgid "Wine"
msgstr ""

#: platform/x11/export/export.cpp
msgid "32-bit executables cannot have embedded data >= 4 GiB."
msgstr ""

#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
msgid "Frames"
msgstr "Snímek %"

#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
"Aby AnimatedSprite mohl zobrazovat snímky, zdroj SpriteFrames musí být "
"vytvořen nebo nastaven v vlastnosti \"Frames\"."

#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Speed Scale"
msgstr "Měřítko"

#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Playing"
msgstr "Hrát"

#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#, fuzzy
msgid "Centered"
msgstr "Uprostřed"

#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
msgstr ""

#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip V"
msgstr ""

#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Monitoring"
msgstr "Monitor"

#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Monitorable"
msgstr "Monitor"

#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
msgstr "Přepisuje"

#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Space Override"
msgstr "Přepisuje"

#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Gravity Point"
msgstr "Generovat body"

#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Instance"

#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Gravity Vec"
msgstr "Výchozí náhled"

#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""

#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineární"

#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""

#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Audio Bus"
msgstr "Přidat audio sběrnici"

#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Override"
msgstr "Přepisuje"

#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
#, fuzzy
msgid "Volume dB"
msgstr "Hlasitost"

#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#, fuzzy
msgid "Pitch Scale"
msgstr "Měřítko"

#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Zapnout Autoplay"

#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
msgid "Stream Paused"
msgstr ""

#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Vybrat vzdálenost:"

#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp
#, fuzzy
msgid "Attenuation"
msgstr "Animace"

#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Bus"
msgstr "Přidat sběrnici"

#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
msgid "Area Mask"
msgstr ""

#: scene/2d/back_buffer_copy.cpp
#, fuzzy
msgid "Copy Mode"
msgstr "Zkopírovat uzly"

#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Anchor Mode"
msgstr "Režim ikony"

#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Rotating"
msgstr "Krok rotace:"

#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Aktuální:"

#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
#, fuzzy
msgid "Zoom"
msgstr "Zvětšit"

#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 výřez"

#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Režim přesouvání"

#: scene/2d/camera_2d.cpp
msgid "Limit"
msgstr ""

#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "Vlevo nahoře"

#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Světlo"

#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Vlevo dole"

#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Smoothed"
msgstr "Plynulý krok"

#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Draw Margin"
msgstr "Nastavit okraj"

#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Drag Margin H Enabled"
msgstr "Nastavit okraj"

#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Drag Margin V Enabled"
msgstr "Nastavit okraj"

#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Smoothing"
msgstr "Plynulý krok"

#: scene/2d/camera_2d.cpp
msgid "H"
msgstr ""

#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "V"
msgstr "UV"

#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Drag Margin"
msgstr "Nastavit okraj"

#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Draw Screen"
msgstr "Vykreslovací volání:"

#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Draw Limits"
msgstr "Vykreslovací volání:"

#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Draw Drag Margin"
msgstr "Nastavit okraj"

#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Uzel Blend2"

#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Light Mode"
msgstr "Vpravo po celé výšce"

#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Particles Animation"
msgstr "Částice"

#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""

#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""

#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Particles Anim Loop"
msgstr "Částice"

#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Přepnout viditelnost"

#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Visible"
msgstr "Přepnout viditelnost"

#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
msgstr "Naplnit"

#: scene/2d/canvas_item.cpp
msgid "Show Behind Parent"
msgstr ""

#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Zobrazit počátek"

#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "Světlo"

#: scene/2d/canvas_item.cpp
msgid "Use Parent Material"
msgstr ""

#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"Je povolená jen jedna viditelná CanvasModulate na scénu (nebo množinu "
"instancovaných scén). První vytvořená bude fungovat, ostatní budou "
"ignorovány."

#: scene/2d/collision_object_2d.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
"Tento uzel nemá žádný tvar, takže nemůže kolidovat ani interagovat s "
"ostatními objekty.\n"
"Zvažte možnost přidat CollisionShape2D nebo CollisionPolygon2D jako potomka "
"abyste definovali jeho tvar."

#: scene/2d/collision_object_2d.cpp
#, fuzzy
msgid "Pickable"
msgstr "Vybrat dlaždici"

#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolygon2D slouží pouze jako kontejner tvarů objektu "
"CollissionObject2D a od něj odvozených uzlů. Použijte ho pouze jako potomka "
"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D a dalších, pro určení "
"jejich tvaru."

#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Prázdný CollisionPolygon2D nemá při kolizi žádný efekt."

#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
msgstr "Chybný polygon. Alespoň 3 body jsou potřeba v 'Solids' build módu."

#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr "Chybný polygon. Alespoň 2 body jsou potřeba v 'Segments' build módu."

#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid ""
"The One Way Collision property will be ignored when the parent is an Area2D."
msgstr ""

#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
msgstr "Režim pravítka"

#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Deaktivovaná položka"

#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision"
msgstr "Vytvořit kolizní polygon"

#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Vytvořit kolizní polygon"

#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolygon2D slouží pouze jako kontejner tvarů objektu "
"CollissionObject2D a od něj odvozených uzlů. Použijte ho pouze jako potomka "
"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D a dalších, pro určení "
"jejich tvaru."

#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
"CollisionShape2D funkce musí obsahovat tvar. Prosím vytvořte zdrojový tvar!"

#: scene/2d/collision_shape_2d.cpp
msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
"Polygonové tvary nejsou určeny k použití nebo úpravám přímo prostřednictvím "
"uzlu CollisionShape2D. Použijte uzel CollisionPolygon2D."

#: scene/2d/cpu_particles_2d.cpp
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
"Animace CPUParticles2D vyžaduje použití CanvasItemMaterial se zapnutým "
"\"Particles Animation\"."

#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Emitting"
msgstr "Nastavení:"

#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Lifetime"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
msgid "One Shot"
msgstr "Uzel OneShot"

#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Preprocess"
msgstr "Následné zpracování"

#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Explosiveness"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Randomness"
msgstr "Náhodný Restart (s):"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Lifetime Randomness"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Fixed FPS"
msgstr "Zobrazit FPS"

#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Fract Delta"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Local Coords"
msgstr "Místní projekty"

#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Emission Shape"
msgstr "Emisní maska"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Sphere Radius"
msgstr "Zdroje emisí: "

#: scene/2d/cpu_particles_2d.cpp
#, fuzzy
msgid "Rect Extents"
msgstr "Gizma"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#, fuzzy
msgid "Normals"
msgstr "Formát"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Align Y"
msgstr "Přiřadit"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Direction"
msgstr "Směry"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Spread"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Initial Velocity"
msgstr "Inicializovat"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Velocity Random"
msgstr "Inicializovat"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Velocity Curve"
msgstr "Inicializovat"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Orbit Velocity"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Linear Accel"
msgstr "Lineární"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Accel"
msgstr "Úspěch!"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Accel Random"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Accel Curve"
msgstr "Rozdělit křivku"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Radial Accel"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Tangential Accel"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Damping Random"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Damping Curve"
msgstr "Rozdělit křivku"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp
#: scene/resources/particles_material.cpp
msgid "Angle"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Angle Random"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Angle Curve"
msgstr "Uzavřít křivku"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#, fuzzy
msgid "Scale Amount"
msgstr "Množství:"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
msgid "Scale Amount Random"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#, fuzzy
msgid "Scale Amount Curve"
msgstr "Změnit měřítko od kurzoru"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Color Ramp"
msgstr "Barvy"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Color Initial Ramp"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Hue Variation"
msgstr "Oddělení:"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Variation"
msgstr "Oddělení:"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Variation Random"
msgstr "Oddělení:"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Variation Curve"
msgstr "Oddělení:"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Speed Random"
msgstr "Měřítko"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Speed Curve"
msgstr "Rozdělit křivku"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Offset Random"
msgstr "Offset(Posun):"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Offset Curve"
msgstr "Uzavřít křivku"

#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr "Uzel A a uzel B musí být PhysicsBody2D"

#: scene/2d/joints_2d.cpp
msgid "Node A must be a PhysicsBody2D"
msgstr "Uzel A musí být PhysicsBody2D"

#: scene/2d/joints_2d.cpp
msgid "Node B must be a PhysicsBody2D"
msgstr "Uzel B musí být PhysicsBody2D"

#: scene/2d/joints_2d.cpp
msgid "Joint is not connected to two PhysicsBody2Ds"
msgstr "Kloub není připojen ke dvěma PhysicsBody2D"

#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Uzel A a uzel B musí být různé PhysicsBody2D"

#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Node A"
msgstr "Uzel"

#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Node B"
msgstr "Uzel"

#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""

#: scene/2d/joints_2d.cpp
#, fuzzy
msgid "Disable Collision"
msgstr "Deaktivované tlačítko"

#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""

#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""

#: scene/2d/joints_2d.cpp
#, fuzzy
msgid "Initial Offset"
msgstr "Inicializovat"

#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""

#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""

#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr "Textura tvaru světla musí být nastavena vlastností 'texture'."

#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
#, fuzzy
msgid "Editor Only"
msgstr "Editor"

#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "Oblast textury"

#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/light.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""

#: scene/2d/light_2d.cpp
msgid "Z Min"
msgstr ""

#: scene/2d/light_2d.cpp
msgid "Z Max"
msgstr ""

#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Layer Min"
msgstr "Změnit velikost kamery"

#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Layer Max"
msgstr "Vrstva"

#: scene/2d/light_2d.cpp
msgid "Item Cull Mask"
msgstr ""

#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Shadow"
msgstr "Shader"

#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Buffer Size"
msgstr "Pohled zezadu"

#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Gradient Length"
msgstr "Gradient upraven"

#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Filter Smooth"
msgstr "Filtrovat metody"

#: scene/2d/light_occluder_2d.cpp
#, fuzzy
msgid "Closed"
msgstr "Zavřít"

#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Cull Mode"
msgstr "Režim pravítka"

#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
"Polygon stínítka musí být nastaven (nebo namalován), aby stínítko fungovalo."

#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "Stínový polygon pro toto stínítko je prázdný. Nakreslete polygon."

#: scene/2d/line_2d.cpp
#, fuzzy
msgid "Width Curve"
msgstr "Rozdělit křivku"

#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Výchozí"

#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""

#: scene/2d/line_2d.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Gradient"
msgstr "Gradient upraven"

#: scene/2d/line_2d.cpp
#, fuzzy
msgid "Texture Mode"
msgstr "Oblast textury"

#: scene/2d/line_2d.cpp
msgid "Capping"
msgstr ""

#: scene/2d/line_2d.cpp
#, fuzzy
msgid "Joint Mode"
msgstr "Režim ikony"

#: scene/2d/line_2d.cpp
#, fuzzy
msgid "Begin Cap Mode"
msgstr "Režim oblasti"

#: scene/2d/line_2d.cpp
#, fuzzy
msgid "End Cap Mode"
msgstr "Režim přichycení:"

#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Přejmenování složky:"

#: scene/2d/line_2d.cpp
msgid "Sharp Limit"
msgstr ""

#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""

#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Antialiased"
msgstr "Inicializovat"

#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
#, fuzzy
msgid "Multimesh"
msgstr "Vynásobit %s"

#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
msgstr ""

#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
#, fuzzy
msgid "Edge Connection Margin"
msgstr "Upravit spojení:"

#: scene/2d/navigation_2d.cpp
msgid ""
"'Navigation2D' node and 'Navigation2D.get_simple_path()' are deprecated and "
"will be removed in a future version. Use 'Navigation2DServer.map_get_path()' "
"instead."
msgstr ""

#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Vazba"

#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
msgstr "Vybrat vzdálenost:"

#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""

#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "Vybrat vzdálenost:"

#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Pokročilé"

#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Povolit"

#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""

#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Max Neighbors"
msgstr ""

#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Time Horizon"
msgstr "Převrátit horizontálně"

#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Max Speed"
msgstr "Rychlost:"

#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""

#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
#, fuzzy
msgid "Estimate Radius"
msgstr "Změnit vnější poloměr Torus"

#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""

#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"Aby mohl tento uzel fungovat, musí mít vytvořen nebo nastaven zdroj "
"NavigationPolygon. Nastavte prosím vlastnost nebo nakreslete mnohoúhelník."

#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""

#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
#, fuzzy
msgid "Enter Cost"
msgstr "Uprostřed dole"

#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
#, fuzzy
msgid "Travel Cost"
msgstr "Cestovat"

#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Rotuji %s stupňů."

#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Konstantní"

#: scene/2d/node_2d.cpp
#, fuzzy
msgid "Global Rotation Degrees"
msgstr "Rotuji %s stupňů."

#: scene/2d/node_2d.cpp
#, fuzzy
msgid "Global Scale"
msgstr "Náhodné měřítko:"

#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Transform"
msgstr "Zachovat globální transformaci"

#: scene/2d/node_2d.cpp
#, fuzzy
msgid "Z As Relative"
msgstr "Přichytávat relativně"

#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""

#: scene/2d/parallax_background.cpp
#, fuzzy
msgid "Base Offset"
msgstr "Offset(Posun):"

#: scene/2d/parallax_background.cpp
#, fuzzy
msgid "Base Scale"
msgstr "Použít škálovací přichytávání"

#: scene/2d/parallax_background.cpp
msgid "Limit Begin"
msgstr ""

#: scene/2d/parallax_background.cpp
#, fuzzy
msgid "Limit End"
msgstr "Na konci"

#: scene/2d/parallax_background.cpp
msgid "Ignore Camera Zoom"
msgstr ""

#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"Uzel ParallaxLayer funguje pouze když je dítětem uzlu ParallaxBackground."

#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Akce"

#: scene/2d/parallax_layer.cpp
#, fuzzy
msgid "Mirroring"
msgstr "Zrcadlit"

#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles2D\" toolbar option for this purpose."
msgstr ""
"Grafický ovladač GLES2 nepodporuje částice založené na GPU.\n"
"Použijte uzel CPUParticles2D. Na převod lze použít \"Převést na "
"CPUParticles\"."

#: scene/2d/particles_2d.cpp
msgid ""
"On macOS, Particles2D rendering is much slower than CPUParticles2D due to "
"transform feedback being implemented on the CPU instead of the GPU.\n"
"Consider using CPUParticles2D instead when targeting macOS.\n"
"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
"purpose."
msgstr ""

#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
"Nebyl přiřazen žádný materiál pro zpracování částic, takže nebudou viditelné."

#: scene/2d/particles_2d.cpp
msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
"Animace Particles2D vyžaduje použití CanvasItemMaterial se zapnutou funkcí "
"\"Animace částic\"."

#: scene/2d/particles_2d.cpp
#, fuzzy
msgid "Visibility Rect"
msgstr "Prioritní mód"

#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""

#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Rozdělit křivku"

#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "PathFollow2D funguje pouze když je dítětem uzlu Path2D."

#: scene/2d/path_2d.cpp scene/3d/path.cpp
#, fuzzy
msgid "Unit Offset"
msgstr "Offset mřížky:"

#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
#, fuzzy
msgid "H Offset"
msgstr "Offset(Posun):"

#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
#, fuzzy
msgid "V Offset"
msgstr "Offset(Posun):"

#: scene/2d/path_2d.cpp scene/3d/path.cpp
msgid "Cubic Interp"
msgstr ""

#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
#, fuzzy
msgid "Layers"
msgstr "Vrstva"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Constant Linear Velocity"
msgstr "Inicializovat"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Constant Angular Velocity"
msgstr "Inicializovat"

#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funkce"

#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Physics Material Override"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Default Gravity"
msgstr "Výchozí náhled"

#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"Změny velikosti v RigidBody2D (ve znakovém nebo rigidním režimu) budou za "
"běhu přepsány fyzikálním enginem.\n"
"Změňte velikost kolizních tvarů v uzlech potomků."

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Mass"
msgstr ""

#: scene/2d/physics_body_2d.cpp
#, fuzzy
msgid "Inertia"
msgstr "Vertikálně:"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Weight"
msgstr "Světlo"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Gravity Scale"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Custom Integrator"
msgstr "Vyjmout uzly"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Continuous CD"
msgstr "Spojité"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Contacts Reported"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Contact Monitor"
msgstr "Vyberte barvu"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Sleeping"
msgstr "Chytré přichcování"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Can Sleep"
msgstr "Rychlost:"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Damp"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""

#: scene/2d/physics_body_2d.cpp
msgid "Applied Forces"
msgstr ""

#: scene/2d/physics_body_2d.cpp
msgid "Torque"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
msgstr "Nastavit okraj"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Sync To Physics"
msgstr "Fyzikální snímek %"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Moving Platform"
msgstr "Přesunout výstup"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Apply Velocity On Leave"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Normal"
msgstr "Formát"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Remainder"
msgstr "Vykreslovač:"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Local Shape"
msgstr "Jazyky"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collider"
msgstr "Kolizní režim"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collider ID"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collider RID"
msgstr "Neplatné RID"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collider Shape"
msgstr "Kolizní režim"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Collider Shape Index"
msgstr "Kolizní režim"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collider Velocity"
msgstr "Inicializovat"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Collider Metadata"
msgstr ""

#: scene/2d/polygon_2d.cpp
msgid "Invert"
msgstr ""

#: scene/2d/polygon_2d.cpp
#, fuzzy
msgid "Vertex Colors"
msgstr "Vrchol"

#: scene/2d/polygon_2d.cpp
#, fuzzy
msgid "Internal Vertex Count"
msgstr "Vytvořit vnitřní vrchol"

#: scene/2d/position_2d.cpp
#, fuzzy
msgid "Gizmo Extents"
msgstr "Gizma"

#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Exclude Parent"
msgstr ""

#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
#, fuzzy
msgid "Cast To"
msgstr "Vytvořit shader uzel"

#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Collide With"
msgstr ""

#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Areas"
msgstr ""

#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Bodies"
msgstr ""

#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Pro zajištění funkčnosti musí vlastnost path ukazovat na platný uzel Node2D."

#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
#, fuzzy
msgid "Remote Path"
msgstr "Odstranit bod"

#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
#, fuzzy
msgid "Use Global Coordinates"
msgstr "Další koordináta"

#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Restartovat"

#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
msgstr "Výchozí motiv"

#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "Tento Bone2D řetěz by měl končit uzlem Skeleton2D."

#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""
"Uzel Bone2D funguje pouze s nadřazeným uzlem Skeleton2D nebo jiným Bone2D."

#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
"Této kosti chybí správná klidová póza. Přejděte na uzel Skeleton2D a "
"nastavte jej."

#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Hframes"
msgstr ""

#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Vframes"
msgstr ""

#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#, fuzzy
msgid "Frame Coords"
msgstr "Snímek %"

#: scene/2d/sprite.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Filter Clip"
msgstr "Filtrovat skripty"

#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc. to give them a shape."
msgstr ""
"TileMap \"Use Parent\" potřebuje nadřazený CollisionObject2D uzel. Použijte "
"ho pouze jako potomka Area2D, StaticBody2D, RigidBody2D, KinematicBody2D a "
"dalších, pro určení jejich tvaru."

#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Tile Set"
msgstr "TileSet (Sada dlaždic)"

#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Quadrant Size"
msgstr "Změnit velikost kamery"

#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Custom Transform"
msgstr "Transformace"

#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Half Offset"
msgstr "Inicializovat"

#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Tile Origin"
msgstr "Zobrazit počátek"

#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Y Sort"
msgstr "Seřadit"

#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Show Collision"
msgstr "Kolize"

#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Compatibility Mode"
msgstr "Prioritní mód"

#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Centered Textures"
msgstr "Hlavní funkce:"

#: scene/2d/tile_map.cpp
msgid "Cell Clip UV"
msgstr ""

#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Use Parent"
msgstr "Kolizní režim"

#: scene/2d/tile_map.cpp
msgid "Use Kinematic"
msgstr ""

#: scene/2d/touch_screen_button.cpp
#, fuzzy
msgid "Shape Centered"
msgstr "Přichytit ke středu uzlu"

#: scene/2d/touch_screen_button.cpp
#, fuzzy
msgid "Shape Visible"
msgstr "Přepnout viditelnost"

#: scene/2d/touch_screen_button.cpp
msgid "Passby Press"
msgstr ""

#: scene/2d/touch_screen_button.cpp
#, fuzzy
msgid "Visibility Mode"
msgstr "Prioritní mód"

#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
"VisibilityEnable2D funguje nejlépe, když je přímo pod kořenem aktuálně "
"upravované scény."

#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
#, fuzzy
msgid "Pause Animations"
msgstr "Vložit animaci"

#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
msgid "Freeze Bodies"
msgstr ""

#: scene/2d/visibility_notifier_2d.cpp
#, fuzzy
msgid "Pause Particles"
msgstr "Částice"

#: scene/2d/visibility_notifier_2d.cpp
#, fuzzy
msgid "Pause Animated Sprites"
msgstr "Vložit animaci"

#: scene/2d/visibility_notifier_2d.cpp
#, fuzzy
msgid "Process Parent"
msgstr "Zapnout priority"

#: scene/2d/visibility_notifier_2d.cpp
msgid "Physics Process Parent"
msgstr ""

#: scene/3d/area.cpp
msgid "Reverb Bus"
msgstr ""

#: scene/3d/area.cpp
#, fuzzy
msgid "Uniformity"
msgstr "Nastavit uniformní jméno"

#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera musí mít uzel ARVROrigin jako rodiče."

#: scene/3d/arvr_nodes.cpp
msgid "Controller ID"
msgstr ""

#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""

#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "ARVRController musí mít uzel ARVROrigin jako rodiče."

#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller ID must not be 0 or this controller won't be bound to an "
"actual controller."
msgstr ""
"ID ovladače nemůže být 0, jinak nebude ovladač přiřazen žádnému skutečnému "
"ovladači."

#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid "Anchor ID"
msgstr "Pouze kotvy"

#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "ARVRAnchor musí mít uzel ARVROrigin jako rodiče."

#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
"anchor."
msgstr ""
"ID kotvy nemůže být 0, jinak tato kotva nebude přiřazena skutečné kotvě."

#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin musí mít uzel ARVRCamera jako potomka."

#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
#, fuzzy
msgid "World Scale"
msgstr "Náhodné měřítko:"

#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
msgstr "Uzel Animation"

#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit dB"
msgstr ""

#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit Size"
msgstr ""

#: scene/3d/audio_stream_player_3d.cpp
msgid "Max dB"
msgstr ""

#: scene/3d/audio_stream_player_3d.cpp
msgid "Out Of Range Mode"
msgstr ""

#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Emission Angle"
msgstr "Emisní barvy"

#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Degrees"
msgstr "Rotuji %s stupňů."

#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Filter Attenuation dB"
msgstr "Animace"

#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""

#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Cutoff Hz"
msgstr ""

#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "dB"
msgstr "B"

#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Povolit Doppler"

#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Tracking"
msgstr "Balím"

#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""

#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "Hledat mřížky a světla"

#: scene/3d/baked_lightmap.cpp
msgid "Preparing geometry (%d/%d)"
msgstr "Připravuji geometrii (%d/%d)"

#: scene/3d/baked_lightmap.cpp
msgid "Preparing environment"
msgstr "Připravuji prostředí"

#: scene/3d/baked_lightmap.cpp
msgid "Generating capture"
msgstr "Generování snímání"

#: scene/3d/baked_lightmap.cpp
msgid "Saving lightmaps"
msgstr "Ukládám světelné mapy"

#: scene/3d/baked_lightmap.cpp
msgid "Done"
msgstr "Hotovo"

#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
#: scene/resources/rectangle_shape_2d.cpp
#, fuzzy
msgid "Extents"
msgstr "Gizma"

#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""

#: scene/3d/baked_lightmap.cpp
msgid "Bounces"
msgstr ""

#: scene/3d/baked_lightmap.cpp
msgid "Bounce Indirect Energy"
msgstr ""

#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Use Denoiser"
msgstr "Filtr:"

#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
msgid "Use HDR"
msgstr ""

#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Use Color"
msgstr "Barvy"

#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Výchozí motiv"

#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Atlas"
msgstr "Nový Atlas"

#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Generate"
msgstr "Všeobecné"

#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Max Size"
msgstr "Velikost:"

#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Custom Sky"
msgstr "Vyjmout uzly"

#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Custom Sky Rotation Degrees"
msgstr "Rotuji %s stupňů."

#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
#, fuzzy
msgid "Custom Color"
msgstr "Vyjmout uzly"

#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Custom Energy"
msgstr "Přesunout efekt zvukové sběrnice"

#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Min Light"
msgstr "Odsadit zprava"

#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#, fuzzy
msgid "Propagation"
msgstr "Navigace"

#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""

#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Light Data"
msgstr "S daty"

#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Název uzlu:"

#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""

#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""

#: scene/3d/camera.cpp
#, fuzzy
msgid "Doppler Tracking"
msgstr "Stopa vlastnosti"

#: scene/3d/camera.cpp
#, fuzzy
msgid "Projection"
msgstr "Projekt"

#: scene/3d/camera.cpp
msgid "FOV"
msgstr ""

#: scene/3d/camera.cpp
#, fuzzy
msgid "Frustum Offset"
msgstr "Offset mřížky:"

#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "Nejbližší"

#: scene/3d/camera.cpp
msgid "Far"
msgstr ""

#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#: scene/resources/shape.cpp scene/resources/style_box.cpp
#: scene/resources/texture.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
#, fuzzy
msgid "Margin"
msgstr "Nastavit okraj"

#: scene/3d/camera.cpp
#, fuzzy
msgid "Clip To"
msgstr "Oříznout nahoře"

#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
msgid "Ray Pickable"
msgstr ""

#: scene/3d/collision_object.cpp
#, fuzzy
msgid "Capture On Drag"
msgstr "Snímat"

#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
"Tento uzel nemá žádný tvar, takže nemůže kolidovat ani interagovat s "
"ostatními objekty.\n"
"Zvažte možnost přidat CollisionShape nebo CollisionPolygon jako potomka "
"abyste definovali jeho tvar."

#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionPolygon pouze poskytuje tvar kolize uzlům odvozeným z "
"CollisionObject. Použijte ho jen jako dítě uzlů Area, StaticBody, RigidBody "
"a KinematicBody, abyste jim dali tvar."

#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr "Prázdný CollisionPolygon nemá na kolize žádný efekt."

#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionShape pouze poskytuje tvar kolize uzlům odvozeným z "
"CollisionObject. Použijte ho jen jako dítě uzlů Area, StaticBody, RigidBody "
"a KinematicBody, abyste jim dali tvar."

#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr ""
"Aby CollisionShape mohl fungovat, musí mu být poskytnut tvar. Vytvořte mu "
"prosím zdroj tvar."

#: scene/3d/collision_shape.cpp
msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""
"Tvary Plane nepracují dobře a budou v budoucím vydání odstraněny. "
"Nepoužívejte je."

#: scene/3d/collision_shape.cpp
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr "ConcavePolygonShape nepodporuje uzel RigidBody v nestatickém režimu."

#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr "Nic není zobrazeno, protože nebyla přiřazena žádná mřížka."

#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial whose "
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
"Animace CPUParticles vyžaduje použití SpatialMaterial, jehož režim Billboard "
"je nastaven na \"Particle Billboard\"."

#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Box Extents"
msgstr "Gizma"

#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Ring Radius"
msgstr "Emisní maska"

#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Ring Inner Radius"
msgstr "Změnit vnitřní poloměr Torus"

#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Ring Height"
msgstr "Otočit doprava"

#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Ring Axis"
msgstr "Varování"

#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Rotate Y"
msgstr "Otočit"

#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Disable Z"
msgstr "Deaktivovaná položka"

#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""

#: scene/3d/cull_instance.cpp servers/visual_server.cpp
#, fuzzy
msgid "Portals"
msgstr "Převrátit portály"

#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Portal Mode"
msgstr "Prioritní mód"

#: scene/3d/cull_instance.cpp
msgid "Include In Bound"
msgstr ""

#: scene/3d/cull_instance.cpp
msgid "Allow Merging"
msgstr ""

#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Zapnout priority"

#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Vykreslení sítí"

#: scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr "Dokončování vykreslení"

#: scene/3d/gi_probe.cpp
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
"Video driver GLES2 nepodporuje GIProby.\n"
"Místo toho použijte BakedLightmap."

#: scene/3d/gi_probe.cpp
msgid ""
"The GIProbe Compress property has been deprecated due to known bugs and no "
"longer has any effect.\n"
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""

#: scene/3d/gi_probe.cpp
msgid "Subdiv"
msgstr ""

#: scene/3d/gi_probe.cpp
#, fuzzy
msgid "Dynamic Range"
msgstr "Dynamická knihovna"

#: scene/3d/gi_probe.cpp scene/3d/light.cpp
msgid "Normal Bias"
msgstr ""

#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Pixel Size"
msgstr "Přichycení na pixely"

#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Billboard"
msgstr ""

#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#, fuzzy
msgid "Shaded"
msgstr "Shader"

#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Double Sided"
msgstr ""

#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "No Depth Test"
msgstr ""

#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Fixed Size"
msgstr "Pohled zepředu"

#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Alpha Cut"
msgstr ""

#: scene/3d/label_3d.cpp scene/resources/material.cpp
msgid "Alpha Scissor Threshold"
msgstr ""

#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
msgstr "Zapnout priority"

#: scene/3d/label_3d.cpp
#, fuzzy
msgid "Outline Render Priority"
msgstr "Zapnout priority"

#: scene/3d/label_3d.cpp
#, fuzzy
msgid "Outline Modulate"
msgstr "Vynutit bílou modulaci"

#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Font"
msgstr "Fonty"

#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Horizontal Alignment"
msgstr "Horizonálně:"

#: scene/3d/label_3d.cpp
#, fuzzy
msgid "Vertical Alignment"
msgstr "Filtrovat signály"

#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
msgid "Autowrap"
msgstr "Autoload"

#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
msgstr "Emisní barvy"

#: scene/3d/light.cpp
#, fuzzy
msgid "Negative"
msgstr "GDNative"

#: scene/3d/light.cpp scene/resources/material.cpp
#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Režim pravítka"

#: scene/3d/light.cpp
#, fuzzy
msgid "Bake Mode"
msgstr "Režim bitové masky"

#: scene/3d/light.cpp
#, fuzzy
msgid "Contact"
msgstr "Vyberte barvu"

#: scene/3d/light.cpp
#, fuzzy
msgid "Reverse Cull Face"
msgstr "Obnovit hlasitost sběrnice"

#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
msgid "Directional Shadow"
msgstr "Směry"

#: scene/3d/light.cpp
#, fuzzy
msgid "Split 1"
msgstr "Rozdělit cestu"

#: scene/3d/light.cpp
#, fuzzy
msgid "Split 2"
msgstr "Rozdělit cestu"

#: scene/3d/light.cpp
#, fuzzy
msgid "Split 3"
msgstr "Rozdělit cestu"

#: scene/3d/light.cpp
#, fuzzy
msgid "Blend Splits"
msgstr "Blend časy:"

#: scene/3d/light.cpp
#, fuzzy
msgid "Bias Split Scale"
msgstr "Použít škálovací přichytávání"

#: scene/3d/light.cpp
#, fuzzy
msgid "Depth Range"
msgstr "Hloubka"

#: scene/3d/light.cpp
msgid "Omni"
msgstr ""

#: scene/3d/light.cpp
#, fuzzy
msgid "Shadow Mode"
msgstr "Shader"

#: scene/3d/light.cpp
#, fuzzy
msgid "Shadow Detail"
msgstr "Zobrazit výchozí"

#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "SpotLight s úhlem širším než 90 stupňů nemůže vrhat stíny."

#: scene/3d/light.cpp
msgid "Spot"
msgstr ""

#: scene/3d/light.cpp
#, fuzzy
msgid "Angle Attenuation"
msgstr "Animace"

#: scene/3d/mesh_instance.cpp
msgid "Software Skinning"
msgstr ""

#: scene/3d/mesh_instance.cpp
#, fuzzy
msgid "Transform Normals"
msgstr "Transformace zrušena."

#: scene/3d/navigation.cpp
msgid ""
"'Navigation' node and 'Navigation.get_simple_path()' are deprecated and will "
"be removed in a future version. Use 'NavigationServer.map_get_path()' "
"instead."
msgstr ""

#: scene/3d/navigation.cpp scene/resources/curve.cpp
#, fuzzy
msgid "Up Vector"
msgstr "Vektor"

#: scene/3d/navigation.cpp
#, fuzzy
msgid "Cell Height"
msgstr "Testované"

#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""

#: scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Ignore Y"
msgstr "[Ignorovat]"

#: scene/3d/navigation_agent.cpp
msgid ""
"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""

#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
#, fuzzy
msgid "NavMesh"
msgstr "Zapéct NavMesh"

#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
"Spatial inheriting parent object."
msgstr ""

#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""

#: scene/3d/occluder.cpp
msgid "Only uniform scales are supported."
msgstr ""

#: scene/3d/particles.cpp
#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles node instead. You can use the \"Convert to "
"CPUParticles\" toolbar option for this purpose."
msgstr ""
"Video driver GLES2 nepodporuje částice na GPU.\n"
"Místo toho použijte uzel CPUParticles. K převodu můžete použít \"Převést na "
"CPUParticles\"."

#: scene/3d/particles.cpp
msgid ""
"On macOS, Particles rendering is much slower than CPUParticles due to "
"transform feedback being implemented on the CPU instead of the GPU.\n"
"Consider using CPUParticles instead when targeting macOS.\n"
"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
msgstr ""

#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
"Nic není viditelné, protože mřížky nebyly přiřazeny do vykreslovací fronty."

#: scene/3d/particles.cpp
msgid ""
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
"Mode is set to \"Particle Billboard\"."
msgstr ""
"Animace částic vyžaduje použití SpatialMaterial, kde režim Billboard je "
"nastaven na \"Částicový billboard\"."

#: scene/3d/particles.cpp
#, fuzzy
msgid "Visibility AABB"
msgstr "Přepnout viditelnost"

#: scene/3d/particles.cpp
#, fuzzy
msgid "Draw Passes"
msgstr "Vykreslovací volání:"

#: scene/3d/particles.cpp
#, fuzzy
msgid "Passes"
msgstr "Vykreslovací volání:"

#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow funguje pouze, když je dítětem uzlu Path."

#: scene/3d/path.cpp
msgid ""
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
"parent Path's Curve resource."
msgstr ""
"Vlastnost ROTATION_ORIENTED uzlu PathFollow vyžaduje povolení \"Up Vector\" "
"ve zdroji Curve nadřazeného uzlu Path."

#: scene/3d/path.cpp
#, fuzzy
msgid "Rotation Mode"
msgstr "Režim otáčení"

#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"Změny velikosti v RigidBody (ve znakovém nebo rigidním režimu) budou za běhu "
"přepsány fyzikálním enginem.\n"
"Změňte velikost kolizních tvarů v uzlech potomků."

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Axis Lock"
msgstr "Osa"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear X"
msgstr "Lineární"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Y"
msgstr "Lineární"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Z"
msgstr "Lineární"

#: scene/3d/physics_body.cpp
msgid "Angular X"
msgstr ""

#: scene/3d/physics_body.cpp
msgid "Angular Y"
msgstr ""

#: scene/3d/physics_body.cpp
msgid "Angular Z"
msgstr ""

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Motion X"
msgstr "Akce"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Motion Y"
msgstr "Akce"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Motion Z"
msgstr "Akce"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint Constraints"
msgstr "Konstanty"

#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Impulse Clamp"
msgstr ""

#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Swing Span"
msgstr "Ukládám scénu"

#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Twist Span"
msgstr ""

#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Relaxation"
msgstr "Oddělení:"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Limit Enabled"
msgstr "Filtrovat signály"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Limit Upper"
msgstr "Lineární"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Limit Lower"
msgstr "Maximální úhlová chyba:"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Limit Bias"
msgstr "Lineární"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Limit Softness"
msgstr "Animace"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Limit Relaxation"
msgstr "Animace"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Limit Upper"
msgstr "Lineární"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Limit Lower"
msgstr "Lineární"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Limit Softness"
msgstr "Lineární"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Limit Restitution"
msgstr "Lineární"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Limit Damping"
msgstr "Lineární"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Limit Restitution"
msgstr "Animace"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Limit Damping"
msgstr "Animace"

#: scene/3d/physics_body.cpp
msgid "X"
msgstr ""

#: scene/3d/physics_body.cpp
msgid "Y"
msgstr ""

#: scene/3d/physics_body.cpp
msgid "Z"
msgstr ""

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Limit Enabled"
msgstr "Lineární"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Spring Enabled"
msgstr "Lineární"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Spring Stiffness"
msgstr "Lineární"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Spring Damping"
msgstr "Lineární"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Equilibrium Point"
msgstr "Lineární"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Restitution"
msgstr "Popis"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Damping"
msgstr "Lineární"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Restitution"
msgstr "Popis"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Damping"
msgstr "Animace"

#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "ERP"
msgstr ""

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Spring Enabled"
msgstr "Filtrovat signály"

#: scene/3d/physics_body.cpp
msgid "Angular Spring Stiffness"
msgstr ""

#: scene/3d/physics_body.cpp
msgid "Angular Spring Damping"
msgstr ""

#: scene/3d/physics_body.cpp
msgid "Angular Equilibrium Point"
msgstr ""

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Body Offset"
msgstr "Offset(Posun):"

#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr "Uzel A a uzel B musí být PhysicsBody"

#: scene/3d/physics_joint.cpp
msgid "Node A must be a PhysicsBody"
msgstr "Uzel A musí být PhysicsBody"

#: scene/3d/physics_joint.cpp
msgid "Node B must be a PhysicsBody"
msgstr "Uzel B musí být PhysicsBody"

#: scene/3d/physics_joint.cpp
msgid "Joint is not connected to any PhysicsBodies"
msgstr "Kloub není připojen k PhysicsBody"

#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be different PhysicsBodies"
msgstr "Uzel A a uzel B musí být odlišné PhysicsBody"

#: scene/3d/physics_joint.cpp
msgid "Solver"
msgstr ""

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Exclude Nodes"
msgstr "Smazat uzly"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Params"
msgstr "Změněný parametr:"

#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Upper"
msgstr "Velká písmena"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Lower"
msgstr "Malá písmena"

#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Target Velocity"
msgstr "Inicializovat"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Max Impulse"
msgstr "Rychlost:"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Limit"
msgstr "Lineární"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Upper Distance"
msgstr "Vybrat vzdálenost:"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Lower Distance"
msgstr "Vybrat vzdálenost:"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Restitution"
msgstr "Popis"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Motion"
msgstr "Inicializovat"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Ortho"
msgstr "Ortogonální"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Upper Angle"
msgstr "Velká písmena"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Lower Angle"
msgstr "Malá písmena"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Angular Motion"
msgstr "Animace"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Angular Ortho"
msgstr "Maximální úhlová chyba:"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Limit X"
msgstr "Lineární"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Motor X"
msgstr "Inicializovat"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Force Limit"
msgstr "Vykreslovací volání:"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Spring X"
msgstr "Lineární"

#: scene/3d/physics_joint.cpp
msgid "Equilibrium Point"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Angular Limit X"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Angular Spring X"
msgstr ""

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Limit Y"
msgstr "Lineární"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Motor Y"
msgstr "Inicializovat"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Spring Y"
msgstr "Lineární"

#: scene/3d/physics_joint.cpp
msgid "Angular Limit Y"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Angular Motor Y"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Angular Spring Y"
msgstr ""

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Limit Z"
msgstr "Lineární"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Motor Z"
msgstr "Inicializovat"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Spring Z"
msgstr "Lineární"

#: scene/3d/physics_joint.cpp
msgid "Angular Limit Z"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Angular Motor Z"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Angular Spring Z"
msgstr ""

#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""

#: scene/3d/portal.cpp
msgid "A Room should not be a child or grandchild of a Portal."
msgstr ""

#: scene/3d/portal.cpp
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""

#: scene/3d/portal.cpp
#, fuzzy
msgid "Portal Active"
msgstr " [aktivní portály]"

#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
msgid "Two Way"
msgstr ""

#: scene/3d/portal.cpp
#, fuzzy
msgid "Linked Room"
msgstr "Kořen živých úprav:"

#: scene/3d/portal.cpp
#, fuzzy
msgid "Use Default Margin"
msgstr "Výchozí"

#: scene/3d/proximity_group.cpp
#, fuzzy
msgid "Group Name"
msgstr "Seskupené"

#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""

#: scene/3d/proximity_group.cpp
#, fuzzy
msgid "Grid Radius"
msgstr "Poloměr:"

#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Ladicí program"

#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
msgid "Thickness"
msgstr ""

#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Režim otáčení"

#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Origin Offset"
msgstr "Offset mřížky:"

#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Box Projection"
msgstr "Projekt"

#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Enable Shadows"
msgstr "Povolit přichytávání"

#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Ambient Color"
msgstr "Vyberte barvu"

#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Ambient Energy"
msgstr "Emisní barvy"

#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Ambient Contrib"
msgstr "Odsadit zprava"

#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr ""
"Vlastnost \"Remote Path\" musí ukazovat na platný Spatial nebo Spatial-"
"derived uzel."

#: scene/3d/room.cpp
msgid "A Room cannot have another Room as a child or grandchild."
msgstr ""

#: scene/3d/room.cpp
msgid "The RoomManager should not be placed inside a Room."
msgstr ""

#: scene/3d/room.cpp
msgid "A RoomGroup should not be placed inside a Room."
msgstr ""

#: scene/3d/room.cpp
msgid ""
"Room convex hull contains a large number of planes.\n"
"Consider simplifying the room bound in order to increase performance."
msgstr ""

#: scene/3d/room.cpp
msgid "Use Default Simplify"
msgstr ""

#: scene/3d/room.cpp scene/3d/room_manager.cpp
msgid "Room Simplify"
msgstr ""

#: scene/3d/room.cpp
msgid "Bound"
msgstr ""

#: scene/3d/room_group.cpp
#, fuzzy
msgid "Roomgroup Priority"
msgstr "Priorita"

#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""

#: scene/3d/room_manager.cpp
msgid "The RoomList has not been assigned."
msgstr ""

#: scene/3d/room_manager.cpp
msgid "The RoomList node should be a Spatial (or derived from Spatial)."
msgstr ""

#: scene/3d/room_manager.cpp
msgid ""
"Portal Depth Limit is set to Zero.\n"
"Only the Room that the Camera is in will render."
msgstr ""

#: scene/3d/room_manager.cpp
msgid "There should only be one RoomManager in the SceneTree."
msgstr ""

#: scene/3d/room_manager.cpp
msgid "Main"
msgstr ""

#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
msgstr "Akce"

#: scene/3d/room_manager.cpp
msgid "Roomlist"
msgstr ""

#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
msgstr "FPS"

#: scene/3d/room_manager.cpp
#, fuzzy
msgid "PVS Mode"
msgstr "Režim posouvání"

#: scene/3d/room_manager.cpp
#, fuzzy
msgid "PVS Filename"
msgstr "Soubor ZIP"

#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "Gameplay"
msgstr ""

#: scene/3d/room_manager.cpp
#, fuzzy
msgid "Gameplay Monitor"
msgstr "Monitor"

#: scene/3d/room_manager.cpp
#, fuzzy
msgid "Use Secondary PVS"
msgstr "Použít škálovací přichytávání"

#: scene/3d/room_manager.cpp
#, fuzzy
msgid "Merge Meshes"
msgstr "Sítě (Mesh)"

#: scene/3d/room_manager.cpp
#, fuzzy
msgid "Show Margins"
msgstr "Zobrazit počátek"

#: scene/3d/room_manager.cpp
#, fuzzy
msgid "Debug Sprawl"
msgstr "Ladění"

#: scene/3d/room_manager.cpp
msgid "Overlap Warning Threshold"
msgstr ""

#: scene/3d/room_manager.cpp
#, fuzzy
msgid "Preview Camera"
msgstr "Náhled"

#: scene/3d/room_manager.cpp
msgid "Portal Depth Limit"
msgstr ""

#: scene/3d/room_manager.cpp
#, fuzzy
msgid "Default Portal Margin"
msgstr "Nastavit okraj"

#: scene/3d/room_manager.cpp
#, fuzzy
msgid "Roaming Expansion Margin"
msgstr "Rozbalit vše"

#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
msgstr ""

#: scene/3d/room_manager.cpp
msgid "RoomList contains no Rooms, aborting."
msgstr ""

#: scene/3d/room_manager.cpp
msgid "Misnamed nodes detected, check output log for details. Aborting."
msgstr ""

#: scene/3d/room_manager.cpp
msgid "Portal link room not found, check output log for details."
msgstr ""

#: scene/3d/room_manager.cpp
msgid ""
"Portal autolink failed, check output log for details.\n"
"Check the portal is facing outwards from the source room."
msgstr ""

#: scene/3d/room_manager.cpp
msgid ""
"Room overlap detected, cameras may work incorrectly in overlapping area.\n"
"Check output log for details."
msgstr ""

#: scene/3d/room_manager.cpp
msgid ""
"Error calculating room bounds.\n"
"Ensure all rooms contain geometry or manual bounds."
msgstr ""

#: scene/3d/skeleton.cpp scene/resources/skin.cpp
#, fuzzy
msgid "Pose"
msgstr "Kopírovat pózu"

#: scene/3d/skeleton.cpp
#, fuzzy
msgid "Bound Children"
msgstr "Upravitelní potomci"

#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Pinned Points"
msgstr "Přesunout body"

#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Attachments"
msgstr "Gizma"

#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Point Index"
msgstr "Z-Index"

#: scene/3d/soft_body.cpp
msgid "Spatial Attachment Path"
msgstr ""

#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
msgstr "Fyzikální snímek %"

#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Parent Collision Ignore"
msgstr "Vytvořit kolizní polygon"

#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Simulation Precision"
msgstr "Strom animace je neplatný."

#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Total Mass"
msgstr "Celkem:"

#: scene/3d/soft_body.cpp
msgid "Linear Stiffness"
msgstr ""

#: scene/3d/soft_body.cpp
msgid "Areaangular Stiffness"
msgstr ""

#: scene/3d/soft_body.cpp
msgid "Volume Stiffness"
msgstr ""

#: scene/3d/soft_body.cpp
msgid "Pressure Coefficient"
msgstr ""

#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""

#: scene/3d/soft_body.cpp
msgid "Drag Coefficient"
msgstr ""

#: scene/3d/soft_body.cpp
msgid "Pose Matching Coefficient"
msgstr ""

#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "Toto těleso bude ignorováno, dokud nenastavíte model."

#: scene/3d/soft_body.cpp
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"Změny velikosti v SoftBody budou za běhu přepsány fyzikálním enginem.\n"
"Změňte velikost kolizních tvarů v uzlech potomků."

#: scene/3d/spatial.cpp
#, fuzzy
msgid "Global Translation"
msgstr "Zachovat globální transformaci"

#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""

#: scene/3d/spatial.cpp
#, fuzzy
msgid "Gizmo"
msgstr "Gizma"

#: scene/3d/spatial_velocity_tracker.cpp
#, fuzzy
msgid "Track Physics Step"
msgstr "Fyzikální snímek %"

#: scene/3d/spring_arm.cpp
msgid "Spring Length"
msgstr ""

#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""

#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Transponovat"

#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"Zdroj SpriteFrames musí být vytvořen nebo nastaven ve vlastnosti \"Frames\", "
"aby mohl AnimatedSprite3D zobrazit rámečky."

#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
"VehicleWheel slouží jako systém kol pro VehicleBody. Použijte ho prosím jako "
"potomka VehicleBody."

#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Per-Wheel Motion"
msgstr "Kolečko dolů"

#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Engine Force"
msgstr "Online dokumentace"

#: scene/3d/vehicle_body.cpp
msgid "Brake"
msgstr ""

#: scene/3d/vehicle_body.cpp
msgid "Steering"
msgstr ""

#: scene/3d/vehicle_body.cpp
msgid "VehicleBody Motion"
msgstr ""

#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Use As Traction"
msgstr "Oddělení:"

#: scene/3d/vehicle_body.cpp
msgid "Use As Steering"
msgstr ""

#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Wheel"
msgstr "Kolečko nahoru."

#: scene/3d/vehicle_body.cpp
msgid "Roll Influence"
msgstr ""

#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Friction Slip"
msgstr "Funkce"

#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Nastavit výraz"

#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Max Force"
msgstr "Chyba"

#: scene/3d/visibility_notifier.cpp
msgid "AABB"
msgstr ""

#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
msgstr "Opakovat"

#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "Material Override"
msgstr "Přepisuje"

#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "Material Overlay"
msgstr "Změny materiálu:"

#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "Cast Shadow"
msgstr "Vytvořit shader uzel"

#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "Extra Cull Margin"
msgstr "Další argumenty volání:"

#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "Baked Light"
msgstr "Zapéct lightmapy"

#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "Generate Lightmap"
msgstr "Generování světelné mapy"

#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""

#: scene/3d/visual_instance.cpp
msgid "LOD"
msgstr ""

#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
#: scene/resources/material.cpp
#, fuzzy
msgid "Min Distance"
msgstr "Vybrat vzdálenost:"

#: scene/3d/visual_instance.cpp
msgid "Min Hysteresis"
msgstr ""

#: scene/3d/visual_instance.cpp
msgid "Max Hysteresis"
msgstr ""

#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
"Environment to have a visible effect."
msgstr ""
"WorldEnvironment vyžaduje nastavenou vlastnost \"Prostředí\", aby měl "
"viditelný efekt."

#: scene/3d/world_environment.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Na každou scénu (nebo skupinu instancovaných scén) je povolen pouze jeden "
"WorldEnvironment."

#: scene/3d/world_environment.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
"Tento WorldEnvironment je ignorován. Buď přidejte kameru (pro 3D scény) nebo "
"nastavte plátnu tohoto prostředí Režim pozadí (pro 2D scény)."

#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "Na uzlu BlendTree \"%s\" nebyla nalezena animace: \"%s\""

#: scene/animation/animation_blend_tree.cpp
msgid "Animation not found: '%s'"
msgstr "Animace nenalezena: '%s'"

#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Mix Mode"
msgstr "Uzel Mix"

#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Fadein Time"
msgstr "X-Fade čas (s):"

#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Fadeout Time"
msgstr "X-Fade čas (s):"

#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Auto Restart"
msgstr "Auto-restart:"

#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Autorestart"
msgstr "Auto-restart:"

#: scene/animation/animation_blend_tree.cpp
msgid "Delay"
msgstr ""

#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Random Delay"
msgstr "Náhodné naklonění:"

#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Add Amount"
msgstr "Množství:"

#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Blend Amount"
msgstr "Množství:"

#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Seek Position"
msgstr "Nastavit bod do křivky"

#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Input Count"
msgstr "Přidat vstupní port"

#: scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Xfade Time"
msgstr "X-Fade čas (s):"

#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Režim škálování"

#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Auto Advance"
msgstr "Nastavit auto-krok"

#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Advance Condition"
msgstr "Pokročilé možnosti"

#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""

#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Current Animation"
msgstr "Nastavit animaci"

#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Assigned Animation"
msgstr "Přidání animace"

#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""

#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Current Animation Length"
msgstr "Změnit délku animace"

#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Current Animation Position"
msgstr "Přidat bod animace"

#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Playback Options"
msgstr "Možnosti třídy:"

#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Default Blend Time"
msgstr "Výchozí motiv"

#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
msgstr ""

#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "V uzlu '%s', neplatná animace: '%s'."

#: scene/animation/animation_tree.cpp
msgid "Invalid animation: '%s'."
msgstr "Neplatná animace: '%s'."

#: scene/animation/animation_tree.cpp
msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Nic není připojeno do vstupu '%s' uzlu '%s'."

#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Není nastaven žádný kořen grafu AnimationNode."

#: scene/animation/animation_tree.cpp
msgid "Path to an AnimationPlayer node containing animations is not set."
msgstr "Cesta k uzlu AnimationPlayer obsahující animace není nastavena."

#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr "Cesta k AnimationPlayer nevede k uzlu AnimationPlayer."

#: scene/animation/animation_tree.cpp
msgid "The AnimationPlayer root node is not a valid node."
msgstr "Kořenový uzel AnimationPlayer není platný uzel."

#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Tree Root"
msgstr "Vytvořit kořenový uzel:"

#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Anim Player"
msgstr "Připnout AnimationPlayer"

#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""

#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Track"
msgstr "Přidat stopu"

#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Podpora tohoto uzlu byla ukončena. Použijte místo něho AnimationTree."

#: scene/animation/animation_tree_player.cpp
#, fuzzy
msgid "Playback"
msgstr "Hrát"

#: scene/animation/animation_tree_player.cpp
#, fuzzy
msgid "Master Player"
msgstr "Vložit parametry"

#: scene/animation/animation_tree_player.cpp
#, fuzzy
msgid "Base Path"
msgstr "Exportovat cestu"

#: scene/animation/root_motion_view.cpp
#, fuzzy
msgid "Animation Path"
msgstr "Animace"

#: scene/animation/root_motion_view.cpp
#, fuzzy
msgid "Zero Y"
msgstr "Nula"

#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Root Bone"
msgstr "Název kořenového uzlu"

#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Tip Bone"
msgstr "Kosti"

#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Interpolační režim"

#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Override Tip Basis"
msgstr "Přepisuje"

#: scene/animation/skeleton_ik.cpp
msgid "Use Magnet"
msgstr ""

#: scene/animation/skeleton_ik.cpp
msgid "Magnet"
msgstr ""

#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Target Node"
msgstr "Změnit rodiče uzlu"

#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Max Iterations"
msgstr "Vytvořit funkci"

#: scene/animation/tween.cpp
msgid "Playback Process Mode"
msgstr ""

#: scene/animation/tween.cpp
#, fuzzy
msgid "Playback Speed"
msgstr "Přehrát scénu"

#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Cíl"

#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
msgid "Ratio"
msgstr "Zachovat poměr"

#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
msgid "Stretch Mode"
msgstr "Režim výběru"

#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
msgid "Alignment"
msgstr ""

#: scene/gui/base_button.cpp
#, fuzzy
msgid "Shortcut In Tooltip"
msgstr "Zobrazit počátek"

#: scene/gui/base_button.cpp
#, fuzzy
msgid "Action Mode"
msgstr "Režim ikony"

#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""

#: scene/gui/base_button.cpp
msgid "Keep Pressed Outside"
msgstr ""

#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
msgstr "Zkratky"

#: scene/gui/base_button.cpp
#, fuzzy
msgid "Group"
msgstr "Skupiny"

#: scene/gui/button.cpp scene/gui/label.cpp
#, fuzzy
msgid "Clip Text"
msgstr "Kopírovat text"

#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
msgstr ""

#: scene/gui/button.cpp
msgid "Icon Align"
msgstr ""

#: scene/gui/button.cpp
#, fuzzy
msgid "Expand Icon"
msgstr "Rozbalit vše"

#: scene/gui/center_container.cpp
#, fuzzy
msgid "Use Top Left"
msgstr "Vlevo nahoře"

#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
"Color: #%s\n"
"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"Barva: #%s\n"
"LTM: Nastavit barvu\n"
"PTM: Odstranit přednastavení"

#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Edit Alpha"
msgstr "Editovat polygon"

#: scene/gui/color_picker.cpp
#, fuzzy
msgid "HSV Mode"
msgstr "Režim výběru"

#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Raw Mode"
msgstr "Režim posouvání"

#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Deferred Mode"
msgstr "Odloženě"

#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Presets Enabled"
msgstr "Předvolby"

#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Presets Visible"
msgstr "Přepnout viditelnost"

#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Vyberte barvu z okna editoru."

#: scene/gui/color_picker.cpp
msgid "HSV"
msgstr "HSV"

#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
msgstr "Přepni mezi hexadecimálními a kódovými hodnotami."

#: scene/gui/color_picker.cpp
msgid "Add current color as a preset."
msgstr "Přidat aktuální barvu jako předvolbu."

#: scene/gui/container.cpp
msgid ""
"Container by itself serves no purpose unless a script configures its "
"children placement behavior.\n"
"If you don't intend to add a script, use a plain Control node instead."
msgstr ""
"Kontejner sám o sobě neslouží žádnému účelu, pokud nějaký skript "
"nenakonfiguruje nastavení podřízených uzlů.\n"
"Pokud se chystáte přidat skript, použijte běžný ovládací uzel."

#: scene/gui/control.cpp
#, fuzzy
msgid "Theme Overrides"
msgstr "Přepisuje"

#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
"Tip nápovědy se nezobrazí, protože filtr myši je nastaven na \"Ignorovat\". "
"Chcete-li tento problém vyřešit, nastavte filtr myši na \"Stop\" nebo "
"\"Pass\"."

#: scene/gui/control.cpp
#, fuzzy
msgid "Anchor"
msgstr "Pouze kotvy"

#: scene/gui/control.cpp
#, fuzzy
msgid "Grow Direction"
msgstr "Směry"

#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Min Size"
msgstr "Velikost obrysu:"

#: scene/gui/control.cpp
#, fuzzy
msgid "Pivot Offset"
msgstr "Offset mřížky:"

#: scene/gui/control.cpp
#, fuzzy
msgid "Clip Content"
msgstr "Konstantní"

#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""

#: scene/gui/control.cpp
#, fuzzy
msgid "Tooltip"
msgstr "Nástroje"

#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "Zvýraznit cestu"

#: scene/gui/control.cpp
msgid "Neighbour Left"
msgstr ""

#: scene/gui/control.cpp
msgid "Neighbour Top"
msgstr ""

#: scene/gui/control.cpp
msgid "Neighbour Right"
msgstr ""

#: scene/gui/control.cpp
#, fuzzy
msgid "Neighbour Bottom"
msgstr "Uprostřed dole"

#: scene/gui/control.cpp
msgid "Next"
msgstr "Další"

#: scene/gui/control.cpp
msgid "Previous"
msgstr "Předchozí"

#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""

#: scene/gui/control.cpp
#, fuzzy
msgid "Default Cursor Shape"
msgstr "Načíst výchozí rozvržení sběrnice."

#: scene/gui/control.cpp
msgid "Pass On Modal Close Click"
msgstr ""

#: scene/gui/control.cpp
#, fuzzy
msgid "Size Flags"
msgstr "Velikost: "

#: scene/gui/control.cpp
#, fuzzy
msgid "Stretch Ratio"
msgstr "Režim výběru"

#: scene/gui/control.cpp
#, fuzzy
msgid "Theme Type Variation"
msgstr "Vlastnosti motivu"

#: scene/gui/dialogs.cpp
msgid "Window Title"
msgstr ""

#: scene/gui/dialogs.cpp
#, fuzzy
msgid "Dialog"
msgstr "XForm dialog"

#: scene/gui/dialogs.cpp
msgid "Hide On OK"
msgstr ""

#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Pozor!"

#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "Potvrďte prosím..."

#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Mode Overrides Title"
msgstr "Přepsat položku"

#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Je nutné použít platnou příponu."

#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Right Disconnects"
msgstr "Odpojit"

#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Scroll Offset"
msgstr "Offset mřížky:"

#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Snap Distance"
msgstr "Vybrat vzdálenost:"

#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Zoom Min"
msgstr "Zvětšit"

#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Zoom Max"
msgstr "Zvětšit"

#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Zoom Step"
msgstr "Zmenšit"

#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Show Zoom Label"
msgstr "Zobrazit kosti"

#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""

#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "Povolit minimapu mřížky."

#: scene/gui/graph_node.cpp
#, fuzzy
msgid "Show Close"
msgstr "Zobrazit kosti"

#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Vybrat"

#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Commit"

#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""

#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Hlasitost"

#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
#: scene/gui/tree.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Timers"
msgstr "Čas"

#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
msgid "Incremental Search Max Interval Msec"
msgstr ""

#: scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Allow Reselect"
msgstr "Resetovat"

#: scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Allow RMB Select"
msgstr "Vyplnit výběr"

#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""

#: scene/gui/item_list.cpp
#, fuzzy
msgid "Auto Height"
msgstr "Testované"

#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""

#: scene/gui/item_list.cpp
msgid "Same Column Width"
msgstr ""

#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""

#: scene/gui/item_list.cpp
#, fuzzy
msgid "Icon Scale"
msgstr "Náhodné měřítko:"

#: scene/gui/item_list.cpp
#, fuzzy
msgid "Fixed Icon Size"
msgstr "Pohled zepředu"

#: scene/gui/label.cpp
#, fuzzy
msgid "V Align"
msgstr "Přiřadit"

#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Visible Characters"
msgstr "Platné znaky:"

#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Percent Visible"
msgstr "Přepnout viditelnost"

#: scene/gui/label.cpp
msgid "Lines Skipped"
msgstr ""

#: scene/gui/label.cpp
msgid "Max Lines Visible"
msgstr ""

#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
msgid "Max Length"
msgstr ""

#: scene/gui/line_edit.cpp
msgid "Secret"
msgstr ""

#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Secret Character"
msgstr "Platné znaky:"

#: scene/gui/line_edit.cpp
msgid "Expand To Text Length"
msgstr ""

#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Context Menu Enabled"
msgstr "Kontextová nápověda"

#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Virtual Keyboard Enabled"
msgstr "Filtrovat signály"

#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Clear Button Enabled"
msgstr "Filtrovat signály"

#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Shortcut Keys Enabled"
msgstr "Zkratky"

#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Middle Mouse Paste Enabled"
msgstr "Filtrovat signály"

#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Selecting Enabled"
msgstr "Pouze výběr"

#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp
msgid "Deselect On Focus Loss Enabled"
msgstr ""

#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Pravé tlačítko"

#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Placeholder"
msgstr "Načíst jako placeholder"

#: scene/gui/line_edit.cpp
msgid "Alpha"
msgstr ""

#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""

#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Blink"
msgstr ""

#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Blink Speed"
msgstr "Rychlost:"

#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""

#: scene/gui/menu_button.cpp
#, fuzzy
msgid "Switch On Hover"
msgstr "Režim škálování"

#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Draw Center"
msgstr "Uprostřed"

#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Region Rect"
msgstr "Nastavit oblast textury"

#: scene/gui/nine_patch_rect.cpp
#, fuzzy
msgid "Patch Margin"
msgstr "Nastavit okraj"

#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
msgid "Axis Stretch"
msgstr ""

#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
"when using the GLES3 rendering backend.\n"
"The GLES2 backend is currently in use, so these modes will act like Stretch "
"instead."
msgstr ""

#: scene/gui/popup.cpp
#, fuzzy
msgid "Popup"
msgstr "Naplnit"

#: scene/gui/popup.cpp
#, fuzzy
msgid "Exclusive"
msgstr "Inkluzivní"

#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
"Popupy budou standardně skryty, dokud nezavoláte popup() nebo některou z "
"popup*() funkcí. I když je jejich zviditelnění pro úpravu v pořádku, za běhu "
"budou skryty."

#: scene/gui/popup_menu.cpp
#, fuzzy
msgid "Hide On Item Selection"
msgstr "Vycentrovat výběr"

#: scene/gui/popup_menu.cpp
#, fuzzy
msgid "Hide On Checkable Item Selection"
msgstr "GridMap Smazat výběr"

#: scene/gui/popup_menu.cpp
#, fuzzy
msgid "Hide On State Item Selection"
msgstr "Smazat vyběr"

#: scene/gui/popup_menu.cpp
msgid "Submenu Popup Delay"
msgstr ""

#: scene/gui/popup_menu.cpp
#, fuzzy
msgid "Allow Search"
msgstr "Hledat"

#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
msgstr "Nedávné:"

#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
"Pokud má \"Exp Edit\" hodnotu true, pak \"Min Value\" musí být větší než 0."

#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
msgid "Min Value"
msgstr "(hodnota)"

#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
msgid "Max Value"
msgstr "Hodnota"

#: scene/gui/range.cpp
#, fuzzy
msgid "Page"
msgstr "Strana: "

#: scene/gui/range.cpp
#, fuzzy
msgid "Exp Edit"
msgstr "Upravit"

#: scene/gui/range.cpp
#, fuzzy
msgid "Rounded"
msgstr "Seskupené"

#: scene/gui/range.cpp
msgid "Allow Greater"
msgstr ""

#: scene/gui/range.cpp
msgid "Allow Lesser"
msgstr ""

#: scene/gui/reference_rect.cpp
#, fuzzy
msgid "Border Color"
msgstr "Odstranit položky třídy"

#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Hraniční pixely"

#: scene/gui/rich_text_effect.cpp
#, fuzzy
msgid "Relative Index"
msgstr "Z-Index"

#: scene/gui/rich_text_effect.cpp
#, fuzzy
msgid "Absolute Index"
msgstr "Automatické odsazení"

#: scene/gui/rich_text_effect.cpp
#, fuzzy
msgid "Elapsed Time"
msgstr "Blend časy:"

#: scene/gui/rich_text_effect.cpp
#, fuzzy
msgid "Env"
msgstr "Konec"

#: scene/gui/rich_text_effect.cpp
#, fuzzy
msgid "Character"
msgstr "Platné znaky:"

#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""

#: scene/gui/rich_text_label.cpp
msgid "Meta Underlined"
msgstr ""

#: scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Tab Size"
msgstr "Velikost:"

#: scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Fit Content Height"
msgstr "Změnit hmotnost kostí"

#: scene/gui/rich_text_label.cpp
msgid "Scroll Active"
msgstr ""

#: scene/gui/rich_text_label.cpp
msgid "Scroll Following"
msgstr ""

#: scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Selection Enabled"
msgstr "Pouze výběr"

#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Override Selected Font Color"
msgstr "Konfigurace vybraného profilu:"

#: scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Custom Effects"
msgstr "Přesunout efekt zvukové sběrnice"

#: scene/gui/scroll_bar.cpp
#, fuzzy
msgid "Custom Step"
msgstr "Vyjmout uzly"

#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
"ScrollContainer je navržen tak, aby běžel s jedním ovládacím potomkem.\n"
"Použijte kontejner (VBox, HBox atd.) nebo uzel Control jako potomka a "
"nastavte minimální velikost ručně."

#: scene/gui/scroll_container.cpp
#, fuzzy
msgid "Follow Focus"
msgstr "Zaplnit povrch"

#: scene/gui/scroll_container.cpp
#, fuzzy
msgid "Horizontal Enabled"
msgstr "Horizonálně:"

#: scene/gui/scroll_container.cpp
#, fuzzy
msgid "Vertical Enabled"
msgstr "Filtrovat signály"

#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""

#: scene/gui/slider.cpp
msgid "Scrollable"
msgstr ""

#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Vyberte barvu"

#: scene/gui/slider.cpp
#, fuzzy
msgid "Ticks On Borders"
msgstr "Přejmenování složky:"

#: scene/gui/spin_box.cpp
#, fuzzy
msgid "Prefix"
msgstr "Prefix:"

#: scene/gui/spin_box.cpp
#, fuzzy
msgid "Suffix"
msgstr "Sufix:"

#: scene/gui/split_container.cpp
#, fuzzy
msgid "Split Offset"
msgstr "Offset mřížky:"

#: scene/gui/split_container.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Collapsed"
msgstr "Sbalit vše"

#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
msgstr "Přepnout viditelnost"

#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
msgid "Tab Align"
msgstr ""

#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
#, fuzzy
msgid "Current Tab"
msgstr "Aktuální:"

#: scene/gui/tab_container.cpp
#, fuzzy
msgid "Tabs Visible"
msgstr "Přepnout viditelnost"

#: scene/gui/tab_container.cpp
msgid "All Tabs In Front"
msgstr ""

#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
#, fuzzy
msgid "Drag To Rearrange Enabled"
msgstr "Přetažením uspořádejte."

#: scene/gui/tab_container.cpp
msgid "Use Hidden Tabs For Min Size"
msgstr ""

#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""

#: scene/gui/tabs.cpp
msgid "Scrolling Enabled"
msgstr ""

#: scene/gui/text_edit.cpp
msgid "Readonly"
msgstr ""

#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Bookmark Gutter"
msgstr "Záložky"

#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Breakpoint Gutter"
msgstr "Přeskočit breakpointy"

#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Fold Gutter"
msgstr "Složka:"

#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Pouze výběr"

#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
msgstr "Povolit"

#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Wrap Enabled"
msgstr "Povolit"

#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Scroll Vertical"
msgstr "Vertikálně:"

#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Scroll Horizontal"
msgstr "Horizonálně:"

#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw"
msgstr "Vykreslovací volání:"

#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Block Mode"
msgstr "Odemknout uzel"

#: scene/gui/text_edit.cpp
msgid "Moving By Right Click"
msgstr ""

#: scene/gui/text_edit.cpp
msgid "Text Edit Idle Detect (sec)"
msgstr ""

#: scene/gui/text_edit.cpp
msgid "Text Edit Undo Stack Max Size"
msgstr ""

#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""

#: scene/gui/texture_button.cpp
#, fuzzy
msgid "Focused"
msgstr "Zvýraznit cestu"

#: scene/gui/texture_button.cpp
#, fuzzy
msgid "Click Mask"
msgstr "Kolizní režim"

#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
#: scene/gui/video_player.cpp
#, fuzzy
msgid "Expand"
msgstr "Rozbalit vše"

#: scene/gui/texture_progress.cpp
msgid "Under"
msgstr ""

#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Over"
msgstr "Přepsat"

#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Progress"
msgstr "Vlastnosti motivu"

#: scene/gui/texture_progress.cpp
msgid "Progress Offset"
msgstr ""

#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Režim přehrávání:"

#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""

#: scene/gui/texture_progress.cpp
msgid "Radial Fill"
msgstr ""

#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Initial Angle"
msgstr "Inicializovat"

#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Degrees"
msgstr "Rotuji %s stupňů."

#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Center Offset"
msgstr "Vlevo uprostřed"

#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Nine Patch Stretch"
msgstr "Interpolační režim"

#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Stretch Margin Left"
msgstr "Nastavit okraj"

#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Stretch Margin Top"
msgstr "Nastavit okraj"

#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Stretch Margin Right"
msgstr "Nastavit okraj"

#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Stretch Margin Bottom"
msgstr "Režim výběru"

#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""

#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Ostatní)"

#: scene/gui/tree.cpp
#, fuzzy
msgid "Column Titles Visible"
msgstr "Přepnout viditelnost"

#: scene/gui/tree.cpp
#, fuzzy
msgid "Hide Folding"
msgstr "Deaktivované tlačítko"

#: scene/gui/tree.cpp
#, fuzzy
msgid "Hide Root"
msgstr "Vytvořit kořenový uzel:"

#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""

#: scene/gui/video_player.cpp
#, fuzzy
msgid "Audio Track"
msgstr "Přidat stopu"

#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Paused"
msgstr ""

#: scene/gui/video_player.cpp
#, fuzzy
msgid "Buffering Msec"
msgstr "Pohled zezadu"

#: scene/gui/video_player.cpp
#, fuzzy
msgid "Stream Position"
msgstr "Nastavit bod do křivky"

#: scene/gui/viewport_container.cpp
#, fuzzy
msgid "Stretch Shrink"
msgstr "Režim výběru"

#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Follow Viewport"
msgstr "Zobrazit Viewport"

#: scene/main/http_request.cpp
#, fuzzy
msgid "Download File"
msgstr "Stáhnout"

#: scene/main/http_request.cpp
#, fuzzy
msgid "Download Chunk Size"
msgstr "Stahuji"

#: scene/main/http_request.cpp
msgid "Body Size Limit"
msgstr ""

#: scene/main/http_request.cpp
msgid "Max Redirects"
msgstr ""

#: scene/main/http_request.cpp
#, fuzzy
msgid "Timeout"
msgstr "Čas vypršel."

#: scene/main/node.cpp
msgid ""
"Setting node name '%s' to be unique within scene for '%s', but it's already "
"claimed by '%s'. This node is no longer set unique."
msgstr ""

#: scene/main/node.cpp
#, fuzzy
msgid "Name Num Separator"
msgstr "Nazvaný oddělovač"

#: scene/main/node.cpp
msgid "Name Casing"
msgstr ""

#: scene/main/node.cpp
#, fuzzy
msgid "Editor Description"
msgstr "Popis"

#: scene/main/node.cpp
#, fuzzy
msgid "Pause Mode"
msgstr "Režim posouvání"

#: scene/main/node.cpp
#, fuzzy
msgid "Physics Interpolation Mode"
msgstr "Interpolační režim"

#: scene/main/node.cpp
#, fuzzy
msgid "Display Folded"
msgstr "Bezestínový pohled"

#: scene/main/node.cpp
#, fuzzy
msgid "Filename"
msgstr "Přejmenovat"

#: scene/main/node.cpp
#, fuzzy
msgid "Owner"
msgstr "Vlastníci:"

#: scene/main/node.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Multiplayer"
msgstr "Vynásobit %s"

#: scene/main/node.cpp
#, fuzzy
msgid "Custom Multiplayer"
msgstr "Nastavit více:"

#: scene/main/node.cpp
#, fuzzy
msgid "Process Priority"
msgstr "Zapnout priority"

#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
msgstr "Vlevo nahoře"

#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Debug Collisions Hint"
msgstr "Kolizní režim"

#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Debug Navigation Hint"
msgstr "Navigační režim"

#: scene/main/scene_tree.cpp
msgid "Use Font Oversampling"
msgstr ""

#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
msgstr "Nový kořen scény"

#: scene/main/scene_tree.cpp
msgid "Root"
msgstr ""

#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Multiplayer Poll"
msgstr "Vynásobit %s"

#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""

#: scene/main/scene_tree.cpp
msgid "Shape Color"
msgstr ""

#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Contact Color"
msgstr "Vyberte barvu"

#: scene/main/scene_tree.cpp
msgid "Geometry Color"
msgstr ""

#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Disabled Geometry Color"
msgstr "Deaktivovaná položka"

#: scene/main/scene_tree.cpp
msgid "Max Contacts Displayed"
msgstr ""

#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
#, fuzzy
msgid "Draw 2D Outlines"
msgstr "Vytvořit obrys"

#: scene/main/scene_tree.cpp servers/visual_server.cpp
msgid "Reflections"
msgstr "Odrazy"

#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Atlas Size"
msgstr "Velikost obrysu:"

#: scene/main/scene_tree.cpp
msgid "Atlas Subdiv"
msgstr ""

#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "MSAA"
msgstr ""

#: scene/main/scene_tree.cpp
msgid "Use FXAA"
msgstr ""

#: scene/main/scene_tree.cpp
msgid "Use Debanding"
msgstr ""

#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""

#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "Use 32 BPC Depth"
msgstr ""

#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Default Environment"
msgstr "Zobrazit prostředí"

#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
"Výchozí prostředí specifikované v nastavení projektu (Vykreslování -> "
"Zobrazovací výřez -> Výchozí prostředí) se nepodařilo načíst."

#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Enable Object Picking"
msgstr "Povolit Onion Skinning"

#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
"different ways depending on the rendered or physics frame rate.\n"
"Consider using a script's process loop instead of relying on a Timer for "
"very low wait times."
msgstr ""

#: scene/main/timer.cpp
#, fuzzy
msgid "Autostart"
msgstr "Auto-restart:"

#: scene/main/viewport.cpp
#, fuzzy
msgid "Viewport Path"
msgstr "Exportovat cestu"

#: scene/main/viewport.cpp
#, fuzzy
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
"Velikost pohledu musí být větší než 0, aby bylo možné cokoliv renderovat."

#: scene/main/viewport.cpp
msgid ""
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""

#: scene/main/viewport.cpp
msgid "ARVR"
msgstr ""

#: scene/main/viewport.cpp
#, fuzzy
msgid "Size Override Stretch"
msgstr "Přepsat položku"

#: scene/main/viewport.cpp
msgid "Own World"
msgstr ""

#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""

#: scene/main/viewport.cpp
msgid "World 2D"
msgstr ""

#: scene/main/viewport.cpp
#, fuzzy
msgid "Transparent BG"
msgstr "Transponovat"

#: scene/main/viewport.cpp
#, fuzzy
msgid "Handle Input Locally"
msgstr "Změnit vstupní hodnotu"

#: scene/main/viewport.cpp
msgid "FXAA"
msgstr ""

#: scene/main/viewport.cpp
#, fuzzy
msgid "Debanding"
msgstr "Vazba"

#: scene/main/viewport.cpp
#, fuzzy
msgid "Disable 3D"
msgstr "Deaktivovaná položka"

#: scene/main/viewport.cpp
#, fuzzy
msgid "Keep 3D Linear"
msgstr "Levé lineární"

#: scene/main/viewport.cpp
msgid "Render Direct To Screen"
msgstr ""

#: scene/main/viewport.cpp
#, fuzzy
msgid "Debug Draw"
msgstr "Ladění"

#: scene/main/viewport.cpp
#, fuzzy
msgid "Render Target"
msgstr "Vykreslovač:"

#: scene/main/viewport.cpp
msgid "V Flip"
msgstr ""

#: scene/main/viewport.cpp
#, fuzzy
msgid "Clear Mode"
msgstr "Režim pravítka"

#: scene/main/viewport.cpp
#, fuzzy
msgid "Enable 2D"
msgstr "Povolit"

#: scene/main/viewport.cpp
#, fuzzy
msgid "Enable 3D"
msgstr "Povolit"

#: scene/main/viewport.cpp
#, fuzzy
msgid "Object Picking"
msgstr "Povolit Onion Skinning"

#: scene/main/viewport.cpp
#, fuzzy
msgid "Disable Input"
msgstr "Deaktivovaná položka"

#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
msgid "Shadow Atlas"
msgstr "Nový Atlas"

#: scene/main/viewport.cpp
msgid "Quad 0"
msgstr ""

#: scene/main/viewport.cpp
msgid "Quad 1"
msgstr ""

#: scene/main/viewport.cpp
msgid "Quad 2"
msgstr ""

#: scene/main/viewport.cpp
msgid "Quad 3"
msgstr ""

#: scene/main/viewport.cpp
#, fuzzy
msgid "Canvas Transform"
msgstr "Promazat transformaci"

#: scene/main/viewport.cpp
#, fuzzy
msgid "Global Canvas Transform"
msgstr "Zachovat globální transformaci"

#: scene/main/viewport.cpp
msgid "Tooltip Delay (sec)"
msgstr ""

#: scene/register_scene_types.cpp
#, fuzzy
msgid "Swap OK Cancel"
msgstr "Zrušit"

#: scene/register_scene_types.cpp
#, fuzzy
msgid "Layer Names"
msgstr "Název"

#: scene/register_scene_types.cpp
#, fuzzy
msgid "2D Render"
msgstr "Vykreslovač:"

#: scene/register_scene_types.cpp
#, fuzzy
msgid "3D Render"
msgstr "Vykreslovač:"

#: scene/register_scene_types.cpp
#, fuzzy
msgid "2D Physics"
msgstr "Fyzikální snímek %"

#: scene/register_scene_types.cpp
#, fuzzy
msgid "3D Physics"
msgstr "Fyzikální snímek %"

#: scene/register_scene_types.cpp
#, fuzzy
msgid "2D Navigation"
msgstr "Navigace"

#: scene/register_scene_types.cpp
#, fuzzy
msgid "3D Navigation"
msgstr "Navigace"

#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""

#: scene/register_scene_types.cpp
#, fuzzy
msgid "Custom"
msgstr "Vyjmout uzly"

#: scene/register_scene_types.cpp
#, fuzzy
msgid "Custom Font"
msgstr "Vyjmout uzly"

#: scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
#, fuzzy
msgid "Mix Rate"
msgstr "Uzel Mix"

#: scene/resources/audio_stream_sample.cpp
msgid "Stereo"
msgstr ""

#: scene/resources/concave_polygon_shape_2d.cpp
#, fuzzy
msgid "Segments"
msgstr "Argumenty hlavní scény:"

#: scene/resources/curve.cpp
#, fuzzy
msgid "Bake Resolution"
msgstr "Poloviční rozlišení"

#: scene/resources/curve.cpp
msgid "Bake Interval"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Panel"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color"
msgstr "Vyberte barvu"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Pressed"
msgstr "Odstranit položky třídy"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Hover"
msgstr "Odstranit položky třídy"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Focus"
msgstr "Zaplnit povrch"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Disabled"
msgstr "Vypnout ořezávání"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "H Separation"
msgstr "Oddělení:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Underline Spacing"
msgstr "Opakování animace"

#: scene/resources/default_theme/default_theme.cpp
msgid "Arrow"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Arrow Margin"
msgstr "Nastavit okraj"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Hover Pressed"
msgstr "Profil"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked Disabled"
msgstr "Zaškrtávátko"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Unchecked"
msgstr "Zaškrtávací položka"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Unchecked Disabled"
msgstr "Deaktivovaná položka"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Radio Checked"
msgstr "Zaškrtávací položka"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Radio Checked Disabled"
msgstr "(Editor deaktivován)"

#: scene/resources/default_theme/default_theme.cpp
msgid "Radio Unchecked"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Radio Unchecked Disabled"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Hover Pressed"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Check V Adjust"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "On Disabled"
msgstr "Deaktivovaná položka"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Off"
msgstr "Offset(Posun):"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Off Disabled"
msgstr "Deaktivovaná položka"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Shadow"
msgstr "Odstranit položky třídy"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Outline Modulate"
msgstr "Vynutit bílou modulaci"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Shadow Offset X"
msgstr "Offset mřížky X:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Shadow Offset Y"
msgstr "Offset mřížky Y:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Shadow As Outline"
msgstr "Předchozí rovina"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Selected"
msgstr "Odemčít vybraný"

#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Uneditable"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Cursor Color"
msgstr "Vyjmout uzly"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Clear Button Color"
msgstr "Filtrovat signály"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Clear Button Color Pressed"
msgstr "Filtrovat signály"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Minimum Spaces"
msgstr "Hlavní scéna"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "BG"
msgstr "B"

#: scene/resources/default_theme/default_theme.cpp
msgid "FG"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Tab"
msgstr "Tab 1"

#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
#: scene/resources/world_2d.cpp
#, fuzzy
msgid "Space"
msgstr "Hlavní scéna"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Folded"
msgstr "Složka:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Fold"
msgstr "Složka:"

#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Readonly"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Lines"
msgstr "Kopírovat výběr"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Max Width"
msgstr "Kopírovat výběr"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Scroll Width"
msgstr "Importovat vybrané"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Scroll Focus"
msgstr "Zaplnit povrch"

#: scene/resources/default_theme/default_theme.cpp
msgid "Grabber"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Grabber Highlight"
msgstr "Zvýrazňovač syntaxe"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Grabber Pressed"
msgstr "Profil"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Increment"
msgstr "Zobrazit prostředí"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Increment Highlight"
msgstr "Zvýrazňovač syntaxe"

#: scene/resources/default_theme/default_theme.cpp
msgid "Increment Pressed"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Decrement"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Decrement Highlight"
msgstr "Zvýrazňovač syntaxe"

#: scene/resources/default_theme/default_theme.cpp
msgid "Decrement Pressed"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Slider"
msgstr "Kolizní režim"

#: scene/resources/default_theme/default_theme.cpp
msgid "Grabber Area"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Grabber Area Highlight"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Grabber Disabled"
msgstr "Deaktivovaná položka"

#: scene/resources/default_theme/default_theme.cpp
msgid "Tick"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Updown"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Scaleborder Size"
msgstr "Hraniční pixely"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Font"
msgstr "Přidat bod uzlu"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Color"
msgstr "Další patro"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Height"
msgstr "Testované"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Close Highlight"
msgstr "Přímé osvětlení"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Close H Offset"
msgstr "Offset mřížky:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Close V Offset"
msgstr "Offset mřížky:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Parent Folder"
msgstr "Vytvořit složku"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Toggle Hidden"
msgstr "Zobrazit skryté soubory"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Panel Disabled"
msgstr "Vypnout ořezávání"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Labeled Separator Left"
msgstr "Nazvaný oddělovač"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Labeled Separator Right"
msgstr "Nazvaný oddělovač"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Separator"
msgstr "Operátor barvy."

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Accel"
msgstr "Odstranit položky třídy"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Separator"
msgstr "Operátor barvy."

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "V Separation"
msgstr "Oddělení:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected Frame"
msgstr "Vybrat snímky"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Frame"
msgstr "Výchozí"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Focus"
msgstr "Výchozí"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment Focus"
msgstr "Commit"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint"
msgstr "Breakpointy"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Resizer"
msgstr "Změnit velikost pole"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Close Color"
msgstr "Barvy"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Resizer Color"
msgstr "Barvy"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Offset"
msgstr "Offset mřížky:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Close Offset"
msgstr "Offset mřížky:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Port Offset"
msgstr "Offset mřížky:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "BG Focus"
msgstr "Zvýraznit cestu"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected Focus"
msgstr "Vybrat"

#: scene/resources/default_theme/default_theme.cpp
msgid "Cursor Unfocused"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Button Pressed"
msgstr "Profil"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Button Normal"
msgstr "Přepínatelné tlačítko"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Button Pressed"
msgstr "Přepínatelné tlačítko"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Button Hover"
msgstr "Přepínatelné tlačítko"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Custom Button"
msgstr "Vyjmout uzly"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Custom Button Pressed"
msgstr "Možnosti sběrnice"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Custom Button Hover"
msgstr "Vyjmout uzly"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Select Arrow"
msgstr "Vybrat vše"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Arrow Collapsed"
msgstr "Sbalit vše"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Button Font"
msgstr "Přepínatelné tlačítko"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Button Color"
msgstr "Pouze výběr"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Guide Color"
msgstr "Vyberte barvu"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Drop Position Color"
msgstr "Pozice doku"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Relationship Line Color"
msgstr "Aktuální scéna"

#: scene/resources/default_theme/default_theme.cpp
msgid "Custom Button Font Highlight"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Item Margin"
msgstr "Nastavit okraj"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Button Margin"
msgstr "Tlačítko"

#: scene/resources/default_theme/default_theme.cpp
msgid "Draw Relationship Lines"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Draw Guides"
msgstr "Zobrazit vodítka"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Scroll Border"
msgstr "Vertikálně:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Scroll Speed"
msgstr "Offset mřížky:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Icon Margin"
msgstr "Nastavit okraj"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Separation"
msgstr "Oddělení:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Tab FG"
msgstr "Tab 1"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Tab BG"
msgstr "Tab 1"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Tab Disabled"
msgstr "Deaktivovaná položka"

#: scene/resources/default_theme/default_theme.cpp
msgid "Menu"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Menu Highlight"
msgstr "Přímé osvětlení"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color FG"
msgstr "Odstranit položky třídy"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color BG"
msgstr "Odstranit položky třídy"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Side Margin"
msgstr "Nastavit okraj"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Top Margin"
msgstr "Nastavit okraj"

#: scene/resources/default_theme/default_theme.cpp
msgid "Label V Align FG"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Label V Align BG"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Large"
msgstr "Cíl"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Folder"
msgstr "Složka:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Folder Icon Modulate"
msgstr "Vynutit bílou modulaci"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "File Icon Modulate"
msgstr "Režim ikony"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Files Disabled"
msgstr "Vypnout ořezávání"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "SV Width"
msgstr "Vlevo po celé výšce"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "SV Height"
msgstr "Světlo"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "H Width"
msgstr "Vlevo po celé výšce"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Label Width"
msgstr "Vlevo po celé výšce"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Screen Picker"
msgstr "Operátor screen."

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Add Preset"
msgstr "Načíst přednastavení"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Color Hue"
msgstr "Motiv editoru"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Color Sample"
msgstr "Barvy"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Preset BG"
msgstr "Profil"

#: scene/resources/default_theme/default_theme.cpp
msgid "Overbright Indicator"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Preset FG"
msgstr "Profil"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Preset BG Icon"
msgstr "Profil"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Normal Font"
msgstr "Formát"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Bold Font"
msgstr "Přidat bod uzlu"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Italics Font"
msgstr "Hlavní scéna"

#: scene/resources/default_theme/default_theme.cpp
msgid "Bold Italics Font"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mono Font"
msgstr "Hlavní scéna"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Table H Separation"
msgstr "Oddělení:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Table V Separation"
msgstr "Oddělení:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Margin Left"
msgstr "Nastavit okraj"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Margin Top"
msgstr "Nastavit okraj"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Margin Right"
msgstr "Odsadit zprava"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Margin Bottom"
msgstr "Režim výběru"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Autohide"
msgstr "Automatický řez"

#: scene/resources/default_theme/default_theme.cpp
msgid "Minus"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "More"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Grid Minor"
msgstr "Vyberte barvu"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Grid Major"
msgstr "Mřížková mapa"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Fill"
msgstr "Pouze výběr"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Stroke"
msgstr "Vybrat vlastnost"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Activity"
msgstr "Akce"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Bezier Len Pos"
msgstr "Přesunout body Bézierovy křivky"

#: scene/resources/default_theme/default_theme.cpp
msgid "Bezier Len Neg"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Port Grab Distance Horizontal"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Port Grab Distance Vertical"
msgstr "Instance"

#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""

#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Override Oversampling"
msgstr "Přepsat položku"

#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Path"
msgstr "Zvýraznit cestu"

#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Outline Size"
msgstr "Velikost obrysu:"

#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Outline Color"
msgstr "Funkce"

#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Mipmaps"
msgstr "Signály"

#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Extra Spacing"
msgstr "Další možnosti:"

#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Char"
msgstr "Platné znaky:"

#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
msgstr "S daty"

#: scene/resources/environment.cpp
msgid "Background"
msgstr ""

#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Sky"
msgstr ""

#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Custom FOV"
msgstr "Vyjmout uzly"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Orientation"
msgstr "Online dokumentace"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Rotation"
msgstr "Krok rotace:"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Rotation Degrees"
msgstr "Rotuji %s stupňů."

#: scene/resources/environment.cpp
msgid "Canvas Max Layer"
msgstr ""

#: scene/resources/environment.cpp scene/resources/texture.cpp
msgid "Camera Feed ID"
msgstr ""

#: scene/resources/environment.cpp
#, fuzzy
msgid "Ambient Light"
msgstr "Odsadit zprava"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Contribution"
msgstr "animace"

#: scene/resources/environment.cpp
msgid "Fog"
msgstr ""

#: scene/resources/environment.cpp
#, fuzzy
msgid "Sun Color"
msgstr "Ukládám soubor:"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Sun Amount"
msgstr "Množství:"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth Enabled"
msgstr "Hloubka"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth Begin"
msgstr "Hloubka"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth End"
msgstr "Hloubka"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth Curve"
msgstr "Rozdělit křivku"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Transmit Enabled"
msgstr "Filtrovat signály"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Transmit Curve"
msgstr "Rozdělit křivku"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Height Enabled"
msgstr "Filtrovat signály"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Height Min"
msgstr "Světlo"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Height Max"
msgstr "Světlo"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Height Curve"
msgstr "Rozdělit křivku"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Tonemap"
msgstr "Přemapování"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Exposure"
msgstr "Export"

#: scene/resources/environment.cpp
msgid "White"
msgstr ""

#: scene/resources/environment.cpp
msgid "Auto Exposure"
msgstr ""

#: scene/resources/environment.cpp
msgid "Min Luma"
msgstr ""

#: scene/resources/environment.cpp
msgid "Max Luma"
msgstr ""

#: scene/resources/environment.cpp
#, fuzzy
msgid "SS Reflections"
msgstr "Změnit měřítko výběru"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Max Steps"
msgstr "Krok"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Fade In"
msgstr "Objevení za (s):"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Fade Out"
msgstr "Zmizení za (s):"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth Tolerance"
msgstr "Hloubka"

#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Roughness"
msgstr ""

#: scene/resources/environment.cpp
msgid "SSAO"
msgstr ""

#: scene/resources/environment.cpp
#, fuzzy
msgid "Radius 2"
msgstr "Poloměr:"

#: scene/resources/environment.cpp
msgid "Intensity 2"
msgstr ""

#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Light Affect"
msgstr "Vpravo po celé výšce"

#: scene/resources/environment.cpp
#, fuzzy
msgid "AO Channel Affect"
msgstr "Ladění UV kanálu"

#: scene/resources/environment.cpp
msgid "Blur"
msgstr ""

#: scene/resources/environment.cpp
msgid "Edge Sharpness"
msgstr ""

#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""

#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Distance"
msgstr "Vybrat vzdálenost:"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Transition"
msgstr "Přechod: "

#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""

#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""

#: scene/resources/environment.cpp
#, fuzzy
msgid "Levels"
msgstr "Vývojáři"

#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "1"
msgstr ""

#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "2"
msgstr ""

#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "3"
msgstr ""

#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "4"
msgstr ""

#: scene/resources/environment.cpp
msgid "5"
msgstr ""

#: scene/resources/environment.cpp
msgid "6"
msgstr ""

#: scene/resources/environment.cpp
msgid "7"
msgstr ""

#: scene/resources/environment.cpp
msgid "Bloom"
msgstr ""

#: scene/resources/environment.cpp
msgid "HDR Threshold"
msgstr ""

#: scene/resources/environment.cpp
msgid "HDR Luminance Cap"
msgstr ""

#: scene/resources/environment.cpp
#, fuzzy
msgid "HDR Scale"
msgstr "Měřítko"

#: scene/resources/environment.cpp
msgid "Bicubic Upscale"
msgstr ""

#: scene/resources/environment.cpp
msgid "Adjustments"
msgstr ""

#: scene/resources/environment.cpp
#, fuzzy
msgid "Brightness"
msgstr "Světlo"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Saturation"
msgstr "Oddělení:"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Color Correction"
msgstr "Funkce obarvení."

#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Nedávné:"

#: scene/resources/font.cpp
#, fuzzy
msgid "Distance Field"
msgstr "Nerozptylující režitm"

#: scene/resources/gradient.cpp
#, fuzzy
msgid "Raw Data"
msgstr "Hloubka"

#: scene/resources/gradient.cpp
#, fuzzy
msgid "Offsets"
msgstr "Offset(Posun):"

#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""

#: scene/resources/height_map_shape.cpp
#, fuzzy
msgid "Map Depth"
msgstr "Hloubka"

#: scene/resources/height_map_shape.cpp
#, fuzzy
msgid "Map Data"
msgstr "Hloubka"

#: scene/resources/line_shape_2d.cpp
msgid "D"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Next Pass"
msgstr "Další rovina"

#: scene/resources/material.cpp
msgid "Use Shadow To Opacity"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Unshaded"
msgstr "Bezestínový pohled"

#: scene/resources/material.cpp
#, fuzzy
msgid "Vertex Lighting"
msgstr "Přímé osvětlení"

#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Pohled zepředu"

#: scene/resources/material.cpp
msgid "World Triplanar"
msgstr ""

#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""

#: scene/resources/material.cpp
msgid "Do Not Receive Shadows"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Disable Ambient Light"
msgstr "Odsadit zprava"

#: scene/resources/material.cpp
#, fuzzy
msgid "Ensure Correct Normals"
msgstr "Transformace zrušena."

#: scene/resources/material.cpp
msgid "Albedo Tex MSDF"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Vertex Color"
msgstr "Vrchol"

#: scene/resources/material.cpp
msgid "Use As Albedo"
msgstr ""

#: scene/resources/material.cpp
msgid "Is sRGB"
msgstr ""

#: scene/resources/material.cpp servers/visual_server.cpp
#, fuzzy
msgid "Parameters"
msgstr "Změněný parametr:"

#: scene/resources/material.cpp
#, fuzzy
msgid "Diffuse Mode"
msgstr "Režim posouvání"

#: scene/resources/material.cpp
#, fuzzy
msgid "Specular Mode"
msgstr "Režim pravítka"

#: scene/resources/material.cpp
#, fuzzy
msgid "Depth Draw Mode"
msgstr "Interpolační režim"

#: scene/resources/material.cpp
#, fuzzy
msgid "Line Width"
msgstr "Vlevo po celé výšce"

#: scene/resources/material.cpp
#, fuzzy
msgid "Point Size"
msgstr "Pohled zepředu"

#: scene/resources/material.cpp
#, fuzzy
msgid "Billboard Mode"
msgstr "Režim pravítka"

#: scene/resources/material.cpp
#, fuzzy
msgid "Billboard Keep Scale"
msgstr "Režim pravítka"

#: scene/resources/material.cpp
msgid "Grow"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Grow Amount"
msgstr "Množství:"

#: scene/resources/material.cpp
msgid "Use Alpha Scissor"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Částice"

#: scene/resources/material.cpp
#, fuzzy
msgid "H Frames"
msgstr "Snímek %"

#: scene/resources/material.cpp
#, fuzzy
msgid "V Frames"
msgstr "Snímek %"

#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""

#: scene/resources/material.cpp
msgid "Metallic"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Texture Channel"
msgstr "Oblast textury"

#: scene/resources/material.cpp
#, fuzzy
msgid "Emission"
msgstr "Emisní maska"

#: scene/resources/material.cpp
msgid "On UV2"
msgstr ""

#: scene/resources/material.cpp
msgid "NormalMap"
msgstr ""

#: scene/resources/material.cpp
msgid "Rim"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat"
msgstr "Promazat"

#: scene/resources/material.cpp
msgid "Gloss"
msgstr ""

#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""

#: scene/resources/material.cpp
msgid "Flowmap"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Ambient Occlusion"
msgstr "Okluze"

#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Min Layers"
msgstr "Vrstva"

#: scene/resources/material.cpp
#, fuzzy
msgid "Max Layers"
msgstr "Vrstva"

#: scene/resources/material.cpp
msgid "Flip Tangent"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Flip Binormal"
msgstr "Převrátit portál"

#: scene/resources/material.cpp
msgid "Subsurf Scatter"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Transmission"
msgstr "Přechod: "

#: scene/resources/material.cpp
#, fuzzy
msgid "Refraction"
msgstr "Oddělení:"

#: scene/resources/material.cpp
msgid "Detail"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "UV Layer"
msgstr "Vrstva"

#: scene/resources/material.cpp
#, fuzzy
msgid "UV1"
msgstr "UV"

#: scene/resources/material.cpp
msgid "Triplanar"
msgstr ""

#: scene/resources/material.cpp
msgid "Triplanar Sharpness"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "UV2"
msgstr "UV"

#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Prioritní mód"

#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Async Mode"
msgstr "Režim posouvání"

#: scene/resources/mesh.cpp
#, fuzzy
msgid "Lightmap Size Hint"
msgstr "Zapéct lightmapy"

#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""

#: scene/resources/mesh_library.cpp
#, fuzzy
msgid "Mesh Transform"
msgstr "Transformace"

#: scene/resources/mesh_library.cpp
#, fuzzy
msgid "NavMesh Transform"
msgstr "Promazat transformaci"

#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
msgstr "Operátor barvy."

#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Transform Format"
msgstr "Transformace zrušena."

#: scene/resources/multimesh.cpp
msgid "Custom Data Format"
msgstr ""

#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Instance Count"
msgstr "Instance"

#: scene/resources/multimesh.cpp
msgid "Visible Instance Count"
msgstr ""

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Sampling"
msgstr "Škálování: "

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Partition Type"
msgstr "Nastavit typ proměnné"

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Parsed Geometry Type"
msgstr "Parsuji geometrii..."

#: scene/resources/navigation_mesh.cpp
msgid "Source Geometry Mode"
msgstr ""

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Source Group Name"
msgstr "Zdroj"

#: scene/resources/navigation_mesh.cpp
msgid "Cells"
msgstr ""

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Agents"
msgstr "Argumenty hlavní scény:"

#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""

#: scene/resources/navigation_mesh.cpp
msgid "Max Slope"
msgstr ""

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Regions"
msgstr "Oblast"

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Merge Size"
msgstr "Sloučit ze scény"

#: scene/resources/navigation_mesh.cpp
msgid "Edges"
msgstr ""

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Max Error"
msgstr "Chyba"

#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Details"
msgstr "Zobrazit výchozí"

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Sample Distance"
msgstr "Vybrat vzdálenost:"

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Sample Max Error"
msgstr "Vzorkovač"

#: scene/resources/navigation_mesh.cpp
msgid "Low Hanging Obstacles"
msgstr ""

#: scene/resources/navigation_mesh.cpp
msgid "Ledge Spans"
msgstr ""

#: scene/resources/navigation_mesh.cpp
msgid "Walkable Low Height Spans"
msgstr ""

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Baking AABB"
msgstr "Generování AABB"

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Baking AABB Offset"
msgstr "Offset(Posun):"

#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""

#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""

#: scene/resources/occluder_shape_polygon.cpp
#, fuzzy
msgid "Polygon Points"
msgstr "Polygony"

#: scene/resources/occluder_shape_polygon.cpp
#, fuzzy
msgid "Hole Points"
msgstr "Přesunout body"

#: scene/resources/packed_scene.cpp
msgid "Bundled"
msgstr ""

#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""

#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Divisor"
msgstr "Vydělit %s"

#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Size Modifier"
msgstr "Rychlost volného pohledu"

#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Color Modifier"
msgstr "Zpomalení volného pohledu"

#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Point Texture"
msgstr "Emisní body:"

#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Normal Texture"
msgstr "Zdroje emisí: "

#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Color Texture"
msgstr "Motiv editoru"

#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Point Count"
msgstr "Přidat vstupní port"

#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale Random"
msgstr "Poměr zvětšení:"

#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale Curve"
msgstr "Uzavřít křivku"

#: scene/resources/physics_material.cpp
msgid "Rough"
msgstr ""

#: scene/resources/physics_material.cpp
msgid "Absorbent"
msgstr ""

#: scene/resources/plane_shape.cpp
#, fuzzy
msgid "Plane"
msgstr "Rovina:"

#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Flip Faces"
msgstr "Převrátit portály"

#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
msgstr ""

#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Width"
msgstr ""

#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Height"
msgstr ""

#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Depth"
msgstr ""

#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Top Radius"
msgstr "Poloměr:"

#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Bottom Radius"
msgstr "Vpravo dole"

#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Left To Right"
msgstr "Vpravo nahoře"

#: scene/resources/primitive_meshes.cpp
msgid "Is Hemisphere"
msgstr ""

#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Curve Step"
msgstr "Rozdělit křivku"

#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""

#: scene/resources/segment_shape_2d.cpp
msgid "A"
msgstr ""

#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""

#: scene/resources/skin.cpp
#, fuzzy
msgid "Bind Count"
msgstr "Přidat vstupní port"

#: scene/resources/skin.cpp
#, fuzzy
msgid "Bind"
msgstr "Vazba"

#: scene/resources/skin.cpp
#, fuzzy
msgid "Bone"
msgstr "Kosti"

#: scene/resources/sky.cpp
#, fuzzy
msgid "Radiance Size"
msgstr "Velikost obrysu:"

#: scene/resources/sky.cpp
msgid "Panorama"
msgstr ""

#: scene/resources/sky.cpp
#, fuzzy
msgid "Top Color"
msgstr "Další patro"

#: scene/resources/sky.cpp
#, fuzzy
msgid "Horizon Color"
msgstr "Ukládám soubor:"

#: scene/resources/sky.cpp
#, fuzzy
msgid "Ground"
msgstr "Seskupené"

#: scene/resources/sky.cpp
#, fuzzy
msgid "Bottom Color"
msgstr "Záložky"

#: scene/resources/sky.cpp
#, fuzzy
msgid "Sun"
msgstr "Spustit"

#: scene/resources/sky.cpp
#, fuzzy
msgid "Latitude"
msgstr "Nahradit"

#: scene/resources/sky.cpp
msgid "Longitude"
msgstr ""

#: scene/resources/sky.cpp
msgid "Angle Min"
msgstr ""

#: scene/resources/sky.cpp
msgid "Angle Max"
msgstr ""

#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
msgstr "Nastavit okraj"

#: scene/resources/style_box.cpp
#, fuzzy
msgid "Expand Margin"
msgstr "Rozbalit vše"

#: scene/resources/style_box.cpp
msgid "Skew"
msgstr ""

#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "Změnit vnitřní poloměr Torus"

#: scene/resources/style_box.cpp
msgid "Corner Detail"
msgstr ""

#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""

#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""

#: scene/resources/style_box.cpp
msgid "Grow End"
msgstr ""

#: scene/resources/texture.cpp
#, fuzzy
msgid "Load Path"
msgstr "Načíst přednastavení"

#: scene/resources/texture.cpp
#, fuzzy
msgid "Base Texture"
msgstr "Odstranit texturu"

#: scene/resources/texture.cpp
#, fuzzy
msgid "Image Size"
msgstr "Strana: "

#: scene/resources/texture.cpp
#, fuzzy
msgid "Side"
msgstr "Zobrazit vodítka"

#: scene/resources/texture.cpp
#, fuzzy
msgid "Front"
msgstr "Pohled zepředu"

#: scene/resources/texture.cpp
#, fuzzy
msgid "Back"
msgstr "Jít zpět"

#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "Režim škálování"

#: scene/resources/texture.cpp
#, fuzzy
msgid "Lossy Storage Quality"
msgstr "Snímat"

#: scene/resources/texture.cpp
#, fuzzy
msgid "From"
msgstr "Režim přehrávání:"

#: scene/resources/texture.cpp
#, fuzzy
msgid "To"
msgstr "Horní"

#: scene/resources/texture.cpp
#, fuzzy
msgid "Base"
msgstr "Změnit základní typ"

#: scene/resources/texture.cpp
#, fuzzy
msgid "Current Frame"
msgstr "Název aktuální scény"

#: scene/resources/texture.cpp
#, fuzzy
msgid "Pause"
msgstr "Režim posouvání"

#: scene/resources/texture.cpp
msgid "Which Feed"
msgstr ""

#: scene/resources/texture.cpp
#, fuzzy
msgid "Camera Is Active"
msgstr "Rozlišovat velká a malá písmena"

#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Výchozí"

#: scene/resources/visual_shader.cpp
msgid "Output Port For Preview"
msgstr ""

#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Depth Draw"
msgstr "Interpolační režim"

#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Cull"
msgstr "Režim pravítka"

#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Diffuse"
msgstr "Režim posouvání"

#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Async"
msgstr "Režim posouvání"

#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Modes"
msgstr "Režim posouvání"

#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Input Name"
msgstr "Mapování vstupů"

#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Uniform Name"
msgstr "Nastavit uniformní jméno"

#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
"'SamplerPort'."
msgstr ""
"Sampler port je připojen, ale není použitý. Zvažte změnu zdroje na "
"'SamplerPort'."

#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr "Neplatný zdroj pro náhled."

#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for shader."
msgstr "Neplatný zdroj pro shader."

#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Texture Type"
msgstr "Oblast textury"

#: scene/resources/visual_shader_nodes.cpp
msgid "Cube Map"
msgstr ""

#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Default Value Enabled"
msgstr "Godot feature profil"

#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Default Value"
msgstr "Změnit vstupní hodnotu"

#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Color Default"
msgstr "Načíst výchozí"

#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "Neplatná funkce pro porovnání tohoto typu."

#: scene/resources/world.cpp
#, fuzzy
msgid "Fallback Environment"
msgstr "Zobrazit prostředí"

#: scene/resources/world.cpp
#, fuzzy
msgid "Scenario"
msgstr "Scéna"

#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Navigation Map"
msgstr "Navigace"

#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""

#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Default Gravity Vector"
msgstr "Výchozí náhled"

#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Default Linear Damp"
msgstr "Levé lineární"

#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Default Angular Damp"
msgstr ""

#: scene/resources/world.cpp
#, fuzzy
msgid "Default Map Up"
msgstr "Výchozí"

#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Default Cell Size"
msgstr "Výchozí náhled"

#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Default Cell Height"
msgstr "Testované"

#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Default Edge Connection Margin"
msgstr "Upravit spojení:"

#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""

#: servers/arvr/arvr_interface.cpp
msgid "Is Primary"
msgstr ""

#: servers/arvr/arvr_interface.cpp
#, fuzzy
msgid "Is Initialized"
msgstr "Inicializovat"

#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""

#: servers/arvr/arvr_interface.cpp
msgid "Is Anchor Detection Enabled"
msgstr ""

#: servers/arvr_server.cpp
#, fuzzy
msgid "Primary Interface"
msgstr "Uživatelské rozhraní"

#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
msgstr "Položka volby"

#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Random Pitch"
msgstr "Náhodné naklonění:"

#: servers/audio/effects/audio_effect_capture.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#: servers/audio/effects/audio_stream_generator.cpp
msgid "Buffer Length"
msgstr ""

#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Voice Count"
msgstr ""

#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Dry"
msgstr ""

#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Wet"
msgstr ""

#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Voice"
msgstr ""

#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Delay (ms)"
msgstr ""

#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Rate Hz"
msgstr ""

#: servers/audio/effects/audio_effect_chorus.cpp
#, fuzzy
msgid "Depth (ms)"
msgstr "Hloubka"

#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Level dB"
msgstr ""

#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_panner.cpp
#, fuzzy
msgid "Pan"
msgstr "Rovina:"

#: servers/audio/effects/audio_effect_compressor.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Gain"
msgstr ""

#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Attack (µs)"
msgstr ""

#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
msgid "Release (ms)"
msgstr "Vydání"

#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "Mix"

#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""

#: servers/audio/effects/audio_effect_delay.cpp
msgid "Tap 1"
msgstr ""

#: servers/audio/effects/audio_effect_delay.cpp
msgid "Tap 2"
msgstr ""

#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Odeslat zpětnou vazbu dokumentace"

#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Low-pass"
msgstr "Obejít"

#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Pre Gain"
msgstr ""

#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Keep Hf Hz"
msgstr ""

#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Drive"
msgstr ""

#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Post Gain"
msgstr "Po"

#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Zdroj"

#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""

#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Threshold dB"
msgstr ""

#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Soft Clip dB"
msgstr ""

#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Soft Clip Ratio"
msgstr ""

#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Range Min Hz"
msgstr ""

#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Range Max Hz"
msgstr ""

#: servers/audio/effects/audio_effect_pitch_shift.cpp
msgid "Oversampling"
msgstr ""

#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
msgid "FFT Size"
msgstr "Velikost:"

#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr ""

#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Msec"
msgstr ""

#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
msgstr ""

#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "High-pass"
msgstr "Obejít"

#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
msgid "Tap Back Pos"
msgstr ""

#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Pan Pullout"
msgstr ""

#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
msgid "Time Pullout (ms)"
msgstr "Čas vypršel."

#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""

#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
msgstr "Přejmenovat zvukovou sběrnici"

#: servers/audio_server.cpp
#, fuzzy
msgid "Output Latency"
msgstr "Výstup"

#: servers/audio_server.cpp
msgid "Channel Disable Threshold dB"
msgstr ""

#: servers/audio_server.cpp
#, fuzzy
msgid "Channel Disable Time"
msgstr "Změnit Blend Time"

#: servers/audio_server.cpp
msgid "Video Delay Compensation (ms)"
msgstr ""

#: servers/audio_server.cpp
#, fuzzy
msgid "Bus Count"
msgstr "Přidat vstupní port"

#: servers/audio_server.cpp
#, fuzzy
msgid "Capture Device"
msgstr "Snímání z pixelu"

#: servers/audio_server.cpp
#, fuzzy
msgid "Global Rate Scale"
msgstr "Globální proměnná"

#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""

#: servers/camera/camera_feed.cpp
#, fuzzy
msgid "Is Active"
msgstr "Perspektivní"

#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""

#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Angular"
msgstr ""

#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Time Before Sleep"
msgstr ""

#: servers/physics_2d/physics_2d_server_sw.cpp
#, fuzzy
msgid "BP Hash Table Size"
msgstr "Velikost:"

#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""

#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Inverse Mass"
msgstr ""

#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Inverse Inertia"
msgstr "Volný pohled doleva"

#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Total Angular Damp"
msgstr ""

#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Total Linear Damp"
msgstr "Lineární"

#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Total Gravity"
msgstr "Výchozí náhled"

#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Linear Velocity"
msgstr "Inicializovat"

#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""

#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Shape RID"
msgstr ""

#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collide With Bodies"
msgstr "Kolizní režim"

#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collide With Areas"
msgstr ""

#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion Remainder"
msgstr ""

#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Point"
msgstr "Kolizní režim"

#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Normal"
msgstr "Kolizní režim"

#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Depth"
msgstr "Kolizní režim"

#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Safe Fraction"
msgstr "Kolizní režim"

#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Unsafe Fraction"
msgstr "Kolizní režim"

#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Physics Engine"
msgstr "Fyzikální snímek %"

#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
msgstr "Vlevo uprostřed"

#: servers/physics_server.cpp
msgid "Principal Inertia Axes"
msgstr ""

#: servers/visual/shader_language.cpp
#, fuzzy
msgid "Varying may not be assigned in the '%s' function."
msgstr "Odlišnosti mohou být přiřazeny pouze ve vertex funkci."

#: servers/visual/shader_language.cpp
msgid ""
"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""

#: servers/visual/shader_language.cpp
msgid ""
"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""

#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "Přiřazeno funkci."

#: servers/visual/shader_language.cpp
msgid "Assignment to uniform."
msgstr "Přiřazeno uniformu."

#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Konstanty není možné upravovat."

#: servers/visual/visual_server_scene.cpp
#, fuzzy
msgid "Spatial Partitioning"
msgstr "Rozděluji..."

#: servers/visual_server.cpp
#, fuzzy
msgid "Render Loop Enabled"
msgstr "Filtrovat signály"

#: servers/visual_server.cpp
#, fuzzy
msgid "VRAM Compression"
msgstr "Nastavit výraz"

#: servers/visual_server.cpp
#, fuzzy
msgid "Import BPTC"
msgstr "Import"

#: servers/visual_server.cpp
#, fuzzy
msgid "Import S3TC"
msgstr "Import"

#: servers/visual_server.cpp
#, fuzzy
msgid "Import ETC"
msgstr "Import"

#: servers/visual_server.cpp
#, fuzzy
msgid "Import ETC2"
msgstr "Import"

#: servers/visual_server.cpp
#, fuzzy
msgid "Import PVRTC"
msgstr "Importovat motiv"

#: servers/visual_server.cpp
msgid "Lossless Compression"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Force PNG"
msgstr "Vnutit nahrátí"

#: servers/visual_server.cpp
msgid "WebP Compression Level"
msgstr ""

#: servers/visual_server.cpp
msgid "Time Rollover Secs"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Cubemap Size"
msgstr "Změnit velikost kamery"

#: servers/visual_server.cpp
msgid "Quadrant 0 Subdiv"
msgstr ""

#: servers/visual_server.cpp
msgid "Quadrant 1 Subdiv"
msgstr ""

#: servers/visual_server.cpp
msgid "Quadrant 2 Subdiv"
msgstr ""

#: servers/visual_server.cpp
msgid "Quadrant 3 Subdiv"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Shadows"
msgstr "Shader"

#: servers/visual_server.cpp
#, fuzzy
msgid "Filter Mode"
msgstr "Filtrovat uzly"

#: servers/visual_server.cpp
#, fuzzy
msgid "Texture Array Reflections"
msgstr "Vycentrovat výběr"

#: servers/visual_server.cpp
msgid "High Quality GGX"
msgstr ""

#: servers/visual_server.cpp
msgid "Irradiance Max Size"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Shading"
msgstr "Zarovnávání"

#: servers/visual_server.cpp
msgid "Force Vertex Shading"
msgstr ""

#: servers/visual_server.cpp
msgid "Force Lambert Over Burley"
msgstr ""

#: servers/visual_server.cpp
msgid "Force Blinn Over GGX"
msgstr ""

#: servers/visual_server.cpp
msgid "Mesh Storage"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Split Stream"
msgstr "Rozdělit křivku"

#: servers/visual_server.cpp
msgid "Use Physical Light Attenuation"
msgstr ""

#: servers/visual_server.cpp
msgid "Depth Prepass"
msgstr ""

#: servers/visual_server.cpp
msgid "Disable For Vendors"
msgstr ""

#: servers/visual_server.cpp
msgid "Anisotropic Filter Level"
msgstr ""

#: servers/visual_server.cpp
msgid "Use Nearest Mipmap Filter"
msgstr ""

#: servers/visual_server.cpp
msgid "Skinning"
msgstr ""

#: servers/visual_server.cpp
msgid "Software Skinning Fallback"
msgstr ""

#: servers/visual_server.cpp
msgid "Force Software Skinning"
msgstr ""

#: servers/visual_server.cpp
msgid "Use Software Skinning"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Ninepatch Mode"
msgstr "Interpolační režim"

#: servers/visual_server.cpp
#, fuzzy
msgid "OpenGL"
msgstr "Otevřít"

#: servers/visual_server.cpp
msgid "Batching Send Null"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Batching Stream"
msgstr "Dávkové přejmenování"

#: servers/visual_server.cpp
msgid "Legacy Orphan Buffers"
msgstr ""

#: servers/visual_server.cpp
msgid "Legacy Stream"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Batching"
msgstr "Hledám..."

#: servers/visual_server.cpp
msgid "Use Batching"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Use Batching In Editor"
msgstr "Aktualizace editoru"

#: servers/visual_server.cpp
msgid "Single Rect Fallback"
msgstr ""

#: servers/visual_server.cpp
msgid "Max Join Item Commands"
msgstr ""

#: servers/visual_server.cpp
msgid "Colored Vertex Format Threshold"
msgstr ""

#: servers/visual_server.cpp
msgid "Scissor Area Threshold"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Max Join Items"
msgstr "Spravovat šablony exportu..."

#: servers/visual_server.cpp
msgid "Batch Buffer Size"
msgstr ""

#: servers/visual_server.cpp
msgid "Item Reordering Lookahead"
msgstr ""

#: servers/visual_server.cpp
msgid "Flash Batching"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Diagnose Frame"
msgstr "Vložit snímek"

#: servers/visual_server.cpp
msgid "GLES2"
msgstr ""

#: servers/visual_server.cpp
msgid "Compatibility"
msgstr ""

#: servers/visual_server.cpp
msgid "Disable Half Float"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Enable High Float"
msgstr "Zapnout priority"

#: servers/visual_server.cpp
#, fuzzy
msgid "Precision"
msgstr "Nastavit výraz"

#: servers/visual_server.cpp
msgid "UV Contract"
msgstr ""

#: servers/visual_server.cpp
msgid "UV Contract Amount"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Use Simple PVS"
msgstr "Použít škálovací přichytávání"

#: servers/visual_server.cpp
msgid "PVS Logging"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Use Signals"
msgstr "Signály"

#: servers/visual_server.cpp
#, fuzzy
msgid "Remove Danglers"
msgstr "Odstranit dlaždici"

#: servers/visual_server.cpp
#, fuzzy
msgid "Flip Imported Portals"
msgstr "Převrátit portály"

#: servers/visual_server.cpp
#, fuzzy
msgid "Occlusion Culling"
msgstr "Nastavení viewportu"

#: servers/visual_server.cpp
msgid "Max Active Spheres"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Max Active Polygons"
msgstr "Přesunout polygon"

#: servers/visual_server.cpp
#, fuzzy
msgid "Shader Compilation Mode"
msgstr "Interpolační režim"

#: servers/visual_server.cpp
msgid "Max Simultaneous Compiles"
msgstr ""

#: servers/visual_server.cpp
msgid "Log Active Async Compiles Count"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Shader Cache Size (MB)"
msgstr "Změnit velikost kamery"