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/*************************************************************************/
/*  reparent_dialog.cpp                                                  */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "reparent_dialog.h"

#include "core/string/print_string.h"
#include "scene/gui/box_container.h"
#include "scene/gui/label.h"

void ReparentDialog::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE: {
			connect("confirmed", callable_mp(this, &ReparentDialog::_reparent));
		} break;

		case NOTIFICATION_EXIT_TREE: {
			disconnect("confirmed", callable_mp(this, &ReparentDialog::_reparent));
		} break;
	}
}

void ReparentDialog::_cancel() {
	hide();
}

void ReparentDialog::_reparent() {
	if (tree->get_selected()) {
		emit_signal(SNAME("reparent"), tree->get_selected()->get_path(), keep_transform->is_pressed());
		hide();
	}
}

void ReparentDialog::set_current(const Set<Node *> &p_selection) {
	tree->set_marked(p_selection, false, false);
	//tree->set_selected(p_node->get_parent());
}

void ReparentDialog::_bind_methods() {
	ClassDB::bind_method("_cancel", &ReparentDialog::_cancel);

	ADD_SIGNAL(MethodInfo("reparent", PropertyInfo(Variant::NODE_PATH, "path"), PropertyInfo(Variant::BOOL, "keep_global_xform")));
}

ReparentDialog::ReparentDialog() {
	set_title(TTR("Reparent Node"));

	VBoxContainer *vbc = memnew(VBoxContainer);
	add_child(vbc);
	//set_child_rect(vbc);

	tree = memnew(SceneTreeEditor(false));
	tree->set_show_enabled_subscene(true);
	tree->get_scene_tree()->connect("item_activated", callable_mp(this, &ReparentDialog::_reparent));
	vbc->add_margin_child(TTR("Select new parent:"), tree, true);

	keep_transform = memnew(CheckBox);
	keep_transform->set_text(TTR("Keep Global Transform"));
	keep_transform->set_pressed(true);
	vbc->add_child(keep_transform);

	//vbc->add_margin_child("Options:",node_only);

	//cancel->connect("pressed", this,"_cancel");

	get_ok_button()->set_text(TTR("Reparent"));
}

ReparentDialog::~ReparentDialog() {
}