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/*************************************************************************/
/*  quick_open.h                                                         */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef EDITOR_QUICK_OPEN_H
#define EDITOR_QUICK_OPEN_H

#include "core/oa_hash_map.h"
#include "editor_file_system.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"

class EditorQuickOpen : public ConfirmationDialog {
	GDCLASS(EditorQuickOpen, ConfirmationDialog);

	LineEdit *search_box;
	Tree *search_options;
	StringName base_type;
	bool allow_multi_select;

	Vector<String> files;
	OAHashMap<String, Ref<Texture2D>> icons;

	struct Entry {
		String path;
		float score;
	};

	struct EntryComparator {
		_FORCE_INLINE_ bool operator()(const Entry &A, const Entry &B) const {
			return A.score > B.score;
		}
	};

	void _update_search();
	void _build_search_cache(EditorFileSystemDirectory *p_efsd);
	float _score_path(const String &p_search, const String &p_path);

	void _confirmed();
	virtual void cancel_pressed() override;
	void _cleanup();

	void _sbox_input(const Ref<InputEvent> &p_ie);
	void _text_changed(const String &p_newtext);

	void _theme_changed();

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
	StringName get_base_type() const;

	String get_selected() const;
	Vector<String> get_selected_files() const;

	void popup_dialog(const StringName &p_base, bool p_enable_multi = false, bool p_dontclear = false);
	EditorQuickOpen();
};

#endif // EDITOR_QUICK_OPEN_H