1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
|
/*************************************************************************/
/* quick_open.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_QUICK_OPEN_H
#define EDITOR_QUICK_OPEN_H
#include "core/templates/oa_hash_map.h"
#include "editor_file_system.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
class EditorQuickOpen : public ConfirmationDialog {
GDCLASS(EditorQuickOpen, ConfirmationDialog);
LineEdit *search_box;
Tree *search_options;
StringName base_type;
bool allow_multi_select;
Vector<String> files;
OAHashMap<String, Ref<Texture2D>> icons;
struct Entry {
String path;
float score = 0;
};
struct EntryComparator {
_FORCE_INLINE_ bool operator()(const Entry &A, const Entry &B) const {
return A.score > B.score;
}
};
void _update_search();
void _build_search_cache(EditorFileSystemDirectory *p_efsd);
float _score_path(const String &p_search, const String &p_path);
void _confirmed();
virtual void cancel_pressed() override;
void _cleanup();
void _sbox_input(const Ref<InputEvent> &p_ie);
void _text_changed(const String &p_newtext);
void _theme_changed();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
StringName get_base_type() const;
String get_selected() const;
Vector<String> get_selected_files() const;
void popup_dialog(const StringName &p_base, bool p_enable_multi = false, bool p_dontclear = false);
EditorQuickOpen();
};
#endif // EDITOR_QUICK_OPEN_H
|