1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
|
/**************************************************************************/
/* tiles_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef TILES_EDITOR_PLUGIN_H
#define TILES_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "scene/gui/box_container.h"
#include "tile_atlas_view.h"
#include "tile_map_editor.h"
#include "tile_set_editor.h"
class TilesEditorPlugin : public EditorPlugin {
GDCLASS(TilesEditorPlugin, EditorPlugin);
static TilesEditorPlugin *singleton;
public:
enum SourceSortOption {
SOURCE_SORT_ID = 0,
SOURCE_SORT_ID_REVERSE,
SOURCE_SORT_NAME,
SOURCE_SORT_NAME_REVERSE,
SOURCE_SORT_MAX
};
private:
bool is_visible = false;
bool tile_map_changed_needs_update = false;
ObjectID tile_map_id;
Ref<TileSet> tile_set;
bool is_editing_tile_set = false;
Button *tilemap_editor_button = nullptr;
TileMapEditor *tilemap_editor = nullptr;
Button *tileset_editor_button = nullptr;
TileSetEditor *tileset_editor = nullptr;
void _update_editors();
// For synchronization.
int atlas_sources_lists_current = 0;
float atlas_view_zoom = 1.0;
Vector2 atlas_view_scroll;
void _tile_map_changed();
// Source sorting.
int source_sort = SOURCE_SORT_ID;
struct SourceNameComparator {
static Ref<TileSet> tile_set;
bool operator()(const int &p_a, const int &p_b) const;
};
// Patterns preview generation.
struct QueueItem {
Ref<TileSet> tile_set;
Ref<TileMapPattern> pattern;
Callable callback;
};
List<QueueItem> pattern_preview_queue;
Mutex pattern_preview_mutex;
Semaphore pattern_preview_sem;
Thread pattern_preview_thread;
SafeFlag pattern_thread_exit;
SafeFlag pattern_thread_exited;
Semaphore pattern_preview_done;
void _preview_frame_started();
void _pattern_preview_done();
static void _thread_func(void *ud);
void _thread();
protected:
void _notification(int p_what);
public:
_FORCE_INLINE_ static TilesEditorPlugin *get_singleton() { return singleton; }
virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return tilemap_editor->forward_canvas_gui_input(p_event); }
virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { tilemap_editor->forward_canvas_draw_over_viewport(p_overlay); }
// Pattern preview API.
void queue_pattern_preview(Ref<TileSet> p_tile_set, Ref<TileMapPattern> p_pattern, Callable p_callback);
// To synchronize the atlas sources lists.
void set_sources_lists_current(int p_current);
void synchronize_sources_list(Object *p_current_list, Object *p_current_sort_button);
void set_atlas_view_transform(float p_zoom, Vector2 p_scroll);
void synchronize_atlas_view(Object *p_current);
// Sorting.
void set_sorting_option(int p_option);
List<int> get_sorted_sources(const Ref<TileSet> p_tile_set) const;
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
static void draw_selection_rect(CanvasItem *p_ci, const Rect2 &p_rect, const Color &p_color = Color(1.0, 1.0, 1.0));
TilesEditorPlugin();
~TilesEditorPlugin();
};
#endif // TILES_EDITOR_PLUGIN_H
|