summaryrefslogtreecommitdiff
path: root/editor/plugins/tiles/tile_map_editor.h
blob: f780686b8280a3e40d29829fdb3efba324d7a43f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
/*************************************************************************/
/*  tile_map_editor.h                                                    */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef TILE_MAP_EDITOR_H
#define TILE_MAP_EDITOR_H

#include "tile_atlas_view.h"

#include "core/typedefs.h"
#include "editor/editor_node.h"
#include "scene/2d/tile_map.h"
#include "scene/gui/box_container.h"
#include "scene/gui/tabs.h"

class TileMapEditorPlugin : public VBoxContainer {
public:
	virtual Control *get_toolbar() const {
		return memnew(Control);
	};
	virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return false; };
	virtual void forward_canvas_draw_over_viewport(Control *p_overlay){};
	virtual void tile_set_changed(){};
	virtual void edit(ObjectID p_tile_map_id){};
};

class TileMapEditorTilesPlugin : public TileMapEditorPlugin {
	GDCLASS(TileMapEditorTilesPlugin, TileMapEditorPlugin);

private:
	UndoRedo *undo_redo = EditorNode::get_undo_redo();
	ObjectID tile_map_id;
	virtual void edit(ObjectID p_tile_map_id) override;

	// Toolbar.
	HBoxContainer *toolbar;

	Ref<ButtonGroup> tool_buttons_group;
	Button *select_tool_button;
	Button *paint_tool_button;
	Button *line_tool_button;
	Button *rect_tool_button;
	Button *bucket_tool_button;
	Button *picker_button;

	HBoxContainer *tools_settings;
	VSeparator *tools_settings_vsep;
	Button *erase_button;
	CheckBox *bucket_continuous_checkbox;

	VSeparator *tools_settings_vsep_2;
	CheckBox *random_tile_checkbox;
	float scattering = 0.0;
	Label *scatter_label;
	SpinBox *scatter_spinbox;
	void _on_random_tile_checkbox_toggled(bool p_pressed);
	void _on_scattering_spinbox_changed(double p_value);

	void _update_toolbar();

	// Tilemap editing.
	bool has_mouse = false;
	void _mouse_exited_viewport();

	enum DragType {
		DRAG_TYPE_NONE = 0,
		DRAG_TYPE_SELECT,
		DRAG_TYPE_MOVE,
		DRAG_TYPE_PAINT,
		DRAG_TYPE_LINE,
		DRAG_TYPE_RECT,
		DRAG_TYPE_BUCKET,
		DRAG_TYPE_PICK,
		DRAG_TYPE_CLIPBOARD_PASTE,
	};
	DragType drag_type = DRAG_TYPE_NONE;
	Vector2 drag_start_mouse_pos;
	Vector2 drag_last_mouse_pos;
	Map<Vector2i, TileMapCell> drag_modified;

	TileMapCell _pick_random_tile(const TileMapPattern *p_pattern);
	Map<Vector2i, TileMapCell> _draw_line(Vector2 p_start_drag_mouse_pos, Vector2 p_from_mouse_pos, Vector2i p_to_mouse_pos);
	Map<Vector2i, TileMapCell> _draw_rect(Vector2i p_start_mouse_pos, Vector2i p_end_mouse_pos);
	Map<Vector2i, TileMapCell> _draw_bucket_fill(Vector2i p_coords, bool p_contiguous);
	void _stop_dragging();

	// Selection system.
	Set<Vector2i> tile_map_selection;
	TileMapPattern *tile_map_clipboard = memnew(TileMapPattern);
	TileMapPattern *selection_pattern = memnew(TileMapPattern);
	void _set_tile_map_selection(const TypedArray<Vector2i> &p_selection);
	TypedArray<Vector2i> _get_tile_map_selection() const;

	Set<TileMapCell> tile_set_selection;

	void _update_selection_pattern_from_tilemap_selection();
	void _update_selection_pattern_from_tileset_selection();
	void _update_tileset_selection_from_selection_pattern();
	void _update_fix_selected_and_hovered();

	// Bottom panel.
	bool tile_set_dragging_selection = false;
	Vector2i tile_set_drag_start_mouse_pos;

	Label *missing_source_label;
	HSplitContainer *atlas_sources_split_container;

	ItemList *sources_list;
	TileAtlasView *tile_atlas_view;
	Ref<Texture2D> missing_texture_texture;
	void _update_tile_set_sources_list();
	void _update_atlas_view();

	void _update_bottom_panel();

	TileMapCell hovered_tile;

	Control *tile_atlas_control;
	void _tile_atlas_control_mouse_exited();
	void _tile_atlas_control_gui_input(const Ref<InputEvent> &p_event);
	void _tile_atlas_control_draw();

	Control *alternative_tiles_control;
	void _tile_alternatives_control_draw();
	void _tile_alternatives_control_mouse_exited();
	void _tile_alternatives_control_gui_input(const Ref<InputEvent> &p_event);

	// Update callback
	virtual void tile_set_changed() override;

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
	virtual Control *get_toolbar() const override;
	virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override;
	virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override;

	TileMapEditorTilesPlugin();
	~TileMapEditorTilesPlugin();
};

class TileMapEditorTerrainsPlugin : public TileMapEditorPlugin {
	GDCLASS(TileMapEditorTerrainsPlugin, TileMapEditorPlugin);

private:
	UndoRedo *undo_redo = EditorNode::get_undo_redo();
	ObjectID tile_map_id;
	virtual void edit(ObjectID p_tile_map_id) override;

	// Toolbar.
	HBoxContainer *toolbar;

	Ref<ButtonGroup> tool_buttons_group;
	Button *paint_tool_button;

	HBoxContainer *tools_settings;
	VSeparator *tools_settings_vsep;
	Button *picker_button;
	Button *erase_button;

	void _update_toolbar();

	// TileMap editing.
	enum DragType {
		DRAG_TYPE_NONE = 0,
		DRAG_TYPE_PAINT,
		DRAG_TYPE_PICK,
	};
	DragType drag_type = DRAG_TYPE_NONE;
	Vector2 drag_start_mouse_pos;
	Vector2 drag_last_mouse_pos;
	Map<Vector2i, TileMapCell> drag_modified;

	// Painting
	class Constraint {
	private:
		const TileMap *tile_map;
		Vector2i base_cell_coords = Vector2i();
		int bit = -1;
		int terrain = -1;

	public:
		// TODO implement difference operator.
		bool operator<(const Constraint &p_other) const {
			if (base_cell_coords == p_other.base_cell_coords) {
				return bit < p_other.bit;
			}
			return base_cell_coords < p_other.base_cell_coords;
		}

		String to_string() const {
			return vformat("Constraint {pos:%s, bit:%d, terrain:%d}", base_cell_coords, bit, terrain);
		}

		Vector2i get_base_cell_coords() const {
			return base_cell_coords;
		}

		Map<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const;

		void set_terrain(int p_terrain) {
			terrain = p_terrain;
		}

		int get_terrain() const {
			return terrain;
		}

		Constraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain);
		Constraint() {}
	};

	typedef Array TerrainsTilePattern;

	Set<TerrainsTilePattern> _get_valid_terrains_tile_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TileMapEditorTerrainsPlugin::Constraint> p_constraints) const;
	Set<TileMapEditorTerrainsPlugin::Constraint> _get_constraints_from_removed_cells_list(const Set<Vector2i> &p_to_replace, int p_terrain_set) const;
	Set<TileMapEditorTerrainsPlugin::Constraint> _get_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TerrainsTilePattern p_terrains_tile_pattern) const;
	Map<Vector2i, TerrainsTilePattern> _wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TileMapEditorTerrainsPlugin::Constraint> p_constraints) const;
	TileMapCell _get_random_tile_from_pattern(int p_terrain_set, TerrainsTilePattern p_terrain_tile_pattern) const;
	Map<Vector2i, TileMapCell> _draw_terrains(const Map<Vector2i, TerrainsTilePattern> &p_to_paint, int p_terrain_set) const;

	// Cached data.

	TerrainsTilePattern _build_terrains_tile_pattern(TileData *p_tile_data);
	LocalVector<Map<TerrainsTilePattern, Set<TileMapCell>>> per_terrain_terrains_tile_patterns_tiles;
	LocalVector<LocalVector<Set<TerrainsTilePattern>>> per_terrain_terrains_tile_patterns;

	Map<TileMapCell, TileData *> terrain_tiles;
	LocalVector<TileSet::CellNeighbor> tile_sides;

	// Bottom panel.
	Tree *terrains_tree;
	ItemList *terrains_tile_list;

	// Update functions.
	void _update_terrains_cache();
	void _update_terrains_tree();
	void _update_tiles_list();

	// Update callback
	virtual void tile_set_changed() override;

protected:
	void _notification(int p_what);
	//	static void _bind_methods();

public:
	virtual Control *get_toolbar() const override;
	virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override;
	//virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override;

	TileMapEditorTerrainsPlugin();
	~TileMapEditorTerrainsPlugin();
};

class TileMapEditor : public VBoxContainer {
	GDCLASS(TileMapEditor, VBoxContainer);

private:
	bool tileset_changed_needs_update = false;
	ObjectID tile_map_id;

	// Vector to keep plugins.
	Vector<TileMapEditorPlugin *> tile_map_editor_plugins;

	// Toolbar.
	HBoxContainer *tilemap_toolbar;

	// Bottom panel
	Label *missing_tileset_label;
	Tabs *tabs;
	void _update_bottom_panel();

	// TileMap
	Ref<Texture2D> missing_tile_texture;
	Ref<Texture2D> warning_pattern_texture;

	// CallBack
	void _tile_map_changed();
	void _tab_changed(int p_tab_changed);

protected:
	void _notification(int p_what);
	void _draw_shape(Control *p_control, Rect2 p_region, TileSet::TileShape p_shape, TileSet::TileOffsetAxis p_offset_axis, Color p_color);

public:
	bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
	void forward_canvas_draw_over_viewport(Control *p_overlay);

	void edit(TileMap *p_tile_map);
	Control *get_toolbar() { return tilemap_toolbar; };

	TileMapEditor();
	~TileMapEditor();

	// Static functions.
	static Vector<Vector2i> get_line(TileMap *p_tile_map, Vector2i p_from_cell, Vector2i p_to_cell);
};

#endif // TILE_MAP_EDITOR_PLUGIN_H