1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
|
/*************************************************************************/
/* tile_set_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TILE_SET_EDITOR_PLUGIN_H
#define TILE_SET_EDITOR_PLUGIN_H
#include "editor/editor_name_dialog.h"
#include "editor/editor_node.h"
#include "editor/plugins/texture_region_editor_plugin.h"
#include "scene/2d/sprite.h"
#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/tile_set.h"
class TileSetEditorHelper;
class TileSetEditor : public Control {
friend class TileSetEditorPlugin;
friend class TextureRegionEditor;
GDCLASS(TileSetEditor, Control);
enum EditMode {
EDITMODE_COLLISION,
EDITMODE_OCCLUSION,
EDITMODE_NAVIGATION,
EDITMODE_BITMASK,
EDITMODE_PRIORITY,
EDITMODE_ICON,
EDITMODE_MAX
};
enum TileSetToolbar {
TOOLBAR_DUMMY,
TOOLBAR_BITMASK,
TOOLBAR_SHAPE,
TOOLBAR_MAX
};
enum TileSetTools {
TOOL_SELECT,
BITMASK_COPY,
BITMASK_PASTE,
BITMASK_CLEAR,
SHAPE_NEW_POLYGON,
SHAPE_DELETE,
SHAPE_CREATE_FROM_BITMASK,
SHAPE_CREATE_FROM_NOT_BITMASK,
SHAPE_KEEP_INSIDE_TILE,
SHAPE_GRID_SNAP,
ZOOM_OUT,
ZOOM_1,
ZOOM_IN,
TOOL_MAX
};
Ref<TileSet> tileset;
Ref<ConvexPolygonShape2D> edited_collision_shape;
Ref<OccluderPolygon2D> edited_occlusion_shape;
Ref<NavigationPolygon> edited_navigation_shape;
int current_item_index;
Sprite *preview;
ScrollContainer *scroll;
Control *workspace_container;
bool draw_handles;
Control *workspace_overlay;
Control *workspace;
Button *tool_editmode[EDITMODE_MAX];
HBoxContainer *tool_containers[TOOLBAR_MAX];
HBoxContainer *toolbar;
HBoxContainer *hb_grid;
ToolButton *tools[TOOL_MAX];
SpinBox *spin_priority;
SpinBox *sb_step_y;
SpinBox *sb_step_x;
SpinBox *sb_off_y;
SpinBox *sb_off_x;
SpinBox *sb_sep_y;
SpinBox *sb_sep_x;
EditMode edit_mode;
Vector2 snap_step;
Vector2 snap_offset;
Vector2 snap_separation;
bool creating_shape;
int dragging_point;
Vector2 edited_shape_coord;
PoolVector2Array current_shape;
Map<Vector2, uint16_t> bitmask_map_copy;
EditorNode *editor;
TextureRegionEditor *texture_region_editor;
Control *bottom_panel;
Control *side_panel;
ItemList *tile_list;
PropertyEditor *property_editor;
TileSetEditorHelper *helper;
MenuButton *menu;
ConfirmationDialog *cd;
EditorNameDialog *nd;
AcceptDialog *err_dialog;
enum {
MENU_OPTION_ADD_ITEM,
MENU_OPTION_REMOVE_ITEM,
MENU_OPTION_CREATE_FROM_SCENE,
MENU_OPTION_MERGE_FROM_SCENE
};
int option;
void _menu_cbk(int p_option);
void _menu_confirm();
void _name_dialog_confirm(const String &name);
static void _import_node(Node *p_node, Ref<TileSet> p_library);
static void _import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge);
protected:
static void _bind_methods();
void _notification(int p_what);
virtual void _changed_callback(Object *p_changed, const char *p_prop);
public:
void edit(const Ref<TileSet> &p_tileset);
static Error update_library_file(Node *p_base_scene, Ref<TileSet> ml, bool p_merge = true);
TileSetEditor(EditorNode *p_editor);
~TileSetEditor();
private:
void _on_tile_list_selected(int p_index);
void _on_edit_mode_changed(int p_edit_mode);
void _on_workspace_overlay_draw();
void _on_workspace_draw();
void _on_workspace_input(const Ref<InputEvent> &p_ie);
void _on_tool_clicked(int p_tool);
void _on_priority_changed(float val);
void _on_grid_snap_toggled(bool p_val);
void _set_snap_step_x(float p_val);
void _set_snap_step_y(float p_val);
void _set_snap_off_x(float p_val);
void _set_snap_off_y(float p_val);
void _set_snap_sep_x(float p_val);
void _set_snap_sep_y(float p_val);
void initialize_bottom_editor();
void draw_highlight_tile(Vector2 coord, const Vector<Vector2> &other_highlighted = Vector<Vector2>());
void draw_grid_snap();
void draw_polygon_shapes();
void close_shape(const Vector2 &shape_anchor);
void select_coord(const Vector2 &coord);
Vector2 snap_point(const Vector2 &point);
void update_tile_list();
void update_tile_list_icon();
void update_workspace_tile_mode();
int get_current_tile();
};
class TileSetEditorHelper : public Object {
friend class TileSetEditor;
GDCLASS(TileSetEditorHelper, Object);
Ref<TileSet> tileset;
TileSetEditor *tileset_editor;
int selected_tile;
public:
void set_tileset(const Ref<TileSet> &p_tileset);
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
TileSetEditorHelper(TileSetEditor *p_tileset_editor);
};
class TileSetEditorPlugin : public EditorPlugin {
GDCLASS(TileSetEditorPlugin, EditorPlugin);
TileSetEditor *tileset_editor;
EditorNode *editor;
ToolButton *tileset_editor_button;
ToolButton *texture_region_button;
public:
virtual String get_name() const { return "TileSet"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
TileSetEditorPlugin(EditorNode *p_node);
};
#endif // TILE_SET_EDITOR_PLUGIN_H
|