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/*************************************************************************/
/*  style_box_editor_plugin.h                                            */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef STYLE_BOX_EDITOR_PLUGIN_H
#define STYLE_BOX_EDITOR_PLUGIN_H

#include "editor/editor_inspector.h"
#include "editor/editor_node.h"
#include "scene/gui/option_button.h"
#include "scene/gui/texture_rect.h"
#include "scene/resources/style_box.h"

class StyleBoxPreview : public VBoxContainer {
	GDCLASS(StyleBoxPreview, VBoxContainer);

	Control *preview;
	Ref<StyleBox> stylebox;

	void _sb_changed();
	void _redraw();

protected:
	static void _bind_methods();

public:
	void edit(const Ref<StyleBox> &p_stylebox);

	StyleBoxPreview();
};

class EditorInspectorPluginStyleBox : public EditorInspectorPlugin {
	GDCLASS(EditorInspectorPluginStyleBox, EditorInspectorPlugin);

public:
	virtual bool can_handle(Object *p_object) override;
	virtual void parse_begin(Object *p_object) override;
	virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false) override;
	virtual void parse_end() override;
};

class StyleBoxEditorPlugin : public EditorPlugin {
	GDCLASS(StyleBoxEditorPlugin, EditorPlugin);

public:
	virtual String get_name() const override { return "StyleBox"; }

	StyleBoxEditorPlugin(EditorNode *p_node);
};

#endif // STYLE_BOX_EDITOR_PLUGIN_H