summaryrefslogtreecommitdiff
path: root/editor/plugins/skeleton_3d_editor_plugin.cpp
blob: 4e3ab5380b3a803b8ddcb32098c2a2818db85a63 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
/*************************************************************************/
/*  skeleton_3d_editor_plugin.cpp                                        */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "skeleton_3d_editor_plugin.h"

#include "core/io/resource_saver.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_properties.h"
#include "editor/editor_scale.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "node_3d_editor_plugin.h"
#include "scene/3d/collision_shape_3d.h"
#include "scene/3d/joint_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/resources/capsule_shape_3d.h"
#include "scene/resources/sphere_shape_3d.h"

void BoneTransformEditor::create_editors() {
	const Color section_color = get_theme_color(SNAME("prop_subsection"), SNAME("Editor"));

	section = memnew(EditorInspectorSection);
	section->setup("trf_properties", label, this, section_color, true);
	add_child(section);

	key_button = memnew(Button);
	key_button->set_text(TTR("Key Transform"));
	key_button->set_visible(keyable);
	key_button->set_icon(get_theme_icon(SNAME("Key"), SNAME("EditorIcons")));
	key_button->set_flat(true);
	section->get_vbox()->add_child(key_button);

	enabled_checkbox = memnew(CheckBox(TTR("Pose Enabled")));
	enabled_checkbox->set_flat(true);
	enabled_checkbox->set_visible(toggle_enabled);
	section->get_vbox()->add_child(enabled_checkbox);

	// Translation property
	translation_property = memnew(EditorPropertyVector3());
	translation_property->setup(-10000, 10000, 0.001f, true);
	translation_property->set_label("Translation");
	translation_property->set_use_folding(true);
	translation_property->set_read_only(false);
	translation_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed_vector3));
	section->get_vbox()->add_child(translation_property);

	// Rotation property
	rotation_property = memnew(EditorPropertyVector3());
	rotation_property->setup(-10000, 10000, 0.001f, true);
	rotation_property->set_label("Rotation Degrees");
	rotation_property->set_use_folding(true);
	rotation_property->set_read_only(false);
	rotation_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed_vector3));
	section->get_vbox()->add_child(rotation_property);

	// Scale property
	scale_property = memnew(EditorPropertyVector3());
	scale_property->setup(-10000, 10000, 0.001f, true);
	scale_property->set_label("Scale");
	scale_property->set_use_folding(true);
	scale_property->set_read_only(false);
	scale_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed_vector3));
	section->get_vbox()->add_child(scale_property);

	// Transform/Matrix section
	transform_section = memnew(EditorInspectorSection);
	transform_section->setup("trf_properties_transform", "Matrix", this, section_color, true);
	section->get_vbox()->add_child(transform_section);

	// Transform/Matrix property
	transform_property = memnew(EditorPropertyTransform3D());
	transform_property->setup(-10000, 10000, 0.001f, true);
	transform_property->set_label("Transform");
	transform_property->set_use_folding(true);
	transform_property->set_read_only(false);
	transform_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed_transform));
	transform_section->get_vbox()->add_child(transform_property);
}

void BoneTransformEditor::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE: {
			create_editors();
			key_button->connect("pressed", callable_mp(this, &BoneTransformEditor::_key_button_pressed));
			enabled_checkbox->connect("toggled", callable_mp(this, &BoneTransformEditor::_checkbox_toggled));
			[[fallthrough]];
		}
		case NOTIFICATION_SORT_CHILDREN: {
			const Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Tree"));
			int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Tree"));

			Point2 buffer;
			buffer.x += get_theme_constant(SNAME("inspector_margin"), SNAME("Editor"));
			buffer.y += font->get_height(font_size);
			buffer.y += get_theme_constant(SNAME("vseparation"), SNAME("Tree"));

			const float vector_height = translation_property->get_size().y;
			const float transform_height = transform_property->get_size().y;
			const float button_height = key_button->get_size().y;

			const float width = get_size().x - get_theme_constant(SNAME("inspector_margin"), SNAME("Editor"));
			Vector<Rect2> input_rects;
			if (keyable && section->get_vbox()->is_visible()) {
				input_rects.push_back(Rect2(key_button->get_position() + buffer, Size2(width, button_height)));
			} else {
				input_rects.push_back(Rect2(0, 0, 0, 0));
			}

			if (section->get_vbox()->is_visible()) {
				input_rects.push_back(Rect2(translation_property->get_position() + buffer, Size2(width, vector_height)));
				input_rects.push_back(Rect2(rotation_property->get_position() + buffer, Size2(width, vector_height)));
				input_rects.push_back(Rect2(scale_property->get_position() + buffer, Size2(width, vector_height)));
				input_rects.push_back(Rect2(transform_property->get_position() + buffer, Size2(width, transform_height)));
			} else {
				const int32_t start = input_rects.size();
				const int32_t empty_input_rect_elements = 4;
				const int32_t end = start + empty_input_rect_elements;
				for (int i = start; i < end; ++i) {
					input_rects.push_back(Rect2(0, 0, 0, 0));
				}
			}

			for (int32_t i = 0; i < input_rects.size(); i++) {
				background_rects[i] = input_rects[i];
			}

			update();
			break;
		}
		case NOTIFICATION_DRAW: {
			const Color dark_color = get_theme_color(SNAME("dark_color_2"), SNAME("Editor"));

			for (int i = 0; i < 5; ++i) {
				draw_rect(background_rects[i], dark_color);
			}

			break;
		}
	}
}

void BoneTransformEditor::_value_changed(const double p_value) {
	if (updating) {
		return;
	}

	Transform3D tform = compute_transform_from_vector3s();
	_change_transform(tform);
}

void BoneTransformEditor::_value_changed_vector3(const String p_property_name, const Vector3 p_vector, const StringName p_edited_property_name, const bool p_boolean) {
	if (updating) {
		return;
	}
	Transform3D tform = compute_transform_from_vector3s();
	_change_transform(tform);
}

Transform3D BoneTransformEditor::compute_transform_from_vector3s() const {
	// Convert rotation from degrees to radians.
	Vector3 prop_rotation = rotation_property->get_vector();
	prop_rotation.x = Math::deg2rad(prop_rotation.x);
	prop_rotation.y = Math::deg2rad(prop_rotation.y);
	prop_rotation.z = Math::deg2rad(prop_rotation.z);

	return Transform3D(
			Basis(prop_rotation, scale_property->get_vector()),
			translation_property->get_vector());
}

void BoneTransformEditor::_value_changed_transform(const String p_property_name, const Transform3D p_transform, const StringName p_edited_property_name, const bool p_boolean) {
	if (updating) {
		return;
	}
	_change_transform(p_transform);
}

void BoneTransformEditor::_change_transform(Transform3D p_new_transform) {
	if (property.get_slicec('/', 0) == "bones" && property.get_slicec('/', 2) == "custom_pose") {
		undo_redo->create_action(TTR("Set Custom Bone Pose Transform"), UndoRedo::MERGE_ENDS);
		undo_redo->add_undo_method(skeleton, "set_bone_custom_pose", property.get_slicec('/', 1).to_int(), skeleton->get_bone_custom_pose(property.get_slicec('/', 1).to_int()));
		undo_redo->add_do_method(skeleton, "set_bone_custom_pose", property.get_slicec('/', 1).to_int(), p_new_transform);
		undo_redo->commit_action();
	} else if (property.get_slicec('/', 0) == "bones") {
		undo_redo->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS);
		undo_redo->add_undo_property(skeleton, property, skeleton->get(property));
		undo_redo->add_do_property(skeleton, property, p_new_transform);
		undo_redo->commit_action();
	}
}

void BoneTransformEditor::update_enabled_checkbox() {
	if (enabled_checkbox) {
		const String path = "bones/" + property.get_slicec('/', 1) + "/enabled";
		const bool is_enabled = skeleton->get(path);
		enabled_checkbox->set_pressed(is_enabled);
	}
}

void BoneTransformEditor::_update_properties() {
	if (updating) {
		return;
	}

	if (skeleton == nullptr) {
		return;
	}

	updating = true;

	Transform3D tform = skeleton->get(property);
	_update_transform_properties(tform);
}

void BoneTransformEditor::_update_custom_pose_properties() {
	if (updating) {
		return;
	}

	if (skeleton == nullptr) {
		return;
	}

	updating = true;

	Transform3D tform = skeleton->get_bone_custom_pose(property.to_int());
	_update_transform_properties(tform);
}

void BoneTransformEditor::_update_transform_properties(Transform3D tform) {
	Basis rotation_basis = tform.get_basis();
	Vector3 rotation_radians = rotation_basis.get_rotation_euler();
	Vector3 rotation_degrees = Vector3(Math::rad2deg(rotation_radians.x), Math::rad2deg(rotation_radians.y), Math::rad2deg(rotation_radians.z));
	Vector3 translation = tform.get_origin();
	Vector3 scale = tform.basis.get_scale();

	translation_property->update_using_vector(translation);
	rotation_property->update_using_vector(rotation_degrees);
	scale_property->update_using_vector(scale);
	transform_property->update_using_transform(tform);

	update_enabled_checkbox();
	updating = false;
}

BoneTransformEditor::BoneTransformEditor(Skeleton3D *p_skeleton) :
		skeleton(p_skeleton) {
	undo_redo = EditorNode::get_undo_redo();
}

void BoneTransformEditor::set_target(const String &p_prop) {
	property = p_prop;
}

void BoneTransformEditor::set_keyable(const bool p_keyable) {
	keyable = p_keyable;
	if (key_button) {
		key_button->set_visible(p_keyable);
	}
}

void BoneTransformEditor::set_toggle_enabled(const bool p_enabled) {
	toggle_enabled = p_enabled;
	if (enabled_checkbox) {
		enabled_checkbox->set_visible(p_enabled);
	}
}

void BoneTransformEditor::_key_button_pressed() {
	if (skeleton == nullptr) {
		return;
	}

	const BoneId bone_id = property.get_slicec('/', 1).to_int();
	const String name = skeleton->get_bone_name(bone_id);

	if (name.is_empty()) {
		return;
	}

	// Need to normalize the basis before you key it
	Transform3D tform = compute_transform_from_vector3s();
	tform.orthonormalize();
	AnimationPlayerEditor::singleton->get_track_editor()->insert_transform_key(skeleton, name, tform);
}

void BoneTransformEditor::_checkbox_toggled(const bool p_toggled) {
	if (enabled_checkbox) {
		const String path = "bones/" + property.get_slicec('/', 1) + "/enabled";
		skeleton->set(path, p_toggled);
	}
}

void Skeleton3DEditor::_on_click_option(int p_option) {
	if (!skeleton) {
		return;
	}

	switch (p_option) {
		case MENU_OPTION_CREATE_PHYSICAL_SKELETON: {
			create_physical_skeleton();
			break;
		}
	}
}

void Skeleton3DEditor::create_physical_skeleton() {
	UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
	ERR_FAIL_COND(!get_tree());
	Node *owner = skeleton == get_tree()->get_edited_scene_root() ? skeleton : skeleton->get_owner();

	const int bc = skeleton->get_bone_count();

	if (!bc) {
		return;
	}

	Vector<BoneInfo> bones_infos;
	bones_infos.resize(bc);

	for (int bone_id = 0; bc > bone_id; ++bone_id) {
		const int parent = skeleton->get_bone_parent(bone_id);

		if (parent < 0) {
			bones_infos.write[bone_id].relative_rest = skeleton->get_bone_rest(bone_id);

		} else {
			const int parent_parent = skeleton->get_bone_parent(parent);

			bones_infos.write[bone_id].relative_rest = bones_infos[parent].relative_rest * skeleton->get_bone_rest(bone_id);

			/// create physical bone on parent
			if (!bones_infos[parent].physical_bone) {
				bones_infos.write[parent].physical_bone = create_physical_bone(parent, bone_id, bones_infos);

				ur->create_action(TTR("Create physical bones"));
				ur->add_do_method(skeleton, "add_child", bones_infos[parent].physical_bone);
				ur->add_do_reference(bones_infos[parent].physical_bone);
				ur->add_undo_method(skeleton, "remove_child", bones_infos[parent].physical_bone);
				ur->commit_action();

				bones_infos[parent].physical_bone->set_bone_name(skeleton->get_bone_name(parent));
				bones_infos[parent].physical_bone->set_owner(owner);
				bones_infos[parent].physical_bone->get_child(0)->set_owner(owner); // set shape owner

				/// Create joint between parent of parent
				if (-1 != parent_parent) {
					bones_infos[parent].physical_bone->set_joint_type(PhysicalBone3D::JOINT_TYPE_PIN);
				}
			}
		}
	}
}

PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos) {
	const Transform3D child_rest = skeleton->get_bone_rest(bone_child_id);

	const real_t half_height(child_rest.origin.length() * 0.5);
	const real_t radius(half_height * 0.2);

	CapsuleShape3D *bone_shape_capsule = memnew(CapsuleShape3D);
	bone_shape_capsule->set_height(half_height * 2);
	bone_shape_capsule->set_radius(radius);

	CollisionShape3D *bone_shape = memnew(CollisionShape3D);
	bone_shape->set_shape(bone_shape_capsule);

	Transform3D capsule_transform;
	capsule_transform.basis = Basis(Vector3(1, 0, 0), Vector3(0, 0, 1), Vector3(0, -1, 0));
	bone_shape->set_transform(capsule_transform);

	Transform3D body_transform;
	body_transform.basis = Basis::looking_at(child_rest.origin);
	body_transform.origin = body_transform.basis.xform(Vector3(0, 0, -half_height));

	Transform3D joint_transform;
	joint_transform.origin = Vector3(0, 0, half_height);

	PhysicalBone3D *physical_bone = memnew(PhysicalBone3D);
	physical_bone->add_child(bone_shape);
	physical_bone->set_name("Physical Bone " + skeleton->get_bone_name(bone_id));
	physical_bone->set_body_offset(body_transform);
	physical_bone->set_joint_offset(joint_transform);
	return physical_bone;
}

Variant Skeleton3DEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
	TreeItem *selected = joint_tree->get_selected();

	if (!selected) {
		return Variant();
	}

	Ref<Texture> icon = selected->get_icon(0);

	VBoxContainer *vb = memnew(VBoxContainer);
	HBoxContainer *hb = memnew(HBoxContainer);
	TextureRect *tf = memnew(TextureRect);
	tf->set_texture(icon);
	tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
	hb->add_child(tf);
	Label *label = memnew(Label(selected->get_text(0)));
	hb->add_child(label);
	vb->add_child(hb);
	hb->set_modulate(Color(1, 1, 1, 1));

	set_drag_preview(vb);
	Dictionary drag_data;
	drag_data["type"] = "nodes";
	drag_data["node"] = selected;

	return drag_data;
}

bool Skeleton3DEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
	TreeItem *target = joint_tree->get_item_at_position(p_point);
	if (!target) {
		return false;
	}

	const String path = target->get_metadata(0);
	if (!path.begins_with("bones/")) {
		return false;
	}

	TreeItem *selected = Object::cast_to<TreeItem>(Dictionary(p_data)["node"]);
	if (target == selected) {
		return false;
	}

	const String path2 = target->get_metadata(0);
	if (!path2.begins_with("bones/")) {
		return false;
	}

	return true;
}

void Skeleton3DEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
	if (!can_drop_data_fw(p_point, p_data, p_from)) {
		return;
	}

	TreeItem *target = joint_tree->get_item_at_position(p_point);
	TreeItem *selected = Object::cast_to<TreeItem>(Dictionary(p_data)["node"]);

	const BoneId target_boneidx = String(target->get_metadata(0)).get_slicec('/', 1).to_int();
	const BoneId selected_boneidx = String(selected->get_metadata(0)).get_slicec('/', 1).to_int();

	move_skeleton_bone(skeleton->get_path(), selected_boneidx, target_boneidx);
}

void Skeleton3DEditor::move_skeleton_bone(NodePath p_skeleton_path, int32_t p_selected_boneidx, int32_t p_target_boneidx) {
	Node *node = get_node_or_null(p_skeleton_path);
	Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node);
	ERR_FAIL_NULL(skeleton);
	UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
	ur->create_action(TTR("Set Bone Parentage"));
	// If the target is a child of ourselves, we move only *us* and not our children
	if (skeleton->is_bone_parent_of(p_target_boneidx, p_selected_boneidx)) {
		const BoneId parent_idx = skeleton->get_bone_parent(p_selected_boneidx);
		const int bone_count = skeleton->get_bone_count();
		for (BoneId i = 0; i < bone_count; ++i) {
			if (skeleton->get_bone_parent(i) == p_selected_boneidx) {
				ur->add_undo_method(skeleton, "set_bone_parent", i, skeleton->get_bone_parent(i));
				ur->add_do_method(skeleton, "set_bone_parent", i, parent_idx);
				skeleton->set_bone_parent(i, parent_idx);
			}
		}
	}
	ur->add_undo_method(skeleton, "set_bone_parent", p_selected_boneidx, skeleton->get_bone_parent(p_selected_boneidx));
	ur->add_do_method(skeleton, "set_bone_parent", p_selected_boneidx, p_target_boneidx);
	skeleton->set_bone_parent(p_selected_boneidx, p_target_boneidx);

	update_joint_tree();
	ur->commit_action();
}

void Skeleton3DEditor::_joint_tree_selection_changed() {
	TreeItem *selected = joint_tree->get_selected();
	const String path = selected->get_metadata(0);

	if (path.begins_with("bones/")) {
		const int b_idx = path.get_slicec('/', 1).to_int();
		const String bone_path = "bones/" + itos(b_idx) + "/";

		pose_editor->set_target(bone_path + "pose");
		rest_editor->set_target(bone_path + "rest");
		custom_pose_editor->set_target(bone_path + "custom_pose");

		_update_properties();

		pose_editor->set_visible(true);
		rest_editor->set_visible(true);
		custom_pose_editor->set_visible(true);
	}
}

void Skeleton3DEditor::_joint_tree_rmb_select(const Vector2 &p_pos) {
}

void Skeleton3DEditor::_update_properties() {
	if (rest_editor) {
		rest_editor->_update_properties();
	}
	if (pose_editor) {
		pose_editor->_update_properties();
	}
	if (custom_pose_editor) {
		custom_pose_editor->_update_custom_pose_properties();
	}
}

void Skeleton3DEditor::update_joint_tree() {
	joint_tree->clear();

	if (skeleton == nullptr) {
		return;
	}

	TreeItem *root = joint_tree->create_item();

	Map<int, TreeItem *> items;

	items.insert(-1, root);

	Ref<Texture> bone_icon = get_theme_icon(SNAME("BoneAttachment3D"), SNAME("EditorIcons"));

	Vector<int> bones_to_process = skeleton->get_parentless_bones();
	while (bones_to_process.size() > 0) {
		int current_bone_idx = bones_to_process[0];
		bones_to_process.erase(current_bone_idx);

		const int parent_idx = skeleton->get_bone_parent(current_bone_idx);
		TreeItem *parent_item = items.find(parent_idx)->get();

		TreeItem *joint_item = joint_tree->create_item(parent_item);
		items.insert(current_bone_idx, joint_item);

		joint_item->set_text(0, skeleton->get_bone_name(current_bone_idx));
		joint_item->set_icon(0, bone_icon);
		joint_item->set_selectable(0, true);
		joint_item->set_metadata(0, "bones/" + itos(current_bone_idx));

		// Add the bone's children to the list of bones to be processed
		Vector<int> current_bone_child_bones = skeleton->get_bone_children(current_bone_idx);
		int child_bone_size = current_bone_child_bones.size();
		for (int i = 0; i < child_bone_size; i++) {
			bones_to_process.push_back(current_bone_child_bones[i]);
		}
	}
}

void Skeleton3DEditor::update_editors() {
}

void Skeleton3DEditor::create_editors() {
	set_h_size_flags(SIZE_EXPAND_FILL);
	add_theme_constant_override("separation", 0);

	set_focus_mode(FOCUS_ALL);

	// Create Top Menu Bar
	options = memnew(MenuButton);
	Node3DEditor::get_singleton()->add_control_to_menu_panel(options);

	options->set_text(TTR("Skeleton3D"));
	options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Skeleton3D"), SNAME("EditorIcons")));

	options->get_popup()->add_item(TTR("Create physical skeleton"), MENU_OPTION_CREATE_PHYSICAL_SKELETON);

	options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton3DEditor::_on_click_option));

	const Color section_color = get_theme_color(SNAME("prop_subsection"), SNAME("Editor"));

	EditorInspectorSection *bones_section = memnew(EditorInspectorSection);
	bones_section->setup("bones", "Bones", skeleton, section_color, true);
	add_child(bones_section);
	bones_section->unfold();

	ScrollContainer *s_con = memnew(ScrollContainer);
	s_con->set_h_size_flags(SIZE_EXPAND_FILL);
	s_con->set_custom_minimum_size(Size2(1, 350) * EDSCALE);
	bones_section->get_vbox()->add_child(s_con);

	joint_tree = memnew(Tree);
	joint_tree->set_columns(1);
	joint_tree->set_focus_mode(Control::FocusMode::FOCUS_NONE);
	joint_tree->set_select_mode(Tree::SELECT_SINGLE);
	joint_tree->set_hide_root(true);
	joint_tree->set_v_size_flags(SIZE_EXPAND_FILL);
	joint_tree->set_h_size_flags(SIZE_EXPAND_FILL);
	joint_tree->set_allow_rmb_select(true);
	joint_tree->set_drag_forwarding(this);
	s_con->add_child(joint_tree);

	pose_editor = memnew(BoneTransformEditor(skeleton));
	pose_editor->set_label(TTR("Bone Pose"));
	pose_editor->set_keyable(AnimationPlayerEditor::singleton->get_track_editor()->has_keying());
	pose_editor->set_toggle_enabled(true);
	pose_editor->set_visible(false);
	add_child(pose_editor);

	rest_editor = memnew(BoneTransformEditor(skeleton));
	rest_editor->set_label(TTR("Bone Rest"));
	rest_editor->set_visible(false);
	add_child(rest_editor);

	custom_pose_editor = memnew(BoneTransformEditor(skeleton));
	custom_pose_editor->set_label(TTR("Bone Custom Pose"));
	custom_pose_editor->set_visible(false);
	add_child(custom_pose_editor);
}

void Skeleton3DEditor::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE: {
			create_editors();
			update_joint_tree();
			update_editors();

			get_tree()->connect("node_removed", callable_mp(this, &Skeleton3DEditor::_node_removed), Vector<Variant>(), Object::CONNECT_ONESHOT);
			joint_tree->connect("item_selected", callable_mp(this, &Skeleton3DEditor::_joint_tree_selection_changed));
			joint_tree->connect("item_rmb_selected", callable_mp(this, &Skeleton3DEditor::_joint_tree_rmb_select));
#ifdef TOOLS_ENABLED
			skeleton->connect("pose_updated", callable_mp(this, &Skeleton3DEditor::_update_properties));
#endif // TOOLS_ENABLED

			break;
		}
	}
}

void Skeleton3DEditor::_node_removed(Node *p_node) {
	if (skeleton && p_node == skeleton) {
		skeleton = nullptr;
		options->hide();
	}

	_update_properties();
}

void Skeleton3DEditor::_bind_methods() {
	ClassDB::bind_method(D_METHOD("_node_removed"), &Skeleton3DEditor::_node_removed);
	ClassDB::bind_method(D_METHOD("_joint_tree_selection_changed"), &Skeleton3DEditor::_joint_tree_selection_changed);
	ClassDB::bind_method(D_METHOD("_joint_tree_rmb_select"), &Skeleton3DEditor::_joint_tree_rmb_select);
	ClassDB::bind_method(D_METHOD("_update_properties"), &Skeleton3DEditor::_update_properties);
	ClassDB::bind_method(D_METHOD("_on_click_option"), &Skeleton3DEditor::_on_click_option);

	ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &Skeleton3DEditor::get_drag_data_fw);
	ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &Skeleton3DEditor::can_drop_data_fw);
	ClassDB::bind_method(D_METHOD("_drop_data_fw"), &Skeleton3DEditor::drop_data_fw);
	ClassDB::bind_method(D_METHOD("move_skeleton_bone"), &Skeleton3DEditor::move_skeleton_bone);
}

Skeleton3DEditor::Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, EditorNode *p_editor, Skeleton3D *p_skeleton) :
		editor(p_editor),
		editor_plugin(e_plugin),
		skeleton(p_skeleton) {
}

Skeleton3DEditor::~Skeleton3DEditor() {
	if (options) {
		Node3DEditor::get_singleton()->remove_control_from_menu_panel(options);
	}
}

bool EditorInspectorPluginSkeleton::can_handle(Object *p_object) {
	return Object::cast_to<Skeleton3D>(p_object) != nullptr;
}

void EditorInspectorPluginSkeleton::parse_begin(Object *p_object) {
	Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_object);
	ERR_FAIL_COND(!skeleton);

	Skeleton3DEditor *skel_editor = memnew(Skeleton3DEditor(this, editor, skeleton));
	add_custom_control(skel_editor);
}

Skeleton3DEditorPlugin::Skeleton3DEditorPlugin(EditorNode *p_node) {
	editor = p_node;

	Ref<EditorInspectorPluginSkeleton> skeleton_plugin;
	skeleton_plugin.instantiate();
	skeleton_plugin->editor = editor;

	EditorInspector::add_inspector_plugin(skeleton_plugin);
}